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		<title>Ethic</title>
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		<updated>2026-02-12T18:35:21Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: American spelling is acceptaple per DF:MOS. Undo revision 314935 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Modding}}&lt;br /&gt;
&lt;br /&gt;
'''Ethic''' tags are used in the [[Entity token|entity raw files]] to determine how different civilizations feel about various issues. Relationships between civilizations are based on their ethic responses in relation to each other; similar ethics result in friendship, while conflicting ethics result in animosity. Strongly conflicting ethics often trigger [[war]]s during [[world generation]]. (In practice, this generally causes [[Elf|elves]] to declare war on everybody else over killing plants and making trophies, and everybody else to declare war on the elves over the devouring of [[Person|sapient beings]].)&lt;br /&gt;
&lt;br /&gt;
Some ethics also affect [[fortress mode]] features, such as [[justice]], or [[trading]]. In [[adventurer mode]], ethics can affect the [[level of conflict]] (lethal, or no quarter). During [[world generation]], ethics also affect how the entity treats its kills, such as devouring them or making trophies out of them.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
In the [[raw file]]s for entities, ethics appear as follows:&lt;br /&gt;
 [ETHIC:LYING:PERSONAL_MATTER]&lt;br /&gt;
&lt;br /&gt;
This means that the entity will treat lying as a personal matter - more technically, the value of its LYING ethic is set to PERSONAL_MATTER.&lt;br /&gt;
&lt;br /&gt;
== Ethic types ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
!Token&lt;br /&gt;
!Extra Information&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ASSAULT}}&lt;br /&gt;
| The result of a tantrumming citizen attacking another in fortress mode. Other effects unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EAT_SAPIENT_KILL}}&lt;br /&gt;
| This determines if members of the civilization will sometimes devour defeated enemy combatants.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EAT_SAPIENT_OTHER}}&lt;br /&gt;
| This includes whether or not a civilization is willing to [[butcher]] other sapients. Note that any sapient creature that dies on site will never be butchered by citizens in fortress mode and if butchered in adventure mode the products are inedible and unusable. However this works for offsite behaviors (caravans will deliver products made from sentients, etc.) Also note that if an item doesn't actually come from a sapient creature that died on site (e.i. it was generated as part of a caravan or site) it is usable and edible regardless of ethics.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|KILL_ANIMAL}}&lt;br /&gt;
| A response of JUSTIFIED_IF_EXTREME_REASON, JUSTIFIED_IF_SELF_DEFENSE, or anything from MISGUIDED to UNTHINKABLE (see below) causes the entity to refuse animal products in trade &amp;amp;mdash; namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL]. Animal products sold by caravans will be marked as &amp;quot;grown&amp;quot;, which means kosher for their ethics, for example grown leather.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|KILL_ENEMY}}&lt;br /&gt;
| If REQUIRED, all lethal combat with an enemy who is an enemy of the whole entity will put the creature in [[no quarter]] mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|KILL_ENTITY_MEMBER}}&lt;br /&gt;
| If REQUIRED, all lethal combat with an enemy in the same entity will put the creature in [[no quarter]] mode.  Determines whether and how often entity members will be murdered. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|KILL_NEUTRAL}}&lt;br /&gt;
| If REQUIRED, all lethal combat with an enemy who is neutral with the entity will put the creature in [[no quarter]] mode, and the creature will also demand that strangers identify themselves; it will also greatly increase war aggression in worldgen.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|KILL_PLANT}}&lt;br /&gt;
| This includes a civilization's position towards wood &amp;amp;mdash; any response from MISGUIDED to UNTHINKABLE (see below) causes the entity to refuse wooden objects (except for &amp;quot;grown&amp;quot; wooden objects) in trade, and also prohibits them from bringing caravan [[wagon]]s. Caravans will sell grown wood objects (if the civ has WOOD_PREF) and even grown non-wood objects but that elves refuse to buy (if the civ uses misc processed wood products). &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LYING}}&lt;br /&gt;
| Giving false witness reports?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MAKE_TROPHY_ANIMAL}}&lt;br /&gt;
| This determines whether animal kills will lead to characters with trophies. [[Historical figure]]s can arrive at your fortress with leather, horn, ivory, tooth, hair, bone or nail jewellery from slain non-sapients, and fortress citizens may put on [[crafts]] made from their kills as well. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MAKE_TROPHY_SAME_RACE}}&lt;br /&gt;
| This determines whether kills of one's own race will lead to characters with trophies. [[Historical figure]]s can arrive at your fortress with leather, tooth, hair, bone or nail jewellery from their race. Example: a goblin with a -goblin tooth ring-.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MAKE_TROPHY_SAPIENT}}&lt;br /&gt;
| This determines whether kills of other sapients will lead to characters with trophies - as previously, but regarding other races, including INTELLIGENT.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|OATH_BREAKING}}&lt;br /&gt;
| The result of a citizen violating noble mandates in fortress mode. Other effects unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SLAVERY}}&lt;br /&gt;
|Civilization will enslave defeated enemies and bring them back to their site. Also affects whether you may trade caged sapient beings to merchants. Aside from diplomacy, higher/lower values don't seem to affect anything beyond if a civilization is willing to take slaves at all. {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|THEFT}}&lt;br /&gt;
| This determines whether the civilization will try to steal goods and how it will respond when stolen from.{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TORTURE_ANIMALS}}&lt;br /&gt;
|Determines if the civilization will kill all animals of the conquered site, or preserve them for further use. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TORTURE_AS_EXAMPLE}}&lt;br /&gt;
|Civilization will sometimes execute non-combatants after defeating enemy defenders.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TORTURE_FOR_FUN}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TORTURE_FOR_INFORMATION}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TREASON}}&lt;br /&gt;
| Protects position-holders from being murdered like everyone else – the reason that demon overlords of goblins manage to live for centuries, despite goblins' regard of killing each other as being a personal matter.  &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TRESPASSING}}&lt;br /&gt;
| Ignoring burrow restrictions {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VANDALISM}}&lt;br /&gt;
| The result of a tantruming citizen breaking furniture in fortress mode. Other effects unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ethic values==&lt;br /&gt;
As used internally (see below), roughly in order of acceptability:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Num !! Token&lt;br /&gt;
|-&lt;br /&gt;
| 0 || {{text anchor|NOT_APPLICABLE}}&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{text anchor|ACCEPTABLE}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{text anchor|PERSONAL_MATTER}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{text anchor|JUSTIFIED_IF_NO_REPERCUSSIONS}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{text anchor|JUSTIFIED_IF_GOOD_REASON}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{text anchor|JUSTIFIED_IF_EXTREME_REASON}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{text anchor|JUSTIFIED_IF_SELF_DEFENSE}}&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{text anchor|ONLY_IF_SANCTIONED}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{text anchor|MISGUIDED}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{text anchor|SHUN}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{text anchor|APPALLING}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{text anchor|PUNISH_REPRIMAND}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{text anchor|PUNISH_SERIOUS}} || Will result in either a beating or a month in prison. See: [[Justice#Punishments]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{text anchor|PUNISH_EXILE}} || Mentioning in history: &amp;quot;...after being exiled following a criminal conviction.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{text anchor|PUNISH_CAPITAL}} || Will result in either 8 months in prison or 50 hammerstrikes. See: [[Justice#Punishments]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{text anchor|UNTHINKABLE}}&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{text anchor|REQUIRED}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ethic value numbers in relation to each other==&lt;br /&gt;
The following table describes how entities respond to other cultures, with the observer on the vertical axis and their target on the horizontal axis.&lt;br /&gt;
If an entity's accumulated animosity towards another passes a certain threshold (determined by the ruler's personality) then it will run a risk-assessment check. If passed, this will lead to a declaration of war.&lt;br /&gt;
&lt;br /&gt;
In general, entities react much more strongly to actions that violate ''their'' taboos than to the outlawing of their customs in other civilisations.&lt;br /&gt;
For example, Civ A finds slavery Acceptable, but Civ B considers it a Capital Offence.&lt;br /&gt;
* Civ A will consider Civ B most unreasonable (&amp;amp;minus;5) for executing people over such a non-issue.&lt;br /&gt;
* Civ B will be shocked and disgusted (&amp;amp;minus;15) that Civ A engages in such a debased activity.&lt;br /&gt;
* The end result is mutual negativity. However, Civ B is 3&amp;amp;times; ''more'' offended, and much more likely to go to war over the issue &amp;amp;mdash; assuming, of course, they think they have a chance of winning.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! rowspan=2 colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
! colspan=16  | TARGET&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
!width=6%| Accept. ||width=6%| Personal ||width=6%| Reperc. ||width=6%| Good ||width=6%| Extreme ||width=6%| Self-Def. ||width=6%| Sanct. ||width=6%| Misguid. ||width=6%| Shun ||width=6%| Appall. ||width=6%| Reprim. ||width=6%| Serious ||width=6%| Exile ||width=6%| Capital ||width=6%| Unthink. ||width=6%| Req.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=16 | {{rotate|OBSERVER}} &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
! Acceptable || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} || {{tc|blue|+1}}&lt;br /&gt;
|-&lt;br /&gt;
! Personal || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} || {{tc|blue|+1}}&lt;br /&gt;
|-&lt;br /&gt;
! No Reperc. || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} || {{tc|blue|+1}}&lt;br /&gt;
|-&lt;br /&gt;
! Good Reas. || 0 || 0 || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || 0&lt;br /&gt;
|-&lt;br /&gt;
! Extreme Reas. || {{tc|red|−1}} || {{tc|red|−1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}}&lt;br /&gt;
|-&lt;br /&gt;
! Self-Defence || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−2}}&lt;br /&gt;
|-&lt;br /&gt;
! Sanctioned || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−1}} || 0 || {{tc|blue|+1}} || 0 || {{tc|blue|+2}} || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−2}}&lt;br /&gt;
|-&lt;br /&gt;
! Misguided || {{tc|red|−1}} || {{tc|red|−1}} || 0 || 0 || 0 || 0 || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || {{tc|red|−1}} || {{tc|blue|+1}} || {{tc|red|−1}}&lt;br /&gt;
|-&lt;br /&gt;
! Shun || {{tc|red|−1}} || {{tc|red|−1}} || 0 || 0 || 0 || 0 || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || {{tc|red|−1}} || {{tc|blue|+1}} || {{tc|red|−1}}&lt;br /&gt;
|-&lt;br /&gt;
! Appalling || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|red|−5}}&lt;br /&gt;
|-&lt;br /&gt;
! Reprimand || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|red|−5}}&lt;br /&gt;
|-&lt;br /&gt;
! Serious || {{tc|red|−10}} || {{tc|red|−10}} || {{tc|red|−7}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|red|−10}}&lt;br /&gt;
|-&lt;br /&gt;
! Exile || {{tc|red|−10}} || {{tc|red|−10}} || {{tc|red|−7}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|red|−10}}&lt;br /&gt;
|-&lt;br /&gt;
! Capital || {{tc|red|−15}} || {{tc|red|−15}} || {{tc|red|−10}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−3}} || {{tc|red|−5}} || 0 || 0 || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|red|−15}}&lt;br /&gt;
|-&lt;br /&gt;
! Unthinkable || {{tc|red|−15}} || {{tc|red|−15}} || {{tc|red|−10}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−3}} || {{tc|red|−5}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|red|−15}}&lt;br /&gt;
|-&lt;br /&gt;
! Required || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} || {{tc|blue|+1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All above info was collected and interpreted from the data given by Toady himself at [http://www.bay12forums.com/smf/index.php?topic=22151.msg239689].&lt;br /&gt;
&lt;br /&gt;
== Ethics of vanilla civilizations ==&lt;br /&gt;
[[Animal people]] currently have the same ethics as [[kobold]]s.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Issue&lt;br /&gt;
! Mountain&amp;lt;br&amp;gt;(dwarf)&lt;br /&gt;
! Forest&amp;lt;br&amp;gt;(elf)&lt;br /&gt;
! Plains&amp;lt;br&amp;gt;(human)&lt;br /&gt;
! Evil&amp;lt;br&amp;gt;(goblin)&lt;br /&gt;
! Skulking&amp;lt;br&amp;gt;(kobold)&lt;br /&gt;
|-&lt;br /&gt;
| Killing member of the same entity&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Justified with extreme reason&lt;br /&gt;
| Justified with good reason&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Exile&lt;br /&gt;
|-&lt;br /&gt;
| Killing neutral sapient&lt;br /&gt;
| Only if sanctioned&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Justified if no repercussions&lt;br /&gt;
| Required&lt;br /&gt;
| Required&lt;br /&gt;
|-&lt;br /&gt;
| Killing enemy&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Required&lt;br /&gt;
| Required&lt;br /&gt;
|-&lt;br /&gt;
| Killing animal&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Justified in self-defence&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
|-&lt;br /&gt;
| Killing plant&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
|-&lt;br /&gt;
| Torture as example&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Torture for information&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Misguided&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Torture for fun&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Appalling&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
|-&lt;br /&gt;
| Torture of animals&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Shunned&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Treason&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Exile&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Oathbreaking&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Exile&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Personal matter&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Lying&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Exile&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Personal matter&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Vandalism&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Reprimand&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Personal matter&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Reprimand&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Personal matter&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Reprimand&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Personal matter&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Exile&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Personal matter&lt;br /&gt;
|-&lt;br /&gt;
| Slavery&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Exile&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Eating sapients&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Eating sapients (that have been killed in battle)&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Making a trophy from a corpse of the same race&lt;br /&gt;
| Appalling&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Making a trophy from a corpse of another sapient race&lt;br /&gt;
| Shunned&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Making a trophy from the corpse of an animal&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Tokens}}&lt;br /&gt;
{{Template:V50 entities}}&lt;br /&gt;
[[ru:Ethic]]&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Embark_profiles.txt&amp;diff=314880</id>
		<title>Embark profiles.txt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Embark_profiles.txt&amp;diff=314880"/>
		<updated>2026-02-11T05:41:01Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Undo revision 314875 by 176.61.153.130 (talk) - the linked page already explains this, and that path was Windows-specific&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{file|prefs/embark_profiles.txt}}&lt;br /&gt;
{{av}}&lt;br /&gt;
:''See [[Starting build]] for detailed information on planning an embark.''&lt;br /&gt;
:''See [[Embark profile repository]] for a collection of embark profiles.''&lt;br /&gt;
&lt;br /&gt;
The '''embark_profiles.txt''' file contains any [[embark]] profiles (or [[starting build]]s) you have created. It is found in the &amp;lt;code&amp;gt;prefs/&amp;lt;/code&amp;gt; [[Game_folders_and_files|folder]], the location of that depends on the [[Settings#Portable_mode|portable mode]] setting, but the file only exists once you've saved a profile. Most of these can be transferred between minor versions (e.g. v0.34.10 to v0.34.11), but you need to remember to do so.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
Each profile begins with a [PROFILE] tag, followed by a [TITLE:''name''] tag.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Skills are identified by their [[skill token]]. The syntax for skills is:&lt;br /&gt;
 [SKILL:''#'':''skill name'':''level'']&lt;br /&gt;
where # is the dwarf (1-7), &amp;quot;skill name&amp;quot; is the skill, and &amp;quot;level&amp;quot; is the number representing how skilled the dwarf is.&lt;br /&gt;
&lt;br /&gt;
Note that skills are capped at Proficient (5), and this is checked by the game on embark, so it's not possible to start with legendary dwarves. There are other ways to do this (see [[Cheating#All Skills Legendary|Cheating]] or [[User:Vjek]] for more information).&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Items are identified by their material and item tokens, the same format as [[reaction]]s:&lt;br /&gt;
 [ITEM:''quantity'':''(material token)'':''(item token)'']&lt;br /&gt;
For examples, see [[reaction]], [[item token]], [[material token]], or [[Utility:DFHack/createitem|DFHack createitem]].&lt;br /&gt;
&lt;br /&gt;
Be aware that profiles cannot add any items that the player's [[civilization]] does not have access to. If an embark profile specifies an iron anvil, but the host nation has not discovered iron, then the anvil will not get included. This specific issue can be worked around by specifying a more expensive steel anvil (which is always available). For lumber, [[tunnel tube]] wood is also always available and (as of DF v0.44) is the lightest wood that is so.&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
 [PET:''quantity'':''creature name'':''caste'':''age'']&lt;br /&gt;
* &amp;quot;Creature&amp;quot; is the creature ID found in the raws (e.g. CAT for [[Cat/raw|cats]]).&lt;br /&gt;
* &amp;quot;Caste&amp;quot; is the caste ID, which can also be found in the raws. Most creatures have MALE and FEMALE castes.&lt;br /&gt;
* &amp;quot;Age&amp;quot; can be either STANDARD (for adults) or CHILD (for children).&lt;br /&gt;
&lt;br /&gt;
==Obtaining new profiles==&lt;br /&gt;
* See [[Embark profile repository]] for a collection of embark profiles.&lt;br /&gt;
* The [[Masterwork:Main Page|Masterwork mod]] includes a set of embark profiles as well.&lt;br /&gt;
&lt;br /&gt;
{{files}}&lt;br /&gt;
[[ru:Embark profiles.txt]]&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=311511</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=311511"/>
		<updated>2025-11-11T06:58:45Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;53.03&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=311404</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=311404"/>
		<updated>2025-11-04T05:07:33Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;53.01&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Pig&amp;diff=310714</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Pig&amp;diff=310714"/>
		<updated>2025-09-08T19:47:16Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Undo revision 310713 by 23.128.248.21 (talk) - I think it's fine, but didn't need to be added before the existing content. Discuss on the talk page if there are concerns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=pig_sprites.png&lt;br /&gt;
|bone=8-12&lt;br /&gt;
|meat=9&lt;br /&gt;
|fat=9&lt;br /&gt;
|skull=1&lt;br /&gt;
|hoof=4&lt;br /&gt;
|lung=2&lt;br /&gt;
|intestine=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|eye=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=yes&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Pigs''' are mid-size [[Domestic animal|livestock]] [[Creature|animals]]. The females can be [[milk]]ed by a [[dwarf]] with the [[Milker|milking]] labor at a [[farmer's workshop]] with an empty [[bucket]]. Unlike most other livestock, pigs don't need to graze, and thus each pig can be assigned to a 1×1 [[pasture]] without any grass, for example an inside rock tile (you may think of it as stables). They are therefore a great choice for pasture-poor biomes, as, like [[dog]]s, they do not need a food source, but, unlike dogs, can be milked. &lt;br /&gt;
&lt;br /&gt;
The males are called ''boars'', but they should not be confused with the [[wild boar]], which is a different species. The females are called ''sows'' and their offspring are called ''piglets''.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] pigs for their ''snorts'' and their ''sense of smell''.&lt;br /&gt;
&lt;br /&gt;
[[File:Cochon_Corse-du-Sud.jpg|thumb|450px|center|Admired for their ''sense of smell''.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Due to a bug with how the planting of seeds is handled, pig tails are considered similar enough to pigtail seeds to be able to plant pigtails. This is due to the fact that “pigtail” and “pig tail” are designated as the same thing when the game decides what is eligible to be planted. You can’t butcher pigtails though because the butchery process looks in the raws.&lt;br /&gt;
&lt;br /&gt;
They are not to be confused with particularly obnoxious [[noble]]s.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = thuveg&lt;br /&gt;
| elvish  = sano&lt;br /&gt;
| goblin  = dul&lt;br /&gt;
| human   = pum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gazelle_man&amp;diff=310626</id>
		<title>Gazelle man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gazelle_man&amp;diff=310626"/>
		<updated>2025-08-30T05:32:52Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310609 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=gazelle_man_sprite.png&lt;br /&gt;
|portrait=gazelle_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Gazelle men''' are [[animal people]] variants of the common [[gazelle]] who can be found in [[savage]] [[tropical]] [[grassland]]s and [[savanna]]s. They spawn in groups of 1-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] gazelle men for their ''grace''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:Gazelle man.jpg|&lt;br /&gt;
File:gazelle_woman.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mantis_man&amp;diff=310625</id>
		<title>Mantis man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mantis_man&amp;diff=310625"/>
		<updated>2025-08-30T05:32:48Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310608 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=mantis_man_sprite.png&lt;br /&gt;
|portrait=mantis_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Mantis men''' are [[animal people]] variants of the common [[mantis]] who can inhabit most [[savage]] [[biome]]s. They spawn in groups of 1-3 individuals and are generally content to keep to themselves, but may pick fights if provoked. In terms of size, they are a little over half the weight of the average [[dwarf]]. All mantis men are born with Legendary [[skill]] in [[Climber|climbing]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, mantis men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] mantis men for their ''grasping legs'' and their ''predatory nature''.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&amp;lt;!-- Reference: Portal 2 - Cave Johnson quote --&amp;gt;&lt;br /&gt;
For the beta testers for mantis men, there was good news and bad news. The bad news is those copies of the beta were postponed indefinitely. The good news is we don't have to deal with an army of mantis men. So take arms and kill any you happen to see on your map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: It's Always Sunny in Philadelphia --&amp;gt;&lt;br /&gt;
Known to carry monster condoms for their magnum dongs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Supposed news report of an English man having a &amp;quot;telepathic&amp;quot; encounter with a praying mantis? --&amp;gt;&lt;br /&gt;
Not telepathic, contrary to popular opinion.&lt;br /&gt;
&lt;br /&gt;
Can fly to fuel nightmares.&lt;br /&gt;
[[File:mantis_man.jpg|thumb|270px|center|You'll always be in a mantis' thoughts and prayers.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Tommy Graven''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bushtit_man&amp;diff=310624</id>
		<title>Bushtit man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bushtit_man&amp;diff=310624"/>
		<updated>2025-08-30T05:32:45Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310607 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=bushtit_man_sprite.png&lt;br /&gt;
|portrait=bushtit_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Bushtit men''' are [[animal people]] variants of the common [[bushtit]] who inhabit [[savage]] [[temperate]] [[forest]]s. They spawn in groups of anywhere between 5-10 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]]. All bushtit men are born with Legendary [[skill]] in [[Climber|climbing]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, bushtit men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] bushtit men for their ''small size'' and their ''twittering groups''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Armadillo_man&amp;diff=310623</id>
		<title>Armadillo man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Armadillo_man&amp;diff=310623"/>
		<updated>2025-08-30T05:32:36Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310606 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{Creaturelookup/0|image=armadillo_man_sprite.png&lt;br /&gt;
|portrait=armadillo_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Armadillo men''' are [[animal people]] variants of the common [[armadillo]] who can be found in [[savage]] [[tropical]] regions. They spawn in groups of 5-10 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, armadillo men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some [[dwarves]] [[Preferences|like]] armadillo men for their ''thick, bony armor plates''.&lt;br /&gt;
[[File:armadillo_man.jpg|thumb|150px|center|Doesn't need to wear as much armor.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by silveranswer''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Armadillo men often wear 10-gallon hats (cowboy hats) in fictional works such as Dillon from the video game &amp;quot;Dillon's Rolling Western&amp;quot; for the PlayStation 3; Toothpick from &amp;quot;Sly Cooper: Thieves in Time&amp;quot; for the Nintendo 3DS; or Curly, Billy Bob, and Billy rock from the comic &amp;quot;Armadillo Justice&amp;quot;. It could also refer to Andy the Armadillo, the mascot of the Texas Roadhouse chain of restaurants.--&amp;gt;&lt;br /&gt;
Armadillo men do not, in fact, have accents. Nor do they wear [[size|37,854 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;]] hats.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Coati_man&amp;diff=310622</id>
		<title>Coati man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Coati_man&amp;diff=310622"/>
		<updated>2025-08-30T05:31:52Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310605 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=coati_man_sprite.png&lt;br /&gt;
|portrait=coati_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Coati men''' are [[animal people]] variants of the common [[coati]] who can be found in [[savage]] [[temperate]] and [[tropical]] [[forest]]s. They spawn in groups of 1-5 individuals and, much like their common precedential type specimens, are prone to [[Thief|stealing]] whatever items they can find and getting beaten to death by random civilians - sometimes even livestock - on sight. This will give your refuse stockpile's savior a fairly severe bad thought, just like killing any other sapient creature. In terms of size, they are a little over half the weight of the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] coati men for their ''curiosity''.&lt;br /&gt;
&lt;br /&gt;
[[File:coati_man.png|thumb|250px|center|Less creepily awkward in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Chipmunk_man&amp;diff=310621</id>
		<title>Chipmunk man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Chipmunk_man&amp;diff=310621"/>
		<updated>2025-08-30T05:31:15Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310604 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=chipmunk_man_sprite.png&lt;br /&gt;
|portrait=chipmunk_man_portrait.png&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Chipmunk men''' are [[animal people]] variants of the common [[chipmunk]] who can be found in [[savage]] [[temperate]] [[forest]]s. They spawn in groups of 1-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] chipmunk men for their ''stripes''.&lt;br /&gt;
&lt;br /&gt;
[[File:chipmunk_man.jpg|thumb|300px|center|May have an annoying voice.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Chipmunk men have been known to form 3-man bard troupes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_52.04&amp;diff=310620</id>
		<title>Category:Version 52.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_52.04&amp;diff=310620"/>
		<updated>2025-08-30T05:28:45Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310619</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310619"/>
		<updated>2025-08-30T05:28:23Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;br /&gt;
{{release notes link|51.08}}&lt;br /&gt;
{{release notes link|51.09}}&lt;br /&gt;
{{release notes link|51.10}}&lt;br /&gt;
{{release notes link|51.11}}&lt;br /&gt;
{{release notes link|51.12}}&lt;br /&gt;
{{release notes link|51.13}}&lt;br /&gt;
{{release notes link|52.01}}&lt;br /&gt;
{{release notes link|52.02}}&lt;br /&gt;
{{release notes link|52.03}}&lt;br /&gt;
{{release notes link|52.04}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310618</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310618"/>
		<updated>2025-08-30T05:28:09Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;52.04&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310617</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310617"/>
		<updated>2025-08-30T05:28:01Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;August 28, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/52.02&amp;diff=310365</id>
		<title>Release information/52.02</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/52.02&amp;diff=310365"/>
		<updated>2025-07-25T05:00:28Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: /* General updates */ links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
52.02 was a hotfix released on July 24, 2025, three days after [[Release information/52.01|52.01]], on the [https://www.bay12forums.com/smf/index.php?topic=183356.0 Bay12 Forums] and [https://store.steampowered.com/news/app/975370?emclan=103582791464215078&amp;amp;emgid=547867519580373169 Steam].&lt;br /&gt;
&lt;br /&gt;
== General updates ==&lt;br /&gt;
* Fixed hang on Linux when updating an installed mod the first time.&lt;br /&gt;
* Removed the temporary geology variables placement layer/freq/parent from lua to prevent crashes.&lt;br /&gt;
* Fixed crash when opening the mod menu after deleting the %appdata% folder.&lt;br /&gt;
* Fixed a logic issue where any duplicated raws detected will cause further types of duplicated raws to no longer print.&lt;br /&gt;
* Init files are loaded from the game folder first so that updates always apply properly.&lt;br /&gt;
* The game now checks for prefs/[[arena.txt]] and prefs/[[colors.txt]].&lt;br /&gt;
* Added more cases of auto-toggling portable mode if something fails to save.&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310321</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310321"/>
		<updated>2025-07-22T05:09:38Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;July 21, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310320</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310320"/>
		<updated>2025-07-22T05:09:26Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;52.01&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.11&amp;diff=310319</id>
		<title>Category:Version 51.11</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.11&amp;diff=310319"/>
		<updated>2025-07-22T05:07:03Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: need newline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.13&amp;diff=310318</id>
		<title>Category:Version 51.13</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.13&amp;diff=310318"/>
		<updated>2025-07-22T05:06:50Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: need newline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_52.01&amp;diff=310317</id>
		<title>Category:Version 52.01</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_52.01&amp;diff=310317"/>
		<updated>2025-07-22T05:06:41Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_52.01&amp;diff=310316</id>
		<title>Category:Version 52.01</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_52.01&amp;diff=310316"/>
		<updated>2025-07-22T05:06:04Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__ {{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310315</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310315"/>
		<updated>2025-07-22T05:05:49Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;br /&gt;
{{release notes link|51.08}}&lt;br /&gt;
{{release notes link|51.09}}&lt;br /&gt;
{{release notes link|51.10}}&lt;br /&gt;
{{release notes link|51.11}}&lt;br /&gt;
{{release notes link|51.12}}&lt;br /&gt;
{{release notes link|51.13}}&lt;br /&gt;
{{release notes link|52.01}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Version_history&amp;diff=310176</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Version_history&amp;diff=310176"/>
		<updated>2025-07-04T05:53:09Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: /* Dwarf Fortress v51 */ basic entries for 51.12-13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the complete release history of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information/0.21.93.19a|0.21.93.19a]]. See each release's page for more information.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v51 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.13|51.13]] || 2025-06-27&lt;br /&gt;
| ''Hotfix'' for dehydration issues&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.12|51.12]] || 2025-06-26&lt;br /&gt;
| Ranged weapon updates&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.11|51.11]] || 2025-04-21&lt;br /&gt;
| Turned off underground humanoid invasions until fixed, traveling creatures retain room ownership, artifact weapon images&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.10|51.10]] || 2025-04-03&lt;br /&gt;
| ''Hotfix'' for path overflow fix&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.09|51.09]] || 2025-04-02&lt;br /&gt;
| [[Forbidden]] [[coffin]]s now unusable; [[mining]], [[woodcutting]], [[hunting]] [[labor]]s now mutually exclusive; stopped [[Reclaim_fortress_mode|reclaim/unretire]] [[magma]] overflows&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.08|51.08]] || 2025-03-13&lt;br /&gt;
| ''Hotfix'' for issue preventing player input during fast travel in Adventure Mode after a popup appears&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.07|51.07]] || 2025-03-12&lt;br /&gt;
| Quick-pick most-recently-used material for constructions, ordinary adventurers can start anywhere in their civilization, several ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.06|51.06]] || 2025-02-26&lt;br /&gt;
| Nerfs prepared food value, adjusts metal settings, adds option to disable rectangle size info box, several ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.05|51.05]] || 2025-02-12&lt;br /&gt;
| Adds Adventure mode speedometer and fixes ASCII Travel map. Adds tree growth graphics. Re-implements non-varied terrain in ASCII mode. ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.04|51.04]] || 2025-01-27&lt;br /&gt;
| Fixed Steam modding workshop support. ''Steam only''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.03|51.03]] || 2025-01-25&lt;br /&gt;
| Fixed two screeching ogg vorbis audio files and made an unknown binary change. ''Premium-only''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.02|51.02]] || 2025-01-22&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;2025-01-23&lt;br /&gt;
| '''Public Adventure release''': Audio changes, keyboard look, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.01|51.01]] || 2024-04-17&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;2025-01-21&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| '''Adventure beta''': [[Adventure mode]] now available, with a new [[soundtrack]] and [[interface]]. Graphics changes, skill archetypes, [[Chosen]] mode, [[mysterious dungeon]]s. ''Steam only''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Dwarf Fortress v51.02 was initially released on the beta branch on Steam ~24 hours before the official release.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Adventure mode had an extended beta testing period, with 28 updates being worked on concurrently with v50 releases. This is the initial launch date.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: The final version of 51.01 was released to the beta branch on this date, and is not listed in-game as a beta.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v50 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.15|50.15]] || 2024-12-12&lt;br /&gt;
| More container graphics, color clothing by dye or profession, negatively-aged migrant fix, more ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.14|50.14]] || 2024-09-25&lt;br /&gt;
| Child/baby graphics for 5 major civs, more crop &amp;amp; equipment graphics, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.13|50.13]] || 2024-04-23&lt;br /&gt;
| Added portraits for most races, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.12|50.12]] || 2024-03-06&lt;br /&gt;
| ''Bugfixes'', improvements to UI and UX. &lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.11|50.11]] || 2023-10-03&lt;br /&gt;
| ''Bugfixes''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.10|50.10]] || 2023-09-19&lt;br /&gt;
| [[Alerts]] and combat [[reports]] can be viewed. Linux support. Crash logging. In game [[Settings#Announcements|Announcement Settings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.09|50.09]] || 2023-06-28&lt;br /&gt;
| Updated to SDL2, performance optimization, experimental multithreading (field of view calculations became a separate thread).&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.08|50.08]] || 2023-05-02&lt;br /&gt;
| Re-introduced [[XML dump|XML]] export in [[legends mode]], аdded graphics for many plants and child/baby creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.07|50.07]] || 2023-02-07&lt;br /&gt;
| ''Hotfix'' - embark warning fix&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.06|50.06]] || 2023-02-07&lt;br /&gt;
| Re-introduced [[arena mode]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.05|50.05]] || 2023-01-05&lt;br /&gt;
| ''Bugfixes and optimizations''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.04|50.04]] || 2022-12-22&lt;br /&gt;
| '''Classic release''': released the free [[Classic]] version on [https://www.bay12games.com/dwarves/ bay12games.com], and enabled classic mode in the Premium version. Added ability to advance time by one frame, and assign everyone to a burrow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.03|50.03]] || 2022-12-12&lt;br /&gt;
| ''Premium-only bugfixes''. Improved UX for selecting building materials.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.02|50.02]] || 2022-12-08&lt;br /&gt;
| ''Premium-only bugfixes''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.01|50.01]] || 2022-12-06&lt;br /&gt;
| '''Premium release''': launched  the paid [[Premium]] version on Steam and itch.io. Introduced [[graphics]], full [[Mouse control|mouse support]], a new user [[interface]], tutorials, and new [[soundtrack|music]] and sound effects. A number of features from v0.47 were lost in 50.01 (see [[Missing features]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.47 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.05|0.47.05]] || 2021-01-28&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.04|0.47.04]] || 2020-02-29&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.03|0.47.03]] || 2020-02-16&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.02|0.47.02]] || 2020-02-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.01|0.47.01]] || 2020-01-29&lt;br /&gt;
| ''Release'': introduced creation of [[guildhall]]s and [[temple]]s. Introduced [[traitor]]s and [[villain]]s. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, [[Aquifier#Light aquifers|light aquifers]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.44 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.12|0.44.12]] || 2018-06-23&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.11|0.44.11]] || 2018-06-23&lt;br /&gt;
| Civilizations create nearby sites and associate them with your fortress, can request/send workers, long-term memories can lead to personality changes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.10|0.44.10]] || 2018-05-05&lt;br /&gt;
| Dwarves now have short-term and long-term memories of emotional events, Adventurer mode log improved&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.09|0.44.09]] || 2018-04-01&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.08|0.44.08]] || 2018-03-29&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.07|0.44.07]] || 2018-03-12&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.06|0.44.06]] || 2018-03-09&lt;br /&gt;
| Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.05|0.44.05]] || 2018-01-14&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.04|0.44.04]] || 2018-01-10&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.03|0.44.03]] || 2017-12-25&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.02|0.44.02]] || 2017-11-23&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.01|0.44.01]] || 2017-11-22&lt;br /&gt;
| ''Release''; can now send raids to other sites, build museums using pedestals and display cases, artifacts created during worldgen, civilizations can send spies to gather information on artifacts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.43 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.05|0.43.05]] || 2016-06-20&lt;br /&gt;
| '''64-bit support''', bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.04|0.43.04]] || 2016-06-20&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.03|0.43.03]] || 2016-05-22&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.02|0.43.02]] || 2016-05-11&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.01|0.43.01]] || 2016-05-09&lt;br /&gt;
| ''Release''; Adventurers can create sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart frequencies, and how many workshops can be used&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.42 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.06|0.42.06]] || 2016-02-10&lt;br /&gt;
| Can specify exact materials for jobs, make specific crafts, apply specific decorations, and even customize the details of art images; Adventurers can now do bone carving, complete with custom images&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.05|0.42.05]] || 2016-01-17&lt;br /&gt;
| Reputations for hunters and protection from bandits&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.04|0.42.04]] || 2015-12-26&lt;br /&gt;
| More varieties of [[animal people]] and giant animals, Vampire purges during worldgen, bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.03|0.42.03]] || 2015-12-12&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.02|0.42.02]] || 2015-12-05&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.01|0.42.01]] || 2015-12-01&lt;br /&gt;
| ''Release''; introduced taverns, temples, and libraries, added new musical instruments and performance skills, introduced [[need]]s to replace dwarves going On Break, added visitors who can petition for fortress membership, scholars and historians can write books and spread knowledge, and drinking alcohol actually causes inebriation (and eventually fatal alcohol poisoning)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.40 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.24|0.40.24]] || 2015-01-07&lt;br /&gt;
| ''Bugfix''; Misc. bugfixes; allowing 1x1 forts&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.23|0.40.23]] || 2014-12-24&lt;br /&gt;
| ''Bugfix''; Fixed farming job cancellations, armies camping forever, typos, and channeling bug&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.22|0.40.22]] || 2014-12-21&lt;br /&gt;
| ''Bugfix''; Fixed multi-item jobs and toggle marker tweak&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.21|0.40.21]] || 2014-12-19&lt;br /&gt;
| ''Hotfix''; Fixed a crash bug and other issues&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.20|0.40.20]] || 2014-12-18&lt;br /&gt;
| Job priorities rewrite; vein and cluster automining&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.19|0.40.19]] || 2014-11-26&lt;br /&gt;
| [[Gelding]] and related profession/skill/etc&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.18|0.40.18]] || 2014-11-20&lt;br /&gt;
| ''Hotfix''; Fixed a smelting issue on Windows&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.17|0.40.17]] || 2014-11-19&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.16|0.40.16]] || 2014-11-12&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.15|0.40.15]] || 2014-11-05&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.14|0.40.14]] || 2014-10-25&lt;br /&gt;
| Thought/emotion rewrite, stopped site invaders from always winning&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.13|0.40.13]] || 2014-09-17&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.12|0.40.12]] || 2014-09-10&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.11|0.40.11]] || 2014-09-03&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.10|0.40.10]] || 2014-08-24&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.09|0.40.09]] || 2014-08-17&lt;br /&gt;
| ''Bugfix''; Misc. bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.08|0.40.08]] || 2014-08-11&lt;br /&gt;
| ''Hotfix''; Fixed a crash bug and issues with constructions &lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.07|0.40.07]] || 2014-08-10&lt;br /&gt;
| ''Bugfix''; AI and invasion fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.06|0.40.06]] || 2014-08-03&lt;br /&gt;
| ''Bugfix''; stack bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.05|0.40.05]] || 2014-07-27&lt;br /&gt;
| ''Bugfix''; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.04|0.40.04]] || 2014-07-20&lt;br /&gt;
| ''Bugfix''; several crash fixes, made saplings grow properly.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.03|0.40.03]] || 2014-07-13&lt;br /&gt;
| ''Bugfix''; broke save game compatibility again due to more save corruption, several crash fixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.02|0.40.02]] || 2014-07-10&lt;br /&gt;
| ''Bugfix''; broke save game compatibility due to save corruption, several crash fixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.01|0.40.01]] || 2014-07-07&lt;br /&gt;
| ''Release''; Introduced world generation running in the background while fortresses and adventurers progress, un-retiring of fortresses, multiple tile trees, climbing &amp;amp; jumping, and more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.34 ==&lt;br /&gt;
In a [http://www.bay12games.com/dwarves/index.html devlog] entry for 2011-01-30, Threetoe announced plans for a series of nine numbered releases (&amp;quot;Short-term Goals&amp;quot; on the [http://www.bay12games.com/dwarves/dev.html dev page]) to finish off the long-planned &amp;quot;caravan&amp;quot; development arc. Release 1, improving towns and introducing markets, along with a variety of supernatural creature types, was predicted to have a version number of [http://www.bay12games.com/media/df_talk_14_transcript.html#14.16 0.33 or 0.34] and was released on Valentine's Day 2012 as version 0.34.01.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.11|0.34.11]] || 2012-06-04&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.10|0.34.10]] || 2012-05-21&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.09|0.34.09]] || 2012-05-17&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.08|0.34.08]] || 2012-05-14&lt;br /&gt;
| Hauling overhaul - minecarts and wheelbarrows, more accurate projectiles, reduced mining yields, advanced stockpile/workshop links&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.07|0.34.07]] || 2012-03-30&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.06|0.34.06]] || 2012-03-23&lt;br /&gt;
| Updates to animal training ([[dungeon master]] removed, having been nonfunctional since 0.31.01), return of good/evil trees and shrubs&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.05|0.34.05]] || 2012-03-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.04|0.34.04]] || 2012-02-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.03|0.34.03]] || 2012-02-28&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.02|0.34.02]] || 2012-02-18&lt;br /&gt;
| ''Bugfix''; broke save compatibility due to save corruption, numerous fixes for old issues&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.01|0.34.01]] || 2012-02-14&lt;br /&gt;
| Introduction of human cities (shops, marketplaces, sewers, dungeons) and tombs, addition of [[interaction]]s ([[necromancer]]s, [[werebeast]]s, [[vampire]]s, etc.), historical migrants, truly evil regions, updated [[justice]] system, many [[Animal sponsorship drive|&amp;quot;sponsorship&amp;quot; creatures]], [[Gem#Gem cuts|gem cuts]], many adventure mode tweaks and minor features&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.31 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.25|0.31.25]] || 2011-03-28&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.24|0.31.24]] || 2011-03-27&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.23|0.31.23]] || 2011-03-26&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.22|0.31.22]] || 2011-03-24&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.21|0.31.21]] || 2011-03-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.20|0.31.20]] || 2011-03-06&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.19|0.31.19]] || 2011-02-16&lt;br /&gt;
| Worldgen starvation, usually wiping out kobolds; grazing; ceramics; jugs, pots, nest boxes, beehives (and bees); site finder changes. Last major 0.31 release, and the (unnumbered) beginning of the caravan arc series.&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.18|0.31.18]] || 2010-11-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.17|0.31.17]] || 2010-11-11&lt;br /&gt;
| Bandits, Night Creatures, Bogeyman, Adventure mode improvements, combat aiming, castles&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.16|0.31.16]] || 2010-10-04&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.15|0.31.15]] || 2010-10-03&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.14|0.31.14]] || 2010-09-23&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.13|0.31.13]] || 2010-09-15&lt;br /&gt;
| Entity populations, sprawl, river density tweaking, TrueType font support&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.12|0.31.12]] || 2010-07-25&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.11|0.31.11]] || 2010-07-23&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.10|0.31.10]] || 2010-07-11&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.09|0.31.09]] || 2010-07-10&lt;br /&gt;
| Adventure mode knapping and butchery, combat improvements&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.08|0.31.08]] || 2010-06-19&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.07|0.31.07]] || 2010-06-19&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.06|0.31.06]] || 2010-06-09&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.05|0.31.05]] || 2010-06-04&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.04|0.31.04]] || 2010-05-16&lt;br /&gt;
| Merge with the 40d19 branch bringing the return of Mac downloads, SDL and Linux downloads, OpenGL optimizations, macros, and zooming&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.03|0.31.03]] || 2010-04-12&lt;br /&gt;
| Ability to create undead in arena&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.02|0.31.02]] || 2010-04-08&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.01|0.31.01]] || 2010-04-01&lt;br /&gt;
| Overhaul of many aspects of the game: new material system, new fortress military system, healthcare and combat system was heavily expanded, creatures now have 19 [[attributes]] which affect [[skills]], body features influences gameplay, underground areas have been totally redone, introduced [[raws]], [[genetics]], [[caste]]s, [[burrow]]s, [[poison]]s, [[Tree#Underground trees|underground trees]], [[forgotten beast]]s, [[arena mode]], and dozens of minor changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3D Version (before 2010) ==&lt;br /&gt;
A test branch including 0.28.181.40d2 thru 0.28.181.40d19: OpenGL optimizations, macros, zooming. Not available on [[Bay 12 Games]], but can be found on the [https://archive.org/details/dwarf-fortress?tab=collection&amp;amp;and%5B%5D=year%3A%5B2009+TO+2010%5D Internet Archive]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40d|0.28.181.40d]] || 2008-09-06&lt;br /&gt;
| ''Bugfix''; [[40d:Cat cancels Store Item in Stockpile: Too injured|Cat bug introduced]]&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40c|0.28.181.40c]] || 2008-08-21&lt;br /&gt;
| ''Hotfix'', partial print now allows specifying a frame count&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40b|0.28.181.40b]] || 2008-08-20&lt;br /&gt;
| Partial print, windowed/fullscreen gridsizes&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40a|0.28.181.40a]] || 2008-08-18&lt;br /&gt;
| Embark profiles added, [[note]]s extended to embark map, customizable forbid [[orders]] added (used ammunition, dead creatures' possessions, etc.), and dwarves now try to store items in partially-filled containers instead of empty ones&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39f|0.28.181.39f]] || 2008-08-09&lt;br /&gt;
| [[Custom grid]] sizes added&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39e|0.28.181.39e]] || 2008-07-23&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39d|0.28.181.39d]] || 2008-07-23&lt;br /&gt;
| Added [[Site finder]], can display hidden map features when choosing a site, [[Note]] support implemented, and worldgen presets added&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39c|0.28.181.39c]] || 2008-07-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39b|0.28.181.39b]] || 2008-07-14&lt;br /&gt;
| ''Hotfix''; trees in [[Elf|Elven]] forest retreats no longer have names&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39a|0.28.181.39a]] || 2008-07-13&lt;br /&gt;
| Lots of worldgen changes, including ethics (leading to wars and conquered sites), dynamic era naming, worldgen roads/bridges/tunnels, megabeasts being killed during worldgen, megabeasts being undead; cats and trained animals are now named on adoption, human weapon stores stock more stuff (including ammo), placing [[construction]]s now destroys engravings, and flying creatures no longer give birth in mid-air&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38c|0.27.176.38c]] || 2008-02-24&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38b|0.27.176.38b]] || 2008-02-23&lt;br /&gt;
| First Macintosh-compatible release; Dwarves no longer carry their artifacts around, booze food no longer melts, worlds can now have custom sizes&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38a|0.27.176.38a]] || 2008-02-15&lt;br /&gt;
| Magma pipes now refill, ZERO_RENT and BABY_CHILD_CAP init.txt options were added, strange moods no longer convert workshops, metal crossbows now made by [[weaponsmith]]s instead of [[bowyer]]s, dwarves chat and make friends/grudges and get married, unhappy thoughts from [[masterpiece]] destruction are now reduced based on the number of masterpieces the dwarf has made, and plants can now drown in deep water&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.173.38a|0.27.173.38a]] || 2008-02-04&lt;br /&gt;
| [[Sphere]]s added, lots of new entity tags, numerous worldgen improvements, religions implemented, undead [[ruin]]s removed&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33g|0.27.169.33g]] || 2007-12-21&lt;br /&gt;
| Mud no longer dries up during winter, occupied cages are named according to their contents, brand new &amp;quot;Bring to depot&amp;quot; interface, [[strange mood]]s no longer require glass until you actually make some&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33f|0.27.169.33f]] || 2007-12-14&lt;br /&gt;
| ''Bugfix''; mud and blood no longer spread, auto-[[forbid]] fired ammunition, donkey/horse foals are now named properly, graphics sets can now use custom tiles for appointed nobles, and flux stones now have a value of 2 again.&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33e|0.27.169.33e]] || 2007-12-08&lt;br /&gt;
| ''Bugfix''; in particular, nobles no longer order themselves to be punished for failed mandates, donkeys can now breed, most types of vermin no longer have bones, and most types of fish no longer have lungs or throats&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33d|0.27.169.33d]] || 2007-11-30&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33c|0.27.169.33c]] || 2007-11-23&lt;br /&gt;
| Animals screen now labels war dogs and hunting dogs correctly, [[sliver barb]]s now have seeds, and process priority can now be configured in init.txt&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33b|0.27.169.33b]] || 2007-11-16&lt;br /&gt;
| [[Carp]] and other fish no longer gain [[swimming]] skill (making them ''slightly'' less dangerous), and various ore types now properly show up as '*' when mined.&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33a|0.27.169.33a]] || 2007-11-01&lt;br /&gt;
| added [[wood]]en [[block]]s, renamed aluminum ore to &amp;quot;native aluminum&amp;quot;, [[mountain gnome]]s and [[dark gnome]]s no longer butcherable&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.32a|0.27.169.32a]] || 2007-10-29&lt;br /&gt;
| The very first fully 3D version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2D Version ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.130.23a|0.23.130.23a]] || 2007-01-18&lt;br /&gt;
| ''Hotfix'' - Final version&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23b|0.23.125.23b]] || 2007-01-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23a|0.23.125.23a]] || 2007-01-16&lt;br /&gt;
| Temperature support was further improved, population/FPS caps were added, coffins could now be restricted to only dwarves or only pets, and animals could now be marked for slaughter from their {{K|v}}-{{K|p}} screen. Spirits of fire also got a '''lot''' hotter. For some reason, [[23a:horse|horse]]s are now made of [[iron]].&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21&lt;br /&gt;
| More workshop orders were added - auto collect webs, auto slaughter, auto butcher, auto tan; male cows are now called bulls, and whips can no longer get stuck in opponents&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23b|0.22.121.23b]] || 2006-12-16&lt;br /&gt;
| The ability to disable temperature and weather were added (to boost FPS)&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23a|0.22.121.23a]] || 2006-12-14&lt;br /&gt;
| Bins could now be made from metal, and the embark screen now described your biome and listed what civilizations were nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23b|0.22.120.23b]] || 2006-12-10&lt;br /&gt;
| Improved temperature support was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23a|0.22.120.23a]] || 2006-11-23&lt;br /&gt;
| The ability to use custom [[graphics sets]] was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23c|0.22.110.23c]] || 2006-11-17&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23b|0.22.110.23b]] || 2006-11-15&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23a|0.22.110.23a]] || 2006-11-14 {{cite devlog|2006|11|14}}&lt;br /&gt;
| [[Dye]]s and dyeing were implemented, allowed sewing cloth/leather images into goods, as well as more detailed [[decoration|art]] (historical figures and events, special shapes); standing orders now allowed auto collecting webs and only using dyed cloth&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22f|0.22.110.22f]] || 2006-11-03&lt;br /&gt;
| ''Bugfix''; additionally, butterflies, fireflies, and dragonflies can no longer be kept as pets. [[Boatmurdered]] began in this version.&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22e|0.22.110.22e]] || 2006-10-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22d|0.22.110.22d]] || 2006-10-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22c|0.22.110.22c]] || 2006-10-29&lt;br /&gt;
| Custom [[stockpile]]s were added (previously, there were only 16 basic stockpile types; things like [[potash]] would be stored with your metal bars and you could not force [[seed]]s to be kept near the farm).&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22b|0.22.110.22b]] || 2006-10-21&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22a|0.22.110.22a]] || 2006-10-21&lt;br /&gt;
| Inventory system changes (most notably, gloves and boots were split into two items (left &amp;amp; right for gloves))&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.107.21a|0.22.107.21a]] || 2006-10-02&lt;br /&gt;
| Various changes to [[adventurer mode]] - guards and families, plus &amp;quot;.&amp;quot; as a wait key&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.105.21a|0.21.105.21a]] || 2006-09-25&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21c|0.21.104.21c]] || 2006-09-25&lt;br /&gt;
| Making potash no longer required making ashes into lye first.&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21b|0.21.104.21b]] || 2006-09-16&lt;br /&gt;
| Workshop profiles were added, along with showing genders on the Animal status screen&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21a|0.21.104.21a]] || 2006-09-08&lt;br /&gt;
| [[Designation|Designating]] with the mouse was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19d|0.21.104.19d]] || 2006-09-02&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19c|0.21.104.19c]] || 2006-09-02&lt;br /&gt;
| The ability to hide engravings was added, announcement consolidation (x15), seasonal blood cleanup was temporarily added (and would remain until version 0.31)&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19b|0.21.104.19b]] || 2006-08-27&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19a|0.21.104.19a]] || 2006-08-27&lt;br /&gt;
| The ability to &amp;quot;chasm&amp;quot; items was added (complete with attacks from chasm creatures as a result), as well as butchering cats&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.102.19a|0.21.102.19a]] || 2006-08-24&lt;br /&gt;
| Dwarves could now have custom nicknames and professions, fullscreen could be toggled, starting animals would have mixed genders, horses could breed&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19d|0.21.101.19d]] || 2006-08-21&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19c|0.21.101.19c]] || 2006-08-20&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19b|0.21.101.19b]] || 2006-08-20&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19a|0.21.101.19a]] || 2006-08-19&lt;br /&gt;
| Adventurers could now have custom first names&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.100.19a|0.21.100.19a]] || 2006-08-16&lt;br /&gt;
| Gender symbol was added to unit views, config options for disabling sound and the intro movie, command-line world generation, ability to export local map&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19c|0.21.95.19c]] || 2006-08-14&lt;br /&gt;
| Farm plot fertilization could be controlled directly&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19b|0.21.95.19b]] || 2006-08-13&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19a|0.21.95.19a]] || 2006-08-12&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19c|0.21.93.19c]] || 2006-08-10&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19b|0.21.93.19b]] || 2006-08-10&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19a|0.21.93.19a]] || 2006-08-08&lt;br /&gt;
| Initial public release&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[Category:Release information]]&lt;br /&gt;
[[ru:Version history]]&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/51.11&amp;diff=310175</id>
		<title>Release information/51.11</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/51.11&amp;diff=310175"/>
		<updated>2025-07-04T05:50:20Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: remove empty section, restructure a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
* [https://www.bay12games.com/dwarves/index.html#2025-04-21 Post on Bay 12 Games]&lt;br /&gt;
* [https://www.bay12forums.com/smf/index.php?topic=183204.0 Patch notes on Bay 12 Forum]&lt;br /&gt;
* [https://kitfoxgames.itch.io/dwarf-fortress/devlog/929632/patch-5111 Patch notes on Itch.io]&lt;br /&gt;
* [https://store.steampowered.com/news/app/975370/view/547858640693887535 Patch notes on Steam]&lt;br /&gt;
: (no message from [[Toady One]], just a change list)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hey everyone!&lt;br /&gt;
&lt;br /&gt;
Alexandra here with a bit of community news and patch 51.11. In the patch, we fixed some lost information when people leave and when they arrive. We also turned off the broken underground invasions until we fix them with the siege update and a bunch of ice related bugs that have been around for years. There’s also some new graphics going in for divine/artifact weapon tiles and the leather/metal caps in the portraits which you can see [https://store.steampowered.com/news/app/975370/view/547858640693887535 here].&lt;br /&gt;
&lt;br /&gt;
=== Happy Birthday Tarn! ===&lt;br /&gt;
We wanted to wish Tarn a belated Happy Birthday, which was on April 17th. We got together at Kitfox and made a card for him with our artistic interpretation of “Toady One” in honour of the day. You also might have noticed the preview of animal people clothing in portraits! The art is now done but it’s going to take a while to get every single portrait into the game. We are pretty busy with siege-related stuff right now but you’ll see the new art in a future update.&lt;br /&gt;
&lt;br /&gt;
=== 1,000,000 Copies Sold! ===&lt;br /&gt;
And more good news: Last week we officially surpassed 1 million copies sold on Steam. This number represents countless dwarves, trials and tribulations from your generated worlds. Dwarf Fortress wouldn’t be the game it is today without the stories you bring to life in these worlds. So thank you from the entire team for supporting us throughout the years. If you haven’t already, consider sharing your story in a Steam review.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf Fortress Documentary ===&lt;br /&gt;
Over the past three years, the video game documentarians at NoClip have been working on a Dwarf Fortress series. It covers everything from Tarn and Zach’s early days all the way to post-Adventure Mode launch on Steam. We think they did a great job of sharing such an incredible dev story. All four parts of the documentary are now available on [https://www.youtube.com/watch?v=RwLSgaYPKA0&amp;amp;list=PL-THgg8QnvU5xvhtFe7orgcnfIqFq_qVk Youtube].&lt;br /&gt;
&lt;br /&gt;
See you in the next patch,&lt;br /&gt;
:&amp;amp;mdash;[[Alexandra]], [https://store.steampowered.com/news/app/975370/view/547858640693887535 April 21, 2025]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fortress mode ===&lt;br /&gt;
* People that leave the map no longer lose their room ownership associations&lt;br /&gt;
* Stopped immigrants from losing their religions and some other affiliations&lt;br /&gt;
* Added settings to customize keyboard scroll amounts&lt;br /&gt;
* Turned off underground humanoid invasions until they are fixed&lt;br /&gt;
* Add grazer text to creatures in unit selectors&lt;br /&gt;
* Setting somebody to a work detail now properly disables others not in the detail&lt;br /&gt;
* Removed ramp spaces above non-ramp constructions if the constructions are placed on ramps&lt;br /&gt;
&lt;br /&gt;
=== New graphics ===&lt;br /&gt;
* Differentiated metal caps from wood/bone/leather/shell/woven caps in portraits&lt;br /&gt;
* Images for weapon items that are artifacts / special materials&lt;br /&gt;
&lt;br /&gt;
=== General updates ===&lt;br /&gt;
* Stopped certain interaction of ice and constructions from creating void tiles&lt;br /&gt;
* Made cave-ins happen more reliably with constructions vs frozen liquids&lt;br /&gt;
* Stopped frozen squares revealed under removed constructions from lingering&lt;br /&gt;
* Shrubs covered with frozen water no longer lose their species when they unthaw&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/51.13&amp;diff=310174</id>
		<title>Release information/51.13</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/51.13&amp;diff=310174"/>
		<updated>2025-07-04T05:47:11Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Creating release notes for v51.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
51.13 was a hotfix released on June 27, 2025, one day after [[Release information/51.12|51.12]], on the [https://www.bay12forums.com/smf/index.php?topic=183326.0 Bay12 Forums] and [https://store.steampowered.com/news/app/975370?emclan=103582791464215078&amp;amp;emgid=547864982714319413 Steam].&lt;br /&gt;
&lt;br /&gt;
== General updates ==&lt;br /&gt;
* Fixed a timing error introduced by ammo loading that caused many actions to be performed in slow motion, leading to all of the dwarves dying over a long period as drinking could not catch up with thirst.&lt;br /&gt;
* Adventurer can wait when under attack while nocking or loading.&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/51.12&amp;diff=310173</id>
		<title>Release information/51.12</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/51.12&amp;diff=310173"/>
		<updated>2025-07-04T05:44:02Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Creating release notes for v51.12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Here's a new update, focusing on ranged weapons and colorful beasts.&lt;br /&gt;
&lt;br /&gt;
We've reworked ranged weapons and archer behavior in preparation for the siege update.&lt;br /&gt;
&lt;br /&gt;
Ranged weapons can now be nocked/loaded, which takes the bulk of the time, and this can be done before firing ('n' in adventure mode.) This allows archers to be a bit safer, since they won't be paralyzed for a long while after firing a shot. The firing force of bows is affected by strength and skill up to a point, whereas crossbows are slower to load but don't require skill and attributes to get their full force. Crossbows are also easier to aim. Loading speeds of all weapons can be improved with skill.&lt;br /&gt;
&lt;br /&gt;
Ranged projectiles (shot or thrown) can be aimed at specific body parts. It's now also harder to hit targets that are farther away. Adventurers, fortress defenders, and enemies all have access to aiming.&lt;br /&gt;
&lt;br /&gt;
In the fortress, your defenders will try to use nearby fortifications, stay away from the enemy, and not use their crossbows as clubs unless very desperate. Enemy archers will also use fortifications if they can get close. Fortress archers will try to reload from the squad ammo pool rather than engage in melee combat.&lt;br /&gt;
&lt;br /&gt;
We've also brought back the ammo and supply management menus and worked out some old issues with them so they should function more smoothly.&lt;br /&gt;
&lt;br /&gt;
The squad's ammo reserves can be set by selecting a single squad, going to their equipment, and selecting the ammo button. Multiple ammo pools can be set by material, amount, and whether they are used for combat or training (or both.) This allows you to eventually separate out metal bolts for combat and wood/bone bolts for training if you choose. Squads can store ammo in chests in a barracks if the barracks is set to hold that squad's equipment to give you some control over where squad bolts end up. Hunters also have an ammo pool you can set under Labor / Standing Orders / Other.&lt;br /&gt;
&lt;br /&gt;
You can also set a squad's food and drink settings from Equip / Supplies. This allows you to set how many rations are carried in their backpack and whether their flask gets alcohol, water, or nothing.&lt;br /&gt;
&lt;br /&gt;
Forgotten beast and titan graphics have been updated. In new worlds, they will now be generated with colors and multiple decorations.&lt;br /&gt;
&lt;br /&gt;
Also, dwarves that die will lose their room assignments properly and a few crashes and other issues have been fixed.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;amp;mdash;[[Toady One]], June 26, 2025 ([https://www.bay12forums.com/smf/index.php?topic=183326.0 Bay12 Forums] &amp;amp;bull; [https://store.steampowered.com/news/app/975370?emclan=103582791464215078&amp;amp;emgid=547864982714319313 Steam])&lt;br /&gt;
&lt;br /&gt;
== Ranged weapon update ==&lt;br /&gt;
* Stopped ranged soldiers from aggressively entering melee combat when out of ammo.&lt;br /&gt;
* Made ranged units step away from close enemies and try to use any nearby fortifications.&lt;br /&gt;
* Ranged attackers can aim at specific body parts.&lt;br /&gt;
* Added loading and nocking states and actions for ranged weapons.&lt;br /&gt;
* Made firing take much less time than loading.&lt;br /&gt;
* Differentiated shooting and post-shot recovery times.&lt;br /&gt;
* Added weapon-specific attribute and skill effects for aiming and delays.&lt;br /&gt;
* Can set ammunition, food, and drink assignments for squads.&lt;br /&gt;
* Fixed various issues with extra ammo being kept in quivers and ammo not being picked up.&lt;br /&gt;
&lt;br /&gt;
== New graphics ==&lt;br /&gt;
* Added colorful forgotten beasts and titans.&lt;br /&gt;
&lt;br /&gt;
== General updates ==&lt;br /&gt;
* Dwarves that meet with misfortune lose their room assignments properly.&lt;br /&gt;
* Changed how item deletion works to fix some army crashes.&lt;br /&gt;
* Stopped crash from unspecified inorganic dusts.&lt;br /&gt;
* Stopped keyboard cursor from skipping large distances when scroll distance is larger than 1.&lt;br /&gt;
* Made modded night trolls appear even when no night trolls are generated.&lt;br /&gt;
* Made NO_PHYS_ATT_GAIN/RUST add/remove syndromes work properly.&lt;br /&gt;
* Stopped requiring music and sound definitions to load saves (makes classic saves compatible again).&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310172</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310172"/>
		<updated>2025-07-04T04:39:56Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.13, 51.12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;br /&gt;
{{release notes link|51.08}}&lt;br /&gt;
{{release notes link|51.09}}&lt;br /&gt;
{{release notes link|51.10}}&lt;br /&gt;
{{release notes link|51.11}}&lt;br /&gt;
{{release notes link|51.12}}&lt;br /&gt;
{{release notes link|51.13}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.13&amp;diff=310171</id>
		<title>Category:Version 51.13</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.13&amp;diff=310171"/>
		<updated>2025-07-04T04:39:40Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__ {{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310170</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310170"/>
		<updated>2025-07-04T04:39:26Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;June 26, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310169</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310169"/>
		<updated>2025-07-04T04:38:59Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;51.13&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_fortress_mode&amp;diff=309700</id>
		<title>Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_fortress_mode&amp;diff=309700"/>
		<updated>2025-06-09T04:50:31Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: /* Options screen */ redundant link text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Masterwork}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{old}}&lt;br /&gt;
: ''This is a detailed reference guide. For a beginner tutorial, see [[Quickstart guide]], see further [[tutorials]].''&lt;br /&gt;
:''[[Modding guide|Modding]] is not covered on this page.''&lt;br /&gt;
&lt;br /&gt;
'''Fortress mode''' is the most popular of three modes in ''Dwarf Fortress'', with the other two being [[Adventurer mode]] and [[Legends mode]], often the mode implied when one talks about ''Dwarf Fortress''. Fortress mode is a construction and management simulation of a colony of dwarves. In fortress mode, you pick an [[embark]] location, and then assign your seven initial [[dwarves]] some starting [[Skill | skills]], equipment, provisions, and perhaps, [[animals]] to bring along. After preparations are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail; from geologically appropriate stone types, to roaring waterfalls, to, for example, ornery [[Hippo | hippopotami]]. Rather than control individual dwarves, you design everything, and your dwarves will go about implementing your designs on their own.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Fortress mode is considered a [[wikipedia:Construction_and_management_simulation_games|construction and management simulation game]]. This entails that few goals are imposed upon the player by the game. &lt;br /&gt;
&lt;br /&gt;
The most apparent goal is survival, as your endeavors at the chosen site will, [[Reclaim fortress mode|for the moment]], end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[Losing|Fun]]) habits like murdering their colleagues.&lt;br /&gt;
&lt;br /&gt;
Another goal of sorts, programmed into the game, is creating a fortress that attracts the king/queen of your civilization. Therefore, players typically, but by no means necessarily, choose to expand into a thriving community with skilled [[Labor|workers]], [[military|battle-ready warriors]] and [[nobles]], creating ridiculous amounts of [[wealth|wealth]] like fine [[finished goods|crafts]], excellent armor, valuable [[furniture]], decorated with precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding imminent death also requires providing the dwarves with plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.&lt;br /&gt;
&lt;br /&gt;
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't delve too greedily and too deep, for many creatures dwell in the [[caverns]] below...&lt;br /&gt;
&lt;br /&gt;
== The world ==&lt;br /&gt;
To play ''Dwarf Fortress'' in fortress mode, you must generate a world that includes a dwarven civilization - see [[World generation]] for detailed instructions. After at least one world has been generated, you will be able to start the game. Only one game may be going on in a world at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Geographic features / Inhabitants / History ===&lt;br /&gt;
The main features of a world are [[biome]]s on the surface and [[stone layer]]s underground, some of which may contain [[aquifer]]s. Other surface features that are significant, but which aren't biomes, strictly speaking, are [[river]]s, [[volcano]]es, and [[cave]]s.  There are also [[cavern]]s and [[magma sea]]s everywhere underground which your dwarves will most likely encounter, but you can't see these on the world map, or on the local map, for that matter, until you dig into them. There may also be other [[Fun]] things underground that you can't see. You will have to find these on your own, if they exist.&lt;br /&gt;
&lt;br /&gt;
Every playable world will be inhabited by various [[creature]]s, [[civilization]]s, [[night creature]]s, and [[megabeast]]s (including [[titan]]s and [[forgotten beast]]s) in addition to your dwarves. You may encounter all of these types of inhabitants at some point in the form of wildlife, invaders, or rampaging forces of nature.&lt;br /&gt;
&lt;br /&gt;
Given that your world includes creatures and civilizations capable of independent action, it also has a history that is viewable in [[legends mode]], historical events showing up in [[engraving]]s and other artwork created by your dwarves. Historical dates are expressed in terms of the [[Calendar|dwarven calendar]].&lt;br /&gt;
&lt;br /&gt;
You will also be making history as events occur in your fortress, and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. These events may later become the subject of various [[engraving]]s and [[decoration]]s created by your dwarves, or those in a later fortress.&lt;br /&gt;
&lt;br /&gt;
== Embarking ==&lt;br /&gt;
{{Main|Embark}}&lt;br /&gt;
:''See also: [[Reclaim fortress mode]]''&lt;br /&gt;
&lt;br /&gt;
[[File:FlowchartDF.png|thumb|250px|right|[[From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]] &amp;amp;ndash; a flowchart showing approximately what sequence of actions most people will take after embarking.]]&lt;br /&gt;
&lt;br /&gt;
Before starting to build a fortress, you must choose the embark location in the world, then assign skills and supplies to the seven dwarves on the expedition team you will embark with into that environment. This is the embarking process, and is a major subject on its own - see the [[Embark]] guide for all the details. Also see [[Starting build]] for more information on outfitting your expedition. After you embark, the real game begins.&lt;br /&gt;
&lt;br /&gt;
== Gameplay user interface ==&lt;br /&gt;
{{Main|Interface}}&lt;br /&gt;
Your main view of the in-game world is a top-down view of a multi-layered environment.  You can move your view in the four main cardinal directions as well as up and down [[Z-level]]s (elevation) to see different layers. There is also a command menu that lets you issue commands that your dutiful dwarves will attempt to follow.&lt;br /&gt;
&lt;br /&gt;
This section covers most of the screens and user interface elements used after embarking, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do.&lt;br /&gt;
&lt;br /&gt;
Later sections in this document and ''many'' other articles on this wiki help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game; see [[Menu]] for a more detailed reference for the UI itself.&lt;br /&gt;
&lt;br /&gt;
=== Common UI concepts ===&lt;br /&gt;
{{KeyConventions|4}}&lt;br /&gt;
&lt;br /&gt;
=== Pausing and resuming ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Space}}&lt;br /&gt;
| Pause/Unpause the game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Entering all menus (except the {{K|s}}quads menu) will automatically pause the game, but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Certain [[announcement]]s will also pause the game automatically and you will have to unpause it manually to proceed.&lt;br /&gt;
&lt;br /&gt;
=== Main screen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:Mouse-wheeldown.png|20px|Scroll mouse wheel down.]][[Image:Mouse-wheelup.png|20px|Scroll mouse wheel up.]] or {{K|[}} {{K|]}}&lt;br /&gt;
| Zoom in and out('['and ']' must be set manually in the key bindings) &lt;br /&gt;
|-&lt;br /&gt;
| {{k|Tab}}&lt;br /&gt;
| Toggle mini-map and command menu.&lt;br /&gt;
|-&lt;br /&gt;
| {{k|F11}}&lt;br /&gt;
| Toggle fullscreen mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The screen at the top level of the user interface hierarchy consists of the '''main map''', a '''command window''', and an '''overview mini-map''' area along with a few '''status indicators''' around the edge. While the main map is always visible at the top level of the UI, you can use the {{K|Tab}} key to show and hide the command window and overview map areas, giving you more space to view the main map if desired.&lt;br /&gt;
&lt;br /&gt;
=== Options screen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Esc}}&lt;br /&gt;
|&lt;br /&gt;
* Enter options menu (if at top level)&lt;br /&gt;
* Move back up one UI level (if not at top level)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Assuming you are at the top level of the user interface looking at the map, you can hit {{K|Esc}} to enter the options menu.&lt;br /&gt;
&lt;br /&gt;
*{{DFtext|Save and return to title menu}} &amp;amp;ndash; Saves the game, unloads the fortress, and returns to the main menu screen. See [[saved game folder]].&lt;br /&gt;
*{{DFtext|Save and continue playing}} &amp;amp;ndash; Saves the game to a new folder, useful for backups.&lt;br /&gt;
*{{DFtext|Retire the fortress (for the time being)}} &amp;amp;ndash; Saves and ends your control of the fort, giving limited control to the game. Most of the fortress remains as is, with citizens, livestock, and most items continuing to exist. Not always available, such as during [[siege]]s. After it saves and returns to the main menu you may start a new game in any mode including to [[Reclaim fortress mode|unretire]] the fortress.&lt;br /&gt;
*{{DFtext|Abandon the fortress to ruin}} (or {{DFtext|Succumb to Invasion}}) &amp;amp;ndash; This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you &amp;quot;give up&amp;quot; on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]].&lt;br /&gt;
*{{DFtext|Quit without saving}}&lt;br /&gt;
*{{DFtext|Settings}} &amp;amp;ndash; [[Settings]] for video, audio, game, keybindings, [[announcement]]s, and [[difficulty]] options.&lt;br /&gt;
*{{DFtext|Return to game}} &amp;amp;ndash; Exits the options menu. You can also just press {{K|Esc}}.&lt;br /&gt;
&lt;br /&gt;
=== Main map ===&lt;br /&gt;
[[File:bentgirder-embark.png|thumb|300px|Main map on the left, command window on the right.]]&lt;br /&gt;
[[Image:3_dimensions.png|right|300px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|Shift}})&lt;br /&gt;
| Move map view around&lt;br /&gt;
|-&lt;br /&gt;
| {{k|1}} {{k|2}} {{k|3}} {{k|4}} {{k|6}} {{k|7}} {{k|8}} {{k|9}} (keypad)&lt;br /&gt;
| Move map view around&lt;br /&gt;
|-&lt;br /&gt;
| {{k|&amp;lt;}} {{k|&amp;gt;}}&lt;br /&gt;
| Move one [[Z-level]] up or down.&lt;br /&gt;
|-&lt;br /&gt;
| {{k|F1}}&lt;br /&gt;
| Zoom to starting location (default [[#Hotkeys|hotkey]])&lt;br /&gt;
|}&lt;br /&gt;
The main map window is what you will be looking at for the majority of the time. This is where all of the action happens.&lt;br /&gt;
&lt;br /&gt;
While the play area itself is three-dimensional, the window is not; you can only view one [[Z-level]] at a time. You can change which Z-Level is currently displayed using {{k|&amp;lt;}} and {{k|&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
On the far right side of the screen is the '''depth bar''' showing you the approximate depth, below or above ground, of the current [[Z-level]] that the map is displaying. This indicator is relative to the surface, so it will change if you move the map around an area with a non-flat surface, even if you don't press {{K|&amp;lt;}} or {{K|&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
==== Map cursor ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} (keypad)&lt;br /&gt;
| Move map cursor 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}&lt;br /&gt;
| Move map cursor 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| {{k|Shift}} + direction key&lt;br /&gt;
| Move map cursor 10 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After entering a command that involves the map cursor ({{Raw Tile|X|6:0:1}}), you can use {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} as well as the numeric keypad keys to move the cursor around in all eight directions. If you hold {{k|Shift}} while pressing one of these, the cursor will move 10 tiles instead of one, enabling you to move it more quickly.&lt;br /&gt;
&lt;br /&gt;
=== Overview map ===&lt;br /&gt;
The overview mini-map shows a compact version of the entire available map area. This can be useful especially if your embark zone is very large. After the fortress has settled into certain areas of the map, its utility decreases and it can be hidden with {{K|Tab}} to provide more space for the main map.&lt;br /&gt;
&lt;br /&gt;
A cursor that looks like {{Raw Tile|X|6:0:1}} on the overview map shows approximately what part of the map you are viewing in the main map window. Parts of the map inhabited by dwarves will be highlighted in blue.&lt;br /&gt;
&lt;br /&gt;
=== Status indicators ===&lt;br /&gt;
In the upper left corner of the screen, you may see some '''report flags''' indicating that new combat-related [[Reports]] have been generated. Some common flags are:&lt;br /&gt;
&lt;br /&gt;
:{{Tile|C|4:7:1}}: new [[combat]] report available&lt;br /&gt;
:{{Tile|H|2:7:1}}: new [[Ambusher#Hunting|hunting]] report available&lt;br /&gt;
:{{Tile|S|3:7:1}}: new [[sparring]] report available&lt;br /&gt;
&lt;br /&gt;
Press {{K|r}} to view the new reports in the [[Reports#Combat|reports screen]]. Once you do so, the flags will be reset.&lt;br /&gt;
&lt;br /&gt;
There is also an '''idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.&lt;br /&gt;
&lt;br /&gt;
An '''[[FPS]] (Frames Per Second) counter''' may also be present on the screen if it has been enabled. It is disabled by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.&lt;br /&gt;
&lt;br /&gt;
=== Command window ===&lt;br /&gt;
[[File:MainMenu.png|The command window.|frame]]&lt;br /&gt;
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.&lt;br /&gt;
&lt;br /&gt;
The most important interfaces that use the command window are listed below. Many of these encompass a wide variety of functionality so they will not be fully described here. See the linked articles for more details on how they are used.&lt;br /&gt;
&lt;br /&gt;
== Your dwarves ==&lt;br /&gt;
&lt;br /&gt;
Your [[Dwarf|dwarves]] are one of the creature types who implement your designs in-between periods of drinking, eating, partying, drinking again, sleeping, and entertaining themselves. While you do not have full control of your dwarves, you have more control over them than any other creatures. Be aware that it is not necessarily always the case that a dwarf is friendly; [[Insanity|insane]] dwarves, [[Werebeast|weredwarves]] or [[Vampire|vampires]] are anything but.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive reference, Reddit user DarxusC has done research on the minimum requirements to keep dwarves alive for long periods of time [https://www.reddit.com/r/dwarffortress/comments/cvdssa/a_video_showing_how_little_is_needed_to_survive/ here].&lt;br /&gt;
&lt;br /&gt;
=== Eating, drinking, and sleeping ===&lt;br /&gt;
Dwarves need [[food]] to eat, [[alcohol]] to drink (water is a poor substitute), and time to [[sleep]]. If only one of these is available, it better be [[alcohol]]; while water will keep dwarves alive, they will actually work more slowly and get unhappy thoughts (see below) if they don't get much alcohol to drink.&lt;br /&gt;
&lt;br /&gt;
Dwarves will also get unhappy thoughts if forced to eat a single type of food or drink a single type of alcohol all the time, so variety is also important. Dwarves will also get unhappy thoughts if forced to sleep on the floor.&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
While going about their day, dwarves will get happy and unhappy [[thought]]s, depending on what sorts of things happen to them. This will nudge their happiness levels up or down each time one such event occurs to them. If they become too unhappy, they may throw [[tantrum]]s, or go completely [[Insanity|berserk]], killing and destroying things.&lt;br /&gt;
&lt;br /&gt;
=== Children and immigration ===&lt;br /&gt;
Periodically, new dwarves from the outside world will [[Immigration|migrate]] to your fortress, drawn by tales of, and looking to share in, your wealth and success. Female dwarves will also get pregnant and have [[children]], if they are [[Marriage|married]] to a male dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Jobs, labors and skills ===&lt;br /&gt;
Any adult dwarf can perform any [[labor]] even if they have no [[skill]] in that area. Unskilled dwarves will simply be slow and not very good at what they are trying to do, but, with practice, dwarves will acquire skill, and become faster and better at their jobs. Lack of practice for long periods leads to skill &amp;quot;rust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Nobles ===&lt;br /&gt;
[[Noble]]s are dwarves who have special positions within your fort. Some of these are appointed, such as your [[broker]] and [[bookkeeper]], but others, such as the [[mayor]], are essentially forced on you by conditions in the game. See the main article on [[Noble]]s for more information.&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
&lt;br /&gt;
Assuming they somehow manage to avoid starving, dehydrating, freezing, drowning, burning, falling, being crushed, or otherwise suffering fatal [[wound]]s or [[soap|infections]], your dwarves will inevitably [[Death|die]] of old age. Unfortunately, they are a bit picky about how they are [[Coffin|buried]] or otherwise [[Memorial|memorialized]], and they will [[Ghost|cause trouble]] if they are unsatisfied with their remembrance. Corpses lying around can also pose a hazard if there are [[Necromancer|necromancers]] in the area.&lt;br /&gt;
&lt;br /&gt;
A [[Healthcare]] industry might help your wounded dwarves postpone death.&lt;br /&gt;
&lt;br /&gt;
== Digging ==&lt;br /&gt;
{{Main|Mining}}&lt;br /&gt;
&lt;br /&gt;
Digging is an essential part of building a fort. There are several reasons you might want to dig, such as searching for various stone types, ores and gems, or simply to create the basic tunnels and rooms in your fort.&lt;br /&gt;
&lt;br /&gt;
All of the digging operations are considered [[Mining]]. Even if your goal is simply to dig out a passage and you don't care about extracting ore, your miners will be generating [[stone]] as a byproduct unless they are digging through [[soil]]. See [[Stone management]] for ways to deal with all the unwanted stone.&lt;br /&gt;
&lt;br /&gt;
== Stockpiles ==&lt;br /&gt;
{{Main|Stockpile}}&lt;br /&gt;
&lt;br /&gt;
'''Stockpiles''' are where [[dwarf|dwarves]] will store items of various types. Dwarves with the corresponding &amp;quot;[[hauling]]&amp;quot; job on will seek out items that aren't already on a stockpile that accepts them and carry them to the appropriate stockpile. See the main [[Stockpile]] article for detailed information on setting up stockpiles.&lt;br /&gt;
&lt;br /&gt;
== Rooms, furniture, and portals ==&lt;br /&gt;
&lt;br /&gt;
To remove one of these, Click on the furniture Item, the press the remove build icon . This will mark the item for removal and a hauling job will be queued. Eventually a dwarf will show up and haul the item off to a [[stockpile]] if one exists.&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|b|sep=-}}&lt;br /&gt;
| place Bed&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|r|sep=-}}&lt;br /&gt;
| place Chair or Throne (seat)&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|t|sep=-}}&lt;br /&gt;
| place Table&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|h|sep=-}}&lt;br /&gt;
| place Chest or Container&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|n|sep=-}}&lt;br /&gt;
| place Cabinet&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|x|sep=-}}&lt;br /&gt;
| place Burial Receptacle (coffin)&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|l|sep=-}}&lt;br /&gt;
| place Memorial Slab&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|u|sep=-}}&lt;br /&gt;
| place Statue&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|T|sep=-}}&lt;br /&gt;
| place Traction Bench&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|o|sep=-}}&lt;br /&gt;
| place Book Case&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|y|sep=-}}&lt;br /&gt;
| place Display (Pedestal)&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|p|sep=-}}&lt;br /&gt;
| place Offering Place (Alter)&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|i|sep=-}}&lt;br /&gt;
| place Instrument &lt;br /&gt;
|}&lt;br /&gt;
Assuming that dwarves have already made a piece of [[furniture]], they can install it somewhere using one of these commands.&lt;br /&gt;
&lt;br /&gt;
=== Defining rooms ===&lt;br /&gt;
{{Main|Room}}&lt;br /&gt;
&lt;br /&gt;
Areas can be defined as a [[room]] using {{Menu icon|z|sep=-}} (zones), some rooms may require specific pieces of furniture to function properly. The zones menu can also be used to undefine rooms, with or without removing the associated furniture.&lt;br /&gt;
&lt;br /&gt;
=== Doors and hatches ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|p|r|sep=-}}&lt;br /&gt;
| place door&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|p|h|sep=-}}&lt;br /&gt;
| place floor hatch&lt;br /&gt;
|}&lt;br /&gt;
These commands allow you to place already created [[door]]s and [[hatch cover]]s assuming that you have an adjacent wall.&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{Main|Construction}}&lt;br /&gt;
&lt;br /&gt;
[[Construction]]s are features that are built in place, rather than carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of.&lt;br /&gt;
&lt;br /&gt;
Constructions are usually built out of, and thus require, [[stone]] or [[wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [[Wall]]s, [[Stair]]s, [[Ramp]]s, and [[Fortification]]s. Some constructions may also require to be created in a workshop first before being able to place them down, such as [[Grate]].&lt;br /&gt;
&lt;br /&gt;
=== Walls, floors, and stairs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|sep=-}}&lt;br /&gt;
| build Constructions submenu&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|l|sep=-}}&lt;br /&gt;
| build Constructed [[Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|f|sep=-}}&lt;br /&gt;
| build Constructed [[Floor]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|r|sep=-}}&lt;br /&gt;
| build Constructed upward [[Ramp]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|t|sep=-}}&lt;br /&gt;
| build Constructed [[Stair]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|b|sep=-}}&lt;br /&gt;
| build a [[bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|o|sep=-}}&lt;br /&gt;
| build Paved [[road]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|O|sep=-}}&lt;br /&gt;
| build Dirt road  &lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|F|sep=-}}&lt;br /&gt;
| build a [[Fortification]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|G|sep=-}}&lt;br /&gt;
| build a Wall [[grate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|g|sep=-}}&lt;br /&gt;
| build a Floor grate&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|M|sep=-}}&lt;br /&gt;
| build a Vertical bar&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|m|sep=-}}&lt;br /&gt;
| build a Floor bar&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|y|sep=-}}&lt;br /&gt;
| build a Glass [[window]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|Y|sep=-}}&lt;br /&gt;
| build a Gem window&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|p|sep=-}}&lt;br /&gt;
| build a [[Support]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|k|sep=-}}&lt;br /&gt;
| build a [[Track]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|K|sep=-}}&lt;br /&gt;
| build a Track stop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Walls, Floors, and Stairs are removed with the {{Key|m}}ining menu and selecting {{Key|x}} Remove Construction. Bridges and roads are removed by selecting them and clicking the button in the top right corner.&lt;br /&gt;
&lt;br /&gt;
=== Bridges ===&lt;br /&gt;
&lt;br /&gt;
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state.&lt;br /&gt;
&lt;br /&gt;
=== Roads ===&lt;br /&gt;
&lt;br /&gt;
[[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time.&lt;br /&gt;
&lt;br /&gt;
=== Grates and Bars ===&lt;br /&gt;
[[Grates]] and bars are used to stop creatures for passing through, while still allowing liquids such as water and magma to. Bars are similar to grates, but they are made of metal instead of rock or wood and don't have to be built in a workshop first.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
{{Main|Trading}}&lt;br /&gt;
&lt;br /&gt;
When you want to obtain things not available on your map, and you don't want to just kill people to get them, [[Trading]] is the way to go about it. See the main article for everything you ever wanted to know about legitimately and non-violently obtaining things from other creatures.&lt;br /&gt;
&lt;br /&gt;
== Military and combat ==&lt;br /&gt;
{{Main|Military}}&lt;br /&gt;
:''See also: [[Military interface]]''&lt;br /&gt;
&lt;br /&gt;
The '''military''' is one of the most important aspects of a successful fortress. Even with many [[trap]]s, [[bridge|drawbridges]] and [[magma|other defenses]], your military will still need to fend off [[goblin]] [[siege]]s, [[megabeast]]s, [[titan]]s, and fiendish [[Giant cave spider|underground]] [[Forgotten beast|beasties]]. Using a combination of [[squads|squad orders]] and [[scheduling]], you can set up an elaborate offensive, defensive, or balanced military structure for your [[equipment|well-equipped]] [[soldier]]s to follow. Turning your dwarves from [[immigration|useless migrants]] into bloodthirsty killing machines never hurts (unless you're the enemy).&lt;br /&gt;
&lt;br /&gt;
Setting up a military is a huge subject in and of itself, so check out the [[Military|main article]] on it and the [[military interface]] guide.&lt;br /&gt;
&lt;br /&gt;
== Hospitals and healthcare ==&lt;br /&gt;
{{Main|Healthcare}}&lt;br /&gt;
&lt;br /&gt;
Normally your dwarves do just fine assuming they get enough food and alcohol, but sometimes they get wounded. When this happens they can benefit from an efficient [[Healthcare]] system.&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
{{Main|Burrow}}&lt;br /&gt;
&lt;br /&gt;
'''Burrows''' are optional user-defined areas in your fort where selected dwarves live and work. Dwarves will only use workshops, dig walls, use rooms, etc. in burrows they are assigned to, though dwarves not assigned to any burrow will still use workshops etc. even if they are located in a burrow assigned to some other dwarves.&lt;br /&gt;
&lt;br /&gt;
Burrows are by no means required, but are useful when you want to restrict certain dwarves to certain areas of the map.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
{{Main|Macros and Keymaps}}&lt;br /&gt;
&lt;br /&gt;
'''Macros''' allow recording sequences of keystrokes and &amp;quot;playing&amp;quot; them back into the user interface as desired. Since the game often requires using a lot of repetitive keystrokes, this can sometimes make life much easier. See the main article for full information.&lt;br /&gt;
&lt;br /&gt;
== Reference sheet ==&lt;br /&gt;
A quick reference guide on fortress mode in DF can be found [https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr here.] '''Credit to spongemandan on reddit.com'''&lt;br /&gt;
&lt;br /&gt;
It includes a reference sheet on the military, stone, agriculture and a summary reference sheet. &lt;br /&gt;
&lt;br /&gt;
{{Getting Started}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Guides}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
[[ru:Dwarf fortress mode]]&lt;br /&gt;
[[zh:Fortress mode]]&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=309080</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=309080"/>
		<updated>2025-04-21T17:53:06Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;br /&gt;
{{release notes link|51.08}}&lt;br /&gt;
{{release notes link|51.09}}&lt;br /&gt;
{{release notes link|51.10}}&lt;br /&gt;
{{release notes link|51.11}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=309079</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=309079"/>
		<updated>2025-04-21T17:52:34Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;51.11&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=309078</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=309078"/>
		<updated>2025-04-21T17:52:25Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;April 21, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.11&amp;diff=309077</id>
		<title>Category:Version 51.11</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.11&amp;diff=309077"/>
		<updated>2025-04-21T17:52:10Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__ {{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=309003</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=309003"/>
		<updated>2025-04-14T20:57:37Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;April 3, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.10&amp;diff=309002</id>
		<title>Category:Version 51.10</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.10&amp;diff=309002"/>
		<updated>2025-04-14T20:57:16Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.10&amp;diff=309001</id>
		<title>Category:Version 51.10</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.10&amp;diff=309001"/>
		<updated>2025-04-14T20:56:59Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Created page with &amp;quot;{{vercat}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{vercat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=309000</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=309000"/>
		<updated>2025-04-14T20:56:53Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;51.10&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;diff=308625</id>
		<title>Dwarf Fortress Wiki:Page request/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;diff=308625"/>
		<updated>2025-03-17T17:58:49Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Reverted edits by Octogal (talk) to last revision by ProbablyPuck&lt;/p&gt;
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&lt;div&gt;{{page request header|List of page requests}}&lt;br /&gt;
:''This is a '''list''' of page requests. See [[DF:PR|this page]] for assistance with requesting a new page.''&lt;br /&gt;
== Recently created pages ==&lt;br /&gt;
{{Special:RecentChangesLinked/Template:Newpage|showlinkedto=1}}&lt;br /&gt;
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{{page request footer}}&lt;br /&gt;
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== Article requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
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* Request: v50's been out for nearly a year now and there is still no page on this wiki detailing what the new granular [[Difficulty]] settings do. Do we even ''know'' what they do? From what I can gather, '''Off''' stops outside enemies from entering the map (but still allows [[Intrigue]] and wildlife treated as dangerous to occur), '''Normal''' is as per usual, and '''Hard''' ensures a nonstop stream of [[Fun]] will relentlessly assault your fort, but other than that, I've no clue. [[User:CobaltNinja|CobaltNinja]] ([[User talk:CobaltNinja|talk]]) 19:20, 15 October 2023 (UTC)&lt;br /&gt;
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*Request: [[Unusual volcanic wall]] - Right now there's a small section for this new (added in v50) structure/formation under the page for [[obsidian]] but I think it's notable/complex enough for its own page [[User:KM942|KM942]] ([[User talk:KM942|talk]]) 03:50, 7 January 2023 (UTC)&lt;br /&gt;
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* Request: I would like to upload a few pictures (that I made and edited for clarity) to demonstrate a modular [[Minecart]] thumper design. [[User:2Bob|2Bob]] ([[User talk:2Bob|talk]]) 15:23, 2 January 2023 (UTC)2Bob&lt;br /&gt;
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*Request: I would like to create [[The Long Night]] and several associated articles [[The Long Night: Civilizations]], [[The Long Night: Creatures]], [[The Long Night: Materials]], [[The Long Night: Weapons]], and [[The Long Night: Armor]] to form a more easily navigated guide to the new features found in the mod of the same name. [[Special:Contributions/98.212.135.225|98.212.135.225]] 23:51, 1 September 2020 (UTC)&lt;br /&gt;
** Since this is a mod, it should go under the mod namespace. I've created [[Mod:The Long Night]]; as it expands, I would suggest creating subpages like [[Mod:The Long Night/Creatures]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:25, 2 September 2020 (UTC)&lt;br /&gt;
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* request: [[DF2014:Altar]] [[Special:Contributions/35.191.8.17|35.191.8.17]] 00:11, 17 February 2020 (UTC)&lt;br /&gt;
** Done. DF also refers to these as &amp;quot;offering place&amp;quot;s in the {{k|b}} menu, but I didn't see existing pages where either of these were mentioned from a quick search. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 June 2020 (UTC)&lt;br /&gt;
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* Request: I would like to create [[DF2014:Messenger]] specifically with the information that they are assigned on the locations screen [[User:Keupo|Keupo]] ([[User talk:Keupo|talk]]) 06:56, 27 June 2018 (UTC)&lt;br /&gt;
** You already have permission to do this since you've made 3 edits now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:31, 27 June 2018 (UTC)&lt;br /&gt;
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* Request: I would like to create [[Civilization/World_Info_menu]] [[User:Azeroth2b|Azeroth2b]] ([[User talk:Azeroth2b|talk]]) 18:33, 13 December 2017 (UTC)&lt;br /&gt;
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* Request: I would like to create [[DF2014:Kisat Dur]] [[Special:Contributions/174.27.44.232|174.27.44.232]] 00:14, 31 July 2016 (UTC)&lt;br /&gt;
** Done. [http://www.bay12forums.com/smf/index.php?topic=148015.0 Forum thread] for reference. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:09, 1 August 2016 (UTC)&lt;br /&gt;
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* Request: [[DF2014:Reaction examples]] Simply copy the old page from v0.31 for more resources. Many old pages on modding haven't been pushed through versions even when they are still accurate. [[Special:Contributions/2606:A000:FD44:7A00:B58A:AB43:BD25:B51C|2606:A000:FD44:7A00:B58A:AB43:BD25:B51C]] 22:23, 28 March 2016 (UTC)Ryga_&lt;br /&gt;
** Done.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:47, 1 August 2016 (UTC)&lt;br /&gt;
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* Request: I would like to create [[DF2014:Philosopher]] and [[DF2014:Sage]] because these are new scholar jobs in 42.xx [[User:Lead Cafe|Lead Cafe]] ([[User talk:Lead Cafe|talk]]) 22:33, 28 January 2016 (UTC)&lt;br /&gt;
** Both are profession titles associated with scholars; I created them as redirects to [[DF2014:Scholar]].--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 04:08, 29 January 2016 (UTC)&lt;br /&gt;
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*[[DF2014:Citizenship]] — here's one article on a new mechanic not currently covered by the wiki, we most definitely need to work on this. — [[Special:Contributions/94.19.200.59|94.19.200.59]] 20:39, 8 December 2015 (UTC)&lt;br /&gt;
**Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:17, 4 January 2016 (UTC)&lt;br /&gt;
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*[[Masterwork:Titanite]]: I can't find any information about Masterwork's Titanite, either from the wiki or Google.  After mining some, I can only cut it like gems.  Also need a to-do for this: build a crucible to determine if [[Masterwork:Titanium]] can be extracted from titanite. 1 Jan 2016&lt;br /&gt;
**Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:17, 4 January 2016 (UTC)&lt;br /&gt;
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*[[DF2014:Giant firefly]]: Just found one in my latest save of 0.42.05, realized a page didn't exist. [[User:ArcaneMusic|ArcaneMusic]] ([[User talk:ArcaneMusic|talk]]) 22:07, 19 January 2016 (UTC)&lt;br /&gt;
** I just added a list of all the new creatures (probably contains some errors) on the talk pages of the [[graphic set]] and [[creature]] pages. Most of those probably need to be added as new pages too. In addition the page [[Back_bear_man]] should be deleted (mistyped b-L-ack bear man). In the future, it would be nice to have a script that simply goes through the creature raws and suggests new pages to be created for missing creature entries. [[User:CLA|CLA]] ([[User talk:CLA|talk]]) 15:12, 20 January 2016 (UTC)&lt;br /&gt;
***The admins have bots that can create the pages automatically. Part of the hold-up is that the wiki's raws haven't been updated, so new creature pages aren't able to &amp;quot;autofill&amp;quot; with the appropriate details from the raws (and we prefer not to enter all that information manually).--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:38, 20 January 2016 (UTC)&lt;br /&gt;
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*[[Masterwork:Drake]] The article is blank. Since these are a domestic animal that players can grab on embark, there should be some information about them for people new to the mod. [[User:Apollo Densin|Apollo Densin]] ([[User talk:Apollo Densin|talk]]) 02:00, 11 March 2019 (UTC)&lt;br /&gt;
** Done.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:50, 13 March 2019 (UTC)&lt;br /&gt;
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*Version 0.47.1 added [[DF2014:Fort]], [[DF2014:Constructed creatures]], and perhaps [[DF2014:Intelligent undead]]. It also allows to [[DF2014:Mount]] creatures. A lot of other new features deserve their pages. Perhaps we should create a DF2020 version of pages.&lt;br /&gt;
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== Talk page requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
* Requesting new talk page for https://dwarffortresswiki.org/index.php/Talk:Mass_pitting [[User:Runekri3|Runekri3]] ([[User talk:Runekri3|talk]]) 20:14, 15 November 2023 (UTC)&lt;br /&gt;
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*Requesting new talk page for [[Main:Building_destroyer]] (https://dwarffortresswiki.org/index.php/Talk:Building_destroyer) [[User:Glumprong|Glumprong]] ([[User talk:Glumprong|talk]]) 20:46, 16 October 2023 (UTC)&lt;br /&gt;
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Requesting new talk page for https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki:Centralized_Discussion/page_describing_47_v50_differences [[User:Evilishies|Evilishies]]&lt;br /&gt;
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I would like a page describing the differences between the 2014 (v0.47) and Steam (v0.50) versions. As a new player, a page outlining these differences would be massively helpful and allow me to read existing documentation and forums more easily, as well as make updates to the v0.50 pages.&lt;br /&gt;
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Requesting new talk page for https://dwarffortresswiki.org/index.php/Template_talk:DF2014_labors please &amp;amp; thank you [[User:Blitz4|Blitz4]] ([[User talk:Blitz4|talk]]) 02:23, 5 July 2022 (UTC)&lt;br /&gt;
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I would like a talk page for [[DF2014:Bauxite]] and [[DF2014:Aluminum]]. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 04:24, 17 August 2019 (UTC)&lt;br /&gt;
:Done. -- [[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:58, 18 August 2019 (UTC)&lt;br /&gt;
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Request: Talk page for [[DF2012:Repeater]] [[Special:Contributions/68.6.123.36|68.6.123.36]] 03:38, 25 March 2014 (UTC)&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:44, 25 March 2014 (UTC)&lt;br /&gt;
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Masterwork_Talk:Guildhall [[Special:Contributions/68.46.84.117|68.46.84.117]] 14:02, 20 October 2013 (UTC)&lt;br /&gt;
:Done. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:01, 20 October 2013 (UTC)&lt;br /&gt;
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Hello, would you be able to create a Talk page with the following question for me?:&lt;br /&gt;
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&amp;quot;Do children born during fortress mode (or worldgen if you can find out) adopt the dieties of their friends/parents, or are they assigned a random diety? Is this with immediate effect from birth?&lt;br /&gt;
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Thanks.&lt;br /&gt;
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Josh&amp;quot;&lt;br /&gt;
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Thank you! :)&lt;br /&gt;
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Hello, I'd like to open another talk/discussion page for &amp;quot;Size&amp;quot; (http://dwarffortresswiki.org/index.php/DF2012:Size) with the following question:&lt;br /&gt;
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Are there any combat benefits to SMALL dwarves?&lt;br /&gt;
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On one of the pages for an older version of DF it notes that large creatures like elephants have a hard time landing a hit on small creatures like cavies. Would this alleged bonus to-dodge and/or penalty to-hit modifier translate in any meaningul way for smaller dwarves?&lt;br /&gt;
:[[DF2012 talk:Size|Done]]. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:05, 1 January 2014 (UTC)&lt;br /&gt;
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I'd like to open a talk page for [[DF2012_Talk:Relationships]] with the following note (two paragraphs):&lt;br /&gt;
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The royalty section is inaccurate. I have a second-generation native-born dwarf in one of my fortresses who has a plentitude of aunts and uncles and listed maternal and paternal grandparents. I'm not sure why having those relationships is only noticed for royalty, but I think it's partially because shorter worlds mean smaller lineages and partially because most forts don't last long enough to see native-born children grow up, get married, and have children of their own. I really don't think there's any reason why extended family would be limited to royalty in any case.&lt;br /&gt;
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Anyway, I added parents to the Types section, and also grandparents because I hadn't noticed the Royalty section. I'd add Aunts/Uncles but I'm not sure where they fall in on the list, and baby Sarvesh doesn't have any cousins yet. &lt;br /&gt;
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Thank you! --[[User:Lielac|Lielac]] ([[User talk:Lielac|talk]]) 02:41, 24 January 2014 (UTC)&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:37, 24 January 2014 (UTC)&lt;br /&gt;
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Hello, I feel that [[DF2012:World_generation]] should cover what goes into history simulation, as it is obviously different to simulation in fortress mode.&lt;br /&gt;
However, this is not a matter I am educated on. I would put this request on the page, but I cannot yet create a talk page.&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:05, 22 April 2014 (UTC)&lt;br /&gt;
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* https://dwarffortresswiki.org/index.php/Template_talk:DF2014_labors&lt;br /&gt;
[[User:Blitz4|Blitz4]] ([[User talk:Blitz4|talk]]) 02:23, 5 July 2022 (UTC)&lt;br /&gt;
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Edits made by 76.116.204.8 were made by me while I was away from school/university on summer/winter vacation at my dad's. I wanted to make a note on [[User talk:76.116.204.8]] claiming attribution for the edits. Additionally, I would like to request the creation of [[Talk:Gem]] so that we can discuss a current bug where the new &amp;quot;cut gem&amp;quot; job never creates a large gem or gem craft (as of 0.50.03). &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:ArmokGoB|ArmokGoB]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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:You appear to have the ability to create pages now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 23 December 2022 (UTC)&lt;br /&gt;
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== User page requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (if you're NOT using {{upr|~~~}}, remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
*{{upr|[[User:ProbablyPuck|ProbablyPuck]] ([[User talk:ProbablyPuck|talk]])}}&lt;br /&gt;
{{upr|[[User:Allcrops|Allcrops]] ([[User talk:Allcrops|talk]])}}&lt;br /&gt;
{{upr|[[User:Blitz4|Blitz4]] ([[User talk:Blitz4|talk]])}}&lt;br /&gt;
{{upr|[[User:uberflut|uberflut]] ([[User talk:uberflut|talk]])}}&lt;br /&gt;
{{upr|[[User:DeathByBlue|DeathByBlue]] ([[User talk:DeathByBlue|talk]]) 02:31, 28 March 2020 (UTC)}}&lt;br /&gt;
{{upr|[[User:Lead Cafe|Lead Cafe]] ([[User talk:Lead Cafe|talk]])}}&lt;br /&gt;
{{upr|[[User:BillyJack|BillyJack]] ([[User talk:BillyJack|talk]])}}&lt;br /&gt;
{{upr|[[User:BillyJack|Sandbox]] ([[User talk:BillyJack|talk]])}}&lt;br /&gt;
{{upr|[[User:Theit8514|Theit8514]] ([[User talk:Theit8514|talk]])}}&lt;br /&gt;
:Created. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 30 June 2013 (UTC)&lt;br /&gt;
{{upr|[[User:Mixtrak|Mixtrak]] ([[User talk:Mixtrak|talk]])}}&lt;br /&gt;
{{upr|[[User:Green Sprite|Green Sprite]] ([[User talk:Green Sprite|talk]])}}&lt;br /&gt;
{{upr|[[User:Mikerenfro|Mikerenfro]] ([[User talk:Mikerenfro|talk]])}}&lt;br /&gt;
{{upr|[[User:BananaUnlimited|BananaUnlimited]] ([[User talk:BananaUnlimited|talk]])}}&lt;br /&gt;
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== Redirect requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
*Redirect [[Drinks]] to [[Drink]]. [[Special:Contributions/82.169.134.128|82.169.134.128]] 14:19, 10 January 2025 (UTC)&lt;br /&gt;
** Declining per [[DF:Rule N]]. Links to [[drink]]s can be created with &amp;lt;nowiki&amp;gt;[[drink]]s&amp;lt;/nowiki&amp;gt;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 12 January 2025 (UTC)&lt;br /&gt;
*[[Hot tub]] should redirect to [[Magma Sea]]—not very common slang, but I've heard it consistently.  [[Special:Contributions/68.56.148.200|68.56.148.200]] 06:57, 1 January 2022 (UTC)&lt;br /&gt;
**Do you have an example? I've never heard this. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:14, 1 January 2022 (UTC)&lt;br /&gt;
*[[DF2014:Fun]] to [[DF2014:Losing]]&lt;br /&gt;
[[dfhack]], [[DFHack]] and [[DF2012:DFHack]] to [[Utility:DFHack]]. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 14:07, 7 August 2013 (UTC)&lt;br /&gt;
:Done. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:48, 7 August 2013 (UTC)&lt;br /&gt;
* Page &amp;quot;Taming&amp;quot; should redirect to &amp;quot;DF2012:Tame&amp;quot; [[User:Latias1290|Latias1290]] ([[User talk:Latias1290|talk]]) 18:02, 27 August 2013 (UTC)&lt;br /&gt;
**[[DF2012:Tame]] is a redirect to [[DF2012:Animal trainer]]. Created [[Taming]] and [[DF2012:Taming]] as redirects. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:33, 27 August 2013 (UTC)&lt;br /&gt;
* Page &amp;quot;Gcs&amp;quot; should redirect to [[DF2014:Giant_cave_spider]]. [[Special:Contributions/199.60.104.18|199.60.104.18]] 19:00, 1 September 2015 (UTC)&lt;br /&gt;
:Done. Just do it yourself next time. Just create the page and add &amp;quot;#REDIRECT&amp;quot; followed by a space and the link to the page.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 22:19, 1 September 2015 (UTC)&lt;br /&gt;
::The reason this page exists is because anonymous users can't create pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:09, 4 September 2015 (UTC)&lt;br /&gt;
:::Oh, that makes sense. Should have figured that out on my own.&lt;br /&gt;
* [[DF2014:Combat log]] could redirect to [[DF2014:Reports]], I think it's the phrase new players will search for. [[User:Okdewit|Okdewit]] ([[User talk:Okdewit|talk]]) 18:58, 30 January 2016 (UTC)&lt;br /&gt;
**Done. [[User:Jwoodward48|Jwoodward48]] ([[User talk:Jwoodward48|talk]]) 00:05, 2 March 2016 (UTC)&lt;br /&gt;
* create redirect page &amp;quot;World Activation&amp;quot; and redirect to World_activities [[User:Untrustedlife|Untrustedlife]] ([[User talk:Untrustedlife|talk]]) 00:13, 26 July 2016 (UTC)&lt;br /&gt;
-- Got it done [[User:Untrustedlife|Untrustedlife]] ([[User talk:Untrustedlife|talk]]) 00:16, 26 July 2016 (UTC)&lt;br /&gt;
* Page [[DF2014:Guineahen]] and [[DF2014:Keet]] could redirect to [[DF2014:Guineafowl]] the same way [[DF2014:Guineacock]] does currently. [[Special:Contributions/2A01:C50E:D66A:5500:0:0:0:10|2A01:C50E:D66A:5500:0:0:0:10]] 17:43, 29 November 2017 (UTC)&lt;br /&gt;
* Create redirect page for &amp;quot;Retire&amp;quot;, &amp;quot;Unretiring&amp;quot;, and &amp;quot;Retiring&amp;quot; and redirect to &amp;quot;Reclaim Fortress Mode&amp;quot; [[User:Benderdragon|Benderdragon]] ([[User talk:Benderdragon|talk]]) 16:21, 29 June 2020 (UTC)&lt;br /&gt;
** Created [[Retire]]; [[Unretire]] already existed, and I'm hesitant to create redirects for the gerund forms - we don't have guidelines that specifically discourage them, but {{Rule|N}} and {{Rule|E}} are similar, and partial searches for &amp;quot;retir&amp;quot; or &amp;quot;unretir&amp;quot; should bring up the relevant pages in the search box anyway. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:12, 30 June 2020 (UTC)&lt;br /&gt;
*redirect &amp;quot;ringleader&amp;quot; and potentially several other possible titles for crime bosses to [[DF2014:Boss]][[User:Rugnir|Rugnir]] ([[User talk:Rugnir|talk]]) 21:47, 13 August 2021 (UTC)&lt;br /&gt;
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== Other requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* I made some nice v50.xx graphics for the FPS efficient 1x3 pump stack design, and couldn't upload them when I tried to add a new block to the page. For the moment I've uploaded them here: [https://files.jelloraptor.com/s/oiM2z3Wq94ijjwt even-z-levels], [https://files.jelloraptor.com/s/XMLzyFTq4Ca9La9 odd-z-levels], [https://files.jelloraptor.com/s/gQyk8peJZrgzRQy gimp-source]. Could someone please upload them as appropriate and add them to the pump stack page? Thanks. Also I certify that these are all my creation and that DF-wiki can use them as it wishes. {{unsigned|Jello Raptor}}&lt;br /&gt;
** Uploaded [[:File:Gimp-z-levels-even.gif|even]] and [[:File:Gimp-z-levels-odd.gif|odd]]. Feel free to add them where you see fit. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 01:54, 28 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Could there please be a smaller version of the &amp;quot;D for Dwarf&amp;quot; template, maybe one that leaves the text &amp;lt;sup&amp;gt;''joke''&amp;lt;/sup&amp;gt; near a sentence, so that we don't have a big-ass banner for little one-off jokes in articles and reserve the &amp;quot;D for Dwarf&amp;quot; template for entire sections or articles?  [[Special:Contributions/68.56.148.200|68.56.148.200]] 23:15, 6 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Can someone include a discussion about how dwarfs choose which jobs/tasks to do if they have enabled multiple labors and there are jobs in multiple labors on the DF2012:Labor page?  Is it based on which job is created first?  Their skills / traits / attributes?  Which labor they are highest ranked or their titled profession?  This seems to be an issue in the LPs I've been watching early on when there are only the 7 starting dwarves, sometimes extending into the first migration.  I know a solution is to deactivate other labors, or use burrows, but I'm still curious how it works.  Thank you, [[Special:Contributions/108.243.77.185|108.243.77.185]] 03:08, 17 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Hello. I wanted to know how to make the tiles uniform for the ground. I'm sure to have read somewhere once that it was possible to change the tiles to be all &amp;quot;.&amp;quot; (I am currently searching for a Goblin Snatcher for a while now ^^). I searched for &amp;quot;ground&amp;quot; what has yielded me a link to above ground page. There was no link there. Could make one to the relevant article or indicate the settings to do please? [[Special:Contributions/31.164.176.33|31.164.176.33]] 20:04, 23 September 2013 (UTC)&lt;br /&gt;
** Done: [[Ground]]. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:57, 23 September 2013 (UTC)&lt;br /&gt;
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* Hi, im new and just want to start translation of the wiki into german. im really into this game and i guess i still could learn a shitload of new stuff by doing this. AND there would maybe be more players around if and when i/we translate. not every german is fluent in english. -f4nt4sy [[User:F4nt4sy|F4nt4sy]] ([[User talk:F4nt4sy|talk]]) 15:01, 1 March 2014 (UTC)&lt;br /&gt;
:See [[DF:Centralized Discussion/Translating the wiki|here]]. It's been suggested before, but it's been hard to set something up on this wiki. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:22, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I'd like to create a page under the centralized discussion for a proposal of subnamespaces for stuff like creatures, skills, etc. under a specific version.  Stuff like DF2014:Rat becoming DF2014:Creatures:Rat.  I'm not sure if the software allows this, but I thought I'd say it anyway.&lt;br /&gt;
&lt;br /&gt;
* I'd like to add an image of the 'animated bedroom design' section I added to bedroom design. I uploaded a short screen cast here [https://imgur.com/XIGR8Ce], but to get it to below the 2 MB limit I also converted it to a GIF here [https://imgur.com/x86h2u4]. I feel like just adding an imgur link has to be frowned upon so I didn't want to just link to it in the article. [[User:Austin|Austin]] ([[User talk:Austin|talk]]) 05:43, 3 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'd like to add 2 pictures to the water reactor page (lower level and main level), showing how to build this in the Steam DF version. Since its the first edits, I can't get it to upload without request. [[User:Thurlin05|Thurlin05]] ([[User talk:Thurlin05|talk]]) 18:26, 13 January 2023 (UTC) Thurlin05&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=308563</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=308563"/>
		<updated>2025-03-14T07:45:20Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.08&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;March 13, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.08&amp;diff=308562</id>
		<title>Category:Version 51.08</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.08&amp;diff=308562"/>
		<updated>2025-03-14T07:45:13Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Created page with &amp;quot;__HIDDENCAT__ {{vcat}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=308561</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=308561"/>
		<updated>2025-03-14T07:44:57Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.08&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;51.08&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=308560</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=308560"/>
		<updated>2025-03-14T07:44:43Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.08&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;br /&gt;
{{release notes link|51.08}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.07&amp;diff=308537</id>
		<title>Category:Version 51.07</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.07&amp;diff=308537"/>
		<updated>2025-03-13T07:14:25Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Created page with &amp;quot;__HIDDENCAT__ {{vcat}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=308536</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=308536"/>
		<updated>2025-03-13T07:14:11Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.07&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;51.07&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.06&amp;diff=307846</id>
		<title>Category:Version 51.06</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.06&amp;diff=307846"/>
		<updated>2025-02-26T19:17:56Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Created page with &amp;quot;__HIDDENCAT__ {{vcat}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=307845</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=307845"/>
		<updated>2025-02-26T19:17:41Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.06&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;51.06&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=307844</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=307844"/>
		<updated>2025-02-26T19:17:28Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.06&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;February 26, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
</feed>