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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ninetails</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-10T16:50:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Combat&amp;diff=24017</id>
		<title>40d Talk:Combat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Combat&amp;diff=24017"/>
		<updated>2009-04-06T20:37:20Z</updated>

		<summary type="html">&lt;p&gt;Ninetails: /* Combat Log? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question about ranged combat:  Can ranged weapons be fired between z-axes?  Either up stairs or down from a tower?  If so, do they have more range firing down than up?  [[User:Viper1969|Viper1969]] 15:25, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Nope, bug. --[[User:Soyweiser|Soyweiser]] 15:49, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Could you be more specific?  [[User:Gairabad|Gairabad]] 17:11, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Is this stuff all accurate for the most recent version? It wasn't just copied from the archived wiki? I'm surprised Toady hasn't updated Burn damage and fire creatures. --[[User:DDouble|DDouble]] 15:21, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Nope, was copied. --[[User:Soyweiser|Soyweiser]] 07:45, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Personally, I'd like to see another tag required to ignite things with burn damage rather than doing it by default.  More flexibility for modding and all that.  I suppose customizable damage types would be even better, but that'll probably have to wait another year or three.  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:12, 10 November 2007 (EST)&lt;br /&gt;
:I suppose I should add that burn damage seems to cause an awful lot of organ damage, possibly matching piercing in lethality.  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:16, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Skill modifiers ==&lt;br /&gt;
&lt;br /&gt;
In the old versions, each &amp;quot;modifier&amp;quot; would reduce a creature's skills by 1 or 2, not by a fixed multiplier.  Has this changed?--[[User:Maximus|Maximus]] 15:10, 7 January 2008 (EST)&lt;br /&gt;
: AFAIK this is what is used at least for:&lt;br /&gt;
* the wrestler skill&lt;br /&gt;
* the armor user skill&lt;br /&gt;
* the shield user skill&lt;br /&gt;
&lt;br /&gt;
I have still some work to do to make sure of this, some warnings could of used here! [[User:Bartavelle|Bartavelle]] 15:28, 7 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:In my testing of [[encumbrance]] months ago, I found that each of the &amp;quot;impairment&amp;quot; states reduced the Armor User and Ambusher skills by exactly one (or two, for the more severe states).  I based that on what the displayed effect on [[speed]] was when burdened and/or sneaking in Adventurer mode.  The armor user skill reduces armor weight by skill/16, and and Ambusher reduces the &amp;quot;sneaking&amp;quot; penalty by skill/20.  This is detailed over on the [[speed]] page.  Was I incorrect, or has it changed?--[[User:Maximus|Maximus]] 20:06, 7 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I think this is right, and depends of the context. For example, when calculating what happens when you run into somebody, the game uses wrestler skill (modified like i described) + 2*strength + some unknown data (probably size?). For crafting it uses the function I described before, and add bonuses if that person &amp;quot;likes&amp;quot; the objet he is making. [[User:Bartavelle|Bartavelle]] 04:08, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Blind Corners ==&lt;br /&gt;
&lt;br /&gt;
What is the significance of a blind corner?  Are 90 degree turns still valuable if my passageway is 3 tiles wide? [[User:Gairabad|Gairabad]] 15:38, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I believe they're only of use against creatures with ranged attacks (bowmen, dragon breath, etc.).  If you are using crossbowdwarves or siege operators, then you want long, straight passageways through which you corral the enemy.  You can also use twisty passageways built from [[fortification]]s, which forces enemies to run through a hail of bolts before they can reach you.&lt;br /&gt;
&lt;br /&gt;
:Blind corners in [[adventurer mode]] are a mixed blessing.  You're best off [[ambusher|sneaking]] around whenever in a cave or fortress, so that you can get right up on top of an enemy before it can attack you.--[[User:Maximus|Maximus]] 17:31, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Friendly Fire in Fortress Mode? ==&lt;br /&gt;
&lt;br /&gt;
Is friendly fire something I need to be concerned about in Fortress Mode?  [[User:Gairabad|Gairabad]] 16:03, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Only with siege engines, apparently.  I've never seen friendly fire injuries from crossbows or melee.--[[User:Maximus|Maximus]] 17:33, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nausea ==&lt;br /&gt;
&lt;br /&gt;
Hi. Currently the article says that pain can cause nausea, but the only time I've seen it is when damage is done to the lower body. --[[User:Xonara|Xonara]] 04:24, 26 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Blood suckers ==&lt;br /&gt;
&lt;br /&gt;
I think bloodsuckers just replenish their blood supply when they suck blood. I haven't actually seen this but I think it'd be easy enough to strangle a lamprey until it's pale and let it suck your blood. I might test it. --[[User:Xonara|Xonara]] 04:27, 26 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
Once I broke a creatures neck and I think this paralyzed it because all it could do was &amp;quot;push&amp;quot; me. Pretty sure I've read somewhere else that spine damage can do this too. --[[User:Xonara|Xonara]] 07:47, 26 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Combat Log? ==&lt;br /&gt;
&lt;br /&gt;
Is there an accessilble combat log in dwarf mode, so that you can see what your dwarves are getting done in combat?  My specific experience was that I sent eight wrestler dwarves to kill a zombie mountain goat, the goat is dead, but I didn't see it die and I was curious to know both how it died and how my wrestlers did against it.  --[[User:Ninetails|Ninetails]] 17:29, 6 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Toady has scheduled this to be added in the next release, but right now, no log in dwarf mode :) [[User:Timst|Timst]] 20:19, 6 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Is there an entry for the adventure mode combat log?  I think either that (possibly hypothetical) entry or this one should mention that the log is only available, for now, in adventure mode. --[[User:Ninetails|Ninetails]] 20:37, 6 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ninetails</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Combat&amp;diff=24016</id>
		<title>40d Talk:Combat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Combat&amp;diff=24016"/>
		<updated>2009-04-06T20:37:05Z</updated>

		<summary type="html">&lt;p&gt;Ninetails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question about ranged combat:  Can ranged weapons be fired between z-axes?  Either up stairs or down from a tower?  If so, do they have more range firing down than up?  [[User:Viper1969|Viper1969]] 15:25, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Nope, bug. --[[User:Soyweiser|Soyweiser]] 15:49, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Could you be more specific?  [[User:Gairabad|Gairabad]] 17:11, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Is this stuff all accurate for the most recent version? It wasn't just copied from the archived wiki? I'm surprised Toady hasn't updated Burn damage and fire creatures. --[[User:DDouble|DDouble]] 15:21, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Nope, was copied. --[[User:Soyweiser|Soyweiser]] 07:45, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Personally, I'd like to see another tag required to ignite things with burn damage rather than doing it by default.  More flexibility for modding and all that.  I suppose customizable damage types would be even better, but that'll probably have to wait another year or three.  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:12, 10 November 2007 (EST)&lt;br /&gt;
:I suppose I should add that burn damage seems to cause an awful lot of organ damage, possibly matching piercing in lethality.  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:16, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Skill modifiers ==&lt;br /&gt;
&lt;br /&gt;
In the old versions, each &amp;quot;modifier&amp;quot; would reduce a creature's skills by 1 or 2, not by a fixed multiplier.  Has this changed?--[[User:Maximus|Maximus]] 15:10, 7 January 2008 (EST)&lt;br /&gt;
: AFAIK this is what is used at least for:&lt;br /&gt;
* the wrestler skill&lt;br /&gt;
* the armor user skill&lt;br /&gt;
* the shield user skill&lt;br /&gt;
&lt;br /&gt;
I have still some work to do to make sure of this, some warnings could of used here! [[User:Bartavelle|Bartavelle]] 15:28, 7 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:In my testing of [[encumbrance]] months ago, I found that each of the &amp;quot;impairment&amp;quot; states reduced the Armor User and Ambusher skills by exactly one (or two, for the more severe states).  I based that on what the displayed effect on [[speed]] was when burdened and/or sneaking in Adventurer mode.  The armor user skill reduces armor weight by skill/16, and and Ambusher reduces the &amp;quot;sneaking&amp;quot; penalty by skill/20.  This is detailed over on the [[speed]] page.  Was I incorrect, or has it changed?--[[User:Maximus|Maximus]] 20:06, 7 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I think this is right, and depends of the context. For example, when calculating what happens when you run into somebody, the game uses wrestler skill (modified like i described) + 2*strength + some unknown data (probably size?). For crafting it uses the function I described before, and add bonuses if that person &amp;quot;likes&amp;quot; the objet he is making. [[User:Bartavelle|Bartavelle]] 04:08, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Blind Corners ==&lt;br /&gt;
&lt;br /&gt;
What is the significance of a blind corner?  Are 90 degree turns still valuable if my passageway is 3 tiles wide? [[User:Gairabad|Gairabad]] 15:38, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I believe they're only of use against creatures with ranged attacks (bowmen, dragon breath, etc.).  If you are using crossbowdwarves or siege operators, then you want long, straight passageways through which you corral the enemy.  You can also use twisty passageways built from [[fortification]]s, which forces enemies to run through a hail of bolts before they can reach you.&lt;br /&gt;
&lt;br /&gt;
:Blind corners in [[adventurer mode]] are a mixed blessing.  You're best off [[ambusher|sneaking]] around whenever in a cave or fortress, so that you can get right up on top of an enemy before it can attack you.--[[User:Maximus|Maximus]] 17:31, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Friendly Fire in Fortress Mode? ==&lt;br /&gt;
&lt;br /&gt;
Is friendly fire something I need to be concerned about in Fortress Mode?  [[User:Gairabad|Gairabad]] 16:03, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Only with siege engines, apparently.  I've never seen friendly fire injuries from crossbows or melee.--[[User:Maximus|Maximus]] 17:33, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nausea ==&lt;br /&gt;
&lt;br /&gt;
Hi. Currently the article says that pain can cause nausea, but the only time I've seen it is when damage is done to the lower body. --[[User:Xonara|Xonara]] 04:24, 26 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Blood suckers ==&lt;br /&gt;
&lt;br /&gt;
I think bloodsuckers just replenish their blood supply when they suck blood. I haven't actually seen this but I think it'd be easy enough to strangle a lamprey until it's pale and let it suck your blood. I might test it. --[[User:Xonara|Xonara]] 04:27, 26 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
Once I broke a creatures neck and I think this paralyzed it because all it could do was &amp;quot;push&amp;quot; me. Pretty sure I've read somewhere else that spine damage can do this too. --[[User:Xonara|Xonara]] 07:47, 26 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Combat Log? ==&lt;br /&gt;
&lt;br /&gt;
Is there an accessilble combat log in dwarf mode, so that you can see what your dwarves are getting done in combat?  My specific experience was that I sent eight wrestler dwarves to kill a zombie mountain goat, the goat is dead, but I didn't see it die and I was curious to know both how it died and how my wrestlers did against it.  --[[User:Ninetails|Ninetails]] 17:29, 6 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Toady has scheduled this to be added in the next release, but right now, no log in dwarf mode :) [[User:Timst|Timst]] 20:19, 6 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Is there an entry for the adventure mode combat log?  I think either that (possibly hypothetical) entry or this one should mention that the log is only available, for now, in adventure mode.&lt;/div&gt;</summary>
		<author><name>Ninetails</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Smoothing&amp;diff=17517</id>
		<title>40d Talk:Smoothing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Smoothing&amp;diff=17517"/>
		<updated>2009-04-06T17:31:04Z</updated>

		<summary type="html">&lt;p&gt;Ninetails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Buildings ==&lt;br /&gt;
will they not smoth stone if there is a construction there? they havenst smoethed the stone that have traps, or doors on it --[[User:Corhen|Corhen]]&lt;br /&gt;
&lt;br /&gt;
: IIRC, placed traps do prevent smoothing but doors do not. I have a feeling that ''sometimes'' designating floor-smoothing under doors doesn't take (perhaps something to do with it's open/closed status at the time?), but it is certainly possible to do. --[[User:Raumkraut|Raumkraut]] 06:56, 10 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rubble ==&lt;br /&gt;
Does smoothing remove the rubble?[[User:GarrieIrons|GarrieIrons]] 02:06, 4 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:No, dwarves don't clear the tile of any objects before smoothing it.--[[User:Maximus|Maximus]] 02:25, 4 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== [[Trade depot]] ==&lt;br /&gt;
&lt;br /&gt;
the trade depot article suggests smoothing stone for the human caravan is necessary - only inside i hope? Also, this article says nothing bout smoothing ''floor'' anyway - i would appreciate some info - is room value raised? --[[User:Koltom|Koltom]] 01:30, 10 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*gasp* &amp;lt;/nowiki&amp;gt;I really hade to smooth &amp;lt;s&amp;gt;pebbles&amp;lt;/s&amp;gt; boulders *outside* my fort to make room! Sending my poor defenseless dwarf far into hostile envronment..  --[[User:Koltom|Koltom]] 22:54, 10 February 2008 (EST)&lt;br /&gt;
::it's referring to smoothing boulders, since those block wagons. regular pebbles and grass are fine &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Chariot|Chariot]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:::yeah, i should have been more precise - its only the boulders that matter --[[User:Koltom|Koltom]] 07:35, 11 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Just as a side note, you can also get past boulders by building a 1x1 tiled bridge. The wagon will go over it just fine. [[User:AlexFili|AlexFili]] 06:23, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Which side? ==&lt;br /&gt;
Does smoothing a wall add value to the rooms on both sides, or just the side the engraver stood on while he was doing it? --[[User:Juckto|Juckto]] 08:43, 4 May 2008 (EDT)&lt;br /&gt;
:All eight directions that do not cross Z levels. --[[User:GreyMario|GreyMario]] 11:47, 4 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Floor ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to smooth a floor?-Mhyder &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Mhyder|Mhyder]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Designate it to be smoothed --[[User:Juckto|Juckto]] 18:54, 4 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Who Smooths ==&lt;br /&gt;
&lt;br /&gt;
What job designation is smoother? Mason? Stonecrafting? Stoneworking? [[User:Schm0|Schm0]] 17:23, 3 November 2007 (EDT)&lt;br /&gt;
: Stone Detailing, I believe --[[User:Tracker|Tracker]] 17:44, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does it matter who smooths when it comes to value? What does smoothing do to value anyway?&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Seaneat|Seaneat]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Smoothing does add to value by a fixed amount I don't actually know (1 or more). It has no quality modifier, so it doesn't matter how skilled is your [[Stone detailing|stone detailer]] (except that [[Skill|skilled]] dwarves work faster). --[[User:Aykavil|Aykavil]] 04:35, 10 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Selection Rectangle ==&lt;br /&gt;
I'm not sure when it got added, but selecting areas to be detailed now flash after being selected. I went ahead and removed the section mentioning that.--[[User:Xazak|Xazak]] 16:54, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Value and placed objects ==&lt;br /&gt;
&lt;br /&gt;
If i'm making a room for my &amp;lt;s&amp;gt;suckers&amp;lt;/s&amp;gt; dwarves and want it all pretty, like, does an engraved floor tile still up the value of the room if I place a table or cabinet on top of it? --[[User:Groveller|Groveller]] 15:00, 13 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pillar ==&lt;br /&gt;
&lt;br /&gt;
Can water pass through a pillar? --[[User:MarauderIIC|MarauderIIC]] 00:45, 23 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't see how. It's considered to be a full wall, so there's no gap created by a pillar spot. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Kefkakrazy|Kefkakrazy]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::I believe he's talking about a [[Support]], which is called a pillar after being built. If that's the case, fluids can indeed flow through and creatures can also occupy the square. --[[User:Janus|Janus]] 20:22, 23 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::No, I was talking about a pillar. Since a pillar typically leaves space around it, I wasn't sure if it was actually considered a full wall. Thanks. [[User:MarauderIIC|MarauderIIC]] 21:33, 26 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Smoothing mud ==&lt;br /&gt;
&lt;br /&gt;
I have a wide swath of unintentionally muddied floors. I cannot designate them for smoothing. Is mud only cleaned with smoothing if the muddy floor could be smoothed normally? [[User:HeWhoIsPale|HeWhoIsPale]] 12:57, 23 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yes, you can only ever smooth stone, never soil.  Don't worry though, it eventually dries. Or you could build a floor over it. --[[User:RomeoFalling|RomeoFalling]] 19:46, 23 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In my current fort, a large region of well-traveled muddy floor turned into sand after several years.  I don't know if that's an anomaly or what, although it was very welcome, given that there wasn't any sand on the map before.  (The details are at [[Talk:Sand]].)--[[User:Maximus|Maximus]] 20:08, 23 October 2008 (EDT)&lt;br /&gt;
::I know I can only smoot stone, the problem is I've already smoothed the floors before they got muddy. The article says that smoothing removes mud, is that still true? Although, the promise of sudden glass sounds very nice. [[User:HeWhoIsPale|HeWhoIsPale]] 09:02, 24 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I think building things with impassable tiles removes mud as well -- try statues or constructed walls.  I've never built a floor over an existing floor, though if it works, that's probably the best option.--[[User:Maximus|Maximus]] 18:01, 24 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Smoothing Ore and Gems ==&lt;br /&gt;
&lt;br /&gt;
If one smooths a square of gems or ore, does that prevent recovering said gems or ore if the square it later mined?  The entry says that you can do it, but doesn't talk about the consequences.  --[[User:Ninetails|Ninetails]] 17:31, 6 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ninetails</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Combat&amp;diff=24014</id>
		<title>40d Talk:Combat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Combat&amp;diff=24014"/>
		<updated>2009-04-06T17:29:33Z</updated>

		<summary type="html">&lt;p&gt;Ninetails: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question about ranged combat:  Can ranged weapons be fired between z-axes?  Either up stairs or down from a tower?  If so, do they have more range firing down than up?  [[User:Viper1969|Viper1969]] 15:25, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Nope, bug. --[[User:Soyweiser|Soyweiser]] 15:49, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Could you be more specific?  [[User:Gairabad|Gairabad]] 17:11, 10 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Is this stuff all accurate for the most recent version? It wasn't just copied from the archived wiki? I'm surprised Toady hasn't updated Burn damage and fire creatures. --[[User:DDouble|DDouble]] 15:21, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Nope, was copied. --[[User:Soyweiser|Soyweiser]] 07:45, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Personally, I'd like to see another tag required to ignite things with burn damage rather than doing it by default.  More flexibility for modding and all that.  I suppose customizable damage types would be even better, but that'll probably have to wait another year or three.  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:12, 10 November 2007 (EST)&lt;br /&gt;
:I suppose I should add that burn damage seems to cause an awful lot of organ damage, possibly matching piercing in lethality.  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:16, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Skill modifiers ==&lt;br /&gt;
&lt;br /&gt;
In the old versions, each &amp;quot;modifier&amp;quot; would reduce a creature's skills by 1 or 2, not by a fixed multiplier.  Has this changed?--[[User:Maximus|Maximus]] 15:10, 7 January 2008 (EST)&lt;br /&gt;
: AFAIK this is what is used at least for:&lt;br /&gt;
* the wrestler skill&lt;br /&gt;
* the armor user skill&lt;br /&gt;
* the shield user skill&lt;br /&gt;
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I have still some work to do to make sure of this, some warnings could of used here! [[User:Bartavelle|Bartavelle]] 15:28, 7 January 2008 (EST)&lt;br /&gt;
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:In my testing of [[encumbrance]] months ago, I found that each of the &amp;quot;impairment&amp;quot; states reduced the Armor User and Ambusher skills by exactly one (or two, for the more severe states).  I based that on what the displayed effect on [[speed]] was when burdened and/or sneaking in Adventurer mode.  The armor user skill reduces armor weight by skill/16, and and Ambusher reduces the &amp;quot;sneaking&amp;quot; penalty by skill/20.  This is detailed over on the [[speed]] page.  Was I incorrect, or has it changed?--[[User:Maximus|Maximus]] 20:06, 7 January 2008 (EST)&lt;br /&gt;
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:: I think this is right, and depends of the context. For example, when calculating what happens when you run into somebody, the game uses wrestler skill (modified like i described) + 2*strength + some unknown data (probably size?). For crafting it uses the function I described before, and add bonuses if that person &amp;quot;likes&amp;quot; the objet he is making. [[User:Bartavelle|Bartavelle]] 04:08, 8 January 2008 (EST)&lt;br /&gt;
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== Blind Corners ==&lt;br /&gt;
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What is the significance of a blind corner?  Are 90 degree turns still valuable if my passageway is 3 tiles wide? [[User:Gairabad|Gairabad]] 15:38, 10 November 2008 (EST)&lt;br /&gt;
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:I believe they're only of use against creatures with ranged attacks (bowmen, dragon breath, etc.).  If you are using crossbowdwarves or siege operators, then you want long, straight passageways through which you corral the enemy.  You can also use twisty passageways built from [[fortification]]s, which forces enemies to run through a hail of bolts before they can reach you.&lt;br /&gt;
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:Blind corners in [[adventurer mode]] are a mixed blessing.  You're best off [[ambusher|sneaking]] around whenever in a cave or fortress, so that you can get right up on top of an enemy before it can attack you.--[[User:Maximus|Maximus]] 17:31, 10 November 2008 (EST)&lt;br /&gt;
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== Friendly Fire in Fortress Mode? ==&lt;br /&gt;
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Is friendly fire something I need to be concerned about in Fortress Mode?  [[User:Gairabad|Gairabad]] 16:03, 10 November 2008 (EST)&lt;br /&gt;
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:Only with siege engines, apparently.  I've never seen friendly fire injuries from crossbows or melee.--[[User:Maximus|Maximus]] 17:33, 10 November 2008 (EST)&lt;br /&gt;
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== Nausea ==&lt;br /&gt;
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Hi. Currently the article says that pain can cause nausea, but the only time I've seen it is when damage is done to the lower body. --[[User:Xonara|Xonara]] 04:24, 26 January 2009 (EST)&lt;br /&gt;
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== Blood suckers ==&lt;br /&gt;
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I think bloodsuckers just replenish their blood supply when they suck blood. I haven't actually seen this but I think it'd be easy enough to strangle a lamprey until it's pale and let it suck your blood. I might test it. --[[User:Xonara|Xonara]] 04:27, 26 January 2009 (EST)&lt;br /&gt;
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== Paralysis ==&lt;br /&gt;
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Once I broke a creatures neck and I think this paralyzed it because all it could do was &amp;quot;push&amp;quot; me. Pretty sure I've read somewhere else that spine damage can do this too. --[[User:Xonara|Xonara]] 07:47, 26 January 2009 (EST)&lt;br /&gt;
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== Combat Log? ==&lt;br /&gt;
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Is there an accessilble combat log in dwarf mode, so that you can see what your dwarves are getting done in combat?  My specific experience was that I sent eight wrestler dwarves to kill a zombie mountain goat, the goat is dead, but I didn't see it die and I was curious to know both how it died and how my wrestlers did against it.  --[[User:Ninetails|Ninetails]] 17:29, 6 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ninetails</name></author>
	</entry>
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