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		<id>https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=267268</id>
		<title>Thought</title>
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		<updated>2022-12-14T04:09:50Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: found this new thought while playing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|04:00, 19 December 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:thoughts_icon.png|120px|right]]'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on their [[personality]].&lt;br /&gt;
&lt;br /&gt;
A dwarf's recent emotions contribute to its [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms - to avoid bad thoughts, make [[keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memory (thought)|memories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again and again. Dwarves can also feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows: &lt;br /&gt;
&lt;br /&gt;
{{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He felt|7:0}}{{DFtext| restless|6:0}}{{DFtext| dwelling upon|5:0:1}}{{DFtext| seeing a goblin die.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's recent thoughts and current stress level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.&lt;br /&gt;
&lt;br /&gt;
Below is a list of circumstances that may inspire thoughts.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #abf2bf;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Positive thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #73D58E;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Very positive thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #F7C5C5;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Negative thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #F79898;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Very negative thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #eee;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Variable thought&lt;br /&gt;
&lt;br /&gt;
== Accommodations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after sleeping in a bedroom like a personal palace&lt;br /&gt;
after sleeping in a (fantastic/great/very good/good) bedroom&lt;br /&gt;
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping in a (horribly substandard/horrible/awful/very poor/poor) bedroom&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|dining in a (legendary/fantastic/great/very good/good) dining room&lt;br /&gt;
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|dining in a (horribly substandard/horrible/awful/very poor/poor) dining room&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].&lt;br /&gt;
&amp;lt;!-- it seems these thoughts weren't updated&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.&lt;br /&gt;
| +3/+5/+10/+20/+30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.&lt;br /&gt;
| -3/-5/-10/-20/-30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]]. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping uneasily due to noise&lt;br /&gt;
after being disturbed during sleep by loud noises&amp;lt;br&amp;gt;&lt;br /&gt;
after loud noises made it impossible to sleep&lt;br /&gt;
| Was sleeping in the zone of influence of a [[noise]] source.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping without a proper room&lt;br /&gt;
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood)&lt;br /&gt;
|Could not find any [[bed]] for sleeping, or the dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|when (drowsy/utterly sleep-deprived)&lt;br /&gt;
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nourishment ==&lt;br /&gt;
{{old|v=0.47.05}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after having a (pretty decent/fine/wonderful/truly decadent/legendary) drink&lt;br /&gt;
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after eating a (pretty decent meal/fine dish/wonderful dish/truly decadent dish/legendary meal)&lt;br /&gt;
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when (thirsty/hungry)&lt;br /&gt;
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when (dehydrated/starving)&lt;br /&gt;
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after being forced to eat vermin to survive&lt;br /&gt;
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|drinking nasty water&lt;br /&gt;
| Got thirsty and had to drink [[cv:Water#Stagnant water|stagnant water]] because no alcohol or fresh water was available.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| drinking the same old booze&lt;br /&gt;
eating the same old food&lt;br /&gt;
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.&lt;br /&gt;
|- style=&amp;quot;background:#F79898&amp;quot; |&lt;br /&gt;
| after being forced to eat a (beloved creature/treasured pet) to survive&lt;br /&gt;
| Of course, if things get this bad, a tantrum spiral can't make it that much worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|seeing a/near (own) (very fine/splendid/wonderful/completely sublime) ([[Sculpture_garden|tastefully arranged]]) [building]&lt;br /&gt;
|Passed by a constructed piece of [[furniture]] or a [[building]] requiring [[architecture]] and noticed it.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after being near to a * in a cage&lt;br /&gt;
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after a bath&lt;br /&gt;
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after a soapy bath&lt;br /&gt;
|Dwarf cleaned [[contaminant]]s from self using [[soap]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|being near to a waterfall&lt;br /&gt;
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after retching on a miasma&lt;br /&gt;
after choking on (smoke/dust) underground&lt;br /&gt;
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|at the lack of chairs&lt;br /&gt;
|Was eating and couldn't find an unoccupied [[chair]].&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| eating at a crowded table&lt;br /&gt;
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at the lack of dining tables&lt;br /&gt;
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being pestered by *&lt;br /&gt;
| Shared a tile with an annoying [[vermin]] and noticed it.{{verify}}&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being accosted by *&lt;br /&gt;
| Exposure to a [[vermin]] that the dwarf particularly hates.{{verify}}&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being near *&lt;br /&gt;
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).{{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody)&lt;br /&gt;
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after watching a performance&lt;br /&gt;
| Dwarf was in a [[tavern]] and watched someone performing.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after talking to a pillar of society&lt;br /&gt;
| Dwarf spoke with a noble.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| (interacting/visiting) with a (pet/animal training partner)&lt;br /&gt;
| Dwarf was near a friendly animal&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; &lt;br /&gt;
| discussing with (the spouse/mother/father/a lover/a friend/an acquaintance/a sibling/a child/somebody) about their problems&lt;br /&gt;
| Spoke with somebody while [[Status_icons|stressed]]&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when forced to talk to somebody annoying&lt;br /&gt;
| Had to endure the presence of the object of a [[grudge]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after bringing somebody to rest in bed&lt;br /&gt;
| Dwarf carried an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after giving somebody (food/water)&lt;br /&gt;
| Dwarf carried food or water to an indisposed dwarf.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after making a friend&lt;br /&gt;
| Initiated a [[friend]]ship recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after getting into an argument&lt;br /&gt;
| Dwarf got into an argument with someone else.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after forming a grudge&lt;br /&gt;
| Spent time with a dwarf with an incompatible personality, resulting in a new [[grudge]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after adopting a new pet&lt;br /&gt;
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious stress penalties, which can cause [[Catsplosion|problems]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at being separated from (a loved one/loved ones)&lt;br /&gt;
| Dwarf's loved one is not in the fortress, either due to migration or a [[snatcher]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Job satisfaction ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| at work&lt;br /&gt;
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after producing a masterwork&lt;br /&gt;
| The dwarf created a very high [[quality]] item.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| upon mastering *&lt;br /&gt;
| The dwarf reached legendary status in a skill.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after creating an artifact&lt;br /&gt;
| The dwarf crafted an [[artifact]] in a [[strange mood]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after suffering the travesty of art defacement&lt;br /&gt;
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. &lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after forming a bond with an animal training partner&lt;br /&gt;
| The dwarf grew attached to an animal during training.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after felling a tree&lt;br /&gt;
| The dwarf cut down a tree.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after putting a piece on display&lt;br /&gt;
| The dwarf put something on a [[pedestal]].&lt;br /&gt;
&amp;lt;!-- it seems this thought was removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Lost an animal training partner to tragedy recently.&lt;br /&gt;
|  -30/?/?/?&lt;br /&gt;
| A trained animal that the dwarf was attached to was killed or died of old age.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to be wearing (old/tattered) clothing&lt;br /&gt;
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to have clothes rot off&lt;br /&gt;
| An article of clothing on the dwarf wore away completely.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to be uncovered&lt;br /&gt;
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to have no (shirt/shoes)&lt;br /&gt;
| Missing specific articles of [[clothing]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wedlock ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after giving birth to *&lt;br /&gt;
| [[Children]] may tax a fortress's resources and [[population cap]].&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after becoming a parent&lt;br /&gt;
| Dwarf became a father/mother.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after gaining (a sibling/siblings)&lt;br /&gt;
| Finally! A family member with a lesser [[beard]]!&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| while getting married&lt;br /&gt;
| Marriage (and childrearing) is the secret to happiness.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| was caught up in a new romance&lt;br /&gt;
| The (bachelor[ette]) dwarf gained a [[lover]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after (a/spouse's) miscarriage&lt;br /&gt;
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Noble pretensions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to be (elected/re-elected)&lt;br /&gt;
| Dwarf was elected to office.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after (entering the/receiving a higher rank of) nobility&lt;br /&gt;
| Dwarf gained a new noble title.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| having a (legendary/fantastic/great/very good/good) tomb after gaining another year&lt;br /&gt;
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year&lt;br /&gt;
about not having a tomb after gaining another year&lt;br /&gt;
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| considering the state of demands &lt;br /&gt;
| Noble dwarf [[demand]]ed something.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have a mandate deadline met&lt;br /&gt;
| Noble dwarf [[mandate]]d something and it was provided on cue.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having a mandate (deadline missed/ignored)&lt;br /&gt;
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| not having enough (chests/cabinets/weapon racks/armor stands)&lt;br /&gt;
|Noble doesn't have enough of their position's furniture requirements.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| by a lesser's pretentious (office/sleeping/dining/burial) arrangements&lt;br /&gt;
| A member of the dwarven [[noble|nobility]] who is unhappy that their accommodations are worse than those of a lower-ranked dwarf's room.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having to conduct an official meeting in a (bedroom/dining room)&lt;br /&gt;
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| not having any rooms&lt;br /&gt;
| Noble dwarf without any kind of room to conduct a meeting in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Justice ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have (his/her) punishment delayed&lt;br /&gt;
| No one was around to carry out the dwarf's [[justice|punishment]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have (his/her) punishment reduced&lt;br /&gt;
| No [[jail]]s were available, so the [[justice|punishment]] was &amp;quot;reduced&amp;quot; to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after punishing somebody with a beating&lt;br /&gt;
| Justice, dispensed.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after beating somebody with a hammer&lt;br /&gt;
| Criminals, smote.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after being released from confinement&lt;br /&gt;
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently &lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| that a criminal could not be properly punished&lt;br /&gt;
| The victim of the crime, upset that it goes improperly punished.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after the delayed punishment of a criminal&lt;br /&gt;
| The victim of the crime, upset that punishment was delayed.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being confined&lt;br /&gt;
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| considering the scarcity of cages and chains&lt;br /&gt;
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being beaten&lt;br /&gt;
| Justice was administered unto this dwarf recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being beaten with a hammer&lt;br /&gt;
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being unable to find a hammer&lt;br /&gt;
| Poor [[hammerer]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after an animal was convicted of a crime&lt;br /&gt;
| When you pin a crime on an animal...&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after a long-dead corpse was convicted of a crime&lt;br /&gt;
| ...or a corpse...&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after the bizarre conviction against all reason of the victim of a crime&lt;br /&gt;
| ... or the victim--for example, convicting a blood-drained dwarf of draining their own blood&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| upon receiving justice through a criminal's conviction&lt;br /&gt;
when a family member received justice through a criminal's conviction&lt;br /&gt;
| [[Justice]], served.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Injury and death ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being knocked out during a cave-in&lt;br /&gt;
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after being (rescued/able to rest and recuperate)&lt;br /&gt;
| A wounded dwarf was rescued and carried to a [[bed]], and is now resting.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after receiving (food/water)&lt;br /&gt;
| An indisposed dwarf received nourishment from their fellows.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being attacked&lt;br /&gt;
| Dwarf was [[combat|assaulted]] by a hostile creature.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being attacked by the dead&lt;br /&gt;
| Fighting [[Undead|undeath]] exacts a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.&lt;br /&gt;
|- style=&amp;quot;background:#F79898&amp;quot; |&lt;br /&gt;
| after being * by a dead (pet/spouse/lover/sibling/friend/animal training partner/and still annoying acquaintance)&lt;br /&gt;
| ...especially when your own child's reanimated corpse is gnawing on your ear.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after suffering a (minor/major) injury&lt;br /&gt;
| Dwarf sustained a [[wound]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after seeing *  die&lt;br /&gt;
| Saw something/someone die &lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after seeing * 's dead body&lt;br /&gt;
| Saw a [[corpse]], or a part of a corpse--even a single tooth.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being tormented in nightmares by a dead (pet/spouse/lover/sibling/mother/father/child/friend/still annoying acquaintance/animal training partner)&lt;br /&gt;
| A dwarf's companion, loved one, or rival died recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being forced to endure the decay of a (friend/pet/spouse/lover/sibling/mother/father/child/annoying acquaintance/animal training partner).&lt;br /&gt;
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military duty ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| being near to a conflict&lt;br /&gt;
| Dwarf saw a battle.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| while in conflict&lt;br /&gt;
| Dwarf was in a battle.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when joining an existing conflict&lt;br /&gt;
| Dwarf went all emo because the battle had already begun.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| while killing somebody&lt;br /&gt;
| Landed the [[kill list|killing blow]] on another creature.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after a sparring session&lt;br /&gt;
| Military dwarf in training successfully [[sparring|sparred]].&lt;br /&gt;
&amp;lt;!-- these thoughts were removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Complained about the draft lately.&lt;br /&gt;
| -30&lt;br /&gt;
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Upset about being relieved from duty.&lt;br /&gt;
| -30&lt;br /&gt;
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| during long patrol duty&lt;br /&gt;
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tantrums ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after (throwing something/toppling something over/smashing up a building/starting a fist fight)&lt;br /&gt;
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.&lt;br /&gt;
&amp;lt;!-- this thought seems to have been removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Accidentally killed somebody in a fit of rage recently.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| while (yelling at/crying on) somebody in charge&lt;br /&gt;
| The dwarf took out their frustration on a noble.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being unable to find somebody in charge to (yell at/cry on)&lt;br /&gt;
| The dwarf was not consoled because a noble is inaccessible or busy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when caught in (the rain/a snow storm/freakish weather)&lt;br /&gt;
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. Dwarves who like working outdoors won't get stressed from this.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at being out in the sunshine again&lt;br /&gt;
after being nauseated by the sun&lt;br /&gt;
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts| }}&lt;br /&gt;
[[ru:Thought]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_beetle&amp;diff=259219</id>
		<title>Giant beetle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_beetle&amp;diff=259219"/>
		<updated>2021-09-24T15:55:04Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Added description, image wanted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
|skin=chitin&lt;br /&gt;
|meat=42&lt;br /&gt;
|brain=2&lt;br /&gt;
|intestine=8&lt;br /&gt;
|heart=1&lt;br /&gt;
|eye=2&lt;br /&gt;
|fat=17&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant beetles''' are giant versions of the [[Beetle|beetle]]. Despite its disposition of being a &amp;quot;giant&amp;quot; creature, they are benign and will be of no threat to your dwarves, fighting back only when forced to with [[push]]es and [[wrestling]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Contrary to [[Dwarf|dwarven]] legend, giant beetles are (unfortunately) not equipped with horns and cannot grow thick, shaggy beards similar to those of a dwarf's.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Advanced_marksdwarf_training_guide&amp;diff=258990</id>
		<title>Advanced marksdwarf training guide</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Advanced_marksdwarf_training_guide&amp;diff=258990"/>
		<updated>2021-09-02T09:03:21Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: /* Handling ammo */ The bug where combat/training bolts are broken has since been fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:40, 11 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[Marksdwarf|Marksdwarves]] can be tricky to equip and train properly for the uninitiated.  They often appear to refuse to use their [[crossbow]]s at [[Archery range]]s. This guide goes into details explaining known bugs, and getting your marksdwarves to train properly, as well as going into details regarding various ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
== Understanding ranged weaponry ==&lt;br /&gt;
In vanilla ''Dwarf Fortress'', the raws define three types of ranged weapons, each with their own skill and ammo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;  |Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Ranged Skill&lt;br /&gt;
!Melee Skill&lt;br /&gt;
!Ammo&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow&lt;br /&gt;
|Marksdwarf&lt;br /&gt;
|Hammerdwarf&lt;br /&gt;
|Bolts&lt;br /&gt;
|-&lt;br /&gt;
|Bow&lt;br /&gt;
|Bowman&lt;br /&gt;
|Swordman&lt;br /&gt;
|Arrows&lt;br /&gt;
|-&lt;br /&gt;
|Blowgun&lt;br /&gt;
|Blowgunner&lt;br /&gt;
|Swordman&lt;br /&gt;
|Darts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Of these, dwarves can only craft crossbows and bolts. Bows and blowguns are gained either through trade or recovery from downed enemies. If playing a modded game, replace crossbow in the following with one of the above weapons, and proper ammo type.&lt;br /&gt;
&lt;br /&gt;
== Equipping your marksdwarves ==&lt;br /&gt;
&lt;br /&gt;
=== The minimum outfit ===&lt;br /&gt;
At a minimum, each dwarf requires the following to successfully use the crossbow.&lt;br /&gt;
* One crossbow&lt;br /&gt;
* One quiver&lt;br /&gt;
* One stack of bolts for each marksdwarf to shoot&lt;br /&gt;
&lt;br /&gt;
A quiver is equipped on the upper body slot. Due to a bug, sometimes a marksdwarf will fail to pickup a quiver if wearing heavy armor. A workaround for this is given below. Wood and metal bolts are generated in stacks of 25. Bone bolts are generated in stacks of 5.&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
Crossbows can be made with wood or bone at a bowyer's workshop, or out of metal at a metalsmith/magma forge. Metal crossbows can be forged out of copper, bronze, bismuth bronze, iron, steel, or adamantine. Quivers must be made of leather at a leatherworks. The base material of a crossbow appears to have no effect on the lethality of ranged bolts. However, when marksdwarves end up in melee, they will use their crossbow to bash.  This bash attack utilizes the hammerdwarf skill and deals blunt damage, thus it has been suggested to make dense metal crossbows.&lt;br /&gt;
&lt;br /&gt;
=== Quivers and bolts ===&lt;br /&gt;
Please note that bolts are assigned to a ''squad'', not to individual dwarves.  The number of bolts assigned to a squad will be divided evenly between all occupied squad positions.  If you have a squad of 10 marksdwarves, you need to assign ''at least'' 250 bolts to the squad for each position to equip 25 bolts.  &lt;br /&gt;
&lt;br /&gt;
Quivers can hold between 25 and 49 bolts, and dwarves will pick up multiple stacks if necessary to reach a number in this range. In other words, dwarves will continue picking up stacks of bolts until they've got at least 25 in their quiver (or they run out of squad-assigned bolt stacks). Bolt stacks are collected in last-in-first-out order (LIFO); that is, dwarves will always go for the newest bolts in your fortress, even if there is an ammo stockpile three steps away from them. Each squad with marksdwarves must be assigned ammo. As they deplete it, the game will automatically add additional ammo to the squad if there is some in the fortress, again following the principle of LIFO.&lt;br /&gt;
&lt;br /&gt;
=== Avoiding equipment issues ===&lt;br /&gt;
The mining, wood cutting, and hunting labors have an &amp;quot;invisible uniform&amp;quot; that conflicts with military equipment. When these labors are enabled, a dwarf will drop all assigned military equipment when going off duty, and when ordered back on duty they spend extra time collecting their equipment, and may ultimately report without some equipment. For that reason, it is recommended that you disable mining, wood cutting, and hunting on all military dwarves.&lt;br /&gt;
&lt;br /&gt;
Problems have been reported with ammunition stored in bins. Dwarves will take additional time to reload since they &amp;quot;lock&amp;quot; each other out of the bin, and may even fail to do so entirely. Disabling bins in ammo stockpiles is recommended. If you choose to use bins, keeping a large oversupply of bolts may limit potential problems.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;[[equipment mismatch]]&amp;quot; error sounds dire, but it's just a diagnostic message telling you that a dwarf's assigned equipment changed while the dwarf was en route to pick up the previously-assigned equipment. In almost all cases the dwarf will automatically collect the newly-assigned equipment without player intervention. One reported cause of frequent equipment mismatch spam is ammo stored in bins.&lt;br /&gt;
&lt;br /&gt;
== Setting your marksdwarf's barracks ==&lt;br /&gt;
&lt;br /&gt;
=== Understanding possible training activities ===&lt;br /&gt;
The first rule of marksdwarf training is that you do '''not''' assign them a normal [[barracks]] if you wish them to utilize the [[Archery target]] for Archer and Marksdwarf xp - if they are assigned to a barracks, they will train as hammerdwarves with their crossbows vs. actually shooting bolts at the Archery target. Furthermore, as the game gives precedence to melee training, they will almost never use an archery range, even if one is assigned, if they have a choice. &lt;br /&gt;
&lt;br /&gt;
When training, a dwarf has four possible options, which they will take in roughly this order:&lt;br /&gt;
* Squad Training (Lead/Watch demonstration)&lt;br /&gt;
* Individual Combat Drill&lt;br /&gt;
* Spar (requires Competent Fighter skill)&lt;br /&gt;
* Archery Training&lt;br /&gt;
&lt;br /&gt;
Squad training and sparring require multiple dwarves (and yes, marksdwarves '''will''' spar as long as they are Competent Fighter skill level, training their melee skills while doing so). Except for archery training, dwarves require a standard barracks to conduct any of the above activities. Notably, it is possible to actually train marksdwarves via demonstration, both Crossbow and Archery skills being trainable this way.  By combining this with training orders, it is possible to make Archery Training the only valid option, and thus get them to train consistently.&lt;br /&gt;
&lt;br /&gt;
=== Building archery ranges ===&lt;br /&gt;
Thus, the first step is to build a room with a bunch of Archery targets, it is recommended to build one Archery target per filled squad position (multiple marksdwarves cannot train at the same Archery target concurrently). The room must be large enough that the marksdwarf has a one-gap space between them and the target; some people just make their &amp;quot;barracks&amp;quot; 10x10, and put an ammo stockpile in it (reminder - disable bins in this stockpile). Notably, (and this is a change from previous versions) the dwarves ''must'' be able to walk up to the target; placing a channel in front of it will prevent them from training.&lt;br /&gt;
&lt;br /&gt;
Once you build your range ({{k|b}}-{{k|A}}), you must define it as a room ({{k|q}}-{{k|r}}). Make it so it touches the far wall, and don't worry, range rooms can overlap. You have to do this for each Archery target. Make sure the shooting direction is correct! In addition, your marksdwarf squad '''must''' at minimum have train set on each archery target with ({{k|q}}-{{k|t}}). Again, only one marksdwarf can use a target at any given time.&lt;br /&gt;
&lt;br /&gt;
[[File:Archery_target_setup.png|A properly setup archery target]]&lt;br /&gt;
&lt;br /&gt;
Repeat this for each range; you will have 1-10 targets overlapping each other and assigned to your marksdwarf squad (in these screenshots, they are &amp;quot;The Delights of Gold&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===The military management screen===&lt;br /&gt;
&lt;br /&gt;
This is by far the most difficult part - the {{K|m}}ilitary menu is confusing on the best days, but this guide will walk you through it. (To some people, this screen is designed upside down: the options to switch 'pages' or 'tabs' on this menu are at the bottom, and the specific detailed commands for the current page/tab are at the top. We will use 'page'.)&lt;br /&gt;
&lt;br /&gt;
Ignore the default page '''{{DFtext|p|2:1}}{{DFtext|: Positions|3:1:1}}''' page for now, because you want to make the right '''{{DFtext|n|2:1}}{{DFtext|: Uniforms|7:1}}''' for your marksdwarves. &lt;br /&gt;
&lt;br /&gt;
====Uniforms====&lt;br /&gt;
Press {{K|n}} to bring up the uniforms screen. Do yourself a favor and just scroll down and {{K|d}}elete the default 'archer' uniform. It's wrong and will not work properly.&lt;br /&gt;
&lt;br /&gt;
Create a new uniform with {{K|c}}.&lt;br /&gt;
&lt;br /&gt;
You will use the hotkeys seen on the 2nd row from the top of the {{K|m}} screen, and to create the following uniform:&lt;br /&gt;
* {{K|A}}rmor: leather armor&lt;br /&gt;
* {{K|L}}egs: leather legwear&lt;br /&gt;
* {{K|H}}elm: leather headwear&lt;br /&gt;
* {{K|G}}loves: leather handwear&lt;br /&gt;
* {{K|B}}oots: leather footwear&lt;br /&gt;
* {{K|S}}hield: shields/bucklers&lt;br /&gt;
* {{K|W}}eapon: crossbows (do NOT use individual choice, ranged; you '''will''' end up with dwarves who think an ''axe'' is a ranged weapon) :p&lt;br /&gt;
&lt;br /&gt;
Navigation is ''tricky'', so let's do the first 3 selections together:&lt;br /&gt;
# {{K|A}}rmor to show the {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} list of Armor items&lt;br /&gt;
## Navigate {{K|→}} to the {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} list&lt;br /&gt;
## Use the {{k|↑}}/{{k|↓}} and {{K|Enter}} to select &amp;quot;leather armor&amp;quot;. You should now see &amp;quot;leather armor&amp;quot; listed under {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} list in the center of the screen.&lt;br /&gt;
## Ok, that was the '''easy''' one. So follow these steps CLOSELY.&lt;br /&gt;
# {{K|L}}egs to show the to show the {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} list of Leg items&lt;br /&gt;
## Use the {{k|↑}}/{{k|↓}} and {{K|Enter}} to select &amp;quot;legwear&amp;quot;. You should now see &amp;quot;legwear&amp;quot; listed under &amp;quot;leather armor&amp;quot; under {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} list. BUT... the green {{dftext|leather armor|3:1}} means it is the selection from that column.&lt;br /&gt;
## Navigate back {{k|←}}/{{k|↓}} to highlight {{dftext|legwear|3:1}}&lt;br /&gt;
## {{K|M}}aterial to reveal the material options that will appear under the {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} column.&lt;br /&gt;
## Navigate {{K|→}} to the {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} list&lt;br /&gt;
## Use the {{k|↑}}/{{k|↓}} and {{K|Enter}} to select &amp;quot;leather&amp;quot; material. You should now see {{dftext|leather legwear|3:1}} listed under {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} list in the center of the screen.&lt;br /&gt;
# Now {{K|H}}elm to get your leather headwear&lt;br /&gt;
## Use the {{k|↑}}/{{k|↓}} and {{K|Enter}} to select &amp;quot;headware&amp;quot;. (It may be the first option, so just hit {{K|Enter}})&lt;br /&gt;
## Navigate back {{k|←}}/{{k|↓}} to highlight {{dftext|headware|3:1}}&lt;br /&gt;
## {{K|M}}aterial to reveal the material options that will appear under the {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} column.&lt;br /&gt;
## Navigate {{K|→}} to the {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} list&lt;br /&gt;
## Use the {{k|↑}}/{{k|↓}} and {{K|Enter}} to select &amp;quot;leather&amp;quot; material. You should now see {{dftext|leather headwear|3:1}} listed under {{DFtext|&amp;amp;nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&amp;amp;nbsp;|7:7:1}} list in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
Be careful of hitting Enter at the wrong time and duplicating or deleting an entry. Here's what it should look like if you did it right:&lt;br /&gt;
&lt;br /&gt;
[[File:Working_training_uniform.png|400px|Uniform that gets them training]]&lt;br /&gt;
&lt;br /&gt;
Now press {{K|m}} to switch from &amp;quot;Partial matches&amp;quot; to &amp;quot;Exact matches&amp;quot; in the upper right. This appears to fix most of the issues that result in your dwarves not picking up quivers. You might be able to get away with {{k|r}} &amp;quot;Over clting&amp;quot;, which means the dwarves will wear this uniform over their current clothing.&lt;br /&gt;
&lt;br /&gt;
At this point you have created the concept of a uniform, but you have not yet told your squad to wear this uniform. &lt;br /&gt;
&lt;br /&gt;
Proceed to the next section.&lt;br /&gt;
&lt;br /&gt;
===Positions===&lt;br /&gt;
Now press {{K|p}} to go back to the positions menu. If you are creating {{K|l}} a new squad, it will prompt for a uniform, before showing a list of Vacant Squad positions and Candidates. &lt;br /&gt;
&lt;br /&gt;
After selecting your recruits, switch to the {{K|e}} menu. Select your squad, then press {{K|U}} (that's capital U) to bring up the {{K|U}}niform selection screen.&lt;br /&gt;
&lt;br /&gt;
NOTE: If a position (for example, commander/captain) is highlighted when you hit the {{K|U}}niform selection screen, your selection will ONLY apply to that individual soldier. &lt;br /&gt;
Hit {{K|shift}} + {{K|enter}} to make sure you are assigning it to all positions in the squad. &lt;br /&gt;
&lt;br /&gt;
You can also look at the top of the screen to see what your dwarves will train as (i.e. 10/10 Marksdwarves, instead of 1/1 markdwarf 9/9 wrestlers).&lt;br /&gt;
&lt;br /&gt;
[[File:10_marksdwarves.png|400px|10/10 Marksdwarves]]&lt;br /&gt;
&lt;br /&gt;
=== Handling ammo ===&lt;br /&gt;
We're almost done. Go to the ammo screen.&lt;br /&gt;
&lt;br /&gt;
[[File:ammo_screen.png|400px|Ammo]]&lt;br /&gt;
&lt;br /&gt;
If you're setting this by hand, here's what to know. Each squad needs the correct ammo. Bolts are assigned on a &amp;quot;per-item&amp;quot; basis, i.e., a given stack of bolts that's marked for training will only be used for training and vice versa.&lt;br /&gt;
By default the top slot reserves ammunition for hunters. If you don't have any hunters you may want to remove that reservation from the ammunition screen to free up those bolts for your military.&lt;br /&gt;
&lt;br /&gt;
=== Squad training orders ===&lt;br /&gt;
Now, for the magic bit that gets them doing nothing *but* training. Open the schedule screen with {{K|s}} and look at the orders. The default is &amp;quot;Train, 10 minimium&amp;quot;. '''This is WRONG!'''&lt;br /&gt;
&lt;br /&gt;
[[File:default_training_order.png|400px|Default Training Order]]&lt;br /&gt;
&lt;br /&gt;
Press {{K|x}} to delete the order. The schedule screen will change to show no scheduled orders.&lt;br /&gt;
&lt;br /&gt;
[[File:No_orders.png|400px|no_orders]]&lt;br /&gt;
&lt;br /&gt;
Press {{K|o}} to pull up the give order screen. Press {{K|o}} until 'Train' is set, and then press {{K|+}} so it shows minimum 1, like this. Then press shift-enter to give the order. The screen will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Train_1.png|400px|train 1]]&lt;br /&gt;
&lt;br /&gt;
[[File:given_train_1_order.png|400px|after giving train 1 order]]&lt;br /&gt;
&lt;br /&gt;
Now do it again, until you have as many orders as total members of your squad (using a [[macro]] will allow you to repeat the process easily). You can give more than 5 orders, you just have to scroll in the orders screen to see it. When you're done it should look like this, after doing it 10 times.&lt;br /&gt;
&lt;br /&gt;
[[File:multiple_train_1.png|400px|Multiple train one orders]]&lt;br /&gt;
&lt;br /&gt;
Copy and paste the order to all the months. You can also set Sleep in Barracks at need to increase their training time, though this will raise the stress levels of dwarves in the squad due to tired thoughts.&lt;br /&gt;
&lt;br /&gt;
You're almost done. Activate your squad, and after they finish picking up equipment, watch your bolt supplies vanish as your marksdwarves do nothing *but* archery training.&lt;br /&gt;
&lt;br /&gt;
=== Why this works ===&lt;br /&gt;
Squad training and sparring require multiple dwarves (and yes, marksdwarves *will* spar as long as they're Competent Fighters). Training, minimum of 1 forces them to work solo. Since they don't have a normal barracks, they can't drill, which leaves Archery Training as the only possible way to train. Since reloading on marksdwarves continues to be erratic, they'll frequently report &amp;quot;No Orders&amp;quot; or similiar once they've finished archery training until the game notices that a given dwarf is out of ammo, in which case they'll go pick up more. &lt;br /&gt;
&lt;br /&gt;
Archery target training grants 5x less experience than live fire (6XP per bolt at Archery target vs. 30XP per bolt on live targets), but no micromanagement, no hauling, one setup, and you can ignore it until you get that glorious announcement that Urist McMarksdwarf has become an Elite Marksdwarf.&lt;br /&gt;
&lt;br /&gt;
== Stopping melee charges ==&lt;br /&gt;
Do '''not''' use the [[Scheduling#Stations|station scheduling order]]!&lt;br /&gt;
&lt;br /&gt;
When a dwarf has line of sight on an enemy, they'll do one of two things: run away; or run up and fight. While they're running up to the enemy, dwarves will shoot bolts if they have any, but then engage the enemy using their crossbows as hammers instead of shooting. Therefore, it's imperative that you create physical barriers which make it impossible for your marksdwarves to charge the enemy. Nothing else will suffice.&lt;br /&gt;
&lt;br /&gt;
Some sources claim a Defend Burrows order may restrict marksdwarves to the area defined by the burrow. The full effectiveness of Defend Burrow orders at stopping a melee charge is unknown.{{verify}}&lt;br /&gt;
&lt;br /&gt;
The easiest way to accomplish this is to use fortification pillboxes (also known as [[archery tower]]s), with a [[Scheduling#Orders|patrol order]] that causes them to break line of sight.&lt;br /&gt;
&lt;br /&gt;
For patrol routes, marksdwarves will not reliably take a Pickup Equipment order as long as they have line of sight on their enemy; they will usually stand there and glare. Have them go through a door or something, and as soon as they lose sight of the goblin/forgotten beast/demon, they'll immediately go find bolts and reload.&lt;br /&gt;
&lt;br /&gt;
An alternative approach is to forego all of this scheduling stuff, and use direct move orders. Station (move) your marksdwarves to the spot where you want them to stand, making sure that this spot is physically separated from the enemy. Remember that each dwarf will actually select a random spot within 3 tiles of your station-spot, on the same Z level, and try to walk to that spot. Make sure every such reachable spot is on ''your'' side of the fortifications.&lt;br /&gt;
&lt;br /&gt;
In all cases, you must remember that dwarves '''can and will climb''' walls or fortifications to reach the enemy.  To prevent marksdwarves from suicide-diving over the fortifications onto the killing ground below, build a roof (a [[floor]] on the next Z-level up) to physically block their vertical movement.&lt;br /&gt;
&lt;br /&gt;
{{Military}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Military}}&lt;br /&gt;
{{Category|Guides}}&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:DF2014:Bulbs&amp;diff=258921</id>
		<title>Category:DF2014:Bulbs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:DF2014:Bulbs&amp;diff=258921"/>
		<updated>2021-08-28T08:19:34Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{vercat|Plants}}&lt;br /&gt;
These [[plant]]s produce usable [[bulb]]s.&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Interrogation&amp;diff=258789</id>
		<title>Interrogation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Interrogation&amp;diff=258789"/>
		<updated>2021-08-16T02:29:21Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Created redirect to interrogation section of the justice page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Justice#Interrogation]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hyena_man&amp;diff=258174</id>
		<title>Hyena man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hyena_man&amp;diff=258174"/>
		<updated>2021-06-22T05:19:31Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Added &amp;quot;one size fits all&amp;quot; tip for hyena men clothes in fortress mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:03, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Hyena men''' are [[animal people]] variants of the common [[hyena]] who can be found in [[savage]] [[tropical]] grasslands. They spawn in groups of 5-10 individuals and are generally content to keep to themselves, but will fight back if provoked. In terms of size, they are about as large as the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. Hyena men are able to wear [[human]]-sized and dwarf-sized [[equipment]], making them a rather good choice for adventurers.&lt;br /&gt;
&lt;br /&gt;
Inversely, hyena men sized [[clothes]] are able to fit most races in your fortress, making [[Textile industry|clothes production ]] for every dwarf, [[goblin]] and human much easier.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] hyena men for their ''distinctive laugh'' and their ''coordinated hunting''.&lt;br /&gt;
&lt;br /&gt;
[[File:hyena_man.png|thumb|300px|center|''Art by CGPTTeam'']]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Ballista_arrow&amp;diff=258087</id>
		<title>Ballista arrow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Ballista_arrow&amp;diff=258087"/>
		<updated>2021-06-06T08:35:36Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: add materials for forging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|01:09, 4 February 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Ballista arrows''' are, essentially, giant [[arrow]]s, created at a [[siege workshop]] and used as ammunition by a [[ballista]]. There are two types: simple wooden ballista arrows, which are made from one unit of [[wood]] at the workshop, and much stronger metal ones, which first requires the creation of a ballista arrowhead at a [[metalsmith's forge]] from three units of [[metal]] bars and then final assembly with [[wood]] at the siege workshop. The type of [[wood]] that is used for the arrow impacts its strength, where heavier types of wood such as [[glumprong]] or [[blood thorn]] are better.&lt;br /&gt;
&lt;br /&gt;
For such a big, cumbersome, inaccurate weapon, wooden ballista arrows are surprisingly ineffective, dealing only comparatively minor amounts of blunt damage. Metal ballista arrows, on the other hand, are extremely lethal, and can kill two fully-grown [[elephant]]s standing in a line if the arrow hits squarely; any [[goblin]]s you hit will be smeared all over the space on which they stood.&lt;br /&gt;
&lt;br /&gt;
Creating arrowheads is tedious and resource-consuming, and both [[catapult]]s and [[ballista]]s train the [[siege operator]] skill, at the same rate, when used. Since [[catapult]]s use [[stone]]s you can literally pick up off of the ground, they're a much better practice platform for your operator, whereas a ballista armed with ''metal'' arrows is a much stronger actual weapons platform. As such, there's never much reason to produce wooden ballista arrows.&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|DF2014:item_siegeammo.txt|ITEM_SIEGEAMMO|ITEM_SIEGEAMMO_BALLISTA}}}}&lt;br /&gt;
{{Category|Ammo}}&lt;br /&gt;
[[Ru:Ballista arrow]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=258072</id>
		<title>Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=258072"/>
		<updated>2021-06-05T16:42:36Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: /* Relations */ add &amp;quot;discussing with x while stressed&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|04:00, 19 December 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on their [[personality]].&lt;br /&gt;
&lt;br /&gt;
A dwarf's recent emotions contribute to its [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms - to avoid bad thoughts, make [[keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again and again. Dwarves can also feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows: &lt;br /&gt;
&lt;br /&gt;
{{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He felt|7:0}}{{DFtext| restless|6:0}}{{DFtext| dwelling upon|5:0:1}}{{DFtext| seeing a goblin die.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's recent thoughts and current stress level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.&lt;br /&gt;
&lt;br /&gt;
Below is a list of circumstances that may inspire thoughts.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #abf2bf;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Positive thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #73D58E;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Very positive thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #F7C5C5;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Negative thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #F79898;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Very negative thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #eee;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Variable thought&lt;br /&gt;
&lt;br /&gt;
== Accommodations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after sleeping in a bedroom like a personal palace&lt;br /&gt;
after sleeping in a (fantastic/great/very good/good) bedroom&lt;br /&gt;
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping in a (horribly substandard/horrible/awful/very poor/poor) bedroom&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|dining in a (legendary/fantastic/great/very good/good) dining room&lt;br /&gt;
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|dining in a (horribly substandard/horrible/awful/very poor/poor) dining room&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].&lt;br /&gt;
&amp;lt;!-- it seems these thoughts weren't updated&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.&lt;br /&gt;
| +3/+5/+10/+20/+30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.&lt;br /&gt;
| -3/-5/-10/-20/-30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]]. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping uneasily due to noise&lt;br /&gt;
after being disturbed during sleep by loud noises&amp;lt;br&amp;gt;&lt;br /&gt;
after loud noises made it impossible to sleep&lt;br /&gt;
| Was sleeping in the zone of influence of a [[noise]] source.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping without a proper room&lt;br /&gt;
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood)&lt;br /&gt;
|Could not find any [[bed]] for sleeping, or the dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|when (drowsy/utterly sleep-deprived)&lt;br /&gt;
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nourishment ==&lt;br /&gt;
{{old|v=0.47.05}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after having a (pretty decent/fine/wonderful/truly decadent/legendary) drink&lt;br /&gt;
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after eating a (pretty decent meal/fine dish/wonderful dish/truly decadent dish/legendary meal)&lt;br /&gt;
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when (thirsty/hungry)&lt;br /&gt;
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when (dehydrated/starving)&lt;br /&gt;
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after being forced to eat vermin to survive&lt;br /&gt;
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|drinking nasty water&lt;br /&gt;
| Got thirsty and had to drink [[cv:Water#Stagnant water|stagnant water]] because no alcohol or fresh water was available.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| drinking the same old booze&lt;br /&gt;
eating the same old food&lt;br /&gt;
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.&lt;br /&gt;
|- style=&amp;quot;background:#F79898&amp;quot; |&lt;br /&gt;
| after being forced to eat a (beloved creature/treasured pet) to survive&lt;br /&gt;
| Of course, if things get this bad, a tantrum spiral can't make it that much worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|near (own) (very fine/splendid/wonderful/completely sublime) ([[Sculpture_garden|tastefully arranged]]) [building]&lt;br /&gt;
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after being near to a * in a cage&lt;br /&gt;
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after a bath&lt;br /&gt;
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after a soapy bath&lt;br /&gt;
|Dwarf cleaned [[contaminant]]s from self using [[soap]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|being near to a waterfall&lt;br /&gt;
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after retching on a miasma&lt;br /&gt;
after choking on (smoke/dust) underground&lt;br /&gt;
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|at the lack of chairs&lt;br /&gt;
|Was eating and couldn't find an unoccupied [[chair]].&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| eating at a crowded table&lt;br /&gt;
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at the lack of dining tables&lt;br /&gt;
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being pestered by *&lt;br /&gt;
| Shared a tile with an annoying [[vermin]] and noticed it.{{verify}}&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being accosted by *&lt;br /&gt;
| Exposure to a [[vermin]] that the dwarf particularly hates.{{verify}}&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being near *&lt;br /&gt;
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).{{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody)&lt;br /&gt;
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after talking to a pillar of society&lt;br /&gt;
| Dwarf spoke with a noble.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| (interacting/visiting) with a (pet/animal training partner)&lt;br /&gt;
| Dwarf was near a friendly animal&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; &lt;br /&gt;
| discussing with (the spouse/mother/father/a lover/a friend/an acquaintance/a sibling/a child/somebody) about their problems&lt;br /&gt;
| Spoke with somebody while [[Status_icons|stressed]]&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when forced to talk to somebody annoying&lt;br /&gt;
| Had to endure the presence of the object of a [[grudge]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after bringing somebody to rest in bed&lt;br /&gt;
| Dwarf carried an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after giving somebody (food/water)&lt;br /&gt;
| Dwarf carried food or water to an indisposed dwarf.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after making a friend&lt;br /&gt;
| Initiated a [[friend]]ship recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after forming a grudge&lt;br /&gt;
| Spent time with a dwarf with an incompatible personality, resulting in a new [[grudge]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after adopting a new pet&lt;br /&gt;
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious stress penalties, which can cause [[Catsplosion|problems]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at being separated from (a loved one/loved ones)&lt;br /&gt;
| Dwarf's loved one is not in the fortress, either due to migration or a [[snatcher]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Job satisfaction ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| at work&lt;br /&gt;
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after producing a masterwork&lt;br /&gt;
| The dwarf created a very high [[quality]] item.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| upon mastering *&lt;br /&gt;
| The dwarf reached legendary status in a skill.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after creating an artifact&lt;br /&gt;
| The dwarf crafted an [[artifact]] in a [[strange mood]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after suffering the travesty of art defacement&lt;br /&gt;
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. &lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after forming a bond with an animal training partner&lt;br /&gt;
| The dwarf grew attached to an animal during training.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after felling a tree&lt;br /&gt;
| The dwarf cut down a tree.&lt;br /&gt;
&amp;lt;!-- it seems this thought was removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Lost an animal training partner to tragedy recently.&lt;br /&gt;
|  -30/?/?/?&lt;br /&gt;
| A trained animal that the dwarf was attached to was killed or died of old age.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to be wearing (old/tattered) clothing&lt;br /&gt;
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to have clothes rot off&lt;br /&gt;
| An article of clothing on the dwarf wore away completely.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to be uncovered&lt;br /&gt;
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to have no (shirt/shoes)&lt;br /&gt;
| Missing specific articles of [[clothing]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wedlock ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after giving birth to *&lt;br /&gt;
| [[Children]] may tax a fortress's resources and [[population cap]].&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after becoming a parent&lt;br /&gt;
| Dwarf became a father/mother.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after gaining (a sibling/siblings)&lt;br /&gt;
| Finally! A family member with a lesser [[beard]]!&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| while getting married&lt;br /&gt;
| Marriage (and childrearing) is the secret to happiness.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| was caught up in a new romance&lt;br /&gt;
| The (bachelor[ette]) dwarf gained a [[lover]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after (a/spouse's) miscarriage&lt;br /&gt;
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Noble pretensions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to be (elected/re-elected)&lt;br /&gt;
| Dwarf was elected to office.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after (entering the/receiving a higher rank of) nobility&lt;br /&gt;
| Dwarf gained a new noble title.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| having a (legendary/fantastic/great/very good/good) tomb after gaining another year&lt;br /&gt;
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year&lt;br /&gt;
about not having a tomb after gaining another year&lt;br /&gt;
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| considering the state of demands &lt;br /&gt;
| Noble dwarf [[demand]]ed something.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have a mandate deadline met&lt;br /&gt;
| Noble dwarf [[mandate]]d something and it was provided on cue.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having a mandate (deadline missed/ignored)&lt;br /&gt;
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| not having enough (chests/cabinets/weapon racks/armor stands)&lt;br /&gt;
|Noble doesn't have enough of their position's furniture requirements.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| by a lesser's pretentious (office/sleeping/dining/burial) arrangements&lt;br /&gt;
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having to conduct an official meeting in a (bedroom/dining room)&lt;br /&gt;
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| not having any rooms&lt;br /&gt;
| Noble dwarf without any kind of room to conduct a meeting in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Justice ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have (his/her) punishment delayed&lt;br /&gt;
| No one was around to carry out the dwarf's [[justice|punishment]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have (his/her) punishment reduced&lt;br /&gt;
| No [[jail]]s were available, so the [[justice|punishment]] was &amp;quot;reduced&amp;quot; to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after punishing somebody with a beating&lt;br /&gt;
| Justice, dispensed.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after beating somebody with a hammer&lt;br /&gt;
| Criminals, smote.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after being released from confinement&lt;br /&gt;
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently &lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| that a criminal could not be properly punished&lt;br /&gt;
| The victim of the crime, upset that it goes improperly punished.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after the delayed punishment of a criminal&lt;br /&gt;
| The victim of the crime, upset that punishment was delayed.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being confined&lt;br /&gt;
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| considering the scarcity of cages and chains&lt;br /&gt;
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being beaten&lt;br /&gt;
| Justice was administered unto this dwarf recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being beaten with a hammer&lt;br /&gt;
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being unable to find a hammer&lt;br /&gt;
| Poor [[hammerer]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after an animal was convicted of a crime&lt;br /&gt;
| When you pin a crime on an animal...&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after a long-dead corpse was convicted of a crime&lt;br /&gt;
| ...or a corpse...&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after the bizarre conviction against all reason of the victim of a crime&lt;br /&gt;
| ... or the victim--for example, convicting a blood-drained dwarf of draining his own blood&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| upon receiving justice through a criminal's conviction&lt;br /&gt;
when a family member received justice through a criminal's conviction&lt;br /&gt;
| [[Justice]], served.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Injury and death ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being knocked out during a cave-in&lt;br /&gt;
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after being (rescued/able to rest and recuperate)&lt;br /&gt;
| A wounded dwarf was rescued and carried to a [[bed]], and is now resting.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after receiving (food/water)&lt;br /&gt;
| An indisposed dwarf received nourishment from his fellows.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being attacked&lt;br /&gt;
| Dwarf was [[combat|assaulted]] by a hostile creature.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being attacked by the dead&lt;br /&gt;
| Fighting [[Undead|undeath]] exacts a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.&lt;br /&gt;
|- style=&amp;quot;background:#F79898&amp;quot; |&lt;br /&gt;
| after being * by a dead (pet/spouse/lover/sibling/friend/animal training partner/and still annoying acquaintance)&lt;br /&gt;
| ...especially when your own child's reanimated corpse is gnawing on your ear.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after suffering a (minor/major) injury&lt;br /&gt;
| Dwarf sustained a [[wound]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after seeing *  die&lt;br /&gt;
| Saw something/someone die &lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after seeing * 's dead body&lt;br /&gt;
| Saw a [[corpse]], or a part of a corpse--even a single tooth.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being tormented in nightmares by a dead (pet/spouse/lover/sibling/mother/father/child/friend/still annoying acquaintance/animal training partner)&lt;br /&gt;
| A dwarf's companion, loved one, or rival died recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being forced to endure the decay of a (friend/pet/spouse/lover/sibling/mother/father/child/annoying acquaintance/animal training partner).&lt;br /&gt;
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military duty ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| being near to a conflict&lt;br /&gt;
| Dwarf saw a battle.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| while in conflict&lt;br /&gt;
| Dwarf was in a battle.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when joining an existing conflict&lt;br /&gt;
| Dwarf went all emo because the battle had already begun.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| while killing somebody&lt;br /&gt;
| Landed the [[kill list|killing blow]] on another creature.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after a sparring session&lt;br /&gt;
| Military dwarf in training successfully [[sparring|sparred]].&lt;br /&gt;
&amp;lt;!-- these thoughts were removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Complained about the draft lately.&lt;br /&gt;
| -30&lt;br /&gt;
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Upset about being relieved from duty.&lt;br /&gt;
| -30&lt;br /&gt;
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| during long patrol duty&lt;br /&gt;
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tantrums ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after (throwing something/toppling something over/smashing up a building/starting a fist fight)&lt;br /&gt;
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.&lt;br /&gt;
&amp;lt;!-- this thought seems to have been removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Accidentally killed somebody in a fit of rage recently.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| while (yelling at/crying on) somebody in charge&lt;br /&gt;
| The dwarf took out their frustration on a noble.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being unable to find somebody in charge to (yell at/cry on)&lt;br /&gt;
| The dwarf was not consoled because a noble is inaccessible or busy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when caught in (the rain/a snow storm/freakish weather)&lt;br /&gt;
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. Dwarves who like working outdoors won't get stressed from this.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at being out in the sunshine again&lt;br /&gt;
after being nauseated by the sun&lt;br /&gt;
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts| }}&lt;br /&gt;
[[ru:Thought]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sweat&amp;diff=258035</id>
		<title>Sweat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sweat&amp;diff=258035"/>
		<updated>2021-06-03T15:55:41Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Sweat is a type of contaminant like [[Tears|tears]] that results from creatures undergoing intense physical activities. It usually appears when your dwarves are being trained or during combat.&lt;br /&gt;
&lt;br /&gt;
Like any liquid, your adventurer can lick it to quench their thirst but it will have little effect and will not add to their fullness.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
{{materials}}&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:DF2014_materials&amp;diff=258034</id>
		<title>Template:DF2014 materials</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:DF2014_materials&amp;diff=258034"/>
		<updated>2021-06-03T15:54:31Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Added sweat to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{listboxformat}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #7eacac; font-weight:bold; background-color: #97c9d9; padding-left: 1em; padding-right: 1em;&amp;quot; | [[Material]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #6fa4b5; padding-left: 1em; padding-right: 1em;&amp;quot; | Creature&lt;br /&gt;
| [[Blood]] • [[Bone]] • [[Cartilage]] • [[Cheese]] • [[Chitin]] • [[Egg]] • [[Extract]] • [[Fat]] • [[Feather]] • [[Hair]] • [[Honey]] • [[Horn]] • [[Ivory]] • [[Leather]] • [[Meat]] • [[Milk]] • [[Nail]] • [[Nervous tissue]] • [[Parchment]] • [[Royal jelly]] • [[Scale]] • [[Shell]] • [[Silk]] • [[Skin]] • [[Soap]] • [[Sweat]] • [[Tallow]] • [[Wax]] • [[Wool]] • [[Yarn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #6fa4b5; padding-left: 1em; padding-right: 1em;&amp;quot; | Plant&lt;br /&gt;
| [[Booze]] • [[Dye]] • [[Extract]] • [[Flour]] • [[Flower]] • [[Fruit]] • [[Leaf]] • [[Oil]] • [[Paper]] • [[Plant fiber]] • [[Press cake]] • [[Seed]] • [[Slurry]] • [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #6fa4b5; padding-left: 1em; padding-right: 1em;&amp;quot; | Inorganic&lt;br /&gt;
| [[Ceramic]] ([[Earthenware]] • [[Porcelain]] • [[Stoneware]]) • [[Clay]] • [[Gem]] • [[Gypsum plaster]] • [[Metal]] • [[Milk of lime]] • [[Ore]] • [[Quicklime]]  • [[Sand]] • [[Soil]] • [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #6fa4b5; padding-left: 1em; padding-right: 1em;&amp;quot; | [[Hardcoded material|Hardcoded]]&lt;br /&gt;
| [[Amber]] • [[Ash]] • [[Coral]] • [[Filth]] • [[Fuel]] • [[Glass]] • [[Grime]] • [[Ice]] • [[Lye]] • [[Magma]] • [[Mud]] • [[Pearlash]] • [[Potash]] • [[Salt]] • [[Tears]] • [[Unknown substance]] • [[Vomit]] • [[Water]]&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;includeonly&amp;gt;{{#ifeq:{{{cat|}}}|nocat||{{Category|Materials}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sweat&amp;diff=258033</id>
		<title>Sweat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sweat&amp;diff=258033"/>
		<updated>2021-06-03T15:53:12Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Sweat is a type of contaminant like [[Tears]] that results from creatures undergoing intense physical activities. It usually appears when your dwarves are being trained or during combat.&lt;br /&gt;
&lt;br /&gt;
Like any liquid, your adventurer can lick it to quench their thirst but it will have little effect and will not add to their fullness.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sweat&amp;diff=258032</id>
		<title>Sweat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sweat&amp;diff=258032"/>
		<updated>2021-06-03T15:52:28Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Added raw for sweat, note the text comes from the sweat article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Sweat is a type of contaminant like [[Tears|DF2014:Tears]] that results from creatures undergoing intense physical activities. It usually appears when your dwarves are being trained or during combat.&lt;br /&gt;
&lt;br /&gt;
Like any liquid, your adventurer can lick it to quench their thirst but it will have little effect and will not add to their fullness.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Sweat/raw&amp;diff=258031</id>
		<title>DF2014:Sweat/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Sweat/raw&amp;diff=258031"/>
		<updated>2021-06-03T15:49:56Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Created the raw for sweat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{raw header|material template|SWEAT_TEMPLATE}}&amp;lt;/noinclude&amp;gt;{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|SWEAT_TEMPLATE}}&amp;lt;noinclude&amp;gt;{{raw footer|material template|SWEAT_TEMPLATE}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sweat&amp;diff=258029</id>
		<title>Sweat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sweat&amp;diff=258029"/>
		<updated>2021-06-03T15:43:43Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Created &amp;quot;sweat&amp;quot;,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Tears are a type of contaminant like [[tears|DF2014:Tears]] that results from creatures undergoing intense physical activities. It usually appears when your dwarves are being trained or during combat.&lt;br /&gt;
&lt;br /&gt;
Like any liquid, your adventurer can lick it to quench their thirst but it will have little effect and will not add to their fullness.&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=258006</id>
		<title>DF2014:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=258006"/>
		<updated>2021-06-01T12:21:40Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Updated Vettlingr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|10:59, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
{{For/see|user-created tilesets|[[Tileset repository]]}}&lt;br /&gt;
&lt;br /&gt;
{{Mod}}&lt;br /&gt;
&lt;br /&gt;
[[Graphics set]]s are used to change the appearance of [[creature]]s in the game. They usually come with certain [[tileset]]s and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users.&lt;br /&gt;
&lt;br /&gt;
==32×32 square graphics sets==&lt;br /&gt;
&lt;br /&gt;
===Vettingr===&lt;br /&gt;
[[Image:vet_prev.png|thumb|right|Screenshot of game using the Vettlingr Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:vet_intro.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=172078.0 Official Forum Thread] or [http://dffd.bay12games.com/file.php?id=14072]&lt;br /&gt;
| author          = vettlingr&lt;br /&gt;
| sprite          = 32&amp;amp;times;32&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.5&lt;br /&gt;
| df compatible   = 0.47.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: June 1, 2021. This is a ''Dwarf Fortress'' tileset for 32x32. Featuring over 1000 unique sprites for most creatures, professions and job titles, as well as environments, furniture, items and more.&lt;br /&gt;
&lt;br /&gt;
If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. Fret not, thy tileset pack is here!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meph Tileset===&lt;br /&gt;
&amp;lt;!-- [[Image:meph_tileset_logo.png|thumb|right|Logo for Meph Tileset]] --&amp;gt;&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
&amp;lt;!-- | image           = [[Image:meph_tileset_screenshot.png|256px]] --&amp;gt;&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=161047.0 Official Forum Thread], [http://dffd.bay12games.com/file.php?id=13407 for windows] or [http://dffd.bay12games.com/file.php?id=12516 for linux (Raws/Graphics only)]&lt;br /&gt;
| author          = Meph&lt;br /&gt;
| sprite          = 32&amp;amp;times;32&lt;br /&gt;
| resolution      = Variable&lt;br /&gt;
| current version = 5.5&lt;br /&gt;
| df compatible   = 0.47.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Mar 11, 2020. The Meph tileset is the first graphical 32x32 tileset for ''Dwarf Fortress''. It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. I thought that their sprites are too good to waste and started with them as a basis for a new tileset.&lt;br /&gt;
&lt;br /&gt;
The Meph tileset uses Dfhack and TWBT.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24×24 square graphics sets==&lt;br /&gt;
&lt;br /&gt;
===GemSet===&lt;br /&gt;
[[Image:Gemsetgameplay.png|thumb|right|Screenshot of game using the Gemset Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Gemset_Logo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0] or [http://dffd.bay12games.com/file.php?id=10857]&lt;br /&gt;
| author          = DragonDePlatino&lt;br /&gt;
| sprite          = 24&amp;amp;times;24 / 48&amp;amp;times;48&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.41&lt;br /&gt;
| df compatible   = 0.42.04&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Jan 15, 2016. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
The first complete 24×24 graphics set for ''Dwarf Fortress'', GemSet provides the aesthetics of ASCII and convenience of graphics.&lt;br /&gt;
&lt;br /&gt;
Drawn natively in a 24×24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.&lt;br /&gt;
&lt;br /&gt;
All creature graphics are finished and TWBT support is currently in-development.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Set===&lt;br /&gt;
[[Image:Dungeonsetgameplay.jpeg|thumb|right|Screenshot of game using the Dungeon Set Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Dungeonsetlogo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=152766.msg6467509 Official Forum Thread]&lt;br /&gt;
| author          = utkonos&lt;br /&gt;
| sprite          = 24&amp;amp;times;24&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.03&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: June 28, 2016.&lt;br /&gt;
A TWBT compatible graphics set drawn in a realistic style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==18×18 square graphics sets==&lt;br /&gt;
&lt;br /&gt;
===CLA's ASCII-like Graphics Set===&lt;br /&gt;
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:ZwymD.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread], [https://github.com/DFgraphics/CLA/releases Github]&lt;br /&gt;
| author          = CLA&lt;br /&gt;
| sprite          = 18&amp;amp;times;18&lt;br /&gt;
| resolution      = 1440×450&lt;br /&gt;
| current version = 26.3&lt;br /&gt;
| df compatible   = 0.47.xx&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated: Feb 4, 2020&lt;br /&gt;
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ironhand and Wormslayer's Graphics Pack===&lt;br /&gt;
[[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Ironhandtileset.png|256px]]&amp;lt;!--[[Image:IronhandDwarves.png|270px]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread] (and [http://dffd.bay12games.com/file.php?id=13283 DFFD for v0.44]), [https://github.com/DFgraphics/Ironhand/releases Github]&lt;br /&gt;
| author          = Ironhand and Wormslayer&lt;br /&gt;
| sprite          = 18&amp;amp;times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&amp;amp;times;16 version (Ironhand16 for 0.40.09)]&lt;br /&gt;
| resolution      = 1440×450&lt;br /&gt;
| current version = 47.04A&lt;br /&gt;
| df compatible   = 0.47.05&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated:  Mar 1, 2020. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16×16 square graphics sets==&lt;br /&gt;
&lt;br /&gt;
===Geoduck's 16×16 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck logo.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's ''Dwarf Fortress'' 16x16 page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 29, 2016&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rally Ho! Graphics Set===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Rallyhologo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=149172.0 Rydel's Forum Thread], [https://github.com/DFgraphics/Rally-Ho/releases Github]&lt;br /&gt;
| author          = Rydel&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 47.04&lt;br /&gt;
| df compatible   = 0.47.05&lt;br /&gt;
| installation    = Instructions in readme&lt;br /&gt;
| comments        = Last updated: March 1, 2020. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Rally Ho! is a 16×16 graphics set based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mayday's Graphic Set===&lt;br /&gt;
[[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:DFG13.png|256px]]&lt;br /&gt;
| download link   = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday/releases GitHub]&lt;br /&gt;
| author          = [[User:Mikemayday|Mikemayday]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280 horizontal&lt;br /&gt;
| current version = 47.04&lt;br /&gt;
| df compatible   = 0.47.05&lt;br /&gt;
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].&lt;br /&gt;
| comments        = Last updated: 29 February 2020. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Obsidian Graphics Set===&lt;br /&gt;
[[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Obsidian Graphics Set.png|256px]]&amp;lt;!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page] or [https://github.com/DFgraphics/Obsidian/releases GitHub]&lt;br /&gt;
| author          = [[User:Obsidian Soul|Obsidian Soul]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 47.04a&lt;br /&gt;
| df compatible   = 0.47.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Apr 6, 2020. The DFgraphics github version is currently the only one actively maintained. '''[https://dwarffortresswiki.org/index.php/File:Obsidian_spritesheet_v1.png Click here for a full sprite sheet!]'''&lt;br /&gt;
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more &amp;quot;medieval&amp;quot; atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phoebus' Graphics Set===&lt;br /&gt;
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Phoebus_16x16.png|256px]]&amp;lt;!--[[Image:Phoebus_Dwarves.png]]--&amp;gt;&lt;br /&gt;
| forum thread   = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] or [https://github.com/DFgraphics/Phoebus/releases GitHub]&lt;br /&gt;
| download link  = [https://github.com/DFgraphics/Phoebus GitHub repository]&lt;br /&gt;
| author          = Phoebus&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 47.04a&lt;br /&gt;
| df compatible   = 0.47.05&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Phoebus quit supporting it but community tries to keep it up to date, see github repo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spacefox Graphics Set===&lt;br /&gt;
[[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Spacefox-preview.png|256px]]&lt;br /&gt;
| download link   = [https://github.com/DFgraphics/Spacefox GitHub repository]&lt;br /&gt;
| author          = Spacefox&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 47.04&lt;br /&gt;
| df compatible   = 0.47.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tergel Graphics Set===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Tergellogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=145802.0 Forum thread], [https://github.com/DFgraphics/Tergel Github]&lt;br /&gt;
| author          = CowThing&lt;br /&gt;
| sprite          = 12&amp;amp;times;12 or 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = 47.01&lt;br /&gt;
| df compatible   = 0.47.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Feb 3, 2020. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Tergel is an ASCII tileset combined with simple pixel art. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's &amp;quot;scroll-o-sprites&amp;quot;, and many others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15×15 square graphics sets==&lt;br /&gt;
&lt;br /&gt;
===Duerer 15×15 Graphics Set===&lt;br /&gt;
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Duererlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/?topic=142083.0 Forum thread]&lt;br /&gt;
| author          = HaterSkater&lt;br /&gt;
| sprite          = 15&amp;amp;times;15&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.6.A&lt;br /&gt;
| df compatible   = 0.42.02&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: December 6, 2015. No longer maintained.&lt;br /&gt;
That's it. Engraved ''Dwarf Fortress''.&lt;br /&gt;
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==10×10 square graphics sets==&lt;br /&gt;
&lt;br /&gt;
===Taffer's Tilesets &amp;amp; Graphics===&lt;br /&gt;
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset &amp;amp; Graphics]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Taffergraphics.png|250px]]&lt;br /&gt;
| download link   = [https://github.com/DFgraphics/Taffer/releases Github]&lt;br /&gt;
| author          = Taffer&lt;br /&gt;
| sprite          = 10&amp;amp;times;10, 20&amp;amp;times;20&lt;br /&gt;
| resolution      = Any&lt;br /&gt;
| current version = 6.6.0 (Github: 47.04)&lt;br /&gt;
| df compatible   = 0.47.05&lt;br /&gt;
| installation    = Unzip over DF install&lt;br /&gt;
| comments        = Last updated: Apr 4, 2020&lt;br /&gt;
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==12x18 non-square graphics sets==&lt;br /&gt;
&lt;br /&gt;
===Bitlands===&lt;br /&gt;
[[File:Bitlands_gameplay.png|thumb|right|Screenshot of game using the Bitlands graphics set.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Bitlands_logo_cropped.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=172607 Forum thread]&lt;br /&gt;
| author          = DragonDePlatino&lt;br /&gt;
| sprite          = 12&amp;amp;times;18 (unofficial 18&amp;amp;times;18)&lt;br /&gt;
| current version = 1.0.0&lt;br /&gt;
| df compatible   = 0.44.12&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: November 16, 2018&lt;br /&gt;
An graphics set made to be authentic to older PC games, with thousands of monochrome overrides for all creatures, tiles, items, plants, minerals and buildings of vanilla Dwarf Fortress. There is an [http://www.bay12forums.com/smf/index.php?topic=172607.msg8091446#msg8091446 unofficial version] that supports 0.47.xx, as well as adds a 18&amp;amp;times;18 tile width option.&lt;br /&gt;
&lt;br /&gt;
Bitlands uses Dfhack and TWBT.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16×24 non-square graphics sets==&lt;br /&gt;
&lt;br /&gt;
===Anon's Tileset and Creature Graphics===&lt;br /&gt;
[[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Anontileset_screen1.PNG]]&lt;br /&gt;
| download link   = [http://dffd.bay12games.com/file.php?id=12544]&lt;br /&gt;
| author          = TilesetAnon&lt;br /&gt;
| sprite          = 16&amp;amp;times;24&lt;br /&gt;
| current version = 1.01&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Available as a patch&lt;br /&gt;
| comments        = Last updated: July 10, 2017&lt;br /&gt;
A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Mods}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category|Graphics}}&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Wax&amp;diff=258005</id>
		<title>Wax</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Wax&amp;diff=258005"/>
		<updated>2021-06-01T07:46:40Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Added where wax is stored&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:04, 29 January 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wax''' is a material [[screw_press|pressed]] from a [[honeycomb]]. Wax can be used to make [[craft]]s by a [[wax worker]].&lt;br /&gt;
&lt;br /&gt;
Honeycombs are produced by [[honey bee]]s at a [[hive]] and harvested as part of the [[beekeeping industry]]. A dwarf with the [[presser|pressing]] labor active, a [[screw press]], and empty [[jug]]s are required to press a honeycomb. A jug of [[honey]] is produced as a byproduct. Wax will be stored in a [[fat]] stockpile.&lt;br /&gt;
&lt;br /&gt;
Wax has a low base value of 1, the same as [[wood]] or non-flux [[stone]].&lt;br /&gt;
&lt;br /&gt;
[[File:beeswax_bars.jpg|thumb|230px|center|Bars of beeswax.]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = rithlut&lt;br /&gt;
| elvish  = imepe&lt;br /&gt;
| goblin  = tungû&lt;br /&gt;
| human   = ganuh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|WAX_TEMPLATE}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Wax]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=257998</id>
		<title>Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=257998"/>
		<updated>2021-05-30T08:05:23Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: /* Job satisfaction */ Added tree felling, cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|04:00, 19 December 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on their [[personality]].&lt;br /&gt;
&lt;br /&gt;
A dwarf's recent emotions contribute to its [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms - to avoid bad thoughts, make [[keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again and again. Dwarves can also feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows: &lt;br /&gt;
&lt;br /&gt;
{{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He felt|7:0}}{{DFtext| restless|6:0}}{{DFtext| dwelling upon|5:0:1}}{{DFtext| seeing a goblin die.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's recent thoughts and current stress level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.&lt;br /&gt;
&lt;br /&gt;
Below is a list of circumstances that may inspire thoughts.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #abf2bf;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Positive thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #73D58E;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Very positive thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #F7C5C5;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Negative thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #F79898;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Very negative thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #eee;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Variable thought&lt;br /&gt;
&lt;br /&gt;
== Accommodations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after sleeping in a bedroom like a personal palace&lt;br /&gt;
after sleeping in a (fantastic/great/very good/good) bedroom&lt;br /&gt;
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping in a (horribly substandard/horrible/awful/very poor/poor) bedroom&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|dining in a (legendary/fantastic/great/very good/good) dining room&lt;br /&gt;
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|dining in a (horribly substandard/horrible/awful/very poor/poor) dining room&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].&lt;br /&gt;
&amp;lt;!-- it seems these thoughts weren't updated&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.&lt;br /&gt;
| +3/+5/+10/+20/+30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.&lt;br /&gt;
| -3/-5/-10/-20/-30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]]. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping uneasily due to noise&lt;br /&gt;
after being disturbed during sleep by loud noises&amp;lt;br&amp;gt;&lt;br /&gt;
after loud noises made it impossible to sleep&lt;br /&gt;
| Was sleeping in the zone of influence of a [[noise]] source.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping without a proper room&lt;br /&gt;
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood)&lt;br /&gt;
|Could not find any [[bed]] for sleeping, or the dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|when (drowsy/utterly sleep-deprived)&lt;br /&gt;
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nourishment ==&lt;br /&gt;
{{old|v=0.47.05}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after having a (pretty decent/fine/wonderful/truly decadent/legendary) drink&lt;br /&gt;
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after eating a (pretty decent meal/fine dish/wonderful dish/truly decadent dish/legendary meal)&lt;br /&gt;
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when (thirsty/hungry)&lt;br /&gt;
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when (dehydrated/starving)&lt;br /&gt;
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after being forced to eat vermin to survive&lt;br /&gt;
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|drinking nasty water&lt;br /&gt;
| Got thirsty and had to drink [[cv:Water#Stagnant water|stagnant water]] because no alcohol or fresh water was available.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| drinking the same old booze&lt;br /&gt;
eating the same old food&lt;br /&gt;
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.&lt;br /&gt;
|- style=&amp;quot;background:#F79898&amp;quot; |&lt;br /&gt;
| after being forced to eat a (beloved creature/treasured pet) to survive&lt;br /&gt;
| Of course, if things get this bad, a tantrum spiral can't make it that much worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|near (own) (very fine/splendid/wonderful/completely sublime) ([[Sculpture_garden|tastefully arranged]]) [building]&lt;br /&gt;
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after being near to a * in a cage&lt;br /&gt;
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after a bath&lt;br /&gt;
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after a soapy bath&lt;br /&gt;
|Dwarf cleaned [[contaminant]]s from self using [[soap]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|being near to a waterfall&lt;br /&gt;
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after retching on a miasma&lt;br /&gt;
after choking on (smoke/dust) underground&lt;br /&gt;
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|at the lack of chairs&lt;br /&gt;
|Was eating and couldn't find an unoccupied [[chair]].&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| eating at a crowded table&lt;br /&gt;
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at the lack of dining tables&lt;br /&gt;
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being pestered by *&lt;br /&gt;
| Shared a tile with an annoying [[vermin]] and noticed it.{{verify}}&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being accosted by *&lt;br /&gt;
| Exposure to a [[vermin]] that the dwarf particularly hates.{{verify}}&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being near *&lt;br /&gt;
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).{{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody)&lt;br /&gt;
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after talking to a pillar of society&lt;br /&gt;
| Dwarf spoke with a noble.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| (interacting/visiting) with a (pet/animal training partner)&lt;br /&gt;
| Dwarf was near a friendly animal&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when forced to talk to somebody annoying&lt;br /&gt;
| Had to endure the presence of the object of a [[grudge]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after bringing somebody to rest in bed&lt;br /&gt;
| Dwarf carried an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after giving somebody (food/water)&lt;br /&gt;
| Dwarf carried food or water to an indisposed dwarf.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after making a friend&lt;br /&gt;
| Initiated a [[friend]]ship recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after forming a grudge&lt;br /&gt;
| Spent time with a dwarf with an incompatible personality, resulting in a new [[grudge]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after adopting a new pet&lt;br /&gt;
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious stress penalties, which can cause [[Catsplosion|problems]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at being separated from (a loved one/loved ones)&lt;br /&gt;
| Dwarf's loved one is not in the fortress, either due to migration or a [[snatcher]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Job satisfaction ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| at work&lt;br /&gt;
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after producing a masterwork&lt;br /&gt;
| The dwarf created a very high [[quality]] item.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| upon mastering *&lt;br /&gt;
| The dwarf reached legendary status in a skill.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after creating an artifact&lt;br /&gt;
| The dwarf crafted an [[artifact]] in a [[strange mood]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after suffering the travesty of art defacement&lt;br /&gt;
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. &lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after forming a bond with an animal training partner&lt;br /&gt;
| The dwarf grew attached to an animal during training.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after felling a tree&lt;br /&gt;
| The dwarf cut down a tree.&lt;br /&gt;
&amp;lt;!-- it seems this thought was removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Lost an animal training partner to tragedy recently.&lt;br /&gt;
|  -30/?/?/?&lt;br /&gt;
| A trained animal that the dwarf was attached to was killed or died of old age.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to be wearing (old/tattered) clothing&lt;br /&gt;
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to have clothes rot off&lt;br /&gt;
| An article of clothing on the dwarf wore away completely.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to be uncovered&lt;br /&gt;
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to have no (shirt/shoes)&lt;br /&gt;
| Missing specific articles of [[clothing]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wedlock ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after giving birth to *&lt;br /&gt;
| [[Children]] may tax a fortress's resources and [[population cap]].&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after becoming a parent&lt;br /&gt;
| Dwarf became a father/mother.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after gaining (a sibling/siblings)&lt;br /&gt;
| Finally! A family member with a lesser [[beard]]!&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| while getting married&lt;br /&gt;
| Marriage (and childrearing) is the secret to happiness.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| was caught up in a new romance&lt;br /&gt;
| The (bachelor[ette]) dwarf gained a [[lover]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after (a/spouse's) miscarriage&lt;br /&gt;
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Noble pretensions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to be (elected/re-elected)&lt;br /&gt;
| Dwarf was elected to office.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after (entering the/receiving a higher rank of) nobility&lt;br /&gt;
| Dwarf gained a new noble title.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| having a (legendary/fantastic/great/very good/good) tomb after gaining another year&lt;br /&gt;
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year&lt;br /&gt;
about not having a tomb after gaining another year&lt;br /&gt;
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| considering the state of demands &lt;br /&gt;
| Noble dwarf [[demand]]ed something.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have a mandate deadline met&lt;br /&gt;
| Noble dwarf [[mandate]]d something and it was provided on cue.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having a mandate (deadline missed/ignored)&lt;br /&gt;
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| not having enough (chests/cabinets/weapon racks/armor stands)&lt;br /&gt;
|Noble doesn't have enough of their position's furniture requirements.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| by a lesser's pretentious (office/sleeping/dining/burial) arrangements&lt;br /&gt;
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having to conduct an official meeting in a (bedroom/dining room)&lt;br /&gt;
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| not having any rooms&lt;br /&gt;
| Noble dwarf without any kind of room to conduct a meeting in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Justice ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have (his/her) punishment delayed&lt;br /&gt;
| No one was around to carry out the dwarf's [[justice|punishment]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have (his/her) punishment reduced&lt;br /&gt;
| No [[jail]]s were available, so the [[justice|punishment]] was &amp;quot;reduced&amp;quot; to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after punishing somebody with a beating&lt;br /&gt;
| Justice, dispensed.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after beating somebody with a hammer&lt;br /&gt;
| Criminals, smote.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after being released from confinement&lt;br /&gt;
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently &lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| that a criminal could not be properly punished&lt;br /&gt;
| The victim of the crime, upset that it goes improperly punished.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after the delayed punishment of a criminal&lt;br /&gt;
| The victim of the crime, upset that punishment was delayed.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being confined&lt;br /&gt;
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| considering the scarcity of cages and chains&lt;br /&gt;
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being beaten&lt;br /&gt;
| Justice was administered unto this dwarf recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being beaten with a hammer&lt;br /&gt;
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being unable to find a hammer&lt;br /&gt;
| Poor [[hammerer]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after an animal was convicted of a crime&lt;br /&gt;
| When you pin a crime on an animal...&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after a long-dead corpse was convicted of a crime&lt;br /&gt;
| ...or a corpse...&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after the bizarre conviction against all reason of the victim of a crime&lt;br /&gt;
| ... or the victim--for example, convicting a blood-drained dwarf of draining his own blood&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| upon receiving justice through a criminal's conviction&lt;br /&gt;
when a family member received justice through a criminal's conviction&lt;br /&gt;
| [[Justice]], served.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Injury and death ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being knocked out during a cave-in&lt;br /&gt;
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after being (rescued/able to rest and recuperate)&lt;br /&gt;
| A wounded dwarf was rescued and carried to a [[bed]], and is now resting.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after receiving (food/water)&lt;br /&gt;
| An indisposed dwarf received nourishment from his fellows.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being attacked&lt;br /&gt;
| Dwarf was [[combat|assaulted]] by a hostile creature.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being attacked by the dead&lt;br /&gt;
| Fighting [[Undead|undeath]] exacts a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.&lt;br /&gt;
|- style=&amp;quot;background:#F79898&amp;quot; |&lt;br /&gt;
| after being * by a dead (pet/spouse/lover/sibling/friend/animal training partner/and still annoying acquaintance)&lt;br /&gt;
| ...especially when your own child's reanimated corpse is gnawing on your ear.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after suffering a (minor/major) injury&lt;br /&gt;
| Dwarf sustained a [[wound]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after seeing *  die&lt;br /&gt;
| Saw something/someone die &lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after seeing * 's dead body&lt;br /&gt;
| Saw a [[corpse]], or a part of a corpse--even a single tooth.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being tormented in nightmares by a dead (pet/spouse/lover/sibling/mother/father/child/friend/still annoying acquaintance/animal training partner)&lt;br /&gt;
| A dwarf's companion, loved one, or rival died recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being forced to endure the decay of a (friend/pet/spouse/lover/sibling/mother/father/child/annoying acquaintance/animal training partner).&lt;br /&gt;
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military duty ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| being near to a conflict&lt;br /&gt;
| Dwarf saw a battle.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| while in conflict&lt;br /&gt;
| Dwarf was in a battle.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when joining an existing conflict&lt;br /&gt;
| Dwarf went all emo because the battle had already begun.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| while killing somebody&lt;br /&gt;
| Landed the [[kill list|killing blow]] on another creature.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after a sparring session&lt;br /&gt;
| Military dwarf in training successfully [[sparring|sparred]].&lt;br /&gt;
&amp;lt;!-- these thoughts were removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Complained about the draft lately.&lt;br /&gt;
| -30&lt;br /&gt;
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Upset about being relieved from duty.&lt;br /&gt;
| -30&lt;br /&gt;
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| during long patrol duty&lt;br /&gt;
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tantrums ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after (throwing something/toppling something over/smashing up a building/starting a fist fight)&lt;br /&gt;
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.&lt;br /&gt;
&amp;lt;!-- this thought seems to have been removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Accidentally killed somebody in a fit of rage recently.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| while (yelling at/crying on) somebody in charge&lt;br /&gt;
| The dwarf took out their frustration on a noble.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being unable to find somebody in charge to (yell at/cry on)&lt;br /&gt;
| The dwarf was not consoled because a noble is inaccessible or busy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when caught in (the rain/a snow storm/freakish weather)&lt;br /&gt;
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. Dwarves who like working outdoors won't get stressed from this.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at being out in the sunshine again&lt;br /&gt;
after being nauseated by the sun&lt;br /&gt;
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts| }}&lt;br /&gt;
[[ru:Thought]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=257996</id>
		<title>Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=257996"/>
		<updated>2021-05-29T15:38:14Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: /* Amenities */ I've found that some dwarves can feel positive at crowded tables, possibly due to &amp;quot;likes being in crowds&amp;quot;?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|04:00, 19 December 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on their [[personality]].&lt;br /&gt;
&lt;br /&gt;
A dwarf's recent emotions contribute to its [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms - to avoid bad thoughts, make [[keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again and again. Dwarves can also feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows: &lt;br /&gt;
&lt;br /&gt;
{{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He felt|7:0}}{{DFtext| restless|6:0}}{{DFtext| dwelling upon|5:0:1}}{{DFtext| seeing a goblin die.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's recent thoughts and current stress level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.&lt;br /&gt;
&lt;br /&gt;
Below is a list of circumstances that may inspire thoughts.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #abf2bf;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Positive thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #73D58E;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Very positive thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #F7C5C5;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Negative thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #F79898;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Very negative thought&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #eee;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; - Variable thought&lt;br /&gt;
&lt;br /&gt;
== Accommodations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after sleeping in a bedroom like a personal palace&lt;br /&gt;
after sleeping in a (fantastic/great/very good/good) bedroom&lt;br /&gt;
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping in a (horribly substandard/horrible/awful/very poor/poor) bedroom&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|dining in a (legendary/fantastic/great/very good/good) dining room&lt;br /&gt;
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|dining in a (horribly substandard/horrible/awful/very poor/poor) dining room&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].&lt;br /&gt;
&amp;lt;!-- it seems these thoughts weren't updated&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.&lt;br /&gt;
| +3/+5/+10/+20/+30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.&lt;br /&gt;
| -3/-5/-10/-20/-30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]]. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping uneasily due to noise&lt;br /&gt;
after being disturbed during sleep by loud noises&amp;lt;br&amp;gt;&lt;br /&gt;
after loud noises made it impossible to sleep&lt;br /&gt;
| Was sleeping in the zone of influence of a [[noise]] source.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping without a proper room&lt;br /&gt;
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood)&lt;br /&gt;
|Could not find any [[bed]] for sleeping, or the dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|when (drowsy/utterly sleep-deprived)&lt;br /&gt;
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nourishment ==&lt;br /&gt;
{{old|v=0.47.05}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after having a (pretty decent/fine/wonderful/truly decadent/legendary) drink&lt;br /&gt;
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after eating a (pretty decent meal/fine dish/wonderful dish/truly decadent dish/legendary meal)&lt;br /&gt;
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when (thirsty/hungry)&lt;br /&gt;
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when (dehydrated/starving)&lt;br /&gt;
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|after being forced to eat vermin to survive&lt;br /&gt;
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|drinking nasty water&lt;br /&gt;
| Got thirsty and had to drink [[cv:Water#Stagnant water|stagnant water]] because no alcohol or fresh water was available.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| drinking the same old booze&lt;br /&gt;
eating the same old food&lt;br /&gt;
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.&lt;br /&gt;
|- style=&amp;quot;background:#F79898&amp;quot; |&lt;br /&gt;
| after being forced to eat a (beloved creature/treasured pet) to survive&lt;br /&gt;
| Of course, if things get this bad, a tantrum spiral can't make it that much worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|near (own) (very fine/splendid/wonderful/completely sublime) ([[Sculpture_garden|tastefully arranged]]) [building]&lt;br /&gt;
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after being near to a * in a cage&lt;br /&gt;
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after a bath&lt;br /&gt;
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|after a soapy bath&lt;br /&gt;
|Dwarf cleaned [[contaminant]]s from self using [[soap]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
|being near to a waterfall&lt;br /&gt;
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after retching on a miasma&lt;br /&gt;
after choking on (smoke/dust) underground&lt;br /&gt;
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
|at the lack of chairs&lt;br /&gt;
|Was eating and couldn't find an unoccupied [[chair]].&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| eating at a crowded table&lt;br /&gt;
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at the lack of dining tables&lt;br /&gt;
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being pestered by *&lt;br /&gt;
| Shared a tile with an annoying [[vermin]] and noticed it.{{verify}}&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being accosted by *&lt;br /&gt;
| Exposure to a [[vermin]] that the dwarf particularly hates.{{verify}}&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being near *&lt;br /&gt;
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).{{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody)&lt;br /&gt;
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after talking to a pillar of society&lt;br /&gt;
| Dwarf spoke with a noble.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| (interacting/visiting) with a (pet/animal training partner)&lt;br /&gt;
| Dwarf was near a friendly animal&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when forced to talk to somebody annoying&lt;br /&gt;
| Had to endure the presence of the object of a [[grudge]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after bringing somebody to rest in bed&lt;br /&gt;
| Dwarf carried an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| after giving somebody (food/water)&lt;br /&gt;
| Dwarf carried food or water to an indisposed dwarf.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after making a friend&lt;br /&gt;
| Initiated a [[friend]]ship recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after forming a grudge&lt;br /&gt;
| Spent time with a dwarf with an incompatible personality, resulting in a new [[grudge]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after adopting a new pet&lt;br /&gt;
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious stress penalties, which can cause [[Catsplosion|problems]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at being separated from (a loved one/loved ones)&lt;br /&gt;
| Dwarf's loved one is not in the fortress, either due to migration or a [[snatcher]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Job satisfaction ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| at work&lt;br /&gt;
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after producing a masterwork&lt;br /&gt;
| The dwarf created a very high [[quality]] item.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| upon mastering *&lt;br /&gt;
| The dwarf reached legendary status in a skill.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after creating an artifact&lt;br /&gt;
| Crafted an [[artifact]] in a [[strange mood]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after suffering the travesty of art defacement&lt;br /&gt;
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. &lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after forming a bond with an animal training partner&lt;br /&gt;
| The dwarf grew attached to an animal during training.&lt;br /&gt;
&amp;lt;!-- it seems this thought was removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Lost an animal training partner to tragedy recently.&lt;br /&gt;
|  -30/?/?/?&lt;br /&gt;
| A trained animal that the dwarf was attached to was killed or died of old age.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to be wearing (old/tattered) clothing&lt;br /&gt;
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to have clothes rot off&lt;br /&gt;
| An article of clothing on the dwarf wore away completely.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to be uncovered&lt;br /&gt;
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| to have no (shirt/shoes)&lt;br /&gt;
| Missing specific articles of [[clothing]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wedlock ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after giving birth to *&lt;br /&gt;
| [[Children]] may tax a fortress's resources and [[population cap]].&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after becoming a parent&lt;br /&gt;
| Dwarf became a father/mother.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after gaining (a sibling/siblings)&lt;br /&gt;
| Finally! A family member with a lesser [[beard]]!&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| while getting married&lt;br /&gt;
| Marriage (and childrearing) is the secret to happiness.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| was caught up in a new romance&lt;br /&gt;
| The (bachelor[ette]) dwarf gained a [[lover]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after (a/spouse's) miscarriage&lt;br /&gt;
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Noble pretensions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to be (elected/re-elected)&lt;br /&gt;
| Dwarf was elected to office.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after (entering the/receiving a higher rank of) nobility&lt;br /&gt;
| Dwarf gained a new noble title.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| having a (legendary/fantastic/great/very good/good) tomb after gaining another year&lt;br /&gt;
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year&lt;br /&gt;
about not having a tomb after gaining another year&lt;br /&gt;
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| considering the state of demands &lt;br /&gt;
| Noble dwarf [[demand]]ed something.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have a mandate deadline met&lt;br /&gt;
| Noble dwarf [[mandate]]d something and it was provided on cue.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having a mandate (deadline missed/ignored)&lt;br /&gt;
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| not having enough (chests/cabinets/weapon racks/armor stands)&lt;br /&gt;
|Noble doesn't have enough of their position's furniture requirements.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| by a lesser's pretentious (office/sleeping/dining/burial) arrangements&lt;br /&gt;
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| having to conduct an official meeting in a (bedroom/dining room)&lt;br /&gt;
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| not having any rooms&lt;br /&gt;
| Noble dwarf without any kind of room to conduct a meeting in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Justice ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have (his/her) punishment delayed&lt;br /&gt;
| No one was around to carry out the dwarf's [[justice|punishment]].&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| to have (his/her) punishment reduced&lt;br /&gt;
| No [[jail]]s were available, so the [[justice|punishment]] was &amp;quot;reduced&amp;quot; to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after punishing somebody with a beating&lt;br /&gt;
| Justice, dispensed.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after beating somebody with a hammer&lt;br /&gt;
| Criminals, smote.&lt;br /&gt;
|- style=&amp;quot;background:#73D58E&amp;quot; |&lt;br /&gt;
| after being released from confinement&lt;br /&gt;
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently &lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| that a criminal could not be properly punished&lt;br /&gt;
| The victim of the crime, upset that it goes improperly punished.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after the delayed punishment of a criminal&lt;br /&gt;
| The victim of the crime, upset that punishment was delayed.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being confined&lt;br /&gt;
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| considering the scarcity of cages and chains&lt;br /&gt;
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being beaten&lt;br /&gt;
| Justice was administered unto this dwarf recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being beaten with a hammer&lt;br /&gt;
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being unable to find a hammer&lt;br /&gt;
| Poor [[hammerer]].&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after an animal was convicted of a crime&lt;br /&gt;
| When you pin a crime on an animal...&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after a long-dead corpse was convicted of a crime&lt;br /&gt;
| ...or a corpse...&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after the bizarre conviction against all reason of the victim of a crime&lt;br /&gt;
| ... or the victim--for example, convicting a blood-drained dwarf of draining his own blood&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| upon receiving justice through a criminal's conviction&lt;br /&gt;
when a family member received justice through a criminal's conviction&lt;br /&gt;
| [[Justice]], served.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Injury and death ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being knocked out during a cave-in&lt;br /&gt;
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after being (rescued/able to rest and recuperate)&lt;br /&gt;
| A wounded dwarf was rescued and carried to a [[bed]], and is now resting.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after receiving (food/water)&lt;br /&gt;
| An indisposed dwarf received nourishment from his fellows.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being attacked&lt;br /&gt;
| Dwarf was [[combat|assaulted]] by a hostile creature.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being attacked by the dead&lt;br /&gt;
| Fighting [[Undead|undeath]] exacts a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.&lt;br /&gt;
|- style=&amp;quot;background:#F79898&amp;quot; |&lt;br /&gt;
| after being * by a dead (pet/spouse/lover/sibling/friend/animal training partner/and still annoying acquaintance)&lt;br /&gt;
| ...especially when your own child's reanimated corpse is gnawing on your ear.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after suffering a (minor/major) injury&lt;br /&gt;
| Dwarf sustained a [[wound]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after seeing *  die&lt;br /&gt;
| Saw something/someone die &lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after seeing * 's dead body&lt;br /&gt;
| Saw a [[corpse]], or a part of a corpse--even a single tooth.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being tormented in nightmares by a dead (pet/spouse/lover/sibling/mother/father/child/friend/still annoying acquaintance/animal training partner)&lt;br /&gt;
| A dwarf's companion, loved one, or rival died recently.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being forced to endure the decay of a (friend/pet/spouse/lover/sibling/mother/father/child/annoying acquaintance/animal training partner).&lt;br /&gt;
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military duty ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| being near to a conflict&lt;br /&gt;
| Dwarf saw a battle.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| while in conflict&lt;br /&gt;
| Dwarf was in a battle.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when joining an existing conflict&lt;br /&gt;
| Dwarf went all emo because the battle had already begun.&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; |&lt;br /&gt;
| while killing somebody&lt;br /&gt;
| Landed the [[kill list|killing blow]] on another creature.&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after a sparring session&lt;br /&gt;
| Military dwarf in training successfully [[sparring|sparred]].&lt;br /&gt;
&amp;lt;!-- these thoughts were removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Complained about the draft lately.&lt;br /&gt;
| -30&lt;br /&gt;
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Upset about being relieved from duty.&lt;br /&gt;
| -30&lt;br /&gt;
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| during long patrol duty&lt;br /&gt;
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tantrums ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#abf2bf;&amp;quot; |&lt;br /&gt;
| after (throwing something/toppling something over/smashing up a building/starting a fist fight)&lt;br /&gt;
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.&lt;br /&gt;
&amp;lt;!-- this thought seems to have been removed&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| Accidentally killed somebody in a fit of rage recently.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| while (yelling at/crying on) somebody in charge&lt;br /&gt;
| The dwarf took out their frustration on a noble.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| after being unable to find somebody in charge to (yell at/cry on)&lt;br /&gt;
| The dwarf was not consoled because a noble is inaccessible or busy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=40% | Occurrence&lt;br /&gt;
! width=60% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| when caught in (the rain/a snow storm/freakish weather)&lt;br /&gt;
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. Dwarves who like working outdoors won't get stressed from this.&lt;br /&gt;
|- style=&amp;quot;background:#F7C5C5;&amp;quot; |&lt;br /&gt;
| at being out in the sunshine again&lt;br /&gt;
after being nauseated by the sun&lt;br /&gt;
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts| }}&lt;br /&gt;
[[ru:Thought]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Item_quality&amp;diff=257994</id>
		<title>Item quality</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Item_quality&amp;diff=257994"/>
		<updated>2021-05-29T04:49:18Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: /* Quality grades */  Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|10:26, 16 July 2017 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{for/see|information on [[room]] quality|[[Room#Quality|Room/Quality]]}}&lt;br /&gt;
{{for/see|article quality ratings|[[DF:Quality]]}}&lt;br /&gt;
{{for/see|the Masterwork Mod|the [[Masterwork:Main_Page|Masterwork Mod wiki]]}}&lt;br /&gt;
&lt;br /&gt;
== Quality grades ==&lt;br /&gt;
&lt;br /&gt;
All crafted items (e.g. [[furniture]], [[armor]], [[clothing|clothes]] and [[Kitchen#Types_of_meals|prepared meals]], but not [[drink]]s) have quality levels. If the quality of their craftsdwarfship is above-standard, the item name is bracketed by characters that show it (see table below). [[Coin]]s are an unusual case. The image on the coin may have a quality level, but this does not affect the value of the coin, and the coin's quality level is not shown by special characters. &lt;br /&gt;
&lt;br /&gt;
Item quality depends on the [[skill]] and [[attributes]] of the crafter. Past a certain skill level they will almost always make at least level 4 (exceptional) quality items. Level 5 (masterworks) are capped to a flat 1/3rd chance.&lt;br /&gt;
&lt;br /&gt;
Images on floors or walls that are engraved by an [[engraver]] have quality levels, which can be seen by examining the engraving.&lt;br /&gt;
Buildings constructed by an [[architect]], such as the [[trade depot]], [[wood furnace]]s, or [[smelter]]s, also have quality levels. These can be examined using the [[building list]].&lt;br /&gt;
&lt;br /&gt;
Raw materials used for crafting items (e.g. [[stone]]s, [[log]]s, [[bar]]s, [[thread]], [[dye]], [[food]]) have no quality levels, with the exception of [[cloth]]. [[Block]]s, an intermediary building material, also lack quality levels, as do smoothed floor tiles, walls, and carved [[fortification]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{/Table}}&lt;br /&gt;
&lt;br /&gt;
For named weapons that are not artifacts, see [[Weapon#Attachment|here]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Items may also be surrounded by parentheses (), which indicates the item was part of the original [[Embark#Supplies|embark supplies]], or braces {}, which indicates the item is [[forbidden]]. See [[Item designations]] for a summary.&lt;br /&gt;
&lt;br /&gt;
Almost all [[decoration]]s have quality levels, too. An item of any quality (except [[artifact]]s) can have a decoration of any quality. (Artifacts can't be decorated manually, but have inherent decorations depending on the materials used to make them.) The quality level of a decoration is shown by the same signs (-, +, *, ≡, ☼) just outside the double angle-brackets («,»). Thus, a *«+steel battle axe+»* is a finely-crafted steel battle axe with superior decorations on it, and a «☼steel battle axe☼» is a masterfully crafted steel battle axe with decorations of standard quality.&lt;br /&gt;
&lt;br /&gt;
Dyeing is considered a (type of) decoration with quality levels, as are [[glaze]]s, the latter having the effect of making an [[earthenware]] [[jug]] or [[pot]] waterproof and capable of holding liquid. For example, some [[rope reed]] thread may be finely dyed with emerald dye. Dye can be applied to either thread or cloth, but not other goods made of cloth. If thread is dyed, and it is woven into cloth, the new cloth will retain the dye and whatever quality level the dye had. The same is true for cloth made into clothes and other goods.&lt;br /&gt;
&lt;br /&gt;
Note that destroying a ☼masterwork☼ item (e.g. by melting) may cause the dwarf who made it to get unhappy [[thought]]s. Covering an engraved image on the floor with [[water]] will remove the image, and cause an unhappy thought if the image was masterwork.  The same is true for mining through a wall with a masterwork image on it. An unhappy thought can also happen if a [[thief]] steals a masterwork item. It also happens in the unusual case where a creature was shot with a masterwork crossbow bolt and the bolt gets stuck in the creature when they leave the map. Eating a masterwork prepared meal will not cause an unhappy thought.&lt;br /&gt;
&lt;br /&gt;
Dismantling a masterwork building made by an architect will not cause an unhappy thought. Having a masterwork building destroyed by a [[cave-in]] or [[building destroyer]], however, will.&lt;br /&gt;
&lt;br /&gt;
== Quality levels of imported goods ==&lt;br /&gt;
&lt;br /&gt;
The vast majority of goods brought by caravans, immigrants, visitors, and invaders are superior-quality or less. Exceptional or masterwork-quality items are extremely rare. As a result, you can eventually make better-quality goods yourself, provided your dwarves are trained in the appropriate skill. This is important to keep in mind for your military, since the quality level of [[weapon]]s and [[armor]] can make a big difference in combat performance.&lt;br /&gt;
&lt;br /&gt;
There are goods that you can't produce that foreign civilizations can. Typically, these include uninteresting [[clothing]] items like skirts or useless [[tool]]s like pestles, but also include some exotic weapons like [[whip]]s and [[dagger]]s. If you want to use those weapons, you have to settle for whatever is available, so it can take some time to find one made with decent quality and made from a good metal like [[iron]].&lt;br /&gt;
&lt;br /&gt;
== Quality levels in stockpile settings ==&lt;br /&gt;
&lt;br /&gt;
[[Stockpile]]s can be set to accept only goods of certain quality levels. However, the ''Core quality'' and the ''Total quality'' which can be set in a stockpile's settings are in a difficult relation to the crafting and decoration quality.&lt;br /&gt;
&lt;br /&gt;
=== Core Quality ===&lt;br /&gt;
&lt;br /&gt;
''Core quality'' means the quality of the ''craftsdwarfship of the item''. A masterfully crafted armor (made from qualityless metal bars) has masterful core quality. A finely-crafted dress (made from an exceptional pig tail fiber cloth) has fine core quality (because the craftsdwarfship ''of the item'' is fine).&lt;br /&gt;
&lt;br /&gt;
=== Total Quality ===&lt;br /&gt;
&lt;br /&gt;
''Total quality'' means the highest quality level between the craftsdwarfship of the item and the craftsdwarfship of its components (or decorations). The finely-crafted dress from our previous example has a fine core quality, but its total quality is exceptional because its component — a pig tail fiber cloth — is of exceptional quality. Likewise, a superior quality steel gauntlet, masterfully studded with copper is of masterful total quality (and superior core quality).&lt;br /&gt;
&lt;br /&gt;
A more complex example: A rope reed fiber sock is superiorly decorated with pond turtle shell. Is masterfully crafted from a rope reed fiber cloth which was finely dyed with redroot dye. Core quality: masterful, Total quality: masterful. (Remember, for total quality, the best of either the item's quality, the quality of its components, or the quality of its decorations is chosen.)&lt;br /&gt;
&lt;br /&gt;
See also [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research].&lt;br /&gt;
&lt;br /&gt;
==Admiring furniture==&lt;br /&gt;
Quality has an impact on the amount of [[thought|happiness]] a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's [[value]]. That is, if there's a no-quality statue and a masterwork statue which have exactly the same monetary value, they'll each give the same amount of happiness when admired (assuming Urist has no [[Preferences|preference]] for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired.&lt;br /&gt;
&lt;br /&gt;
==Changes to artifact weapons==&lt;br /&gt;
Toady gave us a [http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311 quote] on weapon and armor quality, giving the game qualities of an &amp;quot;artifact&amp;quot; in v0.31:&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;&amp;quot;&amp;gt;&lt;br /&gt;
#Additional value multiplier of 10 over masterwork, so a total multiplier of 120. &lt;br /&gt;
#Cannot be owned (can be equipped, you might have to do it explicitly though).&lt;br /&gt;
#Armor deflection roll has ×3 roll modifier instead of the masterwork's ×2.&lt;br /&gt;
#Same for melee attack and archery rolls.&lt;br /&gt;
#It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.&lt;br /&gt;
#Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Category|Items|*}}&lt;br /&gt;
[[ru:Item quality]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Roomcarnage&amp;diff=257988</id>
		<title>Roomcarnage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Roomcarnage&amp;diff=257988"/>
		<updated>2021-05-27T02:37:32Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Updated the ongoing status to this year&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translation&lt;br /&gt;
| dwarven = Mosusilush&lt;br /&gt;
| elvish  = Imirafathiri&lt;br /&gt;
| goblin  = Xustxuuzet&lt;br /&gt;
| human   = Conistipoth&lt;br /&gt;
}}&lt;br /&gt;
'''Roomcarnage''' is a v0.34.11 fortress presented in the style of a serialized epic. Over the course of more than sixty updates (4 years IRL), it chronicles the rise of the dwarves of the Momentous Dye in a particularly interesting embark location: a [[terrifying]] [[glacier]] [[volcano]] that rains [[elf]] blood. The most notable feature of the fortress is the ongoing weaponization of the volcano itself, finally realized in the twenty-second installment. &lt;br /&gt;
&lt;br /&gt;
In addition to the constant reanimation of dead animals, dwarves, and parts thereof; foul fog zombie liaisons and caravans; and a mysterious vampire cult, the dwarves of Roomcarnage have dealt with the horrors of nakedness, encroaching FPS death, and — worst of all! — alcohol deprivation.&lt;br /&gt;
&lt;br /&gt;
The (as of April 2021 still ongoing) story may be read [http://www.bay12forums.com/smf/index.php?topic=139393.0 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories‏]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Nest_box&amp;diff=257987</id>
		<title>Nest box</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Nest_box&amp;diff=257987"/>
		<updated>2021-05-27T01:16:32Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|07:16, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}{{Buggy}}&lt;br /&gt;
{{Building|name=Nest box|key=N|job=[[Food hauling]]&lt;br /&gt;
|construction=&lt;br /&gt;
* Wood&lt;br /&gt;
* Metal&lt;br /&gt;
* Stone&lt;br /&gt;
* Glass&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Woodcrafter]]&lt;br /&gt;
* [[Metalcrafter]]&lt;br /&gt;
* [[Stonecrafter]]&lt;br /&gt;
* [[Glassmaker]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Nest box]]&lt;br /&gt;
|purpose=&lt;br /&gt;
* Producing [[egg]]s&lt;br /&gt;
* Producing [[Domestic_animal#Comparison_of_domestic_poultry|poultry]] (with male present)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''nest box''' is a 1x1 building that a tame [[egg]]-laying creature will claim and use to lay eggs in, once created and placed.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
A nest box is created using a single piece of [[wood]] or [[stone]] at a [[craftsdwarf's workshop]], a single bag of [[sand]] (and optional crystal/pearlash) at a [[glass furnace]] or [[magma glass furnace]], or a single bar of [[metal]] at a [[metalsmith's forge]] or [[magma forge]]. Unplaced nest boxes are stored in the [[tool]] section of a finished goods [[stockpile]].&lt;br /&gt;
&lt;br /&gt;
* To create one at a Craftdwarf's workshop, {{K|q}}uery the workshop, select {{K|w}}ood products, then use {{K|+}}/{{K|-}} to manually highlight &amp;quot;Make wooden Nest Box&amp;quot;, or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight &amp;quot;Make rock Nest Box&amp;quot;.&lt;br /&gt;
* For a glass nest box, {{K|q}}uery the workshop, select {{K|g}}reen/{{K|c}}lear/{{K|k}} crystal glass, then use {{K|+}}/{{K|-}} to manually highlight &amp;quot;Make ''type'' glass Nest Box&amp;quot;.&lt;br /&gt;
* For either forge, {{K|q}}uery the forge, select {{K|o}}ther objects, then use {{K|+}}/{{K|-}} to manually highlight the metal and then use {{K|+}}/{{K|-}} to manually highlight &amp;quot;Make ''metal'' Nest Box&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Construction and use ==&lt;br /&gt;
Once created, the nest box is then {{k|b}}uilt using {{K|Shift}} + {{K|n}} and will not block movement. The box will then be claimed by an egg-laying animal when it is ready to lay eggs. The animal that claims the nest box will periodically lay [[egg]]s into the nest. This process is very quick (&amp;lt;1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require time to hatch if you wish to start a breeding program.&lt;br /&gt;
&lt;br /&gt;
If dwarves have access to the nest, a dwarf with the [[food hauling]] labor enabled will then remove the eggs and take them to a food stockpile and the animal will vacate the nest until it is ready to lay again. If a dwarf does not collect the eggs, the animal will remain on the nest box until the eggs hatch, after which it will also vacate the nest box until it is ready to lay again. In either situation, the nest box remains claimed by the animal. To free the nest for rapid turn around of eggs from a single box, deconstruct the nest after the eggs are collected or hatched and rebuild it - a different animal, ready to lay, will claim the nest box and immediately lay a clutch of eggs.&lt;br /&gt;
&lt;br /&gt;
== Fertilized eggs ==&lt;br /&gt;
{{old}}&lt;br /&gt;
A nested female will lay eggs regardless of the presence of a male of the same species, however the eggs will not be fertilized unless a male is present. Hatching does not require a male to be around, once the eggs are fertilized and laid. If a male is present, the eggs may be fertilized and will hatch if the dwarves can be prevented from collecting them out of the nest box and hauling them to be eaten. To achieve this, eggs can be [[forbidden]], or access to the nest box can be blocked with locked doors, or eggs can be forbidden as a cooking ingredient in the kitchen menu and disabled in all food stockpiles reachable from the nest. There may be no way of telling whether or not eggs have been fertilized, but if they sit in a nest box for more than two seasons, they are unlikely to ever hatch. Eggs do not appear to go rotten and can be collected and cooked after two or more seasons without generating [[miasma]].&lt;br /&gt;
&lt;br /&gt;
When the eggs are harvested from an occupied nest box, the female bird will leave the box, making it unoccupied once more.  If you have a stockpile set to automatically receive eggs, then it is very likely that all your nest boxes will appear to be empty.&lt;br /&gt;
&lt;br /&gt;
=== Incubation Chamber ===&lt;br /&gt;
A simple way to make sure that eggs can hatch without having dwarves try to make omelettes out of them is to build incubation chambers for your female birds.&lt;br /&gt;
# Build 1x1 rooms, with lockable doors.&lt;br /&gt;
# Put one nest box in each room.&lt;br /&gt;
# Create a 1x1 pasture [[zone]] on top of the nest box, and assign one female egg-layer to it. She should claim the nest box when she is ready to lay eggs.&lt;br /&gt;
# Pasture or chain at least one male of the species somewhere that females can reach them. It needn't be close to the nest box.&lt;br /&gt;
# When you want the eggs to remain undisturbed, lock the door to the room.&lt;br /&gt;
&lt;br /&gt;
If the eggs are fertile, you should eventually get a message about eggs having hatched. When you do, go to the nest box and unlock the door so the crowded chicks can get out (crowded animals will fight, and if they do, you may lose a chick or two in the melee; luckily they are always much smaller than their mother and unlikely to hurt her.)&lt;br /&gt;
&lt;br /&gt;
It's a good idea to keep a [[cage]] nearby to assign newly hatched chicks to, so they won't get in the way and lower your FPS. When they are grown, they can be reassigned to pastures for breeding or egg-laying, or butchered.&lt;br /&gt;
&lt;br /&gt;
== Forging and Melting ==&lt;br /&gt;
&lt;br /&gt;
* Metal nest boxes cost '''one''' [[metal]] bar to forge, or '''one''' [[adamantine]] wafer.&lt;br /&gt;
&lt;br /&gt;
* When a nest box is melted down, it will return '''0.3''' metal bars/adamantine wafers for an efficiency of '''30%'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
It should be noted that most domestic birds have tremendous reproductive potential, and a few species of breeding birds can cause a population explosion that rivals even the deadliest of [[catsplosion]]s.  Several species other than birds, such as [[cave crocodile]]s and [[crundle]]s, are also prolific egg-layers, such that entire fortresses can be fed with [[egg production]]. It is unclear whether this behaviour is a bug or a feature, as the indicated clutch sizes in the raws are meant to match those of real life - and are sometimes ''lower'' in the case of reptiles.&lt;br /&gt;
&lt;br /&gt;
[[Elk bird]]s are both [[grazer]]s and egg layers. Females left undisturbed near a nest box will probably starve themselves to death (certainly, if there are no males available). {{bug|4637}}&lt;br /&gt;
A possible workaround is to assign the bird a pasture close to the nest, but not including it, so that dwarves with Animal hauling on would pasture the bird now and then, then she would return. {{verify}} Eggs do not require continuous presence, only return before timeout ({{forum|140544/5826258}}).&lt;br /&gt;
&lt;br /&gt;
[[Aquatic]] creatures (such as [[sea serpent]]s) refuse to use a submerged nest box, which makes [[breeding]] impossible.{{bug|4105}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_NEST_BOX}}}}&lt;br /&gt;
{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Buildings}}&lt;br /&gt;
[[ru:Nest box]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:MajorMonotony&amp;diff=257986</id>
		<title>User:MajorMonotony</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:MajorMonotony&amp;diff=257986"/>
		<updated>2021-05-27T00:40:39Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I'm MajorMonotony. I usually do cleanup and minor content addition since everyone here's already beat me by 5 months - 4 years but I do what I can do.&lt;br /&gt;
&lt;br /&gt;
My current fortress I'm working on is called  '''Kilrudcatten, Bronzechanneled'''. Oddly enough, the only siege in the 3 years I've been here was a minotaur and all he did was kill a militiadwarf's baby (RIP Rimtar) even though it's neighbouring two, 4-digit population goblin fortresses. As of now I'm digging around the cavern layers for tetrahedrite and trying to come up with a better pool design than box with aquifer. Please let me know if you've made one before, because this is like my 4th-6th fortress and I've never really done much stuff with water before.&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:MajorMonotony&amp;diff=257985</id>
		<title>User:MajorMonotony</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:MajorMonotony&amp;diff=257985"/>
		<updated>2021-05-27T00:40:24Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: Created page with &amp;quot;Hey, I'm MajorMonotony. I usually do cleanup and minor content addition since everyone here's already beat me by 5 months-4 years but I do what I can do.  My current fortress...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I'm MajorMonotony. I usually do cleanup and minor content addition since everyone here's already beat me by 5 months-4 years but I do what I can do.&lt;br /&gt;
&lt;br /&gt;
My current fortress I'm working on is called  '''Kilrudcatten, Bronzechanneled'''. Oddly enough, the only siege in the 3 years I've been here was a minotaur and all he did was kill a militiadwarf's baby (RIP Rimtar) even though it's neighbouring two, 4-digit population goblin fortresses. As of now I'm digging around the cavern layers for tetrahedrite and trying to come up with a better pool design than box with aquifer. Please let me know if you've made one before, because this is like my 4th-6th fortress and I've never really done much stuff with water before.&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Altar&amp;diff=257983</id>
		<title>Altar</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Altar&amp;diff=257983"/>
		<updated>2021-05-26T16:21:35Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: cleanup, added production info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|00:01, 30 June 2020 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in|0.47.01}}&lt;br /&gt;
&lt;br /&gt;
{{furniture&lt;br /&gt;
|name=Altar&lt;br /&gt;
|tile={{char|144}}&lt;br /&gt;
|wood=y&lt;br /&gt;
|stonecraft=y&lt;br /&gt;
|metalcraft=y&lt;br /&gt;
|glass=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Altars''' are a [[furniture]] item used in [[temple]]s.  In fortress mode, altars can be made from most materials like wood at a [[Carpenter's workshop]], stone at a [[Mason's workshop]] (although using the [[Stonecrafter]] labor), glass at a [[Glass furnace]]/[[Magma glass furnace]] and metal at a [[Metalsmith's forge]]/[[Magma forge]]. They can be built with {{k|b}}-{{k|Alt|a}} labeled as '''Offering Places''', although they currently serve no purpose other than increasing a [[temple]]'s value and decoration as temples don't require them to function.&lt;br /&gt;
&lt;br /&gt;
In [[Adventure mode]] you can often find [[dice]] that can be rolled in altars.&lt;br /&gt;
&lt;br /&gt;
[[ru:Altar]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_ALTAR}}}}&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Category|Furniture}}&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Library&amp;diff=257975</id>
		<title>Library</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Library&amp;diff=257975"/>
		<updated>2021-05-26T09:34:22Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: /* Obtaining scholars and books */ Added that scholars may take your books&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|10:05, 10 August 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
[[File:old_library.jpg|thumb|250px|right|A medieval library.]]'''Libraries''' are [[locations]]. At a library, [[scholar]]s can write [[book]]s (scrolls, codices, and quires) and [[scribe]]s can create copies. Any dwarves in your fortress will go to libraries to read books or idle around, giving them happy [[thought]]s.&lt;br /&gt;
&lt;br /&gt;
==Setting up a library==&lt;br /&gt;
* Hit {{k|i}} to designate the zone for your library. Set it to a meeting area with {{k|m}}, hit {{k|l}} to designate it as a location. See the [[locations]] page for more details.&lt;br /&gt;
* Build [[bookcase]]s to store written books, and [[container]]s to store writing material (blank quires and [[scroll]]s). (not paper sheets, they ''must'' be made into blank scrolls/books ''before'' writing).&lt;br /&gt;
* Build [[table]]s and [[chair]]s.&lt;br /&gt;
* Designate [[scholar]]s and [[scribe]]s as desired (via the {{k|l}} Locations menu).&lt;br /&gt;
Libraries function best as a single activity zone. Scholars in separate activity zones cannot discuss topics with each other, even if both zones belong to the same library. Scholars in the same activity zone can discuss topics together, regardless of distance, line of sight, or ability to path to each other. So, with the correct design, a scholar who must be separated from the general population for [[werebeast|whatever]] [[vampire|reason]] can still contribute to the research effort. &lt;br /&gt;
&lt;br /&gt;
==Obtaining scholars and books==&lt;br /&gt;
If your library permits [[visitor]]s, scholars from civilizations around the world will come to your fort to study, often bringing books of their own. These scholars will engage in various [[topic]]s with your scholars and each other, and will sometimes write their own books while visiting (using your supplies of writing materials in the process). These books effectively become property of your fortress, as the author usually doesn't take their books away upon leaving, although they may take some of your own in return. Visiting scholars may petition to become a permanent part of your fortress for the purpose of studying. The rate at which they visit your library and apply for residency might be related to the number of books in your library.&lt;br /&gt;
&lt;br /&gt;
If you retire your fort, scholars will continue to visit your library during retirement even if the library does not permit visitors. On unretirement, those scholars will be bugged and unable to behave normally in your fort. So it's best to delete your library activity zone before retirement.&lt;br /&gt;
&lt;br /&gt;
Even with visitors, it takes a long, long time for your scholars to generate much knowledge or write many books in your fort. You can speed up this process by taking books from other libraries, with [[mission|missions]] or with [[adventurer mode|adventurers]]. [[legends|Legends mode]] can show you where the libraries are in your world.&lt;br /&gt;
&lt;br /&gt;
==Urist's Lever==&lt;br /&gt;
It was [http://www.bay12forums.com/smf/index.php?topic=156319.420 discovered] that by putting an unlinked lever in the back of a library, assigning only the [[scholar]]s and [[scribe]]s to use it, then assigning them to pull the lever, with high priority on repeat... due to the vagaries of dwarven psychology, they will find themselves unable to resist reading, writing, or pondering something. This is a good way to increase the productivity of your fortresses' best and brightest.&lt;br /&gt;
&lt;br /&gt;
==Library Management==&lt;br /&gt;
In vanilla DF, it's rather difficult to get information about the books you own: who wrote them, how many copies you own, what topics they cover, etc. Fortunately, [http://www.bay12forums.com/smf/index.php?topic=170462.0 there's a DFHack script] that makes all that very clear.&lt;br /&gt;
&lt;br /&gt;
==Adventure mode==&lt;br /&gt;
[[File:Humanlibrary_43.PNG|200px|thumb|right|The study area of a human library]]&lt;br /&gt;
[[File:Humanlibrary2_43.PNG|200px|thumb|right|An upper floor of a human library, dedicated to storing books]]&lt;br /&gt;
&lt;br /&gt;
In the rest of the world, libraries are generated [[structure]]s that can be found in human [[town]]s and dwarven [[fortress]]es. Like the libraries in fortress mode, they will be frequented by scholars who spend their days discussing scholarly topics. The number of books and scholars in a given generated library depends on the history of the site. A library found in a town with a poor history may be almost empty of books and scholars alike.&lt;br /&gt;
&lt;br /&gt;
The ground floor in a generated library is typically used as a study area, and furnished with chairs, tables and a container with usable writing materials. A [[ramp]]-staircase connects the ground floor to higher floors as well as a basement. Basements and higher floors are typically used to store the books, and contain several bookcases. Libraries found in fortresses only have two floors, while those found in towns can span many stories high.&lt;br /&gt;
&lt;br /&gt;
Libraries have an effect in world gen based on the original and copied books that are there.  Every year, each library gets five turns to pick a book.  If the book has a poetic/music/dance form, it has a chance to make that form well-known in the entire parent civ, as a form of cultural diffusion.  If the book promotes a value at a certain level, it makes a roll against the author's skill roll when they wrote the book.  The local site civ can have their values shifted by 1-2 points (it takes 10 or more to change the visible text for the value), and the parent civ can also be shifted a point, and all sites under the parent civ have a chance to be shifted a point as well.  &lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = koshosh&lt;br /&gt;
| elvish  = dethara&lt;br /&gt;
| goblin  = ruspdo&lt;br /&gt;
| human   = adith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Locations}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;br /&gt;
&lt;br /&gt;
[[Fr:Bibliothèque (library)]]&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Grate&amp;diff=257971</id>
		<title>Grate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Grate&amp;diff=257971"/>
		<updated>2021-05-25T04:54:14Z</updated>

		<summary type="html">&lt;p&gt;MajorMonotony: /* Notes */  Added a note regarding building multiple floor tiles besides grates and the following cave-in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
{{buggy|bugsection=Bugs}}&lt;br /&gt;
&lt;br /&gt;
{{furniture|name=Grate&lt;br /&gt;
|tile=#&lt;br /&gt;
|wood=y&lt;br /&gt;
|stone=y&lt;br /&gt;
|metal=y&lt;br /&gt;
|glass=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''grate''' is a [[furniture]]-type item. It is used as a construction material for wall grates and floor grates. Grates can be constructed from [[stone]] or [[ore]] (with the [[masonry]] [[labor]] at a [[mason's workshop]]), wood (with the [[carpentry]] labor in a [[carpenter's workshop]]), [[Metal|metal bar]]s (with the [[blacksmithing]] labor at a [[forge]]), or [[glass]] (with the [[glassmaking]] labor at a [[glass furnace]]).&lt;br /&gt;
&lt;br /&gt;
== Wall grate ==&lt;br /&gt;
A '''wall grate''' is basically a [[fortification]], but with two differences:&lt;br /&gt;
* It is a [[building]] instead of a [[construction]]. It doesn't overwrite the tile below it, and it can be smashed by [[building destroyer]]s.&lt;br /&gt;
* It can be linked to a [[lever]] or [[pressure plate]]. Once linked, it works like a linked [[door]] which doesn't stop fluids, [[arrow]]s or [[Miasma]] when closed.&lt;br /&gt;
Wall grates act as boundaries for rooms being resized, but they do not provide support for doors.  &lt;br /&gt;
Unlike a constructed wall, the grate has some quality level and can be decorated.&lt;br /&gt;
&lt;br /&gt;
== Floor grate ==&lt;br /&gt;
A '''floor grate''' is similar to a floor or a closed [[floor hatch]] in that it can be walked upon and blocks [[creature]] and item movement between Z-levels. However, it lets [[water]] and [[magma]] through like an open tile. Floor grates block projectiles, unlike wall grates. They do not block line of sight. Floor grates can be linked to a [[lever]] or a [[pressure plate]]. When triggered, a floor grate opens like a hatch, but with a 100-tick delay.&lt;br /&gt;
&lt;br /&gt;
Floor grates must be attached [[orthogonal]]ly (i.e. not diagonally) to firm ground or some solid construction (a [[wall]], [[floor]], etc.), not (just) other grates.  Floor grates placed directly on top of a floor or [[stairs|staircase]] still require orthogonal support, even though their own tile should be able to provide support. Attempting to construct a floor grate supported only by its own tile will display the message &amp;quot;Surrounded by empty space&amp;quot;. Removing the orthogonal support from a constructed floor grate will cause it to harmlessly deconstruct.&lt;br /&gt;
&lt;br /&gt;
A floor grate does NOT count as solid construction. It will not support any buildings or constructions. However, you can designate a construction to be built orthogonally to it with no other supports. This will cause the construction to [[cave-in]] immediately after being completed. This can be useful for controlled cave-ins.&lt;br /&gt;
&lt;br /&gt;
[[Stockpile]]s cannot be placed over floor grates.&lt;br /&gt;
&lt;br /&gt;
Like [[bridge]]s and [[floor hatch]]es, floor grates will mark areas beneath them as being &amp;quot;inside&amp;quot;, even if they are retracted.&lt;br /&gt;
&lt;br /&gt;
If a floor grate is placed right on top of a [[soil]] floor or [[mud]]dy floor it will prevent [[grass]], [[shrub]]s and [[tree|saplings]] from growing.&lt;br /&gt;
&lt;br /&gt;
Floor grates do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|water source]], nor do they block collecting [[sand]] or [[clay]], though they do prevent [[well]]s from working if between the well and the water.&lt;br /&gt;
&lt;br /&gt;
Floor grates over empty space block [[miasma]] from rising through them (miasma will normally flow upward through empty space).&lt;br /&gt;
&lt;br /&gt;
== Bars vs. grates ==&lt;br /&gt;
Vertical/horizontal [[bars]] are largely identical to wall/floor grates. There are just a few notable differences between them:&lt;br /&gt;
&lt;br /&gt;
* Grates are finished goods (which must be produced from raw materials) and have [[quality]] levels (and thus boost your fortress's architecture value significantly), while bars are simply raw materials that can be thrown into place at a moment's notice and then deconstructed later should they be needed later for other jobs.&lt;br /&gt;
&lt;br /&gt;
* Building destroyers will topple bars, destroying them in seconds compared to minutes with grates.&lt;br /&gt;
&lt;br /&gt;
* Grates can be made from wood and stone, both of which are generally much more plentiful than the materials for bars.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Floor grates can be very useful in preventing fortress floods. This is done by [[channel|channeling]] out holes in multiple layers of a fortress and covering them with floor grates, which will just keep the liquid flowing down each level through the grates instead of building up on a Z-level. This is assuming there is a reservoir of some sort that the water can flow into and not dangerously build up.&lt;br /&gt;
* If you wish to remove a floor piece that is linked to a grate, make sure that the dwarf that carries out the job does not stand on the grate, or remove all grates first. The grate will not be supported, and fall (with your non-careful dwarf on it), and you will experience the famous idiom: &amp;quot;It's not the fall that kills you, it's the sudden stop at the end.&amp;quot;&lt;br /&gt;
* This can also happen vice versa when building multiple floor tiles at a time with floor grates directly beside them. Dwarves will attempt to build the floor supported by just the floor grate regardless of how the game treats it. This can be very unfortunate if Urist McNotPhysicist builds a floor under these circumstances over a lake, experiencing a cave-in resulting in them most likely getting knocked over from the dust, drowning and you ending up with a hard-to-reach corpse.&lt;br /&gt;
* On a similar note, be cautious when removing a large number of grates next to each other, as a dwarf trying to remove a grate ''will'' stand on one his neighbor is about to yank out from under his feet. This can be largely avoided by removing them in batches of alternating grates (IE: Grates 1, 3, 5 then 2, 4, 6, etc...)&lt;br /&gt;
* Floor grates can be used in watchtowers: place a locked-in animal on top of them, and let them observe possible intruders from above. Since no alternative route to the watcher exists, building destroyers cannot destroy the grate. Getting the animal in place can be tricky, if the floor is all grates - pitting is an option. Bonus points for combining this with an automated magma release valve.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Creatures and dwarves pushed by water flow can be pushed through wall grates.  {{Bug|5458}}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>MajorMonotony</name></author>
	</entry>
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