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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Josh+At+War</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Josh+At+War"/>
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	<updated>2026-06-21T06:23:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Traffic&amp;diff=58080</id>
		<title>40d Talk:Traffic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Traffic&amp;diff=58080"/>
		<updated>2009-11-11T21:16:15Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: /* Dwarf-Only Traffic? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trampling food ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;quot;Also route them around food stockpiles, as food can get trampled, and if it happens to be a masterwork cooked dish, expect an insane cook.&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is this true?  Did this change in the new version?  Has anyone actually experienced such damage, unequivocally caused by traffic?&lt;br /&gt;
&lt;br /&gt;
I remember some discussion of this long ago with the old version, but it turned out not to be damage due to traffic.  (I think it was temperature?)  &amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 00:54, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It was a temperature effect, according to Toady. I don't think this has changed. --[[User:Peristarkawan|Peristarkawan]] 02:20, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Going to remove it from the main page then, as I've never experienced trampling of things in stockpiles either. -[[User:twincannon|twincannon]]&lt;br /&gt;
&lt;br /&gt;
:::It's not trampling. It's [[wear]]. Almost every item is affected by it, wether it's food or not.[[User:Wagawaga|Wagawaga]] 20:43, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effect on FPS ==&lt;br /&gt;
&lt;br /&gt;
Has anyone experienced an increase or decrease in FPS when traffic zones are used heavily? I was just wondering if this helps or hurts pathfinding algorithms and how it affects game speed. [[User:Schm0|Schm0]] 06:14, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I haven't seen much effect on FPS personally, but the algorithm Toady One uses (http://en.wikipedia.org/wiki/A_star) typically has a heuristic which assumes that all tiles are weighted equally. Generally speaking, adding tiles with high movement costs can cause A* to search much larger areas than it would normally. If you are only restricting small, non-chokepoint areas though, it should never be an issue, as A* will find a route adjacent to the restricted tiles, if possible. [[User:Basilisk|Basilisk]] 02:40, 7 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I'm conducting some experiments along this line now.  If I understand A-star correctly, you can greatly reduce the search space by creating freeways through cavernous rooms.  In this case a &amp;quot;freeway&amp;quot; is a high-traffic path between two points, bounded by two low-traffic virtual walls.  As long as the freeway closely approximates the shortest distance between those points, the algorithm will take your designations as &amp;quot;good advice&amp;quot; and not search very far outside the path.  If you think of high-traffic areas as low-friction valleys, and low-traffic and restricted areas as hills and cliffs respectively, you're essentially channeling the dwarves like water.  Some may splash over the edges, but generally it'll stay in the ditch you've dug for it. --[[User:Jurph|Jurph]] 18:48, 8 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Do you, or somebody else understanding that better than me, make a diagram or a visual display of this traffic pattern ? --[[User:Karl|Karl]] 18:22, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I'll see if I can rig up a diagram this weekend.  I noticed that I saw as much as a 15 FPS increase (from 30 to 45) when I implemented this, which is 50%, but there are many other factors in my fort: running water, animals, and major dumping operations. --[[User:Jurph|Jurph]] 15:20, 10 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jobs &amp;amp; pathfinding ==&lt;br /&gt;
&lt;br /&gt;
I think there should be some mentions of what traffic controls, and workarounds for common problems here.  For example, Traffic designations don't work for me to prevent a dwarf from standing on the wrong side of a moat while he's channeling.  My current work around for this is to place a wall where I don't want him to stand, then suspend it.  Then I remove the suspended wall once the channel is dug.  Also, another confusing point is that traffic restriction apparently has little/no impact on job ordering.  For example, say you are constructing concentric moats, and you'd like your dwarves to start on the inner moat first, then, when thats done, work on the next outer moat.  Traffic restrictions will not force them to dig the inner channel first.  I don't currently have a workaround for this style of problem; the wall thing doesn't seem to work for it.&lt;br /&gt;
[[User:Tulthix|Tulthix]] 12:38, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Traffic designations only affect path preferences when pathfinding. Dwarves choose their destinations without thinking about them. [[User:VengefulDonut|VengefulDonut]] 13:19, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:A good example of traffic control would be to designate a main underground tunnel as high traffic, so that dwarves aren't trying to find shortcuts by going outside. [[User:Basilisk|Basilisk]] 02:40, 7 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
&lt;br /&gt;
I just read in this thread: http://www.bay12games.com/forum/index.php?topic=22626.0 that animals will use some kind of inverse-priority for traffic designations - preferring restricted zones, and avoiding high-traffic. This should be confirmed and added as a note to the article, if true. --[[User:Raumkraut|Raumkraut]] 16:13, 9 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Read further into the article, Toady says that animals don't do any sort of reverse pathing due to restricted traffic, but simply ignore traffic designations. --[[User:ZombieRoboNinja|ZombieRoboNinja]] 17:48, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dwarf-Only Traffic? ==&lt;br /&gt;
&lt;br /&gt;
Is it only dwarves that use traffic designations to influence the pathing values? Or would setting high and low traffic areas affect goblins/other hostiles as well? --[[User:Josh At War|Josh At War]] 21:12, 11 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Traffic&amp;diff=58077</id>
		<title>40d Talk:Traffic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Traffic&amp;diff=58077"/>
		<updated>2009-11-11T21:12:40Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trampling food ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;quot;Also route them around food stockpiles, as food can get trampled, and if it happens to be a masterwork cooked dish, expect an insane cook.&amp;quot;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is this true?  Did this change in the new version?  Has anyone actually experienced such damage, unequivocally caused by traffic?&lt;br /&gt;
&lt;br /&gt;
I remember some discussion of this long ago with the old version, but it turned out not to be damage due to traffic.  (I think it was temperature?)  &amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 00:54, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It was a temperature effect, according to Toady. I don't think this has changed. --[[User:Peristarkawan|Peristarkawan]] 02:20, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Going to remove it from the main page then, as I've never experienced trampling of things in stockpiles either. -[[User:twincannon|twincannon]]&lt;br /&gt;
&lt;br /&gt;
:::It's not trampling. It's [[wear]]. Almost every item is affected by it, wether it's food or not.[[User:Wagawaga|Wagawaga]] 20:43, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effect on FPS ==&lt;br /&gt;
&lt;br /&gt;
Has anyone experienced an increase or decrease in FPS when traffic zones are used heavily? I was just wondering if this helps or hurts pathfinding algorithms and how it affects game speed. [[User:Schm0|Schm0]] 06:14, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I haven't seen much effect on FPS personally, but the algorithm Toady One uses (http://en.wikipedia.org/wiki/A_star) typically has a heuristic which assumes that all tiles are weighted equally. Generally speaking, adding tiles with high movement costs can cause A* to search much larger areas than it would normally. If you are only restricting small, non-chokepoint areas though, it should never be an issue, as A* will find a route adjacent to the restricted tiles, if possible. [[User:Basilisk|Basilisk]] 02:40, 7 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I'm conducting some experiments along this line now.  If I understand A-star correctly, you can greatly reduce the search space by creating freeways through cavernous rooms.  In this case a &amp;quot;freeway&amp;quot; is a high-traffic path between two points, bounded by two low-traffic virtual walls.  As long as the freeway closely approximates the shortest distance between those points, the algorithm will take your designations as &amp;quot;good advice&amp;quot; and not search very far outside the path.  If you think of high-traffic areas as low-friction valleys, and low-traffic and restricted areas as hills and cliffs respectively, you're essentially channeling the dwarves like water.  Some may splash over the edges, but generally it'll stay in the ditch you've dug for it. --[[User:Jurph|Jurph]] 18:48, 8 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Do you, or somebody else understanding that better than me, make a diagram or a visual display of this traffic pattern ? --[[User:Karl|Karl]] 18:22, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I'll see if I can rig up a diagram this weekend.  I noticed that I saw as much as a 15 FPS increase (from 30 to 45) when I implemented this, which is 50%, but there are many other factors in my fort: running water, animals, and major dumping operations. --[[User:Jurph|Jurph]] 15:20, 10 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jobs &amp;amp; pathfinding ==&lt;br /&gt;
&lt;br /&gt;
I think there should be some mentions of what traffic controls, and workarounds for common problems here.  For example, Traffic designations don't work for me to prevent a dwarf from standing on the wrong side of a moat while he's channeling.  My current work around for this is to place a wall where I don't want him to stand, then suspend it.  Then I remove the suspended wall once the channel is dug.  Also, another confusing point is that traffic restriction apparently has little/no impact on job ordering.  For example, say you are constructing concentric moats, and you'd like your dwarves to start on the inner moat first, then, when thats done, work on the next outer moat.  Traffic restrictions will not force them to dig the inner channel first.  I don't currently have a workaround for this style of problem; the wall thing doesn't seem to work for it.&lt;br /&gt;
[[User:Tulthix|Tulthix]] 12:38, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Traffic designations only affect path preferences when pathfinding. Dwarves choose their destinations without thinking about them. [[User:VengefulDonut|VengefulDonut]] 13:19, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:A good example of traffic control would be to designate a main underground tunnel as high traffic, so that dwarves aren't trying to find shortcuts by going outside. [[User:Basilisk|Basilisk]] 02:40, 7 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
&lt;br /&gt;
I just read in this thread: http://www.bay12games.com/forum/index.php?topic=22626.0 that animals will use some kind of inverse-priority for traffic designations - preferring restricted zones, and avoiding high-traffic. This should be confirmed and added as a note to the article, if true. --[[User:Raumkraut|Raumkraut]] 16:13, 9 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Read further into the article, Toady says that animals don't do any sort of reverse pathing due to restricted traffic, but simply ignore traffic designations. --[[User:ZombieRoboNinja|ZombieRoboNinja]] 17:48, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dwarf-Only Traffic? ==&lt;br /&gt;
&lt;br /&gt;
Is it only dwarves that use traffic designations to influence the pathing values? Or would setting high and low traffic areas affect goblins/hostiles/wild animals as well? --[[User:Josh At War|Josh At War]] 21:12, 11 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57744</id>
		<title>User talk:Josh At War</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57744"/>
		<updated>2009-11-09T19:17:43Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Vile Force of Immigrants ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Don't blank pages, or you will be blocked.&amp;lt;/s&amp;gt;  Didn't realize that was your article originally.  Please don't blank pages, though, as this is a community resource!  Thanks!  --[[User:Briess|Briess]] 18:58, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
~~ I didn't mean to blank it, I meant to move it, but didn't realise that there was a 'move' button at the top...&lt;br /&gt;
So I ended up cutting it across, blanking the old page in attempt to delete it, and generally was inefficient about things.&lt;br /&gt;
New page is here [[Stories/Goblin entryism: A threat to Dwarfkind]]&lt;br /&gt;
: Ah, now I get what you were trying to do.  I'll redirect the original article, then. --[[User:Briess|Briess]] 19:14, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Thanks =]--JoshAtWar, 19:17 9 November 2009&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57741</id>
		<title>User talk:Josh At War</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57741"/>
		<updated>2009-11-09T19:09:54Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: /* A Vile Force of Immigrants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Vile Force of Immigrants ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Don't blank pages, or you will be blocked.&amp;lt;/s&amp;gt;  Didn't realize that was your article originally.  Please don't blank pages, though, as this is a community resource!  Thanks!  --[[User:Briess|Briess]] 18:58, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
~~ I didn't mean to blank it, I meant to move it, but didn't realise that there was a 'move' button at the top...&lt;br /&gt;
So I ended up cutting it across, blanking the old page in attempt to delete it, and generally was inefficient about things.&lt;br /&gt;
New page is here [[Stories/Goblin entryism: A threat to Dwarfkind]]&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57740</id>
		<title>User talk:Josh At War</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57740"/>
		<updated>2009-11-09T19:08:07Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Vile Force of Immigrants ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Don't blank pages, or you will be blocked.&amp;lt;/s&amp;gt;  Didn't realize that was your article originally.  Please don't blank pages, though, as this is a community resource!  Thanks!  --[[User:Briess|Briess]] 18:58, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
~~ I didn't mean to blank it, I meant to move it, but didn't realise that there was a 'move' button at the top...&lt;br /&gt;
So I ended up cutting it across, blanking the old page in attempt to delete it, and generally was inefficient about things.&lt;br /&gt;
New page is here [[Stories/Goblin_entryism:_A_threat_to_Dwarfkind]]&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57739</id>
		<title>User talk:Josh At War</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57739"/>
		<updated>2009-11-09T19:06:57Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Vile Force of Immigrants ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Don't blank pages, or you will be blocked.&amp;lt;/s&amp;gt;  Didn't realize that was your article originally.  Please don't blank pages, though, as this is a community resource!  Thanks!  --[[User:Briess|Briess]] 18:58, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
~~ I didn't mean to blank it, I meant to move it, but didn't realise that there was a 'move' button at the top...&lt;br /&gt;
So I ended up cutting it across, blanking the old page in attempt to delete it, and generally be inefficient about stuff.&lt;br /&gt;
New page is here [[Stories/Goblin_entryism:_A_threat_to_Dwarfkind]]&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57738</id>
		<title>User talk:Josh At War</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57738"/>
		<updated>2009-11-09T19:06:13Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Vile Force of Immigrants ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Don't blank pages, or you will be blocked.&amp;lt;/s&amp;gt;  Didn't realize that was your article originally.  Please don't blank pages, though, as this is a community resource!  Thanks!  --[[User:Briess|Briess]] 18:58, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
~~ I didn't mean to blank it, I meant to move it, but didn't realise that there was a 'move' button at the top...&lt;br /&gt;
So I ended up cutting it across, blanking the old page in attempt to delete it, and generally be inefficient about stuff.&lt;br /&gt;
New page is here [[Goblin_entryism:_A_threat_to_Dwarfkind]]&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57737</id>
		<title>User talk:Josh At War</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57737"/>
		<updated>2009-11-09T19:03:48Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Vile Force of Immigrants ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Don't blank pages, or you will be blocked.&amp;lt;/s&amp;gt;  Didn't realize that was your article originally.  Please don't blank pages, though, as this is a community resource!  Thanks!  --[[User:Briess|Briess]] 18:58, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
   I didn't blank it, I just moved it in a very arduous and noobish way &lt;br /&gt;
(namely by cutting it over to another page; http://www.dwarffortresswiki.net/index.php/Stories/Goblin_entryism:_A_threat_to_Dwarfkind,&lt;br /&gt;
 before realising there was a 'move' button at the top...&lt;br /&gt;
Then I tried to blank the page to delete it, which didn't work &lt;br /&gt;
and I ended up just blanking it =\) &lt;br /&gt;
 - sorry for being so inefficient, this is new to me ;)&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57736</id>
		<title>User talk:Josh At War</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Josh_At_War&amp;diff=57736"/>
		<updated>2009-11-09T19:03:05Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: /* A Vile Force of Immigrants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A Vile Force of Immigrants ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Don't blank pages, or you will be blocked.&amp;lt;/s&amp;gt;  Didn't realize that was your article originally.  Please don't blank pages, though, as this is a community resource!  Thanks!  --[[User:Briess|Briess]] 18:58, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
   I didn't blank it, I just moved it in a very arduous and noobish way (namely by cutting it over to another page; http://www.dwarffortresswiki.net/index.php/Stories/Goblin_entryism:_A_threat_to_Dwarfkind, before realising there was a 'move' button at the top... Then I tried to blank the page to delete it, which didn't work and I ended up just blanking it =\) sorry for being so inefficient, this is new to me ;)&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=A_vile_force_of_migrants_has_arrived!&amp;diff=57731</id>
		<title>A vile force of migrants has arrived!</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=A_vile_force_of_migrants_has_arrived!&amp;diff=57731"/>
		<updated>2009-11-09T18:42:41Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stories/Goblin_entryism:_A_threat_to_Dwarfkind&amp;diff=57730</id>
		<title>40d:Stories/Goblin entryism: A threat to Dwarfkind</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stories/Goblin_entryism:_A_threat_to_Dwarfkind&amp;diff=57730"/>
		<updated>2009-11-09T18:40:38Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: starters jumpy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D for Dwarf}}&lt;br /&gt;
There was once a time when dwarves and [[goblins]] had an agreement concerning their means of attack and defence in times of war. In defense, dwarves would employ the military to repel the invading goblins, who would likewise rely on weight of numbers and military strength to attempt to gain dominance over the opposing side.&lt;br /&gt;
&lt;br /&gt;
However, this tacit agreement has long since fallen.&lt;br /&gt;
&lt;br /&gt;
The dwarves speculate that the goblins, who spend much of their time between sieges churning out (-large copper daggers-) and (-narrow giant cave spider silk loincloths-) had always intended to resort to such cunning and evil and hence deserve the horrors that the dwarves employed in retaliation. They would point out, by contrast, that dwarves spend their time between sieges heavily drunk, innocently churning out barrels of various alcohols, as well as ≡stone mugs≡ from which to pointedly ''not'' drink out of (it was said by dwarves of old that dwarvenliness becomes much more dwarvenly when the means of rendering such dwarvenliness unnecessary are close at hand. They were drunk when they said this, but it stuck anyway. Furthermore, dwarven historians believe that the image of cheese, found engraved upon many a dwarven wall, is actually symbolic of this concept.)&lt;br /&gt;
&lt;br /&gt;
The vile force of migrants - the most insidious method of invasion ever conceived, and divised by the most twisted and hateful of goblin scholars, followed shortly after the invention of the [[bag]]. Goblins discovered that through a series of brainwash techniques inflicted on dwarven children (interestingly, these techniques were derived from studies by goblin scholars on [[cats]] regarding their curious powers of hypnosis, also known as 'adoption') they could force the child into an allegiance with the goblins. Not only this, but the conversion also instilled in the captured dwarf a much increased appetite, potent powers of laziness, and an ability to complain so fiercely about anything and everything that even Legendary Consolers have been known to immediately succumb to [[melancholy]] when faced with one.&lt;br /&gt;
&lt;br /&gt;
Following this goblin discovery and the subsequent capture of many dwarf children, the age-old convention of reciprocal dismemberment of dwarves and goblins alike was overturned. The final and fatal blow to dwarf-goblin 'diplomacy' was struck when the first migrants began to arrive, in their scores, to the humble fortress of Urist McHermit. The migrants had gotten wind of Urist's location, remote as it was, by asking a passing elven caravan, who happily divulged the information in exchange for a +rope reed earring+. The migrants converged on the hapless Urist, drinking all his booze and eating all his food. &lt;br /&gt;
&lt;br /&gt;
Urist did not survive.&lt;br /&gt;
&lt;br /&gt;
The attack of the goblin agents repulsed the dwarves. The following weeks saw the largest outburst of [[strange mood]]s in the history of dwarfkind, which gave rise to the invention of spike traps, goblin bone bolts and crafts, stone fall traps, [[cage trap]]s and [[weapon trap]]s, [[magma]] moats as well as many of the components listed in [[trap design]].&lt;br /&gt;
&lt;br /&gt;
Details of Urist's brave plight are retold by many dwarven [[engraver]]s - it is a terrifying image in the eyes of a dwarf, enough to put him off [[alcohol]] for weeks, and it is a favourite amongst [[engraver]]s decorating the room of dwarves they have a particularly strong [[grudge]] against. Players of Dwarf Fortress may recognise it;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are travelling.&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Stories/Goblin_entryism:_A_threat_to_Dwarfkind&amp;diff=57381</id>
		<title>40d Talk:Stories/Goblin entryism: A threat to Dwarfkind</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Stories/Goblin_entryism:_A_threat_to_Dwarfkind&amp;diff=57381"/>
		<updated>2009-11-08T20:54:11Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: Created page with 'This is my first ever article - please tell me what you think =]'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my first ever article - please tell me what you think =]&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=A_vile_force_of_migrants_has_arrived!&amp;diff=57380</id>
		<title>A vile force of migrants has arrived!</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=A_vile_force_of_migrants_has_arrived!&amp;diff=57380"/>
		<updated>2009-11-08T20:51:17Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There was once a time when dwarves and [[goblins]] had an agreement concerning their means of attack and defence in times of war. In defense, dwarves would employ the military to repel the invading goblins, who would likewise rely on weight of numbers and military strength to attempt to gain dominance over the opposing side.&lt;br /&gt;
&lt;br /&gt;
However, this tacit agreement has long since fallen.&lt;br /&gt;
&lt;br /&gt;
The dwarves speculate that the goblins, who spend much of their time between sieges churning out (-large copper daggers-) and (-narrow giant cave spider silk loincloths-) had always intended to resort to such cunning and evil and hence deserve the horrors that the dwarves employed in retaliation. They would point out, by contrast, that dwarves spend their time between sieges heavily drunk, innocently churning out barrels of various alcohols, as well as ≡stone mugs≡ from which to pointedly ''not'' drink out of (it was said by dwarves of old that dwarvenliness becomes much more dwarvenly when the means of rendering such dwarvenliness unnecessary are close at hand. They were drunk when they said this, but it stuck anyway. Furthermore, dwarven historians believe that the image of cheese, found engraved upon many a dwarven wall, is actually symbolic of this concept.)&lt;br /&gt;
&lt;br /&gt;
The vile force of migrants - the most insidious method of invasion ever conceived, and divised by the most twisted and hateful of goblin scholars, followed shortly after the invention of the [[bag]]. Goblins discovered that through a series of brainwash techniques inflicted on dwarven children (interestingly, these techniques were derived from studies by goblin scholars on [[cats]] regarding their curious powers of hypnosis, also known as 'adoption') they could force the child into an allegiance with the goblins. Not only this, but the conversion also instilled in the captured dwarf a much increased appetite, potent powers of laziness, and an ability to complain so fiercely about anything and everything that even Legendary Consolers have been known to immediately succumb to [[melancholy]] when faced with one.&lt;br /&gt;
&lt;br /&gt;
Following this goblin discovery and the subsequent capture of many dwarf children, the age-old convention of reciprocal dismemberment of dwarves and goblins alike was overturned. The final and fatal blow to dwarf-goblin 'diplomacy' was struck when the first migrants began to arrive, in their scores, to the humble fortress of Urist McHermit. The migrants had gotten wind of Urist's location, remote as it was, by asking a passing elven caravan, who happily divulged the information in exchange for a +rope reed earring+. The migrants converged on the hapless Urist, drinking all his booze and eating all his food. &lt;br /&gt;
&lt;br /&gt;
Urist did not survive.&lt;br /&gt;
&lt;br /&gt;
The attack of the goblin agents repulsed the dwarves. The following weeks saw the largest outburst of [[strange mood]]s in the history of dwarfkind, which gave rise to the invention of spike traps, goblin bone bolts and crafts, stone fall traps, [[cage trap]]s and [[weapon trap]]s, [[magma]] moats as well as many of the components listed in [[trap design]].&lt;br /&gt;
&lt;br /&gt;
Details of Urist's brave plight are retold by many dwarven [[engraver]]s - it is a terrifying image in the eyes of a dwarf, enough to put him off [[alcohol]] for weeks, and it is a favourite amongst [[engraver]]s decorating the room of dwarves they have a particularly strong [[grudge]] against. Players of Dwarf Fortress may recognise it;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are travelling.&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=A_vile_force_of_migrants_has_arrived!&amp;diff=57379</id>
		<title>A vile force of migrants has arrived!</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=A_vile_force_of_migrants_has_arrived!&amp;diff=57379"/>
		<updated>2009-11-08T20:47:26Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There was once a time when dwarves and [[goblins]] had an agreement concerning their means of attack and defence in times of war. In defense, dwarves would employ the military to repel the invading goblins, who would likewise rely on weight of numbers and military strength to attempt to gain dominance over the opposing side.&lt;br /&gt;
&lt;br /&gt;
However, this tacit agreement has long since fallen.&lt;br /&gt;
&lt;br /&gt;
The dwarves speculate that the goblins, who spend much of their time between seiges churning out (-large copper daggers-) and (-narrow giant cave spider silk loincloths-) had always intended to resort to such cunning and evil and hence deserve the horrors that the dwarves employed in retaliation. They would point out, by contrast, that dwarves spend their time between sieges heavily drunk, innocently churning out barrels of various alcohols, as well as ≡stone mugs≡ from which to pointedly ''not'' drink out of (it was said by dwarves of old that dwarvenliness becomes much more dwarvenly when the means of rendering such dwarvenliness unnecessary are close at hand. They were drunk when they said this, but it stuck anyway. Furthermore, dwarven historians believe that the image of cheese, found engraved upon many a dwarven wall, is actually symbolic of this concept.)&lt;br /&gt;
&lt;br /&gt;
The vile force of migrants - the most insidious method of invasion ever conceived, and divised by the most twisted and hateful of goblin scholars, followed shortly after the invention of the [[bag]]. Goblins discovered that through a series of brainwash techniques inflicted on dwarven children (interestingly, these techniques were derived from studies by goblin scholars on [[cats]] regarding their curious powers of hypnosis, also known as 'adoption') they could force the child into an allegiance with the goblins. Not only this, but the conversion also instilled in the captured dwarf a much increased appetite, potent powers of laziness, and an ability to complain so fiercely about anything and everything that even Legendary Consolers have been known to immediately succumb to [[melancholy]] when faced with one.&lt;br /&gt;
&lt;br /&gt;
Following this goblin discovery and the subsequent capture of many dwarf children, the age-old convention of reciprocal dismemberment of dwarves and goblins alike was overturned. The final and fatal blow to dwarf-goblin 'diplomacy' was struck when the first migrants began to arrive, in their scores, to the humble fortress of Urist McHermit. The migrants had gotten wind of Urist's location, remote as it was, by asking a passing elven caravan, who happily divulged the information in exchange for a +rope reed earring+. The migrants converged on the hapless Urist, drinking all his booze and eating all his food. &lt;br /&gt;
&lt;br /&gt;
Urist did not survive.&lt;br /&gt;
&lt;br /&gt;
The attack of the goblin agents repulsed the dwarves. The following weeks saw the largest outburst of [[strange mood]]s in the history of dwarfkind, which gave rise to the invention of spike traps, goblin bone bolts and crafts, stone fall traps, [[cage trap]]s and [[weapon trap]]s, [[magma]] moats as well as many of the components listed in [[trap design]].&lt;br /&gt;
&lt;br /&gt;
Details of Urist's brave plight are retold by many dwarven [[engraver]]s - it is a terrifying image in the eyes of a dwarf, enough to put him off [[alcohol]] for weeks, and it is a favourite amongst [[engraver]]s decorating the room of dwarves they have a particularly strong [[grudge]] against. Players of Dwarf Fortress may recognise it;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are travelling.&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=A_vile_force_of_migrants_has_arrived!&amp;diff=57377</id>
		<title>A vile force of migrants has arrived!</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=A_vile_force_of_migrants_has_arrived!&amp;diff=57377"/>
		<updated>2009-11-08T20:43:20Z</updated>

		<summary type="html">&lt;p&gt;Josh At War: My first ever article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There was once a time when dwarves and [[goblins]] had an agreement concerning their means of attack and defence in times of war. In defense, dwarves would employ the military to repel the invading goblins, who would likewise rely on weight of numbers and military strength to attempt to gain dominance over the opposing side.&lt;br /&gt;
&lt;br /&gt;
However, this tacit agreement has long since fallen.&lt;br /&gt;
&lt;br /&gt;
The dwarves speculate that the goblins, who spend much of their time between seiges churning out (-large copper daggers-) and (-narrow giant cave spider silk loincloths-) had always intended to resort to such cunning and evil and hence deserve the horrors that the dwarves employed in retaliation. They would point out, by contrast, that dwarves spend their time between sieges heavily drunk, innocently churning out barrels of various alcohols, as well as ≡stone mugs≡ from which to pointedly ''not'' drink out of (it was said by dwarves of old that dwarvenliness becomes much more dwarvenly when the means of rendering such dwarvenliness unnecessary are close at hand. They were drunk when they said this, but it stuck anyway. Furthermore, dwarven historians believe that the image of cheese, found engraved upon many a dwarven wall, is actually symbolic of this concept.)&lt;br /&gt;
&lt;br /&gt;
The vile force of migrants - the most insidious method of invasion ever conceived, and divised by the most twisted and hateful of goblin scholars, followed shortly after the invention of the [[bag]]. Goblins discovered that through a series of brainwash techniques inflicted on dwarven children (interestingly, these techniques were derived from studies by goblin scholars on [[cats]] regarding their curious powers of hypnosis, also known as 'adoption') they could force the child into an allegiance with the goblins. Not only this, but the conversion also instilled in the captured dwarf a much increased appetite, potent powers of laziness, and an ability to complain so fiercely about anything and everything that even Legendary Consolers have been known to immediately succumb to [[melancholy]] when faced with one.&lt;br /&gt;
&lt;br /&gt;
Following this goblin discovery and the subsequent capture of many dwarf children, the age-old convention of reciprocal dismemberment of dwarves and goblins alike was overturned. The final and fatal blow to dwarf-goblin 'diplomacy' was struck when the first migrants began to arrive, in their scores, to the humble fortress of Urist McHermit. The migrants had gotten wind of Urist's location, remote as it was, by asking a passing elven caravan, who happily divulged the information in exchange for a +rope reed earring+. The migrants converged on the hapless Urist, drinking all his booze and eating all his food. &lt;br /&gt;
&lt;br /&gt;
Urist did not survive.&lt;br /&gt;
&lt;br /&gt;
The attack of the goblin agents repulsed the dwarves. The following weeks saw the largest outburst of [[strange mood]]s in the history of dwarfkind, which gave rise to the invention of [[spike trap]]s, goblin bone bolts and crafts, [[stone-fall traps]], [[cage traps]] and [[weapon-traps]], [[magma]] moats as well as many of the components listed in [[trap design]].&lt;br /&gt;
&lt;br /&gt;
Details of Urist's brave plight are retold by many dwarven [[engraver]]s - it is a terrifying image in the eyes of a dwarf, enough to put him off [[alcohol]] for weeks, and it is a favourite amongst [[engraver]]s decorating the room of dwarves they have a particularly strong [[grudge]] against. Players of Dwarf Fortress may recognise it;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are travelling.&lt;/div&gt;</summary>
		<author><name>Josh At War</name></author>
	</entry>
</feed>