<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neddie</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neddie"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Neddie"/>
	<updated>2026-06-15T03:53:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tundra&amp;diff=114986</id>
		<title>40d:Tundra</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tundra&amp;diff=114986"/>
		<updated>2010-05-24T23:46:16Z</updated>

		<summary type="html">&lt;p&gt;Neddie: Rated article &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
'''Tundra''' is a cold area. No resources. No hope. &amp;lt;s&amp;gt;No dwarfs allowed.&amp;lt;/s&amp;gt; No elves* allowed.&lt;br /&gt;
&lt;br /&gt;
Tundras are essentially a freezing {{L|grassland}} or sand {{L|desert}}, with no flora of any kind, and no water sources. Unlike glaciers, they do not have a layer of ice. Rivers and other waterways do not exist in tundras, and will in fact stop immediately on the border of the tundra. {{L|Lake}}s and {{L|ocean}}s in the same climatic region will be frozen over and exist as a {{L|glacier}}. All of these water features may be frozen year-round.&lt;br /&gt;
&lt;br /&gt;
== Fortress construction ==&lt;br /&gt;
&lt;br /&gt;
If you plan to start a fortress on a tundra, you should definitely bring your own barrels and wood in place of an anvil. Extra barrels  can be brought by bringing cheap meat with you, or simply buying them empty, though the former would be more productive. Like most {{L|biomes}} they have soil on top of stone, so farming and metallurgy is possible, and absolutely necessary, because there is no source of wood for barrels or water. Players are advised to empty their wagons and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to freeze to death quickly. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold. fortresses should indefinitely be built on borders of other biomes, including {{L|taiga}}s and glaciers, preferably both, to supply wood and ice, which will melt as soon as it is underground, meaning a garbage dump can be made of a channeled, underground area and the ice blocks thrown in, although ice from a frozen waterway will be labelled as ''''water'''' which appears to be economic stone, and will also melt once underground.&lt;br /&gt;
&lt;br /&gt;
Elves really won't be bothering you about their trees here, due to the lack of said trees, and thus could be an important source of wood and supplies.&lt;br /&gt;
&lt;br /&gt;
Aquifers could be extremely helpful in tundras, especially if they encompass only a small part of the region, as they provide a source of water for you fortress, which would otherwise be very difficult to obtain.&lt;br /&gt;
&lt;br /&gt;
== Wildlife ==&lt;br /&gt;
&lt;br /&gt;
Very few vanilla {{L|creatures}} exist in tundra biomes, some being {{L|Elk}} and {{L|Polar bear}}s, although the lack of diversity does not necessarily mean the populations of these will be below normal. {{L|Blizzard man}} may be present, if the current year is before the end of their average lifespan, as they are genderless and thus should all be dead after 1000 years.&lt;br /&gt;
&lt;br /&gt;
The region's savagery and {{L|evil}} characteristics, as well as the presence of {{L|chasm}}s and {{L|magma pipe}}s, may supply additional lifeforms, such as {{L|Werewolf}}s.&lt;br /&gt;
&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Biomes}}&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Neddie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Common_skate&amp;diff=114975</id>
		<title>v0.31:Common skate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Common_skate&amp;diff=114975"/>
		<updated>2010-05-24T21:37:02Z</updated>

		<summary type="html">&lt;p&gt;Neddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo v0.31|name=Common skate|symbol=ò|skulls=1|skin=yes|color=6:0:0|biome=* {{l|Tropical}} {{l|ocean}}&lt;br /&gt;
* {{l|Temperate}} ocean}}&lt;br /&gt;
{{av}}{{Quality|Fine}}&lt;br /&gt;
&lt;br /&gt;
:''A medium-sized, flat, bottom-dwelling fish.''&lt;br /&gt;
&lt;br /&gt;
This is an oceanic fish, the children of which are referred to as pups.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Neddie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=114972</id>
		<title>v0.31:List of mods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=114972"/>
		<updated>2010-05-24T21:15:07Z</updated>

		<summary type="html">&lt;p&gt;Neddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
  {| align=&amp;quot;right&amp;quot;&lt;br /&gt;
  | __TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
= Modifications =&lt;br /&gt;
&lt;br /&gt;
Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals.  Major modifications normally require a new world to be generated using the modified files before they can be played.&lt;br /&gt;
&lt;br /&gt;
Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other.  Make sure to check for compatibility issues before attempting to install multiple mods.&lt;br /&gt;
&lt;br /&gt;
For information on how to make your own mods, visit the [[Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
==[[DF2010:Civilization_Forge|Civilization Forge Mod]]==&lt;br /&gt;
'''''Current version: [http://dffd.wimbli.com/file.php?id=2277 2.02]''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Mephansteras|Mephansteras]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=31157.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[DF2010:Civilization_Forge|Civilization Forge Wiki Page]]&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2281 Dig Deeper]==&lt;br /&gt;
'''''Current version: ALPHA''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:The13thRonin|The13thRonin]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br/&amp;gt;&lt;br /&gt;
Summary: Adds a whole lot of different changes.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56229.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2316 Dwarf Chocolate]==&lt;br /&gt;
'''''Current version: 0.10 Alpha''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:SethCreiyd|SethCreiyd]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary:  Contains many additions to Dwarf Fortress with the intention of diversifying the game while retaining its flavor.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56828.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=1993 Genesis Mod]==&lt;br /&gt;
'''''Current version: 1.2''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Deon|Deon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous playable races, exotic animals, and dangerous hazards.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=1975 Kobold Camp]==&lt;br /&gt;
'''''Current version: Alpha 0.3''''' for '''''DF Version 0.31.01'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: Pathos&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52540.0 Forum Thread]&lt;br /&gt;
A more recent version with pre-packed graphics can be found [http://dffd.wimbli.com/file.php?id=2071 here.]&lt;/div&gt;</summary>
		<author><name>Neddie</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=114969</id>
		<title>v0.31:List of mods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:List_of_mods&amp;diff=114969"/>
		<updated>2010-05-24T21:11:45Z</updated>

		<summary type="html">&lt;p&gt;Neddie: Rated article &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
  {| align=&amp;quot;right&amp;quot;&lt;br /&gt;
  | __TOC__&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
= Modifications =&lt;br /&gt;
&lt;br /&gt;
Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals.  Major modifications normally require a new world to be generated using the modified files before they can be played.&lt;br /&gt;
&lt;br /&gt;
Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other.  Make sure to check for compatibility issues before attempting to install multiple mods.&lt;br /&gt;
&lt;br /&gt;
For information on how to make your own mods, visit the [[Modding Guide]].&lt;br /&gt;
&lt;br /&gt;
==Civilization Forge Mod==&lt;br /&gt;
'''''Current version: [http://dffd.wimbli.com/file.php?id=2277 2.02]''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Mephansteras|Mephansteras]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=31157.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://df.magmawiki.com/index.php/DF2010:Civilization_Forge Wiki Page]&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2281 Dig Deeper]==&lt;br /&gt;
'''''Current version: ALPHA''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:The13thRonin|The13thRonin]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br/&amp;gt;&lt;br /&gt;
Summary: Adds a whole lot of different changes.&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56229.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=2316 Dwarf Chocolate]==&lt;br /&gt;
'''''Current version: 0.10 Alpha''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:SethCreiyd|SethCreiyd]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary:  Contains many additions to Dwarf Fortress with the intention of diversifying the game while retaining its flavor.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=56828.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=1993 Genesis Mod]==&lt;br /&gt;
'''''Current version: 1.2''''' for '''''DF Version 0.31.03'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: [[User:Deon|Deon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Total Conversion&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Adds numerous playable races, exotic animals, and dangerous hazards.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[http://dffd.wimbli.com/file.php?id=1975 Kobold Camp]==&lt;br /&gt;
'''''Current version: Alpha 0.3''''' for '''''DF Version 0.31.01'''''&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
Author: Pathos&amp;lt;br /&amp;gt;&lt;br /&gt;
Type: Major&amp;lt;br /&amp;gt;&lt;br /&gt;
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=52540.0 Forum Thread]&lt;br /&gt;
A more recent version with pre-packed graphics can be found [http://dffd.wimbli.com/file.php?id=2071 here.]&lt;/div&gt;</summary>
		<author><name>Neddie</name></author>
	</entry>
</feed>