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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-12T11:17:49Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Petition&amp;diff=257765</id>
		<title>Petition</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Petition&amp;diff=257765"/>
		<updated>2021-04-14T14:50:40Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:37, 16 February 2020 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in|0.44.11}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Petitions''' are formal demands from foreign entities, be they single [[visitor]]s or [[army|armies]]. They may range from relatively mundane to dramatic with far-ranging consequences to your fort. Petitions are distinct from [[diplomat]]ic agreements with other [[civilization]]s, such as the tree-cutting quota with [[elves]], or peace treaties.&lt;br /&gt;
&lt;br /&gt;
Petitions may be delivered by a foreign petitioner meeting with your [[mayor]] at their [[office]], or they may be more abstract. In both cases, a blinking 'P' will appear on the game screen, indicating that one is pending and awaiting review by the player. It is not possible to consult the petitions screen if none are pending.&lt;br /&gt;
&lt;br /&gt;
There are currently six kinds of petitions:&lt;br /&gt;
&lt;br /&gt;
*Petition for long-term residency by a passing [[visitor]]. They will state the purpose of their stay (entertainment, soldiering, study, or slaying monsters) and you are free to accept or not. If you do, they will reside at your [[tavern]] and will not do any other labors than those they were intent on doing. &lt;br /&gt;
&lt;br /&gt;
*Petition for [[citizenship]] by a long-term resident, usually after living in the fort for two years or so (mercenaries and monster slayers do not ever request citizenship). Accepting the petition turns the resident into a full-fledged citizen of your fort, the same as your dwarves, and their labor preferences can be assigned.&lt;br /&gt;
&lt;br /&gt;
*Petition for an [[artifact]] by a passing [[quester]]. If you accept, a job will be created to deliver the artifact to the visitor, who will then leave. Otherwise, they may do one of the following: turn hostile, leave and sneak back in to attempt to steal it, or report back to the entity they represent, with possible adverse consequences for your fort in the form of a [[siege]].&lt;br /&gt;
&lt;br /&gt;
*Petition for parley by an invading [[army]]. This one is delivered abstractly (presumably at shouting distance). The army will camp at the edge of the map, waiting for your response (they will attack if ignored for too long). If you accept, a dwarf will be sent out for the parley, which will inevitably involve the surrender of an artifact you failed to give to a [[quester]] previously. The parley is fair: the army will not betray you and attack anyway if you give in to their demand, and even if you do not, they will give the herald sufficient time to retreat back to your fortress before they attack.&lt;br /&gt;
&lt;br /&gt;
*Petition for a [[temple]] or [[guildhall]]: If you have a large number of dwarves worshiping the same god or members of a guild, they may request that you construct them a meeting location ({{K|i}} - {{K|m}}) with enough [[Room#Quality|value]] to be considered a Guildhall or Temple (2000☼). Accepting the petition will give these dwarves a positive [[thought]], while rejecting it will give a negative thought. Building a guild hall after accepting it will give them another positive thought.&lt;br /&gt;
&lt;br /&gt;
*Petition for a grand guildhall: Similarly to the previous one, once a large number of dwarves are members of a guild, they may request to upgrade their guildhall to a grand guillhall (10000☼). Again, accepting and fulfilling the petition will give the dwarves positive thoughts, while rejecting it will give them a negative thought.&lt;br /&gt;
&lt;br /&gt;
*Petition for a [[priest]]:  Once you have a large number of dwarves worshiping at a temple or shrine, they will request an especially-designated priest for that location.  The priest must be chosen from among that temple's members. &lt;br /&gt;
&lt;br /&gt;
{{Category|Game mechanics}}{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Petition]]&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Petition&amp;diff=257764</id>
		<title>Petition</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Petition&amp;diff=257764"/>
		<updated>2021-04-14T14:50:22Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:37, 16 February 2020 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in|0.44.11}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Petitions''' are formal demands from foreign entities, be they single [[visitor]]s or [[army|armies]]. They may range from relatively mundane to dramatic with far-ranging consequences to your fort. Petitions are distinct from [[diplomat]]ic agreements with other [[civilization]]s, such as the tree-cutting quota with [[elves]], or peace treaties.&lt;br /&gt;
&lt;br /&gt;
Petitions may be delivered by a foreign petitioner meeting with your [[mayor]] at their [[office]], or they may be more abstract. In both cases, a blinking 'P' will appear on the game screen, indicating that one is pending and awaiting review by the player. It is not possible to consult the petitions screen if none are pending.&lt;br /&gt;
&lt;br /&gt;
There are currently five kinds of petitions:&lt;br /&gt;
&lt;br /&gt;
*Petition for long-term residency by a passing [[visitor]]. They will state the purpose of their stay (entertainment, soldiering, study, or slaying monsters) and you are free to accept or not. If you do, they will reside at your [[tavern]] and will not do any other labors than those they were intent on doing. &lt;br /&gt;
&lt;br /&gt;
*Petition for [[citizenship]] by a long-term resident, usually after living in the fort for two years or so (mercenaries and monster slayers do not ever request citizenship). Accepting the petition turns the resident into a full-fledged citizen of your fort, the same as your dwarves, and their labor preferences can be assigned.&lt;br /&gt;
&lt;br /&gt;
*Petition for an [[artifact]] by a passing [[quester]]. If you accept, a job will be created to deliver the artifact to the visitor, who will then leave. Otherwise, they may do one of the following: turn hostile, leave and sneak back in to attempt to steal it, or report back to the entity they represent, with possible adverse consequences for your fort in the form of a [[siege]].&lt;br /&gt;
&lt;br /&gt;
*Petition for parley by an invading [[army]]. This one is delivered abstractly (presumably at shouting distance). The army will camp at the edge of the map, waiting for your response (they will attack if ignored for too long). If you accept, a dwarf will be sent out for the parley, which will inevitably involve the surrender of an artifact you failed to give to a [[quester]] previously. The parley is fair: the army will not betray you and attack anyway if you give in to their demand, and even if you do not, they will give the herald sufficient time to retreat back to your fortress before they attack.&lt;br /&gt;
&lt;br /&gt;
*Petition for a [[temple]] or [[guildhall]]: If you have a large number of dwarves worshiping the same god or members of a guild, they may request that you construct them a meeting location ({{K|i}} - {{K|m}}) with enough [[Room#Quality|value]] to be considered a Guildhall or Temple (2000☼). Accepting the petition will give these dwarves a positive [[thought]], while rejecting it will give a negative thought. Building a guild hall after accepting it will give them another positive thought.&lt;br /&gt;
&lt;br /&gt;
*Petition for a grand guildhall: Similarly to the previous one, once a large number of dwarves are members of a guild, they may request to upgrade their guildhall to a grand guillhall (10000☼). Again, accepting and fulfilling the petition will give the dwarves positive thoughts, while rejecting it will give them a negative thought.&lt;br /&gt;
&lt;br /&gt;
*Petition for a [[priest]]:  Once you have a large number of dwarves worshiping at a temple or shrine, they will request an especially-designated priest for that location.  The priest must be chosen from among that temple's members. &lt;br /&gt;
&lt;br /&gt;
{{Category|Game mechanics}}{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Petition]]&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Petition&amp;diff=257753</id>
		<title>Petition</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Petition&amp;diff=257753"/>
		<updated>2021-04-12T13:14:57Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:37, 16 February 2020 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in|0.44.11}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Petitions''' are formal demands from foreign entities, be they single [[visitor]]s or [[army|armies]]. They may range from relatively mundane to dramatic with far-ranging consequences to your fort. Petitions are distinct from [[diplomat]]ic agreements with other [[civilization]]s, such as the tree-cutting quota with [[elves]], or peace treaties.&lt;br /&gt;
&lt;br /&gt;
Petitions may be delivered by a foreign petitioner meeting with your [[mayor]] at their [[office]], or they may be more abstract. In both cases, a blinking 'P' will appear on the game screen, indicating that one is pending and awaiting review by the player. It is not possible to consult the petitions screen if none are pending.&lt;br /&gt;
&lt;br /&gt;
There are currently five kinds of petitions:&lt;br /&gt;
&lt;br /&gt;
*Petition for long-term residency by a passing [[visitor]]. They will state the purpose of their stay (entertainment, soldiering, study, or slaying monsters) and you are free to accept or not. If you do, they will reside at your [[tavern]] and will not do any other labors than those they were intent on doing. &lt;br /&gt;
&lt;br /&gt;
*Petition for [[citizenship]] by a long-term resident, usually after living in the fort for two years or so (mercenaries and monster slayers do not ever request citizenship). Accepting the petition turns the resident into a full-fledged citizen of your fort, the same as your dwarves, and their labor preferences can be assigned.&lt;br /&gt;
&lt;br /&gt;
*Petition for an [[artifact]] by a passing [[quester]]. If you accept, a job will be created to deliver the artifact to the visitor, who will then leave. Otherwise, they may do one of the following: turn hostile, leave and sneak back in to attempt to steal it, or report back to the entity they represent, with possible adverse consequences for your fort in the form of a [[siege]].&lt;br /&gt;
&lt;br /&gt;
*Petition for parley by an invading [[army]]. This one is delivered abstractly (presumably at shouting distance). The army will camp at the edge of the map, waiting for your response (they will attack if ignored for too long). If you accept, a dwarf will be sent out for the parley, which will inevitably involve the surrender of an artifact you failed to give to a [[quester]] previously. The parley is fair: the army will not betray you and attack anyway if you give in to their demand, and even if you do not, they will give the herald sufficient time to retreat back to your fortress before they attack.&lt;br /&gt;
&lt;br /&gt;
*Petition for a [[temple]] or [[guildhall]]: If you have a large number of dwarves worshiping the same god or members of a guild, they may request that you construct them a meeting location ({{K|i}} - {{K|m}}) with enough [[Room#Quality|value]] to be considered a Guildhall or Temple (2000☼). Accepting the petition will give these dwarves a positive [[thought]], while rejecting it will give a negative thought. Building a guild hall after accepting it will give them another positive thought.&lt;br /&gt;
&lt;br /&gt;
*Petition for a [[priest]]:  Once you have a large number of dwarves worshiping at a temple or shrine, they will request an especially-designated priest for that location.  The priest must be chosen from among that temple's members. &lt;br /&gt;
&lt;br /&gt;
{{Category|Game mechanics}}{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Petition]]&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Petition&amp;diff=257752</id>
		<title>Petition</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Petition&amp;diff=257752"/>
		<updated>2021-04-12T11:25:16Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:37, 16 February 2020 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in|0.44.11}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Petitions''' are formal demands from foreign entities, be they single [[visitor]]s or [[army|armies]]. They may range from relatively mundane to dramatic with far-ranging consequences to your fort. Petitions are distinct from [[diplomat]]ic agreements with other [[civilization]]s, such as the tree-cutting quota with [[elves]], or peace treaties.&lt;br /&gt;
&lt;br /&gt;
Petitions may be delivered by a foreign petitioner meeting with your [[mayor]] at their [[office]], or they may be more abstract. In both cases, a blinking 'P' will appear on the game screen, indicating that one is pending and awaiting review by the player. It is not possible to consult the petitions screen if none are pending.&lt;br /&gt;
&lt;br /&gt;
There are currently five kinds of petitions:&lt;br /&gt;
&lt;br /&gt;
*Petition for long-term residency by a passing [[visitor]]. They will state the purpose of their stay (entertainment, soldiering, study, or slaying monsters) and you are free to accept or not. If you do, they will reside at your [[tavern]] and will not do any other labors than those they were intent on doing. &lt;br /&gt;
&lt;br /&gt;
*Petition for [[citizenship]] by a long-term resident, usually after living in the fort for two years or so (mercenaries and monster slayers do not ever request citizenship). Accepting the petition turns the resident into a full-fledged citizen of your fort, the same as your dwarves, and their labor preferences can be assigned.&lt;br /&gt;
&lt;br /&gt;
*Petition for an [[artifact]] by a passing [[quester]]. If you accept, a job will be created to deliver the artifact to the visitor, who will then leave. Otherwise, they may do one of the following: turn hostile, leave and sneak back in to attempt to steal it, or report back to the entity they represent, with possible adverse consequences for your fort in the form of a [[siege]].&lt;br /&gt;
&lt;br /&gt;
*Petition for parley by an invading [[army]]. This one is delivered abstractly (presumably at shouting distance). The army will camp at the edge of the map, waiting for your response (they will attack if ignored for too long). If you accept, a dwarf will be sent out for the parley, which will inevitably involve the surrender of an artifact you failed to give to a [[quester]] previously. The parley is fair: the army will not betray you and attack anyway if you give in to their demand, and even if you do not, they will give the herald sufficient time to retreat back to your fortress before they attack.&lt;br /&gt;
&lt;br /&gt;
*Petition for a [[temple]] or [[guildhall]]: If you have a large number of dwarves worshiping the same god or members of a guild, they may request that you construct them a meeting location ({{K|i}} - {{K|m}}) with enough [[Room#Quality|value]] to be considered a Guildhall or Temple (2000☼). Rejecting the petition will give these dwarves a negative [[thought]].&lt;br /&gt;
&lt;br /&gt;
*Petition for a [[priest]]:  Once you have a large number of dwarves worshiping at a temple or shrine, they will request an especially-designated priest for that location.  The priest must be chosen from among that temple's members. &lt;br /&gt;
&lt;br /&gt;
{{Category|Game mechanics}}{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Petition]]&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=257751</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=257751"/>
		<updated>2021-04-12T10:59:25Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: Group up guilds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|18:26, 12 April 2020 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{New in|0.47.01}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Guilds''' are organizations established when sufficient members (10 by default in d_init.txt) of your [[fortress]] practice the same [[profession]], or professions in the same category. Shortly after establishment, the guild will petition for the construction of a [[guildhall]], where its members will socialize and hold [[skill]] demonstrations, slowly training them as if they were a [[military]] [[squad]] under training orders. The name of a guild and its associated guildhall will reflect the profession of the guild. For example &amp;quot;The Guild of Oiling&amp;quot;, a Metalsmith guild with a guildhall named &amp;quot;The Cave of Copper&amp;quot;. &amp;lt;!-- Also observed: &amp;quot;The Autumnal Guild&amp;quot;, a Ranger guild with a guildhall named &amp;quot;The Grove of Deer&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guildhalls work similarly to [[barracks]] and [[tavern]]s, by providing skill training and some degree of socialization. A guildhall requires 2000 (by default) and Grand Guildhall at 10000 zone wealth to be considered established. A guild with a guildhall was observed establishing connections with other guilds, but with an as-of-yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. There's nothing preventing a second guildhall being defined as a second zone occupying the same area, though dwarves who can participate in both guildhalls will exclusively use the first placed location on their tile.&lt;br /&gt;
&lt;br /&gt;
While a guild is unestablished, it can still hold public skill demonstrations for idlers. &lt;br /&gt;
&lt;br /&gt;
Typically, a guild for a general profession category, such as fisherdwarves, farmers, or metalsmiths will be founded first, though if enough dwarves of a specific profession such as [[furnace operator]] or [[weaponsmith]] are in a fortress, a guild for that specific profession will be founded as well as the more general guild. Dwarves with a profession with its own guild and one for the more general category will be members of both guilds.&lt;br /&gt;
&lt;br /&gt;
This is a list of guild halls that you can select when adding a new location (e.g. {{k|i}} -&amp;gt; set a zone -&amp;gt; {{k|m}} -&amp;gt; {{k|l}} -&amp;gt; {{k|a}} -&amp;gt; {{k|g}} -&amp;gt; choose a guild type -&amp;gt; {{k|enter}}). General guilds are in '''bold''', followed by specific guilds they include.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Miner]] hall&lt;br /&gt;
|-&lt;br /&gt;
! [[Woodworker]] hall&lt;br /&gt;
| [[Carpenter]] hall || [[Bowyer]] hall || [[Woodcutter]] hall&lt;br /&gt;
|-&lt;br /&gt;
! [[Stoneworker]] hall&lt;br /&gt;
| [[Engraver]] hall|| [[Mason]] hall&lt;br /&gt;
|-&lt;br /&gt;
! [[Ranger]] hall&lt;br /&gt;
| [[Animal caretaker|Animal Caretaker]] hall || [[Hunter]] hall || [[Trapper]] hall || [[Animal dissector|Animal Dissector]] hall&lt;br /&gt;
|-&lt;br /&gt;
! [[Metalsmith]] hall&lt;br /&gt;
| [[Furnace Operator|Furnace operator]] hall || [[Weaponsmith]] hall || [[Armorsmith|Armorer]] hall || [[Blacksmith]] hall || [[Metalcrafter]] hall&lt;br /&gt;
|-&lt;br /&gt;
! [[Jeweler]] hall&lt;br /&gt;
| [[Gem cutter|Gem Cutter]] hall || [[Gem setter|Gem Setter]] hall&lt;br /&gt;
|-&lt;br /&gt;
! [[Craftsdwarf]] hall&lt;br /&gt;
| [[Woodcrafter]] hall || [[Stonecrafter]] hall || [[Leatherworker]] hall || [[Bone carver|Bone Carver]] hall || [[Weaver]] hall || [[Clothier]] hall || [[Glassmaker]] hall &lt;br /&gt;
|-&lt;br /&gt;
||| [[Potter]] hall || [[Glazer]] hall || [[Wax worker|Wax Worker]] hall || [[Strand extractor|Strand Extractor]] hall&lt;br /&gt;
|-&lt;br /&gt;
! [[Fishery worker|Fishery Worker]] hall&lt;br /&gt;
| [[Fisherdwarf]] hall || [[Fish dissector|Fish Dissector]] hall || [[Fish cleaner|Fish Cleaner]] hall&lt;br /&gt;
|-&lt;br /&gt;
! [[Farmer]] hall&lt;br /&gt;
| [[Cheese maker|Cheese Maker]] hall || [[Milker]] hall || [[Cook]] hall || [[Thresher]] hall || [[Miller]] hall || [[Butcher]] hall || [[Tanner]] hall&lt;br /&gt;
|-&lt;br /&gt;
||| [[Dyer]] hall || [[Grower|Planter]] hall || [[Herbalist]] hall || [[Brewer]] hall || [[Soaper|Soap Maker]] hall || [[Potash maker|Potash Maker]] hall || [[Lye maker|Lye Maker]] hall &lt;br /&gt;
|-&lt;br /&gt;
||| [[Wood burner|Wood Burner]] hall || [[Shearer]] hall || [[Spinner]] hall || [[Presser]] hall || [[Beekeeper]] hall&lt;br /&gt;
|-&lt;br /&gt;
! [[Engineer]] hall&lt;br /&gt;
| [[Mechanic]] hall || [[Siege engineer|Siege Engineer]] hall || [[Siege operator|Siege Operator]] hall || [[Pump operator|Pump Operator]] hall&lt;br /&gt;
|- &lt;br /&gt;
! [[Architect]] hall&lt;br /&gt;
|-&lt;br /&gt;
! [[Doctor]] hall&lt;br /&gt;
| [[Diagnostician|Diagnoser]] hall || [[Bone doctor|Bone Doctor]] hall || [[Suturer]] hall || [[Surgeon]] hall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Guilds in World Generation=&lt;br /&gt;
&lt;br /&gt;
Guilds are formed in world generation, by civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftsmanship]], such as [[dwarf|dwarves]] and [[human]]s. These guilds will have various [[historical figure]]s take up positions in them, as well as build themselves guildhalls in settlements, and have also been observed to occasionally help construct monasteries for religious groups. There are always four possible positions in the generated guilds: A Leader (dean/doyer, handles negotiations), an Alderman (manages work orders), a Steward (handles trade) and a Clerk/[[Record keeper]]. These positions are not yet available within fortress mode, and thus, guilds made in fortresses don't get them.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
In light of recent accidents, the Farmer's Guild has been restricted from performing any gelding demonstrations until further notice.&lt;br /&gt;
&lt;br /&gt;
Fisherdwarves with Master or higher skill in fishing appear to be able to lead milking demonstrations at legendary level, regardless of their actual Milker skill.&lt;br /&gt;
&lt;br /&gt;
{{Category|Jobs}}&lt;br /&gt;
[[ru:Guild]]&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Domestic_animal&amp;diff=257718</id>
		<title>Domestic animal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Domestic_animal&amp;diff=257718"/>
		<updated>2021-04-07T14:44:09Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: /* Comparison of domestic mammals */ Camels are grazers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|18:27, 23 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Domestic animals''' are [[creature]]s that can be used by a [[civilization]] one way or another without any [[Animal training|training]] required, usually for security or food. Distinguished by having the {{token|COMMON_DOMESTIC}} tag in the [[raw file|raws]], they can be bought at [[embark]] or [[trade]]d for with [[caravan]]s. Wild versions of domesticated animals ([[horse]]s, [[turkey]]s, etc.) can be captured in [[cage]] [[trap]]s and receive training, which will turn them completely tame afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Dwarf]], [[human]] and [[elf]] civilizations have access to the same variety of domestic animals, which are listed below. [[Goblin]]s can't use these, but rather have access to domesticated [[beak dog]]s, which dwarves can only access by capturing in the wild or as [[Mission|spoils of war]]. Meanwhile, [[kobold]]s and subterranean [[animal people]] have no 'domestic' animals at all.&lt;br /&gt;
&lt;br /&gt;
Every embark starts with two free, randomly-selected domestic '''draft animals''' which arrive with the [[Wagon (embark)|wagon]] at the fortress site. These can be any of the animals in the list below which are available at embark that have the {{token|WAGON_PULLER}} tag ''(i.e. [[horse]]s, [[yak]]s and [[water buffalo]]es)''. Note that the two animals do not (intentionally) come as a &amp;quot;matched pair&amp;quot;, and so may not be from the same species. Embarking with a sufficient quantity of goods can result in multiple wagons, each of which comes with another pair of randomly selected animals. Since fortresses cannot move their wagons ''after'' embark, these &amp;quot;draft&amp;quot; animals can be [[Butcher|slaughtered]] or kept for breeding, or can become [[pet]]s for making certain dwarves [[preferences|happy]].&lt;br /&gt;
&lt;br /&gt;
When purchasing* draft animals at embark, the player may choose which gender of animals (only one male is necessary for breeding). [[cat|Depending on the animal]], you may wish to limit breeding altogether, or assign a [[gelder]].&lt;br /&gt;
&lt;br /&gt;
: ''(* Note that the two free draft animals per wagon are not &amp;quot;purchased&amp;quot;, and so are randomly generated, both re species and gender.)''&lt;br /&gt;
&lt;br /&gt;
== Comparison of domestic mammals ==&lt;br /&gt;
&lt;br /&gt;
When butchered, all adult domestic mammals yield one [[skull]] and one [[leather|raw hide]]. All milkable mammals give the same value of [[milk]] and appear to be milkable at the same frequency. The embark costs shown apply to both adults and juveniles of either sex. All domestic mammals reach adolescence at 1 year and adulthood at 2 years, except [[Cavy|cavies]], which take half as long. All [[Grazer|grazing]] animals require a [[pasture]]; the lower the 'grazer' value, the larger the size of the required pasture.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px #AAA solid;&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|+style=&amp;quot;border:1px #AAA solid;background:#EEE;&amp;quot;|Titley bit could go here. &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Animal&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Embark cost&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Pet value&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Size when full-grown&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Total edible&amp;lt;sup&amp;gt;†‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Bones&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Horns + hooves&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Milkable?&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Shearable?&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Grazer&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Alpaca]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|70,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|35&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|2614&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Beak dog]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|26&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|150,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|35&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Domestic for goblins, also poultry&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Cavy]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|800&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|74768&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Cat]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|11&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|5,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|14&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Adopts owners.  Hunts [[vermin]].  Beware [[Catsplosion]]!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Cow]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|151&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|300&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|600,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|37&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|522&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Dog]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|30,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|37&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|11&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Kennel|Trainable]] as war dogs or hunting dogs, which can also be bought for 31☼&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Donkey]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|300,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|878&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Goat]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|26&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|50,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|27&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|3364&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Horse]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|500,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|32&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|599&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Llama]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|180,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|36&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|18&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|1287&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Mule]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|400,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|34&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|708&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Sterile in real life; all-male in ''Dwarf Fortress''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[One-humped camel]]+&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|251&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|500&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|500,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|54&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|17&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|598&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Domestication not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Pig]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|51&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|60,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|17&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Only [[Milker|milkable]] domestic animal that does not graze&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Rabbit]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|500&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|106,366&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Reindeer]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|130,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|28&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|1643&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Sheep]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|51&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|50,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|27&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|8 or 10&amp;lt;sup&amp;gt;¶&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4 or 6&amp;lt;sup&amp;gt;¶&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|3364&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Cheapest [[Shearer|shearable]] domestic animal&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Two-humped camel]]+&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|251&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|500&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|500,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|44&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|17&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|598&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Domestication not guaranteed.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Water buffalo]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|1,000,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|70&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|356&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Yak]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|700,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|42&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|465&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Gives a crude estimate of ability in combat, and thus danger to hunters.  This number comes from the raws, so it might also be a better estimate of butchering results than the dodgy numbers from this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
:† Total of meat, fat, and offal.&amp;lt;br&amp;gt;&lt;br /&gt;
:‡ Maximum reported in infoboxes in this wiki, April 2011. Strongly influenced by individual attributes, especially for larger animals. Use with caution!&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;§&amp;lt;/nowiki&amp;gt; A lower number means the animal needs to graze more often, and will thus need a larger [[pasture]].  Cats and dogs have the {{token|CARNIVORE}} tag and do not graze or require pasture.&amp;lt;br&amp;gt;&lt;br /&gt;
:¶ The higher number is for rams.&lt;br /&gt;
:+ These animals don't possess the {{token|COMMON_DOMESTIC}} tag, but may be domesticated due to having {{token|PACK_ANIMAL}}. Unlike the others, they are not guaranteed to exist in your civilization.&lt;br /&gt;
&lt;br /&gt;
== Comparison of domestic poultry == &amp;lt;!-- Linked from Egg production and poultry articles --&amp;gt;&lt;br /&gt;
All domestic poultry have a [[pet]] value of 10 and cost 6[[currency|☼]] at embark. Blue peafowl, geese, and guineafowl reach adolescence at six months and are full-grown after one year; ducks, chickens and turkeys reach adolescence at one year and are full-grown after two years. When butchered, all full-grown poultry yield one [[skull]]; those that yield bones also yield a [[leather|raw hide]]. However, domestic poultry are much more efficient when used for [[egg production]] than as a meat source; over the lifetime of an average hen, many more meals can be produced from the eggs. This is especially true for ducks and guineafowl. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px #AAA solid;&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|+style=&amp;quot;border:1px #AAA solid;background:#EEE;text-align:center;&amp;quot;|All domestic poultry reach adulthood in 1 year and cost 6[[currency|☼]] at embark &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Animal&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Min. [[egg]]s&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Max. eggs&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Avg. eggs&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Egg size&amp;lt;sup&amp;gt;‖&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Years til&amp;lt;br&amp;gt;full-grown&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Max Age&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Size when full-grown&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Total edible&amp;lt;sup&amp;gt;†‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Bones&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Blue peafowl]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|102&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|15-30&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|4000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|17&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Beak dog]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|7.5&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1600&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|10-20&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|150000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|35&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Chicken]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|9.5&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|62&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|7-15&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|3000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Duck]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|10.5&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|52&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|7-9&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Goose]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|5.5&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|152&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|10-24&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|4500&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|17-18&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Guineafowl]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|9.5&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|42&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|10-15&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1500&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|0&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Turkey]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|14&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|87&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|7-10&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|5000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|19&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|6&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Estimate based on mean of minimum and maximum clutch sizes.&amp;lt;br&amp;gt;&lt;br /&gt;
:† Total of meat, fat, and intestines.&amp;lt;br&amp;gt;&lt;br /&gt;
:‡ Reported in infoboxes in this wiki, April 2011.  Might be influenced by individual attributes. Use with caution!&amp;lt;br&amp;gt;&lt;br /&gt;
:§ A yield of 2 meat, 2 fat, a skin, and a skull has been reported for butchering a guineafowl.  This seems to be rare.&amp;lt;br&amp;gt; &lt;br /&gt;
:‖ Egg size does not currently affect food quantity&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = rodnul emär | elvish = wotha fela | goblin = ongob slulasp | human = hustra dik}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Creature attributes}}&lt;br /&gt;
[[ru:Domestic animal]]&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Training_weapon&amp;diff=257717</id>
		<title>Training weapon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Training_weapon&amp;diff=257717"/>
		<updated>2021-04-07T11:59:43Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|12:22, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[Image:Arming_Sword_Waster.jpg|right|thumb|''A [[wood]] '''training sword''''']]&lt;br /&gt;
'''Training weapons''' are [[Edge|edgeless]] [[Wood|wooden]] [[Weapon|weapons]] created at a [[carpenter's workshop]]. There are three kinds available; axes, spears, and swords.&lt;br /&gt;
&lt;br /&gt;
[[Dwarves]] won't harm each other (or themselves) during [[combat drills]], or [[Training#Sparring_and_demonstration|sparring]] while using [[Metal|metal weapons]], so training weapons are only useful when you have no metal weapon of the kind you'd like your soldiers to train with, and in a few specific circumstances.&lt;br /&gt;
&lt;br /&gt;
Training weapons are virtually useless in [[combat]], so make sure that your soldiers have exchanged them for real weapons before sending them into battle, even if it means using a weapon they are totally unfamiliar with. Their utter uselessness can prove useful for [[live training]], however.&lt;br /&gt;
&lt;br /&gt;
Note that soldiers equipped with training weapons for extended periods of time can grow attached to their worthless wooden weapons. Congratulations - you now have a legendary stick.&lt;br /&gt;
&lt;br /&gt;
Training weapons also have a few specific applications: [[Quality|poor-quality]] training spears are a prime component in [[danger room]] design. Training weapons are also ideal non-lethal equipment for your [[fortress guard]], as particularly powerful weapons may [[Fun|seriously wound or kill]] [[Justice#Crimes|criminals]], including [[Mandate|mandate violators.]]&lt;br /&gt;
&lt;br /&gt;
Training axes cannot be used for [[Wood cutter|cutting down trees]]. A bug that let dwarves do this (thereby freeing up [[Embark#Prepare Carefully|embark points]], as weapon-grade metal axes are expensive) was [http://www.bay12games.com/dwarves/dev_2016.html#2016-05-22 fixed in 0.43.03].&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Military}}&lt;br /&gt;
{{Category|Weapons}}&lt;br /&gt;
[[ru:Training weapon]]&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Tavern&amp;diff=191248</id>
		<title>v0.34:Tavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Tavern&amp;diff=191248"/>
		<updated>2013-08-04T10:31:40Z</updated>

		<summary type="html">&lt;p&gt;Kelenius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|20:16, 9 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Tavern''' is a building found in human settlements visited during [[Adventure mode]]. The equivalent structure in [[Fortress mode]] is a [[dining room]].&lt;br /&gt;
&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Kelenius</name></author>
	</entry>
</feed>