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	<updated>2026-06-19T21:30:03Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286321</id>
		<title>Unusual volcanic wall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286321"/>
		<updated>2023-01-18T06:25:34Z</updated>

		<summary type="html">&lt;p&gt;KM942: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''unusual volcanic wall''' is a pillar-like formation consisting primarily of obsidian alongside various high-value gems. These formations are commonly found in the [[magma sea]] and the deepest parts of the caverns, although some extending upwards into the sky for thousands of z-levels have been reported.&lt;br /&gt;
&lt;br /&gt;
Upon discovery, the player will get an announcement that they have discovered an &amp;quot;unusual volcanic wall studded with gems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Digging into the pillar will reveal various pockets which will contain water, magma, fire that will extend outward when revealed, divine artifacts, and [[angel|other]] [[demon|fun things]]. Veins of adamantine can also be found deep inside the pillar.&lt;br /&gt;
&lt;br /&gt;
Upon becoming the Mountainhome and meeting all of the monarch's room requirements, an announcement will prompt the player to acquire &amp;quot;seven symbols not of this world&amp;quot; as well as a &amp;quot;true throne&amp;quot; made from any divine metal. These symbols refer to the various divine metal artifacts that can be found throughout the wall. Once the symbols are assigned and the throne is constructed in the monarch's throne room, the fortress will be elevated from Capital to Mountainhome.&lt;br /&gt;
&lt;br /&gt;
Small 3x3 'geodes' of obsidian and similar valuable gems may also be found throughout the caverns.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
*Variously sized pools of water and magma&lt;br /&gt;
&lt;br /&gt;
*A pocket containing fire, prompting an announcement of ''We checked that stone for heat! What devilry is this?!'' The fire will expand outwards on the same z-level and (potentially) kill whichever unfortunate miner discovered it. As the announcement message implies, these pockets are not surrounded by warm stone.&lt;br /&gt;
&lt;br /&gt;
*A set of 1-3 artifacts made of a random divine metal, prompting an announcement of ''Deep within this strange place, we've uncovered what must be a treasure of the gods!'' Note that it is possible for many of these artifacts to have no graphic. These items can be assigned to your monarch through the nobles and administrators menu, although depending on the usefulness of the item you may wish to allow your military to use it. Much of the armor will probably be too large for dwarves to wear.&lt;br /&gt;
&lt;br /&gt;
*A random [[demon]], prompting an announcement of ''Something evil is emerging from this newly exposed pocket!'' Demons often have some [[fun]] attacks such as fire or webs, and will most likely kill the unfortunate miner who discovered it.&lt;br /&gt;
&lt;br /&gt;
*A random [[angel]], prompting an announcement of ''We have unleased the echo of a forgotten divine retribution!'' Angels will usually be equipped with a randomly generated set of divine metal armor and weapons, which, similar to the unique artifacts above, may be invisible. Unlike the unique artifacts, these can be melted down into bars at the smelter. It is advisable to only have a single smelter set to melt items at this point, so the extra 'fractions' accumulate into bars instead of being lost.&lt;br /&gt;
&lt;br /&gt;
*A pillar of raw adamantine. As in previous versions, it is hollow, and breaching it will likely lead to large amounts of [[fun]].&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Due to the danger of what lies within the pillar (even a single demon is capable of wiping out an entire fortress) care must be taken when exploring. Isolating the pillar from the rest of your fortress with only a single entrance and keeping the military nearby would be wise. Collapsing a single layer of floor on top of the pillar with a [[cave-in]] will expose all pockets, and the resulting dust will potentially kill (or at least injure) any hostiles that pop out. The military can then be sent in to kill them, and that layer of pillar can then be safely mined out. &lt;br /&gt;
&lt;br /&gt;
{{World|Biomes}}&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286320</id>
		<title>Unusual volcanic wall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286320"/>
		<updated>2023-01-18T06:24:47Z</updated>

		<summary type="html">&lt;p&gt;KM942: tested&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''unusual volcanic wall''' is a pillar-like formation consisting primarily of obsidian alongside various high-value gems. These formations are commonly found in the [[magma sea]] and the deepest parts of the caverns, although some extending upwards into the sky for thousands of z-levels have been reported.&lt;br /&gt;
&lt;br /&gt;
Upon discovery, the player will get an announcement that they have discovered an &amp;quot;unusual volcanic wall studded with gems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Digging into the pillar will reveal various pockets which will contain water, magma, fire that will extend outward when revealed, divine artifacts, and [[angel|other]] [[demon|fun things]]. Veins of adamantine can also be found deep inside the pillar.&lt;br /&gt;
&lt;br /&gt;
Upon becoming the Mountainhome and meeting all of the monarch's room requirements, an announcement will prompt the player to acquire &amp;quot;seven symbols not of this world&amp;quot; as well as a &amp;quot;true throne&amp;quot; made from any divine metal. These symbols refer to the various divine metal artifacts that can be found throughout the wall. Once the symbols are assigned and the throne is constructed in the monarch's throne room, the fortress will be elevated from Capital to Mountainhome.&lt;br /&gt;
&lt;br /&gt;
Small 3x3 'geodes' of obsidian and similar valuable gems may also be found throughout the caverns.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
*Variously sized pools of water and magma&lt;br /&gt;
&lt;br /&gt;
*A pocket containing fire, prompting an announcement of ''We checked that stone for heat! What devilry is this?!'' The fire will expand outwards on the same z-level and (potentially) kill whichever unfortunate miner discovered it. As the announcement message implies, these pockets are not surrounded by warm stone.&lt;br /&gt;
&lt;br /&gt;
*A set of 1-3 artifacts made of a random divine metal, prompting an announcement of ''Deep within this strange place, we've uncovered what must be a treasure of the gods!'' Note that it is possible for many of these artifacts to have no graphic. These items can be assigned to your monarch through the nobles and administrators menu, although depending on the usefulness of the item you may wish to allow your military to use it. Much of the armor will probably be too large for dwarves to wear.&lt;br /&gt;
&lt;br /&gt;
*A random [[demon]], prompting an announcement of ''Something evil is emerging from this newly exposed pocket!'' Demons often have some [[fun]] attacks such as fire or webs, and will most likely kill the unfortunate miner who discovered it.&lt;br /&gt;
&lt;br /&gt;
*A random [[angel]], prompting an announcement of ''We have unleased the echo of a forgotten divine retribution!'' Angels will usually be equipped with a randomly generated set of divine metal armor and weapons, which, similar to the unique artifacts above, may be invisible. Unlike the unique artifacts, these can be melted down into bars at the smelter. It is advisable to only have a single smelter set to melt items at this point, so the extra 'fractions' accumulate into bars instead of being lost.&lt;br /&gt;
&lt;br /&gt;
*A pillar of raw adamantine. As in previous versions, it is hollow, and breaching it will likely lead to large amounts of [[fun]].&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Due to the danger of what lies within the pillar - even a single demon is capable of wiping out an entire fortress - care must be taken when exploring. Isolating the pillar from the rest of your fortress with only a single entrance and keeping the military nearby would be wise. Collapsing a single layer of floor on top of the pillar with a [[cave-in]] will expose all pockets, and the resulting dust will potentially kill any hostiles that pop out. The military can then be sent in to kill them, and that layer of pillar can then be safely mined out. &lt;br /&gt;
&lt;br /&gt;
{{World|Biomes}}&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286319</id>
		<title>Unusual volcanic wall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286319"/>
		<updated>2023-01-18T06:01:00Z</updated>

		<summary type="html">&lt;p&gt;KM942: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''unusual volcanic wall''' is a pillar-like formation consisting primarily of obsidian alongside various high-value gems. These formations are commonly found in the [[magma sea]] and the deepest parts of the caverns, although some extending upwards into the sky for thousands of z-levels have been reported.&lt;br /&gt;
&lt;br /&gt;
Upon discovery, the player will get an announcement that they have discovered an &amp;quot;unusual volcanic wall studded with gems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Digging into the pillar will reveal various pockets which will contain water, magma, fire that will extend outward when revealed, divine artifacts, and [[angel|other]] [[demon|fun things]]. Veins of adamantine can also be found deep inside the pillar.&lt;br /&gt;
&lt;br /&gt;
Upon becoming the Mountainhome and meeting all of the monarch's room requirements, an announcement will prompt the player to acquire &amp;quot;seven symbols not of this world&amp;quot; as well as a &amp;quot;true throne&amp;quot; made from any divine metal. These symbols refer to the various divine metal artifacts that can be found throughout the wall. Once the symbols are assigned and the throne is constructed in the monarch's throne room, the fortress will be elevated from Capital to Mountainhome.&lt;br /&gt;
&lt;br /&gt;
Small 3x3 'geodes' of obsidian and similar valuable gems may also be found throughout the caverns.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
*Variously sized pools of water and magma&lt;br /&gt;
&lt;br /&gt;
*A pocket containing fire, prompting an announcement of ''We checked that stone for heat! What devilry is this?!'' The fire will expand outwards on the same z-level and (potentially) kill whichever unfortunate miner discovered it. As the announcement message implies, these pockets are not surrounded by warm stone.&lt;br /&gt;
&lt;br /&gt;
*A set of 1-3 artifacts made of a random divine metal, prompting an announcement of ''Deep within this strange place, we've uncovered what must be a treasure of the gods!'' Note that it is possible for many of these artifacts to have no graphic. These items can be assigned to your monarch through the nobles and administrators menu, although depending on the usefulness of the item you may wish to allow your military to use it. Much of the armor will probably be too large for dwarves to wear.&lt;br /&gt;
&lt;br /&gt;
*A random [[demon]], prompting an announcement of ''Something evil is emerging from this newly exposed pocket!'' Demons often have some [[fun]] attacks such as fire or webs, and will most likely kill the unfortunate miner who discovered it.&lt;br /&gt;
&lt;br /&gt;
*A random [[angel]], prompting an announcement of ''We have unleased the echo of a forgotten divine retribution!'' Angels will usually be equipped with a randomly generated set of divine metal armor and weapons, which, similar to the unique artifacts above, may be invisible. Unlike the unique artifacts, these can be melted down into bars at the smelter. It is advisable to only have a single smelter set to melt items at this point, so the extra 'fractions' accumulate into bars instead of being lost.&lt;br /&gt;
&lt;br /&gt;
*A pillar of raw adamantine. As in previous versions, it is hollow, and breaching it will likely lead to large amounts of [[fun]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World|Biomes}}&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286318</id>
		<title>Unusual volcanic wall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286318"/>
		<updated>2023-01-18T05:59:39Z</updated>

		<summary type="html">&lt;p&gt;KM942: expand - will clean up more later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''unusual volcanic wall''' is a pillar-like formation consisting primarily of obsidian and various high-value gems. These formations are commonly found in the [[magma sea]] and the deepest parts of the caverns, although some extending upwards into the sky for thousands of z-levels have been reported.&lt;br /&gt;
&lt;br /&gt;
Upon discovery, the player will get an announcement that they have discovered an &amp;quot;unusual volcanic wall studded with gems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Digging into the pillar will reveal various pockets which will contain water, magma, fire that will extend outward when revealed, divine artifacts, and [[angel|other]] [[demon|fun things]]. Veins of adamantine can also be found deep inside the pillar.&lt;br /&gt;
&lt;br /&gt;
Upon becoming the Mountainhome and meeting all of the monarch's room requirements, an announcement will prompt the player to acquire &amp;quot;seven symbols not of this world&amp;quot; as well as a &amp;quot;true throne&amp;quot; made from any divine metal. These symbols refer to the various divine metal artifacts that can be found throughout the wall. Once the symbols are assigned and the throne is constructed in the monarch's throne room, the fortress will be elevated from Capital to Mountainhome.&lt;br /&gt;
&lt;br /&gt;
Small 3x3 'geodes' of obsidian and similar valuable gems may also be found throughout the caverns.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
*Variously sized pools of water and magma&lt;br /&gt;
&lt;br /&gt;
*A pocket containing fire, prompting an announcement of ''We checked that stone for heat! What devilry is this?!'' The fire will expand outwards on the same z-level and (potentially) kill whichever unfortunate miner discovered it. As the announcement message implies, these pockets are not surrounded by warm stone.&lt;br /&gt;
&lt;br /&gt;
*A set of 1-3 artifacts made of a random divine metal, prompting an announcement of ''Deep within this strange place, we've uncovered what must be a treasure of the gods!'' Note that it is possible for many of these artifacts to have no graphic. These items can be assigned to your monarch through the nobles and administrators menu, although depending on the usefulness of the item you may wish to allow your military to use it. Much of the armor will probably be too large for dwarves to wear.&lt;br /&gt;
&lt;br /&gt;
*A random [[demon]], prompting an announcement of ''Something evil is emerging from this newly exposed pocket!'' Demons often have some [[fun]] attacks such as fire or webs, and will most likely kill the unfortunate miner who discovered it.&lt;br /&gt;
&lt;br /&gt;
*A random [[angel]], prompting an announcement of ''We have unleased the echo of a forgotten divine retribution!'' Angels will usually be equipped with a randomly generated set of divine metal armor and weapons, which, similar to the unique artifacts above, may be invisible. Unlike the unique artifacts, these can be melted down into bars at the smelter. It is advisable to only have a single smelter set to melt items at this point, so the extra 'fractions' accumulate into bars instead of being lost.&lt;br /&gt;
&lt;br /&gt;
*A pillar of raw adamantine. As in previous versions, it is hollow, and breaching it will likely lead to large amounts of [[fun]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World|Biomes}}&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=286303</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=286303"/>
		<updated>2023-01-18T05:38:47Z</updated>

		<summary type="html">&lt;p&gt;KM942: /* Suspicious Rock Formations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Unrated}}&lt;br /&gt;
&lt;br /&gt;
{{For/see|the month|[[Calendar]]}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic [[glass]]) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops, and in architecture, you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.  It is also notable in that it has the highest material value among non-ore stones and is also higher in value than some low-value ores like [[native copper]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal weaponry, being unable to defeat even basic copper armor, so keep that in mind once you start encountering metal-armored invaders. Note that as obsidian short swords use wood (used in the handle), [[Elf|elves]] will be offended if you trade obsidian swords, and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
Previous versions lacked defined yield and shear values and used the defaults from the stone template; this rendered them very blunt and unable to cut skin. Since 40.05 obsidian features more proper yield and shear values, making these weapons much more viable. Obsidian now has glass-like yield and shear values, which allow rock short swords to slice through skin, leather armor, and wood armor used by [[Elf|elves]].&lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced. The formation of obsidian will not affect the light level.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Suspicious Rock Formations==&lt;br /&gt;
As of v50, [[Unusual volcanic wall|strange formations]] of obsidian have been observed within the [[caverns]]. Shallow cavern layers will often feature 3x3 squares of ([[magma|warm]] or [[water|damp]]) obsidian, while deeper layers may sometimes feature large clusters of obsidian. In all cases these formations are comprised solely of obsidian and studded with many high-value gems such as [[emerald]], diamond, star ruby, and [[star sapphire]]. Exploratory miners have reported many fun things contained within the gem-studded obsidian, such as magma, spontaneous explosions, [[divine metal|divine]] [[artifacts]], [[forgotten beast]]s and other [[demon|fun]] [[angel|things]]. The full extent of new content is still being determined. Some [[scholars]] theorize that the precious gems were set as bait for careless dwarves who dig too greedily and too deeply.&lt;br /&gt;
&lt;br /&gt;
==Real life==&lt;br /&gt;
A common misconception is that the dark color of obsidian indicates an inclusion of metals like iron. In fact, obsidian is almost entirely quartz, just at a microcrystalline level. As there has yet to be any known threat by dragon or animated frost wights, the historical use of obsidian was mostly decorative until several peoples discovered its use as a sharp tool and eventually weaponized. Localized variants like &amp;quot;snowflake obsidian&amp;quot; and &amp;quot;chocolate&amp;quot; obsidian (with brown inclusions) are typically attributed to inclusionary quartz crystals and mafic minerals, respectively.  &lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in ''Dwarf Fortress'' is almost certainly inspired by the ''macuahuitl'', a sword-club used by the Aztecs and the other native peoples of Mesoamerica. The weapon was a short, strong wooden staff (normally one-handed, but two-handed versions existed), set with obsidian-flake blades that were literally more than razor-sharp. Flaked obsidian can have a monomolecular edge; today, it's used for extremely high-quality surgical scalpels, which have to be handled with extreme care – a little pressure is enough for such a scalpel to cut deep, and if you cut yourself with one, you won't feel it until you start to bleed. The main disadvantage, however (other than the expense incurred from the labor to hand-knap high-quality blades), is that obsidian is quite brittle compared to metal (and alternative materials like chert or flint) – this can be mitigated to a degree through quality craftsmanship and skillful use, but there remains the risk that an obsidian blade will leave tiny but incredibly sharp glass flakes behind in the surgical wound.&lt;br /&gt;
&lt;br /&gt;
Macuahuitls could penetrate flesh and leather with ease; Spanish conquistadors reported one case where a blow from a two-handed macuahuitl decapitated a horse. But the obsidian edges shattered when they struck metal armor, and macuahuitls didn't have a thrusting attack. The Spanish soon learned to put their armored soldiers forward, to fight in chokepoints – and to recruit the Aztecs' enemies, to field macuahuitl-wielders of their own (and let them do more of the dying in their place).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lipari-Obsidienne (5).jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
Despite what other popular forms of media may perpetuate, obsidian – even when crafted into [[Block|blocks]] – will not provide any assistance in reaching the [[underworld]]. The only method of reaching the underworld known to dwarfkind is to physically dig down deep enough to get there.&lt;br /&gt;
&lt;br /&gt;
All claims that obsidian can be combined with [[blue diamond]]s to [[Magic|magically]] improve weapons and armor have been shut down by extensive Dwarven science.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286267</id>
		<title>Unusual volcanic wall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286267"/>
		<updated>2023-01-17T23:52:36Z</updated>

		<summary type="html">&lt;p&gt;KM942: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''unusual volcanic wall''' is a pillar-like formation consisting primarily of obsidian and various high-value gems. These formations are commonly found in the [[magma sea]] and the deepest parts of the caverns, although some extending upwards into the sky for thousands of z-levels have been reported.&lt;br /&gt;
&lt;br /&gt;
Upon discovery, the player will get an announcement that they have discovered an &amp;quot;unusual volcanic wall studded with gems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Digging into the pillar will reveal various pockets which will contain water, magma, fire that will extend outward when revealed, divine artifacts, and [[angel|other]] [[demon|fun things]]. Veins of adamantine can also be found deep inside the pillar.&lt;br /&gt;
&lt;br /&gt;
Upon becoming the Mountainhome and meeting all of the monarch's room requirements, an announcement will prompt the player to acquire &amp;quot;seven symbols not of this world&amp;quot; as well as a &amp;quot;true throne&amp;quot; made from any divine metal. These symbols refer to the various divine metal artifacts that can be found throughout the wall. Once the symbols are assigned and the throne is constructed in the monarch's throne room, the fortress will be elevated from Capital to Mountainhome.&lt;br /&gt;
&lt;br /&gt;
Small 3x3 'geodes' of obsidian and similar valuable gems may also be found throughout the caverns.&lt;br /&gt;
&lt;br /&gt;
{{World|Biomes}}&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286266</id>
		<title>Unusual volcanic wall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286266"/>
		<updated>2023-01-17T23:51:53Z</updated>

		<summary type="html">&lt;p&gt;KM942: more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''unusual volcanic wall''' is a pillar-like formation consisting primarily of obsidian and various high-value gems. These formations are commonly found in the [[magma sea]] and the deepest parts of the caverns, although some extending upwards into the sky for thousands of z-levels have been reported.&lt;br /&gt;
&lt;br /&gt;
Upon discovery, the player will get an announcement that they have discovered an &amp;quot;unusual volcanic wall studded with gems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Digging into the pillar will reveal various pockets which will contain water, magma, fire that will extend outward when revealed, divine artifacts, and [[angel|other]] [[demon|fun things]]. Veins of adamantine can also be found deep inside the pillar.&lt;br /&gt;
&lt;br /&gt;
Upon becoming the Mountainhome and meeting all of the monarch's room requirements, an announcement will prompt the player to acquire &amp;quot;seven symbols not of this world&amp;quot; as well as a &amp;quot;true throne&amp;quot; made from any divine metal. These symbols refer to the various divine metal artifacts that can be found throughout the wall. Once the symbols are assigned and the throne is constructed in the monarch's throne room, the fortress will be elevated from Capital to Mountainhome.&lt;br /&gt;
&lt;br /&gt;
Small 3x3 'geodes' of obsidian and similar valuable gems may also be found throughout the caverns.&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286230</id>
		<title>Unusual volcanic wall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286230"/>
		<updated>2023-01-17T06:03:45Z</updated>

		<summary type="html">&lt;p&gt;KM942: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''unusual volcanic wall''' is a pillar-like formation consisting primarily of obsidian and various high-value gems. These formations are commonly found in the [[magma sea]] and the deepest parts of the caverns, although some extending upwards into the sky for thousands of z-levels have been reported.&lt;br /&gt;
&lt;br /&gt;
Upon discovery, the player will get an announcement that they have discovered an &amp;quot;unusual volcanic wall studded with gems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Digging into the pillar will reveal various pockets which will contain water, magma, fire that will extend outward when revealed, divine artifacts, and [[angel|other]] [[demon|fun things]]. Veins of adamantine can also be found deep inside the pillar.&lt;br /&gt;
&lt;br /&gt;
Upon becoming the Mountainhome and meeting all of the monarch's room requirements, an announcement will prompt the player to acquire &amp;quot;seven symbols not of this world&amp;quot; as well as a &amp;quot;true throne&amp;quot; made from any divine metal. These symbols refer to the various divine metal artifacts that can be found throughout the wall. Once the symbols are assigned and the throne is constructed in the monarch's throne room, the fortress will be elevated from Capital to Mountainhome.&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=286052</id>
		<title>Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fortress&amp;diff=286052"/>
		<updated>2023-01-16T00:46:34Z</updated>

		<summary type="html">&lt;p&gt;KM942: /* Nomenclature */ new in v50 - fortress elevated from capital to mountainhome upon completing seven symbols&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:Akershus fortress, drawing.jpg|thumb|300px|right|Akershus fortress drawing, 1899.]]&lt;br /&gt;
:''You may be looking for [[Dwarf fortress mode]].''&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarves]] live in '''fortresses'''; [[underground]] [[site|complexes]] with all the required buildings for dwarven living. In [[dwarf fortress mode]], the player's expedition team embarks in order to construct and operate a fortress. See the [[quickstart guide]] for a guide on how to establish and maintain your very first fortress. &lt;br /&gt;
&lt;br /&gt;
== Procedurally-generated ==&lt;br /&gt;
&lt;br /&gt;
[[Dwarf|Dwarven]] [[civilization]]s build their fortresses on the edges of [[Mountain|mountain ranges]], and they will act as the seat of power of a dwarven civilization's leaders. They occupy only 3×3 local tiles, while [[hillock]]s and [[mountain halls|halls]] claim much more territory.&lt;br /&gt;
&lt;br /&gt;
Your adventurer can visit dwarven fortresses {{Raw Tile|Ω|7:0:1}} in [[Adventurer mode|adventure mode]]. &lt;br /&gt;
&lt;br /&gt;
They consist of a large rectangular structure made out of stone or metal blocks, with a three-tile-wide entrance on one side. Inside, (it is a roofed structure) there will be a [[trade depot]], possibly with traders from other civilizations hanging out around it, and also a two-story [[tavern]], with the rooms for rent on the second floor. In the center of the rectangle will be a large hole, with [[ramp]]s spiraling downwards on the edges. The rampwell is very deep, but following it will eventually lead you past multiple levels filled with rooms and passageways, similar to a [[dungeon]] but less expansive. Some bigger rooms will be filled with [[metalsmith's forge]]s, and some smaller ones with random clothing.&lt;br /&gt;
&lt;br /&gt;
=== Navigation ===&lt;br /&gt;
[[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. The division between a central area(&amp;lt;span style=&amp;quot;color:rgb(100,100,100)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and a surrounding periphery, consisting of &amp;quot;stacks&amp;quot; of living(&amp;lt;span style=&amp;quot;color:rgb(20,50,30)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) and industrial(&amp;lt;span style=&amp;quot;color:rgb(250,50,20)&amp;quot;&amp;gt;█&amp;lt;/span&amp;gt;) areas, is clear.]]&lt;br /&gt;
Many players find procedurally-generated fortresses hard to navigate, due to their labyrinthine layout. Finding one's way around a fortress gets much easier, once one learns how they are planned.&lt;br /&gt;
&lt;br /&gt;
To begin with, all fortresses are laid out on a 3×3 coordinate grid, where each area occupies exactly one of the nine tiles. The large structure at the ground level can be used as a measure for how big each singular tile is. In the described grid, there is always a main area, placed in the central tile of the grid. The central area stretches from ground level down to the magma sea, and consists of several large halls and corridors, concentrated into several clusters, each on a different depth and used for a different function. Generally, one of the hall clusters will be used for [[stockpile|storage]] and one as meeting areas, while the one near the magma sea will usually contain [[magma forge|magma powered forges]]. The large structure at the ground level also counts as part of this central area, and will always contain a downward ramp way and a [[trade depot]]. Depending on the history of the site, the surface area might also contain a [[tavern]] and a [[library]]. Underground, the central area will branch off into living areas containing [[bedroom]]s, and industrial areas, which may contain [[forge]]s, [[mason's workshop]]s, [[carpenter's workshop]]s, or [[tanner's shop]]s. Halls with statues are common there.&lt;br /&gt;
&lt;br /&gt;
[[File:Df_43_05_generatedfortress.PNG|thumb|center|400px|Inside the generated fortress in v43.05, on the industrial level (mason's workshops, forges and carpentry workshops are seen), with sculpture garden. Bedrooms with passages are on higher level.]]&lt;br /&gt;
&lt;br /&gt;
A typical bedroom in a generated fortress has 4 squares, two of them are occupied with bed and cabinet (with decent leather armor and different clothing) and linked by a 1-tile wide corridor. These areas always occupy the eight peripheral tiles surrounding the central tile in the coordinate grid. Living and industrial areas are often stacked upon one another, and linked with staircases. Additionally, living and industrial areas are always separated into different floors, meaning that peripheral map tiles on a given floor will all be either living areas or industrial dittos, while the floor below will be the opposite. Sometimes, the area may be generated without stairs to the ground level. You may exit the area by using Fast Travel (T). If an underground tunnel is connected to the fortress, it will also be accessible from the central area.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress mode ==&lt;br /&gt;
=== Nomenclature ===&lt;br /&gt;
&lt;br /&gt;
Fortresses are [[Fortress name|named in a specific manner]], usually assigned at random, but can be set at [[embark]] time. The fortress also gains a title according to its population, which is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name. In addition, the fort may be the home of monarchs of the surrounding land and gain an additional noble title.&lt;br /&gt;
&lt;br /&gt;
[[Immigration]] is the main driver of population growth. Each fortress title requires a certain level of population, as well as performing a number of &amp;quot;diverse tasks&amp;quot; over the course of one year, with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to become a Town, you must perform 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. &lt;br /&gt;
&lt;br /&gt;
Some fortress titles are required for various game mechanics, e.g. the appointment of landholders is ''not'' linked to your fortress rank; however, your fortress must attain a rank of '''Metropolis''' before you will be eligible to summon your [[monarch]].&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan='2' | Fortress Title&lt;br /&gt;
! Pop&lt;br /&gt;
! Jobs: Craft/Metal/Wood/Gem/Stone/Food&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000; padding:2px 6px' | {{Raw Tile|Ω|#555|#000}}&lt;br /&gt;
| '''Outpost'''&lt;br /&gt;
| style='text-align:right' | -&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000;' | {{Raw Tile|Ω|#777|#000}}&lt;br /&gt;
| '''Hamlet'''&lt;br /&gt;
| style='text-align:right' | 20&lt;br /&gt;
| 3 of 10/10/10/4/10/10&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000;' | {{Raw Tile|Ω|#999|#000}}&lt;br /&gt;
| '''Village'''&lt;br /&gt;
| style='text-align:right' | 50&lt;br /&gt;
| 3 of 15/15/15/6/15/15&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000;' | {{Raw Tile|Ω|#bbb|#000}}&lt;br /&gt;
| '''Town'''&lt;br /&gt;
| style='text-align:right' | 80&lt;br /&gt;
| 4 of 25/25/25/10/25/25&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000;' | {{Raw Tile|Ω|#ddd|#000}}&lt;br /&gt;
| '''City'''&lt;br /&gt;
| style='text-align:right' | 110&lt;br /&gt;
| 4 of 35/35/35/14/35/35&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#ddd'&lt;br /&gt;
| style='background-color:#000;| {{Raw Tile|Ω|#fff|#000}}&lt;br /&gt;
| '''Metropolis'''&lt;br /&gt;
| style='text-align:right' | 140&lt;br /&gt;
| 5 of 50/50/50/20/50/50&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000;| {{Dwarf|5:1}}&lt;br /&gt;
| '''Capital'''&lt;br /&gt;
| style='text-align:right' | [[Monarch|King]]&lt;br /&gt;
| Special&lt;br /&gt;
&lt;br /&gt;
|- style='background-color:#eee'&lt;br /&gt;
| style='background-color:#000;| {{Dwarf|5:1}}&lt;br /&gt;
| '''Mountainhome'''&lt;br /&gt;
| style='text-align:right' | [[Monarch|King]]&lt;br /&gt;
| Special&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style='border-spacing: 0 2px'&lt;br /&gt;
! colspan='2' | Noble Title &lt;br /&gt;
! Description &lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px;' | {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf;' | Barony capital&lt;br /&gt;
| &lt;br /&gt;
* Home of the [[Baron|Baron/Baroness]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000;| {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef;' | County capital&lt;br /&gt;
|&lt;br /&gt;
* Home of the [[Count|Count/Countess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000;| {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fdf;' | Duchy capital&lt;br /&gt;
| &lt;br /&gt;
* Home of the [[Duke|Duke/Duchess]]&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000;| {{Dwarf|5:0}}&lt;br /&gt;
! style='text-align: left; background: #fef;' | Mountainhome&lt;br /&gt;
|&lt;br /&gt;
* Home of the [[Monarch|King/Queen]]&lt;br /&gt;
* Capital of its civilization&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = geshud&lt;br /&gt;
| elvish  = abeco&lt;br /&gt;
| goblin  = snusp&lt;br /&gt;
| human   = thrathdad&lt;br /&gt;
}}&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286051</id>
		<title>Unusual volcanic wall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=286051"/>
		<updated>2023-01-16T00:44:13Z</updated>

		<summary type="html">&lt;p&gt;KM942: more stuff. throne might be able to be made of adamantine as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''unusual volcanic wall''' is a pillar-like formation consisting primarily of obsidian and various high-value gems. These formations are commonly found in the [[magma sea]] and the deepest parts of the caverns, although some extending upwards into the sky for thousands of z-levels have been reported.&lt;br /&gt;
&lt;br /&gt;
Upon discovery, the player will get an announcement that they have discovered an &amp;quot;unusual volcanic wall studded with gems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Digging into the pillar will reveal various pockets which will contain water, magma, fire that will extend outward when revealed, divine artifacts, and [[angel|other]] [[demon|fun things]].&lt;br /&gt;
&lt;br /&gt;
Upon becoming the Mountainhome and meeting all of the monarch's room requirements, an announcement will prompt the player to acquire &amp;quot;seven symbols not of this world&amp;quot; as well as a &amp;quot;true throne&amp;quot; made from any divine metal. These symbols refer to the various divine metal artifacts that can be found throughout the wall. Once the symbols are assigned and the throne is constructed in the monarch's throne room, the fortress will be elevated from Capital to Mountainhome.&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Monarch&amp;diff=286050</id>
		<title>Monarch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Monarch&amp;diff=286050"/>
		<updated>2023-01-16T00:42:32Z</updated>

		<summary type="html">&lt;p&gt;KM942: v50 stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Minorspoiler}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Monarch&lt;br /&gt;
| office= Royal Throne Room&lt;br /&gt;
| quarters= Royal Bedroom&lt;br /&gt;
| dining= Royal Dining Room&lt;br /&gt;
| tomb= Royal Mausoleum &lt;br /&gt;
| chests=10&lt;br /&gt;
| cabinets=5&lt;br /&gt;
| racks=5&lt;br /&gt;
| stands=5&lt;br /&gt;
| mandates=5&lt;br /&gt;
| demands=10&lt;br /&gt;
| arrival=&lt;br /&gt;
* 15,000☼ wealth in Architecture&lt;br /&gt;
* 5,000☼ in offerings to dwarven [[caravan]]&lt;br /&gt;
* [[Fortress|Metropolis]] rank&lt;br /&gt;
}}&lt;br /&gt;
The '''monarch''' is the highest level [[noble]], and also the noble of the highest precedence.  Rather than being promoted from within, like the [[baron]], [[count]], and [[duke]], the existing monarch arrives as an immigrant from the previous capital. However, one of your fortress residents may become monarch if the position is vacant, either by inheriting the title or after conducting &amp;quot;polite discussions with local rivals&amp;quot;. A male monarch is known as a &amp;quot;king&amp;quot; and a female as a &amp;quot;queen&amp;quot;. Either may arrive with a [[consort]], as well as an entourage that can include the [[outpost liaison]], [[general]], elite military dwarves, and ordinary workers.&lt;br /&gt;
&lt;br /&gt;
Requirements for a monarch's arrival can be checked by pressing {{k|n}} {{k|c}} after a [[fortress]] has reached a certain [[wealth]]. A fortress may not need to be a  [[Fortress|metropolis]] in order for this to happen.{{cite talk|Monarch#Metropolis?}} These requirements notably do not apply when one of your fortress residents is elevated to monarch.&lt;br /&gt;
&lt;br /&gt;
With the presence of the monarch, a fortress becomes the capital of its [[civilization]]. As a result, it can no longer receive visits from a dwarven [[liaison]] (and so can no longer negotiate trade agreements with the dwarven caravans), nor can it give goods to dwarven caravans as offerings.&lt;br /&gt;
&lt;br /&gt;
The monarch arrives at the same time as an [[immigration]] wave, but has an entirely separate entourage that can spawn from a different part of the map.  The monarch's entourage includes a &amp;quot;royal guard&amp;quot; consisting of dwarves with Legendary +5 skill in a random weapon (but no skill in Fighter), Accomplished skill in Dodger, Shield User, and Armor User, and the &amp;quot;doesn't really care about anything anymore&amp;quot; trait. The monarch will arrive even if you have exceeded your [[Immigration|population cap]]s, though the entourage may be limited by the caps.&lt;br /&gt;
&lt;br /&gt;
It may be that your monarch is an ancient [[vampire]] with thousands of kills to their name before arriving at your fortress. Some monarchs have been known to drop dead (''of regicide, perhaps'') as soon as they enter the map, especially in older worlds. Monarchs may also be of a different race, such as [[Main:Cacame Awemedinade|an elven king]].&lt;br /&gt;
&lt;br /&gt;
Random dwarves in [[dwarf fortress mode]] can become monarchs, if the current monarch dies, or if the position was vacant (common in dying civilizations). If the position no longer exists (i.e. the civilization is truly [[extinct]]) then no monarch will be appointed until the civilization is &amp;quot;resurrected&amp;quot; (by retiring a fortress, for example).&lt;br /&gt;
&lt;br /&gt;
An adventurer can become a monarch; if they succeed in [[talking|persuading]] the current one to [[Combat#Wounds|yield]], the monarch may then offer their position to the adventurer. (Whether they yield or offer may depend on the relative [[personalities]] and [[social skill]]s.{{verify}})&lt;br /&gt;
&lt;br /&gt;
Once the monarch arrives and all room requirements are met, the player will be prompted to find 'seven symbols not of this world' as well as to construct a 'true throne'. These symbols can be found inside an [[unusual volcanic wall]].&lt;br /&gt;
&lt;br /&gt;
== In other civilizations ==&lt;br /&gt;
&lt;br /&gt;
Elves also have a monarch position of sorts, but in terms of function and importance they're royalty in name only. The actual position at the top is the [[druid]], capable of appointing the monarch position. Elves are notable only in that they have a defined princess (both their monarchs and the position under them are always female) position that can succeed a queen. However this doesn't actually replicate a hereditary monarchy, as princesses have to be replaced by the druid appointing a new one. Both serve various noble functions, with princesses having many of the same responsibilities as the dwarven [[general]].&lt;br /&gt;
&lt;br /&gt;
Humans and goblins, meanwhile, generate equivalent positions during worldgen. These tend to have names like &amp;quot;law-giver&amp;quot; or &amp;quot;master&amp;quot;, and presumably have most of the functions and behavior dwarven monarchs do – without extracting the information from the world data, however, it can be difficult to tell. In the case of goblins, the position of master often starts off taken by [[demon|something else entirely.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ezum-sarasti.jpg|thumb|center|300px|Artist rendering of a dwarf king by Mechlin ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
The arrival of the Monarch is not necessarily an advantage for a fortress, as it comes with a significant risk of an accidental [[loyalty cascade]].&lt;br /&gt;
&lt;br /&gt;
If a dwarf goes berserk, or, during a tantrum, attacks a member of the Monarch's entourage, a loyalty cascade can be triggered. This can be particularly [[fun]] as the entourage can include several dwarves with high proficiency in military skills.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|	[POSITION:MONARCH]&lt;br /&gt;
		[NAME_MALE:king:kings]&lt;br /&gt;
		[NAME_FEMALE:queen:queens]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[SPOUSE_MALE:king consort:kings consort]&lt;br /&gt;
		[SPOUSE_FEMALE:queen consort:queens consort]&lt;br /&gt;
		[SUCCESSION:BY_HEIR]&lt;br /&gt;
		[RESPONSIBILITY:LAW_MAKING]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[RESPONSIBILITY:MILITARY_GOALS]&lt;br /&gt;
		[PRECEDENCE:1]&lt;br /&gt;
		[SPECIAL_BURIAL]&lt;br /&gt;
		[RULES_FROM_LOCATION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION_SPOUSE]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[EXPORTED_IN_LEGENDS]&lt;br /&gt;
		[DETERMINES_COIN_DESIGN]&lt;br /&gt;
		[COLOR:5:0:1]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:10]&lt;br /&gt;
		[MANDATE_MAX:5]&lt;br /&gt;
		[REQUIRED_BOXES:10]&lt;br /&gt;
		[REQUIRED_CABINETS:5]&lt;br /&gt;
		[REQUIRED_RACKS:5]&lt;br /&gt;
		[REQUIRED_STANDS:5]&lt;br /&gt;
		[REQUIRED_OFFICE:10000]&lt;br /&gt;
		[REQUIRED_BEDROOM:10000]&lt;br /&gt;
		[REQUIRED_DINING:10000]&lt;br /&gt;
		[REQUIRED_TOMB:10000]}}&lt;br /&gt;
{{nobles}}&lt;br /&gt;
{{Category|Aristocrats}}&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=285625</id>
		<title>Unusual volcanic wall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=285625"/>
		<updated>2023-01-13T01:51:56Z</updated>

		<summary type="html">&lt;p&gt;KM942: endgame stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''unusual volcanic wall''' is a pillar-like formation consisting primarily of obsidian and various high-value gems. These formations are commonly found in the [[magma sea]] and the deepest parts of the caverns, although some extending upwards into the sky for thousands of z-levels have been reported.&lt;br /&gt;
&lt;br /&gt;
Upon discovery, the player will get an announcement that they have discovered an &amp;quot;unusual volcanic wall studded with gems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Digging into the pillar will reveal various pockets which will contain water, magma, fire that will extend outward when revealed, divine artifacts, and [[angel|other]] [[demon|fun things]]&lt;br /&gt;
&lt;br /&gt;
Upon becoming the Mountainhome and meeting all of the monarch's room requirements, an announcement will prompt the player to acquire &amp;quot;seven symbols not of this world&amp;quot; as well as &amp;quot;true throne.&amp;quot; These symbols refer to the various divine metal artifacts that can be found throughout the wall{{verify}}.&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=285556</id>
		<title>Unusual volcanic wall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Unusual_volcanic_wall&amp;diff=285556"/>
		<updated>2023-01-12T22:17:32Z</updated>

		<summary type="html">&lt;p&gt;KM942: expand later - will add some stuff about seven symbols prompt as it's related&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
An '''unusual volcanic wall''' is a pillar-like formation consisting primarily of obsidian and various high-value gems. These formations are commonly found in the [[magma sea]] and the deepest parts of the caverns, although some extending upwards into the sky for thousands of z-levels have been reported.&lt;br /&gt;
&lt;br /&gt;
Upon discovery, the player will get an announcement that they have discovered an &amp;quot;unusual volcanic wall studded with gems&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Digging into the pillar will reveal various pockets which will contain water, magma, fire that will extend outward when revealed, divine artifacts, and [[angel|other]] [[demon|fun things]]&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Orthoclase&amp;diff=285555</id>
		<title>Orthoclase</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Orthoclase&amp;diff=285555"/>
		<updated>2023-01-12T22:00:16Z</updated>

		<summary type="html">&lt;p&gt;KM942: v50 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{stonelookup/0}}{{av}}{{Quality|Unrated}}&lt;br /&gt;
:''You have struck orthoclase!''&lt;br /&gt;
&lt;br /&gt;
'''Orthoclase''' is a common chestnut-colored [[stone]] which conveniently happens to be [[magma-safe]]. Along with [[microcline]], it is one of the most common types of stone most players will encounter.&lt;br /&gt;
&lt;br /&gt;
==In Real Life==&lt;br /&gt;
Orthoclase, a potassium-aluminum silicate, is an Alkali feldspar mineral that forms in relatively moderate temperature for an igneous mineral, between 500 and 900 degrees centigrade. Orthoclase's chemical formula is identical to that of [[Microcline]] (KAlSi&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;O&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt;), but microcline forms at lower temperatures (usually below 400 degrees Celsius). Gem-quality orthoclase is one of two minerals that are called [[Moonstone]].&lt;br /&gt;
&lt;br /&gt;
[[File:Orthoclase-66846.jpg|center|thumb|200px|Orthoclase.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Peasant&amp;diff=285052</id>
		<title>Peasant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Peasant&amp;diff=285052"/>
		<updated>2023-01-10T06:26:45Z</updated>

		<summary type="html">&lt;p&gt;KM942: /* Generating Peasants */ v50 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill Box|Peasant|3:0|3:0|}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In [[fortress mode]], a '''peasant''' is basically an unskilled laborer, a [[dwarf]] who is at most of dabbling [[skill]] when it comes to labor. Peasants are automatically assigned only to [[hauling]] tasks, and may be important in this regard - a large body of haulers will keep your dwarves from dealing with the tedium themselves, allowing them to go about their work more efficiently, though this problem is also solved by having a large number of children as well. They appear [[color|teal]] on the [[unit list]].&lt;br /&gt;
&lt;br /&gt;
Some peasants have military skills and are therefore more valuable than other peasants.&lt;br /&gt;
&lt;br /&gt;
==Generating Peasants==&lt;br /&gt;
&lt;br /&gt;
*Peasants appear in [[immigration|migrant waves]]. Note that military and social skills are not considered when labeling a dwarf - a peasant may well be a skilled military fighter, but still only haul around stones at the workplace. More often than not, peasants in migrant waves have some military skills and relatively few in-fortress relationships, and therefore make good recruits for your [[military]].&lt;br /&gt;
&lt;br /&gt;
*A peasant is often produced when [[children]] reach their eighteenth birthday. Children that have been around a while usually gain levels in the [[grower]] skill, because &amp;quot;Harvest Plants&amp;quot; can be done by any dwarf, children included, if you kept the &amp;quot;Dwarves All Harvest&amp;quot; option in [[standing orders]]. Children who completed a non-possessed [[strange mood]] will grow up into legendary [[Craftsdwarf|craftsdwarves]] rather than peasants. Children that come to full term will likely have lots of strong relationships around your fortress, and drafting them into your &amp;lt;s&amp;gt;suicide squads&amp;lt;/s&amp;gt; army can result in unhappy [[thought]]s. Fortresses that manage to survive until their fifteenth year should expect to see ''plenty'' of peasants and should be prepared by building lots of comfy white-collar workshops.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
In many fortresses, peasants are forced to remain unskilled laborers by only assigning them hauling tasks. Peasants can also be used to exploit the strange mood system: By assigning a peasant a skill which requires significant cost to the fort to train (i.e. any of the smithing skills, or glassmaking if sand or fuel are scarce) until he reaches a level of novice, then un-assigning the skill, the next time a strange mood is assigned, the likelihood of a legendary laborer in the critical field is heightened. Due to skill rust, peasants assigned in this way to the &amp;quot;mood lottery&amp;quot; can be reassigned easily later on, or you can simply use them to explore the [[caverns]], draft them into the military, or... [[Stupid dwarf trick|other things]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;diff=284326</id>
		<title>Dwarf Fortress Wiki:Page request/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;diff=284326"/>
		<updated>2023-01-07T03:50:32Z</updated>

		<summary type="html">&lt;p&gt;KM942: New page request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{page request header|List of page requests}}&lt;br /&gt;
:''This is a '''list''' of page requests. See [[DF:PR|this page]] for assistance with requesting a new page.''&lt;br /&gt;
== Recently created pages ==&lt;br /&gt;
{{Special:RecentChangesLinked/Template:Newpage|showlinkedto=1}}&lt;br /&gt;
----&lt;br /&gt;
{{page request footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Article requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Request: [[Unusual volcanic wall]] - Right now there's a small section for this new (added in v50) structure/formation under the page for [[obsidian]] but I think it's notable/complex enough for its own page [[User:KM942|KM942]] ([[User talk:KM942|talk]]) 03:50, 7 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: I would like to upload a few pictures (that I made and edited for clarity) to demonstrate a modular [[Minecart]] thumper design. [[User:2Bob|2Bob]] ([[User talk:2Bob|talk]]) 15:23, 2 January 2023 (UTC)2Bob&lt;br /&gt;
&lt;br /&gt;
*Request: I would like to create [[The Long Night]] and several associated articles [[The Long Night: Civilizations]], [[The Long Night: Creatures]], [[The Long Night: Materials]], [[The Long Night: Weapons]], and [[The Long Night: Armor]] to form a more easily navigated guide to the new features found in the mod of the same name. [[Special:Contributions/98.212.135.225|98.212.135.225]] 23:51, 1 September 2020 (UTC)&lt;br /&gt;
** Since this is a mod, it should go under the mod namespace. I've created [[Mod:The Long Night]]; as it expands, I would suggest creating subpages like [[Mod:The Long Night/Creatures]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:25, 2 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
* request: [[DF2014:Altar]] [[Special:Contributions/35.191.8.17|35.191.8.17]] 00:11, 17 February 2020 (UTC)&lt;br /&gt;
** Done. DF also refers to these as &amp;quot;offering place&amp;quot;s in the {{k|b}} menu, but I didn't see existing pages where either of these were mentioned from a quick search. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: I would like to create [[DF2014:Messenger]] specifically with the information that they are assigned on the locations screen [[User:Keupo|Keupo]] ([[User talk:Keupo|talk]]) 06:56, 27 June 2018 (UTC)&lt;br /&gt;
** You already have permission to do this since you've made 3 edits now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:31, 27 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: I would like to create [[Civilization/World_Info_menu]] [[User:Azeroth2b|Azeroth2b]] ([[User talk:Azeroth2b|talk]]) 18:33, 13 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: I would like to create [[DF2014:Kisat Dur]] [[Special:Contributions/174.27.44.232|174.27.44.232]] 00:14, 31 July 2016 (UTC)&lt;br /&gt;
** Done. [http://www.bay12forums.com/smf/index.php?topic=148015.0 Forum thread] for reference. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:09, 1 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: [[DF2014:Reaction examples]] Simply copy the old page from v0.31 for more resources. Many old pages on modding haven't been pushed through versions even when they are still accurate. [[Special:Contributions/2606:A000:FD44:7A00:B58A:AB43:BD25:B51C|2606:A000:FD44:7A00:B58A:AB43:BD25:B51C]] 22:23, 28 March 2016 (UTC)Ryga_&lt;br /&gt;
** Done.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:47, 1 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: I would like to create [[DF2014:Philosopher]] and [[DF2014:Sage]] because these are new scholar jobs in 42.xx [[User:Lead Cafe|Lead Cafe]] ([[User talk:Lead Cafe|talk]]) 22:33, 28 January 2016 (UTC)&lt;br /&gt;
** Both are profession titles associated with scholars; I created them as redirects to [[DF2014:Scholar]].--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 04:08, 29 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[DF2014:Citizenship]] — here's one article on a new mechanic not currently covered by the wiki, we most definitely need to work on this. — [[Special:Contributions/94.19.200.59|94.19.200.59]] 20:39, 8 December 2015 (UTC)&lt;br /&gt;
**Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:17, 4 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[Masterwork:Titanite]]: I can't find any information about Masterwork's Titanite, either from the wiki or Google.  After mining some, I can only cut it like gems.  Also need a to-do for this: build a crucible to determine if [[Masterwork:Titanium]] can be extracted from titanite. 1 Jan 2016&lt;br /&gt;
**Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:17, 4 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[DF2014:Giant firefly]]: Just found one in my latest save of 0.42.05, realized a page didn't exist. [[User:ArcaneMusic|ArcaneMusic]] ([[User talk:ArcaneMusic|talk]]) 22:07, 19 January 2016 (UTC)&lt;br /&gt;
** I just added a list of all the new creatures (probably contains some errors) on the talk pages of the [[graphic set]] and [[creature]] pages. Most of those probably need to be added as new pages too. In addition the page [[Back_bear_man]] should be deleted (mistyped b-L-ack bear man). In the future, it would be nice to have a script that simply goes through the creature raws and suggests new pages to be created for missing creature entries. [[User:CLA|CLA]] ([[User talk:CLA|talk]]) 15:12, 20 January 2016 (UTC)&lt;br /&gt;
***The admins have bots that can create the pages automatically. Part of the hold-up is that the wiki's raws haven't been updated, so new creature pages aren't able to &amp;quot;autofill&amp;quot; with the appropriate details from the raws (and we prefer not to enter all that information manually).--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:38, 20 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[Masterwork:Drake]] The article is blank. Since these are a domestic animal that players can grab on embark, there should be some information about them for people new to the mod. [[User:Apollo Densin|Apollo Densin]] ([[User talk:Apollo Densin|talk]]) 02:00, 11 March 2019 (UTC)&lt;br /&gt;
** Done.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:50, 13 March 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Version 0.47.1 added [[DF2014:Fort]], [[DF2014:Constructed creatures]], and perhaps [[DF2014:Intelligent undead]]. It also allows to [[DF2014:Mount]] creatures. A lot of other new features deserve their pages. Perhaps we should create a DF2020 version of pages.&lt;br /&gt;
&lt;br /&gt;
== Talk page requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
Requesting new talk page for https://dwarffortresswiki.org/index.php/Template_talk:DF2014_labors please &amp;amp; thank you [[User:Blitz4|Blitz4]] ([[User talk:Blitz4|talk]]) 02:23, 5 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would like a talk page for [[DF2014:Bauxite]] and [[DF2014:Aluminum]]. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 04:24, 17 August 2019 (UTC)&lt;br /&gt;
:Done. -- [[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:58, 18 August 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Request: Talk page for [[DF2012:Repeater]] [[Special:Contributions/68.6.123.36|68.6.123.36]] 03:38, 25 March 2014 (UTC)&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:44, 25 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Masterwork_Talk:Guildhall [[Special:Contributions/68.46.84.117|68.46.84.117]] 14:02, 20 October 2013 (UTC)&lt;br /&gt;
:Done. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:01, 20 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, would you be able to create a Talk page with the following question for me?:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do children born during fortress mode (or worldgen if you can find out) adopt the dieties of their friends/parents, or are they assigned a random diety? Is this with immediate effect from birth?&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
Josh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, I'd like to open another talk/discussion page for &amp;quot;Size&amp;quot; (http://dwarffortresswiki.org/index.php/DF2012:Size) with the following question:&lt;br /&gt;
&lt;br /&gt;
Are there any combat benefits to SMALL dwarves?&lt;br /&gt;
&lt;br /&gt;
On one of the pages for an older version of DF it notes that large creatures like elephants have a hard time landing a hit on small creatures like cavies. Would this alleged bonus to-dodge and/or penalty to-hit modifier translate in any meaningul way for smaller dwarves?&lt;br /&gt;
:[[DF2012 talk:Size|Done]]. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:05, 1 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd like to open a talk page for [[DF2012_Talk:Relationships]] with the following note (two paragraphs):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The royalty section is inaccurate. I have a second-generation native-born dwarf in one of my fortresses who has a plentitude of aunts and uncles and listed maternal and paternal grandparents. I'm not sure why having those relationships is only noticed for royalty, but I think it's partially because shorter worlds mean smaller lineages and partially because most forts don't last long enough to see native-born children grow up, get married, and have children of their own. I really don't think there's any reason why extended family would be limited to royalty in any case.&lt;br /&gt;
&lt;br /&gt;
Anyway, I added parents to the Types section, and also grandparents because I hadn't noticed the Royalty section. I'd add Aunts/Uncles but I'm not sure where they fall in on the list, and baby Sarvesh doesn't have any cousins yet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you! --[[User:Lielac|Lielac]] ([[User talk:Lielac|talk]]) 02:41, 24 January 2014 (UTC)&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:37, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, I feel that [[DF2012:World_generation]] should cover what goes into history simulation, as it is obviously different to simulation in fortress mode.&lt;br /&gt;
However, this is not a matter I am educated on. I would put this request on the page, but I cannot yet create a talk page.&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:05, 22 April 2014 (UTC)&lt;br /&gt;
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* https://dwarffortresswiki.org/index.php/Template_talk:DF2014_labors&lt;br /&gt;
[[User:Blitz4|Blitz4]] ([[User talk:Blitz4|talk]]) 02:23, 5 July 2022 (UTC)&lt;br /&gt;
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Edits made by 76.116.204.8 were made by me while I was away from school/university on summer/winter vacation at my dad's. I wanted to make a note on [[User talk:76.116.204.8]] claiming attribution for the edits. Additionally, I would like to request the creation of [[Talk:Gem]] so that we can discuss a current bug where the new &amp;quot;cut gem&amp;quot; job never creates a large gem or gem craft (as of 0.50.03). &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:ArmokGoB|ArmokGoB]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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:You appear to have the ability to create pages now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 23 December 2022 (UTC)&lt;br /&gt;
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== User page requests ==&lt;br /&gt;
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{{upr|[[User:Allcrops|Allcrops]] ([[User talk:Allcrops|talk]])}}&lt;br /&gt;
{{upr|[[User:Blitz4|Blitz4]] ([[User talk:Blitz4|talk]])}}&lt;br /&gt;
{{upr|[[User:uberflut|uberflut]] ([[User talk:uberflut|talk]])}}&lt;br /&gt;
{{upr|[[User:DeathByBlue|DeathByBlue]] ([[User talk:DeathByBlue|talk]]) 02:31, 28 March 2020 (UTC)}}&lt;br /&gt;
{{upr|[[User:Lead Cafe|Lead Cafe]] ([[User talk:Lead Cafe|talk]])}}&lt;br /&gt;
{{upr|[[User:BillyJack|BillyJack]] ([[User talk:BillyJack|talk]])}}&lt;br /&gt;
{{upr|[[User:BillyJack|Sandbox]] ([[User talk:BillyJack|talk]])}}&lt;br /&gt;
{{upr|[[User:Theit8514|Theit8514]] ([[User talk:Theit8514|talk]])}}&lt;br /&gt;
:Created. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 30 June 2013 (UTC)&lt;br /&gt;
{{upr|[[User:Mixtrak|Mixtrak]] ([[User talk:Mixtrak|talk]])}}&lt;br /&gt;
{{upr|[[User:Green Sprite|Green Sprite]] ([[User talk:Green Sprite|talk]])}}&lt;br /&gt;
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== Redirect requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
*[[Hot tub]] should redirect to [[Magma Sea]]—not very common slang, but I've heard it consistently.  [[Special:Contributions/68.56.148.200|68.56.148.200]] 06:57, 1 January 2022 (UTC)&lt;br /&gt;
**Do you have an example? I've never heard this. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:14, 1 January 2022 (UTC)&lt;br /&gt;
*[[DF2014:Fun]] to [[DF2014:Losing]]&lt;br /&gt;
[[dfhack]], [[DFHack]] and [[DF2012:DFHack]] to [[Utility:DFHack]]. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 14:07, 7 August 2013 (UTC)&lt;br /&gt;
:Done. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:48, 7 August 2013 (UTC)&lt;br /&gt;
* Page &amp;quot;Taming&amp;quot; should redirect to &amp;quot;DF2012:Tame&amp;quot; [[User:Latias1290|Latias1290]] ([[User talk:Latias1290|talk]]) 18:02, 27 August 2013 (UTC)&lt;br /&gt;
**[[DF2012:Tame]] is a redirect to [[DF2012:Animal trainer]]. Created [[Taming]] and [[DF2012:Taming]] as redirects. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:33, 27 August 2013 (UTC)&lt;br /&gt;
* Page &amp;quot;Gcs&amp;quot; should redirect to [[DF2014:Giant_cave_spider]]. [[Special:Contributions/199.60.104.18|199.60.104.18]] 19:00, 1 September 2015 (UTC)&lt;br /&gt;
:Done. Just do it yourself next time. Just create the page and add &amp;quot;#REDIRECT&amp;quot; followed by a space and the link to the page.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 22:19, 1 September 2015 (UTC)&lt;br /&gt;
::The reason this page exists is because anonymous users can't create pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:09, 4 September 2015 (UTC)&lt;br /&gt;
:::Oh, that makes sense. Should have figured that out on my own.&lt;br /&gt;
* [[DF2014:Combat log]] could redirect to [[DF2014:Reports]], I think it's the phrase new players will search for. [[User:Okdewit|Okdewit]] ([[User talk:Okdewit|talk]]) 18:58, 30 January 2016 (UTC)&lt;br /&gt;
**Done. [[User:Jwoodward48|Jwoodward48]] ([[User talk:Jwoodward48|talk]]) 00:05, 2 March 2016 (UTC)&lt;br /&gt;
* create redirect page &amp;quot;World Activation&amp;quot; and redirect to World_activities [[User:Untrustedlife|Untrustedlife]] ([[User talk:Untrustedlife|talk]]) 00:13, 26 July 2016 (UTC)&lt;br /&gt;
-- Got it done [[User:Untrustedlife|Untrustedlife]] ([[User talk:Untrustedlife|talk]]) 00:16, 26 July 2016 (UTC)&lt;br /&gt;
* Page [[DF2014:Guineahen]] and [[DF2014:Keet]] could redirect to [[DF2014:Guineafowl]] the same way [[DF2014:Guineacock]] does currently. [[Special:Contributions/2A01:C50E:D66A:5500:0:0:0:10|2A01:C50E:D66A:5500:0:0:0:10]] 17:43, 29 November 2017 (UTC)&lt;br /&gt;
* Create redirect page for &amp;quot;Retire&amp;quot;, &amp;quot;Unretiring&amp;quot;, and &amp;quot;Retiring&amp;quot; and redirect to &amp;quot;Reclaim Fortress Mode&amp;quot; [[User:Benderdragon|Benderdragon]] ([[User talk:Benderdragon|talk]]) 16:21, 29 June 2020 (UTC)&lt;br /&gt;
** Created [[Retire]]; [[Unretire]] already existed, and I'm hesitant to create redirects for the gerund forms - we don't have guidelines that specifically discourage them, but {{Rule|N}} and {{Rule|E}} are similar, and partial searches for &amp;quot;retir&amp;quot; or &amp;quot;unretir&amp;quot; should bring up the relevant pages in the search box anyway. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:12, 30 June 2020 (UTC)&lt;br /&gt;
*redirect &amp;quot;ringleader&amp;quot; and potentially several other possible titles for crime bosses to [[DF2014:Boss]][[User:Rugnir|Rugnir]] ([[User talk:Rugnir|talk]]) 21:47, 13 August 2021 (UTC)&lt;br /&gt;
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== Other requests ==&lt;br /&gt;
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* Could there please be a smaller version of the &amp;quot;D for Dwarf&amp;quot; template, maybe one that leaves the text &amp;lt;sup&amp;gt;''joke''&amp;lt;/sup&amp;gt; near a sentence, so that we don't have a big-ass banner for little one-off jokes in articles and reserve the &amp;quot;D for Dwarf&amp;quot; template for entire sections or articles?  [[Special:Contributions/68.56.148.200|68.56.148.200]] 23:15, 6 December 2021 (UTC)&lt;br /&gt;
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* Can someone include a discussion about how dwarfs choose which jobs/tasks to do if they have enabled multiple labors and there are jobs in multiple labors on the DF2012:Labor page?  Is it based on which job is created first?  Their skills / traits / attributes?  Which labor they are highest ranked or their titled profession?  This seems to be an issue in the LPs I've been watching early on when there are only the 7 starting dwarves, sometimes extending into the first migration.  I know a solution is to deactivate other labors, or use burrows, but I'm still curious how it works.  Thank you, [[Special:Contributions/108.243.77.185|108.243.77.185]] 03:08, 17 August 2013 (UTC)&lt;br /&gt;
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* Hello. I wanted to know how to make the tiles uniform for the ground. I'm sure to have read somewhere once that it was possible to change the tiles to be all &amp;quot;.&amp;quot; (I am currently searching for a Goblin Snatcher for a while now ^^). I searched for &amp;quot;ground&amp;quot; what has yielded me a link to above ground page. There was no link there. Could make one to the relevant article or indicate the settings to do please? [[Special:Contributions/31.164.176.33|31.164.176.33]] 20:04, 23 September 2013 (UTC)&lt;br /&gt;
** Done: [[Ground]]. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:57, 23 September 2013 (UTC)&lt;br /&gt;
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* Hi, im new and just want to start translation of the wiki into german. im really into this game and i guess i still could learn a shitload of new stuff by doing this. AND there would maybe be more players around if and when i/we translate. not every german is fluent in english. -f4nt4sy [[User:F4nt4sy|F4nt4sy]] ([[User talk:F4nt4sy|talk]]) 15:01, 1 March 2014 (UTC)&lt;br /&gt;
:See [[DF:Centralized Discussion/Translating the wiki|here]]. It's been suggested before, but it's been hard to set something up on this wiki. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:22, 2 March 2014 (UTC)&lt;br /&gt;
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* I'd like to create a page under the centralized discussion for a proposal of subnamespaces for stuff like creatures, skills, etc. under a specific version.  Stuff like DF2014:Rat becoming DF2014:Creatures:Rat.  I'm not sure if the software allows this, but I thought I'd say it anyway.&lt;br /&gt;
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* I'd like to add an image of the 'animated bedroom design' section I added to bedroom design. I uploaded a short screen cast here [https://imgur.com/XIGR8Ce], but to get it to below the 2 MB limit I also converted it to a GIF here [https://imgur.com/x86h2u4]. I feel like just adding an imgur link has to be frowned upon so I didn't want to just link to it in the article. [[User:Austin|Austin]] ([[User talk:Austin|talk]]) 05:43, 3 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>KM942</name></author>
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