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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-08-20T16:02:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Materials&amp;diff=294104</id>
		<title>Modification:The Long Night: Materials</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Materials&amp;diff=294104"/>
		<updated>2023-06-15T13:18:32Z</updated>

		<summary type="html">&lt;p&gt;Jiuthejiar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Updating to 4.5&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
==== Nanotechne ====&lt;br /&gt;
Nanotechne (last part pronounced 'tek-nee') is metal infused with symbiotic nanomachines that let the wielder shape it into a variety of useful forms, from simple plates of metal to complex machinary. Its is used for transcendense programs where the users make tablets wich one they use to transform in something else or for adquire some perk. Nanotechne can be found to higher or lower densities in the megastructure, so, most of civilizations smelts the boulder left behind the mining to found a bit of nanotechne to breed it by  feeding it with the various metals found underground. But deeper you go, the more dense is the nanotechne and the multiple horrors who lure around it.&lt;br /&gt;
&lt;br /&gt;
In addition to producing it by feeding it metal, you can also scavenge it by butchering mechanical creatures, which will yield blocks of nanotechne or other metals. Any creature with metal body parts should suffice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;Note that nanotechne can be produced from any type of metal, so if you don't pay attention your citizens will use nanotechne to make more nanotechne, which actually reduces the amount you have. Make sure you properly designate what metal you intend to make nanotechne from.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stone ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Stone&lt;br /&gt;
! Density&lt;br /&gt;
! Value Multipiler&lt;br /&gt;
! Melting Point&lt;br /&gt;
! Ore&lt;br /&gt;
! Type&lt;br /&gt;
! Uses&lt;br /&gt;
|-&lt;br /&gt;
| Industrial slag || 2780 || 2 || 11485 || Energetic compound: 10% || layer || flux, lime&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 2780 || 2 || 11485 || no || layer || flux, lime&lt;br /&gt;
|-&lt;br /&gt;
| Corroded metal || 2780 || 2 || 11485 || Iron: 10% || layer || nanotechne production, flux, lime&lt;br /&gt;
|-&lt;br /&gt;
| Piping || 2780 || 2 || 11485 || Iron: 10%&amp;lt;br&amp;gt;Energetic compound: 10% || layer || flux, lime&lt;br /&gt;
|-&lt;br /&gt;
| Old machinery || 5260 || 8 || 12736 || Iron: 100%&amp;lt;br&amp;gt;Energetic compound: 30% || cluster || none&lt;br /&gt;
|-&lt;br /&gt;
| Fused ammunition casings || 5260 || 8 || 12736 || Brass: 95%&amp;lt;br&amp;gt;Steel: 5%&amp;lt;br&amp;gt;Energetic compound: 10% || small cluster || none&lt;br /&gt;
|-&lt;br /&gt;
| Heavy metal refuse || 3796 || 8 || none || Aluminum: 100%&amp;lt;br&amp;gt;Nickel: 10%&amp;lt;br&amp;gt;Gold: 10%&amp;lt;br&amp;gt;Copper: 10%&amp;lt;br&amp;gt;Zinc: 10%&amp;lt;br&amp;gt;Silver: 10%&amp;lt;br&amp;gt;Lead: 10%&amp;lt;br&amp;gt;Tin: 10%&amp;lt;br&amp;gt;Platinum: 10%&amp;lt;br&amp;gt;Bismuth: 10%&amp;lt;br&amp;gt;Energetic compound: 10% || sedimentary vein || none&lt;br /&gt;
|-&lt;br /&gt;
| Bituminous coal || 1346 || 1 || 11440&amp;lt;br&amp;gt;(ignition) || no || sedimentary vein || coke&lt;br /&gt;
|-&lt;br /&gt;
| Lignite || 1250 || 1 || 11440&amp;lt;br&amp;gt;(ignition) || no || sedimentary vein || coke&lt;br /&gt;
|-&lt;br /&gt;
| Circuitry || 5260 || 20 || 12736 || Energetic compound: 50% || cluster || none&lt;br /&gt;
|-&lt;br /&gt;
| Gypsum || 2320 || 1 || 10261 || no || sedimentary cluster || plaster&lt;br /&gt;
|-&lt;br /&gt;
| Petrified wood || 2200 || 1000 || 12970 || no || sedimentary single || none&lt;br /&gt;
|-&lt;br /&gt;
| Unrefined ancient nanotechne || 200 || 250 || 25000 || Yes || special || thread extraction&lt;br /&gt;
|-&lt;br /&gt;
| Megastructure || 200000 || 1 || none || no || special || undiggable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Soil ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Soil&lt;br /&gt;
! Density&lt;br /&gt;
! Aquifer&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Plastic refuse || 1210 || no || earthenware&lt;br /&gt;
|-&lt;br /&gt;
| Tar clay || 1210 || no || earthenware&lt;br /&gt;
|-&lt;br /&gt;
| Polluted soil || 1290 || yes ||  &lt;br /&gt;
|-&lt;br /&gt;
| Mud || 1450 || yes ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sand || 1710 || yes || glass &lt;br /&gt;
|-&lt;br /&gt;
| Industrial runoff || 2200 || no || stoneware &lt;br /&gt;
|-&lt;br /&gt;
| Biofilm || 200 || no || ocean &lt;br /&gt;
|-&lt;br /&gt;
| Calcareous ooze || 2690 || yes || ocean, porcelain&lt;br /&gt;
|-&lt;br /&gt;
| Siliceous ooze || 2460 || yes || ocean, porcelain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gems ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Gem&lt;br /&gt;
! Density&lt;br /&gt;
! Value Multipiler&lt;br /&gt;
! Ignition Point&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Synthetic gem || 3520 || 50 || 11440 || small cluster&lt;br /&gt;
|-&lt;br /&gt;
| Crystalline glass || 3520 || 50 || 11440 || cluster&lt;br /&gt;
|-&lt;br /&gt;
| Plastiglass || 1650 || 10 || none || small cluster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Density&lt;br /&gt;
! Value Multipiler&lt;br /&gt;
! Melting Point&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Recycled Plastic || 1360 || 3 || none || produced in kiln from tar clay or plastic refuse&lt;br /&gt;
|-&lt;br /&gt;
| Recycled Slag || 2000 || 4 || none || produced in kiln from industrial runoff&lt;br /&gt;
|-&lt;br /&gt;
| Porcelain || 2403 || 10 || none || produced in kiln from oozes&lt;br /&gt;
|-&lt;br /&gt;
| Machinery || 25000 || 300 || 20000 || unknown (?machine creature tissue?)&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || 13135 || 2 || 18750 || bioframe projectile (boiling point is 1001, bug?)&lt;br /&gt;
|-&lt;br /&gt;
| plasma || 3135 || 1 || 12750 || bioframe projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Civilizations|The Long Night: Civilizations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Creatures|The Long Night: Creatures]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Jiuthejiar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Materials&amp;diff=294102</id>
		<title>Modification:The Long Night: Materials</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Materials&amp;diff=294102"/>
		<updated>2023-06-15T13:07:22Z</updated>

		<summary type="html">&lt;p&gt;Jiuthejiar: /* Nanotechne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Updating to 2.6&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
==== Nanotechne ====&lt;br /&gt;
Nanotechne (last part pronounced 'tek-nee') is metal infused with symbiotic nanomachines that let the wielder shape it into a variety of useful forms, from simple plates of metal to complex machinary. Its is used for transcendense programs where the users make tablets wich one they use to transform in something else or for adquire some perk. Nanotechne can be found to higher or lower densities in the megastructure, so, most of civilizations smelts the boulder left behind the mining to found a bit of nanotechne to breed it by  feeding it with the various metals found underground. But deeper you go, the more dense is the nanotechne and the multiple horrors who lure around it.&lt;br /&gt;
&lt;br /&gt;
In addition to producing it by feeding it metal, you can also scavenge it by butchering mechanical creatures, which will yield blocks of nanotechne or other metals. Any creature with metal body parts should suffice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;Note that nanotechne can be produced from any type of metal, so if you don't pay attention your citizens will use nanotechne to make more nanotechne, which actually reduces the amount you have. Make sure you properly designate what metal you intend to make nanotechne from.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stone ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Stone&lt;br /&gt;
! Density&lt;br /&gt;
! Value Multipiler&lt;br /&gt;
! Melting Point&lt;br /&gt;
! Ore&lt;br /&gt;
! Type&lt;br /&gt;
! Uses&lt;br /&gt;
|-&lt;br /&gt;
| Industrial slag || 2780 || 2 || 11485 || Energetic compound: 10% || layer || flux, lime&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 2780 || 2 || 11485 || no || layer || flux, lime&lt;br /&gt;
|-&lt;br /&gt;
| Corroded metal || 2780 || 2 || 11485 || Iron: 10% || layer || nanotechne production, flux, lime&lt;br /&gt;
|-&lt;br /&gt;
| Piping || 2780 || 2 || 11485 || Iron: 10%&amp;lt;br&amp;gt;Energetic compound: 10% || layer || flux, lime&lt;br /&gt;
|-&lt;br /&gt;
| Old machinery || 5260 || 8 || 12736 || Iron: 100%&amp;lt;br&amp;gt;Energetic compound: 30% || cluster || none&lt;br /&gt;
|-&lt;br /&gt;
| Fused ammunition casings || 5260 || 8 || 12736 || Brass: 95%&amp;lt;br&amp;gt;Steel: 5%&amp;lt;br&amp;gt;Energetic compound: 10% || small cluster || none&lt;br /&gt;
|-&lt;br /&gt;
| Heavy metal refuse || 3796 || 8 || none || Aluminum: 100%&amp;lt;br&amp;gt;Nickel: 10%&amp;lt;br&amp;gt;Gold: 10%&amp;lt;br&amp;gt;Copper: 10%&amp;lt;br&amp;gt;Zinc: 10%&amp;lt;br&amp;gt;Silver: 10%&amp;lt;br&amp;gt;Lead: 10%&amp;lt;br&amp;gt;Tin: 10%&amp;lt;br&amp;gt;Platinum: 10%&amp;lt;br&amp;gt;Bismuth: 10%&amp;lt;br&amp;gt;Energetic compound: 10% || sedimentary vein || none&lt;br /&gt;
|-&lt;br /&gt;
| Bituminous coal || 1346 || 1 || 11440&amp;lt;br&amp;gt;(ignition) || no || sedimentary vein || coke&lt;br /&gt;
|-&lt;br /&gt;
| Lignite || 1250 || 1 || 11440&amp;lt;br&amp;gt;(ignition) || no || sedimentary vein || coke&lt;br /&gt;
|-&lt;br /&gt;
| Circuitry || 5260 || 20 || 12736 || Energetic compound: 50% || cluster || none&lt;br /&gt;
|-&lt;br /&gt;
| Gypsum || 2320 || 1 || 10261 || no || sedimentary cluster || plaster&lt;br /&gt;
|-&lt;br /&gt;
| Petrified wood || 2200 || 1000 || 12970 || no || sedimentary single || none&lt;br /&gt;
|-&lt;br /&gt;
| Unrefined ancient nanotechne || 200 || 250 || 25000 || Yes || special || thread extraction&lt;br /&gt;
|-&lt;br /&gt;
| Megastructure || 200000 || 1 || none || no || special || undiggable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Soil ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Soil&lt;br /&gt;
! Density&lt;br /&gt;
! Aquifer&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Plastic refuse || 1210 || no || earthenware&lt;br /&gt;
|-&lt;br /&gt;
| Tar clay || 1210 || no || earthenware&lt;br /&gt;
|-&lt;br /&gt;
| Polluted soil || 1290 || yes ||  &lt;br /&gt;
|-&lt;br /&gt;
| Mud || 1450 || yes ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sand || 1710 || yes || glass &lt;br /&gt;
|-&lt;br /&gt;
| Industrial runoff || 2200 || no || stoneware &lt;br /&gt;
|-&lt;br /&gt;
| Biofilm || 200 || no || ocean &lt;br /&gt;
|-&lt;br /&gt;
| Calcareous ooze || 2690 || yes || ocean, porcelain&lt;br /&gt;
|-&lt;br /&gt;
| Siliceous ooze || 2460 || yes || ocean, porcelain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gems ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Gem&lt;br /&gt;
! Density&lt;br /&gt;
! Value Multipiler&lt;br /&gt;
! Ignition Point&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Synthetic gem || 3520 || 50 || 11440 || small cluster&lt;br /&gt;
|-&lt;br /&gt;
| Crystalline glass || 3520 || 50 || 11440 || cluster&lt;br /&gt;
|-&lt;br /&gt;
| Plastiglass || 1650 || 10 || none || small cluster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Density&lt;br /&gt;
! Value Multipiler&lt;br /&gt;
! Melting Point&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Recycled Plastic || 1360 || 3 || none || produced in kiln from tar clay or plastic refuse&lt;br /&gt;
|-&lt;br /&gt;
| Recycled Slag || 2000 || 4 || none || produced in kiln from industrial runoff&lt;br /&gt;
|-&lt;br /&gt;
| Porcelain || 2403 || 10 || none || produced in kiln from oozes&lt;br /&gt;
|-&lt;br /&gt;
| Machinery || 25000 || 300 || 20000 || unknown (?machine creature tissue?)&lt;br /&gt;
|-&lt;br /&gt;
| Bullet || 13135 || 2 || 18750 || bioframe projectile (boiling point is 1001, bug?)&lt;br /&gt;
|-&lt;br /&gt;
| plasma || 3135 || 1 || 12750 || bioframe projectile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Civilizations|The Long Night: Civilizations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Creatures|The Long Night: Creatures]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Jiuthejiar</name></author>
	</entry>
</feed>