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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lidhuin</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lidhuin"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Lidhuin"/>
	<updated>2026-08-02T00:18:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Elf&amp;diff=177077</id>
		<title>v0.34 Talk:Elf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Elf&amp;diff=177077"/>
		<updated>2012-08-22T15:13:59Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi,&lt;br /&gt;
&lt;br /&gt;
I haven't had any trouble trading wooden or metal (incl. steel) items to elves, both created on site and traded to me. Should the wiki be changed to reflect this? Am I an anomaly? --[[User:Lidhuin|Lidhuin]] 22:06, 20 August 2012 (UTC -05)&lt;br /&gt;
:Are you using vanilla raws or are you using mods (e.g. Masterwork)? Also, Elves have '''never''' cared about metal - the only things that bother them are plant-derived goods (they assume that all metalworking is done using magma and/or mined coal), and they haven't cared about animal-derived goods (meat, fish, bone, leather, etc.) since the early 3D versions (i.e. between 23a and 40d). --[[User:Quietust|Quietust]] 02:25, 21 August 2012 (UTC)&lt;br /&gt;
::Just the LazyNewbPack, which to my knowledge doesn't specifically use mods, just outside utilities such as dwarf therapist --[[User:Lidhuin|Lidhuin]] 22:01, 21 August 2012 (UTC -05)&lt;br /&gt;
::Wood is not trade-able, but everything else is. I just come from a time when they were very strict on what they would and would not trade. --[[User:Lidhuin|Lidhuin]] 11:13, 22 August 2012 (UTC -05)&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Elf&amp;diff=177074</id>
		<title>v0.34 Talk:Elf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Elf&amp;diff=177074"/>
		<updated>2012-08-22T02:01:39Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi,&lt;br /&gt;
&lt;br /&gt;
I haven't had any trouble trading wooden or metal (incl. steel) items to elves, both created on site and traded to me. Should the wiki be changed to reflect this? Am I an anomaly? --[[User:Lidhuin|Lidhuin]] 22:06, 20 August 2012 (UTC -05)&lt;br /&gt;
:Are you using vanilla raws or are you using mods (e.g. Masterwork)? Also, Elves have '''never''' cared about metal - the only things that bother them are plant-derived goods (they assume that all metalworking is done using magma and/or mined coal), and they haven't cared about animal-derived goods (meat, fish, bone, leather, etc.) since the early 3D versions (i.e. between 23a and 40d). --[[User:Quietust|Quietust]] 02:25, 21 August 2012 (UTC)&lt;br /&gt;
::Just the LazyNewbPack, which to my knowledge doesn't specifically use mods, just outside utilities such as dwarf therapist --[[User:Lidhuin|Lidhuin]] 22:01, 21 August 2012 (UTC -05)&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Elf&amp;diff=177049</id>
		<title>v0.34 Talk:Elf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Elf&amp;diff=177049"/>
		<updated>2012-08-21T02:07:18Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi,&lt;br /&gt;
&lt;br /&gt;
I haven't had any trouble trading wooden or metal (incl. steel) items to elves, both created on site and traded to me. Should the wiki be changed to reflect this? Am I an anomaly? --[[User:Lidhuin|Lidhuin]] 22:06, 20 August 2012 (UTC -05)&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Elf&amp;diff=177048</id>
		<title>v0.34 Talk:Elf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Elf&amp;diff=177048"/>
		<updated>2012-08-21T02:05:44Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi,&lt;br /&gt;
&lt;br /&gt;
I haven't had any trouble trading wooden or metal (incl. steel) items to elves, both created on site and traded to me. Should the wiki be changed to reflect this? Am I an anomaly?&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Designations_menu&amp;diff=177025</id>
		<title>v0.34:Designations menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Designations_menu&amp;diff=177025"/>
		<updated>2012-08-20T15:12:19Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:01, 28 April 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
[[Image:DesignateMenu2010.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.&lt;br /&gt;
&lt;br /&gt;
To designate an area select the desired designation from the menu, pick a tile and press {{K|Enter}} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner.  This also works across [[DF2012:Z-level|Z-levels]], allowing 3-dimensional designations in the shape of a cuboid.&lt;br /&gt;
&lt;br /&gt;
To cancel a designation use Remove Designations ({{K|x}}).&lt;br /&gt;
&lt;br /&gt;
== Designations Menu ==&lt;br /&gt;
&lt;br /&gt;
*Mine ({{K|d}}) - Mark tiles to be [[Mining|mined]] out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. [[Mining]] labor)&lt;br /&gt;
*Channel ({{K|h}}) - Mark tiles to be [[Channel|channeled]] out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. {{req. [[Mining]] labor)&lt;br /&gt;
*Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. [[Mining]] labor)&lt;br /&gt;
*Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs  (req. [[Mining]] labor)&lt;br /&gt;
*Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs  (req. [[Mining]] labor)&lt;br /&gt;
*Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs  (req. [[Mining]] labor)&lt;br /&gt;
*Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. [[Mining]] labor)&lt;br /&gt;
*Chop Down Trees ({{K|t}}) - Mark [[Tree]]s to be chopped down. (req. [[Wood cutting]] labor)&lt;br /&gt;
*Gather Plants ({{K|p}}) - Mark [[Shrub]]s to be gathered. (req. [[Plant gathering]] labor)&lt;br /&gt;
*Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed.  (req. [[Stone detailing]] labor)&lt;br /&gt;
*Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved.  (req. [[Stone detailing]] labor)&lt;br /&gt;
*Carve Fortifications ({{K|a}}) - Mark smoothed walls to have [[fortification]]s carved.  (req. [[Stone detailing]] labor)&lt;br /&gt;
*Carve Track ({{K|T}}) - Mark stone walls to be turned into track for [[minecart]]s. (reg. [[Stone detailing]] labor)&lt;br /&gt;
*Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings&lt;br /&gt;
*Remove Designation ({{K|x}}) - Remove all designation markings.&lt;br /&gt;
*Remove Construction ({{K|n}}) - Mark [[Constructions]] to be removed (no labor required)&lt;br /&gt;
*Set Building/Item Properties ({{K|b}})&lt;br /&gt;
**{{K|c}}:  Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]].&lt;br /&gt;
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be [[Forbid|forbidden]].&lt;br /&gt;
**{{K|m}}: Melt Items - Mark area of objects to be [[Melt|melted]].&lt;br /&gt;
**{{K|M}}: Remove Melt - Remove [[melt ]] marking from area.&lt;br /&gt;
**{{K|d}}: Dump Items - Mark area of objects to be [[Dump|dumped]].&lt;br /&gt;
**{{K|D}}: Remove Dump - Remove [[dump]] marking from area.&lt;br /&gt;
**{{K|h}}: Hide Items/Buildings - Mark area of objects to be [[Hide Items or Buildings|hidden]].&lt;br /&gt;
**{{K|H}}: Unhide Items/Buildings - Remove [[Forbid|forbidden]] marking from area.&lt;br /&gt;
*Set Traffic Areas ({{K|o}}) - Traffic area values determine where dwarves will travel.  Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.&lt;br /&gt;
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”&lt;br /&gt;
**{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”&lt;br /&gt;
**{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”&lt;br /&gt;
**{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”&lt;br /&gt;
**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.&lt;br /&gt;
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.&lt;br /&gt;
&lt;br /&gt;
{{Category|Designations|*}}&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Designations_menu&amp;diff=177024</id>
		<title>v0.34:Designations menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Designations_menu&amp;diff=177024"/>
		<updated>2012-08-20T15:05:27Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:01, 28 April 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
[[Image:DesignateMenu2010.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.&lt;br /&gt;
&lt;br /&gt;
To designate an area select the desired designation from the menu, pick a tile and press {{K|Enter}} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner.  This also works across [[DF2012:Z-level|Z-levels]], allowing 3-dimensional designations in the shape of a cuboid.&lt;br /&gt;
&lt;br /&gt;
To cancel a designation use Remove Designations ({{K|x}}).&lt;br /&gt;
&lt;br /&gt;
== Designations Menu ==&lt;br /&gt;
&lt;br /&gt;
*Mine ({{K|d}}) - Mark tiles to be [[Mining|mined]] out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. [[Mining]] labor)&lt;br /&gt;
*Channel ({{K|h}}) - Mark tiles to be [[Channel|channeled]] out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. {{req. [[Mining]] labor)&lt;br /&gt;
*Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. [[Mining]] labor)&lt;br /&gt;
*Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs  (req. [[Mining]] labor)&lt;br /&gt;
*Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs  (req. [[Mining]] labor)&lt;br /&gt;
*Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs  (req. [[Mining]] labor)&lt;br /&gt;
*Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. [[Mining]] labor)&lt;br /&gt;
*Chop Down Trees ({{K|t}}) - Mark [[Tree]]s to be chopped down. (req. [[Wood cutting]] labor)&lt;br /&gt;
*Gather Plants ({{K|p}}) - Mark [[Shrub]]s to be gathered. (req. [[Plant gathering]] labor)&lt;br /&gt;
*Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed.  (req. [[Stone detailing]] labor)&lt;br /&gt;
*Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved.  (req. [[Stone detailing]] labor)&lt;br /&gt;
*Carve Fortifications ({{K|a}}) - Mark smoothed walls to have [[fortification]]s carved.  (req. [[Stone detailing]] labor)&lt;br /&gt;
*Carve Track ({{K|T}}) - Mark stone walls to be turned into [[track]] for [[minecart]]s. (reg. [[Stone detailing]] labor)&lt;br /&gt;
*Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings&lt;br /&gt;
*Remove Designation ({{K|x}}) - Remove all designation markings.&lt;br /&gt;
*Remove Construction ({{K|n}}) - Mark [[Constructions]] to be removed (no labor required)&lt;br /&gt;
*Set Building/Item Properties ({{K|b}})&lt;br /&gt;
**{{K|c}}:  Reclaim Items/Buildings - Mark area of objects to be [[Reclaim|claimed]].&lt;br /&gt;
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be [[Forbid|forbidden]].&lt;br /&gt;
**{{K|m}}: Melt Items - Mark area of objects to be [[Melt|melted]].&lt;br /&gt;
**{{K|M}}: Remove Melt - Remove [[melt ]] marking from area.&lt;br /&gt;
**{{K|d}}: Dump Items - Mark area of objects to be [[Dump|dumped]].&lt;br /&gt;
**{{K|D}}: Remove Dump - Remove [[dump]] marking from area.&lt;br /&gt;
**{{K|h}}: Hide Items/Buildings - Mark area of objects to be [[Hide Items or Buildings|hidden]].&lt;br /&gt;
**{{K|H}}: Unhide Items/Buildings - Remove [[Forbid|forbidden]] marking from area.&lt;br /&gt;
*Set Traffic Areas ({{K|o}}) - Traffic area values determine where dwarves will travel.  Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.&lt;br /&gt;
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”&lt;br /&gt;
**{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”&lt;br /&gt;
**{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”&lt;br /&gt;
**{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”&lt;br /&gt;
**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.&lt;br /&gt;
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.&lt;br /&gt;
&lt;br /&gt;
{{Category|Designations|*}}&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lidhuin&amp;diff=177021</id>
		<title>User talk:Lidhuin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lidhuin&amp;diff=177021"/>
		<updated>2012-08-20T04:30:34Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: /* Rock nuts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rock nuts==&lt;br /&gt;
Have you ever actually observed a dwarf eating rock nuts? Because I've just tried eating them in Adventurer mode and it's '''not''' possible - if you try, you just lick them (as with any other inedible object) because seeds cannot be edible no matter what they're made of. --[[User:Quietust|Quietust]] 01:01, 20 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm, no. I'll go make a fortress now with only rock nuts as food and no food production and see what the dwarves do when they want to eat. Will report back soon.&lt;br /&gt;
&lt;br /&gt;
Indeed, rock nuts are '''not''' edible. I've always had the impression that they were. I am not sure why.&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Lidhuin&amp;diff=177020</id>
		<title>User talk:Lidhuin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Lidhuin&amp;diff=177020"/>
		<updated>2012-08-20T04:04:17Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: /* Rock nuts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rock nuts==&lt;br /&gt;
Have you ever actually observed a dwarf eating rock nuts? Because I've just tried eating them in Adventurer mode and it's '''not''' possible - if you try, you just lick them (as with any other inedible object) because seeds cannot be edible no matter what they're made of. --[[User:Quietust|Quietust]] 01:01, 20 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm, no. I'll go make a fortress now with only rock nuts as food and no food production and see what the dwarves do when they want to eat. Will report back soon.&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Quarry_bush&amp;diff=177013</id>
		<title>v0.34:Quarry bush</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Quarry_bush&amp;diff=177013"/>
		<updated>2012-08-19T23:50:24Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:24, 8 November 2010 (UTC)}}&lt;br /&gt;
{{plantlookup/0|uses=&lt;br /&gt;
* [[Food]]&lt;br /&gt;
|other_products=&lt;br /&gt;
* Quarry bush leaves (Process to bag)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''quarry bush''' is one of the six known [[subterranean]] [[crop]]s, and as such it may only be grown [[underground]]. They can be [[farming|planted]] in [[Spring]], [[Summer]] and [[Autumn]]. &lt;br /&gt;
&lt;br /&gt;
Be aware that the rock nut seeds used to plant quarry bushes are edible and dwarves may see fit to consume them before they can be planted.&lt;br /&gt;
&lt;br /&gt;
Quarry bushes may be [[plant processing|processed]] at a [[farmer's workshop]] into [[bag|bags]] of quarry bush leaves, which then must be [[cooking|cooked]] at the [[kitchen]] to be edible. You will need an empty bag to be available for this task. &lt;br /&gt;
&lt;br /&gt;
Processing quarry bushes at a [[farmer's workshop]] requires one [[bag]], and will produce 5 quarry bush leaves (and one rock nut) for every plant in a given stack of quarry bushes. Quarry bush leaves will be removed from their bag if taken for cooking while still in a farmer's workshop.&lt;br /&gt;
&lt;br /&gt;
[[Cook]]ing quarry bush leaves can result in very large stacks of Prepared Food, thus saving space and [[barrel|barrels]]. In a fortress that relies on selling large expensive stacks of Prepared Food, quarry bush leaves are great filler: a lavish meal made from [[whip wine]] and [[cheese|dwarven cheese]] with two stacks of quarry bush leaves for filler is worth almost ten times more than an easy meal made from wine and cheese alone.&lt;br /&gt;
&lt;br /&gt;
Quarry bushes cannot be [[brewing|brewed]] into [[alcohol]]. &lt;br /&gt;
&lt;br /&gt;
==Rock nuts==&lt;br /&gt;
&lt;br /&gt;
Quarry bush [[seed|seeds]] are known as '''rock nuts'''. Unlike the seeds of other plants, they can be [[food|eaten raw]].&lt;br /&gt;
&lt;br /&gt;
Rock nuts can also be milled at a [[millstone]] or [[quern]] into rock nut paste.  This paste can then be used in cooking, or pressed at a [[screw press]] into a rock nut press cake and a jug of rock nut oil.&lt;br /&gt;
&lt;br /&gt;
Both the rock nut paste and rock nut press cake are cookable and considered a single food category, referred to as &amp;quot;rock nut&amp;quot; in the [[Status#Kitchen_Status_Screen|cooking permissions screen]] (not to be confused with &amp;quot;rock nuts&amp;quot;, the entry for the seeds), the Stocks screen compacted view, and Prepared meal descriptions.&lt;br /&gt;
&lt;br /&gt;
The rock nut oil can be cooked or used in place of tallow to make [[soap]].&lt;br /&gt;
&lt;br /&gt;
==Food Value==&lt;br /&gt;
&lt;br /&gt;
Thanks to the increased value of rock nut oil as a by product of rock nut processing, the highest potential value of foods gleaned from one quarry bush plant is 31 (five leaves at a value of 5 each, plus oil and a press cake), the highest for a subterranean crop.  &lt;br /&gt;
&lt;br /&gt;
*Grow time: 500&lt;br /&gt;
*Plant value: 2&lt;br /&gt;
*Spice value: 5*5&lt;br /&gt;
*Seed value: 1&lt;br /&gt;
*Mill value: 1&lt;br /&gt;
*Press cake value: 1&lt;br /&gt;
*Press oil value: 5&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Soaper&amp;diff=177012</id>
		<title>v0.34:Soaper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Soaper&amp;diff=177012"/>
		<updated>2012-08-19T23:47:22Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:37, 11 June 2010 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 6:0&lt;br /&gt;
| skill      = Soaper&lt;br /&gt;
| specialty  = Soap Maker&lt;br /&gt;
| profession = [[Farmer]]&lt;br /&gt;
| job name   = [[Soap making]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Make [[soap]]&lt;br /&gt;
| workshop   = [[Soap maker's workshop]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength&lt;br /&gt;
* Toughness&lt;br /&gt;
* Endurance&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Soaper''' is the skill associated with the '''soap making''' [[labor]]. Soap makers create [[soap]] from [[tallow]] or [[rock nut oil]], and [[lye]] at the [[Soap maker's workshop]]. The soap can then be used for [[cleaning]] or as a [[construction]] material. Soap has no quality modifiers, so any dwarf can be assigned the task and yield the same result; the only difference is faster production. &lt;br /&gt;
&lt;br /&gt;
Soap is critical to avoid infections in wounded dwarves.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Soaper&amp;diff=177011</id>
		<title>v0.34:Soaper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Soaper&amp;diff=177011"/>
		<updated>2012-08-19T23:46:53Z</updated>

		<summary type="html">&lt;p&gt;Lidhuin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:37, 11 June 2010 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 6:0&lt;br /&gt;
| skill      = Soaper&lt;br /&gt;
| specialty  = Soap Maker&lt;br /&gt;
| profession = [[Farmer]]&lt;br /&gt;
| job name   = [[Soap making]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Make [[soap]]&lt;br /&gt;
| workshop   = [[Soap maker's workshop]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength&lt;br /&gt;
* Toughness&lt;br /&gt;
* Endurance&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Soaper''' is the skill associated with the '''soap making''' [[labor]]. Soap makers create [[soap]] from [[tallow]] or [[rock nut oil], and [[lye]] at the [[Soap maker's workshop]]. The soap can then be used for [[cleaning]] or as a [[construction]] material. Soap has no quality modifiers, so any dwarf can be assigned the task and yield the same result; the only difference is faster production. &lt;br /&gt;
&lt;br /&gt;
Soap is critical to avoid infections in wounded dwarves.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Lidhuin</name></author>
	</entry>
</feed>