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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jinnigan</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-26T12:04:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Floodgate&amp;diff=11924</id>
		<title>40d:Floodgate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Floodgate&amp;diff=11924"/>
		<updated>2007-11-04T15:58:20Z</updated>

		<summary type="html">&lt;p&gt;Jinnigan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Floodgates are objects that regulate the flow of fluids. A [[wood]], [[stone]] or [[metal]] floodgate will suffice for [[water]] flow, but only [[steel]] will hold back [[magma]]. Floodgates can be linked up to levers or pressure plates to create farms, a water source or as a defense against invaders.&lt;br /&gt;
&lt;br /&gt;
Steel floodgates are essentially &amp;quot;one-use only&amp;quot; because the magma will melt the stone mechanism, thus breaking the open/close trigger.&lt;br /&gt;
&lt;br /&gt;
If there is no roof above your floodgate and there is a water source from a higher elevation it will spill over it.&lt;br /&gt;
&lt;br /&gt;
An open floodgate can be walked through, a closed one can not.&lt;/div&gt;</summary>
		<author><name>Jinnigan</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Chair&amp;diff=18169</id>
		<title>Chair</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Chair&amp;diff=18169"/>
		<updated>2007-11-04T05:42:28Z</updated>

		<summary type="html">&lt;p&gt;Jinnigan: Redirecting to Throne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[throne]]&lt;/div&gt;</summary>
		<author><name>Jinnigan</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Throne&amp;diff=18154</id>
		<title>40d:Throne</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Throne&amp;diff=18154"/>
		<updated>2007-11-04T05:42:18Z</updated>

		<summary type="html">&lt;p&gt;Jinnigan: New page: '''Thrones''' (or '''chairs''', when made of wood) are used to create offices for nobles. They are also used in dining rooms -- you must have one throne per table, to allow...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Thrones''' (or '''chairs''', when made of [[wood]]) are used to create [[office]]s for [[nobles]]. They are also used in [[dining room]]s -- you must have one throne per table, to allow dwarves to sit while they eat.  More than one throne per table is not recommended, as dwarves will complain about &amp;quot;not enough tables&amp;quot;. There is NO advantage to making thrones out of wood: [[stone]] is far more abundant and all furniture functions the same regardless of its [[material]].&lt;br /&gt;
&lt;br /&gt;
Also, the 'Seat' build option will allow you to place any item that is primarily designed to be sat upon. This currently is for only thrones and chairs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jinnigan</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Silver&amp;diff=14024</id>
		<title>40d:Silver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Silver&amp;diff=14024"/>
		<updated>2007-11-04T05:04:34Z</updated>

		<summary type="html">&lt;p&gt;Jinnigan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:metals]]&lt;br /&gt;
&lt;br /&gt;
50% Weapon Damage (verify?)&lt;/div&gt;</summary>
		<author><name>Jinnigan</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Design_strategies&amp;diff=6148</id>
		<title>40d:Design strategies</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Design_strategies&amp;diff=6148"/>
		<updated>2007-11-02T17:42:24Z</updated>

		<summary type="html">&lt;p&gt;Jinnigan: /* Use for Soil Layers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Entrance Designs=&lt;br /&gt;
&lt;br /&gt;
==Flooded Entrance==&lt;br /&gt;
&lt;br /&gt;
Using a chamber as your entrance alongside a chamber full of water and some machinery you can flood or drain the entrance at will.&lt;br /&gt;
&lt;br /&gt;
The basic premise requires two [[lever]]s, two [[screw pump]]s and two [[gear assemblies]]. The amount of power required and the number of additional components needed to get the power to the screw pumps varies depending on distance/setup.&lt;br /&gt;
One pump is placed to draw from chamber 1 and dump into chamber 2. The other is set in reverse. A gear assembly is placed next to each pump and connected to the main power system. Each gear is linked to a lever.&lt;br /&gt;
Now at the flip of a switch you can submerge your entrance with water or magma for easy, secure defense against creatures that aren't amphibious or magma-dwelling, depending.&lt;br /&gt;
&lt;br /&gt;
== 3D Map Format ==&lt;br /&gt;
 The map is divided in ''levels''. Tiles on each level are composed by whatever is on that tile, and the floor (or absence of floor) below it.  A virgin rock tile is composed of a wall of rock and a floor of rock, for example.&lt;br /&gt;
&lt;br /&gt;
In the following examples,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; is a wall of rock&lt;br /&gt;
&lt;br /&gt;
= is a floor of rock&lt;br /&gt;
&lt;br /&gt;
&amp;gt; is a stair down&lt;br /&gt;
&lt;br /&gt;
&amp;lt; is a stair up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
    #       Level 1 &lt;br /&gt;
    =       Level 1&lt;br /&gt;
    +  @    Level 0 &lt;br /&gt;
 ========&amp;lt;= Level 0&lt;br /&gt;
 ####### &amp;gt;  Level -1&lt;br /&gt;
 ========== Level -1&lt;br /&gt;
&lt;br /&gt;
A [[channel]] removes the floor on the level it was designated, and the wall on the level below.&lt;br /&gt;
&lt;br /&gt;
   @       0&lt;br /&gt;
 === ===== 0&lt;br /&gt;
 ### ##### -1&lt;br /&gt;
 ========= -1&lt;br /&gt;
&lt;br /&gt;
Mining removes the walls, but does not affect the floors.&lt;br /&gt;
&lt;br /&gt;
           1&lt;br /&gt;
 ========= 1&lt;br /&gt;
      @### 0&lt;br /&gt;
 ========= 0&lt;br /&gt;
&lt;br /&gt;
Building new walls however can affect the floor above, replacing it if it is not already there. I have used the O symbol to show where a new wall would go, in each case it's just one wall but the left hand one would add a floor tile as shown.&lt;br /&gt;
&lt;br /&gt;
 ==O   ====&lt;br /&gt;
 ##O @ O###&lt;br /&gt;
 ==========&lt;br /&gt;
&lt;br /&gt;
[[Stairs]] down only remove the floor, and stairs up do not affect the floor or the ceiling. Stairs up+down act as a combination of both.&lt;br /&gt;
&lt;br /&gt;
           1&lt;br /&gt;
 ==&amp;gt;=&amp;gt;==== 1    Level 1 view    Level 0 view    Level -1 view&lt;br /&gt;
   &amp;lt; X     0    ############    ############    ############&lt;br /&gt;
 ====X=&amp;gt;== 0       &amp;gt; &amp;gt;             &amp;lt; X &amp;gt;             &amp;lt; &amp;lt;&lt;br /&gt;
     &amp;lt; &amp;lt;   -1   ############    ############    ############&lt;br /&gt;
 ========= -1&lt;br /&gt;
&lt;br /&gt;
Up-[[ramp]]s remove the ceiling above them and create a down-ramp automatically. They can't be used by dwarves unless built specifically. Up-ramps can be found in the same submenu of the {{K|d}}esignation menu as up- and down-staircases. Read more about this under [[digging]].&lt;br /&gt;
&lt;br /&gt;
           1&lt;br /&gt;
 ====v==== 1&lt;br /&gt;
     ^#### 0&lt;br /&gt;
 ========= 0&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Strategies=&lt;br /&gt;
==Use for Soil Layers==&lt;br /&gt;
[[Soil]] layers (such as clay, loam, etc.) - which may at first seem to be of secondary importance - are very useful for large storage areas, as they do not leave rock behind when dug through and may be excavated much faster by comparison. You can also farm on soil tiles without first making them muddy.&lt;br /&gt;
&lt;br /&gt;
Since soil cannot be smoothed or detailed, it is a less than ideal medium to assign rooms in. Workshops do not have happy thoughts for increased surrounding worth, so if proximity to another area is not an issue, soil is a great place to put them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jinnigan</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Grate&amp;diff=7933</id>
		<title>40d:Grate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Grate&amp;diff=7933"/>
		<updated>2007-11-01T23:42:20Z</updated>

		<summary type="html">&lt;p&gt;Jinnigan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grates can be place on the floor or wall. They allow the passage of [[fluid dynamics|liquids]], (assuming projectiles as well until proven otherwise). Dwarves treat grates as floors and can be walked on. To effectively use a grate a [[channel]] must be dug under it before placement. Grates can be constructed of, rock, wood and metals.&lt;br /&gt;
&lt;br /&gt;
They are represented in game by a: #&lt;br /&gt;
&lt;br /&gt;
They currently cannot be used to cover a large area - grates must be attached to firm ground, not only grates.&lt;br /&gt;
&lt;br /&gt;
Grates can be linked to a [[lever]] to temporarily make the grate disappear. Liquids can pass through grates in either state, so this is only useful for solid objects (E.g. dwarves).&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;/div&gt;</summary>
		<author><name>Jinnigan</name></author>
	</entry>
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