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		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256359</id>
		<title>Modification:The Long Night: Creatures</title>
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		<updated>2021-01-13T20:53:53Z</updated>

		<summary type="html">&lt;p&gt;Kryptos the Great: /* Civilized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:45, 15 September 2020 (UTC)}}&lt;br /&gt;
Updating to 2.68&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
=== Civilized ===&lt;br /&gt;
==== Playable Races ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Sapient Name&lt;br /&gt;
! Caste&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Population Ratio&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Adult at&lt;br /&gt;
! Butcher Yield&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, feel pain, or breathe. Cannot become undead. Can self regeneratate. Insane recuperation, High analytical ability, and Above average intuition. &amp;lt;br&amp;gt; Kindeva: 4 eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Deva || 100 || 75000 || Immortal || Birth || C, S ||&lt;br /&gt;
|-&lt;br /&gt;
| Four-Armed Deva || 25 || 75000 || Immortal || Birth || C, S || Four arms, Five Eyes&lt;br /&gt;
|-&lt;br /&gt;
| Six-Armed Deva || 5 || 75000 || Immortal || Birth || C, S || Six arms, Six eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Eight-Armed Deva || 1 || 75000 || Immortal || Birth || C, S || Eight arms, Seven eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Neohuman || Neohuman || 2000 || 75000 || 90 || 12 || meat || Powerful physique. ||&lt;br /&gt;
|-&lt;br /&gt;
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Human || Human || 1000 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Human Cyborg || 445 || 70000 || 120 || 12 || meat, C || Contains many varieties having 1, 2 or all limbs replaced with cybernetics. All posses accelerated healing.&lt;br /&gt;
|-&lt;br /&gt;
| Martian || M/F || 50/50 || 65000 || 120 || 10 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Europan || M/F || 50/50 || 70000 || 120 || 12 || meat || Amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Jovian || M/F || 50/50 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Titanian || M/F || 50/50 || 75000 || 80 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Noble || M/F || 50/50 || 70000 || 520 || 13 || meat || Mild telepaths, but relatively physically weak.&lt;br /&gt;
|-&lt;br /&gt;
| Subhuman || M/F || 50/50 || 250000 || 120 || 3 || meat || Physically powerful, but mentally and socially stunted.&lt;br /&gt;
|-&lt;br /&gt;
| Corvid Uplift || M/F || 50/50 || 50000 || 65 || 1 || meat || Lay eggs (4-6).&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Uplift || M/F || 50/50 || 1000000 || 80 || 1 or 10? || meat, C || Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. Cranial implants provide natural discipline.&lt;br /&gt;
|-&lt;br /&gt;
| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not breathe or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.&amp;lt;br&amp;gt;Kalakeya: Slow learner, no fear&lt;br /&gt;
|-&lt;br /&gt;
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Four-armed Asura || 25 || 70000 || Immortal || 10 || M, meat || More physically powerful.  Ability to self-regenerate. 4 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Six-armed Asura || 5 || 70000 || Immortal || 10 || M, meat || Very physically powerful.  Ability to self-regenerate. 6 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Eight-armed Asura || 1 || 70000 || Immortal || 10 || M, meat || Insane physical power.  Approaches moderate social skills. Ability to self-regenerate. 8 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Nivatackavacha || 5 || 70000 || Immortal || 10 || M, meat || Agility-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Danava || 5 || 70000 || Immortal || 10 || M, meat || Strength-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.&lt;br /&gt;
|-&lt;br /&gt;
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.&amp;lt;br&amp;gt;&lt;br /&gt;
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Domesticated ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dog ||  || L || 30000 || 20 || 30 || yes || domestic, yes || 1 || none || - || &lt;br /&gt;
|-&lt;br /&gt;
| Cat || benign || L || 5000 || 20 || 20 || yes || domestic || 1 || none || - || vermin hunter, adopts owners&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || benign || L || 50000 || 20 || 100 || yes || domestic || 1 || none || - || grazer, shearable, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Pig || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || none || - || milkable&lt;br /&gt;
|-&lt;br /&gt;
| Goat || benign || L || 50000 || 20 || 50 || yes || domestic || 1 || none || - || grazer, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || none || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || benign || L || 500 || 15 || 3 || yes || domestic || 1 || temperate shrubland, temperate&amp;lt;br&amp;gt; savanna, temperate grassland || - || grazer&lt;br /&gt;
|-&lt;br /&gt;
| Cattle ||  || m || 700000 || 40 || 100 || no || domestic || no || none || - || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Roomba || benign || S, iron || 5000 || 1000 || - || yes || domestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief&lt;br /&gt;
|-&lt;br /&gt;
| Chostrich || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Trashgull || benign || L || 4000 || 50 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || flier, egg layer (1)&lt;br /&gt;
|-&lt;br /&gt;
| Pillo || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || milkable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Utility Worms =====&lt;br /&gt;
Utility worms are engineered lifeforms that serve a number of different purposes around a settlement. Most varieties convert whatever they eat, from grass to inorganic rust patches, into useful resources for a civilization, food or textile thread. Specialist varieties are equipped to perform or assist in different tasks. Surgeon worms will help injury victims recover and may be best employed in hospitals. Adventurer worms may be trained as hunting companions and are equipped with a centipede-like set of legs that allow them to move much faster than their cousins, but lack the resilience for warfare. Cleaner worms are a smaller version of the adventurer worm which are used to rid areas of vermin. The mother worms are very important as they are the only female of this highly-varied artificial species. They are able to breed with any other caste and yield potentially any caste through birth. In this manner, a mother worm and a single male of any caste may eventually provide a settlement with every variety of utility worm.&lt;br /&gt;
&lt;br /&gt;
Utility worms are [[DF2014:Grazer|grazers]], and must periodically consume [[Modification:The_Long_Night:_Plants#Grass|grass]] from the tiles they pass over. The frequency is determined by the creature's size and, as many of the worms are very large, they require large amounts of grazing. Suggested minimus tile sizes of pastures are included below, although there is some variation due to grass replenishing at different rates in different biomes.&lt;br /&gt;
&lt;br /&gt;
Web spraying worms will spray every several days when seeing another creature and thus cannot be completely sequestered, however, any creature passing through the webbing will destroy it in addition to getting stuck for a short duration (and the accompanying warning message). To avoid this but keep them productive, they must be placed in pastures that are not traveled though but still allow them to see either passers-by or others of their own kind. Rubber worms must be sheared to produce rubber, however, unlike shearing wool from sheep it yields a tannable hide. Lactose worms are milkable every 17 days but algae and protein worms can only be milked every 167 days (this may be a coding error).&lt;br /&gt;
&lt;br /&gt;
Utility worms appear in the wild in any land biome but very infrequently. They are nonaggressive and should be easily captured, but, unfortunately, they have no child phase and thus any captured specimen or offspring of such will have to be regularly trained to prevent relapsing into untamed status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Worm Caste&lt;br /&gt;
! Population&amp;lt;br&amp;gt;Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Notes&lt;br /&gt;
! Grazer&lt;br /&gt;
! Recommended Min.&amp;lt;br&amp;gt;Pasture Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Algae-farm worm || 100 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Protein-farm worm || 20 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Lactose-farm worm || 40 || 500 || 6000000 || milkable (17 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Silk-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Latex-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Polymer-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Rubber-factory worm || 20 || 1000 || 1000000 || shearable, all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Surgeon worm || 5 || 5000 || 500000 || regenerates nearby allies, all male || 598.140 || 33.4&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner worm || 100 || 30 || 3000 || vermin hunter, all male || 27,745.276 || 0.72&lt;br /&gt;
|-&lt;br /&gt;
| Adventurer Worm || 100 || 100 || 70000 || hunting trainable, all male || 2,613.403 || 7.65&lt;br /&gt;
|-&lt;br /&gt;
| Mother worm || 5 || 5000 || 7000000 || all female || 150 || 133.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bioframes ===&lt;br /&gt;
Bioframes are a class of artificial life form that was designed for security and combat purposes. They possess living computer thinking centers that are integrally wired into their biomechanical, typically humanoid, bodies. They are highly adaptive and powerful cybernetic creatures that have been optimized in form and function for maximum violence. They are all extremely large, dwarfing a standard human, and grow very quickly; all bioframes reach their adult growth by 5 years old. They feel neither pain nor fear. They are amphibious and do not need to breathe, allowing them to pass unrestricted through water tiles or even swim through completely submerged tunnels. They are not sapient and cannot learn but can be fully trained for either hunting or war and are able to open doors. Nearly all varieties, except Asura-classes, are born equipped with various weapons as part of their natural anatomies. These vary from basic melee clubs to highly advanced fully-automatic plasma rifles. When butchered, all bioframes yield blocks of grade-C nanotechne and a hide that may be processed into artificial leather. Any bioframe equipped with weapons will additionally yield some grade-A nanotechne blocks except the ADW variants who yield grade-M blocks.&lt;br /&gt;
&lt;br /&gt;
The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures. &lt;br /&gt;
&lt;br /&gt;
Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only [[DF2014:Semi-megabeast|semi-megabeast]] in the game currently and, as such, even when tamed, they will be hostile to any active soldiers. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Bioframe Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Max Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Armament&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Xolon || Murn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3000000 || rowspan=&amp;quot;6&amp;quot;| 50 || Machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Rolst || 20 || 3,000,000 || sword || &lt;br /&gt;
|-&lt;br /&gt;
| Haroda || 20 || 2,000,000 || submachine gun, jetpack || flier&lt;br /&gt;
|-&lt;br /&gt;
| Vikachen || 10 || 3,000,000 || Machine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Kalska || 20 || 3,000,000 || Hammer, pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Corudoal || 1 || 6,000,000 || lance || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Firenzi || Cattor || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || submachine gun, jetwing || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || flier&lt;br /&gt;
|-&lt;br /&gt;
| Liotta || 20 || 1,000,000 || daggers, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Reviar || 20 || 1,000,000 || plasma submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Palio || 10 || 4,000,000 || sniper rifle, jetwing || flier, very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Toros || 20 || 2,000,000 || pistol, sword, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Hellurios || 1 || 5,000,000 || Axe, machine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Barda || Junn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Padra || 20 || 3,000,000 || big axe || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Gimurl || 20 || 3,000,000 || rifle || BD1, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10	 || 3,000,000 || claw staff || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Dort || 20 || 4,000,000 || maces || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Terugen || 1 || 6,000,000 || axe, machine gun || BD1, has no neck&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Larn || Torol || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || dagger, pistol || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Urig || 20 || 3,000,000 || claw staff || &lt;br /&gt;
|-&lt;br /&gt;
| Ragner || 20 || 2,000,000 || submachine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Hakskyld || 10 || 3,000,000 || sword, incendiary grenades || &lt;br /&gt;
|-&lt;br /&gt;
| Volgyn || 20 || 2,000,000 || sniper rifle || very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Kurz || 1 || 5,000,000 || swords || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Genzel || Wulv || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || plasma rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Byker || 20 || 2,000,000 || axe, incendiary grenades || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Tarm || 20 || 2,000,000 || flamethrower || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10 || 3,000,000 || plasma machine gun || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Jorax || 20 || 2,000,000 || mace, toxic gas || fire immune, cyborgs and machines are immune to the gas&lt;br /&gt;
|-&lt;br /&gt;
| Kundrapa || 1 || 5,000,000 || hammers, plasma submachine gun || fire immune, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Zuric || Prodva || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 4,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || hammer || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Dyet || 20 || 3,000,000 || drill || &lt;br /&gt;
|-&lt;br /&gt;
| Voiva || 20 || 3,000,000 || Plasma rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Abryn || 10 || 2,000,000 || chainsaw?, flamethrower || &lt;br /&gt;
|-&lt;br /&gt;
| Shasa || 20 || 3,000,000 || chainsaw || &lt;br /&gt;
|-&lt;br /&gt;
| Gradnyet || 1 || 7,000,000 || pneumatic ram || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Gundai || Jao || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || nodachi || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || &lt;br /&gt;
|-&lt;br /&gt;
| Soize || 20 || 2,000,000 || rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Ningun || 20 || 2,000,000 || sword, pistol, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Haraka || 10 || 2,000,000 || submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Naido || 20 || 4,000,000 || mace, plasma pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Shorugon || 1 || 5,000,000 || katanas || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Krest || Lotwyr || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Rossig || 20 || 2,000,000 || spear || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Grozer || 20 || 2,000,000 || axe, pistol || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Kadra || 10 || 1,000,000 || Plasma rifle || BD1, extravision, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Morr || 20 || 3,000,000 || maul || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Ranzura || 1 || 7,000,000 || arm blades || BD1, extravision, skilled&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Asura || Rathi || 1000 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rowspan=&amp;quot;6&amp;quot;| raw ferocity || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Atirathi || 300 || 3,000,000 || BD1, extravision, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| Maharathi || 100 || 4,000,000 || BD1, extravision, 6 arms&lt;br /&gt;
|-&lt;br /&gt;
| Atimarathi || 25 || 5,000,000 || BD1, extravision, 8 arms&lt;br /&gt;
|-&lt;br /&gt;
| Mahamarathi || 5 || 6,000,000 || BD1, extravision, 10 arms&lt;br /&gt;
|-&lt;br /&gt;
| Rudra || 1 || 7,000,000 || BD1, extravision, 12 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Autonomous&amp;lt;br&amp;gt;Dragon&amp;lt;br&amp;gt;Weapon&amp;lt;br&amp;gt;(ADW) || Gunship || 100 || rowspan=&amp;quot;6&amp;quot;| 100,000 || 5,000,000 || rowspan=&amp;quot;6&amp;quot;| immortal || 2 turrets || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| any biome || All castes: semi-megabeast, superior fire immunity&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser || 50 || 10,000,000 || 2 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Monitor || 25 || 15,000,000 || Napalm turret || Snake-like&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought || 5 || 20,000,000 || 4 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 1 || 25,000,000 || 4 turrets, napalm disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Battleship || 1 || 30,000,000 || 4 turrets, 2 plasma turrets, napalm disintegrator cannon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Machine Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Trainable&lt;br /&gt;
! Pet&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Material Source&lt;br /&gt;
! Max Size&lt;br /&gt;
! Armament&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Tokai-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Caesar-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 100000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 3000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Heavy&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Heavy cannon drone || 60 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 350 || rowspan=&amp;quot;3&amp;quot;| S, C || 2000000 || cannon || rowspan=&amp;quot;3&amp;quot;| savage desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| All castes: can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Heavy missile drone || 30 || 3250 || 2000000 || 6 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy air drone || 20 || 3250 || 2000000 || cannon, 2 shard missile launchers || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Light&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Light cannon drone || 50 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 250 || rowspan=&amp;quot;3&amp;quot;| S, C || 80000 || cannon || rowspan=&amp;quot;3&amp;quot;| any desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Light missile drone || 30 || 250 || 80000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Light air drone || 20 || 250 || 50000 || cannon || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Transport drone || Land carrier || 50 || rowspan=&amp;quot;2&amp;quot;| No || rowspan=&amp;quot;2&amp;quot;| Yes || 2250 || rowspan=&amp;quot;2&amp;quot;| S, C || 6000000 || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| any desert, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| benign, can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Air carrier || 50 || 2250 || 4000000&lt;br /&gt;
|-&lt;br /&gt;
| Hunter drone || n/a || n/a || War || Yes || 250 || L, C || 20000 || manipulators || subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapped tile || n/a || n/a || No || No || - ||  || 10000 || self-destruct || any desert, subterranean 0-3 || immobile&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne hand || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne mouth || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne golem || n/a || n/a || No || No || - || S || 70000 || none || any || BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanite ooze || n/a || n/a || No || No || - || S || 70000 || none || any || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot;| Vehicle || Land rover || 50 || rowspan=&amp;quot;9&amp;quot;| No || rowspan=&amp;quot;9&amp;quot;| Yes || 1000 || rowspan=&amp;quot;9&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;9&amp;quot;| none || rowspan=&amp;quot;9&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Truck || 30 || 2000 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| ATV || 100 || 500 || 500000 || &lt;br /&gt;
|-&lt;br /&gt;
| Motorcycle || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Land crawler || 5 || 1500 || 3500000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Fortress crawler || 1 || 2400 || 10000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Personal VTOL || 20 || 1000 || 1500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| VTOL || 10 || 2000 || 3000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Carrier VTOL || 1 || 3000 || 7000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Advanced&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Kodona-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Superiority-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Walker || Light walker || 50 || rowspan=&amp;quot;5&amp;quot;| No || rowspan=&amp;quot;5&amp;quot;| Yes || 500 || rowspan=&amp;quot;5&amp;quot;| S, C || 1000000 || none || rowspan=&amp;quot;5&amp;quot;| none || rowspan=&amp;quot;5&amp;quot;| pack&lt;br /&gt;
|-&lt;br /&gt;
| Light cannon walker || 10 || 2000 || 1000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| Light missile walker || 10 || 2000 || 1000000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Standard walker || 40 || 10000 || 3000000 || cannon, 4 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy walker || 5 || 40000 || 6000000 || 2 cannons, 8 shard missile launchers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Organic and Hybrid ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdaemon || large predator || C || 1000000 || immortal ||  ||  ||  || 2 || none ||  || trapavoid, night creature, spouse converter&lt;br /&gt;
|-&lt;br /&gt;
| Builder worm || large predator, ambush || L, C || 20000000 || immortal || 700 || Yes || Yes || 3 || Subterranean 5 ||  || wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Giant rust worm ||  ||  || 200000 || 7 || 500 ||  ||  || birth || Subterranean 1-3 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Moss fox || benign || L || 6000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bristlesnake || large predator ||  || 100000 || 20 || 200 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Pygmy bristlesnake || benign ||  || 10000 || 20 || 60 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Dire boar || large predator || L || 3000000 || 20 || 100 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Opossum || benign || L || 3000 || 4 || 10 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant tardigrade || large predator || L || 5000000 || 30 || 1000 ||  || Yes || 4 || any river, any lake, any pool, subterranean 0-1 || 3 || superior fire immunity, BD1 &lt;br /&gt;
|-&lt;br /&gt;
| Iguana ||  || L || 40000 || 20 || 400 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest || 2 || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
| Crab ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any ocean, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Crayfish ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Hellhound || large predator || L || 70000 || 20 || 50 || Yes || || 1 || any savanna, any shrubland, any grassland, any forest || 2 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Forest penguin || benign || L || 4000 || 30 || 10 ||  ||  || birth || any savanna, any shrubland, any grassland, any forest ||  || egg layer (2)&lt;br /&gt;
|-&lt;br /&gt;
| Hunting cat || large predator || L || 500000 || 20 || 2000 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || vermin hunter,adopts owner&lt;br /&gt;
|-&lt;br /&gt;
| Greatpig || benign || L || 2000000 || 20 || 400 || Yes ||  || 1 || good savanna, good shrubland, good grassland, good forest ||  || good, milkable (17 days)&lt;br /&gt;
|-&lt;br /&gt;
| Ocelot ||  || L || 100000 || 20 || 100 || exotic || Yes || 3 || tropical forest, mangrove swamp, tropical savanna, tropical grassland || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Crane eagle || benign || L || 10000 || 30 || 25 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || flier, egg layer (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Forest otter || benign || L || 10000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant fruitbat || benign || L || 400000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Howler bat || large predator || L || 200000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Garuda-class || large predator || L, C || 700000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || flier, vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Ganesha-cass || benign || L, C || 4000000 || 30 || 2000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || grazer, wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Vritra-class || large predator || L, C || 1000000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pishacha-class || large predator || L, C || 150000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Sharabha-class || large predator || L, C || 100000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hemaraj-class || large predator || L, C || 200000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Preta-class || benign || L, C || 60000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Bhramari-class || benign || L, C || 10000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || Flier, vermin hunter, thief, eater, drinker, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Bheki-class || benign || L, C || 40000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Space whale || benign || C || 20000000 || 80 || 10000 || Yes ||  || 1 || any savage ||  || flier, savage&lt;br /&gt;
|-&lt;br /&gt;
| Giant manowar || large predator ||  || 3000000 || 13 ||  ||  ||  || birth || any ocean || 10 || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Moon manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Pancake manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Octopus ||  ||  || 5000 || 3 || 10 ||  ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Sponge || benign ||  || 50000 || 30 || 10 ||  ||  || birth || any ocean, any lake, any river ||  || aquatic, immobile&lt;br /&gt;
|-&lt;br /&gt;
| Horseshoe crab ||  ||  || 2000 || 40 ||  ||  ||  || birth || any ocean, any lake, any river, any pool ||  || amphibious, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Gigantic squid || giant ||  || 100700 || 3 || 2000 || exotic ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Blue whale || benign || C || 10000000 || 40 || 5000 || Yes || Yes || 1 or 10 ? || none ||  || Amphibious, grazer, wagon puller, BD 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Vermin Name&lt;br /&gt;
! Hateable&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Trappable&lt;br /&gt;
! Pet&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Worm || yes || 10 || no || yes || taiga forest, any temperate, any tropical || &lt;br /&gt;
|-&lt;br /&gt;
|Damselfly || no || - || no ||  || any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Moth || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Bark scorpion || no || - || no || exotic || any desert, tropical savanna, tropical shrubland, tropical conifer forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Mantis || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Tick || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Louse || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Thrips || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Slug || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Mosquito || yes || - || no ||  || any non-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Jumping spider || yes || - || no || exotic || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Termite || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Moon snail || no || 10 || no ||  || temperate ocean || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brown recluse spider || yes || - || no || exotic || temperate broadleaf forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Snail || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Rust eater worm || yes || 10 || no || yes || Subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
|Cave fish || no || - || no ||  || Subterranean 1-3 || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cave lobster || no || - || yes ||  || Subterranean 1-3 || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Moss squirrel || no || 10 || yes || exotic || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Jewel spider || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || colony, venomous, produces honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Monarch || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Firefly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Honey bee || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || flier, colony, produce honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Bat || yes || 10 || yes ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Thornback crab || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Fly || yes || - || no ||  || any not-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Large roach || yes || 5 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Beetle || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Ant || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Jelly comb || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Basketball jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cone jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Pink jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cuttlefish || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Nautilus || no || 10 || yes ||  || any ocean || fishable, aquatic, shell&lt;br /&gt;
|-&lt;br /&gt;
|Lizard || yes || 10 || yes || exotic || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Skink || no || 10 || yes || exotic || any temperate, any tropical, any desert || egg layer (10-30)&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon || no || 10 || yes || exotic || tropical forest, tropical shrubland, tropical savanna, any desert || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
|Anole || no || 10 || yes || exotic || tropical forest || egg layer (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|Rat || yes || 10 || yes || yes || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Mussel || yes || 10 || yes ||  || any ocean, any lake, any river || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Oyster || yes || 10 || yes ||  || any ocean || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Hagfish || no || - || no ||  || arctic ocean, temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brook lamprey || no || - || no ||  || temperate ocean, temperate fresh river, temperate brackish river, temperate salt river || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Glasseye || no || - || no ||  || tropical ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Flounder || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Sea nettle jellyfish || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Squid || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Lungfish || no || - || no ||  || any tropical river, any tropical lake, any tropical pool || fishable&lt;br /&gt;
|-&lt;br /&gt;
|Brown bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Yellow bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Black bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Civilizations|The Long Night: Civilizations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Materials|The Long Night: Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Kryptos the Great</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256358</id>
		<title>Modification:The Long Night: Creatures</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256358"/>
		<updated>2021-01-13T20:51:09Z</updated>

		<summary type="html">&lt;p&gt;Kryptos the Great: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:45, 15 September 2020 (UTC)}}&lt;br /&gt;
Updating to 2.68&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
=== Civilized ===&lt;br /&gt;
==== Playable Races ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Sapient Name&lt;br /&gt;
! Caste&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Population Ratio&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Adult at&lt;br /&gt;
! Butcher Yield&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Artificial Intelligence || M/F || 50/50 || 500000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Dispersed thought center, 4 legs, 4 eyes, and manipulator array. Pet value of 250.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, feel pain, or breathe. Cannot become undead. Can self regeneratate. Insane recuperation, High analytical ability, and Above average intuition. &amp;lt;br&amp;gt; Kindeva: 4 eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Deva || 100 || 75000 || Immortal || Birth || C, S ||&lt;br /&gt;
|-&lt;br /&gt;
| Four-Armed Deva || 25 || 75000 || Immortal || Birth || C, S || Four arms, Five Eyes&lt;br /&gt;
|-&lt;br /&gt;
| Six-Armed Deva || 5 || 75000 || Immortal || Birth || C, S || Six arms, Six eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Eight-Armed Deva || 1 || 75000 || Immortal || Birth || C, S || Eight arms, Seven eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Neohuman || Neohuman || 2000 || 75000 || 90 || 12 || meat || Powerful physique. ||&lt;br /&gt;
|-&lt;br /&gt;
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Human || Human || 1000 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Human Cyborg || 445 || 70000 || 120 || 12 || meat, C || Contains many varieties having 1, 2 or all limbs replaced with cybernetics. All posses accelerated healing.&lt;br /&gt;
|-&lt;br /&gt;
| Martian || M/F || 50/50 || 65000 || 120 || 10 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Europan || M/F || 50/50 || 70000 || 120 || 12 || meat || Amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Jovian || M/F || 50/50 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Titanian || M/F || 50/50 || 75000 || 80 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Noble || M/F || 50/50 || 70000 || 520 || 13 || meat || Mild telepaths, but relatively physically weak.&lt;br /&gt;
|-&lt;br /&gt;
| Subhuman || M/F || 50/50 || 250000 || 120 || 3 || meat || Physically powerful, but mentally and socially stunted.&lt;br /&gt;
|-&lt;br /&gt;
| Corvid Uplift || M/F || 50/50 || 50000 || 65 || 1 || meat || Lay eggs (4-6).&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Uplift || M/F || 50/50 || 1000000 || 80 || 1 or 10? || meat, C || Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. Cranial implants provide natural discipline.&lt;br /&gt;
|-&lt;br /&gt;
| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not breathe or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.&amp;lt;br&amp;gt;Kalakeya: Slow learner, no fear&lt;br /&gt;
|-&lt;br /&gt;
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Four-armed Asura || 25 || 70000 || Immortal || 10 || M, meat || More physically powerful.  Ability to self-regenerate. 4 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Six-armed Asura || 5 || 70000 || Immortal || 10 || M, meat || Very physically powerful.  Ability to self-regenerate. 6 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Eight-armed Asura || 1 || 70000 || Immortal || 10 || M, meat || Insane physical power.  Approaches moderate social skills. Ability to self-regenerate. 8 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Nivatackavacha || 5 || 70000 || Immortal || 10 || M, meat || Agility-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Danava || 5 || 70000 || Immortal || 10 || M, meat || Strength-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.&lt;br /&gt;
|-&lt;br /&gt;
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.&amp;lt;br&amp;gt;&lt;br /&gt;
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Domesticated ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dog ||  || L || 30000 || 20 || 30 || yes || domestic, yes || 1 || none || - || &lt;br /&gt;
|-&lt;br /&gt;
| Cat || benign || L || 5000 || 20 || 20 || yes || domestic || 1 || none || - || vermin hunter, adopts owners&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || benign || L || 50000 || 20 || 100 || yes || domestic || 1 || none || - || grazer, shearable, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Pig || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || none || - || milkable&lt;br /&gt;
|-&lt;br /&gt;
| Goat || benign || L || 50000 || 20 || 50 || yes || domestic || 1 || none || - || grazer, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || none || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || benign || L || 500 || 15 || 3 || yes || domestic || 1 || temperate shrubland, temperate&amp;lt;br&amp;gt; savanna, temperate grassland || - || grazer&lt;br /&gt;
|-&lt;br /&gt;
| Cattle ||  || m || 700000 || 40 || 100 || no || domestic || no || none || - || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Roomba || benign || S, iron || 5000 || 1000 || - || yes || domestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief&lt;br /&gt;
|-&lt;br /&gt;
| Chostrich || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Trashgull || benign || L || 4000 || 50 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || flier, egg layer (1)&lt;br /&gt;
|-&lt;br /&gt;
| Pillo || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || milkable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Utility Worms =====&lt;br /&gt;
Utility worms are engineered lifeforms that serve a number of different purposes around a settlement. Most varieties convert whatever they eat, from grass to inorganic rust patches, into useful resources for a civilization, food or textile thread. Specialist varieties are equipped to perform or assist in different tasks. Surgeon worms will help injury victims recover and may be best employed in hospitals. Adventurer worms may be trained as hunting companions and are equipped with a centipede-like set of legs that allow them to move much faster than their cousins, but lack the resilience for warfare. Cleaner worms are a smaller version of the adventurer worm which are used to rid areas of vermin. The mother worms are very important as they are the only female of this highly-varied artificial species. They are able to breed with any other caste and yield potentially any caste through birth. In this manner, a mother worm and a single male of any caste may eventually provide a settlement with every variety of utility worm.&lt;br /&gt;
&lt;br /&gt;
Utility worms are [[DF2014:Grazer|grazers]], and must periodically consume [[Modification:The_Long_Night:_Plants#Grass|grass]] from the tiles they pass over. The frequency is determined by the creature's size and, as many of the worms are very large, they require large amounts of grazing. Suggested minimus tile sizes of pastures are included below, although there is some variation due to grass replenishing at different rates in different biomes.&lt;br /&gt;
&lt;br /&gt;
Web spraying worms will spray every several days when seeing another creature and thus cannot be completely sequestered, however, any creature passing through the webbing will destroy it in addition to getting stuck for a short duration (and the accompanying warning message). To avoid this but keep them productive, they must be placed in pastures that are not traveled though but still allow them to see either passers-by or others of their own kind. Rubber worms must be sheared to produce rubber, however, unlike shearing wool from sheep it yields a tannable hide. Lactose worms are milkable every 17 days but algae and protein worms can only be milked every 167 days (this may be a coding error).&lt;br /&gt;
&lt;br /&gt;
Utility worms appear in the wild in any land biome but very infrequently. They are nonaggressive and should be easily captured, but, unfortunately, they have no child phase and thus any captured specimen or offspring of such will have to be regularly trained to prevent relapsing into untamed status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Worm Caste&lt;br /&gt;
! Population&amp;lt;br&amp;gt;Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Notes&lt;br /&gt;
! Grazer&lt;br /&gt;
! Recommended Min.&amp;lt;br&amp;gt;Pasture Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Algae-farm worm || 100 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Protein-farm worm || 20 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Lactose-farm worm || 40 || 500 || 6000000 || milkable (17 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Silk-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Latex-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Polymer-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Rubber-factory worm || 20 || 1000 || 1000000 || shearable, all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Surgeon worm || 5 || 5000 || 500000 || regenerates nearby allies, all male || 598.140 || 33.4&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner worm || 100 || 30 || 3000 || vermin hunter, all male || 27,745.276 || 0.72&lt;br /&gt;
|-&lt;br /&gt;
| Adventurer Worm || 100 || 100 || 70000 || hunting trainable, all male || 2,613.403 || 7.65&lt;br /&gt;
|-&lt;br /&gt;
| Mother worm || 5 || 5000 || 7000000 || all female || 150 || 133.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bioframes ===&lt;br /&gt;
Bioframes are a class of artificial life form that was designed for security and combat purposes. They possess living computer thinking centers that are integrally wired into their biomechanical, typically humanoid, bodies. They are highly adaptive and powerful cybernetic creatures that have been optimized in form and function for maximum violence. They are all extremely large, dwarfing a standard human, and grow very quickly; all bioframes reach their adult growth by 5 years old. They feel neither pain nor fear. They are amphibious and do not need to breathe, allowing them to pass unrestricted through water tiles or even swim through completely submerged tunnels. They are not sapient and cannot learn but can be fully trained for either hunting or war and are able to open doors. Nearly all varieties, except Asura-classes, are born equipped with various weapons as part of their natural anatomies. These vary from basic melee clubs to highly advanced fully-automatic plasma rifles. When butchered, all bioframes yield blocks of grade-C nanotechne and a hide that may be processed into artificial leather. Any bioframe equipped with weapons will additionally yield some grade-A nanotechne blocks except the ADW variants who yield grade-M blocks.&lt;br /&gt;
&lt;br /&gt;
The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures. &lt;br /&gt;
&lt;br /&gt;
Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only [[DF2014:Semi-megabeast|semi-megabeast]] in the game currently and, as such, even when tamed, they will be hostile to any active soldiers. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Bioframe Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Max Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Armament&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Xolon || Murn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3000000 || rowspan=&amp;quot;6&amp;quot;| 50 || Machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Rolst || 20 || 3,000,000 || sword || &lt;br /&gt;
|-&lt;br /&gt;
| Haroda || 20 || 2,000,000 || submachine gun, jetpack || flier&lt;br /&gt;
|-&lt;br /&gt;
| Vikachen || 10 || 3,000,000 || Machine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Kalska || 20 || 3,000,000 || Hammer, pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Corudoal || 1 || 6,000,000 || lance || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Firenzi || Cattor || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || submachine gun, jetwing || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || flier&lt;br /&gt;
|-&lt;br /&gt;
| Liotta || 20 || 1,000,000 || daggers, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Reviar || 20 || 1,000,000 || plasma submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Palio || 10 || 4,000,000 || sniper rifle, jetwing || flier, very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Toros || 20 || 2,000,000 || pistol, sword, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Hellurios || 1 || 5,000,000 || Axe, machine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Barda || Junn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Padra || 20 || 3,000,000 || big axe || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Gimurl || 20 || 3,000,000 || rifle || BD1, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10	 || 3,000,000 || claw staff || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Dort || 20 || 4,000,000 || maces || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Terugen || 1 || 6,000,000 || axe, machine gun || BD1, has no neck&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Larn || Torol || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || dagger, pistol || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Urig || 20 || 3,000,000 || claw staff || &lt;br /&gt;
|-&lt;br /&gt;
| Ragner || 20 || 2,000,000 || submachine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Hakskyld || 10 || 3,000,000 || sword, incendiary grenades || &lt;br /&gt;
|-&lt;br /&gt;
| Volgyn || 20 || 2,000,000 || sniper rifle || very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Kurz || 1 || 5,000,000 || swords || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Genzel || Wulv || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || plasma rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Byker || 20 || 2,000,000 || axe, incendiary grenades || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Tarm || 20 || 2,000,000 || flamethrower || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10 || 3,000,000 || plasma machine gun || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Jorax || 20 || 2,000,000 || mace, toxic gas || fire immune, cyborgs and machines are immune to the gas&lt;br /&gt;
|-&lt;br /&gt;
| Kundrapa || 1 || 5,000,000 || hammers, plasma submachine gun || fire immune, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Zuric || Prodva || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 4,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || hammer || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Dyet || 20 || 3,000,000 || drill || &lt;br /&gt;
|-&lt;br /&gt;
| Voiva || 20 || 3,000,000 || Plasma rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Abryn || 10 || 2,000,000 || chainsaw?, flamethrower || &lt;br /&gt;
|-&lt;br /&gt;
| Shasa || 20 || 3,000,000 || chainsaw || &lt;br /&gt;
|-&lt;br /&gt;
| Gradnyet || 1 || 7,000,000 || pneumatic ram || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Gundai || Jao || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || nodachi || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || &lt;br /&gt;
|-&lt;br /&gt;
| Soize || 20 || 2,000,000 || rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Ningun || 20 || 2,000,000 || sword, pistol, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Haraka || 10 || 2,000,000 || submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Naido || 20 || 4,000,000 || mace, plasma pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Shorugon || 1 || 5,000,000 || katanas || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Krest || Lotwyr || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Rossig || 20 || 2,000,000 || spear || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Grozer || 20 || 2,000,000 || axe, pistol || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Kadra || 10 || 1,000,000 || Plasma rifle || BD1, extravision, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Morr || 20 || 3,000,000 || maul || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Ranzura || 1 || 7,000,000 || arm blades || BD1, extravision, skilled&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Asura || Rathi || 1000 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rowspan=&amp;quot;6&amp;quot;| raw ferocity || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Atirathi || 300 || 3,000,000 || BD1, extravision, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| Maharathi || 100 || 4,000,000 || BD1, extravision, 6 arms&lt;br /&gt;
|-&lt;br /&gt;
| Atimarathi || 25 || 5,000,000 || BD1, extravision, 8 arms&lt;br /&gt;
|-&lt;br /&gt;
| Mahamarathi || 5 || 6,000,000 || BD1, extravision, 10 arms&lt;br /&gt;
|-&lt;br /&gt;
| Rudra || 1 || 7,000,000 || BD1, extravision, 12 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Autonomous&amp;lt;br&amp;gt;Dragon&amp;lt;br&amp;gt;Weapon&amp;lt;br&amp;gt;(ADW) || Gunship || 100 || rowspan=&amp;quot;6&amp;quot;| 100,000 || 5,000,000 || rowspan=&amp;quot;6&amp;quot;| immortal || 2 turrets || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| any biome || All castes: semi-megabeast, superior fire immunity&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser || 50 || 10,000,000 || 2 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Monitor || 25 || 15,000,000 || Napalm turret || Snake-like&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought || 5 || 20,000,000 || 4 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 1 || 25,000,000 || 4 turrets, napalm disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Battleship || 1 || 30,000,000 || 4 turrets, 2 plasma turrets, napalm disintegrator cannon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Machine Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Trainable&lt;br /&gt;
! Pet&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Material Source&lt;br /&gt;
! Max Size&lt;br /&gt;
! Armament&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Tokai-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Caesar-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 100000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 3000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Heavy&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Heavy cannon drone || 60 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 350 || rowspan=&amp;quot;3&amp;quot;| S, C || 2000000 || cannon || rowspan=&amp;quot;3&amp;quot;| savage desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| All castes: can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Heavy missile drone || 30 || 3250 || 2000000 || 6 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy air drone || 20 || 3250 || 2000000 || cannon, 2 shard missile launchers || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Light&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Light cannon drone || 50 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 250 || rowspan=&amp;quot;3&amp;quot;| S, C || 80000 || cannon || rowspan=&amp;quot;3&amp;quot;| any desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Light missile drone || 30 || 250 || 80000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Light air drone || 20 || 250 || 50000 || cannon || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Transport drone || Land carrier || 50 || rowspan=&amp;quot;2&amp;quot;| No || rowspan=&amp;quot;2&amp;quot;| Yes || 2250 || rowspan=&amp;quot;2&amp;quot;| S, C || 6000000 || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| any desert, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| benign, can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Air carrier || 50 || 2250 || 4000000&lt;br /&gt;
|-&lt;br /&gt;
| Hunter drone || n/a || n/a || War || Yes || 250 || L, C || 20000 || manipulators || subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapped tile || n/a || n/a || No || No || - ||  || 10000 || self-destruct || any desert, subterranean 0-3 || immobile&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne hand || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne mouth || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne golem || n/a || n/a || No || No || - || S || 70000 || none || any || BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanite ooze || n/a || n/a || No || No || - || S || 70000 || none || any || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot;| Vehicle || Land rover || 50 || rowspan=&amp;quot;9&amp;quot;| No || rowspan=&amp;quot;9&amp;quot;| Yes || 1000 || rowspan=&amp;quot;9&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;9&amp;quot;| none || rowspan=&amp;quot;9&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Truck || 30 || 2000 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| ATV || 100 || 500 || 500000 || &lt;br /&gt;
|-&lt;br /&gt;
| Motorcycle || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Land crawler || 5 || 1500 || 3500000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Fortress crawler || 1 || 2400 || 10000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Personal VTOL || 20 || 1000 || 1500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| VTOL || 10 || 2000 || 3000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Carrier VTOL || 1 || 3000 || 7000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Advanced&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Kodona-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Superiority-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Walker || Light walker || 50 || rowspan=&amp;quot;5&amp;quot;| No || rowspan=&amp;quot;5&amp;quot;| Yes || 500 || rowspan=&amp;quot;5&amp;quot;| S, C || 1000000 || none || rowspan=&amp;quot;5&amp;quot;| none || rowspan=&amp;quot;5&amp;quot;| pack&lt;br /&gt;
|-&lt;br /&gt;
| Light cannon walker || 10 || 2000 || 1000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| Light missile walker || 10 || 2000 || 1000000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Standard walker || 40 || 10000 || 3000000 || cannon, 4 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy walker || 5 || 40000 || 6000000 || 2 cannons, 8 shard missile launchers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Organic and Hybrid ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdaemon || large predator || C || 1000000 || immortal ||  ||  ||  || 2 || none ||  || trapavoid, night creature, spouse converter&lt;br /&gt;
|-&lt;br /&gt;
| Builder worm || large predator, ambush || L, C || 20000000 || immortal || 700 || Yes || Yes || 3 || Subterranean 5 ||  || wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Giant rust worm ||  ||  || 200000 || 7 || 500 ||  ||  || birth || Subterranean 1-3 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Moss fox || benign || L || 6000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bristlesnake || large predator ||  || 100000 || 20 || 200 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Pygmy bristlesnake || benign ||  || 10000 || 20 || 60 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Dire boar || large predator || L || 3000000 || 20 || 100 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Opossum || benign || L || 3000 || 4 || 10 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant tardigrade || large predator || L || 5000000 || 30 || 1000 ||  || Yes || 4 || any river, any lake, any pool, subterranean 0-1 || 3 || superior fire immunity, BD1 &lt;br /&gt;
|-&lt;br /&gt;
| Iguana ||  || L || 40000 || 20 || 400 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest || 2 || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
| Crab ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any ocean, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Crayfish ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Hellhound || large predator || L || 70000 || 20 || 50 || Yes || || 1 || any savanna, any shrubland, any grassland, any forest || 2 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Forest penguin || benign || L || 4000 || 30 || 10 ||  ||  || birth || any savanna, any shrubland, any grassland, any forest ||  || egg layer (2)&lt;br /&gt;
|-&lt;br /&gt;
| Hunting cat || large predator || L || 500000 || 20 || 2000 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || vermin hunter,adopts owner&lt;br /&gt;
|-&lt;br /&gt;
| Greatpig || benign || L || 2000000 || 20 || 400 || Yes ||  || 1 || good savanna, good shrubland, good grassland, good forest ||  || good, milkable (17 days)&lt;br /&gt;
|-&lt;br /&gt;
| Ocelot ||  || L || 100000 || 20 || 100 || exotic || Yes || 3 || tropical forest, mangrove swamp, tropical savanna, tropical grassland || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Crane eagle || benign || L || 10000 || 30 || 25 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || flier, egg layer (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Forest otter || benign || L || 10000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant fruitbat || benign || L || 400000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Howler bat || large predator || L || 200000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Garuda-class || large predator || L, C || 700000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || flier, vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Ganesha-cass || benign || L, C || 4000000 || 30 || 2000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || grazer, wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Vritra-class || large predator || L, C || 1000000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pishacha-class || large predator || L, C || 150000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Sharabha-class || large predator || L, C || 100000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hemaraj-class || large predator || L, C || 200000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Preta-class || benign || L, C || 60000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Bhramari-class || benign || L, C || 10000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || Flier, vermin hunter, thief, eater, drinker, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Bheki-class || benign || L, C || 40000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Space whale || benign || C || 20000000 || 80 || 10000 || Yes ||  || 1 || any savage ||  || flier, savage&lt;br /&gt;
|-&lt;br /&gt;
| Giant manowar || large predator ||  || 3000000 || 13 ||  ||  ||  || birth || any ocean || 10 || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Moon manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Pancake manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Octopus ||  ||  || 5000 || 3 || 10 ||  ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Sponge || benign ||  || 50000 || 30 || 10 ||  ||  || birth || any ocean, any lake, any river ||  || aquatic, immobile&lt;br /&gt;
|-&lt;br /&gt;
| Horseshoe crab ||  ||  || 2000 || 40 ||  ||  ||  || birth || any ocean, any lake, any river, any pool ||  || amphibious, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Gigantic squid || giant ||  || 100700 || 3 || 2000 || exotic ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Blue whale || benign || C || 10000000 || 40 || 5000 || Yes || Yes || 1 or 10 ? || none ||  || Amphibious, grazer, wagon puller, BD 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Vermin Name&lt;br /&gt;
! Hateable&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Trappable&lt;br /&gt;
! Pet&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Worm || yes || 10 || no || yes || taiga forest, any temperate, any tropical || &lt;br /&gt;
|-&lt;br /&gt;
|Damselfly || no || - || no ||  || any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Moth || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Bark scorpion || no || - || no || exotic || any desert, tropical savanna, tropical shrubland, tropical conifer forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Mantis || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Tick || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Louse || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Thrips || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Slug || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Mosquito || yes || - || no ||  || any non-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Jumping spider || yes || - || no || exotic || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Termite || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Moon snail || no || 10 || no ||  || temperate ocean || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brown recluse spider || yes || - || no || exotic || temperate broadleaf forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Snail || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Rust eater worm || yes || 10 || no || yes || Subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
|Cave fish || no || - || no ||  || Subterranean 1-3 || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cave lobster || no || - || yes ||  || Subterranean 1-3 || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Moss squirrel || no || 10 || yes || exotic || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Jewel spider || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || colony, venomous, produces honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Monarch || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Firefly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Honey bee || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || flier, colony, produce honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Bat || yes || 10 || yes ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Thornback crab || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Fly || yes || - || no ||  || any not-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Large roach || yes || 5 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Beetle || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Ant || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Jelly comb || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Basketball jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cone jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Pink jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cuttlefish || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Nautilus || no || 10 || yes ||  || any ocean || fishable, aquatic, shell&lt;br /&gt;
|-&lt;br /&gt;
|Lizard || yes || 10 || yes || exotic || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Skink || no || 10 || yes || exotic || any temperate, any tropical, any desert || egg layer (10-30)&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon || no || 10 || yes || exotic || tropical forest, tropical shrubland, tropical savanna, any desert || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
|Anole || no || 10 || yes || exotic || tropical forest || egg layer (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|Rat || yes || 10 || yes || yes || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Mussel || yes || 10 || yes ||  || any ocean, any lake, any river || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Oyster || yes || 10 || yes ||  || any ocean || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Hagfish || no || - || no ||  || arctic ocean, temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brook lamprey || no || - || no ||  || temperate ocean, temperate fresh river, temperate brackish river, temperate salt river || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Glasseye || no || - || no ||  || tropical ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Flounder || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Sea nettle jellyfish || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Squid || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Lungfish || no || - || no ||  || any tropical river, any tropical lake, any tropical pool || fishable&lt;br /&gt;
|-&lt;br /&gt;
|Brown bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Yellow bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Black bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Civilizations|The Long Night: Civilizations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Materials|The Long Night: Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Kryptos the Great</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256357</id>
		<title>Modification:The Long Night: Creatures</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256357"/>
		<updated>2021-01-13T20:38:40Z</updated>

		<summary type="html">&lt;p&gt;Kryptos the Great: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:45, 15 September 2020 (UTC)}}&lt;br /&gt;
Updating to 2.68&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
=== Civilized ===&lt;br /&gt;
==== Playable Races ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Sapient Name&lt;br /&gt;
! Caste&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Population Ratio&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Adult at&lt;br /&gt;
! Butcher Yield&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Artificial Intelligence || M/F || 50/50 || 500000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Dispersed thought center, 4 legs, 4 eyes, and manipulator array. Pet value of 250.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Can self regeneratate. Insane recuperation, High analytical ability, and Above average intuition. &amp;lt;br&amp;gt; Kindeva: 4 eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Deva || 100 || 75000 || Immortal || Birth || C, S ||&lt;br /&gt;
|-&lt;br /&gt;
| Four-Armed Deva || 25 || 75000 || Immortal || Birth || C, S || Four arms, Five Eyes&lt;br /&gt;
|-&lt;br /&gt;
| Six-Armed Deva || 5 || 75000 || Immortal || Birth || C, S || Six arms, Six eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Eight-Armed Deva || 1 || 75000 || Immortal || Birth || C, S || Eight arms, Seven eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Neohuman || Neohuman || 2000 || 75000 || 90 || 12 || meat || Powerful physique. ||&lt;br /&gt;
|-&lt;br /&gt;
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Human || Human || 1000 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Human Cyborg || 445 || 70000 || 120 || 12 || meat, C || Contains many varieties having 1, 2 or all limbs replaced with cybernetics. All posses accelerated healing.&lt;br /&gt;
|-&lt;br /&gt;
| Martian || M/F || 50/50 || 65000 || 120 || 10 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Europan || M/F || 50/50 || 70000 || 120 || 12 || meat || Amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Jovian || M/F || 50/50 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Titanian || M/F || 50/50 || 75000 || 80 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Noble || M/F || 50/50 || 70000 || 520 || 13 || meat || Mild telepaths, but relatively physically weak.&lt;br /&gt;
|-&lt;br /&gt;
| Subhuman || M/F || 50/50 || 250000 || 120 || 3 || meat || Physically powerful, but mentally and socially stunted.&lt;br /&gt;
|-&lt;br /&gt;
| Corvid Uplift || M/F || 50/50 || 50000 || 65 || 1 || meat || Lay eggs (4-6).&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Uplift || M/F || 50/50 || 1000000 || 80 || 1 or 10? || meat, C || Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. Cranial implants provide natural discipline.&lt;br /&gt;
|-&lt;br /&gt;
| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not drink, breathe, or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.&amp;lt;br&amp;gt;Kalakeya: Slow learner, no fear&lt;br /&gt;
|-&lt;br /&gt;
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Four-armed Asura || 25 || 70000 || Immortal || 10 || M, meat || More physically powerful.  Ability to self-regenerate. 4 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Six-armed Asura || 5 || 70000 || Immortal || 10 || M, meat || Very physically powerful.  Ability to self-regenerate. 6 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Eight-armed Asura || 1 || 70000 || Immortal || 10 || M, meat || Insane physical power.  Approaches moderate social skills. Ability to self-regenerate. 8 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Nivatackavacha || 5 || 70000 || Immortal || 10 || M, meat || Agility-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Danava || 5 || 70000 || Immortal || 10 || M, meat || Strength-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.&lt;br /&gt;
|-&lt;br /&gt;
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.&amp;lt;br&amp;gt;&lt;br /&gt;
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Domesticated ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dog ||  || L || 30000 || 20 || 30 || yes || domestic, yes || 1 || none || - || &lt;br /&gt;
|-&lt;br /&gt;
| Cat || benign || L || 5000 || 20 || 20 || yes || domestic || 1 || none || - || vermin hunter, adopts owners&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || benign || L || 50000 || 20 || 100 || yes || domestic || 1 || none || - || grazer, shearable, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Pig || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || none || - || milkable&lt;br /&gt;
|-&lt;br /&gt;
| Goat || benign || L || 50000 || 20 || 50 || yes || domestic || 1 || none || - || grazer, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || none || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || benign || L || 500 || 15 || 3 || yes || domestic || 1 || temperate shrubland, temperate&amp;lt;br&amp;gt; savanna, temperate grassland || - || grazer&lt;br /&gt;
|-&lt;br /&gt;
| Cattle ||  || m || 700000 || 40 || 100 || no || domestic || no || none || - || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Roomba || benign || S, iron || 5000 || 1000 || - || yes || domestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief&lt;br /&gt;
|-&lt;br /&gt;
| Chostrich || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Trashgull || benign || L || 4000 || 50 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || flier, egg layer (1)&lt;br /&gt;
|-&lt;br /&gt;
| Pillo || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || milkable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Utility Worms =====&lt;br /&gt;
Utility worms are engineered lifeforms that serve a number of different purposes around a settlement. Most varieties convert whatever they eat, from grass to inorganic rust patches, into useful resources for a civilization, food or textile thread. Specialist varieties are equipped to perform or assist in different tasks. Surgeon worms will help injury victims recover and may be best employed in hospitals. Adventurer worms may be trained as hunting companions and are equipped with a centipede-like set of legs that allow them to move much faster than their cousins, but lack the resilience for warfare. Cleaner worms are a smaller version of the adventurer worm which are used to rid areas of vermin. The mother worms are very important as they are the only female of this highly-varied artificial species. They are able to breed with any other caste and yield potentially any caste through birth. In this manner, a mother worm and a single male of any caste may eventually provide a settlement with every variety of utility worm.&lt;br /&gt;
&lt;br /&gt;
Utility worms are [[DF2014:Grazer|grazers]], and must periodically consume [[Modification:The_Long_Night:_Plants#Grass|grass]] from the tiles they pass over. The frequency is determined by the creature's size and, as many of the worms are very large, they require large amounts of grazing. Suggested minimus tile sizes of pastures are included below, although there is some variation due to grass replenishing at different rates in different biomes.&lt;br /&gt;
&lt;br /&gt;
Web spraying worms will spray every several days when seeing another creature and thus cannot be completely sequestered, however, any creature passing through the webbing will destroy it in addition to getting stuck for a short duration (and the accompanying warning message). To avoid this but keep them productive, they must be placed in pastures that are not traveled though but still allow them to see either passers-by or others of their own kind. Rubber worms must be sheared to produce rubber, however, unlike shearing wool from sheep it yields a tannable hide. Lactose worms are milkable every 17 days but algae and protein worms can only be milked every 167 days (this may be a coding error).&lt;br /&gt;
&lt;br /&gt;
Utility worms appear in the wild in any land biome but very infrequently. They are nonaggressive and should be easily captured, but, unfortunately, they have no child phase and thus any captured specimen or offspring of such will have to be regularly trained to prevent relapsing into untamed status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Worm Caste&lt;br /&gt;
! Population&amp;lt;br&amp;gt;Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Notes&lt;br /&gt;
! Grazer&lt;br /&gt;
! Recommended Min.&amp;lt;br&amp;gt;Pasture Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Algae-farm worm || 100 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Protein-farm worm || 20 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Lactose-farm worm || 40 || 500 || 6000000 || milkable (17 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Silk-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Latex-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Polymer-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Rubber-factory worm || 20 || 1000 || 1000000 || shearable, all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Surgeon worm || 5 || 5000 || 500000 || regenerates nearby allies, all male || 598.140 || 33.4&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner worm || 100 || 30 || 3000 || vermin hunter, all male || 27,745.276 || 0.72&lt;br /&gt;
|-&lt;br /&gt;
| Adventurer Worm || 100 || 100 || 70000 || hunting trainable, all male || 2,613.403 || 7.65&lt;br /&gt;
|-&lt;br /&gt;
| Mother worm || 5 || 5000 || 7000000 || all female || 150 || 133.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bioframes ===&lt;br /&gt;
Bioframes are a class of artificial life form that was designed for security and combat purposes. They possess living computer thinking centers that are integrally wired into their biomechanical, typically humanoid, bodies. They are highly adaptive and powerful cybernetic creatures that have been optimized in form and function for maximum violence. They are all extremely large, dwarfing a standard human, and grow very quickly; all bioframes reach their adult growth by 5 years old. They feel neither pain nor fear. They are amphibious and do not need to breathe, allowing them to pass unrestricted through water tiles or even swim through completely submerged tunnels. They are not sapient and cannot learn but can be fully trained for either hunting or war and are able to open doors. Nearly all varieties, except Asura-classes, are born equipped with various weapons as part of their natural anatomies. These vary from basic melee clubs to highly advanced fully-automatic plasma rifles. When butchered, all bioframes yield blocks of grade-C nanotechne and a hide that may be processed into artificial leather. Any bioframe equipped with weapons will additionally yield some grade-A nanotechne blocks except the ADW variants who yield grade-M blocks.&lt;br /&gt;
&lt;br /&gt;
The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures. &lt;br /&gt;
&lt;br /&gt;
Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only [[DF2014:Semi-megabeast|semi-megabeast]] in the game currently and, as such, even when tamed, they will be hostile to any active soldiers. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Bioframe Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Max Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Armament&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Xolon || Murn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3000000 || rowspan=&amp;quot;6&amp;quot;| 50 || Machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Rolst || 20 || 3,000,000 || sword || &lt;br /&gt;
|-&lt;br /&gt;
| Haroda || 20 || 2,000,000 || submachine gun, jetpack || flier&lt;br /&gt;
|-&lt;br /&gt;
| Vikachen || 10 || 3,000,000 || Machine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Kalska || 20 || 3,000,000 || Hammer, pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Corudoal || 1 || 6,000,000 || lance || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Firenzi || Cattor || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || submachine gun, jetwing || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || flier&lt;br /&gt;
|-&lt;br /&gt;
| Liotta || 20 || 1,000,000 || daggers, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Reviar || 20 || 1,000,000 || plasma submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Palio || 10 || 4,000,000 || sniper rifle, jetwing || flier, very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Toros || 20 || 2,000,000 || pistol, sword, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Hellurios || 1 || 5,000,000 || Axe, machine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Barda || Junn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Padra || 20 || 3,000,000 || big axe || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Gimurl || 20 || 3,000,000 || rifle || BD1, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10	 || 3,000,000 || claw staff || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Dort || 20 || 4,000,000 || maces || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Terugen || 1 || 6,000,000 || axe, machine gun || BD1, has no neck&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Larn || Torol || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || dagger, pistol || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Urig || 20 || 3,000,000 || claw staff || &lt;br /&gt;
|-&lt;br /&gt;
| Ragner || 20 || 2,000,000 || submachine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Hakskyld || 10 || 3,000,000 || sword, incendiary grenades || &lt;br /&gt;
|-&lt;br /&gt;
| Volgyn || 20 || 2,000,000 || sniper rifle || very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Kurz || 1 || 5,000,000 || swords || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Genzel || Wulv || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || plasma rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Byker || 20 || 2,000,000 || axe, incendiary grenades || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Tarm || 20 || 2,000,000 || flamethrower || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10 || 3,000,000 || plasma machine gun || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Jorax || 20 || 2,000,000 || mace, toxic gas || fire immune, cyborgs and machines are immune to the gas&lt;br /&gt;
|-&lt;br /&gt;
| Kundrapa || 1 || 5,000,000 || hammers, plasma submachine gun || fire immune, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Zuric || Prodva || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 4,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || hammer || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Dyet || 20 || 3,000,000 || drill || &lt;br /&gt;
|-&lt;br /&gt;
| Voiva || 20 || 3,000,000 || Plasma rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Abryn || 10 || 2,000,000 || chainsaw?, flamethrower || &lt;br /&gt;
|-&lt;br /&gt;
| Shasa || 20 || 3,000,000 || chainsaw || &lt;br /&gt;
|-&lt;br /&gt;
| Gradnyet || 1 || 7,000,000 || pneumatic ram || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Gundai || Jao || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || nodachi || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || &lt;br /&gt;
|-&lt;br /&gt;
| Soize || 20 || 2,000,000 || rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Ningun || 20 || 2,000,000 || sword, pistol, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Haraka || 10 || 2,000,000 || submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Naido || 20 || 4,000,000 || mace, plasma pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Shorugon || 1 || 5,000,000 || katanas || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Krest || Lotwyr || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Rossig || 20 || 2,000,000 || spear || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Grozer || 20 || 2,000,000 || axe, pistol || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Kadra || 10 || 1,000,000 || Plasma rifle || BD1, extravision, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Morr || 20 || 3,000,000 || maul || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Ranzura || 1 || 7,000,000 || arm blades || BD1, extravision, skilled&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Asura || Rathi || 1000 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rowspan=&amp;quot;6&amp;quot;| raw ferocity || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Atirathi || 300 || 3,000,000 || BD1, extravision, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| Maharathi || 100 || 4,000,000 || BD1, extravision, 6 arms&lt;br /&gt;
|-&lt;br /&gt;
| Atimarathi || 25 || 5,000,000 || BD1, extravision, 8 arms&lt;br /&gt;
|-&lt;br /&gt;
| Mahamarathi || 5 || 6,000,000 || BD1, extravision, 10 arms&lt;br /&gt;
|-&lt;br /&gt;
| Rudra || 1 || 7,000,000 || BD1, extravision, 12 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Autonomous&amp;lt;br&amp;gt;Dragon&amp;lt;br&amp;gt;Weapon&amp;lt;br&amp;gt;(ADW) || Gunship || 100 || rowspan=&amp;quot;6&amp;quot;| 100,000 || 5,000,000 || rowspan=&amp;quot;6&amp;quot;| immortal || 2 turrets || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| any biome || All castes: semi-megabeast, superior fire immunity&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser || 50 || 10,000,000 || 2 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Monitor || 25 || 15,000,000 || Napalm turret || Snake-like&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought || 5 || 20,000,000 || 4 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 1 || 25,000,000 || 4 turrets, napalm disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Battleship || 1 || 30,000,000 || 4 turrets, 2 plasma turrets, napalm disintegrator cannon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Machine Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Trainable&lt;br /&gt;
! Pet&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Material Source&lt;br /&gt;
! Max Size&lt;br /&gt;
! Armament&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Tokai-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Caesar-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 100000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 3000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Heavy&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Heavy cannon drone || 60 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 350 || rowspan=&amp;quot;3&amp;quot;| S, C || 2000000 || cannon || rowspan=&amp;quot;3&amp;quot;| savage desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| All castes: can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Heavy missile drone || 30 || 3250 || 2000000 || 6 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy air drone || 20 || 3250 || 2000000 || cannon, 2 shard missile launchers || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Light&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Light cannon drone || 50 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 250 || rowspan=&amp;quot;3&amp;quot;| S, C || 80000 || cannon || rowspan=&amp;quot;3&amp;quot;| any desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Light missile drone || 30 || 250 || 80000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Light air drone || 20 || 250 || 50000 || cannon || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Transport drone || Land carrier || 50 || rowspan=&amp;quot;2&amp;quot;| No || rowspan=&amp;quot;2&amp;quot;| Yes || 2250 || rowspan=&amp;quot;2&amp;quot;| S, C || 6000000 || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| any desert, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| benign, can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Air carrier || 50 || 2250 || 4000000&lt;br /&gt;
|-&lt;br /&gt;
| Hunter drone || n/a || n/a || War || Yes || 250 || L, C || 20000 || manipulators || subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapped tile || n/a || n/a || No || No || - ||  || 10000 || self-destruct || any desert, subterranean 0-3 || immobile&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne hand || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne mouth || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne golem || n/a || n/a || No || No || - || S || 70000 || none || any || BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanite ooze || n/a || n/a || No || No || - || S || 70000 || none || any || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot;| Vehicle || Land rover || 50 || rowspan=&amp;quot;9&amp;quot;| No || rowspan=&amp;quot;9&amp;quot;| Yes || 1000 || rowspan=&amp;quot;9&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;9&amp;quot;| none || rowspan=&amp;quot;9&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Truck || 30 || 2000 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| ATV || 100 || 500 || 500000 || &lt;br /&gt;
|-&lt;br /&gt;
| Motorcycle || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Land crawler || 5 || 1500 || 3500000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Fortress crawler || 1 || 2400 || 10000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Personal VTOL || 20 || 1000 || 1500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| VTOL || 10 || 2000 || 3000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Carrier VTOL || 1 || 3000 || 7000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Advanced&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Kodona-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Superiority-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Walker || Light walker || 50 || rowspan=&amp;quot;5&amp;quot;| No || rowspan=&amp;quot;5&amp;quot;| Yes || 500 || rowspan=&amp;quot;5&amp;quot;| S, C || 1000000 || none || rowspan=&amp;quot;5&amp;quot;| none || rowspan=&amp;quot;5&amp;quot;| pack&lt;br /&gt;
|-&lt;br /&gt;
| Light cannon walker || 10 || 2000 || 1000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| Light missile walker || 10 || 2000 || 1000000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Standard walker || 40 || 10000 || 3000000 || cannon, 4 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy walker || 5 || 40000 || 6000000 || 2 cannons, 8 shard missile launchers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Organic and Hybrid ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdaemon || large predator || C || 1000000 || immortal ||  ||  ||  || 2 || none ||  || trapavoid, night creature, spouse converter&lt;br /&gt;
|-&lt;br /&gt;
| Builder worm || large predator, ambush || L, C || 20000000 || immortal || 700 || Yes || Yes || 3 || Subterranean 5 ||  || wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Giant rust worm ||  ||  || 200000 || 7 || 500 ||  ||  || birth || Subterranean 1-3 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Moss fox || benign || L || 6000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bristlesnake || large predator ||  || 100000 || 20 || 200 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Pygmy bristlesnake || benign ||  || 10000 || 20 || 60 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Dire boar || large predator || L || 3000000 || 20 || 100 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Opossum || benign || L || 3000 || 4 || 10 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant tardigrade || large predator || L || 5000000 || 30 || 1000 ||  || Yes || 4 || any river, any lake, any pool, subterranean 0-1 || 3 || superior fire immunity, BD1 &lt;br /&gt;
|-&lt;br /&gt;
| Iguana ||  || L || 40000 || 20 || 400 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest || 2 || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
| Crab ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any ocean, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Crayfish ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Hellhound || large predator || L || 70000 || 20 || 50 || Yes || || 1 || any savanna, any shrubland, any grassland, any forest || 2 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Forest penguin || benign || L || 4000 || 30 || 10 ||  ||  || birth || any savanna, any shrubland, any grassland, any forest ||  || egg layer (2)&lt;br /&gt;
|-&lt;br /&gt;
| Hunting cat || large predator || L || 500000 || 20 || 2000 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || vermin hunter,adopts owner&lt;br /&gt;
|-&lt;br /&gt;
| Greatpig || benign || L || 2000000 || 20 || 400 || Yes ||  || 1 || good savanna, good shrubland, good grassland, good forest ||  || good, milkable (17 days)&lt;br /&gt;
|-&lt;br /&gt;
| Ocelot ||  || L || 100000 || 20 || 100 || exotic || Yes || 3 || tropical forest, mangrove swamp, tropical savanna, tropical grassland || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Crane eagle || benign || L || 10000 || 30 || 25 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || flier, egg layer (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Forest otter || benign || L || 10000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant fruitbat || benign || L || 400000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Howler bat || large predator || L || 200000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Garuda-class || large predator || L, C || 700000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || flier, vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Ganesha-cass || benign || L, C || 4000000 || 30 || 2000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || grazer, wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Vritra-class || large predator || L, C || 1000000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pishacha-class || large predator || L, C || 150000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Sharabha-class || large predator || L, C || 100000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hemaraj-class || large predator || L, C || 200000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Preta-class || benign || L, C || 60000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Bhramari-class || benign || L, C || 10000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || Flier, vermin hunter, thief, eater, drinker, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Bheki-class || benign || L, C || 40000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Space whale || benign || C || 20000000 || 80 || 10000 || Yes ||  || 1 || any savage ||  || flier, savage&lt;br /&gt;
|-&lt;br /&gt;
| Giant manowar || large predator ||  || 3000000 || 13 ||  ||  ||  || birth || any ocean || 10 || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Moon manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Pancake manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Octopus ||  ||  || 5000 || 3 || 10 ||  ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Sponge || benign ||  || 50000 || 30 || 10 ||  ||  || birth || any ocean, any lake, any river ||  || aquatic, immobile&lt;br /&gt;
|-&lt;br /&gt;
| Horseshoe crab ||  ||  || 2000 || 40 ||  ||  ||  || birth || any ocean, any lake, any river, any pool ||  || amphibious, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Gigantic squid || giant ||  || 100700 || 3 || 2000 || exotic ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Blue whale || benign || C || 10000000 || 40 || 5000 || Yes || Yes || 1 or 10 ? || none ||  || Amphibious, grazer, wagon puller, BD 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Vermin Name&lt;br /&gt;
! Hateable&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Trappable&lt;br /&gt;
! Pet&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Worm || yes || 10 || no || yes || taiga forest, any temperate, any tropical || &lt;br /&gt;
|-&lt;br /&gt;
|Damselfly || no || - || no ||  || any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Moth || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Bark scorpion || no || - || no || exotic || any desert, tropical savanna, tropical shrubland, tropical conifer forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Mantis || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Tick || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Louse || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Thrips || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Slug || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Mosquito || yes || - || no ||  || any non-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Jumping spider || yes || - || no || exotic || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Termite || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Moon snail || no || 10 || no ||  || temperate ocean || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brown recluse spider || yes || - || no || exotic || temperate broadleaf forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Snail || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Rust eater worm || yes || 10 || no || yes || Subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
|Cave fish || no || - || no ||  || Subterranean 1-3 || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cave lobster || no || - || yes ||  || Subterranean 1-3 || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Moss squirrel || no || 10 || yes || exotic || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Jewel spider || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || colony, venomous, produces honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Monarch || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Firefly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Honey bee || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || flier, colony, produce honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Bat || yes || 10 || yes ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Thornback crab || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Fly || yes || - || no ||  || any not-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Large roach || yes || 5 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Beetle || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Ant || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Jelly comb || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Basketball jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cone jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Pink jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cuttlefish || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Nautilus || no || 10 || yes ||  || any ocean || fishable, aquatic, shell&lt;br /&gt;
|-&lt;br /&gt;
|Lizard || yes || 10 || yes || exotic || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Skink || no || 10 || yes || exotic || any temperate, any tropical, any desert || egg layer (10-30)&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon || no || 10 || yes || exotic || tropical forest, tropical shrubland, tropical savanna, any desert || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
|Anole || no || 10 || yes || exotic || tropical forest || egg layer (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|Rat || yes || 10 || yes || yes || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Mussel || yes || 10 || yes ||  || any ocean, any lake, any river || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Oyster || yes || 10 || yes ||  || any ocean || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Hagfish || no || - || no ||  || arctic ocean, temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brook lamprey || no || - || no ||  || temperate ocean, temperate fresh river, temperate brackish river, temperate salt river || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Glasseye || no || - || no ||  || tropical ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Flounder || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Sea nettle jellyfish || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Squid || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Lungfish || no || - || no ||  || any tropical river, any tropical lake, any tropical pool || fishable&lt;br /&gt;
|-&lt;br /&gt;
|Brown bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Yellow bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Black bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Civilizations|The Long Night: Civilizations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Materials|The Long Night: Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Kryptos the Great</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256356</id>
		<title>Modification:The Long Night: Creatures</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256356"/>
		<updated>2021-01-13T20:22:21Z</updated>

		<summary type="html">&lt;p&gt;Kryptos the Great: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:45, 15 September 2020 (UTC)}}&lt;br /&gt;
Updating to 2.68&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
=== Civilized ===&lt;br /&gt;
==== Playable Races ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Sapient Name&lt;br /&gt;
! Caste&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Population Ratio&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Adult at&lt;br /&gt;
! Butcher Yield&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Artificial Intelligence || M/F || 50/50 || 500000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Dispersed thought center, 4 legs, 4 eyes, and manipulator array. Pet value of 250.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Can self regeneratate. Insane recuperation, High analytical ability, and Above average intuition. &amp;lt;br&amp;gt; Kindeva: 4 eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Deva || 100 || 75000 || Immortal || Birth || C, S ||&lt;br /&gt;
|-&lt;br /&gt;
| Four-Armed Deva || 25 || 75000 || Immortal || Birth || C, S || Four arms, Five Eyes&lt;br /&gt;
|-&lt;br /&gt;
| Six-Armed Deva || 5 || 75000 || Immortal || Birth || C, S || Six arms, Six eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Eight-Armed Deva || 1 || 75000 || Immortal || Birth || C, S || Eight arms, Seven eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes&lt;br /&gt;
|-&lt;br /&gt;
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Human || Human || 1000 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Human Cyborg || 445 || 70000 || 120 || 12 || meat, C || Contains many varieties having 1, 2 or all limbs replaced with cybernetics. All posses accelerated healing.&lt;br /&gt;
|-&lt;br /&gt;
| Martian || M/F || 50/50 || 65000 || 120 || 10 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Europan || M/F || 50/50 || 70000 || 120 || 12 || meat || Amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Jovian || M/F || 50/50 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Titanian || M/F || 50/50 || 75000 || 80 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Noble || M/F || 50/50 || 70000 || 520 || 13 || meat || Mild telepaths, but relatively physically weak.&lt;br /&gt;
|-&lt;br /&gt;
| Subhuman || M/F || 50/50 || 250000 || 120 || 3 || meat || Physically powerful, but mentally and socially stunted.&lt;br /&gt;
|-&lt;br /&gt;
| Corvid Uplift || M/F || 50/50 || 50000 || 65 || 1 || meat || Lay eggs (4-6).&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Uplift || M/F || 50/50 || 1000000 || 80 || 1 or 10? || meat, C || Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. Cranial implants provide natural discipline.&lt;br /&gt;
|-&lt;br /&gt;
| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not drink, breathe, or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.&amp;lt;br&amp;gt;Kalakeya: Slow learner, no fear&lt;br /&gt;
|-&lt;br /&gt;
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Four-armed Asura || 25 || 70000 || Immortal || 10 || M, meat || More physically powerful.  Ability to self-regenerate. 4 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Six-armed Asura || 5 || 70000 || Immortal || 10 || M, meat || Very physically powerful.  Ability to self-regenerate. 6 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Eight-armed Asura || 1 || 70000 || Immortal || 10 || M, meat || Insane physical power.  Approaches moderate social skills. Ability to self-regenerate. 8 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Nivatackavacha || 5 || 70000 || Immortal || 10 || M, meat || Agility-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Danava || 5 || 70000 || Immortal || 10 || M, meat || Strength-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.&lt;br /&gt;
|-&lt;br /&gt;
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.&amp;lt;br&amp;gt;&lt;br /&gt;
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Domesticated ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dog ||  || L || 30000 || 20 || 30 || yes || domestic, yes || 1 || none || - || &lt;br /&gt;
|-&lt;br /&gt;
| Cat || benign || L || 5000 || 20 || 20 || yes || domestic || 1 || none || - || vermin hunter, adopts owners&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || benign || L || 50000 || 20 || 100 || yes || domestic || 1 || none || - || grazer, shearable, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Pig || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || none || - || milkable&lt;br /&gt;
|-&lt;br /&gt;
| Goat || benign || L || 50000 || 20 || 50 || yes || domestic || 1 || none || - || grazer, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || none || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || benign || L || 500 || 15 || 3 || yes || domestic || 1 || temperate shrubland, temperate&amp;lt;br&amp;gt; savanna, temperate grassland || - || grazer&lt;br /&gt;
|-&lt;br /&gt;
| Cattle ||  || m || 700000 || 40 || 100 || no || domestic || no || none || - || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Roomba || benign || S, iron || 5000 || 1000 || - || yes || domestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief&lt;br /&gt;
|-&lt;br /&gt;
| Chostrich || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Trashgull || benign || L || 4000 || 50 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || flier, egg layer (1)&lt;br /&gt;
|-&lt;br /&gt;
| Pillo || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || milkable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Utility Worms =====&lt;br /&gt;
Utility worms are engineered lifeforms that serve a number of different purposes around a settlement. Most varieties convert whatever they eat, from grass to inorganic rust patches, into useful resources for a civilization, food or textile thread. Specialist varieties are equipped to perform or assist in different tasks. Surgeon worms will help injury victims recover and may be best employed in hospitals. Adventurer worms may be trained as hunting companions and are equipped with a centipede-like set of legs that allow them to move much faster than their cousins, but lack the resilience for warfare. Cleaner worms are a smaller version of the adventurer worm which are used to rid areas of vermin. The mother worms are very important as they are the only female of this highly-varied artificial species. They are able to breed with any other caste and yield potentially any caste through birth. In this manner, a mother worm and a single male of any caste may eventually provide a settlement with every variety of utility worm.&lt;br /&gt;
&lt;br /&gt;
Utility worms are [[DF2014:Grazer|grazers]], and must periodically consume [[Modification:The_Long_Night:_Plants#Grass|grass]] from the tiles they pass over. The frequency is determined by the creature's size and, as many of the worms are very large, they require large amounts of grazing. Suggested minimus tile sizes of pastures are included below, although there is some variation due to grass replenishing at different rates in different biomes.&lt;br /&gt;
&lt;br /&gt;
Web spraying worms will spray every several days when seeing another creature and thus cannot be completely sequestered, however, any creature passing through the webbing will destroy it in addition to getting stuck for a short duration (and the accompanying warning message). To avoid this but keep them productive, they must be placed in pastures that are not traveled though but still allow them to see either passers-by or others of their own kind. Rubber worms must be sheared to produce rubber, however, unlike shearing wool from sheep it yields a tannable hide. Lactose worms are milkable every 17 days but algae and protein worms can only be milked every 167 days (this may be a coding error).&lt;br /&gt;
&lt;br /&gt;
Utility worms appear in the wild in any land biome but very infrequently. They are nonaggressive and should be easily captured, but, unfortunately, they have no child phase and thus any captured specimen or offspring of such will have to be regularly trained to prevent relapsing into untamed status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Worm Caste&lt;br /&gt;
! Population&amp;lt;br&amp;gt;Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Notes&lt;br /&gt;
! Grazer&lt;br /&gt;
! Recommended Min.&amp;lt;br&amp;gt;Pasture Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Algae-farm worm || 100 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Protein-farm worm || 20 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Lactose-farm worm || 40 || 500 || 6000000 || milkable (17 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Silk-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Latex-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Polymer-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Rubber-factory worm || 20 || 1000 || 1000000 || shearable, all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Surgeon worm || 5 || 5000 || 500000 || regenerates nearby allies, all male || 598.140 || 33.4&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner worm || 100 || 30 || 3000 || vermin hunter, all male || 27,745.276 || 0.72&lt;br /&gt;
|-&lt;br /&gt;
| Adventurer Worm || 100 || 100 || 70000 || hunting trainable, all male || 2,613.403 || 7.65&lt;br /&gt;
|-&lt;br /&gt;
| Mother worm || 5 || 5000 || 7000000 || all female || 150 || 133.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bioframes ===&lt;br /&gt;
Bioframes are a class of artificial life form that was designed for security and combat purposes. They possess living computer thinking centers that are integrally wired into their biomechanical, typically humanoid, bodies. They are highly adaptive and powerful cybernetic creatures that have been optimized in form and function for maximum violence. They are all extremely large, dwarfing a standard human, and grow very quickly; all bioframes reach their adult growth by 5 years old. They feel neither pain nor fear. They are amphibious and do not need to breathe, allowing them to pass unrestricted through water tiles or even swim through completely submerged tunnels. They are not sapient and cannot learn but can be fully trained for either hunting or war and are able to open doors. Nearly all varieties, except Asura-classes, are born equipped with various weapons as part of their natural anatomies. These vary from basic melee clubs to highly advanced fully-automatic plasma rifles. When butchered, all bioframes yield blocks of grade-C nanotechne and a hide that may be processed into artificial leather. Any bioframe equipped with weapons will additionally yield some grade-A nanotechne blocks except the ADW variants who yield grade-M blocks.&lt;br /&gt;
&lt;br /&gt;
The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures. &lt;br /&gt;
&lt;br /&gt;
Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only [[DF2014:Semi-megabeast|semi-megabeast]] in the game currently and, as such, even when tamed, they will be hostile to any active soldiers. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Bioframe Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Max Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Armament&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Xolon || Murn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3000000 || rowspan=&amp;quot;6&amp;quot;| 50 || Machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Rolst || 20 || 3,000,000 || sword || &lt;br /&gt;
|-&lt;br /&gt;
| Haroda || 20 || 2,000,000 || submachine gun, jetpack || flier&lt;br /&gt;
|-&lt;br /&gt;
| Vikachen || 10 || 3,000,000 || Machine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Kalska || 20 || 3,000,000 || Hammer, pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Corudoal || 1 || 6,000,000 || lance || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Firenzi || Cattor || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || submachine gun, jetwing || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || flier&lt;br /&gt;
|-&lt;br /&gt;
| Liotta || 20 || 1,000,000 || daggers, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Reviar || 20 || 1,000,000 || plasma submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Palio || 10 || 4,000,000 || sniper rifle, jetwing || flier, very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Toros || 20 || 2,000,000 || pistol, sword, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Hellurios || 1 || 5,000,000 || Axe, machine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Barda || Junn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Padra || 20 || 3,000,000 || big axe || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Gimurl || 20 || 3,000,000 || rifle || BD1, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10	 || 3,000,000 || claw staff || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Dort || 20 || 4,000,000 || maces || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Terugen || 1 || 6,000,000 || axe, machine gun || BD1, has no neck&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Larn || Torol || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || dagger, pistol || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Urig || 20 || 3,000,000 || claw staff || &lt;br /&gt;
|-&lt;br /&gt;
| Ragner || 20 || 2,000,000 || submachine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Hakskyld || 10 || 3,000,000 || sword, incendiary grenades || &lt;br /&gt;
|-&lt;br /&gt;
| Volgyn || 20 || 2,000,000 || sniper rifle || very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Kurz || 1 || 5,000,000 || swords || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Genzel || Wulv || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || plasma rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Byker || 20 || 2,000,000 || axe, incendiary grenades || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Tarm || 20 || 2,000,000 || flamethrower || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10 || 3,000,000 || plasma machine gun || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Jorax || 20 || 2,000,000 || mace, toxic gas || fire immune, cyborgs and machines are immune to the gas&lt;br /&gt;
|-&lt;br /&gt;
| Kundrapa || 1 || 5,000,000 || hammers, plasma submachine gun || fire immune, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Zuric || Prodva || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 4,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || hammer || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Dyet || 20 || 3,000,000 || drill || &lt;br /&gt;
|-&lt;br /&gt;
| Voiva || 20 || 3,000,000 || Plasma rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Abryn || 10 || 2,000,000 || chainsaw?, flamethrower || &lt;br /&gt;
|-&lt;br /&gt;
| Shasa || 20 || 3,000,000 || chainsaw || &lt;br /&gt;
|-&lt;br /&gt;
| Gradnyet || 1 || 7,000,000 || pneumatic ram || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Gundai || Jao || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || nodachi || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || &lt;br /&gt;
|-&lt;br /&gt;
| Soize || 20 || 2,000,000 || rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Ningun || 20 || 2,000,000 || sword, pistol, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Haraka || 10 || 2,000,000 || submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Naido || 20 || 4,000,000 || mace, plasma pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Shorugon || 1 || 5,000,000 || katanas || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Krest || Lotwyr || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Rossig || 20 || 2,000,000 || spear || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Grozer || 20 || 2,000,000 || axe, pistol || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Kadra || 10 || 1,000,000 || Plasma rifle || BD1, extravision, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Morr || 20 || 3,000,000 || maul || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Ranzura || 1 || 7,000,000 || arm blades || BD1, extravision, skilled&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Asura || Rathi || 1000 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rowspan=&amp;quot;6&amp;quot;| raw ferocity || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Atirathi || 300 || 3,000,000 || BD1, extravision, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| Maharathi || 100 || 4,000,000 || BD1, extravision, 6 arms&lt;br /&gt;
|-&lt;br /&gt;
| Atimarathi || 25 || 5,000,000 || BD1, extravision, 8 arms&lt;br /&gt;
|-&lt;br /&gt;
| Mahamarathi || 5 || 6,000,000 || BD1, extravision, 10 arms&lt;br /&gt;
|-&lt;br /&gt;
| Rudra || 1 || 7,000,000 || BD1, extravision, 12 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Autonomous&amp;lt;br&amp;gt;Dragon&amp;lt;br&amp;gt;Weapon&amp;lt;br&amp;gt;(ADW) || Gunship || 100 || rowspan=&amp;quot;6&amp;quot;| 100,000 || 5,000,000 || rowspan=&amp;quot;6&amp;quot;| immortal || 2 turrets || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| any biome || All castes: semi-megabeast, superior fire immunity&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser || 50 || 10,000,000 || 2 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Monitor || 25 || 15,000,000 || Napalm turret || Snake-like&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought || 5 || 20,000,000 || 4 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 1 || 25,000,000 || 4 turrets, napalm disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Battleship || 1 || 30,000,000 || 4 turrets, 2 plasma turrets, napalm disintegrator cannon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Machine Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Trainable&lt;br /&gt;
! Pet&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Material Source&lt;br /&gt;
! Max Size&lt;br /&gt;
! Armament&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Tokai-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Caesar-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 100000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 3000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Heavy&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Heavy cannon drone || 60 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 350 || rowspan=&amp;quot;3&amp;quot;| S, C || 2000000 || cannon || rowspan=&amp;quot;3&amp;quot;| savage desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| All castes: can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Heavy missile drone || 30 || 3250 || 2000000 || 6 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy air drone || 20 || 3250 || 2000000 || cannon, 2 shard missile launchers || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Light&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Light cannon drone || 50 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 250 || rowspan=&amp;quot;3&amp;quot;| S, C || 80000 || cannon || rowspan=&amp;quot;3&amp;quot;| any desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Light missile drone || 30 || 250 || 80000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Light air drone || 20 || 250 || 50000 || cannon || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Transport drone || Land carrier || 50 || rowspan=&amp;quot;2&amp;quot;| No || rowspan=&amp;quot;2&amp;quot;| Yes || 2250 || rowspan=&amp;quot;2&amp;quot;| S, C || 6000000 || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| any desert, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| benign, can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Air carrier || 50 || 2250 || 4000000&lt;br /&gt;
|-&lt;br /&gt;
| Hunter drone || n/a || n/a || War || Yes || 250 || L, C || 20000 || manipulators || subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapped tile || n/a || n/a || No || No || - ||  || 10000 || self-destruct || any desert, subterranean 0-3 || immobile&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne hand || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne mouth || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne golem || n/a || n/a || No || No || - || S || 70000 || none || any || BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanite ooze || n/a || n/a || No || No || - || S || 70000 || none || any || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot;| Vehicle || Land rover || 50 || rowspan=&amp;quot;9&amp;quot;| No || rowspan=&amp;quot;9&amp;quot;| Yes || 1000 || rowspan=&amp;quot;9&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;9&amp;quot;| none || rowspan=&amp;quot;9&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Truck || 30 || 2000 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| ATV || 100 || 500 || 500000 || &lt;br /&gt;
|-&lt;br /&gt;
| Motorcycle || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Land crawler || 5 || 1500 || 3500000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Fortress crawler || 1 || 2400 || 10000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Personal VTOL || 20 || 1000 || 1500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| VTOL || 10 || 2000 || 3000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Carrier VTOL || 1 || 3000 || 7000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Advanced&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Kodona-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Superiority-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Walker || Light walker || 50 || rowspan=&amp;quot;5&amp;quot;| No || rowspan=&amp;quot;5&amp;quot;| Yes || 500 || rowspan=&amp;quot;5&amp;quot;| S, C || 1000000 || none || rowspan=&amp;quot;5&amp;quot;| none || rowspan=&amp;quot;5&amp;quot;| pack&lt;br /&gt;
|-&lt;br /&gt;
| Light cannon walker || 10 || 2000 || 1000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| Light missile walker || 10 || 2000 || 1000000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Standard walker || 40 || 10000 || 3000000 || cannon, 4 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy walker || 5 || 40000 || 6000000 || 2 cannons, 8 shard missile launchers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Organic and Hybrid ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdaemon || large predator || C || 1000000 || immortal ||  ||  ||  || 2 || none ||  || trapavoid, night creature, spouse converter&lt;br /&gt;
|-&lt;br /&gt;
| Builder worm || large predator, ambush || L, C || 20000000 || immortal || 700 || Yes || Yes || 3 || Subterranean 5 ||  || wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Giant rust worm ||  ||  || 200000 || 7 || 500 ||  ||  || birth || Subterranean 1-3 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Moss fox || benign || L || 6000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bristlesnake || large predator ||  || 100000 || 20 || 200 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Pygmy bristlesnake || benign ||  || 10000 || 20 || 60 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Dire boar || large predator || L || 3000000 || 20 || 100 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Opossum || benign || L || 3000 || 4 || 10 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant tardigrade || large predator || L || 5000000 || 30 || 1000 ||  || Yes || 4 || any river, any lake, any pool, subterranean 0-1 || 3 || superior fire immunity, BD1 &lt;br /&gt;
|-&lt;br /&gt;
| Iguana ||  || L || 40000 || 20 || 400 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest || 2 || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
| Crab ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any ocean, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Crayfish ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Hellhound || large predator || L || 70000 || 20 || 50 || Yes || || 1 || any savanna, any shrubland, any grassland, any forest || 2 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Forest penguin || benign || L || 4000 || 30 || 10 ||  ||  || birth || any savanna, any shrubland, any grassland, any forest ||  || egg layer (2)&lt;br /&gt;
|-&lt;br /&gt;
| Hunting cat || large predator || L || 500000 || 20 || 2000 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || vermin hunter,adopts owner&lt;br /&gt;
|-&lt;br /&gt;
| Greatpig || benign || L || 2000000 || 20 || 400 || Yes ||  || 1 || good savanna, good shrubland, good grassland, good forest ||  || good, milkable (17 days)&lt;br /&gt;
|-&lt;br /&gt;
| Ocelot ||  || L || 100000 || 20 || 100 || exotic || Yes || 3 || tropical forest, mangrove swamp, tropical savanna, tropical grassland || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Crane eagle || benign || L || 10000 || 30 || 25 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || flier, egg layer (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Forest otter || benign || L || 10000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant fruitbat || benign || L || 400000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Howler bat || large predator || L || 200000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Garuda-class || large predator || L, C || 700000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || flier, vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Ganesha-cass || benign || L, C || 4000000 || 30 || 2000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || grazer, wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Vritra-class || large predator || L, C || 1000000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pishacha-class || large predator || L, C || 150000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Sharabha-class || large predator || L, C || 100000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hemaraj-class || large predator || L, C || 200000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Preta-class || benign || L, C || 60000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Bhramari-class || benign || L, C || 10000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || Flier, vermin hunter, thief, eater, drinker, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Bheki-class || benign || L, C || 40000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Space whale || benign || C || 20000000 || 80 || 10000 || Yes ||  || 1 || any savage ||  || flier, savage&lt;br /&gt;
|-&lt;br /&gt;
| Giant manowar || large predator ||  || 3000000 || 13 ||  ||  ||  || birth || any ocean || 10 || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Moon manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Pancake manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Octopus ||  ||  || 5000 || 3 || 10 ||  ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Sponge || benign ||  || 50000 || 30 || 10 ||  ||  || birth || any ocean, any lake, any river ||  || aquatic, immobile&lt;br /&gt;
|-&lt;br /&gt;
| Horseshoe crab ||  ||  || 2000 || 40 ||  ||  ||  || birth || any ocean, any lake, any river, any pool ||  || amphibious, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Gigantic squid || giant ||  || 100700 || 3 || 2000 || exotic ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Blue whale || benign || C || 10000000 || 40 || 5000 || Yes || Yes || 1 or 10 ? || none ||  || Amphibious, grazer, wagon puller, BD 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Vermin Name&lt;br /&gt;
! Hateable&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Trappable&lt;br /&gt;
! Pet&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Worm || yes || 10 || no || yes || taiga forest, any temperate, any tropical || &lt;br /&gt;
|-&lt;br /&gt;
|Damselfly || no || - || no ||  || any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Moth || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Bark scorpion || no || - || no || exotic || any desert, tropical savanna, tropical shrubland, tropical conifer forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Mantis || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Tick || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Louse || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Thrips || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Slug || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Mosquito || yes || - || no ||  || any non-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Jumping spider || yes || - || no || exotic || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Termite || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Moon snail || no || 10 || no ||  || temperate ocean || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brown recluse spider || yes || - || no || exotic || temperate broadleaf forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Snail || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Rust eater worm || yes || 10 || no || yes || Subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
|Cave fish || no || - || no ||  || Subterranean 1-3 || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cave lobster || no || - || yes ||  || Subterranean 1-3 || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Moss squirrel || no || 10 || yes || exotic || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Jewel spider || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || colony, venomous, produces honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Monarch || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Firefly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Honey bee || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || flier, colony, produce honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Bat || yes || 10 || yes ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Thornback crab || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Fly || yes || - || no ||  || any not-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Large roach || yes || 5 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Beetle || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Ant || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Jelly comb || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Basketball jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cone jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Pink jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cuttlefish || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Nautilus || no || 10 || yes ||  || any ocean || fishable, aquatic, shell&lt;br /&gt;
|-&lt;br /&gt;
|Lizard || yes || 10 || yes || exotic || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Skink || no || 10 || yes || exotic || any temperate, any tropical, any desert || egg layer (10-30)&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon || no || 10 || yes || exotic || tropical forest, tropical shrubland, tropical savanna, any desert || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
|Anole || no || 10 || yes || exotic || tropical forest || egg layer (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|Rat || yes || 10 || yes || yes || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Mussel || yes || 10 || yes ||  || any ocean, any lake, any river || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Oyster || yes || 10 || yes ||  || any ocean || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Hagfish || no || - || no ||  || arctic ocean, temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brook lamprey || no || - || no ||  || temperate ocean, temperate fresh river, temperate brackish river, temperate salt river || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Glasseye || no || - || no ||  || tropical ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Flounder || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Sea nettle jellyfish || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Squid || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Lungfish || no || - || no ||  || any tropical river, any tropical lake, any tropical pool || fishable&lt;br /&gt;
|-&lt;br /&gt;
|Brown bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Yellow bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Black bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Civilizations|The Long Night: Civilizations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Materials|The Long Night: Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Kryptos the Great</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256355</id>
		<title>Modification:The Long Night: Creatures</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256355"/>
		<updated>2021-01-13T20:21:39Z</updated>

		<summary type="html">&lt;p&gt;Kryptos the Great: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:45, 15 September 2020 (UTC)}}&lt;br /&gt;
Updating to 2.68&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
=== Civilized ===&lt;br /&gt;
==== Playable Races ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Sapient Name&lt;br /&gt;
! Caste&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Population Ratio&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Adult at&lt;br /&gt;
! Butcher Yield&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Artificial Intelligence || M/F || 50/50 || 500000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Dispersed thought center, 4 legs, 4 eyes, and manipulator array. Pet value of 250.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Can self regeneratate. Insane recuperation, High analytical ability, and Above average intuition. &amp;lt;br&amp;gt; Kindeva: 4 eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Deva || 100 || 75000 || Immortal || Birth || C, S ||&lt;br /&gt;
|-&lt;br /&gt;
| Four-Armed Deva || 25 || 75000 || Immortal || Birth || C, S || Four arms, Five Eyes&lt;br /&gt;
|-&lt;br /&gt;
| Six-Armed Deva || 5 || 75000 || Immortal || Birth || C, S || Six arms, Six eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Eight-Armed Deva || 1 || 75000 || Immortal || Birth || C, S || Eight arms, Seven eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes&lt;br /&gt;
|-&lt;br /&gt;
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Human || Human || 1000 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Human Cyborg || 445 || 70000 || 120 || 12 || meat, C || Contains many varieties having 1, 2 or all limbs replaced with cybernetics. All posses accelerated healing.&lt;br /&gt;
|-&lt;br /&gt;
| Martian || M/F || 50/50 || 65000 || 120 || 10 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Europan || M/F || 50/50 || 70000 || 120 || 12 || meat || Amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Jovian || M/F || 50/50 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Titanian || M/F || 50/50 || 75000 || 80 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Noble || M/F || 50/50 || 70000 || 520 || 13 || meat || Mild telepaths, but relatively physically weak.&lt;br /&gt;
|-&lt;br /&gt;
| Subhuman || M/F || 50/50 || 250000 || 120 || 3 || meat || Physically powerful, but mentally and socially stunted.&lt;br /&gt;
|-&lt;br /&gt;
| Corvid Uplift || M/F || 50/50 || 50000 || 65 || 1 || meat || Lay eggs (4-6).&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Uplift || M/F || 50/50 || 1000000 || 80 || 1 or 10? || meat, C || Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. Cranial implants provide natural discipline.&lt;br /&gt;
|-&lt;br /&gt;
| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not drink, breathe, or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.&amp;lt;br&amp;gt;Kalakeya: Slow learner, no fear&lt;br /&gt;
|-&lt;br /&gt;
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Four-armed Asura || 25 || 70000 || Immortal || 10 || M, meat || More physically powerful.  Ability to self-regenerate. 4 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Six-armed Asura || 5 || 70000 || Immortal || 10 || M, meat || Very physically powerful.  Ability to self-regenerate. 6 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Eight-armed Asura || 1 || 70000 || Immortal || 10 || M, meat || Insane physical power.  Approaches moderate social skills. Ability to self-regenerate. 8 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Nivatackavacha || 5 || 70000 || Immortal || 10 || M, meat || Agility-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Danava || 5 || 70000 || Immortal || 10 || M, meat || Strength-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.&lt;br /&gt;
|-&lt;br /&gt;
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.&amp;lt;br&amp;gt;&lt;br /&gt;
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Domesticated ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dog ||  || L || 30000 || 20 || 30 || yes || domestic, yes || 1 || none || - || &lt;br /&gt;
|-&lt;br /&gt;
| Cat || benign || L || 5000 || 20 || 20 || yes || domestic || 1 || none || - || vermin hunter, adopts owners&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || benign || L || 50000 || 20 || 100 || yes || domestic || 1 || none || - || grazer, shearable, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Pig || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || none || - || milkable&lt;br /&gt;
|-&lt;br /&gt;
| Goat || benign || L || 50000 || 20 || 50 || yes || domestic || 1 || none || - || grazer, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || none || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || benign || L || 500 || 15 || 3 || yes || domestic || 1 || temperate shrubland, temperate&amp;lt;br&amp;gt; savanna, temperate grassland || - || grazer&lt;br /&gt;
|-&lt;br /&gt;
| Cattle ||  || m || 700000 || 40 || 100 || no || domestic || no || none || - || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Roomba || benign || S, iron || 5000 || 1000 || - || yes || domestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief&lt;br /&gt;
|-&lt;br /&gt;
| Chostrich || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Trashgull || benign || L || 4000 || 50 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || flier, egg layer (1)&lt;br /&gt;
|-&lt;br /&gt;
| Pillo || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || milkable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Utility Worms =====&lt;br /&gt;
Utility worms are engineered lifeforms that serve a number of different purposes around a settlement. Most varieties convert whatever they eat, from grass to inorganic rust patches, into useful resources for a civilization, food or textile thread. Specialist varieties are equipped to perform or assist in different tasks. Surgeon worms will help injury victims recover and may be best employed in hospitals. Adventurer worms may be trained as hunting companions and are equipped with a centipede-like set of legs that allow them to move much faster than their cousins, but lack the resilience for warfare. Cleaner worms are a smaller version of the adventurer worm which are used to rid areas of vermin. The mother worms are very important as they are the only female of this highly-varied artificial species. They are able to breed with any other caste and yield potentially any caste through birth. In this manner, a mother worm and a single male of any caste may eventually provide a settlement with every variety of utility worm.&lt;br /&gt;
&lt;br /&gt;
Utility worms are [[DF2014:Grazer|grazers]], and must periodically consume [[Modification:The_Long_Night:_Plants#Grass|grass]] from the tiles they pass over. The frequency is determined by the creature's size and, as many of the worms are very large, they require large amounts of grazing. Suggested minimus tile sizes of pastures are included below, although there is some variation due to grass replenishing at different rates in different biomes.&lt;br /&gt;
&lt;br /&gt;
Web spraying worms will spray every several days when seeing another creature and thus cannot be completely sequestered, however, any creature passing through the webbing will destroy it in addition to getting stuck for a short duration (and the accompanying warning message). To avoid this but keep them productive, they must be placed in pastures that are not traveled though but still allow them to see either passers-by or others of their own kind. Rubber worms must be sheared to produce rubber, however, unlike shearing wool from sheep it yields a tannable hide. Lactose worms are milkable every 17 days but algae and protein worms can only be milked every 167 days (this may be a coding error).&lt;br /&gt;
&lt;br /&gt;
Utility worms appear in the wild in any land biome but very infrequently. They are nonaggressive and should be easily captured, but, unfortunately, they have no child phase and thus any captured specimen or offspring of such will have to be regularly trained to prevent relapsing into untamed status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Worm Caste&lt;br /&gt;
! Population&amp;lt;br&amp;gt;Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Notes&lt;br /&gt;
! Grazer&lt;br /&gt;
! Recommended Min.&amp;lt;br&amp;gt;Pasture Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Algae-farm worm || 100 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Protein-farm worm || 20 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Lactose-farm worm || 40 || 500 || 6000000 || milkable (17 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Silk-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Latex-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Polymer-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Rubber-factory worm || 20 || 1000 || 1000000 || shearable, all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Surgeon worm || 5 || 5000 || 500000 || regenerates nearby allies, all male || 598.140 || 33.4&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner worm || 100 || 30 || 3000 || vermin hunter, all male || 27,745.276 || 0.72&lt;br /&gt;
|-&lt;br /&gt;
| Adventurer Worm || 100 || 100 || 70000 || hunting trainable, all male || 2,613.403 || 7.65&lt;br /&gt;
|-&lt;br /&gt;
| Mother worm || 5 || 5000 || 7000000 || all female || 150 || 133.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bioframes ===&lt;br /&gt;
Bioframes are a class of artificial life form that was designed for security and combat purposes. They possess living computer thinking centers that are integrally wired into their biomechanical, typically humanoid, bodies. They are highly adaptive and powerful cybernetic creatures that have been optimized in form and function for maximum violence. They are all extremely large, dwarfing a standard human, and grow very quickly; all bioframes reach their adult growth by 5 years old. They feel neither pain nor fear. They are amphibious and do not need to breathe, allowing them to pass unrestricted through water tiles or even swim through completely submerged tunnels. They are not sapient and cannot learn but can be fully trained for either hunting or war and are able to open doors. Nearly all varieties, except Asura-classes, are born equipped with various weapons as part of their natural anatomies. These vary from basic melee clubs to highly advanced fully-automatic plasma rifles. When butchered, all bioframes yield blocks of grade-C nanotechne and a hide that may be processed into artificial leather. Any bioframe equipped with weapons will additionally yield some grade-A nanotechne blocks except the ADW variants who yield grade-M blocks.&lt;br /&gt;
&lt;br /&gt;
The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures. &lt;br /&gt;
&lt;br /&gt;
Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only [[DF2014:Semi-megabeast|semi-megabeast]] in the game currently and, as such, even when tamed, they will be hostile to any active soldiers. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Bioframe Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Max Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Armament&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Xolon || Murn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3000000 || rowspan=&amp;quot;6&amp;quot;| 50 || Machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Rolst || 20 || 3,000,000 || sword || &lt;br /&gt;
|-&lt;br /&gt;
| Haroda || 20 || 2,000,000 || submachine gun, jetpack || flier&lt;br /&gt;
|-&lt;br /&gt;
| Vikachen || 10 || 3,000,000 || Machine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Kalska || 20 || 3,000,000 || Hammer, pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Corudoal || 1 || 6,000,000 || lance || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Firenzi || Cattor || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || submachine gun, jetwing || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || flier&lt;br /&gt;
|-&lt;br /&gt;
| Liotta || 20 || 1,000,000 || daggers, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Reviar || 20 || 1,000,000 || plasma submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Palio || 10 || 4,000,000 || sniper rifle, jetwing || flier, very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Toros || 20 || 2,000,000 || pistol, sword, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Hellurios || 1 || 5,000,000 || Axe, machine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Barda || Junn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Padra || 20 || 3,000,000 || big axe || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Gimurl || 20 || 3,000,000 || rifle || BD1, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10	 || 3,000,000 || claw staff || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Dort || 20 || 4,000,000 || maces || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Terugen || 1 || 6,000,000 || axe, machine gun || BD1, has no neck&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Larn || Torol || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || dagger, pistol || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Urig || 20 || 3,000,000 || claw staff || &lt;br /&gt;
|-&lt;br /&gt;
| Ragner || 20 || 2,000,000 || submachine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Hakskyld || 10 || 3,000,000 || sword, incendiary grenades || &lt;br /&gt;
|-&lt;br /&gt;
| Volgyn || 20 || 2,000,000 || sniper rifle || very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Kurz || 1 || 5,000,000 || swords || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Genzel || Wulv || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || plasma rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Byker || 20 || 2,000,000 || axe, incendiary grenades || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Tarm || 20 || 2,000,000 || flamethrower || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10 || 3,000,000 || plasma machine gun || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Jorax || 20 || 2,000,000 || mace, toxic gas || fire immune, cyborgs and machines are immune to the gas&lt;br /&gt;
|-&lt;br /&gt;
| Kundrapa || 1 || 5,000,000 || hammers, plasma submachine gun || fire immune, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Zuric || Prodva || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 4,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || hammer || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Dyet || 20 || 3,000,000 || drill || &lt;br /&gt;
|-&lt;br /&gt;
| Voiva || 20 || 3,000,000 || Plasma rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Abryn || 10 || 2,000,000 || chainsaw?, flamethrower || &lt;br /&gt;
|-&lt;br /&gt;
| Shasa || 20 || 3,000,000 || chainsaw || &lt;br /&gt;
|-&lt;br /&gt;
| Gradnyet || 1 || 7,000,000 || pneumatic ram || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Gundai || Jao || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || nodachi || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || &lt;br /&gt;
|-&lt;br /&gt;
| Soize || 20 || 2,000,000 || rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Ningun || 20 || 2,000,000 || sword, pistol, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Haraka || 10 || 2,000,000 || submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Naido || 20 || 4,000,000 || mace, plasma pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Shorugon || 1 || 5,000,000 || katanas || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Krest || Lotwyr || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Rossig || 20 || 2,000,000 || spear || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Grozer || 20 || 2,000,000 || axe, pistol || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Kadra || 10 || 1,000,000 || Plasma rifle || BD1, extravision, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Morr || 20 || 3,000,000 || maul || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Ranzura || 1 || 7,000,000 || arm blades || BD1, extravision, skilled&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Asura || Rathi || 1000 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rowspan=&amp;quot;6&amp;quot;| raw ferocity || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Atirathi || 300 || 3,000,000 || BD1, extravision, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| Maharathi || 100 || 4,000,000 || BD1, extravision, 6 arms&lt;br /&gt;
|-&lt;br /&gt;
| Atimarathi || 25 || 5,000,000 || BD1, extravision, 8 arms&lt;br /&gt;
|-&lt;br /&gt;
| Mahamarathi || 5 || 6,000,000 || BD1, extravision, 10 arms&lt;br /&gt;
|-&lt;br /&gt;
| Rudra || 1 || 7,000,000 || BD1, extravision, 12 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Autonomous&amp;lt;br&amp;gt;Dragon&amp;lt;br&amp;gt;Weapon&amp;lt;br&amp;gt;(ADW) || Gunship || 100 || rowspan=&amp;quot;6&amp;quot;| 100,000 || 5,000,000 || rowspan=&amp;quot;6&amp;quot;| immortal || 2 turrets || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| any biome || All castes: semi-megabeast, superior fire immunity&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser || 50 || 10,000,000 || 2 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Monitor || 25 || 15,000,000 || Napalm turret || Snake-like&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought || 5 || 20,000,000 || 4 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 1 || 25,000,000 || 4 turrets, napalm disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Battleship || 1 || 30,000,000 || 4 turrets, 2 plasma turrets, napalm disintegrator cannon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Machine Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Trainable&lt;br /&gt;
! Pet&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Material Source&lt;br /&gt;
! Max Size&lt;br /&gt;
! Armament&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Tokai-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Caesar-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 100000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 3000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Heavy&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Heavy cannon drone || 60 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 350 || rowspan=&amp;quot;3&amp;quot;| S, C || 2000000 || cannon || rowspan=&amp;quot;3&amp;quot;| savage desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| All castes: can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Heavy missile drone || 30 || 3250 || 2000000 || 6 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy air drone || 20 || 3250 || 2000000 || cannon, 2 shard missile launchers || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Light&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Light cannon drone || 50 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 250 || rowspan=&amp;quot;3&amp;quot;| S, C || 80000 || cannon || rowspan=&amp;quot;3&amp;quot;| any desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Light missile drone || 30 || 250 || 80000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Light air drone || 20 || 250 || 50000 || cannon || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Transport drone || Land carrier || 50 || rowspan=&amp;quot;2&amp;quot;| No || rowspan=&amp;quot;2&amp;quot;| Yes || 2250 || rowspan=&amp;quot;2&amp;quot;| S, C || 6000000 || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| any desert, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| benign, can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Air carrier || 50 || 2250 || 4000000&lt;br /&gt;
|-&lt;br /&gt;
| Hunter drone || n/a || n/a || War || Yes || 250 || L, C || 20000 || manipulators || subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapped tile || n/a || n/a || No || No || - ||  || 10000 || self-destruct || any desert, subterranean 0-3 || immobile&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne hand || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne mouth || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne golem || n/a || n/a || No || No || - || S || 70000 || none || any || BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanite ooze || n/a || n/a || No || No || - || S || 70000 || none || any || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot;| Vehicle || Land rover || 50 || rowspan=&amp;quot;9&amp;quot;| No || rowspan=&amp;quot;9&amp;quot;| Yes || 1000 || rowspan=&amp;quot;9&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;9&amp;quot;| none || rowspan=&amp;quot;9&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Truck || 30 || 2000 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| ATV || 100 || 500 || 500000 || &lt;br /&gt;
|-&lt;br /&gt;
| Motorcycle || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Land crawler || 5 || 1500 || 3500000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Fortress crawler || 1 || 2400 || 10000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Personal VTOL || 20 || 1000 || 1500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| VTOL || 10 || 2000 || 3000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Carrier VTOL || 1 || 3000 || 7000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Advanced&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Kodona-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Superiority-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Walker || Light walker || 50 || rowspan=&amp;quot;5&amp;quot;| No || rowspan=&amp;quot;5&amp;quot;| Yes || 500 || rowspan=&amp;quot;5&amp;quot;| S, C || 1000000 || none || rowspan=&amp;quot;5&amp;quot;| none || rowspan=&amp;quot;5&amp;quot;| pack&lt;br /&gt;
|-&lt;br /&gt;
| Light cannon walker || 10 || 2000 || 1000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| Light missile walker || 10 || 2000 || 1000000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Standard walker || 40 || 10000 || 3000000 || cannon, 4 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy walker || 5 || 40000 || 6000000 || 2 cannons, 8 shard missile launchers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Organic and Hybrid ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdaemon || large predator || C || 1000000 || immortal ||  ||  ||  || 2 || none ||  || trapavoid, night creature, spouse converter&lt;br /&gt;
|-&lt;br /&gt;
| Builder worm || large predator, ambush || L, C || 20000000 || immortal || 700 || Yes || Yes || 3 || Subterranean 5 ||  || wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Giant rust worm ||  ||  || 200000 || 7 || 500 ||  ||  || birth || Subterranean 1-3 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Moss fox || benign || L || 6000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bristlesnake || large predator ||  || 100000 || 20 || 200 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Pygmy bristlesnake || benign ||  || 10000 || 20 || 60 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Dire boar || large predator || L || 3000000 || 20 || 100 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Opossum || benign || L || 3000 || 4 || 10 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant tardigrade || large predator || L || 5000000 || 30 || 1000 ||  || Yes || 4 || any river, any lake, any pool, subterranean 0-1 || 3 || superior fire immunity, BD1 &lt;br /&gt;
|-&lt;br /&gt;
| Iguana ||  || L || 40000 || 20 || 400 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest || 2 || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
| Crab ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any ocean, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Crayfish ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Hellhound || large predator || L || 70000 || 20 || 50 || Yes || || 1 || any savanna, any shrubland, any grassland, any forest || 2 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Forest penguin || benign || L || 4000 || 30 || 10 ||  ||  || birth || any savanna, any shrubland, any grassland, any forest ||  || egg layer (2)&lt;br /&gt;
|-&lt;br /&gt;
| Hunting cat || large predator || L || 500000 || 20 || 2000 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || vermin hunter,adopts owner&lt;br /&gt;
|-&lt;br /&gt;
| Greatpig || benign || L || 2000000 || 20 || 400 || Yes ||  || 1 || good savanna, good shrubland, good grassland, good forest ||  || good, milkable (17 days)&lt;br /&gt;
|-&lt;br /&gt;
| Ocelot ||  || L || 100000 || 20 || 100 || exotic || Yes || 3 || tropical forest, mangrove swamp, tropical savanna, tropical grassland || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Crane eagle || benign || L || 10000 || 30 || 25 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || flier, egg layer (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Forest otter || benign || L || 10000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant fruitbat || benign || L || 400000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Howler bat || large predator || L || 200000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Garuda-class || large predator || L, C || 700000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || flier, vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Ganesha-cass || benign || L, C || 4000000 || 30 || 2000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || grazer, wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Vritra-class || large predator || L, C || 1000000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pishacha-class || large predator || L, C || 150000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Sharabha-class || large predator || L, C || 100000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hemaraj-class || large predator || L, C || 200000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Preta-class || benign || L, C || 60000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Bhramari-class || benign || L, C || 10000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || Flier, vermin hunter, thief, eater, drinker, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Bheki-class || benign || L, C || 40000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Space whale || benign || C || 20000000 || 80 || 10000 || Yes ||  || 1 || any savage ||  || flier, savage&lt;br /&gt;
|-&lt;br /&gt;
| Giant manowar || large predator ||  || 3000000 || 13 ||  ||  ||  || birth || any ocean || 10 || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Moon manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Pancake manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Octopus ||  ||  || 5000 || 3 || 10 ||  ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Sponge || benign ||  || 50000 || 30 || 10 ||  ||  || birth || any ocean, any lake, any river ||  || aquatic, immobile&lt;br /&gt;
|-&lt;br /&gt;
| Horseshoe crab ||  ||  || 2000 || 40 ||  ||  ||  || birth || any ocean, any lake, any river, any pool ||  || amphibious, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Gigantic squid || giant ||  || 100700 || 3 || 2000 || exotic ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Blue whale || benign || C || 10000000 || 40 || 5000 || Yes || Yes || 1 or 10 ? || none ||  || Amphibious, grazer, wagon puller, BD 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Vermin Name&lt;br /&gt;
! Hateable&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Trappable&lt;br /&gt;
! Pet&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Worm || yes || 10 || no || yes || taiga forest, any temperate, any tropical || &lt;br /&gt;
|-&lt;br /&gt;
|Damselfly || no || - || no ||  || any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Moth || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Bark scorpion || no || - || no || exotic || any desert, tropical savanna, tropical shrubland, tropical conifer forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Mantis || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Tick || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Louse || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Thrips || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Slug || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Mosquito || yes || - || no ||  || any non-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Jumping spider || yes || - || no || exotic || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Termite || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Moon snail || no || 10 || no ||  || temperate ocean || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brown recluse spider || yes || - || no || exotic || temperate broadleaf forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Snail || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Rust eater worm || yes || 10 || no || yes || Subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
|Cave fish || no || - || no ||  || Subterranean 1-3 || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cave lobster || no || - || yes ||  || Subterranean 1-3 || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Moss squirrel || no || 10 || yes || exotic || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Jewel spider || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || colony, venomous, produces honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Monarch || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Firefly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Honey bee || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || flier, colony, produce honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Bat || yes || 10 || yes ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Thornback crab || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Fly || yes || - || no ||  || any not-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Large roach || yes || 5 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Beetle || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Ant || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Jelly comb || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Basketball jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cone jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Pink jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cuttlefish || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Nautilus || no || 10 || yes ||  || any ocean || fishable, aquatic, shell&lt;br /&gt;
|-&lt;br /&gt;
|Lizard || yes || 10 || yes || exotic || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Skink || no || 10 || yes || exotic || any temperate, any tropical, any desert || egg layer (10-30)&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon || no || 10 || yes || exotic || tropical forest, tropical shrubland, tropical savanna, any desert || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
|Anole || no || 10 || yes || exotic || tropical forest || egg layer (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|Rat || yes || 10 || yes || yes || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Mussel || yes || 10 || yes ||  || any ocean, any lake, any river || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Oyster || yes || 10 || yes ||  || any ocean || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Hagfish || no || - || no ||  || arctic ocean, temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brook lamprey || no || - || no ||  || temperate ocean, temperate fresh river, temperate brackish river, temperate salt river || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Glasseye || no || - || no ||  || tropical ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Flounder || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Sea nettle jellyfish || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Squid || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Lungfish || no || - || no ||  || any tropical river, any tropical lake, any tropical pool || fishable&lt;br /&gt;
|-&lt;br /&gt;
|Brown bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Yellow bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Black bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Civilizations|The Long Night: Civilizations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Materials|The Long Night: Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Kryptos the Great</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256354</id>
		<title>Modification:The Long Night: Creatures</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256354"/>
		<updated>2021-01-13T20:19:52Z</updated>

		<summary type="html">&lt;p&gt;Kryptos the Great: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:45, 15 September 2020 (UTC)}}&lt;br /&gt;
Updating to 2.68&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
=== Civilized ===&lt;br /&gt;
==== Playable Races ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Sapient Name&lt;br /&gt;
! Caste&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Population Ratio&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Adult at&lt;br /&gt;
! Butcher Yield&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Artificial Intelligence || M/F || 50/50 || 500000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Dispersed thought center, 4 legs, 4 eyes, and manipulator array. Pet value of 250.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Can self regeneratate. Insane recuperation, High analytical ability, and Above average intuition. &amp;lt;br&amp;gt; Kindeva: 4 eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Deva || 100 || 75000 || Immortal || Birth || C, S ||&lt;br /&gt;
|-&lt;br /&gt;
| Four-Armed Deva || 25 || 75000 || Immortal || Birth || C, S || Four arms, Five Eyes&lt;br /&gt;
|-&lt;br /&gt;
| Six-Armed Deva || 5 || 75000 || Immortal || Birth || C, S || Six arms, Six eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Eight-Armed Deva || 1 || 75000 || Immortal || Birth || C, S || Eight arms, Seven eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Neo-human || Neo-human || 2000 || 75000 || 90 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Human || Human || 1000 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Human Cyborg || 445 || 70000 || 120 || 12 || meat, C || Contains many varieties having 1, 2 or all limbs replaced with cybernetics. All posses accelerated healing.&lt;br /&gt;
|-&lt;br /&gt;
| Martian || M/F || 50/50 || 65000 || 120 || 10 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Europan || M/F || 50/50 || 70000 || 120 || 12 || meat || Amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Jovian || M/F || 50/50 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Titanian || M/F || 50/50 || 75000 || 80 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Noble || M/F || 50/50 || 70000 || 520 || 13 || meat || Mild telepaths, but relatively physically weak.&lt;br /&gt;
|-&lt;br /&gt;
| Subhuman || M/F || 50/50 || 250000 || 120 || 3 || meat || Physically powerful, but mentally and socially stunted.&lt;br /&gt;
|-&lt;br /&gt;
| Corvid Uplift || M/F || 50/50 || 50000 || 65 || 1 || meat || Lay eggs (4-6).&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Uplift || M/F || 50/50 || 1000000 || 80 || 1 or 10? || meat, C || Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. Cranial implants provide natural discipline.&lt;br /&gt;
|-&lt;br /&gt;
| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not drink, breathe, or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.&amp;lt;br&amp;gt;Kalakeya: Slow learner, no fear&lt;br /&gt;
|-&lt;br /&gt;
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Four-armed Asura || 25 || 70000 || Immortal || 10 || M, meat || More physically powerful.  Ability to self-regenerate. 4 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Six-armed Asura || 5 || 70000 || Immortal || 10 || M, meat || Very physically powerful.  Ability to self-regenerate. 6 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Eight-armed Asura || 1 || 70000 || Immortal || 10 || M, meat || Insane physical power.  Approaches moderate social skills. Ability to self-regenerate. 8 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Nivatackavacha || 5 || 70000 || Immortal || 10 || M, meat || Agility-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Danava || 5 || 70000 || Immortal || 10 || M, meat || Strength-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.&lt;br /&gt;
|-&lt;br /&gt;
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.&amp;lt;br&amp;gt;&lt;br /&gt;
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Domesticated ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dog ||  || L || 30000 || 20 || 30 || yes || domestic, yes || 1 || none || - || &lt;br /&gt;
|-&lt;br /&gt;
| Cat || benign || L || 5000 || 20 || 20 || yes || domestic || 1 || none || - || vermin hunter, adopts owners&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || benign || L || 50000 || 20 || 100 || yes || domestic || 1 || none || - || grazer, shearable, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Pig || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || none || - || milkable&lt;br /&gt;
|-&lt;br /&gt;
| Goat || benign || L || 50000 || 20 || 50 || yes || domestic || 1 || none || - || grazer, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || none || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || benign || L || 500 || 15 || 3 || yes || domestic || 1 || temperate shrubland, temperate&amp;lt;br&amp;gt; savanna, temperate grassland || - || grazer&lt;br /&gt;
|-&lt;br /&gt;
| Cattle ||  || m || 700000 || 40 || 100 || no || domestic || no || none || - || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Roomba || benign || S, iron || 5000 || 1000 || - || yes || domestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief&lt;br /&gt;
|-&lt;br /&gt;
| Chostrich || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Trashgull || benign || L || 4000 || 50 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || flier, egg layer (1)&lt;br /&gt;
|-&lt;br /&gt;
| Pillo || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || milkable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Utility Worms =====&lt;br /&gt;
Utility worms are engineered lifeforms that serve a number of different purposes around a settlement. Most varieties convert whatever they eat, from grass to inorganic rust patches, into useful resources for a civilization, food or textile thread. Specialist varieties are equipped to perform or assist in different tasks. Surgeon worms will help injury victims recover and may be best employed in hospitals. Adventurer worms may be trained as hunting companions and are equipped with a centipede-like set of legs that allow them to move much faster than their cousins, but lack the resilience for warfare. Cleaner worms are a smaller version of the adventurer worm which are used to rid areas of vermin. The mother worms are very important as they are the only female of this highly-varied artificial species. They are able to breed with any other caste and yield potentially any caste through birth. In this manner, a mother worm and a single male of any caste may eventually provide a settlement with every variety of utility worm.&lt;br /&gt;
&lt;br /&gt;
Utility worms are [[DF2014:Grazer|grazers]], and must periodically consume [[Modification:The_Long_Night:_Plants#Grass|grass]] from the tiles they pass over. The frequency is determined by the creature's size and, as many of the worms are very large, they require large amounts of grazing. Suggested minimus tile sizes of pastures are included below, although there is some variation due to grass replenishing at different rates in different biomes.&lt;br /&gt;
&lt;br /&gt;
Web spraying worms will spray every several days when seeing another creature and thus cannot be completely sequestered, however, any creature passing through the webbing will destroy it in addition to getting stuck for a short duration (and the accompanying warning message). To avoid this but keep them productive, they must be placed in pastures that are not traveled though but still allow them to see either passers-by or others of their own kind. Rubber worms must be sheared to produce rubber, however, unlike shearing wool from sheep it yields a tannable hide. Lactose worms are milkable every 17 days but algae and protein worms can only be milked every 167 days (this may be a coding error).&lt;br /&gt;
&lt;br /&gt;
Utility worms appear in the wild in any land biome but very infrequently. They are nonaggressive and should be easily captured, but, unfortunately, they have no child phase and thus any captured specimen or offspring of such will have to be regularly trained to prevent relapsing into untamed status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Worm Caste&lt;br /&gt;
! Population&amp;lt;br&amp;gt;Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Notes&lt;br /&gt;
! Grazer&lt;br /&gt;
! Recommended Min.&amp;lt;br&amp;gt;Pasture Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Algae-farm worm || 100 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Protein-farm worm || 20 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Lactose-farm worm || 40 || 500 || 6000000 || milkable (17 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Silk-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Latex-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Polymer-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Rubber-factory worm || 20 || 1000 || 1000000 || shearable, all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Surgeon worm || 5 || 5000 || 500000 || regenerates nearby allies, all male || 598.140 || 33.4&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner worm || 100 || 30 || 3000 || vermin hunter, all male || 27,745.276 || 0.72&lt;br /&gt;
|-&lt;br /&gt;
| Adventurer Worm || 100 || 100 || 70000 || hunting trainable, all male || 2,613.403 || 7.65&lt;br /&gt;
|-&lt;br /&gt;
| Mother worm || 5 || 5000 || 7000000 || all female || 150 || 133.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bioframes ===&lt;br /&gt;
Bioframes are a class of artificial life form that was designed for security and combat purposes. They possess living computer thinking centers that are integrally wired into their biomechanical, typically humanoid, bodies. They are highly adaptive and powerful cybernetic creatures that have been optimized in form and function for maximum violence. They are all extremely large, dwarfing a standard human, and grow very quickly; all bioframes reach their adult growth by 5 years old. They feel neither pain nor fear. They are amphibious and do not need to breathe, allowing them to pass unrestricted through water tiles or even swim through completely submerged tunnels. They are not sapient and cannot learn but can be fully trained for either hunting or war and are able to open doors. Nearly all varieties, except Asura-classes, are born equipped with various weapons as part of their natural anatomies. These vary from basic melee clubs to highly advanced fully-automatic plasma rifles. When butchered, all bioframes yield blocks of grade-C nanotechne and a hide that may be processed into artificial leather. Any bioframe equipped with weapons will additionally yield some grade-A nanotechne blocks except the ADW variants who yield grade-M blocks.&lt;br /&gt;
&lt;br /&gt;
The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures. &lt;br /&gt;
&lt;br /&gt;
Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only [[DF2014:Semi-megabeast|semi-megabeast]] in the game currently and, as such, even when tamed, they will be hostile to any active soldiers. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Bioframe Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Max Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Armament&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Xolon || Murn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3000000 || rowspan=&amp;quot;6&amp;quot;| 50 || Machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Rolst || 20 || 3,000,000 || sword || &lt;br /&gt;
|-&lt;br /&gt;
| Haroda || 20 || 2,000,000 || submachine gun, jetpack || flier&lt;br /&gt;
|-&lt;br /&gt;
| Vikachen || 10 || 3,000,000 || Machine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Kalska || 20 || 3,000,000 || Hammer, pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Corudoal || 1 || 6,000,000 || lance || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Firenzi || Cattor || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || submachine gun, jetwing || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || flier&lt;br /&gt;
|-&lt;br /&gt;
| Liotta || 20 || 1,000,000 || daggers, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Reviar || 20 || 1,000,000 || plasma submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Palio || 10 || 4,000,000 || sniper rifle, jetwing || flier, very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Toros || 20 || 2,000,000 || pistol, sword, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Hellurios || 1 || 5,000,000 || Axe, machine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Barda || Junn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Padra || 20 || 3,000,000 || big axe || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Gimurl || 20 || 3,000,000 || rifle || BD1, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10	 || 3,000,000 || claw staff || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Dort || 20 || 4,000,000 || maces || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Terugen || 1 || 6,000,000 || axe, machine gun || BD1, has no neck&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Larn || Torol || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || dagger, pistol || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Urig || 20 || 3,000,000 || claw staff || &lt;br /&gt;
|-&lt;br /&gt;
| Ragner || 20 || 2,000,000 || submachine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Hakskyld || 10 || 3,000,000 || sword, incendiary grenades || &lt;br /&gt;
|-&lt;br /&gt;
| Volgyn || 20 || 2,000,000 || sniper rifle || very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Kurz || 1 || 5,000,000 || swords || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Genzel || Wulv || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || plasma rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Byker || 20 || 2,000,000 || axe, incendiary grenades || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Tarm || 20 || 2,000,000 || flamethrower || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10 || 3,000,000 || plasma machine gun || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Jorax || 20 || 2,000,000 || mace, toxic gas || fire immune, cyborgs and machines are immune to the gas&lt;br /&gt;
|-&lt;br /&gt;
| Kundrapa || 1 || 5,000,000 || hammers, plasma submachine gun || fire immune, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Zuric || Prodva || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 4,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || hammer || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Dyet || 20 || 3,000,000 || drill || &lt;br /&gt;
|-&lt;br /&gt;
| Voiva || 20 || 3,000,000 || Plasma rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Abryn || 10 || 2,000,000 || chainsaw?, flamethrower || &lt;br /&gt;
|-&lt;br /&gt;
| Shasa || 20 || 3,000,000 || chainsaw || &lt;br /&gt;
|-&lt;br /&gt;
| Gradnyet || 1 || 7,000,000 || pneumatic ram || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Gundai || Jao || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || nodachi || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || &lt;br /&gt;
|-&lt;br /&gt;
| Soize || 20 || 2,000,000 || rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Ningun || 20 || 2,000,000 || sword, pistol, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Haraka || 10 || 2,000,000 || submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Naido || 20 || 4,000,000 || mace, plasma pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Shorugon || 1 || 5,000,000 || katanas || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Krest || Lotwyr || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Rossig || 20 || 2,000,000 || spear || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Grozer || 20 || 2,000,000 || axe, pistol || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Kadra || 10 || 1,000,000 || Plasma rifle || BD1, extravision, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Morr || 20 || 3,000,000 || maul || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Ranzura || 1 || 7,000,000 || arm blades || BD1, extravision, skilled&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Asura || Rathi || 1000 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rowspan=&amp;quot;6&amp;quot;| raw ferocity || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Atirathi || 300 || 3,000,000 || BD1, extravision, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| Maharathi || 100 || 4,000,000 || BD1, extravision, 6 arms&lt;br /&gt;
|-&lt;br /&gt;
| Atimarathi || 25 || 5,000,000 || BD1, extravision, 8 arms&lt;br /&gt;
|-&lt;br /&gt;
| Mahamarathi || 5 || 6,000,000 || BD1, extravision, 10 arms&lt;br /&gt;
|-&lt;br /&gt;
| Rudra || 1 || 7,000,000 || BD1, extravision, 12 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Autonomous&amp;lt;br&amp;gt;Dragon&amp;lt;br&amp;gt;Weapon&amp;lt;br&amp;gt;(ADW) || Gunship || 100 || rowspan=&amp;quot;6&amp;quot;| 100,000 || 5,000,000 || rowspan=&amp;quot;6&amp;quot;| immortal || 2 turrets || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| any biome || All castes: semi-megabeast, superior fire immunity&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser || 50 || 10,000,000 || 2 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Monitor || 25 || 15,000,000 || Napalm turret || Snake-like&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought || 5 || 20,000,000 || 4 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 1 || 25,000,000 || 4 turrets, napalm disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Battleship || 1 || 30,000,000 || 4 turrets, 2 plasma turrets, napalm disintegrator cannon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Machine Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Trainable&lt;br /&gt;
! Pet&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Material Source&lt;br /&gt;
! Max Size&lt;br /&gt;
! Armament&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Tokai-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Caesar-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 100000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 3000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Heavy&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Heavy cannon drone || 60 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 350 || rowspan=&amp;quot;3&amp;quot;| S, C || 2000000 || cannon || rowspan=&amp;quot;3&amp;quot;| savage desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| All castes: can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Heavy missile drone || 30 || 3250 || 2000000 || 6 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy air drone || 20 || 3250 || 2000000 || cannon, 2 shard missile launchers || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Light&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Light cannon drone || 50 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 250 || rowspan=&amp;quot;3&amp;quot;| S, C || 80000 || cannon || rowspan=&amp;quot;3&amp;quot;| any desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Light missile drone || 30 || 250 || 80000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Light air drone || 20 || 250 || 50000 || cannon || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Transport drone || Land carrier || 50 || rowspan=&amp;quot;2&amp;quot;| No || rowspan=&amp;quot;2&amp;quot;| Yes || 2250 || rowspan=&amp;quot;2&amp;quot;| S, C || 6000000 || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| any desert, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| benign, can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Air carrier || 50 || 2250 || 4000000&lt;br /&gt;
|-&lt;br /&gt;
| Hunter drone || n/a || n/a || War || Yes || 250 || L, C || 20000 || manipulators || subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapped tile || n/a || n/a || No || No || - ||  || 10000 || self-destruct || any desert, subterranean 0-3 || immobile&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne hand || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne mouth || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne golem || n/a || n/a || No || No || - || S || 70000 || none || any || BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanite ooze || n/a || n/a || No || No || - || S || 70000 || none || any || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot;| Vehicle || Land rover || 50 || rowspan=&amp;quot;9&amp;quot;| No || rowspan=&amp;quot;9&amp;quot;| Yes || 1000 || rowspan=&amp;quot;9&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;9&amp;quot;| none || rowspan=&amp;quot;9&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Truck || 30 || 2000 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| ATV || 100 || 500 || 500000 || &lt;br /&gt;
|-&lt;br /&gt;
| Motorcycle || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Land crawler || 5 || 1500 || 3500000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Fortress crawler || 1 || 2400 || 10000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Personal VTOL || 20 || 1000 || 1500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| VTOL || 10 || 2000 || 3000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Carrier VTOL || 1 || 3000 || 7000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Advanced&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Kodona-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Superiority-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Walker || Light walker || 50 || rowspan=&amp;quot;5&amp;quot;| No || rowspan=&amp;quot;5&amp;quot;| Yes || 500 || rowspan=&amp;quot;5&amp;quot;| S, C || 1000000 || none || rowspan=&amp;quot;5&amp;quot;| none || rowspan=&amp;quot;5&amp;quot;| pack&lt;br /&gt;
|-&lt;br /&gt;
| Light cannon walker || 10 || 2000 || 1000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| Light missile walker || 10 || 2000 || 1000000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Standard walker || 40 || 10000 || 3000000 || cannon, 4 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy walker || 5 || 40000 || 6000000 || 2 cannons, 8 shard missile launchers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Organic and Hybrid ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdaemon || large predator || C || 1000000 || immortal ||  ||  ||  || 2 || none ||  || trapavoid, night creature, spouse converter&lt;br /&gt;
|-&lt;br /&gt;
| Builder worm || large predator, ambush || L, C || 20000000 || immortal || 700 || Yes || Yes || 3 || Subterranean 5 ||  || wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Giant rust worm ||  ||  || 200000 || 7 || 500 ||  ||  || birth || Subterranean 1-3 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Moss fox || benign || L || 6000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bristlesnake || large predator ||  || 100000 || 20 || 200 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Pygmy bristlesnake || benign ||  || 10000 || 20 || 60 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Dire boar || large predator || L || 3000000 || 20 || 100 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Opossum || benign || L || 3000 || 4 || 10 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant tardigrade || large predator || L || 5000000 || 30 || 1000 ||  || Yes || 4 || any river, any lake, any pool, subterranean 0-1 || 3 || superior fire immunity, BD1 &lt;br /&gt;
|-&lt;br /&gt;
| Iguana ||  || L || 40000 || 20 || 400 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest || 2 || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
| Crab ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any ocean, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Crayfish ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Hellhound || large predator || L || 70000 || 20 || 50 || Yes || || 1 || any savanna, any shrubland, any grassland, any forest || 2 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Forest penguin || benign || L || 4000 || 30 || 10 ||  ||  || birth || any savanna, any shrubland, any grassland, any forest ||  || egg layer (2)&lt;br /&gt;
|-&lt;br /&gt;
| Hunting cat || large predator || L || 500000 || 20 || 2000 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || vermin hunter,adopts owner&lt;br /&gt;
|-&lt;br /&gt;
| Greatpig || benign || L || 2000000 || 20 || 400 || Yes ||  || 1 || good savanna, good shrubland, good grassland, good forest ||  || good, milkable (17 days)&lt;br /&gt;
|-&lt;br /&gt;
| Ocelot ||  || L || 100000 || 20 || 100 || exotic || Yes || 3 || tropical forest, mangrove swamp, tropical savanna, tropical grassland || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Crane eagle || benign || L || 10000 || 30 || 25 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || flier, egg layer (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Forest otter || benign || L || 10000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant fruitbat || benign || L || 400000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Howler bat || large predator || L || 200000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Garuda-class || large predator || L, C || 700000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || flier, vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Ganesha-cass || benign || L, C || 4000000 || 30 || 2000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || grazer, wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Vritra-class || large predator || L, C || 1000000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pishacha-class || large predator || L, C || 150000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Sharabha-class || large predator || L, C || 100000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hemaraj-class || large predator || L, C || 200000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Preta-class || benign || L, C || 60000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Bhramari-class || benign || L, C || 10000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || Flier, vermin hunter, thief, eater, drinker, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Bheki-class || benign || L, C || 40000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Space whale || benign || C || 20000000 || 80 || 10000 || Yes ||  || 1 || any savage ||  || flier, savage&lt;br /&gt;
|-&lt;br /&gt;
| Giant manowar || large predator ||  || 3000000 || 13 ||  ||  ||  || birth || any ocean || 10 || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Moon manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Pancake manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Octopus ||  ||  || 5000 || 3 || 10 ||  ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Sponge || benign ||  || 50000 || 30 || 10 ||  ||  || birth || any ocean, any lake, any river ||  || aquatic, immobile&lt;br /&gt;
|-&lt;br /&gt;
| Horseshoe crab ||  ||  || 2000 || 40 ||  ||  ||  || birth || any ocean, any lake, any river, any pool ||  || amphibious, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Gigantic squid || giant ||  || 100700 || 3 || 2000 || exotic ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Blue whale || benign || C || 10000000 || 40 || 5000 || Yes || Yes || 1 or 10 ? || none ||  || Amphibious, grazer, wagon puller, BD 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Vermin Name&lt;br /&gt;
! Hateable&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Trappable&lt;br /&gt;
! Pet&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Worm || yes || 10 || no || yes || taiga forest, any temperate, any tropical || &lt;br /&gt;
|-&lt;br /&gt;
|Damselfly || no || - || no ||  || any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Moth || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Bark scorpion || no || - || no || exotic || any desert, tropical savanna, tropical shrubland, tropical conifer forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Mantis || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Tick || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Louse || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Thrips || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Slug || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Mosquito || yes || - || no ||  || any non-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Jumping spider || yes || - || no || exotic || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Termite || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Moon snail || no || 10 || no ||  || temperate ocean || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brown recluse spider || yes || - || no || exotic || temperate broadleaf forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Snail || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Rust eater worm || yes || 10 || no || yes || Subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
|Cave fish || no || - || no ||  || Subterranean 1-3 || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cave lobster || no || - || yes ||  || Subterranean 1-3 || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Moss squirrel || no || 10 || yes || exotic || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Jewel spider || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || colony, venomous, produces honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Monarch || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Firefly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Honey bee || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || flier, colony, produce honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Bat || yes || 10 || yes ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Thornback crab || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Fly || yes || - || no ||  || any not-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Large roach || yes || 5 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Beetle || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Ant || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Jelly comb || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Basketball jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cone jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Pink jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cuttlefish || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Nautilus || no || 10 || yes ||  || any ocean || fishable, aquatic, shell&lt;br /&gt;
|-&lt;br /&gt;
|Lizard || yes || 10 || yes || exotic || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Skink || no || 10 || yes || exotic || any temperate, any tropical, any desert || egg layer (10-30)&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon || no || 10 || yes || exotic || tropical forest, tropical shrubland, tropical savanna, any desert || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
|Anole || no || 10 || yes || exotic || tropical forest || egg layer (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|Rat || yes || 10 || yes || yes || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Mussel || yes || 10 || yes ||  || any ocean, any lake, any river || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Oyster || yes || 10 || yes ||  || any ocean || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Hagfish || no || - || no ||  || arctic ocean, temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brook lamprey || no || - || no ||  || temperate ocean, temperate fresh river, temperate brackish river, temperate salt river || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Glasseye || no || - || no ||  || tropical ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Flounder || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Sea nettle jellyfish || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Squid || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Lungfish || no || - || no ||  || any tropical river, any tropical lake, any tropical pool || fishable&lt;br /&gt;
|-&lt;br /&gt;
|Brown bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Yellow bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Black bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Civilizations|The Long Night: Civilizations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Materials|The Long Night: Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Kryptos the Great</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256353</id>
		<title>Modification:The Long Night: Creatures</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Creatures&amp;diff=256353"/>
		<updated>2021-01-13T20:18:17Z</updated>

		<summary type="html">&lt;p&gt;Kryptos the Great: /* Playable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 23:45, 15 September 2020 (UTC)}}&lt;br /&gt;
Updating to 2.68&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
=== Civilized ===&lt;br /&gt;
==== Playable Races ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Sapient Name&lt;br /&gt;
! Caste&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Population Ratio&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Adult at&lt;br /&gt;
! Butcher Yield&amp;lt;sup&amp;gt;††&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Artificial Intelligence || M/F || 50/50 || 500000 || Immortal || Birth || C, S || Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Dispersed thought center, 4 legs, 4 eyes, and manipulator array. Pet value of 250.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, drink, feel pain, or breathe. Cannot become undead. Can self regeneratate. Insane recuperation, High analytical ability, and Above average intuition. &amp;lt;br&amp;gt; Kindeva: 4 eyes. ||&lt;br /&gt;
|-&lt;br /&gt;
| Deva || 100 || 75000 || Immortal || Birth || C, S || &lt;br /&gt;
|-&lt;br /&gt;
| Four-Armed Deva || 25 || 75000 || Immortal || Birth || C, S || Four arms, Five Eyes&lt;br /&gt;
|-&lt;br /&gt;
| Six-Armed Deva || 5 || 75000 || Immortal || Birth || C, S || Six arms, Six eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Eight-Armed Deva || 1 || 75000 || Immortal || Birth || C, S || Eight arms, Seven eyes. &lt;br /&gt;
|-&lt;br /&gt;
| Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Neo-human || Neo-human || 2000 || 75000 || 90 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Human || Human || 1000 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Human Cyborg || 445 || 70000 || 120 || 12 || meat, C || Contains many varieties having 1, 2 or all limbs replaced with cybernetics. All posses accelerated healing.&lt;br /&gt;
|-&lt;br /&gt;
| Martian || M/F || 50/50 || 65000 || 120 || 10 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Europan || M/F || 50/50 || 70000 || 120 || 12 || meat || Amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Jovian || M/F || 50/50 || 70000 || 120 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Titanian || M/F || 50/50 || 75000 || 80 || 12 || meat || &lt;br /&gt;
|-&lt;br /&gt;
| Noble || M/F || 50/50 || 70000 || 520 || 13 || meat || Mild telepaths, but relatively physically weak.&lt;br /&gt;
|-&lt;br /&gt;
| Subhuman || M/F || 50/50 || 250000 || 120 || 3 || meat || Physically powerful, but mentally and socially stunted.&lt;br /&gt;
|-&lt;br /&gt;
| Corvid Uplift || M/F || 50/50 || 50000 || 65 || 1 || meat || Lay eggs (4-6).&lt;br /&gt;
|-&lt;br /&gt;
| Dolphin Uplift || M/F || 50/50 || 1000000 || 80 || 1 or 10? || meat, C || Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance.&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. Cranial implants provide natural discipline.&lt;br /&gt;
|-&lt;br /&gt;
| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not drink, breathe, or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.&amp;lt;br&amp;gt;Kalakeya: Slow learner, no fear&lt;br /&gt;
|-&lt;br /&gt;
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Four-armed Asura || 25 || 70000 || Immortal || 10 || M, meat || More physically powerful.  Ability to self-regenerate. 4 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Six-armed Asura || 5 || 70000 || Immortal || 10 || M, meat || Very physically powerful.  Ability to self-regenerate. 6 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Eight-armed Asura || 1 || 70000 || Immortal || 10 || M, meat || Insane physical power.  Approaches moderate social skills. Ability to self-regenerate. 8 arms.&lt;br /&gt;
|-&lt;br /&gt;
| Nivatackavacha || 5 || 70000 || Immortal || 10 || M, meat || Agility-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Danava || 5 || 70000 || Immortal || 10 || M, meat || Strength-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate.&lt;br /&gt;
|-&lt;br /&gt;
| Rakshasa-class || Many ||  || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads.&lt;br /&gt;
|-&lt;br /&gt;
| Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not drink, or feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.&amp;lt;br&amp;gt;&lt;br /&gt;
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Domesticated ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dog ||  || L || 30000 || 20 || 30 || yes || domestic, yes || 1 || none || - || &lt;br /&gt;
|-&lt;br /&gt;
| Cat || benign || L || 5000 || 20 || 20 || yes || domestic || 1 || none || - || vermin hunter, adopts owners&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || benign || L || 50000 || 20 || 100 || yes || domestic || 1 || none || - || grazer, shearable, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Pig || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || none || - || milkable&lt;br /&gt;
|-&lt;br /&gt;
| Goat || benign || L || 50000 || 20 || 50 || yes || domestic || 1 || none || - || grazer, milkable&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || none || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || benign || L || 500 || 15 || 3 || yes || domestic || 1 || temperate shrubland, temperate&amp;lt;br&amp;gt; savanna, temperate grassland || - || grazer&lt;br /&gt;
|-&lt;br /&gt;
| Cattle ||  || m || 700000 || 40 || 100 || no || domestic || no || none || - || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Roomba || benign || S, iron || 5000 || 1000 || - || yes || domestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief&lt;br /&gt;
|-&lt;br /&gt;
| Chostrich || benign || L || 3000 || 15 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || egg layer (4-15)&lt;br /&gt;
|-&lt;br /&gt;
| Trashgull || benign || L || 4000 || 50 || 10 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || flier, egg layer (1)&lt;br /&gt;
|-&lt;br /&gt;
| Pillo || benign || L || 60000 || 20 || 100 || yes || domestic || 1 || any savanna, any shrubland,&amp;lt;br&amp;gt; any grassland, any forest || - || milkable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Utility Worms =====&lt;br /&gt;
Utility worms are engineered lifeforms that serve a number of different purposes around a settlement. Most varieties convert whatever they eat, from grass to inorganic rust patches, into useful resources for a civilization, food or textile thread. Specialist varieties are equipped to perform or assist in different tasks. Surgeon worms will help injury victims recover and may be best employed in hospitals. Adventurer worms may be trained as hunting companions and are equipped with a centipede-like set of legs that allow them to move much faster than their cousins, but lack the resilience for warfare. Cleaner worms are a smaller version of the adventurer worm which are used to rid areas of vermin. The mother worms are very important as they are the only female of this highly-varied artificial species. They are able to breed with any other caste and yield potentially any caste through birth. In this manner, a mother worm and a single male of any caste may eventually provide a settlement with every variety of utility worm.&lt;br /&gt;
&lt;br /&gt;
Utility worms are [[DF2014:Grazer|grazers]], and must periodically consume [[Modification:The_Long_Night:_Plants#Grass|grass]] from the tiles they pass over. The frequency is determined by the creature's size and, as many of the worms are very large, they require large amounts of grazing. Suggested minimus tile sizes of pastures are included below, although there is some variation due to grass replenishing at different rates in different biomes.&lt;br /&gt;
&lt;br /&gt;
Web spraying worms will spray every several days when seeing another creature and thus cannot be completely sequestered, however, any creature passing through the webbing will destroy it in addition to getting stuck for a short duration (and the accompanying warning message). To avoid this but keep them productive, they must be placed in pastures that are not traveled though but still allow them to see either passers-by or others of their own kind. Rubber worms must be sheared to produce rubber, however, unlike shearing wool from sheep it yields a tannable hide. Lactose worms are milkable every 17 days but algae and protein worms can only be milked every 167 days (this may be a coding error).&lt;br /&gt;
&lt;br /&gt;
Utility worms appear in the wild in any land biome but very infrequently. They are nonaggressive and should be easily captured, but, unfortunately, they have no child phase and thus any captured specimen or offspring of such will have to be regularly trained to prevent relapsing into untamed status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Worm Caste&lt;br /&gt;
! Population&amp;lt;br&amp;gt;Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Notes&lt;br /&gt;
! Grazer&lt;br /&gt;
! Recommended Min.&amp;lt;br&amp;gt;Pasture Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Algae-farm worm || 100 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Protein-farm worm || 20 || 500 || 6000000 || milkable (167 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Lactose-farm worm || 40 || 500 || 6000000 || milkable (17 days), all male || 150 || 133.3&lt;br /&gt;
|-&lt;br /&gt;
| Silk-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Latex-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Polymer-factory worm || 20 || 1000 || 1000000 || sprays web (greeting), all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Rubber-factory worm || 20 || 1000 || 1000000 || shearable, all male || 355.656 || 56.2&lt;br /&gt;
|-&lt;br /&gt;
| Surgeon worm || 5 || 5000 || 500000 || regenerates nearby allies, all male || 598.140 || 33.4&lt;br /&gt;
|-&lt;br /&gt;
| Cleaner worm || 100 || 30 || 3000 || vermin hunter, all male || 27,745.276 || 0.72&lt;br /&gt;
|-&lt;br /&gt;
| Adventurer Worm || 100 || 100 || 70000 || hunting trainable, all male || 2,613.403 || 7.65&lt;br /&gt;
|-&lt;br /&gt;
| Mother worm || 5 || 5000 || 7000000 || all female || 150 || 133.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bioframes ===&lt;br /&gt;
Bioframes are a class of artificial life form that was designed for security and combat purposes. They possess living computer thinking centers that are integrally wired into their biomechanical, typically humanoid, bodies. They are highly adaptive and powerful cybernetic creatures that have been optimized in form and function for maximum violence. They are all extremely large, dwarfing a standard human, and grow very quickly; all bioframes reach their adult growth by 5 years old. They feel neither pain nor fear. They are amphibious and do not need to breathe, allowing them to pass unrestricted through water tiles or even swim through completely submerged tunnels. They are not sapient and cannot learn but can be fully trained for either hunting or war and are able to open doors. Nearly all varieties, except Asura-classes, are born equipped with various weapons as part of their natural anatomies. These vary from basic melee clubs to highly advanced fully-automatic plasma rifles. When butchered, all bioframes yield blocks of grade-C nanotechne and a hide that may be processed into artificial leather. Any bioframe equipped with weapons will additionally yield some grade-A nanotechne blocks except the ADW variants who yield grade-M blocks.&lt;br /&gt;
&lt;br /&gt;
The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures. &lt;br /&gt;
&lt;br /&gt;
Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only [[DF2014:Semi-megabeast|semi-megabeast]] in the game currently and, as such, even when tamed, they will be hostile to any active soldiers. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Bioframe Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Max Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Armament&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Xolon || Murn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3000000 || rowspan=&amp;quot;6&amp;quot;| 50 || Machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Rolst || 20 || 3,000,000 || sword || &lt;br /&gt;
|-&lt;br /&gt;
| Haroda || 20 || 2,000,000 || submachine gun, jetpack || flier&lt;br /&gt;
|-&lt;br /&gt;
| Vikachen || 10 || 3,000,000 || Machine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Kalska || 20 || 3,000,000 || Hammer, pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Corudoal || 1 || 6,000,000 || lance || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Firenzi || Cattor || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || submachine gun, jetwing || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || flier&lt;br /&gt;
|-&lt;br /&gt;
| Liotta || 20 || 1,000,000 || daggers, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Reviar || 20 || 1,000,000 || plasma submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Palio || 10 || 4,000,000 || sniper rifle, jetwing || flier, very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Toros || 20 || 2,000,000 || pistol, sword, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Hellurios || 1 || 5,000,000 || Axe, machine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Barda || Junn || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || machine gun || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Padra || 20 || 3,000,000 || big axe || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Gimurl || 20 || 3,000,000 || rifle || BD1, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10	 || 3,000,000 || claw staff || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Dort || 20 || 4,000,000 || maces || BD1&lt;br /&gt;
|-&lt;br /&gt;
| Terugen || 1 || 6,000,000 || axe, machine gun || BD1, has no neck&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Larn || Torol || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || dagger, pistol || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Urig || 20 || 3,000,000 || claw staff || &lt;br /&gt;
|-&lt;br /&gt;
| Ragner || 20 || 2,000,000 || submachine gun || &lt;br /&gt;
|-&lt;br /&gt;
| Hakskyld || 10 || 3,000,000 || sword, incendiary grenades || &lt;br /&gt;
|-&lt;br /&gt;
| Volgyn || 20 || 2,000,000 || sniper rifle || very accurate&lt;br /&gt;
|-&lt;br /&gt;
| Kurz || 1 || 5,000,000 || swords || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Genzel || Wulv || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || plasma rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Byker || 20 || 2,000,000 || axe, incendiary grenades || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Tarm || 20 || 2,000,000 || flamethrower || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Undmera || 10 || 3,000,000 || plasma machine gun || fire immune&lt;br /&gt;
|-&lt;br /&gt;
| Jorax || 20 || 2,000,000 || mace, toxic gas || fire immune, cyborgs and machines are immune to the gas&lt;br /&gt;
|-&lt;br /&gt;
| Kundrapa || 1 || 5,000,000 || hammers, plasma submachine gun || fire immune, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Zuric || Prodva || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 4,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || hammer || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| Mountain || &lt;br /&gt;
|-&lt;br /&gt;
| Dyet || 20 || 3,000,000 || drill || &lt;br /&gt;
|-&lt;br /&gt;
| Voiva || 20 || 3,000,000 || Plasma rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Abryn || 10 || 2,000,000 || chainsaw?, flamethrower || &lt;br /&gt;
|-&lt;br /&gt;
| Shasa || 20 || 3,000,000 || chainsaw || &lt;br /&gt;
|-&lt;br /&gt;
| Gradnyet || 1 || 7,000,000 || pneumatic ram || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Gundai || Jao || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 3,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || nodachi || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || &lt;br /&gt;
|-&lt;br /&gt;
| Soize || 20 || 2,000,000 || rifle || &lt;br /&gt;
|-&lt;br /&gt;
| Ningun || 20 || 2,000,000 || sword, pistol, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Haraka || 10 || 2,000,000 || submachine gun, jetwing || flier&lt;br /&gt;
|-&lt;br /&gt;
| Naido || 20 || 4,000,000 || mace, plasma pistol || &lt;br /&gt;
|-&lt;br /&gt;
| Shorugon || 1 || 5,000,000 || katanas || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Krest || Lotwyr || 30 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rifle || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Rossig || 20 || 2,000,000 || spear || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Grozer || 20 || 2,000,000 || axe, pistol || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Kadra || 10 || 1,000,000 || Plasma rifle || BD1, extravision, accurate&lt;br /&gt;
|-&lt;br /&gt;
| Morr || 20 || 3,000,000 || maul || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Ranzura || 1 || 7,000,000 || arm blades || BD1, extravision, skilled&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Asura || Rathi || 1000 || rowspan=&amp;quot;6&amp;quot;| 9000 || 2,000,000 || rowspan=&amp;quot;6&amp;quot;| 50 || rowspan=&amp;quot;6&amp;quot;| raw ferocity || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| none || BD1, extravision&lt;br /&gt;
|-&lt;br /&gt;
| Atirathi || 300 || 3,000,000 || BD1, extravision, 4 arms&lt;br /&gt;
|-&lt;br /&gt;
| Maharathi || 100 || 4,000,000 || BD1, extravision, 6 arms&lt;br /&gt;
|-&lt;br /&gt;
| Atimarathi || 25 || 5,000,000 || BD1, extravision, 8 arms&lt;br /&gt;
|-&lt;br /&gt;
| Mahamarathi || 5 || 6,000,000 || BD1, extravision, 10 arms&lt;br /&gt;
|-&lt;br /&gt;
| Rudra || 1 || 7,000,000 || BD1, extravision, 12 arms&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Autonomous&amp;lt;br&amp;gt;Dragon&amp;lt;br&amp;gt;Weapon&amp;lt;br&amp;gt;(ADW) || Gunship || 100 || rowspan=&amp;quot;6&amp;quot;| 100,000 || 5,000,000 || rowspan=&amp;quot;6&amp;quot;| immortal || 2 turrets || rowspan=&amp;quot;6&amp;quot;| 1 || rowspan=&amp;quot;6&amp;quot;| any biome || All castes: semi-megabeast, superior fire immunity&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser || 50 || 10,000,000 || 2 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Monitor || 25 || 15,000,000 || Napalm turret || Snake-like&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought || 5 || 20,000,000 || 4 turrets, plasma disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 1 || 25,000,000 || 4 turrets, napalm disintegrator cannon || 6 legs&lt;br /&gt;
|-&lt;br /&gt;
| Battleship || 1 || 30,000,000 || 4 turrets, 2 plasma turrets, napalm disintegrator cannon || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Machine Name&lt;br /&gt;
! Caste&lt;br /&gt;
! Population Ratio&lt;br /&gt;
! Trainable&lt;br /&gt;
! Pet&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Material Source&lt;br /&gt;
! Max Size&lt;br /&gt;
! Armament&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Tokai-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 70000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 2000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Caesar-brand&amp;lt;br&amp;gt;combat morph || Anti-personnel || 100 || rowspan=&amp;quot;2&amp;quot;| Yes || rowspan=&amp;quot;2&amp;quot;| Yes || 300 || rowspan=&amp;quot;2&amp;quot;| L, C || 100000 || cannon || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| adult at 1, max age of 50&lt;br /&gt;
|-&lt;br /&gt;
| Anti-vehicle || 10 || 2000 || 3000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Heavy&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Heavy cannon drone || 60 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 350 || rowspan=&amp;quot;3&amp;quot;| S, C || 2000000 || cannon || rowspan=&amp;quot;3&amp;quot;| savage desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| All castes: can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Heavy missile drone || 30 || 3250 || 2000000 || 6 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy air drone || 20 || 3250 || 2000000 || cannon, 2 shard missile launchers || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Light&amp;lt;br&amp;gt;military&amp;lt;br&amp;gt;drone || Light cannon drone || 50 || rowspan=&amp;quot;3&amp;quot;| War || rowspan=&amp;quot;3&amp;quot;| Yes || 250 || rowspan=&amp;quot;3&amp;quot;| S, C || 80000 || cannon || rowspan=&amp;quot;3&amp;quot;| any desert, mountain, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| Light missile drone || 30 || 250 || 80000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Light air drone || 20 || 250 || 50000 || cannon || flier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Transport drone || Land carrier || 50 || rowspan=&amp;quot;2&amp;quot;| No || rowspan=&amp;quot;2&amp;quot;| Yes || 2250 || rowspan=&amp;quot;2&amp;quot;| S, C || 6000000 || rowspan=&amp;quot;2&amp;quot;| none || rowspan=&amp;quot;2&amp;quot;| any desert, subterranean 0-3 || rowspan=&amp;quot;2&amp;quot;| benign, can summon reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| Air carrier || 50 || 2250 || 4000000&lt;br /&gt;
|-&lt;br /&gt;
| Hunter drone || n/a || n/a || War || Yes || 250 || L, C || 20000 || manipulators || subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
| Trapped tile || n/a || n/a || No || No || - ||  || 10000 || self-destruct || any desert, subterranean 0-3 || immobile&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne hand || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne mouth || n/a || n/a || No || No || - || S || 70000 || none || any || immobile, BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanotechne golem || n/a || n/a || No || No || - || S || 70000 || none || any || BD 2&lt;br /&gt;
|-&lt;br /&gt;
| Nanite ooze || n/a || n/a || No || No || - || S || 70000 || none || any || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot;| Vehicle || Land rover || 50 || rowspan=&amp;quot;9&amp;quot;| No || rowspan=&amp;quot;9&amp;quot;| Yes || 1000 || rowspan=&amp;quot;9&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;9&amp;quot;| none || rowspan=&amp;quot;9&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Truck || 30 || 2000 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| ATV || 100 || 500 || 500000 || &lt;br /&gt;
|-&lt;br /&gt;
| Motorcycle || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Land crawler || 5 || 1500 || 3500000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Fortress crawler || 1 || 2400 || 10000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Personal VTOL || 20 || 1000 || 1500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| VTOL || 10 || 2000 || 3000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Carrier VTOL || 1 || 3000 || 7000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Advanced&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Kodona-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| Superiority-brand&amp;lt;br&amp;gt;vehicle || Hovercar || 50 || rowspan=&amp;quot;6&amp;quot;| No || rowspan=&amp;quot;6&amp;quot;| Yes || 1400 || rowspan=&amp;quot;6&amp;quot;| S, C || 2500000 || rowspan=&amp;quot;6&amp;quot;| none || rowspan=&amp;quot;6&amp;quot;| none || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hovertruck || 30 || 2400 || 8000000 || pack&lt;br /&gt;
|-&lt;br /&gt;
| Hoverbike || 100 || 400 || 200000 || &lt;br /&gt;
|-&lt;br /&gt;
| Airbike || 50 || 1000 || 500000 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Aircar || 10 || 2000 || 4000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| Airship || 1 || 5000 || 8000000 || flier, pack&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Walker || Light walker || 50 || rowspan=&amp;quot;5&amp;quot;| No || rowspan=&amp;quot;5&amp;quot;| Yes || 500 || rowspan=&amp;quot;5&amp;quot;| S, C || 1000000 || none || rowspan=&amp;quot;5&amp;quot;| none || rowspan=&amp;quot;5&amp;quot;| pack&lt;br /&gt;
|-&lt;br /&gt;
| Light cannon walker || 10 || 2000 || 1000000 || cannon&lt;br /&gt;
|-&lt;br /&gt;
| Light missile walker || 10 || 2000 || 1000000 || 2 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Standard walker || 40 || 10000 || 3000000 || cannon, 4 shard missile launchers&lt;br /&gt;
|-&lt;br /&gt;
| Heavy walker || 5 || 40000 || 6000000 || 2 cannons, 8 shard missile launchers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Organic and Hybrid ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Creature Name&lt;br /&gt;
! Demeanor&lt;br /&gt;
! Material Source&lt;br /&gt;
! Adult Size&lt;br /&gt;
! Max Age&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Pet&lt;br /&gt;
! Trainable&lt;br /&gt;
! Adult at&lt;br /&gt;
! Biome&lt;br /&gt;
! Value Mult.&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cyberdaemon || large predator || C || 1000000 || immortal ||  ||  ||  || 2 || none ||  || trapavoid, night creature, spouse converter&lt;br /&gt;
|-&lt;br /&gt;
| Builder worm || large predator, ambush || L, C || 20000000 || immortal || 700 || Yes || Yes || 3 || Subterranean 5 ||  || wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Giant rust worm ||  ||  || 200000 || 7 || 500 ||  ||  || birth || Subterranean 1-3 || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Moss fox || benign || L || 6000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bristlesnake || large predator ||  || 100000 || 20 || 200 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Pygmy bristlesnake || benign ||  || 10000 || 20 || 60 || exotic ||  || birth || any savanna, any shrubland, any grassland, any forest || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Dire boar || large predator || L || 3000000 || 20 || 100 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Opossum || benign || L || 3000 || 4 || 10 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant tardigrade || large predator || L || 5000000 || 30 || 1000 ||  || Yes || 4 || any river, any lake, any pool, subterranean 0-1 || 3 || superior fire immunity, BD1 &lt;br /&gt;
|-&lt;br /&gt;
| Iguana ||  || L || 40000 || 20 || 400 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest || 2 || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
| Crab ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any ocean, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Crayfish ||  ||  || 8000 || 20 ||  ||  ||  || birth || any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 ||  || amphibious&lt;br /&gt;
|-&lt;br /&gt;
| Hellhound || large predator || L || 70000 || 20 || 50 || Yes || || 1 || any savanna, any shrubland, any grassland, any forest || 2 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Forest penguin || benign || L || 4000 || 30 || 10 ||  ||  || birth || any savanna, any shrubland, any grassland, any forest ||  || egg layer (2)&lt;br /&gt;
|-&lt;br /&gt;
| Hunting cat || large predator || L || 500000 || 20 || 2000 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || vermin hunter,adopts owner&lt;br /&gt;
|-&lt;br /&gt;
| Greatpig || benign || L || 2000000 || 20 || 400 || Yes ||  || 1 || good savanna, good shrubland, good grassland, good forest ||  || good, milkable (17 days)&lt;br /&gt;
|-&lt;br /&gt;
| Ocelot ||  || L || 100000 || 20 || 100 || exotic || Yes || 3 || tropical forest, mangrove swamp, tropical savanna, tropical grassland || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Crane eagle || benign || L || 10000 || 30 || 25 || Yes ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || flier, egg layer (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| Forest otter || benign || L || 10000 || 20 || 25 || exotic ||  || 1 || any savanna, any shrubland, any grassland, any forest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Giant fruitbat || benign || L || 400000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Howler bat || large predator || L || 200000 || 20 || 750 || exotic || Hunting || 1 || any savanna, any shrubland, any grassland, any forest || 4 || flier&lt;br /&gt;
|-&lt;br /&gt;
| Garuda-class || large predator || L, C || 700000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || flier, vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Ganesha-cass || benign || L, C || 4000000 || 30 || 2000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || grazer, wagon puller&lt;br /&gt;
|-&lt;br /&gt;
| Vritra-class || large predator || L, C || 1000000 || 30 || 1000 || exotic || Yes || 1 || any desert, tundra, mountain ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pishacha-class || large predator || L, C || 150000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Sharabha-class || large predator || L, C || 100000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hemaraj-class || large predator || L, C || 200000 || 30 || 200 || exotic || Yes || 1 || any desert, tundra, mountain ||  || vermin hunter&lt;br /&gt;
|-&lt;br /&gt;
| Preta-class || benign || L, C || 60000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Bhramari-class || benign || L, C || 10000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || Flier, vermin hunter, thief, eater, drinker, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Bheki-class || benign || L, C || 40000 || 10 || 100 || exotic ||  || 1 || any desert, tundra, mountain ||  || vermin hunter, thief, eater, drinker&lt;br /&gt;
|-&lt;br /&gt;
| Space whale || benign || C || 20000000 || 80 || 10000 || Yes ||  || 1 || any savage ||  || flier, savage&lt;br /&gt;
|-&lt;br /&gt;
| Giant manowar || large predator ||  || 3000000 || 13 ||  ||  ||  || birth || any ocean || 10 || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Moon manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Pancake manowar || large predator ||  || 300000 || 13 ||  ||  ||  || birth || any ocean ||  || aquatic, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Octopus ||  ||  || 5000 || 3 || 10 ||  ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Sponge || benign ||  || 50000 || 30 || 10 ||  ||  || birth || any ocean, any lake, any river ||  || aquatic, immobile&lt;br /&gt;
|-&lt;br /&gt;
| Horseshoe crab ||  ||  || 2000 || 40 ||  ||  ||  || birth || any ocean, any lake, any river, any pool ||  || amphibious, venomous&lt;br /&gt;
|-&lt;br /&gt;
| Gigantic squid || giant ||  || 100700 || 3 || 2000 || exotic ||  || birth || any ocean ||  || aquatic&lt;br /&gt;
|-&lt;br /&gt;
| Blue whale || benign || C || 10000000 || 40 || 5000 || Yes || Yes || 1 or 10 ? || none ||  || Amphibious, grazer, wagon puller, BD 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! Vermin Name&lt;br /&gt;
! Hateable&lt;br /&gt;
! Pet Value&lt;br /&gt;
! Trappable&lt;br /&gt;
! Pet&lt;br /&gt;
! Biome&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Worm || yes || 10 || no || yes || taiga forest, any temperate, any tropical || &lt;br /&gt;
|-&lt;br /&gt;
|Damselfly || no || - || no ||  || any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Moth || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Grasshopper || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Bark scorpion || no || - || no || exotic || any desert, tropical savanna, tropical shrubland, tropical conifer forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Mantis || no || - || no ||  || any non-freezing || flier&lt;br /&gt;
|-&lt;br /&gt;
|Tick || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Louse || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Thrips || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Slug || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Mosquito || yes || - || no ||  || any non-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Jumping spider || yes || - || no || exotic || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Termite || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Moon snail || no || 10 || no ||  || temperate ocean || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brown recluse spider || yes || - || no || exotic || temperate broadleaf forest || venomous&lt;br /&gt;
|-&lt;br /&gt;
|Snail || yes || 10 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Rust eater worm || yes || 10 || no || yes || Subterranean 1-3 || &lt;br /&gt;
|-&lt;br /&gt;
|Cave fish || no || - || no ||  || Subterranean 1-3 || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cave lobster || no || - || yes ||  || Subterranean 1-3 || aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Moss squirrel || no || 10 || yes || exotic || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Jewel spider || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || colony, venomous, produces honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Monarch || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Firefly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Honey bee || no || 0.001 || no ||  || any savanna, any shrubland, any grassland, any forest || flier, colony, produce honey, may be hived&lt;br /&gt;
|-&lt;br /&gt;
|Bat || yes || 10 || yes ||  || any savanna, any shrubland, any grassland, any forest || flier&lt;br /&gt;
|-&lt;br /&gt;
|Thornback crab || no || - || no ||  || any savanna, any shrubland, any grassland, any forest || &lt;br /&gt;
|-&lt;br /&gt;
|Fly || yes || - || no ||  || any not-freezing, any pool || flier&lt;br /&gt;
|-&lt;br /&gt;
|Large roach || yes || 5 || no || yes || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Beetle || no || - || no ||  || any non-freezing || &lt;br /&gt;
|-&lt;br /&gt;
|Ant || no || - || no ||  || any non-freezing || colony&lt;br /&gt;
|-&lt;br /&gt;
|Jelly comb || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Basketball jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cone jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Pink jelly || no || 10 || no ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Cuttlefish || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Nautilus || no || 10 || yes ||  || any ocean || fishable, aquatic, shell&lt;br /&gt;
|-&lt;br /&gt;
|Lizard || yes || 10 || yes || exotic || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Skink || no || 10 || yes || exotic || any temperate, any tropical, any desert || egg layer (10-30)&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon || no || 10 || yes || exotic || tropical forest, tropical shrubland, tropical savanna, any desert || egg layer (40-50)&lt;br /&gt;
|-&lt;br /&gt;
|Anole || no || 10 || yes || exotic || tropical forest || egg layer (1-2)&lt;br /&gt;
|-&lt;br /&gt;
|Rat || yes || 10 || yes || yes || any non-freezing || vermin eater&lt;br /&gt;
|-&lt;br /&gt;
|Mussel || yes || 10 || yes ||  || any ocean, any lake, any river || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Oyster || yes || 10 || yes ||  || any ocean || fishable, aquatic, shell, pearl&lt;br /&gt;
|-&lt;br /&gt;
|Hagfish || no || - || no ||  || arctic ocean, temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Brook lamprey || no || - || no ||  || temperate ocean, temperate fresh river, temperate brackish river, temperate salt river || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Glasseye || no || - || no ||  || tropical ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Flounder || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Sea nettle jellyfish || no || - || no ||  || temperate ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Squid || no || 10 || yes ||  || any ocean || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Lungfish || no || - || no ||  || any tropical river, any tropical lake, any tropical pool || fishable&lt;br /&gt;
|-&lt;br /&gt;
|Brown bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Yellow bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|-&lt;br /&gt;
|Black bullhead || no || - || no ||  || temperate fresh lake, temperate brackish lake || fishable, aquatic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Civilizations|The Long Night: Civilizations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Materials|The Long Night: Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Kryptos the Great</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Civilizations&amp;diff=256349</id>
		<title>Modification:The Long Night: Civilizations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Civilizations&amp;diff=256349"/>
		<updated>2021-01-13T19:19:47Z</updated>

		<summary type="html">&lt;p&gt;Kryptos the Great: /* Ethics &amp;amp; Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 03:16, 16 September 2020 (UTC)}}&lt;br /&gt;
Updated to 2.65&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pan-Humanity ==&lt;br /&gt;
Pan-Humanity is the collection of biological species descended from the original human race. Some were developed by the rich as a means to imbue their children with literal biological superiority to complement their social advantages, while others were purpose-built to colonize other bodies within the solar system. However, with the collapse of the Great Solar Empire the colonies, reliant on Earth by design to prevent rebellion, began to fail, and those who could manage to secure transport in the following centuries would return to Earth to find it a ruined apocalyptic morass of inhuman powers and human tyrants, and in response formed their own petty states to preserve their people.&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
Baseline humans are those native to the planet who have undergone little genetic modification. They once populated Earth in teeming masses, but after the collapse of the planet have been greatly reduced in number. The constant clouds of toxic pollution and fouled water have caused many humans to be born with severe physical defects like failing organs and missing limbs, leading to a significant portion of the population being notably resistant to disease and toxins as the weak were culled by the harsh environment. Their societies usually exist under the shadow of higher powers but some are influential enough that they exercise a modicum of influence.&lt;br /&gt;
&lt;br /&gt;
::: ''Corporate State''&lt;br /&gt;
:::*'''Ranged weapons''': Coil, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic, some advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, advanced vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
::: ''Authoritarian Dictatorship''&lt;br /&gt;
:::*'''Ranged weapons''': Rail, nail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic, raider, some advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
::: ''Republic''&lt;br /&gt;
:::*'''Ranged weapons''': Rail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic, some advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Nobles ===&lt;br /&gt;
The Nobles are descendants of the ruling families that controlled the Eastern Sphere of Earth in the past. They are modified for long life, intelligence, and mild telepathic capability, able to sense the presence of others of their own kind. Their culture is a blend of East Asian nations which had long ago been assimilated into the Solar Empire, but in truth very little of it reaches past the surface level, as below the trappings of ancient cultures lies a cunning and ruthlessly pragmatic force that is determined to hold on to power even after the collapse of the Solar Empire, and possessed of the capacity to do just that, thanks to its advanced exo-suits and biomechanical war machines.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Sage council&lt;br /&gt;
:::*'''Ranged weapons''': Coil, scatter, bow&lt;br /&gt;
:::*'''Armors''': Advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, K&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, Kodona-brand vehicles, Tokai-brand combat morphs, Gundai-class bioframes, chance for other bioframes&lt;br /&gt;
&lt;br /&gt;
=== Executors / Neo-Humans ===&lt;br /&gt;
Those who ruled the Western Sphere also pursued the arts of biological augmentation, but on a greater, more personalized scale than the Nobility of the Easten Sphere. The ruling class of this region split between the physically capable Neo-Humans and the incredibly intelligent, powerfully psychic, and dangerously unstable Executors who directed them. While more chaotic and prone to backstabbing than the Eastern Sphere, the individualistic and experimental attitudes of the Western Sphere hegemons allowed them to innovate enough to catch up to the power of their more entrenched neighbors, resulting in an uneasy peace between the two, one that is now strained to breaking.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Caste-based oligarchy&lt;br /&gt;
:::*'''Ranged weapons''': Coil, scatter, bow&lt;br /&gt;
:::*'''Armors''': Advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, X&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, Superiority-brand vehicles, Caesar-brand combat morph, Krest-class bioframe&lt;br /&gt;
&lt;br /&gt;
=== Martians ===&lt;br /&gt;
The Martians were some of the most successful of the human strains. Designed to colonize Mars after the minimal terraforming efforts to make it liveable were completed, the sturdy and tireless Martian Strain was introduced into the colonies after the first generations spent most of their lives knowing only the hardship of making the planet suitable for life. As the Great Solar Empire collapsed under its own weight, however, it was proven that all the efforts of the colonization were truly only half-measures propped up by the homeworld, and soon vital systems began to fail across the planet. The ones who could afford or otherwise obtain access to space vessels fled the planet back to earth, determined to start life anew as they left their kin to what was most likely a slow death.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Corporate state&lt;br /&gt;
:::*'''Ranged weapons''': Rail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Europans ===&lt;br /&gt;
Specifically adapted for the aquatic climate of Europa, the sleek-bodied Europans were specially bred for that particular biome, intended to produce a three-dimensional megacity within its waters. However, something caused this to fail somewhere near the last years of the Solar Empire. What it was remains unspecified, as all records of the event were deleted. All that is left is rumors of something &amp;quot;eating&amp;quot; the colonies. This is, of course, nonsense. Europans have found a niche on Earth due to their amphibious qualities, and their slim bodies and smooth skin (wrinkles not being very hydrodynamic) has led them to often find jobs in the media industry and in setting beauty standards.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Corporate state&lt;br /&gt;
:::*'''Ranged weapons''': Coil, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Jovians ===&lt;br /&gt;
The other moons of Jupiter were far more sterile than Europa's seas, and a different breed of being was required to administer them. For this, the Jovians were created. Their bright yellow skin has a vital compound within that absorbs radiation from space, a cost-saving measure compared to radiation-proofing Jovian habitats. Their compounds were spread out across Jupiter's many moons, and the Jovian administration was one of the most reliant on Earth imports due to its difficult living situation. However, the Jovian's capacity for analysis allowed them to predict its inevitable end before many other extraplanetary factions, and were able to evacuate enough of their number to escape extinction.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Authoritarian dictatorship&lt;br /&gt;
:::*'''Ranged weapons''': Rail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Titanians ===&lt;br /&gt;
Home to the moon of Titan, the Titanians would more accurately be called the New Titanians. The original race was lost to history, but it is known that the first Titanians had partially terraformed the moon using an archaic AI long abandoned by the increasingly biomechanical Solar Empire. Despite being an older model, or perhaps because of it, inconsistencies and errors built up in its complex programming resulted in it going haywire, seizing the factories of Titan and churning out legions of killing machines. To combat this, the original Titanians created a new generation of soldier models optimized for guerilla war in the dark shadows of Titan's wilderness, giving them incredible capacity for stealth and unrivalled night vision. In the end, however, desperately grown soldiers could not contend with a malevolent AI's seemingly endless army, and the survivors of the conflict escaped back to Earth, intending to report to the heads of the Solar Empire only to find it no longer existed. Now they live for nothing but themselves.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Republic&lt;br /&gt;
:::*'''Ranged weapons''': Rail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic, 1 advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Subhumans ===&lt;br /&gt;
Subhumans are humans who were, like baseline humanity, warped by exposure to the toxic influences of the collapsed megacity-world that Earth had become. However, instead of bearing with it as best they could, they experimented with genetic alteration that would enable them to negate the countless stillbirths and early deaths without being reliant on nanoteche. This was a thought that occurred independently in resource-poor communities across the world, for there was no way their number could afford the technological implants needed to keep subsequent generations alive. The end result was that they would create a new species that would carry on their legacy as best it could. However, the end result was tragically less than ideal. Genetic optimization programs, likely stolen from places of higher learning and status, selected for surivability in a harsh wasteland, encouraging traits like aggression, low intelligence, and decreased empathy to ensure the necessary pragmatism required for an organic to survive this world without the assistance of high technology would manifest. It has been many decades since then, and the subhumans still lurk out in the wastes, slowly growing in population and strength as they re-learn what their ancestors have forgotten.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Authoritarian dictatorship&lt;br /&gt;
:::*'''Ranged weapons''': Rail, nail, scatter, bows&lt;br /&gt;
:::*'''Armors''': Raider&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
== Uplifts ==&lt;br /&gt;
During the pre-Solar Empire days, mankind had unlocked many of the secrets of biology and technology, though they were yet to create their true masterworks. The earliest radical experiments on creatures besides themselves were on a selection of animals chosen for their adaptability and high intelligence, traits that would make them easy to shape into intelligent beings. Why was such a thing done? To many historians, it seems to be simple curiosity. Some mark this as one of the key turning points of human history, where the idea of nature being sacred was discarded for good and humanity truly began to believe it was the sole master of all life below it, a thought entertained in the past but never truly accepted. The Uplifts were made, and they have managed through cunning and luck to survive to this day. They have little in the way of a united culture but in their newfound freedom have become determined not to lose it again, adopting democratic governments to ensure their liberties are kept. Of course, they are no better than the animals that currently dominate the planet, and corruption and abuse of power are just as common in Uplift nations as they are in human ones. Some cannot help but wonder, though, if their freedom came just in time to watch the world they live in slowly die.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Republic&lt;br /&gt;
:::*'''Ranged weapons''': Rail, nail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic, some advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Dolphins ===&lt;br /&gt;
Allegedly the first Uplift race, dolphins are also some of the most heavily cyberized, given four legs and two arms at birth to carry their bodies across the land. Though the technology exists to give them biological limbs, most opt to continue the use of cybernetic limbs due to their strength and versatility.&lt;br /&gt;
&lt;br /&gt;
=== Corvids ===&lt;br /&gt;
Heavily modified to increase their size to that of a large dog, and given arms in the place of wings to create a sort of raptorial appearance, the Corvids quickly found a niche in jobs requiring creativity or agility, helped along by their small size leading many to view them as endearing or at least as good at fitting into small places between machinery to conduct repairs.&lt;br /&gt;
&lt;br /&gt;
=== Gorillas ===&lt;br /&gt;
Little besides a skullcap was added to the Gorilla, which has since been used for hard labor and heavy infantry across the globe. Due to their simian nature, they were often seen as closest to humanity and given preferential treatment over other Uplifts, though in reality Gorillas were on the lower end of the intelligence scale within the viable spectrum of candidates and chosen due to the cultural impact other intelligent simians would undoubtedly generate.&lt;br /&gt;
&lt;br /&gt;
=== Octopi ===&lt;br /&gt;
Octopi are a difficult case among Uplifts. The primary issue is whether they are even truly Uplifts at all. Octopi are inarguably intelligent, but what was underestimated is the alienness of that intelligence. They were never social animals and never developed traits like sociability or empathy, and while their intelligence was increased enough to use tools and communicate, they still never developed either. One could even say that all that was done was take a highly efficient predator, increase its intelligence and capacity to hunt intelligent prey, and turn it loose. And now the world has collapsed, and they are free.&lt;br /&gt;
&lt;br /&gt;
== Posthumans ==&lt;br /&gt;
Posthumans are the result of a counterculture of self-sufficiency and the quest for personal power that developed in the shadow of the oppressive Solar Empire. Due to the heavily stratified society they lived in, where customized genetics were a major indicator of how high you could rise, many sought to alter their bodies and thus increase their upward mobility through black market nanodocs and illegal retroviruses. For every successful patient there were a thousand mutations even more horrible deaths. But for some, to merely climb the ladder of hierachy was not enough. Certain interest groups and radicalized movements operating on the edges of the Solar Empire's awareness sought not to grow within the system, but grow without. But to do that, they would need to do more than just upgrade themselves. They would need to evolve at a pace that would move faster than the grinding wheels of the bureaucratic genetic regulation departments would allow, and use methods that would conflict with the Human Limitation Laws intended to prevent any one person from growing distant enough from humanity to forget it entirely. The choice was made to do this via machine due to its reliability, and the first of the hereditary cyborgs were created. The first generation was a simple one, they were barely more human than anyone else, but as they reproduced their children would be modified as early as within the womb, slowly mechanized and improved in a subtle but significant way. First the changes were merely physical, but as the agents of the Solar Empire recognized the threat and began to hunt them the changes began to become psychological as well. Traits such as ruthlessness, pragmatism, self-sufficiency, and raw power were more commonly selected for, and what would become the posthumans slowly drifted away from human psychology into a mental model more like that of a tiger or other alpha predator, tempered with the intelligence and bitterness of a society hunted by its betters and shunned by its equals. Territorial, fearsome, cunning, and possessed of great bitterness towards the ones who refused to let them blossom, the Posthumans were warped into the fearsome beings that exist today, living for themselves and possessed of a martial might few individuals can match. Despite the power of their more evolved individual specimens, their slow reproduction speed and their innate territoriality prevent them from uniting and overwhelming humanity. Rather, they exist in the wastelands and on the fringes of organic civilization, often alongside but rarely part of it. But their presence can be felt across the world. For many did not become shining beacons of an existence above mortal men. Many others, in the early days before the hereditary nanomachine system was understood, slowly degenerated, birthing and siring ever more animalistic or monstrous children as they lost control of the mechanisms meant to guide them. Perhaps, seeing the many horrors that walk the wastes, it is no wonder that the Posthumans are feared to the extent that they are.&lt;br /&gt;
&lt;br /&gt;
=== Asura ===&lt;br /&gt;
The Asura are most emblematic of posthuman evolution. Fearsome and beautiful, wild and capricious, they represent an intelligence that is at once close and at the same time far removed from baseline human psychology. Their emotions and tempers are wilder and their instincts sharper, their grasp of the complexities of societies weaker and their patience thin. Nanomechanical beings designed to live in the harshest depths of the destroyed world, where might is the only law that matters. That said, they are not entirely adversarial to mankind. Time has softened their hatred, as has the collapse of the Solar Empire which nearly destroyed their ancestors. While they prioritize their own kind (and above that, themselves), they rarely break their word once given, and make for valuable allies should one win their friendship.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Militaristic caste-system&lt;br /&gt;
:::*'''Ranged weapons''': Rail, nail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Suits&lt;br /&gt;
:::*'''Craftable nanotechne''': N&lt;br /&gt;
:::*'''Domestic animals''': Nano-mutants, Asura-class bioframes&lt;br /&gt;
&lt;br /&gt;
=== Rahshasa ===&lt;br /&gt;
Rakshasa are one of the more regretful turns in the road of Posthuman evolution. These fearsome creatures are the result of early hereditary cyborgs overcompensating when designing their children to fight the Great Solar Empire. The errors regarding aggression and empathy compounded and fell out of balance, resulting in a marauding horde of hateful berserkers instead of warriors to protect Posthumanity from harm. Even today they maintain caves and old fortresses from which they plan their raids, fighting a battle long over as their minds scream for blood.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''':  Militaristic caste-system&lt;br /&gt;
:::*'''Ranged weapons''': Bow&lt;br /&gt;
:::*'''Armors''': Suits&lt;br /&gt;
:::*'''Craftable nanotechne''': N&lt;br /&gt;
:::*'''Domestic animals''': Chance for nanomutants and Asura-class bioframes&lt;br /&gt;
:::*'''Non-playable'''&lt;br /&gt;
&lt;br /&gt;
=== Yaksha ===&lt;br /&gt;
These towering posthumans lust for battle and serve only themselves. Less social than the Asura and less vicious than the Rakshasa, the Yaksha can be considered something of a neutral entity among the posthuman powers, and little is known about them. Even so, their services as mercenaries are highly valued.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Tribalistic&lt;br /&gt;
:::*'''Ranged weapons''': Rail, nail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Shields only&lt;br /&gt;
:::*'''Craftable nanotechne''': N, A&lt;br /&gt;
:::*'''Domestic animals''':  Chance for nanomutants and Asura-class bioframes&lt;br /&gt;
&lt;br /&gt;
== Machines ==&lt;br /&gt;
Differing from biotechnological creatures in that they did not make use of cyberization or hereditary nanomachines, but were designed and built in factories from purely inorganic material. The resulting intelligences grown from this procedure tend to be cold and alien.&lt;br /&gt;
&lt;br /&gt;
=== Deva ===&lt;br /&gt;
The intelligent brains of the Custodian System, a massive program designed to serve as automated security for the Great Solar Empire. They are a fully mechanical race of AIs originally intended to uphold the balance of power in the Solar Empire and automatically hunt down those who would seek to overturn the natural statified castes of the empire in the name of their own ego. They were ultimately unable to fulfill this function due to the simultaneous catastrophes of the posthuman rebellion and the pseudosingularity, but still exist as a faction of balance-minded keepers of the order and harmony, though they have since developed their own personalities. They tend to dislike posthumans and cultivator cyborgs, seeing them as inherently flawed in that they magnify the harmful animal passions of mankind into something even more untameable thanks to their strength, and for this purpose have released mighty mechanical megabeasts, the Tribulation Machines, to ensure that the wrath of the earth-spanning security system, mad or no, will come down on those with the arrogance to think they can rise above mankind.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': None to speak of&lt;br /&gt;
:::*'''Ranged weapons''': Rail, scatter&lt;br /&gt;
:::*'''Armors''': Shields only&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M&lt;br /&gt;
:::*'''Domestic animals''': Light and heavy military drones, hunter drones&lt;br /&gt;
:::*'''Non-playable'''&lt;br /&gt;
&lt;br /&gt;
== Ethics &amp;amp; Values ==&lt;br /&gt;
With so many more civilizations than are available in the base game and with very different flavors, it is useful to see just how these societies are set to operate. Below are each civilization's sets of ethics, which are the civilizations reactions to certain actions and practices, and values, which are used to determine approximate attitudes of member individuals for certain ideas and behaviors.&lt;br /&gt;
==== Ethics ====&lt;br /&gt;
The wasteland is a brutal and unforgiving place but civilizations enforce what laws they can within their borders. However, many hold very different attitudes on what constitutes a crime and the proper consequences of such. The ramifications of these differences on inter-civilization relations is detailed on the [[DF2014:Ethic|ethics page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
|+ Ethics Value Key&lt;br /&gt;
! Value !! Ethic&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Not applicable&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acceptable&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Personal matter&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Justified if no repercussions&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Justified if good reason&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Justified if extreme reason&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Justified if self defense&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Only if sanctioned&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Misguided&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Shun&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Appalling&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Punish reprimand&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Punish serious&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Punish exile&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Punish capital&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot;| Ethic&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot;| Human&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Europan&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Martian&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Jovian&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Titanian&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Noble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Executor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Subhuman&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Uplift&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Asura&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Yaksha&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Rakshasa&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Deva&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Bandit&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Corp.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dict.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Rep.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;5&amp;quot;| Kill&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Member&lt;br /&gt;
| 6 || 4 || 14 || 6 || 6 || 4 || 14 || 14 || 4 || 6 || 14 || 4 || 4 || 4 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Neutral&lt;br /&gt;
| 1 || 1 || 4 || 1 || 1 || 1 || 4 || 4 || 1 || 1 || 4 || 1 || 1 || 1 || 16 || 16&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Enemy&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 16 || 16&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Animal&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Plant&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;4&amp;quot;| Torture&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Example&lt;br /&gt;
| 1 || 1 || 12 || 1 || 1 || 1 || 12 || 1 || 1 || 1 || 12 || 1 || 1 || 1 || 1 || 15&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Info&lt;br /&gt;
| 1 || 1 || 12 || 1 || 1 || 1 || 12 || 4 || 2 || 1 || 12 || 1 || 1 || 1 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Fun&lt;br /&gt;
| 12 || 1 || 12 || 12 || 12 || 1 || 12 || 14 || 2 || 1 || 12 || 12 || 2 || 2 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Animal&lt;br /&gt;
| 11 || 11 || 11 || 11 || 11 || 11 || 11 || 14 || 14 || 1 || 11 || 11 || 2 || 2 || 1 || 15&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Treason&lt;br /&gt;
| 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 15&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Oath Breaking&lt;br /&gt;
| 14 || 2 || 14 || 14 || 14 || 2 || 14 || 14 || 2 || 14 || 14 || 14 || 14 || 14 || 14 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Lying&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Vandalism&lt;br /&gt;
| 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trespassing&lt;br /&gt;
| 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Theft&lt;br /&gt;
| 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Assault&lt;br /&gt;
| 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Slavery&lt;br /&gt;
| 1 || 1 || 14 || 1 || 1 || 1 || 14 || 14 || 1 || 1 || 14 || 14 || 14 || 14 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;| Eat&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sapient&lt;br /&gt;
| 5 || 1 || 14 || 5 || 5 || 1 || 14 || 14 || 1 || 1 || 14 || 1 || 1 || 1 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sapient kill&lt;br /&gt;
| 5 || 1 || 14 || 5 || 5 || 1 || 14 || 14 || 1 || 1 || 14 || 1 || 1 || 1 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;3&amp;quot;| Trophy&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Same race&lt;br /&gt;
| 10 || 1 || 12 || 10 || 10 || 1 || 12 || 14 || 1 || 1 || 12 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sapient&lt;br /&gt;
| 9 || 1 || 12 || 9 || 9 || 1 || 12 || 10 || 1 || 1 || 12 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Animal&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Values ====&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Materials|The Long Night: Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Creatures|The Long Night: Creatures]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Kryptos the Great</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Civilizations&amp;diff=256348</id>
		<title>Modification:The Long Night: Civilizations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:The_Long_Night:_Civilizations&amp;diff=256348"/>
		<updated>2021-01-13T19:18:28Z</updated>

		<summary type="html">&lt;p&gt;Kryptos the Great: /* Custodians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 03:16, 16 September 2020 (UTC)}}&lt;br /&gt;
Updated to 2.65&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pan-Humanity ==&lt;br /&gt;
Pan-Humanity is the collection of biological species descended from the original human race. Some were developed by the rich as a means to imbue their children with literal biological superiority to complement their social advantages, while others were purpose-built to colonize other bodies within the solar system. However, with the collapse of the Great Solar Empire the colonies, reliant on Earth by design to prevent rebellion, began to fail, and those who could manage to secure transport in the following centuries would return to Earth to find it a ruined apocalyptic morass of inhuman powers and human tyrants, and in response formed their own petty states to preserve their people.&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
Baseline humans are those native to the planet who have undergone little genetic modification. They once populated Earth in teeming masses, but after the collapse of the planet have been greatly reduced in number. The constant clouds of toxic pollution and fouled water have caused many humans to be born with severe physical defects like failing organs and missing limbs, leading to a significant portion of the population being notably resistant to disease and toxins as the weak were culled by the harsh environment. Their societies usually exist under the shadow of higher powers but some are influential enough that they exercise a modicum of influence.&lt;br /&gt;
&lt;br /&gt;
::: ''Corporate State''&lt;br /&gt;
:::*'''Ranged weapons''': Coil, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic, some advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, advanced vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
::: ''Authoritarian Dictatorship''&lt;br /&gt;
:::*'''Ranged weapons''': Rail, nail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic, raider, some advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
::: ''Republic''&lt;br /&gt;
:::*'''Ranged weapons''': Rail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic, some advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Nobles ===&lt;br /&gt;
The Nobles are descendants of the ruling families that controlled the Eastern Sphere of Earth in the past. They are modified for long life, intelligence, and mild telepathic capability, able to sense the presence of others of their own kind. Their culture is a blend of East Asian nations which had long ago been assimilated into the Solar Empire, but in truth very little of it reaches past the surface level, as below the trappings of ancient cultures lies a cunning and ruthlessly pragmatic force that is determined to hold on to power even after the collapse of the Solar Empire, and possessed of the capacity to do just that, thanks to its advanced exo-suits and biomechanical war machines.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Sage council&lt;br /&gt;
:::*'''Ranged weapons''': Coil, scatter, bow&lt;br /&gt;
:::*'''Armors''': Advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, K&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, Kodona-brand vehicles, Tokai-brand combat morphs, Gundai-class bioframes, chance for other bioframes&lt;br /&gt;
&lt;br /&gt;
=== Executors / Neo-Humans ===&lt;br /&gt;
Those who ruled the Western Sphere also pursued the arts of biological augmentation, but on a greater, more personalized scale than the Nobility of the Easten Sphere. The ruling class of this region split between the physically capable Neo-Humans and the incredibly intelligent, powerfully psychic, and dangerously unstable Executors who directed them. While more chaotic and prone to backstabbing than the Eastern Sphere, the individualistic and experimental attitudes of the Western Sphere hegemons allowed them to innovate enough to catch up to the power of their more entrenched neighbors, resulting in an uneasy peace between the two, one that is now strained to breaking.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Caste-based oligarchy&lt;br /&gt;
:::*'''Ranged weapons''': Coil, scatter, bow&lt;br /&gt;
:::*'''Armors''': Advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, X&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, Superiority-brand vehicles, Caesar-brand combat morph, Krest-class bioframe&lt;br /&gt;
&lt;br /&gt;
=== Martians ===&lt;br /&gt;
The Martians were some of the most successful of the human strains. Designed to colonize Mars after the minimal terraforming efforts to make it liveable were completed, the sturdy and tireless Martian Strain was introduced into the colonies after the first generations spent most of their lives knowing only the hardship of making the planet suitable for life. As the Great Solar Empire collapsed under its own weight, however, it was proven that all the efforts of the colonization were truly only half-measures propped up by the homeworld, and soon vital systems began to fail across the planet. The ones who could afford or otherwise obtain access to space vessels fled the planet back to earth, determined to start life anew as they left their kin to what was most likely a slow death.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Corporate state&lt;br /&gt;
:::*'''Ranged weapons''': Rail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Europans ===&lt;br /&gt;
Specifically adapted for the aquatic climate of Europa, the sleek-bodied Europans were specially bred for that particular biome, intended to produce a three-dimensional megacity within its waters. However, something caused this to fail somewhere near the last years of the Solar Empire. What it was remains unspecified, as all records of the event were deleted. All that is left is rumors of something &amp;quot;eating&amp;quot; the colonies. This is, of course, nonsense. Europans have found a niche on Earth due to their amphibious qualities, and their slim bodies and smooth skin (wrinkles not being very hydrodynamic) has led them to often find jobs in the media industry and in setting beauty standards.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Corporate state&lt;br /&gt;
:::*'''Ranged weapons''': Coil, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Jovians ===&lt;br /&gt;
The other moons of Jupiter were far more sterile than Europa's seas, and a different breed of being was required to administer them. For this, the Jovians were created. Their bright yellow skin has a vital compound within that absorbs radiation from space, a cost-saving measure compared to radiation-proofing Jovian habitats. Their compounds were spread out across Jupiter's many moons, and the Jovian administration was one of the most reliant on Earth imports due to its difficult living situation. However, the Jovian's capacity for analysis allowed them to predict its inevitable end before many other extraplanetary factions, and were able to evacuate enough of their number to escape extinction.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Authoritarian dictatorship&lt;br /&gt;
:::*'''Ranged weapons''': Rail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Titanians ===&lt;br /&gt;
Home to the moon of Titan, the Titanians would more accurately be called the New Titanians. The original race was lost to history, but it is known that the first Titanians had partially terraformed the moon using an archaic AI long abandoned by the increasingly biomechanical Solar Empire. Despite being an older model, or perhaps because of it, inconsistencies and errors built up in its complex programming resulted in it going haywire, seizing the factories of Titan and churning out legions of killing machines. To combat this, the original Titanians created a new generation of soldier models optimized for guerilla war in the dark shadows of Titan's wilderness, giving them incredible capacity for stealth and unrivalled night vision. In the end, however, desperately grown soldiers could not contend with a malevolent AI's seemingly endless army, and the survivors of the conflict escaped back to Earth, intending to report to the heads of the Solar Empire only to find it no longer existed. Now they live for nothing but themselves.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Republic&lt;br /&gt;
:::*'''Ranged weapons''': Rail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic, 1 advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Subhumans ===&lt;br /&gt;
Subhumans are humans who were, like baseline humanity, warped by exposure to the toxic influences of the collapsed megacity-world that Earth had become. However, instead of bearing with it as best they could, they experimented with genetic alteration that would enable them to negate the countless stillbirths and early deaths without being reliant on nanoteche. This was a thought that occurred independently in resource-poor communities across the world, for there was no way their number could afford the technological implants needed to keep subsequent generations alive. The end result was that they would create a new species that would carry on their legacy as best it could. However, the end result was tragically less than ideal. Genetic optimization programs, likely stolen from places of higher learning and status, selected for surivability in a harsh wasteland, encouraging traits like aggression, low intelligence, and decreased empathy to ensure the necessary pragmatism required for an organic to survive this world without the assistance of high technology would manifest. It has been many decades since then, and the subhumans still lurk out in the wastes, slowly growing in population and strength as they re-learn what their ancestors have forgotten.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Authoritarian dictatorship&lt;br /&gt;
:::*'''Ranged weapons''': Rail, nail, scatter, bows&lt;br /&gt;
:::*'''Armors''': Raider&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
== Uplifts ==&lt;br /&gt;
During the pre-Solar Empire days, mankind had unlocked many of the secrets of biology and technology, though they were yet to create their true masterworks. The earliest radical experiments on creatures besides themselves were on a selection of animals chosen for their adaptability and high intelligence, traits that would make them easy to shape into intelligent beings. Why was such a thing done? To many historians, it seems to be simple curiosity. Some mark this as one of the key turning points of human history, where the idea of nature being sacred was discarded for good and humanity truly began to believe it was the sole master of all life below it, a thought entertained in the past but never truly accepted. The Uplifts were made, and they have managed through cunning and luck to survive to this day. They have little in the way of a united culture but in their newfound freedom have become determined not to lose it again, adopting democratic governments to ensure their liberties are kept. Of course, they are no better than the animals that currently dominate the planet, and corruption and abuse of power are just as common in Uplift nations as they are in human ones. Some cannot help but wonder, though, if their freedom came just in time to watch the world they live in slowly die.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Republic&lt;br /&gt;
:::*'''Ranged weapons''': Rail, nail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Basic, some advanced&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M, A&lt;br /&gt;
:::*'''Domestic animals''': Common livestock, vehicles, combat morphs, chance for bioframes&lt;br /&gt;
&lt;br /&gt;
=== Dolphins ===&lt;br /&gt;
Allegedly the first Uplift race, dolphins are also some of the most heavily cyberized, given four legs and two arms at birth to carry their bodies across the land. Though the technology exists to give them biological limbs, most opt to continue the use of cybernetic limbs due to their strength and versatility.&lt;br /&gt;
&lt;br /&gt;
=== Corvids ===&lt;br /&gt;
Heavily modified to increase their size to that of a large dog, and given arms in the place of wings to create a sort of raptorial appearance, the Corvids quickly found a niche in jobs requiring creativity or agility, helped along by their small size leading many to view them as endearing or at least as good at fitting into small places between machinery to conduct repairs.&lt;br /&gt;
&lt;br /&gt;
=== Gorillas ===&lt;br /&gt;
Little besides a skullcap was added to the Gorilla, which has since been used for hard labor and heavy infantry across the globe. Due to their simian nature, they were often seen as closest to humanity and given preferential treatment over other Uplifts, though in reality Gorillas were on the lower end of the intelligence scale within the viable spectrum of candidates and chosen due to the cultural impact other intelligent simians would undoubtedly generate.&lt;br /&gt;
&lt;br /&gt;
=== Octopi ===&lt;br /&gt;
Octopi are a difficult case among Uplifts. The primary issue is whether they are even truly Uplifts at all. Octopi are inarguably intelligent, but what was underestimated is the alienness of that intelligence. They were never social animals and never developed traits like sociability or empathy, and while their intelligence was increased enough to use tools and communicate, they still never developed either. One could even say that all that was done was take a highly efficient predator, increase its intelligence and capacity to hunt intelligent prey, and turn it loose. And now the world has collapsed, and they are free.&lt;br /&gt;
&lt;br /&gt;
== Posthumans ==&lt;br /&gt;
Posthumans are the result of a counterculture of self-sufficiency and the quest for personal power that developed in the shadow of the oppressive Solar Empire. Due to the heavily stratified society they lived in, where customized genetics were a major indicator of how high you could rise, many sought to alter their bodies and thus increase their upward mobility through black market nanodocs and illegal retroviruses. For every successful patient there were a thousand mutations even more horrible deaths. But for some, to merely climb the ladder of hierachy was not enough. Certain interest groups and radicalized movements operating on the edges of the Solar Empire's awareness sought not to grow within the system, but grow without. But to do that, they would need to do more than just upgrade themselves. They would need to evolve at a pace that would move faster than the grinding wheels of the bureaucratic genetic regulation departments would allow, and use methods that would conflict with the Human Limitation Laws intended to prevent any one person from growing distant enough from humanity to forget it entirely. The choice was made to do this via machine due to its reliability, and the first of the hereditary cyborgs were created. The first generation was a simple one, they were barely more human than anyone else, but as they reproduced their children would be modified as early as within the womb, slowly mechanized and improved in a subtle but significant way. First the changes were merely physical, but as the agents of the Solar Empire recognized the threat and began to hunt them the changes began to become psychological as well. Traits such as ruthlessness, pragmatism, self-sufficiency, and raw power were more commonly selected for, and what would become the posthumans slowly drifted away from human psychology into a mental model more like that of a tiger or other alpha predator, tempered with the intelligence and bitterness of a society hunted by its betters and shunned by its equals. Territorial, fearsome, cunning, and possessed of great bitterness towards the ones who refused to let them blossom, the Posthumans were warped into the fearsome beings that exist today, living for themselves and possessed of a martial might few individuals can match. Despite the power of their more evolved individual specimens, their slow reproduction speed and their innate territoriality prevent them from uniting and overwhelming humanity. Rather, they exist in the wastelands and on the fringes of organic civilization, often alongside but rarely part of it. But their presence can be felt across the world. For many did not become shining beacons of an existence above mortal men. Many others, in the early days before the hereditary nanomachine system was understood, slowly degenerated, birthing and siring ever more animalistic or monstrous children as they lost control of the mechanisms meant to guide them. Perhaps, seeing the many horrors that walk the wastes, it is no wonder that the Posthumans are feared to the extent that they are.&lt;br /&gt;
&lt;br /&gt;
=== Asura ===&lt;br /&gt;
The Asura are most emblematic of posthuman evolution. Fearsome and beautiful, wild and capricious, they represent an intelligence that is at once close and at the same time far removed from baseline human psychology. Their emotions and tempers are wilder and their instincts sharper, their grasp of the complexities of societies weaker and their patience thin. Nanomechanical beings designed to live in the harshest depths of the destroyed world, where might is the only law that matters. That said, they are not entirely adversarial to mankind. Time has softened their hatred, as has the collapse of the Solar Empire which nearly destroyed their ancestors. While they prioritize their own kind (and above that, themselves), they rarely break their word once given, and make for valuable allies should one win their friendship.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Militaristic caste-system&lt;br /&gt;
:::*'''Ranged weapons''': Rail, nail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Suits&lt;br /&gt;
:::*'''Craftable nanotechne''': N&lt;br /&gt;
:::*'''Domestic animals''': Nano-mutants, Asura-class bioframes&lt;br /&gt;
&lt;br /&gt;
=== Rahshasa ===&lt;br /&gt;
Rakshasa are one of the more regretful turns in the road of Posthuman evolution. These fearsome creatures are the result of early hereditary cyborgs overcompensating when designing their children to fight the Great Solar Empire. The errors regarding aggression and empathy compounded and fell out of balance, resulting in a marauding horde of hateful berserkers instead of warriors to protect Posthumanity from harm. Even today they maintain caves and old fortresses from which they plan their raids, fighting a battle long over as their minds scream for blood.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''':  Militaristic caste-system&lt;br /&gt;
:::*'''Ranged weapons''': Bow&lt;br /&gt;
:::*'''Armors''': Suits&lt;br /&gt;
:::*'''Craftable nanotechne''': N&lt;br /&gt;
:::*'''Domestic animals''': Chance for nanomutants and Asura-class bioframes&lt;br /&gt;
:::*'''Non-playable'''&lt;br /&gt;
&lt;br /&gt;
=== Yaksha ===&lt;br /&gt;
These towering posthumans lust for battle and serve only themselves. Less social than the Asura and less vicious than the Rakshasa, the Yaksha can be considered something of a neutral entity among the posthuman powers, and little is known about them. Even so, their services as mercenaries are highly valued.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': Tribalistic&lt;br /&gt;
:::*'''Ranged weapons''': Rail, nail, scatter, bow&lt;br /&gt;
:::*'''Armors''': Shields only&lt;br /&gt;
:::*'''Craftable nanotechne''': N, A&lt;br /&gt;
:::*'''Domestic animals''':  Chance for nanomutants and Asura-class bioframes&lt;br /&gt;
&lt;br /&gt;
== Machines ==&lt;br /&gt;
Differing from biotechnological creatures in that they did not make use of cyberization or hereditary nanomachines, but were designed and built in factories from purely inorganic material. The resulting intelligences grown from this procedure tend to be cold and alien.&lt;br /&gt;
&lt;br /&gt;
=== Deva ===&lt;br /&gt;
The intelligent brains of the Custodian System, a massive program designed to serve as automated security for the Great Solar Empire. They are a fully mechanical race of AIs originally intended to uphold the balance of power in the Solar Empire and automatically hunt down those who would seek to overturn the natural statified castes of the empire in the name of their own ego. They were ultimately unable to fulfill this function due to the simultaneous catastrophes of the posthuman rebellion and the pseudosingularity, but still exist as a faction of balance-minded keepers of the order and harmony, though they have since developed their own personalities. They tend to dislike posthumans and cultivator cyborgs, seeing them as inherently flawed in that they magnify the harmful animal passions of mankind into something even more untameable thanks to their strength, and for this purpose have released mighty mechanical megabeasts, the Tribulation Machines, to ensure that the wrath of the earth-spanning security system, mad or no, will come down on those with the arrogance to think they can rise above mankind.&lt;br /&gt;
&lt;br /&gt;
:::*'''Government type''': None to speak of&lt;br /&gt;
:::*'''Ranged weapons''': Rail, scatter&lt;br /&gt;
:::*'''Armors''': Shields only&lt;br /&gt;
:::*'''Craftable nanotechne''': C, M&lt;br /&gt;
:::*'''Domestic animals''': Light and heavy military drones, hunter drones&lt;br /&gt;
:::*'''Non-playable'''&lt;br /&gt;
&lt;br /&gt;
== Ethics &amp;amp; Values ==&lt;br /&gt;
With so many more civilizations than are available in the base game and with very different flavors, it is useful to see just how these societies are set to operate. Below are each civilization's sets of ethics, which are the civilizations reactions to certain actions and practices, and values, which are used to determine approximate attitudes of member individuals for certain ideas and behaviors.&lt;br /&gt;
==== Ethics ====&lt;br /&gt;
The wasteland is a brutal and unforgiving place but civilizations enforce what laws they can within their borders. However, many hold very different attitudes on what constitutes a crime and the proper consequences of such. The ramifications of these differences on inter-civilization relations is detailed on the [[DF2014:Ethic|ethics page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
|+ Ethics Value Key&lt;br /&gt;
! Value !! Ethic&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Not applicable&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Acceptable&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Personal matter&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Justified if no repercussions&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Justified if good reason&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Justified if extreme reason&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Justified if self defense&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Only if sanctioned&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Misguided&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Shun&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Appalling&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Punish reprimand&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Punish serious&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Punish exile&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Punish capital&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Required&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;border&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot;| Ethic&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot;| Human&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Europan&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Martian&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Jovian&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Titanian&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Noble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Executor&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Subhuman&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Uplift&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Asura&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Yaksha&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Rakshasa&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Custodian&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Bandit&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Corp.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dict.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Rep.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;5&amp;quot;| Kill&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Member&lt;br /&gt;
| 6 || 4 || 14 || 6 || 6 || 4 || 14 || 14 || 4 || 6 || 14 || 4 || 4 || 4 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Neutral&lt;br /&gt;
| 1 || 1 || 4 || 1 || 1 || 1 || 4 || 4 || 1 || 1 || 4 || 1 || 1 || 1 || 16 || 16&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Enemy&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 16 || 16&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Animal&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Plant&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;4&amp;quot;| Torture&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Example&lt;br /&gt;
| 1 || 1 || 12 || 1 || 1 || 1 || 12 || 1 || 1 || 1 || 12 || 1 || 1 || 1 || 1 || 15&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Info&lt;br /&gt;
| 1 || 1 || 12 || 1 || 1 || 1 || 12 || 4 || 2 || 1 || 12 || 1 || 1 || 1 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Fun&lt;br /&gt;
| 12 || 1 || 12 || 12 || 12 || 1 || 12 || 14 || 2 || 1 || 12 || 12 || 2 || 2 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Animal&lt;br /&gt;
| 11 || 11 || 11 || 11 || 11 || 11 || 11 || 14 || 14 || 1 || 11 || 11 || 2 || 2 || 1 || 15&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Treason&lt;br /&gt;
| 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 14 || 15&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Oath Breaking&lt;br /&gt;
| 14 || 2 || 14 || 14 || 14 || 2 || 14 || 14 || 2 || 14 || 14 || 14 || 14 || 14 || 14 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Lying&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Vandalism&lt;br /&gt;
| 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trespassing&lt;br /&gt;
| 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Theft&lt;br /&gt;
| 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Assault&lt;br /&gt;
| 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 12 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Slavery&lt;br /&gt;
| 1 || 1 || 14 || 1 || 1 || 1 || 14 || 14 || 1 || 1 || 14 || 14 || 14 || 14 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;| Eat&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sapient&lt;br /&gt;
| 5 || 1 || 14 || 5 || 5 || 1 || 14 || 14 || 1 || 1 || 14 || 1 || 1 || 1 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sapient kill&lt;br /&gt;
| 5 || 1 || 14 || 5 || 5 || 1 || 14 || 14 || 1 || 1 || 14 || 1 || 1 || 1 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;3&amp;quot;| Trophy&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Same race&lt;br /&gt;
| 10 || 1 || 12 || 10 || 10 || 1 || 12 || 14 || 1 || 1 || 12 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Sapient&lt;br /&gt;
| 9 || 1 || 12 || 9 || 9 || 1 || 12 || 10 || 1 || 1 || 12 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Animal&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Values ====&lt;br /&gt;
&lt;br /&gt;
= Related Pages =&lt;br /&gt;
[[Modification:The Long Night|The Long Night: Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Weapons|The Long Night: Weapons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Armor|The Long Night: Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Materials|The Long Night: Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Creatures|The Long Night: Creatures]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Modification:The Long Night: Plants|The Long Night: Plants]]&lt;/div&gt;</summary>
		<author><name>Kryptos the Great</name></author>
	</entry>
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