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	<updated>2026-07-26T04:49:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stairs&amp;diff=255949</id>
		<title>Stairs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stairs&amp;diff=255949"/>
		<updated>2020-12-03T11:14:52Z</updated>

		<summary type="html">&lt;p&gt;MetalRocks: Designating an up-stair on a wall when the tile above is an up-stair will change the tile above into a natural up+down-stair&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|01:31, 8 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stairs''' allow [[creatures]] to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of the appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once.&lt;br /&gt;
&lt;br /&gt;
[[Image:DF2014_Terraform.png|thumb|664px|''A side-view illustration of various digging designations.'']]&lt;br /&gt;
&lt;br /&gt;
Caravan [[wagon]]s can't travel across stairs -- you need [[ramp]]s for those to be able to reach your [[trade depot]].&lt;br /&gt;
&lt;br /&gt;
Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. [[Floor hatch]]es can stop both falling creatures and liquid. They can also be locked to keep those pesky [[crundle]]s from interrupting everything your dwarves could possibly do.&lt;br /&gt;
&lt;br /&gt;
Down stairs reveal a tile directly beneath them. If it's [[water|wet]] or [[magma|warm]], any further [[mining]] designation on this tile will be automatically removed, but can then be manually replaced. (i.e. the game gives you a warning when that tile is first revealed, then assumes you know what you're doing. Don't prove the game [[flood|wrong]].)&lt;br /&gt;
&lt;br /&gt;
As with all [[construction]]s, stairs can only be [[Construction removal|removed]] by dwarves (ordered to do so - never on their own initiative) or [[cave-in]]s. Dug-out stairs can melt, if made from [[ice]], but are otherwise just as resistant to damage - they can be removed by channeling the stair tile.&lt;br /&gt;
&lt;br /&gt;
Stairs are fully capable of holding any amount of weight above them. An up stair or up/down stair will stop tiles falling during a [[cave-in]]; a down stair will not. However, when any stair tile is collapsed by a cave-in, the stairs disappear entirely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planning stairs ==&lt;br /&gt;
&lt;br /&gt;
Stairs can be created in two different ways, or a combination of them: &lt;br /&gt;
* You can use the [[designations]] menu ({{k|d}}) to carve them out of a wall of unmined material (see [[digging]]).&lt;br /&gt;
* You can use the build menu ({{k|b}}{{k|C}}) to construct them in an open tile using material you have already gathered.&lt;br /&gt;
&lt;br /&gt;
However, a down or up stair will give you sufficient access to the adjacent level to build connecting stairs. This means you can dig directly downwards or even directly upwards using stairs without needing any other forms of access to the area. &lt;br /&gt;
&lt;br /&gt;
You can't designate an up stair on a square that has already been dug out; you have to carve one out of an existing wall or {{k|b}}uild instead. You can then build the matching down stair on the level above.&lt;br /&gt;
&lt;br /&gt;
For a basic mineshaft/stair tutorial click [http://www.youtube.com/watch?v=50JO6XaKv2M&amp;amp;feature=plcp here]&lt;br /&gt;
&lt;br /&gt;
Up stairs can be converted to up/down stairs by using {{k|d}}{{k|j}} to designate down stairs on them.  However, down stairs cannot be converted to up/down stairs by using {{k|d}}{{k|u}} to designate up stairs on them. This is only possible with a constructed up/down stair {{k|b}}{{k|C}}{{k|x}} on top of the down stair .&lt;br /&gt;
&lt;br /&gt;
Designating an up-stair on a wall changes it into an up-stair.&lt;br /&gt;
&lt;br /&gt;
Designating an up-stair on a floor or down-stair does nothing.&lt;br /&gt;
&lt;br /&gt;
Designating a down-stair on a wall or floor changes it into a down-stair.&lt;br /&gt;
&lt;br /&gt;
Designating a down-stair on an up-stair changes it into an up+down-stair.&lt;br /&gt;
&lt;br /&gt;
Constructing any type of stair in any location results in that exact type of stair being produced. &lt;br /&gt;
&lt;br /&gt;
Designating an up-stair on a wall when the tile above is an up-stair will change the tile above into a natural up+down-stair (even if it was constructed). &lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Category|Buildings}}&lt;br /&gt;
{{Category|Constructions}}&lt;/div&gt;</summary>
		<author><name>MetalRocks</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:MetalRocks&amp;diff=255947</id>
		<title>User talk:MetalRocks</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:MetalRocks&amp;diff=255947"/>
		<updated>2020-12-03T10:48:15Z</updated>

		<summary type="html">&lt;p&gt;MetalRocks: /* Up-stair creating down-stair above? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Up-stair creating down-stair above?==&lt;br /&gt;
In [https://dwarffortresswiki.org/index.php?title=DF2014:Stairs&amp;amp;oldid=254940 this edit], you claimed that digging an up-stair into a wall would convert the floor tile above it into a down-stair. I just tried this in version 0.47.04 and observed no such behavior. I tried with soil, rough stone, and smooth stone, and all of the results were the same. Could you explain ''exactly'' how you were able to observe this behavior? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 14:16, 2 December 2020 (UTC)&lt;br /&gt;
::You are right. Probably it was a bugged game or I had some script running that I was not aware of, but I am unable to reproduce it again. This only happens when the tile above has an up-stair (not a floor). Interestingly, I found that when you carve an up-stair or up/down-stair and the tile above is an up-stair (not a floor), then the tile above will turn into a ''natural'' up/down stair (even if the tile above had a ''constructed'' upstair). I will edit the wiki with this info.--[[User:MetalRocks|MetalRocks]] ([[User talk:MetalRocks|talk]]) 10:48, 3 December 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>MetalRocks</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Carpenter%27s_workshop&amp;diff=255161</id>
		<title>Carpenter's workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Carpenter%27s_workshop&amp;diff=255161"/>
		<updated>2020-10-03T21:47:08Z</updated>

		<summary type="html">&lt;p&gt;MetalRocks: Training axes no longer cut wood.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:11, 12 June 2010 (UTC)}}&lt;br /&gt;
{{Workshop&lt;br /&gt;
|name=Carpenter's workshop&lt;br /&gt;
|key=c&lt;br /&gt;
|job=*[[Carpentry]]&lt;br /&gt;
*[[Trapping]] (See [[Carpenter's_workshop#Notes|Notes]])&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Building material]] (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
*[[Trapping]]&lt;br /&gt;
|use=&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Animal trap]]s&lt;br /&gt;
*[[Armor stand]]s&lt;br /&gt;
*[[Barrel]]s&lt;br /&gt;
*[[Bed]]s&lt;br /&gt;
*[[Bin]]s&lt;br /&gt;
*[[Block]]s&lt;br /&gt;
*[[Bookcase]]s{{version|0.42.01}}&lt;br /&gt;
*[[Bucket]]s&lt;br /&gt;
*[[Buckler]]s&lt;br /&gt;
*[[Cabinet]]s&lt;br /&gt;
*[[Cage]]s&lt;br /&gt;
*[[Casket]]s&lt;br /&gt;
*[[Chest]]s&lt;br /&gt;
*[[Chair]]s&lt;br /&gt;
*[[Crutch]]es&lt;br /&gt;
*[[Door]]s&lt;br /&gt;
*[[Display case]]s{{version|0.44.01}}&lt;br /&gt;
*[[Enormous corkscrew]]s&lt;br /&gt;
*[[Floodgate]]s&lt;br /&gt;
*[[Grate]]s&lt;br /&gt;
*[[Hatch cover]]s&lt;br /&gt;
*[[Instrument|Instrument piece]]s{{version|0.42.01}}&lt;br /&gt;
*[[Menacing spike]]s&lt;br /&gt;
*[[Pedestal]]s{{version|0.44.01}}&lt;br /&gt;
*[[Pipe section]]s&lt;br /&gt;
*[[Shield]]s&lt;br /&gt;
*[[Spiked ball]]s&lt;br /&gt;
*[[Splint]]s&lt;br /&gt;
*[[Stepladder]]s&lt;br /&gt;
*[[Table]]s&lt;br /&gt;
*[[Training weapon|Training Swords]]&lt;br /&gt;
*[[Training weapon|Training Spears]]&lt;br /&gt;
*[[Training weapon|Training Axes]]&lt;br /&gt;
*[[Weapon rack]]s&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''carpenter's workshop''' is a [[Workshop#Tier_1_Workshops|Tier 1]] [[workshop]] used by a [[carpenter]] to make most types of [[furniture]] with the exception of [[statue]]s. The workshop can also make wooden [[block]]s or items like [[bucket]]s, [[crutch]]es, [[shield]]s, and [[training weapon]]s. [[Bed]]s can only be made at a carpenter's workshop.&lt;br /&gt;
&lt;br /&gt;
The carpenter's workshop can be built from any building material, and must be built by a [[dwarf]] with the Carpentry [[labor]] enabled.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Carpenter's Workshop'''&lt;br /&gt;
*Make [[wood]]en [[shield]]&lt;br /&gt;
*Make [[wood]]en [[buckler]]&lt;br /&gt;
*Make [[wood]]en [[Training weapon|training spear]]&lt;br /&gt;
*Make [[wood]]en [[Training weapon|training sword]]&lt;br /&gt;
*Make [[wood]]en [[Training weapon|training axe]]&lt;br /&gt;
*{{K|V}} Make [[wood]]en [[barrel]]&lt;br /&gt;
*{{K|o}} Construct [[wood]]en [[block]]s&lt;br /&gt;
*{{K|e}} Make [[wood]]en [[bucket]]&lt;br /&gt;
*{{K|p}} Make [[wood]]en [[animal trap]]&lt;br /&gt;
*{{K|j}} Make [[wood]]en [[Cage]]&lt;br /&gt;
*{{K|a}} Construct [[wood]]en [[Armor stand]]&lt;br /&gt;
*{{K|b}} Construct [[bed]]&lt;br /&gt;
*{{K|c}} Construct [[wood]]en [[chair]]&lt;br /&gt;
*{{K|k}} Construct [[wood]]en [[casket]]&lt;br /&gt;
*{{K|d}} Construct [[wood]]en [[door]]&lt;br /&gt;
*{{K|l}} Construct [[wood]]en [[floodgate]]&lt;br /&gt;
*{{K|H}} Construct [[wood]]en [[hatch cover]]&lt;br /&gt;
*{{K|G}} Construct [[wood]]en [[grate]]&lt;br /&gt;
*{{K|f}} Construct [[wood]]en [[cabinet]]&lt;br /&gt;
*{{K|n}} Construct [[wood]]en [[Bin]]&lt;br /&gt;
*{{K|h}} Construct [[wood]]en [[chest]]&lt;br /&gt;
*{{K|w}} Construct [[wood]]en [[Weapon rack]]&lt;br /&gt;
*{{K|t}} Construct [[wood]]en [[table]]&lt;br /&gt;
*Make enormous [[wood]]en [[Trap component|corkscrew]]&lt;br /&gt;
*Make spiked [[wood]]en [[Trap component|ball]]&lt;br /&gt;
*Make menacing [[wood]]en [[Trap component|spike]]&lt;br /&gt;
*Make [[wood]]en [[Minecart]]&lt;br /&gt;
*Make [[wood]]en [[Wheelbarrow]]&lt;br /&gt;
*Make [[wood]]en [[Stepladder]]&lt;br /&gt;
*Make [[wood]]en [[Bookcase]]{{version|0.42.01}}&lt;br /&gt;
*Make [[wood]]en [[Pedestal]]{{version|0.44.01}}&lt;br /&gt;
*Make [[wood]]en [[pipe section]]&lt;br /&gt;
*Construct [[wood]]en [[splint]]&lt;br /&gt;
*Construct [[wood]]en [[crutch]]&lt;br /&gt;
*Make [[Instrument|instrument piece]]{{version|0.42.01}}&lt;br /&gt;
*Make [[display case]]{{version|0.44.01}}&lt;br /&gt;
&lt;br /&gt;
==Common Uses==&lt;br /&gt;
*Make wooden [[barrel]]s for storage of [[alcohol]], [[plant]]s, and [[seed]]s.&lt;br /&gt;
*Make wooden [[Training weapon|training axes]] for [[wood cutter]]s. This bug was [http://www.bay12games.com/dwarves/index.html#2016-05-22 fixed in 0.43.03].&lt;br /&gt;
*Make wooden [[bed]]s, [[chair]]s, [[table]]s, and [[door]]s for [[room]]s. Beds in particular can only be made from wood at a carpenter's workshop.&lt;br /&gt;
*Make wooden [[bin]]s for storage.&lt;br /&gt;
&lt;br /&gt;
==Adventure Mode==&lt;br /&gt;
&lt;br /&gt;
As of version 43.01, carpenter's workshops can be constructed using the build menu. Standing in its space adds the relevant options to the crafting menu, each item consumes one log, and a sharp item is required as a tool (same as adventure mode bonecrafting). The following items can be made this way:&lt;br /&gt;
&lt;br /&gt;
*Chairs&lt;br /&gt;
*Tables&lt;br /&gt;
*Beds&lt;br /&gt;
*Chests&lt;br /&gt;
*Cabinets&lt;br /&gt;
*Doors&lt;br /&gt;
*Barrels&lt;br /&gt;
*Buckets&lt;br /&gt;
*Caskets&lt;br /&gt;
*Hatch covers&lt;br /&gt;
*Grates&lt;br /&gt;
*Bins&lt;br /&gt;
*Stepladders (used by pressing ({{K|h}}) when dropped)&lt;br /&gt;
*Bookcases&lt;br /&gt;
*Splints&lt;br /&gt;
*Crutches&lt;br /&gt;
*Shields&lt;br /&gt;
*Bucklers&lt;br /&gt;
*Training axes&lt;br /&gt;
*Training short swords&lt;br /&gt;
*Training spears&lt;br /&gt;
&lt;br /&gt;
Of these items, chests are the only furniture that cannot be placed using the build menu. Additionally, splints are not usable in adventure mode.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*[[Animal trap]]s ({{K|p}}) need the [[Trapping]] labor enabled, not the [[Carpentry]] labor. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
:*[[Training weapon]]s&lt;br /&gt;
:*[[Bedroom design]]&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>MetalRocks</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stairs&amp;diff=254940</id>
		<title>Stairs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stairs&amp;diff=254940"/>
		<updated>2020-09-20T08:05:48Z</updated>

		<summary type="html">&lt;p&gt;MetalRocks: Digging an upstair will create a downstair on the floor above.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|01:31, 8 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stairs''' allow [[creatures]] to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of the appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once.&lt;br /&gt;
&lt;br /&gt;
[[Image:DF2014_Terraform.png|thumb|664px|''A side-view illustration of various digging designations.'']]&lt;br /&gt;
&lt;br /&gt;
Caravan [[wagon]]s can't travel across stairs -- you need [[ramp]]s for those to be able to reach your [[trade depot]].&lt;br /&gt;
&lt;br /&gt;
Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. [[Floor hatch]]es can stop both falling creatures and liquid. They can also be locked to keep those pesky [[crundle]]s from interrupting everything your dwarves could possibly do.&lt;br /&gt;
&lt;br /&gt;
Down stairs reveal a tile directly beneath them. If it's [[water|wet]] or [[magma|warm]], any further [[mining]] designation on this tile will be automatically removed, but can then be manually replaced. (i.e. the game gives you a warning when that tile is first revealed, then assumes you know what you're doing. Don't prove the game [[flood|wrong]].)&lt;br /&gt;
&lt;br /&gt;
As with all [[construction]]s, stairs can only be [[Construction removal|removed]] by dwarves (ordered to do so - never on their own initiative) or [[cave-in]]s. Dug-out stairs can melt, if made from [[ice]], but are otherwise just as resistant to damage - they can be removed by channeling the stair tile.&lt;br /&gt;
&lt;br /&gt;
Stairs are fully capable of holding any amount of weight above them. An up stair or up/down stair will stop tiles falling during a [[cave-in]]; a down stair will not. However, when any stair tile is collapsed by a cave-in, the stairs disappear entirely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planning stairs ==&lt;br /&gt;
&lt;br /&gt;
Stairs can be created in two different ways, or a combination of them: &lt;br /&gt;
* You can use the [[designations]] menu ({{k|d}}) to carve them out of a wall of unmined material (see [[digging]]).&lt;br /&gt;
* You can use the build menu ({{k|b}}{{k|C}}) to construct them in an open tile using material you have already gathered.&lt;br /&gt;
&lt;br /&gt;
However, a down or up stair will give you sufficient access to the adjacent level to build connecting stairs. This means you can dig directly downwards or even directly upwards using stairs without needing any other forms of access to the area. &lt;br /&gt;
&lt;br /&gt;
You can't designate an up stair on a square that has already been dug out; you have to carve one out of an existing wall or {{k|b}}uild instead. You can then build the matching down stair on the level above.&lt;br /&gt;
&lt;br /&gt;
For a basic mineshaft/stair tutorial click [http://www.youtube.com/watch?v=50JO6XaKv2M&amp;amp;feature=plcp here]&lt;br /&gt;
&lt;br /&gt;
Up stairs can be converted to up/down stairs by using {{k|d}}{{k|j}} to designate down stairs on them.  However, down stairs cannot be converted to up/down stairs by using {{k|d}}{{k|u}} to designate up stairs on them. This is only possible with a constructed up/down stair {{k|b}}{{k|C}}{{k|x}} on top of the down stair .&lt;br /&gt;
&lt;br /&gt;
Designating an up-stair on a wall changes it into an up-stair. If the level above is a floor it will be automatically changed to a downstair (this won't happen if it is a wall).&lt;br /&gt;
&lt;br /&gt;
Designating an up-stair on a floor or down-stair does nothing.&lt;br /&gt;
&lt;br /&gt;
Designating a down-stair on a wall or floor changes it into a down-stair.&lt;br /&gt;
&lt;br /&gt;
Designating a down-stair on an up-stair changes it into an up+down-stair.&lt;br /&gt;
&lt;br /&gt;
Constructing any type of stair in any location results in that exact type of stair being produced. &lt;br /&gt;
&lt;br /&gt;
If you want to avoid the downstair on the floor above when digging upstairs, designating a wall for construction on the level above and suspending it will prevent the creation of a downstair.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Category|Buildings}}&lt;br /&gt;
{{Category|Constructions}}&lt;/div&gt;</summary>
		<author><name>MetalRocks</name></author>
	</entry>
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