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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klefo</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-25T11:58:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Block&amp;diff=266269</id>
		<title>Block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Block&amp;diff=266269"/>
		<updated>2022-09-20T10:14:56Z</updated>

		<summary type="html">&lt;p&gt;Klefo: /* Blocks vs. rocks */ using number more easily reading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|04:05, 19 December 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''For &amp;quot;blocking&amp;quot; in combat, see [[Armor]].''&lt;br /&gt;
&lt;br /&gt;
[[File:stone_blocks_preview.jpg|thumb|230px|right|Not Minecraft related.]]A '''block''' is a type of building material that is more architecturally efficient than their non-processed counterparts. Blocks are lighter, faster building, and more valuable. This makes blocks especially useful for large construction projects. &lt;br /&gt;
&lt;br /&gt;
[[Stone]], [[wood]], [[glass]], [[ceramic]], and [[metal]] blocks can be created respectively in a [[mason's workshop]], a [[carpenter's workshop]], a [[glass furnace]], a [[kiln]], and a [[forge]].  One stone boulder can be shaped into 4 rock blocks, which makes stone even more attractive to use for larger constructions.  All other materials only produce 1 block/task, but a wood block is lighter than a log, and all blocks share the advantages in construction and value. Ceramic blocks are called &amp;quot;bricks&amp;quot;, though they behave the same as all other blocks.&lt;br /&gt;
&lt;br /&gt;
Blocks can be used as building materials for [[road]]s, [[bridge]]s, [[workshop]]s and [[construction]]s.  When a raw material (e.g. stone boulder) is used instead, the game will describe the result as &amp;quot;rough&amp;quot;, while buildings built from blocks are not given that adjective. Additionally, blocks are '''required''' to build [[well]]s, [[screw pump]]s, and [[ashery|asheries]]. &lt;br /&gt;
&lt;br /&gt;
Even though blocks are quite useful in terms of construction, they cannot replace other functions of the raw material. E.g: Stone blocks cannot be used for making furniture or craft goods, tools such as [[pot]]s or [[jug]]s, [[mechanism]]s, or [[catapult]] ammunition. Nor can wooden blocks be used to make furniture, craft goods, tools, siege weapon components, ballista arrowheads, or crossbow bolts, or be burned at a [[wood furnace]].  Metal blocks can't be used for [[metalsmith's forge]] jobs but '''can be melted down''' at a [[smelter]].&lt;br /&gt;
&lt;br /&gt;
==Blocks vs. rocks==&lt;br /&gt;
&lt;br /&gt;
The clearest distinction between a [[building]] built with a [[stone|boulder]] and a building built with a stone block is that more buildings can be built of blocks, as each stone produces 4 blocks. Note that this does not apply to [[wood]], [[glass]], or [[ceramic]] blocks/bricks, which are only made in sets of 1; [[metal]] blocks are also made in sets of 1, but since you get 4 bars at a time from smelting ore, the end result is equivalent to stone.&lt;br /&gt;
&lt;br /&gt;
Blocks have less volume, and thus [[weight|weigh]] much less than raw forms of construction materials - stone blocks weigh only 6% as much as a boulder, and wooden blocks weigh 12% as much as the log from which they are carved. This weight difference can dramatically reduce hauling time, especially if you are using large amounts of materials. Forming metal bars into blocks makes no difference in regards to weight, though it does simplify the tracking of resources - if you use metal bars to build workshops and constructions, your [[stocks]] screen will still list them in the summary view, potentially misleading you into believing you have more available bars than you actually have.&lt;br /&gt;
&lt;br /&gt;
Building a bridge out of blocks instead of rocks also '''cuts the building time by two thirds''', independent of clearing and hauling time. This difference in building time presumably extends to other buildings and constructions where you can choose between blocks and rocks. The appearance of [[bridge]]s and paved [[road]]s will be different depending on whether blocks or rocks are used. The use of blocks is indicated by the floor tile {{Tile|+|#FFF|#000}}, and the use of rocks is indicated by a rough ground tile {{Tile|≈|#FFF|#000}}.&lt;br /&gt;
&lt;br /&gt;
Unlike raw stone or wood, up to 10 blocks can be stored in each [[bin]] in bar/block [[stockpile]]s, which can improve hauling time between stockpiles. A [[minecart]] can carry up to 83 blocks.&lt;br /&gt;
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Blocks are more valuable than rocks, having a [[Value#Items with material but without quality|base value]] of 5, compared to the raw material value of 3 for stone, wood or glass, while metal bars already have a base value of 5.  This, combined with the yield of 4 blocks per stone, nets a value increase of 17 when using basic stones for blocks.&lt;br /&gt;
&lt;br /&gt;
Metal ores and economic stone will still produce multiple stone blocks if cut in a mason's workshop. However, this breaks use for any purpose other than building and [[strange mood]]s, such as [[reaction]]s: blocks of [[flux]] '''cannot''' be used for making [[pig iron]] or [[steel]], nor can blocks of [[ore]] be [[smelter|smelted]] into metal (without modding reactions). Note that &amp;quot;filler&amp;quot; blocks of [[raw adamantine]] are excellent for increasing [[artifact]] value without wasting too much adamantine on legendary doors, tables, etc.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = kastar&lt;br /&gt;
| elvish  = epuba&lt;br /&gt;
| goblin  = zobo&lt;br /&gt;
| human   = xugot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
[[ru:Block]]&lt;/div&gt;</summary>
		<author><name>Klefo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Vault&amp;diff=266253</id>
		<title>Vault</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Vault&amp;diff=266253"/>
		<updated>2022-09-19T05:19:35Z</updated>

		<summary type="html">&lt;p&gt;Klefo: /* Find a vault */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Superior|13:25, 26 August 2014 (UTC)}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vault_slab_room.png|thumb|244px|The slab.]]&lt;br /&gt;
&lt;br /&gt;
A '''vault''' ({{Raw Tile|■|0:0:1}}) is a site that constitutes the ultimate challenge for any [[Adventurer mode|adventurer]]. Vaults are created by [[demon]]s during world generation as part of the process of escaping into the world. After constructing the vault and a [[slab]], demons enlist the help of a [[deity]] with a relevant [[sphere]], and the deity performs a ritual at the vault to bring the demon physically into the world (for example, a god associated with Fortresses may release a demon associated with Fortresses). The slab used in the ritual is then stored in the vault, and various guardian [[angel]]s make it their duty to defend the vault, and the slab, against adventurers.&lt;br /&gt;
&lt;br /&gt;
After the demon has been brought into the world, it returns to the [[underworld spire]] from which it originally emerged. When history begins, [[goblin]] [[civilization]]s build a [[dark fortress]] around the spire and make it their capital, with the demon their leader. It is not known for certain whether there are always the same number of goblin civilizations as escaped demons, but it seems to be the case.&lt;br /&gt;
&lt;br /&gt;
Vaults are large cylindrical structures constructed from [[slade]], descending many Z-levels into the ground and filled with a mostly linear chain of rooms (similar to those found in [[sewer]]s and [[tomb]]s) occupied by the angelic guardians and containing occasional parkour-esque climbing challenges. Along the way can be found several [[lever]]s linked to vertical [[bars]] which must be raised in order to progress further. At the bottom of the vault is a giant slab inscribed with the demon's true name, and this knowledge allows you to track it down and either banish it or compel it to serve you (join you as a companion).&lt;br /&gt;
&lt;br /&gt;
There are three types of [[angel]]s you will meet in vaults: assistants (bestial creatures with random features and low combat skills), soldiers (sentient humanoids with weapons and armor made of [[Divine metal|divine materials]] and Talented-level combat skills), and the archangels (gigantic beasts with size relative to [[forgotten beast]]s, and possessing Grand Master combat skills). Every vault has exactly 50 assistants, 25 soldiers, and one archangel. Vaults will actively replenish themselves with new angels after each visit, meaning the angels must be defeated in one go, without any rest. However, the Archangel will keep the wounds received between runs, so it's possible to defeat it eventually.&lt;br /&gt;
&lt;br /&gt;
=== Find a vault ===&lt;br /&gt;
In fortress mode, you can find a vault just by '[c]ivilization/World info' and '[a]rtifacts' you can find a slab with {{DFtext|This is a [stone/metal name] slab. All craftmanship is the highest quality. The slab reads &amp;quot;I am [demon name],[translated name], once of the Underworld. By the fated, I bind myself to this place|7:1}}&lt;br /&gt;
&lt;br /&gt;
In adventure mode, you need to ask a likely member of a civilization with &amp;quot;ask about the surrounding area&amp;quot; they will tell you the nearest site including the vault, by spamming the same question they will say {{DFtext|The Farmer Urist: [vault name] is in [location]. In a time before time, the [demon name] created [vault name]|7:1}}. The radius size told for the site is limited, but how big it is is still unknown, the farthest known is 9 tiles away from the map, if the demon is killed during world generation, the vault is likely never mentioned.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if all civilizations are extinct, you will be only a human outsider in adventure mode, and since you have to start from ''some'' [[site]] somewhere, it can be a vault.&lt;br /&gt;
&lt;br /&gt;
Attempting to conquer a vault and retrieve its slab will be a difficult challenge for even the best-equipped and skilled adventurer. It is recommended to have at least high physical attributes, mastery of at least one weapon skill, and a breadth of capability in others. The rewards will be worth the effort and risk; knowledge of the slab and the divine armor and weapons from felling angel soldiers will tremendously improve your adventurer.&lt;br /&gt;
&lt;br /&gt;
Conquering a vault in fortress mode through [[raid]]s is marginally easier due to the more abstract way combat is treated, and if you demand surrender you may sometimes win without a fight. Once you have conquered a vault, its angels (and only its specific type of angels) become a playable race in adventure mode.&lt;br /&gt;
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&lt;br /&gt;
[[File:vault2.jpg|thumb|360px|center|An ancient vault.&amp;lt;br /&amp;gt;''Art by 000Fesbra000'']]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*The slab may not load, or certain rooms may not be connected, preventing players from accessing the final chamber. [[DFHack]] may be used to reveal the local map (which will unreveal once the player character moves) and then teleport the player character to the inaccessible area (the player character's id is given by cprobe).&lt;br /&gt;
*Alternatively, the &amp;quot;flashstep&amp;quot; command may be used to teleport the player directly to the cursor(from the [L]ook key, for example).&lt;br /&gt;
*Unlike discovering a river, the vault is only possible to be discovered by fast travel, if you know the location is on a mountain (assume you're using Legends Viewer) you cannot use fast travel to discover it by yourself, unless you ask the nearest civilization from the vault&lt;br /&gt;
*Some entities belonging in the vault might spawn in the wall&lt;br /&gt;
*The slab might spawn on the floor, not on a one tile higher floor surrounded by ramps&lt;br /&gt;
*The slab is not even included in the vault at all &lt;br /&gt;
{{Translation| dwarven = ubbul | elvish = thenaca | goblin = ötak | human = pamnot}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
{{Category|HFS}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Klefo</name></author>
	</entry>
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