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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-08-25T14:23:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=59245</id>
		<title>40d:Dungeon master</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=59245"/>
		<updated>2009-12-05T06:24:11Z</updated>

		<summary type="html">&lt;p&gt;Iryn: Demands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noble&lt;br /&gt;
| noble=Dungeon Master&lt;br /&gt;
| quarters=Quarters&lt;br /&gt;
| dining=Dining Room&lt;br /&gt;
| office=Office&lt;br /&gt;
| tomb=Burial Chamber&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=1&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* 50 population&lt;br /&gt;
* Discover site feature&lt;br /&gt;
| function=&lt;br /&gt;
* Tame exotic animals&lt;br /&gt;
* Work at the forge&lt;br /&gt;
}}&lt;br /&gt;
:''&amp;quot;The dungeon master ponders fell beasts and treasure.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The '''dungeon master''' is a [[noble]] and, like the [[expedition leader]], is not a position that can be replaced by the player. S/he arrives as an [[immigrant]] and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like [[magma]], a [[river]] or a [[brook]] (as [http://www.bay12games.com/forum/index.php?topic=13243.msg122185#msg122185 confirmed] by Toady One). This only occurs after the features have been discovered.  The dungeon master may also arrive alone, without immigrants.&lt;br /&gt;
&lt;br /&gt;
The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time.&lt;br /&gt;
&lt;br /&gt;
The presence of this noble allows taming of exotic [[animals]] (by the dungeon master as well as other animal trainers). Exotic animals are animals with the [PET_EXOTIC] tag.&lt;br /&gt;
&lt;br /&gt;
The dungeon master arrives with  skills from both the [[metalsmith]] and [[ranger]] groups at (''no adjective'') skill level. These skills are:&lt;br /&gt;
*[[Animal trainer]]&lt;br /&gt;
*[[Animal caretaker]]&lt;br /&gt;
*[[Furnace operator]]&lt;br /&gt;
*[[Metal crafter]]&lt;br /&gt;
&lt;br /&gt;
Additionally, dungeon masters have the [[armorsmith]], [[weaponsmith]]ing and [[metalsmithing]] labor turned on even though they possess no base skill.  At the moment{{version|0.28.181.40d}} since there is no way of adjusting a noble's jobs this means s/he can and will take over any of these crafts from a more skilled [[dwarf]] unless Workshop Profiles are used on the forge to prevent such.  However, dungeon masters will not build metal [[construction]]s.  Like any [[noble]], dungeon masters also perform some tasks that do not require any particular labor, and may gain [[grower]] skill in this way.*&lt;br /&gt;
&lt;br /&gt;
:''(* If the [[standing orders]] option &amp;quot;Dwarves All Harvest&amp;quot; is selected (under {{k|o}}, &amp;quot;Set Orders and Options&amp;quot;), all dwarves, including [[noble]]s, will slowly gain Grower skill from harvesting, but will not plant unless that [[labor]] is designated for that dwarf.  That is the use of the skill is what determines [[stack]] size of [[crop]]s, and since it is not possible to designate that labor in Dungeon Masters, they only gain [[experience]] towards [[attribute]]s from this, not a [[skill]] that can be used.)''&lt;br /&gt;
&lt;br /&gt;
All dungeon masters like [[copper]], [[silver]], [[electrum]], [[gold]], [[platinum]], and cloaks, among other things.&lt;br /&gt;
&lt;br /&gt;
A dungeon master will not make [[mandate]]s, though they will make [[demand]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Iryn</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Brass&amp;diff=54392</id>
		<title>40d:Brass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Brass&amp;diff=54392"/>
		<updated>2009-10-09T01:40:42Z</updated>

		<summary type="html">&lt;p&gt;Iryn: Undo revision 54217 by LiladOmorb (Talk) Spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alloy|name=Brass|color=#FF0|bgcolor=#880|color1=#880|color2=#CCC&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 [[copper]] [[bar]]&lt;br /&gt;
* 1 [[zinc]] [[bar]]&lt;br /&gt;
- or -&lt;br /&gt;
* 1 [[copper]] [[ore]]&lt;br /&gt;
* 1 [[zinc]] [[ore]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Brass''' is an [[alloy]] of two [[metal]]s, combining (1) [[zinc]] and (1) [[copper]], from either [[ore]]s or [[bar]]s. Since zinc and copper both have [[material value]] 2, it is profitable to make brass from their raw materials instead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>Iryn</name></author>
	</entry>
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