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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nella+bmar</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-07-18T21:14:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bars&amp;diff=308036</id>
		<title>Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bars&amp;diff=308036"/>
		<updated>2025-03-03T04:18:42Z</updated>

		<summary type="html">&lt;p&gt;Nella bmar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{For/see|smelted bars of metal or other materials in bar form|[[Bar]]}}&lt;br /&gt;
{{For/see|designated tavern locations|[[Tavern]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:vertical_bars_sprite_preview.png|right]]'''Vertical bars''' and '''floor bars''' consist of a lattice of strong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, items being pushed by liquids, and [[Tile attributes|low levels of light]]. Bars can be used vertically as transparent walls or on a flat surface as floor grates. Note that [[grate]]s are functionally almost identical to bars. &lt;br /&gt;
&lt;br /&gt;
Bars are most commonly used to seal open [[aqueduct]]s intended for the passage of [[water]], or [[magma]] if they are built from [[magma-safe]] materials, whether to keep dwarves from falling in or to keep [[fire imp]]s from invading through them. In this role they are similar to [[fortification]]s, which can also be used for the same purpose, except that bars can be destroyed by [[building destroyer]]s (fortifications cannot). It is recommended to cover any exposed waterways with bars (floor bars do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|water source]]) to prevent [[insanity|melancholy]] dwarves from contaminating your water supply, although this might not help that much: [[well]]s, unfortunately, cannot be Barred (However, CAN be [[grate]] d! if the grate is a level between the well and the water).&lt;br /&gt;
&lt;br /&gt;
Bars can also be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortification]]s). Be warned that [[building destroyer]]s can and will destroy any vertical bars that block their path into your fortress. Due to a bug where any creature can simply pass through fortifications with impunity, bars and grates make for the best means of keeping enemies out (and your suicidally melee obsessed markdwarves in); bugs notwithstanding, they only have a small advantage over fortifications in that they can be linked to a [[lever]] or [[pressure plate]], allowing them to retract when the [[mechanism]] is activated.&lt;br /&gt;
&lt;br /&gt;
Floor bars, like floor grates, will catch ammunition that is already falling. Ammunition that has missed its target will not start falling, unless it strikes a wall while over empty space. In other words, bars or grates (or simply floor) can be used to catch ammunition one z-level beneath from a hole, but if a grate or bar is placed at the surface of the hole, ammunition will simply be destroyed rather than falling.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Bars can be built via the {{menu icon|b|n}} menu by a dwarf with the [[Hauling#Furniture_hauling|furniture hauling]] labor, and take one [[bar]] of any type to build. They can be constructed as either &amp;quot;vertical Bars&amp;quot; with {{menu icon|b|n|M}} or horizontal &amp;quot;floor Bars&amp;quot; {{menu icon|b|n|m}}. Floor bars are intended to be built over open Space, though it is possible to build them directly on top of an existing floor (mainly useful for increasing [[Room|room value]]).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grate]]&lt;br /&gt;
[[File:vertical_bars_preview.png|thumb|300px|center|Nothing says &amp;quot;you can't get out&amp;quot; more than metal bars.]]&lt;br /&gt;
{{Translation| dwarven = ish | elvish = emu | goblin = zak | human = tod}}&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Category|Constructions}}&lt;/div&gt;</summary>
		<author><name>Nella bmar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bars&amp;diff=308035</id>
		<title>Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bars&amp;diff=308035"/>
		<updated>2025-03-03T04:17:27Z</updated>

		<summary type="html">&lt;p&gt;Nella bmar: used grated when meant barred, noted that I' have used grates under wells.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{For/see|smelted bars of metal or other materials in bar form|[[Bar]]}}&lt;br /&gt;
{{For/see|designated tavern locations|[[Tavern]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:vertical_bars_sprite_preview.png|right]]'''Vertical bars''' and '''floor bars''' consist of a lattice of strong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, items being pushed by liquids, and [[Tile attributes|low levels of light]]. Bars can be used vertically as transparent walls or on a flat surface as floor grates. Note that [[grate]]s are functionally almost identical to bars. &lt;br /&gt;
&lt;br /&gt;
Bars are most commonly used to seal open [[aqueduct]]s intended for the passage of [[water]], or [[magma]] if they are built from [[magma-safe]] materials, whether to keep dwarves from falling in or to keep [[fire imp]]s from invading through them. In this role they are similar to [[fortification]]s, which can also be used for the same purpose, except that bars can be destroyed by [[building destroyer]]s (fortifications cannot). It is recommended to cover any exposed waterways with bars (floor bars do not block [[fishing]] or taking water directly from a [[activity zone#Water_Source|water source]]) to prevent [[insanity|melancholy]] dwarves from contaminating your water supply, although this might not help that much: [[well]]s, unfortunately, cannot be Barred (However, CAN be [[grate]] d! if the [[grate]] is a level between the [[well]] and the water).&lt;br /&gt;
&lt;br /&gt;
Bars can also be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortification]]s). Be warned that [[building destroyer]]s can and will destroy any vertical bars that block their path into your fortress. Due to a bug where any creature can simply pass through fortifications with impunity, bars and grates make for the best means of keeping enemies out (and your suicidally melee obsessed markdwarves in); bugs notwithstanding, they only have a small advantage over fortifications in that they can be linked to a [[lever]] or [[pressure plate]], allowing them to retract when the [[mechanism]] is activated.&lt;br /&gt;
&lt;br /&gt;
Floor bars, like floor grates, will catch ammunition that is already falling. Ammunition that has missed its target will not start falling, unless it strikes a wall while over empty space. In other words, bars or grates (or simply floor) can be used to catch ammunition one z-level beneath from a hole, but if a grate or bar is placed at the surface of the hole, ammunition will simply be destroyed rather than falling.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Bars can be built via the {{menu icon|b|n}} menu by a dwarf with the [[Hauling#Furniture_hauling|furniture hauling]] labor, and take one [[bar]] of any type to build. They can be constructed as either &amp;quot;vertical Bars&amp;quot; with {{menu icon|b|n|M}} or horizontal &amp;quot;floor Bars&amp;quot; {{menu icon|b|n|m}}. Floor bars are intended to be built over open Space, though it is possible to build them directly on top of an existing floor (mainly useful for increasing [[Room|room value]]).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Grate]]&lt;br /&gt;
[[File:vertical_bars_preview.png|thumb|300px|center|Nothing says &amp;quot;you can't get out&amp;quot; more than metal bars.]]&lt;br /&gt;
{{Translation| dwarven = ish | elvish = emu | goblin = zak | human = tod}}&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Category|Constructions}}&lt;/div&gt;</summary>
		<author><name>Nella bmar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Display_furniture&amp;diff=306763</id>
		<title>Display furniture</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Display_furniture&amp;diff=306763"/>
		<updated>2025-01-30T14:57:37Z</updated>

		<summary type="html">&lt;p&gt;Nella bmar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;unique1&amp;quot; style=&amp;quot;margin-right:295px;&amp;quot;&amp;gt;{{av}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;unique2&amp;quot; style=&amp;quot;float:right; margin-top:-111px;&amp;quot;&amp;gt;&lt;br /&gt;
{{V50_furniture&lt;br /&gt;
|graphic=[[File:Pedestal_Premium.png]]&lt;br /&gt;
|name=Pedestal&lt;br /&gt;
|tile=ï&lt;br /&gt;
|wood=y&lt;br /&gt;
|stonecarve=y&lt;br /&gt;
|glass=y&lt;br /&gt;
|metal=y&lt;br /&gt;
|bars=1&lt;br /&gt;
|rooms=&lt;br /&gt;
[[Museum]]&lt;br /&gt;
|value=10&lt;br /&gt;
|size=500}}{{clear}}&lt;br /&gt;
{{V50_furniture&lt;br /&gt;
|graphic=[[File:Display_Case_Premium.png]]&lt;br /&gt;
|name=Display case&lt;br /&gt;
|tile=π	|col=0:6:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|rooms=&lt;br /&gt;
[[Museum]]&lt;br /&gt;
|value=10&lt;br /&gt;
|size=1,000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
A piece of '''display [[furniture]]''' can be used to display other items. There are two available types of display furniture, pedestals and display cases.&lt;br /&gt;
&lt;br /&gt;
Pedestals are created from [[wood]], [[stone]], [[glass]], or [[metal]] at a [[carpenter's workshop]], [[stoneworker's workshop]], [[glass furnace]], or [[forge]], respectively; while wood, stone, and glass only require 1 material to craft, metal requires 2 bars. Being tools, they are listed at a forge under &amp;quot;[[Other large tools]]&amp;quot; rather than &amp;quot;Furniture&amp;quot;, but still use the [[blacksmithing]] skill.&lt;br /&gt;
&lt;br /&gt;
Display cases are created from a [[log]] and a [[window]] at a [[carpenter's workshop]]. The window used to create the display case does not affect it in any way; a ☼display case☼ made with a ☼crystal glass window☼ is worth as much as a ☼display case☼ made with a -green glass window-, and the window used is not mentioned in any context. &lt;br /&gt;
&lt;br /&gt;
Other than the above-mentioned creation processes, their visual appearances and the fact that display cases are twice as large as pedestals (and thus, twice as heavy as a pedestal made out of the same material), pedestals and display furniture are completely identical, their behavior determined entirely by the [[Tool token#TOOL_USE|DISPLAY_OBJECT]] tool use.&lt;br /&gt;
&lt;br /&gt;
In the {{k|b}}uilding menu, they are listed in display {{k|F}}urniture. Once built, display furniture can be examined with {{k|q}} and the display item(s) can be selected with {{k|d}}. The selection menu displays a list of all categories of items that can be displayed on the furniture. Highlighting one of the categories lists the items of that type that are available, and highlighting an item shows its description and location at the bottom of the screen. Pressing {{k|Enter}} designates an item to be put on it, which will be done by [[Hauling#Item_hauling|item haulers]]. A [[museum]] can be created from built display furniture using {{k|q|r}}.&lt;br /&gt;
&lt;br /&gt;
Dwarves will admire both the display furniture and the item on display, giving them happy thoughts.  A dwarf must stand in or pass through the actual tile containing the display furniture in order to admire it; they cannot do so from a distance.  This unfortunately leaves your artifacts on display vulnerable to sticky-fingered [[Villain|villains]]. If the only objective is to increase the value of a location, however (for example, to instantly turn a meeting place into a grand guildhall), the object can be locked away, such as by vertical grates or bars.&lt;br /&gt;
&lt;br /&gt;
Display furniture is [[stockpile]]d as furniture, under &amp;quot;Other Large Tools&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In [[adventurer mode]], pedestals can be found in many generated sites, sometimes alongside display cases. It is possible to place an item on a pedestal by standing next to (or on) it and {{k|p}}utting the item onto the pedestal. Likewise, it is possible to remove an item from a pedestal by standing on the same tile as it and {{k|g}}etting it. These actions will be seen by NPCs as, respectively placing or taking the item from the site, though they only care if the item is an [[artifact]].&lt;br /&gt;
&amp;lt;gallery mode=packed widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:Room 232 of the Louvre display case 4-P7160410.JPG|Room 232 of the Louvre, a human museum.&lt;br /&gt;
File:pedestal_preview.png|Can hold - not one - but ''three'' containers of alcohol.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Gamedata|&lt;br /&gt;
&lt;br /&gt;
{{raw|v50:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}&lt;br /&gt;
&lt;br /&gt;
{{raw|v50:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Category|Furniture}}&lt;/div&gt;</summary>
		<author><name>Nella bmar</name></author>
	</entry>
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