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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Ghost&amp;diff=151411</id>
		<title>v0.31 Talk:Ghost</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Ghost&amp;diff=151411"/>
		<updated>2011-07-17T05:58:13Z</updated>

		<summary type="html">&lt;p&gt;JamesK89: /* Turn ghosts off */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lost Coffins==&lt;br /&gt;
If for instance I was to ''accidentally'' drop a coffin into a volcano could I end up getting a ghost from said dead dwarf or is it all good so long as they where buried once?--[[Special:Contributions/70.74.162.60|70.74.162.60]] 03:58, 28 April 2011 (UTC)&lt;br /&gt;
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==Ghost Claiming Coffins==&lt;br /&gt;
There is a ghost in my fortress (restless haunt from a merchant who fell into a river) who appears to be claiming coffins on his own and automatically designating a room from them.  If I free the tomb, he instantly makes another into a room.  Don't really have a problem with this, except that I think it's giving my baron the &amp;quot;was utterly traumatized by a lesser's pretentious burial arrangements&amp;quot; thought.  Anybody else have this issue? --[[User:Octorok|Octorok]] 00:40, 28 February 2011 (UTC)&lt;br /&gt;
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== Scared to death ==&lt;br /&gt;
Can ghosts still scare people to death? I generally don't leave corpses around to find out ;)&lt;br /&gt;
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-yes they do. Had my first incident with a ghost yesterday and a dwarf got scared to death. (31.18)&lt;br /&gt;
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besides: He wasn't called a murderous Ghost or anything like that. Just &amp;quot;ghostly hunter&amp;quot; (hunting was his profession in life). -Zaibusa&lt;br /&gt;
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== Ghost Data ==&lt;br /&gt;
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Judging from the string dump, ghosts can do the following things to the living:&lt;br /&gt;
* &amp;lt;ghost&amp;gt; sucks the wind out of &amp;lt;dwarf&amp;gt;&lt;br /&gt;
* &amp;lt;ghost&amp;gt; raises a high fever in &amp;lt;dwarf&amp;gt;&lt;br /&gt;
* &amp;lt;ghost&amp;gt; makes &amp;lt;dwarf&amp;gt; convulse and retch&lt;br /&gt;
* &amp;lt;ghost&amp;gt; inflicts excruciating pain upon &amp;lt;dwarf&amp;gt;&lt;br /&gt;
* &amp;lt;ghost&amp;gt; causes a spell of dizziness in &amp;lt;dwarf&amp;gt;&lt;br /&gt;
* &amp;lt;ghost&amp;gt; paralyzes &amp;lt;dwarf&amp;gt;&lt;br /&gt;
* &amp;lt;ghost&amp;gt; stuns &amp;lt;dwarf&amp;gt;&lt;br /&gt;
* &amp;lt;dwarf&amp;gt; is throwing a tantrum, possessed by &amp;lt;ghost&amp;gt;&lt;br /&gt;
* &amp;lt;ghost&amp;gt; has risen and is haunting the fortress!&lt;br /&gt;
* &amp;lt;ghost&amp;gt; is following &amp;lt;dwarf&amp;gt;&lt;br /&gt;
* &amp;lt;item&amp;gt; has been misplaced. No doubt &amp;lt;ghost&amp;gt; is to blame!&lt;br /&gt;
* &amp;lt;ghost&amp;gt; is throwing objects around the fortress!&lt;br /&gt;
* &amp;lt;ghost&amp;gt; can be heard howling throughout the fortress!&lt;br /&gt;
--[[User:Quietust|Quietust]] 17:26, 14 November 2010 (UTC)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
I would love to read here, what ghosts actually DO! Do they harm our dorfs, are they just annoying? Please add to it :) --[[User:Lesconrads|Lesconrads]] 17:21, 1 December 2010 (UTC)&lt;br /&gt;
:It's been added. :) --[[User:ANormalUsername1|&amp;lt;span style=&amp;quot;text-shadow:green 0px 0px 3px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:blue 0px 0px 3px;&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:red 0px 0px 3px;&amp;quot;&amp;gt;Username&amp;lt;/span&amp;gt;]] 11:20, 12 April 2011 (UTC)&lt;br /&gt;
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== Ghost Types ==&lt;br /&gt;
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I had a dwarf go insane after a mood, melancholy to be specific. He can back as a moaning spirit. Has anyone noticed Melancholy dwarfs turning into moaning ghosts?  Possible that's one cause for that kind of ghost. Thematically it would make sense.--[[User:Khelek|Khelek]] 04:43, 19 December 2010 (UTC)&lt;br /&gt;
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I had an Angry ghost come a dead dwarf who had been ecstatic but died in battle.  [[Special:Contributions/99.111.152.215|99.111.152.215]] 00:42, 10 January 2011 (UTC)&lt;br /&gt;
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== Babies won't become ghosts ==&lt;br /&gt;
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A child and a baby died in my danger room (!!SCIENCE!!). The child came back as a ghost, while the baby stayed dead. --[[User:Blur|Blur]] 10:29, 27 December 2010 (UTC)&lt;br /&gt;
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Not only can babies become ghosts, they can [http://www.bay12forums.com/smf/index.php?topic=75255.0 grow up while dead!]  [[User:Uristocrat|Uristocrat]] 02:11, 17 January 2011 (UTC)&lt;br /&gt;
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== Party until you die ==&lt;br /&gt;
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http://www.bay12forums.com/smf/index.php?topic=70423.0&lt;br /&gt;
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Ahem, ghosts can now throw parties&lt;br /&gt;
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[[Special:Contributions/2.103.51.3|2.103.51.3]] 04:03, 23 January 2011 (UTC)&lt;br /&gt;
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: Urist McParty Dwarf turned up to rave, only to find the party was dead... [[User:Djsmiley2k|Djsmiley2k]]&lt;br /&gt;
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== Confirmation for various ghost types ==&lt;br /&gt;
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* Troublesome poltergeist from #bay12games&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
19:28:47    kullervo &amp;gt;&amp;gt; does someone know about troublesome poltergeists?&lt;br /&gt;
19:29:09   Kirigaloo &amp;gt;&amp;gt; I've had one&lt;br /&gt;
19:29:16    kullervo &amp;gt;&amp;gt; what did it do&lt;br /&gt;
19:30:04   Kirigaloo &amp;gt;&amp;gt; misplaced things and I think it toppled a chair in the dining hall&lt;br /&gt;
19:30:28    kullervo &amp;gt;&amp;gt; are you sure about that?&lt;br /&gt;
19:30:36   Kirigaloo &amp;gt;&amp;gt; Not sure about the chair.&lt;br /&gt;
19:30:44   Kirigaloo &amp;gt;&amp;gt; I suspect it may also pull levers, but that fort had none at the&lt;br /&gt;
                        time&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== Moaning Spirits ==&lt;br /&gt;
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It seems moaning spirits are a little more trouble than I first thought... I have one following a dwarf and the dwarf was reduced to abandoning all duties and running in one room, stopping every so often, seemingly checking to see if the ghost is still following it. Has this happened to anyone else? [[Special:Contributions/70.132.3.212|70.132.3.212]] 05:19, 11 June 2011 (UTC)&lt;br /&gt;
:To make it even better(⸮), I had just started this fortress (there's a ghost in it because I reclaimed tunnels) and I have only one mason... the dwarf that is running around a room. No memorial for a while. [[Special:Contributions/70.132.3.212|70.132.3.212]] 05:30, 11 June 2011 (UTC)&lt;br /&gt;
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== Forlorn Haunt ==&lt;br /&gt;
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I've gotten a Forlorn Haunt from a dwarf getting stuck on top of a wall and dying of hunger/thirst (I forget which), not an &amp;quot;Accidental&amp;quot; death. Can someone put more research into the cause? [[Special:Contributions/70.132.3.212|70.132.3.212]] 05:31, 13 June 2011 (UTC)&lt;br /&gt;
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== Turn ghosts off ==&lt;br /&gt;
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Does anybody know if there is a way to turn off ghosts?&lt;br /&gt;
--[[User:JamesK89|JamesK89]] 05:58, 17 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>JamesK89</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Demon&amp;diff=151368</id>
		<title>v0.31 Talk:Demon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Demon&amp;diff=151368"/>
		<updated>2011-07-15T20:01:49Z</updated>

		<summary type="html">&lt;p&gt;JamesK89: /* Just Monsters? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== My first demon encounter==&lt;br /&gt;
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Surprisingly, my first demon in the new version was a three eyed slavering humanoid pig. Apparently it couldn't fly - as it ran off a cliff and died. Soon thereafter I met a three eyed female humanoid lizard demon lawgiver (and though I was decked out in full steel and a legendary fighter/swordsdwarf with a good weapon and over 100 notable kills, it punched me in the foot and killed me). I am going to update the page to reflect that some demons cannot fly.&lt;br /&gt;
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[[User:TheTrueMikeBrown|TheTrueMikeBrown]] 14:04, 8 April 2010 (UTC)&lt;br /&gt;
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I just pierced the cavern today. Didn't really intend to, it appears that the adamantine vein had a hollow pillar going through it. So, that spawned all of the flying demons in mid air right below the opening. Tried desperately to knock a hole in a wall that led into a cavern hoping to drown the SOBs. Sadly, my entire fortress was slaughtered in minutes.--[[User:Kuroneko|Kuroneko]] 14:17, 9 April 2010 (UTC)&lt;br /&gt;
:Went back and pierced that cavern again, this time with a plan. I set up a flood gate that was infront of a higher level cavern's water supply. I pierced into the adamantine tunnel, and pulled the lever. It would seem that while demons are rather hot (caused steam on a regular basis) they have no problems with water. Several of them were swimming around in 7/7 blocks with no issues.--[[User:Kuroneko|Kuroneko]] 00:59, 12 April 2010 (UTC)&lt;br /&gt;
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I haven't actually encountered any demons yet, but my sites and pops lists &amp;quot;Unnumbered ass demons.&amp;quot; I'm afraid to look.&lt;br /&gt;
Edit: Used reveal2 to find one in fortress mode - yep. [http://greenmoth2.com/demon1.png] [[User:Shotgunmaniac|Shotgunmaniac]] 21:21, 11 April 2010 (UTC)&lt;br /&gt;
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I wanted to look at those demons, so I made a embark for the sole purprose to dig into hell. Everyone has been killed, no demon died. Then I reembarked with a miner and a stone worker and 5 axedwarfes. I encountered three demons with names, but they didn't stand ANY chance against my dwarfes. They died on sight. I was able to make a staircase to hell, but it was already empty except to that horde of cow demon things, which slaughtered my dwarfes pretty fast. A staircase to hell is funny. And I am sure I found a slade in there!--[[User:Niggy|Niggy]] 10:11, 5 May 2010 (UTC)&lt;br /&gt;
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Note to self: demons can pass fortifications. --Ray&lt;br /&gt;
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I can confirm the above. I spent ages building a demon-obsidianizer, only to watch them walk into the magma sea through a fortification.&lt;br /&gt;
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:Magma/Lava and water can push creatures through fortifications. I was planning on make the demons a target for my siege operators.--[[User:BrakArg|BrakArg]] 06:21, 19 September 2010 (UTC)&lt;br /&gt;
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I wanted to kill all of them. I set up a nasty reusable cave-in-trap and carefully carved fortifications till I discovered the pit's ceiling. I used a controlled cave-in to punch a hole in there to grant access to my trap that is between them and my fortress. But they don't seem to be interested to move in seeking for dwarfen blood.&lt;br /&gt;
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==More FUN for your arena==&lt;br /&gt;
http://img829.imageshack.us/img829/1397/steambrutecage.png&lt;br /&gt;
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I caged some demons.&lt;br /&gt;
Yes.&lt;br /&gt;
Demons.&lt;br /&gt;
Fuck yes.&lt;br /&gt;
When a creature is webbed, the game ignores its [TRAPAVOID].&lt;br /&gt;
So make a way like me, and position some GCS on a side behind fortifications like me.&lt;br /&gt;
Should work with FBs, and titans too.--[[User:Niggy|Niggy]] 11:45, 23 August 2010 (UTC)&lt;br /&gt;
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== Add a &amp;quot;Hunting&amp;quot; section? ==&lt;br /&gt;
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I've encountered Demons that were clearly hunting my character, particularly after I pledged myself to a diety. In fact, I've had entire quests that appeared to be ruses to get me into a cave (I've been twice tasked to hunt a minotaur, searched for a dozen or so minutes until I noticed the quest was &amp;quot;done&amp;quot; then encountered a demon near the entrance.)&lt;br /&gt;
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Considering just how rare demons are to encounter in a 257x257 world, and in the same area no less, there has to be some sort of hunting mechanic Toady has in for Demons. --[[User:Canuhearmenow|Canuhearmenow]] 16:54, 16 March 2011 (UTC)&lt;br /&gt;
:Demons constantly roam the Underworld in significant quantities, and glitches have been observed which transport subterranean creatures to the surface when in proximity to certain underground features. --[[User:Quietust|Quietust]] 17:05, 16 March 2011 (UTC)&lt;br /&gt;
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== &amp;quot;functionally infinite&amp;quot; means what? ==&lt;br /&gt;
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In the article, it is stated that there are functionally infinite demons. How many demons does that really mean? Does this mean a tens of thousands, or 2^128, or something in between?--[[User:Cam94509|Cam94509]] 19:25, 8 May 2011 (UTC)&lt;br /&gt;
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Quick edit: I mean (2^128) -1, of course :P --[[User:Cam94509|Cam94509]] 19:25, 8 May 2011 (UTC)&lt;br /&gt;
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:It means that they'll spawn without limit. If you go into {{L|Legends}} mode and export (save name)-world_sites_and_pops.txt then you'll see &amp;quot;unlimited&amp;quot; listed for demons, whereas other species will have specific numbers at which no more of that species will spawn if that many have been killed. I don't believe there are any (powers of 2)-1 involved. I believe the population just isn't checked when deciding whether or not to spawn a demon, but I can't say I've actually seen the code. --[[User:Ral|Ral]] 22:44, 8 May 2011 (UTC)&lt;br /&gt;
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::Alright. So why not just use the phrase 'infinite' in the article? If they are, in fact, infinite, why state they are 'functionally infinite'? Functionally infinite implies that, while their is a limit, you will simply never reach it. --[[User:Cam94509|Cam94509]] 21:10, 9 May 2011 (UTC)&lt;br /&gt;
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:::It probably should just say &amp;quot;infinite&amp;quot;. I didn't write that so I don't know if whoever wrote it was getting at something or or just inserting an extra word to get finger exercise. --[[User:Ral|Ral]] 22:24, 9 May 2011 (UTC)&lt;br /&gt;
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== tame ==&lt;br /&gt;
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is there possible to tame a demon? Even thru cheat (runesmith maybe)?&lt;br /&gt;
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== Do all demons really fly? ==&lt;br /&gt;
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because I don't think they do, at least not anymore --[[User:Nillions|nil]]&lt;br /&gt;
:Checking the extracted demons of a world of mine, no, not all demons can fly.&lt;br /&gt;
:[[User:Knight Otu|Knight Otu]] 13:36, 3 July 2011 (UTC)&lt;br /&gt;
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== Just Monsters? ==&lt;br /&gt;
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From what I can gather hell in DF seems to just be some kind of cavern containing a bunch of mega-monsters rather then the supernatural &amp;quot;Demon&amp;quot; creatures that usually come to mind; very similar to &amp;quot;The Nether&amp;quot; in Minecraft almost.&lt;br /&gt;
Anybody else have an opinion on this?&lt;br /&gt;
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--[[User:JamesK89|JamesK89]] 20:01, 15 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>JamesK89</name></author>
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