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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jimboo</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-04T08:31:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Mithril&amp;diff=199405</id>
		<title>Masterwork:Mithril</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Mithril&amp;diff=199405"/>
		<updated>2014-05-30T12:17:39Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|19:59, 18 November 2013 (UTC)}}&lt;br /&gt;
{{Metallookup/0&lt;br /&gt;
|uses=*[[Weapon]]s&lt;br /&gt;
*[[Armor]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Mithril – the magical, Tolkein-esque metal – appears in the mod both as infrequent ore in galena veins and as trade from the Elves (both as bars and objects).  It can also be produced in the Metallurgist forge from steel and silver once your Researchers have discovered the technology.  &lt;br /&gt;
&lt;br /&gt;
It is lightweight and superior to steel for both armor and edged weapons.  See Masterwork: Metals for a comparative description of Mithril’s properties.  &lt;br /&gt;
&lt;br /&gt;
As with several of the “flavor” metals, Mithril can be upgraded to Welded Mithril, an ultra-lightweight composite with even better properties (think Damascus steel); this requires Titanium, always in short supply but available from Teduk’s Fine Goods as well as the usual channels.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mithril cloaks are one of the best ways to protect the throat area in combat in addition to giving extra overall protection.  Clothing of any material will wear over time and XX-Mithril cloaks are quite valuable as trade goods. &amp;lt;br /&amp;gt;&lt;br /&gt;
- In the current release, Welded Mithril cannot be used for clothing.   &lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Mithril&amp;diff=199404</id>
		<title>Masterwork:Mithril</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Mithril&amp;diff=199404"/>
		<updated>2014-05-30T12:15:09Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|19:59, 18 November 2013 (UTC)}}&lt;br /&gt;
{{Metallookup/0&lt;br /&gt;
|uses=*[[Weapon]]s&lt;br /&gt;
*[[Armor]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Mithril – the magical, Tolkein-esque metal – appears in the mod both as infrequent ore in galena veins and as trade from the Elves (both as bars and objects).  It can also be produced in the Metallurgist workshop from steel and silver once your Researchers have discovered the technology.  &lt;br /&gt;
&lt;br /&gt;
It is lightweight and superior to steel for both armor and edged weapons.  See Masterwork: Metals for a comparative description of Mithril’s properties.  &lt;br /&gt;
&lt;br /&gt;
As with several of the “flavor” metals, Mithril can be upgraded to Welded Mithril, an ultra-lightweight composite with even better properties (think Damascus steel); this requires Titanium, always in short supply but available from Teduk’s Fine Goods as well as the usual channels.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips:&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mithril cloaks are one of the best ways to protect the throat area in combat in addition to giving extra overall protection.  Clothing of any material will wear over time and XX-Mithril cloaks are quite valuable as trade goods. &amp;lt;br /&amp;gt;&lt;br /&gt;
- In the current release, Welded Mithril cannot be used for clothing.   &lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Leatherwing_bat&amp;diff=199336</id>
		<title>Masterwork:Leatherwing bat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Leatherwing_bat&amp;diff=199336"/>
		<updated>2014-05-27T12:05:19Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
From the raws:&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Leatherwings are often chosen at embark because they are inexpensive, inoffensive, breed quickly and give an immediate and renewable source of leather.  &lt;br /&gt;
&lt;br /&gt;
Tips: Move your defenseless breeding stock of leatherwings quickly to a protected place or they will fall to unwelcome visitors and your own pets.  A dedicated Farmer’s and Tanner’s Workshop nearby will speed up the seasonal shearing and minimize hauling jobs.  The mod’s default setting of the Tanner will be to upgrade leather as available, requiring oil (purchased from caravans or squeezed at the ScrewPress from plants), chiten, scale or shell.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Library&amp;diff=199111</id>
		<title>Masterwork:Library</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Library&amp;diff=199111"/>
		<updated>2014-05-06T11:52:40Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: Created page with &amp;quot; The library has been dumbed down from previous releases but is still a very powerful tool in the Masterwork mod for training dwarves in both civilian and military skills.   I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The library has been dumbed down from previous releases but is still a very powerful tool in the Masterwork mod for training dwarves in both civilian and military skills.   It is much faster to school an unskilled migrant or peasant in a moodable skill than to spend time and resources making dozens of objects in a workshop.  The required reagents are something to write with and something to write on: pens can be feather quills made by a craftsdwarf or spring-steel nibs from the Toolmaker.  Ink can be made from ash, blood, dye or graphite by a craftsdwarf and requires a jug for storage.  Paper can be made from wood at the Screwpress, vellum can be cut from leather and papyrus can be made from any plant at the Thatchery.  Library supplies can also be purchased at embark or from caravans.&lt;br /&gt;
&lt;br /&gt;
A Scriptorium can write the essays necessary to be bound into books to be studied in the various libraries and this requires a journal (craftsdwarf) and glue from the Kitchens, Screwpress or Herbalist.  &lt;br /&gt;
&lt;br /&gt;
Library supplies are stored in various directories as Stones or Blocks.  Placing a dedicated stockpile next to the Scriptorium and Library with settings “bins, barrels zero” will prevent hauling delays and red-out tasks.  &lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
The Library of Mind and Body can train medical dwarves to level 5 in all needed skills.&lt;br /&gt;
The Library of Crafting can quickly give a plebe a useful, moodable skill.&lt;br /&gt;
The Library of Mechanics and Metals includes masonry and rune/engraving.   &lt;br /&gt;
The Library of Warfare trains individual weapon skills as well as armor wearing, shield use and dodging.&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Bat&amp;diff=191973</id>
		<title>Masterwork:Bat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Bat&amp;diff=191973"/>
		<updated>2013-09-02T19:01:15Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{verminlookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Variations in this mod include the leatherwing bat, Giant Bat and Blight Bats which can come as part of a Vile Force.  Leatherwings are often chosen for embark animals as they can be sheared in the Tanner's Shop for early leather.  They breed quickly but beware, bats of any kind can induce unhappy thoughts in some dwarves.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{vermin}}&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Raptor&amp;diff=191441</id>
		<title>Masterwork:Raptor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Raptor&amp;diff=191441"/>
		<updated>2013-08-12T14:42:34Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fierce, taloned creature, relentless in its pursuit. It resembles a wingless bird with powerful jaws and legs. Feathers adorn its arms and head in a colorful crest, its markings varying widely in shape and color.  Both Raptors and the variant Dragon Raptor can be trained for War or Hunting and can be either trapped or acquired from caravans.  Raptors (but not Dragon Raptors) can also be clad in iron or steel at the Kennel, increasing both their offensive and defensive capabilities considerably.  Even clad, a Raptor will typically lose in the Arena to a Dragon Raptor, the latter employing some pretty impressive MMA joint locks and disembowling, spinning back kicks with the hindfoot claws.&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Raptor&amp;diff=191440</id>
		<title>Masterwork:Raptor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Raptor&amp;diff=191440"/>
		<updated>2013-08-12T14:37:59Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fierce, taloned creature, relentless in its pursuit. It resembles a wingless bird with powerful jaws and legs. Feathers adorn its arms and head in a colorful crest, its markings varying widely in shape and color.  Both Raptors and the variant Dragon Raptor can be trained for War or Hunting and can be either trapped or acquired from caravans.  Raptors (but not Dragon Raptors) can also be clad in iron or steel at the Kennel, increasing both their offensive and defensive capabilities considerably.  Even clad, a Raptor will typically lose in the Arena to a Dragon Raptor, the latter employing some pretty impressive MMA joint locks and disembowling, spinning back kicks with the back claws.&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Raptor&amp;diff=191439</id>
		<title>Masterwork:Raptor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Raptor&amp;diff=191439"/>
		<updated>2013-08-12T14:29:57Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: Created page with &amp;quot;A fierce, taloned creature, relentless in its pursuit. It resembles a wingless bird with powerful jaws and legs. Feathers adorn its arms and head in a colorful crest. Its mark...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fierce, taloned creature, relentless in its pursuit. It resembles a wingless bird with powerful jaws and legs. Feathers adorn its arms and head in a colorful crest. Its markings vary widely in shape and color.&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Main_Page&amp;diff=191415</id>
		<title>Masterwork:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Main_Page&amp;diff=191415"/>
		<updated>2013-08-11T14:44:39Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; padding-bottom:1em;&amp;quot;&amp;gt;[[File:Masterwork_logo.png|580px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main page progress bar|Masterwork|width=48em}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center; font-weight: bold;&amp;quot;&amp;gt;[[cv:Main Page|Click here to view the main page for vanilla Dwarf Fortress]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
{{orange rounded info box|Masterwork Wiki|&lt;br /&gt;
[[Masterwork:Community portal|Community portal]]&lt;br /&gt;
&lt;br /&gt;
[{{fullurl:Special:RecentChanges|namespace=1000&amp;amp;associated=1}} Recent Changes]&lt;br /&gt;
&lt;br /&gt;
[[Special:Random/Masterwork|Random page]]&lt;br /&gt;
}}&lt;br /&gt;
{{grey rounded info box|Contributing|&lt;br /&gt;
[[Help:Contents|Editing help]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:54em; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
☼MASTERWORK☼ Dwarf Fortress (MDF) is a mod package that makes Dwarf Fortress 4 times as big, but still keeps true to the original atmosphere of the game. It adds 110+ [[Building]]s, 2000+ [[Reaction]]s, 1000+ [[Creature]]s and up to 35+ [[races]].  It includes a selection of Utilities and 2 playable race plugins: [[Orc Fortress]] and [[Kobold Camp]].&lt;br /&gt;
&lt;br /&gt;
The Masterwork mod uses a system of generic materials: [[Main:Leather|Leather]] is only called leather. Not &amp;quot;creature-name&amp;quot; leather, but only leather. Same for [[Main:silk|silk]], [[main:hair|hair]], [[main:milk|milk]], [[main:meat|meat]] and [[main:blood|blood]], [[main:bone|bone]]s and [[wood]]. You won't have to scroll through 50 building materials in your list, but only 10. This is one of the few features of MDF that can't be turned on and off.  Together with some other performance improving tweaks, MDF could increase your Frame rate by about 25% from vanilla Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
There are a wide range of tough enemies to up the challenge level, exotic materials, new industries; even threats from within the fortress like disease and hostile cults.  [[Temple]]s, Guns, Mages and Slaves. [[Rune]]s, Mithril, [[Automaton]]s and [[Raptor]]s. There are Libraries, Garrisons and Guildhalls to skill up your dwarves.  Add only the parts that appeal to you; most settings can be customized by the player with the included Masterwork Settings.exe user interface.  You can enable and disable parts of the mod just by pressing a button and generating a new world. &lt;br /&gt;
&lt;br /&gt;
There are lots of new [[Metal|materials]] -- iron, silver and steel [[weapon]]s are just the beginning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:54em; margin:auto;&amp;quot;&amp;gt;{{green rounded info box|Downloads|&lt;br /&gt;
The latest version is version '''3e''', released on '''31 July 2013'''. ([http://www.bay12forums.com/smf/index.php?topic{{=}}125633.msg4214412#msg4214412 Changelog] {{dot}} [http://www.bay12forums.com/smf/index.php?board{{=}}24.0 Official Forum])&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id{{=}}5315 Windows] {{dot}}&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic{{=}}126183.0 Mac thread] {{dot}}&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic{{=}}126068.0 Linux thread] {{dot}}&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id{{=}}6697 Orc plugin]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;norate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Crucible&amp;diff=186492</id>
		<title>Masterwork:Crucible</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Crucible&amp;diff=186492"/>
		<updated>2013-06-14T00:11:40Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
The crucible is a big melting pot to extract base minerals or purify metals.  You can remove the rust from iron and steel, or melt blocks into obsidian and slade.  Four blocks yield one obsidian, eight blocks for slade.&lt;br /&gt;
&lt;br /&gt;
The metals are chrome, cobalt, mithril, titanium and wolfram.  Chrome is decorational only, cobalt around iron-grade, mithril around steel-grade but very light, titanium decorational only, and wolfram very heavy.  All of these have an alloys associated with them in the Metallurgist as well.  Most of these minerals can only be found in small clusters, the exception being cobaltite veins.&lt;br /&gt;
&lt;br /&gt;
The most important reaction is the more efficient making of both bronze and steel which the crucible allows.  You will get one additional bar, as well as a small chance for another one.  It is about 65% more efficient than the smelter reactions.&lt;br /&gt;
&lt;br /&gt;
As with all magma furnaces, you can fill magma bottles here.  These are used in the spawn location to create liquid magma, for moats or traps.&lt;br /&gt;
&lt;br /&gt;
As with all metalworking, it produces slag, a waste product that needs to be cleaned up with the slag pit.  If you disable the slag pit, no slag should appear in-game.  Slag is not stockpiled.&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Crucible&amp;diff=186491</id>
		<title>Masterwork:Crucible</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Crucible&amp;diff=186491"/>
		<updated>2013-06-13T23:51:33Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: Created page with &amp;quot;{{av}}  The crucible is a big melting pot to extract base minerals or purify metals.  You can remove the rust from iron and steel, or melt blocks into obsidian and slade.  Fou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
The crucible is a big melting pot to extract base minerals or purify metals.  You can remove the rust from iron and steel, or melt blocks into obsidian and slade.  Four blocks yield one obsidian, eight blocks for slade.&lt;br /&gt;
&lt;br /&gt;
The metals are chrome, cobalt, mithril, titanium and wolfram.  Chrome is decorational only, cobalt around iron-grade, mithril around steel-grade but very light, titanium decorational only, and wolfram very heavy.  All of these have an alloys associated with them in the Metallurgist as well.  Most of these minerals can only be found in small clusters, the exception being cobaltite veins.&lt;br /&gt;
&lt;br /&gt;
The most important reaction is the more efficient making of both bronze and steel which the crucible allows.  You will get one additional bar, as well as a small chance for another one.  It is about 65% more efficient than the smelter reactions.&lt;br /&gt;
&lt;br /&gt;
As with all magma furnaces, you can fill magmabottles here.  These are used in the spawn location to create liquid magma, for moats or traps.&lt;br /&gt;
&lt;br /&gt;
As with all metalworking, it produces slag, a waste product that needs to be cleaned up with the slagpit.  If you disable the slagpit, no slag should appear ingame.  Slag is not stockpiled.&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Bifrost&amp;diff=186489</id>
		<title>Masterwork:Bifrost</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Bifrost&amp;diff=186489"/>
		<updated>2013-06-13T22:27:43Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|01:51, 20 April 2013 (UTC)}}{{Metal|wiki=no|name=Bifrost|color=1:0:1&lt;br /&gt;
|use=*[[Weapon]]s&lt;br /&gt;
|ore=[[Raw bifrost]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Bifrost''' is an excellent material for edged [[weapon]]s and [[armor]], inferior only to [[main:adamantine|adamantine]].&lt;br /&gt;
&lt;br /&gt;
It cannot be manufactured directly by dwarves in the current release of Masterwork mod but is &amp;quot;the leftovers&amp;quot; from dispatched Frost Giants.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Volcanic&amp;diff=186280</id>
		<title>Masterwork:Volcanic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Volcanic&amp;diff=186280"/>
		<updated>2013-06-06T13:09:57Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|13:17, 20 April 2013 (UTC)}}{{Metal|wiki=no|name=Volcanic|color=4:4:1&lt;br /&gt;
|uses=*[[Weapon]]s}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Volcanic is the third best metal in the game and represents the crowning achievement of dwarven metallurgy.  An alloy of steel, slade, mithril and obsidian, it is produced in the Great Magma Forge.  Warm to the touch, volcanic is excellent for armor and holds an edge twice as sharp as steel.  Weapons made from volcanic do extra damage against Frost Giants.  &lt;br /&gt;
&lt;br /&gt;
A comprehensive table of Masterwork metals and their properties can be found '''here'''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Guildhall&amp;diff=186247</id>
		<title>Masterwork:Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Guildhall&amp;diff=186247"/>
		<updated>2013-06-05T22:50:05Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: Just typos and spacing changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|01:59, 6 May 2013 (UTC)}}&lt;br /&gt;
{{workshop|name=Guildhall|key=p|construction={{cvlinks|&lt;br /&gt;
* 8 [[Block]]s (non-economic)&lt;br /&gt;
* 6 [[Table]]s&lt;br /&gt;
* 6 [[Chair]]s&lt;br /&gt;
* 4 [[Cabinet]]s&lt;br /&gt;
* 4 [[Chest]]s&lt;br /&gt;
}}|construction_job=&lt;br /&gt;
* [[cv:Mason|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
-&lt;br /&gt;
|production=&lt;br /&gt;
-&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
Guilds are dwarven castes with higher learn rates then normal dwarves. They learn all skills related to their guild twice as fast. There are 12 guilds in total, you can find more info on them in the &amp;quot;general changes&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
Joining a guild costs 500 [[cv:coin|gold]] and 1 week of time. The dwarf will become a guild apprentice in that time and stay inside the workshop. He will then transform into a full guild member. Dwarves can also switch guilds or leave them.  To control which dwarves use the guild hall, you can employ a [[DF2012:Manager#Setting_workshop_profiles|workshop profile]] once your fortress has a manager ({{K|q}}uery the Guildhall, select workshop {{K|P}}rofile).&lt;br /&gt;
&lt;br /&gt;
Miners of the masons guild are more resistant to warpstone and coaldust. They can dig those without dying, at most they get sick from unstable warpstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Merchant's guild''' This dwarf is a member of the high and mighty merchant's guild. Controlling the flow of tradegoods and money all over the dwarven realm, each wealthy fortress will soon see the merchant's guild arrive. Its members make excellent traders and bookkeepers, as well as ambassadors.&lt;br /&gt;
&lt;br /&gt;
*'''Carpenter's guild''' This dwarf has joined the guild of woodworkers, lumberjacks and bowyers. It's not the most popular guild among dwarves, since the work is mostly outdoors, but the fact that elves hate it with a passion more than makes up for it.&lt;br /&gt;
&lt;br /&gt;
*'''Mason's guild''' This dwarf is member of the most prominent of all dwarven guilds, the masons. Working with stone is an age old tradition among dwarven society and the mason's guild has honed this skill to perfection. Members learn masonry, engraving and mining, as well as skills like architecture and archeology.&lt;br /&gt;
&lt;br /&gt;
*'''Beast warden's guild''' This dwarf has joined the society of the beast wardens, a group of dwarves dedicated to the training and control of animals. While not recognized as a real guild in dwarven society, they do make excellent rangers, trappers and animal trainers. Building and maintaining insect hivestocks falls under their responsibility as well.&lt;br /&gt;
&lt;br /&gt;
*'''Smith's guild''' This dwarf is member of the second largest dwarven guild, the smiths. What they lack in numbers in comparison to the mason's guild, they make more then up with their dedication and skill in metalworks. They constantly tend to their furnaces or ovens and metal seems to bend to their will.&lt;br /&gt;
&lt;br /&gt;
*'''Jeweler's guild''' This dwarf has proven skill in the fine arts. The members of the jeweler's guild create the finest tradegoods, be it from gems or glass. They are in constant squabble with the merchant's guild, which controls the taxes on said tradegoods.&lt;br /&gt;
&lt;br /&gt;
*'''Craftman's guild''' This dwarf is a member of the craftman's guild. Most artisans of the smaller industries fall under this category, be it working bone, leather or cloth. The guild even houses the few dwarven scribes and musicians that roam the realm.&lt;br /&gt;
&lt;br /&gt;
*'''Fisherman's guild''' This dwarf has joined the eccentric guild of fishers. Founded by the self-proclaimed king of the fishers, this guild is watched with distrust by other dwarves. How is sitting next to water, waiting for the fish to come to you a real profession? Regardless of what other dwarves think, the members of this guild have mastered the skill of the waiting game.&lt;br /&gt;
&lt;br /&gt;
*'''Farmer's guild''' This dwarf belongs to the guild of farmworkers, millers and cooks. They handle most of the food production, from planting crops and brewing them, over milking and cheesemaking, to butchery and cooking. A basic, but important factor of every fortress.&lt;br /&gt;
&lt;br /&gt;
*'''Healer's guild''' This dwarf is a member of the guild of healers. Mad butchers some might call them, but they do their best to patch unlucky dwarves back together. Enough dwarves owe their lives to them to establish the healers as a valid, bonafide guild.&lt;br /&gt;
&lt;br /&gt;
*'''Engineer's guild''' This dwarf is a member of the guild of mechanics, machine operators and siege engineers. All things technical are governed by them. Without the engineer's guild, fortresses would lack pumpstacks, trap hallways and other automated defenses. They even allow intrepid inventors to join their ranks.&lt;br /&gt;
&lt;br /&gt;
*'''Alchemist's guild''' This dwarf joined the ancient guild of alchemists. While alchemy itself is only a shadow of its former self, in these modern days the guild also welcomes chemists, poisoners and herbalists. There will always be fun about when dwarves handle explosives, acids and poisons, so the guild is blamed for most fortress accidents. And justly so, some might say.&lt;br /&gt;
&lt;br /&gt;
*'''Arcane dwarf''' This dwarf bears a spark of magic in him. Either a rare natural occurrence or an expansive magical experiment, either way it enables him to dip into the natural powers that surround us all. He can learn sorcery and the use of magic wands.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Archeologist%27s_study&amp;diff=186245</id>
		<title>Masterwork:Archeologist's study</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Archeologist%27s_study&amp;diff=186245"/>
		<updated>2013-06-05T22:16:31Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: 2 of 3 necessary qualifying edits.  This is just changing &amp;quot;what you find&amp;quot; to &amp;quot;what you'll find.&amp;quot;  And a missing apostrophe in &amp;quot;can't.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|01:59, 6 May 2013 (UTC)}}&lt;br /&gt;
{{workshop|name=Archeologist's Study|key=A|construction=&lt;br /&gt;
* 5 [[cv:block|Blocks]]&lt;br /&gt;
* 2 [[cv:bag|empty bags]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Archeologist|Archeology]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Archeologist]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Fossil]]s&lt;br /&gt;
* [[Relict]]s&lt;br /&gt;
* [[Treasure]]s&lt;br /&gt;
|production=&lt;br /&gt;
* Everything&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
The Archeologist's Study uses found [[fossil]]s, [[relict]]s and [[treasure]]s and restores and identifies them for you. Fossils are found in single units in [[cv:stone|stone]], or you might find a vein of ruins. Ruins have a bigger chance of containing any type of relicts and treasure.&lt;br /&gt;
&lt;br /&gt;
The outcome is completely random, you never know what you'll find. This should make mining a bit more interesting and add suspense to running the reactions.&lt;br /&gt;
&lt;br /&gt;
Fossils actually count as gems, but please do not cut them in the Jeweler. Your archeologist can't handle them anymore.&lt;br /&gt;
&lt;br /&gt;
All reactions are run automatically, so your archeologist will quickly pick up the fossil and choose the right reaction for you.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Metal&amp;diff=186244</id>
		<title>Masterwork:Metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Metal&amp;diff=186244"/>
		<updated>2013-06-05T22:04:36Z</updated>

		<summary type="html">&lt;p&gt;Jimboo: 1st edit attempt.  Just an overlooked comma in the opening (1/3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|13:17, 20 April 2013 (UTC)}}{{av}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Masterwork mod, there are a variety of new weapons-grade metal materials.  This includes alternate industries for metals of quality similar to and better than iron and steel. Note that your enemies will have access to higher quality materials, too!&lt;br /&gt;
&lt;br /&gt;
==Masterwork Mod New Metal Industries==&lt;br /&gt;
&lt;br /&gt;
The Dwarven [[Crucible]] is capable of creating metals that can't be extracted at a regular smelter. These include decorative chrome and titanium; weapons-grade cobalt; and high-end weapons-grade metals mithril and wolfram. The Dwarven Crucible can also create mithril from silver, and create obsidian and slade from any stone. Dwarves can further process these metals into high-end alloys at the [[Metallurgist]].  &lt;br /&gt;
&lt;br /&gt;
Orcs can make a few specific weapons and crafts from un-smeltable ores at a [[Damasc Furnace]].&lt;br /&gt;
&lt;br /&gt;
Dwarves have even more high-tech metallurgy available once they strike magma. The [[Great Magma Forge]] makes items of Volcanic metal by alloying mithril, steel, and obsidain &amp;amp; slade stone. &lt;br /&gt;
&lt;br /&gt;
Both Dwarves and Orcs can use a [[Boneyard]] to create weapons-grade Ironbone and Bloodsteel from ash, bone, and blood.  Additionally The Orcish [[Tribal Warcrafter]] can efficiently make a selection of items directly from organic materials.&lt;br /&gt;
&lt;br /&gt;
Orc tribes can obtain by trade blueprints for the [[Ashland Glassblower]], which makes cobalt and ruby stained glass, and can also process bars of metallic green glass and ebonglass. The Dwarven [[Glassforge]] and [[Gemforge]] can also make weapons from crystal glass and gems.&lt;br /&gt;
&lt;br /&gt;
A few Orcish clans have been lucky enough to re-discover the secrets of the [[Ancient Foundry]]. Deep-bronze is a heavy alloy suited for superior armor and weapons that can crush steel. Orichalcum makes excellent weapons and armor, and is also prized for unique mystical properties.&lt;br /&gt;
&lt;br /&gt;
All smelting produces slag, a waste product that can be processed at a [[slag pit]].&lt;br /&gt;
&lt;br /&gt;
== List of metals ==&lt;br /&gt;
&lt;br /&gt;
===Weapons Grade Metals and Alloys===&lt;br /&gt;
&lt;br /&gt;
Includes both Masterwork Dwarf Fortress and [[Orc Fortress]] materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bifrost]]&lt;br /&gt;
| {{Tile|≡|1:1}}{{Tile|‼|1:0:1}}&lt;br /&gt;
| Looted from Frost Giants&lt;br /&gt;
| 8.20&lt;br /&gt;
| 25000&lt;br /&gt;
| 100&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 0&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 0&lt;br /&gt;
| 50000&lt;br /&gt;
| Superior for edged weapons, any armor &amp;lt;br&amp;gt; Inferior only to adamantine &amp;lt;br&amp;gt; Fine for blunt weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Volcanic]]&lt;br /&gt;
| {{Tile|≡|4:1}}{{Tile|‼|4:4:1}}&lt;br /&gt;
| Mithril + slade + obsidian + steel &amp;lt;br&amp;gt; Dwarven Great Magma Forge&lt;br /&gt;
| 7.85&lt;br /&gt;
| 25000&lt;br /&gt;
| 60&lt;br /&gt;
| 3010&lt;br /&gt;
| 5040&lt;br /&gt;
| 1880&lt;br /&gt;
| 860&lt;br /&gt;
| 1440&lt;br /&gt;
| 430&lt;br /&gt;
| 20000&lt;br /&gt;
| Superior for edged weapons, any armor &amp;lt;br&amp;gt; Fine for blunt weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deep bronze&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&lt;br /&gt;
| Mithril + gold + bronze &amp;lt;br&amp;gt; Orcish Ancient Foundry&lt;br /&gt;
| 19.228&lt;br /&gt;
| 16159&lt;br /&gt;
| 40&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 1705&lt;br /&gt;
| 630&lt;br /&gt;
| 920&lt;br /&gt;
| 338&lt;br /&gt;
| 14000&lt;br /&gt;
| Excellent for all weapons; armor vs. edge &amp;lt;br&amp;gt; Can rend steel, mithril, orichalcum &amp;lt;br&amp;gt; Very heavy &lt;br /&gt;
|-&lt;br /&gt;
| Orichalcum&lt;br /&gt;
| {{Tile|≡|3:0}}{{Tile|‼|3:4:0}}&lt;br /&gt;
| Bloodsteel + iron + silver &amp;lt;br&amp;gt; Orcish Ancient Foundry &amp;lt;br&amp;gt; Rarely recovered (1%) from all ore&lt;br /&gt;
| 10.500&lt;br /&gt;
| 12718&lt;br /&gt;
| 40&lt;br /&gt;
| 3000&lt;br /&gt;
| 4200&lt;br /&gt;
| 940&lt;br /&gt;
| 430&lt;br /&gt;
| 720&lt;br /&gt;
| 200&lt;br /&gt;
| 20000&lt;br /&gt;
| Very good for all weapons &amp;lt;br&amp;gt; Excellent armor against impact &amp;lt;br&amp;gt; Reagent for orcish arcane blades&lt;br /&gt;
|-&lt;br /&gt;
| Welded mithril&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Mithril + titanium &amp;lt;br&amp;gt; Dwarven Metallurgist (bars) &amp;lt;br&amp;gt; Orcish Damasc (blades)&lt;br /&gt;
| 0.600&lt;br /&gt;
| 12768&lt;br /&gt;
| 75&lt;br /&gt;
| 2505&lt;br /&gt;
| 3520&lt;br /&gt;
| 1340&lt;br /&gt;
| 630&lt;br /&gt;
| 920&lt;br /&gt;
| 175&lt;br /&gt;
| 20000&lt;br /&gt;
| Excellent for edged weapons, all armor &amp;lt;br&amp;gt; Can rend steel, mithril, orichalcum &amp;lt;br&amp;gt; Supernaturally light&lt;br /&gt;
|-&lt;br /&gt;
| Welded wolfram&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Wolfram + rose gold &amp;lt;br&amp;gt; Dwarven Metallurgist (bars) &amp;lt;br&amp;gt; Orcish Damasc (hammers)&lt;br /&gt;
| 59.228&lt;br /&gt;
| 16159&lt;br /&gt;
| 38&lt;br /&gt;
| 3500&lt;br /&gt;
| 3500&lt;br /&gt;
| 2005&lt;br /&gt;
| 1510&lt;br /&gt;
| 1510&lt;br /&gt;
| 338&lt;br /&gt;
| 10000&lt;br /&gt;
| Best for blunt weapons &amp;lt;br&amp;gt; Supernaturally heavy&lt;br /&gt;
|-&lt;br /&gt;
| Mithril&lt;br /&gt;
| {{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&lt;br /&gt;
| Mithril ore &amp;lt;br&amp;gt; Dwarven Crucible &amp;lt;br&amp;gt; OR &amp;lt;br&amp;gt;1 steel + 3 silver bars&amp;lt;br&amp;gt;Metallurgist&lt;br /&gt;
| 2&lt;br /&gt;
| 20000&lt;br /&gt;
| 45&lt;br /&gt;
| 2005&lt;br /&gt;
| 3020&lt;br /&gt;
| 1140&lt;br /&gt;
| 530&lt;br /&gt;
| 820&lt;br /&gt;
| 115&lt;br /&gt;
| 12000&lt;br /&gt;
| Very good for edged weapons, all armor &amp;lt;br&amp;gt; Very light&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Wolfram&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Wolfram ore &amp;lt;br&amp;gt; Dwarven Crucible&lt;br /&gt;
| 19.228&lt;br /&gt;
| 16159&lt;br /&gt;
| 30&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 1705&lt;br /&gt;
| 1510&lt;br /&gt;
| 1510&lt;br /&gt;
| 338&lt;br /&gt;
| 10000&lt;br /&gt;
| Excellent for blunt weapons &amp;lt;br&amp;gt; Very heavy&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Welded cobalt&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Cobalt + billon  &amp;lt;br&amp;gt; Dwarven Metallurgist (bars) &amp;lt;br&amp;gt; Orcish damasc (mail)&lt;br /&gt;
| 7.85&lt;br /&gt;
| 12718&lt;br /&gt;
| 15&lt;br /&gt;
| 1715&lt;br /&gt;
| 2880&lt;br /&gt;
| 940&lt;br /&gt;
| 490&lt;br /&gt;
| 490&lt;br /&gt;
| 155&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Good against impact &amp;lt;br&amp;gt; Shear between iron and steel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alternate Metal-like Materials===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ashland Glass&lt;br /&gt;
| {{Tile|≡|2:1}}{{Tile|‼|2:3:1}}&lt;br /&gt;
| Moonstone + Malachite + Green Glass &amp;lt;br&amp;gt; Orcish Ashland Glassblower&lt;br /&gt;
| 1.01&lt;br /&gt;
| 13600&lt;br /&gt;
| 24&lt;br /&gt;
| 2005&lt;br /&gt;
| 2100&lt;br /&gt;
| 300&lt;br /&gt;
| 480&lt;br /&gt;
| 770&lt;br /&gt;
| 75&lt;br /&gt;
| 12000&lt;br /&gt;
| Good for edged weapons, all armor &amp;lt;br&amp;gt; Relatively brittle rather than ductile &amp;lt;br&amp;gt; Very light&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ebonglass&lt;br /&gt;
| {{Tile|≡|0:0}}{{Tile|‼|0:2:0}}&lt;br /&gt;
| Obsidian + Ruby glass + Cobalt glass &amp;lt;br&amp;gt; Orcish Ashland Glassblower&lt;br /&gt;
| 19.228&lt;br /&gt;
| 13600&lt;br /&gt;
| 24&lt;br /&gt;
| 2005&lt;br /&gt;
| 2100&lt;br /&gt;
| 300&lt;br /&gt;
| 480&lt;br /&gt;
| 770&lt;br /&gt;
| 75&lt;br /&gt;
| 12000&lt;br /&gt;
| Good for all weapons, armor &amp;lt;br&amp;gt; Relatively brittle rather than ductile &amp;lt;br&amp;gt; Very heavy&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Glass&amp;lt;br&amp;gt;(Tempered)&lt;br /&gt;
| {{Tile|≡|7:1}}{{Tile|‼|7:0:1}}&lt;br /&gt;
| Rock crystal, or crystaltrees &amp;lt;br&amp;gt; Dwarven Glassforge &amp;lt;br&amp;gt; Orcish Nethermill &lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12718&lt;br /&gt;
| 10&lt;br /&gt;
| 1205&lt;br /&gt;
| 2020&lt;br /&gt;
| 790&lt;br /&gt;
| 350&lt;br /&gt;
| 600&lt;br /&gt;
| 175&lt;br /&gt;
| 15000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Intermediate between iron and steel&lt;br /&gt;
|-&lt;br /&gt;
| Gem (tempered)&lt;br /&gt;
| {{Tile|≡|7:0}}{{Tile|‼|7:0:0}}&lt;br /&gt;
| Gems &amp;lt;br&amp;gt; Dwarven Gemforge &amp;lt;br&amp;gt; Orcish Fletcher (arrows)&lt;br /&gt;
| 7.85 &lt;br /&gt;
| 11500&lt;br /&gt;
| 1&lt;br /&gt;
| 1205&lt;br /&gt;
| 2020&lt;br /&gt;
| 790&lt;br /&gt;
| 350&lt;br /&gt;
| 600&lt;br /&gt;
| 175&lt;br /&gt;
| 8000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Intermediate between iron and steel&lt;br /&gt;
|-&lt;br /&gt;
| Bloodsteel&lt;br /&gt;
| {{Tile|≡|4:0}}{{Tile|‼|4:7:0}}&lt;br /&gt;
| Ironbone + blood &amp;lt;br&amp;gt; Boneyard &amp;lt;br&amp;gt; Orcish Tribal warcrafter &lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12718&lt;br /&gt;
| 24&lt;br /&gt;
| 1505&lt;br /&gt;
| 2520&lt;br /&gt;
| 940&lt;br /&gt;
| 430&lt;br /&gt;
| 720&lt;br /&gt;
| 215&lt;br /&gt;
| 10000&lt;br /&gt;
| Good for all weapons, armor &amp;lt;br&amp;gt; Comparable to steel &lt;br /&gt;
|-&lt;br /&gt;
| Ironbone&lt;br /&gt;
| {{Tile|≡|2:1}}{{Tile|‼|2:2:1}}&lt;br /&gt;
| Bone + ash &amp;lt;br&amp;gt; Boneyard &amp;lt;br&amp;gt; Orcish Tribal warcrafter &lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12768 &lt;br /&gt;
| 9&lt;br /&gt;
| 542&lt;br /&gt;
| 1080&lt;br /&gt;
| 319&lt;br /&gt;
| 155&lt;br /&gt;
| 310&lt;br /&gt;
| 189&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor &amp;lt;br&amp;gt; Comparable to iron&lt;br /&gt;
|-&lt;br /&gt;
| Devilthorn&lt;br /&gt;
| {{Tile|≡|4:0}}{{Tile|‼|4:0:0}}&lt;br /&gt;
| Devilthorn trees&lt;br /&gt;
| 100&lt;br /&gt;
| 12768 &lt;br /&gt;
| 10&lt;br /&gt;
| 2000&lt;br /&gt;
| 2500&lt;br /&gt;
| 50&lt;br /&gt;
| 2000&lt;br /&gt;
| 2500&lt;br /&gt;
| 50&lt;br /&gt;
| 10000&lt;br /&gt;
| Excellent for all weapons &amp;lt;br&amp;gt; Supernaturally heavy &lt;br /&gt;
|-&lt;br /&gt;
| Netherwood&amp;lt;br&amp;gt;(Processed)&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:0:0}}&lt;br /&gt;
| Netherwood trees &amp;lt;br&amp;gt; Dwarven Timberyard &amp;lt;br&amp;gt; Orcish Nethermill &lt;br /&gt;
| 0.500 &lt;br /&gt;
| Fixed temp&lt;br /&gt;
| 7&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 1500&lt;br /&gt;
| 45&lt;br /&gt;
| 45&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| Just a bit tougher than normal wood &amp;lt;br&amp;gt; Fire resistant (fixed temp) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Selected base Dwarf Fortress Metals and Alloys===&lt;br /&gt;
Provided for comparison.  See [[DF2012:Metal]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Metal&lt;br /&gt;
! Tile&lt;br /&gt;
! Source&lt;br /&gt;
! Density&lt;br /&gt;
! Melt Point&lt;br /&gt;
! Value&lt;br /&gt;
! I yield&lt;br /&gt;
! I fract&lt;br /&gt;
! I elast&lt;br /&gt;
! S yield&lt;br /&gt;
! S fract&lt;br /&gt;
! S elast&lt;br /&gt;
! Max Edge&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine&lt;br /&gt;
| {{Tile|≡|3:1}}{{Tile|‼|3:3:1}}&lt;br /&gt;
| Raw adamantine&lt;br /&gt;
| 0.200&lt;br /&gt;
| 25000&lt;br /&gt;
| 300&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
| 0&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
| 0&lt;br /&gt;
| 100000&lt;br /&gt;
| Best for edged weapons, all armor&lt;br /&gt;
|-&lt;br /&gt;
| Steel&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| iron + pigiron + flux + carbon&lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12718&lt;br /&gt;
| 30 &lt;br /&gt;
| 1505&lt;br /&gt;
| 2520&lt;br /&gt;
| 940&lt;br /&gt;
| 430&lt;br /&gt;
| 720&lt;br /&gt;
| 215&lt;br /&gt;
| 10000&lt;br /&gt;
| Good for all weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}&lt;br /&gt;
| Hematite, limonite, magnetite&lt;br /&gt;
| 7.85 &lt;br /&gt;
| 12768 &lt;br /&gt;
| 10 &lt;br /&gt;
| 542&lt;br /&gt;
| 1080&lt;br /&gt;
| 319&lt;br /&gt;
| 155&lt;br /&gt;
| 310&lt;br /&gt;
| 189&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&lt;br /&gt;
| Tin + copper&lt;br /&gt;
| 8.25 &lt;br /&gt;
| 11868&lt;br /&gt;
| 5&lt;br /&gt;
| 602&lt;br /&gt;
| 843&lt;br /&gt;
| 547&lt;br /&gt;
| 172&lt;br /&gt;
| 241&lt;br /&gt;
| 156&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for all weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| {{Tile|≡|7:1}}{{Tile|‼|7:7:1}}&lt;br /&gt;
| Native silver, galena (50%)&lt;br /&gt;
| 10.49 &lt;br /&gt;
| 11731&lt;br /&gt;
| 10&lt;br /&gt;
| 350&lt;br /&gt;
| 595&lt;br /&gt;
| 350&lt;br /&gt;
| 100&lt;br /&gt;
| 170&lt;br /&gt;
| 333&lt;br /&gt;
| 10000&lt;br /&gt;
| Good for blunt weapons; poor for armor&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}&lt;br /&gt;
| Native copper, malachite, tetrahedrite&lt;br /&gt;
| 8.93 &lt;br /&gt;
| 11952&lt;br /&gt;
| 2&lt;br /&gt;
| 245&lt;br /&gt;
| 770&lt;br /&gt;
| 175&lt;br /&gt;
| 70&lt;br /&gt;
| 220&lt;br /&gt;
| 145&lt;br /&gt;
| 10000&lt;br /&gt;
| Fine for blunt weapons; poor for armor&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Legend:''&lt;br /&gt;
:'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.&lt;br /&gt;
:'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy.&lt;br /&gt;
:'''Density''' is used to determine the different weight of finished objects and force of weapon strikes.  Value shown here is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (g/cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;?)&lt;br /&gt;
:'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U.&lt;br /&gt;
:'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth.&lt;br /&gt;
:'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; (GPa?)&lt;br /&gt;
:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value.&lt;br /&gt;
:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value.&lt;br /&gt;
&lt;br /&gt;
*General Term Explanations (From Wikipedia)&lt;br /&gt;
:'''Yield Strength''' - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.&lt;br /&gt;
:'''Fracture Strength''' - The stress coordinate on the stress-strain curve at the point of rupture.&lt;br /&gt;
:'''Stress''' - Force per area = F/A&lt;br /&gt;
:'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus&lt;/div&gt;</summary>
		<author><name>Jimboo</name></author>
	</entry>
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