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	<updated>2026-08-17T19:16:51Z</updated>
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		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Meat_industry&amp;diff=129798</id>
		<title>v0.31 Talk:Meat industry</title>
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		<updated>2010-10-18T16:32:45Z</updated>

		<summary type="html">&lt;p&gt;Kap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As far as I can tell, there haven't been dramatic changes for the meat industry, save these:&lt;br /&gt;
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-slaughtering animals produces loads more 'results' thanks in part to the new tissue system; prepared kidneys, brains etc. And the as of now useless cartilage.&lt;br /&gt;
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-killing animals through your military has become slightly easier, once you've managed to equip and train your dwarfs, by designating animals to kill for your squads with your cursor, an area designation or from a list.&lt;br /&gt;
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-On the embark screen, you can select how many female and male creatures you want instead of being stuck with 50%.&lt;br /&gt;
&lt;br /&gt;
Minor changes:&lt;br /&gt;
Producing soap from tallow has to be done through the manager (u-&amp;gt;m-&amp;gt;q-&amp;gt;'soap').&lt;br /&gt;
And: elven traders bring much more exotic pets now, though I haven't got them to breed yet. Elven caravans are bugged anyway (as in: they bring way too much stuff sometimes), so that will probably be fixed.&lt;br /&gt;
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So far leatherworing, slaughtering animals, cage traps and breeding work the same. I suspect Pens and hunting do too.--[[User:Egregius|Egregius]] 19:08, 28 April 2010 (UTC)&lt;br /&gt;
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Started the article by copying and editing the old one. I haven't done hunting yet, so someone needs to check that. Also the article could use some editing methinks.--[[User:Egregius|Egregius]] 01:43, 14 May 2010 (UTC)&lt;br /&gt;
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Opinion: Fat and tallow are now worthless except for making soap and training cooking skill.  This is because fat is now converted to tallow one unit at a time, and the tallow doesn't restack.&amp;lt;br/&amp;gt;Soap is very important for healthcare, but you probably will need less than 20 bars over the entire lifespan of your fortress.  Training cooking is currently undesirable due to the masterwork meal bug reoccurring.&amp;lt;br/&amp;gt;When I butcher a horse, I end up nearly drowning in meat products.  I have no need to process, ''process'', '''''process''''' the fat in order to get yet &amp;lt;u&amp;gt;more&amp;lt;/u&amp;gt; single-item foodstuffs that won't lead to large stacks of cooked meals.  Worthless globs.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 01:35, 15 May 2010 (UTC)&lt;br /&gt;
:Rendered fat does get stacked into barrels and is used in cooking, and barrels of prepared meals are a pretty great trade item, I don't really see what the issue here is?[[User:FleshForge|FleshForge]] 19:14, 18 August 2010 (UTC)&lt;br /&gt;
:Well at least in 30.12 it does. [[User:FleshForge|FleshForge]] 10:46, 19 August 2010 (UTC)&lt;br /&gt;
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=Breeding pairs=&lt;br /&gt;
Worth noting that you don't actually need a pair of tame animals for a tamed female to reproduce - just one female will eventually have children if males of the same species are anywhere else on the map.  Apparently DF critters reproduce by spores! [[User:FleshForge|FleshForge]] 16:24, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Corpse distance=&lt;br /&gt;
Does anyone need the exact maximum distance allowed for butchering a dead animal? A dragon corpse lying more than 100 tiles away seemed to have been too far. Dragging it to a gargabe dump just 7 tiles away and then un-forbidding worked fine however. [[User:Kap|Kap]] 16:32, 18 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kap</name></author>
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