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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Legyplegy</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-10-07T04:13:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Holding&amp;diff=290649</id>
		<title>Holding</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Holding&amp;diff=290649"/>
		<updated>2023-02-13T05:14:49Z</updated>

		<summary type="html">&lt;p&gt;Legyplegy: removed extra character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
An off-site '''holding''' is any [[site]] linked to your fortress economically, societally, or militarily. As your fortress grows successful, nearby sites may choose to become economically linked to your fortress, your [[civilization]] may found new sites societally linked to your fortress, and your dwarves can embark on [[mission]]s to occupy and militarily link sites. These holdings may provide [[tribute]], citizens, and prestige to your fortress.  Additionally, members of your fortress can be sent to reside in your holdings. Dwarves you've [[Emigration|expelled]] are not guaranteed to remain where you've sent them; they become subject to the turmoil of [[world activities]] like anyone else, and may move elsewhere.&lt;br /&gt;
&lt;br /&gt;
Elevation of [[noble|nobility]] in your fortress is directly tied to the number of off-site holdings you control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of holdings ==&lt;br /&gt;
&lt;br /&gt;
=== Economical links ===&lt;br /&gt;
&lt;br /&gt;
An existing site may decide to &amp;quot;look to your thriving economy for its future prosperity&amp;quot; and become part of your holdings on its own. Proximity is required (within a day's travel--about 6 or less world map tiles). Economically-linked sites are not required to belong to your civilization, or even race. You can expel citizens to an economically-linked site, and send a [[messenger]] to request workers from the same site. Whether or not workers are available depends on whether there are any [[historical figure]]s at the site. These can be citizens you have sent there, but can also be adventurers retired at the site, or the folks that they've been talking to. Presumably if historical figures move into a site on their own, these will also show up on the 'request workers' list.&lt;br /&gt;
&lt;br /&gt;
If your fortress becomes a [[baron]]y, economically-linked sites are converted to direct holdings.{{cite forum|169696/7797285}}&lt;br /&gt;
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Sites belonging to a [[goblin]] civilization at war with you may become economically linked to your fortress. In this case, you cannot request workers from the site and can raid or conquer it like any other goblin site.&lt;br /&gt;
&lt;br /&gt;
=== New foundings ===&lt;br /&gt;
&lt;br /&gt;
Your civilization may decide to found a new [[hillock]]s near your fortress. The economical triggers for this to happen are the same as the old [[Noble#Triggers|nobility triggers]] for pre-47.05 versions. Generic [[biome]] constraints for dwarven hillocks still apply: you need [[hills]] or [[grassland]] terrain around the fortress for the land to be eligible for a new founding. Furthermore, the same proximity constraint applies: it must be within a day's travel, or about 6 or less world map tiles. You may request workers from the site at any time (see [[Holding#Managing_your_holdings|Managing your holdings]] below).&lt;br /&gt;
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=== Conquered sites ===&lt;br /&gt;
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If you successfully sent a [[squad]] on a [[mission]] to conquer a neighbouring site, it will also be incorporated into your holdings. Your conquering forces will remain onsite as administrators and occupiers, though you may call (most of) them back by requesting workers with your [[messenger]]. If your military successfully conquers a site, or else obtains its surrender, the previous government will be dissolved. The leader of the site's previous government will typically then be executed by the new occupation forces, after which one of your soldiers may be appointed as the site's new administrator. Note, the new administrator of the holding will thus be unable to be recalled home by your messengers.&lt;br /&gt;
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== Managing your holdings ==&lt;br /&gt;
&lt;br /&gt;
[[File:HoldingsandTribute.png|thumb|right|Holdings and Tribute world map]]&lt;br /&gt;
Holdings can be viewed on the [[Civilization and World Info]] screen by pressing {{k|Y}}. You can press {{k|l}} for the legend. Each civilization will have its own symbol (Ex: {{Tile|T|3:1}}) surrounded by a certain color of tile. If those tiles are red, you are at war with that civilization. If the tiles are light green, you are at peace. If they are dark blue, it is your civilization. Your site will be surrounded in light blue and your occupied holdings will be surrounded by magenta. Your vassal holdings will be surrounded by a grayish-blue color and your tributaries will be a {{Tile|T|0:7:0}} surrounded by gray, while occupied tributaries will be an {{Tile|O|0:5:0}} surrounded by purple. If you are economically linked to a settlement, the settlement will show up as an {{Tile|E|0:2:0}} surrounded by green.&lt;br /&gt;
&lt;br /&gt;
With a holding selected (excluding economically-linked sites), pressing {{k|r}} will create a &amp;quot;request workers&amp;quot; mission. A list of available workers in the selected site will be shown; workers are drawn from the site's population of [[historical figure]]s, if any, so they may not always be available. After selecting workers (in green), pressing {{k|ESC}} will take you to the [[mission]] screen, where you need to assign a [[messenger]] to carry your request (or remove the mission if no suitable workers were available). Workers may still leave the holding prior to your messenger's arrival, so your request is not guaranteed to be successful.&lt;br /&gt;
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== Bugs ==&lt;br /&gt;
&lt;br /&gt;
*Hidden caves can become economically-linked to your site.{{bug|10825}}&lt;br /&gt;
*Requested workers with the merchant flag set won't actually work.{{bug|10921}}&lt;br /&gt;
*Expelled long-term visitors can return as buggy citizens {{bug|10966}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Legyplegy</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Pearlash&amp;diff=285897</id>
		<title>Pearlash</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Pearlash&amp;diff=285897"/>
		<updated>2023-01-14T20:25:14Z</updated>

		<summary type="html">&lt;p&gt;Legyplegy: added link to potash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
&lt;br /&gt;
{{infostart|}}&lt;br /&gt;
{{infoheader|Properties}}&lt;br /&gt;
{{infocell|&lt;br /&gt;
* [[Material value]] 4&lt;br /&gt;
{{firemagmasafe|yes|yes}}&lt;br /&gt;
* [[Melting point]] None&lt;br /&gt;
* [[Boiling point]] None&lt;br /&gt;
* [[Ignition point]] None&lt;br /&gt;
* [[Solid density]] 1200&lt;br /&gt;
* [[Specific heat]] 800&lt;br /&gt;
}}&lt;br /&gt;
{{infoend}}&lt;br /&gt;
&lt;br /&gt;
'''Pearlash''' is a [[wood industry|wood-based]] product which is used primarily in the manufacture of [[clear glass|clear]] and [[crystal glass]].&lt;br /&gt;
&lt;br /&gt;
==Producing pearlash==&lt;br /&gt;
Pearlash can be created at a [[kiln]] or [[magma kiln]] by a dwarf with the [[furnace operator]] labor enabled. Doing so requires one unit of [[potash]], as well as whatever [[fuel]] is necessary to run the kiln. Pearlash is actually one of the most labor intensive products in the game to produce, requiring you to burn one unit of [[wood]] to [[ash]] at a [[wood furnace]], then convert the ash to [[potash]] at an [[ashery]] just to acquire the input material used in its creation.&lt;br /&gt;
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Pearlash is produced in [[bar]]s with no quality level. These bars can be stored in bar [[stockpile]]s, and are viewable in the stocks screen under &amp;quot;bars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Pearlash's primary use is to allow the production of [[clear glass]] (also requires [[sand]]) and [[crystal glass]] (also requires [[rock crystal]]) at a [[glass furnace]] or [[magma glass furnace]].&lt;br /&gt;
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Alternatively, pearlash is a [[magma-safe]] (though eccentric) building material, and can be used in any [[construction]]s.&lt;br /&gt;
&lt;br /&gt;
==Real world==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Pearlash Pearlash] (or salt of tartar) is a more refined form of potash. Historically, this fine white powder was produced by burning away potash's impurities in a kiln. It was used in glassmaking, china, and soap production, and has many widespread uses today.&lt;br /&gt;
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[[File:pearlash.jpg|thumb|230px|center|A small dish of pearlash.]]&lt;br /&gt;
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{{Translation| dwarven = kovest-ibruk | elvish = amayi-imeri | goblin = obasp-usmdas | human = kima-cish}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|PEARLASH}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
[[ru:Pearlash]]&lt;/div&gt;</summary>
		<author><name>Legyplegy</name></author>
	</entry>
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