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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KaelemGaen</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-23T20:28:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Entity_token&amp;diff=138089</id>
		<title>v0.31 Talk:Entity token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Entity_token&amp;diff=138089"/>
		<updated>2011-03-11T02:06:26Z</updated>

		<summary type="html">&lt;p&gt;KaelemGaen: /* BANDITRY tag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== METAL_PREF and STONE_PREF ==&lt;br /&gt;
&lt;br /&gt;
The article is certainly wrong about METAL_PREF, as DAMAGE_PERC and BLOCK_PERC no longer exist.  In fact, I don't believe METAL_PREF does ''anything'' anymore - it seems that STONE_PREF is what determines a race's ability to use metals other than bronze now. [[User:Trorbes|Trorbes]] 21:27, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. See this post:&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=55680.0]&lt;br /&gt;
--[[User:Untelligent|Untelligent]] 23:01, 30 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ocean Biomes Cause Slowdown in Worldgen ==&lt;br /&gt;
&lt;br /&gt;
Entities that build settlements in/migrate to oceanside regions appear to cause considerable slowdown during world-gen.  Once I verify this conclusion beyond reasonable doubt I'll add it to the table.  --[[User:SethCreiyd|SethCreiyd]] 19:59, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RUIN Site Token Doesn't Appear to Work Anymore ==&lt;br /&gt;
&lt;br /&gt;
The site token RUIN does not appear to be recognized by the game, at least with regard to usage with the TOLERATES_SITE token.  It yields:&lt;br /&gt;
&lt;br /&gt;
Unrecognized Site Token: RUIN&lt;br /&gt;
&lt;br /&gt;
== BANDITRY tag ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason this is not included in the entity token page, I see the tags on humans and a few other races in the entity default.&lt;br /&gt;
--[[User:KaelemGaen|KaelemGaen]] 02:05, 11 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>KaelemGaen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Entity_token&amp;diff=138088</id>
		<title>v0.31 Talk:Entity token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Entity_token&amp;diff=138088"/>
		<updated>2011-03-11T02:05:53Z</updated>

		<summary type="html">&lt;p&gt;KaelemGaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== METAL_PREF and STONE_PREF ==&lt;br /&gt;
&lt;br /&gt;
The article is certainly wrong about METAL_PREF, as DAMAGE_PERC and BLOCK_PERC no longer exist.  In fact, I don't believe METAL_PREF does ''anything'' anymore - it seems that STONE_PREF is what determines a race's ability to use metals other than bronze now. [[User:Trorbes|Trorbes]] 21:27, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed. See this post:&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=55680.0]&lt;br /&gt;
--[[User:Untelligent|Untelligent]] 23:01, 30 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ocean Biomes Cause Slowdown in Worldgen ==&lt;br /&gt;
&lt;br /&gt;
Entities that build settlements in/migrate to oceanside regions appear to cause considerable slowdown during world-gen.  Once I verify this conclusion beyond reasonable doubt I'll add it to the table.  --[[User:SethCreiyd|SethCreiyd]] 19:59, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RUIN Site Token Doesn't Appear to Work Anymore ==&lt;br /&gt;
&lt;br /&gt;
The site token RUIN does not appear to be recognized by the game, at least with regard to usage with the TOLERATES_SITE token.  It yields:&lt;br /&gt;
&lt;br /&gt;
Unrecognized Site Token: RUIN&lt;br /&gt;
&lt;br /&gt;
== BANDITRY tag ==&lt;br /&gt;
&lt;br /&gt;
Is there a reason this is not included in the entity token page, I see the tags on humans and a few other races in the entity default.&lt;br /&gt;
[[User:KaelemGaen|KaelemGaen]] 02:05, 11 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>KaelemGaen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Skill&amp;diff=124988</id>
		<title>v0.31 Talk:Skill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Skill&amp;diff=124988"/>
		<updated>2010-08-12T14:59:41Z</updated>

		<summary type="html">&lt;p&gt;KaelemGaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Migrants ==&lt;br /&gt;
&lt;br /&gt;
You can get migrants at any skill level, in any skill. I've got strand extractors before discovering adamantium, and legendary migrants before they've done any work.&lt;br /&gt;
&lt;br /&gt;
== Teacher/Leader/Student ==&lt;br /&gt;
&lt;br /&gt;
Are these related to the new military training system, or are they something else, like a general ability to learn? Or is the dwarf's learning ability based on his attributes? Would a dwarf with high leader skill be better at running a fortress, or is that for running a squad? --Kydo 14:43, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Toady said something about them being able to only teach weapon skills, and the general combat / dodging sort of abilities, so I don't think they have any other impact.&lt;br /&gt;
&lt;br /&gt;
== Skill levels ==&lt;br /&gt;
Ok, I just took this from the 40d version, as I assume most of this wouldn't have changed, but I don't know how to check for the appropriate xp values. So far I think the order remained unchanged, except &amp;quot;No label&amp;quot; got replaced by &amp;quot;Adequate&amp;quot;, and I'm relatively sure Dabbling through Competent are still correct, and Great through Legendary. I just put this here to reflect the &amp;quot;Adequate&amp;quot; change, and so anybody who knows how to check for the rest can update and put it into the wiki page, as it's lacking at the moment.&lt;br /&gt;
I added the question marks so people can remove them once they confirm the levels, and change the order if it is found to be different. --[[User:Ramperkash|Ramperkash]] 16:17, 6 April 2010 (UTC+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; border: 1px solid black; border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; style=&amp;quot;border-right: 1px solid black;&amp;quot; |&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Level        !! XP&lt;br /&gt;
|-&lt;br /&gt;
| Dabbling     || align=&amp;quot;right&amp;quot; | 1??&lt;br /&gt;
|-&lt;br /&gt;
| Novice       || align=&amp;quot;right&amp;quot; | 500??&lt;br /&gt;
|-&lt;br /&gt;
| Adequate     || align=&amp;quot;right&amp;quot; | 1100??&lt;br /&gt;
|-&lt;br /&gt;
| Competent    || align=&amp;quot;right&amp;quot; | 1800??&lt;br /&gt;
|-&lt;br /&gt;
| Skilled      || align=&amp;quot;right&amp;quot; | 2600??&lt;br /&gt;
|-&lt;br /&gt;
| Proficient   || align=&amp;quot;right&amp;quot; | 3500??&lt;br /&gt;
|-&lt;br /&gt;
| Talented     || align=&amp;quot;right&amp;quot; | 4500??&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; style=&amp;quot;border-right: 1px solid black;&amp;quot; |&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Level        !! XP&lt;br /&gt;
|-&lt;br /&gt;
| Adept        || align=&amp;quot;right&amp;quot; | 5600??&lt;br /&gt;
|-&lt;br /&gt;
| Expert       || align=&amp;quot;right&amp;quot; | 6800??&lt;br /&gt;
|-&lt;br /&gt;
| Professional || align=&amp;quot;right&amp;quot; | 8100??&lt;br /&gt;
|-&lt;br /&gt;
| Accomplished || align=&amp;quot;right&amp;quot; | 9500??&lt;br /&gt;
|-&lt;br /&gt;
| Great        || align=&amp;quot;right&amp;quot; | 11000??&lt;br /&gt;
|-&lt;br /&gt;
| Master       || align=&amp;quot;right&amp;quot; | 12600??&lt;br /&gt;
|-&lt;br /&gt;
| High Master  || align=&amp;quot;right&amp;quot; | 14300??&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Level        !! XP&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master || align=&amp;quot;right&amp;quot; | 16100??&lt;br /&gt;
|-&lt;br /&gt;
| Legendary    || align=&amp;quot;right&amp;quot; | 18000??&lt;br /&gt;
|-&lt;br /&gt;
| Legendary+1  || align=&amp;quot;right&amp;quot; | 20000??&lt;br /&gt;
|-&lt;br /&gt;
| Legendary+2  || align=&amp;quot;right&amp;quot; | 22100??&lt;br /&gt;
|-&lt;br /&gt;
| Legendary+3  || align=&amp;quot;right&amp;quot; | 24300??&lt;br /&gt;
|-&lt;br /&gt;
| Legendary+4  || align=&amp;quot;right&amp;quot; | 26600??&lt;br /&gt;
|-&lt;br /&gt;
| Legendary+5  || align=&amp;quot;right&amp;quot; | 29000??&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:I can now confirm that the skill levels remained the same (up to Legendary at least), except that the &amp;quot;Adequate&amp;quot; prefix replaced the &amp;quot;No-label&amp;quot; one, and I still don't know how to test the xp values, might be able to check them in adventure mode. --[[User:Ramperkash|Ramperkash]] 17:26, 7 April 2010 (UTC)&lt;br /&gt;
::They appear to be unchanged when I look at them in Dwarf Therapist. [[User:Garanis|Garanis]] 17:42, 7 April 2010 (UTC)&lt;br /&gt;
:::This would not go on this page, it would go on [[experience]].--[[User:Albedo|Albedo]] 21:46, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A list of skill descriptors on this page would be useful and this table is as good as any, though perhaps the numbers aren't needed here [[User:Cpad|Cpad]] 02:32, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Quality Skills==&lt;br /&gt;
I've been trying to compose a list of skills where level affects quality modifiers, versus skills where level is otherwise important, versus skills where level only affects speed.&lt;br /&gt;
&lt;br /&gt;
Affects Quality:&lt;br /&gt;
Architect (cannot have mood)&lt;br /&gt;
Mason&lt;br /&gt;
Engraver (cannot have mood)&lt;br /&gt;
Mechanic&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Cook&lt;br /&gt;
Trapper (for making traps)&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Bone Carver&lt;br /&gt;
Stone Crafter (though, who cares, amirite?)&lt;br /&gt;
Wood Crafter (even more useless)&lt;br /&gt;
Leatherworker&lt;br /&gt;
Weaver&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
&lt;br /&gt;
Otherwise Important:&lt;br /&gt;
Miner (get all them gems)&lt;br /&gt;
Planter (for fat stacks)&lt;br /&gt;
All medical&lt;br /&gt;
All military&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
&lt;br /&gt;
Just speed:&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Soap Maker&lt;br /&gt;
All others&lt;br /&gt;
&lt;br /&gt;
This seems pretty final now, so I'mma go figure out how to make a table on this wiki. --[[User:Zombiejustice|Zombiejustice]] 17:00, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==skill penalties==&lt;br /&gt;
I'm pretty sure I've seen my legendary miners not dropping stone (or rough jewels, or ore), if they're exhausted, so it does seem to be a straight penalty.  I'll add it to the article provisionally. Could someone else verify?&lt;br /&gt;
&lt;br /&gt;
* Toady commented that as of 31.08, this should only apply to &amp;quot;starving&amp;quot; people (and presumably dehydrated) (comment at http://www.bay12games.com/dwarves/mantisbt/view.php?id=8).  What have your mining experiences been in 31.08? -- [[User:Creidieki|Creidieki]] 05:34, 28 June 2010 (UTC)&lt;br /&gt;
**I was pretty confident that it was exhaustion, but it's entirely possible I mistook a brown arrow for a gray one.[[Special:Contributions/75.164.146.98|75.164.146.98]] 02:40, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
Could someone please edit the layout so that the skill levels is side-by-side with the skills available? Would make a much better page layout and easy reference at a glance. -[[User:Dezbro|Dezbro]] 03:02, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skill Rust ==&lt;br /&gt;
&lt;br /&gt;
I believe that Skill Rust should be incorporated into the Skill article of this Wiki, rather than having a separate article. -[[User:Kogan Loloklam|Kogan Loloklam]] 14:02, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Example of negative effect of skill rust: adept metalcrafter (very rusty) produces items of basic quality only. &amp;quot;Only&amp;quot; as in 15 or 20 in a row. Also dwarf with rusty skill gets less XP per job. I saw numbers as little as 14 XP vs 30 XP for not rusty skill. [[User:Elfy|Elfy]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs? Mainly with modding ==&lt;br /&gt;
&lt;br /&gt;
Would putting in a bug section be out of place if the bugs are solely on the modding side?  Like warning modders that if you disable one skill in a metaskill group the whole metaskill group disappears? [[User:KaelemGaen|KaelemGaen]] 14:59, 12 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>KaelemGaen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=124955</id>
		<title>40d Talk:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Custom_grid&amp;diff=124955"/>
		<updated>2010-08-12T09:49:36Z</updated>

		<summary type="html">&lt;p&gt;KaelemGaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Larger tilesets scaled down ==&lt;br /&gt;
I've found that, just setting the [TEXTURE_PARAM:LINEAR] makes the scaled tilesets look much nicer.  With that set, I just choose the tileset I think looks good and then make the grid whatever size I want.  Granted, it looks best when the grid is the same ratio the tileset is--if it's a square tileset, make sure they appear square when scaled. --[[User:Corc|Corc]] 20:51, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Different resolutions for different graphics sets ==&lt;br /&gt;
&lt;br /&gt;
For markavian's mkv_solidcurses_960x300 graphics, use these specs in the init:&lt;br /&gt;
&lt;br /&gt;
[GRID:96:60]&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDX:1152]&lt;br /&gt;
[WINDOWEDY:720]&lt;br /&gt;
[FONT:mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
This fits well in a 1280x1024 resolution monitor.--[[User:DDouble|DDouble]] 16:52, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The 960x300 set you mention uses 960/80=12x300/25=12 12x12 graphics.  :) i just made a name converter in my calculator... -- [[User:Vaevictus|Vaevictus]] 19:58, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== scaling? ==&lt;br /&gt;
should we have examples that use scaling?&lt;br /&gt;
* [FULLSCREENX:1680], [FULLSCREENY:1050], [FONT:{any 16x16 font}], [GRID:105:65]&lt;br /&gt;
That one is off by 10 pixels vertically... 1040 instead of the needed 1050&lt;br /&gt;
&lt;br /&gt;
== Needs more explanation! ==&lt;br /&gt;
&lt;br /&gt;
Guys, this page is virtually unintelligible to anybody who doesn't already know exactly what it is talking about. I have sat here reading it and reading it and I can't figure out how to resize my screen, and the java applet linked also assumes I know things I don't. What is the &amp;quot;x value of the grid&amp;quot; ? In my directory, the file &amp;quot;curses_800x600.bmp&amp;quot; is only 160x192, so what is its &amp;quot;resolution&amp;quot;? None of the terms used here are defined so I have no idea what the difference is between a &amp;quot;tile&amp;quot; and a &amp;quot;tileset&amp;quot; and this set of 256x256 Mayday bitmap files that were in the zip file of the game I downloaded. We need more explanation and a complete worked example! [[User:Maelin|Maelin]] 01:28, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You're right.  It took me a lot of work to figure out what i did, so I'm missing out on quite a bit.  Lets work on it.  Some of that is, however covered in the tileset pages. --[[User:Vaevictus|Vaevictus]] 20:51, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just revised it... lemme know what you think.  It was quite the bit of moonspeak before, i do believe. --[[User:Vaevictus|Vaevictus]] 21:28, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: This one is much easier to use. [http://pkf.olivepeak.com/dwarfcalc.html] I got the link from the OP of the Penny-Arcade thread. --[[User:Wavecutter|Wavecutter]]&lt;br /&gt;
&lt;br /&gt;
== Update for 31.XX? ==&lt;br /&gt;
Any ideas when this page will be added to the 31.xx wiki articles, I'm no good at explaining things, otherwise I'd try and do the custom grid page for DF2010 myself [[User:KaelemGaen|KaelemGaen]] 09:49, 12 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>KaelemGaen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Dining_room&amp;diff=124745</id>
		<title>v0.31 Talk:Dining room</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Dining_room&amp;diff=124745"/>
		<updated>2010-08-11T08:37:11Z</updated>

		<summary type="html">&lt;p&gt;KaelemGaen: Created page with '== How many chairs before crowded tables? == I was wondering if there's been any research put in to seeing the optimum table setting.   I assume 2 chairs across from each other d…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How many chairs before crowded tables? ==&lt;br /&gt;
I was wondering if there's been any research put in to seeing the optimum table setting.   I assume 2 chairs across from each other doesn't make the table crowded.  But beyond that?   Can you do a chair on each side of the table and not get unhappy thoughts about crowded tables?&lt;br /&gt;
&lt;br /&gt;
[[User:KaelemGaen|KaelemGaen]] 08:37, 11 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>KaelemGaen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery_target&amp;diff=122772</id>
		<title>v0.31 Talk:Archery target</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery_target&amp;diff=122772"/>
		<updated>2010-07-28T11:30:10Z</updated>

		<summary type="html">&lt;p&gt;KaelemGaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone got dwarves to actually use these? --[[User:Birthright|Birthright]] 16:30, 14 April 2010 (UTC)&lt;br /&gt;
:I haven't. I had a few designated as training barracks. Now I'm trying it as just an archery range with no squads set to train, but it doesn't seem to make a difference. - [[User:Nocash|Nocash]] 13:46, 23 April 2010 (UTC)&lt;br /&gt;
:I second that; the archery ranges see no action. I can't even get my military dwarves to use ammunition at all, despite having designated it in the military menu and procured a vast store of quivers (although a hunter got a few bolts and went out to kill some deer once, which made me squeal with giddiness -- never since then, however). --[[User:Bronzebeard|Bronzebeard]] 05:57, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have evidence to the contrary. [http://mkv25.net/dfma/movie-2147-archerytargetin3103] --[[User:Bouchart|Bouchart]] 22:18, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What method did you use, Bouchart? A workaround would be good, the slightly buggy training is one thing, but my military keeps bumping into goblins with an uncanny knack of shooting my dwarves in the face. --[[User:Shabang50|Shabang50]] 16:22, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it may be worth noting that the dwarf that is using the archery target does not appear to be active duty at the time he is shooting. It certainly doesn't show an archer dwarf on his unit list. --[[User:Railick|Railick]] 17:19, 21 May 2010 (UTC)Railick Stonemane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The archery targets are supposedly fixed now. I just have one question: how do you make any?! Pulling up the job manager, I get nothing when I type either &amp;quot;archery&amp;quot; or &amp;quot;target&amp;quot;. This is doubly puzzling because I've made them before and--yes--I have the latest version. I should note that I'm on DFG, Mayday's DF (wherein, again, I've made targets before). Is it just the fact that I just woke up, or did they get nerfed in DFG?&amp;lt;/s&amp;gt;&lt;br /&gt;
:Definitely the fact that I just woke up; they're built on-site with raw resources such as walls and floors, via {{Key|b}}&amp;gt;{{Key|A}}. --[[User:Bronzebeard|Bronzebeard]] 18:48, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So what exactly do &amp;quot;{{k|i}}ndiv eq&amp;quot; and s{{k|q}}uad Eq do?  Did they replace individual training and group training? --[[User:KaelemGaen|KaelemGaen]] 11:29, 28 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>KaelemGaen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery_target&amp;diff=122771</id>
		<title>v0.31 Talk:Archery target</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery_target&amp;diff=122771"/>
		<updated>2010-07-28T11:29:39Z</updated>

		<summary type="html">&lt;p&gt;KaelemGaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone got dwarves to actually use these? --[[User:Birthright|Birthright]] 16:30, 14 April 2010 (UTC)&lt;br /&gt;
:I haven't. I had a few designated as training barracks. Now I'm trying it as just an archery range with no squads set to train, but it doesn't seem to make a difference. - [[User:Nocash|Nocash]] 13:46, 23 April 2010 (UTC)&lt;br /&gt;
:I second that; the archery ranges see no action. I can't even get my military dwarves to use ammunition at all, despite having designated it in the military menu and procured a vast store of quivers (although a hunter got a few bolts and went out to kill some deer once, which made me squeal with giddiness -- never since then, however). --[[User:Bronzebeard|Bronzebeard]] 05:57, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have evidence to the contrary. [http://mkv25.net/dfma/movie-2147-archerytargetin3103] --[[User:Bouchart|Bouchart]] 22:18, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What method did you use, Bouchart? A workaround would be good, the slightly buggy training is one thing, but my military keeps bumping into goblins with an uncanny knack of shooting my dwarves in the face. --[[User:Shabang50|Shabang50]] 16:22, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it may be worth noting that the dwarf that is using the archery target does not appear to be active duty at the time he is shooting. It certainly doesn't show an archer dwarf on his unit list. --[[User:Railick|Railick]] 17:19, 21 May 2010 (UTC)Railick Stonemane&lt;br /&gt;
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&amp;lt;s&amp;gt;The archery targets are supposedly fixed now. I just have one question: how do you make any?! Pulling up the job manager, I get nothing when I type either &amp;quot;archery&amp;quot; or &amp;quot;target&amp;quot;. This is doubly puzzling because I've made them before and--yes--I have the latest version. I should note that I'm on DFG, Mayday's DF (wherein, again, I've made targets before). Is it just the fact that I just woke up, or did they get nerfed in DFG?&amp;lt;/s&amp;gt;&lt;br /&gt;
:Definitely the fact that I just woke up; they're built on-site with raw resources such as walls and floors, via {{Key|b}}&amp;gt;{{Key|A}}. --[[User:Bronzebeard|Bronzebeard]] 18:48, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So what exactly do &amp;quot;{{k|i}}ndiv eq&amp;quot; and s{{k|q}}uad Eq do?  Did they replace individual training and group training? [[User:KaelemGaen|KaelemGaen]] 11:29, 28 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>KaelemGaen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery_target&amp;diff=122770</id>
		<title>v0.31 Talk:Archery target</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery_target&amp;diff=122770"/>
		<updated>2010-07-28T11:28:16Z</updated>

		<summary type="html">&lt;p&gt;KaelemGaen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone got dwarves to actually use these? --[[User:Birthright|Birthright]] 16:30, 14 April 2010 (UTC)&lt;br /&gt;
:I haven't. I had a few designated as training barracks. Now I'm trying it as just an archery range with no squads set to train, but it doesn't seem to make a difference. - [[User:Nocash|Nocash]] 13:46, 23 April 2010 (UTC)&lt;br /&gt;
:I second that; the archery ranges see no action. I can't even get my military dwarves to use ammunition at all, despite having designated it in the military menu and procured a vast store of quivers (although a hunter got a few bolts and went out to kill some deer once, which made me squeal with giddiness -- never since then, however). --[[User:Bronzebeard|Bronzebeard]] 05:57, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have evidence to the contrary. [http://mkv25.net/dfma/movie-2147-archerytargetin3103] --[[User:Bouchart|Bouchart]] 22:18, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What method did you use, Bouchart? A workaround would be good, the slightly buggy training is one thing, but my military keeps bumping into goblins with an uncanny knack of shooting my dwarves in the face. --[[User:Shabang50|Shabang50]] 16:22, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it may be worth noting that the dwarf that is using the archery target does not appear to be active duty at the time he is shooting. It certainly doesn't show an archer dwarf on his unit list. --[[User:Railick|Railick]] 17:19, 21 May 2010 (UTC)Railick Stonemane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The archery targets are supposedly fixed now. I just have one question: how do you make any?! Pulling up the job manager, I get nothing when I type either &amp;quot;archery&amp;quot; or &amp;quot;target&amp;quot;. This is doubly puzzling because I've made them before and--yes--I have the latest version. I should note that I'm on DFG, Mayday's DF (wherein, again, I've made targets before). Is it just the fact that I just woke up, or did they get nerfed in DFG?&amp;lt;/s&amp;gt;&lt;br /&gt;
:Definitely the fact that I just woke up; they're built on-site with raw resources such as walls and floors, via {{Key|b}}&amp;gt;{{Key|A}}. --[[User:Bronzebeard|Bronzebeard]] 18:48, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So what exactly do &amp;quot;{{k|i}}ndiv eq&amp;quot; and s{{k|q}}uad Eq do?  Did they replace individual training and group training?&lt;/div&gt;</summary>
		<author><name>KaelemGaen</name></author>
	</entry>
</feed>