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	<updated>2026-06-07T09:41:56Z</updated>
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		<id>https://dwarffortresswiki.org/index.php?title=Skin&amp;diff=303346</id>
		<title>Skin</title>
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		<updated>2024-09-01T11:13:07Z</updated>

		<summary type="html">&lt;p&gt;MysMario: /* Leather items per tanning (small sample, 5 animals of each specie, only starter animals) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
:''This article refers to &amp;quot;hide&amp;quot; in terms of the skin of a creature, for the article on hiding items and buildings, see [[cv:Hide_Items_or_Buildings|Hide Items or Buildings]].''&lt;br /&gt;
[[File:skin_preview.png|right]]'''Skin''' is a tissue layer common to most [[creature]]s. Different types of creatures have different types of skin.&lt;br /&gt;
* Most mundane creatures have raw hide, which displays in-game as '''skin'''. This is the only type that can be tanned into leather.&lt;br /&gt;
* Arthropod creatures have untannable '''chitin'''. Much tougher than normal skin, chitin serves as the skeleton of most creatures that have it, meaning damage immediately affects structural function.&lt;br /&gt;
* Reptilian creatures and fish generally have untannable '''scales'''. Somewhat tougher than ordinary skin, scales slightly reduce damage from weaker sources.&lt;br /&gt;
Skins (both fresh and rotten) are stored in a [[refuse]] [[stockpile]] under the names &amp;quot;fresh raw hide&amp;quot; and &amp;quot;rotten raw hide&amp;quot; respectively in the stockpile menu. Each butchering job produces a single skin, but tanning a hide may produce multiple pieces of leather, depending on the creature's size.&lt;br /&gt;
&lt;br /&gt;
== Skin uses ==&lt;br /&gt;
Raw skin can be processed at a [[tanner's shop]] by a dwarf with the [[tanning]] labor enabled in order to produce [[leather]], or a dwarf with the [[tanner]] labor enabled can bring a skin and a bucket of [[milk of lime]] to a [[tanner's shop]] to produce a sheet of parchment. Skins are automatically tanned if the &amp;quot;Auto tan&amp;quot; [[standing orders#Workshop orders|order]] is enabled. If skins are not tanned automatically, you can use your [[manager]] to automatically queue &amp;quot;Tan a Hide&amp;quot; jobs, or manually queue jobs from a tanner's shop. Scales and chitin cannot be tanned (aside from [[modding|shenanigans being done]]).&lt;br /&gt;
&lt;br /&gt;
== Leather ==&lt;br /&gt;
{{main|Leather}}&lt;br /&gt;
Leather is used to make low-grade [[armor]] and [[clothing]]. Leather is also used to make [[bag]]s, [[quiver]]s, [[backpack]]s, [[waterskin]]s, [[clothing]], [[shield]]s, [[armor]], [[trade good|crafts]] and [[decorate|decorations]]. The process of making and using leather is part of the [[meat industry]], rather than the [[clothing industry]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Leather items per raw hide&lt;br /&gt;
|-&lt;br /&gt;
! Animal !! Leather per adult&lt;br /&gt;
|-&lt;br /&gt;
| Dog || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cat || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mule || 2&lt;br /&gt;
|-&lt;br /&gt;
| Donkey || 1&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 2&lt;br /&gt;
|-&lt;br /&gt;
| Cow || 2&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pig || 1&lt;br /&gt;
|-&lt;br /&gt;
| Goat || 1&lt;br /&gt;
|-&lt;br /&gt;
| Water buffalo || 2-3&lt;br /&gt;
|-&lt;br /&gt;
| Reindeer || 1&lt;br /&gt;
|-&lt;br /&gt;
| Yak || 2&lt;br /&gt;
|-&lt;br /&gt;
| Llama || 1&lt;br /&gt;
|-&lt;br /&gt;
| Alpaca || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding scales to be usable in leatherworking ==&lt;br /&gt;
{{mod}}&lt;br /&gt;
If you want to make items out of scale or chitin, add these tokens to SCALE_TEMPLATE or CHITIN_TEMPLATE in material_template_default.txt in the game [[raw file|raw]]s:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:100px; overflow:;&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
	[LEATHER]&lt;br /&gt;
	[ITEMS_LEATHER]&lt;br /&gt;
	[BUTCHER_SPECIAL:SKIN_TANNED:NONE]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will make butchering yield several sheets of the creature's scale that are usable in leatherworking, instead of regular unusable scales.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:skin_texture.jpg|Skin texture.&lt;br /&gt;
File:fish_scales.jpg|Fish scales, another type of skin.&lt;br /&gt;
File:chitin_view.jpg|Insect chitin, yet another type of skin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Leather]]&lt;br /&gt;
*[[Meat industry]]&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
*[[Paper industry]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = salul&lt;br /&gt;
| elvish  = tipi&lt;br /&gt;
| goblin  = duspbu&lt;br /&gt;
| human   = lubbe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
[[ru:DF2012:Skin]]&lt;br /&gt;
{{Category|Body parts}}&lt;/div&gt;</summary>
		<author><name>MysMario</name></author>
	</entry>
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