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	<updated>2026-04-06T15:51:35Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Engraver&amp;diff=290579</id>
		<title>Engraver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Engraver&amp;diff=290579"/>
		<updated>2023-02-12T19:01:13Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: /* Training */ Added some strategy for skilling engraving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 7:1&lt;br /&gt;
| skill      = Engraver&lt;br /&gt;
| profession = [[Stoneworker]]&lt;br /&gt;
| job name   = [[Stone engraving]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* [[Engrave stone]]&lt;br /&gt;
* [[Engrave memorial slab]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* [[Agility]]&lt;br /&gt;
* [[Creativity]]&lt;br /&gt;
* [[Spatial Sense]]&lt;br /&gt;
* [[Kinesthetic Sense]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Engraver''' is the skill used for [[engraving]] walls and floors and engraving memorial [[slabs]].&lt;br /&gt;
&lt;br /&gt;
== Engraving ==&lt;br /&gt;
{{main|Engraving}}&lt;br /&gt;
Any constructed wall or floor or smoothed natural surface can be engraved; soil cannot be smoothed or engraved. Engraving increases the value of a wall or floor and gives it a [[quality]] level, which is dependent upon the engravers' skill. While experienced dwarves are more likely to engrave historical events than a novice, it is unclear if personality has any effect. Low-quality or unwanted engraved floor can be redone by carving a track over it and then smoothing the tile.&lt;br /&gt;
&lt;br /&gt;
== Slabs ==&lt;br /&gt;
{{main|Slab}}&lt;br /&gt;
Slabs are created as well as engraved with the victim's name at a [[stoneworker's workshop]]. They are a common alternative to [[coffin]]s when a body cannot be retrieved (whether due to [[invader]]s, an extremely [[unfortunate accident]], or simply large amounts of [[fun]]). They can also be used as a more efficient alternative to a [[statue]], as they do not block movement. The engraving on a slab does not have a quality level (though the slab itself does, when made by a [[stone carver]]).&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{main|Cross-training#Renovation|Engraving#Process|l1=Cross-training|l2=Engraving}}&lt;br /&gt;
Engraving can be trained by repeatedly engraving floors, carving minecart tracks over them, and then re-smoothing and re-engraving the floors. Since stone is (usually) very plentiful, you could also train your engravers by having them continuously engrave slabs. Engraving gives the lowest amounts of XP per job of any skill (10 XP) meaning that it one of the most time consuming professions for your dwarves to skill up in. Since engraving is painfully slow at low skills levels it may be a good idea to bring a proficient engraver in your embark to give you a head start. Even with a proficient engraver constantly doing engraving it can take more than 5 in game years to skill your dwarf up to legendary doing engravings the conventional way.  &lt;br /&gt;
&lt;br /&gt;
There is an easy way to train large amounts of engravers quickly by abusing the guildhall mechanics with a new fortress. This setup is quite a bit gamey though so use at your own discretion. It is also less likely to work in established fortresses since you will already have multiple guildhalls and fully furnished meeting areas:&lt;br /&gt;
* Start a new embark and bring at least 1 dwarf who is proficient (skill level 5) in engraving&lt;br /&gt;
* Get your fortress basics set up and wait for your 2 guaranteed migration waves so that you have a good amount of dwarves who will be available to attend engraving demonstrations at a guildhall&lt;br /&gt;
* Dig out a large area (10x5 or larger) and designate it as a meeting area, and then as an engraver's guildhall. In the detailed settings set the guildhall set it so that &amp;quot;All Visitors Are Welcome&amp;quot; (this step is critical!)&lt;br /&gt;
* Furnish the guildhall to ensure it is your highest value meeting area by a large margin. You can check the value of the guildhall in the details screen. A good way to get a high value fast is to lay down flooring using gold or steel bars if you have access to those materials, or install artifact furniture if you are lucky enough to get a [[strange mood]] that produces some. It is very important that this is your highest value meeting area to make dwarves more likely to spend time there when they aren't working. &lt;br /&gt;
* Ensure your engraver is not assigned to do any work so that they are more likely to spend their time in the guildhall leading engraving demonstrations&lt;br /&gt;
* Your dwarves will start congregating in the engraver's guildhall (since it is your best meeting area) and will hopefully start watching engraving demonstrations. They will level up extremely quickly and as they gain skills they will start leading their own engraving demonstrations creating a very large snowball effect after some time. You will notice that they skill up much quicker by watching demonstrations than by actually doing engravings&lt;br /&gt;
* In about 1-2 in game years you will have multiple dwarves who are now legendary engravers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:stone_engraving_preview.png|thumb|370px|center|Stone detailing in an ancient city in Pimai. Made with love and tools, but mostly tools.]]&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gem_setter&amp;diff=290356</id>
		<title>Gem setter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gem_setter&amp;diff=290356"/>
		<updated>2023-02-08T17:56:48Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: Corrected to use the proper title for gem setters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 2:1&lt;br /&gt;
| skill      = Gem Setter&lt;br /&gt;
| profession = [[Jeweler]]&lt;br /&gt;
| job name   = [[Gem setting]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Encrust ammo with ''gem name''&lt;br /&gt;
* Encrust finished goods with ''gem name''&lt;br /&gt;
* Encrust furniture with ''gem name''&lt;br /&gt;
| workshop = [[Jeweler's workshop]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Agility&lt;br /&gt;
* Creativity&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:jewel_crown.png|200px|right]]&lt;br /&gt;
'''Gem setter''' is the skill associated with the '''gem setting''' [[labor]]. Gem setters [[decoration|encrust]] [[furniture]], [[finished goods]] (excluding [[tool]]s), and [[ammo]] (including siege ammo) with cut [[gem]]s. It is not currently possible to decorate [[weapon]]s and [[armor]] with gems, unless the armor is made of [[cloth]]. A high level of gem setting allows a dwarf to set gems faster and with better quality, making the decorated items more valuable.&lt;br /&gt;
&lt;br /&gt;
Rough gems, which are found by [[miner]]s, have to be converted to cut gems by a [[gem cutter]] before a gem setter can use them.  [[Gizzard stone]]s are a type of cut gem and can also be used by gem setters. Large gems, which are sometimes created instead of a cut gem, cannot be used for gem setting, as they are finished goods. (You might be lucky enough to be the proud owner of a magnificent   &amp;lt;&amp;lt;☼Large ''(Insert rare gem name here)''☼&amp;gt;&amp;gt; (This is a masterful quality large ''(Insert rare gem name here)''.) This object is adorned with hanging rings of ''(Insert worthless gem name here)''.)&lt;br /&gt;
&lt;br /&gt;
Because there are a very wide variety of gems in most regions, and some types of gems have pretty high [[material value]], adding decorations of different types of gems is a good way to create items with very high value for [[trade]] or [[noble]]s.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
As with [[gem cutter]]s, gem setters can be easily trained by ordering them to set common [[stone]] such as [[basalt]], [[mudstone]], [[diorite]], and [[schist]].&lt;br /&gt;
&lt;br /&gt;
==Control==&lt;br /&gt;
Gem Setting jobs suffer from a major inconvenience: it is not possible to select which item will be used for encrusting from the workshop. It is possible to select which type of gem will be used by clicking on the magnifying glass icon though. Understandably, most players would be outraged seeing their masterwork platinum statue being encrusted with worthless tigereye gems or seeing a wooden table being encrusted with rare diamonds which your dwarves will happily do without your intervention. &lt;br /&gt;
&lt;br /&gt;
Here is a very easy to implement method that guarantees a masterwork item you select is encrusted with your best gems by your most skilled gem setter (using furniture as an example): &lt;br /&gt;
* Create two furniture stock piles, the first is your main stockpile and accepts all furniture. In the stockpile settings set the second stockpile to take from the first stock pile, and only allow masterwork quality items. Wait for your dwarves to haul all of the masterwork furniture to the new stockpile.&lt;br /&gt;
* Set up a jeweller's workshop right next to the masterwork furniture stockpile to reduce hauling time. Set up the jeweller's workshop so that it can only use the masterwork furniture stockpile as a source and your jewel stock pile as a source. Assign your best gem setter to be the only one who can work at this workshop.&lt;br /&gt;
* Using the box select forbid tool, forbid all of the furniture in the masterwork stockpile. then unforbid the item you want encrusted. &lt;br /&gt;
* At the jeweller's workshop you just set up (don't use the orders screen) make a new task to encrust furniture then click the magnifying glass icon to select what gem you want, most likely your highest value gem. Check the [[gem]] page to see the values of all gems.&lt;br /&gt;
* Your jeweller will pick up the only unforbidden furniture item in your masterwork stockpile and encrust it with the gem you selected. Unforbid the next item your want encrusted and repeat as needed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gem_setter&amp;diff=290355</id>
		<title>Gem setter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gem_setter&amp;diff=290355"/>
		<updated>2023-02-08T17:45:55Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: I rewrote the control section and added a strategy for encrusting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 2:1&lt;br /&gt;
| skill      = Gem Setter&lt;br /&gt;
| profession = [[Jeweler]]&lt;br /&gt;
| job name   = [[Gem setting]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Encrust ammo with ''gem name''&lt;br /&gt;
* Encrust finished goods with ''gem name''&lt;br /&gt;
* Encrust furniture with ''gem name''&lt;br /&gt;
| workshop = [[Jeweler's workshop]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Agility&lt;br /&gt;
* Creativity&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:jewel_crown.png|200px|right]]&lt;br /&gt;
'''Gem setter''' is the skill associated with the '''gem setting''' [[labor]]. Gem setters [[decoration|encrust]] [[furniture]], [[finished goods]] (excluding [[tool]]s), and [[ammo]] (including siege ammo) with cut [[gem]]s. It is not currently possible to decorate [[weapon]]s and [[armor]] with gems, unless the armor is made of [[cloth]]. A high level of gem setting allows a dwarf to set gems faster and with better quality, making the decorated items more valuable.&lt;br /&gt;
&lt;br /&gt;
Rough gems, which are found by [[miner]]s, have to be converted to cut gems by a [[gem cutter]] before a gem setter can use them.  [[Gizzard stone]]s are a type of cut gem and can also be used by gem setters. Large gems, which are sometimes created instead of a cut gem, cannot be used for gem setting, as they are finished goods. (You might be lucky enough to be the proud owner of a magnificent   &amp;lt;&amp;lt;☼Large ''(Insert rare gem name here)''☼&amp;gt;&amp;gt; (This is a masterful quality large ''(Insert rare gem name here)''.) This object is adorned with hanging rings of ''(Insert worthless gem name here)''.)&lt;br /&gt;
&lt;br /&gt;
Because there are a very wide variety of gems in most regions, and some types of gems have pretty high [[material value]], adding decorations of different types of gems is a good way to create items with very high value for [[trade]] or [[noble]]s.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
As with [[gem cutter]]s, gem setters can be easily trained by ordering them to set common [[stone]] such as [[basalt]], [[mudstone]], [[diorite]], and [[schist]].&lt;br /&gt;
&lt;br /&gt;
==Control==&lt;br /&gt;
Gem Setting jobs suffer from a major inconvenience: it is not possible to select which item will be used for encrusting from the workshop. It is possible to select which type of gem will be used by clicking on the magnifying glass icon though. Understandably, most players would be outraged seeing their masterwork platinum statue being encrusted with worthless tiger eye gems or seeing a wooden table being encrusted with rare diamonds which your dwarves will happily do without your intervention. &lt;br /&gt;
&lt;br /&gt;
Here is a very easy to implement method that guarantees a masterwork item you select is encrusted with your best gems by your most skilled encruster (using furniture as an example): &lt;br /&gt;
* Create two furniture stock piles, the first is your main stockpile and accepts all furniture. In the stockpile settings set the second stockpile to take from the first stock pile, and only allow masterwork quality items.&lt;br /&gt;
* Set up a jeweller's workshop right next to the masterwork furniture stockpile to reduce hauling time. Set up the jeweller's workshop so that it can only use the masterwork furniture stockpile as a source and your jewel stock pile as a source. Assign your best encruster to be the only one who can work at this workshop.&lt;br /&gt;
* Using the box select forbid tool, forbid all of the furniture in the masterwork stockpile. then unforbid the item you want encrusted. &lt;br /&gt;
* At the jeweller's workshop you just set up (don't use the orders screen) make a new task to encrust furniture then click the magnifying glass icon to select what gem you want, most likely your highest value gem. Check the [[gem]] page to see the values of all gems.&lt;br /&gt;
* Your jeweller will pick up the only unforbidden furniture item in your masterwork stockpile and encrust it with the gem you selected. Unforbid the next item your want encrusted and repeat as needed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Underworld&amp;diff=286206</id>
		<title>Underworld</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Underworld&amp;diff=286206"/>
		<updated>2023-01-17T04:34:08Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: Added some new images to show how the underworld is depicted in v50 of the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{av}}{{Quality|Unrated}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
:''&amp;quot;Hidden fun stuff&amp;quot;, &amp;quot;HFS&amp;quot; and &amp;quot;eerie glowing pit&amp;quot; redirects here. For other hidden content in the game, see [[easter eggs]].''&lt;br /&gt;
&lt;br /&gt;
The '''Underworld''' is the absolute bottom of the world, located below [[semi-molten rock]], reached by digging under the [[magma sea]] and breaching a hollow [[raw adamantine]] vein. Breaching it serves as the end-game of [[dwarf fortress mode]] for those [[Stupid dwarf trick|daring enough]] to do so.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
[[File:V50 adamantine spire.png|thumb|right|400px|A cross section of a typical adamantine spire you will need to mine through in order to reach the underworld. Beware that the single empty tiles are likely to contain fun surprises!]]&lt;br /&gt;
[[File:V50 underworld.png|thumb|right|400px|A portion of the Underworld. The large pink &amp;amp; black areas are eerie glowing pits, which go all the way to the lowest z-level in the map. Demons can be seen wandering through it.]]&lt;br /&gt;
The Underworld takes the form of a massive open cavern of [[slade]], dotted with giant, bottomless eerie glowing pits ({{Tile|*|4:0:1}}) which will instantly kill anything that falls into them (unless [[floor]]s are constructed over them). It is inhabited by [[demon]]s who, when first encountered, will immediately rush to the nearest exit they can find, typically leading to overwhelming amounts of [[fun]]. The initial demon invasion may reach well over a hundred attackers, sometimes leading to [[Frames per second|FPS death]] before they even reach the fortress itself.&lt;br /&gt;
&lt;br /&gt;
The Underworld expands out in all directions without bound, with a height varying between 1-4 [[z-level]]s. Its rough floor slopes up and down, making it possible to walk around and explore should you get an [[Adventurer mode|adventurer]] down there. If you dig down through a hollow adamantine pillar, but had previously blocked off the particular hallway with a drawbridge and raise it, you can discover the location of all adamantine on the map with no negatives.&lt;br /&gt;
&lt;br /&gt;
Demons spawn on the edges of the Underworld much like animals do on the surface; demons thus spawned will be content to meander, without going out of their way to extinguish all life they can reach. It is yet unclear whether the number of demons is finite; in information exported from the legends screen, the population of demonic species is listed as &amp;quot;unnumbered&amp;quot;, a descriptor usually reserved for [[ant]]s, [[worm]]s, and other omnipresent [[vermin]]. Clusters of [[web]]s can be found scattered across the Underworld's surface, marking the presence of demons able to spew webs as a form of combat. In worlds [[Advanced world generation|generated]] without demons, the Underworld is empty and [[goblin]]s are not present either, but goblins can still appear through historical deep dig disasters. &lt;br /&gt;
&lt;br /&gt;
If not properly prepared, breaching into the Underworld can wipe the entire fortress in seconds. It will be burned to ashes and levers will often be useless for blocking them off through bridges because those demons are extremely fast.&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
Upon first discovery, the place is referred to as an ''eerie cavern''. Nearly all other references in the game, including dialogues and descriptions, call it ''Underworld'' or ''underworld''.&lt;br /&gt;
&lt;br /&gt;
'''Hell''' is a popular alternative name among DF players due to its hellish overtones, but it is rarely referred to as such in-game. ''Hell'' is included in the game's [[language]]s, and generated names for people, sites, regions, etc., can contain the word ''hell''. When the Underworld and its contents are spoken of in the context of spoilers, players frequently use the term &amp;quot;'''Hidden Fun Stuff'''&amp;quot; ('''HFS''') or the &amp;quot;'''circus'''&amp;quot; (with demons nicknamed &amp;quot;clowns&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==World generation==&lt;br /&gt;
&lt;br /&gt;
In world generation, two kinds of gates to the underworld can be created: a [[deity]] may thrust an [[underworld spire]] as part of their ritual to bring a unique demon into the world, and [[goblin]] civilizations will be built around them; or a dwarven civilization may dig too deep and inadvertently breach into the underworld, and the civilization is (abstractly) taken over by goblins. Only the first kind leads to an actual physical passage into the underworld, and every such goblin civilization will contain one.&lt;br /&gt;
&lt;br /&gt;
== Reaching the Underworld ==&lt;br /&gt;
===Fortress mode===&lt;br /&gt;
&lt;br /&gt;
[[File:Underworld.png|thumb|right|390px|Not the best vacationing spot.]]&lt;br /&gt;
Upon digging sufficiently deep (usually z-level ~160, but it can vary wildly) you will find [[Magma sea|huge magma lakes]]. These are surrounded by [[semi-molten rock]] which cannot be cleared by digging, but seems otherwise stable. Eventually, you will reach a layer which contains nothing but molten rock and little to no possibilities to pass. You can reach the critical layer by digging through solid rock which gets rarer the deeper you dig. In fortress mode, there are two ways through the impassable layer:&lt;br /&gt;
 &lt;br /&gt;
'''Digging through an adamantine vein:''' [[Raw adamantine]] veins are shaped like vertical tubes and breach through any layer of semi-molten rock, right down into the Underworld. The lower layers of the vein are often hollow and act as a tube, leading straight to your doom. Breaching into the hollow center of a vein has the same effect as breaching into the Underworld, so beware. You could easily dig around the hollow core provided you knew where it was, but every vein's hollow center is located at a different height - the risk is all part of the [[fun]]. Adamantine veins always seem to end in mid-air, so once you breach the final layer, you will face a horde of demons which hovers directly below your feet.&lt;br /&gt;
&lt;br /&gt;
'''Channeling through semi molten rock:'''{{v|0.42.06}} It is possible to channel into semi-molten rock (and, to a lesser extent, slade) from above, as long as the tile below is not yet discovered. In older versions, you had to remove the magma-flow and ramps in a complicated procedure that killed one dwarf per level, but now it is possible to channel directly into the underworld without losing a dwarf, though the miner tapping it will likely get killed by demons or drop into an eerie glowing pit. The difference is that, in older versions, the miner was placed onto the magma flow, but now they are placed under the magma flow, and can channel on.&lt;br /&gt;
&lt;br /&gt;
* Start one or more levels above the lowest rock layer above the magma flow. (this is important, as the miner must fall below the magma flow)&lt;br /&gt;
* designate channels (d-h) from here down to the bottom of the map.&lt;br /&gt;
* The miner will first generate a downward ramp into the rock. Now build a hatch above this ramp.&lt;br /&gt;
* The miner walks down this ramp, and channels into the semi-molten rock, as the game only sees the granite upward slope.&lt;br /&gt;
* Now, the miner is trapped below a magma flow (floor) and surrounded by semi molten rock. They will proceed to channel down until they reach the underworld, leaving magma flow tiles above them, as well as channel one level into slade. (if they survive long enough)&lt;br /&gt;
* You now have a chute - blocked by magma flow floors - into the underworld. By constructing up/down stairways, you can build a stairway into the underworld (the magma flow is removed in that process).  &lt;br /&gt;
* If the site has no adamantine (otherwise you probably wouldn't do that), no demons will be generated (except the &amp;quot;wildlife&amp;quot;-demons), and you might even be able to save the miner, if you build the stairway before he starves to death. &lt;br /&gt;
* As both magma-free pillars and eerie glowing pits are placed in the corners of embark tiles, the miner will likely fall into an eerie glowing pit - use zones ({{K|i}}) to find solid slade floor and prevent this from happening.&lt;br /&gt;
&lt;br /&gt;
[[File:eerie_cavern.png|thumb|405px|Announcement upon revealing the Underworld]]&lt;br /&gt;
&lt;br /&gt;
Regardless of the method of breaching, you will receive an announcement upon piercing the Underworld. One step later, you will get a second announcement: '''''&amp;quot;Horrifying screams come from the darkness below!&amp;quot;''''' At this point, a ''massive'' number of demons will be spawned - though the number is not fixed, the demons will likely fill many pages on the Units screen. You'd do well to prepare for the worst.&lt;br /&gt;
&lt;br /&gt;
===Adventure mode===&lt;br /&gt;
&lt;br /&gt;
In adventure mode, one may find huge slade [[underworld spire]]s built as gateways to the Underworld. Only the sites that a unique demon rose up from will have an opening into the Underworld. The lowermost levels of these structures indeed lead directly into the Underworld, with several demons waiting below.&lt;br /&gt;
&lt;br /&gt;
Alternatively, adventurers may enter through player made fortresses that have opened a way into the Underworld. Generated Dwarven sites do not enter the Underworld, even if they have allegedly breached into an eerie cavern during world generation, and will terminate at the top of the magma sea.&lt;br /&gt;
&lt;br /&gt;
==== Starting Adventure mode in the Underworld ====&lt;br /&gt;
First, you need to build a [[camp]] and [[claim]] it for yourself. This will turn you into a lord, and make the camp into a proper site to which you will be able to recruit and assign [[hearthpeople]] to. &lt;br /&gt;
&lt;br /&gt;
Then, if you make a zone inside your camp several levels down, assign hearthpeople to that zone, and retire and unretire them, you may very well end up starting the game in the Underworld. In fact, any adventurer with a background of being a hearthperson to that site may start in the Underworld as well.&lt;br /&gt;
&lt;br /&gt;
== Invading the Underworld ==&lt;br /&gt;
Assuming you survive the initial onslaught, you may then proceed to explore the newly discovered land. The most impressive example of this feat is recorded by Sethatos in [http://www.bay12forums.com/smf/index.php?topic=156319.msg6814181#msg6814181 Archcrystal]. Dwarves of the highest skill are recommended.&lt;br /&gt;
&lt;br /&gt;
Note that the Underworld is completely devoid of useful resources, as most demons are sentient and cannot be [[butcher]]ed, there are no [[plant]]s, [[water]], [[soil]] or [[ore]]s, and the unique [[slade]] rock the Underworld is made out of cannot be mined. The only reason one would have to invade the Underworld is pure bragging rights.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
== After Settling In ==&lt;br /&gt;
For training purposes, the Underworld is a perfect place for a Dwarven Boot Camp. Even if a soldier dies in the battle for hell, you can track down their sorry dwarven butts, and drag them out of the eerie glowing pit... And right back to boot camp! Side effects of Underworld Boot Camp include: Mental trauma; repeated cases of death; losing the will to live; [[fun]].&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = Arôloram&lt;br /&gt;
| elvish  = Tariteyo&lt;br /&gt;
| goblin  = Sumspabuzong&lt;br /&gt;
| human   = Ngironra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
{{Category|HFS}}&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:V50_adamantine_spire.png&amp;diff=286205</id>
		<title>File:V50 adamantine spire.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:V50_adamantine_spire.png&amp;diff=286205"/>
		<updated>2023-01-17T04:29:06Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adamantine spire in v50&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:V50_underworld.png&amp;diff=286204</id>
		<title>File:V50 underworld.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:V50_underworld.png&amp;diff=286204"/>
		<updated>2023-01-17T04:25:11Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The typical layout of the underworld as it is depicted in v50&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Blood_thorn&amp;diff=286203</id>
		<title>Blood thorn</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Blood_thorn&amp;diff=286203"/>
		<updated>2023-01-17T04:17:37Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: added an image of the blood thorn tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Treelookup/0|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Blood thorn''' are ghastly-looking [[tree]]s that grow only in the deepest [[cavern]] layers. They are distinguished from their peers by being the [[density|densest]] tree in the game (though [[glumprong]]s come close), being approximately half as dense as most stone, and by their unique crimson color. When [[wood cutter|cut down]], they produce extremely heavy crimson [[wood]] that cannot be found anywhere else, making for heavy but colorful furniture, and slightly less useless wooden [[ballista]] bolts. Curiously, trampled young blood thorn are ''purple'' rather than dark gray, presumably due to the plant having been &amp;quot;bruised&amp;quot; – this is in imitation of the &amp;quot;[[blood]]&amp;quot; in their name.&lt;br /&gt;
&lt;br /&gt;
Among subterranean trees, blood thorn are unique in that they can grow in cavern layers that are devoid of water - when this happens, blood thorn will be the '''only''' plants present. This means that every so often, a fortress may happen to have a large stock of the tree in its caverns.&lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[Preferences|like]] blood thorn for their ''sickening appearance''.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:250px;&amp;quot;&amp;gt;&amp;lt;gallery widths=&amp;quot;170px&amp;quot; heights=&amp;quot;170px&amp;quot;&amp;gt;&lt;br /&gt;
Bloodthorn tree.png|A typical blood thorn tree in the lowest cavern levels&lt;br /&gt;
blood_thorn_preview.png|Even [[elves]] don't care for it.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Naiden Petrov''&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Translation| dwarven = nazush kurik | elvish = cameda iki | goblin = ogom spuspo | human = cadem pik}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Subterranean trees}}&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Bloodthorn_tree.png&amp;diff=286198</id>
		<title>File:Bloodthorn tree.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Bloodthorn_tree.png&amp;diff=286198"/>
		<updated>2023-01-17T04:14:11Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;blood thorn tree in version .50 of the game&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Blacksmith&amp;diff=285768</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Blacksmith&amp;diff=285768"/>
		<updated>2023-01-13T21:51:06Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 0:1&lt;br /&gt;
| skill      = Blacksmith&lt;br /&gt;
| specialty  = Blacksmith&lt;br /&gt;
| profession = [[Metalsmith]]&lt;br /&gt;
| job name   = [[Blacksmithing]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Construct [[furniture]]&lt;br /&gt;
* Construct [[cage]]&lt;br /&gt;
* Construct [[bucket]]&lt;br /&gt;
* Construct [[bin]]&lt;br /&gt;
* Construct [[barrel]]&lt;br /&gt;
* Construct [[pipe section]]&lt;br /&gt;
* Construct [[anvil]]&lt;br /&gt;
* Build certain metal [[building]]s&lt;br /&gt;
| workshop = &lt;br /&gt;
* [[Metalsmith's forge]]&lt;br /&gt;
* [[Magma forge]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength &lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Creativity&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}{{Buggy}}&lt;br /&gt;
&lt;br /&gt;
The '''blacksmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]]. It is also used for constructing metal buildings which use material-dependent labors, such as [[trade depot]]s. Despite both being under the &amp;quot;furniture&amp;quot; menu of a [[forge]], [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s. [[Mechanism]]s can also be made at the [[metalsmith's forge]] out of metal bars but it uses the [[mechanic]] skill. &lt;br /&gt;
&lt;br /&gt;
While not an essential skill for a new embark, as your fortress gets more established blacksmithing becomes extremely important. You will eventually want to start making furniture out of metal bars vs stone to increase room values for [[nobles]] and [[guildhall]]s. For example a masterfully crafted throne made out of common stone has a value of 50 (10 base value * 1 for common stone * 2 for masterful + 30 bonus for masterful) while a masterfully crafted throne made out of platinum would have a value of 830 (10 base * 40 platinum * 2 + 30). Even items made out of mid-tier value metals such as [[brass]] with the lowest quality level will have much more value than any masterfully crafted items made out of stone (not including artifacts of course!)&lt;br /&gt;
&lt;br /&gt;
Skilling up your blacksmith is fairly straightforward. Get them to forge items that use the blacksmith skill over and over. The most optimal item to train on is metal buckets as a dwarf gets 60xp per bucket and then the bucket can be melted back down into bars to get 100% of your material back. If you have access to a magma forge you can do this repeatedly without using any fuel. Be careful not to melt any masterwork buckets your blacksmith might make as it can cause a negative thought, it's recommended to put your masterwork items in a separate stockpile so you don't accidentally melt them. A dwarf with no skill in blacksmithing needs to forge exactly 300 metal buckets to get to legendary skill level. You can also set up a blacksmith's guildhall which can increase the rate that your dwarves can learn the blacksmithing skill by watching demonstrations. &lt;br /&gt;
&lt;br /&gt;
[[File:dwarf_blacksmith.gif|thumb|340px|center|If only he knew how many goblin heads would be sliced with that thing.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by vertibirdo''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Buildings which are built using material-dependent labors (e.g. a trade depot) may require &amp;quot;any metalsmithing skill,&amp;quot; but will only check and raise Blacksmithing, not any other qualifying skill (e.g. weaponsmithing). The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}} {{verify|is this still true for the &amp;quot;blacksmith&amp;quot; skill?}}&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = udir-eshtân | elvish = opa-macame | goblin = ogur-am | human = oth-semod}}&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Category|Professions}}&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Feather_tree&amp;diff=285757</id>
		<title>Feather tree</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Feather_tree&amp;diff=285757"/>
		<updated>2023-01-13T21:05:14Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: Added an image of the tree as it appears in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Treelookup/0|wiki=no}}&lt;br /&gt;
&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''feather tree''' is a special [[tree]] that grows only in [[Surroundings#Good|good]] aligned areas. Unlike other [[above ground]] trees, it yields cream-colored logs when cut down. Strangely, it bears [[egg]]s for fruit. Beware the [[unicorn]]s that may roam around it, or simply import it from [[Elf|elven]] [[trade|caravans]].&lt;br /&gt;
&lt;br /&gt;
Featherwood is the lightest wood in the game, so it should be used for things that get hauled around very frequently, such as [[bin]]s, [[barrel]]s and [[bucket]]s. This decreases [[dwarf]] speed less as they carry these items, since they are carrying less weight. Featherwood [[shield]]s are also very effective, since a shield's weight doesn't affect its ability to block attacks. It will make a shield's secondary bash attack less effective, though. It is extremely useless for [[ammunition]] - crossbow and ballista bolts will simply glance off enemies, due to them weighing almost nothing. Since damage from [[gravity|falling]] is affected by the material of the landing zone, featherwood [[floor]]s can cushion falls and prevent serious injuries.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] feather trees for their ''feathery leaves''.&lt;br /&gt;
&lt;br /&gt;
[[File:ft.png|thumb|250px|center|The majestic Feather Tree in v50 of the game]]&lt;br /&gt;
[[File:feather_tree.png|thumb|250px|center|Only grows Grade-B eggs.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Crudely drawn by Zippy''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ft.png&amp;diff=285756</id>
		<title>File:Ft.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ft.png&amp;diff=285756"/>
		<updated>2023-01-13T20:57:56Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majestic Feather Tree&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Blacksmith&amp;diff=285755</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Blacksmith&amp;diff=285755"/>
		<updated>2023-01-13T20:49:00Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: I added a lot of additional info which should help new players.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 0:1&lt;br /&gt;
| skill      = Blacksmith&lt;br /&gt;
| specialty  = Blacksmith&lt;br /&gt;
| profession = [[Metalsmith]]&lt;br /&gt;
| job name   = [[Blacksmithing]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Construct [[furniture]]&lt;br /&gt;
* Construct [[cage]]&lt;br /&gt;
* Construct [[bucket]]&lt;br /&gt;
* Construct [[bin]]&lt;br /&gt;
* Construct [[barrel]]&lt;br /&gt;
* Construct [[pipe section]]&lt;br /&gt;
* Construct [[anvil]]&lt;br /&gt;
* Build certain metal [[building]]s&lt;br /&gt;
| workshop = &lt;br /&gt;
* [[Metalsmith's forge]]&lt;br /&gt;
* [[Magma forge]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength &lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Creativity&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}{{Buggy}}&lt;br /&gt;
&lt;br /&gt;
The '''blacksmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]]. It is also used for constructing metal buildings which use material-dependent labors, such as [[trade depot]]s. Despite both being under the &amp;quot;furniture&amp;quot; menu of a [[forge]], [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s. [[Mechanism]]s can also be made at the [[metalsmith's forge]] out of metal bars but it uses the [[mechanic]] skill. &lt;br /&gt;
&lt;br /&gt;
While not an essential skill for a new embark, as your fortress gets more established blacksmithing becomes extremely important. You will eventually want to start making furniture out of metal bars vs stone to increase room values for [[nobles]] and [[guildhall]]s. For example a masterfully crafted throne made out of common stone has a value of 50 (10 base value * 1 for common stone * 2 for masterful + 30 bonus for masterful) while a masterfully crafted throne made out of platinum would have a value of 830 (10 base * 40 platinum * 2 + 30). Even items made out of mid-tier value metals such as [[brass]] with the lowest quality level will have much more value than any masterfully crafted items made out of stone (not including artifacts of course!)&lt;br /&gt;
&lt;br /&gt;
Skilling up your blacksmith is fairly straightforward. Get them to forge items that use the blacksmith skill over and over. The most optimal item to train on is metal buckets as a dwarf gets 60xp per bucket and then the bucket can be melted back down into bars to get 100% of your material back. If you have access to a magma forge you can do this repeatedly without using any fuel. Be careful not to melt any masterwork buckets your blacksmith might make as it can a negative thought, it's recommended to put your masterwork items in a separate stockpile so you don't accidentally melt them. A dwarf with no skill in blacksmithing needs to forge exactly 300 metal buckets to get to legendary skill level. You can also set up a blacksmith's guildhall which can increase the rate that your dwarves can learn the blacksmithing skill by watching demonstrations. &lt;br /&gt;
&lt;br /&gt;
[[File:dwarf_blacksmith.gif|thumb|340px|center|If only he knew how many goblin heads would be sliced with that thing.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by vertibirdo''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Buildings which are built using material-dependent labors (e.g. a trade depot) may require &amp;quot;any metalsmithing skill,&amp;quot; but will only check and raise Blacksmithing, not any other qualifying skill (e.g. weaponsmithing). The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}} {{verify|is this still true for the &amp;quot;blacksmith&amp;quot; skill?}}&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = udir-eshtân | elvish = opa-macame | goblin = ogur-am | human = oth-semod}}&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Category|Professions}}&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Blacksmith&amp;diff=285753</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Blacksmith&amp;diff=285753"/>
		<updated>2023-01-13T20:24:51Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 0:1&lt;br /&gt;
| skill      = Blacksmith&lt;br /&gt;
| specialty  = Blacksmith&lt;br /&gt;
| profession = [[Metalsmith]]&lt;br /&gt;
| job name   = [[Blacksmithing]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Construct [[furniture]]&lt;br /&gt;
* Construct [[cage]]&lt;br /&gt;
* Construct [[bucket]]&lt;br /&gt;
* Construct [[bin]]&lt;br /&gt;
* Construct [[barrel]]&lt;br /&gt;
* Construct [[pipe section]]&lt;br /&gt;
* Construct [[anvil]]&lt;br /&gt;
* Build certain metal [[building]]s&lt;br /&gt;
| workshop = &lt;br /&gt;
* [[Metalsmith's forge]]&lt;br /&gt;
* [[Magma forge]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength &lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Creativity&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}{{Buggy}}&lt;br /&gt;
&lt;br /&gt;
The '''blacksmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]]. It is also used for constructing metal buildings which use material-dependent labors, such as [[trade depot]]s. Despite both being under the &amp;quot;furniture&amp;quot; menu of a [[forge]], [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s. [[Mechanism]]s can also be made at the [[metalsmith's forge]] out of metal bars but it uses the [[mechanic]] skill. &lt;br /&gt;
&lt;br /&gt;
While not an essential skill for a new embark, as your fortress gets more established blacksmithing becomes extremely important. You will eventually want to start making furniture out of metal bars vs stone to increase room values for [[nobles]] and [[guildhall]]s. For example a masterfully crafted throne made out of common stone has a value of 50 (10 base value * 1 for common stone * 2 for masterful + 30 bonus for masterful) while a masterfully crafted throne made out of platinum would have a value of 830 (10 base * 40 platinum * 2 + 30). Even items made out of mid-tier value metals such as [[brass]] with the lowest quality level will have much more value than any masterfully crafted items made out of stone (not including artifacts of course!)&lt;br /&gt;
&lt;br /&gt;
Skilling up your blacksmith is fairly straightforward. Get them to forge items that use the blacksmith skill over and over. The most optimal item to train on is metal buckets as a dwarf gets 60xp per bucket and then the bucket can be melted back down into bars to get 100% of your material back. If you have access to a magma forge you can do this repeatedly without using any fuel. A dwarf with no skill in blacksmithing needs to forge exactly 300 metal buckets to get to legendary skill level. You can also set up a blacksmith's guildhall which can increase the rate that your dwarves can learn the blacksmithing skill by watching demonstrations. &lt;br /&gt;
&lt;br /&gt;
[[File:dwarf_blacksmith.gif|thumb|340px|center|If only he knew how many goblin heads would be sliced with that thing.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by vertibirdo''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Buildings which are built using material-dependent labors (e.g. a trade depot) may require &amp;quot;any metalsmithing skill,&amp;quot; but will only check and raise Blacksmithing, not any other qualifying skill (e.g. weaponsmithing). The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}} {{verify|is this still true for the &amp;quot;blacksmith&amp;quot; skill?}}&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = udir-eshtân | elvish = opa-macame | goblin = ogur-am | human = oth-semod}}&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Category|Professions}}&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Blacksmith&amp;diff=285752</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Blacksmith&amp;diff=285752"/>
		<updated>2023-01-13T20:24:04Z</updated>

		<summary type="html">&lt;p&gt;Infernotown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 0:1&lt;br /&gt;
| skill      = Blacksmith&lt;br /&gt;
| specialty  = Blacksmith&lt;br /&gt;
| profession = [[Metalsmith]]&lt;br /&gt;
| job name   = [[Blacksmithing]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Construct [[furniture]]&lt;br /&gt;
* Construct [[cage]]&lt;br /&gt;
* Construct [[bucket]]&lt;br /&gt;
* Construct [[bin]]&lt;br /&gt;
* Construct [[barrel]]&lt;br /&gt;
* Construct [[pipe section]]&lt;br /&gt;
* Construct [[anvil]]&lt;br /&gt;
* Build certain metal [[building]]s&lt;br /&gt;
| workshop = &lt;br /&gt;
* [[Metalsmith's forge]]&lt;br /&gt;
* [[Magma forge]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength &lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Creativity&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}{{Buggy}}&lt;br /&gt;
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The '''blacksmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]]. It is also used for constructing metal buildings which use material-dependent labors, such as [[trade depot]]s. Despite both being under the &amp;quot;furniture&amp;quot; menu of a [[forge]], [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s. [[Mechanism]]s can also be made at the [[metalsmith's forge]] out of metal bars but it uses the [[mechanic]] skill. &lt;br /&gt;
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While not an essential skill for a new embark, as your fortress gets more established blacksmithing becomes extremely important. You will eventually want to start making furniture out of metal bars vs stone to increase room values for [[nobles]] and [[guildhall]]s. For example a masterfully crafted throne made out of common stone has a value of 50 (10 base value * 1 for common stone * 2 for masterful + 30 bonus for masterful) while a masterfully crafted throne made out of platinum would have a value of 830 (10 base * 40 platinum * 2 + 30). Even items made out of mid-tier value metals such as [[brass]] with the lowest quality level will have much more value than any masterfully crafted items made out of stone (not including artifacts of course!)&lt;br /&gt;
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Skilling up your blacksmith is fairly straightforward. Get them to forge items that use the blacksmith skill over and over. The most optimal item to train on is metal buckets as a dwarf gets 60xp per bucket and then the bucket can be melted back down into bars to get 100% of your material back. If you have access to a magma forge you can do this repeatedly without using any fuel. A dwarf with no skill in blacksmithing needs to forge exactly 300 iron buckets to get to legendary skill level. You can also set up a blacksmith's guildhall which can increase the rate that your dwarves can learn the blacksmithing skill by watching demonstrations. &lt;br /&gt;
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[[File:dwarf_blacksmith.gif|thumb|340px|center|If only he knew how many goblin heads would be sliced with that thing.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by vertibirdo''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
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==Bugs==&lt;br /&gt;
* Buildings which are built using material-dependent labors (e.g. a trade depot) may require &amp;quot;any metalsmithing skill,&amp;quot; but will only check and raise Blacksmithing, not any other qualifying skill (e.g. weaponsmithing). The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}} {{verify|is this still true for the &amp;quot;blacksmith&amp;quot; skill?}}&lt;br /&gt;
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{{Translation| dwarven = udir-eshtân | elvish = opa-macame | goblin = ogur-am | human = oth-semod}}&lt;br /&gt;
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{{Skills}}&lt;br /&gt;
{{Category|Professions}}&lt;/div&gt;</summary>
		<author><name>Infernotown</name></author>
	</entry>
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