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	<updated>2026-06-01T15:52:15Z</updated>
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		<id>https://dwarffortresswiki.org/index.php?title=Bat_man&amp;diff=259873</id>
		<title>Bat man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bat_man&amp;diff=259873"/>
		<updated>2021-12-06T17:12:39Z</updated>

		<summary type="html">&lt;p&gt;Murrmakesstuff: added on to the already massive d for dwarf section&lt;/p&gt;
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&lt;div&gt;{{Quality|Superior|21:50, 17 May 2015 (UTC)}}&lt;br /&gt;
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'''Bat men''' are humanoid versions of the common [[bat]] and one of the [[Creature|races]] of tribal [[animal people]] who can be encountered in [[caverns]]. They may also be found on the surface, living in [[savage]] biomes, though these bat men will not live in tribes and will act like the usual mindless animal men.&lt;br /&gt;
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In the underground, bat men will live in small tribes equipped with wooden [[spear]]s and [[blowgun]]s which may be coated in [[Syndrome|poison]], making them a threat to civilian [[dwarves]] who may need to cross their territory. They are also capable of flight, which makes them marginally harder to hit than other animal people, though an equipped [[military]] squad can make quick work of them.&lt;br /&gt;
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Some [[dwarves]] [[Preferences|like]] bat men for their ''haunting cries''.&lt;br /&gt;
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[[File:bat_man.jpg|thumb|230px|center|Do they still have echolocation?]]&lt;br /&gt;
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{{D for Dwarf}}&lt;br /&gt;
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''Some things to watch out for when dealing with bat men:''&lt;br /&gt;
*They show a preference for working individually, paired up with a different birdman of some type or with [[nightwing]]s.&lt;br /&gt;
*They are most likely to target the dwarf whose &amp;quot;comedian&amp;quot; attribute is at the highest level.&lt;br /&gt;
*They are exceptional detectives: given enough preparation time, they can defeat any foe.&lt;br /&gt;
*Their default identities are a secret.  If you turn this off, their chasm will flood your fortress with [[noble]]s instead.&lt;br /&gt;
*They can breathe in space.&lt;br /&gt;
*They are '''vengeance'''.  They are '''the night'''. &lt;br /&gt;
*Their parents are DEEAAAAAAAD!!!&lt;br /&gt;
*Batmen '''DO NOT''' eat nachos. They prefer hotdogs instead.&lt;br /&gt;
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{{Quote|align=left|&lt;br /&gt;
Urist McGordon Jr.: Why's he running, Dad?&lt;br /&gt;
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Urist McGordon: Because we have to chase him.&lt;br /&gt;
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Urist McGordon Jr.: He didn't do anything wrong.&lt;br /&gt;
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Urist McGordon: Because he's the hero our Fortress deserves, but not the one it needs right now. So we'll hunt him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A dark [[champion]].&lt;br /&gt;
}}&lt;br /&gt;
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Now you will know why you fear the night. &lt;br /&gt;
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In the legendary tournament Splatterface, it is customary for fans to emit shrieking sounds for the sponsored and popular bat woman gladiator Shrieking Sounds. &lt;br /&gt;
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Possibly due to a bug, rarely batmen will become stuck in a constant loop of crashing into an obstacle until [[war hammer|put]] [[military|them]] [[steel|out]] [[short sword|of]] [[death|their]] [[fun|misery]]. The screeching cries of a batman stuck in a cycle of forever stubbing their toe has been known to drive dwarves to madness, with some [[drunk|scholars]] saying that if they were able to weaponize this power, they would be able to fend of a siege of [[demon|clowns]] a hundred times over.&lt;br /&gt;
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{{gamedata}}&lt;br /&gt;
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|DF2014:entity_default.txt|ENTITY|SUBTERRANEAN_ANIMAL_PEOPLES}}}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Races}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Murrmakesstuff</name></author>
	</entry>
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