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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lawman0</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-27T11:47:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Visitors&amp;diff=222410</id>
		<title>DF2014:Visitors</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Visitors&amp;diff=222410"/>
		<updated>2015-12-22T17:55:25Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: /* Friendly visitors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
==Friendly visitors==&lt;br /&gt;
From time to time your fort will be visited by many types of civilized creatures. Some come for [[Trading]], some for [[Diplomat|Diplomacy]], and some to [[Immigration|stay]] forever.&lt;br /&gt;
&lt;br /&gt;
It's also possible to be visited by single dwarves and non-dwarves or groups of them from outside of your fort, gathering at [[Tavern|Taverns]] for [[Alcohol|drinking]] and [[Performer|Entertainment]]. Some may also come for [[Knowledge]] and visit your [[Library|Libraries]].&lt;br /&gt;
&lt;br /&gt;
Information about different visitors still have to be collected: The fort has visitors, residency petitions and eventual citizenship, including non-dwarves.{{verify}} / Tavern visitors include mercenaries, monster slayers, bandits, diplomats and performers.{{verify}} /  Performance troupes are active in world generation and into play, visiting the fort, can be formed in adventure mode .{{verify}} / Scholars can visit your fortress libraries, bringing knowledge from around the world.{{verify}} / Devoted historical figures can visit your fortress temples.{{verify}}&lt;br /&gt;
&lt;br /&gt;
==Unfriendly visitors==&lt;br /&gt;
Your fort can be ''visited'' by differend kind of unfriendly creatures. See [[Invader|Invaders]] from detailed information.&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Visitors&amp;diff=222409</id>
		<title>DF2014:Visitors</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Visitors&amp;diff=222409"/>
		<updated>2015-12-22T17:54:22Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: /* Friendly visitors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
==Friendly visitors==&lt;br /&gt;
From time to time your fort will be visited by many types of civilized creatures. Some come for [[Trading]], some for [[Diplomat|Diplomacy]], and some to [[Immigration|stay]] forever.&lt;br /&gt;
&lt;br /&gt;
It's also possible to be visited by single dwarves and non-dwarves or groups of them from outside of your fort, gathering at [[Tavern|Taverns]] for [[Alcohol|drinking]] and [[Performer|Entertainment]]. Some may also com for [[Knowledge]] and visit your [[Library|Libraries]].&lt;br /&gt;
&lt;br /&gt;
Information about different visitors still have to be collected: The fort has visitors, residency petitions and eventual citizenship, including non-dwarves.{{verify}} / Tavern visitors include mercenaries, monster slayers, bandits, diplomats and performers.{{verify}} /  Performance troupes are active in world generation and into play, visiting the fort, can be formed in adventure mode .{{verify}} / Scholars can visit your fortress libraries, bringing knowledge from around the world.{{verify}} / Devoted historical figures can visit your fortress temples.{{verify}}&lt;br /&gt;
&lt;br /&gt;
==Unfriendly visitors==&lt;br /&gt;
Your fort can be ''visited'' by differend kind of unfriendly creatures. See [[Invader|Invaders]] from detailed information.&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208326</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=208326"/>
		<updated>2014-07-28T11:54:20Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: /* Rock short sword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:08, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic glass) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops and in architecture you must enable &amp;quot;obsidian&amp;quot; in the [[stocks]] &amp;quot;Stone&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Obsidian can also be made into obsidian [[short sword]]s with one log at the craftsdwarf's workshop. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding metallic ores, these are good at first to defend your fort from early [[wolf]] and [[giant eagle]] attacks, but weak in comparison to any metal, Note that with the use of wood (presumably used in the handle), [[Elf|Elves]] will be offended if you trade obsidian swords and refuse the trade.&lt;br /&gt;
&lt;br /&gt;
Obsidian is the only rock that can be used to make stone-based weapons.&lt;br /&gt;
&lt;br /&gt;
Since 40.05 obsidian was given more proper yield and sheer values making these weapons much more viable than in previous versions which lacked defined yield and sheer values and used the defaults from the stone template which rendered them very blunt and unable to cut skin but now obsidian has glass like yield and sheer values which allow rock short swords to now properly hack unarmored bodies and no longer require giving obsidian raw editing to allow them to function properly.&lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]] will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Real Life==&lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the ''macuahuitl'', a weapon used by the ancient and medieval indigenous peoples of Mesoamerica, of which the Aztecs are the most well-known. The weapon itself is more club- than sword-like in construction, being a long wooden handle with extremely sharp prismatic blades of obsidian embedded in its sides, usually intended to be wielded with one hand, though larger two-handed variations were known.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Obsidian.jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cave_fish_man&amp;diff=206862</id>
		<title>Cave fish man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cave_fish_man&amp;diff=206862"/>
		<updated>2014-07-18T19:24:35Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Cave fish men''' are one of the many underworld tribal races, and can be found on any cavern level milling around piles of [[food|meat]] and [[leather|tanned hides]]. They are equivalent in size to [[kobold]]s, but are less agile. &lt;br /&gt;
&lt;br /&gt;
Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in fine imperialistic tradition and steal all their resources without compensation. To check whether a tribe of cave fish men is friendly, press {{k|u}} to view the unit list. The tribe will be labeled as either hostile or friendly. Alternatively, press {{k|v}} to view one of their profiles.  &lt;br /&gt;
&lt;br /&gt;
Like many underground races, the danger of cave fish men is not to be found in their wooden weapons, but in the substances found smeared on them. Cave fish men use many [[syndrome|poisons]], some of which can be deadly. They will launch group attacks on your fort, and have the ability to swim through your reservoirs and launch amphibious assaults on your [[fisherdwarf|fisherdwarves]]. Cave fish men sometimes spawn in the taverns of Human towns, almost always causing deadly brawls.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Races}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=206850</id>
		<title>King of beasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=King_of_beasts&amp;diff=206850"/>
		<updated>2014-07-18T15:13:21Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{Quality|Superior|20:27, 30 April 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
King of Beasts is a fan-title originally awarded to Elephants for their brutality and strength. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&lt;br /&gt;
[[Giant sponge]]: These horrifying monsters have never been killed in fair combat (though notions of &amp;quot;fairness&amp;quot; are not clear when [[dwarf|dwarves]] are involved). They are not very aggressive, but Armok help you if you are next to them in water. (note in 2014 they are no longer invulnerable but still somewhat dangerous.)&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&lt;br /&gt;
[[Giant kea]]: These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.&lt;br /&gt;
&lt;br /&gt;
[[Giant mosquito]]es: These may have had the shortest claim at the throne of King of beasts. In the initial v0.34.01 release, not only could they fly, but they appeared by the hundreds (from 100 to 200 at a time), ensuring a large FPS drop to most forts and just plain being deadly in these numbers.  This was corrected in [[DF2012:Release_information/0.34.02|v0.34.02]] (see final item under &amp;quot;Other bug fixes/tweaks&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
&lt;br /&gt;
[[Unicorn]]: Their main definition of [[good]] is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  [[Elves]] can bring a ton of them with their sieges.&lt;br /&gt;
&lt;br /&gt;
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and is armed with a deadly toxin, making it incredibly dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come in dozens with goblin sieges!&lt;br /&gt;
&lt;br /&gt;
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and happens in every savage biome. Few adventurers (or babies) will survive.&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Spinach&amp;diff=206836</id>
		<title>Spinach</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Spinach&amp;diff=206836"/>
		<updated>2014-07-18T02:11:41Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{plantlookup/0|uses=&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Sadly eating this plant does not raise your or your dwarves strength.&lt;br /&gt;
Its just another leaf vegetable. &lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hemp&amp;diff=205808</id>
		<title>Hemp</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hemp&amp;diff=205808"/>
		<updated>2014-07-13T20:04:03Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Hemp''' is an [[aboveground]] [[crop]]. &lt;br /&gt;
Sadly it is not yet possible to make use of the plants buds for dwarven consumption. &lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=204987</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=204987"/>
		<updated>2014-07-10T02:03:12Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: /* Adventure mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{Quality|Masterwork|01:46, 15 June 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=Dwarf (Germanic mythology)&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarf.jpg|206px|thumb|This is a masterfully-designed engraving of a Dwarf and a battle axe.]]&lt;br /&gt;
&lt;br /&gt;
'''Dwarves''' are [[Stupid dwarf trick|&amp;quot;intelligent&amp;quot;]], [[alcohol|alcohol-dependent]], {{Catlink|Humanoids|humanoid}} [[creature]]s that are the featured [[civilization|race]] of [[fortress mode]], as well as being playable in [[adventure mode]]. They are well known for their stout physique and prominent [[beard]]s (on the males), which begin to grow from birth; dwarves are stronger, shorter, stockier, and hairier than the average [[human]], and have a heightened sense of their surroundings. Dwarves live in elaborate underground [[fortress]]es carved from the [[mountain|mountainside]], are naturally gifted [[miner|miners]], [[metalsmith]]s, and [[stone crafter]]s, and value the acquisition of [[wealth]] and [[value|rare]] [[metal]]s above all else.&lt;br /&gt;
&lt;br /&gt;
Dwarven civilizations typically form peaceful, trade-based relationships with [[human]]s and &amp;lt;s&amp;gt;hippies&amp;lt;/s&amp;gt; [[elves]], but are bitter enemies with [[goblin]]s. Dwarven babies become [[children]] one year after birth, grow up to become adults at their twelfth birthday, and live to be around 150-170 years of age.&lt;br /&gt;
&lt;br /&gt;
Well-trained dwarves are a menace in combat; they are the only race that can enter a [[martial trance]] when beset by multiple foes, granting them a major combat bonus, and their emphasis on mining and metalworking ensures access to the best [[weapon|arms]] and [[armor]]. They are incapable, however, of riding [[mount]]s, and will always fight on foot. Note however this is only applicable to player controlled dwarves in fortress mode, as they have been observed riding the same cavern mounts as goblins (such as giant olms and toads) when assailing modded races.&lt;br /&gt;
&lt;br /&gt;
== Fortress mode ==&lt;br /&gt;
Dwarves are the default race in fortress mode, as in, the only one that can be played without [[modding]]. As a [[trading]] race, Dwarves will send a [[caravan]] every year in [[Calendar|Autumn]].  These merchants will bring back tales of a fortress's [[wealth]] and goods, which will attract [[immigrant]]s.&lt;br /&gt;
&lt;br /&gt;
Dwarves may occasionally be struck by divine inspiration and desire to create a [[legendary artifact]], an item of masterful crafting and great value. A dwarf who is successful in this quest will likely become a [[skill|legendary]] worker in that profession; however, if the appropriate materials are not available, the dwarf will instead go [[insane]].&lt;br /&gt;
&lt;br /&gt;
Dwarves react to stress violently. When pushed to unhappiness by unfortunate events, dwarves are more likely to [[tantrum]] than to talk things out.  It is not uncommon to find them overturning furniture, injuring others, and generally being rowdy. Paradoxically, they also have a strong sense of [[justice]], and those who damage property or other dwarves may find themselves incarcerated, or -- in extreme cases -- on the receiving end of the [[Hammerer]]'s corporal punishment.&lt;br /&gt;
&lt;br /&gt;
== Adventure mode ==&lt;br /&gt;
Dwarven fortresses currently exist in Adventurer mode, although player-made fortresses that have been abandoned can attract dwarven NPCs that will settle down in them. Unfortunately, [[human]]-made armor is too large for them to wear, and humans are the only race with [[shop]]s, so all armor upgrades will have to come from looting elves, goblins, and other dwarves.  Most human weapons must be wielded two-handed by dwarves, due to their size.&lt;br /&gt;
&lt;br /&gt;
== Ethics ==&lt;br /&gt;
Morally speaking, dwarven [[ethics]] most closely resemble human and elven ethics, agree somewhat with [[kobold]] and animal-people ethics, and disagree strongly with goblin ethics. Unlike elves, dwarves find the devouring of dead enemies unthinkable, and will not butcher or consume intelligent beings (goblins see this as a personal matter). They are entirely opposed to torture of any sort for any reason, unlike elves, humans, kobolds and animal-people (who find certain forms of torture acceptable) and especially goblins, who find all torture acceptable. Dwarves tolerate animal trophies but shun those who keep trophies of sapient beings, and find those who keep trophies of other dwarves appalling. Dwarves find the killing of animals, enemies and plants completely acceptable, unlike elves, kobolds and animal-people. An exception to this is the killing of neutral beings, which is sanctioned as long as the killing had been officially ordered. A dwarf found to have participated in assault, theft, trespassing or vandalism will be seriously punished; some crimes such as killing other dwarves, breaking oaths, slavery and treason are punishable by death. On the other hand, lying is considered a personal matter.&lt;br /&gt;
&lt;br /&gt;
== Mythology ==&lt;br /&gt;
In real-life mythology, dwarves are much like humans, but generally prefer to live underground and/or in mountainous areas. In their fortresses they have accumulated treasures of [[gold]], [[silver]], and [[gem|precious stones]], and pass their time fabricating costly weapons and armor. They are famed [[miner]]s and [[Metalsmith|smiths]], although, like humans, they can specialise in any number of trades. Generally shorter than humans, they are on average stockier and hairier, and usually sport full beards. Though slow runners and poor riders, dwarves are excellent warriors and defenders of their strongholds. Dwarves have the ability to forge magical items, which shows off their culture's and species natural craftsmanship. For instance, dwarven smiths created some of the greatest and most powerful items of mythology, which inspired the in-game [[strange mood]]s and [[Legendary artifact]]s.&lt;br /&gt;
&lt;br /&gt;
== Community outlook ==&lt;br /&gt;
Dwarves have accumulated a reputation among players for being slow-witted, although to be fair, this is more a function of the game itself (and certain consequences thereof) than it is the fault of the dwarves. The instances of dwarven stupidity are numerous; examples include [[dodging]] into thin air (off of cliffs and into [[river]]s), never accounting for [[water]] [[flow]] (and being swept off of [[waterfall]]s to a watery grave several [[z-level]]s below), always taking the easy [[path]]s (even through a pond [[syndrome|poisoned]] with toxic [[forgotten beast]] blood), building [[construction]]s from the wrong side (trapping themselves within), [[channel]]ing the floor one &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was standing on, wandering off to do dangerous things ([[web|collecting webs]] when a [[giant cave spider]] is visibly lurking), and generally disregarding dangerous circumstances (carrying back friendly [[corpse]]s even when the goblins that have rendered them horizontal are a mere two feet away).&lt;br /&gt;
&lt;br /&gt;
The problem is further compounded by dwarven touchiness; they easily become depressed, throwing [[tantrum]]s that spiral out of control for what seem like minor reasons (e.g. a temporary lack of [[wear|unworn]] [[clothing#The_great_sock_obsession|socks]]). This inevitably leads to players' emphasis of the &amp;quot;dwarfy&amp;quot;: failsafe design, machinery in place of dwarfpower, fun with [[magma]], seizing control of the environment, killing all the cute fuzzy animals, strip mining the whole place hollow, etc. It is a great insult to be called an [[elf]], implying that the player is apt to sit around and gaze at trees, living in the world rather than bending it to their will.&lt;br /&gt;
&lt;br /&gt;
In accounts of exploits or [[fun]], the generic name [[main:Urist|Urist]] is often used in place of any specific dwarf name, often because the default dwarf names are complex, random, and hard to remember. Several other nicknames for dwarves also exist; some are less polite than others.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Races}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Farming&amp;diff=204837</id>
		<title>DF2014 Talk:Farming</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Farming&amp;diff=204837"/>
		<updated>2014-07-09T04:13:15Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: Created page with &amp;quot;We should probably figure out what all the new crops do! --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We should probably figure out what all the new crops do! --[[User:Lawman0|Lawman0]] ([[User talk:Lawman0|talk]]) 04:13, 9 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Thatchery&amp;diff=195531</id>
		<title>Masterwork:Thatchery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Thatchery&amp;diff=195531"/>
		<updated>2014-01-14T15:19:48Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|21:52, 29 July 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
A nice workshop that lets you bundle up plants into wicker items and make papyrus from plants. &lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Craftsdwarf&amp;diff=191157</id>
		<title>Masterwork:Craftsdwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Craftsdwarf&amp;diff=191157"/>
		<updated>2013-08-01T20:20:42Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
A bunch of reactions were added here making it an incredbily useful workshop.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Vanilla}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Craftsdwarf&amp;diff=191156</id>
		<title>Masterwork:Craftsdwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Craftsdwarf&amp;diff=191156"/>
		<updated>2013-08-01T20:20:30Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Vanilla}}&lt;br /&gt;
&lt;br /&gt;
A bunch of reactions were added here making it an incredbily useful workshop.&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Faedog&amp;diff=189579</id>
		<title>Masterwork:Faedog</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Faedog&amp;diff=189579"/>
		<updated>2013-07-07T17:34:02Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Extremely fast and generally excellent guard animals. &lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Boulder_crab&amp;diff=189578</id>
		<title>Masterwork:Boulder crab</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Boulder_crab&amp;diff=189578"/>
		<updated>2013-07-07T17:33:18Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Drops a boulder when butchered.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Stonecutter&amp;diff=185262</id>
		<title>Masterwork:Stonecutter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Stonecutter&amp;diff=185262"/>
		<updated>2013-05-05T21:19:33Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Stonecutter|key=S|construction=&lt;br /&gt;
* 4 {{cvlinks| [[block]]s}} (non-economic)&lt;br /&gt;
* 2 {{cvlinks| [[mechanism]]s}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Mason|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
* {{cvlinks| [[block]]s}}&lt;br /&gt;
&lt;br /&gt;
|production=&lt;br /&gt;
* {{cvlinks| [[furniture]]}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Grind 10 boulders to find base minerals in them, or grind 2 boulders into sand.&lt;br /&gt;
&lt;br /&gt;
Creates any stone item not covered by the mason. This includes beds, bins, barrels and buckets, all of which are produced from blocks.&lt;br /&gt;
&lt;br /&gt;
Create magma-safe furniture, good for magma traps and volcano embarks.&lt;br /&gt;
&lt;br /&gt;
This building is extremely effective when paired with the mass produced concrete of a slag pit.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Slag_pit&amp;diff=185135</id>
		<title>Masterwork:Slag pit</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Slag_pit&amp;diff=185135"/>
		<updated>2013-05-01T21:40:33Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A once hilariously overpowered building that allows you to convert the new slag byproduct from smelting into incredibly useful concrete blocks with several (orcs will only get one) reactions of varying productivity.&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Slag_pit&amp;diff=185134</id>
		<title>Masterwork:Slag pit</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Slag_pit&amp;diff=185134"/>
		<updated>2013-05-01T21:39:57Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: Created page with &amp;quot;A once hilariously overpowered building that allows you to convert the new slag byproduct from smelting into incredibly useful concrete blocks with several (orcs will only get...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A once hilariously overpowered building that allows you to convert the new slag byproduct from smelting into incredibly useful concrete blocks with several (orcs will only get one) reactions of varying productivity.&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Display_stand&amp;diff=185117</id>
		<title>Masterwork:Display stand</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Display_stand&amp;diff=185117"/>
		<updated>2013-05-01T15:35:51Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
Useful building that lets you massively increase the value of rooms with artifacts.&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Building&amp;diff=185115</id>
		<title>Masterwork:Building</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Building&amp;diff=185115"/>
		<updated>2013-05-01T15:08:27Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Vanilla Buildings ==&lt;br /&gt;
&lt;br /&gt;
*[[Craftsdwarf]]&lt;br /&gt;
*[[Clay Oven]]&lt;br /&gt;
*[[Kitchen]]&lt;br /&gt;
*[[Screw Press]]&lt;br /&gt;
*[[Smelter]]&lt;br /&gt;
*[[Still]]&lt;br /&gt;
*[[Tanner]]&lt;br /&gt;
*[[Quern]]&lt;br /&gt;
*[[Soapmaker]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
*[[Alchemists Chambers]]&lt;br /&gt;
*[[Apothecarius]]&lt;br /&gt;
*[[Archeologist]]&lt;br /&gt;
*[[Chemistry Lab]]&lt;br /&gt;
*[[Research Study]]&lt;br /&gt;
*[[Guildhall]]&lt;br /&gt;
*[[Garrison]]&lt;br /&gt;
*[[Embassy]]&lt;br /&gt;
*[[Expedition Outfitter]]&lt;br /&gt;
*[[Expedition Starting Point]]&lt;br /&gt;
*[[Tavern]]&lt;br /&gt;
*[[Trade Storage]]&lt;br /&gt;
*[[Architects Study]]&lt;br /&gt;
*[[Warbeast Kennels]]&lt;br /&gt;
&lt;br /&gt;
== [[Workshop]]s ==&lt;br /&gt;
&lt;br /&gt;
*[[Boneyard]]&lt;br /&gt;
*[[Furniture Workshop]]&lt;br /&gt;
*[[Gemcutter]]&lt;br /&gt;
*[[Gemforge]]&lt;br /&gt;
*[[Rockforge]]&lt;br /&gt;
*[[Stonecutter]]&lt;br /&gt;
*[[Tailor]]&lt;br /&gt;
*[[Trap Engineer]]&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
&lt;br /&gt;
*[[Brewery]]&lt;br /&gt;
*[[Fishpond]]&lt;br /&gt;
*[[Sawmill]]&lt;br /&gt;
*[[Slaughterhouse]]&lt;br /&gt;
*[[Thatchery]]&lt;br /&gt;
*[[Timberyard]]&lt;br /&gt;
*[[Toxicist]]&lt;br /&gt;
&lt;br /&gt;
== [[Library|Libraries]] ==&lt;br /&gt;
&lt;br /&gt;
*[[Libraries]]&lt;br /&gt;
*[[Philosophers Garden]]&lt;br /&gt;
*[[Scriptorium]]&lt;br /&gt;
&lt;br /&gt;
== [[Temple]]s ==&lt;br /&gt;
&lt;br /&gt;
*[[Altar of Armok]]&lt;br /&gt;
*[[Shrine of Armok]]&lt;br /&gt;
*[[Temple of Armok]]&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
*[[Church of the Dark Depths]]&lt;br /&gt;
*[[Hall of the Mountain King]]&lt;br /&gt;
*[[Fountain of Eternal Youth]]&lt;br /&gt;
*[[Colosseum]]&lt;br /&gt;
*[[Liquid Spawner]]&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
&lt;br /&gt;
*[[Steam Engine]]&lt;br /&gt;
*[[Alarm Siren]]&lt;br /&gt;
&lt;br /&gt;
== [[Decoration]]s ==&lt;br /&gt;
&lt;br /&gt;
*Totem&lt;br /&gt;
*Display Stand&lt;br /&gt;
*Potted Plants&lt;br /&gt;
*Dungeon Deco&lt;br /&gt;
*Fountain&lt;br /&gt;
*Loo&lt;br /&gt;
&lt;br /&gt;
== Misc Furnaces ==&lt;br /&gt;
&lt;br /&gt;
*[[Bonfire]]&lt;br /&gt;
*[[Brick Oven]]&lt;br /&gt;
*[[Crematory]]&lt;br /&gt;
*[[Glassforge]]&lt;br /&gt;
&lt;br /&gt;
== Metalworking ==&lt;br /&gt;
&lt;br /&gt;
*[[Blast Furnace]]&lt;br /&gt;
*[[Crucible]]&lt;br /&gt;
*[[Finishing Forge]]&lt;br /&gt;
*[[Metallurgist]]&lt;br /&gt;
*[[Slag Pit]]&lt;br /&gt;
&lt;br /&gt;
== Smithing ==&lt;br /&gt;
&lt;br /&gt;
*[[Ammo Caster]]&lt;br /&gt;
*[[Armory]]&lt;br /&gt;
*[[Gunsmith]]&lt;br /&gt;
*[[Heavy Siegeworks]]&lt;br /&gt;
*[[Rune Armory]]&lt;br /&gt;
*[[Rune Weaponry]]&lt;br /&gt;
*[[Weaponry]]&lt;br /&gt;
&lt;br /&gt;
== High-Tech ==&lt;br /&gt;
&lt;br /&gt;
*[[Gnomish Artificer]]&lt;br /&gt;
*[[Great Magma Forge]]&lt;br /&gt;
*[[Machine Factory]]&lt;br /&gt;
*[[Magma Golem Forge]]&lt;br /&gt;
*[[Warpstone Lab]]&lt;br /&gt;
*[[Weather Control Device]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Workshops]]&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Building&amp;diff=185114</id>
		<title>Masterwork:Building</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Building&amp;diff=185114"/>
		<updated>2013-05-01T15:03:42Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
== Vanilla Buildings ==&lt;br /&gt;
&lt;br /&gt;
*Craftsdwarf&lt;br /&gt;
*Clay Oven&lt;br /&gt;
*Kitchen&lt;br /&gt;
*Screw Press&lt;br /&gt;
*Smelter&lt;br /&gt;
*Still&lt;br /&gt;
*Tanner&lt;br /&gt;
*Quern&lt;br /&gt;
*Soapmaker&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
*Alchemists Chambers&lt;br /&gt;
*Apothecarius&lt;br /&gt;
*Archeologist&lt;br /&gt;
*Chemistry Lab&lt;br /&gt;
*Research Study&lt;br /&gt;
*[[Guildhall]]&lt;br /&gt;
*Garrison&lt;br /&gt;
*Embassy&lt;br /&gt;
*Expedition Outfitter&lt;br /&gt;
*Expedition Starting Point&lt;br /&gt;
*Tavern&lt;br /&gt;
*Trade Storage&lt;br /&gt;
*Architects Study&lt;br /&gt;
*Warbeast Kennels&lt;br /&gt;
&lt;br /&gt;
== [[Workshop]]s ==&lt;br /&gt;
&lt;br /&gt;
*Boneyard&lt;br /&gt;
*Furniture Workshop&lt;br /&gt;
*Gemcutter&lt;br /&gt;
*Gemforge&lt;br /&gt;
*Rockforge&lt;br /&gt;
*Stonecutter&lt;br /&gt;
*Tailor&lt;br /&gt;
*Trap Engineer&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
&lt;br /&gt;
*Brewery&lt;br /&gt;
*Fishpond&lt;br /&gt;
*Sawmill&lt;br /&gt;
*Slaughterhouse&lt;br /&gt;
*Thatchery&lt;br /&gt;
*Timberyard&lt;br /&gt;
*Toxicist&lt;br /&gt;
&lt;br /&gt;
== [[Library|Libraries]] ==&lt;br /&gt;
&lt;br /&gt;
*Libraries&lt;br /&gt;
*Philosophers Garden&lt;br /&gt;
*Scriptorium&lt;br /&gt;
&lt;br /&gt;
== [[Temple]]s ==&lt;br /&gt;
&lt;br /&gt;
*Altar of Armok&lt;br /&gt;
*Shrine of Armok&lt;br /&gt;
*Temple of Armok&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
*Church of the Dark Depths&lt;br /&gt;
*Hall of the Mountain King&lt;br /&gt;
*Fountain of Eternal Youth&lt;br /&gt;
*Colosseum&lt;br /&gt;
*Liquid Spawner&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
&lt;br /&gt;
*Steam Engine&lt;br /&gt;
*Alarm Siren&lt;br /&gt;
&lt;br /&gt;
== [[Decoration]]s ==&lt;br /&gt;
&lt;br /&gt;
*Totem&lt;br /&gt;
*Display Stand&lt;br /&gt;
*Potted Plants&lt;br /&gt;
*Dungeon Deco&lt;br /&gt;
*Fountain&lt;br /&gt;
*Loo&lt;br /&gt;
&lt;br /&gt;
== Misc Furnaces ==&lt;br /&gt;
&lt;br /&gt;
*Bonfire&lt;br /&gt;
*Brick Oven&lt;br /&gt;
*Crematory&lt;br /&gt;
*Glassforge&lt;br /&gt;
&lt;br /&gt;
== Metalworking ==&lt;br /&gt;
&lt;br /&gt;
*Blast Furnace&lt;br /&gt;
*Crucible&lt;br /&gt;
*Finishing Forge&lt;br /&gt;
*Metallurgist&lt;br /&gt;
*[[Slag Pit]]&lt;br /&gt;
&lt;br /&gt;
== Smithing ==&lt;br /&gt;
&lt;br /&gt;
*Ammo Caster&lt;br /&gt;
*Armory&lt;br /&gt;
*Gunsmith&lt;br /&gt;
*Heavy Siegeworks&lt;br /&gt;
*Rune Armory&lt;br /&gt;
*Rune Weaponry&lt;br /&gt;
*Weaponry&lt;br /&gt;
&lt;br /&gt;
== High-Tech ==&lt;br /&gt;
&lt;br /&gt;
*Gnomish Artificer&lt;br /&gt;
*Great Magma Forge&lt;br /&gt;
*Machine Factory&lt;br /&gt;
*Magma Golem Forge&lt;br /&gt;
*Warpstone Lab&lt;br /&gt;
*Weather Control Device&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Furnaces]]&lt;br /&gt;
* [[Workshops]]&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork_Talk:Main_Page&amp;diff=185088</id>
		<title>Masterwork Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork_Talk:Main_Page&amp;diff=185088"/>
		<updated>2013-04-30T21:22:44Z</updated>

		<summary type="html">&lt;p&gt;Lawman0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 17:19, 14 April 2013 (UTC)&lt;br /&gt;
== To-do list? ==&lt;br /&gt;
I feel like it would be a good idea for everyone to add various things that will need work. --[[User:Lawman0|Lawman0]] ([[User talk:Lawman0|talk]]) 21:22, 30 April 2013 (UTC)&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
Should articles in this namespace be rated? I don't see any reason not to (except that the overall percentages might not be accurate), but it looks like the [[:Category:Masterwork:Tattered Quality Articles|categories]] were [http://dwarffortresswiki.org/index.php?title=Special%3ALog&amp;amp;type=&amp;amp;user=&amp;amp;page=Category%3AMasterwork%3ATattered_Quality_Articles&amp;amp;year=&amp;amp;month=-1 deleted]. Thoughts? --{{User:Lethosor/sig}} 20:59, 18 April 2013 (UTC)&lt;br /&gt;
: I nuked the categories after creating them because I did something wrong when trying to extend the quality template.  I think it's worthwhile, it just may need someone who can decipher that template and fix it &amp;gt;.&amp;gt; --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 05:04, 19 April 2013 (UTC)&lt;br /&gt;
::I think I fixed it for now (I admit, it is confusing with a Masterwork namespace and rating in the same template :) ) --{{User:Lethosor/sig}} 01:33, 20 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pretentious ==&lt;br /&gt;
&lt;br /&gt;
Since when did the &amp;quot;masterwork&amp;quot; mod become important important enough to deserve incorporation into the wiki? Does this mean that we can other mods' content to the wiki? There is a risk that &amp;quot;vanilla&amp;quot; articles will become contaminated with MW links, in the sense that a noob user could go to a MW page without knowing that it was an unofficial mod. --[[User:UristDaVinci|UristDaVinci]] ([[User talk:UristDaVinci|talk]]) 04:40, 19 April 2013 (UTC)&lt;br /&gt;
:It's an experiment I authorized.  There are enough Masterwork Mod users that a wiki would help them greatly, and considering it's the same game, it seems an appropriate place to store content.  We already allow mod information on the wiki (we even have an entire namespace for it, and have had it since before we even did versioning on this wiki), so this is not really that much different. There is little risk that vanilla articles would be contaminated with MW links, as you put it, because frankly it doesn't make sense to do it.  We're also experimenting with templates to make it obvious that this is mod content as well. I think calling this pretentious is pretentious in its own right. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 05:03, 19 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Av template ==&lt;br /&gt;
&lt;br /&gt;
What do you think about using the same template ( {{tl|av}} ) for vanilla and masterwork articles? I think using it would help provide an easy reference between similar articles (for example, [[DF2012:Metal]] and [[Masterwork:Metal]]), as well as providing a more consistent look. (I've also found a way to hide the Masterwork links automatically, so that shouldn't be a problem). --{{User:Lethosor/sig}} 22:30, 19 April 2013 (UTC)&lt;br /&gt;
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Here's an [http://d.pr/i/twR4 example] of what I'm talking about (I can probably make a few changes, if necessary). Thoughts? --{{User:Lethosor/sig}} 15:06, 20 April 2013 (UTC)&lt;br /&gt;
: Looks good, although I wonder if there's a way to compact the Mod: Masterwork etc stuff some more.  It may be tough with the existing template.    I also think we should explore using a different color for mod articles.  Thanks for driving on that, by the way.  --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 19:00, 20 April 2013 (UTC)&lt;br /&gt;
:: I got the height to be equal for both either-or articles: [http://d.pr/i/jz1p]. Working on colors now. --{{User:Lethosor/sig}} 19:47, 20 April 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Lawman0</name></author>
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