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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mustyoshi</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mustyoshi"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Mustyoshi"/>
	<updated>2026-06-14T18:22:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:About&amp;diff=282075</id>
		<title>Talk:About</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:About&amp;diff=282075"/>
		<updated>2023-01-02T23:59:49Z</updated>

		<summary type="html">&lt;p&gt;Mustyoshi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Difficulty ====&lt;br /&gt;
Should we remove the note about the CP437 graphics? Or perhaps change the verbiage to &amp;quot;historically due to&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
Make a note about adventure mode not being available in the ''current'' Steam version?&lt;/div&gt;</summary>
		<author><name>Mustyoshi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:About&amp;diff=282074</id>
		<title>Talk:About</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:About&amp;diff=282074"/>
		<updated>2023-01-02T23:59:35Z</updated>

		<summary type="html">&lt;p&gt;Mustyoshi: Created page with &amp;quot;==== Difficulty ==== Should we remove the note about the CP437 graphics? Or perhaps change the verbiage to &amp;quot;historically due to&amp;quot;  ==== Gameplay ==== Make a note about adventur...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Difficulty ====&lt;br /&gt;
Should we remove the note about the CP437 graphics? Or perhaps change the verbiage to &amp;quot;historically due to&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
Make a note about adventure mode not being available in the _current_ Steam version?&lt;/div&gt;</summary>
		<author><name>Mustyoshi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:V50-vermin-catcher%27s-shop.png&amp;diff=282036</id>
		<title>File:V50-vermin-catcher's-shop.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:V50-vermin-catcher%27s-shop.png&amp;diff=282036"/>
		<updated>2023-01-02T21:39:35Z</updated>

		<summary type="html">&lt;p&gt;Mustyoshi: Rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Rename&lt;/div&gt;</summary>
		<author><name>Mustyoshi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:V50-vermin-catcher-shop.png&amp;diff=282034</id>
		<title>File:V50-vermin-catcher-shop.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:V50-vermin-catcher-shop.png&amp;diff=282034"/>
		<updated>2023-01-02T21:38:43Z</updated>

		<summary type="html">&lt;p&gt;Mustyoshi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mustyoshi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Quern&amp;diff=282033</id>
		<title>Quern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Quern&amp;diff=282033"/>
		<updated>2023-01-02T21:35:30Z</updated>

		<summary type="html">&lt;p&gt;Mustyoshi: Update to v50 template, keybind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
{{v50 workshop|name=Quern|key=f|key2=q|job=&lt;br /&gt;
* [[Milling]]&lt;br /&gt;
* [[Papermaking]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Furniture|Quern]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Milling]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Blade weed]]&lt;br /&gt;
* [[Cave wheat]]&lt;br /&gt;
* [[Dimple cup]]&lt;br /&gt;
* [[Hide root]]&lt;br /&gt;
* [[Longland grass]]&lt;br /&gt;
* [[Quarry bush|Rock nut]]&lt;br /&gt;
* [[Sliver barb]]&lt;br /&gt;
* [[Sweet pod]]&lt;br /&gt;
* [[Whip vine]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Flax]]&lt;br /&gt;
* [[Hemp]]&lt;br /&gt;
* [[Jute]]&lt;br /&gt;
* [[Kenaf]]&lt;br /&gt;
* [[Pig tail]]&lt;br /&gt;
* [[Ramie]]&lt;br /&gt;
* [[Rope reed]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Flour|Dwarven wheat flour]]&lt;br /&gt;
* [[Dwarven sugar]]&lt;br /&gt;
* [[Flour|Longland flour]]&lt;br /&gt;
* [[Quarry bush|Rock nut paste]]&lt;br /&gt;
* [[Whip vine flour]]&lt;br /&gt;
* [[Dimple dye]]&lt;br /&gt;
* [[Emerald dye]]&lt;br /&gt;
* [[Redroot dye]]&lt;br /&gt;
* [[Sliver dye]]&lt;br /&gt;
* [[Slurry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''quern''' is a single-square [[workshop]] used to grind certain [[plant]]s into [[sugar]], [[flour]], [[dye]], and [[slurry]]. Each milling job requires an empty [[bag]], as the process will also produce [[seed]]s from plants being milled. Unlike a [[millstone]], the quern is powered by the dwarf using it to perform the labor. A {{k|q}}uern must be created at a [[Mason's workshop]] before it can be built as a workshop.&lt;br /&gt;
&lt;br /&gt;
The quern may also be used to mill seeds/nuts to [[Quarry bush|paste]].&lt;br /&gt;
&lt;br /&gt;
Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is cumbersome. It requires a stockpile that only allows these plants and setting it to {{K|q}}-'{{K|g}}ive To A Pile/Workshop', as the quern provides no menu to specify what to mill. You also need a furniture stockpile that allows only bags (deactivate wood, stone and metal as material to avoid it being cluttered with coffers,) setting that to 'giving' to the quern too.  It doesn't need to be two separate stockpiles, as the custom menu does allow item commingling.  &lt;br /&gt;
&lt;br /&gt;
If you don't set custom stockpile(s), the miller will pick the closest random plant and bag, with the usual, occasionally surprising definition of closest.  Additionally, you have to ensure somehow that the plants arrive at the right stockpile, for example by not allowing them on any other. Once you got this working, repeat for every other plant you want to mill, either switching the 'give' orders every time or setting up a separate quern for every plant combination.&lt;br /&gt;
&lt;br /&gt;
For general details read [[Stockpile#Give_to_a_stockpile.2Fworkshop|Giving to a Stockpile/Workshop]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re-)claim them once the milling job is done.&lt;br /&gt;
&lt;br /&gt;
As another alternative, the utility [[Utility:DFHack|DFHack]] provides a &amp;quot;job item-material&amp;quot; command that allows you to specify a plant to mill.&lt;br /&gt;
&lt;br /&gt;
== How to ==&lt;br /&gt;
Command for building: {{k|b}}-{{k|w}}-{{k|q}}&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Mustyoshi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Vermin_catcher%27s_shop&amp;diff=282032</id>
		<title>Vermin catcher's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Vermin_catcher%27s_shop&amp;diff=282032"/>
		<updated>2023-01-02T21:33:38Z</updated>

		<summary type="html">&lt;p&gt;Mustyoshi: Update keybind, add image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{v50 workshop|name=Vermin Catcher's Shop|key=f|key2=v|image=v50-vermin-catcher's-shop&lt;br /&gt;
|job= &lt;br /&gt;
1 of&lt;br /&gt;
* [[Animal training]]&lt;br /&gt;
* [[Trapping]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Building material]] (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Animal training]]&lt;br /&gt;
* [[Small animal dissection]]&lt;br /&gt;
* [[Trapping]]&lt;br /&gt;
|purpose=&lt;br /&gt;
* Capture [[Vermin]]&lt;br /&gt;
* [[Tame]] [[Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Vermin Catcher's Shop''', previously called '''Kennel''', is a large 5×5 [[workshop]]. To build a Vermin Catcher's you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skill]]s enabled. Note that the [[labor]] associated with the [[skill]] &amp;quot;[[small animal dissection]]&amp;quot;  is used solely at a [[butcher's shop]] (namely &amp;quot;Extract from a dead animal&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Vermin Catcher's Shop allow the capturing of small animals ([[vermin]]) with an animal trap, like a [[butcher's shop]]. The Vermin Catcher's Shop also allow animal trainers to tame these small animals.&lt;br /&gt;
&lt;br /&gt;
==Vermin Catcher's Shop tasks==&lt;br /&gt;
&lt;br /&gt;
===Capture a live land animal===&lt;br /&gt;
Requires: An [[animal trap]] and a [[trapper]].&lt;br /&gt;
&lt;br /&gt;
This task directs the trapper to attempt to capture [[vermin]] with the animal trap. The trapper will carry the animal trap around the fortress, chasing actual [[vermin]] creatures that exist in the fortress but are not rendered on the screen, and will catch one once it reaches it.  Once the vermin creature is successfully caught, the trap will be dropped, and then hauled to an animal [[stockpile]] by anyone with the [[hauling#Animal_hauling|animal hauling]] labour.  Any animal caught in a trap will be identified as &amp;quot;live&amp;quot;: for example, a &amp;quot;live rat&amp;quot;, a &amp;quot;live rhino lizard&amp;quot;, or a &amp;quot;live caphopper&amp;quot;.  These animals can be eaten by any dwarves as a delicacy, or can be tamed for adoption using the task below.&lt;br /&gt;
&lt;br /&gt;
Note that {{token|GNAWER|c}} vermin will quickly escape from non-artifact wooden animal traps after being caught, and also note that there is no way to enforce using only non-wooden traps to catch gnawers, other than ensuring that they are the only traps available.   Wooden animal traps do work fine for non-gnawing vermin.&lt;br /&gt;
&lt;br /&gt;
===Tame a small animal===&lt;br /&gt;
Requires: An [[animal trainer]] and trapped &amp;quot;live&amp;quot; vermin.&lt;br /&gt;
&lt;br /&gt;
This task is used to tame caged vermin for adoption as pets; if a live vermin is not tamed as a pet, it may eventually be eaten by a dwarf as a form of exotic cuisine (even things that would make most people cringe, such as hamsters, lizards, and worms ''or, unfortunately enough,  [[fairy|fairies]] or [[pixie]]s'').  Vermin can only be tamed if they are in an animal trap and not a [[cage]].  If a vermin you want to train is in a cage, it can be unassigned from the cage, and a recapture task to put it back into an animal trap will be generated automatically.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Mustyoshi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Still&amp;diff=282029</id>
		<title>Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Still&amp;diff=282029"/>
		<updated>2023-01-02T21:22:52Z</updated>

		<summary type="html">&lt;p&gt;Mustyoshi: Update keybind for Steam version, add image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{V50 workshop&lt;br /&gt;
|name = Still&lt;br /&gt;
|key = f&lt;br /&gt;
|key2= l&lt;br /&gt;
|job = [[Brewer|Brewer]]&lt;br /&gt;
|image=Still_Workshop&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Building material]] (non-[[economic]])&lt;br /&gt;
|construction_job = &lt;br /&gt;
*[[Brewing]] or [[Plant gathering]]&lt;br /&gt;
|use = &lt;br /&gt;
*[[Barrel]]&lt;br /&gt;
*Watertight [[large pot]]&lt;br /&gt;
*[[Alcohol#Brewable plants|Brewable plant]]&lt;br /&gt;
*[[Honey]]&lt;br /&gt;
*[[Kobold bulb]]&lt;br /&gt;
*[[Vial]]&lt;br /&gt;
|production = &lt;br /&gt;
*[[Alcohol]]&lt;br /&gt;
*[[Gnomeblight]]&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''still''' is the source of all home-made [[alcohol]] for a fort and is an essential [[workshop]] for any fortress. A still also allows dwarves to extract [[gnomeblight]] from [[kobold bulb]]s into a [[glass]] [[vial]]. A dwarf must have the [[brewer]] [[labor]] activated in order to use a still.&lt;br /&gt;
&lt;br /&gt;
The four tasks available at a still are:&lt;br /&gt;
* {{K|e}} Extract from Plants&lt;br /&gt;
* {{K|b}} Brew drink from plant&lt;br /&gt;
* {{K|f}} Brew drink from fruit&lt;br /&gt;
* {{K|m}} Make mead&lt;br /&gt;
&lt;br /&gt;
Brewing alcohol requires an available empty [[barrel]] or [[large pot]] and something to brew, either a [[Alcohol#Types of Alcohol|brewable plant]], fruit, or [[honey]]. You may set specific plants and fruits to be used or not used through the Status menu under Kitchen. ({{K|z}}-{{K|k}}) Note that you are unable to set [[DF2014:Honey bee|honey bee]] honey to be brewed or not brewed, because making mead is a different task than brewing.&lt;br /&gt;
&lt;br /&gt;
Every unit of plant, fruit, or honey brewed at a still produces 5 units of alcohol. A single [[stack]] of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of ''Plump helmet [5]'' will produce ''Dwarven wine [25]'' and will only occupy a single barrel. Skilled [[grower]]s, who tend to plant [[seed]]s more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Brewing produces seeds from ingredients that have seeds if the number of those seeds in the fortress is less than the per-plant limit of 200 (this number can be modified in the [[d_init.txt]] file).&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Mustyoshi</name></author>
	</entry>
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