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		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Controls&amp;diff=179299</id>
		<title>v0.34:Controls</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Controls&amp;diff=179299"/>
		<updated>2012-12-09T23:02:36Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Masterwork|03:47, 14 September 2010 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
This document contains a list of the default controls for Dwarf Fortress as of version v0.27.169.32a.  Controls may be [[Key bindings|customized]] through the use of the {{key|Esc}}{{k|↓}}{{k|↓}}{{k|Enter}} menu or by editing the file data/init/interface.txt, but this is not recommended for new players. &lt;br /&gt;
&lt;br /&gt;
Controls are usually listed on the bottom of the window or next to the respective option when you have opened a menu.&lt;br /&gt;
&lt;br /&gt;
Arrows are shown on the edges of the screen if more options are available beyond the screen.  Use the [[Controls#Interface|Interface]] keys to scroll through the list of options.&lt;br /&gt;
&lt;br /&gt;
For purposes of the game, note that any key designated in uppercase means to hold Shift while tapping that key.  For instance, {{key|V}} means to press {{key|Shift}}+{{key|v}}.&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
&lt;br /&gt;
* {{key|+}} - Next option / Increase quantity&lt;br /&gt;
* {{key|-}} - Previous option / Decrease quantity&lt;br /&gt;
* {{key|*}} - Next page&lt;br /&gt;
* {{key|/}} - Previous page&lt;br /&gt;
* {{key|&amp;amp;uarr;}} - Next option&lt;br /&gt;
* {{key|&amp;amp;darr;}} - Previous option&lt;br /&gt;
* {{key|&amp;amp;larr;}} - Next column&lt;br /&gt;
* {{key|&amp;amp;rarr;}} - Previous column&lt;br /&gt;
* {{key|PgUp}} - Next page/screen&lt;br /&gt;
* {{key|PgDn}} - Previous page/screen&lt;br /&gt;
When it is possible to scroll the map while a menu is open, the arrow keys cannot be used to select menu options; instead, the {{key|+}}, {{key|-}}, {{key|*}}, and {{key|/}} keys are repurposed to allow selection from menus.&lt;br /&gt;
* {{k|F11}} - Toggle Fullscreen&lt;br /&gt;
* {{k|F1}} - Save World Parameters from creation screen&lt;br /&gt;
* {{k|F6}} - Load World Parameters from creation screen&lt;br /&gt;
* {{k|F1}}-{{k|F9}} - Toggle selected biome while on embark map&lt;br /&gt;
* {{k|F9}} - Exit certain text menus (Fortress naming, Trade goods menu, ...)&lt;br /&gt;
* {{k|F1}}-{{k|Shift}}{{k|F8}} - Jump to bookmarked map point (Set via {{k|h}}otkeys menu)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* {{key|?}} - Help&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}} - Movies / Stop Recording&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|l}} - Load a Moving Record&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|p}} - Play the Active Moving Record&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|r}} - Start Recording (overwrites active record)&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|s}} - Save the Active Moving Record&lt;br /&gt;
* {{key|Tab}} - Change mode (useful for enlarging [[Unreadable menus]])&lt;br /&gt;
* {{key|Esc}} - Options&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* {{key|Space}} - Cancel&lt;br /&gt;
* {{key|Enter}} - Select&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Move cursor / scroll map:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|Home}}&amp;lt;br/&amp;gt;Northwest&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;uarr;}}&amp;lt;br/&amp;gt;North&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|PgUp}}&amp;lt;br/&amp;gt;Northeast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;larr;}}&amp;lt;br/&amp;gt;West&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;rarr;}}&amp;lt;br/&amp;gt;East&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|End}}&amp;lt;br/&amp;gt;Southwest&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;darr;}}&amp;lt;br/&amp;gt;South&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|PgDn}}&amp;lt;br/&amp;gt;Southeast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Or, with the numeric keypad:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|7}}&amp;lt;br/&amp;gt;Northwest&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|8}}&amp;lt;br/&amp;gt;North&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|9}}&amp;lt;br/&amp;gt;Northeast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|4}}&amp;lt;br/&amp;gt;West&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|6}}&amp;lt;br/&amp;gt;East&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|1}}&amp;lt;br/&amp;gt;Southwest&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|2}}&amp;lt;br/&amp;gt;South&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|3}}&amp;lt;br/&amp;gt;Southeast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hold {{key|Shift}} while pressing the above keys to move the cursor very rapidly.  Note that some users may experience &amp;quot;stuck keys&amp;quot; and other glitches unless Num Lock is ''off''.&lt;br /&gt;
&lt;br /&gt;
* {{key|&amp;amp;gt;}} - Down a level (Z-Axis)&lt;br /&gt;
* {{key|&amp;amp;lt;}} - Up a level (Z-Axis)&lt;br /&gt;
* {{key|Ctrl}}{{key|5}} - Down a level (Z-Axis)&lt;br /&gt;
* {{key|Shift}}{{key|5}} - Up a level (Z-Axis)&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
* {{key|a}} - View announcements&lt;br /&gt;
* {{key|A}} - Attack an adjacent creature / Change mode to [[wrestle]]&lt;br /&gt;
* {{unusedkey|b}}&lt;br /&gt;
* {{key|c}} - Combat preferences&lt;br /&gt;
* {{key|C}} - Center screen on yourself&lt;br /&gt;
* {{key|d}} - Drop an item&lt;br /&gt;
* {{key|D}} - Date/time&lt;br /&gt;
* {{key|e}} - Eat or drink something&lt;br /&gt;
* {{key|f}} - Fire a projectile&lt;br /&gt;
* {{key|g}} - Pickup an item&lt;br /&gt;
* {{unusedkey|h}}&lt;br /&gt;
* {{key|i}} - Inventory&lt;br /&gt;
* {{key|I}} - Interact with an object in an advanced way&lt;br /&gt;
* {{unusedkey|j}}&lt;br /&gt;
* {{key|k}} - Talk to somebody&lt;br /&gt;
* {{key|l}} - Look around&lt;br /&gt;
* {{key|L}} - Search the nearby area very carefully&lt;br /&gt;
* {{key|m}} - Change movement preferences (e.g. swimming)&lt;br /&gt;
* {{unusedkey|n}}&lt;br /&gt;
* {{unusedkey|o}}&lt;br /&gt;
* {{key|p}} - Put an item in a container&lt;br /&gt;
* {{key|P}} - Temperature&lt;br /&gt;
* {{key|Q}} - Adventure log&lt;br /&gt;
* {{key|r}} - Remove an item you are wearing or from a container&lt;br /&gt;
* {{key|s}} - Stand or lie down&lt;br /&gt;
* {{key|S}} - Sneak&lt;br /&gt;
* {{key|t}} - Throw an item&lt;br /&gt;
* {{key|T}} - Travel&lt;br /&gt;
* {{key|u}} - Interact with a building, furniture or mechanism&lt;br /&gt;
* {{unusedkey|v}}&lt;br /&gt;
* {{key|w}} - Wear an item&lt;br /&gt;
* {{key|W}} - Weather&lt;br /&gt;
* {{unusedkey|x}}&lt;br /&gt;
* {{unusedkey|y}}&lt;br /&gt;
* {{key|z}} - Status&lt;br /&gt;
* {{key|Z}} - Sleep&lt;br /&gt;
* {{key|Space}} - Advance/clear messages&lt;br /&gt;
* {{key|.}} - Wait for a step&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
* {{key|&amp;gt;}} - Visit location&lt;br /&gt;
* {{key|c}} - Start/stop cloud viewing&lt;br /&gt;
* {{key|Q}} - Adventure log&lt;br /&gt;
&lt;br /&gt;
== Fortress ==&lt;br /&gt;
* {{key|a}} - View Announcements&lt;br /&gt;
* {{key|b}} - Site a [[Building]]&lt;br /&gt;
* {{key|c}} - View [[Civilization]]s&lt;br /&gt;
* {{key|d}} - [[:category:Designations|Designations]]&lt;br /&gt;
* {{key|D}} - [[Trade depot]] Access (appears when depot is built)&lt;br /&gt;
* {{unusedkey|e}}&lt;br /&gt;
* {{unusedkey|f}}&lt;br /&gt;
* {{unusedkey|g}}&lt;br /&gt;
* {{key|h}} - [[Hot keys]]&lt;br /&gt;
* {{key|i}} - [[Zone]]s&lt;br /&gt;
* {{key|j}} - [[Job]] List&lt;br /&gt;
* {{key|k}} - Look Around&lt;br /&gt;
* {{key|l}} - [[Artifact]]s&lt;br /&gt;
* {{key|m}} - [[Military]]&lt;br /&gt;
* {{key|n}} - [[Nobles screen|Nobles and Administrators]]&lt;br /&gt;
* {{key|o}} - [[Standing orders|Set Orders and Options]]&lt;br /&gt;
* {{key|p}} - [[Stockpile]]s&lt;br /&gt;
* {{key|q}} - Set [[Building]] Tasks/Prefs&lt;br /&gt;
* {{key|r}} - View [[Room]]s/[[Building]]s&lt;br /&gt;
* {{unusedkey|s}}&lt;br /&gt;
* {{key|t}} - View Items in [[Building]]s&lt;br /&gt;
* {{key|u}} - Units list&lt;br /&gt;
* {{key|v}} - View [[:category:Creatures|Unit]]s&lt;br /&gt;
* {{key|V}} - [[Visualize]] (3D view)&lt;br /&gt;
* {{unusedkey|w}}&lt;br /&gt;
* {{key|x}} - [[Squad]]s&lt;br /&gt;
* {{unusedkey|y}}&lt;br /&gt;
* {{key|z}} - [[Status]]&lt;br /&gt;
* {{key|Space}} - Pause/Resume&lt;br /&gt;
* {{key|Tab}} - Move Menu/Map&lt;br /&gt;
* {{key|.}} - Advance time by one-step (while paused)&lt;br /&gt;
&lt;br /&gt;
=== Building List ===&lt;br /&gt;
* {{key|a}} - [[Armor stand]]&lt;br /&gt;
* {{key|A}} - [[Archery target]]&lt;br /&gt;
* {{key|b}} - [[Bed]]&lt;br /&gt;
* {{key|B}} - [[Bars|Vertical bars]]&lt;br /&gt;
* {{key|Alt}}+{{key|b}} - [[Bars|Floor bars]]&lt;br /&gt;
* {{key|c}} - [[Seat]]&lt;br /&gt;
* {{key|C}} - Wall/Floor/Stairs ([[Construction]], &amp;quot;Rewall&amp;quot;)&lt;br /&gt;
* {{key|C}}{{key|d}} - [[Stair|Down stair]]&lt;br /&gt;
* {{key|C}}{{key|f}} - [[Floor]]&lt;br /&gt;
* {{key|C}}{{key|F}} - [[Fortification]]&lt;br /&gt;
* {{key|C}}{{key|r}} - [[Ramp]]&lt;br /&gt;
* {{key|C}}{{key|u}} - [[Stair|Up stair]]&lt;br /&gt;
* {{key|C}}{{key|w}} - [[Wall]]&lt;br /&gt;
* {{key|C}}{{key|x}} - [[Stair|Up/down stair]]&lt;br /&gt;
* {{key|d}} - [[Door]]&lt;br /&gt;
* {{key|D}} - [[Trade depot]]&lt;br /&gt;
* {{key|e}} - [[Furnace]]s&lt;br /&gt;
* {{key|e}}{{key|g}} - [[Glass furnace]]&lt;br /&gt;
* {{key|e}}{{key|k}} - [[Kiln]]&lt;br /&gt;
* {{key|e}}{{key|s}} - [[Smelter]]&lt;br /&gt;
* {{key|e}}{{key|w}} - [[Wood furnace]]&lt;br /&gt;
* {{key|f}} - [[Cabinet]] (personal clothing storage)&lt;br /&gt;
* {{key|g}} - [[Bridge]]&lt;br /&gt;
* {{key|G}} - [[Grate|Floor grate]]&lt;br /&gt;
* {{key|h}} - [[Container]] (personal objects storage)&lt;br /&gt;
* {{key|H}} - [[Grate|Wall grate]]&lt;br /&gt;
* {{key|i}} - [[Siege engine]]s&lt;br /&gt;
* {{key|i}}{{key|b}} - [[Ballista]]&lt;br /&gt;
* {{key|i}}{{key|c}} - [[Catapult]]&lt;br /&gt;
* {{key|j}} - [[Cage]]&lt;br /&gt;
* {{key|k}} - [[Kennels]]&lt;br /&gt;
* {{key|l}} - [[Well]]&lt;br /&gt;
* {{key|m}} - [[Animal trap]]&lt;br /&gt;
* {{key|M}} - [[Machine component]]s&lt;br /&gt;
* {{key|M}}{{key|g}} - [[Gear assembly]]&lt;br /&gt;
* {{key|M}}{{key|h}} - [[Axle|Horizontal axle]]&lt;br /&gt;
* {{key|M}}{{key|m}} - [[Windmill]]&lt;br /&gt;
* {{key|M}}{{key|s}} - [[Screw pump]]&lt;br /&gt;
* {{key|M}}{{key|v}} - [[Axle|Vertical axle]]&lt;br /&gt;
* {{key|M}}{{key|w}} - [[Water wheel]]&lt;br /&gt;
* {{key|n}} - [[Coffin|Burial receptacle]]&lt;br /&gt;
* {{key|o}} - [[Road|Paved road]]&lt;br /&gt;
* {{key|O}} - [[Road|Dirt road]]&lt;br /&gt;
* {{key|p}} - [[Farm plot]]&lt;br /&gt;
* {{unusedkey|q}}&lt;br /&gt;
* {{key|r}} - [[Weapon rack]]&lt;br /&gt;
* {{key|s}} - [[Statue]]&lt;br /&gt;
* {{key|S}} - [[Support]]&lt;br /&gt;
* {{key|t}} - [[Table]]&lt;br /&gt;
* {{key|T}} - [[Trap]]s/[[Lever]]s&lt;br /&gt;
* {{key|T}}{{key|c}} - [[Trap#Cage Trap|Cage trap]]&lt;br /&gt;
* {{key|T}}{{key|l}} - [[Lever]]&lt;br /&gt;
* {{key|T}}{{key|p}} - [[Trap#Pressure Plates|Pressure plate]]&lt;br /&gt;
* {{key|T}}{{key|s}} - [[Trap#Stone-fall Trap|Stone-fall trap]]&lt;br /&gt;
* {{key|T}}{{key|S}} - [[Trap#Upright Spear/Spike|Upright spear/spike]]&lt;br /&gt;
* {{key|T}}{{key|w}} - [[Trap#Weapon Trap|Weapon trap]]&lt;br /&gt;
* {{unusedkey|u}}&lt;br /&gt;
* {{key|v}} - [[Restraint]]&lt;br /&gt;
* {{key|w}} - [[Workshop]]s&lt;br /&gt;
* {{key|w}}{{key|a}} - [[Alchemist's laboratory]]&lt;br /&gt;
* {{key|w}}{{key|b}} - [[Bowyer's workshop]]&lt;br /&gt;
* {{key|w}}{{key|c}} - [[Carpenter's workshop]]&lt;br /&gt;
* {{key|w}}{{key|d}} - [[Dyer's shop]]&lt;br /&gt;
* {{key|w}}{{key|e}} - [[Leather works]]&lt;br /&gt;
* {{key|w}}{{key|f}} - [[Metalsmith's forge]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|g}}&lt;br /&gt;
* {{key|w}}{{key|h}} - [[Fishery]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|i}}&lt;br /&gt;
* {{key|w}}{{key|j}} - [[Jeweler's workshop]]&lt;br /&gt;
* {{key|w}}{{key|k}} - [[Clothier's shop]]&lt;br /&gt;
* {{key|w}}{{key|l}} - [[Still]]&lt;br /&gt;
* {{key|w}}{{key|m}} - [[Mason's workshop]]&lt;br /&gt;
* {{key|w}}{{key|M}} - [[Millstone]]&lt;br /&gt;
* {{key|w}}{{key|n}} - [[Tanner's shop]]&lt;br /&gt;
* {{key|w}}{{key|o}} - [[Loom]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|p}}&lt;br /&gt;
* {{key|w}}{{key|q}} - [[Quern]]&lt;br /&gt;
* {{key|w}}{{key|r}} - [[Craftsdwarf's workshop]]&lt;br /&gt;
* {{key|w}}{{key|s}} - [[Siege workshop]]&lt;br /&gt;
* {{key|w}}{{key|t}} - [[Mechanic's workshop]]&lt;br /&gt;
* {{key|w}}{{key|u}} - [[Butcher's shop]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|v}}&lt;br /&gt;
* {{key|w}}{{key|w}} - [[Farmer's workshop]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|x}}&lt;br /&gt;
* {{key|w}}{{key|y}} - [[Ashery]]&lt;br /&gt;
* {{key|w}}{{key|z}} - [[Kitchen]]&lt;br /&gt;
* {{key|W}} - [[Grate|Wall grate]]&lt;br /&gt;
* {{key|x}} - [[Floodgate]]&lt;br /&gt;
* {{key|y}} - [[Window|Glass window]]&lt;br /&gt;
* {{key|Y}} - [[Window|Gem window]]&lt;br /&gt;
* {{key|z}} - [[Shop]] (appears when [[economy]] is unlocked)&lt;br /&gt;
&lt;br /&gt;
=== Building Placement ===&lt;br /&gt;
Size/Direction&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|u}}&amp;lt;br/&amp;gt;Increase height&amp;lt;br/&amp;gt;North orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|h}}&amp;lt;br/&amp;gt;Decrease width&amp;lt;br/&amp;gt;West orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|k}}&amp;lt;br/&amp;gt;Increase width&amp;lt;br/&amp;gt;East orientation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|m}}&amp;lt;br/&amp;gt;Decrease height&amp;lt;br/&amp;gt;South orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Orientation (Bridge)&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|w}}&amp;lt;br/&amp;gt;Raises &amp;amp;uarr;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|a}}&amp;lt;br/&amp;gt;Raises &amp;amp;larr;&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|s}}&amp;lt;br/&amp;gt;Retracts&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|d}}&amp;lt;br/&amp;gt;Raises &amp;amp;rarr;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|x}}&amp;lt;br/&amp;gt;Raises &amp;amp;darr;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Designation List ===&lt;br /&gt;
&lt;br /&gt;
* {{key|a}} - [[Carve fortifications]]&lt;br /&gt;
* {{key|b}}{{key|c}} - [[Reclaim|Reclaim items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|f}} - [[Forbid|Forbid items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|m}} - [[Melt_item|Melt Items]]&lt;br /&gt;
* {{key|b}}{{key|M}} - [[Melt_item|Remove Melt]]&lt;br /&gt;
* {{key|b}}{{key|d}} - [[Activity_zone#Garbage_Dump|Dump Items]]&lt;br /&gt;
* {{key|b}}{{key|D}} - [[Activity_zone#Garbage_Dump|Remove Dump]]&lt;br /&gt;
* {{key|b}}{{key|h}} - [[Hide_Items/Buildings|Hide items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|H}} - [[Hide_Items/Buildings|Unhide items/buildings]]&lt;br /&gt;
* {{unusedkey|c}}&lt;br /&gt;
* {{key|d}} - [[Mine]]&lt;br /&gt;
* {{key|e}} - [[Engraving|Engrave stone]]&lt;br /&gt;
* {{unusedkey|f}}&lt;br /&gt;
* {{unusedkey|g}}&lt;br /&gt;
* {{key|h}} - [[Channel]]&lt;br /&gt;
* {{key|i}} - [[Up/down stairway]]&lt;br /&gt;
* {{key|j}} - [[Downward stairway]]&lt;br /&gt;
* {{unusedkey|k}}&lt;br /&gt;
* {{unusedkey|l}}&lt;br /&gt;
* {{unusedkey|m}}&lt;br /&gt;
* {{key|n}} - [[Remove construction]]&lt;br /&gt;
* {{key|o}} - [[Traffic|Set traffic areas]]&lt;br /&gt;
* {{key|p}} - [[Gather plants]]&lt;br /&gt;
* {{unusedkey|q}}&lt;br /&gt;
* {{key|r}} - [[Ramp|Upward ramp]]&lt;br /&gt;
* {{key|s}} - [[Smoothing|Smooth stone]]&lt;br /&gt;
* {{key|t}} - [[Chop down trees]]&lt;br /&gt;
* {{key|u}} - [[Upward stairway]]&lt;br /&gt;
* {{key|v}} - [[Toggle engravings]]&lt;br /&gt;
* {{unusedkey|w}}&lt;br /&gt;
* {{key|x}} - [[Remove designation]]&lt;br /&gt;
* {{unusedkey|y}}&lt;br /&gt;
* {{key|z}} - [[Remove#Dug_ramps.2Fstairs|Remove up stairs/ramps]]&lt;br /&gt;
&lt;br /&gt;
== Mouse ==&lt;br /&gt;
&lt;br /&gt;
Some screens also support the mouse, allowing you to use the left button to select options:&lt;br /&gt;
&lt;br /&gt;
; Designations&lt;br /&gt;
: Use the left button to select and place designations, right button to position cursor without designation.&lt;br /&gt;
; Nobles and Administrators&lt;br /&gt;
; Status &amp;gt; Stone&lt;br /&gt;
; Music and Sound&lt;br /&gt;
; Name Fortress&lt;br /&gt;
; Name Group&lt;br /&gt;
; Move Goods to/from Depot&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Управление]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Controls&amp;diff=179298</id>
		<title>v0.34:Controls</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Controls&amp;diff=179298"/>
		<updated>2012-12-09T23:01:55Z</updated>

		<summary type="html">&lt;p&gt;Klichka: Fixed to make it editable?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{40d:Controls|subst}}&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Controls&amp;diff=179297</id>
		<title>v0.34:Controls</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Controls&amp;diff=179297"/>
		<updated>2012-12-09T23:01:06Z</updated>

		<summary type="html">&lt;p&gt;Klichka: Here we go&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{40d:Controls}}&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Controls&amp;diff=179296</id>
		<title>v0.34:Controls</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Controls&amp;diff=179296"/>
		<updated>2012-12-09T23:00:14Z</updated>

		<summary type="html">&lt;p&gt;Klichka: We need SOMETHING :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{d20:Controls}}&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Intimidator&amp;diff=5359</id>
		<title>40d:Intimidator</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Intimidator&amp;diff=5359"/>
		<updated>2007-11-12T07:02:13Z</updated>

		<summary type="html">&lt;p&gt;Klichka: Repaired Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Broker skills]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:%25s&amp;diff=17826</id>
		<title>Talk:%s</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:%25s&amp;diff=17826"/>
		<updated>2007-11-07T23:56:38Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this page serve a purpose, or was it just a mistake? --[[User:Peristarkawan|Peristarkawan]] 21:25, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes it does, it's a redirect to the main page which is used on several wikis, it is the default search term and is used by people who use firefox, look for it on wikipedia and see what happens, look at encyclopedia dramatica and see what happens. [[User:Klichka|Klichka]] 18:46, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I conclude by saying that if it is good enough for wikipedia, it is good enough for DFwiki. All default null string searches from keywords go to the main page like this rather than junking due to the way Firefox works. This is a valuable feature. Especially for people who setup a keyword for the search box. [[User:Klichka|Klichka]] 18:48, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I forgot to explain that I have had to remove the del warning on that page. I had to remove it since the redirect was destroyed by the template. I will add it here for safe keeping. [[User:Klichka|Klichka]] 18:56, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:%25s&amp;diff=17825</id>
		<title>Talk:%s</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:%25s&amp;diff=17825"/>
		<updated>2007-11-07T23:50:00Z</updated>

		<summary type="html">&lt;p&gt;Klichka: Corrected my statement and yeah this is very important. It's firefox compatibility for the wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this page serve a purpose, or was it just a mistake? --[[User:Peristarkawan|Peristarkawan]] 21:25, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes it does, it's a redirect to the main page which is used on several wikis, it is the default search term and is used by people who use firefox, look for it on wikipedia and see what happens, look at encyclopedia dramatica and see what happens. [[User:Klichka|Klichka]] 18:46, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I conclude by saying that if it is good enough for wikipedia, it is good enough for DFwiki. All default null string searches from keywords go to the main page like this rather than junking due to the way Firefox works. This is a valuable feature. Especially for people who setup a keyword for the search box. [[User:Klichka|Klichka]] 18:48, 7 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:%25s&amp;diff=17824</id>
		<title>Talk:%s</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:%25s&amp;diff=17824"/>
		<updated>2007-11-07T23:48:35Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this page serve a purpose, or was it just a mistake? --[[User:Peristarkawan|Peristarkawan]] 21:25, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes it does, it's a redirect to the main page which is used on several wikis, it is the default search term and is used by people who use firefox, look for it on wikipedia and see what happens, look at encyclopedia dramatica and see what happens. [[User:Klichka|Klichka]] 18:46, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I conclude by saying that if it is good enough for wikipedia, it is good enough for DFwiki. All default null string searches go to the main page like this rather than junking. This is a valuable feature. Especially for people who setup a keyword for the search box. [[User:Klichka|Klichka]] 18:48, 7 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=%25s&amp;diff=17819</id>
		<title>%s</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=%25s&amp;diff=17819"/>
		<updated>2007-11-07T23:46:32Z</updated>

		<summary type="html">&lt;p&gt;Klichka: Redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=%25s&amp;diff=17818</id>
		<title>%s</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=%25s&amp;diff=17818"/>
		<updated>2007-11-07T23:46:26Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{del}}&lt;br /&gt;
#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:%25s&amp;diff=17823</id>
		<title>Talk:%s</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:%25s&amp;diff=17823"/>
		<updated>2007-11-07T23:46:04Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this page serve a purpose, or was it just a mistake? --[[User:Peristarkawan|Peristarkawan]] 21:25, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes it does, it's a redirect to the main page which is used on several wikis, it is the default search term and is used by people who use firefox, look for it on wikipedia and see what happens, look at encyclopedia dramatica and see what happens. [[User:Klichka|Klichka]] 18:46, 7 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Soldier&amp;diff=22429</id>
		<title>40d:Soldier</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Soldier&amp;diff=22429"/>
		<updated>2007-11-06T20:54:07Z</updated>

		<summary type="html">&lt;p&gt;Klichka: Copied from archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves in your [[military]] will be one of the following types of '''soldiers'''. What type of soldier they are will be determined by whichever [[weapon]] they are most [[skill]]ed at using. All soldiers can carry [[shield]]s, regardless of what weapon they use. Weapon, armor, and squad choices are controlled from the Military screen (key:{{key|m}}). The dwarven military is organized via use of the [[squad]] system.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
Soldiers will train when not at war. Marksdwarves will shoot at [[archery target]]s if they are correctly set up and you have wood or bone [[bolts]] available. Melee dwarves (including wrestlers) will spar with their weapons in a [[barracks]] if you have built one. &lt;br /&gt;
&lt;br /&gt;
[[Sparring]] can sometimes cause horrible accidents involving loss of limb or life for your soldiers. To reduce these risks, you can take several precautions:&lt;br /&gt;
&lt;br /&gt;
*Outfit every dwarf (including wrestlers) with a [[shield]]. This will train their &amp;quot;shield user&amp;quot; skill as well.&lt;br /&gt;
*Outfit every soldier with the best [[armor]] possible. Iron chain is good, steel plate better, [[quality|high-quality]] steel plate best of all. High-quality steel shields are also recommended. See [[Armor#Using armor|Using Armor]] for more details.&lt;br /&gt;
*Set inexperienced soldiers to &amp;quot;Unarmed&amp;quot; (wrestling) until their skills improve a few levels.&lt;br /&gt;
*Arm dwarves with less-lethal weapons. [[Silver]] weapons are good for training, doing only 50% the damage of [[iron]]. However, dwarves armed with these weapons will do less damage when facing foes as well.&lt;br /&gt;
&lt;br /&gt;
== Soldier Classes ==&lt;br /&gt;
Every weapon has an associated skill, soldiers will name themselves according to what [[Weapon damage|weapon]] they are most skilled at using, as long as they are at least a novice rank in one.&lt;br /&gt;
&lt;br /&gt;
=== Marksdwarves ===&lt;br /&gt;
&lt;br /&gt;
Armed with [[crossbow]]s and deal pierce damage from afar. A [[bolt]] does a fine job at piercing the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[magma men]]. Occasionally a bolt will get stuck in a target; the only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]].&lt;br /&gt;
&lt;br /&gt;
A Marksdwarf who is forced into melee will use the [[hammer]] skill to bash enemies with their crossbow.&lt;br /&gt;
&lt;br /&gt;
Immigrating [[Trapper]]s often arrive with a Novice Marksdwarf skill.&lt;br /&gt;
&lt;br /&gt;
=== Speardwarves ===&lt;br /&gt;
&lt;br /&gt;
Specialize in pierce damage, and will puncture an enemy's organs quickly and critically once in range. The spear doesn't hit as hard as an axe, but it has a higher chance of piercing organs, making it a better choice against large, living creatures like demons or dragons.&lt;br /&gt;
&lt;br /&gt;
=== Axedwarves ===&lt;br /&gt;
&lt;br /&gt;
Specialize in slash damage, aka the fine art of mangling and severing limbs (red and dark grey wounds) on opponents. This damage type is useful for taking away opponents' mobility and means of attack while eventually bleeding them to death. Battle axes move slower than swords but do more damage per stroke.&lt;br /&gt;
&lt;br /&gt;
=== Sworddwarves ===&lt;br /&gt;
&lt;br /&gt;
Deal both slash and pierce damage. Short swords can cut off limbs, like an axe, but also reasonably good at hitting internal organs, like a spear. A good all-around weapon.&lt;br /&gt;
&lt;br /&gt;
=== Macedwarves ===&lt;br /&gt;
&lt;br /&gt;
Specialize in blunt damage. Blunt damage breaks the bones of the enemy (yellow wounds) and will often repel the enemy some distance, causing extra damage if they are bashed into a wall.&lt;br /&gt;
&lt;br /&gt;
=== Hammerdwarves ===&lt;br /&gt;
&lt;br /&gt;
Specialize in blunt damage. A war hammer is, in game terms, exactly the same as a mace or morningstar, but human Hammermen use a two-handed maul instead of a war hammer.&lt;br /&gt;
&lt;br /&gt;
Mauls focus on breaking bones rather than mangling limbs, though that does also happen on the occasion. This weapon has a greater chance to knock back an opponent than a mace does but comes at the cost of speed. Also should someone be knocked back into an obstacle, they'll take extra damage.&lt;br /&gt;
&lt;br /&gt;
=== Wrestlers ===&lt;br /&gt;
&lt;br /&gt;
Focus on tying the opponent into knots, choking them, and breaking limbs. Creatures tied up in [[wrestling]] will do nothing else and remain immobile, perfect for a marksdwarf to pick off the creature at a range or an armed dwarf to carve into bite-sized pieces. Also note that this skill determines how much a dwarf will evade/dodge attacks.&lt;br /&gt;
&lt;br /&gt;
=== Recruits ===&lt;br /&gt;
&lt;br /&gt;
Any dwarf without at least one of the above skills at [[Skills|Novice]] level or better will be classified as recruits. If you keep them off duty, they will train at their selected weapon until they reach Novice skill in it, at which point they will turn into one of the above weaponsdwarves.&lt;br /&gt;
&lt;br /&gt;
== Heroes and Champions ==&lt;br /&gt;
&lt;br /&gt;
Once soldiers reach [[skills|Great]] skill level in any weapon (or wrestling), they will become '''heroes''', and can no longer be removed from the military. Their &amp;quot;Pref&amp;quot; menu will be replaced by the text &amp;quot;This hero need not work&amp;quot;, and you will not be able to deactivate them (make them civilians again), transfer them into or out of the [[Fortress Guard|Guard]], or assign [[dog|work dogs]] to them.&lt;br /&gt;
&lt;br /&gt;
You can still change their weapon and armor settings via the ['''m''']ilitary screen (['''w''']eapons), and to change their soldiering orders (['''v''']iew squad). Heroes in either the Fortress or Royal Guard cannot be given military orders (via the Squads screen, ['''x''']), and will become permanently useless. If you have any Expert, Professional, or Accomplished soldiers in the Guard, be sure to transfer them out while you still can.&lt;br /&gt;
&lt;br /&gt;
Upon reaching [[legendary]] skill level in any weapon, a hero will become a '''champion''', with the following [[announcement]]: &amp;lt;tt&amp;gt;&amp;quot;''&amp;lt;dwarfname&amp;gt;'' has become a legendary champion! Hail ''&amp;lt;dwarfname&amp;gt;''!&amp;quot;&amp;lt;/tt&amp;gt;. Champions behave the same as heroes, although they are additionally exempt from the [[dwarven economy]], like all legendary dwarves. Champions cannot serve under heroes or normal soldiers, but willingly serve under other Champions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwarves]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fey&amp;diff=22428</id>
		<title>Fey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fey&amp;diff=22428"/>
		<updated>2007-11-06T20:53:14Z</updated>

		<summary type="html">&lt;p&gt;Klichka: Redirecting to Strange mood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Strange mood]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Weaver&amp;diff=22422</id>
		<title>40d:Weaver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Weaver&amp;diff=22422"/>
		<updated>2007-11-06T20:43:31Z</updated>

		<summary type="html">&lt;p&gt;Klichka: New page: Profession: Craftsdwarf For weaving cloth at the Loom, from cave spider silk and plant fiber. High skill does affect the quality of the produced cloth, including masterpiece cloth that can...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Profession: Craftsdwarf&lt;br /&gt;
For weaving cloth at the Loom, from cave spider silk and plant fiber. High skill does affect the quality of the produced cloth, including masterpiece cloth that can be tailored into clothing and bags. If an item made of masterpiece cloth is say, washed down the river, the weaver will suffer bad thoughts from the loss of a Masterpiece. Collecting cave spider webs also trains a dwarf's weaving skill.&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith&amp;diff=22362</id>
		<title>40d:Metalsmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith&amp;diff=22362"/>
		<updated>2007-11-06T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;Klichka: New page: {{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing |construction= * 1 Anvil * 1 Block |construction_job= * Metalsmithing |use= * Brass bar * Bronze bar * [[Char...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 1 [[Block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Brass]] bar&lt;br /&gt;
* [[Bronze]] bar&lt;br /&gt;
* [[Charcoal]]&lt;br /&gt;
* [[Coke]]&lt;br /&gt;
* [[Copper]] bar&lt;br /&gt;
* [[Electrum]] bar&lt;br /&gt;
* [[Iron]] bar&lt;br /&gt;
* [[Gold]] bar&lt;br /&gt;
* [[Platinum]] bar&lt;br /&gt;
* [[Silver]] bar&lt;br /&gt;
* [[Steel]] bar&lt;br /&gt;
* [[Tin]] bar&lt;br /&gt;
|production=&lt;br /&gt;
* [[Animal trap]]&lt;br /&gt;
* [[Anvil]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* [[Ballista arrowhead]]&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* [[Bolts]]&lt;br /&gt;
* [[Boots]]&lt;br /&gt;
* [[Bucket]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Cage]]&lt;br /&gt;
* [[Cap]]&lt;br /&gt;
* [[Chain]]&lt;br /&gt;
* [[Chain mail]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Crafts]]&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Enormous corkscrew]]&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Gauntlets]]&lt;br /&gt;
* [[Giant axe blade]]&lt;br /&gt;
* [[Goblet]]&lt;br /&gt;
* [[Greaves]]&lt;br /&gt;
* [[Helm]]&lt;br /&gt;
* [[Instrument]]&lt;br /&gt;
* [[Large serrated disc]]&lt;br /&gt;
* [[Leggings]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Metal blocks]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Plate mail]]&lt;br /&gt;
* [[Sarcophagus]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Spiked ball]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Throne]]&lt;br /&gt;
* [[Toy]]&lt;br /&gt;
* [[War hammer]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[decorations|Studded goods]]&lt;br /&gt;
* [[Adamantine wafers]] (Magma Forge only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''metalsmith's forge''' turns [[metal bar]]s into various weapons, armors, furniture, siege ammunition, [[trap]] components, and other objects.  To build a forge, you must have one [[block]] and an [[anvil]].  &lt;br /&gt;
&lt;br /&gt;
You cannot do any forging at your fortress until your first anvil arrives, which will be borne by a metalsmith arriving in your first [[seasons|summer]].  If you somehow lose this anvil (for instance, if it is washed into the [[river]]), your fortress will never be able to work metals (unless you have already forged a spare anvil or enough [[coins]] to attract a [[bookkeeper]] -- through whom you can order new anvils).&lt;br /&gt;
&lt;br /&gt;
It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Weapons]] can be forged from copper, iron, bronze, steel, and silver, for one metal bar each. The weapons that can be forged are:&lt;br /&gt;
&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* War Hammer&lt;br /&gt;
* Short Sword&lt;br /&gt;
* Spear&lt;br /&gt;
* Mace&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Bolts]] (a stack of 25 will be produced)&lt;br /&gt;
&lt;br /&gt;
However, note that crossbows and picks cannot be forged out of silver.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
[[Armor]] can be forged from copper, iron, bronze, and steel. Available armor types include:&lt;br /&gt;
&lt;br /&gt;
* Plate Mail (3 metal bars)&lt;br /&gt;
* Chain Mail (2 metal bars)&lt;br /&gt;
* Greaves (2 metal bars)&lt;br /&gt;
* Leggings&lt;br /&gt;
* Helm&lt;br /&gt;
* Cap&lt;br /&gt;
* Gauntlets&lt;br /&gt;
* Boots&lt;br /&gt;
* Shield&lt;br /&gt;
* Buckler&lt;br /&gt;
&lt;br /&gt;
Each piece of armor requires one metal bar to forge, except where noted.&lt;br /&gt;
&lt;br /&gt;
== Furniture ==&lt;br /&gt;
&lt;br /&gt;
[[Furniture]] can forged from copper, iron, bronze, steel, gold, silver, brass, tin, and platinum -- in short, all metals except for pig iron. You can forge:&lt;br /&gt;
&lt;br /&gt;
* Cage&lt;br /&gt;
* Chain (1 metal bar)&lt;br /&gt;
* Animal Trap (1 metal bar) (metalsmith must have [[trapping]] labor must be enabled as well)&lt;br /&gt;
* Bucket (1 metal bar)&lt;br /&gt;
* Barrel&lt;br /&gt;
* Armor Stand&lt;br /&gt;
* Metal Blocks (1 metal bar)&lt;br /&gt;
* Door&lt;br /&gt;
* Floodgate&lt;br /&gt;
* Statue&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Chest&lt;br /&gt;
* Throne&lt;br /&gt;
* Sarcophagus&lt;br /&gt;
* Table&lt;br /&gt;
* Weapon Rack&lt;br /&gt;
* Bin (As of v22.121.23a)&lt;br /&gt;
&lt;br /&gt;
All metal furniture requres 3 [[bars]] to forge except for chains, animal traps, buckets and blocks.&lt;br /&gt;
&lt;br /&gt;
== Siege Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[Siege Equipment]] can be forged from copper, iron, bronze, and steel.  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 metal bars.  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista bolt.  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage.  The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of wood.&lt;br /&gt;
&lt;br /&gt;
== Trap Components ==&lt;br /&gt;
&lt;br /&gt;
[[Trap|Trap Components]] can be forged from copper, iron, bronze, and steel. They are:&lt;br /&gt;
&lt;br /&gt;
* Giant Axe Blade&lt;br /&gt;
* Enormous Corkscrew&lt;br /&gt;
* Spiked Ball&lt;br /&gt;
* Large Serrated Disc&lt;br /&gt;
&lt;br /&gt;
Note that each requires 2 bars of metal to forge.&lt;br /&gt;
&lt;br /&gt;
== Other Objects ==&lt;br /&gt;
&lt;br /&gt;
Other objects can be forged from all metals except [[pig iron]]. They are:&lt;br /&gt;
&lt;br /&gt;
* Crafts&lt;br /&gt;
* Goblet&lt;br /&gt;
* Toy&lt;br /&gt;
* Instrument&lt;br /&gt;
* Flask&lt;br /&gt;
* Minted Coins&lt;br /&gt;
* Stud an item with metal&lt;br /&gt;
&lt;br /&gt;
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]] or [[Craftsdwarf's Workshop|decorating with bone]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it.&lt;br /&gt;
&lt;br /&gt;
In addition, 3 bars of either iron or steel can be used to forge [[anvil]]s, which are used in the construction of additional forges.&lt;br /&gt;
&lt;br /&gt;
== Skills Used ==&lt;br /&gt;
&lt;br /&gt;
* [[Metalsmith]]: All furniture except chains and animal traps; anvils&lt;br /&gt;
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the &amp;quot;all other objects&amp;quot; category except anvils.&lt;br /&gt;
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?&lt;br /&gt;
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]&lt;br /&gt;
* [[Skills#Armorsmith|Armorsmith]]:  All armor&lt;br /&gt;
* [[Skills#Trapper|Trapper]]: [[Animal Trap|Animal traps]]&lt;br /&gt;
Note: This section is a work in progress; it needs further data and correction.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category: Workshops]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Miller&amp;diff=22342</id>
		<title>40d:Miller</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Miller&amp;diff=22342"/>
		<updated>2007-11-06T20:39:47Z</updated>

		<summary type="html">&lt;p&gt;Klichka: copied from archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Profession: Farmer&lt;br /&gt;
Using cave wheat to make flour at the Mill. Also when dimple cups are milled into dye&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Animal_caretaker&amp;diff=22331</id>
		<title>40d:Animal caretaker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Animal_caretaker&amp;diff=22331"/>
		<updated>2007-11-06T20:39:10Z</updated>

		<summary type="html">&lt;p&gt;Klichka: copied from archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Profession: Trapper&lt;br /&gt;
Helps treat injured animals&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ambusher&amp;diff=22289</id>
		<title>40d:Ambusher</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ambusher&amp;diff=22289"/>
		<updated>2007-11-06T20:38:47Z</updated>

		<summary type="html">&lt;p&gt;Klichka: copied from archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves assigned to hunt automatically use the '''ambusher''' skill while [[hunting]] outside of the fortress, allowing them to sneak silently upon their prey.  Dwarves using the ambush skill move [[Speed|slower]], but cannot be seen by enemies.&lt;br /&gt;
&lt;br /&gt;
As an ambusher gets closer to his prey, there is a greater and greater chance he will be spotted and stop ambushing.  The ambusher's chances improve as her skill improves.&lt;br /&gt;
&lt;br /&gt;
[[Immigration|Immigrating]] hunter dwarves start with this skill. They come equipped with a set of [[armor|mixed chain and leather armor]], a full stack of [[Bolts|iron bolts]], and an [[Crossbow|iron crossbow]].&lt;br /&gt;
&lt;br /&gt;
In [[Adventure Mode|adventure mode]], ambusher is skilled up by {{key|s}}neaking and walking about.  This will greatly reduce your [[speed]] just as it does in dwarf mode, but will cause hostile creatures not to attack you.  Until you un{{key|s}}neak or someone spots you, you will gain a small amount of experience in ambushing with every step.  Presently, smashing a creature's skull in with your bare hands does not count as being spotted, so the best way to tell if you're still sneaking is to check your speed in the bottom right of the screen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Animal_dissector&amp;diff=22275</id>
		<title>40d:Animal dissector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Animal_dissector&amp;diff=22275"/>
		<updated>2007-11-06T20:38:11Z</updated>

		<summary type="html">&lt;p&gt;Klichka: copied from Archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Profession: Trapper&lt;br /&gt;
For extraction of bone, skin, and fat at the Butcher's Shop. Higher skill requires less time to dissect an animal.&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Wrestling&amp;diff=22262</id>
		<title>40d:Wrestling</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Wrestling&amp;diff=22262"/>
		<updated>2007-11-06T20:35:09Z</updated>

		<summary type="html">&lt;p&gt;Klichka: Added from archives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The text below applies to using wrestling in [[Adventure Mode]]. Wrestling in [[Fortress Mode]] is presumed to use the same mechanics, although the player has no direct control over how the wrestling is performed.&lt;br /&gt;
&lt;br /&gt;
== Initiating wrestling ==&lt;br /&gt;
&lt;br /&gt;
While standing next to an opponent, the &amp;quot;Attack&amp;quot; key ['''shift-a'''] by default will give you a list of targets, and allow you to switch modes by pressing ['''enter'''].&lt;br /&gt;
Press enter until you are in wrestling mode, then chose your opponent as you would for a normal attack.&lt;br /&gt;
You should now be on the wrestling screen ready to initiate a wrestle.&lt;br /&gt;
&lt;br /&gt;
== Wrestling screen ==&lt;br /&gt;
&lt;br /&gt;
The wrestling screen is divided into the current holds at the top of the screen and the wrestling options at the bottom.&lt;br /&gt;
&lt;br /&gt;
== Current holds ==&lt;br /&gt;
&lt;br /&gt;
The current holds are displayed at the top of the screen in the following format&lt;br /&gt;
&lt;br /&gt;
You &amp;lt;Your Limb&amp;gt; &amp;lt;direction&amp;gt; &amp;lt;Hold Type&amp;gt; &amp;lt;direction&amp;gt; &amp;lt;Their Limb&amp;gt; Them&lt;br /&gt;
&lt;br /&gt;
the two direction symbols are always either pointing from you toward them to indicate that you are holding them, or from them toward you, indicating that they are holding you.&lt;br /&gt;
&lt;br /&gt;
The Hold Type progresses from holds to locks, and the limbs includes all sorts of limbs appendages, and also weapons.&lt;br /&gt;
&lt;br /&gt;
== Wrestling technique ==&lt;br /&gt;
&lt;br /&gt;
Wrestling generally progresses over a number of actions.&lt;br /&gt;
&lt;br /&gt;
The first step to wrestling is to get a grip on your opponent.&lt;br /&gt;
&lt;br /&gt;
From here, you can either attempt to throw or &amp;quot;take down&amp;quot; your opponent (take down means put on the floor by the way) or progress to a lock.&lt;br /&gt;
&lt;br /&gt;
From a lock you can attempt to do some serious damage.&lt;br /&gt;
&lt;br /&gt;
== Training strategies ==&lt;br /&gt;
&lt;br /&gt;
You can train up quickly by breaking a zombie's limbs, then choking it repeatedly. Take a break from time to time, because you will get tired. (Oddly enough, walking will cause you to become less tired.)&lt;br /&gt;
Alternatively you can train wrestling along with your weapon skill by doing a single takedown, or breaking a single joint before finishing an enemy.&lt;br /&gt;
&lt;br /&gt;
== Wrestling strategies ==&lt;br /&gt;
&lt;br /&gt;
If your enemy is wielding a weapon, it is a good idea to break his weapon arm.&lt;br /&gt;
&lt;br /&gt;
Knocking them down without breaking their legs is rather sneaky, as you can wait for them to get up, then charge at them again and keep alternating moves.&lt;br /&gt;
&lt;br /&gt;
You can also use it to grab worn items (including weapons) to prevent them being used against you, and even snatch them away. Beating an [[undead]] pike master with his own weapon is always fun. (Press &amp;quot;shift + i&amp;quot;. It displays the inventory. Select the object written in red : It is the one that both you and your opponent are holding)&lt;br /&gt;
&lt;br /&gt;
== What grabs do ==&lt;br /&gt;
&lt;br /&gt;
Breaking joints disables limbs.&lt;br /&gt;
* Arm will stop the opponent from using that arm to attack (at least effectively)&lt;br /&gt;
* Leg will cause the opponent to fall to the floor and dramatically reduce their movement speed&lt;br /&gt;
* Strangling an opponent damages the throat location. A red throat injury is a mortal wound which will inevitably cause the victim to bleed to death. Also makes them winded, which lowers movement speed(?) and may cause suffocation.&lt;br /&gt;
* Gouging eyes out will cause incredible pain as well as blinding opponents or at least greatly reducing accuracy. (also causes heavy bleeding)&lt;br /&gt;
* Pinching will cause pain/unconsiousness to an opponent without wounding them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ '''How To Hurt People Limb By Limb'''&lt;br /&gt;
|- style=&amp;quot;background: grey; color: black;&amp;quot;&lt;br /&gt;
! Limb !! Held By !! Grip Actions !! Lock Actions &lt;br /&gt;
|- style=&amp;quot;background: #eee; padding: 1px;&amp;quot;&lt;br /&gt;
|| Head || Hand || Pinch, Gouge,Take down || None&lt;br /&gt;
|- style=&amp;quot;padding: 1px;&amp;quot;&lt;br /&gt;
|| Neck || Any || None || Strangle&lt;br /&gt;
|- style=&amp;quot;background: #eee; padding: 1px;&amp;quot;&lt;br /&gt;
|| Upper Arm || Any || Throw, Take Down || Break Shoulder&lt;br /&gt;
|- style=&amp;quot;padding: 1px;&amp;quot;&lt;br /&gt;
|| Lower Arm || Any || None || Break Elbow&lt;br /&gt;
|- style=&amp;quot;background: #eee; padding: 1px;&amp;quot;&lt;br /&gt;
|| Hand || Any || None || Break Wrist&lt;br /&gt;
|- style=&amp;quot;padding: 1px;&amp;quot;&lt;br /&gt;
|| Upper Body || Any || Take Down, Throw || None&lt;br /&gt;
|- style=&amp;quot;background: #eee; padding: 1px;&amp;quot;&lt;br /&gt;
|| Lower Body || Any || Take Down, Throw || None&lt;br /&gt;
|- style=&amp;quot;padding: 1px;&amp;quot;&lt;br /&gt;
|| Upper Leg || Any || None || Break Hip&lt;br /&gt;
|- style=&amp;quot;background: #eee; padding: 1px;&amp;quot;&lt;br /&gt;
|| Lower Leg || Hand || None || Break Knee&lt;br /&gt;
|- style=&amp;quot;padding: 1px;&amp;quot;&lt;br /&gt;
|| Foot || Hand || None || Break Ankle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changes in the future ==&lt;br /&gt;
&lt;br /&gt;
[[Toady One]]'s mentioned that the system's going to be changed at some point, that, without looking at his dev/bloat lists, I can only assume means that the menu will be changed so have you work by the limb you want to use and the part you want to grab. in turn, not all in a list at once. And there's the promise of 'dirty' moves, he mentioned too, such as slitting your foes throat. That one I’m looking forward to most. I mean... err...&lt;br /&gt;
&lt;br /&gt;
I hope that helps you some.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Adventurer_mode&amp;diff=19683</id>
		<title>40d:Adventurer mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Adventurer_mode&amp;diff=19683"/>
		<updated>2007-11-05T01:30:31Z</updated>

		<summary type="html">&lt;p&gt;Klichka: /* Ok, I've started. Now what? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= What is adventure mode? =&lt;br /&gt;
Basically, you pick a race, [[elf]], [[dwarf]] or [[human]], start out in either a town of your race or in a previous fortress you played on. You get quests, venture into wilderness to find caves, abandoned towers and other villages. You can even visit your old fortresses and find whatever riches was left to be guarded by the doomers of the fortress.&lt;br /&gt;
&lt;br /&gt;
= You First Adventure =&lt;br /&gt;
&lt;br /&gt;
== Picking a race ==&lt;br /&gt;
When it comes to picking a race, there is difference in skills. Dwarves cannot wear human sized [[armor]]. Elves have got a slightly different set of skills.&lt;br /&gt;
(Please edit this part to be more elaborate)&lt;br /&gt;
&lt;br /&gt;
== Choosing skills ==&lt;br /&gt;
Basically, if you wanna start with a weapon, you need avoid having the most points spent in unarmored/[[wrestling]]. If you for example choose start out with most points in [[swordsman]], you will start out with a [[sword]]. When you have chosen your preferred set of skills, you can press enter to embark.&lt;br /&gt;
&lt;br /&gt;
== Ok, I've started. Now what? ==&lt;br /&gt;
If you chose human, you will start out inside the mayors house. You will see the mayor (purple) and lots of drunks. Press 'k' and talk to the mayor. Press 'services' for a [[quest]]. You can talk to the drunks and recruit them to your party for some additional combat aid. Be sure to read the [[Adventure Mode quick reference]] or use the help files for more information on the commands in Adventure mode.&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Klichka&amp;diff=20248</id>
		<title>User:Klichka</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Klichka&amp;diff=20248"/>
		<updated>2007-11-05T00:15:05Z</updated>

		<summary type="html">&lt;p&gt;Klichka: New page: My cup runneth over with the greatness Toady has bestowed upon us.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My cup runneth over with the greatness [[Toady]] has bestowed upon us.&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Carpenter&amp;diff=3086</id>
		<title>40d:Carpenter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Carpenter&amp;diff=3086"/>
		<updated>2007-11-04T20:22:12Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| color      = #ff2&lt;br /&gt;
| skill      = Carpenter&lt;br /&gt;
| speciality = ???&lt;br /&gt;
| profession = Woodworker&lt;br /&gt;
| job name   = ???&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Wood based construction&lt;br /&gt;
* Any work in the Carpenter's Workshop&lt;br /&gt;
}}&lt;br /&gt;
'''Carpenters''' produce items out of [[wood]]. On wood-scarce maps, their main use is to build [[bed]]s, as every other item in the game can be made from other materials. On maps where wood is more common, they can be used to produce essential [[bin]]s and [[barrel]]s, and all manner of other furniture. They can also create structures such as walls and staircases, which is very useful on maps where most stone is locked away under an [[aquifer]].&lt;br /&gt;
&lt;br /&gt;
To employ a carpenter, create a task at a [[carpenter's workshop]] or designate a construction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Engraver&amp;diff=10307</id>
		<title>40d:Engraver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Engraver&amp;diff=10307"/>
		<updated>2007-11-04T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| color      = #fff&lt;br /&gt;
| skill      = Engraver&lt;br /&gt;
| speciality = ???&lt;br /&gt;
| profession = Stoneworker&lt;br /&gt;
| job name   = Engraving&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Smooth stone&lt;br /&gt;
* Engrave stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Engraver''' is the skill used to [[smooth]] or [[engrave]] rocks. The skill of the engraver does not affect the quality of smoothed tiles, but does affect the quality of engraved tiles. It is a good idea to train engravers by having them smooth large areas before engraving anything.&lt;br /&gt;
&lt;br /&gt;
Engraving is a good way to build up the [[attribute]]s: strength, agility and toughness.  Smoothing improves your fortress, doesn't consume resources, doesn't create garbage and builds experience very quickly at the higher skill levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Engraver&amp;diff=10306</id>
		<title>40d:Engraver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Engraver&amp;diff=10306"/>
		<updated>2007-11-04T20:15:29Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| color      = #fff&lt;br /&gt;
| skill      = Engraver&lt;br /&gt;
| speciality = ???&lt;br /&gt;
| profession = Stoneworker&lt;br /&gt;
| job name   = ???&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Smooth stone&lt;br /&gt;
* Engrave stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Engraver''' is the skill used to [[smooth]] or [[engrave]] rocks. The skill of the engraver does not affect the quality of smoothed tiles, but does affect the quality of engraved tiles. It is a good idea to train engravers by having them smooth large areas before engraving anything.&lt;br /&gt;
&lt;br /&gt;
Engraving is a good way to build up the [[attribute]]s: strength, agility and toughness.  Smoothing improves your fortress, doesn't consume resources, doesn't create garbage and builds experience very quickly at the higher skill levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=%25s&amp;diff=17816</id>
		<title>%s</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=%25s&amp;diff=17816"/>
		<updated>2007-11-04T01:06:29Z</updated>

		<summary type="html">&lt;p&gt;Klichka: Redirecting to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Obsidian&amp;diff=16633</id>
		<title>40d:Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Obsidian&amp;diff=16633"/>
		<updated>2007-11-03T15:38:08Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [MATGLOSS_STONE:OBSIDIAN]&lt;br /&gt;
* [NAME:obsidian][COLOR:0:7:1][TILE:177][LAVA][SHARP]&lt;br /&gt;
* [IGNEOUS_EXTRUSIVE]&lt;br /&gt;
* [VALUE:3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This can be used to make decent weapons similar in strength to metal versions. It is also the typical stone that cooled magma turns into and is usually found near magma or where magma was at one point in time.&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Obsidian&amp;diff=16632</id>
		<title>40d:Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Obsidian&amp;diff=16632"/>
		<updated>2007-11-03T15:37:36Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[MATGLOSS_STONE:OBSIDIAN]&lt;br /&gt;
[NAME:obsidian][COLOR:0:7:1][TILE:177][LAVA][SHARP]&lt;br /&gt;
[IGNEOUS_EXTRUSIVE]&lt;br /&gt;
[VALUE:3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This can be used to make decent weapons similar in strength to metal versions. It is also the typical stone that cooled magma turns into and is usually found near magma or where magma was at one point in time.&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Obsidian&amp;diff=16631</id>
		<title>40d:Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Obsidian&amp;diff=16631"/>
		<updated>2007-11-03T15:29:37Z</updated>

		<summary type="html">&lt;p&gt;Klichka: New page: This can be used to make decent weapons similar in strength to metal versions. It is also the typical stone that cooled magma turns into and is usually found near magma or where magma was ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This can be used to make decent weapons similar in strength to metal versions. It is also the typical stone that cooled magma turns into and is usually found near magma or where magma was at one point in time.&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Important_advice&amp;diff=12369</id>
		<title>40d Talk:Important advice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Important_advice&amp;diff=12369"/>
		<updated>2007-11-01T15:00:16Z</updated>

		<summary type="html">&lt;p&gt;Klichka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Might want to change that, the last sentence doesn't make sense. - [[User:Schm0]]&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress is about watching dwarves dying in unique fashions. Your job is really to create their arena. [[User:Klichka|Klichka]] 10:52, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
...And about watching what monumental fuckups the elves are at trading. [[User:Klichka|Klichka]] 11:00, 1 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Important_advice&amp;diff=12368</id>
		<title>40d Talk:Important advice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Important_advice&amp;diff=12368"/>
		<updated>2007-11-01T14:52:42Z</updated>

		<summary type="html">&lt;p&gt;Klichka: The truth, add if you like since I'm not sure of the rules yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Might want to change that, the last sentence doesn't make sense. - [[User:Schm0]]&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress is about watching dwarves dying in unique fashions. Your job is really to create their arena. [[User:Klichka|Klichka]] 10:52, 1 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Important_advice&amp;diff=12367</id>
		<title>40d Talk:Important advice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Important_advice&amp;diff=12367"/>
		<updated>2007-11-01T14:47:43Z</updated>

		<summary type="html">&lt;p&gt;Klichka: Added signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Might want to change that, the last sentence doesn't make sense. - [[User:Schm0]]&lt;/div&gt;</summary>
		<author><name>Klichka</name></author>
	</entry>
</feed>