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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KazUser</id>
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	<updated>2026-10-12T02:36:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Murky_pool&amp;diff=22781</id>
		<title>40d:Murky pool</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Murky_pool&amp;diff=22781"/>
		<updated>2008-05-23T01:16:09Z</updated>

		<summary type="html">&lt;p&gt;KazUser: /* Removing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Murky pools are small pools of [[water]] one [[Z-axis|Z-Level]] deep on the surface of the map. Dwarves with the [[fishing]] job active will attempt to [[fish]] in them. Murky pools can drain completely in summer, depending on climate. In some [[climate]]s during [[winter]], they will refill themselves fully about the time that [[snow]] melts. This is because any ice that melts will always melt to 1 square of 7/7 water regardless of the amount of water that froze.&lt;br /&gt;
&lt;br /&gt;
Drinking from a murky pool will give dwarves an unhappy [[thought]].  Dwarves will not normally drink from murky pools if they can at all help it; they will prefer to remain thirsty instead of drinking from a murky pool, holding out for the hope that [[well]] [[water]] or some [[alcohol]] will be produced in the mean time.  However, if there are no other water sources that present themselves, dwarves will eventually force themselves to drink from a murky pool when they become very thirsty.&lt;br /&gt;
&lt;br /&gt;
==Removing==&lt;br /&gt;
&lt;br /&gt;
A murky pool is difficult to remove. Once drained, murky pools cannot be [[digging|dug]] out or into. [[Channel]] designations cannot be placed on top of murky water tiles, and they cannot be dug out from beneath.&lt;br /&gt;
&lt;br /&gt;
There are a few known ways to remove murky pools:&lt;br /&gt;
# Drain the pool and build a dirt [[road]] on the murky tiles. When construction is finished, the murky pool tiles will be gone. (Leaving [[Soil|silty clay loam]] or some such). This is the preferred method.&lt;br /&gt;
# Dig underneath the murky pool, then dig a channel around the edge so that the pool tiles are connected to [[open space|nothing]]. The tiles will collapse in a pile of rubble, job done. This method does not always work; sometimes the muck will simply splatter onto the next level.&lt;br /&gt;
# Build any [[construction]] on each space of the murky pool, then remove them. This is much slower than simply using roads, but will work.&lt;br /&gt;
&lt;br /&gt;
[[Category:map tiles]]&lt;/div&gt;</summary>
		<author><name>KazUser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Item_token&amp;diff=20706</id>
		<title>40d Talk:Item token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Item_token&amp;diff=20706"/>
		<updated>2008-05-19T22:24:45Z</updated>

		<summary type="html">&lt;p&gt;KazUser: Drop seeds?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't think the ROUGH item type is obsolete.  I'm pretty sure it's still used for rough gemstones IIRC.  I've been putzing around with reactions a lot and I can't remember everything I've tried, but I think I made rough gems using that token that I was able to cut with a jeweler and everything.  -[[User:EarthquakeDamage|EarthquakeDamage]] 01:59, 5 November 2007 (EST)&lt;br /&gt;
:Yeah, I've been poking around with ROUGH, too. Works fine for making/using raw glass, too, with GLASS_GREEN:NO_MATGLOSS (or _CLEAR or _CRYSTAL) as the material. [[User:Vanigo|Vanigo]] 20:25, 29 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I've tried to use the tag [ITEMCORPSE:GLOVES:ITEM_GLOVES_GAUNTLET:METAL:ADAMANTINE] (for obviously nefarious purposes), and while I succeeded in getting two '☼Adamantine gauntlet☼'s, I cannot for some reason put them on (yes, even after removing the iron gauntlets I started with).  I suspect this to be because I need an ☼Adamantine left/right gauntlet☼ instead, but I can't seem to figure out how to generate one (despite trying a couple variations on _LEFT).  Any thoughts? --[[User:BDR|BDR]] 23:53, 28 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Drop seeds? ==&lt;br /&gt;
&lt;br /&gt;
Can I get an example on how to get a dog to drop seeds when butchered?&lt;/div&gt;</summary>
		<author><name>KazUser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Ocean&amp;diff=25607</id>
		<title>40d Talk:Ocean</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Ocean&amp;diff=25607"/>
		<updated>2008-04-26T16:38:54Z</updated>

		<summary type="html">&lt;p&gt;KazUser: Water Source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Has anybody had any luck getting dwarves to use an artificial fishing pier? I tried building walls in a straight line out into the ocean as far as I could, and then building floors off of that, but I don't think the dwarves can catch any larger fish (probably no whaling). --[[User:DDouble|DDouble]] 00:50, 12 November 2007 (EST)&lt;br /&gt;
:You can just make a bridge out and that works fine as well as a pier. But the dwarves use the closest square in the zone to fish, keep mind of that.&lt;br /&gt;
&lt;br /&gt;
== Water Source ==&lt;br /&gt;
&lt;br /&gt;
Is all water considered saltwater when I set my fortress near an Ocean?  How can I find freshwater?  The aquifer seems to be undrinkable.&lt;/div&gt;</summary>
		<author><name>KazUser</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stone_management&amp;diff=21084</id>
		<title>40d:Stone management</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stone_management&amp;diff=21084"/>
		<updated>2008-04-19T23:25:56Z</updated>

		<summary type="html">&lt;p&gt;KazUser: /* Dump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mine]] for long enough and you'll find yourself surrounded with various [[stone]]s and [[ore]]s. How do you get rid of them?&lt;br /&gt;
&lt;br /&gt;
Here follows several '''stone management''' techniques.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Dump ===&lt;br /&gt;
This method is easy and useful. However, it could easily be considered an exploit, and might not work in later versions.{{version|0.27.176.38c}}&lt;br /&gt;
&lt;br /&gt;
# Make a [[zone]] of 1x1 or 1x2 tiles, preferably either near the stones you want to get rid of or your stone-needy [[workshop]]s, and mark it as a garbage dump. &lt;br /&gt;
# Press {{k|k}} and find a stone. Press {{k|d}}, and the stone will be marked for dumping.  Alternatively, use the stocks menu (faster for mass dumping, but requires some [[bookkeeper]] labor first).&lt;br /&gt;
# A dwarf with refuse-hauling will come by, and take the stone to the garbage dump.&lt;br /&gt;
&lt;br /&gt;
* '''Advantage''': No matter how many stones you mark for dumping, they will all be placed on the same tiny garbage tile. So basically, mark all the stones you want dumped and they will be dumped. You are now able to place '''all''' the stones and ores in the fortress on 1 tile.&lt;br /&gt;
* '''Disadvantage''':&lt;br /&gt;
** Every dumped stone will be marked as &amp;quot;[[Forbidden]]&amp;quot;, and will not be used in stone-production. Use the designation 'Reclaim Items' ({{k|d}}-{{k|c}}) to reclaim the entire pile. ''(If you want to only use specific stones, you must press {{k|k}}, find the pile, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in handy when employing this method.)''&lt;br /&gt;
** Anything else you dump, will end up on those piles too.&lt;br /&gt;
** Take care not to lose overview if you use several or temporary dumps.&lt;br /&gt;
&lt;br /&gt;
If the dwarves are instructed to dump the stone into a garbage zone over bottomless lava or chasm, that stone will fall off the bottom of the map and journey back to the center of the Earth.&lt;br /&gt;
&lt;br /&gt;
If you wish to get rid of the stone permanently, it seems less of an exploit to create a magma channel through your fort and mark the edge as a garbage pit.  Any stone disposed of will be chucked into the magma, melt, and be gone from your fortress forever.  Of course, the disadvantage is that for anything else you mark as garbage will also be lost forever (and unable to be reclaimed).&lt;br /&gt;
&lt;br /&gt;
=== Making use of stone and blocks ===&lt;br /&gt;
&lt;br /&gt;
Use your masons to the fullest by creating roads, blocks, furniture, floodgates.  Blocks can be stored in bins, but bins cannot be made from stone so this diverts wood or metal from other uses.&lt;br /&gt;
&lt;br /&gt;
Craftdwarfs at high levels can produce large quantities of rock crafts very quickly, but this trades the problem of clutter from tons of stone to clutter from tons of crafts.  However, crafts can be sold to foreign traders and often merchants have plenty of room for a lot of goods.&lt;br /&gt;
&lt;br /&gt;
You can also use stones (and blocks) to build large structures above ground, and floors over areas such as sand, silt, or loam.  The building interface might be slow, but not only do you use up the stone from your excavations, but you also create usable indoor space without having to mine any additional stone.&lt;br /&gt;
&lt;br /&gt;
=== Catapult ===&lt;br /&gt;
Build a [[catapult]] (or three), and assign a dwarf (or five) to keep firing stones into walls, or at [[camel]]s.  This destroys the stone and also trains dwarves in [[Siege operator|siege operating]].&lt;br /&gt;
&lt;br /&gt;
==== Rock chute ====&lt;br /&gt;
&lt;br /&gt;
You can dig a [[channel]], and make a [[zone]] over an adjacent tile. Mark it as a garbage dump, and dwarves will dump stones flagged as &amp;quot;forbidden&amp;quot; down the channel. The stones will end up in the bottom tile.&lt;br /&gt;
&lt;br /&gt;
==== Rock compactor ====&lt;br /&gt;
&lt;br /&gt;
Similar to the rock chute, but build a drawbridge in the pit and a pressure plate at the entrance to the chute, linked to the bridge. Make sure you set the pressure plate to trigger on citizens. Alternately, just link it to a lever and pull it every once in a while. Mark the channel and empty tile as a dump zone. When a stone is dropped, the drawbridge will crush the stone, permanently destroying it. Note: make sure the bridge is '''up''' when stones are dumped down it, or it will fling stone back up the channel. To achieve this, you will need to hook up another lever, and pull it once before any dwarves go on the pressure plate.&lt;br /&gt;
&lt;br /&gt;
 Level Z:&lt;br /&gt;
 =====&lt;br /&gt;
 ==.==&lt;br /&gt;
 == ==&lt;br /&gt;
 ==^==&lt;br /&gt;
&lt;br /&gt;
 Level Z-1:&lt;br /&gt;
 =====&lt;br /&gt;
 =BBB=&lt;br /&gt;
 =BBB=&lt;br /&gt;
 ==D==&lt;br /&gt;
&lt;br /&gt;
 . - Channel&lt;br /&gt;
 = - Wall&lt;br /&gt;
 ^ - Pressure plate&lt;br /&gt;
 B - Drawbridge - make sure to set to raise while constructing, as opposed to retract.&lt;br /&gt;
 D - Door - keep locked to avoid accidently crushing dwarves&lt;br /&gt;
&lt;br /&gt;
==== Magma melting ====&lt;br /&gt;
Create a 2-tiles garbage area, one on magma and the other on the floor next to it, and mark all your stones to dump in the stock area (press {{k|z}}, then Stocks, then go to Stones, press {{k|Tab}} to display all stones, and {{k|d}} for each stone). Your dwarves will put all your stones into magma, and after some time, provided you have Temperature activated, the stones will disappear.&lt;br /&gt;
&lt;br /&gt;
=== Minimizing clutter ===&lt;br /&gt;
The easiest way to avoid stone clutter is not to produce it in the first place. Use unskilled miners for initial fortress excavation to reduce the amount of useless stone they create, and don't dig out more than necessary. Produce lots of [[barrel|barrels]] and [[bin|bins]] to cut down on your need for stockpile space.&lt;br /&gt;
&lt;br /&gt;
However, unskilled miners also have a low chance of creating valuable stones and gems when they dig out a tile.  It may require some micromanagement to prevent unskilled miners from wasting potentially valuable materials.&lt;br /&gt;
&lt;br /&gt;
=== Stockpile ===&lt;br /&gt;
'''This is not a recommended method due to space requirements.'''&lt;br /&gt;
Build a large [[stockpile]] for stone away from your fortress. Dwarves will carry stones out to the stockpile, and they will no longer clutter up your fortress. The stockpile needs to be placed somewhere without stones, because only 1 stone will be placed per tile, and will result in long hauling trips.&lt;br /&gt;
&lt;br /&gt;
=== Block Stockpile ===&lt;br /&gt;
Simply have the stone cut into blocks then stockpiled. As long as you have enough bins, this works quite well, since 10 blocks can be stored in a single bin. Depending on the rate you mine out the fortress, you may need several (Or even a dozen) Mason workshops. Just set them up wherever you want the stone cleared, and have them removed when they are no longer sitting amidst a pile of stone. This will also train up extra masons, which is helpful if you decide to make any large scale constructions. A word of warning: The maximum number of artifacts your fortress will produce is based on the lowest of two numbers based off of mined out rock, and items produced. If you use this method to mine out a huge area, make sure you're prepared for the artifacts which could skyrocket your wealth very early, leading to seiges, nobles, and huge immigrant waves.&lt;br /&gt;
&lt;br /&gt;
== Reasons for managing stone ==&lt;br /&gt;
&lt;br /&gt;
=== Stockpiles ===&lt;br /&gt;
On some stockpiles, you will be unable to use the tiles that contain a stone. It will therefore be a good thing to clear up room for the things you want to stockpile. Alternatively, if the top Z level comprises soil/loam rather than rock, then you can clear it out for stockpiles without worrying about stones filling the new space.&lt;br /&gt;
&lt;br /&gt;
=== Aesthetics ===&lt;br /&gt;
Many players find the fortress more enjoyable to look at if it looks nice and uniform. Random stones lying about are clutter which block the view of a tile and prevent stockpiles from being filled. Create smooth clear floor for a leaner, fitter, happier fortress.&lt;br /&gt;
&lt;br /&gt;
=== Not '''Actually''' Necessary ===&lt;br /&gt;
You hardly need to remove stones at all, unless they block a building site (of beds,doors,walls..). Clearing out the fortress for stone is more of a personal priority rather than an essential need or requirement. Remember that there is no such thing as '''excess''' stone to a dwarf.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{{Mining FAQ}}&lt;/div&gt;</summary>
		<author><name>KazUser</name></author>
	</entry>
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