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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Number+055</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Number+055"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Number_055"/>
	<updated>2026-04-06T13:56:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Lead&amp;diff=250532</id>
		<title>Lead</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Lead&amp;diff=250532"/>
		<updated>2020-02-15T13:48:01Z</updated>

		<summary type="html">&lt;p&gt;Number 055: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:31, 27 April 2013 (UTC)}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Lead&lt;br /&gt;
|color=0:7:1&lt;br /&gt;
|uses=&lt;br /&gt;
* Make [[lay pewter]] at [[smelter]]&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
|ore=&lt;br /&gt;
* [[Galena]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 2&lt;br /&gt;
{{firemagmasafe|no|no}}&lt;br /&gt;
* [[Melting point]] {{ct|10589}}&lt;br /&gt;
* [[Boiling point]] {{ct|13148}}&lt;br /&gt;
* [[Ignition point]] none&lt;br /&gt;
* [[Solid density]] 11340&lt;br /&gt;
* Liquid [[density]] 10660&lt;br /&gt;
* [[Specific heat]] 130&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
Lead is a heavy, low-value [[metal]] available only from [[galena]] [[ore]]. &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
It can be forged into [[furniture]] and &amp;quot;other objects&amp;quot;, like most metals, but its low value and high weight make it a poor choice for personal objects, or anything portable, respectively. Lead is semi-useful for decorating objects and training [[metal crafter]]s; lead crafts may be traded for a value of 100☼ or more, depending upon [[quality]]. Lead is not magma-safe, or even fire-safe, and will melt in a grass fire.&lt;br /&gt;
&lt;br /&gt;
Lead items (or items made of another heavy material) tend to stay close to their original position upon [[reclaim]] or arrival in adventure mode. So if you want to find the item easily, make it out of lead, or place it in a lead [[bin]].&lt;br /&gt;
&lt;br /&gt;
Lead can also be used to make massive [[minecart]]s to send crashing into [[goblin]] [[invader]]s. What fun!&lt;br /&gt;
&lt;br /&gt;
Lead is a component of the [[alloy]] [[lay pewter]].&lt;br /&gt;
&lt;br /&gt;
[[File:lead_ingots.jpg|thumb|230px|center|Lead ingots.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Since lead poisoning does not (yet) exist in ''Dwarf Fortress'', trading lead [[barrel]]s and [[craft]]s only weighs down the [[caravan]].  This, unfortunately, eliminates the possibility of lead poisoning the elves or humans through trade of lead-based crafts and lead-laced alcohol. However, if your dwarves happen to be irradiated as a result of an [[unfortunate accident]], lead coffins are a safe and practical way to ensure the remains are properly contained.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=250530</id>
		<title>Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=250530"/>
		<updated>2020-02-15T13:13:20Z</updated>

		<summary type="html">&lt;p&gt;Number 055: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|05:01, 05 February 2020 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{New in|0.47.01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A '''guildhall''' is a place where dwarves of a particular profession socialize, share skills, and entertain with each other. Guildhalls are requested by your population after a profession has sufficient members (10 by default in d_init.txt) within your fortress. A guildhall requires 2000 (by default) and Grand Guildhall at 10000 zone wealth to be considered established. A [[guild]] with a guildhall was observed establishing connections with other guilds, but with an as of yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. &lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
Guildhalls are designated [[locations]] in fortress mode. You may designate them from any [[meeting area]]. Upon creation, the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example &amp;quot;The Grove of Deer&amp;quot; for Rangers. You can rename it by pressing {{k|n}} in the locations screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=250529</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=250529"/>
		<updated>2020-02-15T13:11:18Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Guild and guildhall names will be chosen to reflect the profession of the guild.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|05:01, 30 January 2020 (UTC)}}{{av}}&lt;br /&gt;
{{New in|0.47.01}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Guilds''' are organizations established when sufficient members (10 by default in d_init.txt) of your [[fortress]] practice the same [[profession]], or professions in the same category. Shortly after establishment, the guild will petition for the construction of a [[guildhall]], where its members will socialize and hold [[skill]] demonstrations, slowly training them as if they were a [[military]] [[squad]] under training orders. The name of a guild and its associated guildhall will reflect the profession of the guild. For example &amp;quot;The Guild of Oiling&amp;quot;, a Metalsmith guild with a guildhall named &amp;quot;The Cave of Copper&amp;quot;. &amp;lt;!-- Also observed: &amp;quot;The Autumnal Guild&amp;quot;, a Ranger guild with a guildhall named &amp;quot;The Grove of Deer. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guildhalls work similarly to [[barracks]] and [[tavern]]s, by providing skill training and some degree of socialization. A guildhall requires 2000 (by default) and Grand Guildhall at 10000 zone wealth to be considered established. A guild with a guildhall was observed establishing connections with other guilds, but with an as of yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned.&lt;br /&gt;
&lt;br /&gt;
While a guild is not established, it can still hold public skill demonstrations for idlers. &lt;br /&gt;
&lt;br /&gt;
Typically, a guild for a general profession category, such as fisherdwarves, farmers, or metalsmiths will be founded first, though if enough dwarves of a specific profession such as [[furnace operator]] or [[weaponsmith]] are in a fortress, a guild for that specific profession will be founded as well as the more general guild. Dwarves with a profession with its own guild and one for the more general category will be members of both guilds.&lt;br /&gt;
&lt;br /&gt;
The following guilds have been observed to exist:&lt;br /&gt;
&lt;br /&gt;
(This is not currently a comprehensive list. Presumably, there are guilds for all professions in the game, but this requires clarification.)&lt;br /&gt;
&lt;br /&gt;
* [[Animal caretaker]] guild&lt;br /&gt;
* [[Craftsdwarf]] guild&lt;br /&gt;
* [[Farmer]] guild&lt;br /&gt;
* [[Herbalist]] guild&lt;br /&gt;
* [[Metalsmith]] guild&lt;br /&gt;
* [[Ranger]] guild&lt;br /&gt;
* [[Furnace operator]] guild&lt;br /&gt;
* [[Fishery worker]] guild&lt;br /&gt;
* [[Engraver]] guild&lt;br /&gt;
* [[Stoneworker]] guild&lt;br /&gt;
&lt;br /&gt;
This is a list of guild halls you can select when adding a new location (e.g. {{k|q}} -&amp;gt; hover a table -&amp;gt; {{k|l}} -&amp;gt; {{k|a}} -&amp;gt; {{k|g}})&lt;br /&gt;
* Miner hall&lt;br /&gt;
* Woodworker hall&lt;br /&gt;
* Carpenter hall&lt;br /&gt;
* Bowyer hall&lt;br /&gt;
* Woodcutter hall&lt;br /&gt;
* Stoneworker hall&lt;br /&gt;
* Engraver hall&lt;br /&gt;
* Mason hall&lt;br /&gt;
* Ranger hall&lt;br /&gt;
* Animal Caretaker hall&lt;br /&gt;
* Hunter hall&lt;br /&gt;
* Trapper hall&lt;br /&gt;
* Animal Dissector hall&lt;br /&gt;
* Metalsmith hall&lt;br /&gt;
* Furnace Operator hall&lt;br /&gt;
* Weaponsmith hall&lt;br /&gt;
* Armorer hall&lt;br /&gt;
* Blacksmith hall&lt;br /&gt;
* Metalcrafter hall&lt;br /&gt;
* Jeweler hall&lt;br /&gt;
* Gem Cutter hall&lt;br /&gt;
* Gem Setter hall&lt;br /&gt;
* Craftsdwarf hall&lt;br /&gt;
* Woodcrafter hall&lt;br /&gt;
* Stonecrafter hall&lt;br /&gt;
* Leatherworker hall&lt;br /&gt;
* Bone Carver hall&lt;br /&gt;
* Weaver hall&lt;br /&gt;
* Clothier hall&lt;br /&gt;
* Glassmaker hall&lt;br /&gt;
* Potter hall&lt;br /&gt;
* Glazer hall&lt;br /&gt;
* Wax Worker hall&lt;br /&gt;
* Strand Extractor hall&lt;br /&gt;
* Fishery Worker hall&lt;br /&gt;
* Fisherdwarf hall&lt;br /&gt;
* Fish Dissector hall&lt;br /&gt;
* Fish Cleaner hall&lt;br /&gt;
* Farmer hall&lt;br /&gt;
* Cheese Maker hall&lt;br /&gt;
* Milker hall&lt;br /&gt;
* Cook hall&lt;br /&gt;
* Thresher hall&lt;br /&gt;
* Miller hall&lt;br /&gt;
* Butcher hall&lt;br /&gt;
* Tanner hall&lt;br /&gt;
* Dyer hall&lt;br /&gt;
* Planter hall&lt;br /&gt;
* Herbalist hall&lt;br /&gt;
* Brewer hall&lt;br /&gt;
* Soap Maker hall&lt;br /&gt;
* Potash Maker hall&lt;br /&gt;
* Lye Maker hall&lt;br /&gt;
* Wood Burner hall&lt;br /&gt;
* Shearer hall&lt;br /&gt;
* Spinner hall&lt;br /&gt;
* Presser hall&lt;br /&gt;
* Beekeeper hall&lt;br /&gt;
* Engineer hall&lt;br /&gt;
* Mechanic hall&lt;br /&gt;
* Siege Engineer hall&lt;br /&gt;
* Siege Operator hall&lt;br /&gt;
* Pump Operator hall&lt;br /&gt;
* Architect hall&lt;br /&gt;
* Diagnoser hall&lt;br /&gt;
* Bone Doctor hall&lt;br /&gt;
* Suturer hall&lt;br /&gt;
* Surgeon hall&lt;br /&gt;
&lt;br /&gt;
{{Category|Jobs}}&lt;br /&gt;
[[ru:Guild]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
In light of recent accidents, the Farmer's Guild has been restricted from performing any gelding demonstrations until further notice.&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Lead_Bars&amp;diff=250528</id>
		<title>Lead Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Lead_Bars&amp;diff=250528"/>
		<updated>2020-02-15T13:02:10Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Ditto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Lead]]&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Silver_bars&amp;diff=250527</id>
		<title>Silver bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Silver_bars&amp;diff=250527"/>
		<updated>2020-02-15T13:00:07Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Silver bars redirects to Silver redirects to cv:Silver. Cut out the middle man.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Silver]]&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Pig_tails&amp;diff=250525</id>
		<title>Pig tails</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Pig_tails&amp;diff=250525"/>
		<updated>2020-02-15T11:34:56Z</updated>

		<summary type="html">&lt;p&gt;Number 055: This redirected to a redirect page. Fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Pig tail]]&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=250127</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=250127"/>
		<updated>2020-02-02T01:54:32Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Fixed a broken link (Craftsdwarves -&amp;gt; Craftsdwarf)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|05:01, 30 January 2020 (UTC)}}{{av}}&lt;br /&gt;
{{New in|0.47.01}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
If a particular profession has sufficient members (10 by default in d_init.txt) within your fortress, a guild may be established. Shortly after establishment, the guild will petition for the construction of a [[guildhall]]. Guildhalls work similarly to barracks and taverns, by providing skill training and some degree of socialization. Guildhall requires 2000 (by default) and Grand Guildhall at 10000 zone wealth to be considered established. Guild with guildhall was observed establishing connections with other guilds, but with an as of yet unknown effect. &lt;br /&gt;
&lt;br /&gt;
While a guild is not established, it can still hold public skill demonstrations for idlers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following guilds have been observed to exist:&lt;br /&gt;
&lt;br /&gt;
(This is not currently a comprehensive list.)&lt;br /&gt;
* [[Farmer guild]] - [[Farmer]]s&lt;br /&gt;
* [[Ranger guild]] - [[Ranger]]s&lt;br /&gt;
* [[Craftsdwarf guild]] - [[Craftsdwarf|Craftsdwarves]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Jobs}}&lt;br /&gt;
[[ru:Guild]]&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=250117</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=250117"/>
		<updated>2020-02-02T00:59:42Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Cleaned up the spelling and grammar a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|05:01, 30 January 2020 (UTC)}}{{av}}&lt;br /&gt;
{{New in|0.47.01}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
If a particular profession has sufficient members (10 by default in d_init.txt) within your fortress, a guild may be established. Shortly after establishment, the guild will petition for the construction of a [[guildhall]]. Guildhalls work similarly to barracks and taverns, by providing skill training and some degree of socialization. Guildhall requires 2000 (by default) and Grand Guildhall at 10000 zone wealth to be considered established. Guild with guildhall was observed establishing connections with other guilds, but with an as of yet unknown effect. &lt;br /&gt;
&lt;br /&gt;
While a guild is not established, it can still hold public skill demonstrations for idlers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following guilds have been observed to exist:&lt;br /&gt;
&lt;br /&gt;
(This is not currently a comprehensive list.)&lt;br /&gt;
* [[Farmer guild]] - [[Farmer]]s&lt;br /&gt;
* [[Ranger guild]] - [[Ranger]]s&lt;br /&gt;
* [[Craftsdwarf guild]] - [[Craftsdwarves]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Jobs}}&lt;br /&gt;
[[ru:Guild]]&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=249991</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=249991"/>
		<updated>2020-01-30T05:48:06Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Headers (Stub and NewIn 47&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|05:01, 30 January 2020 (UTC)}}{{av}}&lt;br /&gt;
{{New in|0.47.01}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
If a particular profession has sufficient members (11 observed to be enough. 10 is probably the actual requirement.) within your fortress, a guild may be established. Shortly after establishment, the guild will petition for the construction of a [[guildhall]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following guilds have been observed to exist:&lt;br /&gt;
&lt;br /&gt;
(This is not currently a comprehensive list.)&lt;br /&gt;
* [[Farmer guild]] - [[Farmer]]s&lt;br /&gt;
&lt;br /&gt;
{{Category|Jobs}}&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=249990</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=249990"/>
		<updated>2020-01-30T05:30:06Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Estimated number of workers required.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|05:01, 30 January 2020 (UTC)}}{{av}}&lt;br /&gt;
If a particular profession has sufficient members (11 observed to be enough. 10 is probably the actual requirement.) within your fortress, a guild may be established. Shortly after establishment, the guild will petition for the construction of a [[guildhall]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following guilds have been observed to exist:&lt;br /&gt;
&lt;br /&gt;
(This is not currently a comprehensive list.)&lt;br /&gt;
* [[Farmer guild]] - [[Farmer]]s&lt;br /&gt;
&lt;br /&gt;
{{Category|Jobs}}&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=249989</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guild&amp;diff=249989"/>
		<updated>2020-01-30T05:15:12Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Guilds are back in DF 0.47! Created a basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|05:01, 30 January 2020 (UTC)}}{{av}}&lt;br /&gt;
If a particular profession has sufficient members within your fortress, a guild may be established. Shortly after establishment, the guild will petition for the construction of a [[guildhall]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following guilds have been observed to exist:&lt;br /&gt;
&lt;br /&gt;
(This is not currently a comprehensive list.)&lt;br /&gt;
* [[Farmer guild]] - [[Farmer]]s&lt;br /&gt;
&lt;br /&gt;
{{Category|Jobs}}&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Waterwheel&amp;diff=236968</id>
		<title>Waterwheel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Waterwheel&amp;diff=236968"/>
		<updated>2018-08-09T10:51:20Z</updated>

		<summary type="html">&lt;p&gt;Number 055: No longer redirects to an outdated page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2014:Water wheel]]&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Location&amp;diff=236946</id>
		<title>Location</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Location&amp;diff=236946"/>
		<updated>2018-08-07T01:24:10Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|19:51, 20 September 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Locations screen v0.44.03.png|right|480px]]&lt;br /&gt;
A '''location''' is either a [[library]], [[tavern]], or [[temple]]. They are viewed from the Locations and Occupations menu ({{key|l}}).&lt;br /&gt;
&lt;br /&gt;
A location is designated by setting up a [[meeting area]] and then going into the 'Assign location' submenu from the zone selection ({{key|i}}, hover over zone, {{key|l}}). This allows you to set the type of location you want. Once a location is set, the locations menu will contain information on that particular location, such as the restrictions and the items contained. You can use this menu to restrict access from visitors or to retire the location. A location can have citizens with the appropriate occupation, which you set. You can also set the max number of items of a certain type. An occupation does not stop citizens from doing other jobs.&lt;br /&gt;
&lt;br /&gt;
Some [[Room]]s can be assigned to locations to aid in the function of that location (for example, beds for taverns).&lt;br /&gt;
&lt;br /&gt;
Locations that require a dance floor will measure the amount of space available from a continuous uninterrupted rectangle. It will not consider free space between built furniture such as instruments, chairs, and tables, no matter how much there is. It's therefore optimal to build furniture in the tavern and temple such that they are all along the edges of the room or arranged in a sort of block.&lt;br /&gt;
&lt;br /&gt;
Designating a location exposed to outside tiles can be an effective way to prevent cave adaptation. It's not known if using the same area as a barracks would limit dance floor use. Doing this can be fun if there is evil rain or clouds around (bridges cannot be used because they would make a tile always inside, retracted or raised or not).&lt;br /&gt;
&lt;br /&gt;
Creating a location seems to be important to claim a site in adventure mode.&lt;br /&gt;
&lt;br /&gt;
{{Category|Locations| }}&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Display_case&amp;diff=236774</id>
		<title>DF2014 Talk:Display case</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Display_case&amp;diff=236774"/>
		<updated>2018-07-29T10:49:51Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Suggesting info to add to improve the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Potential info to add. ==&lt;br /&gt;
&lt;br /&gt;
Nowhere in the article does it mention what affects placing an item in the display case actually has, such as maybe producing a better thought or increasing the value of the room. I don't actually have the answers to this myself, would be appreciated if someone more knowledgeable could add to the article.&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Amethyst_man&amp;diff=235658</id>
		<title>Amethyst man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Amethyst_man&amp;diff=235658"/>
		<updated>2018-04-15T10:37:07Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Undo revision 235621 by Number 055 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|03:51, 2 July 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|vary=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=item&lt;br /&gt;
|item=Rough [[amethyst]]s&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Amethyst men''' are an extremely rare type of anthropomorphic [[creature]] made of solid [[amethyst]], essentially [[gem]]stone golems, found only in the deepest [[cavern]]s. They are non-sentient, aggressive creatures that are not alive, [[No Pain|feel no pain]], feel no fear, [[No Stun|cannot be stunned]], do not need to breathe, have no thought center, and are type two [[building destroyer]]s. They are as large as [[human]]s.&lt;br /&gt;
&lt;br /&gt;
Amethyst men are decent fighters and will almost certainly kill unarmed civilians, as normal punches and kicks will merely glance away from their rocky hides. However, an equipped [[military]] will make short work of them, with bladed weapons like [[short sword]]s and [[battle axe]]s being preferable over [[war hammer]]s; while a hammerdwarf can bash an amethyst man until its body is fractured and crushed, an axedwarf will be able to sever their limbs much faster. If feeling creative, amethyst men can also suffer from a long fall, a [[cave-in]], or [[magma]]. Upon death, they leave a rough [[amethyst]] [[gem]] usable by your [[jeweler]]s. They can't be spawned in the [[object testing arena]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] amethyst men for their ''rockiness''.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = alron udos | elvish = fece onino | goblin = exost ngorûg | human = zebna abo}}&lt;br /&gt;
[[File:Amethyst man.png|thumb|center|Admired for its ''rockiness''.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Amethyst men are known to be created in vast caverns stripped of all life, and may be found near [[garnet]], [[pearl]], and [[rose quartz]]. They wield amethyst-studded whips in battle.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Amethyst_man&amp;diff=235657</id>
		<title>DF2014 Talk:Amethyst man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Amethyst_man&amp;diff=235657"/>
		<updated>2018-04-15T10:36:04Z</updated>

		<summary type="html">&lt;p&gt;Number 055: I should probably use preview more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Do you (the latest contributor) suggest that there shouldn't be any of these kinds of jokes at all? I'd say that is the point of the D for Dwarf tagging, along with a few non-canon dwarven tales and meta-jokes. As long as the D for Dwarf parts are sufficiently separated from the main article so to not cause confusion I see no problems with this.&lt;br /&gt;
&lt;br /&gt;
I've re-added the erased content for now.&lt;br /&gt;
--[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 13:16, 13 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- D for Dwarf sections are supposed to be funny to anyone who has played the game. This one is only funny to people who watched Steven Universe. --[[User:Number 055|Number 055]] ([[User talk:Number 055|talk]]) 02:13, 14 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- To quote the D for Dwarf banner. &amp;quot;...if you miss some of the references, don't worry. It was inevitable.&amp;quot;&lt;br /&gt;
While it does say that references to the Bay12 Forums are viable for D for Dwarf sections, it doesn't say anything about references to other media being banned for that reason. Also, [[squid man|quite]] [[bat man|a]] [[antman|few]] [[cave fish man|other]] [[aardvark man|animal]] [[fly man|men]] [[grizzly bear man|pages]] [[coelacanth|and]] [[anaconda|a]] [[giant sperm whale|few]] [[nightwing|others]] have D for Dwarf sections referencing to various other media. Why only remove it from this very page? (Note that this is not a challenge to remove all those as well, so please don't, it'd be a mess to restore later.)&lt;br /&gt;
&lt;br /&gt;
I will hold off on restoring this page for a few days, while awaiting your response. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 08:29, 14 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- I suppose you've got me there. I'll revert the page back to your latest edit.&lt;br /&gt;
&lt;br /&gt;
Also, I noticed that a lot of the pages you linked have very short DfD sections, many as short as one sentence. Maybe they should get expanded upon if possible.&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Amethyst_man&amp;diff=235656</id>
		<title>DF2014 Talk:Amethyst man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Amethyst_man&amp;diff=235656"/>
		<updated>2018-04-15T10:34:54Z</updated>

		<summary type="html">&lt;p&gt;Number 055: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Do you (the latest contributor) suggest that there shouldn't be any of these kinds of jokes at all? I'd say that is the point of the D for Dwarf tagging, along with a few non-canon dwarven tales and meta-jokes. As long as the D for Dwarf parts are sufficiently separated from the main article so to not cause confusion I see no problems with this.&lt;br /&gt;
&lt;br /&gt;
I've re-added the erased content for now.&lt;br /&gt;
--[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 13:16, 13 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- D for Dwarf sections are supposed to be funny to anyone who has played the game. This one is only funny to people who watched Steven Universe. --[[User:Number 055|Number 055]] ([[User talk:Number 055|talk]]) 02:13, 14 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- To quote the D for Dwarf banner. &amp;quot;...if you miss some of the references, don't worry. It was inevitable.&amp;quot;&lt;br /&gt;
While it does say that references to the Bay12 Forums are viable for D for Dwarf sections, it doesn't say anything about references to other media being banned for that reason. Also, [[squid man|quite]] [[bat man|a]] [[antman|few]] [[cave fish man|other]] [[aardvark man|animal]] [[fly man|men]] [[grizzly bear man|pages]] [[coelacanth|and]] [[anaconda|a]] [[giant sperm whale|few]] [[nightwing|others]] have D for Dwarf sections referencing to various other media. Why only remove it from this very page? (Note that this is not a challenge to remove all those as well, so please don't, it'd be a mess to restore later.)&lt;br /&gt;
&lt;br /&gt;
I will hold off on restoring this page for a few days, while awaiting your response. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 08:29, 14 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- I suppose you've got me there. I'll revert the page back to your latest edit. &lt;br /&gt;
  Also, I noticed that a lot of the pages you linked have very short DfD sections, many as short as one sentence. Maybe they should get expanded upon if possible.&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Amethyst_man&amp;diff=235621</id>
		<title>Amethyst man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Amethyst_man&amp;diff=235621"/>
		<updated>2018-04-14T02:14:30Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Undo revision 235603 by Voliol (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|03:51, 2 July 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|vary=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=item&lt;br /&gt;
|item=Rough [[amethyst]]s&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Amethyst men''' are an extremely rare type of anthropomorphic [[creature]] made of solid [[amethyst]], essentially [[gem]]stone golems, found only in the deepest [[cavern]]s. They are non-sentient, aggressive creatures that are not alive, [[No Pain|feel no pain]], feel no fear, [[No Stun|cannot be stunned]], do not need to breathe, have no thought center, and are type two [[building destroyer]]s. They are as large as [[human]]s.&lt;br /&gt;
&lt;br /&gt;
Amethyst men are decent fighters and will almost certainly kill unarmed civilians, as normal punches and kicks will merely glance away from their rocky hides. However, an equipped [[military]] will make short work of them, with bladed weapons like [[short sword]]s and [[battle axe]]s being preferable over [[war hammer]]s; while a hammerdwarf can bash an amethyst man until its body is fractured and crushed, an axedwarf will be able to sever their limbs much faster. If feeling creative, amethyst men can also suffer from a long fall, a [[cave-in]], or [[magma]]. Upon death, they leave a rough [[amethyst]] [[gem]] usable by your [[jeweler]]s. They can't be spawned in the [[object testing arena]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] amethyst men for their ''rockiness''.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = alron udos | elvish = fece onino | goblin = exost ngorûg | human = zebna abo}}&lt;br /&gt;
[[File:Amethyst man.png|thumb|center|Admired for its ''rockiness''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Amethyst_man&amp;diff=235620</id>
		<title>DF2014 Talk:Amethyst man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Amethyst_man&amp;diff=235620"/>
		<updated>2018-04-14T02:13:52Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Yes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 13:16, 13 April 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you (the latest contributor) suggest that there shouldn't be any of these kinds of jokes at all? I'd say that is the point of the D for Dwarf tagging, along with a few non-canon dwarven tales and meta-jokes. As long as the D for Dwarf parts are sufficiently separated from the main article so to not cause confusion I see no problems with this.&lt;br /&gt;
&lt;br /&gt;
I've re-added the erased content for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- D for Dwarf sections are supposed to be funny to anyone who has played the game. This one is only funny to people who watched Steven Universe. --[[User:Number 055|Number 055]] ([[User talk:Number 055|talk]]) 02:13, 14 April 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Extinction&amp;diff=235601</id>
		<title>DF2014 Talk:Extinction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Extinction&amp;diff=235601"/>
		<updated>2018-04-13T08:10:47Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Asking a pertinent question.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How has site extinction been affected by the ability to raid sites? --[[User:Number 055|Number 055]] ([[User talk:Number 055|talk]]) 08:10, 13 April 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Civilization_and_World_Info&amp;diff=235592</id>
		<title>Civilization and World Info</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Civilization_and_World_Info&amp;diff=235592"/>
		<updated>2018-04-10T14:45:57Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Added some information. It's still very barebones. I've left comments in the page itself where I feel they're relevant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|03:38, 2 December 2017 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Civilzation%26World_Info_Example.png|thumb|right|600px|An example screenshot of the Civilzation/World Info menu]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is largely redundant. Clean up at some point. --&amp;gt;&lt;br /&gt;
The '''Civilization/World Info menu''' can be accessed in [[Fortress mode]] with {{k|c}}, and displays information pertaining to civilizations and their sites. &lt;br /&gt;
Additionally, you can also view [[rumor|news and rumors]] using  the 'News and rumors' sub-menu (seen by pressing {{k|n}}). &amp;lt;!-- Remove the preceding sentence methinks. --&amp;gt; When an [[Outpost liaison]] provides your fortress with news about the outside world, is updated with the events that have occurred during the year. Rumors can also be shared by [[visitor]]s.&lt;br /&gt;
&lt;br /&gt;
From this menu, you're also able to send [[squad]]s out on [[mission]]s, and keep track of or modify missions that you've already created.&lt;br /&gt;
&lt;br /&gt;
==Submenus==&lt;br /&gt;
The Civilization/World Info menu has six main submenus; {{k|w}}orld, {{k|m}}issions, {{k|n}}ews and rumors, {{k|p}}eople, {{k|a}}rtifacts and {{k|c}}ivilisations.&lt;br /&gt;
&lt;br /&gt;
===World===&lt;br /&gt;
The World menu shows known information about the cursor's location on the map.&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
&lt;br /&gt;
{{Main|mission}}&lt;br /&gt;
&lt;br /&gt;
The Mission menu allows you to plan raids. A planned raid will be carried out automatically if a squad is assigned to it.&lt;br /&gt;
&lt;br /&gt;
===News and Rumors===&lt;br /&gt;
As the name suggests, this menu shows known [[DF2014:Rumor|rumors]]. Outpost liaisons and visitors to the fortress can bring &lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
tbd &amp;lt;!-- Can't add anything here. My list is empty as my neighbours hate me :'( --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
This menu contains a list of all known offsite artifacts and their locations.&lt;br /&gt;
&lt;br /&gt;
===Civilizations===&lt;br /&gt;
This menu is identical to the [[v0.34:Civilization#In_Game|old Civilization menu]]. It shows all known civilizations, any known people of interest and any trade agreements.&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Rumor&amp;diff=235591</id>
		<title>DF2014 Talk:Rumor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Rumor&amp;diff=235591"/>
		<updated>2018-04-10T14:40:04Z</updated>

		<summary type="html">&lt;p&gt;Number 055: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be merged with [[DF2014:Civilization_and_World_Info]]. I'll be updating that one soon. --[[User:Number 055|Number 055]] ([[User talk:Number 055|talk]]) 14:40, 10 April 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Weapon_trap&amp;diff=235105</id>
		<title>Weapon trap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Weapon_trap&amp;diff=235105"/>
		<updated>2018-02-08T11:22:01Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Existing typo in link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Trap#Weapon_trap]]&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Weapon_trap&amp;diff=235104</id>
		<title>Weapon trap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Weapon_trap&amp;diff=235104"/>
		<updated>2018-02-08T11:16:46Z</updated>

		<summary type="html">&lt;p&gt;Number 055: Now redirects to DF2014 instead of v0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Trap#Weapon_Trap]]&lt;/div&gt;</summary>
		<author><name>Number 055</name></author>
	</entry>
</feed>