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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jenn1</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jenn1"/>
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	<updated>2026-04-06T15:48:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Jenn1&amp;diff=44886</id>
		<title>User:Jenn1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Jenn1&amp;diff=44886"/>
		<updated>2008-09-16T12:12:17Z</updated>

		<summary type="html">&lt;p&gt;Jenn1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jenni Emdushôggon, &amp;quot;Jenni Revoltingvomit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: black; width: 50em;&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;&lt;br /&gt;
Jenni Emdushôggon has been unhappy lately. She admired a fine wiki lately. She suffered from a severe [http://en.wikipedia.org/wiki/Major_depressive_disorder head injury] lately. She ate a fine pizza lately. She was accosted by terrible thoughts lately. She made a satisfying aqcuisition lately. She talked to a parent in real life lately.&lt;br /&gt;
&lt;br /&gt;
She is an ardent worshipper of Toady One the Great.&lt;br /&gt;
She is a member of the Playing Slaves of Armok.&lt;br /&gt;
&lt;br /&gt;
Jenni Emdushôggon likes Dwarf Fortress, fast CPUs, spare time and tea for its fine taste. She absolutely detests alcohol.&lt;br /&gt;
&lt;br /&gt;
She has a calm demeanor. She is very guarded in relation with others. She has a fertile imagination. She finds helping others very rewarding. She does not mind working outdoors, and grumbles only mildly at inclement weather. She does not need alcohol to get through the working day and can't even remember if she really is a dwarf.&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Jenn1</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Jenn1&amp;diff=44885</id>
		<title>User:Jenn1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Jenn1&amp;diff=44885"/>
		<updated>2008-09-16T12:08:57Z</updated>

		<summary type="html">&lt;p&gt;Jenn1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jenni Emdushôggon, &amp;quot;Jenni Revoltingvomit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: black; width: 50em;&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;&lt;br /&gt;
Jenni Emdushôggon has been unhappy lately. She admired a fine wiki lately. She suffered from a severe [[http://en.wikipedia.org/wiki/Major_depressive_disorder|head injury]] lately. She ate a fine pizza lately. She was accosted by terrible thoughts lately. She made a satisfying aqcuisition lately. She talked to a parent in real life lately.&lt;br /&gt;
&lt;br /&gt;
She is an ardent worshipper of Toady One the Great.&lt;br /&gt;
She is a member of the Playing Slaves of Armok.&lt;br /&gt;
&lt;br /&gt;
Jenni Emdushôggon likes Dwarf Fortress, fast CPUs, spare time and tea for its fine taste. She absolutely detests alcohol.&lt;br /&gt;
&lt;br /&gt;
She has a calm demeanor. She is very guarded in relation with others. She has a fertile imagination. She finds helping others very rewarding. She does not mind working outdoors, and grumbles only mildly at inclement weather. She does not need alcohol to get through the working day and can't even remember if she really is a dwarf.&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Jenn1</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;diff=361</id>
		<title>Dwarf Fortress Wiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Community_Portal&amp;diff=361"/>
		<updated>2008-09-16T12:02:43Z</updated>

		<summary type="html">&lt;p&gt;Jenn1: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for organizing the war effort against entropy.&lt;br /&gt;
&lt;br /&gt;
== We are doing this! Let us do it right. ==&lt;br /&gt;
&lt;br /&gt;
=====A=====&lt;br /&gt;
* '''A'''lphabet: Okay, the first rule is that there must be a rule for each letter of the alphabet. Now only five rules to go. (Inspired by [[User:Peristarkawan|Peristarkawan]]'s [http://en.wikipedia.org/wiki/Nomic nomic] instincts)&lt;br /&gt;
&lt;br /&gt;
=====B=====&lt;br /&gt;
* '''B'''e bold! So says Wikipedia. If you see a mistake, be it a fact or a typo, change it. Don't leave it to someone else to clean up mistakes. Feel free to make changes. If you think an article needs a major rewrite, then if you think you can do it, go ahead and do it. You can also use the discussion (talk) page to post suggestions.&lt;br /&gt;
&lt;br /&gt;
=====C=====&lt;br /&gt;
* '''C'''ategories: When editing a page, stop to think about what categories it should be included in, and add them if necessary. Don't forget to consider categories that don't yet exist. Capitalize the tag like &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Stub]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====D=====&lt;br /&gt;
* '''D'''iscussion: Use the discussion page to voice suggestions and to ask questions. Try to limit inline comments. Before editing, check the discussion page to see if there are any changes being planned.&lt;br /&gt;
&lt;br /&gt;
=====E=====&lt;br /&gt;
* '''E'''liminate, {{[[Template:deletion|delete]]}}, fluff. This includes redirects that aren't linked to and wouldn't be typed in the search box.&lt;br /&gt;
&lt;br /&gt;
=====F=====&lt;br /&gt;
* '''F'''acts: Keep your information factual. If you haven't confirmed something, post it on the discussion page. Do not create one-liner pages without links (unless its a stub). Add as much pertinent information as you can and avoid conjecture (possibly, maybe, could be, likely) by providing concrete examples from the game or links to other parts of the wiki.&amp;lt;!-- redundant with V? --&amp;gt;&amp;lt;!-- aye, tis semi-redundant: they need to be merged. Personally, I like facts better than verify --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====G=====&lt;br /&gt;
* '''G'''reed shall not be your motivation, but grace shall.&lt;br /&gt;
&lt;br /&gt;
=====H=====&lt;br /&gt;
* '''H'''eadings: Organize the content of each page into sections of related information. After the introduction, use appropriate headings for each section, and follow the '''N'''aming style of this guide. Keep headings to a minimum, consider a list or a table if you have many repetitive facts.&lt;br /&gt;
&lt;br /&gt;
=====I=====&lt;br /&gt;
* '''I'''mages: Images and screenshots should use the default [[tilesets]] for clarity. Small diagrams should be constructed with [[Template:RT]], for easy editing, and to save on space. Exceptions are pages ''about'' tilesets and story pages like [[:Category:Bloodline Games|bloodline games]]. Images should always be in .png format. When uploading images, give them a name that is descriptive and unlikely to be duplicated. Names like &amp;quot;1&amp;quot;, &amp;quot;screenshot&amp;quot;, and &amp;quot;untitled&amp;quot; should be avoided.&lt;br /&gt;
&lt;br /&gt;
=====J=====&lt;br /&gt;
* '''J'''ealousy: Don't be shocked if someone rewrites or removes your article; your hard work is not lost. Post suggestions on the discussion page and talk about the issue. All versions are stored in the history, so your material can be reused or merged with existing content if the rewriter left something out.&lt;br /&gt;
&lt;br /&gt;
=====K=====&lt;br /&gt;
* '''K'''eys: We have a special template, [[:Template:K|k]] (abbreviation of [[:Template:Key|key]]). This wiki is about a game that uses nearly 100% keyboard input, so we have a template to improve the display of keys. For example, the syntax &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{k|q}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will generate {{k|q}}, a standardized and visually pleasing representation of the &amp;quot;q&amp;quot; key. The enter key should be done as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{k|Enter}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; ( {{k|Enter}} ), for example, and the arrow keys use arrow characters, found at [[CP437|this handy code page]]. The right arrow key, for example, appears as {{k|→}}.&lt;br /&gt;
&lt;br /&gt;
=====L=====&lt;br /&gt;
* '''L'''osing is fun! If something made you lose, include information about it. Others may want to try it out, or you may help someone avoid flooding their masterpiece fortress.&lt;br /&gt;
&lt;br /&gt;
=====M=====&lt;br /&gt;
* '''M'''ore people should use the raw files (found in your 'install dir\raw\objects') to get information about creatures and objects. It has loads of good information, that the game actually uses.&lt;br /&gt;
&lt;br /&gt;
=====N=====&lt;br /&gt;
* '''N'''aming: The titles of new pages should be &amp;lt;u&amp;gt;singular&amp;lt;/u&amp;gt; nouns, with &amp;lt;u&amp;gt;only the first word capitalized&amp;lt;/u&amp;gt;. Example: [[Screw pump]], [[Metalsmith's forge]], [[Gear assembly]]. The exceptions are terms that are always plural and proper nouns. Getting the wrong name can mean extra redirects and always means a page move. Screw pump is not the same as Screw Pump. Do not put question marks in the names of articles: Due to the way they are handled in URIs, it messes things up.&lt;br /&gt;
&lt;br /&gt;
=====O=====&lt;br /&gt;
* '''O'''riginal research is good! Forget what you've seen on That Other Wiki; personal experience is perfectly fine here. Without original research, this wiki would be a tiny fraction of its current self--so if you see something that seems wrong, needs verification, or just lacks information, load up the current edition and check for yourself (but please, say you've done so on the talk page).&lt;br /&gt;
&lt;br /&gt;
=====P=====&lt;br /&gt;
* '''P'''review: Use the preview button to check for typos. Avoid cluttering the history of a page with multiple edits. Mark small changes as 'minor' so they can be (optionally) hidden from the recent changes page.&lt;br /&gt;
&lt;br /&gt;
=====Q=====&lt;br /&gt;
* '''Q'''ueue: Check the special pages for work still to be done! There are lists of [[Special:Deadendpages|Dead end pages]]. [[Special:Uncategorizedcategories|Uncategorized categories]], [[Special:DoubleRedirects|Double redirects]], [[Special:BrokenRedirects|Broken redirects]], and [[Special:Specialpages|others]] that all need work occasionally. If you feel more like writing content than maintaining the wiki, the list of [[:Category:Stub|stub pages]] is a good place for you to start, followed by the [[Special:ShortPages|short pages]] that exist.&lt;br /&gt;
&lt;br /&gt;
=====R=====&lt;br /&gt;
* '''R'''edundancy: Before creating a new page, do a search to find out if the topic is already discussed in detail somewhere else. If you find that redundant pages already exist, merge their content and have one redirect to the other. This rule also refers to redundant material inside pages.&lt;br /&gt;
&lt;br /&gt;
=====S=====&lt;br /&gt;
* '''S'''tyle: In general, try to follow the [http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] when writing articles. For example, introduce keyword articles by highlighting the first keyword in bold, such as '''Rules'''.&lt;br /&gt;
&lt;br /&gt;
=====T=====&lt;br /&gt;
* '''T'''imelessness: The wiki is intended as a guide for all players, even new ones. As such, references to differences from or similarities to old versions of DF should be reduced and eliminated, except on pages specifically dealing with said differences or similarities. Avoid phrases like &amp;quot;now marble can be used to make steel&amp;quot; or &amp;quot;before, farms required two floodgates&amp;quot;, etc. For facts that are likely to change, or placeholder features, use [[Template:Version]]. For example, you might say, &amp;quot;[[Cave-in]]s are buggy right now{{version|0.27.169.33a}}&amp;quot; using the version template: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{version|0.27.169.33a}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=====U=====&lt;br /&gt;
* '''U'''ser pages: Introduce your self, let the community know who you are. If you have a comment on someone's actions on the wiki, praise or otherwise, post it on their talk page, and they'll get notified next time they login. However, keep this place civilized; avoid flame wars, personal attacks and insults.&lt;br /&gt;
&lt;br /&gt;
=====V=====&lt;br /&gt;
* '''V'''erify: Many loosely based assumptions are floating around. Verify your information and check [[:Category:Articles needing further verification]] if you think you can help verify others. If you have something that is not verified, use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{verify}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tag right after it.&lt;br /&gt;
&lt;br /&gt;
=====W=====&lt;br /&gt;
*'''W'''it can be hard to recognise once it has been written down. It is best if it is used on clearly humour or story related pages, talk or user pages, but kept to a minimum in fact-based articles like [[Dwarf]] or [[Summer]]. Use an appropriate template such as {{tl|D for Dwarf}} if there might be confusion.&lt;br /&gt;
&lt;br /&gt;
=====X=====&lt;br /&gt;
* '''X''': ?&lt;br /&gt;
&lt;br /&gt;
=====Y=====&lt;br /&gt;
* '''Y''': ?&lt;br /&gt;
&lt;br /&gt;
=====Z=====&lt;br /&gt;
* '''Z''': the sign of Zorro. Sign each of your 'Talk' entries with your own &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Notice Templates ==&lt;br /&gt;
&lt;br /&gt;
There are templates available for marking pages needing improvement. Ideally, you should make appropriate changes and move on, but if you are unable to access the required information, post a notice to flag an issue up. Using template notices provides a consistent way of flagging a page. Notices in use can be tracked through category pages. Notices based on rules from this page should all use the [[:Category:Pages that break Community Portal rules]] category.&lt;br /&gt;
&lt;br /&gt;
This section is far from complete.&lt;br /&gt;
&lt;br /&gt;
=== Template for Notice Templates ===&lt;br /&gt;
&lt;br /&gt;
{{Colored Notice Box|#0000FF|Contents of the message.&lt;br /&gt;
Second value is sidebar colour in HTML hex, RR GG BB, e.g. #FF0000 (red), #009900 (dark green), #0088FF, (light blue), #000000 (black)}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Colored Notice Box|#FF00FF|Contents of the message}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Image Rules Notice ===&lt;br /&gt;
&lt;br /&gt;
{{Image Rules Notice}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Image Rules Notice}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Notices ===&lt;br /&gt;
&lt;br /&gt;
If several pages arise that break the same rule, create a new template based off one of the above templates. Remember to include the [[:Category:Pages that break Community Portal rules]] tag at the bottom, or some other appropriate category so that other users can track pages that need reworking. To create a new template, type &amp;lt;nowiki&amp;gt;[[Template:Rule name notice]]&amp;lt;/nowiki&amp;gt; into an article, or directly into the address bar of your browser.&lt;/div&gt;</summary>
		<author><name>Jenn1</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Jenn1&amp;diff=44884</id>
		<title>User:Jenn1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Jenn1&amp;diff=44884"/>
		<updated>2008-09-16T11:32:17Z</updated>

		<summary type="html">&lt;p&gt;Jenn1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jenni Emdushôggon, &amp;quot;Jenni Revoltingvomit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: black; width: 50em;&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;&lt;br /&gt;
Jenni Emdushôggon has been happy lately. She admired a fine wiki lately. She ate a truly decadent pizza lately. She was accosted by terrible bugs lately. She talked to a friend in quakenet lately.&lt;br /&gt;
&lt;br /&gt;
She is an ardent worshipper of Toady One the Great.&lt;br /&gt;
She is a member of the Playing Slaves of Armok.&lt;br /&gt;
&lt;br /&gt;
Jenni Emdushôggon likes Dwarf Fortress, fast CPUs, spare time and tea for its fine taste. She absolutely detests alcohol.&lt;br /&gt;
&lt;br /&gt;
She has a calm demeanor. She is very guarded in relation with others. She has a fertile imagination. She finds helping others very rewarding. She does not mind working outdoors, and grumbles only mildly at inclement weather. She does not need alcohol to get through the working day and can't even remember if she really is a dwarf.&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Jenn1</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bedroom&amp;diff=14476</id>
		<title>40d:Bedroom</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bedroom&amp;diff=14476"/>
		<updated>2008-09-10T10:37:22Z</updated>

		<summary type="html">&lt;p&gt;Jenn1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''bedroom''' is a [[room]] defined from a [[bed]]. A dwarf will usually store their belongings in their bedroom when not carrying them. A dwarf will claim an unassigned bedroom after [[Sleep|sleeping]] in it, but they can be manually assigned. [[Marriage|Married]] dwarves will share a bedroom, even sleeping in the same bed; [[children]] will also share a bedroom with their mother until they grow up.&lt;br /&gt;
&lt;br /&gt;
Once the economy starts, dwarves will get unhappy thoughts from not having a [[chest]] in their bedroom.&lt;br /&gt;
&lt;br /&gt;
Military dwarves will be sleeping in [[barracks]] instead of bedrooms if told to do so in their squad's settings. Bedroom-less dwarves will be sleeping in barracks too if they have the option. If there is no alternative avaible, those dwarves will sleep in a bed that is not defined as a bedroom.&lt;br /&gt;
&lt;br /&gt;
It is best to place bedrooms far from [[workshop]]s and other work areas due to [[noise]].&lt;br /&gt;
&lt;br /&gt;
The option 'free bed' removes the status 'room' from a bed.&lt;br /&gt;
&lt;br /&gt;
A group of bedrooms together are commonly called living quarters, or living area. Enterprising players often try to find a [[bedroom design|design]] for their living quarter area which is either very space efficient or easy on the eye.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Rooms]]&lt;/div&gt;</summary>
		<author><name>Jenn1</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Tilesets&amp;diff=16710</id>
		<title>40d Talk:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Tilesets&amp;diff=16710"/>
		<updated>2008-09-09T23:28:49Z</updated>

		<summary type="html">&lt;p&gt;Jenn1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there some way to edit it so magma vents appear more prominent on the map screen? I want to be able to see them easily when I fly though many areas. ...&lt;br /&gt;
&lt;br /&gt;
:Not really. You could edit the tileset so that the ≈ is changed to a solid tile, but that would also affect lakes. --[[User:Savok|Savok]] 12:12, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
According to rule P, this should be at [[Tileset]], but I'd rather have an agreement before moving it. There ''are'' two kinds of tilesets. It doesn't matter to me either way. --[[User:Turgid Bolk|Turgid Bolk]] 01:55, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm trying to use a square tileset and am having a bit of trouble. I followed the instructions to the letter (even compressed the .png to a 24 bit .bmp) so it looked like this (I'm trying to use the Mkv_solidcurses_960x300 tileset);&lt;br /&gt;
&lt;br /&gt;
:Full screen info.&lt;br /&gt;
&lt;br /&gt;
:[FULLSCREENX:960]&lt;br /&gt;
:[FULLSCREENY:300]&lt;br /&gt;
:[FULLFONT:Mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
:If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space.  Tiles that are too large will always be compressed rather than running off the screen.&lt;br /&gt;
&lt;br /&gt;
:[BLACK_SPACE:YES]&lt;br /&gt;
&lt;br /&gt;
:Looks good right? But whenever I try and play in full screen mode it gives me a &amp;quot;Mode switch failed. Running in windowed mode.&amp;quot; error.&lt;br /&gt;
&lt;br /&gt;
:Can someone tell me what I'm doing wrong? [[User:Thodon|Thodon]] 22:15, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I had a very similar problem, and ultimately discovered that for FULLSCREEN mode, my PC refused to use any display resolution other than the standard ones, such as 800x600, 1024x768, etc. Windowed mode lets you use odd sizes, but when DF tries to change to a nonstandard fullscreen graphics resolution, it fails. However, even though the graphic set calls for 960x300 or whatever, you can run it in fullscreen at 1024x768, with BLACK_SPACE on, and it should work fine. --[[User:Rochndil|Rochndil]] 09:56, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't understand how to make a graphical tileset like Dystopian Rhetoric. Is there a guide somewhere about it or do I just have to muddle through by looking at an existing set for examples?--[[User:Hamelin|Hamelin]] 23:26, 29 January 2008 (EST)&lt;br /&gt;
:I've been experimenting with this, [[Graphics_sets#Veryinky|using the DQ format since more than one set uses it.]] Check the graphics_main.txt file that comes with it. There is help at the bottom. [http://www.dwarffortresswiki.net/index.php/Image:Sphr_dwarves.png Another example is here.] --[[User:Jackard|Jackard]] 00:22, 30 January 2008 (EST)&lt;br /&gt;
::Before each race section there is a section describing the location of the image, the dimensions of each tile, and the dimensions of the image. --[[User:Jackard|Jackard]]&lt;br /&gt;
&lt;br /&gt;
==Others?  Others?  Others?  Others?  Others?==&lt;br /&gt;
&lt;br /&gt;
If no one objects, I'm going to remove &amp;quot;others?&amp;quot; from each of the entries.  It looks ugly and unprofessional.  If we ever find a new object that goes to a given symbol, we can always edit the article later.  Why bother leaving some placeholder on the list? --[[User:JT|JT]] 17:36, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Go ahead, that should clean it up nicely.--[[User:Richards|Richards]] 18:03, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Wooden barrels and bins==&lt;br /&gt;
Wooden barrels and bins appear to be drawn with reversed foreground and background colors. I'd expect both to be drawn with [[Color]] [6:0:0] (ie. brown on black), but it looks like they're using [0:6:0]. Screw pumps and metal barrels have their colors the normal way around, as do other wooden buildings (chests, cages, etc.). --[[User:Baconslicer|Baconslicer]] 03:56, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some verifications ==&lt;br /&gt;
&lt;br /&gt;
There are a bunch of uncertainties on this page. I can confirm that metal floodgates use X's, and I added a couple of missing bridge labels. [[User:Techhead|Techhead]] 12:01, 7 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== On stretching tiles ==&lt;br /&gt;
&lt;br /&gt;
Now that we have 39f, I see potentially more people wanting to maximize their screen assets or visibility on very high-res monitors.  Added the first draft on how to stretch tiles.  Please improve or replace with better versions. -- [[User:Sphr|Sphr]] 05:07, 13 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Is there something against [TEXTURE_PARAM=LINEAR] over [TEXTURE_PARAM=NEAREST]?  Of course it's just my opinion, but I've been able to (for kicks really) reduce a 16x16 tileset to 4x4 and retain somewhat readability.  The scaling happens after the texture is made, so there is a proper blend between foreground and background colors.  After testing it with a few tilesets, only the ones with text that fakes shading around the edges of the letters look unnatural--sometimes adds too dark of a border/shading at smaller scales. --[[User:Corc|Corc]] 14:43, 16 August 2008 (EDT)&lt;br /&gt;
::nothing against that I guess if you know what you are doing.  Just that in general, linear is not recommended for small iconic gfx where pixel details are important (there are usually special algorithms for stretching such gfx.).  Nearest will preserve the contrast and details better for such textures.  Linear will probably cause all the pixel details to disappear.  But it all comes down to personal preference.  I can't comment a lot since I am using the texture at it's default resolution, which is recommended for small bitmaps.  -- [[User:Sphr|Sphr]] 01:03, 17 August 2008 (EDT)&lt;br /&gt;
:::Have you tried it? LINEAR and NEAREST look the same when no scaling is happening.  LINEAR isn't a blur effect, it's an interpolation when data isn't available. If anything, the small pixel art would be preserved.  Blurriness would only happen when going up in scale, and since no one does (or should do) that, it won't be a problem.--[[User:Corc|Corc]] 11:34, 17 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Window sizing (not stretching) ==&lt;br /&gt;
&lt;br /&gt;
I'd like to expand the DF window without stretching images for a greater view. However my attempts have been fruitless so I thought I'd as here. How can I do this? I suppose I'm probably missing something that's staring me in the face. --[[user:Dakira|Dakira]] 22:51, 15AUG2008 (PST)&lt;br /&gt;
&lt;br /&gt;
: First, get the latest version that includes the ability to change the number of tiles show (0.28.181.39f as of right now). Open the init.ini file, ( DF directory\data\init\init.ini ) and change the [GRID:80:25] to something else, note as stated in the init file, the minimum x is 80, and the minimum y is 25, i.e. the default settings. The maximums for both are 200. [[User:Surma|Surma]] 05:05, 16 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: You may want to look at [[Custom grid]] which also has a link to a javascript calculator to help you compute the resolution you should use. -- [[User:Sphr|Sphr]] 09:50, 16 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks Surma for the version update, I thought I had the most recent. Thanks Sphr for that link to [[Custom grid]]. Most helpful. --[[user:Dakira|Dakira]] 15:34, 17AUG2008&lt;br /&gt;
&lt;br /&gt;
==C&amp;amp;P==&lt;br /&gt;
For if someone needs a copy&amp;amp;paste of good ol' CP347 (like me, for example):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ☺☻♥♦♣♠•◘○◙♂♀♪♫☼&lt;br /&gt;
►◄↕‼¶§▬↨↑↓→←∟↔▲▼&lt;br /&gt;
 !&amp;quot;#$%&amp;amp;'()*+,-./&lt;br /&gt;
0123456789:;&amp;lt;=&amp;gt;?&lt;br /&gt;
@ABCDEFGHIJKLMNO&lt;br /&gt;
PQRSTUVWXYZ[\]^_&lt;br /&gt;
`abcdefghijklmno&lt;br /&gt;
pqrstuvwxyz{|}~⌂&lt;br /&gt;
ÇüéâäàåçêëèïîìÄÅ&lt;br /&gt;
ÉæÆôöòûùÿÖÜ¢£¥₧ƒ&lt;br /&gt;
áíóúñÑªº¿⌐¬½¼¡«»&lt;br /&gt;
░▒▓│┤╡╢╖╕╣║╗╝╜╛┐&lt;br /&gt;
└┴┬├─┼╞╟╚╔╩╦╠═╬╧&lt;br /&gt;
╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀&lt;br /&gt;
αßΓπΣσµτΦΘΩδ∞φε∩&lt;br /&gt;
≡±≥≤⌠⌡÷≈°∙·√ⁿ²■&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:Jenn1|Jenni]] 19:28, 9 September 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Jenn1</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Tilesets&amp;diff=16709</id>
		<title>40d Talk:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Tilesets&amp;diff=16709"/>
		<updated>2008-09-09T23:28:03Z</updated>

		<summary type="html">&lt;p&gt;Jenn1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there some way to edit it so magma vents appear more prominent on the map screen? I want to be able to see them easily when I fly though many areas. ...&lt;br /&gt;
&lt;br /&gt;
:Not really. You could edit the tileset so that the ≈ is changed to a solid tile, but that would also affect lakes. --[[User:Savok|Savok]] 12:12, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
According to rule P, this should be at [[Tileset]], but I'd rather have an agreement before moving it. There ''are'' two kinds of tilesets. It doesn't matter to me either way. --[[User:Turgid Bolk|Turgid Bolk]] 01:55, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm trying to use a square tileset and am having a bit of trouble. I followed the instructions to the letter (even compressed the .png to a 24 bit .bmp) so it looked like this (I'm trying to use the Mkv_solidcurses_960x300 tileset);&lt;br /&gt;
&lt;br /&gt;
:Full screen info.&lt;br /&gt;
&lt;br /&gt;
:[FULLSCREENX:960]&lt;br /&gt;
:[FULLSCREENY:300]&lt;br /&gt;
:[FULLFONT:Mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
:If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space.  Tiles that are too large will always be compressed rather than running off the screen.&lt;br /&gt;
&lt;br /&gt;
:[BLACK_SPACE:YES]&lt;br /&gt;
&lt;br /&gt;
:Looks good right? But whenever I try and play in full screen mode it gives me a &amp;quot;Mode switch failed. Running in windowed mode.&amp;quot; error.&lt;br /&gt;
&lt;br /&gt;
:Can someone tell me what I'm doing wrong? [[User:Thodon|Thodon]] 22:15, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I had a very similar problem, and ultimately discovered that for FULLSCREEN mode, my PC refused to use any display resolution other than the standard ones, such as 800x600, 1024x768, etc. Windowed mode lets you use odd sizes, but when DF tries to change to a nonstandard fullscreen graphics resolution, it fails. However, even though the graphic set calls for 960x300 or whatever, you can run it in fullscreen at 1024x768, with BLACK_SPACE on, and it should work fine. --[[User:Rochndil|Rochndil]] 09:56, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't understand how to make a graphical tileset like Dystopian Rhetoric. Is there a guide somewhere about it or do I just have to muddle through by looking at an existing set for examples?--[[User:Hamelin|Hamelin]] 23:26, 29 January 2008 (EST)&lt;br /&gt;
:I've been experimenting with this, [[Graphics_sets#Veryinky|using the DQ format since more than one set uses it.]] Check the graphics_main.txt file that comes with it. There is help at the bottom. [http://www.dwarffortresswiki.net/index.php/Image:Sphr_dwarves.png Another example is here.] --[[User:Jackard|Jackard]] 00:22, 30 January 2008 (EST)&lt;br /&gt;
::Before each race section there is a section describing the location of the image, the dimensions of each tile, and the dimensions of the image. --[[User:Jackard|Jackard]]&lt;br /&gt;
&lt;br /&gt;
==Others?  Others?  Others?  Others?  Others?==&lt;br /&gt;
&lt;br /&gt;
If no one objects, I'm going to remove &amp;quot;others?&amp;quot; from each of the entries.  It looks ugly and unprofessional.  If we ever find a new object that goes to a given symbol, we can always edit the article later.  Why bother leaving some placeholder on the list? --[[User:JT|JT]] 17:36, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Go ahead, that should clean it up nicely.--[[User:Richards|Richards]] 18:03, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Wooden barrels and bins==&lt;br /&gt;
Wooden barrels and bins appear to be drawn with reversed foreground and background colors. I'd expect both to be drawn with [[Color]] [6:0:0] (ie. brown on black), but it looks like they're using [0:6:0]. Screw pumps and metal barrels have their colors the normal way around, as do other wooden buildings (chests, cages, etc.). --[[User:Baconslicer|Baconslicer]] 03:56, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some verifications ==&lt;br /&gt;
&lt;br /&gt;
There are a bunch of uncertainties on this page. I can confirm that metal floodgates use X's, and I added a couple of missing bridge labels. [[User:Techhead|Techhead]] 12:01, 7 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== On stretching tiles ==&lt;br /&gt;
&lt;br /&gt;
Now that we have 39f, I see potentially more people wanting to maximize their screen assets or visibility on very high-res monitors.  Added the first draft on how to stretch tiles.  Please improve or replace with better versions. -- [[User:Sphr|Sphr]] 05:07, 13 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Is there something against [TEXTURE_PARAM=LINEAR] over [TEXTURE_PARAM=NEAREST]?  Of course it's just my opinion, but I've been able to (for kicks really) reduce a 16x16 tileset to 4x4 and retain somewhat readability.  The scaling happens after the texture is made, so there is a proper blend between foreground and background colors.  After testing it with a few tilesets, only the ones with text that fakes shading around the edges of the letters look unnatural--sometimes adds too dark of a border/shading at smaller scales. --[[User:Corc|Corc]] 14:43, 16 August 2008 (EDT)&lt;br /&gt;
::nothing against that I guess if you know what you are doing.  Just that in general, linear is not recommended for small iconic gfx where pixel details are important (there are usually special algorithms for stretching such gfx.).  Nearest will preserve the contrast and details better for such textures.  Linear will probably cause all the pixel details to disappear.  But it all comes down to personal preference.  I can't comment a lot since I am using the texture at it's default resolution, which is recommended for small bitmaps.  -- [[User:Sphr|Sphr]] 01:03, 17 August 2008 (EDT)&lt;br /&gt;
:::Have you tried it? LINEAR and NEAREST look the same when no scaling is happening.  LINEAR isn't a blur effect, it's an interpolation when data isn't available. If anything, the small pixel art would be preserved.  Blurriness would only happen when going up in scale, and since no one does (or should do) that, it won't be a problem.--[[User:Corc|Corc]] 11:34, 17 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Window sizing (not stretching) ==&lt;br /&gt;
&lt;br /&gt;
I'd like to expand the DF window without stretching images for a greater view. However my attempts have been fruitless so I thought I'd as here. How can I do this? I suppose I'm probably missing something that's staring me in the face. --[[user:Dakira|Dakira]] 22:51, 15AUG2008 (PST)&lt;br /&gt;
&lt;br /&gt;
: First, get the latest version that includes the ability to change the number of tiles show (0.28.181.39f as of right now). Open the init.ini file, ( DF directory\data\init\init.ini ) and change the [GRID:80:25] to something else, note as stated in the init file, the minimum x is 80, and the minimum y is 25, i.e. the default settings. The maximums for both are 200. [[User:Surma|Surma]] 05:05, 16 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: You may want to look at [[Custom grid]] which also has a link to a javascript calculator to help you compute the resolution you should use. -- [[User:Sphr|Sphr]] 09:50, 16 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks Surma for the version update, I thought I had the most recent. Thanks Sphr for that link to [[Custom grid]]. Most helpful. --[[user:Dakira|Dakira]] 15:34, 17AUG2008&lt;br /&gt;
&lt;br /&gt;
For if someone needs a copy&amp;amp;paste of good ol' CP347 (like me, for example):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ☺☻♥♦♣♠•◘○◙♂♀♪♫☼&lt;br /&gt;
►◄↕‼¶§▬↨↑↓→←∟↔▲▼&lt;br /&gt;
 !&amp;quot;#$%&amp;amp;'()*+,-./&lt;br /&gt;
0123456789:;&amp;lt;=&amp;gt;?&lt;br /&gt;
@ABCDEFGHIJKLMNO&lt;br /&gt;
PQRSTUVWXYZ[\]^_&lt;br /&gt;
`abcdefghijklmno&lt;br /&gt;
pqrstuvwxyz{|}~⌂&lt;br /&gt;
ÇüéâäàåçêëèïîìÄÅ&lt;br /&gt;
ÉæÆôöòûùÿÖÜ¢£¥₧ƒ&lt;br /&gt;
áíóúñÑªº¿⌐¬½¼¡«»&lt;br /&gt;
░▒▓│┤╡╢╖╕╣║╗╝╜╛┐&lt;br /&gt;
└┴┬├─┼╞╟╚╔╩╦╠═╬╧&lt;br /&gt;
╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀&lt;br /&gt;
αßΓπΣσµτΦΘΩδ∞φε∩&lt;br /&gt;
≡±≥≤⌠⌡÷≈°∙·√ⁿ²■&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:Jenn1|Jenni]] 19:28, 9 September 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Jenn1</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Jenn1&amp;diff=44883</id>
		<title>User:Jenn1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Jenn1&amp;diff=44883"/>
		<updated>2008-09-09T19:59:37Z</updated>

		<summary type="html">&lt;p&gt;Jenn1: New page: Jenni Emdushôggon, &amp;quot;Jenni Revoltingvomit&amp;quot;  Jenni Emdushôggon has been happy lately. She admired a fine wiki lately. She ate a truly decadent pizza lately. She was accosted by terrible bu...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jenni Emdushôggon, &amp;quot;Jenni Revoltingvomit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jenni Emdushôggon has been happy lately. She admired a fine wiki lately. She ate a truly decadent pizza lately. She was accosted by terrible bugs lately. She talked to a friend in quakenet lately.&lt;br /&gt;
&lt;br /&gt;
She is an ardent worshipper of Toady One the Great.&lt;br /&gt;
She is a member of the Playing Slaves of Armok.&lt;br /&gt;
&lt;br /&gt;
Jenni Emdushôggon likes Dwarf Fortress, fast CPUs, spare time and tea for its fine taste. She absolutely detests alcohol.&lt;br /&gt;
&lt;br /&gt;
She has a calm demeanor. She is very guarded in relation with others. She has a fertile imagination. She finds helping others very rewarding. She does not mind working outdoors, and grumbles only mildly at inclement weather. She does not need alcohol to get through the working day and can't even remember if she really is a dwarf.&lt;/div&gt;</summary>
		<author><name>Jenn1</name></author>
	</entry>
</feed>