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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kataklistika</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kataklistika"/>
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	<updated>2026-05-09T21:38:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Map_tiles&amp;diff=148612</id>
		<title>Category:Map tiles</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Map_tiles&amp;diff=148612"/>
		<updated>2011-05-03T22:40:07Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''map tile''' is a single unit of space on a map. The term [[map tile]] is used when referring to the individual square under the {{Key|k}} view cursor. [[Wall]]s, [[ramp]]s, [[tree]]s, [[grass]], [[boulder]]s, [[open space]], [[brook]]s and [[river]]s are all examples of map tiles that make up mountains, plains, cliffs and valleys. [[Stair]]s that you dig up and down are also types of map tile, but not the ones that require material to construct. The difference is subtle, but map tiles are a part of the map, while [[construction]]s are built on-top of the map. (''This is a running theory, based on observation''.) Where as constructions must be built like buildings, map tiles exist as part of the map during world generation. &lt;br /&gt;
&lt;br /&gt;
*See [[digging]] for an alternative view on tile states&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=148190</id>
		<title>Main Page/Quote</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=148190"/>
		<updated>2011-04-30T10:40:29Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Please limit quotes to ~135 characters or less (longest below are longer than that, but remain as &amp;quot;legacy&amp;quot; from Toady etc.). Longer quotes may be deleted.&lt;br /&gt;
&lt;br /&gt;
Do not use equals signs or vertical bars in your quotes or they will break.&lt;br /&gt;
&lt;br /&gt;
When adding a quote, be sure to update the {{tl|rand|###}} number.&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#switch:{{rand|125}}|&lt;br /&gt;
|1=I can't put my finger on it. Something about this [[Fire|‼]]Cat tallow roast[[Fire|‼]] tastes funny.&lt;br /&gt;
|2=Toady withdraws from society. Toady has begun a [[Strange_mood|mysterious]] construction!&lt;br /&gt;
|3=Let us never forget the last words of Inod the Stoker, [http://archive.dwarffortresswiki.net/index.php/Fortress_Paintrag#1056 &amp;quot;Aaah! Gorillas!&amp;quot;]&lt;br /&gt;
|4=[[Children|Newborn]] Zuglar Baldnessgranite prefers to consume Gorilla. A sure sign of his unparalleled strength!&lt;br /&gt;
|5=[http://www.somethingawful.com/d/video-game-article/duke-nukem-image.php In an unrelated article] - I had no idea elephants could bounce that high!&lt;br /&gt;
|6=[[Toady]] looses a roaring laughter, [[Fey|fell]] and terrible! Toady has butchered a spammer!&lt;br /&gt;
|7=The critical question is this''':''' do elf bones yield more crossbow bolts than the average number of bolts necessary to kill an elf?&lt;br /&gt;
|8=&amp;quot;Dwarf Fortress&amp;quot; ... &amp;quot;Like chess, only with short people that can catch on [[fire]] like [[clothing|rags]] soaked in tar, and lots of [[booze]].&amp;quot; ... &amp;quot;Like chess.&amp;quot;&lt;br /&gt;
|9=Dwarf Fortress has taught me that all the world's problems would be substantially reduced had our parent civilizations never minted more than four stacks of [[coins]].&lt;br /&gt;
|10=[[Booze]] does all the work in forts. Dwarves are just booze exoskeletons.&lt;br /&gt;
|11=My unconscious and bleeding [[mayor]] just mandated the construction of some goods.&lt;br /&gt;
|12=I can just imagine a wagon throwing a tantrum and tossing all its contents at people.&lt;br /&gt;
|13=Döbesh Udosdeb has been ecstatic lately. He was forced to eat a friend to survive. He enjoyed a truly decadent meal.&lt;br /&gt;
|14=Iron [[screw pump]] exercise equipment. Pump iron and get superdwarvenly strong!&lt;br /&gt;
|15=The violence, aggression, pain, madness, sadness of the ASCII characters never ceases to amaze me...&lt;br /&gt;
|16=Wait, you're MAKING animals?&amp;lt;br&amp;gt;&amp;amp;mdash;''Torak''&amp;lt;br&amp;gt;At this moment, yes, I am smelting cows.&amp;lt;br&amp;gt;&amp;amp;mdash;''Spiders Everywhere'' &lt;br /&gt;
|17=&amp;quot;Didn't you read the manual? He he he he... the manual... ...&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|18=(Compared to real-world years) Dwarven years are shorter.&amp;lt;br&amp;gt;--Sowelu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Very fitting to dwarves, I must add.&amp;lt;br&amp;gt;--Sean Mirrsen&lt;br /&gt;
|19=[[Magma]] is not a [[water]] source. Dwarves can't drink it or supply it to their wounded.&amp;lt;br&amp;gt;--[[User:AlienChickenPie|AlienChickenPie]]&lt;br /&gt;
|20=&amp;quot;&amp;lt;nowiki&amp;gt;[B]&amp;lt;/nowiki&amp;gt;oats are the enemy of tiles. And tiles are the enemy of boats.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|21=&amp;quot;I went through and fixed a few places where forbidden/on fire weren't being respected for next time. Burning milkable creatures were still a problem for example.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|22=&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot;&amp;lt;br&amp;gt;--[[User:Savok|Savok]]&lt;br /&gt;
|23=&amp;quot;What happened in 1048?&amp;quot; &amp;quot;Jreengus occurred.&amp;quot;&lt;br /&gt;
|24=Making rock instruments isn't nearly as awesome as it sounds --Shandrunn&lt;br /&gt;
|25=The cyclops I was quested to kill had a thousand year history of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]]&lt;br /&gt;
|26=[FIREIMMUNE] makes them think that [[magma]] is safe but doesn't actually make them fireproof. This can lead to some rather interesting results.&lt;br /&gt;
|27=Endok Cerolneth has begun a mysterious construction!&lt;br /&gt;
Endok Cerolneth, Planter has given birth to a girl.&lt;br /&gt;
|28=&amp;quot;Incendia sunt socia vestra, armaque vestra, fortesque Montis Domi.&amp;quot; &amp;quot;Magma is your ally, your weapon, the strength of the Mountain-Home.&amp;quot; --Eita&lt;br /&gt;
|29=&amp;quot;Stopped people from giving quests to kill themselves.&amp;quot; --[[Toady One]]&lt;br /&gt;
|30=&amp;quot;...And I simply doubt we have a need for 7 fishery workers. On top of that, a second soap maker. The hell IS soap?!&amp;quot; --Zero&lt;br /&gt;
|31=&amp;quot;This is a terrible pun. All craftsdwarfship is of the poorest quality.&amp;quot; - [http://tinyurl.com/6yruly Soup_alex]&lt;br /&gt;
|32=&amp;quot;The default mental state of a dwarf is madness. Sanity is a temporary condition - a PRIVILEGE you have to EARN!&amp;quot; --[[User:Fedor|Fedor]]&lt;br /&gt;
|33=&amp;quot;Why get normal cats? I buy lolcats in the embark screen. Much more fun to engrave about them.&amp;quot; --Yanlin&lt;br /&gt;
|34=&amp;quot;Dwarf Fortress taught me it was okay to make a suit out of my neighbour's skin, as long as I gave it a name.&amp;quot; &lt;br /&gt;
|35=&amp;quot;Got rid of world gen crash during succession after death of prolific long-standing position holders with inbred descendants&amp;quot; --[[Toady One]]&lt;br /&gt;
|36=&amp;quot;There was a typo in the siegers' campfire code.  When the fires went out, so did the game.&amp;quot; --[[Toady One]]&lt;br /&gt;
|37=&amp;quot;Hey, what does that flashing red and orange text mean? What? Why is there smoke everywhere? Oh god, are those BABIES on fire?&amp;quot; --[[User:StrawberryBunny|StrawberryBunny]]&lt;br /&gt;
|38=&amp;quot;It's never 'just a game' when you're losing.&amp;quot;&amp;lt;br&amp;gt;--George Carlin (if he played Dwarf Fortress)&lt;br /&gt;
|39=Not that building a bridge out of soap makes much sense to begin with anyway.&lt;br /&gt;
|40=Note that while you cannot milk larger animals yourself, civilizations can still milk animals &amp;quot;off screen&amp;quot; for your benefit.&lt;br /&gt;
|41=Tosid Idenarzes likes tentacle demons for their corrupt intentions.  &amp;quot;There!  Now we've covered all of the seven deadly sins.&amp;quot;&lt;br /&gt;
|42=&amp;quot;Litast Idenudesh, baby, is throwing a tantrum!  Inod Litastrilem, Mayor, has lost consciousness.  Inod Litastrilem, Mayor, has bled to death.&amp;quot;&lt;br /&gt;
|43=&amp;quot;Known bug #780:  Town guard becomes a criminal after getting an adventurer's stolen weapon stuck in his body.&amp;quot;&lt;br /&gt;
|44=&amp;quot;Udib Toblumaid, Axedwarf, cancels sparring in Barracks: too insane.&amp;quot; [[User:Ben jamm1n|Ben jamm1n]]&lt;br /&gt;
|45=Kosoth Cilobonol, Bone Carver cancels Drink: Unconscious.&lt;br /&gt;
|46=Sizir the Snail of Bait is a deity of The Fresh Towers.  Sizir most often takes the form of a female dwarf and is associated with jealousy.&lt;br /&gt;
|47=Sibrek Tanbim likes Limestone, Tin, Smoky Quartz, the color crimson, bolts, scepters, anvils, and rock blocks for their lack of quality levels.&lt;br /&gt;
|48=Most vermin teleport, so nothing actually contains them. -[[User:Fuzzy|Fuzzy]]&lt;br /&gt;
|49=There are 5 articles in category Lore:  Armok, Cave Adaptation, Elephant, Philosopher, and Vomit.&lt;br /&gt;
|50=There is nothing to catch in the magma pipe.&lt;br /&gt;
|51=Bug #563: mayor ordered himself beaten for failing to make crystal glass objects&lt;br /&gt;
|52=If cow cheese is made from cow's milk, what is dwarven cheese made of?&lt;br /&gt;
|53=Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn&lt;br /&gt;
|54=&amp;quot;You know, Urist, you've got a mind like an +Ash Trap+.&amp;quot;--[[User:Destor|Destor]]&lt;br /&gt;
|55='''Zander J:''' &amp;quot;Is there a way to stop immigration without setting the population cap?&amp;quot;&amp;lt;br&amp;gt;'''Yanlin:''' &amp;quot;Magma.&amp;quot;&lt;br /&gt;
|56=An animal trainer just suddenly stopped working and hid himself in a workshop. He's probably going to make a wardog out of rock and goblin skulls.&lt;br /&gt;
|57=Bug #597: Flying creatures give birth in midair, leading to tragedy.&lt;br /&gt;
|58='''Urdim Kutamèrith, Pump Operator, has created Rakusttenshed, a Glumprong blowgun!''' &amp;lt;br&amp;gt; Urdim, you are a freaking idiot.&lt;br /&gt;
|59=&amp;lt;Forkez&amp;gt; I don't get the game, but I do get that tunnels flooded with water is a bad thing.&lt;br /&gt;
|60=&amp;quot;If you give a dwarf a fire, he will be warm for a night. If you set a dwarf on fire, he will be warm for the rest of his life.&amp;quot;&lt;br /&gt;
|61=&amp;quot;Since the Elves said they won't let me cut down any trees, I bought 50 of their logs instead.&amp;quot;&lt;br /&gt;
|62=Do not make a trading race that breathes fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;I REPEAT, DON'T!! EVER!! &lt;br /&gt;
|63=Dwarf Fortress: Because burning elves are funny.&lt;br /&gt;
|64=The carp has drowned.&lt;br /&gt;
|65=There's one thing a dwarf needs, and that's stones.  And alcohol... and magma... but mainly stones.&lt;br /&gt;
|66=&amp;quot;I swear to god once I saw a dwarf who was labeled as being Strong, Very Agile, Very Tough... and ''Clean''. But it was probably just a bad dream.&amp;quot;&lt;br /&gt;
|67=Urist McRandy has been ecstatic lately. He brought somebody to bed lately.&lt;br /&gt;
|68=&amp;quot;Dwarven children kidnapped and incorporated into goblin society might sh... shave.&amp;quot;&amp;lt;br&amp;gt; --Toady One&lt;br /&gt;
|69=Bug #871: babies fall to death when born on stairs&lt;br /&gt;
|70=Bug #1031: a merchant pack animal caught at an old dwarf site during adv mode was wearing a full set of clothes&lt;br /&gt;
|71=&amp;quot;[[Magma]] solves everything. [[Fire]] just ruins the [[booze]].&amp;quot; -sonerohi&lt;br /&gt;
|72=You can't yet strangle people with the exposed guts, though I suppose that's now within reach. --[[Toady One]]&lt;br /&gt;
|73=Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. --PTTG??&lt;br /&gt;
|74=...and the only surviving dwarf is a noble who has mandated the construction of crowns and clear glass items to the empty halls. --PTTG??&lt;br /&gt;
|75=Adil Idenlocun is conflicted: &amp;quot;When possible he prefers to consume purring maggot, Dwarven ale and Dwarven syrup.  He absolutely detests purring maggots.&amp;quot;&lt;br /&gt;
|76=&amp;quot;I had to leave just before I tested the dwarf with the boiling gold blood.&amp;quot; -- Toady the Great One&lt;br /&gt;
|77=Urdim Zatinod has been quite content lately. She has lost an annoying friend to tragedy lately.&lt;br /&gt;
|78=I added two levers.  One opens the magma.  The other sets free all the cats.  --Someone in Headshoots&lt;br /&gt;
|79=&amp;quot;As Manbaspecut, Human Merchant is stricken by melancholy!&amp;quot; &amp;quot;Muskox has gone stark raving mad!&amp;quot; I think something is wrong with the human caravan...&lt;br /&gt;
|80=&amp;quot;Somebody needs to build an active volcano inside a fortress inside an active volcano.&amp;quot; --Boksi&lt;br /&gt;
|81=It has stats. It can be killed.&lt;br /&gt;
|82=Bug #432: Bones pop out of coffins.&lt;br /&gt;
|83=Thanks. I wish I had known that about three forts ago.&lt;br /&gt;
|84=If I &amp;lt;em&amp;gt;remembered&amp;lt;/em&amp;gt; what the damn lever did, I'd &amp;lt;em&amp;gt;pull&amp;lt;/em&amp;gt; it! &amp;lt;...pulls lever anyway...&amp;gt;&lt;br /&gt;
|85=Sarvesh Ralrubal likes olivine, olivine and olivine. &lt;br /&gt;
|86=&amp;quot;So let me get this straight. We managed to destroy a dwarven civilization while only managing a single town??&amp;quot;&lt;br /&gt;
|87=Kara Mase, the Glory of Amusing: Engraved on the wall is an image of a dwarf and an elf. The dwarf is committing a depraved act on the elf. &lt;br /&gt;
|88=Once saw a water skin with red beryl spikes.  I still wonder how you would drink from that. &lt;br /&gt;
|89=Watching a kobold thief be chased by batman is very satisfying.&lt;br /&gt;
|90=Kol Tölunimush has been ecstatic lately.  He killed somebody by accident while sparring recently.  He took joy in slaughter lately.  He has lost a lover to tragedy lately.  He has witnessed death.  He had a satisfying sparring session recently.&lt;br /&gt;
|91=You haven't embarked on a quest - you've joined a religion. --Quietust &lt;br /&gt;
|92=The alert statuses (i.e., &amp;quot;Stay Indoors&amp;quot;) have been entirely redone. You may set several custom alerts with user defined [[scheduling]].&lt;br /&gt;
|93=There was kind of a violent explosion of boiling human blood when I was testing a human vs a magma man in the arena... it was a little weird, but I guess that's okay.  --[[Toady One]]&lt;br /&gt;
|94=Mew? &amp;lt;br /&amp;gt;Chop!&lt;br /&gt;
|95=&amp;quot;If Dwarf Fortress geology is to be believed, then the Earth's core is made of microline and demons.&amp;quot;&lt;br /&gt;
|96='They're firing arrows at us! Quickly! Raise the babies!!' -Urdim McSquadLeader, mother of 8&lt;br /&gt;
|97=It started raining, then all my dwarves outside started bleeding to death. On inspection their upper bodies were missing.&lt;br /&gt;
|98=It seems that a fresh recruit given a crossbow and a quiver with ammo in it will opt to run up to the enemy and bash them with the crossbow.&lt;br /&gt;
|99=Bug introduced in the latest version: Firemen can have their flames severed. These flames then just lie around the place.&lt;br /&gt;
|100=You stab Iron Man in the right leg from behind with your adamantine short sword, breaking away a piece of the gas and shattering the iron!&amp;lt;br&amp;gt;The Beak Dog is caught in a burst of Iron Man gas!&amp;lt;br&amp;gt;Beak Dog vomits into the Iron Man gas.&lt;br /&gt;
|101=Urist McDairy, Milker cancels store item in stockpile: handling dangerous creature&lt;br /&gt;
|102=Ildomushat, Fish Cleaner, cancels Clean Self: Could not find path.&lt;br /&gt;
|103=Losing is [[Fun]]!!!&amp;lt;br&amp;gt;--The Motto of Dwarf Fortress&lt;br /&gt;
|104=I hate walking under dwarven archways. You never know how many mechanized crossbows they have hidden underneath those damn things.&lt;br /&gt;
|105=&amp;quot;Bibo ergo sum. I drink, therefore I am.&amp;quot;&amp;lt;br /&amp;gt;-- Dwarven Philosopher&lt;br /&gt;
|106=This is a menacing iron spike. This object menaces with spikes of iron.&lt;br /&gt;
|107=Kogsak is a deity of The Helpful Diamond. Kogsak most often takes the form of a dwarf and is associated with fortresses.&lt;br /&gt;
|108=The Forgotten Beast pushes The Wrestler in the head, bruising the muscle, driving the skull through the brain, and tearing apart the brain! The Wrestler has been struck down!&lt;br /&gt;
|109=Goblin Chops at the Diagnostician in the right leg, damaging the muscle! Urist McHouse is Unconscious!&lt;br /&gt;
|110=Limul Itebdesis, trader has been Possessed. Limul Itebdesis, trader has created Stodir Isethlolor, a Mortgage-Backed Security!&lt;br /&gt;
|111=The heart wound ended up being a guy getting shot in the arm, dropping his crossbow, running over to the opposing line, and jabbing his stack of bolts into somebody's chest. &lt;br /&gt;
|112=Giant mole has stolen a preserved prepared giant mole lung!&amp;lt;br&amp;gt;''&amp;quot;Hey, I want my grandfather back!&amp;quot;''&lt;br /&gt;
|113=&amp;quot;You must construct additional barrels!&amp;quot; - [[User:Speed112]]&lt;br /&gt;
|114=All I want is a major river next to a volcano with flux, sand and bituminous coal.&lt;br /&gt;
|115=Do not taunt magma.&lt;br /&gt;
|116=I bury my pets in gold coffins and my nobles in wood coffins. Pets before people, I say.--[[KingAuggie]]&lt;br /&gt;
|117=[the cavern] is basically like the surface, except underground&lt;br /&gt;
|118=The fortress' randomly generated name was &amp;quot;Greatestfailure&amp;quot;. &lt;br /&gt;
|119=&amp;quot;You stab the Human Thresher in the mouth with your large copper dagger, tearing the left cheek!&amp;quot; &amp;quot;The large copper dagger has lodged firmly in the wound!&amp;quot;&lt;br /&gt;
|120=&amp;quot;The best way to determine how dangerous a fortress is, is to make only one dwarf with the burial job, and nothing else: the lower his social skills, the more dangerous the fortress is - [[User:Rhenaya|Rhenaya]]&amp;quot;&lt;br /&gt;
|121=&amp;quot;Before retiring in the evening, heed my words and give yourself to volcanos&amp;quot; - Ted Usmokatra, law-giver&lt;br /&gt;
|122=Upon coming of age, about 8, Urist McYoung Made an artifact, became mayor and promptly mandated the construction of slade goods.&lt;br /&gt;
|123=Dwarf Fortress: You've already lost.&lt;br /&gt;
|124=A sober fortress makes even a mental hospital seem like a pleasant place to live.&lt;br /&gt;
|125=A typical Dwarven nightmare consists of running out of booze or getting a beard lopped off in an accident.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=146425</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=146425"/>
		<updated>2011-04-19T09:45:01Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Design Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed] &amp;lt;sup&amp;gt;Updated! Year 1056!&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=winterspite (40d) The Fortress of Winterspite]&amp;lt;sup&amp;gt;Updated! Year 208!&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
*[[User:Kataklistika/workshopdesign|Workshop Design 1]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[User:Kataklistika/workshopdesign2|Workshop Design 2]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[User:Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== 2010: Modifications and Graphics ==&lt;br /&gt;
&lt;br /&gt;
=== MAYDAY Doctor Dwarfs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Doctordorfs.png]]&lt;br /&gt;
I cut and pasted some of Tocky's Civilian sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines. &lt;br /&gt;
&lt;br /&gt;
  [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
  [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.&lt;br /&gt;
&lt;br /&gt;
=== Creature: Ferret ===&lt;br /&gt;
Ferrets are wonderful little critters. They're considered one of the top five most common pets in America, ergo they are considered common_domestic and will be available for purchase on the embark screen. I just have to have these little weasels in my games. If you want the raw text then just look at the '''Game Object Data''' below and copy it into your raws.&lt;br /&gt;
&lt;br /&gt;
[[File:DF_ferret.png]] Here is a sprite that I created if you want graphics for it.&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 30%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Game Object Data &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-family: monospace; white-space: pre&amp;quot;&amp;gt;&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
 	[DESCRIPTION:A silly creature that provides great entertainment.  They are well known for performing a war dance when they are happy.]&lt;br /&gt;
 	[NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CASTE_NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CREATURE_TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
 	[PETVALUE:35]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
 	[CARNIVORE][NATURAL][PET]&lt;br /&gt;
 	[PREFSTRING:war dance]&lt;br /&gt;
 	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]&lt;br /&gt;
 	[BODYGLOSS:PAW]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
 	[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
 	[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
 	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
 		[TL_MAJOR_ARTERIES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
 	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[HAS_NERVES]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
 	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
 	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
 	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
 	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
 	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
 	[BODY_SIZE:0:0:300]&lt;br /&gt;
 	[BODY_SIZE:1:0:800]&lt;br /&gt;
 	[BODY_SIZE:2:0:1200]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
 	[MAXAGE:8:14]&lt;br /&gt;
 	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
 		[ATTACK_SKILL:BITE]&lt;br /&gt;
 		[ATTACK_VERB:bite:bites]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
 	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
 		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
 		[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 	[CHILD:1]&lt;br /&gt;
 	[GENERAL_CHILD_NAME:kit:kits]&lt;br /&gt;
 	[CREPUSCULAR]&lt;br /&gt;
 	[HOMEOTHERM:10070]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 	[MUNDANE]&lt;br /&gt;
 	[CASTE:FEMALE]&lt;br /&gt;
 		[FEMALE]&lt;br /&gt;
 	[CASTE:MALE]&lt;br /&gt;
 		[MALE]&lt;br /&gt;
 	[SELECT_CASTE:ALL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:ears:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:tail:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:head:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:front paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:rear paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:LAVENDER_BLUSH:1:PALE_PINK:2:PINK:2]&lt;br /&gt;
 				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
 			[TL_COLOR_MODIFIER:BLACK:1:CHARCOAL:1:TAUPE_DARK:1]&lt;br /&gt;
 				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 40d: Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:war dance]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. They cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika/workshopdesign2&amp;diff=146424</id>
		<title>User:Kataklistika/workshopdesign2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika/workshopdesign2&amp;diff=146424"/>
		<updated>2011-04-19T09:44:03Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Created page with '=== Description === This is an altered version of my first workshop design. It still allows a good amount of workspace with a compact design and plenty of storage on the floor ab…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
This is an altered version of my first workshop design. It still allows a good amount of workspace with a compact design and plenty of storage on the floor above or below. It also allows for a 5x5 workshop to be put into place as well. Just note that some workshops cannot be placed in certain areas due to tiles being blocked (since each area can only be accessed through 2 tiles at most). Make sure you check workshop access before placing it down.&lt;br /&gt;
&lt;br /&gt;
=== Floor Plan ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     ╔═════╗&lt;br /&gt;
     ║BBBBB║&lt;br /&gt;
     ║BBBBB║&lt;br /&gt;
     ║BBBBB║&lt;br /&gt;
 ╔═══╣BBBBB╠═══╗&lt;br /&gt;
 ║WWW║BBBBB║WWW║&lt;br /&gt;
 ║WWW╚╗...╔╝WWW║&lt;br /&gt;
 ║WWW┼║...║┼WWW║&lt;br /&gt;
 ╚═══╗.....╔═══╝&lt;br /&gt;
 ╔═══╣.....╠═══╗&lt;br /&gt;
 ║SSS║.....║SSS║&lt;br /&gt;
 ║SSS┼..&amp;lt;..┼SSS║&lt;br /&gt;
 ║SSS║.....║SSS║&lt;br /&gt;
 ╚═══╣.....╠═══╝&lt;br /&gt;
 ╔═══╝.....╚═══╗&lt;br /&gt;
 ║WWW┼║...║┼WWW║&lt;br /&gt;
 ║WWW╔╣...╠╗WWW║&lt;br /&gt;
 ║WWW║║...║║WWW║&lt;br /&gt;
 ╚═══╝║...║╚═══╝&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 LEGEND&lt;br /&gt;
 W = Workshop&lt;br /&gt;
 S = Can be used for storage, booze, or workshops that don't need huge stockpiles&lt;br /&gt;
 B = 5x5 Workshop ({{L|Kennels}} or {{L|Siege Workshop}})&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=145877</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=145877"/>
		<updated>2011-04-15T22:47:48Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Design Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed] &amp;lt;sup&amp;gt;Updated! Year 1056!&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=winterspite (40d) The Fortress of Winterspite]&amp;lt;sup&amp;gt;Updated! Year 208!&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
*[[User:Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[User:Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== 2010: Modifications and Graphics ==&lt;br /&gt;
&lt;br /&gt;
=== MAYDAY Doctor Dwarfs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Doctordorfs.png]]&lt;br /&gt;
I cut and pasted some of Tocky's Civilian sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines. &lt;br /&gt;
&lt;br /&gt;
  [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
  [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.&lt;br /&gt;
&lt;br /&gt;
=== Creature: Ferret ===&lt;br /&gt;
Ferrets are wonderful little critters. They're considered one of the top five most common pets in America, ergo they are considered common_domestic and will be available for purchase on the embark screen. I just have to have these little weasels in my games. If you want the raw text then just look at the '''Game Object Data''' below and copy it into your raws.&lt;br /&gt;
&lt;br /&gt;
[[File:DF_ferret.png]] Here is a sprite that I created if you want graphics for it.&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 30%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Game Object Data &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-family: monospace; white-space: pre&amp;quot;&amp;gt;&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
 	[DESCRIPTION:A silly creature that provides great entertainment.  They are well known for performing a war dance when they are happy.]&lt;br /&gt;
 	[NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CASTE_NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CREATURE_TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
 	[PETVALUE:35]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
 	[CARNIVORE][NATURAL][PET]&lt;br /&gt;
 	[PREFSTRING:war dance]&lt;br /&gt;
 	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]&lt;br /&gt;
 	[BODYGLOSS:PAW]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
 	[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
 	[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
 	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
 		[TL_MAJOR_ARTERIES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
 	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[HAS_NERVES]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
 	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
 	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
 	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
 	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
 	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
 	[BODY_SIZE:0:0:300]&lt;br /&gt;
 	[BODY_SIZE:1:0:800]&lt;br /&gt;
 	[BODY_SIZE:2:0:1200]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
 	[MAXAGE:8:14]&lt;br /&gt;
 	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
 		[ATTACK_SKILL:BITE]&lt;br /&gt;
 		[ATTACK_VERB:bite:bites]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
 	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
 		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
 		[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 	[CHILD:1]&lt;br /&gt;
 	[GENERAL_CHILD_NAME:kit:kits]&lt;br /&gt;
 	[CREPUSCULAR]&lt;br /&gt;
 	[HOMEOTHERM:10070]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 	[MUNDANE]&lt;br /&gt;
 	[CASTE:FEMALE]&lt;br /&gt;
 		[FEMALE]&lt;br /&gt;
 	[CASTE:MALE]&lt;br /&gt;
 		[MALE]&lt;br /&gt;
 	[SELECT_CASTE:ALL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:ears:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:tail:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:head:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:front paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:rear paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:LAVENDER_BLUSH:1:PALE_PINK:2:PINK:2]&lt;br /&gt;
 				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
 			[TL_COLOR_MODIFIER:BLACK:1:CHARCOAL:1:TAUPE_DARK:1]&lt;br /&gt;
 				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 40d: Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:war dance]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. They cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika/housingdesign1&amp;diff=145876</id>
		<title>User:Kataklistika/housingdesign1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika/housingdesign1&amp;diff=145876"/>
		<updated>2011-04-15T22:46:42Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
This housing setup allows for large 5x3 rooms. It is decently compact and allows for different units to be created on the floor above, below, or both. These units have lobby-style access from '''Level X''' and can be created as many floors up/down as desired. The plan for '''Level X ± 1''' can be rotated for variation. &lt;br /&gt;
&lt;br /&gt;
''Note that both floors allow for the creation of eight rooms using up the same amount of floorspace.''&lt;br /&gt;
&lt;br /&gt;
=== Floor Plan ===&lt;br /&gt;
Level X&amp;lt;PRE&amp;gt;&lt;br /&gt;
╔═════╦═══╦═════╗&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
║.....┼...┼.....║&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
╠═════╣...╠═════╣&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
║.....┼...┼.....║&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
╠═════╣.&amp;gt;.╠═════╣&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
║.....┼...┼.....║&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
╠═════╣...╠═════╣&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
║.....┼...┼.....║&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
╩═════╝...╚═════╩═&lt;br /&gt;
HALLWAY...HALLWAY.&lt;br /&gt;
══════════════════&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level X ± 1&amp;lt;PRE&amp;gt;&lt;br /&gt;
╔═════╦═╦═══╦═══╗&lt;br /&gt;
║.....╠═╣...║...║&lt;br /&gt;
║.....┼.║...║...║&lt;br /&gt;
║.....║.║...║...║&lt;br /&gt;
╠═════╣.║...║...║&lt;br /&gt;
║.....║.║...║...║&lt;br /&gt;
║.....┼.╚═┼═╩═┼╦╣&lt;br /&gt;
║.....╣........║║&lt;br /&gt;
╠╦════╝.&amp;lt;.╔════╩╣&lt;br /&gt;
║║........║.....║&lt;br /&gt;
╠╩┼═╦═┼═╗.┼.....║&lt;br /&gt;
║...║...║.║.....║&lt;br /&gt;
║...║...║.╠═════╣&lt;br /&gt;
║...║...║.║.....║&lt;br /&gt;
║...║...║.┼.....║&lt;br /&gt;
║...║...╠═╣.....║&lt;br /&gt;
╚═══╩═══╩═╩═════╝&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=112011</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=112011"/>
		<updated>2010-05-21T05:33:46Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Dwarf Journals */ Updates!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed] &amp;lt;sup&amp;gt;Updated! Year 1056!&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=winterspite (40d) The Fortress of Winterspite]&amp;lt;sup&amp;gt;Updated! Year 208!&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
*[[Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== 2010: Modifications and Graphics ==&lt;br /&gt;
&lt;br /&gt;
=== MAYDAY Doctor Dwarfs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Doctordorfs.png]]&lt;br /&gt;
I cut and pasted some of Tocky's Civilian sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines. &lt;br /&gt;
&lt;br /&gt;
  [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
  [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.&lt;br /&gt;
&lt;br /&gt;
=== Creature: Ferret ===&lt;br /&gt;
Ferrets are wonderful little critters. They're considered one of the top five most common pets in America, ergo they are considered common_domestic and will be available for purchase on the embark screen. I just have to have these little weasels in my games. If you want the raw text then just look at the '''Game Object Data''' below and copy it into your raws.&lt;br /&gt;
&lt;br /&gt;
[[File:DF_ferret.png]] Here is a sprite that I created if you want graphics for it.&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 30%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Game Object Data &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-family: monospace; white-space: pre&amp;quot;&amp;gt;&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
 	[DESCRIPTION:A silly creature that provides great entertainment.  They are well known for performing a war dance when they are happy.]&lt;br /&gt;
 	[NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CASTE_NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CREATURE_TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
 	[PETVALUE:35]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
 	[CARNIVORE][NATURAL][PET]&lt;br /&gt;
 	[PREFSTRING:war dance]&lt;br /&gt;
 	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]&lt;br /&gt;
 	[BODYGLOSS:PAW]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
 	[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
 	[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
 	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
 		[TL_MAJOR_ARTERIES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
 	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[HAS_NERVES]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
 	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
 	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
 	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
 	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
 	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
 	[BODY_SIZE:0:0:300]&lt;br /&gt;
 	[BODY_SIZE:1:0:800]&lt;br /&gt;
 	[BODY_SIZE:2:0:1200]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
 	[MAXAGE:8:14]&lt;br /&gt;
 	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
 		[ATTACK_SKILL:BITE]&lt;br /&gt;
 		[ATTACK_VERB:bite:bites]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
 	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
 		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
 		[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 	[CHILD:1]&lt;br /&gt;
 	[GENERAL_CHILD_NAME:kit:kits]&lt;br /&gt;
 	[CREPUSCULAR]&lt;br /&gt;
 	[HOMEOTHERM:10070]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 	[MUNDANE]&lt;br /&gt;
 	[CASTE:FEMALE]&lt;br /&gt;
 		[FEMALE]&lt;br /&gt;
 	[CASTE:MALE]&lt;br /&gt;
 		[MALE]&lt;br /&gt;
 	[SELECT_CASTE:ALL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:ears:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:tail:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:head:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:front paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:rear paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:LAVENDER_BLUSH:1:PALE_PINK:2:PINK:2]&lt;br /&gt;
 				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
 			[TL_COLOR_MODIFIER:BLACK:1:CHARCOAL:1:TAUPE_DARK:1]&lt;br /&gt;
 				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 40d: Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:war dance]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. They cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Butcher%27s_shop&amp;diff=93134</id>
		<title>v0.31 Talk:Butcher's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Butcher%27s_shop&amp;diff=93134"/>
		<updated>2010-04-15T13:37:50Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Parts Yielded */ Previous information inaccurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Parts Yielded==&lt;br /&gt;
It seems that creatures now do not give the same thing when butchered. For example I butchered some Hydras in arena mode and none of the Hydras gave the same yield of parts. There seems to be a range in what you get from butchering, or is this just a side effect of now having fatness and size? In one case I got more livers from one Hydra than from a different one, how would this either of these effect major organs?&lt;br /&gt;
&lt;br /&gt;
I was using a drowning tank just to see what these animals would yield. There are some things that stayed the same, like the Hydras always had 7 skulls and 14 eyes. &lt;br /&gt;
&lt;br /&gt;
If the above is the case then the creature pages might need to show a range of values one could expect when butchering a certain animal.&lt;br /&gt;
--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 15:56, 7 April 2010 (UTC)&lt;br /&gt;
:I have also noticed this while butchering kittens. Is it possible that the yield is related to butchering skill? --[[User:Soronhen|Soronhen]] 16:03, 7 April 2010 (UTC)&lt;br /&gt;
::Maybe related to both considering that in arena mode you have either no skill or max skill. --[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 17:09, 7 April 2010 (UTC)&lt;br /&gt;
:One thing I've noticed, after having my Swordsdwarf hunt down a Leopard and him killing it by severing its lower body, was that both the mutilated corpse and the lower body were butcherable, and it might be that some, if not all, parts are duplicated then, as I received two skins from the butchering in total. Unless Leopards generally yield two skins (or can). Correct me if I'm wrong... --[[User:Ramperkash|Ramperkash]] 17:36, 7 April 2010 (UTC)&lt;br /&gt;
::Not all the parts are duplicated, when destroying Hydras with a Swordsdwarf it put body parts every where, and most of them were butcher-able and gave respective cut up things, further testing would have to be done to see if the lower and upper-body give duplicates if separated. I'd say if that happens again compare the body parts and see if the total is similar to one you drown (which should have everything normal).--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 18:42, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Fat, intestines, meat'''&lt;br /&gt;
&lt;br /&gt;
I seem to remember a forum post saying that the amount of fat you get depends on the fat descriptor (with a creature that's incredibly skinny giving less than one that's behung with rolls of lard), the amount of meat depending on the muscle descriptor (very strong vs. incredibly weak) and the amount of intestines depending on the size descriptor. I'll test that to verify it once I get my fort running, butchery is usually a later-game side project for me.&lt;br /&gt;
--[[User:Syndic|Syndic]] 16:24, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Parts with Unknown Uses==&lt;br /&gt;
Wouldn't tusks be used for crafts as well? I see there are '''Decorate with Ivory/Tooth''' and '''Make Ivory/Tooth Crafts''' commands at the craftsdwarf workshop, and I'd guess that tusks would be considered Ivory, if not Teeth. We'd have to check whether they actually do use tusks for those though.&lt;br /&gt;
&lt;br /&gt;
==Revamping Templates==&lt;br /&gt;
The (apparently hardcoded) templates on creature pages (which previously listed butchery products) need to be made more flexible. For that purpose, we need to list possible parts here. Afaik, there is no such thing as a &amp;quot;chunk&amp;quot; anymore. That was only a placeholder, after all. Here is the beginning of a list; please expand on it and move/reformat it to the main page when you feel it is complete.&lt;br /&gt;
* Inedible&lt;br /&gt;
** Skulls&lt;br /&gt;
** Bones&lt;br /&gt;
** Teeth&lt;br /&gt;
** Tusks&lt;br /&gt;
** Hooves&lt;br /&gt;
** Skins&lt;br /&gt;
** Scales&lt;br /&gt;
* Edible&lt;br /&gt;
** Meat&lt;br /&gt;
*** Prepared Organs&lt;br /&gt;
*** Tripe, Sweetbread&lt;br /&gt;
** Fat&lt;br /&gt;
&lt;br /&gt;
Prepared Organs need their own page, rather than just Intestines. Various preparations (such as Tripe) and organs (Intestines, Brains) belong on such a page. I'll be working on that right now, of course... --[[User:The Architect|The Architect]] 05:38, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==edible==&lt;br /&gt;
I can verify as edible all mentioned in the article except eyes so far. --[[User:Old Ancient|Old Ancient]] 17:57, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==None of these seem to show up in the kitchen menu?==&lt;br /&gt;
Not even meat - anyone else have this too? --[[User:Confused|Confused]] 21:06, 8 April 2010 (UTC)&lt;br /&gt;
:I might be misinterpriting the situation, but I believe this is because you no longer have the option not to cook meat. I mean, why would you not? --[[User:Zombiejustice|Zombiejustice]] 03:22, 9 April 2010 (UTC)&lt;br /&gt;
::Nope. Is Fixed in 31.02 - back to normal --[[User:Confused|Confused]] 14:16, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Animals MUST be in refuse pile?==&lt;br /&gt;
I know for certain that my butcher shop butchered a giant eagle that my dogs killed (with barely a scratch on them too, strangely). The shop automatically popped up with &amp;quot;butcher an animal&amp;quot; and my fort was desperate for food, so I was watching this very closely. It took him a millenia it seems, but my butcher eventually got around to it and landed me some much needed 30 meat, along with various other parts which should still be in the butchers shop. I gave up the fort not long after due to pathing errors so the save is still available to check out. [[Special:Contributions/203.97.255.73|203.97.255.73]] 10:08, 11 April 2010 (UTC)&lt;br /&gt;
:The corpse has to be reasonably close to the butcher's shop to be butchered. Placing it in a nearby stockpile is one way to ensure that this is the case. --[[User:Zombiejustice|Zombiejustice]] 16:38, 11 April 2010 (UTC)&lt;br /&gt;
::Ahh, that makes sense then, the corpse landed about 8 squares away from my butchers shop.Thanks for the clarification : ) [[Special:Contributions/203.97.255.73|203.97.255.73]] 00:11, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Feathers and scales==&lt;br /&gt;
Ok, so I KNOW I saw a cave crocodile scale. Is this the reptilian version of skin?&lt;br /&gt;
Also, the article says something about feathers. Can we get verification on either of these? --[[User:Zombiejustice|Zombiejustice]] 17:03, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ask [[User:Soronhen]] who added feathers (?); i can vouch for alligator and cave croc giving scale but not skin. A look at the raws:&lt;br /&gt;
&lt;br /&gt;
donkey:&lt;br /&gt;
&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
cave croc:&lt;br /&gt;
&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
		[REMOVE_MATERIAL:LEATHER]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:SKIN]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
&lt;br /&gt;
giant eagle is less obvious though:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
&lt;br /&gt;
I would read that as giving leather and feather, but I'm surely not trying to check in game ;) --[[User:Confused|Confused]] 17:48, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I've tried to stay away from the raws for fear of misinterpreting them. Others who are more confident in their abilities are of course welcome to verify things in this way. I'll edit the article to reflect the scale/skin swap. --[[User:Zombiejustice|Zombiejustice]] 18:45, 13 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Butcher%27s_shop&amp;diff=93086</id>
		<title>v0.31 Talk:Butcher's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Butcher%27s_shop&amp;diff=93086"/>
		<updated>2010-04-15T10:15:59Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Parts Yielded */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Parts Yielded==&lt;br /&gt;
It seems that creatures now do not give the same thing when butchered. For example I butchered some Hydras in arena mode and none of the Hydras gave the same yield of parts. There seems to be a range in what you get from butchering, or is this just a side effect of now having fatness and size? In one case I got more livers from one Hydra than from a different one, how would this either of these effect major organs?&lt;br /&gt;
&lt;br /&gt;
I was using a drowning tank just to see what these animals would yield. There are some things that stayed the same, like the Hydras always had 7 skulls and 14 eyes. &lt;br /&gt;
&lt;br /&gt;
If the above is the case then the creature pages might need to show a range of values one could expect when butchering a certain animal.&lt;br /&gt;
--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 15:56, 7 April 2010 (UTC)&lt;br /&gt;
:I have also noticed this while butchering kittens. Is it possible that the yield is related to butchering skill? --[[User:Soronhen|Soronhen]] 16:03, 7 April 2010 (UTC)&lt;br /&gt;
::Maybe related to both considering that in arena mode you have either no skill or max skill. --[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 17:09, 7 April 2010 (UTC)&lt;br /&gt;
:One thing I've noticed, after having my Swordsdwarf hunt down a Leopard and him killing it by severing its lower body, was that both the mutilated corpse and the lower body were butcherable, and it might be that some, if not all, parts are duplicated then, as I received two skins from the butchering in total. Unless Leopards generally yield two skins (or can). Correct me if I'm wrong... --[[User:Ramperkash|Ramperkash]] 17:36, 7 April 2010 (UTC)&lt;br /&gt;
::Not all the parts are duplicated, when destroying Hydras with a Swordsdwarf it put body parts every where, and most of them were butcher-able and gave respective cut up things, further testing would have to be done to see if the lower and upper-body give duplicates if separated. I'd say if that happens again compare the body parts and see if the total is similar to one you drown (which should have everything normal).--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 18:42, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Fat, intestines, meat'''&lt;br /&gt;
&lt;br /&gt;
I seem to remember a forum post saying that the amount of fat you get depends on the fat descriptor (with a creature that's incredibly skinny giving less than one that's behung with rolls of lard), the amount of meat depending on the muscle descriptor (very strong vs. incredibly weak) and the amount of intestines depending on the size descriptor. I'll test that to verify it once I get my fort running, butchery is usually a later-game side project for me.&lt;br /&gt;
--[[User:Syndic|Syndic]] 16:24, 13 April 2010 (UTC)&lt;br /&gt;
:In my recent testing, descriptors have no effect on the output of fat or meat. Fat and bones always stay the same, even if you mess with BODY_APPEARANCE_MODIFIER (height, width, and length) tokens in the raws. These tokens do, however, change the amount of meat produced. But yeah, a gigantic muscular mule provided the same amount of meat, fat, and bone as a enormous but very weak mule and an enormous but very skinny mule. I still have more testing to do. [[User:Kataklistika|Kataklistika]] 10:15, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Parts with Unknown Uses==&lt;br /&gt;
Wouldn't tusks be used for crafts as well? I see there are '''Decorate with Ivory/Tooth''' and '''Make Ivory/Tooth Crafts''' commands at the craftsdwarf workshop, and I'd guess that tusks would be considered Ivory, if not Teeth. We'd have to check whether they actually do use tusks for those though.&lt;br /&gt;
&lt;br /&gt;
==Revamping Templates==&lt;br /&gt;
The (apparently hardcoded) templates on creature pages (which previously listed butchery products) need to be made more flexible. For that purpose, we need to list possible parts here. Afaik, there is no such thing as a &amp;quot;chunk&amp;quot; anymore. That was only a placeholder, after all. Here is the beginning of a list; please expand on it and move/reformat it to the main page when you feel it is complete.&lt;br /&gt;
* Inedible&lt;br /&gt;
** Skulls&lt;br /&gt;
** Bones&lt;br /&gt;
** Teeth&lt;br /&gt;
** Tusks&lt;br /&gt;
** Hooves&lt;br /&gt;
** Skins&lt;br /&gt;
** Scales&lt;br /&gt;
* Edible&lt;br /&gt;
** Meat&lt;br /&gt;
*** Prepared Organs&lt;br /&gt;
*** Tripe, Sweetbread&lt;br /&gt;
** Fat&lt;br /&gt;
&lt;br /&gt;
Prepared Organs need their own page, rather than just Intestines. Various preparations (such as Tripe) and organs (Intestines, Brains) belong on such a page. I'll be working on that right now, of course... --[[User:The Architect|The Architect]] 05:38, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==edible==&lt;br /&gt;
I can verify as edible all mentioned in the article except eyes so far. --[[User:Old Ancient|Old Ancient]] 17:57, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==None of these seem to show up in the kitchen menu?==&lt;br /&gt;
Not even meat - anyone else have this too? --[[User:Confused|Confused]] 21:06, 8 April 2010 (UTC)&lt;br /&gt;
:I might be misinterpriting the situation, but I believe this is because you no longer have the option not to cook meat. I mean, why would you not? --[[User:Zombiejustice|Zombiejustice]] 03:22, 9 April 2010 (UTC)&lt;br /&gt;
::Nope. Is Fixed in 31.02 - back to normal --[[User:Confused|Confused]] 14:16, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Animals MUST be in refuse pile?==&lt;br /&gt;
I know for certain that my butcher shop butchered a giant eagle that my dogs killed (with barely a scratch on them too, strangely). The shop automatically popped up with &amp;quot;butcher an animal&amp;quot; and my fort was desperate for food, so I was watching this very closely. It took him a millenia it seems, but my butcher eventually got around to it and landed me some much needed 30 meat, along with various other parts which should still be in the butchers shop. I gave up the fort not long after due to pathing errors so the save is still available to check out. [[Special:Contributions/203.97.255.73|203.97.255.73]] 10:08, 11 April 2010 (UTC)&lt;br /&gt;
:The corpse has to be reasonably close to the butcher's shop to be butchered. Placing it in a nearby stockpile is one way to ensure that this is the case. --[[User:Zombiejustice|Zombiejustice]] 16:38, 11 April 2010 (UTC)&lt;br /&gt;
::Ahh, that makes sense then, the corpse landed about 8 squares away from my butchers shop.Thanks for the clarification : ) [[Special:Contributions/203.97.255.73|203.97.255.73]] 00:11, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Feathers and scales==&lt;br /&gt;
Ok, so I KNOW I saw a cave crocodile scale. Is this the reptilian version of skin?&lt;br /&gt;
Also, the article says something about feathers. Can we get verification on either of these? --[[User:Zombiejustice|Zombiejustice]] 17:03, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ask [[User:Soronhen]] who added feathers (?); i can vouch for alligator and cave croc giving scale but not skin. A look at the raws:&lt;br /&gt;
&lt;br /&gt;
donkey:&lt;br /&gt;
&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
cave croc:&lt;br /&gt;
&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
		[REMOVE_MATERIAL:LEATHER]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:SKIN]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
&lt;br /&gt;
giant eagle is less obvious though:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
&lt;br /&gt;
I would read that as giving leather and feather, but I'm surely not trying to check in game ;) --[[User:Confused|Confused]] 17:48, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I've tried to stay away from the raws for fear of misinterpreting them. Others who are more confident in their abilities are of course welcome to verify things in this way. I'll edit the article to reflect the scale/skin swap. --[[User:Zombiejustice|Zombiejustice]] 18:45, 13 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bedroom&amp;diff=92607</id>
		<title>v0.31:Bedroom</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bedroom&amp;diff=92607"/>
		<updated>2010-04-14T08:48:29Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Setup and ownership */ Fixed a couple of links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{human}}&lt;br /&gt;
&lt;br /&gt;
A '''bedroom''' is a {{l|room}} defined from a {{l|bed}}. Bedrooms are claimed or assigned to individual {{l|dwarves}} (or families of dwarves). Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will {{l|sleep}},store any belongings that are not carried, and hang out in if there is no {{l|meeting area}}. Alternatively, a bedroom may be designated as a {{l|barracks}} or {{l|dormitory}}.&lt;br /&gt;
&lt;br /&gt;
==Setup and ownership==&lt;br /&gt;
To create a bedroom, you must first craft a {{l|bed}} in a {{l|carpenter's workshop}}, then {{k|b}}uild it.  (Dwarves will not sleep in beds which have been produced in a workshop until they are placed via the build menu).  Dwarves will sleep in beds that are built, but will not claim them until it is turned into a bedroom, and will have bad {{l|thoughts}} about not having slept in a proper bedroom. To turn a bed into a bedroom, you must {{k|q}}uery the bed, make a bed{{k|r}}oom out of it, and set it to the desired size. &lt;br /&gt;
&lt;br /&gt;
A dwarf will claim an unowned bedroom upon sleeping in it. The player can also manually assign bedrooms or change the ownership from one dwarf to another. Married couples have joint ownership of a single bedroom and sleep in the same bed; {{l|children|babies}} will also share a bedroom with their mother until they grow into children. A single dwarf may be assigned multiple bedrooms.&lt;br /&gt;
&lt;br /&gt;
Turning a bed into a bedroom makes all other pieces of {{l|furniture}} in the room (such as {{l|cabinet}}s and {{l|container|coffer}}s) usable by the dwarf that owns the bedroom.  Owning furniture (especially high-quality furniture) gives dwarves happy {{l|thought}}s, and cabinets and coffers give them a place to store their possessions.&lt;br /&gt;
&lt;br /&gt;
To remove a bedroom, {{k|q}}uery the bed that the room comes from and {{k|f}}ree it. The bedroom will be removed, and the bed will become a normal, constructed bed.&lt;br /&gt;
&lt;br /&gt;
===Who will sleep where===&lt;br /&gt;
Currently, there is a bug in 2010 causing assigned beds to be used by non-owners, even when there is a perfectly good unassigned or community bed available.&lt;br /&gt;
&amp;lt;!--Prior to the start of the {{l|dwarven economy}}, civilian dwarves will sleep in any constructed bed that doesn't belong to a different dwarf. Their preference for where to sleep appears to be: own room, unclaimed bedroom, {{l|barracks}}, constructed bed not yet designated into a bedroom, and finally the cold hard floor (preferably in the barracks). After the start of the economy, they will only sleep in owned rooms or in the barracks.&lt;br /&gt;
&lt;br /&gt;
{{l|Military}} dwarves will sleep in the {{l|barracks}}, unless told to sleep in their own bedrooms via their squad's settings.&lt;br /&gt;
&lt;br /&gt;
Dwarves with the {{l|hunting}} labor enabled will sleep anywhere.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Design tips==&lt;br /&gt;
{{main|Bedroom design}}&lt;br /&gt;
The living quarters of a fortress can take up a very large area, and since there will be constant {{l|traffic}} of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms branching off from it is a simple method, but dwarves living at the end of the hall will have to travel a long time, and there will be a lot of dwarves bumping into each other at the entrance of the hall. Making multilevel living complexes can dramatically reduce the amount of time it takes for dwarves to travel to their bedrooms, thus giving them more time to do whatever it is you don't want them to do at that particular time.&lt;br /&gt;
&lt;br /&gt;
There is no need to build massive palaces for the average dwarf. They will get happy {{l|thoughts}} just from having a bedroom to claim as their own, though bigger and shinier ones will make them happier. Three tiles gives enough room for a {{l|bed}}, a {{l|cabinet}}, and a {{l|chest}}, everything a dwarf needs. These pieces of furniture do ''not'' block movement.&lt;br /&gt;
&lt;br /&gt;
Living areas should be placed away from {{l|workshops}} and other work areas, or else inhabitants will get {{l|thoughts|unhappy thoughts}} due to {{l|noise}}.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Rooms|Bedroom]]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Vermin&amp;diff=92577</id>
		<title>v0.31 Talk:Vermin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Vermin&amp;diff=92577"/>
		<updated>2010-04-14T05:41:56Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just encountered a SUPER fast moving vermin called &amp;quot;many rats&amp;quot;. Assume this is a bug [[User:Cpad|Cpad]]&lt;br /&gt;
: I just encountered a &amp;quot;many rats&amp;quot; as well. It does move really fast. [[User:Kataklistika|Kataklistika]] 05:41, 14 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Cat&amp;diff=92564</id>
		<title>v0.31:Cat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Cat&amp;diff=92564"/>
		<updated>2010-04-14T04:27:00Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Fixed up some grammatical errors and improved sentence flow in a few areas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Human}}&lt;br /&gt;
{{CreatureInfo|name=Cat|symbol=c|color=rgb(128, 128, 128)|skulls=1|skin=Yes|fat=4|meat=6|bones=4|prepared intestines=1|biome= Common domestic}}&lt;br /&gt;
&lt;br /&gt;
:''A small mammalian carnivore.  It is usually domestic and hunts vermin.''&lt;br /&gt;
&lt;br /&gt;
'''Cats''' will kill {{L|vermin}} in and around your fortress. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion).  They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity.&lt;br /&gt;
&lt;br /&gt;
Cats cannot be assigned as {{L|pet|pets}}; instead, cats choose {{L|dwarves}} as owners. Cats randomly choose from all the dwarves on the map, but have a ''much'' higher probability of choosing a {{L|dwarf}} who has the {{L|preferences|preference}} &amp;quot;''admires cats for their aloofness''&amp;quot;.  If a cat is caged, it will not adopt; however, it may adopt the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who removes it from the cage.&lt;br /&gt;
&lt;br /&gt;
Cats are useful around the fort to prevent the unhappy thoughts produced by vermin and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|cats can be butchered]] to provide a small, never-ending trickle of {{L|skin}} (to become {{L|leather}}), {{L|bone|bones}} (for a variety of end-products) and {{L|meat}} for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. (See {{L|Meat industry#Breeding|Breeding}})&lt;br /&gt;
&lt;br /&gt;
Cats are also infamous for the phenomenon known as [[catsplosion]]. If you are not careful, your cat population may quite literally explode causing your {{L|Frames per second|FPS}} to plummet. This can be hard to resolve due to the fact that {{L|Trap#Upright_Spear.2FSpike|killing}} {{L|pet|pets}} causes a strong unhappy {{L|thought}} to their owners.&lt;br /&gt;
&lt;br /&gt;
Cats, by nature, will attempt to haul vermin to their owners. Often, the owner will then dismiss the cat, at which point the cat will attempt to bring the vermin remains to an appropriate refuse {{L|stockpile}}.{{verify}}&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:CAT]&lt;br /&gt;
	[DESCRIPTION:A small mammalian carnivore.  It is usually domestic and hunts vermin.]&lt;br /&gt;
	[NAME:cat:cats:cat]&lt;br /&gt;
	[CASTE_NAME:cat:cats:cat]&lt;br /&gt;
	[CREATURE_TILE:'c'][COLOR:0:0:1]&lt;br /&gt;
	[PETVALUE:20]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[VERMINHUNTER]&lt;br /&gt;
	[COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
	[CARNIVORE][NATURAL][PET]&lt;br /&gt;
	[PREFSTRING:aloofness]&lt;br /&gt;
	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]&lt;br /&gt;
	[BODYGLOSS:PAW]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:500]&lt;br /&gt;
	[BODY_SIZE:1:0:2000]&lt;br /&gt;
	[BODY_SIZE:2:0:5000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[GENERAL_CHILD_NAME:kitten:kittens]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[HOMEOTHERM:10070]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[MUNDANE]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]&lt;br /&gt;
				[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]&lt;br /&gt;
				[TLCM_NOUN:ears:PLURAL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]&lt;br /&gt;
				[TLCM_NOUN:tail:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]&lt;br /&gt;
				[TLCM_NOUN:head:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]&lt;br /&gt;
				[TLCM_NOUN:front paws:PLURAL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]&lt;br /&gt;
		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]&lt;br /&gt;
				[TLCM_NOUN:rear paws:PLURAL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
	[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]&lt;br /&gt;
				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
			[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]&lt;br /&gt;
				[TLCM_NOUN:eyes:PLURAL] }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=92430</id>
		<title>Main Page/Quote</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=92430"/>
		<updated>2010-04-13T21:35:34Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Quote Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
='''READ THE MANUAL''' or your changes will not show up.=&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE LIMIT QUOTES TO ~135 CHARACTERS OR LESS. (longest below are longer than that, but remain as &amp;quot;legacy&amp;quot; from Toady etc.)&lt;br /&gt;
&lt;br /&gt;
LONGER QUOTES MAY BE DELETED!&lt;br /&gt;
&lt;br /&gt;
/--&amp;gt;{{Choose|c={{rand|104}}&lt;br /&gt;
|&amp;lt;!--1--&amp;gt;I can't put my finger on it. Something about this [[Fire|‼]]Cat tallow roast[[Fire|‼]] tastes funny.&lt;br /&gt;
|&amp;lt;!--2--&amp;gt;Toady withdraws from society. Toady has begun a [[Strange_mood|mysterious]] construction!&lt;br /&gt;
|&amp;lt;!--3--&amp;gt;Let us never forget the last words of Inod the Stoker, [http://archive.dwarffortresswiki.net/index.php/Fortress_Paintrag#1056 &amp;quot;Aaah! Gorillas!&amp;quot;]&lt;br /&gt;
|&amp;lt;!--4--&amp;gt;[[Children|Newborn]] Zuglar Baldnessgranite prefers to consume Gorilla. A sure sign of his unparalleled strength!&lt;br /&gt;
|&amp;lt;!--5--&amp;gt;[http://www.somethingawful.com/d/video-game-article/duke-nukem-image.php In an unrelated article] - I had no idea elephants could bounce that high!&lt;br /&gt;
|&amp;lt;!--6--&amp;gt;[[Toady]] looses a roaring laughter, [[Fey|fell]] and terrible! Toady has butchered a spammer!&lt;br /&gt;
|&amp;lt;!--7--&amp;gt;The critical question is this''':''' do elf bones yield more crossbow bolts than the average number of bolts necessary to kill an elf?&lt;br /&gt;
|&amp;lt;!--8--&amp;gt;&amp;quot;Dwarf Fortress&amp;quot; ... &amp;quot;Like chess, only with short people that can catch on [[fire]] like [[clothing|rags]] soaked in tar, and lots of [[booze]].&amp;quot; ... &amp;quot;Like chess.&amp;quot;&lt;br /&gt;
|&amp;lt;!--9--&amp;gt;Dwarf Fortress has taught me that all the world's problems would be substantially reduced had our parent civilizations never minted more than four stacks of [[coins]].&lt;br /&gt;
|&amp;lt;!--10--&amp;gt;[[Booze]] does all the work in forts. Dwarves are just booze exoskeletons.&lt;br /&gt;
|&amp;lt;!--11--&amp;gt;My unconscious and bleeding [[mayor]] just mandated the construction of some goods.&lt;br /&gt;
|&amp;lt;!--12--&amp;gt;I can just imagine a wagon throwing a tantrum and tossing all its contents at people.&lt;br /&gt;
|&amp;lt;!--13--&amp;gt;Döbesh Udosdeb has been ecstatic lately. He was forced to eat a friend to survive. He enjoyed a truly decadent meal.&lt;br /&gt;
|&amp;lt;!--14--&amp;gt;Iron [[screw pump]] exercise equipment. Pump iron and get superdwarvenly strong!&lt;br /&gt;
|&amp;lt;!--15--&amp;gt;The violence, aggression, pain, madness, sadness of the ASCII characters never ceases to amaze me...&lt;br /&gt;
|&amp;lt;!--16--&amp;gt;Wait, you're MAKING animals?&amp;lt;br&amp;gt;&amp;amp;mdash;''Torak''&amp;lt;br&amp;gt;At this moment, yes, I am smelting cows.&amp;lt;br&amp;gt;&amp;amp;mdash;''Spiders Everywhere''&lt;br /&gt;
|&amp;lt;!--17--&amp;gt;&amp;quot;Didn't you read the manual? He he he he... the manual... ...&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|&amp;lt;!--18--&amp;gt;(Compared to real-world years) Dwarven years are shorter.&amp;lt;br&amp;gt;--Sowelu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Very fitting to dwarves, I must add.&amp;lt;br&amp;gt;--Sean Mirrsen&lt;br /&gt;
|&amp;lt;!--19--&amp;gt;[[Magma]] is not a [[water]] source. Dwarves can't drink it or supply it to their wounded.&amp;lt;br&amp;gt;--[[User:AlienChickenPie|AlienChickenPie]]&lt;br /&gt;
|&amp;lt;!--20--&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;[B]&amp;lt;/nowiki&amp;gt;oats are the enemy of tiles. And tiles are the enemy of boats.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|&amp;lt;!--21--&amp;gt;&amp;quot;I went through and fixed a few places where forbidden/on fire weren't being respected for next time. Burning milkable creatures were still a problem for example.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|&amp;lt;!--22--&amp;gt;&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot;&amp;lt;br&amp;gt;--[[User:Savok|Savok]]&lt;br /&gt;
|&amp;lt;!--23--&amp;gt;&amp;quot;What happened in 1048?&amp;quot; &amp;quot;Jreengus occurred.&amp;quot;&lt;br /&gt;
|&amp;lt;!--24--&amp;gt;Making rock instruments isn't nearly as awesome as it sounds --Shandrunn&lt;br /&gt;
|&amp;lt;!--25--&amp;gt;The cyclops I was quested to kill had a thousand year history of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]]&lt;br /&gt;
|&amp;lt;!--26--&amp;gt;[FIREIMMUNE] makes them think that [[magma]] is safe but doesn't actually make them fireproof. This can lead to some rather interesting results.&lt;br /&gt;
|&amp;lt;!--27--&amp;gt;Endok Cerolneth has begun a mysterious construction!&lt;br /&gt;
Endok Cerolneth, Planter has given birth to a girl.&lt;br /&gt;
|&amp;lt;!--28--&amp;gt;&amp;quot;Incendia sunt socia vestra, armaque vestra, fortesque Montis Domi.&amp;quot; &amp;quot;Magma is your ally, your weapon, the strength of the Mountain-Home.&amp;quot; --Eita&lt;br /&gt;
|&amp;lt;!--29--&amp;gt;&amp;quot;Stopped people from giving quests to kill themselves.&amp;quot; --[[Toady One]]&lt;br /&gt;
|&amp;lt;!--30--&amp;gt;&amp;quot;...And I simply doubt we have a need for 7 fishery workers. On top of that, a second soap maker. The hell IS soap?!&amp;quot; --Zero&lt;br /&gt;
|&amp;lt;!--31--&amp;gt;&amp;quot;This is a terrible pun. All craftsdwarfship is of the poorest quality.&amp;quot; - [http://tinyurl.com/6yruly Soup_alex]&lt;br /&gt;
|&amp;lt;!--32--&amp;gt;&amp;quot;The default mental state of a dwarf is madness. Sanity is a temporary condition - a PRIVILEGE you have to EARN!&amp;quot; --[[User:Fedor|Fedor]]&lt;br /&gt;
|&amp;lt;!--33--&amp;gt;&amp;quot;Why get normal cats? I buy lolcats in the embark screen. Much more fun to engrave about them.&amp;quot; --Yanlin&lt;br /&gt;
|&amp;lt;!--34--&amp;gt;&amp;quot;Dwarf Fortress taught me it was okay to make a suit out of my neighbour's skin, as long as I gave it a name.&amp;quot; &lt;br /&gt;
|&amp;lt;!--35--&amp;gt;&amp;quot;Got rid of world gen crash during succession after death of prolific long-standing position holders with inbred descendants&amp;quot; --[[Toady One]]&lt;br /&gt;
|&amp;lt;!--36--&amp;gt;&amp;quot;There was a typo in the siegers' campfire code.  When the fires went out, so did the game.&amp;quot; --[[Toady One]]&lt;br /&gt;
|&amp;lt;!--37--&amp;gt;&amp;quot;Hey, what does that flashing red and orange text mean? What? Why is there smoke everywhere? Oh god, are those BABIES on fire?&amp;quot; --[[User:StrawberryBunny|StrawberryBunny]]&lt;br /&gt;
|&amp;lt;!--38--&amp;gt;&amp;quot;It's never 'just a game' when you're losing.&amp;quot;&amp;lt;br&amp;gt;--George Carlin (if he played Dwarf Fortress)&lt;br /&gt;
|&amp;lt;!--39--&amp;gt;Not that building a bridge out of soap makes much sense to begin with anyway.&lt;br /&gt;
|&amp;lt;!--40--&amp;gt;Note that while you cannot milk larger animals yourself, civilizations can still milk animals &amp;quot;off screen&amp;quot; for your benefit.&lt;br /&gt;
|&amp;lt;!--41--&amp;gt;Tosid Idenarzes likes tentacle demons for their corrupt intentions.  &amp;quot;There!  Now we've covered all of the seven deadly sins.&amp;quot;&lt;br /&gt;
|&amp;lt;!--42--&amp;gt;&amp;quot;Litast Idenudesh, baby, is throwing a tantrum!  Inod Litastrilem, Mayor, has lost consciousness.  Inod Litastrilem, Mayor, has bled to death.&amp;quot;&lt;br /&gt;
|&amp;lt;!--43--&amp;gt;&amp;quot;Known bug #780:  Town guard becomes a criminal after getting an adventurer's stolen weapon stuck in his body.&amp;quot;&lt;br /&gt;
|&amp;lt;!--44--&amp;gt;&amp;quot;Udib Toblumaid, Axedwarf, cancels sparring in Barracks: too insane.&amp;quot; [[User:Ben jamm1n|Ben jamm1n]]&lt;br /&gt;
|&amp;lt;!--45--&amp;gt;Kosoth Cilobonol, Bone Carver cancels Drink: Unconscious.&lt;br /&gt;
|&amp;lt;!--46--&amp;gt;Sizir the Snail of Bait is a deity of The Fresh Towers.  Sizir most often takes the form of a female dwarf and is associated with jealousy.&lt;br /&gt;
|&amp;lt;!--47--&amp;gt;Sibrek Tanbim likes Limestone, Tin, Smoky Quartz, the color crimson, bolts, scepters, anvils, and rock blocks for their lack of quality levels.&lt;br /&gt;
|&amp;lt;!--48--&amp;gt;Most vermin teleport, so nothing actually contains them. -[[User:Fuzzy|Fuzzy]]&lt;br /&gt;
|&amp;lt;!--49--&amp;gt;There are 5 articles in category Lore:  Armok, Cave Adaptation, Elephant, Philosopher, and Vomit.&lt;br /&gt;
|&amp;lt;!--50--&amp;gt;There is nothing to catch in the magma pipe.&lt;br /&gt;
|&amp;lt;!--51--&amp;gt;Bug #563: mayor ordered himself beaten for failing to make crystal glass objects&lt;br /&gt;
|&amp;lt;!--52--&amp;gt;If cow cheese is made from cow's milk, what is dwarven cheese made of?&lt;br /&gt;
|&amp;lt;!--53--&amp;gt;Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn&lt;br /&gt;
|&amp;lt;!--54--&amp;gt;&amp;quot;You know, Urist, you've got a mind like an +Ash Trap+.&amp;quot;--[[User:Destor|Destor]]&lt;br /&gt;
|&amp;lt;!--55--&amp;gt;'''Zander J:''' &amp;quot;Is there a way to stop immigration without setting the population cap?&amp;quot;&amp;lt;br&amp;gt;'''Yanlin:''' &amp;quot;Magma.&amp;quot;&lt;br /&gt;
|&amp;lt;!--56--&amp;gt;An animal trainer just suddenly stopped working and hid himself in a workshop. He's probably going to make a wardog out of rock and goblin skulls.&lt;br /&gt;
|&amp;lt;!--57--&amp;gt;Bug #597: Flying creatures give birth in midair, leading to tragedy.&lt;br /&gt;
|&amp;lt;!--58--&amp;gt;'''Urdim Kutamèrith, Pump Operator, has created Rakusttenshed, a Glumprong blowgun!''' &amp;lt;br&amp;gt; Urdim, you are a freaking idiot.&lt;br /&gt;
|&amp;lt;!--59--&amp;gt;&amp;lt;Forkez&amp;gt; I don't get the game, but I do get that tunnels flooded with water is a bad thing.&lt;br /&gt;
|&amp;lt;!--60--&amp;gt;&amp;quot;If you give a dwarf a fire, he will be warm for a night. If you set a dwarf on fire, he will be warm for the rest of his life.&amp;quot;&lt;br /&gt;
|&amp;lt;!--61--&amp;gt;&amp;quot;Since the Elves said they won't let me cut down any trees, I bought 50 of their logs instead.&amp;quot;&lt;br /&gt;
|&amp;lt;!--62--&amp;gt;Do not make a trading race that breathes fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;I REPEAT, DON'T!! EVER!! &lt;br /&gt;
|&amp;lt;!--63--&amp;gt;Dwarf Fortress: Because burning elves are funny.&lt;br /&gt;
|&amp;lt;!--64--&amp;gt;The carp has drowned.&lt;br /&gt;
|&amp;lt;!--65--&amp;gt;There's one thing a dwarf needs, and that's stones.  And alcohol... and magma... but mainly stones.&lt;br /&gt;
|&amp;lt;!--66--&amp;gt;&amp;quot;I swear to god once I saw a dwarf who was labeled as being Strong, Very Agile, Very Tough... and ''Clean''. But it was probably just a bad dream.&amp;quot;&lt;br /&gt;
|&amp;lt;!--67--&amp;gt;Urist McRandy has been ecstatic lately. He brought somebody to bed lately.&lt;br /&gt;
|&amp;lt;!--68--&amp;gt;&amp;quot;Dwarven children kidnapped and incorporated into goblin society might sh... shave.&amp;quot;&amp;lt;br&amp;gt; --Toady One&lt;br /&gt;
|&amp;lt;!--69--&amp;gt;Bug #871: babies fall to death when born on stairs&lt;br /&gt;
|&amp;lt;!--70--&amp;gt;Bug #1031: a merchant pack animal caught at an old dwarf site during adv mode was wearing a full set of clothes&lt;br /&gt;
|&amp;lt;!--71--&amp;gt;&amp;quot;[[Magma]] solves everything. [[Fire]] just ruins the [[booze]].&amp;quot; -sonerohi&lt;br /&gt;
|&amp;lt;!--72--&amp;gt;You can't yet strangle people with the exposed guts, though I suppose that's now within reach. --[[Toady One]]&lt;br /&gt;
|&amp;lt;!--73--&amp;gt;Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. --PTTG??&lt;br /&gt;
|&amp;lt;!--74--&amp;gt;...and the only surviving dwarf is a noble who has mandated the construction of crowns and clear glass items to the empty halls. --PTTG??&lt;br /&gt;
|&amp;lt;!--75--&amp;gt;Adil Idenlocun is conflicted: &amp;quot;When possible he prefers to consume purring maggot, Dwarven ale and Dwarven syrup.  He absolutely detests purring maggots.&amp;quot;&lt;br /&gt;
|&amp;lt;!--76--&amp;gt;&amp;quot;I had to leave just before I tested the dwarf with the boiling gold blood.&amp;quot; -- Toady the Great One&lt;br /&gt;
|&amp;lt;!--77--&amp;gt;Urdim Zatinod has been quite content lately. She has lost an annoying friend to tragedy lately.&lt;br /&gt;
|&amp;lt;!--78--&amp;gt;I added two levers.  One opens the magma.  The other sets free all the cats.  --Someone in Headshoots&lt;br /&gt;
|&amp;lt;!--79--&amp;gt;&amp;quot;As Manbaspecut, Human Merchant is stricken by melancholy!&amp;quot; &amp;quot;Muskox has gone stark raving mad!&amp;quot; I think something is wrong with the human caravan...&lt;br /&gt;
|&amp;lt;!--80--&amp;gt;&amp;quot;Somebody needs to build an active volcano inside a fortress inside an active volcano.&amp;quot; --Boksi&lt;br /&gt;
|&amp;lt;!--81--&amp;gt;It has stats. It can be killed.&lt;br /&gt;
|&amp;lt;!--82--&amp;gt;Bug #432: Bones pop out of coffins.&lt;br /&gt;
|&amp;lt;!--83--&amp;gt;Thanks. I wish I had known that about three forts ago.&lt;br /&gt;
|&amp;lt;!--84--&amp;gt;If I &amp;lt;em&amp;gt;remembered&amp;lt;/em&amp;gt; what the fucking lever did, I'd &amp;lt;em&amp;gt;pull&amp;lt;/em&amp;gt; it! &amp;lt;...pulls lever anyway...&amp;gt;&lt;br /&gt;
|&amp;lt;!--85--&amp;gt;Sarvesh Ralrubal likes olivine, olivine and olivine. &lt;br /&gt;
|&amp;lt;!--86--&amp;gt;&amp;quot;So let me get this straight. We managed to destroy a dwarven civilization while only managing a single town??&amp;quot;&lt;br /&gt;
|&amp;lt;!--87--&amp;gt;Kara Mase, the Glory of Amusing: Engraved on the wall is an image of a dwarf and an elf. The dwarf is committing a depraved act on the elf. &lt;br /&gt;
|&amp;lt;!--88--&amp;gt;Once saw a water skin with red beryl spikes.  I still wonder how you would drink from that. &lt;br /&gt;
|&amp;lt;!--89--&amp;gt;Watching a kobold thief be chased by batman is very satisfying.&lt;br /&gt;
|&amp;lt;!--90--&amp;gt;Kol Tölunimush has been ecstatic lately.  He killed somebody by accident while sparring recently.  He took joy in slaughter lately.  He has lost a lover to tragedy lately.  He has witnessed death.  He had a satisfying sparring session recently.&lt;br /&gt;
|&amp;lt;!--91--&amp;gt;You haven't embarked on a quest - you've joined a religion. --Quietust &lt;br /&gt;
|&amp;lt;!--92--&amp;gt;The alert statuses (i.e., &amp;quot;Stay Indoors&amp;quot;) have been entirely redone. You may set several custom alerts with user defined [[reactions]].&lt;br /&gt;
|&amp;lt;!--93--&amp;gt;There was kind of a violent explosion of boiling human blood when I was testing a human vs a magma man in the arena... it was a little weird, but I guess that's okay.  --[[Toady One]]&lt;br /&gt;
|&amp;lt;!--94--&amp;gt;Mew? &amp;lt;br /&amp;gt;Chop!&lt;br /&gt;
|&amp;lt;!--95--&amp;gt;&amp;quot;If Dwarf Fortress geology is to be believed, then the Earth's core is made of microline and demons.&amp;quot;&lt;br /&gt;
|&amp;lt;!--96--&amp;gt;'They're firing arrows at us! Quickly! Raise the babies!!' -Urdim McSquadLeader, mother of 8&lt;br /&gt;
|&amp;lt;!--97--&amp;gt;It started raining, then all my dwarves outside started bleeding to death. On inspection their upper bodies were missing.&lt;br /&gt;
|&amp;lt;!--98--&amp;gt;It seems that a fresh recruit given a crossbow and a quiver with ammo in it will opt to run up to the enemy and bash them with the crossbow.&lt;br /&gt;
|&amp;lt;!--99--&amp;gt;Bug introduced in the latest version: Firemen can have their flames severed. These flames then just lie around the place.&lt;br /&gt;
|&amp;lt;!--100--&amp;gt;You stab Iron Man in the right leg from behind with your adamantine short sword, breaking away a piece of the gas and shattering the iron!&amp;lt;br&amp;gt;The Beak Dog is caught in a burst of Iron Man gas!&amp;lt;br&amp;gt;Beak Dog vomits into the Iron Man gas.&lt;br /&gt;
|&amp;lt;!--101--&amp;gt;Urist McDairy, Milker cancels store item in stockpile: handling dangerous creature&lt;br /&gt;
|&amp;lt;!--102--&amp;gt;Ildomushat, Fish Cleaner, cancels Clean Self: Could not find path.&lt;br /&gt;
|&amp;lt;!--103--&amp;gt;Losing is [[Fun]]!!!&amp;lt;br&amp;gt;--The Motto of Dwarf Fortress&lt;br /&gt;
|&amp;lt;!--104--&amp;gt;I hate walking under dwarven archways. You never know how many mechanized crossbows they have hidden underneath those damn things.&lt;br /&gt;
}}&amp;lt;!--WARNING:EQUALS SIGNS BREAK THINGS&lt;br /&gt;
NOTICE: If you are editing this and you have not read the instructions on the talk page, your quote will probably not appear.--&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Humor and stories]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=90338</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=90338"/>
		<updated>2010-04-12T09:47:56Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed]&lt;br /&gt;
*[[User:Kataklistika/winterspite|(40d) The Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
*[[Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== 2010: Modifications and Graphics ==&lt;br /&gt;
&lt;br /&gt;
=== MAYDAY Doctor Dwarfs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Doctordorfs.png]]&lt;br /&gt;
I cut and pasted some of Tocky's Civilian sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines. &lt;br /&gt;
&lt;br /&gt;
  [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
  [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.&lt;br /&gt;
&lt;br /&gt;
=== Creature: Ferret ===&lt;br /&gt;
Ferrets are wonderful little critters. They're considered one of the top five most common pets in America, ergo they are considered common_domestic and will be available for purchase on the embark screen. I just have to have these little weasels in my games. If you want the raw text then just look at the '''Game Object Data''' below and copy it into your raws.&lt;br /&gt;
&lt;br /&gt;
[[File:DF_ferret.png]] Here is a sprite that I created if you want graphics for it.&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 30%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Game Object Data &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-family: monospace; white-space: pre&amp;quot;&amp;gt;&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
 	[DESCRIPTION:A silly creature that provides great entertainment.  They are well known for performing a war dance when they are happy.]&lt;br /&gt;
 	[NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CASTE_NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CREATURE_TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
 	[PETVALUE:35]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
 	[CARNIVORE][NATURAL][PET]&lt;br /&gt;
 	[PREFSTRING:war dance]&lt;br /&gt;
 	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]&lt;br /&gt;
 	[BODYGLOSS:PAW]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
 	[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
 	[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
 	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
 		[TL_MAJOR_ARTERIES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
 	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[HAS_NERVES]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
 	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
 	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
 	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
 	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
 	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
 	[BODY_SIZE:0:0:300]&lt;br /&gt;
 	[BODY_SIZE:1:0:800]&lt;br /&gt;
 	[BODY_SIZE:2:0:1200]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
 	[MAXAGE:8:14]&lt;br /&gt;
 	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
 		[ATTACK_SKILL:BITE]&lt;br /&gt;
 		[ATTACK_VERB:bite:bites]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
 	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
 		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
 		[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 	[CHILD:1]&lt;br /&gt;
 	[GENERAL_CHILD_NAME:kit:kits]&lt;br /&gt;
 	[CREPUSCULAR]&lt;br /&gt;
 	[HOMEOTHERM:10070]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 	[MUNDANE]&lt;br /&gt;
 	[CASTE:FEMALE]&lt;br /&gt;
 		[FEMALE]&lt;br /&gt;
 	[CASTE:MALE]&lt;br /&gt;
 		[MALE]&lt;br /&gt;
 	[SELECT_CASTE:ALL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:ears:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:tail:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:head:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:front paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:rear paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:LAVENDER_BLUSH:1:PALE_PINK:2:PINK:2]&lt;br /&gt;
 				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
 			[TL_COLOR_MODIFIER:BLACK:1:CHARCOAL:1:TAUPE_DARK:1]&lt;br /&gt;
 				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 40d: Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:war dance]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. They cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Doctordorfs.png&amp;diff=89616</id>
		<title>File:Doctordorfs.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Doctordorfs.png&amp;diff=89616"/>
		<updated>2010-04-11T07:30:20Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Proper Credit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Graphics for the 2010 version of the game. These two are for the doctor and chief medical dwarf. Credit goes to Tocky for the main sprites. I simply spliced/edited them in paint to create these two sprites.&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=89613</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=89613"/>
		<updated>2010-04-11T07:29:25Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* MAYDAY Doctor Dwarfs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed]&lt;br /&gt;
*[[User:Kataklistika/winterspite|(40d) The Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
*[[Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== 2010: Modifications and Graphics ==&lt;br /&gt;
&lt;br /&gt;
=== MAYDAY Doctor Dwarfs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Doctordorfs.png]]&lt;br /&gt;
I cut and pasted some of Tocky's Civilian sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines. &lt;br /&gt;
&lt;br /&gt;
  [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
  [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.&lt;br /&gt;
&lt;br /&gt;
=== Creature: Ferret ===&lt;br /&gt;
Ferrets are wonderful little critters. They're considered one of the top five most common pets in America, ergo they are considered common_domestic and will be available for purchase on the embark screen. I just have to have these little weasels in my games. If you want the raw text then just look at the '''Game Object Data''' below and copy it into your raws.&lt;br /&gt;
&lt;br /&gt;
[[File:DF_ferret.png]] Here is a sprite that I created if you want graphics for it.&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 30%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Game Object Data &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-family: monospace; white-space: pre&amp;quot;&amp;gt;&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
 	[DESCRIPTION:A silly creature that provides great entertainment.  They are well known for performing a war dance when they are happy.]&lt;br /&gt;
 	[NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CASTE_NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CREATURE_TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
 	[PETVALUE:35]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
 	[CARNIVORE][NATURAL][PET]&lt;br /&gt;
 	[PREFSTRING:war dance]&lt;br /&gt;
 	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]&lt;br /&gt;
 	[BODYGLOSS:PAW]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
 	[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
 	[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
 	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
 		[TL_MAJOR_ARTERIES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
 	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[HAS_NERVES]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
 	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
 	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
 	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
 	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
 	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
 	[BODY_SIZE:0:0:300]&lt;br /&gt;
 	[BODY_SIZE:1:0:800]&lt;br /&gt;
 	[BODY_SIZE:2:0:1200]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
 	[MAXAGE:8:14]&lt;br /&gt;
 	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
 		[ATTACK_SKILL:BITE]&lt;br /&gt;
 		[ATTACK_VERB:bite:bites]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
 	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
 		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
 		[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 	[CHILD:1]&lt;br /&gt;
 	[GENERAL_CHILD_NAME:kit:kits]&lt;br /&gt;
 	[CREPUSCULAR]&lt;br /&gt;
 	[HOMEOTHERM:10070]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 	[MUNDANE]&lt;br /&gt;
 	[CASTE:FEMALE]&lt;br /&gt;
 		[FEMALE]&lt;br /&gt;
 	[CASTE:MALE]&lt;br /&gt;
 		[MALE]&lt;br /&gt;
 	[SELECT_CASTE:ALL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:ears:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:tail:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:head:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:front paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:rear paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:LAVENDER_BLUSH:1:PALE_PINK:2:PINK:2]&lt;br /&gt;
 				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
 			[TL_COLOR_MODIFIER:BLACK:1:CHARCOAL:1:TAUPE_DARK:1]&lt;br /&gt;
 				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 40d: Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:war dance]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. The cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Kobold&amp;diff=87740</id>
		<title>v0.31 Talk:Kobold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Kobold&amp;diff=87740"/>
		<updated>2010-04-09T03:29:51Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Created page with '== Discussions == === Weapons === :In 40d Kobolds were limited to just copper weapons. However, for 2010 I've encountered Kobolds having Iron, Bismuth Bronze, and even Steel weap…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discussions ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
:In 40d Kobolds were limited to just copper weapons. However, for 2010 I've encountered Kobolds having Iron, Bismuth Bronze, and even Steel weapons when they arrive in ambush parties. I'm sure this is because the [MINOR_METAL] token has been removed from their racial entity under the entity_default.txt. Can anyone confirm? [[User:Kataklistika|Kataklistika]] 03:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Lock picking ===&lt;br /&gt;
:Kobolds have the [LOCKPICKER] token but sometimes during an ambush they'll just mill around outside a locked door. I've actually only had them pick one out of four of my forbidden doors to get to the occupant inside the room. Does anyone have more info or can you confirm? [[User:Kataklistika|Kataklistika]] 03:29, 9 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=87168</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=87168"/>
		<updated>2010-04-08T20:09:31Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* 2010: Modifications and Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed]&lt;br /&gt;
*[[User:Kataklistika/winterspite|(40d) The Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
*[[Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== 2010: Modifications and Graphics ==&lt;br /&gt;
&lt;br /&gt;
=== MAYDAY Doctor Dwarfs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Doctordorfs.png]]&lt;br /&gt;
I cut and pasted some of Beefmo's sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines. &lt;br /&gt;
&lt;br /&gt;
  [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
  [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.&lt;br /&gt;
&lt;br /&gt;
=== Creature: Ferret ===&lt;br /&gt;
Ferrets are wonderful little critters. They're considered one of the top five most common pets in America, ergo they are considered common_domestic and will be available for purchase on the embark screen. I just have to have these little weasels in my games. If you want the raw text then just look at the '''Game Object Data''' below and copy it into your raws.&lt;br /&gt;
&lt;br /&gt;
[[File:DF_ferret.png]] Here is a sprite that I created if you want graphics for it.&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 30%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #797; padding-left: 1em; padding-right: 1em;&amp;quot; | Game Object Data &lt;br /&gt;
|- style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-family: monospace; white-space: pre&amp;quot;&amp;gt;&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
 	[DESCRIPTION:A silly creature that provides great entertainment.  They are well known for performing a war dance when they are happy.]&lt;br /&gt;
 	[NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CASTE_NAME:ferret:ferrets:ferret]&lt;br /&gt;
 	[CREATURE_TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
 	[PETVALUE:35]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
 	[CARNIVORE][NATURAL][PET]&lt;br /&gt;
 	[PREFSTRING:war dance]&lt;br /&gt;
 	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]&lt;br /&gt;
 	[BODYGLOSS:PAW]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
 	[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
 	[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
 	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
 		[TL_MAJOR_ARTERIES]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
 	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
 	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
 	[HAS_NERVES]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
 	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
 	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
 	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
 	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
 	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
 	[BODY_SIZE:0:0:300]&lt;br /&gt;
 	[BODY_SIZE:1:0:800]&lt;br /&gt;
 	[BODY_SIZE:2:0:1200]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
 	[MAXAGE:8:14]&lt;br /&gt;
 	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
 		[ATTACK_SKILL:BITE]&lt;br /&gt;
 		[ATTACK_VERB:bite:bites]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
 	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
 		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
 		[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
 		[ATTACK_FLAG_EDGE]&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
 	[CHILD:1]&lt;br /&gt;
 	[GENERAL_CHILD_NAME:kit:kits]&lt;br /&gt;
 	[CREPUSCULAR]&lt;br /&gt;
 	[HOMEOTHERM:10070]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 	[MUNDANE]&lt;br /&gt;
 	[CASTE:FEMALE]&lt;br /&gt;
 		[FEMALE]&lt;br /&gt;
 	[CASTE:MALE]&lt;br /&gt;
 		[MALE]&lt;br /&gt;
 	[SELECT_CASTE:ALL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:hair:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:ears:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:tail:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:head:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:front paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]&lt;br /&gt;
 		 [PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:BLACK:1:BEIGE:1:BURNT_SIENNA:1:BURNT_UMBER:1:CINNAMON:1:CHOCOLATE:1:CHAMPAGNE:1:DARK_CHESTNUT:1:AUBURN:1:BUFF:1:CREAM:1:DARK_BROWN:1:FLAX:1:BROWN:1:LIGHT_BROWN:1:IVORY:1:PALE_BROWN:1:SEPIA:1:SILVER:1:TAUPE_MEDIUM:1:TAUPE_PALE:1]&lt;br /&gt;
 				[TLCM_NOUN:rear paws:PLURAL]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
 	[TL_COLOR_MODIFIER:LAVENDER_BLUSH:1:PALE_PINK:2:PINK:2]&lt;br /&gt;
 				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
 		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
 			[TL_COLOR_MODIFIER:BLACK:1:CHARCOAL:1:TAUPE_DARK:1]&lt;br /&gt;
 				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 40d: Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:war dance]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. The cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=87070</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=87070"/>
		<updated>2010-04-08T17:09:52Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed]&lt;br /&gt;
*[[User:Kataklistika/winterspite|(40d) The Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
*[[Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== 2010: Modifications and Graphics ==&lt;br /&gt;
&lt;br /&gt;
=== MAYDAY Doctor Dwarfs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Doctordorfs.png]]&lt;br /&gt;
I cut and pasted some of Beefmo's sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines. &lt;br /&gt;
&lt;br /&gt;
  [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
  [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.&lt;br /&gt;
&lt;br /&gt;
== 40d: Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:war dance]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. The cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=86352</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=86352"/>
		<updated>2010-04-07T21:11:17Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
*[http://forums.destinyfalls.net/page.php?p=rockscrewed01 (2010) The Fortress of Rockscrewed]&lt;br /&gt;
*[[User:Kataklistika/winterspite|(40d) The Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
*[[Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== 2010: Modifications and Graphics ==&lt;br /&gt;
&lt;br /&gt;
=== MAYDAY Doctor Dwarfs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Doctordorfs.png]]&lt;br /&gt;
I cut and pasted some of Beefmo's sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines. &lt;br /&gt;
&lt;br /&gt;
  [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
  [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]&lt;br /&gt;
&lt;br /&gt;
The X:Y refer to the X,Y coordinates that you're new sprites are in the file.&lt;br /&gt;
&lt;br /&gt;
== 40d: Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:silliness]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [EXTRAVISION]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. The cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Doctordorfs.png&amp;diff=86314</id>
		<title>File:Doctordorfs.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Doctordorfs.png&amp;diff=86314"/>
		<updated>2010-04-07T20:52:28Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Graphics for the 2010 version of the game. These two are for the doctor and chief medical dwarf. Credit goes to Beefmo for the main sprites. I simply edited them in paint to create these two sprites.&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Doctordorfs.png&amp;diff=86312</id>
		<title>File:Doctordorfs.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Doctordorfs.png&amp;diff=86312"/>
		<updated>2010-04-07T20:51:02Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Graphics for the 2010 version of the game. These two are for the doctor and chief medical dwarf.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Graphics for the 2010 version of the game. These two are for the doctor and chief medical dwarf.&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bed&amp;diff=85838</id>
		<title>v0.31 Talk:Bed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Bed&amp;diff=85838"/>
		<updated>2010-04-07T05:36:17Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Confirmation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stuff from 40d that needs to be confirmed in 2010==&lt;br /&gt;
*Can artifact beds be made from any material?&lt;br /&gt;
*How does an injured dwarf decide on its bed?&lt;br /&gt;
*Are there any adverse effects to deconstructing a bed while a dwarf is sleeping in it?&lt;br /&gt;
Also, while we're at it, it seems like a lot of the info on this page would be better suited to the {{l|bedroom}} page, like the stuff about how to assign a bedroom to a dwarf. --[[User:Mikaka|Mikaka]] 02:46, 3 April 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
*Dwarves appear not to consider dormitories or barracks proper rooms any more. (Mine keep complaining that they haven't slept in a proper room, even if I have a barracks.)&lt;br /&gt;
* An injured dwarf seems to pick (or be taken to) the nearest bed that is either in a hospital zone or in an area that's not a bedroom. -- [[User:Volouscheur|Volouscheur]] 18:03, 5 April 2010 (UTC)&lt;br /&gt;
** I can confirm that an injured dwarf does prefer to sleep in a bed that's located in a hospital zone rather than his/her own assigned bed. [[User:Kataklistika|Kataklistika]] 05:36, 7 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=82137</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=82137"/>
		<updated>2010-04-04T09:01:16Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Dwarf Journals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
[[User:Kataklistika/winterspite|The Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== 40d: Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:silliness]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [EXTRAVISION]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. The cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=82136</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=82136"/>
		<updated>2010-04-04T08:57:57Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/winterspite|The Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== 40d: Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:silliness]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [EXTRAVISION]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. The cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Known_bugs_and_issues&amp;diff=77950</id>
		<title>v0.31 Talk:Known bugs and issues</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Known_bugs_and_issues&amp;diff=77950"/>
		<updated>2010-04-02T06:09:31Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Clarifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's been a long while since I used this wiki... where can I report a crash bug other than the official site (which is down)? The details: Opened the new version of Dwarf Fortress fullscreen, and it froze up during the opening sequence, when the dwarf at the end is peering through the hole. [[User:Alfador|Alfador]] 15:19, 1 April 2010 (UTC)&lt;br /&gt;
* Further information: started it in non-fullscreen mode and it worked fine. Now seeing if the fullscreen crash happens again or if it was just the fact that I was posting a Livejournal comment in the background... or possibly a first-time initialization that I'll be unable to reproduce. :P [[User:Alfador|Alfador]] 15:27, 1 April 2010 (UTC)&lt;br /&gt;
* And it did NOT reproduce. Great. [[User:Alfador|Alfador]] 15:29, 1 April 2010 (UTC)&lt;br /&gt;
*http://www.bay12games.com/dwarves/mantisbt/login_page.php is the new bug reporting tool. [[User:Enjia2000|Enjia2000]] 15:31, 1 April 2010 (UTC)&lt;br /&gt;
* Just putting this down here while the above site is non-responsive:&lt;br /&gt;
** World gen roads are off, sometimes they'll have floor above ramps, which prevent passage&lt;br /&gt;
** Vermin remains do not decay [[User:Todestool|Todestool]] 19:53, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Acid Rain Bug==&lt;br /&gt;
Rarely, it will rain, and any dwarves caught outside in that rain will start MELTING, and bleed to death very quickly. There are no messages before &amp;quot;______ has bled to death&amp;quot;, so it seems like they just start melting and don't even care. This happens to animals and dwarves.&lt;br /&gt;
http://img407.imageshack.us/img407/964/iwillsurvive.png&lt;br /&gt;
Unknown cause.&lt;br /&gt;
&lt;br /&gt;
==Labor Menu Bug==&lt;br /&gt;
Sometimes only four categories will show up under {{k|v}},{{k|p}},{{k|l}}. If this occurs the game is very unplayable since dwarves cannot be assigned most labors. I have seen this bug myself but am so far unable to reliably reproduce it. With the bug I saw the following list. [[User:Doctorzuber|Doctorzuber]] 20:55, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Mining&lt;br /&gt;
*Healthcare&lt;br /&gt;
*Hauling&lt;br /&gt;
*Other Jobs&lt;br /&gt;
&lt;br /&gt;
The correct list should be. &lt;br /&gt;
&lt;br /&gt;
*Mining&lt;br /&gt;
*Woodworking&lt;br /&gt;
*Stoneworking&lt;br /&gt;
*Hunting/Related&lt;br /&gt;
*Healthcare&lt;br /&gt;
*Farming/Related&lt;br /&gt;
*Fishing/Related&lt;br /&gt;
*Metalsmithing&lt;br /&gt;
*Jewelry&lt;br /&gt;
*Crafts&lt;br /&gt;
*Engineering&lt;br /&gt;
*Hauling&lt;br /&gt;
*Other Jobs&lt;br /&gt;
&lt;br /&gt;
Most of these menus also have sub-menus now as well. I am unsure if it is relevant but when I only saw four labor groups I also saw absolutely nothing in the nobles menu. If anyone can figure out how to reproduce this one please speak up. [[User:Doctorzuber|Doctorzuber]] 20:55, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Couple things. In legends, there's a skin monster who's called the [adjective] of , skin monster. Need to fill that in.&lt;br /&gt;
Also, undiscovered items can be seen in the stocks menu.&lt;br /&gt;
&lt;br /&gt;
== Clarifications ==&lt;br /&gt;
* When you see the Pets twice on the embark menu, I believe this is due to the fact the game is showing the difference between male and female. Therefore you can purchase 1male dog and 4 female dogs if you wish. This may be the same reason that fish show up twice but I cannot determine if this is the case or not. [[User:Kataklistika|Kataklistika]] 06:09, 2 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Known_bugs_and_issues&amp;diff=77948</id>
		<title>v0.31 Talk:Known bugs and issues</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Known_bugs_and_issues&amp;diff=77948"/>
		<updated>2010-04-02T06:08:51Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Added Clarifications section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's been a long while since I used this wiki... where can I report a crash bug other than the official site (which is down)? The details: Opened the new version of Dwarf Fortress fullscreen, and it froze up during the opening sequence, when the dwarf at the end is peering through the hole. [[User:Alfador|Alfador]] 15:19, 1 April 2010 (UTC)&lt;br /&gt;
* Further information: started it in non-fullscreen mode and it worked fine. Now seeing if the fullscreen crash happens again or if it was just the fact that I was posting a Livejournal comment in the background... or possibly a first-time initialization that I'll be unable to reproduce. :P [[User:Alfador|Alfador]] 15:27, 1 April 2010 (UTC)&lt;br /&gt;
* And it did NOT reproduce. Great. [[User:Alfador|Alfador]] 15:29, 1 April 2010 (UTC)&lt;br /&gt;
*http://www.bay12games.com/dwarves/mantisbt/login_page.php is the new bug reporting tool. [[User:Enjia2000|Enjia2000]] 15:31, 1 April 2010 (UTC)&lt;br /&gt;
* Just putting this down here while the above site is non-responsive:&lt;br /&gt;
** World gen roads are off, sometimes they'll have floor above ramps, which prevent passage&lt;br /&gt;
** Vermin remains do not decay [[User:Todestool|Todestool]] 19:53, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Acid Rain Bug==&lt;br /&gt;
Rarely, it will rain, and any dwarves caught outside in that rain will start MELTING, and bleed to death very quickly. There are no messages before &amp;quot;______ has bled to death&amp;quot;, so it seems like they just start melting and don't even care. This happens to animals and dwarves.&lt;br /&gt;
http://img407.imageshack.us/img407/964/iwillsurvive.png&lt;br /&gt;
Unknown cause.&lt;br /&gt;
&lt;br /&gt;
==Labor Menu Bug==&lt;br /&gt;
Sometimes only four categories will show up under {{k|v}},{{k|p}},{{k|l}}. If this occurs the game is very unplayable since dwarves cannot be assigned most labors. I have seen this bug myself but am so far unable to reliably reproduce it. With the bug I saw the following list. [[User:Doctorzuber|Doctorzuber]] 20:55, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Mining&lt;br /&gt;
*Healthcare&lt;br /&gt;
*Hauling&lt;br /&gt;
*Other Jobs&lt;br /&gt;
&lt;br /&gt;
The correct list should be. &lt;br /&gt;
&lt;br /&gt;
*Mining&lt;br /&gt;
*Woodworking&lt;br /&gt;
*Stoneworking&lt;br /&gt;
*Hunting/Related&lt;br /&gt;
*Healthcare&lt;br /&gt;
*Farming/Related&lt;br /&gt;
*Fishing/Related&lt;br /&gt;
*Metalsmithing&lt;br /&gt;
*Jewelry&lt;br /&gt;
*Crafts&lt;br /&gt;
*Engineering&lt;br /&gt;
*Hauling&lt;br /&gt;
*Other Jobs&lt;br /&gt;
&lt;br /&gt;
Most of these menus also have sub-menus now as well. I am unsure if it is relevant but when I only saw four labor groups I also saw absolutely nothing in the nobles menu. If anyone can figure out how to reproduce this one please speak up. [[User:Doctorzuber|Doctorzuber]] 20:55, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Couple things. In legends, there's a skin monster who's called the [adjective] of , skin monster. Need to fill that in.&lt;br /&gt;
Also, undiscovered items can be seen in the stocks menu.&lt;br /&gt;
&lt;br /&gt;
== Clarifications ==&lt;br /&gt;
* When you see the Pets twice on the embark menu, I believe this is due to the fact the game is showing the difference between male and female. Therefore you can purchase 1male dog and 4 female dogs if you wish. This may be the same reason that fish show up twice but I cannot determine if this is the case or not. [[User:Kataklistika|Kataklistika]]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=61525</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=61525"/>
		<updated>2010-01-24T22:37:22Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/winterspite|The Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
 [CREATURE:FERRET]&lt;br /&gt;
        [NAME:ferret:ferrets:ferret]&lt;br /&gt;
        [TILE:'f'][COLOR:0:0:1]&lt;br /&gt;
        [VERMINHUNTER]&lt;br /&gt;
        [PETVALUE:20]&lt;br /&gt;
        [CARNIVORE][NATURAL][PET]&lt;br /&gt;
        [LARGE_ROAMING]&lt;br /&gt;
        [COMMON_DOMESTIC][BENIGN]&lt;br /&gt;
        [PREFSTRING:silliness]&lt;br /&gt;
        [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]&lt;br /&gt;
        [BODYGLOSS:PAW]&lt;br /&gt;
        [SIZE:2]&lt;br /&gt;
        [MAXAGE:7:12]&lt;br /&gt;
        [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
        [CHILD:1][CHILDNAME:kit:kits]&lt;br /&gt;
        [FAT:1]&lt;br /&gt;
        [CREPUSCULAR]&lt;br /&gt;
        [STANDARD_FLESH]&lt;br /&gt;
        [HOMEOTHERM:10070]&lt;br /&gt;
        [LAYERING:100]&lt;br /&gt;
        [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
        [MUNDANE]&lt;br /&gt;
        [EXTRAVISION]&lt;br /&gt;
        [LITTERSIZE:1:3]&lt;br /&gt;
&lt;br /&gt;
Here is the image that goes with this creature.&lt;br /&gt;
[[File:DF_ferret.png]]&lt;br /&gt;
&lt;br /&gt;
=== Pants ===&lt;br /&gt;
Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_TASSETS]&lt;br /&gt;
        [NAME:tassets:tassets]&lt;br /&gt;
        [WEIGHT:60]&lt;br /&gt;
        [VALUE:30]&lt;br /&gt;
        [ARMORLEVEL:3]&lt;br /&gt;
        [BLOCKPOWER:70]&lt;br /&gt;
        [LBSTEP:MAX]&lt;br /&gt;
        [SHAPED]&lt;br /&gt;
        [LAYER:ARMOR]&lt;br /&gt;
        [COVERAGE:100]&lt;br /&gt;
        [LAYER_SIZE:15]&lt;br /&gt;
        [LAYER_PERMIT:30]&lt;br /&gt;
        [MATERIAL_SIZE:6]&lt;br /&gt;
        [METAL]&lt;br /&gt;
        [BARRED]&lt;br /&gt;
        [HARD] &lt;br /&gt;
&lt;br /&gt;
=== Trap Components ===&lt;br /&gt;
Here are two new trap components. The cause different damage types than the original trap components.&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]&lt;br /&gt;
        [NAME:wrecking ball:wrecking balls]&lt;br /&gt;
        [DAMAGE:200:BLUDGEON]&lt;br /&gt;
        [WEIGHT:250]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:5]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
 [ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]&lt;br /&gt;
        [NAME:vice:vice]&lt;br /&gt;
        [ADJECTIVE:jagged]&lt;br /&gt;
        [DAMAGE:85:GORE]&lt;br /&gt;
        [WEIGHT:160]&lt;br /&gt;
        [HITS:1]&lt;br /&gt;
        [MATERIAL_SIZE:4]&lt;br /&gt;
        [WOOD]&lt;br /&gt;
        [METAL]&lt;br /&gt;
&lt;br /&gt;
=== Titanium Stone and Ore ===&lt;br /&gt;
Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable. &lt;br /&gt;
&lt;br /&gt;
 [MATGLOSS_STONE:TITANITE]&lt;br /&gt;
        [NAME:titanite][COLOR:0:4:1][TILE:129]&lt;br /&gt;
        [ENVIRONMENT:SEDIMENTARY:VEIN:50]&lt;br /&gt;
        [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]&lt;br /&gt;
        [ITEM_SYMBOL:'*']&lt;br /&gt;
        [METAL_ORE:TITANIUM:100]&lt;br /&gt;
        [SOLID_DENSITY:7500]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        &lt;br /&gt;
 [MATGLOSS_METAL:TITANIUM]&lt;br /&gt;
        [NAME:titanium][ADJ:titanium][COLOR:0:4:1]&lt;br /&gt;
        [VALUE:35]&lt;br /&gt;
        [SPEC_HEAT:500]&lt;br /&gt;
        [MELTING_POINT:12718]&lt;br /&gt;
        [BOILING_POINT:14968]&lt;br /&gt;
        [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]&lt;br /&gt;
        [DAMAGE_PERC:133]&lt;br /&gt;
        [BLOCK_PERC:133]&lt;br /&gt;
        [SOLID_DENSITY:7400]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:DF_ferret.png&amp;diff=61524</id>
		<title>File:DF ferret.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:DF_ferret.png&amp;diff=61524"/>
		<updated>2010-01-24T22:35:51Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Ferret and Kit. Image for a modded creature. The mod can be found here: User:Kataklistika&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ferret and Kit. Image for a modded creature. The mod can be found here: [[User:Kataklistika]]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika/winterspite&amp;diff=61192</id>
		<title>User:Kataklistika/winterspite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika/winterspite&amp;diff=61192"/>
		<updated>2010-01-19T17:18:56Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Year One ==&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
1st Granite, 201 (Early Spring)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the gods we've finally arrived here at Athakzakgol, &amp;quot;Winterspite&amp;quot;. There are 7 of us Dwarves &amp;quot;sent&amp;quot; to establish a new colony. Banished is more like it -- damned Dwarven Politics. Well at least we've arrived in one piece. And fortunately enough no Dwarf saw us leave the mountainhome. I don't know who's idea it was, but some idiot thought it would be funny to send us packing our wagon with one mule and one horse. Honestly. You would have died of embarrassment trudging along with a wagon being pulled by some giant stallion and a worthless little mule. Hell, the horse was practically dragging the mule along for the ride. Maybe I'll have the damn mule slaughtered for the meat since we've almost no food left. Worthless beast. Oh wait, we don't have a butcher. Damnit!&lt;br /&gt;
&lt;br /&gt;
The good news is this: if we get this place going then we'll make it rich. Fortunately, we've found a cozy place to settle against this mountain, so aptly named &amp;quot;The Puzzling Point of Melting&amp;quot;. So why the hell are we calling this outpost Winterspite again? Damned Dwarven Politics. Anyways, precious mythril ore is visible from the surface here. Our metalsmith estimates that the veins are &amp;quot;large and bountiful.&amp;quot; I think he's full of horse shit. But I won't tell the others that -- since seeing this vein of mythril is motivating them into working. For now at least.&lt;br /&gt;
&lt;br /&gt;
And well, the bad news? Our supplies are meager and our outlook is grim. We are pack of nearly skilless Dwarves destined to die in the middle of nowhere.  Luckily, there are plenty of trees to the south and it seems that the site itself is adequate enough to support life. However, there are no streams or rivers for us to obtain food or water from. Hopefully we can get a Still (brewery) up and running to produce more booze. But we'll need to find some arable caveland to raise our crops first. Goddam we're screwed.&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
17th Granite, 201 (Early Spring)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I must say, our planning is coming along quite nicely. We have the architectural plans set up for trade, workshops, food service, and bedrooms. Now all we have to do is tunnel it all out -- which will probably take a goddam year. Anyways, we've erected some temporary workshops and our carpenter has made us some beds to sleep on. Which is good, of course. We've all been busy unloading the wagon and placing everything into stock piles. Then again there isn't much to move. Damnit, what's taking these lazy Dwarves so long to move a couple of barrels full of food? &lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
1st Hematite, 201 (Early Summer)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well today is the first day of summer. Despite my normally sour mood I must admit that I'm rather happy of our progress thus far. We have dug out storage for our food and booze supplies and we have also constructed most of our food workshops. We've also carved out space for some of our other workshops and storage to boot. We've been working on getting everything inside of the fortress. That should be accomplished over the next couple of weeks. The next step is to dig out living quarters and a dining area. We're also going to up some defense via traps. It's almost too quiet out there. It seems like something is brewing. However, there's no sign of any foul beasts besides those, ghastly unicorn creatures. Gah! I hate cute shit! Well hopefully they won't bother us and we'll continue to get work done while those dastardly beasts graze. I'm hoping to have the mountainhomes send some more Dwarves our way. Hopefully they'll have some competent skills that we can use. But knowing how the nobles are, we're bound to recieve a bunch of delinquents. Damned Dwarven Politics.&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
1st Limestone, 201 (Early Autumn)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autumn has come. There wasn't a single drop of rain over the summer but hopefully that will change soon. Although, we don't have any plans to dig out any of the nearby pools to use for water at the moment so I guess the rains don't matter much. We're short on our food supplies but surviving nonetheless. Maybe the caravan will have some seeds and other foodstuffs that we can trade for. Then again, we don't have much wealth accumulated for the trade. I'll be sure to set an order to craft some wooden goods -- especially since our carpenter isn't doing much right now. Lazy fuck.&lt;br /&gt;
&lt;br /&gt;
Our miners have carved out some of the vast halls and we've completed the most important sections of the fortress. Everyone has a room but we're still constructing all of the furniture at the moment. I've even been given an office so that I can do my desk work in peace. So I guess that the fortress is looking good, even if all of the stone is roughly hacked out of the mountainside. We'll wait to smooth the walls out later. Next we'll focus on getting food stores up to par and increasing our defensive position. I'm not expecting any trouble for awhile since I doubt anybody even knows that we're here in the middle of nowhere. Hell, I wouldn't be surprised if our noble king forgot about us by now. Damned Dwarven nobles.&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
15th Sandstone, 201 (Mid Autumn)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The merchants have arrived. And they brought trouble. A Kobold thief snuck in behind them. The damn thing snuck by our traps, and unfortunately for the Kobold, it was caught by our carpenter, Obok. The battle was rather horrifying I'm told. The kobold didn't even stand a chance Obok's vicious and brutal onslaught. I've included a description of the scene as described by eye witnesses.&lt;br /&gt;
&lt;br /&gt;
'''*** Battle Report ***'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Chrachreelmis (Chrach). Kobold Thief. Armed with a copper dagger.&amp;lt;BR&amp;gt;&lt;br /&gt;
-versus-&amp;lt;BR&amp;gt;&lt;br /&gt;
Obok Enkosfeb. Dwarven Carpenter. Armed with a copper battle axe.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kobold was spotted by Obok as it rounded the corner of the hallway. Obok immediately reacted by swinging the broad side of his axe blade against the Kobold's chest. Chrach was stunned by the blow and became enraged, but before the poor creature could do a thing, Obok was swinging his axe and gashing the kobold across the right leg. Obak followed through the swing by bringing the handle of his axe down against Crach's right hand -- breaking it at the wrist. The kobold staggered and tried to regain his posture but Obok was too swift and sliced the thief across the bottom of his right leg. The pain brought Chrach to his senses and he began to fight back. Obok dodged the futile stab of the theif's dagger, raised his battle axe above his head, and cut the kobold's left leg off at the knee. The thief howled in pain and collapsed onto the floor as he lost consciousness. Continuing his assault, Obak mangled the creature's other leg, sending blood spattering against the walls. The Dwarf continued to beat the helpless thief until his ribs were broken and his head was bruised and bleeding. Then with a great, Dwarvish yell, Obok raised his axe above his head and swung it down as hard as he could. The blade cleaved completely through Crach's right hand, gashed across his lower body, and cut his right leg clean off. The force of the blow sent the poor Kobold's corpse flying across the hall where he collided with the wall and died instantly from the resulting head trauma.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''**********'''&lt;br /&gt;
&lt;br /&gt;
And so our first battle is won. A flawless and bloody victory by the savage defenses of the mighty Dwarves! Kobolds and Goblins will cower before us! Never shall they take down these magnificent halls!! Huhah!! Well, I'm just glad I wasn't there to clean up the mess. I hear that the Kobold's limbs were scattered everywhere. And maybe I shouldn't get overexcited by this petty and insignificant fight. It just means that the Kobolds may have discovered our outpost. We'll need to set up a small guard when we get new slaves.. erm, I mean immigrants. Oh that's just great. Damned Kobolds.&lt;br /&gt;
&lt;br /&gt;
As for other news, we've completed everyone's room, posh with furniture. Our forge is up and running and we're ready to mine some ore and smelt it down. We also traded the Kobold thief's weapon and linens, along with some wooden shields crafted by Obak, to the Dwarven caravan for some food stuffs and seeds. And lastly, we've experienced our first rain. It hasn't let up for 2 weeks now. It's rather depressing if you ask me.&lt;br /&gt;
&lt;br /&gt;
== Year Two ==&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
1st Granite, 202 (Early Spring)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
Alas!! We have survived our first year upon these accursed grounds!&lt;br /&gt;
&lt;br /&gt;
We've been extra busy this last season. Winter. It didn't get very cold -- nothing froze over anyway. Besides, we were holed up in our fortress for most of it. Accomplishments this season? hmm let's see here. Oh yes. Our congratulations go out to our miner, Olin Sazirkulal. She is the first Dwarf of this outpost to achieve legendary status with her skills. You should see her with that copper pick of hers. She'll literally plow through the thickest stone as if it's made of naught but sand. She'll dig a tunnel in the blink of an eye; faster than you can say, &amp;quot;holy fekkin' neckbeards!&amp;quot; Also, our metalsmith crafted a nice Aluminium door. It's so shiny and polished that it's like looking into some alternate Dwarven dimension. Freaky really. We've placed it at the front of our fortress so it will act as our main gate to bedazzle our future guests. And since aluminium is rare it's worth a bit of a trifle.&lt;br /&gt;
&lt;br /&gt;
There are two other tidbits of news worthy enough to mention. We've discovered a lava tube. Yep, that's right. It's filled with Magma Men and Fire Imps to boot. So we can't touch it until we clear those flaming bastards out of it. After that we'll dig down and channel it through a section of the fortress. We'll use the heat it produces for our smithing operations. With all the ore up here available to use we'll be rich, rich, rich in no time flat!&lt;br /&gt;
&lt;br /&gt;
On an amazing note, we managed to capture a Giant Eagle. The bastard swooped right down on me -- came out of freaking nowhere! Fortunately I was standing right outside our shiny, aluminum gate and managed to duck inside before those giant claws could catch me. Well that damn bird proved to be either brave or stupid because it managed to follow me through the door and right into the cage trap we have set up inside. Everyone was hoping for some Giant Poultry in their stews but I'm going to have the beast tamed once we get a trainer. It should make a good defensive pet. Speaking of trainer, I hope that we get some immigrants this month. They'll probably be a bunch of worthless cripples outcast by the king himself. Damned Dwarven Politics.&lt;br /&gt;
&lt;br /&gt;
Lastly, we've had some plans for better defense in the works as well as: plans for the future jail, plans for the better handling of cages and captured creatures, and plans for the torture of goblin prisoners. Also got some rooms set aside for military use and storage. Hahaha! This is getting good!! I'm looking forward to the coming months! May Winterspite never fall!!&lt;br /&gt;
&lt;br /&gt;
=== Record of Winterspite ===&lt;br /&gt;
---&amp;lt;BR&amp;gt;&lt;br /&gt;
Current Population: 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Number of Tamed Beasts: 2&amp;lt;BR&amp;gt;&lt;br /&gt;
Military Size: 0&amp;lt;BR&amp;gt;&lt;br /&gt;
Number of Deaths: 0&amp;lt;BR&amp;gt;&lt;br /&gt;
Number of Kills: 1&amp;lt;BR&amp;gt;&lt;br /&gt;
---&amp;lt;BR&amp;gt;&lt;br /&gt;
Created Wealth: ¤20,195&amp;lt;BR&amp;gt;&lt;br /&gt;
Imported Wealth: ¤14,707&amp;lt;BR&amp;gt;&lt;br /&gt;
Exported Wealth: ¤450&amp;lt;BR&amp;gt;&lt;br /&gt;
Total Worth of Artifacts: 0&amp;lt;BR&amp;gt;&lt;br /&gt;
---&amp;lt;BR&amp;gt;&lt;br /&gt;
Edible Food Stores: 32&amp;lt;BR&amp;gt;&lt;br /&gt;
Booze on Hand: 40&amp;lt;BR&amp;gt;&lt;br /&gt;
Seeds: 62&amp;lt;BR&amp;gt;&lt;br /&gt;
Total Food Stores: 134&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
4th Felsite, 202 (Late Spring)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
Those hippie-assed Elves arrived at the fortress asking for a chance to peddle their goods. We let them inside and what do you think happens? Two goddamn Kobolds took the opportunity to join them. One of the rat bastards made off with some not-so-precious cotton thread. Yeah. Good job there, buddy. Steal our thread... Fuckin retarded Kobolds. Well unforunately he got away. His partner was not so lucky. Our legendary miner, Olin, took care of him.&lt;br /&gt;
&lt;br /&gt;
Olin charged the thief and as it raised its right hand to defend itself Olan swung her pickaxe with such force that it pierced through the Kobold's hand, continued through the side of the bastard's chest, and pierced right through both lungs. The severity of the blow also broke the thief's wrist! Poor bastard. Hahaha!! That's one more kill for the fortress!&lt;br /&gt;
&lt;br /&gt;
Anway, we mined out our first mythril ore earlier this year and smote it down into some goods. I've never seen such a beautiful site as mythril before. The goblets that we made could be higher quality but they will suffice for trade. And trade we did. Turns out that those freaky Elves love mythril too. They were willing to trade a few cages, some cloth, ALL of their booze, and a shitton of those damned berries that those accursed Elves love to eat. Haha!&lt;br /&gt;
Not even those tree loving hippies can resist the beauty of mythril.&lt;br /&gt;
&lt;br /&gt;
On a final note, we got eighteen fucking immigrants today. Eighteen! What in the gods are the nobles thinking? We've barely carved out enough rooms for 14. We now have 25 dwarves. This is a fucking disaster. We've not enough food, space, or supplies to support these bumbling idiots. The nobles even had the gall to banish a child to this pit in the mountain. Effing Dwarven Politics! Well, at least I'll have enough fools to make a rag-tag militia. I'll set these damn Dwarves to work -- even if it kills them.&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
12th Galena, 202 (Late Summer)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
Things have been hectic around here. Dwarves have been shuffling all over the place trying to get some of the smaller odd-jobs completed. Bedrooms have been completed for everyone -- even for the new arrivals. Our food and booze stores are up. Everyone seems to be in a good mood (I think it's all the booze) and Dwarves can be found hanging around in the open Statue Garden -- even when the rain is pouring in. Trust me, that's just fuckin' odd! Dwarves dislike the rain but here we are cajolling around in it like a bunch of fuggin fairies. Somehow I think I can blame the damned Dwarven politics on this one too. Damned Dwarven politics.&lt;br /&gt;
&lt;br /&gt;
It seems that we've upped our production recently as well. I've assigned most of the newcomers with jobs to help distribute the labor and open up new lines of manufacturing. Now we have clothing, leatherworking, and crafting industries up and running smoothly. There has been a sharp increase for wood demand but that should change once we get the magma forges and smelters up and running. The plans have been laid out but we have yet to break ground on them. Literally... We should be fixing to get a hunter out there shooting stuff dead. Then we can flay the dead animal, eat its meat, boil the fat, and tan the hide. We'll also use those bones for crafts and ammunition.&lt;br /&gt;
&lt;br /&gt;
Human traders arrived with the summer. I'm afraid of an attack; especially since we only have a couple of battle-axes for weapons. However, we were able to trade our precious mythril goblets for food, cloth, and leather. Our newly appointed leather worker was able to turn out some leather armor. So at least our Dwarves could have some protection. Also, due to the heightened risk of attack we dug out a 10-level pit and set up a series of traps to capture and kill any intruders. Hopefully we can get plans set up to build a tower over the fortress entrance to oppress any attackers. Oh it should be dark and sinister -- a mighty feat built from the earth itself! It is a glorious time to be a Dwarf in WinterSpite!&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
3rd Obsidian, 202 (Late Winter)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
Ah so much drama recently and I haven't had time to make an entry! The Dwarven Caravan arrived during the Autumn and delivered to us a whole bunch of booze. We owe our lives to the shipment because somehow we managed to run out. Damn drunken dwarves! Every time I turn my back the lazy schmucks are planning a party. I really need to elect a Sherriff to handle those trouble makers.&lt;br /&gt;
&lt;br /&gt;
Our new hunter has also been hard at work. He slayed us a unicorn and brought it back to be butchered. I had the chef whip up a dinner out of it and those delicious mushrooms we call Plump Helmets. It was absolutely delicious! We are looking forward to eating more unicorn meat.&lt;br /&gt;
&lt;br /&gt;
Finally, we've got our magma forges and smelters up and running. We tunneled out a tube for the lava to flow in and placed an iron grate right at the entrance so those lavamen and fire imps can't get into the fortress. We should have our smiths doing some real work in no time! Now we won't need nearly as much wood for the fortress and those hippie-ass elves will be all the happier that we're not cutting down the forest.&lt;br /&gt;
&lt;br /&gt;
As for the military aspects of Winterspite, our front tower is going to be made with white alunite stone. The face that the door is on is going to be lined with black obsidian. It will be beautiful. I'll see about getting it polished later. For now I just want a defensible position available for when we need it. Unfortunately it wasn't soon enough. We were raided by Kobold thieves. They got away with a pricey Titanium Crossbow. They almost made out with a nearly priceless Mythril Idol but our brave Mason tackled the creature and started wailing on it with his fists. The Kobold managed to escape but not without some fairly serious injuries. I guess one of the caravan guards also cut off the arms and head of a kobold outside the walls as well. That counts as a kill for the fortress as far as I'm concerned! Hell, it was on our property.&lt;br /&gt;
&lt;br /&gt;
But in all honesty...&lt;br /&gt;
&lt;br /&gt;
I fear a real attack coming on.&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika/workshopdesign&amp;diff=61191</id>
		<title>User:Kataklistika/workshopdesign</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika/workshopdesign&amp;diff=61191"/>
		<updated>2010-01-19T17:09:31Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
This workshop design offers plenty of space for working and it provides a ton of storage on the level above or below the workshops. Statues can be tastefully arranged to beautify the fortress. The booze locker can also be used for other storage needs or simply turned into a hallway. Using custom stockpiles will prevent any problems down the road. Of course different stockpiles will require different input/output sizes. Some stockpile space can be devoted to other needs for workshops that require little input/output storage (e.g. The Dyer's Workshop Storage will only use up a few tiles. The remaining storage space can be used for bones and shells).&lt;br /&gt;
&lt;br /&gt;
=== Floor Plan ===&lt;br /&gt;
Floor X&amp;lt;PRE&amp;gt;&lt;br /&gt;
╔═══╗     ╔═══╗&lt;br /&gt;
║WWW║     ║WWW║&lt;br /&gt;
║WWW╚╦═══╦╝WWW║&lt;br /&gt;
║WWW┼OΩ.ΩO┼WWW║&lt;br /&gt;
╚══╦O.....O╦══╝&lt;br /&gt;
═══╝Ω.....Ω╠══╗&lt;br /&gt;
...........║BB║&lt;br /&gt;
.......&amp;lt;...┼BB║&lt;br /&gt;
...........║BB║&lt;br /&gt;
═══╗Ω.....Ω╠══╝&lt;br /&gt;
╔══╩O.....O╩══╗&lt;br /&gt;
║WWW┼OΩ.ΩO┼WWW║&lt;br /&gt;
║WWW╔╩═══╩╗WWW║&lt;br /&gt;
║WWW║     ║WWW║&lt;br /&gt;
╚═══╝     ╚═══╝&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floor X ± 1&amp;lt;PRE&amp;gt;&lt;br /&gt;
╔══════╦══════╗&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSS...SSSSS║&lt;br /&gt;
╠═════.&amp;gt;.═════╣&lt;br /&gt;
║SSSSS...SSSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
╚══════╩══════╝&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;LEGEND&lt;br /&gt;
 O = Just a part of the wall. Turns into a pillar when smoothed.&lt;br /&gt;
 W = Workshop&lt;br /&gt;
 B = Booze Locker&lt;br /&gt;
 S = Workshop Stockpile Output.&lt;br /&gt;
 I = Workshop Stockpile Input.&lt;br /&gt;
 Ω = Statue&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika/housingdesign1&amp;diff=61190</id>
		<title>User:Kataklistika/housingdesign1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika/housingdesign1&amp;diff=61190"/>
		<updated>2010-01-19T17:05:21Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Created page with '=== Description === This housing setup allows for large 5x3 rooms. It is decently compact and allows for different units to be created on the floor above, below, or both. These u…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
This housing setup allows for large 5x3 rooms. It is decently compact and allows for different units to be created on the floor above, below, or both. These units have lobby-style access from '''Level X''' and can be created as many floors up/down as desired. The plan for '''Level X ± 1''' can be flipped for variation. &lt;br /&gt;
&lt;br /&gt;
''Note that both floors allow for the creation of eight rooms using up the same amount of floorspace.''&lt;br /&gt;
&lt;br /&gt;
=== Floor Plan ===&lt;br /&gt;
Level X&amp;lt;PRE&amp;gt;&lt;br /&gt;
╔═════╦═══╦═════╗&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
║.....┼...┼.....║&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
╠═════╣...╠═════╣&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
║.....┼...┼.....║&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
╠═════╣.&amp;gt;.╠═════╣&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
║.....┼...┼.....║&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
╠═════╣...╠═════╣&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
║.....┼...┼.....║&lt;br /&gt;
║.....║...║.....║&lt;br /&gt;
╩═════╝...╚═════╩═&lt;br /&gt;
HALLWAY...HALLWAY.&lt;br /&gt;
══════════════════&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level X ± 1&amp;lt;PRE&amp;gt;&lt;br /&gt;
╔═════╦═╦═══╦═══╗&lt;br /&gt;
║.....╠═╣...║...║&lt;br /&gt;
║.....┼.║...║...║&lt;br /&gt;
║.....║.║...║...║&lt;br /&gt;
╠═════╣.║...║...║&lt;br /&gt;
║.....║.║...║...║&lt;br /&gt;
║.....┼.╚═┼═╩═┼╦╣&lt;br /&gt;
║.....╣........║║&lt;br /&gt;
╠╦════╝.&amp;lt;.╔════╩╣&lt;br /&gt;
║║........║.....║&lt;br /&gt;
╠╩┼═╦═┼═╗.┼.....║&lt;br /&gt;
║...║...║.║.....║&lt;br /&gt;
║...║...║.╠═════╣&lt;br /&gt;
║...║...║.║.....║&lt;br /&gt;
║...║...║.┼.....║&lt;br /&gt;
║...║...╠═╣.....║&lt;br /&gt;
╚═══╩═══╩═╩═════╝&amp;lt;/PRE&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bedroom&amp;diff=61189</id>
		<title>40d:Bedroom</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bedroom&amp;diff=61189"/>
		<updated>2010-01-19T16:59:02Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Design tips */ Fixed a couple of grammar issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''bedroom''' is a [[room]] defined from a [[bed]]. Bedrooms are claimed or assigned to individual dwarves (or families of dwarves). Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will [[sleep]] and store any belongings that are not carried. To remove a bedroom, {{k|q}}uery the bed that the room comes from and {{k|f}}ree it. The bedroom will be removed, and the bed will become a normal, constructed bed.&lt;br /&gt;
&lt;br /&gt;
==Setup and ownership==&lt;br /&gt;
To set up a bedroom, you must first make a [[bed]] in a [[carpenter's workshop]], then {{k|b}}uild it.  (Dwarves will not sleep in beds which have been produced in a workshop until they are placed via the build menu).  Dwarves will sleep in beds that are built, but will not claim them until it is turned into a bedroom. To do so, you must {{k|q}}uery the bed and make a bed{{k|r}}oom out of it. &lt;br /&gt;
&lt;br /&gt;
A dwarf will claim an unowned bedroom upon sleeping in it. The player can also manually assign bedrooms or change the ownership from one dwarf to another. Married couples have joint ownership of a single bedroom and sleep in the same bed; [[babies]] will also share a bedroom with their mother until they grow into children.&lt;br /&gt;
&lt;br /&gt;
Turning a bed into a bedroom makes all other pieces of [[furniture]] in the room (such as [[cabinet]]s and [[coffer]]s) usable by the dwarf that owns the bedroom.  Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. Once the [[dwarven economy]] starts, dwarves will get unhappy thoughts from not having a [[chest]] in their bedroom.{{verify}}&lt;br /&gt;
&lt;br /&gt;
===Who will sleep where===&lt;br /&gt;
Prior to the start of the [[dwarven economy]], civilian dwarves will sleep in any constructed bed that doesn't belong to a different dwarf. Their preference for where to sleep appears to be: own room, unclaimed bedroom, [[barracks]], constructed bed not yet designated into a bedroom, and finally the cold hard floor (preferably in the barracks). After the start of the economy, they will only sleep in owned rooms or in the barracks.&lt;br /&gt;
&lt;br /&gt;
[[Military]] dwarves will sleep in the [[barracks]], unless told to sleep in their own bedrooms via their squad's settings.&lt;br /&gt;
&lt;br /&gt;
Dwarves with the [[hunting]] labor enabled will sleep anywhere.&lt;br /&gt;
&lt;br /&gt;
==Design tips==&lt;br /&gt;
{{main|Bedroom design}}&lt;br /&gt;
The living quarters of a fortress can take up a very large area, and since there will be constant [[traffic]] of [[dwarves]] going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms branching off from it is a simple method, but [[dwarves]] living at the end of the hall will have to travel a long time, and there will be a lot of [[dwarves]] bumping into each other at the entrance of the hall. Making multilevel living complexes can dramatically reduce the amount of time it takes for [[dwarves]] to travel to their bedrooms, thus giving them more time to do whatever it is you don't want them to do at that particular time.&lt;br /&gt;
&lt;br /&gt;
There is no need to build massive palaces for the average [[dwarf]]. They will get happy [[thoughts]] just from having a bedroom to claim as their own, though bigger and shinier ones will make them happier (but may also make [[noble]]s unhappy if they are ''too'' valuable). Three tiles gives enough room for a [[bed]], a [[cabinet]], and a [[chest]], everything a [[dwarf]] needs. Also note that [[beds]], [[cabinets]] and [[chests]] do not block movement.&lt;br /&gt;
&lt;br /&gt;
Living areas should be placed away from [[workshops]] and other work areas, or else inhabitants will get [[thoughts|unhappy thoughts]] due to [[noise]].&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Rooms]]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=61188</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=61188"/>
		<updated>2010-01-19T16:15:03Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Design Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/winterspite|The Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/workshopdesign|Workshop Design]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
&lt;br /&gt;
Coming Soon&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=61187</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=61187"/>
		<updated>2010-01-19T16:14:34Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
== Dwarf Journals ==&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/winterspite|The Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
== Design Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/workshopdesign|Workshop Design]]&lt;br /&gt;
[[Kataklistika/housingdesign1|5x3 Housing Design]]&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
&lt;br /&gt;
Coming Soon&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Happiness&amp;diff=61183</id>
		<title>40d:Happiness</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Happiness&amp;diff=61183"/>
		<updated>2010-01-19T08:32:36Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Redirected page to Thought&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Thought]]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika/workshopdesign&amp;diff=60884</id>
		<title>User:Kataklistika/workshopdesign</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika/workshopdesign&amp;diff=60884"/>
		<updated>2010-01-13T09:24:27Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Floor X&lt;br /&gt;
&amp;lt;PRE&amp;gt;╔═══╗     ╔═══╗&lt;br /&gt;
║WWW║     ║WWW║&lt;br /&gt;
║WWW╚╦═══╦╝WWW║&lt;br /&gt;
║WWW┼O...O┼WWW║&lt;br /&gt;
╚══╦O.....O╦══╝&lt;br /&gt;
═══╝.......╠══╗&lt;br /&gt;
...........║BB║&lt;br /&gt;
.......&amp;lt;...┼BB║&lt;br /&gt;
...........║BB║&lt;br /&gt;
═══╗.......╠══╝&lt;br /&gt;
╔══╩O.....O╩══╗&lt;br /&gt;
║WWW┼O...O┼WWW║&lt;br /&gt;
║WWW╔╩═══╩╗WWW║&lt;br /&gt;
║WWW║     ║WWW║&lt;br /&gt;
╚═══╝     ╚═══╝&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floor X ± 1&lt;br /&gt;
&amp;lt;PRE&amp;gt;╔══════╦══════╗&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSS...SSSSS║&lt;br /&gt;
╠═════.&amp;gt;.═════╣&lt;br /&gt;
║SSSSS...SSSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
╚══════╩══════╝&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;LEGEND&lt;br /&gt;
 O = Just a part of the wall. Turns into a pillar when smoothed.&lt;br /&gt;
 W = Workshop&lt;br /&gt;
 B = Booze Locker&lt;br /&gt;
 S = Workshop Stockpile Output.&lt;br /&gt;
 I = Workshop Stockpile Input.&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This workshop design offers plenty of space for working and it provides a ton of storage on the level above or below the workshops. Statues can be tastefully arranged to beautify the fortress. The booze locker can also be used for other storage needs or simply turned into a hallway. Using custom stockpiles will prevent any problems down the road. Of course different stockpiles will require different input/output sizes. Some stockpile space can be devoted to other needs for workshops that require little input/output storage (e.g. The Dyer's Workshop Storage will only use up a few tiles. The remaining storage space can be used for bones and shells).&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika/workshopdesign&amp;diff=60883</id>
		<title>User:Kataklistika/workshopdesign</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika/workshopdesign&amp;diff=60883"/>
		<updated>2010-01-13T09:23:50Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;PRE&amp;gt;Floor X&lt;br /&gt;
&lt;br /&gt;
╔═══╗     ╔═══╗&lt;br /&gt;
║WWW║     ║WWW║&lt;br /&gt;
║WWW╚╦═══╦╝WWW║&lt;br /&gt;
║WWW┼O...O┼WWW║&lt;br /&gt;
╚══╦O.....O╦══╝&lt;br /&gt;
═══╝.......╠══╗&lt;br /&gt;
...........║BB║&lt;br /&gt;
.......&amp;lt;...┼BB║&lt;br /&gt;
...........║BB║&lt;br /&gt;
═══╗.......╠══╝&lt;br /&gt;
╔══╩O.....O╩══╗&lt;br /&gt;
║WWW┼O...O┼WWW║&lt;br /&gt;
║WWW╔╩═══╩╗WWW║&lt;br /&gt;
║WWW║     ║WWW║&lt;br /&gt;
╚═══╝     ╚═══╝&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;Floor X ± 1&lt;br /&gt;
&lt;br /&gt;
╔══════╦══════╗&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSS...SSSSS║&lt;br /&gt;
╠═════.&amp;gt;.═════╣&lt;br /&gt;
║SSSSS...SSSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
╚══════╩══════╝&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;PRE&amp;gt;LEGEND&lt;br /&gt;
 O = Just a part of the wall. Turns into a pillar when smoothed.&lt;br /&gt;
 W = Workshop&lt;br /&gt;
 B = Booze Locker&lt;br /&gt;
 S = Workshop Stockpile Output.&lt;br /&gt;
 I = Workshop Stockpile Input.&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This workshop design offers plenty of space for working and it provides a ton of storage on the level above or below the workshops. Statues can be tastefully arranged to beautify the fortress. The booze locker can also be used for other storage needs or simply turned into a hallway. Using custom stockpiles will prevent any problems down the road. Of course different stockpiles will require different input/output sizes. Some stockpile space can be devoted to other needs for workshops that require little input/output storage (e.g. The Dyer's Workshop Storage will only use up a few tiles. The remaining storage space can be used for bones and shells).&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika/workshopdesign&amp;diff=60882</id>
		<title>User:Kataklistika/workshopdesign</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika/workshopdesign&amp;diff=60882"/>
		<updated>2010-01-13T09:21:32Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Created page with 'Floor X  ╔═══╗     ╔═══╗ ║WWW║     ║WWW║ ║WWW╚╦═══╦╝WWW║ ║WWW┼O...O┼WWW║ ╚══╦O.....O╦══╝ ═══╝.......…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Floor X&lt;br /&gt;
&lt;br /&gt;
╔═══╗     ╔═══╗&lt;br /&gt;
║WWW║     ║WWW║&lt;br /&gt;
║WWW╚╦═══╦╝WWW║&lt;br /&gt;
║WWW┼O...O┼WWW║&lt;br /&gt;
╚══╦O.....O╦══╝&lt;br /&gt;
═══╝.......╠══╗&lt;br /&gt;
...........║BB║&lt;br /&gt;
.......&amp;lt;...┼BB║&lt;br /&gt;
...........║BB║&lt;br /&gt;
═══╗.......╠══╝&lt;br /&gt;
╔══╩O.....O╩══╗&lt;br /&gt;
║WWW┼O...O┼WWW║&lt;br /&gt;
║WWW╔╩═══╩╗WWW║&lt;br /&gt;
║WWW║     ║WWW║&lt;br /&gt;
╚═══╝     ╚═══╝&lt;br /&gt;
&lt;br /&gt;
Floor X ± 1&lt;br /&gt;
&lt;br /&gt;
╔══════╦══════╗&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSS...SSSSS║&lt;br /&gt;
╠═════.&amp;gt;.═════╣&lt;br /&gt;
║SSSSS...SSSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
║SSSSII║IISSSS║&lt;br /&gt;
╚══════╩══════╝&lt;br /&gt;
&lt;br /&gt;
*O = Just a part of the wall. Turns into a pillar when smoothed.&lt;br /&gt;
*W = Workshop&lt;br /&gt;
*B = Booze Locker&lt;br /&gt;
*S = Workshop Stockpile Output.&lt;br /&gt;
*I = Workshop Stockpile Input.&lt;br /&gt;
&lt;br /&gt;
This workshop design offers plenty of space for working and it provides a ton of storage on the level above or below the workshops. Statues can be tastefully arranged to beautify the fortress. The booze locker can also be used for other storage needs or simply turned into a hallway. Using custom stockpiles will prevent any problems down the road. Of course different stockpiles will require different input/output sizes. Some stockpile space can be devoted to other needs for workshops that require little input/output storage (e.g. The Dyer's Workshop Storage will only use up a few tiles. The remaining storage space can be used for bones and shells).&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika/winterspite&amp;diff=60881</id>
		<title>User:Kataklistika/winterspite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika/winterspite&amp;diff=60881"/>
		<updated>2010-01-13T08:44:29Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: /* Year One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Year One ==&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
1st Granite, 201 (Early Spring)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the gods we've finally arrived here at Athakzakgol, &amp;quot;Winterspite&amp;quot;. There are 7 of us Dwarves &amp;quot;sent&amp;quot; to establish a new colony. Banished is more like it -- damned Dwarven Politics. Well at least we've arrived in one piece. And fortunately enough no Dwarf saw us leave the mountainhome. I don't know who's idea it was, but some idiot thought it would be funny to send us packing our wagon with one mule and one horse. Honestly. You would have died of embarrassment trudging along with a wagon being pulled by some giant stallion and a worthless little mule. Hell, the horse was practically dragging the mule along for the ride. Maybe I'll have the damn mule slaughtered for the meat since we've almost no food left. Worthless beast. Oh wait, we don't have a butcher. Damnit!&lt;br /&gt;
&lt;br /&gt;
The good news is this: if we get this place going then we'll make it rich. Fortunately, we've found a cozy place to settle against this mountain, so aptly named &amp;quot;The Puzzling Point of Melting&amp;quot;. So why the hell are we calling this outpost Winterspite again? Damned Dwarven Politics. Anyways, precious mythril ore is visible from the surface here. Our metalsmith estimates that the veins are &amp;quot;large and bountiful.&amp;quot; I think he's full of horse shit. But I won't tell the others that -- since seeing this vein of mythril is motivating them into working. For now at least.&lt;br /&gt;
&lt;br /&gt;
And well, the bad news? Our supplies are meager and our outlook is grim. We are pack of nearly skilless Dwarves destined to die in the middle of nowhere.  Luckily, there are plenty of trees to the south and it seems that the site itself is adequate enough to support life. However, there are no streams or rivers for us to obtain food or water from. Hopefully we can get a Still (brewery) up and running to produce more booze. But we'll need to find some arable caveland to raise our crops first. Goddam we're screwed.&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
17th Granite, 201 (Early Spring)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I must say, our planning is coming along quite nicely. We have the architectural plans set up for trade, workshops, food service, and bedrooms. Now all we have to do is tunnel it all out -- which will probably take a goddam year. Anyways, we've erected some temporary workshops and our carpenter has made us some beds to sleep on. Which is good, of course. We've all been busy unloading the wagon and placing everything into stock piles. Then again there isn't much to move. Damnit, what's taking these lazy Dwarves so long to move a couple of barrels full of food? &lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
1st Hematite, 201 (Early Summer)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well today is the first day of summer. Despite my normally sour mood I must admit that I'm rather happy of our progress thus far. We have dug out storage for our food and booze supplies and we have also constructed most of our food workshops. We've also carved out space for some of our other workshops and storage to boot. We've been working on getting everything inside of the fortress. That should be accomplished over the next couple of weeks. The next step is to dig out living quarters and a dining area. We're also going to up some defense via traps. It's almost too quiet out there. It seems like something is brewing. However, there's no sign of any foul beasts besides those, ghastly unicorn creatures. Gah! I hate cute shit! Well hopefully they won't bother us and we'll continue to get work done while those dastardly beasts graze. I'm hoping to have the mountainhomes send some more Dwarves our way. Hopefully they'll have some competent skills that we can use. But knowing how the nobles are, we're bound to recieve a bunch of delinquents. Damned Dwarven Politics.&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
1st Limestone, 201 (Early Autumn)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autumn has come. There wasn't a single drop of rain over the summer but hopefully that will change soon. Although, we don't have any plans to dig out any of the nearby pools to use for water at the moment so I guess the rains don't matter much. We're short on our food supplies but surviving nonetheless. Maybe the caravan will have some seeds and other foodstuffs that we can trade for. Then again, we don't have much wealth accumulated for the trade. I'll be sure to set an order to craft some wooden goods -- especially since our carpenter isn't doing much right now. Lazy fuck.&lt;br /&gt;
&lt;br /&gt;
Our miners have carved out some of the vast halls and we've completed the most important sections of the fortress. Everyone has a room but we're still constructing all of the furniture at the moment. I've even been given an office so that I can do my desk work in peace. So I guess that the fortress is looking good, even if all of the stone is roughly hacked out of the mountainside. We'll wait to smooth the walls out later. Next we'll focus on getting food stores up to par and increasing our defensive position. I'm not expecting any trouble for awhile since I doubt anybody even knows that we're here in the middle of nowhere. Hell, I wouldn't be surprised if our noble king forgot about us by now. Damned Dwarven nobles.&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
15th Sandstone, 201 (Mid Autumn)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The merchants have arrived. And they brought trouble. A Kobold thief snuck in behind them. The damn thing snuck by our traps, and unfortunately for the Kobold, it was caught by our carpenter, Obok. The battle was rather horrifying I'm told. The kobold didn't even stand a chance Obok's vicious and brutal onslaught. I've included a description of the scene as described by eye witnesses.&lt;br /&gt;
&lt;br /&gt;
¤¤¤&lt;br /&gt;
&lt;br /&gt;
Chrachreelmis (Chrach). Kobold Thief. Armed with a copper dagger.&lt;br /&gt;
-versus-&lt;br /&gt;
Obok Enkosfeb. Dwarven Carpenter. Armed with a copper battle axe.&lt;br /&gt;
&lt;br /&gt;
The Kobold was spotted by Obok as it rounded the corner of the hallway. Obok immediately reacted by swinging the broad side of his axe blade against the Kobold's chest. Chrach was stunned by the blow and became enraged, but before the poor creature could do a thing, Obok was swinging his axe and gashing the kobold across the right leg. Obak followed through the swing by bringing the handle of his axe down against Crach's right hand -- breaking it at the wrist. The kobold staggered and tried to regain his posture but Obok was too swift and sliced the thief across the bottom of his right leg. The pain brought Chrach to his senses and he began to fight back. Obok dodged the futile stab of the theif's dagger, raised his battle axe above his head, and cut the kobold's left leg off at the knee. The thief howled in pain and collapsed onto the floor as he lost consciousness. Continuing his assault, Obak mangled the creature's other leg, sending blood spattering against the walls. The Dwarf continued to beat the helpless thief until his ribs were broken and his head was bruised and bleeding. Then with a great, Dwarvish yell, Obok raised his axe above his head and swung it down as hard as he could. The blade cleaved completely through Crach's right hand, gashed across his lower body, and cut his right leg clean off. The force of the blow sent the poor Kobold's corpse flying across the hall where he collided with the wall and died instantly from the resulting head trauma.&lt;br /&gt;
&lt;br /&gt;
¤¤¤&lt;br /&gt;
&lt;br /&gt;
And so our first battle is won. A flawless and bloody victory by the savage defenses of the mighty Dwarves! Kobolds and Goblins will cower before us! Never shall they take down these magnificent halls!! Huhah!! Well, I'm just glad I wasn't there to clean up the mess. I hear that the Kobold's limbs were scattered everywhere. And maybe I shouldn't get overexcited by this petty and insignificant fight. It just means that the Kobolds may have discovered our outpost. We'll need to set up a small guard when we get new slaves.. erm, I mean immigrants. Oh that's just great. Damned Kobolds.&lt;br /&gt;
&lt;br /&gt;
As for other news, we've completed everyone's room, posh with furniture. Our forge is up and running and we're ready to mine some ore and smelt it down. We also traded the Kobold thief's weapon and linens, along with some wooden shields crafted by Obak, to the Dwarven caravan for some food stuffs and seeds. And lastly, we've experienced our first rain. It hasn't let up for 2 weeks now. It's rather depressing if you ask me.&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika/winterspite&amp;diff=60880</id>
		<title>User:Kataklistika/winterspite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika/winterspite&amp;diff=60880"/>
		<updated>2010-01-13T08:44:06Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Created page with '=== Year One ===  ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt; 1st Granite, 201 (Early Spring)&amp;lt;BR&amp;gt; ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;  By the gods we've fin…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Year One ===&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
1st Granite, 201 (Early Spring)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the gods we've finally arrived here at Athakzakgol, &amp;quot;Winterspite&amp;quot;. There are 7 of us Dwarves &amp;quot;sent&amp;quot; to establish a new colony. Banished is more like it -- damned Dwarven Politics. Well at least we've arrived in one piece. And fortunately enough no Dwarf saw us leave the mountainhome. I don't know who's idea it was, but some idiot thought it would be funny to send us packing our wagon with one mule and one horse. Honestly. You would have died of embarrassment trudging along with a wagon being pulled by some giant stallion and a worthless little mule. Hell, the horse was practically dragging the mule along for the ride. Maybe I'll have the damn mule slaughtered for the meat since we've almost no food left. Worthless beast. Oh wait, we don't have a butcher. Damnit!&lt;br /&gt;
&lt;br /&gt;
The good news is this: if we get this place going then we'll make it rich. Fortunately, we've found a cozy place to settle against this mountain, so aptly named &amp;quot;The Puzzling Point of Melting&amp;quot;. So why the hell are we calling this outpost Winterspite again? Damned Dwarven Politics. Anyways, precious mythril ore is visible from the surface here. Our metalsmith estimates that the veins are &amp;quot;large and bountiful.&amp;quot; I think he's full of horse shit. But I won't tell the others that -- since seeing this vein of mythril is motivating them into working. For now at least.&lt;br /&gt;
&lt;br /&gt;
And well, the bad news? Our supplies are meager and our outlook is grim. We are pack of nearly skilless Dwarves destined to die in the middle of nowhere.  Luckily, there are plenty of trees to the south and it seems that the site itself is adequate enough to support life. However, there are no streams or rivers for us to obtain food or water from. Hopefully we can get a Still (brewery) up and running to produce more booze. But we'll need to find some arable caveland to raise our crops first. Goddam we're screwed.&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
17th Granite, 201 (Early Spring)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I must say, our planning is coming along quite nicely. We have the architectural plans set up for trade, workshops, food service, and bedrooms. Now all we have to do is tunnel it all out -- which will probably take a goddam year. Anyways, we've erected some temporary workshops and our carpenter has made us some beds to sleep on. Which is good, of course. We've all been busy unloading the wagon and placing everything into stock piles. Then again there isn't much to move. Damnit, what's taking these lazy Dwarves so long to move a couple of barrels full of food? &lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
1st Hematite, 201 (Early Summer)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well today is the first day of summer. Despite my normally sour mood I must admit that I'm rather happy of our progress thus far. We have dug out storage for our food and booze supplies and we have also constructed most of our food workshops. We've also carved out space for some of our other workshops and storage to boot. We've been working on getting everything inside of the fortress. That should be accomplished over the next couple of weeks. The next step is to dig out living quarters and a dining area. We're also going to up some defense via traps. It's almost too quiet out there. It seems like something is brewing. However, there's no sign of any foul beasts besides those, ghastly unicorn creatures. Gah! I hate cute shit! Well hopefully they won't bother us and we'll continue to get work done while those dastardly beasts graze. I'm hoping to have the mountainhomes send some more Dwarves our way. Hopefully they'll have some competent skills that we can use. But knowing how the nobles are, we're bound to recieve a bunch of delinquents. Damned Dwarven Politics.&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
1st Limestone, 201 (Early Autumn)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autumn has come. There wasn't a single drop of rain over the summer but hopefully that will change soon. Although, we don't have any plans to dig out any of the nearby pools to use for water at the moment so I guess the rains don't matter much. We're short on our food supplies but surviving nonetheless. Maybe the caravan will have some seeds and other foodstuffs that we can trade for. Then again, we don't have much wealth accumulated for the trade. I'll be sure to set an order to craft some wooden goods -- especially since our carpenter isn't doing much right now. Lazy fuck.&lt;br /&gt;
&lt;br /&gt;
Our miners have carved out some of the vast halls and we've completed the most important sections of the fortress. Everyone has a room but we're still constructing all of the furniture at the moment. I've even been given an office so that I can do my desk work in peace. So I guess that the fortress is looking good, even if all of the stone is roughly hacked out of the mountainside. We'll wait to smooth the walls out later. Next we'll focus on getting food stores up to par and increasing our defensive position. I'm not expecting any trouble for awhile since I doubt anybody even knows that we're here in the middle of nowhere. Hell, I wouldn't be surprised if our noble king forgot about us by now. Damned Dwarven nobles.&lt;br /&gt;
&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
15th Sandstone, 201 (Mid Autumn)&amp;lt;BR&amp;gt;&lt;br /&gt;
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The merchants have arrived. And they brought trouble. A Kobold thief snuck in behind them. The damn thing snuck by our traps, and unfortunately for the Kobold, it was caught by our carpenter, Obok. The battle was rather horrifying I'm told. The kobold didn't even stand a chance Obok's vicious and brutal onslaught. I've included a description of the scene as described by eye witnesses.&lt;br /&gt;
&lt;br /&gt;
¤¤¤&lt;br /&gt;
&lt;br /&gt;
Chrachreelmis (Chrach). Kobold Thief. Armed with a copper dagger.&lt;br /&gt;
-versus-&lt;br /&gt;
Obok Enkosfeb. Dwarven Carpenter. Armed with a copper battle axe.&lt;br /&gt;
&lt;br /&gt;
The Kobold was spotted by Obok as it rounded the corner of the hallway. Obok immediately reacted by swinging the broad side of his axe blade against the Kobold's chest. Chrach was stunned by the blow and became enraged, but before the poor creature could do a thing, Obok was swinging his axe and gashing the kobold across the right leg. Obak followed through the swing by bringing the handle of his axe down against Crach's right hand -- breaking it at the wrist. The kobold staggered and tried to regain his posture but Obok was too swift and sliced the thief across the bottom of his right leg. The pain brought Chrach to his senses and he began to fight back. Obok dodged the futile stab of the theif's dagger, raised his battle axe above his head, and cut the kobold's left leg off at the knee. The thief howled in pain and collapsed onto the floor as he lost consciousness. Continuing his assault, Obak mangled the creature's other leg, sending blood spattering against the walls. The Dwarf continued to beat the helpless thief until his ribs were broken and his head was bruised and bleeding. Then with a great, Dwarvish yell, Obok raised his axe above his head and swung it down as hard as he could. The blade cleaved completely through Crach's right hand, gashed across his lower body, and cut his right leg clean off. The force of the blow sent the poor Kobold's corpse flying across the hall where he collided with the wall and died instantly from the resulting head trauma.&lt;br /&gt;
&lt;br /&gt;
¤¤¤&lt;br /&gt;
&lt;br /&gt;
And so our first battle is won. A flawless and bloody victory by the savage defenses of the mighty Dwarves! Kobolds and Goblins will cower before us! Never shall they take down these magnificent halls!! Huhah!! Well, I'm just glad I wasn't there to clean up the mess. I hear that the Kobold's limbs were scattered everywhere. And maybe I shouldn't get overexcited by this petty and insignificant fight. It just means that the Kobolds may have discovered our outpost. We'll need to set up a small guard when we get new slaves.. erm, I mean immigrants. Oh that's just great. Damned Kobolds.&lt;br /&gt;
&lt;br /&gt;
As for other news, we've completed everyone's room, posh with furniture. Our forge is up and running and we're ready to mine some ore and smelt it down. We also traded the Kobold thief's weapon and linens, along with some wooden shields crafted by Obak, to the Dwarven caravan for some food stuffs and seeds. And lastly, we've experienced our first rain. It hasn't let up for 2 weeks now. It's rather depressing if you ask me.&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=60879</id>
		<title>User:Kataklistika</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Kataklistika&amp;diff=60879"/>
		<updated>2010-01-13T08:40:43Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Created page with 'Game Designer. Chef. Poet  Dwarf Journal: Fortress of Winterspite  My Workshop Design'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game Designer. Chef. Poet&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/winterspite|Dwarf Journal: Fortress of Winterspite]]&lt;br /&gt;
&lt;br /&gt;
[[Kataklistika/workshopdesign|My Workshop Design]]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Garments&amp;diff=56753</id>
		<title>Garments</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Garments&amp;diff=56753"/>
		<updated>2009-11-02T01:17:57Z</updated>

		<summary type="html">&lt;p&gt;Kataklistika: Redirected page to Clothing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Clothing]]&lt;/div&gt;</summary>
		<author><name>Kataklistika</name></author>
	</entry>
</feed>