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	<updated>2026-06-04T09:27:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=95388</id>
		<title>v0.31:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=95388"/>
		<updated>2010-04-18T20:17:33Z</updated>

		<summary type="html">&lt;p&gt;Me: Added muscles, edited fat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
This page contains a list of all the body parts in the game.&lt;br /&gt;
&lt;br /&gt;
==Head==&lt;br /&gt;
&lt;br /&gt;
*Hair&lt;br /&gt;
*Eyes&lt;br /&gt;
:Eyes, while not essential for life, are annoying to lose.  The loss of one or both eyes alone will not cause death, but may have other adverse effects. :The effects on vision by a loss of both eyes is currently unknown.&lt;br /&gt;
:*Eyelids&lt;br /&gt;
::These can be damaged and Toady believes that eyes will be washed with soap if they cannot be washed by the eyelids due to injury.&lt;br /&gt;
*Brain&lt;br /&gt;
:Any damage to the brain will likely result in death.&lt;br /&gt;
&lt;br /&gt;
==Upper Body==&lt;br /&gt;
&lt;br /&gt;
*Lungs&lt;br /&gt;
:Damage to one or both lungs can be sustained, but will cause difficulty of breath and may result in a loss of speed.  Major damage will cause death.&lt;br /&gt;
*Heart&lt;br /&gt;
:Major damage to the heart will cause death.&lt;br /&gt;
*Stomach&lt;br /&gt;
:It's bad if it's damaged.&lt;br /&gt;
*Liver&lt;br /&gt;
:Used for processing alcohol.  Dwarven livers are much stronger than human livers and have never been damaged by alcohol.  The loss of a liver is a terrible thing for a dwarf.  (Actual effects of a lost liver seem to be nil, but correct this if that's wrong)&lt;br /&gt;
*Guts&lt;br /&gt;
:Under pressure.&lt;br /&gt;
*Arms&lt;br /&gt;
:*Upper Arms&lt;br /&gt;
:*Lower Arms&lt;br /&gt;
:*Hands&lt;br /&gt;
::*Fingers&lt;br /&gt;
:::*Nails&lt;br /&gt;
&lt;br /&gt;
==Lower Body==&lt;br /&gt;
&lt;br /&gt;
*Legs&lt;br /&gt;
:*Upper Legs&lt;br /&gt;
:*Lower Legs&lt;br /&gt;
:*Feet&lt;br /&gt;
::*Toes&lt;br /&gt;
:::*Nails&lt;br /&gt;
::::These will grow and become unkempt if not taken care of.  This is done automatically by dwarves.&lt;br /&gt;
&lt;br /&gt;
==Skin==&lt;br /&gt;
First protective layer.&lt;br /&gt;
&lt;br /&gt;
==Fat==&lt;br /&gt;
Fat can be gained or lost depending on how much a creature eats and how much it works.  It will melt if heated to a high enough temperature.  This is a layer below the skin and above the fat.&lt;br /&gt;
&lt;br /&gt;
==Muscle==&lt;br /&gt;
This layer is under the fat.&lt;br /&gt;
&lt;br /&gt;
==Arteries==&lt;br /&gt;
If damaged, heavy bleeding will likely result in death.  They appear to contain several gallons of blood.&lt;br /&gt;
&lt;br /&gt;
==Nerves==&lt;br /&gt;
If damaged, the body part they are connected to will become useless or less effective.&lt;br /&gt;
&lt;br /&gt;
==Tendons==&lt;br /&gt;
If destroyed, the limbs they connect will be useless.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=90031</id>
		<title>v0.31:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=90031"/>
		<updated>2010-04-11T23:54:20Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
This page contains a list of all the body parts in the game.&lt;br /&gt;
&lt;br /&gt;
==Head==&lt;br /&gt;
&lt;br /&gt;
*Hair&lt;br /&gt;
*Eyes&lt;br /&gt;
:Eyes, while not essential for life, are annoying to lose.  The loss of one or both eyes alone will not cause death, but may have other adverse effects. :The effects on vision by a loss of both eyes is currently unknown.&lt;br /&gt;
:*Eyelids&lt;br /&gt;
::These can be damaged and Toady believes that eyes will be washed with soap if they cannot be washed by the eyelids due to injury.&lt;br /&gt;
*Brain&lt;br /&gt;
:Any damage to the brain will likely result in death.&lt;br /&gt;
&lt;br /&gt;
==Upper Body==&lt;br /&gt;
&lt;br /&gt;
*Lungs&lt;br /&gt;
:Damage to one or both lungs can be sustained, but will cause difficulty of breath and may result in a loss of speed.  Major damage will cause death.&lt;br /&gt;
*Heart&lt;br /&gt;
:Major damage to the heart will cause death.&lt;br /&gt;
*Stomach&lt;br /&gt;
:It's bad if it's damaged.&lt;br /&gt;
*Liver&lt;br /&gt;
:Used for processing alcohol.  Dwarven livers are much stronger than human livers and have never been damaged by alcohol.  The loss of a liver is a terrible thing for a dwarf.  (Actual effects of a lost liver seem to be nil, but correct this if that's wrong)&lt;br /&gt;
*Guts&lt;br /&gt;
:Under pressure.&lt;br /&gt;
*Arms&lt;br /&gt;
:*Upper Arms&lt;br /&gt;
:*Lower Arms&lt;br /&gt;
:*Hands&lt;br /&gt;
::*Fingers&lt;br /&gt;
:::*Nails&lt;br /&gt;
&lt;br /&gt;
==Lower Body==&lt;br /&gt;
&lt;br /&gt;
*Legs&lt;br /&gt;
:*Upper Legs&lt;br /&gt;
:*Lower Legs&lt;br /&gt;
:*Feet&lt;br /&gt;
::*Toes&lt;br /&gt;
:::*Nails&lt;br /&gt;
::::These will grow and become unkempt if not taken care of.  This is done automatically by dwarves.&lt;br /&gt;
&lt;br /&gt;
==Skin==&lt;br /&gt;
First protective layer.&lt;br /&gt;
&lt;br /&gt;
==Arteries==&lt;br /&gt;
If damaged, heavy bleeding will likely result in death.  They appear to contain several gallons of blood.&lt;br /&gt;
&lt;br /&gt;
==Nerves==&lt;br /&gt;
If damaged, the body part they are connected to will become useless or less effective.&lt;br /&gt;
&lt;br /&gt;
==Tendons==&lt;br /&gt;
If destroyed, the limbs they connect will be useless.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=90028</id>
		<title>v0.31:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=90028"/>
		<updated>2010-04-11T23:50:55Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
This page contains a list of all the body parts in the game.&lt;br /&gt;
&lt;br /&gt;
==Head==&lt;br /&gt;
&lt;br /&gt;
*Hair&lt;br /&gt;
*Eyes&lt;br /&gt;
:Eyes, while not essential for life, are annoying to lose.  The loss of one or both eyes alone will not cause death, but may have other adverse effects. :The effects on vision by a loss of both eyes is currently unknown.&lt;br /&gt;
*Brain&lt;br /&gt;
:Any damage to the brain will likely result in death.&lt;br /&gt;
&lt;br /&gt;
==Upper Body==&lt;br /&gt;
&lt;br /&gt;
*Lungs&lt;br /&gt;
:Damage to one or both lungs can be sustained, but will cause difficulty of breath and may result in a loss of speed.  Major damage will cause death.&lt;br /&gt;
*Heart&lt;br /&gt;
:Major damage to the heart will cause death.&lt;br /&gt;
*Stomach&lt;br /&gt;
:It's bad if it's damaged.&lt;br /&gt;
*Liver&lt;br /&gt;
:Used for processing alcohol.  Dwarven livers are much stronger than human livers and have never been damaged by alcohol.  The loss of a liver is a terrible thing for a dwarf.  (Actual effects of a lost liver seem to be nil, but correct this if that's wrong)&lt;br /&gt;
*Guts&lt;br /&gt;
:Under pressure.&lt;br /&gt;
*Arms&lt;br /&gt;
:*Upper Arms&lt;br /&gt;
:*Lower Arms&lt;br /&gt;
:*Hands&lt;br /&gt;
::*Fingers&lt;br /&gt;
:::*Nails&lt;br /&gt;
&lt;br /&gt;
==Lower Body==&lt;br /&gt;
&lt;br /&gt;
*Legs&lt;br /&gt;
:*Upper Legs&lt;br /&gt;
:*Lower Legs&lt;br /&gt;
:*Feet&lt;br /&gt;
::*Toes&lt;br /&gt;
:::*Nails&lt;br /&gt;
&lt;br /&gt;
==Skin==&lt;br /&gt;
First protective layer.&lt;br /&gt;
&lt;br /&gt;
==Arteries==&lt;br /&gt;
If damaged, heavy bleeding will likely result in death.&lt;br /&gt;
&lt;br /&gt;
==Nerves==&lt;br /&gt;
If damaged, the body part they are connected to will become useless or less effective.&lt;br /&gt;
&lt;br /&gt;
==Tendons==&lt;br /&gt;
If destroyed, the limbs they connect will be useless.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Hippo&amp;diff=89957</id>
		<title>v0.31 Talk:Hippo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Hippo&amp;diff=89957"/>
		<updated>2010-04-11T21:07:27Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bloodthirsty Hippos==&lt;br /&gt;
Can anyone confirm that the Dwarf-biting-in-half reputation of the hippos of old lives on in version 0.31?  I hesitate to shift the rest of the old article into this one until I know for sure whether it should be referenced in the past-tense. --[[User:Johntor|Johntor]] 02:30, 11 April 2010 (UTC)&lt;br /&gt;
:After some testing in the arena, I have found that they can kill unarmed, unskilled dwarves easily but do not bite them in half.--[[User:Me|*Flexes*]] 21:07, 11 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Millstone&amp;diff=89945</id>
		<title>v0.31 Talk:Millstone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Millstone&amp;diff=89945"/>
		<updated>2010-04-11T20:49:22Z</updated>

		<summary type="html">&lt;p&gt;Me: Created page with 'I think this should be downgraded to an Elven article.  It looks like a stub to me.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this should be downgraded to an Elven article.  It looks like a stub to me.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Sliver_barb&amp;diff=89944</id>
		<title>v0.31:Sliver barb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Sliver_barb&amp;diff=89944"/>
		<updated>2010-04-11T20:46:08Z</updated>

		<summary type="html">&lt;p&gt;Me: Downgraded to elven because it's a stub article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
Sliver Barb is a plant that can be brewed into [[gutter cruor]], a low-value alcohol, or [[milled]] into black [[dye|sliver dye]], a high-value dye.  It only grows in [[wet]] [[evil]] areas, like an evil [[marsh]].  Since worldgen dwarves never live in these areas, your dwarven [[civilization]] won't have seeds for it;  to get this plant your dwarves will need to brave the [[beak dog|beak dogs]] and pull it from the earth themselves.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Hippo&amp;diff=89939</id>
		<title>v0.31:Hippo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Hippo&amp;diff=89939"/>
		<updated>2010-04-11T20:38:00Z</updated>

		<summary type="html">&lt;p&gt;Me: Dwongraded from human to elven because it is a stub article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{CreatureInfo|name=Hippo|symbol=H|color=rgb(192, 192, 192)|&lt;br /&gt;
biome=&lt;br /&gt;
* Any {{L|tropical}} {{L|river}} or {{L|lake}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''A huge, round, hairless river creature.  It is a plant-eating animal but has long tusks and can be aggressive and deadly if disturbed.''&lt;br /&gt;
&lt;br /&gt;
'''Hippos''' seem to be peaceful, friendly and not very intelligent {{L|river}} {{L|creatures}} with a strong tendency to make loud noises while ... reproducing. But this is not quite correct. Every {{L|dwarf}} who was courageous enough to settle near the ever growing colonies of the hippos will soon describe them as the monstrous beasties they are: stealthy, bloodthirsty killers who will assassinate every innocent dwarf on sight!{{verify}}&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:HIPPO]&lt;br /&gt;
	[DESCRIPTION:A huge, round, hairless river creature.  It is a plant-eating animal but has long tusks and can be aggressive and deadly if disturbed.]&lt;br /&gt;
	[NAME:hippo:hippos:hippo]&lt;br /&gt;
	[CASTE_NAME:hippo:hippos:hippo]&lt;br /&gt;
	[CHILD:5][GENERAL_CHILD_NAME:hippo calf:hippo calves]&lt;br /&gt;
	[CREATURE_TILE:'H'][COLOR:7:0:0]&lt;br /&gt;
	[PETVALUE:400]&lt;br /&gt;
	[PET_EXOTIC]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_SALTWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_BRACKISHWATER]&lt;br /&gt;
	[BIOME:RIVER_TROPICAL_FRESHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_SALTWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_BRACKISHWATER]&lt;br /&gt;
	[BIOME:LAKE_TROPICAL_FRESHWATER]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:3:7]&lt;br /&gt;
	[BENIGN][MEANDERER][NATURAL]&lt;br /&gt;
	[PREFSTRING:strength]&lt;br /&gt;
	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]&lt;br /&gt;
			[STATE_NAME:ALL_SOLID:ivory]&lt;br /&gt;
			[STATE_ADJ:ALL_SOLID:ivory]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]&lt;br /&gt;
			[TISSUE_NAME:ivory:NP]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:ALL:BY_TOKEN:R_EYE_TOOTH]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:ALL:BY_TOKEN:L_EYE_TOOTH]&lt;br /&gt;
		[SET_LAYER_TISSUE:IVORY]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:50000]&lt;br /&gt;
	[BODY_SIZE:2:0:750000]&lt;br /&gt;
	[BODY_SIZE:5:0:1500000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:40:50]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:gore:gores]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[MUNDANE]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]&lt;br /&gt;
			[TL_COLOR_MODIFIER:GRAY:1]&lt;br /&gt;
				[TLCM_NOUN:skin:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BROWN:1]&lt;br /&gt;
				[TLCM_NOUN:eyes:PLURAL] }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Hair&amp;diff=89936</id>
		<title>v0.31:Hair</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Hair&amp;diff=89936"/>
		<updated>2010-04-11T20:37:13Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
==Hair on living creatures==&lt;br /&gt;
&lt;br /&gt;
'''Hair''' is part of the cosmetic layers that any creature can have.&lt;br /&gt;
&lt;br /&gt;
Hair can have different colors, and can turn grey or white as creatures age.&lt;br /&gt;
&lt;br /&gt;
==Hair as an item==&lt;br /&gt;
&lt;br /&gt;
Hair is a byproduct of {{L|Butcher's shop|butchering}} some animals.  Hair does not rot and has no known use.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Channel&amp;diff=89935</id>
		<title>v0.31:Channel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Channel&amp;diff=89935"/>
		<updated>2010-04-11T20:31:09Z</updated>

		<summary type="html">&lt;p&gt;Me: Added info on how to remove ramps; added a note about moats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
Digging a Channel seems to create a ramp instead of a clear channel. Removing the bottom ramp by {{K|d}}esignating them to be removed ({{K|z}}).  Channels dug above a layer that has been dug out will not create ramps.&lt;br /&gt;
&lt;br /&gt;
Channels, once the ramps have been removed, can be used to create moats which non-flying enemies will be unable to cross.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=89918</id>
		<title>v0.31:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=89918"/>
		<updated>2010-04-11T20:03:59Z</updated>

		<summary type="html">&lt;p&gt;Me: added arteries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
This page contains a list of all the body parts in the game.&lt;br /&gt;
&lt;br /&gt;
==Head==&lt;br /&gt;
&lt;br /&gt;
*Hair&lt;br /&gt;
*Eyes&lt;br /&gt;
:Eyes, while not essential for life, are annoying to lose.  The loss of one or both eyes alone will not cause death, but may have other adverse effects. :The effects on vision by a loss of both eyes is currently unknown.&lt;br /&gt;
*Brain&lt;br /&gt;
:Any damage to the brain will likely result in death.&lt;br /&gt;
&lt;br /&gt;
==Upper Body==&lt;br /&gt;
&lt;br /&gt;
*Lungs&lt;br /&gt;
:Damage to one or both lungs can be sustained, but will cause difficulty of breath and may result in a loss of speed.  Major damage will cause death.&lt;br /&gt;
*Heart&lt;br /&gt;
:Major damage to the heart will cause death.&lt;br /&gt;
*Stomach&lt;br /&gt;
:It's bad if it's damaged.&lt;br /&gt;
*Liver&lt;br /&gt;
:Used for processing alcohol.  Dwarven livers are much stronger than human livers and have never been damaged by alcohol.  The loss of a liver is a terrible thing for a dwarf.  (Actual effects of a lost liver seem to be nil, but correct this if that's wrong)&lt;br /&gt;
*Guts&lt;br /&gt;
:Under pressure.&lt;br /&gt;
*Arms&lt;br /&gt;
:*Upper Arms&lt;br /&gt;
:*Lower Arms&lt;br /&gt;
:*Hands&lt;br /&gt;
::*Fingers&lt;br /&gt;
:::*Nails&lt;br /&gt;
&lt;br /&gt;
==Lower Body==&lt;br /&gt;
&lt;br /&gt;
*Legs&lt;br /&gt;
:*Upper Legs&lt;br /&gt;
:*Lower Legs&lt;br /&gt;
:*Feet&lt;br /&gt;
::*Toes&lt;br /&gt;
:::*Nails&lt;br /&gt;
&lt;br /&gt;
==Skin==&lt;br /&gt;
First protective layer.&lt;br /&gt;
&lt;br /&gt;
==Arteries==&lt;br /&gt;
If damaged, heavy bleeding will likely result in death.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Making_a_labyrinth&amp;diff=89907</id>
		<title>40d Talk:Making a labyrinth</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Making_a_labyrinth&amp;diff=89907"/>
		<updated>2010-04-11T19:54:48Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright, you can post suggestions and your ideas/labyrinths here. If they are good enough, ill add them into the main page, giving full credit to you and also linking to your other content on Magmawiki. --[[User:Forsamori|&amp;amp;quot;Finally, youre here!&amp;amp;quot; *Squash*]] 20:14, 27 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Reformatting?==&lt;br /&gt;
&lt;br /&gt;
I read through this earlier and was considering cleaning it up a little bit, altering the diagrams to be a bit more readable and fixed-width, taking the 'troubleshooting' section and transposing it into paragraph form, some grammar, that sort of thing. I'm just giving you a heads up because you appear to want to operate the page yourself - if that's the case you may want to move the content of the page to your user page. --[[User:Retro|Retro]] 22:18, 27 March 2010 (UTC)&lt;br /&gt;
:If you dont mind, can i keep it in its current format? The chat section down below allows readers to easily pin-point what they want to see. It also allows me to post conversations with my friend, the tutorial creator HydroEmperor, so others get to ask him questions. He says he doesnt like dealing with it himself, so he left the burden in my hands. Typical... --[[User:Forsamori|&amp;amp;quot;Finally, youre here!&amp;amp;quot; *Squash*]] 10:10, 28 March 2010 (UTC)&lt;br /&gt;
::That's the thing - if a page is part of the main wiki, it's open for editing by all. If it's on your user page or an offshoot of it, it's your domain. And right now I'd prefer to reformat it a bit to suit the general style of the wiki more and clean it up. There's no problem with moving it to your user page, incidentally; many users including myself keep guides there. I'm just saying in its current state it needs some touching up, and if you don't want any other wiki users (ie. me) to touch it you should probably move it. It's your call, I'm just giving you a heads-up. --[[User:Retro|Retro]] 16:12, 28 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hi, Admin here.  I just edited the intro of the article a bit without reading this first - sorry, my bad. (You can &amp;quot;see&amp;quot; the original by hitting the page &amp;quot;history&amp;quot; tab and then comparing my edit with the last - but ''pls do not revert'', just copy/paste the prev. if you want that.)&lt;br /&gt;
 If you dont mind, can i keep it in its current format?&lt;br /&gt;
:::In a word, no.  Retro is 100% correct - if it's in the &amp;quot;main space&amp;quot;, then it's public domain, ''community'' property.  What you want to do is move/copy it to your (currently empty) User page, [[User:Forsamori]], ''or'' (as Retro properly suggested) start a secondary user page, for example [[User:Forsamori/Making a labyrinth]], which some users do for pet projects etc.  Nothing wrong with leaving it in both locations, your private one and this public one - but if it's here, it needs [[Special:LonelyPages|link]]s! Right now, it's an orphan, and next to useless. Readya later, either way.--[[User:Albedo|Albedo]] 16:42, 28 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Feel free to touch it up, I learn by example. Ill note what changes you make and make sure to apply them to any other wikipages I make. --[[User:Forsamori|&amp;amp;quot;Finally, youre here!&amp;amp;quot; *Squash*]] 18:25, 29 March 2010 (UTC)&lt;br /&gt;
:::::If someone does that, great - if not, there are so many inaccuracies and misleading statements that this should just get deleted as inappropriate.  If an article is going to exist, it needs to fit the wiki style, and if no one is willing to edit it then it should cease existing as is. Just so you know.  Also, moving this to 40d namespace.--[[User:Albedo|Albedo]] 20:44, 29 March 2010 (UTC)&lt;br /&gt;
::::::I'll be happy to when I have free time (not for a day or two, I'd guess). We'll see how well it fits wiki/DF quality criteria then, I suppose. --[[User:Retro|Retro]] 22:09, 29 March 2010 (UTC)&lt;br /&gt;
:It doesn't need much, but it needs &amp;quot;something&amp;quot; - right now there's a laundry list of things that need improving, and while not ''all'' of them need to be fixed, at least ''something'' needs to be.  Mainly the diagram, chatty voice and terms/accuracy, plus links (which is not a requisite, but a practical concern.) To be honest, I only put the &amp;quot;delete&amp;quot; template there b/c I couldn't find the &amp;quot;needs improving&amp;quot; template. &amp;lt;shrugs&amp;gt; --[[User:Albedo|Albedo]] 22:38, 29 March 2010 (UTC)&lt;br /&gt;
::I gave this a shot, and found while looking over the trap design, defense design, defense guide, and stupid dwarf trick pages that the idea of a labyrinth is loosely incorporated into these pages somewhere or other. The design in this page is ''a'' labyrinth design, but it's a rather specific one that would be more appropriate to move to an offshoot of Forsamori's user page ((potentially [[User:Forsamori/Making a labyrinth]] &amp;lt;-- here as previously suggested)) and then link to it with &amp;quot;here is an example labyrinth design&amp;quot; or something similar on the aforementioned relevant pages. As-is 'labyrinths' don't really need their own page; a paragraph or so in each of the mentioned pages seems sufficient. I think I'm going to go and add a 'see also' thing at the bottom, but moving this and then inserting linked references to it seems the most appropriate action. I'm gonna hold off on attaching those pages to this one until a possible move is done for this page, but it's got a See Also bit now. --[[User:Retro|Retro]] 02:29, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::: I'll touch it up tonight. Ill open tabbed browsing and find a well formatted article and try to copy its lay-out as clearly as possible. As youre probably aware, Im new to Magma-wiki, and the whole wiki concept as a whole. Ill see what i can do, as i really dont want this deleted -- Forsamori&lt;br /&gt;
:Check out [[Your first fortress]], [[mega construction]] and [[obsidian farming]] for some good examples of a broad-topic, multi-faceted discussion that avoids being either too personal (I do this, I do that&amp;quot;), too specific re one layout, or assuming the reader knows every term used.--[[User:Albedo|Albedo]] 00:55, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Will do. Thanks --forsamori&lt;br /&gt;
:::Update: Having a little trouble updating this since Df2010 update has redirected me to empty pages on the site, sorry.{{unsigned|forsamori}}&lt;br /&gt;
::::''(First, get in the habit to sign your posts, and with timestamp/user link. Use that shortcut button in the toolbar at the top, or learn &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; - whatever works best for you. Right...)''  &amp;lt;br /&amp;gt;Don't stress it - you're not under the gun, I just don't want to see this page remain and languish in its present form.  Some of the &amp;quot;empty&amp;quot; redirects are my fault - it seems some people have been busy (but not busy enough) since I tossed those links up there and checked them.  They should all lead somewhere now, but any older article should be found under 40d:________, or via the link in the purplish banner on the CurrentVersion (cv:____) page.  If you're having trouble, type in a Search term (or a number of words) and then hit &amp;quot;Search&amp;quot; instead of &amp;quot;Go&amp;quot; - that will give you all articles (not User pages) that include those words. '''''signed''''', --[[User:Albedo|Albedo]] 22:00, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I tried to make the page read a little better.  It still needs more information.--[[User:Me|*Flexes*]] 19:54, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DF2010:Making a labyrinth ==&lt;br /&gt;
&lt;br /&gt;
I'm wondering, since this article is here, prehaps a similar one could be made for the new version? Of course, it would have better formatting than this one, but it seems not much has changed in this subject. Any opinions?&lt;br /&gt;
--[[User:Dree12|Dree12]] 02:11, 6 April 2010 (UTC)&lt;br /&gt;
:'''[[Dwarf_Fortress_Wiki:Community_Portal#B|B]]'''. &amp;lt;br /&amp;gt;The only problem is redundancy - not much is said here that is not better said elsewhere. But that alone shouldn't stop anyone, esp if it's a rewrite and not just a conversion.--[[User:Albedo|Albedo]] 02:14, 6 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Me&amp;diff=89904</id>
		<title>User talk:Me</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Me&amp;diff=89904"/>
		<updated>2010-04-11T19:51:06Z</updated>

		<summary type="html">&lt;p&gt;Me: /* Blocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blocks ==&lt;br /&gt;
&lt;br /&gt;
Please '''do not''' add material to an article without completely screening it for accuracy.  That includes copy paste.  Thank you. --[[User:Briess|Briess]] 19:32, 11 April 2010 (UTC)&lt;br /&gt;
&amp;lt;br /&amp;gt;Sure.  Sorry, the page just looked so sad with just a title. --[[User:Me|*Flexes*]] 19:51, 11 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Block&amp;diff=89889</id>
		<title>v0.31:Block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Block&amp;diff=89889"/>
		<updated>2010-04-11T19:13:38Z</updated>

		<summary type="html">&lt;p&gt;Me: Moved all information from the 40d page here.  Unverified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
:''For area blocks of 48x48 tiles on a game map, see [[Regions]].''&lt;br /&gt;
:''For &amp;quot;blocking&amp;quot; in combat, see [[armor]].''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A '''block''' is a sub-type of building material. [[Stone]] and [[wood]] can be shaped into blocks at the [[Mason's workshop]] or [[Carpenter's workshop]].  [[Glass]] can be formed as blocks at a [[Glass Furnace]], and [[metal]] blocks can be made at the [[forge]] from a single metal [[bar]] (or, in the case of [[adamantine]], from '''four''' wafers).&lt;br /&gt;
&lt;br /&gt;
A single block is required in order to build a [[well]], [[pump]], or [[ashery]]. Blocks can also be used in place of raw stone or wood in [[road]]s, [[bridge]]s, and other major [[construction]]s (but not in items like [[craft]]s or [[furniture]]), but the difference is purely in the value. A pillar made out of normal stone is called a rough pillar.&lt;br /&gt;
&lt;br /&gt;
Blocks, unlike raw stone or wood, can stack in [[bin]]s in [[bar]]/block [[stockpile]]s.&lt;br /&gt;
&lt;br /&gt;
Blocks have a [[Value#Items with material but without quality|base value]] of 5, compared to the raw material value of 3 for stone, wood or glass; metal bars already have a base value of 5. Blocks do not have [[quality]] levels.&lt;br /&gt;
&lt;br /&gt;
Stone blocks are sometimes used as materials during [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Block&amp;diff=89888</id>
		<title>40d:Block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Block&amp;diff=89888"/>
		<updated>2010-04-11T19:11:07Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
:''For area blocks of 48x48 tiles on a game map, see [[40d:Regions|Regions]].''&lt;br /&gt;
:''For &amp;quot;blocking&amp;quot; in combat, see [[40d:Armor|armor]].''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A '''block''' is a sub-type of building material. [[40d:Stone|Stone]] and [[40d:wood|wood]] can be shaped into blocks at the [[40d:Mason's workshop|Mason's workshop]] or [[40d:Carpenter's workshop|Carpenter's workshop]].  [[40d:Glass|Glass]] can be formed as blocks at a [[40d:Glass Furnace|Glass Furnace]], and [[40d:metal|metal]] blocks can be made at the [[40d:forge|forge]] from a single metal [[40d:bar|bar]] (or, in the case of [[40d:adamantine|adamantine]], from '''four''' wafers).&lt;br /&gt;
&lt;br /&gt;
A single block is required in order to build a [[40d:well|well]], [[40d:pump|pump]], or [[40d:ashery|ashery]]. Blocks can also be used in place of raw stone or wood in [[40d:road|road]]s, [[40d:bridge|bridge]]s, and other major [[40d:construction|construction]]s (but not in items like [[40d:craft|craft]]s or [[40d:furniture|furniture]]), but the difference is purely in the value. A pillar made out of normal stone is called a rough pillar.&lt;br /&gt;
&lt;br /&gt;
Blocks, unlike raw stone or wood, can stack in [[40d:bin|bin]]s in [[40d:bar|bar]]/block [[40d:stockpile|stockpile]]s.&lt;br /&gt;
&lt;br /&gt;
Blocks have a [[40d:Value#Items with material but without quality|base value]] of 5, compared to the raw material value of 3 for stone, wood or glass; metal bars already have a base value of 5. Blocks do not have [[40d:quality|quality]] levels.&lt;br /&gt;
&lt;br /&gt;
Stone blocks are sometimes used as materials during [[40d:strange mood|strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Block&amp;diff=89887</id>
		<title>40d:Block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Block&amp;diff=89887"/>
		<updated>2010-04-11T19:10:23Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
:''For area blocks of 48x48 tiles on a game map, see [[40d:Regions|Regions]].''&lt;br /&gt;
:''For &amp;quot;blocking&amp;quot; in combat, see [[40d:Armor|armor]].''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A '''block''' is a sub-type of building material. [[40d:Stone|Stone]] and [[40d:wood|wood]] can be shaped into blocks at the [[40d:Mason's workshop|Mason's workshop]] or [[40d:Carpenter's workshop|Carpenter's workshop]].  [[40d:Glass|Glass]] can be formed as blocks at a [[40d:Glass Furnace|Glass Furnace]], and [[40d:metal|metal]] blocks can be made at the [[40d:forge|forge]] from a single metal [[40d:bar|bar]] (or, in the case of [[40d:adamantine|adamantine]], from '''four''' wafers).&lt;br /&gt;
&lt;br /&gt;
A single block is required in order to build a [[40d:well|well]], [[40d:pump|pump]], or [[40d:ashery|ashery]]. Blocks can also be used in place of raw stone or wood in [[40d:road|road]]s, [[40d:bridge|bridge]]s, and other major [[40d:construction|construction]]s (but not in items like [[40d:craft|craft]]s or [[40d:furniture|furniture]]), but the difference is purely in the value. A pillar made out of normal stone is called a rough pillar.&lt;br /&gt;
&lt;br /&gt;
Blocks, unlike raw stone or wood, can stack in [[40d:bin|bin]]s in [[40d:bar|bar]]/block [[40d:stockpile|stockpile]]s.&lt;br /&gt;
&lt;br /&gt;
Blocks have a [[40d:Value#Items with material but without quality|base value]] of 5, compared to the raw material value of 3 for stone, wood or glass; metal bars already have a base value of 5. Blocks do not have [[40d:quality|quality]] levels.&lt;br /&gt;
&lt;br /&gt;
Stone blocks are sometimes used as materials during [[40d:strange mood|strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=89884</id>
		<title>v0.31:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=89884"/>
		<updated>2010-04-11T19:01:20Z</updated>

		<summary type="html">&lt;p&gt;Me: Added more body parts and changed intro.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
This page contains a list of all the body parts in the game.&lt;br /&gt;
&lt;br /&gt;
==Head==&lt;br /&gt;
&lt;br /&gt;
*Hair&lt;br /&gt;
*Eyes&lt;br /&gt;
:Eyes, while not essential for life, are annoying to lose.  The loss of one or both eyes alone will not cause death, but may have other adverse effects. :The effects on vision by a loss of both eyes is currently unknown.&lt;br /&gt;
*Brain&lt;br /&gt;
:Any damage to the brain will likely result in death.&lt;br /&gt;
&lt;br /&gt;
==Upper Body==&lt;br /&gt;
&lt;br /&gt;
*Lungs&lt;br /&gt;
:Damage to one or both lungs can be sustained, but will cause difficulty of breath and may result in a loss of speed.  Major damage will cause death.&lt;br /&gt;
*Heart&lt;br /&gt;
:Major damage to the heart will cause death.&lt;br /&gt;
*Stomach&lt;br /&gt;
:It's bad if it's damaged.&lt;br /&gt;
*Liver&lt;br /&gt;
:Used for processing alcohol.  Dwarven livers are much stronger than human livers and have never been damaged by alcohol.  The loss of a liver is a terrible thing for a dwarf.  (Actual effects of a lost liver seem to be nil, but correct this if that's wrong)&lt;br /&gt;
*Guts&lt;br /&gt;
:Under pressure.&lt;br /&gt;
*Arms&lt;br /&gt;
:*Upper Arms&lt;br /&gt;
:*Lower Arms&lt;br /&gt;
:*Hands&lt;br /&gt;
::*Fingers&lt;br /&gt;
:::*Nails&lt;br /&gt;
&lt;br /&gt;
==Lower Body==&lt;br /&gt;
&lt;br /&gt;
*Legs&lt;br /&gt;
:*Upper Legs&lt;br /&gt;
:*Lower Legs&lt;br /&gt;
:*Feet&lt;br /&gt;
::*Toes&lt;br /&gt;
:::*Nails&lt;br /&gt;
&lt;br /&gt;
==Skin==&lt;br /&gt;
First protective layer.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Organ&amp;diff=89872</id>
		<title>v0.31 Talk:Organ</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Organ&amp;diff=89872"/>
		<updated>2010-04-11T18:38:58Z</updated>

		<summary type="html">&lt;p&gt;Me: moved DF2010 Talk:Organ to DF2010 Talk:Anatomy:&amp;amp;#32;There's no point to having a page just for organs; it would be better to have a page for all body parts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010 Talk:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Anatomy&amp;diff=89871</id>
		<title>v0.31 Talk:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Anatomy&amp;diff=89871"/>
		<updated>2010-04-11T18:38:58Z</updated>

		<summary type="html">&lt;p&gt;Me: moved DF2010 Talk:Organ to DF2010 Talk:Anatomy:&amp;amp;#32;There's no point to having a page just for organs; it would be better to have a page for all body parts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should arteries/tendons/bones/muscles be added to this? --[[User:Me|*Flexes*]] 03:19, 11 April 2010 (UTC)&lt;br /&gt;
:Not to this, but perhaps a more general &amp;quot;Anatomy&amp;quot; article which includes those '''and''' organs would be better. [[User:Trorbes|Trorbes]] 06:09, 11 April 2010 (UTC)&lt;br /&gt;
::That seems perfect.  Organs aren't particularly special compared to the other body parts.--[[User:Me|*Flexes*]] 18:37, 11 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Organ&amp;diff=89870</id>
		<title>v0.31:Organ</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Organ&amp;diff=89870"/>
		<updated>2010-04-11T18:38:58Z</updated>

		<summary type="html">&lt;p&gt;Me: moved DF2010:Organ to DF2010:Anatomy:&amp;amp;#32;There's no point to having a page just for organs; it would be better to have a page for all body parts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Anatomy]]&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=89869</id>
		<title>v0.31:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=89869"/>
		<updated>2010-04-11T18:38:58Z</updated>

		<summary type="html">&lt;p&gt;Me: moved DF2010:Organ to DF2010:Anatomy:&amp;amp;#32;There's no point to having a page just for organs; it would be better to have a page for all body parts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
Organs are very large musical instruments.&lt;br /&gt;
&lt;br /&gt;
They are also body parts that serve some primary function other than to move the body or to provide structure to the body (except for the skin; that is also an organ).  They cannot be damaged unless the skin and muscle has been broken open or a blunt weapon is used.  Damage to organs is often fatal.  They can be made of any material.&lt;br /&gt;
&lt;br /&gt;
==Eyes==&lt;br /&gt;
Eyes, while not essential for life, are annoying to lose.  The loss of one or both eyes alone will not cause death, but may have other adverse effects.  The effects on vision by a loss of both eyes is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Brain==&lt;br /&gt;
Any damage to the brain will likely result in death.&lt;br /&gt;
&lt;br /&gt;
==Lungs==&lt;br /&gt;
Damage to one or both lungs can be sustained, but will cause difficulty of breath and may result in a loss of speed.  Major damage will cause death.&lt;br /&gt;
&lt;br /&gt;
==Heart==&lt;br /&gt;
Major damage to the heart will cause death.&lt;br /&gt;
&lt;br /&gt;
==Stomach==&lt;br /&gt;
It's bad if it's damaged.&lt;br /&gt;
&lt;br /&gt;
==Liver==&lt;br /&gt;
Used for processing alcohol.  Dwarven livers are much stronger than human livers and have never been damaged by alcohol.  The loss of a liver is a terrible thing for a dwarf.  (Actual effects of a lost liver seem to be nil, but correct this if that's wrong)&lt;br /&gt;
&lt;br /&gt;
==Guts==&lt;br /&gt;
Under pressure.&lt;br /&gt;
&lt;br /&gt;
==Skin==&lt;br /&gt;
First protective layer.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Anatomy&amp;diff=89867</id>
		<title>v0.31 Talk:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Anatomy&amp;diff=89867"/>
		<updated>2010-04-11T18:37:27Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should arteries/tendons/bones/muscles be added to this? --[[User:Me|*Flexes*]] 03:19, 11 April 2010 (UTC)&lt;br /&gt;
:Not to this, but perhaps a more general &amp;quot;Anatomy&amp;quot; article which includes those '''and''' organs would be better. [[User:Trorbes|Trorbes]] 06:09, 11 April 2010 (UTC)&lt;br /&gt;
::That seems perfect.  Organs aren't particularly special compared to the other body parts.--[[User:Me|*Flexes*]] 18:37, 11 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Important_advice&amp;diff=89865</id>
		<title>v0.31:Important advice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Important_advice&amp;diff=89865"/>
		<updated>2010-04-11T18:35:34Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
Soap is very important now.  If a dwarf is injured, soap will be necessary to clean the wound, otherwise infection will set in.&lt;br /&gt;
&lt;br /&gt;
Do not take on an armoured opponent with your fists; you will lose.  Wrestling is no longer very effective and the use of quality weapons is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
To easily create an underground farm, c{{key|h}}annel above where you want the farm to be and remove all the down ramps.  Des{{key|i}}gnate the area above the farm as a pond and dwarves will begin to fill it (Don't forget to designate a water source and make sure you have buckets).  Don't channel from the surface; that will just make it an aboveground farm.  Put your farm at least two levels underground and the channel a layer above that.  Aboveground farms can be made without muddying the ground, despite the warning.&lt;br /&gt;
&lt;br /&gt;
Don't dig too greedily or too deep without a proper army - expecting a couple rookies to fend off a {{l|Giant cave spider}} (or {{l|Hidden_Fun_Stuff|worse}}) results in much {{l|fun}}.  Make sure to properly train and equip your soldiers before breaching the depths.  Equipment is much more important than before.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Skill&amp;diff=89505</id>
		<title>v0.31:Skill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Skill&amp;diff=89505"/>
		<updated>2010-04-11T03:37:05Z</updated>

		<summary type="html">&lt;p&gt;Me: Rated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
==New skills==&lt;br /&gt;
&lt;br /&gt;
Combat:&lt;br /&gt;
:*[[Fighter]]&lt;br /&gt;
:*[[Archer]]&lt;br /&gt;
:*[[Striker]]&lt;br /&gt;
:*[[Kicker]]&lt;br /&gt;
:*[[Biter]]&lt;br /&gt;
:*[[Dodger]]&lt;br /&gt;
&lt;br /&gt;
Healthcare:&lt;br /&gt;
:*[[Wound Dresser]]&lt;br /&gt;
:*[[Diagnostician]]&lt;br /&gt;
:*[[Surgeon]]&lt;br /&gt;
:*[[Bone Comrade]]&lt;br /&gt;
:*[[Suturer]] ''(stitching wounds)''&lt;br /&gt;
:*[[Crutch Walker]] ''(this is for patients rather than doctors)''&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
:*[[Miscellaneous Object User]]&lt;br /&gt;
:*[[Student]]&lt;br /&gt;
:*[[Concentration]]&lt;br /&gt;
:*[[Observer]]&lt;br /&gt;
:*[[Leader]]&lt;br /&gt;
:*[[Teacher]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Maximizing_framerate&amp;diff=89503</id>
		<title>v0.31:Maximizing framerate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Maximizing_framerate&amp;diff=89503"/>
		<updated>2010-04-11T03:34:22Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
Using fewer rows appears to speed framerate (i.e. setting the minimum grid value of [GRID:80:25] in init.txt). Sadly, that's like playing through a periscope.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alternate measure is the use of Baughn's Accelerator program. This was written for the old 40d stuff before most of the recent graphics updates. It is generally reported to increase performance in both windows and WINE emulated DF games, though there have been some reports of a blue tinge and instability arising from the accelerator. See the Bay12 thread  [http://www.bay12games.com/forum/index.php?topic=51957.0 here].&lt;br /&gt;
&lt;br /&gt;
Please note that this is intended solely as a stopgap until the 40d-graphics merge, so if it doesn't work, don't use it. Baughn has stated that he will not devote time to bugtesting it.&lt;br /&gt;
&lt;br /&gt;
Changing [PARTIAL_PRINT:NO:2] to [PARTIAL_PRINT:YES:2] often dramatically improves performance.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Mining&amp;diff=89500</id>
		<title>v0.31:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Mining&amp;diff=89500"/>
		<updated>2010-04-11T03:32:06Z</updated>

		<summary type="html">&lt;p&gt;Me: More grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
{{human}}&lt;br /&gt;
'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as {{L|exploratory mining|searching}} for various {{L|stone|stone types}}, or simply to create the basic tunnels and {{L|rooms}} in your fort. &lt;br /&gt;
&lt;br /&gt;
There are several types of jobs associated with this skill: &lt;br /&gt;
* '''Mining''' removes the section of the wall while preserving both the ceiling and the floor.&lt;br /&gt;
* '''Channeling''' removes the section of the wall, the floor and places a ramp one level below.&lt;br /&gt;
* '''Ramps''' replaces the section with a upward ramp, also removing the tile and floor one level above.&lt;br /&gt;
* '''Stairs''' builds upward (or downward) stairs.&lt;br /&gt;
&lt;br /&gt;
Mining can only be done in pre-existing stone or soil; built {{L|wall}}, {{L|stairs}} or {{L|ramp|ramps}} cannot be mined. These must be removed using the 'remove construction' option ({{K|q}}, {{K|x}})&lt;br /&gt;
&lt;br /&gt;
== Making a dwarf a miner ==&lt;br /&gt;
&lt;br /&gt;
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.&lt;br /&gt;
# Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, then press {{K|enter}}.&lt;br /&gt;
A {{L|miner}} also requires an available {{L|pick}}.  A dwarf's agility affects the speed at which material is mined alongside how [[sleep| tired]] they are.&lt;br /&gt;
&lt;br /&gt;
== Designating the area to be mined ==&lt;br /&gt;
&lt;br /&gt;
# Press {{K|d}}esignate to bring up the {{L|Designations}} menu.&lt;br /&gt;
# Highlight the requested action by pressing:&lt;br /&gt;
#* {{K|d}} for mining&lt;br /&gt;
#* {{K|h}} for channeling&lt;br /&gt;
#* {{K|r}} for an upward ramp&lt;br /&gt;
#* {{K|u}} for stairs towards the upper level&lt;br /&gt;
#* {{K|j}} for stairs towards the lower level&lt;br /&gt;
#* {{K|i}} for stairs in both directions&lt;br /&gt;
# Move the cursor to the starting point, then press {{K|enter}}. You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards.  If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath.&lt;br /&gt;
&lt;br /&gt;
Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{L|Map tile}}s &amp;amp;ndash; Different types of walled, floor and open spaces.&lt;br /&gt;
* {{L|Caverns}} &amp;amp;ndash; Large underground tunnel systems.&lt;br /&gt;
* {{L|Exploratory mining}} &amp;amp;ndash; Mining focused on finding valuable {{L|stone}}.&lt;br /&gt;
* {{L|Stone}} &amp;amp;ndash; A list of different types of stones and ores left behind from mining.&amp;lt;br&amp;gt;&lt;br /&gt;
* {{L|Soil}} &amp;amp;ndash; A list of soil types.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Mining&amp;diff=89499</id>
		<title>v0.31:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Mining&amp;diff=89499"/>
		<updated>2010-04-11T03:31:41Z</updated>

		<summary type="html">&lt;p&gt;Me: Edited for grammar; rated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
{{human}}&lt;br /&gt;
'''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as {{L|exploratory mining|searching}} for various {{L|stone|stone types}}, or simply to create the basic tunnels and {{L|rooms}} in your fort. &lt;br /&gt;
&lt;br /&gt;
There are several types of jobs associated with this skill: &lt;br /&gt;
* '''Mining''' removes the section of the wall while preserving both the ceiling and the floor.&lt;br /&gt;
* '''Channeling''' removes the section of the wall, the floor and places a ramp one level below.&lt;br /&gt;
* '''Ramps''' replace the section with a upward ramp, also removing the tile and floor one level above.&lt;br /&gt;
* '''Stairs''' builds upward (or downward) stairs.&lt;br /&gt;
&lt;br /&gt;
Mining can only be done in pre-existing stone or soil; built {{L|wall}}, {{L|stairs}} or {{L|ramp|ramps}} cannot be mined. These must be removed using the 'remove construction' option ({{K|q}}, {{K|x}})&lt;br /&gt;
&lt;br /&gt;
== Making a dwarf a miner ==&lt;br /&gt;
&lt;br /&gt;
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.&lt;br /&gt;
# Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, then press {{K|enter}}.&lt;br /&gt;
A {{L|miner}} also requires an available {{L|pick}}.  A dwarf's agility affects the speed at which material is mined alongside how [[sleep| tired]] they are.&lt;br /&gt;
&lt;br /&gt;
== Designating the area to be mined ==&lt;br /&gt;
&lt;br /&gt;
# Press {{K|d}}esignate to bring up the {{L|Designations}} menu.&lt;br /&gt;
# Highlight the requested action by pressing:&lt;br /&gt;
#* {{K|d}} for mining&lt;br /&gt;
#* {{K|h}} for channeling&lt;br /&gt;
#* {{K|r}} for an upward ramp&lt;br /&gt;
#* {{K|u}} for stairs towards the upper level&lt;br /&gt;
#* {{K|j}} for stairs towards the lower level&lt;br /&gt;
#* {{K|i}} for stairs in both directions&lt;br /&gt;
# Move the cursor to the starting point, then press {{K|enter}}. You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards.  If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath.&lt;br /&gt;
&lt;br /&gt;
Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{L|Map tile}}s &amp;amp;ndash; Different types of walled, floor and open spaces.&lt;br /&gt;
* {{L|Caverns}} &amp;amp;ndash; Large underground tunnel systems.&lt;br /&gt;
* {{L|Exploratory mining}} &amp;amp;ndash; Mining focused on finding valuable {{L|stone}}.&lt;br /&gt;
* {{L|Stone}} &amp;amp;ndash; A list of different types of stones and ores left behind from mining.&amp;lt;br&amp;gt;&lt;br /&gt;
* {{L|Soil}} &amp;amp;ndash; A list of soil types.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Important_advice&amp;diff=89495</id>
		<title>v0.31:Important advice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Important_advice&amp;diff=89495"/>
		<updated>2010-04-11T03:25:48Z</updated>

		<summary type="html">&lt;p&gt;Me: Added info on creating farms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
Soap is very important now.  If a dwarf is injured, soap will be necessary to clean the wound, otherwise infection will set in.&lt;br /&gt;
&lt;br /&gt;
Do not take on an armoured opponent with your fists; you will lose.  Wrestling is no longer very effective and the use of quality weapons is strongly encouraged.&lt;br /&gt;
&lt;br /&gt;
To easily create an underground farm, c{{key|h}}annel above where you want the farm to be and remove all the down ramps.  Des{{key|i}}gnate the area above the farm as a pond and dwarves will begin to fill it (Don't forget to designate a water source and make sure you have buckets).&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Anatomy&amp;diff=89491</id>
		<title>v0.31 Talk:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Anatomy&amp;diff=89491"/>
		<updated>2010-04-11T03:19:07Z</updated>

		<summary type="html">&lt;p&gt;Me: Created page with 'Should arteries/tendons/bones/muscles be added to this? --~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should arteries/tendons/bones/muscles be added to this? --[[User:Me|*Flexes*]] 03:19, 11 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Skeleton&amp;diff=89490</id>
		<title>v0.31:Skeleton</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Skeleton&amp;diff=89490"/>
		<updated>2010-04-11T03:18:47Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
Takes less damage from slashing weapons.  Have been known to be assaulted by numerous slashing dwarves with slashing weapons.  Have reached mangled on all parts and survived for extended battles.  Haven't been known to be killed by slashing weapons.  Splints are used to repair broken bones.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=89489</id>
		<title>v0.31:Anatomy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Anatomy&amp;diff=89489"/>
		<updated>2010-04-11T03:16:49Z</updated>

		<summary type="html">&lt;p&gt;Me: Listed all the organs I could think of along with short descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
Organs are very large musical instruments.&lt;br /&gt;
&lt;br /&gt;
They are also body parts that serve some primary function other than to move the body or to provide structure to the body (except for the skin; that is also an organ).  They cannot be damaged unless the skin and muscle has been broken open or a blunt weapon is used.  Damage to organs is often fatal.  They can be made of any material.&lt;br /&gt;
&lt;br /&gt;
==Eyes==&lt;br /&gt;
Eyes, while not essential for life, are annoying to lose.  The loss of one or both eyes alone will not cause death, but may have other adverse effects.  The effects on vision by a loss of both eyes is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Brain==&lt;br /&gt;
Any damage to the brain will likely result in death.&lt;br /&gt;
&lt;br /&gt;
==Lungs==&lt;br /&gt;
Damage to one or both lungs can be sustained, but will cause difficulty of breath and may result in a loss of speed.  Major damage will cause death.&lt;br /&gt;
&lt;br /&gt;
==Heart==&lt;br /&gt;
Major damage to the heart will cause death.&lt;br /&gt;
&lt;br /&gt;
==Stomach==&lt;br /&gt;
It's bad if it's damaged.&lt;br /&gt;
&lt;br /&gt;
==Liver==&lt;br /&gt;
Used for processing alcohol.  Dwarven livers are much stronger than human livers and have never been damaged by alcohol.  The loss of a liver is a terrible thing for a dwarf.  (Actual effects of a lost liver seem to be nil, but correct this if that's wrong)&lt;br /&gt;
&lt;br /&gt;
==Guts==&lt;br /&gt;
Under pressure.&lt;br /&gt;
&lt;br /&gt;
==Skin==&lt;br /&gt;
First protective layer.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Frequently_Asked_Questions&amp;diff=89480</id>
		<title>v0.31:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Frequently_Asked_Questions&amp;diff=89480"/>
		<updated>2010-04-11T03:03:33Z</updated>

		<summary type="html">&lt;p&gt;Me: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
How does hunting work in the new version? I've made a hunter, he picked up a crossbow on his own and I've assigned him ammo in the military screen and still no luck. [[User:Enjia2000|Enjia2000]] 15:13, 1 April 2010 (UTC)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
I was able to get a hunter hunting with a quiver and a metal crossbow and bolts. Bone bolts did not seem to work, and after I tried them, he refused to hunt even with the metal bolts. Forbidding and messing with the military-ammunition screen did not help.&lt;br /&gt;
&lt;br /&gt;
It seems like a bug. I've made a bunch of wooden bolts, assigned them to Hunters via Military screen, but it did not help. Turning Hunting off and back again, however, helped.&lt;br /&gt;
Note that you will have to trigger Hunting labor every time Hunter runs out of bolts. /DenSpb 18:01, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Questions about the Military==&lt;br /&gt;
See the [[DF2010:Military F.A.Q.]] and the [[Military]] pages for any questions you may have on this topic.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Frequently_Asked_Questions&amp;diff=89478</id>
		<title>v0.31:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Frequently_Asked_Questions&amp;diff=89478"/>
		<updated>2010-04-11T03:01:48Z</updated>

		<summary type="html">&lt;p&gt;Me: Added links to Military and Military FAQ pages; rated page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
How does hunting work in the new version? I've made a hunter, he picked up a crossbow on his own and I've assigned him ammo in the military screen and still no luck. [[User:Enjia2000|Enjia2000]] 15:13, 1 April 2010 (UTC)&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
I was able to get a hunter hunting with a quiver and a metal crossbow and bolts. Bone bolts did not seem to work, and after I tried them, he refused to hunt even with the metal bolts. Forbidding and messing with the military-ammunition screen did not help.&lt;br /&gt;
&lt;br /&gt;
It seems like a bug. I've made a bunch of wooden bolts, assigned them to Hunters via Military screen, but it did not help. Turning Hunting off and back again, however, helped.&lt;br /&gt;
Note that you will have to trigger Hunting labor every time Hunter runs out of bolts. /DenSpb 18:01, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Questions about the Military==&lt;br /&gt;
See the [[Military F.A.Q.]] and the [[Military]] pages for any questions you may have on this topic.&lt;/div&gt;</summary>
		<author><name>Me</name></author>
	</entry>
</feed>