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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-06T14:37:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ice&amp;diff=24987</id>
		<title>40d:Ice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ice&amp;diff=24987"/>
		<updated>2008-06-24T22:45:31Z</updated>

		<summary type="html">&lt;p&gt;Night: /* Mining Hazard */ Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ice''' is [[water]] that has been frozen by cold temperatures, usually because of [[winter]]. Any water that is [[outside]] will freeze during winter, while it will stay the same if it is [[inside]]. &lt;br /&gt;
&lt;br /&gt;
A tile of water will freeze into an '''ice wall''', while creating an '''ice floor''' one [[Z-Axis]] above it. The ice wall will be the same no matter how deep the water is. The floor can be walked on freely, and there doesn't seem to be any kind of thin, breakable ice. The ice wall can be [[mine]]d through, which leaves the above ice floor intact. [[Channel]]ing the ice floor will destroy both the floor and the wall. The ice wall will apparently melt into water of depth 7 [http://www.dwarffortresswiki.net/index.php/Talk:Water] when warmer temperatures arrive. Presumably the ice floor will melt as well, but whether it turns into water or just disappears is unknown at the moment.&lt;br /&gt;
&lt;br /&gt;
Ice can be mined through without causing a [[flood]], making Winter an ideal time to get rid of any [[lake]]s that are in the way.&lt;br /&gt;
&lt;br /&gt;
== Ice as a Stone ==&lt;br /&gt;
&lt;br /&gt;
Ice appears as a light blue stone which can be found by mining through an ice wall. Ice can be used to build [[construction]]s and [[workshops]]. Ice boulders and objects made of ice will melt when exposed to warmer temperatures (such as inside a fortress), giving it rather limited use. Nevertheless, workshops made of ice have a certain novelty to them, and it's even possible to make [[furnace]]s out of ice, as counter-intuitive as that sounds.&lt;br /&gt;
&lt;br /&gt;
The games refers to Ice boulders as &amp;quot;water&amp;quot;. It doesn't appear in any stockpile options or the manager, but it does appear under the &amp;quot;stones&amp;quot; section of the [[Stocks]] menu.&lt;br /&gt;
&lt;br /&gt;
== Out of Water ==&lt;br /&gt;
&lt;br /&gt;
As ice takes the place of water, entire water supplies can be completely frozen on colder areas. This can depopulate an entire fortress in just the first winter if they're unprepared. The only way to counter this is to make a water pit inside beforehand, or brew enough drinks. Oddly enough, drinks do not require water to make.&lt;br /&gt;
[[category:Map_tiles]]&lt;br /&gt;
&lt;br /&gt;
== Mining Hazard ==&lt;br /&gt;
&lt;br /&gt;
Watch out when digging through ice into (subterranean) unfrozen water resorts. The space cleared by the miner will freeze solid again instantly, encasing the advancing miner into a wall of ice. This means not only the loss of a valuable dwarf, but also of his now inaccessible equipment.&lt;br /&gt;
&lt;br /&gt;
== Smoothing Ice ==&lt;br /&gt;
&lt;br /&gt;
Smoothed ice walls are called straight ice wall, smoothed ice floors all called level ice floor, engraved ice floors are called sculpted ice floors and engraved Ice walls are called sculpted ice walls.&lt;br /&gt;
&lt;br /&gt;
== Melting Ice ==&lt;br /&gt;
It can be very important to be able to extract water from permanently-frozen ice (for instance on cold northern maps) in order to give water to the wounded. This can be done with magma. Dig out a tunnel one z-level below the ice sheet and fill it with magma. The ice on the above z-level will melt. You can see this happening here: http://mkv25.net/dfma/movie-153-meltingwateronglacier&lt;br /&gt;
&lt;br /&gt;
It is also possible to melt ice by collapsing several z-levels of ice wall into a rock reservoir[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000855]:&lt;br /&gt;
http://mkv25.net/dfma/movie-354-makingwaterfromice&lt;br /&gt;
&lt;br /&gt;
{{Water FAQ}}&lt;/div&gt;</summary>
		<author><name>Night</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Region&amp;diff=1967</id>
		<title>40d:Region</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Region&amp;diff=1967"/>
		<updated>2008-06-24T09:27:42Z</updated>

		<summary type="html">&lt;p&gt;Night: /* Other Vegetation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''region'' is an area of the world that you may select when choosing a location for your fort. There are 256x256 = 65536 regions in a world. Each one is composed of 16x16 = 256 blocks of 48x48 = 2304 tiles each. This results in 38,654,705,664 tiles total ''before'' you take Z-layers into account.&lt;br /&gt;
&lt;br /&gt;
Each region is made up of several [[biomes]] affecting available flora and fauna. A region also has a [[climate]], and may be in the presence of [[good]] or [[evil]] [[civilization]]s. Some information on what the region contains can be gathered from the [[Map legend]].&lt;br /&gt;
&lt;br /&gt;
== Choosing a Region ==&lt;br /&gt;
When starting a new fortress, the game allows you to choose almost any regions on the [[world map]]. Different regions have different [[creatures]], [[tree]]s, or no trees, (depending on how mountainous the region is), different climates, maybe a source of [[water]], and either good or evil alignment.&lt;br /&gt;
&lt;br /&gt;
A rough list of region types follows. The combination of these factors help make each game unique. &lt;br /&gt;
&lt;br /&gt;
=== Summary of Biomes ===&lt;br /&gt;
''See [[biomes]] for a complete list of combinations.''&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Temperate]]&lt;br /&gt;
* [[Tropical]]&lt;br /&gt;
* [[Broadleaf forest]]&lt;br /&gt;
* [[Conifer forest]]&lt;br /&gt;
* [[Savanna]]&lt;br /&gt;
* [[Shrubland]]&lt;br /&gt;
* [[Sand desert]]&lt;br /&gt;
* [[Tundra]]&lt;br /&gt;
&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
''Too cold and you'll freeze, too hot and you'll die of thirst. Somewhere in the middle- dragons will get you.''&lt;br /&gt;
* Freezing&lt;br /&gt;
* Cold&lt;br /&gt;
* Temperate&lt;br /&gt;
* Warm&lt;br /&gt;
* Hot&lt;br /&gt;
* Scorching&lt;br /&gt;
&lt;br /&gt;
In colder environments, surface water will freeze for more of the year.&lt;br /&gt;
In hotter environments, surface water may evaporate faster than it is replaced by rainfall. (so if there is no [[brook]] or [[river]] then there may be no source of water after a few months)&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
''[[Tree]]s are good for [[wood]].''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Red;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;None&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Yellow;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Scarce&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:#D3D3D3;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Sparse&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Lime;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Woodland&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Green;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Heavily forested&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Vegetation ===&lt;br /&gt;
''Other means [[shrub]]s and bushes, or maybe cacti.''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Red;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;None&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Yellow;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Scarce&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:#D3D3D3;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Moderate&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Lime;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Thick&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Surroundings ===&lt;br /&gt;
Surroundings affects the types of plant life and wild [[animals]] which will appear in play.&lt;br /&gt;
{| style=&amp;quot;border: 0px; padding: 0px; margin: 0px; background: black&amp;quot;&lt;br /&gt;
| || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Benign'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Neutral'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Savage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Good'''&amp;lt;/span&amp;gt; || style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #00f&amp;quot;&amp;gt;'''Serene'''&amp;lt;/span&amp;gt; || style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #0f0&amp;quot;&amp;gt;'''Mirthful'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #0ff&amp;quot;&amp;gt;'''Joyous Wilds'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Neutral'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;'''Calm'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;'''Wilderness'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #ff0&amp;quot;&amp;gt;'''Untamed Wilds'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Evil'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #800080&amp;quot;&amp;gt;'''Sinister'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #f0f&amp;quot;&amp;gt;'''Haunted'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #f0f&amp;quot;&amp;gt;'''Terrifying'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Note:'' With the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral). Keep in mind this is totally awesome.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Night</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Region&amp;diff=1966</id>
		<title>40d:Region</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Region&amp;diff=1966"/>
		<updated>2008-06-24T09:26:30Z</updated>

		<summary type="html">&lt;p&gt;Night: /* Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''region'' is an area of the world that you may select when choosing a location for your fort. There are 256x256 = 65536 regions in a world. Each one is composed of 16x16 = 256 blocks of 48x48 = 2304 tiles each. This results in 38,654,705,664 tiles total ''before'' you take Z-layers into account.&lt;br /&gt;
&lt;br /&gt;
Each region is made up of several [[biomes]] affecting available flora and fauna. A region also has a [[climate]], and may be in the presence of [[good]] or [[evil]] [[civilization]]s. Some information on what the region contains can be gathered from the [[Map legend]].&lt;br /&gt;
&lt;br /&gt;
== Choosing a Region ==&lt;br /&gt;
When starting a new fortress, the game allows you to choose almost any regions on the [[world map]]. Different regions have different [[creatures]], [[tree]]s, or no trees, (depending on how mountainous the region is), different climates, maybe a source of [[water]], and either good or evil alignment.&lt;br /&gt;
&lt;br /&gt;
A rough list of region types follows. The combination of these factors help make each game unique. &lt;br /&gt;
&lt;br /&gt;
=== Summary of Biomes ===&lt;br /&gt;
''See [[biomes]] for a complete list of combinations.''&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Temperate]]&lt;br /&gt;
* [[Tropical]]&lt;br /&gt;
* [[Broadleaf forest]]&lt;br /&gt;
* [[Conifer forest]]&lt;br /&gt;
* [[Savanna]]&lt;br /&gt;
* [[Shrubland]]&lt;br /&gt;
* [[Sand desert]]&lt;br /&gt;
* [[Tundra]]&lt;br /&gt;
&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
''Too cold and you'll freeze, too hot and you'll die of thirst. Somewhere in the middle- dragons will get you.''&lt;br /&gt;
* Freezing&lt;br /&gt;
* Cold&lt;br /&gt;
* Temperate&lt;br /&gt;
* Warm&lt;br /&gt;
* Hot&lt;br /&gt;
* Scorching&lt;br /&gt;
&lt;br /&gt;
In colder environments, surface water will freeze for more of the year.&lt;br /&gt;
In hotter environments, surface water may evaporate faster than it is replaced by rainfall. (so if there is no [[brook]] or [[river]] then there may be no source of water after a few months)&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
''[[Tree]]s are good for [[wood]].''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Red;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;None&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Yellow;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Scarce&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:#D3D3D3;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Sparse&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Lime;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Woodland&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Green;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Heavily forested&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Vegetation ===&lt;br /&gt;
''Other means [[shrub]]s and bushes, or maybe cacti.''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Red;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;None&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Scarce&lt;br /&gt;
* Moderate&lt;br /&gt;
* Thick&lt;br /&gt;
&lt;br /&gt;
=== Surroundings ===&lt;br /&gt;
Surroundings affects the types of plant life and wild [[animals]] which will appear in play.&lt;br /&gt;
{| style=&amp;quot;border: 0px; padding: 0px; margin: 0px; background: black&amp;quot;&lt;br /&gt;
| || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Benign'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Neutral'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Savage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Good'''&amp;lt;/span&amp;gt; || style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #00f&amp;quot;&amp;gt;'''Serene'''&amp;lt;/span&amp;gt; || style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #0f0&amp;quot;&amp;gt;'''Mirthful'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #0ff&amp;quot;&amp;gt;'''Joyous Wilds'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Neutral'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;'''Calm'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;'''Wilderness'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #ff0&amp;quot;&amp;gt;'''Untamed Wilds'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Evil'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #800080&amp;quot;&amp;gt;'''Sinister'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #f0f&amp;quot;&amp;gt;'''Haunted'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #f0f&amp;quot;&amp;gt;'''Terrifying'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Note:'' With the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral). Keep in mind this is totally awesome.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Night</name></author>
	</entry>
</feed>