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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaleb702</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaleb702"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Kaleb702"/>
	<updated>2026-05-09T18:27:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kaleb702&amp;diff=151748</id>
		<title>User:Kaleb702</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kaleb702&amp;diff=151748"/>
		<updated>2011-07-25T17:36:55Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: /* Other stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Me ==&lt;br /&gt;
&lt;br /&gt;
Kaleb702 has been ecstatic recently. He complained of molting recently. &lt;br /&gt;
He is a citizen of America. He is a member of Strigidae.&lt;br /&gt;
He is of an unknown age.&lt;br /&gt;
He has a large beak. He has gray-scale feathers. His long feathers are neatly groomed. His eyes are yellow. His legs are short.&lt;br /&gt;
He is incredibly awesome, and good at arguments.&lt;br /&gt;
Kaleb702 likes feathers, gold, wings, trees, voles for their deliciousness. When possible he prefers to consume voles, field mice, and squirrels. He absolutely detests spiders.&lt;br /&gt;
He has a deep well of grammar skills, but he is terrible at math.&lt;br /&gt;
He prefers to be alone. He dislikes the outdoors, and doesn't care about bad weather. He is very friendly. He is often happy or ecstatic. &lt;br /&gt;
&lt;br /&gt;
A small, feathered and winged creature fond of eating vermin.&lt;br /&gt;
&lt;br /&gt;
== What I'm Doing Right Now ==&lt;br /&gt;
I'm thinking of starting a challenge fortress, and posting progress here. I am currently practicing on &amp;lt;s&amp;gt;a two-dwarf hermit fort&amp;lt;/s&amp;gt; killing forts.&lt;br /&gt;
&lt;br /&gt;
== Other stuff ==&lt;br /&gt;
&lt;br /&gt;
I do not have a forums account yet. I can be found at forums.yoyogames.com as Kaleb702 Games, or forum.spore.com (Or was it forums?) as Kaleb702.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|[CREATURE:KALEB702]&lt;br /&gt;
[NAME:Kaleb702:Kaleb702:Kaleb702]&lt;br /&gt;
[TITLE: 'o'][COLOR:0:0:1]&lt;br /&gt;
[HUNTS_VERMIN]&lt;br /&gt;
[PREFSTRING:&amp;quot;wisdom&amp;quot;]&lt;br /&gt;
[NO_DIZZINESS][NO_DRINK]&lt;br /&gt;
[INTELLIGENT]&lt;br /&gt;
[CARNIVORE] [FANCIFUL]&lt;br /&gt;
[FLYING] [FIREIMMUNE_SUPER]&lt;br /&gt;
[HOMEOTHERM:100068]&lt;br /&gt;
[NOCTURNAL] [NOEXERT]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[MORE_COMING_SOON_OR_NEVER_OR_SOMETIME_OR_WHATEVER_IDK]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Kaleb702&amp;diff=151703</id>
		<title>User talk:Kaleb702</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Kaleb702&amp;diff=151703"/>
		<updated>2011-07-25T01:44:06Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: /* User page created */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== User page created ==&lt;br /&gt;
There you go! [[user:Emi|&amp;lt;span style=&amp;quot;color:#8a4e4e&amp;quot;&amp;gt;Emi&amp;lt;/span&amp;gt;]] [[user_talk:Emi|&amp;lt;span style=&amp;quot;color:#6a3e4e&amp;quot;&amp;gt;[T]&amp;lt;/span&amp;gt;]] 07:46, 22 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Thanks! --[[User:Kaleb702|Kaleb702]] 01:43, 25 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Kaleb702&amp;diff=151702</id>
		<title>User talk:Kaleb702</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Kaleb702&amp;diff=151702"/>
		<updated>2011-07-25T01:43:49Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: /* User page created */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== User page created ==&lt;br /&gt;
There you go! [[user:Emi|&amp;lt;span style=&amp;quot;color:#8a4e4e&amp;quot;&amp;gt;Emi&amp;lt;/span&amp;gt;]] [[user_talk:Emi|&amp;lt;span style=&amp;quot;color:#6a3e4e&amp;quot;&amp;gt;[T]&amp;lt;/span&amp;gt;]] 07:46, 22 July 2011 (UTC)&lt;br /&gt;
Thanks! --[[User:Kaleb702|Kaleb702]] 01:43, 25 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kaleb702&amp;diff=151701</id>
		<title>User:Kaleb702</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kaleb702&amp;diff=151701"/>
		<updated>2011-07-25T01:43:25Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: /* What I'm Doing Right Now */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Me ==&lt;br /&gt;
&lt;br /&gt;
Kaleb702 has been ecstatic recently. He complained of molting recently. &lt;br /&gt;
He is a citizen of America. He is a member of Strigidae.&lt;br /&gt;
He is of an unknown age.&lt;br /&gt;
He has a large beak. He has gray-scale feathers. His long feathers are neatly groomed. His eyes are yellow. His legs are short.&lt;br /&gt;
He is incredibly awesome, and good at arguments.&lt;br /&gt;
Kaleb702 likes feathers, gold, wings, trees, voles for their deliciousness. When possible he prefers to consume voles, field mice, and squirrels. He absolutely detests spiders.&lt;br /&gt;
He has a deep well of grammar skills, but he is terrible at math.&lt;br /&gt;
He prefers to be alone. He dislikes the outdoors, and doesn't care about bad weather. He is very friendly. He is often happy or ecstatic. &lt;br /&gt;
&lt;br /&gt;
A small, feathered and winged creature fond of eating vermin.&lt;br /&gt;
&lt;br /&gt;
== What I'm Doing Right Now ==&lt;br /&gt;
I'm thinking of starting a challenge fortress, and posting progress here. I am currently practicing on &amp;lt;s&amp;gt;a two-dwarf hermit fort&amp;lt;/s&amp;gt; killing forts.&lt;br /&gt;
&lt;br /&gt;
== Other stuff ==&lt;br /&gt;
&lt;br /&gt;
I do not have a forums account. I can be found at forums.yoyogames.com as Kaleb702 Games, or forum.spore.com (Or was it forums?) as Kaleb702.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|[CREATURE:KALEB702]&lt;br /&gt;
[NAME:Kaleb702:Kaleb702:Kaleb702]&lt;br /&gt;
[TITLE: 'o'][COLOR:0:0:1]&lt;br /&gt;
[HUNTS_VERMIN]&lt;br /&gt;
[PREFSTRING:&amp;quot;wisdom&amp;quot;]&lt;br /&gt;
[NO_DIZZINESS][NO_DRINK]&lt;br /&gt;
[INTELLIGENT]&lt;br /&gt;
[CARNIVORE] [FANCIFUL]&lt;br /&gt;
[FLYING] [FIREIMMUNE_SUPER]&lt;br /&gt;
[HOMEOTHERM:100068]&lt;br /&gt;
[NOCTURNAL] [NOEXERT]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[MORE_COMING_SOON_OR_NEVER_OR_SOMETIME_OR_WHATEVER_IDK]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Lead&amp;diff=151700</id>
		<title>v0.31 Talk:Lead</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Lead&amp;diff=151700"/>
		<updated>2011-07-25T01:31:02Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: Created page with 'Now what I want to know is: Will lead poisoning be implemented? If so, then my fortress is dead. :P'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now what I want to know is:&lt;br /&gt;
Will lead poisoning be implemented? If so, then my fortress is dead. :P&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kaleb702&amp;diff=151698</id>
		<title>User:Kaleb702</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kaleb702&amp;diff=151698"/>
		<updated>2011-07-25T01:20:29Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: /* Other stuff */  forgot a ]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Me ==&lt;br /&gt;
&lt;br /&gt;
Kaleb702 has been ecstatic recently. He complained of molting recently. &lt;br /&gt;
He is a citizen of America. He is a member of Strigidae.&lt;br /&gt;
He is of an unknown age.&lt;br /&gt;
He has a large beak. He has gray-scale feathers. His long feathers are neatly groomed. His eyes are yellow. His legs are short.&lt;br /&gt;
He is incredibly awesome, and good at arguments.&lt;br /&gt;
Kaleb702 likes feathers, gold, wings, trees, voles for their deliciousness. When possible he prefers to consume voles, field mice, and squirrels. He absolutely detests spiders.&lt;br /&gt;
He has a deep well of grammar skills, but he is terrible at math.&lt;br /&gt;
He prefers to be alone. He dislikes the outdoors, and doesn't care about bad weather. He is very friendly. He is often happy or ecstatic. &lt;br /&gt;
&lt;br /&gt;
A small, feathered and winged creature fond of eating vermin.&lt;br /&gt;
&lt;br /&gt;
== What I'm Doing Right Now ==&lt;br /&gt;
I'm thinking of starting a challenge fortress, and posting progress here. I am currently practicing on a two-dwarf hermit fort.&lt;br /&gt;
&lt;br /&gt;
== Other stuff ==&lt;br /&gt;
&lt;br /&gt;
I do not have a forums account. I can be found at forums.yoyogames.com as Kaleb702 Games, or forum.spore.com (Or was it forums?) as Kaleb702.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|[CREATURE:KALEB702]&lt;br /&gt;
[NAME:Kaleb702:Kaleb702:Kaleb702]&lt;br /&gt;
[TITLE: 'o'][COLOR:0:0:1]&lt;br /&gt;
[HUNTS_VERMIN]&lt;br /&gt;
[PREFSTRING:&amp;quot;wisdom&amp;quot;]&lt;br /&gt;
[NO_DIZZINESS][NO_DRINK]&lt;br /&gt;
[INTELLIGENT]&lt;br /&gt;
[CARNIVORE] [FANCIFUL]&lt;br /&gt;
[FLYING] [FIREIMMUNE_SUPER]&lt;br /&gt;
[HOMEOTHERM:100068]&lt;br /&gt;
[NOCTURNAL] [NOEXERT]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[MORE_COMING_SOON_OR_NEVER_OR_SOMETIME_OR_WHATEVER_IDK]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kaleb702&amp;diff=151697</id>
		<title>User:Kaleb702</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kaleb702&amp;diff=151697"/>
		<updated>2011-07-25T01:20:06Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: Made the actual page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Me ==&lt;br /&gt;
&lt;br /&gt;
Kaleb702 has been ecstatic recently. He complained of molting recently. &lt;br /&gt;
He is a citizen of America. He is a member of Strigidae.&lt;br /&gt;
He is of an unknown age.&lt;br /&gt;
He has a large beak. He has gray-scale feathers. His long feathers are neatly groomed. His eyes are yellow. His legs are short.&lt;br /&gt;
He is incredibly awesome, and good at arguments.&lt;br /&gt;
Kaleb702 likes feathers, gold, wings, trees, voles for their deliciousness. When possible he prefers to consume voles, field mice, and squirrels. He absolutely detests spiders.&lt;br /&gt;
He has a deep well of grammar skills, but he is terrible at math.&lt;br /&gt;
He prefers to be alone. He dislikes the outdoors, and doesn't care about bad weather. He is very friendly. He is often happy or ecstatic. &lt;br /&gt;
&lt;br /&gt;
A small, feathered and winged creature fond of eating vermin.&lt;br /&gt;
&lt;br /&gt;
== What I'm Doing Right Now ==&lt;br /&gt;
I'm thinking of starting a challenge fortress, and posting progress here. I am currently practicing on a two-dwarf hermit fort.&lt;br /&gt;
&lt;br /&gt;
== Other stuff ==&lt;br /&gt;
&lt;br /&gt;
I do not have a forums account. I can be found at forums.yoyogames.com as Kaleb702 Games, or forum.spore.com (Or was it forums?) as Kaleb702.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|[CREATURE:KALEB702]&lt;br /&gt;
[NAME:Kaleb702:Kaleb702:Kaleb702&lt;br /&gt;
[TITLE: 'o'][COLOR:0:0:1]&lt;br /&gt;
[HUNTS_VERMIN]&lt;br /&gt;
[PREFSTRING:&amp;quot;wisdom&amp;quot;]&lt;br /&gt;
[NO_DIZZINESS][NO_DRINK]&lt;br /&gt;
[INTELLIGENT]&lt;br /&gt;
[CARNIVORE] [FANCIFUL]&lt;br /&gt;
[FLYING] [FIREIMMUNE_SUPER]&lt;br /&gt;
[HOMEOTHERM:100068]&lt;br /&gt;
[NOCTURNAL] [NOEXERT]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[MORE_COMING_SOON_OR_NEVER_OR_SOMETIME_OR_WHATEVER_IDK]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Emi&amp;diff=151581</id>
		<title>User talk:Emi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Emi&amp;diff=151581"/>
		<updated>2011-07-21T22:10:08Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: /* User page request */ Page Request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please leave new messages by pressing the new section button. It is next to the edit button, and looks like a +. Be sure to sign your message with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; so I know who left me the message.&lt;br /&gt;
&lt;br /&gt;
== Captcha ==&lt;br /&gt;
&lt;br /&gt;
The wiki system is set up to autoconfirm a user after 3 days of existence as a registered user.  Once that's done, you'll never have to enter a captcha again. (also, it's not possible, even as an admin / bureaucrat to manually add a user to the autoconfirmed group, sorry) --[[User:Briess|Briess]] 07:37, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contact Info ==&lt;br /&gt;
&lt;br /&gt;
I'm on IRC nearly every waking moment. --[[User:Briess|Briess]] 20:13, 16 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Template:ArticleVersion]]==&lt;br /&gt;
''Two dozen'' consecutive edits? &amp;quot;Preview&amp;quot; just not a possibility?--[[User:Albedo|Albedo]] 20:14, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== cv ==&lt;br /&gt;
So, forgive my continuing ignorance, but once the changeover happens, &amp;quot;cv&amp;quot; will then become whatever version 2010 is, right? And if so, how do we then distinguish between redirects appropriate only to the 40d legacy articles (which are currently being &amp;quot;corrected&amp;quot; using CV) and those that should go to the then truly &amp;quot;current version&amp;quot; 2010 articles?--[[User:Albedo|Albedo]] 21:45, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== search terms and redirects ==&lt;br /&gt;
&lt;br /&gt;
 So a redirect chain like Gold bars -&amp;gt; 40d:Gold bars -&amp;gt; 40d:metal is correct, don't change it. Emi&lt;br /&gt;
Hi. I'm ''sure'' what you meant was to ask ''&amp;quot;Why did you delete that?&amp;quot;'', and not presume to lecture me about how redirects work.  And my response would be - ''&amp;quot;Why did you create it?&amp;quot;''   Because I didn't &amp;quot;change&amp;quot; it, I ''deleted'' it - and there's a difference, and a difference in the reasoning behind each.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gold bars&amp;quot; is not really a term to link from, just not appropriate for a page title.  It's not a term likely to be typed in to the search window, nor is it a wiki-article title in game terms. [[Gold]] is a perfectly valid (and existing) search term, and [[bars]] are as well, but not in the sense of &amp;quot;gold bars&amp;quot;, unless you are [[construction|constructing]] horizontal or vertical bars from a single '''[[bar]]''' of [[gold]] (&amp;quot;bars&amp;quot; of gold being distinct from a &amp;quot;bar&amp;quot; of gold, for better or worse).  And it's not usually a policy to create redirects, even Search redirects, based on erroneous understandings of the layout of the wiki.  (If so, &amp;quot;silver bars&amp;quot;, &amp;quot;copper bars&amp;quot;, &amp;quot;bismuth bronze battle axe&amp;quot; and &amp;quot;narrow giant cave spider silk trousers&amp;quot; could all be included by some well meaning user based on one User's example - and that's more work than I want. Or any Admin.)  More, &amp;quot;gold bars&amp;quot; is plural, which breaks yet another rule.  So why, pray, do we need it in the first place?  Lastly, if &amp;quot;gold bars&amp;quot; ''were'' a valid search or redirect term, I would think it should redirect to either &amp;quot;bar&amp;quot;, the item (to clarify what a &amp;quot;bar&amp;quot; is, gold or not), or &amp;quot;gold&amp;quot; (the [[material]], to address that aspect), rather than [[metal]], which doesn't address the actual term, but is only a generally related umbrella article - but that confusion gets back to the reason I deleted it in the first place.  I didn't even notice it was you that had created that page, but if I had I would have asked you this before deleting it.  So... since we're here, why ''did'' you see a need to create it in the first place?&lt;br /&gt;
&lt;br /&gt;
And while we're on the subject, you seem to be fairly enthusiastic about redirecting every game term to cv:game term - even if they are NOT version specific. You may want to slow down before hitting every last one, since things like [[acronym]]s and such will then have to be tracked down and returned to mainspace existence.  Several in the long, long list on [[:Category:Obsolete]] seem more than a bit suspect, but I suppose now that it's done only the new version will prove them so or not. --[[User:Albedo|Albedo]] 02:47, 27 March 2010 (UTC)&lt;br /&gt;
 I agree that it's maybe a silly redirect, however, right now I am making sure &lt;br /&gt;
 these redirects all work properly&lt;br /&gt;
Use some discretion. I saw a page marked N(ew), and it didn't belong. If you recognize it as &amp;quot;silly&amp;quot;, then don't go to the trouble to perpetuate it.   And allow me to make something else clear that you should understand. Before you replace a page that Admin has deleted, you should ask them &amp;quot;why?&amp;quot; first. Thanks so much for your understanding on that last point.--[[User:Albedo|Albedo]] 03:07, 27 March 2010 (UTC)&lt;br /&gt;
 Discretion only slows down serializable tasks like the one I was doing. It's much easier to follow the &lt;br /&gt;
 same pattern over and over and then go back and do all the stuff necessary to remove a silly redirect&lt;br /&gt;
So you are going to cover all those &amp;quot;silly&amp;quot; redirects that require it? Reassuring to hear - so long as someone has it covered, no problem then.--[[User:Albedo|Albedo]] 03:18, 27 March 2010 (UTC)&lt;br /&gt;
 Also, because there's no real reason not to have most of these redirects, it's silly to bother  &lt;br /&gt;
 checking each one before fixing them. If the admins at this wiki are of the &amp;quot;I'm an admin, so my &lt;br /&gt;
 word is law&amp;quot; attitude, I'm not sure this is a place I want to be.&lt;br /&gt;
If that were the case, I would have simply acted high-handed and slapped you and not explained my reasoning - but we both know I didn't, so I'm left wondering why you even mention it. Meanwhile, I'm still waiting for ''your'' reason for replacing the page that an Admin deleted rather than asking them why they did it. Even if you ''were'' Admin, do you think that is a good approach to the situation?--[[User:Albedo|Albedo]] 03:24, 27 March 2010 (UTC)&lt;br /&gt;
 I didn't notice that you had deleted it until after I had recreated it. &lt;br /&gt;
I see.&lt;br /&gt;
 I ask again if you use either of those other communication methods...&lt;br /&gt;
 it's much easier to work these things out in real time.&lt;br /&gt;
No, sorry. And as Admin of this wiki, I feel it's important to use this format to work these things out. Which (I hope) we've now done. Readya later.--[[User:Albedo|Albedo]] 17:45, 28 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bot edit request ==&lt;br /&gt;
&lt;br /&gt;
Could you change all of the non-namespace-specific article links in template pages to use [[template:L]]? This is going to be a problem soon. [[User:VengefulDonut|VengefulDonut]] 11:43, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EmiBot's Standing Orders ==&lt;br /&gt;
Will it do that daily/hourly? B/c new pages are flying up without it. I agree it's overly long, and I thought about that, but it'll only be long for these first few days, until the immediate flurry has calmed a bit, then we back off. Right now, it's amateur hour out there, so any help is a good thing in those directions.  (No automatic fixes? Urgh -that's a LOT of manual...) :P --[[User:Albedo|Albedo]] 20:08, 2 April 2010 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
Again, I find myself waiting on an answer to my question while you focus on your own agenda - still waiting, thanks.--[[User:Albedo|Albedo]] 21:06, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Deletion Template==&lt;br /&gt;
I explained my reasoning on the talk page, but in short: (1)The mod is not at all notable.  (I am not willing to claim a notable mod would not deserve a page on its own, but this is a mod that adds 4 creatures and no one talks about - hardly deserving of a page).  (2) There is only one relevant piece of information about this mod - where it can be found.  (3) The page doesn't even include that information, and is thus useless.  (4) A link to the mod on DFFD or its forum thread, and a very short blurb (&amp;quot;adds 4 new mega beasts&amp;quot;) should be added to a general mod page if the mod is going to have a presence on the wiki. --[[User:Squirrelloid|Squirrelloid]] 05:43, 5 April 2010 (UTC)&lt;br /&gt;
:Ah, sure, i can do that.  I honestly just took a stab in the dark that deletion was the right template, and didn't actually know there were options... la la la? --[[User:Squirrelloid|Squirrelloid]] 06:39, 5 April 2010 (UTC)&lt;br /&gt;
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== [[Template:Alloy3]] ==&lt;br /&gt;
&lt;br /&gt;
I wasn't sure who to mention this to, and I apologize if it has already been noted, but this template is in use on 40d pages while the link built into the template for [[construction]] links to the &amp;quot;2010&amp;quot; namespace. Not sure what the best way to fix it would be, as I assume that the template will continue to be used. --[[User:Soy|Soy]] 16:10, 5 April 2010 (UTC)&lt;br /&gt;
:Thanks for looking into that! However, it looks like this is going to be an issue with a lot of the existing templates that are used across both versions. I think I see what your fix does and if I get some free time this evening I would be happy to try to update what I can find unless you can think of any negative impact it would have. -- [[User:Soy|Soy]] 19:32, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==nm==&lt;br /&gt;
Yeah, I spoke before I read his talk page.  And I remembered it as CMD.  And he's right in that that's how it &amp;quot;should&amp;quot; be - the fact that it's not how it is in-game just an awkward DF reality. Altho', I see it as a style issue, not a coding issue.--[[User:Albedo|Albedo]] 02:36, 8 April 2010 (UTC)&lt;br /&gt;
 I probably still would have argued for Cmd with a redirect from CMD.&lt;br /&gt;
That's not an issue to take up over one page - that's a global style issue, and would change the established, existing guidelines on [[Dwarf_Fortress_Wiki:Community_Portal]]. (Not that I wouldn't mind seeing some change, but (unsurprisingly) mine are style-based critiques.) --[[User:Albedo|Albedo]] 02:39, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== JS ==&lt;br /&gt;
&lt;br /&gt;
Thanks! :) [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:39, 9 April 2010 (UTC)&lt;br /&gt;
== IRC ==&lt;br /&gt;
my firewall is dumb on windows, so I can't get on IRC, and I don't want to spend 3 hours figuring it out :( --[[User:Briess|Briess]] 04:42, 12 April 2010 (UTC)&lt;br /&gt;
:It is.  It took me about a day to figure out how to unblock port 80 &amp;gt;&amp;lt; --[[User:Briess|Briess]] 06:12, 12 April 2010 (UTC)&lt;br /&gt;
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== Ban required ==&lt;br /&gt;
&lt;br /&gt;
Please ban [[Special:Contributions/74.222.1.40|74.222.1.40]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Thank you very much =)&amp;lt;br /&amp;gt;&lt;br /&gt;
Gretings --[[User:Used|Used]] 08:12, 16 June 2010 (UTC)&lt;br /&gt;
:Also [[Special:Contributions/121.205.89.153|121.205.89.153]]. --[[User:Quietust|Quietust]] 16:23, 16 June 2010 (UTC)&lt;br /&gt;
::Even better: semi-protect [[Dwarf Fortress Wiki talk:Centralized Discussion‎]] so that only logged-in users can edit it. --[[User:Quietust|Quietust]] 16:25, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Easiest of all: just go to [[Dwarf Fortress Wiki:Spamreport‎]] and ban all of the bots listed. Whenever another one shows up, I'll let you know. --[[User:Quietust|Quietust]] 21:52, 18 June 2010 (UTC)&lt;br /&gt;
:Personally, i would've gone for a template that marks an ip, or user. Maybe like it being called UserReport, or Report, and then people could do the template thing to report a user. Not sure how that could be coded in, but it could allow administrators to be more warned and prepared to provide a look at the ip. To be honest, all these spambots are just strange. Also, deja vu, i could've sworn this happened in the exact same way before. Maybe another wiki... --[[User:Hugna|Hugna]] 22:47, 18 June 2010 (UTC)&lt;br /&gt;
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== Bug in rate script ==&lt;br /&gt;
&lt;br /&gt;
There's a bug in [[User:Emi/review.js]] - it's always putting the exact same timestamp: &amp;quot;08:00, 22 May 2010 (UTC)&amp;quot;. --[[User:Quietust|Quietust]] 23:36, 5 August 2010 (UTC)&lt;br /&gt;
:Can't believe I didn't notice that before. It's fixed now. :) [[user:Emi|&amp;lt;span style=&amp;quot;color:#8a4e4e&amp;quot;&amp;gt;Emi&amp;lt;/span&amp;gt;]] [[user_talk:Emi|&amp;lt;span style=&amp;quot;color:#6a3e4e&amp;quot;&amp;gt;[T]&amp;lt;/span&amp;gt;]] 21:10, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The rating script stopped working for me. Could have something to do with maintenance? --[[User:MathFox|MathFox]] 16:49, 22 September 2010 (UTC)&lt;br /&gt;
:Specifically, it gets to &amp;quot;Getting token...&amp;quot; and then seems to hang. --[[User:Quietust|Quietust]] 17:44, 22 September 2010 (UTC)&lt;br /&gt;
::Oh, API probably wasn't re-enabled. Gotta wait for Briess on this one. [[user:Emi|&amp;lt;span style=&amp;quot;color:#8a4e4e&amp;quot;&amp;gt;Emi&amp;lt;/span&amp;gt;]] [[user_talk:Emi|&amp;lt;span style=&amp;quot;color:#6a3e4e&amp;quot;&amp;gt;[T]&amp;lt;/span&amp;gt;]] 19:33, 22 September 2010 (UTC)&lt;br /&gt;
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== Broken quality tags ==&lt;br /&gt;
&lt;br /&gt;
The quality tags are no longer showing up in the right place - they show up in the upper-left corner of the article body (just below the title) instead of the upper-right corner of the page (aligned with the title). --[[User:Quietust|Quietust]] 23:15, 21 September 2010 (UTC)&lt;br /&gt;
:Currently quality tags show up in the upper-right corner for me. --[[User:Another|Another]] 10:57, 22 September 2010 (UTC)&lt;br /&gt;
::Yeah, they were stealth-fixed shortly after I posted this comment (and the reply was posted on my own user page rather than here). --[[User:Quietust|Quietust]] 12:39, 22 September 2010 (UTC)&lt;br /&gt;
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== Confirm e-mail address throwing and error ==&lt;br /&gt;
&lt;br /&gt;
I got the following when trying to confirm my email address:&lt;br /&gt;
&lt;br /&gt;
''Confirm e-mail address&lt;br /&gt;
&lt;br /&gt;
''Dwarf Fortress Wiki could not send your confirmation mail. Please check your e-mail address for invalid characters.&lt;br /&gt;
&lt;br /&gt;
''Mailer returned: mailer error&lt;br /&gt;
&lt;br /&gt;
Thanks for your time and effort.  --[[User:Jwest23|Jwest23]] 14:41, 22 September 2010 (UTC)&lt;br /&gt;
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== Main page is unavailable ==&lt;br /&gt;
&lt;br /&gt;
Does no one uses it?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I'd like to add that changing the version and creating the new Mirrors and Release Information pages don't work and show red links.&amp;lt;/s&amp;gt; Nvm, it works now --Dorf2&lt;br /&gt;
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== The Grimoire of Armok ==&lt;br /&gt;
&lt;br /&gt;
Hey, http://www.bay12forums.com/smf/index.php?topic=77327.0 is the topic this is based on.&lt;br /&gt;
&lt;br /&gt;
essentialy, were going to try make a Grimoire of Armok, and we need an online page for it to be stitched together and to eventualy host the completed version, do you mind if i use the Magma wiki? its a community work in progress, so i hope it can have a place on here.&lt;br /&gt;
&lt;br /&gt;
Best regards: Karakzon&lt;br /&gt;
 also whats with the 12:03, 15 February 2011 (UTC) thing?&lt;br /&gt;
&lt;br /&gt;
: I'm not completely sure if this is the sort of thing that belongs on dfwiki, let me get back to you on it, okay? Also, if you type exactly four tildes like &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; it will create a signature that consists of a link to your user page and a timestamp, similar to this -&amp;gt; [[user:Emi|&amp;lt;span style=&amp;quot;color:#8a4e4e&amp;quot;&amp;gt;Emi&amp;lt;/span&amp;gt;]] [[user_talk:Emi|&amp;lt;span style=&amp;quot;color:#6a3e4e&amp;quot;&amp;gt;[T]&amp;lt;/span&amp;gt;]] 04:08, 16 February 2011 (UTC)&lt;br /&gt;
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== DF2010:Release information/0.31.19 and Template:News/Mirrors/0.31.19 ==&lt;br /&gt;
&lt;br /&gt;
New version! Updated what I could, but that's stuff I can't. --[[User:Gamildum|Gamildum]] 15:16, 16 February 2011 (UTC)&lt;br /&gt;
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== Rails Project ==&lt;br /&gt;
&lt;br /&gt;
I'm experienced with rails (been using it a few years) and am interested in a dfwiki project&lt;br /&gt;
&lt;br /&gt;
[[User:JimboOmega|JimboOmega]] 19:18, 16 February 2011 (UTC)&lt;br /&gt;
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== Magmawiki ==&lt;br /&gt;
&lt;br /&gt;
Went there, browsed around - it seems like a rails backed wiki without any real content (and a few of the familliar &amp;quot;something went wrong&amp;quot; rails pages).&lt;br /&gt;
&lt;br /&gt;
What are you looking for...?&lt;br /&gt;
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== Magmawiki ==&lt;br /&gt;
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Looks pretty cool.  How can I help?  My email address is (my user name) @ gmail.com&lt;br /&gt;
&lt;br /&gt;
Can't discover your username and thus email address if you don't sign your post. :P [[User:Naros|Naros]] 21:05, 3 March 2011 (UTC)&lt;br /&gt;
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== User Page Request ==&lt;br /&gt;
&lt;br /&gt;
Posting here to request the creation of my user page, per the Site Announcements, primarily as a persistent workspace.  Thanks in advance [[User:Valkyrie|Valkyrie]] 22:05, 22 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Requesting the creation of my user page. I'm going to use it as a workspace and reference source for details to my projects. Thankyou Kindly.&lt;br /&gt;
[[User:Jamesadelong|Jamesadelong]] 18:30 March 28 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
Please allow [[User:Mystara|Mystara]] to create a user page. I have extensive wiki markup experience and would love to be able to be a part of this community. Thank you.&lt;br /&gt;
[[User:Mystara|Mystara]] 23:10, 29 April 2011 (UTC)&lt;br /&gt;
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== Dwarven Bathtub ==&lt;br /&gt;
&lt;br /&gt;
I, err, don't play the ANSI version.  Only tried it once for about five minutes.  Ever since then, I've downloaded versions with the graphics pre-installed.  So I'm not sure what a Dwarven Bathtub looks like if you use the default tiles?  The image is only used on the {{L|cleaning}} page, so it's not like there's a lot to change, though.  The only thing I'm sure about is that the ramps are the same in both.  [[User:Uristocrat|Uristocrat]] 09:16, 1 March 2011 (UTC)&lt;br /&gt;
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== Non-User Page Creation ==&lt;br /&gt;
&lt;br /&gt;
I would like a category created called &amp;quot;Flowchart&amp;quot; so as to categorize pages like http://df.magmawiki.com/index.php/File:MetalIndustry3.jpg or http://df.magmawiki.com/index.php/From_Caravan_to_Happy_Dwarves&lt;br /&gt;
&lt;br /&gt;
Thank you.  [[User:Shenzahn|Shenzahn]] 13:31, 1 March 2011 (UTC)&lt;br /&gt;
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== New page request ==&lt;br /&gt;
&lt;br /&gt;
A [[DF2010:Large pot]] page would be nice. [[User:ZCM|ZCM]] 03:54, 9 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can you please enable the creation of new pages for my account.  I use to have this ability but somewhere it seems to have disappeared.  I was going to add small pages for beekeeping and wax working. [[User:Profit|Profit]] 18:14, 12 March 2011 (UTC)&lt;br /&gt;
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== Page creation requests ==&lt;br /&gt;
&lt;br /&gt;
Can you please create [[Template:B12Forum]] &amp;amp; [[Template:DFFD]]? I plan on creating up the links to the Bay12 Forums &amp;amp; DF File Depot with these templates. And [[Template:Release date]] I plan to use that for release dates on graphic packs &amp;amp; mods.&amp;lt;small&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;padding:0.3em;border:0.1em solid #AAA;background:#DDD;font-size:11px;color:#000;&amp;quot;&amp;gt;「[[User:gu1dry|'''gu1dry''']]」&amp;lt;small&amp;gt;[[User talk:gu1dry|⊤]]&amp;amp;nbsp;•&amp;amp;nbsp;[[Special:Contributions/Gu1dry|¢]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:04, 17 March 2011 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Still waiting for the pages to be created or to be told &amp;quot;no&amp;quot;....&amp;lt;small&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;padding:0.3em;border:0.1em solid #AAA;background:#DDD;font-size:11px;color:#000;&amp;quot;&amp;gt;「[[User:gu1dry|'''gu1dry''']]」&amp;lt;small&amp;gt;[[User talk:gu1dry|⊤]]&amp;amp;nbsp;•&amp;amp;nbsp;[[Special:Contributions/Gu1dry|¢]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 21:04, 31 March 2011 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== User:hapes page ==&lt;br /&gt;
&lt;br /&gt;
I would like to put up quantummenace's aquifer piercing method.  Can you allow me access to my use page so I can do that?  Thanks.&lt;br /&gt;
[[User:Hapes|Hapes]] 17:12, 24 March 2011 (UTC)&lt;br /&gt;
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== New page request ==&lt;br /&gt;
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Could you add a page for {{L|magma piston}}s? I'll add my edits to the {{L|magma}} page for now, but I'm worried I'm going to make that page too cluttered. -[[User:Norseman|Norseman]] 08:04, 6 April 2011 (UTC)&lt;br /&gt;
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== Yet another new page request ==&lt;br /&gt;
I would like the [[DF2010_Talk:Gear_assembly]] page created, thanks in advance&lt;br /&gt;
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== Labrynth Page? ==&lt;br /&gt;
&lt;br /&gt;
I found a labrynth in adventure recently, and went through it, documenting everything along the way.&lt;br /&gt;
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Perhaps a wiki page devoted to labyrinthes.. hm.. labyrinthi?.. hmph.. would be a good idea?&lt;br /&gt;
&lt;br /&gt;
I took a whole bunch of screenshots and stuff that I could write from.&lt;br /&gt;
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- acetech09 (0153 UTC Apr 6)&lt;br /&gt;
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== royal jelly page ==&lt;br /&gt;
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I think we need a royal jelly page. I'm however not experienced in making one could someone set up a template?&lt;br /&gt;
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== user page request ==&lt;br /&gt;
&lt;br /&gt;
Hello, I'd like a user page please! --[[User:Knaveofstaves|Knaveofstaves]] 14:23, 20 April 2011 (UTC)&lt;br /&gt;
:Created. --[[User:Briess|Briess]] 14:33, 20 April 2011 (UTC)&lt;br /&gt;
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== New Page Request: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[http://df.magmawiki.com/index.php/User:ANormalUsername1/Aceangel I need this made, please. Thanks!]&amp;lt;/s&amp;gt;&lt;br /&gt;
Never mind! Thanks anyways! --[[User:ANormalUsername1|&amp;lt;span style=&amp;quot;text-shadow:green 0px 0px 3px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:blue 0px 0px 3px;&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:red 0px 0px 3px;&amp;quot;&amp;gt;Username&amp;lt;/span&amp;gt;]] 01:55, 21 April 2011 (UTC)&lt;br /&gt;
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== User Page Request #9001 ==&lt;br /&gt;
Haha sweet I get the 9001st user page!!! [[User:Pfifo]]&lt;br /&gt;
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== Need a redirect created ==&lt;br /&gt;
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{{L|Danger rooms}} should probably redirect to {{L|Danger room}}, especially given that there was a link to {{L|Danger rooms}} in {{L|Training weapon}}. (I replaced it with [[Danger room|Danger rooms]] (Links to [[Danger room|Danger room]]))--[[User:Cam94509|Cam94509]] 21:35, 10 May 2011 (UTC)&lt;br /&gt;
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== User page request ==&lt;br /&gt;
&lt;br /&gt;
I reckon I should have a user and user talk page since I've done a few edits and someone might want to discuss them with me. Thanks. [[User:Vitriolum|Vitriolum]] 01:37, 12 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see to have the ability to do this so I went ahead and did it. --[[User:Ral|Ral]] 03:03, 12 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== search error ==&lt;br /&gt;
&lt;br /&gt;
searching for &amp;quot;plant/animal&amp;quot; generates quite a few lines of &amp;quot;Warning: preg_match() [function.preg-match]: Unknown modifier 'a' in /var/www/dfwiki/includes/SearchEngine.php on line 1169&amp;quot;&lt;br /&gt;
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== User Page Request for Root Infinity ==&lt;br /&gt;
&lt;br /&gt;
I want to have a user page - I've been doing some logic work on the forums (see [http://www.bay12forums.com/smf/index.php?topic=86316 here] for the details so far), and I wish to be able to post designs on my user page temporarily, and/or for the more specialized logic (JK/T/D flip-flops; (de)multiplexers, et cetera. Can you please set this up for me?&lt;br /&gt;
&lt;br /&gt;
Also, is there anything that you want me to do? I like doing minor editing, and also like doing logic-based things.&lt;br /&gt;
&lt;br /&gt;
--[[User:Root Infinity|Root Infinity]] 02:28, 11 June 2011 (UTC)&lt;br /&gt;
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== Sidebar broken on Konqueror? ==&lt;br /&gt;
&lt;br /&gt;
See [http://www.bay12forums.com/smf/index.php?topic=85834 here] - basically the sidebar is pushed to down below the bottom of the page.&lt;br /&gt;
--[[User:Root Infinity|Root Infinity]] 02:32, 11 June 2011 (UTC)&lt;br /&gt;
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==User Page==&lt;br /&gt;
&lt;br /&gt;
I'd like to upload my tileset with screenshot and make a user page, could you give me permission for that?&lt;br /&gt;
&lt;br /&gt;
[[User:Vidumec|Vidumec]] 19:11, 20 June 2011 (UTC)&lt;br /&gt;
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== Want to Upload Image of World for Worldgen Examples ==&lt;br /&gt;
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I added a world to the worldgen examples page but I don't have permission to upload an image of it. ~~Johnnydigs&lt;br /&gt;
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== User page request ==&lt;br /&gt;
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I'd like to have a user page, please.  --[[User:Triggs|Triggs]] 23:45, 14 July 2011 (UTC)&lt;br /&gt;
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Me too, please. --[[User:Kaleb702|Kaleb702]] 22:10, 21 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Militia_commander&amp;diff=151507</id>
		<title>v0.31 Talk:Militia commander</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Militia_commander&amp;diff=151507"/>
		<updated>2011-07-19T16:57:38Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quick stupid question:&lt;br /&gt;
Is it okay to have a weak militia captain? And what does a militia captain actually help with? Are they ''needed'' for militia, or are they just a bonus on control or something? --[[User:Kaleb702|Kaleb702]] 00:40, 19 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Every squad you create needs a militia captain.  But do you mean militia ''captain'' or militia ''commander''?  As far as I can tell, the militia commander doesn't actually ''do'' anything - you just need one so you can appoint militia captains.  You might want your militia commander to be someone you'll never draft into a squad, perhaps a doctor or your expedition leader. You could probably get a better answer at [http://www.bay12forums.com/smf/index.php?board=7.0 the forum]. [[User:Bognor|Bognor]] 13:33, 19 July 2011 (UTC)&lt;br /&gt;
I meant commander, I got the words confused.&lt;br /&gt;
And thanks. --[[User:Kaleb702|Kaleb702]] 16:57, 19 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Jail&amp;diff=151475</id>
		<title>v0.31:Jail</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Jail&amp;diff=151475"/>
		<updated>2011-07-19T01:03:31Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: /* Keeping your prisoners secure */ Grammar error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|02:00, 28 May 2010 (UTC)}}{{av}}&lt;br /&gt;
A '''jail''' is a {{L|room}} used by the {{l|justice}} system within your dwarven community, also known as a prison.  They are designated from a constructed {{l|restraint}}, by {{k|q}}uerying the restraint, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice.&lt;br /&gt;
&lt;br /&gt;
As your dwarves break the law, your {{l|Sheriff}}/{{l|Captain of the guard|Captain of the Guard}}, or any {{l|Fortress guard|Fortress Guard}}, will place them in one of the designated restraints. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the {{l|Hammerer}} will come to give them a severe hammer beating, which will cause quite a {{l|tantrum spiral|commotion}}.&lt;br /&gt;
&lt;br /&gt;
== Jail 101 ==&lt;br /&gt;
Constructing a jail is simple. Build a few restraints, such as {{l|cage}}s, {{l|chain}}s, and {{l|rope}}s. Designate them as jail cells. Ta-dah, you have a jail.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw {{l|tantrum}}s, if they don't go outright {{l|berserk}} or otherwise {{l|Insanity|insane}}.&lt;br /&gt;
&lt;br /&gt;
=== Keeping your prisoners secure ===&lt;br /&gt;
The first thing to consider is the type of restraint:&lt;br /&gt;
* Ropes, being made of {{L|plant}} fiber and therefore weaker than {{L|metal}} chains, can sometimes be broken by strong dwarves,''{{verify}}'' thus letting them escape and wreak more havoc. &lt;br /&gt;
* Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given {{L|food}} and {{L|water}}, and can't do anything besides wait for his prison term to end.&lt;br /&gt;
The best choice of restraint is therefore a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving him a boost to his {{l|Thought|happiness}}.&lt;br /&gt;
&lt;br /&gt;
=== Give them something to look at ===&lt;br /&gt;
With the choice of restraint made, now we worry about the surroundings. A chained dwarf, like a chained {{L|animal}}, can move around in a 3x3 square centered on the chain. This allows him to use things in that space and look at items bordering it:&lt;br /&gt;
* A {{l|bed}} gives the dwarf a comfortable place to sleep.&lt;br /&gt;
* A small stockpile of good food, such as {{l|Kitchen|prepared meals}}, lets the prisoner eat when he's hungry, instead of when your haulers are free to feed them, and lets you provide high-quality stuff instead of whatever random item the hauler grabs.  You won't need barrels for this stockpile, so turn 'em off ({{k|q}} -&amp;gt; {{k|E}}).&lt;br /&gt;
* Likewise, a small stockpile of {{l|alcohol}} lets the prisoner drink that, instead of being forced to drink water.  Make it at least two squares, or your haulers will tease prisoners with just an empty barrel.&lt;br /&gt;
* And, of course, a {{l|Throne|chair}} and {{l|table}} give him a place to eat and drink. Bonus points if you designate a private {{l|dining room}} and assign it to the prisoner.&lt;br /&gt;
* Building all this out of high-{{l|Item quality|quality}} {{l|furniture}} will let the prisoner admire it, gaining happiness every time.&lt;br /&gt;
* {{l|Smoothing}} and {{l|engraving}} the jail's surroundings will also give the prisoner something to look at.&lt;br /&gt;
* If you enclose the restraint in {{L|wall}}s with a {{L|door}}, setting the door(s) to internal will let the prisoner admire those too.&lt;br /&gt;
&lt;br /&gt;
=== Imprisoned Nobles ===&lt;br /&gt;
Eventually, save with the greatest of care and micromanagement, one or another of your {{l|noble}}s will run afoul of the justice system, and be imprisoned.  As with a regular dwarf, this means they will be unable to make use of their regular {{l|office}}s and other rooms. If it turns out to be your {{l|bookkeeper}}, for example, then you can build a chair within his reach and designate it as his office, and that will let him continue to work. Similarly, an {{l|expedition leader}} or {{l|mayor}}, if imprisoned by a chain, can hold meetings with your {{L|liaison}}, and if you designate an office for him, might even be happy to do so.&lt;br /&gt;
&lt;br /&gt;
=== Alternately... ===&lt;br /&gt;
You may decide that providing luxurious accomodations, golden chains and fine dining to criminals while haulers sleep on the dining room floor does not meet your standards of dwarven justice. In such circumstances, chaining a dwarf atop a tower exposed to the elements will provide a useful lookout post. Dwarves chained in narrow hallways can also help detect ambushers, while those locked up in your dining hall make for excellent examples to the others. Should you desire to enforce capital punishment from time to time, place your prison chains inside small rooms with doors and a hole in the ceiling accessed by other dwarves. This will allow bucket-by-bucket water torture and drowning executions of any murderers or prisoners with elves in their preferences. Alternately, just lock them in a hideous dungeon to eat rats and drink from mudholes until a giant cave spider comes along and covers them in precious, precious silk.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{Category|Justice}}&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Jail&amp;diff=151473</id>
		<title>v0.31:Jail</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Jail&amp;diff=151473"/>
		<updated>2011-07-19T01:02:54Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: /* Keeping your prisoners secure */  Adding a [citation needed].&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|02:00, 28 May 2010 (UTC)}}{{av}}&lt;br /&gt;
A '''jail''' is a {{L|room}} used by the {{l|justice}} system within your dwarven community, also known as a prison.  They are designated from a constructed {{l|restraint}}, by {{k|q}}uerying the restraint, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice.&lt;br /&gt;
&lt;br /&gt;
As your dwarves break the law, your {{l|Sheriff}}/{{l|Captain of the guard|Captain of the Guard}}, or any {{l|Fortress guard|Fortress Guard}}, will place them in one of the designated restraints. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the {{l|Hammerer}} will come to give them a severe hammer beating, which will cause quite a {{l|tantrum spiral|commotion}}.&lt;br /&gt;
&lt;br /&gt;
== Jail 101 ==&lt;br /&gt;
Constructing a jail is simple. Build a few restraints, such as {{l|cage}}s, {{l|chain}}s, and {{l|rope}}s. Designate them as jail cells. Ta-dah, you have a jail.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw {{l|tantrum}}s, if they don't go outright {{l|berserk}} or otherwise {{l|Insanity|insane}}.&lt;br /&gt;
&lt;br /&gt;
=== Keeping your prisoners secure ===&lt;br /&gt;
The first thing to consider is the type of restraint:&lt;br /&gt;
* Ropes, being made of {{L|plant}} fiber and therefore weaker than {{L|metal}} chains, can sometimes be broken by strong dwarves,''{{verify}} thus letting them escape and wreak more havoc. &lt;br /&gt;
* Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given {{L|food}} and {{L|water}}, and can't do anything besides wait for his prison term to end.&lt;br /&gt;
The best choice of restraint is therefore a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving him a boost to his {{l|Thought|happiness}}.&lt;br /&gt;
&lt;br /&gt;
=== Give them something to look at ===&lt;br /&gt;
With the choice of restraint made, now we worry about the surroundings. A chained dwarf, like a chained {{L|animal}}, can move around in a 3x3 square centered on the chain. This allows him to use things in that space and look at items bordering it:&lt;br /&gt;
* A {{l|bed}} gives the dwarf a comfortable place to sleep.&lt;br /&gt;
* A small stockpile of good food, such as {{l|Kitchen|prepared meals}}, lets the prisoner eat when he's hungry, instead of when your haulers are free to feed them, and lets you provide high-quality stuff instead of whatever random item the hauler grabs.  You won't need barrels for this stockpile, so turn 'em off ({{k|q}} -&amp;gt; {{k|E}}).&lt;br /&gt;
* Likewise, a small stockpile of {{l|alcohol}} lets the prisoner drink that, instead of being forced to drink water.  Make it at least two squares, or your haulers will tease prisoners with just an empty barrel.&lt;br /&gt;
* And, of course, a {{l|Throne|chair}} and {{l|table}} give him a place to eat and drink. Bonus points if you designate a private {{l|dining room}} and assign it to the prisoner.&lt;br /&gt;
* Building all this out of high-{{l|Item quality|quality}} {{l|furniture}} will let the prisoner admire it, gaining happiness every time.&lt;br /&gt;
* {{l|Smoothing}} and {{l|engraving}} the jail's surroundings will also give the prisoner something to look at.&lt;br /&gt;
* If you enclose the restraint in {{L|wall}}s with a {{L|door}}, setting the door(s) to internal will let the prisoner admire those too.&lt;br /&gt;
&lt;br /&gt;
=== Imprisoned Nobles ===&lt;br /&gt;
Eventually, save with the greatest of care and micromanagement, one or another of your {{l|noble}}s will run afoul of the justice system, and be imprisoned.  As with a regular dwarf, this means they will be unable to make use of their regular {{l|office}}s and other rooms. If it turns out to be your {{l|bookkeeper}}, for example, then you can build a chair within his reach and designate it as his office, and that will let him continue to work. Similarly, an {{l|expedition leader}} or {{l|mayor}}, if imprisoned by a chain, can hold meetings with your {{L|liaison}}, and if you designate an office for him, might even be happy to do so.&lt;br /&gt;
&lt;br /&gt;
=== Alternately... ===&lt;br /&gt;
You may decide that providing luxurious accomodations, golden chains and fine dining to criminals while haulers sleep on the dining room floor does not meet your standards of dwarven justice. In such circumstances, chaining a dwarf atop a tower exposed to the elements will provide a useful lookout post. Dwarves chained in narrow hallways can also help detect ambushers, while those locked up in your dining hall make for excellent examples to the others. Should you desire to enforce capital punishment from time to time, place your prison chains inside small rooms with doors and a hole in the ceiling accessed by other dwarves. This will allow bucket-by-bucket water torture and drowning executions of any murderers or prisoners with elves in their preferences. Alternately, just lock them in a hideous dungeon to eat rats and drink from mudholes until a giant cave spider comes along and covers them in precious, precious silk.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{Category|Justice}}&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Design_strategies&amp;diff=151469</id>
		<title>v0.31:Design strategies</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Design_strategies&amp;diff=151469"/>
		<updated>2011-07-19T00:43:02Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: /* Aesthetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|02:53, 3 May 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many factors to consider when designing your fort.&lt;br /&gt;
* '''Security:''' Every fort needs some basic security measures.  Otherwise you won't survive the first {{l|elephant}} attack, much less a full-blown {{l|Siege|goblin siege}}.&lt;br /&gt;
* '''Productivity:''' Proper placement of workshops and stockpiles can have a huge effect on productivity.&lt;br /&gt;
* '''Efficiency:''' Whether hauling rocks, making a booze run, or just checking the contents of a cabinet, dwarves do a lot of walking.  A good fortress layout can significantly reduce the time your dwarves spend walking.&lt;br /&gt;
* '''Aesthetics:''' Hey - everybody wants a fortress that looks good.&lt;br /&gt;
&lt;br /&gt;
In addition to the considerations above, it's also important to remember that long-term design strategies can easily be disrupted by the discovery of underground terrain features.  Don't plan ''too'' far ahead, as you might need to adapt to unforeseen obstacles.&lt;br /&gt;
&lt;br /&gt;
Also, there are several [[Blueprint Library|design idioms]] of common usage like [[Pump stack]].&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Everyone will have their own preferences regarding fortress defense and how to deal with undead, wildlife, hostiles and goblin invaders.  Regardless of specifics, it's important to have a plan for dealing with the several different types of inevitable attacks.  A few security tips are given below.&lt;br /&gt;
&lt;br /&gt;
===Lockdown===&lt;br /&gt;
Have a way to lock down your fortress.  In the event of an attack by hostiles you can't handle, you need a way to lock them out.  This can buy you some time while your dwarves prepare their defenses.&lt;br /&gt;
&lt;br /&gt;
For small forts, this could be as simple as placing {{l|door}}s at all the entrances to your fort.  Doors can be locked instantly in an emergency. Don't rely on doors alone for security, though, as you'll eventually encounter enemies that can break down doors and pick locks.&lt;br /&gt;
&lt;br /&gt;
For more security, place {{l|Bridge|drawbridges}} at all the entrances.  You don't need a moat, the bridge itself is sufficient since it functions as a wall when closed.  Just be sure to connect it to a {{l|lever}} that your dwarves can access quickly ''and safely'' in an emergency.  Unfortunately, even drawbridges can be rendered inoperable in rare circumstances...&lt;br /&gt;
&lt;br /&gt;
Finally, don't forget about attackers from above and below!  Flying attackers might use skylights to bypass your doors and drawbridges.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
Ambushes and thieves can sneak up on your fortress.  A party of goblin archers might sneak past your main gate before being spotted, or a kobold could make off with your masterpiece crafts when nobody is looking.  The way to avoid these unfortunate events is to use scouts / lookouts.&lt;br /&gt;
&lt;br /&gt;
For small forts, effective scouting could be as simple as {{l|Restraint|tying}} a {{l|Dog|war dog}} (or even a donkey) up near the entrance of your fort.  In the event of an ambush the animal will spot the attackers (shortly before dying).  If your scouts are far enough from your main gate then you ought to have enough warning to lock down the fort, activate the militia, etc...&lt;br /&gt;
&lt;br /&gt;
When designing your fort, just give some thought to the placement of scouts and be sure to leave room for them.&lt;br /&gt;
&lt;br /&gt;
===Caravan security===&lt;br /&gt;
Is your trade depot going to be inside or outside your main line of defenses?  This is another factor to consider when designing your fort.  Although you don't have to protect the traders, their {{l|civilization}}s might hold your fortress responsible for any casualties.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
{{l|Trap}}s are a great way to protect your fort from small groups of attackers.  When designing your fort, think about where you want to place traps.  Choke points at major entrances (including entrances to the {{l|caverns}}) make good trap locations. Also, be warned that some enemies are immune to traps...&lt;br /&gt;
&lt;br /&gt;
===Staging area===&lt;br /&gt;
Many players like to design their forts with a militia staging area at the main entrance.  Usually this includes placing {{l|fortification}}s (possibly in archer towers), ammunition stockpiles, and cover for your melee dwarves to protect them from approaching archers.&lt;br /&gt;
&lt;br /&gt;
Some players also like to place a {{l|Barracks|training barracks}} near the entrance to the fort so that the militia can quickly respond to attackers.&lt;br /&gt;
&lt;br /&gt;
==Productivity==&lt;br /&gt;
&lt;br /&gt;
Proper placement of {{l|stockpile}}s is the key to productivity.  Almost every workshop job needs raw materials.  Is your {{l|still}} near some empty barrels and plants?  Does your mason have easy access to stone?  A smelter must have quick access to both ore and fuel.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, each workshop should have at least a 3x3 stockpile area associated with it.  Some workshops will need more if multiple raw ingredients are needed.  An efficient arrangement is to place output stockpiles directly above or below your workshops and connect them with stairs.  If you can spare the space, you can carve out a 5x5 room and place the 3x3 workshop in the center, leaving 12 surrounding tiles for input storage.&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
There are a few things to consider for basic fortress efficiency:&lt;br /&gt;
* Major hallways should be at least two tiles wide, maybe even three tiles.  Otherwise your dwarves will be constantly running into each other and productivity will be slowed.&lt;br /&gt;
* To reduce the amount of time that your dwarves spend walking, common areas should be placed near the center of your fort.  Dwarves drink frequently.  They also like to throw parties.  It's a good idea to store your booze in a centralized location, and to designate a {{l|meeting hall}} in a similarly centralized place.&lt;br /&gt;
* An efficient fortress must make good use of all three dimensions.  A dwarf climbs or descends one {{l|z-level}} in the same time it takes to move one step horizontally, so, for example, when you need to build more bedrooms, it can be a lot more efficient to dig down one level than to place the new rooms 20 tiles farther from the center of your fortress. &lt;br /&gt;
* With the new {{L|burrow}} functionality, it is possible to segregate some dwarves to being permanently in their area, so that they never try to take a task half-way across the map, or haul items a long distance through high-volume corridors.  For example, your garbagedwarves can be told to use only service halls, defined by burrows that cover all but the main hallways, and they will then use those back halls to take trash to the dump.  Make sure you understand burrows before attempting this - if there is no source of food or drink in the burrows a dwarf is restricted to, they will die!&lt;br /&gt;
&lt;br /&gt;
==Aesthetics==&lt;br /&gt;
Aesthetics are completely subjective, of course, but it's still something you may want to consider when designing your fort.&lt;br /&gt;
* Use symmetry when possible.&lt;br /&gt;
* Conform to either mostly organic shapes or mostly inorganic shapes. A mixture probably won't look very good.&lt;br /&gt;
* Prefer digging in stone rather than {{l|soil}}.  Although digging in stone is slower and messier, stone can eventually be smoothed and engraved.  Soil, on the other hand, is ugly and much less dwarfy.&lt;br /&gt;
* Use stockpile settings to consistently build your furniture from a single type of stone.  Bedrooms tend to look nicer when the furniture is uniform.&lt;br /&gt;
* ...unless you like lots of color and variety, in which case use the stockpile and workshop settings to make sure your dwarves use lots of different materials.&lt;br /&gt;
&lt;br /&gt;
== Further Reading ==&lt;br /&gt;
For an in-depth examination of topics relating to fortress layout, these pages focus on specific aspects, mostly with an eye to improving survivability.&lt;br /&gt;
* [[Defense guide]]&lt;br /&gt;
* [[Security design]]&lt;br /&gt;
* [[Trap design]]&lt;br /&gt;
* [[Military design]] (not related to architecture, but useful nonetheless)&lt;br /&gt;
&lt;br /&gt;
{{Category|Guides}}&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Militia_commander&amp;diff=151468</id>
		<title>v0.31 Talk:Militia commander</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Militia_commander&amp;diff=151468"/>
		<updated>2011-07-19T00:40:18Z</updated>

		<summary type="html">&lt;p&gt;Kaleb702: Created page with 'Quick stupid question: Is it okay to have a weak militia captain? And what does a militia captain actually help with? Are they ''needed'' for militia, or are they just a bonus on…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quick stupid question:&lt;br /&gt;
Is it okay to have a weak militia captain? And what does a militia captain actually help with? Are they ''needed'' for militia, or are they just a bonus on control or something? --[[User:Kaleb702|Kaleb702]] 00:40, 19 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Kaleb702</name></author>
	</entry>
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