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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Infinity</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-10T21:21:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category_talk:Nobles&amp;diff=12887</id>
		<title>Category talk:Nobles</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category_talk:Nobles&amp;diff=12887"/>
		<updated>2007-11-01T05:22:21Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: We need info on the &amp;quot;Liar&amp;quot; Noble.  I'm curious.  --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We need info on the &amp;quot;Liar&amp;quot; Noble.  I'm curious.  --[[User:Infinity|Infinity]] 01:22, 1 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Windmill&amp;diff=3125</id>
		<title>40d Talk:Windmill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Windmill&amp;diff=3125"/>
		<updated>2007-11-01T05:19:08Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I changed the number of required pieces to 4, apparently thats all it needs on my game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone know if it's possible to connect multiple windmills together with gearboxes and axles, then send a single shaft over to your workshops? Will you get twice as much power from twice as many windmills? (I know common sense says you should, but has anyone tried it in the game?)&lt;br /&gt;
&lt;br /&gt;
I verified that connecting two windmills does double the power.  Also, added how to get power back to the surface, some folks were having problems with that.    -- Infinity&lt;br /&gt;
&lt;br /&gt;
Infinity: Doesn't using so many gear assemblies virtually drain all of the power? Would it not be a better idea to build a pedestal from a series of walls and floors to support a raised windmill, with a single gear assembly underneath it on the surface level? [[User:Matryx|Matryx]] 06:06, 31 October 2007 (EDT)  &lt;br /&gt;
Yes, good idea.  I like the windmill tower!  --[[User:Infinity|Infinity]] 01:19, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's an assumption in this article which states that all windmills generate the same amount of power.  I think there is wind-dependancy or height above the land changes how much power is generated.  I've had windmills that power up to 20, but never 40 (yet). We need more information to confirm how it works. --[[User:Gibbonofdoom|Gibbonofdoom]] 05:17, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Windmill&amp;diff=2458</id>
		<title>40d:Windmill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Windmill&amp;diff=2458"/>
		<updated>2007-11-01T05:17:49Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''windmill''' is a [[machine component]] that provides [[power]] via wind on the surface of a fortress map. Currently, the Windmill provides 40 units of power (sometimes less) and requires 4 pieces of wood. Multiple windmills increase the power.   &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The &amp;quot;Windmill Tower&amp;quot; option below is currently the most optimal in terms of power efficiency.  &lt;br /&gt;
&lt;br /&gt;
== Getting Power Out Of A Windmill ==&lt;br /&gt;
&lt;br /&gt;
To get some useful power out of a windmill:&lt;br /&gt;
# Place the windmill&lt;br /&gt;
# Excavate a path under it to the center of its base. (1 z-level down)&lt;br /&gt;
# Add either a vertical [[axle]], [[gear assembly]] or machine there, which will have power.&lt;br /&gt;
&lt;br /&gt;
It is not presently possible to build the gear assembly or axle ''before'' building the windmill&amp;amp;mdash;doing so will prevent the windmill from connecting to the assembly or axle.  Build the windmill first, and then build the axle or gear assembly beneath it.  You can of course still have the remainder of your machine built. ???? --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
I have built a gear and then a windmill on the layer above of it via an adjacent walkway. --[[User:Markavian|Markavian]] 23:50, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Getting Power Back To The Surface ==&lt;br /&gt;
&lt;br /&gt;
# Build a windmill at level 0 (L-0). &lt;br /&gt;
# On the level beneath it, (L-1), place a [[gear assembly]] (GA1) below the center point, use {{K|q}} to verify that it has power. &lt;br /&gt;
# Place a horizontal [[axle]] (HA1) next to GA1. &lt;br /&gt;
# then build GA2 next to HA1. It should look like *=*. (GA1-HA1-GA2), All of these should have power. &lt;br /&gt;
# Back on the ground level, build a 1x1 channel above GA2. &lt;br /&gt;
# Place GA3 on the channel, so that it sits directly on top of GA2. &lt;br /&gt;
# GA3 is now on the surface level, and you can use horizontal axles to transmit power in the regular directions across the surface.&lt;br /&gt;
&lt;br /&gt;
== Windmill Tower ==&lt;br /&gt;
&lt;br /&gt;
If you can't dig below your windmill (if, for example, there is a room or river underground there), you can try this method&lt;br /&gt;
&lt;br /&gt;
# Build a 3x3 plaform out of floors one level above the ground floor.  &lt;br /&gt;
# Then build your windmill on that.  &lt;br /&gt;
# Directly beneath the windmill, on the ground floor, build a gear assembly.  &lt;br /&gt;
# Connect this assembly to horizontal axles, and power your machines.  No digging required!&lt;br /&gt;
&lt;br /&gt;
[[Category:Constructions]]&lt;br /&gt;
[[Category:Machine Components]]&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9430</id>
		<title>40d:Starting builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9430"/>
		<updated>2007-11-01T00:58:19Z</updated>

		<summary type="html">&lt;p&gt;Infinity: /* About and Challenges */   added &amp;quot;brought with you&amp;quot;, which reflects your build strategy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting builds vary heavily depending on the area where you start building your fortress, as well as it's surroundings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Desert ==&lt;br /&gt;
=== About and Challenges ===&lt;br /&gt;
Desert areas usually have an [[aquifer]] running under them, so finding stones/minerals will prove hard.&lt;br /&gt;
&lt;br /&gt;
The first  1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.&lt;br /&gt;
&lt;br /&gt;
The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.&lt;br /&gt;
&lt;br /&gt;
The initial starting build for desert areas:&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
&lt;br /&gt;
* A leader dwarf with points in [[negotiator]], [[comedian]] and [[liar]] skills&lt;br /&gt;
* 1 proficient [[miner]]&lt;br /&gt;
* 2 competent [[Woodcutter]]/[[carpenter]]s&lt;br /&gt;
* 1 competent [[wood crafter]] with novice [[mechanic]]s and [[masonry]] and [[architecture]]&lt;br /&gt;
* 2 dwarves capable of working with plants:&lt;br /&gt;
** Competent [[herbalist]]s if there are outside plants (option 1)&lt;br /&gt;
** Competent [[grower]]s (option 2)&lt;br /&gt;
&lt;br /&gt;
=== Items === &lt;br /&gt;
&lt;br /&gt;
* 2 copper [[pick]]s&lt;br /&gt;
* 2 steel [[battle axe]]s&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 30 [[dwarven ale]]&lt;br /&gt;
* 50 [[plump helmet]] spawn&lt;br /&gt;
* 5 [[cave wheat]] seeds&lt;br /&gt;
* 5 [[sweet pod]] seeds&lt;br /&gt;
* 5 [[dimple cup]] spawn&lt;br /&gt;
* 8 [[rock nut]]s&lt;br /&gt;
* 40 [[turtle]]s (Turtles leave a [[shell]] and [[bones]] after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first [[caravan]] arrives)&lt;br /&gt;
* 20 wooden logs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grassland ==&lt;br /&gt;
=== About and Challenges ===&lt;br /&gt;
Grassland areas can either contain an [[aquifer]] or not, if the former is true, you will have to dig through sand or clay before reaching rock, however if there is no aquifer present, starting stone craft production and masonry etc will be much simpler. &lt;br /&gt;
The initial starting build for grassland areas:&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
&lt;br /&gt;
* One of your dwarves for leader with points in [[negotiator]], [[comedian]] and [[liar]] skills.&lt;br /&gt;
* 2 Proficient [[miner]]s.&lt;br /&gt;
* 1 [[woodcutter]] / competent [[carpenter]].&lt;br /&gt;
* 1 [[stone crafter]] with novice skill in [[mechanic]]s.&lt;br /&gt;
* 1 competent [[mason]] with novice skill in [[architecture]].&lt;br /&gt;
* 1 competent [[grower]].&lt;br /&gt;
* 1 competent [[fisherdwarf]] with novice skill in [[fish cleaner]].&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* 2 copper [[pick]]s.&lt;br /&gt;
* 1 steel [[battle axe.]]&lt;br /&gt;
* 1 [[anvil]].&lt;br /&gt;
* 2 [[dog]]s.&lt;br /&gt;
* 20 logs, or if there are already a lot of trees on your map, or an extra 30 dwarven beer/ale.&lt;br /&gt;
* 40 [[plump helmet spawn]].&lt;br /&gt;
* 36 [[plump helmet]].&lt;br /&gt;
* 5 [[pig tail seed]]s.&lt;br /&gt;
* 40 [[dwarven wine]]&lt;br /&gt;
* 20 [[dwarven rum]]&lt;br /&gt;
* 11 [[dwarven beer]]&lt;br /&gt;
* 11 [[dwarven ale]]&lt;br /&gt;
* 6 of every 2-point meat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mountains ==&lt;br /&gt;
=== About and Challenges ===&lt;br /&gt;
&lt;br /&gt;
Mountains present one of the tougher areas to settle your fort. There are usually very little or no trees or plants, meaning most, if not all of your wood will have to be imported from [[caravan]]s, or brought with you (Tower-Cap logs).&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
A leader with points in [[negotiator]], [[comedian]] and [[liar]] skills&lt;br /&gt;
* 2 proficient [[miners]]&lt;br /&gt;
* 1 competent [[Woodcutter]]/[[carpenter]]&lt;br /&gt;
* 1 competent [[stone crafter]] with  [[mechanic]]s &lt;br /&gt;
* 1 competent  Mason/engraver with novice build designing&lt;br /&gt;
** 2 Competent [[herbalist]]s if there are outside plants (option 1)&lt;br /&gt;
** 2 Competent [[grower]]s (option 2)&lt;br /&gt;
=== Items ===&lt;br /&gt;
* 2 copper [[pick]]s&lt;br /&gt;
* 1 steel [[battle axe]]&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 30 [[dwarven ale]]&lt;br /&gt;
* 20 [[dwarven wine]]&lt;br /&gt;
* 40 [[plump helmet spawn]]&lt;br /&gt;
* 10 [[pig tail]] seeds&lt;br /&gt;
* 10 [[cave wheat]] seeds&lt;br /&gt;
* 5 [[sweet pod]] seeds&lt;br /&gt;
* 5 [[dimple cup spawn]]&lt;br /&gt;
* 50 [[turtle]]s (Turtles leave a [[shell]] and [[bones]] after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first [[caravan]] arrives)&lt;br /&gt;
* 10 [[rock nut]]s&lt;br /&gt;
* 10 [[bag]]s (Why?)&lt;br /&gt;
* 45 logs&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8757</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8757"/>
		<updated>2007-11-01T00:54:43Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as gathering various [[stone types]], or simply to create the basic tunnels and [[rooms]] in your fort. Only dwarves assigned to &amp;quot;Mining&amp;quot; will actually mine the areas you want to have mined, and only if they can physically reach it.&lt;br /&gt;
&lt;br /&gt;
== Making a dwarf a miner ==&lt;br /&gt;
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.&lt;br /&gt;
# Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, press {{K|enter}}.  It should be white rather than gray.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miner]]s require a [[pick]]:  You can select picks in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?).&lt;br /&gt;
&lt;br /&gt;
== Defining the area to be mined ==&lt;br /&gt;
# Press {{K|d}}esignate to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing {{K|d}} again.&lt;br /&gt;
# Move the cursor to the starting point, press {{K|enter}}.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
== Mined Walls ==&lt;br /&gt;
When a tile has been mined, the surrounding tiles will most likely be some kind of rough stone. To make the walls look less primitive, you can [[smooth]] them, and even [[engrave]] them.&lt;br /&gt;
&lt;br /&gt;
== Stone Hauling ==&lt;br /&gt;
All the [[stone]] types produced by mining needs to be hauled away or they will soon clog up your tunnels. You can assign hauling duties to specific dwarwes just like you assigned them to be a miner. Make sure you have [[stockpiles]] where all the different [[stone]] types can be stored too. Be careful which dwarves you assign to hauling if you have a massive dig going, or they might drop whatever other important stuff they were doing just to clear the paths. &lt;br /&gt;
&lt;br /&gt;
==  Caveats (warnings) ==&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined, unless the floor caves in. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;br /&gt;
* Using sets of [[Channel|Channels]] you can make huge pits as large as you like.&lt;br /&gt;
* To dig a a shaft {{K|d}}esignate a down stairway {{K|j}} on the surface. Beneath it designate a stack of up/down stairways {{K|i}}.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Stone]] for a list of different types of stones and ores left behind from mining.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Soil]] for a list of soil types.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8756</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8756"/>
		<updated>2007-11-01T00:54:05Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as gathering various [[stone types]], or simply to create the basic tunnels and [[rooms]] in your fort. Only dwarves assigned to &amp;quot;Mining&amp;quot; will actually mine the areas you want to have mined, and only if they can physically reach it.&lt;br /&gt;
&lt;br /&gt;
== Making a dwarf a miner ==&lt;br /&gt;
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.&lt;br /&gt;
# Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, press {{K|enter}}.  It should be white rather than gray.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miner]]s require a [[pick]]:  You can select picks in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?).&lt;br /&gt;
&lt;br /&gt;
== Defining the area to be mined ==&lt;br /&gt;
# Press {{K|d}}esignate to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing {{K|d}} again.&lt;br /&gt;
# Move the cursor to the starting point, press {{K|enter}}.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
== Mined Walls ==&lt;br /&gt;
When a tile has been mined, the surrounding tiles will most likely be some kind of rough stone. To make the walls look less primitive, you can [[smooth]] them, and even [[engrave]] them.&lt;br /&gt;
&lt;br /&gt;
== Stone Hauling ==&lt;br /&gt;
All the [[stone]] types produced by mining needs to be hauled away or they will soon clog up your tunnels. You can assign hauling duties to specific dwarwes just like you assigned them to be a miner. Make sure you have [[stockpiles]] where all the different [[stone]] types can be stored too. Be careful which dwarves you assign to hauling if you have a massive dig going, or they might drop whatever other important stuff they were doing just to clear the paths. &lt;br /&gt;
&lt;br /&gt;
==  Caveats (warnings) ==&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined, unless the floor caves in. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;br /&gt;
* Using sets of [[Channel|Channels]] you can make huge pits as large as you like.&lt;br /&gt;
* To dig a a shaft {{K|d}}esignate a down stairway {{K|j}} on the surface. Beneath it designate a stack of up/down stairways {{K|i}}.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Stone]] for a list of different types of stones and ores left behind from mining.&lt;br /&gt;
[[Soil]] for a list of soil types.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8755</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8755"/>
		<updated>2007-11-01T00:53:04Z</updated>

		<summary type="html">&lt;p&gt;Infinity: changed stone types to stone, which is more complete.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as gathering various [[stone types]], or simply to create the basic tunnels and [[rooms]] in your fort. Only dwarves assigned to &amp;quot;Mining&amp;quot; will actually mine the areas you want to have mined, and only if they can physically reach it.&lt;br /&gt;
&lt;br /&gt;
== Making a dwarf a miner ==&lt;br /&gt;
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.&lt;br /&gt;
# Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, press {{K|enter}}.  It should be white rather than gray.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miner]]s require a [[pick]]:  You can select picks in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?).&lt;br /&gt;
&lt;br /&gt;
== Defining the area to be mined ==&lt;br /&gt;
# Press {{K|d}}esignate to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing {{K|d}} again.&lt;br /&gt;
# Move the cursor to the starting point, press {{K|enter}}.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
== Mined Walls ==&lt;br /&gt;
When a tile has been mined, the surrounding tiles will most likely be some kind of rough stone. To make the walls look less primitive, you can [[smooth]] them, and even [[engrave]] them.&lt;br /&gt;
&lt;br /&gt;
== Stone Hauling ==&lt;br /&gt;
All the [[stone]] types produced by mining needs to be hauled away or they will soon clog up your tunnels. You can assign hauling duties to specific dwarwes just like you assigned them to be a miner. Make sure you have [[stockpiles]] where all the different [[stone]] types can be stored too. Be careful which dwarves you assign to hauling if you have a massive dig going, or they might drop whatever other important stuff they were doing just to clear the paths. &lt;br /&gt;
&lt;br /&gt;
==  Caveats (warnings) ==&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined, unless the floor caves in. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;br /&gt;
* Using sets of [[Channel|Channels]] you can make huge pits as large as you like.&lt;br /&gt;
* To dig a a shaft {{K|d}}esignate a down stairway {{K|j}} on the surface. Beneath it designate a stack of up/down stairways {{K|i}}.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Infinity&amp;diff=11876</id>
		<title>User talk:Infinity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Infinity&amp;diff=11876"/>
		<updated>2007-11-01T00:49:42Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: Complain here. :-)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Complain here. :-)&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2616</id>
		<title>40d:Stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2616"/>
		<updated>2007-11-01T00:48:52Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stone is the material that is left behind after [[Mining]].  Some mineable layers, however, do not leave behind stone.  These fall into the [[Soil]] category.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stone is divided into three key categories:&lt;br /&gt;
# [[Metal ore]]: stone that produces metal bars when [[Smelter|smelting]].&lt;br /&gt;
# [[Economic stone]]: [[coal]] and stone that is used as a [[flux]] or has other desirable features.&lt;br /&gt;
# Other stone: stone that is used for structures and has no special features other than color.&lt;br /&gt;
&lt;br /&gt;
In the '''metal ore''' category:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Hematite]]&lt;br /&gt;
| [[Limonite]]&lt;br /&gt;
| [[Garnierite]]&lt;br /&gt;
| [[Gold nuggets]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver nuggets]]&lt;br /&gt;
| [[Copper nuggets]]&lt;br /&gt;
| [[Malachite]]&lt;br /&gt;
| [[Galena]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
| [[Platinum nuggets]]&lt;br /&gt;
| [[Tetrahedrite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn silver]]&lt;br /&gt;
| [[Bismuthinite]]&lt;br /&gt;
| [[Magnetite]]&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the '''economic stone''' category:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bituminous coal]]&lt;br /&gt;
| [[Lignite]]&lt;br /&gt;
| [[Calcite]]&lt;br /&gt;
| [[Limestone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]]&lt;br /&gt;
| [[Chalk]]&lt;br /&gt;
| [[Marble]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the '''other stone''' category:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]]&lt;br /&gt;
| [[Cobaltite]]&lt;br /&gt;
| [[Gypsum]]&lt;br /&gt;
| [[Talc]]&lt;br /&gt;
| [[Jet]]&lt;br /&gt;
| [[Puddingstone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified wood]]&lt;br /&gt;
| [[Graphite]]&lt;br /&gt;
| [[Brimstone]]&lt;br /&gt;
| [[Kimberlite]]&lt;br /&gt;
| [[Realgar]]&lt;br /&gt;
| [[Orpiment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stibnite]]&lt;br /&gt;
| [[Marcasite]]&lt;br /&gt;
| [[Sylvite]]&lt;br /&gt;
| [[Cryolite]]&lt;br /&gt;
| [[Periclase]]&lt;br /&gt;
| [[Ilmenite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rutile]]&lt;br /&gt;
| [[Chromite]]&lt;br /&gt;
| [[Pyrolusite]]&lt;br /&gt;
| [[Pitchblende]]&lt;br /&gt;
| [[Bauxite]]&lt;br /&gt;
| [[Borax]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]]&lt;br /&gt;
| [[Hornblende]]&lt;br /&gt;
| [[Kaolinite]]&lt;br /&gt;
| [[Serpentine]]&lt;br /&gt;
| [[Orthoclase]]&lt;br /&gt;
| [[Microcline]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]]&lt;br /&gt;
| [[Saltpeter]]&lt;br /&gt;
| [[Alabaster]]&lt;br /&gt;
| [[Selenite]]&lt;br /&gt;
| [[Satinspar]]&lt;br /&gt;
| [[Anhydrite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alunite]]&lt;br /&gt;
| [[Raw adamantine]]&lt;br /&gt;
| [[Sandstone]]&lt;br /&gt;
| [[Siltstone]]&lt;br /&gt;
| [[Mudstone]]&lt;br /&gt;
| [[Shale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Claystone]]&lt;br /&gt;
| [[Rock salt]]&lt;br /&gt;
| [[Conglomerate]]&lt;br /&gt;
| [[Flint]]&lt;br /&gt;
| [[Chert]]&lt;br /&gt;
| [[Granite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]]&lt;br /&gt;
| [[Gabbro]]&lt;br /&gt;
| [[Rhyolite]]&lt;br /&gt;
| [[Basalt]]&lt;br /&gt;
| [[Andesite]]&lt;br /&gt;
| [[Felsite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Obsidian]]&lt;br /&gt;
| [[Quartzite]]&lt;br /&gt;
| [[Slate]]&lt;br /&gt;
| [[Phyllite]]&lt;br /&gt;
| [[Schist]]&lt;br /&gt;
| [[Gneiss]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2615</id>
		<title>40d:Stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2615"/>
		<updated>2007-11-01T00:48:25Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stone is the material that is left behind after [[Mining]].  Some mineable layers, however, do not leave behind stone, these fall into the [[Soil]] category.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stone is divided into three key categories:&lt;br /&gt;
# [[Metal ore]]: stone that produces metal bars when [[Smelter|smelting]].&lt;br /&gt;
# [[Economic stone]]: [[coal]] and stone that is used as a [[flux]] or has other desirable features.&lt;br /&gt;
# Other stone: stone that is used for structures and has no special features other than color.&lt;br /&gt;
&lt;br /&gt;
In the '''metal ore''' category:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Hematite]]&lt;br /&gt;
| [[Limonite]]&lt;br /&gt;
| [[Garnierite]]&lt;br /&gt;
| [[Gold nuggets]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver nuggets]]&lt;br /&gt;
| [[Copper nuggets]]&lt;br /&gt;
| [[Malachite]]&lt;br /&gt;
| [[Galena]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
| [[Platinum nuggets]]&lt;br /&gt;
| [[Tetrahedrite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn silver]]&lt;br /&gt;
| [[Bismuthinite]]&lt;br /&gt;
| [[Magnetite]]&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the '''economic stone''' category:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bituminous coal]]&lt;br /&gt;
| [[Lignite]]&lt;br /&gt;
| [[Calcite]]&lt;br /&gt;
| [[Limestone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolomite]]&lt;br /&gt;
| [[Chalk]]&lt;br /&gt;
| [[Marble]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the '''other stone''' category:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinnabar]]&lt;br /&gt;
| [[Cobaltite]]&lt;br /&gt;
| [[Gypsum]]&lt;br /&gt;
| [[Talc]]&lt;br /&gt;
| [[Jet]]&lt;br /&gt;
| [[Puddingstone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified wood]]&lt;br /&gt;
| [[Graphite]]&lt;br /&gt;
| [[Brimstone]]&lt;br /&gt;
| [[Kimberlite]]&lt;br /&gt;
| [[Realgar]]&lt;br /&gt;
| [[Orpiment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stibnite]]&lt;br /&gt;
| [[Marcasite]]&lt;br /&gt;
| [[Sylvite]]&lt;br /&gt;
| [[Cryolite]]&lt;br /&gt;
| [[Periclase]]&lt;br /&gt;
| [[Ilmenite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rutile]]&lt;br /&gt;
| [[Chromite]]&lt;br /&gt;
| [[Pyrolusite]]&lt;br /&gt;
| [[Pitchblende]]&lt;br /&gt;
| [[Bauxite]]&lt;br /&gt;
| [[Borax]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivine]]&lt;br /&gt;
| [[Hornblende]]&lt;br /&gt;
| [[Kaolinite]]&lt;br /&gt;
| [[Serpentine]]&lt;br /&gt;
| [[Orthoclase]]&lt;br /&gt;
| [[Microcline]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mica]]&lt;br /&gt;
| [[Saltpeter]]&lt;br /&gt;
| [[Alabaster]]&lt;br /&gt;
| [[Selenite]]&lt;br /&gt;
| [[Satinspar]]&lt;br /&gt;
| [[Anhydrite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alunite]]&lt;br /&gt;
| [[Raw adamantine]]&lt;br /&gt;
| [[Sandstone]]&lt;br /&gt;
| [[Siltstone]]&lt;br /&gt;
| [[Mudstone]]&lt;br /&gt;
| [[Shale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Claystone]]&lt;br /&gt;
| [[Rock salt]]&lt;br /&gt;
| [[Conglomerate]]&lt;br /&gt;
| [[Flint]]&lt;br /&gt;
| [[Chert]]&lt;br /&gt;
| [[Granite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diorite]]&lt;br /&gt;
| [[Gabbro]]&lt;br /&gt;
| [[Rhyolite]]&lt;br /&gt;
| [[Basalt]]&lt;br /&gt;
| [[Andesite]]&lt;br /&gt;
| [[Felsite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Obsidian]]&lt;br /&gt;
| [[Quartzite]]&lt;br /&gt;
| [[Slate]]&lt;br /&gt;
| [[Phyllite]]&lt;br /&gt;
| [[Schist]]&lt;br /&gt;
| [[Gneiss]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Stone&amp;diff=8237</id>
		<title>40d Talk:Stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Stone&amp;diff=8237"/>
		<updated>2007-11-01T00:45:53Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I notice that [[Economic stone]] lists economic + metal ores, my edit to the stone page&lt;br /&gt;
divides it as the stockpiles do. -- infinity&lt;br /&gt;
&lt;br /&gt;
Is there any kind of stone that isn't mineable?  If not, then I don't think that &amp;quot;Mineable Stone&amp;quot; makes sense as a section header. --[[User:Peristarkawan|Peristarkawan]] 13:36, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Good point, I think I was trying to separate that from &amp;quot;soil&amp;quot; and other things that don't leave behind anything ... I shouldn't edit so early in the morning.  --[[User:Infinity|Infinity]] 20:45, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Z-level&amp;diff=8812</id>
		<title>40d:Z-level</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Z-level&amp;diff=8812"/>
		<updated>2007-11-01T00:40:29Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Z-level''' is a term that refers to vertical levels in Dwarf Fortress.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Suggested Terminology: &amp;quot;L+6&amp;quot; is z-level 6, and &amp;quot;L-13&amp;quot; is z-level -13.  &lt;br /&gt;
&lt;br /&gt;
The displayed Z-level is the height above or below ground at the tile you are looking at; notably, moving the cursor in the x-y plane can result in a change of relative height displayed as the ground level changes. Try moving across a cliff from subterranean area to open sky for a good example of this.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There doesn't seem to be a standard range of levels for a given map, on some maps it's -16 to +17, on others it goes as low as -31, maybe deeper.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Stairs]]&lt;br /&gt;
* [[Ramps]]&lt;br /&gt;
* [[Channels]]&lt;br /&gt;
* [[z-axis]]&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Z-level&amp;diff=8811</id>
		<title>40d:Z-level</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Z-level&amp;diff=8811"/>
		<updated>2007-11-01T00:38:29Z</updated>

		<summary type="html">&lt;p&gt;Infinity: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Z-level''' is a term that refers to vertical levels in Dwarf Fortress.   &amp;lt;br&amp;gt;&lt;br /&gt;
The range is +17 (highest) to -16 (lowest). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Suggested Terminology: &amp;quot;L+6&amp;quot; is z-level 6, and &amp;quot;L-13&amp;quot; is z-level -13.  &lt;br /&gt;
&lt;br /&gt;
The displayed Z-level is the height above or below ground at the tile you are looking at; notably, moving the cursor in the x-y plane can result in a change of relative height displayed as the ground level changes. Try moving across a cliff from subterranean area to open sky for a good example of this.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Stairs]]&lt;br /&gt;
* [[Ramps]]&lt;br /&gt;
* [[Channels]]&lt;br /&gt;
* [[z-axis]]&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Z-level&amp;diff=9586</id>
		<title>40d Talk:Z-level</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Z-level&amp;diff=9586"/>
		<updated>2007-11-01T00:37:54Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be merged with [[Z-axis]]. --[[User:Peristarkawan|Peristarkawan]] 12:02, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Even though it's referring to the same basic notion, the term &amp;quot;z-level&amp;quot; is being used often.  I felt it warranted a separate description.    I'll add a  &amp;quot;see also&amp;quot;.  If you feel strongly about it, please feel free to move it.   --[[User:Infinity|Infinity]] 20:36, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Z-level&amp;diff=9585</id>
		<title>40d Talk:Z-level</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Z-level&amp;diff=9585"/>
		<updated>2007-11-01T00:36:23Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be merged with [[Z-axis]]. --[[User:Peristarkawan|Peristarkawan]] 12:02, 31 October 2007 (EDT)&lt;br /&gt;
     While it's referring to the same basic notion, the term &amp;quot;z-level&amp;quot; is being used often, I'll add a  &amp;quot;see also&amp;quot;.  If you feel strongly about it, please feel free to move it.   --[[User:Infinity|Infinity]] 20:36, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Stories&amp;diff=7303</id>
		<title>40d Talk:Stories</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Stories&amp;diff=7303"/>
		<updated>2007-10-31T10:00:20Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should this really be here? I think we should clear it out, no sense in having stories about the old version. --[[User:Roberto|Roberto]] 18:37, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I agree, blast it.  --[[User:Infinity|Infinity]] 06:00, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Infinity&amp;diff=8816</id>
		<title>User:Infinity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Infinity&amp;diff=8816"/>
		<updated>2007-10-31T09:59:10Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi.  I've added quite a bit of stuff, some of it's still pretty raw.   I won't be editing anymore until sometime mid-November, after I finish my Ph.D. defense. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Please Feel free to make any changes you feel are necessary to the content that I've added, which has mostly been [[Mining]], [[Stone]], and [[Windmill]]s today.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Infinity&amp;diff=8815</id>
		<title>User:Infinity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Infinity&amp;diff=8815"/>
		<updated>2007-10-31T09:58:43Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: Hi.  I've added quite a bit of stuff, some of it's still pretty raw.   I won't be editing anymore until sometime mid-November, after I finish my Ph.D. defense. &amp;lt;br&amp;gt;    Please Feel free to ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi.  I've added quite a bit of stuff, some of it's still pretty raw.   I won't be editing anymore until sometime mid-November, after I finish my Ph.D. defense. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Please Feel free to make any changes you feel are necessary to the content that I've added, which has mostly been [[Mining]], [[Stone]], and [[Windmills]] today.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=424</id>
		<title>Talk:Main Page/archive2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=424"/>
		<updated>2007-10-31T09:56:55Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- GUYS I'VE TRIED TO IMPORT PRETTY MUCH ALL USER ACCOUNTS. Let me know if you notice something weird in this wiki, it's possible that parts of the import were fucked. --[[User:Senso|Senso]] 15:05, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's some people reporting problems in this thread: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001158 --[[User:BahamutZERO|BahamutZERO]] 15:22, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The new version is out now! Update the main page! ~~&lt;br /&gt;
&lt;br /&gt;
== Accounts had to be wiped ==&lt;br /&gt;
&lt;br /&gt;
It's out!&lt;br /&gt;
It's out!&lt;br /&gt;
Rejoice!&lt;br /&gt;
By the way, my account is nonexistent, could you fix that?&lt;br /&gt;
--[[User:Smoking Gnu|Smoking Gnu]] 19:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You'll have to recreate it. --[[User:Peristarkawan|Peristarkawan]] 19:42, 29 October 2007 (EDT)&lt;br /&gt;
:My user account didn't turn up? :( --[[User:Markavian|Markavian]] 20:05, 29 October 2007 (EDT)&lt;br /&gt;
::Quoted from Senso (the wiki admin) on the forums:&lt;br /&gt;
::&amp;quot;I've tried importing the user accounts but since I've upgraded to a new version of MediaWiki, it doesn't work. They've made changes, whatever.&lt;br /&gt;
::&lt;br /&gt;
::So yeah, please recreate your account. It's sad, I know BUT LIFE IS SAD AND GLOOMY. You'll all forget about it once the new version is released.&amp;quot;&lt;br /&gt;
::No big deal. --[[User:Janus|Janus]] 20:31, 29 October 2007 (EDT)&lt;br /&gt;
::Wow, the images during registration are ridiculous. Took me half a dozen until I could recognise more than half of it. --[[User:Ravana|Ravana]] 23:32, 29 October 2007 (EDT)&lt;br /&gt;
:::Haha I had the same trouble, I just kept going until I got one I could read. --[[User:Gibbonofdoom|Gibbonofdoom]] 03:58, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change guide? ==&lt;br /&gt;
&lt;br /&gt;
Was just thinking, perhaps one of the links (or sections) on the main page should be a guide to the major changes between last version and this one.  Yes, a TON of stuff has changed, but a lot also has not, and a lot of the core concepts are the same... so I would imagine many of us who have played the previous version(s) would love a section where we can see a list of new basics we have to learn, along with links to those things' individual pages... like, z-axis (obviously), mechanisms, fluid dynamics, nobles, elevation/slope, farming... you get the idea.  --[[User:Cliffjeff|Cliffjeff]] 11:43, 30 October 2007 (EDT)&lt;br /&gt;
:Yea, I'm thinking not. Isn't the whole point of DF finding things out on your own? &amp;quot;Losing is Fun&amp;quot; and all that. Ok, so if we summarized all the changes, and someone (like me) didn't want to know we could not just not look at it right? What can I say? I'M WEAK! If we summarize the changes I will CONSUME it! (I'm only here because I still have another 6 hours of work before I can go home and try it!)&lt;br /&gt;
::Meanwhile, I'm lazy and stubborn and would love a consolidated list of only new things I need to know =p and I'm also trapped at work and unable to mess around in the game :( but if the whole point was finding out things on your own, why would we have a wiki? ;p --[[User:Cliffjeff|Cliffjeff]] 15:58, 30 October 2007 (EDT)&lt;br /&gt;
:::I agree, I think the change guide is a good idea, and it would also help us direct our attention at the articles that are likely to need the most work. --[[User:Peristarkawan|Peristarkawan]] 16:01, 30 October 2007 (EDT)&lt;br /&gt;
::::It ought not to be very hard to generate a basic change guide based on the official change notes, and then update it as the details are discovered.  --[[User:Bobson|Bobson]] 16:26, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Basic Format ==&lt;br /&gt;
I think the [[Farming]] page is a good format for most of the key pages, perhaps the structure from the archive should be followed. --[[User:Infinity|Infinity]] 05:56, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Z-level&amp;diff=8809</id>
		<title>40d:Z-level</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Z-level&amp;diff=8809"/>
		<updated>2007-10-31T09:53:46Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: '''Z-level''' is a term that refers to vertical levels in Dwarf Fortress.   &amp;lt;br&amp;gt; The range is +17 (highest) to -16 (lowest). &amp;lt;br&amp;gt;  *Suggested Terminology: &amp;quot;L+6&amp;quot; is z-level 6, and &amp;quot;L-13&amp;quot; is...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Z-level''' is a term that refers to vertical levels in Dwarf Fortress.   &amp;lt;br&amp;gt;&lt;br /&gt;
The range is +17 (highest) to -16 (lowest). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Suggested Terminology: &amp;quot;L+6&amp;quot; is z-level 6, and &amp;quot;L-13&amp;quot; is z-level -13.  &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Stairs]]&lt;br /&gt;
* [[Ramps]]&lt;br /&gt;
* [[Channels]]&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Windmill&amp;diff=2450</id>
		<title>40d:Windmill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Windmill&amp;diff=2450"/>
		<updated>2007-10-31T09:47:38Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Windmill is a machine that provides power via wind on the surface of a fortress map.&lt;br /&gt;
&lt;br /&gt;
Currently, the Windmill provides 40 units of power and requires 4 pieces of wood.&lt;br /&gt;
Multiple windmills increase the power.&lt;br /&gt;
&lt;br /&gt;
== Getting Power Out Of A Windmill ==&lt;br /&gt;
&lt;br /&gt;
To get some useful power out of a windmill:&lt;br /&gt;
# Place the mill&lt;br /&gt;
# Excavate a path under it to the center of its base. (1 z-level down)&lt;br /&gt;
# Add either a vertical [[axle]] or [[gear assembly]] there, which will have power.&lt;br /&gt;
&lt;br /&gt;
== Getting Power Back To The Surface ==&lt;br /&gt;
&lt;br /&gt;
# Build a windmill at level 0 (L-0). &lt;br /&gt;
# On the level beneath it, (L-1), place a [[gear assembly]] (GA1) below the center point, use {{K|q}} to verify that it has power. &lt;br /&gt;
# Place a horizontal [[axle]] (HA1) next to GA1. &lt;br /&gt;
# then build GA2 next to HA1. It should look like *=*. (GA1-HA1-GA2), All of these should have power. &lt;br /&gt;
# Back on the ground level, build a 1x1 channel above GA2. &lt;br /&gt;
# Place GA3 on the channel, so that it sits directly on top of GA2. &lt;br /&gt;
# GA3 is now on the surface level, and you can use horizontal axles to transmit power in the regular directions across the surface.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8749</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8749"/>
		<updated>2007-10-31T09:43:03Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.  Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, press enter.  It should be white rather than gray.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miner]]s require a [[pick]]:  You can select picks in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To assign your dwarf a mining task: &lt;br /&gt;
&lt;br /&gt;
# Press {{K|d}}esignate to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing [d] again.&lt;br /&gt;
# Move the cursor to the starting point, press enter.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press enter again.    A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Workshop&amp;diff=1801</id>
		<title>40d:Workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Workshop&amp;diff=1801"/>
		<updated>2007-10-31T09:35:45Z</updated>

		<summary type="html">&lt;p&gt;Infinity: deleted &amp;quot;speculation&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Buildings]]&lt;br /&gt;
Workshops are the general area where work gets done.&lt;br /&gt;
They can be built from almost any material, from the {{K|b}}uild-&amp;gt;{{K|w}}orkshop menu.&lt;br /&gt;
To start a task at a workshop, press {{K|q}} and move the cursor near to it.&lt;br /&gt;
&lt;br /&gt;
==Leather Works==&lt;br /&gt;
:Shortcut {{k|e}}&lt;br /&gt;
:Materials Needed to Build -&lt;br /&gt;
:Items Made -&lt;br /&gt;
&lt;br /&gt;
==[[Quern]]==&lt;br /&gt;
The quern is used to grind up certain plants to make flour and dye. It requires dwarven labor instead of a mechanical power source.&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|q}}&lt;br /&gt;
:Materials Needed to Build - [[quern (item)]]&lt;br /&gt;
:Items Made - [[Mill#List of Millable Plants|Milled plant products]]&lt;br /&gt;
&lt;br /&gt;
==Millstone==&lt;br /&gt;
The millstone is used grind up certain plants to make flour and dye. To operate, it needs to be connected to a mechanical power source such as a [[water wheel]] or [[windmill]].&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|M}}&lt;br /&gt;
:Materials Needed to Build - [[millstone (item)]], [[mechanism]]s&lt;br /&gt;
:Items Made - [[Mill#List of Millable Plants|Milled plant products]]&lt;br /&gt;
&lt;br /&gt;
==Loom==&lt;br /&gt;
:Shortcut {{k|o}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Clothier's Shop==&lt;br /&gt;
:Shortcut {{k|k}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Bowyer's Workshop==&lt;br /&gt;
:Shortcut {{k|b}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Carpenter's Workshop==&lt;br /&gt;
The carpenter's workshop can build wooden items such as beds, buckets, and barrels.&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|c}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==[[Metalsmith's Forge]]==&lt;br /&gt;
:Shortcut {{k|f}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made -&lt;br /&gt;
&lt;br /&gt;
==Jeweler's Workshop==&lt;br /&gt;
:Shortcut {{k|j}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Mason's Workshop==&lt;br /&gt;
The mason's workshop can build stone items like doors, tables, and chairs.&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|m}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - [[door]], [[table]], [[chair]], [[floodgate]], [[grate]], [[statue]], and every other sort of [[stone]] furniture.&lt;br /&gt;
&lt;br /&gt;
==Butcher's Shop==&lt;br /&gt;
:Shortcut {{k|u}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Tanner's Shop==&lt;br /&gt;
:Shortcut {{k|n}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Craftdwarf's Workshop==&lt;br /&gt;
:Shortcut {{k|r}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Siege Workshop==&lt;br /&gt;
:Shortcut {{k|s}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Mechanic's Workshop==&lt;br /&gt;
This is where mechanics construct the basic parts used to set up all sorts of more complex mechanical systems, such as [[lever]]s, [[pressure plate]]s, [[trap]]s, and [[gear assembly|gear assemblies]].&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|t}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - [[mechanism]]s&lt;br /&gt;
&lt;br /&gt;
==Still==&lt;br /&gt;
:Shortcut {{k|l}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Farmer's Workshop==&lt;br /&gt;
:Shortcut {{k|w}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Kitchen==&lt;br /&gt;
:Shortcut {{k|z}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Fishery==&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|h}} &lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made -&lt;br /&gt;
&lt;br /&gt;
==Alchemist's Laboratory==&lt;br /&gt;
:Shortcut {{k|a}}&lt;br /&gt;
:Materials Needed to Build - &lt;br /&gt;
:Items Made -&lt;br /&gt;
 &lt;br /&gt;
==Ashery==&lt;br /&gt;
:Shortcut {{k|y}}&lt;br /&gt;
:Materials Needed to Build - [[block]]s, empty [[barrel]], empty [[bucket]]&lt;br /&gt;
:Items Made - &lt;br /&gt;
&lt;br /&gt;
==Dyer's Shop==&lt;br /&gt;
:Shortcut {{k|d}}&lt;br /&gt;
:Materials Needed to Build - empty [[barrel]], empty [[bucket]]&lt;br /&gt;
:Items Made -&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Mining&amp;diff=8782</id>
		<title>40d Talk:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Mining&amp;diff=8782"/>
		<updated>2007-10-31T09:33:49Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: It'd be nice if someone could reformat this following the format of Farming -- that format should be the standard. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It'd be nice if someone could reformat this following the format of [[Farming]] -- that format should be the standard. --[[User:Infinity|Infinity]] 05:33, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8748</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8748"/>
		<updated>2007-10-31T09:31:25Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Miner]]s require a [[pick]]:  You can select picks in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To assign your dwarf a mining task: &lt;br /&gt;
&lt;br /&gt;
# Press 'd' to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing 'd' again.&lt;br /&gt;
# Move the cursor to the starting point, press enter.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press enter again.    A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8747</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8747"/>
		<updated>2007-10-31T09:30:39Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Miner]]s require a [[pick]]:  You can select this in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To assign your dwarf a mining task: &lt;br /&gt;
&lt;br /&gt;
# Press 'd' to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing 'd' again.&lt;br /&gt;
# Move the cursor to the starting point, press enter.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press enter again.    A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8746</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8746"/>
		<updated>2007-10-31T09:30:07Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Miner]]s require a [[pick]]:  You can select this in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans (?).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To assign your dwarf a mining task: &lt;br /&gt;
&lt;br /&gt;
# Press 'd' to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing 'd' again.&lt;br /&gt;
# Move the cursor to the starting point, press enter.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press enter again.    A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8745</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8745"/>
		<updated>2007-10-31T09:27:02Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining requires a [[pick]]:  You can select this in the [[Fortress Mode]] preparation screen, create one using a [[Metalsmith]]'s [[Forge]], or obtain one via trade with Dwarves and Humans (?).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To assign your dwarf a mining task: &lt;br /&gt;
&lt;br /&gt;
# Press 'd' to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing 'd' again.&lt;br /&gt;
# Move the cursor to the starting point, press enter.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press enter again.    A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8744</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8744"/>
		<updated>2007-10-31T09:26:27Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: Mining requires a pick:  You can select this in the Fortress Mode preparation screen, create one using a Metalsmith's Forge, or obtain one via trade with Dwarves and Humans...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining requires a [[pick]]:  You can select this in the [[Fortress Mode]] preparation screen, create one using a [[Metalsmith]]'s [[Forge]], or obtain one via trade with Dwarves and Humans (?).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To assign your dwarf a mining task: &lt;br /&gt;
&lt;br /&gt;
# Press 'd' to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing 'd' again.&lt;br /&gt;
# Move the cursor to the starting point, press enter.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press enter again.    A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined. &lt;br /&gt;
* Building [[Channels]] will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Raw_adamantine&amp;diff=8719</id>
		<title>40d:Raw adamantine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Raw_adamantine&amp;diff=8719"/>
		<updated>2007-10-31T09:11:33Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *RAW_ADAMANTINE *raw adamantine *VALUE:250 *SPEC_HEAT:7500 *MELTING_POINT:25000 *BOILING_POINT:50000 *SOLID_DENSITY:200 *THREAD_METAL:ADAMANTINE:100 *DEEP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*RAW_ADAMANTINE&lt;br /&gt;
*raw adamantine&lt;br /&gt;
*VALUE:250&lt;br /&gt;
*SPEC_HEAT:7500&lt;br /&gt;
*MELTING_POINT:25000&lt;br /&gt;
*BOILING_POINT:50000&lt;br /&gt;
*SOLID_DENSITY:200&lt;br /&gt;
*THREAD_METAL:ADAMANTINE:100&lt;br /&gt;
*DEEP&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Marble&amp;diff=8611</id>
		<title>40d:Marble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Marble&amp;diff=8611"/>
		<updated>2007-10-31T09:10:07Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page:  *MARBLE *REACTION_CLASS:FLUX *METAMORPHIC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*MARBLE&lt;br /&gt;
*REACTION_CLASS:FLUX&lt;br /&gt;
*METAMORPHIC&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Chalk&amp;diff=8596</id>
		<title>40d:Chalk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Chalk&amp;diff=8596"/>
		<updated>2007-10-31T09:09:31Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page:  *CHALK *REACTION_CLASS:FLUX *SEDIMENTARY *VALUE:2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*CHALK&lt;br /&gt;
*REACTION_CLASS:FLUX&lt;br /&gt;
*SEDIMENTARY&lt;br /&gt;
*VALUE:2&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dolomite&amp;diff=8584</id>
		<title>40d:Dolomite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dolomite&amp;diff=8584"/>
		<updated>2007-10-31T09:08:55Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page:  *DOLOMITE *REACTION_CLASS:FLUX *SEDIMENTARY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*DOLOMITE&lt;br /&gt;
*REACTION_CLASS:FLUX&lt;br /&gt;
*SEDIMENTARY&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Limestone&amp;diff=8566</id>
		<title>40d:Limestone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Limestone&amp;diff=8566"/>
		<updated>2007-10-31T09:07:43Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *LIMESTONE *limestone *REACTION_CLASS:FLUX *SEDIMENTARY *VALUE:2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*LIMESTONE&lt;br /&gt;
*limestone&lt;br /&gt;
*REACTION_CLASS:FLUX&lt;br /&gt;
*SEDIMENTARY&lt;br /&gt;
*VALUE:2&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Calcite&amp;diff=4773</id>
		<title>40d:Calcite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Calcite&amp;diff=4773"/>
		<updated>2007-10-31T09:05:54Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Calcite has the same properties as [[Limestone]] and is thus usable as a [[Flux]] material.&lt;br /&gt;
&lt;br /&gt;
*CALCITE&lt;br /&gt;
*calcite&lt;br /&gt;
*REACTION_CLASS:FLUX&lt;br /&gt;
*ENVIRONMENT_SPEC:LIMESTONE:CLUSTER_SMALL:100&lt;br /&gt;
*ENVIRONMENT_SPEC:MARBLE:CLUSTER_SMALL:100&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Lignite&amp;diff=8551</id>
		<title>40d:Lignite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Lignite&amp;diff=8551"/>
		<updated>2007-10-31T09:05:24Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *LIGNITE *lignite *ENVIRONMENT:SEDIMENTARY:VEIN:100 *SPEC_HEAT:409 *IGNITE_POINT:11440 *MELTING_POINT:NONE *BOILING_POINT:16708 *SOLID_DENSITY:1346&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*LIGNITE&lt;br /&gt;
*lignite&lt;br /&gt;
*ENVIRONMENT:SEDIMENTARY:VEIN:100&lt;br /&gt;
*SPEC_HEAT:409&lt;br /&gt;
*IGNITE_POINT:11440&lt;br /&gt;
*MELTING_POINT:NONE&lt;br /&gt;
*BOILING_POINT:16708&lt;br /&gt;
*SOLID_DENSITY:1346&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bituminous_coal&amp;diff=8526</id>
		<title>40d:Bituminous coal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bituminous_coal&amp;diff=8526"/>
		<updated>2007-10-31T09:05:07Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *COAL_BITUMINOUS *bituminous coal *ENVIRONMENT:SEDIMENTARY:VEIN:100 *SPEC_HEAT:409 *IGNITE_POINT:11440 *MELTING_POINT:NONE *BOILING_POINT:16708 *SOLID_DENSITY:1346&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*COAL_BITUMINOUS&lt;br /&gt;
*bituminous coal&lt;br /&gt;
*ENVIRONMENT:SEDIMENTARY:VEIN:100&lt;br /&gt;
*SPEC_HEAT:409&lt;br /&gt;
*IGNITE_POINT:11440&lt;br /&gt;
*MELTING_POINT:NONE&lt;br /&gt;
*BOILING_POINT:16708&lt;br /&gt;
*SOLID_DENSITY:1346&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Aluminum&amp;diff=8510</id>
		<title>40d:Aluminum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Aluminum&amp;diff=8510"/>
		<updated>2007-10-31T09:04:15Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *ALUMINUM *aluminum *ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:100 *METAL_ORE:ALUMINUM:100 *SOLID_DENSITY:2700 *VALUE:40&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*ALUMINUM&lt;br /&gt;
*aluminum&lt;br /&gt;
*ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:100&lt;br /&gt;
*METAL_ORE:ALUMINUM:100&lt;br /&gt;
*SOLID_DENSITY:2700&lt;br /&gt;
*VALUE:40&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Magnetite&amp;diff=4495</id>
		<title>40d:Magnetite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Magnetite&amp;diff=4495"/>
		<updated>2007-10-31T09:03:47Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Magnetite''' ore can be smelted at a [[smelter]] by a dwarf with the [[furnace operating]] labor activated to produce [[iron]] bars.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*MAGNETITE&lt;br /&gt;
*magnetite&lt;br /&gt;
*ENVIRONMENT:SEDIMENTARY:CLUSTER:100&lt;br /&gt;
*METAL_ORE:IRON:100&lt;br /&gt;
*SOLID_DENSITY:5046&lt;br /&gt;
*VALUE:8&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bismuthinite&amp;diff=8494</id>
		<title>40d:Bismuthinite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bismuthinite&amp;diff=8494"/>
		<updated>2007-10-31T09:03:18Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *BISMUTHINITE *bismuthinite *BASIC_COLOR:7:0 *ENVIRONMENT_SPEC:GRANITE:CLUSTER_SMALL:100 *METAL_ORE:BISMUTH:100&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*BISMUTHINITE&lt;br /&gt;
*bismuthinite&lt;br /&gt;
*BASIC_COLOR:7:0&lt;br /&gt;
*ENVIRONMENT_SPEC:GRANITE:CLUSTER_SMALL:100&lt;br /&gt;
*METAL_ORE:BISMUTH:100&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Horn_silver&amp;diff=8486</id>
		<title>40d:Horn silver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Horn_silver&amp;diff=8486"/>
		<updated>2007-10-31T09:03:04Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *HORN_SILVER *horn silver *ENVIRONMENT_SPEC:SILVER:CLUSTER_SMALL:100 *METAL_ORE:SILVER:100 *SOLID_DENSITY:10490 *VALUE:10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*HORN_SILVER&lt;br /&gt;
*horn silver&lt;br /&gt;
*ENVIRONMENT_SPEC:SILVER:CLUSTER_SMALL:100&lt;br /&gt;
*METAL_ORE:SILVER:100&lt;br /&gt;
*SOLID_DENSITY:10490&lt;br /&gt;
*VALUE:10&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tetrahedrite&amp;diff=8459</id>
		<title>40d:Tetrahedrite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tetrahedrite&amp;diff=8459"/>
		<updated>2007-10-31T09:02:56Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *TETRAHEDRITE *tetrahedrite *ENVIRONMENT:ALL_STONE:VEIN:100 *METAL_ORE:COPPER:100 *METAL_ORE:SILVER:20 *VALUE:3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*TETRAHEDRITE&lt;br /&gt;
*tetrahedrite&lt;br /&gt;
*ENVIRONMENT:ALL_STONE:VEIN:100&lt;br /&gt;
*METAL_ORE:COPPER:100&lt;br /&gt;
*METAL_ORE:SILVER:20&lt;br /&gt;
*VALUE:3&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Cassiterite&amp;diff=8446</id>
		<title>40d:Cassiterite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Cassiterite&amp;diff=8446"/>
		<updated>2007-10-31T09:02:38Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *CASSITERITE *cassiterite *ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100 *ENVIRONMENT_SPEC:GRANITE:VEIN:100 *METAL_ORE:TIN:100 *VALUE:2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*CASSITERITE&lt;br /&gt;
*cassiterite&lt;br /&gt;
*ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100&lt;br /&gt;
*ENVIRONMENT_SPEC:GRANITE:VEIN:100&lt;br /&gt;
*METAL_ORE:TIN:100&lt;br /&gt;
*VALUE:2&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Galena&amp;diff=3917</id>
		<title>40d:Galena</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Galena&amp;diff=3917"/>
		<updated>2007-10-31T09:01:53Z</updated>

		<summary type="html">&lt;p&gt;Infinity: added basic stats from matgloss_stone_mineral.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Galena ore can be smelted into [[Lead]] and [[Silver]] bars at a [[Smelter]].&lt;br /&gt;
&lt;br /&gt;
The type of bar which is produced from smelting Galena is random, however it seems that lead bars are produced around 2/3 of the time, and silver bars 1/3 of the time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*GALENA&lt;br /&gt;
*galena&lt;br /&gt;
*ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100&lt;br /&gt;
*ENVIRONMENT:METAMORPHIC:VEIN:100&lt;br /&gt;
*ENVIRONMENT_SPEC:GRANITE:VEIN:100&lt;br /&gt;
*ENVIRONMENT_SPEC:LIMESTONE:VEIN:100&lt;br /&gt;
*METAL_ORE:LEAD:100&lt;br /&gt;
*METAL_ORE:SILVER:50&lt;br /&gt;
*SOLID_DENSITY:7500&lt;br /&gt;
*VALUE:5&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Sphalerite&amp;diff=8435</id>
		<title>40d:Sphalerite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Sphalerite&amp;diff=8435"/>
		<updated>2007-10-31T09:00:44Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *SPHALERITE *sphalerite *ENVIRONMENT:METAMORPHIC:VEIN:100 *METAL_ORE:ZINC:100 *VALUE:2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*SPHALERITE&lt;br /&gt;
*sphalerite&lt;br /&gt;
*ENVIRONMENT:METAMORPHIC:VEIN:100&lt;br /&gt;
*METAL_ORE:ZINC:100&lt;br /&gt;
*VALUE:2&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Malachite&amp;diff=8419</id>
		<title>40d:Malachite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Malachite&amp;diff=8419"/>
		<updated>2007-10-31T09:00:24Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *MALACHITE *malachite *ENVIRONMENT_SPEC:LIMESTONE:VEIN:100 *ENVIRONMENT_SPEC:MARBLE:VEIN:100 *METAL_ORE:COPPER:100 *VALUE:2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*MALACHITE&lt;br /&gt;
*malachite&lt;br /&gt;
*ENVIRONMENT_SPEC:LIMESTONE:VEIN:100&lt;br /&gt;
*ENVIRONMENT_SPEC:MARBLE:VEIN:100&lt;br /&gt;
*METAL_ORE:COPPER:100&lt;br /&gt;
*VALUE:2&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Native_copper&amp;diff=8407</id>
		<title>40d:Native copper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Native_copper&amp;diff=8407"/>
		<updated>2007-10-31T09:00:13Z</updated>

		<summary type="html">&lt;p&gt;Infinity: New page: *COPPER *native copper *STONE_copper nuggets *ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100 *ENVIRONMENT_SPEC:SANDSTONE:VEIN:100 *METAL_ORE:COPPER:100 *SOLID_DENSITY:8930 *VALUE:2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*COPPER&lt;br /&gt;
*native copper&lt;br /&gt;
*STONE_copper nuggets&lt;br /&gt;
*ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100&lt;br /&gt;
*ENVIRONMENT_SPEC:SANDSTONE:VEIN:100&lt;br /&gt;
*METAL_ORE:COPPER:100&lt;br /&gt;
*SOLID_DENSITY:8930&lt;br /&gt;
*VALUE:2&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Native_platinum&amp;diff=8317</id>
		<title>40d:Native platinum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Native_platinum&amp;diff=8317"/>
		<updated>2007-10-31T08:59:54Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*PLATINUM&lt;br /&gt;
*native platinum&lt;br /&gt;
*ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100&lt;br /&gt;
*ENVIRONMENT_SPEC:OLIVINE:VEIN:100&lt;br /&gt;
*ENVIRONMENT_SPEC:MAGNETITE:VEIN:100&lt;br /&gt;
*ENVIRONMENT_SPEC:CHROMITE:CLUSTER_SMALL:100&lt;br /&gt;
*METAL_ORE:PLATINUM:100&lt;br /&gt;
*SOLID_DENSITY:21400&lt;br /&gt;
*VALUE:40&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Native_silver&amp;diff=8351</id>
		<title>40d:Native silver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Native_silver&amp;diff=8351"/>
		<updated>2007-10-31T08:59:37Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*SILVER&lt;br /&gt;
*native silver&lt;br /&gt;
*STONE_silver nuggets&lt;br /&gt;
*ENVIRONMENT_SPEC:GRANITE:VEIN:100&lt;br /&gt;
*ENVIRONMENT_SPEC:GNEISS:VEIN:100&lt;br /&gt;
*METAL_ORE:SILVER:100&lt;br /&gt;
*SOLID_DENSITY:10490&lt;br /&gt;
*VALUE:10&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Native_gold&amp;diff=8389</id>
		<title>40d:Native gold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Native_gold&amp;diff=8389"/>
		<updated>2007-10-31T08:59:17Z</updated>

		<summary type="html">&lt;p&gt;Infinity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*GOLD&lt;br /&gt;
*native gold&lt;br /&gt;
*STONE_gold nuggets&lt;br /&gt;
*ENVIRONMENT:IGNEOUS_ALL:VEIN:100&lt;br /&gt;
*ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100&lt;br /&gt;
*METAL_ORE:GOLD:100&lt;br /&gt;
*SOLID_DENSITY:19320&lt;br /&gt;
*VALUE:30&lt;/div&gt;</summary>
		<author><name>Infinity</name></author>
	</entry>
</feed>