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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Numeral</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-11T03:14:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Sparring&amp;diff=114490</id>
		<title>v0.31:Sparring</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Sparring&amp;diff=114490"/>
		<updated>2010-05-23T05:23:28Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
&amp;lt;sub&amp;gt;''Note, this is a work in progress, add on and change as you see fit.''&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sparring''' is a form of (usually) non-lethal combat led by the squad commander to train {{L|soldier}}s in their combat skills in {{L|fortress mode}}.  Sparring takes place at {{L|barracks}}; off-duty soldiers will engage in training activities, such as watching combat demonstrations and individual training drills with other off-duty soldiers.&lt;br /&gt;
&lt;br /&gt;
To assign a soldier to sparring, you must schedule his or her squad to train.  This is accomplished by opening the {{key|m}}ilitary screen, selecting the squad from the list, choosing to {{key|a}}lerts the selected squad, then assigning the squad to Active/Training (Or whatever you have named it) You must have at least one assigned training area, beds, weapon racks, and armor stands to name some.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
When soldiers spar, they practice (and thereby gain experience) with whatever {{L|weapon}} and {{L|armor}} they have been assigned, including {{L|shield}}s.  Thus, in order to train {{L|axedwarf|axedwarves}}, it is necessary to assign the recruits axes, and so forth with all other {{L|weapon}}s. The weapon you wish for them to spar with can be chosen through the {{K|m}}ilitary screen, and then the {{K|e}}quip selection.&lt;br /&gt;
&lt;br /&gt;
== Injury ==&lt;br /&gt;
&lt;br /&gt;
During sparring soldiers can get wounded, ranging from minor injuries to loss of ability. This cripples their training time, (Leading to death in real combat) or disables them to fight at all. To avoid injury you can&lt;br /&gt;
&lt;br /&gt;
'''- Equip''' them with training weapons. However, there are only training axes, swords, and spears. Mace and hammer dwarves will have to use real weaponry. And during an ambush, it might be difficult to switch over to effective weapons. Therefore build your weapon stockpile close to the barracks.&lt;br /&gt;
&lt;br /&gt;
'''- Equip''' them with armor, this lowers damage being received and allowing them to train with their armor.&lt;br /&gt;
&lt;br /&gt;
Also note, healing injury caused by sparring is good experience for a new {{L|doctor}}.&lt;br /&gt;
&lt;br /&gt;
== See also==&lt;br /&gt;
&lt;br /&gt;
{{L|Military|DF2010:Military}}&lt;br /&gt;
&lt;br /&gt;
{{Military FAQ}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Captain_of_the_guard&amp;diff=109950</id>
		<title>v0.31 Talk:Captain of the guard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Captain_of_the_guard&amp;diff=109950"/>
		<updated>2010-05-15T06:19:46Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Captain of the Guard/guard =&lt;br /&gt;
Any reason guard isn't capitalized?&lt;br /&gt;
Would it bother anyone if it was moved, if yes then explain why in no less than 50 words, thanks [[User:Numeral|Numeral]] 06:19, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Massacre at The Low Towers==&lt;br /&gt;
When appointed, the sherrif, who was a woodcutter, immediately began laying about him with an axe, killing most of my key dwarves. Their crimes? Export violation. Would having a jail have solved this? In any case, I'm promoting a weaponless, non-combat dwarf next time. --[[User:Zombiejustice|Zombiejustice]] 11:52, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Captain_of_the_guard&amp;diff=109949</id>
		<title>v0.31 Talk:Captain of the guard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Captain_of_the_guard&amp;diff=109949"/>
		<updated>2010-05-15T06:19:24Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Captain of the Guard/guard ===&lt;br /&gt;
Any reason guard isn't capitalized?&lt;br /&gt;
Would it bother anyone if it was moved, if yes then explain why in no less than 50 words, thanks [[User:Numeral|Numeral]] 06:19, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Massacre at The Low Towers==&lt;br /&gt;
When appointed, the sherrif, who was a woodcutter, immediately began laying about him with an axe, killing most of my key dwarves. Their crimes? Export violation. Would having a jail have solved this? In any case, I'm promoting a weaponless, non-combat dwarf next time. --[[User:Zombiejustice|Zombiejustice]] 11:52, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=108378</id>
		<title>v0.31:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=108378"/>
		<updated>2010-05-11T01:25:28Z</updated>

		<summary type="html">&lt;p&gt;Numeral: fixed broken link, probably should move Captain of the guard to Captain of the Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Exceptional}}&lt;br /&gt;
&lt;br /&gt;
Nobles are dwarves appointed to special positions of privilege and/or responsibility in your fortress. They can make {{L|demand}}s and set {{L|mandate}}s which get in the way of the running of your fort, but can also serve vital managerial roles.&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of {{L|demand}}s and {{L|mandate}}s they can issue at any given point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note the colour progression:&lt;br /&gt;
Meager FFFFD2&lt;br /&gt;
Modest FFFFB4&lt;br /&gt;
(blank) FFFF96&lt;br /&gt;
Decent FFFF78&lt;br /&gt;
Fine FFFF5A&lt;br /&gt;
Great FFFF3C&lt;br /&gt;
Grand FFFF1E&lt;br /&gt;
Royal FFFF00&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Arsenal Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Baron}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Tomb&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Bookkeeper}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Broker}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain of the guard|Captain of the Guard}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Champion}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Chief Medical Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Count}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Mausoleum&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Diplomat}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Duke}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Opulent Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Mausoleum&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Dungeon Master}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Burial Chamber&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Expedition Leader}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Forced Administrator}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|General}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Grave&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Hammerer}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Lieutenant}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Manager}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Mayor}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Captain}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Commander}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Monarch}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Mausoleum&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Outpost Liaison}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Sheriff}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Tax Collector}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
This shows various notes for each position taken from the [[raws]].&lt;br /&gt;
&lt;br /&gt;
*'''#''' - lists whether one or more dwarfs can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.&lt;br /&gt;
*'''Squad''' - Lists the number and type of dwarf that this position leads&lt;br /&gt;
*'''Spouse''' - Does this individual immigrate with a spouse which is also a noble?&lt;br /&gt;
*'''Heir''' - Is this individual replaced by an heir when they die?&lt;br /&gt;
*'''Appointed By''' - Which position appoints this person initially?  Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment.&lt;br /&gt;
*'''Replaced By''' - What immigrated position replaces this one?&lt;br /&gt;
*'''Elected''' - Is this dwarf elected?&lt;br /&gt;
*'''Lazy''' - If this dwarf is lazy they won't do any regular work.  Lazy dwarfs will pull levers, deconstruct walls, and some other things.&lt;br /&gt;
*'''Immunity''' - Immune dwarfs aren't punished for any crimes.&lt;br /&gt;
*'''Econ Exempt''' - These dwarfs don't need money to pay for goods or rooms after the [[Economy]] arrives.&lt;br /&gt;
*'''Military Screen Only''' - This position is only listed on the military screen.&lt;br /&gt;
*'''Jealous''' - These dwarves will become upset if other dwarves have better rooms than they do&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;1080px&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Position'''&lt;br /&gt;
| width=5% | '''#'''&lt;br /&gt;
| '''Squad'''&lt;br /&gt;
| width=5% | '''Spouse'''&lt;br /&gt;
| width=5% | '''Heir'''&lt;br /&gt;
| '''Appointed By'''&lt;br /&gt;
| '''Replaced By'''&lt;br /&gt;
| width=5% | '''Pop Req'''&lt;br /&gt;
| width=5% | '''Elected'''&lt;br /&gt;
| '''Lazy'''&lt;br /&gt;
| width=5% | '''Immunity'''&lt;br /&gt;
| width=5% | '''Econ Exempt'''&lt;br /&gt;
| width=5% | '''Military Screen Only'''&lt;br /&gt;
| '''Jealous'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Arsenal Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Count&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Bookkeeper&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Broker&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain of the Guard&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Fortress Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Champion&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Chief Medical Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Count&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Duke&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Diplomat&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Duke&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Dungeon Master&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Expedition Leader&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Mayor&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Forced Administrator&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! General&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Hammerer&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Royal Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Lieutenant&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Manager&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Mayor&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Militia Commander&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Commander&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Monarch&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Outpost Liaison&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Sheriff&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Tax Collector&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Baron&amp;diff=108377</id>
		<title>v0.31:Baron</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Baron&amp;diff=108377"/>
		<updated>2010-05-11T01:20:14Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Baron&lt;br /&gt;
| office= Decent Office&lt;br /&gt;
| quarters= Decent Quarters&lt;br /&gt;
| dining= Decent Dining Room&lt;br /&gt;
| tomb= Tomb&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* 20 population&lt;br /&gt;
* 100k created wealth&lt;br /&gt;
* 10k exported wealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When your fortress meets the requirements (20+ population, 100,000 created wealth, 10,000 exported wealth, others) the liaison will approach you about becoming a barony.  You will then have the option to promote a dwarf of your choice to the rank of baron, which will occur some time later.&lt;br /&gt;
&lt;br /&gt;
Since the baron is being promoted from within, s/he will not be an immigrant, and thus no baron consort will accompany her/him.  Also, the arrival/promotion of the baron will not necessarily usher in the economy.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Baron/raw&amp;diff=108376</id>
		<title>v0.31:Baron/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Baron/raw&amp;diff=108376"/>
		<updated>2010-05-11T01:19:39Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '[POSITION:BARON] 	[NAME_MALE:baron:barons] 	[NAME_FEMALE:baroness:baronesses] 	[SPOUSE_MALE:baron consort:barons consort] 	[SPOUSE_FEMALE:baroness consort:baronesses consort] 	[S…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[POSITION:BARON]&lt;br /&gt;
	[NAME_MALE:baron:barons]&lt;br /&gt;
	[NAME_FEMALE:baroness:baronesses]&lt;br /&gt;
	[SPOUSE_MALE:baron consort:barons consort]&lt;br /&gt;
	[SPOUSE_FEMALE:baroness consort:baronesses consort]&lt;br /&gt;
	[SITE]&lt;br /&gt;
	[LAND_HOLDER:1]&lt;br /&gt;
	[LAND_NAME:a barony]&lt;br /&gt;
	[RESPONSIBILITY:LAW_MAKING]&lt;br /&gt;
	[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
	[SUCCESSION:BY_HEIR]&lt;br /&gt;
	[APPOINTED_BY:MONARCH]&lt;br /&gt;
	[REPLACED_BY:COUNT]&lt;br /&gt;
	[PRECEDENCE:40]&lt;br /&gt;
	[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
	[MENIAL_WORK_EXEMPTION_SPOUSE]&lt;br /&gt;
	[SLEEP_PRETENSION]&lt;br /&gt;
	[PUNISHMENT_EXEMPTION]&lt;br /&gt;
	[FLASHES]&lt;br /&gt;
	[BRAG_ON_KILL]&lt;br /&gt;
	[CHAT_WORTHY]&lt;br /&gt;
	[DO_NOT_CULL]&lt;br /&gt;
	[KILL_QUEST]&lt;br /&gt;
	[COLOR:5:0:0]&lt;br /&gt;
	[ACCOUNT_EXEMPT]&lt;br /&gt;
	[DUTY_BOUND]&lt;br /&gt;
	[DEMAND_MAX:2]&lt;br /&gt;
	[MANDATE_MAX:1]&lt;br /&gt;
	[REQUIRED_BOXES:2]&lt;br /&gt;
	[REQUIRED_CABINETS:1]&lt;br /&gt;
	[REQUIRED_RACKS:1]&lt;br /&gt;
	[REQUIRED_STANDS:1]&lt;br /&gt;
	[REQUIRED_OFFICE:500]&lt;br /&gt;
	[REQUIRED_BEDROOM:500]&lt;br /&gt;
	[REQUIRED_DINING:500]&lt;br /&gt;
	[REQUIRED_TOMB:500]&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=107957</id>
		<title>v0.31:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=107957"/>
		<updated>2010-05-10T04:09:40Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Undo revision 107421 by 68.203.8.98 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Exceptional}}&lt;br /&gt;
&lt;br /&gt;
Nobles are dwarves appointed to special positions of privilege and/or responsibility in your fortress. They can make {{L|demand}}s and set {{L|mandate}}s which get in the way of the running of your fort, but can also serve vital managerial roles.&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of {{L|demand}}s and {{L|mandate}}s they can issue at any given point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note the colour progression:&lt;br /&gt;
Meager FFFFD2&lt;br /&gt;
Modest FFFFB4&lt;br /&gt;
(blank) FFFF96&lt;br /&gt;
Decent FFFF78&lt;br /&gt;
Fine FFFF5A&lt;br /&gt;
Great FFFF3C&lt;br /&gt;
Grand FFFF1E&lt;br /&gt;
Royal FFFF00&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Arsenal Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Baron}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Tomb&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Bookkeeper}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Broker}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain of the Guard}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Champion}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Chief Medical Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Count}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Mausoleum&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Diplomat}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Duke}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Opulent Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Mausoleum&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Dungeon Master}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Burial Chamber&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Expedition Leader}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Forced Administrator}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|General}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Grave&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Hammerer}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Lieutenant}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Manager}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Mayor}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Captain}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Commander}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Monarch}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Mausoleum&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Outpost Liaison}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Sheriff}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Tax Collector}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
This shows various notes for each position taken from the [[raws]].&lt;br /&gt;
&lt;br /&gt;
*'''#''' - lists whether one or more dwarfs can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.&lt;br /&gt;
*'''Squad''' - Lists the number and type of dwarf that this position leads&lt;br /&gt;
*'''Spouse''' - Does this individual immigrate with a spouse which is also a noble?&lt;br /&gt;
*'''Heir''' - Is this individual replaced by an heir when they die?&lt;br /&gt;
*'''Appointed By''' - Which position appoints this person initially?  Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment.&lt;br /&gt;
*'''Replaced By''' - What immigrated position replaces this one?&lt;br /&gt;
*'''Elected''' - Is this dwarf elected?&lt;br /&gt;
*'''Lazy''' - If this dwarf is lazy they won't do any regular work.  Lazy dwarfs will pull levers, deconstruct walls, and some other things.&lt;br /&gt;
*'''Immunity''' - Immune dwarfs aren't punished for any crimes.&lt;br /&gt;
*'''Econ Exempt''' - These dwarfs don't need money to pay for goods or rooms after the [[Economy]] arrives.&lt;br /&gt;
*'''Military Screen Only''' - This position is only listed on the military screen.&lt;br /&gt;
*'''Jealous''' - These dwarves will become upset if other dwarves have better rooms than they do&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;1080px&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Position'''&lt;br /&gt;
| width=5% | '''#'''&lt;br /&gt;
| '''Squad'''&lt;br /&gt;
| width=5% | '''Spouse'''&lt;br /&gt;
| width=5% | '''Heir'''&lt;br /&gt;
| '''Appointed By'''&lt;br /&gt;
| '''Replaced By'''&lt;br /&gt;
| width=5% | '''Pop Req'''&lt;br /&gt;
| width=5% | '''Elected'''&lt;br /&gt;
| '''Lazy'''&lt;br /&gt;
| width=5% | '''Immunity'''&lt;br /&gt;
| width=5% | '''Econ Exempt'''&lt;br /&gt;
| width=5% | '''Military Screen Only'''&lt;br /&gt;
| '''Jealous'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Arsenal Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Count&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Bookkeeper&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Broker&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain of the Guard&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Fortress Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Champion&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Chief Medical Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Count&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Duke&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Diplomat&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Duke&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Dungeon Master&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Expedition Leader&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Mayor&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Forced Administrator&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! General&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Hammerer&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Royal Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Lieutenant&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Manager&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Mayor&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Militia Commander&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Commander&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Monarch&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Outpost Liaison&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Sheriff&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Tax Collector&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Noble&amp;diff=107956</id>
		<title>v0.31 Talk:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Noble&amp;diff=107956"/>
		<updated>2010-05-10T04:02:28Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many nobles could I have in a dwarven fortress with 200 citizens? ie. how many nobles' bedrooms should I build, if none of the noble positions are occupied by the same person. --Anonymous&lt;br /&gt;
&lt;br /&gt;
Should this page be moved to [[DF2010:Nobles]]? [[User:Immibis|Immibis]] 08:05, 28 March 2010 (UTC)&lt;br /&gt;
:I think so, so I'll do it. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 08:59, 28 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SOLDIER_COLOR ==&lt;br /&gt;
&lt;br /&gt;
The [SOLDIER_COLOR] token in the raws was actually SOLDIER_COLOR] (no left bracket). Whether this was done intentionally to comment them out is unclear, but I have corrected the 'typo' in this article. --[[User:Eagle0600|Eagle0600]] 13:48, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Human Noble - High Goal ==&lt;br /&gt;
&lt;br /&gt;
I was wandering around a human town and entered a temple when I found a peculiar sight. There was a human called a High Goal standing there. I have no idea what he was meant to be and a google search reveals nothing, nor could I find a 'high goal' in the raws. Anyone got any clue? [[User:KoboldInDisguise|KoboldInDisguise]] 02:56, 11 April 2010 (UTC)&lt;br /&gt;
:Religious positions get randomised. You can have to high-priests of different temples and they'll be called entirely different things. Check the legends. --[[User:Eagle0600|Eagle0600]] 06:55, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Monarch ==&lt;br /&gt;
&lt;br /&gt;
Have the requirements for a king changed since 40d?&lt;br /&gt;
&lt;br /&gt;
[POSITION:MONARCH] [NAME_MALE:king:kings] [NAME_FEMALE:queen:queens] [NUMBER:1] [SPOUSE_MALE:king consort:kings consort] [SPOUSE_FEMALE:queen consort:queens consort] [SUCCESSION:BY_HEIR] [RESPONSIBILITY:LAW_MAKING] [RESPONSIBILITY:RECEIVE_DIPLOMATS] [RESPONSIBILITY:MILITARY_GOALS] [PRECEDENCE:1] [RULES_FROM_LOCATION] [MENIAL_WORK_EXEMPTION] [MENIAL_WORK_EXEMPTION_SPOUSE] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [EXPORTED_IN_LEGENDS] [DETERMINES_COIN_DESIGN] [COLOR:5:0:1] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:10] [MANDATE_MAX:5] [REQUIRED_BOXES:10] [REQUIRED_CABINETS:5] [REQUIRED_RACKS:5] [REQUIRED_STANDS:5] [REQUIRED_OFFICE:10000] [REQUIRED_BEDROOM:10000] [REQUIRED_DINING:10000] [REQUIRED_TOMB:10000] &lt;br /&gt;
&lt;br /&gt;
This should answer your question [[User:Numeral|Numeral]] 09:07, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Individual Noble Articles==&lt;br /&gt;
&lt;br /&gt;
Added articles for every noble, still need to go through the raws and add functions and arrival conditions, if anyone reads this you're more than welcome to help [[User:Numeral|Numeral]] 09:07, 2 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Creature&amp;diff=103395</id>
		<title>v0.31:Creature</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Creature&amp;diff=103395"/>
		<updated>2010-05-05T02:03:33Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AV}}&lt;br /&gt;
{{fine}}&lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, '''creatures''' are defined as any (for the sake of this article, non-{{L|vermin}}) beings you can interact with. They come in all shapes and sizes, and range from the civilized races like {{L|dwarf|dwarves}} to evil monsters like {{L|giant cave spider|giant cave spiders}}. Various creatures will interact with your fortress in many different ways.&lt;br /&gt;
&lt;br /&gt;
See also: {{L|Animals}}&lt;br /&gt;
&lt;br /&gt;
==Reading the Table==&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
|}&lt;br /&gt;
The above columns indicate, in order:&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' The symbol assigned to the creature, how you will see it without a graphic set.&lt;br /&gt;
&lt;br /&gt;
'''Name:''' The name of the creature as it shows up ingame.&lt;br /&gt;
&lt;br /&gt;
'''Hostile:''' If &amp;quot;Yes&amp;quot; then the creature will attack on sight, if &amp;quot;No&amp;quot; then the creature is either neutral or friendly. {{L|Undead}} creatures are always hostile.&lt;br /&gt;
&lt;br /&gt;
'''Food Source:''' If &amp;quot;Yes&amp;quot; then the creature can be butchered into edible substance that your dwarves will feed on.&lt;br /&gt;
&lt;br /&gt;
'''Adult Body Size:''' The size of the creature at it's adult age. This can be anywhere from 5,000 ({{L|stingray}}, {{L|cat}}) to 25,000,000 ({{L|dragon}}). Equals more or less the creature's weight in grams. These sizes do not correspond to the sizes which trigger {{L|pressure plate}}s.&lt;br /&gt;
&lt;br /&gt;
'''Pet Value:''' This is the value the creature can be bought and sold for as a {{L|pet}} during {{L|trading}}.&lt;br /&gt;
&lt;br /&gt;
'''Locations:''' Where the creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Features:''' Any special features the creature possesses, these can include things such as {{L|cave blob|causing a syndrome}}, {{L|dragon|breathing fire}}, or {{L|giant cave spider|spinning webs}}.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Civilized===&lt;br /&gt;
====&amp;lt;small&amp;gt;Main Races&amp;lt;/small&amp;gt;====&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
EDITORS - PLEASE READ:&lt;br /&gt;
&lt;br /&gt;
WHEN ADDING CREATURES, PLEASE MAKE SURE THAT YOU:&lt;br /&gt;
 o SORT CREATURES ALPHABETICALLY&lt;br /&gt;
 o BE CONSISTENT WITH HOW THE OTHER CREATURE'S INFORMATION IS DISPLAYED&lt;br /&gt;
 o TRY TO AVOID INCLUDING PERIODS IN ANY PART OF THE TABLE&lt;br /&gt;
 o PLACE A CREATURE IN ~MULTIPLE~ CATEGORIES IF THEY FIT INTO THEM (with the exception of Hidden Fun Stuff)&lt;br /&gt;
 o KEEP &amp;quot;NOTES&amp;quot; SHORT, AND ONLY INCLUDE IF THEY'RE DISTINCTIVE&lt;br /&gt;
 o And use Preview to make sure you got it all right! ;)&lt;br /&gt;
&lt;br /&gt;
THANKS!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dwarf}}|symbol=☺|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Fortresses|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elf}}|symbol=E|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Forest retreats|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goblin}}|symbol=g|color=7:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Dark fortresses|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Human}}|symbol=U|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=70,000|value=Not tameable|biome=Towns and cities|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Kobold}}|symbol=k|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=20,000|value=Not tameable|biome=Caves|note=Trading race}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether or not you are hostile with select civilized races is randomized for every game world.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Animalman Races&amp;lt;/small&amp;gt;====&lt;br /&gt;
'''Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventurers.'''&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Amphibian man}}|symbol=a|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=20000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Antman}}|symbol=a|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=Variable&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|value=Not tameable|biome=Underground|note=Four castes}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Batman}}|symbol=b|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave fish man}}|symbol=f|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave swallow man}}|symbol=s|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Olmman}}|symbol=o|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reptile man}}|symbol=r|color=2:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Serpent man}}|symbol=s|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50000|value=Not tameable|biome=Underground|note=Amphibious; Causes [[Syndrome]]}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether a animalman civilization is hostile with you or not is randomized for each one you find.&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;2. Antmen body sizes depend on their caste.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--I am not sure about hostility. A antmen colony I found was hostile but I heard some others are not hostile. Maybe its random? Needs testing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Domestic Animals&amp;lt;/small&amp;gt;====&amp;lt;!--&lt;br /&gt;
EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cat}}|symbol=c|color=0:0:1|food=Yes|hostile=No|size=5,000|value=20|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cow}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=600,000|value=300|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dog}}|symbol=d|color=6:0:0|food=Yes|hostile=No|size=30,000|value=30|biome=N/A|note=Domestic and trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Donkey}}|symbol=D|color=6:0:0|food=Yes|hostile=No|size=30,0000|value=200|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Horse}}|symbol=H|color=7:0:0|food=Yes|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mule}}|symbol=M|color=6:0:0|food=Yes|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wagon}}|symbol=W|color=6:0:0|food=No|hostile=No|size=12,000|value=Not tameable|biome=|note=A special &amp;quot;creature&amp;quot; - see {{L|wagon|article}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====&amp;lt;small&amp;gt;Megabeasts&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bronze colossus}}|symbol=C|color=6:0:0|food=No|hostile=Yes|size=20,000,000|value=Not tameable|biome=All land|note=Made of bronze, fairly hard to kill}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dragon}}|symbol=D|color=2:0:0|food=Yes|hostile=Yes|size=25,000,000|value=10000|biome=All land|note=Breathes fire, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hydra}}|symbol=H|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=10000|biome=All land|note=Has seven heads}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Semi-Megabeasts&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cyclops}}|symbol=C|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ettin}}|symbol=E|color=6:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant}}|symbol=G|color=3:0:0|food=Yes|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Minotaur}}|symbol=M|color=6:0:0|food=Yes|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Nonexistant&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Centaur}}|symbol=C|color=6:0:0|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimera}}|symbol=C|color=2:0:1|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Griffon}}|symbol=G|color=7:0:1|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Above Ground===&lt;br /&gt;
====&amp;lt;small&amp;gt;Mountain&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dark gnome}}|symbol=g|color=3:0:0|food=No|hostile=Yes|size=15,000|value=|biome=Evil mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant eagle}}|symbol=E|color=6:0:0|food=Yes|hostile=Yes|size=100,000|value=700|biome=Mountains|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hoary marmot}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=10,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mountain gnome}}|symbol=g|color=0:0:1|food=No|hostile=No|size=15,000|value=|biome=Mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mountain goat}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=50,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Tundra&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blizzard man}}|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra, grassland, and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ice wolf}}|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Muskox}}|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Pulls wagons}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Polar bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Glacier&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blizzard man}}|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ice wolf}}|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Polar bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Desert&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Nightwing}}|symbol=N|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50|biome=Evil desert|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant desert scorpion}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, No emotion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Savanna&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Grassland&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Muskox}}|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Pulls wagons}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Shrubland&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elephant}}|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Freshwater Marsh&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Beak dog}}|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Saltwater Marsh&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Beak dog}}|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Freshwater Swamp&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grimeling}}|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Saltwater Swamp&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grimeling}}|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Forest and Taiga&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elephant}}|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra, grassland, and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Foul blendec}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=60,000|value=250|biome=Most evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grizzly bear}}|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sasquatch}}|symbol=S|color=6:0:0|food=Unknown|hostile=Yes|size=Unknown|value=Unknown|biome=Temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Strangler}}|symbol=s|color=0:0:1|food=Yes|hostile=Yes|size=40,000|value=250|biome=Evil tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Subterranean===&lt;br /&gt;
====&amp;lt;small&amp;gt;Magma&amp;lt;/small&amp;gt;====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fire imp}}|symbol=i|color=6:0:1|food=Yes|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fire man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Throws fireballs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Magma crab}}|symbol=C|color=0:0:1|hostile=No|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten basalt}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Magma man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Cavern&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Amethyst man}}|symbol=M|color=5:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind an amethyst}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=200,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave ogre}}|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=7,000,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blood man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bugbat}}&lt;br /&gt;
|symbol=b|color=5:0:0|food=Yes|hostile=No|size=10,000|value=20|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave blob}}|symbol=o|color=6:0:1|food=No|hostile=No|size=20,000|value=50|biome=Caverns|note=Causes [[syndrome]]}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave crocodile}}|symbol=C|color=7:0:0|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave dragon}}|symbol=D|color=7:0:1|hostile=Yes|food=Yes|size=15,000,000|value=10,000|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Creeping eye}}|symbol=e|color=7:0:1|food=Yes|hostile=No|size=20,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Crundle}}&lt;br /&gt;
|symbol=c|color=4:0:0|food=Yes|hostile=Yes|size=10,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Draltha}}&lt;br /&gt;
|symbol=D|color=6:0:1|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns|note=Feeds on {{L|plump helmet|plump helmets}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Drunian}}|symbol=d|color=7:0:0|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns|note=Steals food and items}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Flesh ball}}&lt;br /&gt;
|symbol=o|color=6:0:0|food=Yes|hostile=No|size=70,000|value=10|biome=Subterranean water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Floating guts}}|symbol=%|color=7:0:0|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gabbro man}}|symbol=M|color=0:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind gabbro}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave spider}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=100,000|value=2500|biome=Caverns|note=Spins/throws [[web|webs]] and causes [[syndrome]]}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant earthworm}}&lt;br /&gt;
|symbol=W|color=7:0:0|food=Yes|hostile=No|size=100|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Green devourer}}&lt;br /&gt;
|symbol=G|color=2:0:1|food=Yes|hostile=Yes|size=70,000|value=200|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Helmet snake}}&lt;br /&gt;
|symbol=s|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=30|biome=Caverns|note=Causes [[syndrome]]}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hungry head}}&lt;br /&gt;
|symbol=h|color=0:0:1|food=Yes|hostile=Yes|size=5,000|value=50|biome=Caverns|note=Flying}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Jabberer}}|symbol=J|color=5:0:1|food=Yes|hostile=Yes|size=4,500,000|value=1500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pond grabber}}|symbol=P|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reacher}}|symbol=R|color=7:0:0|food=Yes|hostile=Yes|size=70,000|value=100|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rutherer}}&lt;br /&gt;
|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=600|biome=Caverns|note=Exotic Mount}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troll}}|symbol=T|color=0:0:1|food=Yes|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns|note=Forms civilizations}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Voracious cave crawler}}|symbol=C|color=1:0:0|food=Yes|hostile=Yes|size=900,000|value=1000|biome=Caverns|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aquatic===&lt;br /&gt;
====&amp;lt;small&amp;gt;Ocean&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Angelshark}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Basking shark}}|symbol=S|color=7:0:0|food=Yes|hostile=No|size=15,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blacktip reef shark}}|symbol=S|color=0:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bull shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=150,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cod}}|symbol=α|color=7:0:0|food=Yes|hostile=No|size=50,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Coelacanth}}|symbol=c|color=1:0:1|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Common skate}}|symbol=ò|color=6:0:0|food=Yes|hostile=No|size=100,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Conger eel}}|symbol=~|color=7:0:0|food=Yes|hostile=No|size=50,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant grouper}}|symbol=G|color=1:0:0|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great barracuda}}|symbol=B|color=2:0:0|food=Yes|hostile=Yes|size=60,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great white shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=2,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Halibut}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hammerhead shark}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=30,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Manta ray}}|symbol=►|color=7:0:0|food=Yes|hostile=No|size=2,300,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Nurse shark}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=150,000|value=300|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ocean sunfish}}|symbol=α|color=3:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Opah}}|symbol=α|color=4:0:1|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Shortfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=80,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spiny dogfish}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=30,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spotted wobbegong}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Swordfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=650,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tiger shark}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Walrus}}|symbol=W|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale shark}}|symbol=W|color=6:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whitetip reef shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Freshwater&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Leechman}}|symbol=l|color=0:0:1|hostile=yes|food=Yes|size=50,000|value=Not tameable|biome=Freshwater lakes|note=No bones, sucks blood}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hidden Fun Stuff==&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
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{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Demon}}|symbol=&amp;amp;|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=N/A|biome={{l|Eerie cavern|Eerie caverns}}|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Forgotten beast}}|symbol=N/A|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=N/A|biome=All underground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Titan}}|symbol=N/A|color=7:0:1|food=N/A|hostile=N/A|size=N/A|value=N/A|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Controls_guide&amp;diff=102753</id>
		<title>v0.31:Controls guide</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Controls_guide&amp;diff=102753"/>
		<updated>2010-05-04T18:25:46Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Brimstone&amp;diff=102504</id>
		<title>v0.31:Brimstone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Brimstone&amp;diff=102504"/>
		<updated>2010-05-03T17:16:02Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Brimstone''' is a name for a native crystalline form of the element sulfur.  This stone will evaporate in magma.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Soufre.jpg|Brimstone is really just elemental sulfur, but it sounds cooler&lt;br /&gt;
File:Min sulfur.jpg|Sulfur crystals&lt;br /&gt;
File:Soufresicile2.jpg|Annotated image, click for details&lt;br /&gt;
File:Sulfur on vulcano.jpg|Sulfur on a volcano&lt;br /&gt;
File:SulfurReagent.jpg|Sulfur powder&lt;br /&gt;
File:Burning-sulfur.png|Sulfur burns with a blue flame, and this creates a blood-red liquid&lt;br /&gt;
File:Kawah Ijen -East Java -Indonesia -sulphur-31July2009.jpg|A man carrying slabs of sulfur&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Administrator&amp;diff=102488</id>
		<title>v0.31:Administrator</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Administrator&amp;diff=102488"/>
		<updated>2010-05-03T17:03:44Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{stub}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Administrator&amp;diff=102481</id>
		<title>40d:Administrator</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Administrator&amp;diff=102481"/>
		<updated>2010-05-03T16:52:45Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{fine}}&lt;br /&gt;
&lt;br /&gt;
'''Administrator''' is one of the Professions.  It contains {{L|Skill#Professions, colors, &amp;amp; skill categories|skill}}s relating to {{L|wealth}} and, unsurprisingly, the {{L|Manager|administration}} of the {{L|fortress}}.&lt;br /&gt;
&lt;br /&gt;
An adult {{L|dwarf}} whose best {{L|skill}} is in this category, and who has accumulated ranks in other administrator skills (how much is not clear) will be known as an Administrator.&lt;br /&gt;
&lt;br /&gt;
Once he has achieved 'grand master' skill in one of these skills, but not in the others, he will be known by this skill.&lt;br /&gt;
&lt;br /&gt;
If a dwarf has {{L|experience}} in only one administrator skill he will be known by his or her highest skill.&lt;br /&gt;
&lt;br /&gt;
The four Administrator skills are:&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Administrator|#808|#808|&lt;br /&gt;
* {{L|Appraiser}}&lt;br /&gt;
* {{L|Building designer}}&lt;br /&gt;
* {{L|Organizer}}&lt;br /&gt;
* {{L|Record keeper}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;See also:&lt;br /&gt;
:* {{L|Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Professions}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=102360</id>
		<title>v0.31:Flask</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=102360"/>
		<updated>2010-05-02T20:54:29Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{elven}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
A flask, similar in nature to a {{l|waterskin}}, is a container used by your dwarves to carry alcohol (or water?) while on {{l|hunting}} or {{l|military}} duty.  Flasks are made from {{l|metal}} at a {{l|Metalsmith's forge}} by a dwarf with the {{l|metalcrafting}} labor enabled. &lt;br /&gt;
&lt;br /&gt;
One bar of metal produces 3 flasks. Due to a bug currently all flasks produced will be 'iron flasks'{{verify}}, ignoring the metal tasked but using the correct metal bar as source.&lt;br /&gt;
&lt;br /&gt;
They are more valuable than {{L|waterskin|waterskins}} and, with the abundance of ore, may be more easily produced in some situations.  Dwarves prefer to drink alcohol over water, even while on duty, and receive a happy thought for doing so.  This can help keep military dwarves happier, so that bad thoughts from long patrols are less of a factor.  Another bonus is that alcohol does not freeze in cold environments, so that dwarves may consume drink outside even in freezing biomes.{{verify}} &amp;lt;!-- May need verification, I can't test this reliably for any reason.  It's cold, dwarves go back inside, can't test. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flasks can carry a maximum of 3 units of {{l|alcohol}}.&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Giant_eagle&amp;diff=102282</id>
		<title>40d:Giant eagle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Giant_eagle&amp;diff=102282"/>
		<updated>2010-05-02T11:27:15Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{CreatureInfo&lt;br /&gt;
|name=Giant Eagle&lt;br /&gt;
|symbol=E&lt;br /&gt;
|color=6:0:0&lt;br /&gt;
|bones=10&lt;br /&gt;
|chunks=10&lt;br /&gt;
|meat=10&lt;br /&gt;
|fat=3&lt;br /&gt;
|skulls=1&lt;br /&gt;
|skin=Yes&lt;br /&gt;
|biome={{L|Mountain}}|wiki=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Giant Eagles''' are dangerous birds, bigger than {{L|grizzly bear}}s but with one additional advantage - they can ''fly''. They appear in savage {{L|mountain}} areas. Like most wildlife, they tend to stay away from your dwarves, but if they do come close or are harassed by hunters or soldiers, {{L|fun}} may ensue.&lt;br /&gt;
&lt;br /&gt;
Flight enables the giant eagle to fight beyond the reach of melee {{L|weapons}}, hovering to swoop in again and again to pick off {{L|dwarves}} that stray from the pack.  Furthermore, Giant Eagles show a tendency to avoid any dwarf armed with a {{L|crossbow}}{{verify}}, rendering your best chance of killing it that much harder. It's always possible for any dwarf to get a lucky hit, but it's not something you want to count on.&lt;br /&gt;
&lt;br /&gt;
Should your dwarves be unfortunate enough to encounter a {{L|skeletal}} giant eagle, which is immune to the worst effects of {{L|piercing}} weapons (like crossbow bolts), you may want to consider abandoning your fortress and starting a new one far, far away. To witness its cruel devastation may scar you for life. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 30%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #aaa; padding-left: 1em; padding-right: 1em;&amp;quot; | The Horror&lt;br /&gt;
|-&lt;br /&gt;
|[[image:45770275lq3.jpg|The horror]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
Giant Eagles can be caught in {{L|cage}} {{L|trap}}s, however this is extremely rare. A much easier option, although not quite as profitable, is to buy them from the elves.  If they are caught, they can be {{L|tame}}d, and having a giant eagle hovering outside your base is an excellent {{L|defense}} mechanism.  Watch as it ignores your stay inside {{L|orders}}, and utterly destroys your enemies.&lt;br /&gt;
&lt;br /&gt;
==Insta-kill==&lt;br /&gt;
One way to cheat your way out of a sticky situation is by {{L|modding}} the eagle entry. Wait for the bird to fly in the air and then save your game. Open the &amp;lt;tt&amp;gt;raw/objects/creature_large_mountain.txt&amp;lt;/tt&amp;gt; file and delete the &amp;lt;tt&amp;gt;[FLIER]&amp;lt;/tt&amp;gt; tag from the Giant Eagle. Reload your game and enjoy watching the bird plummet to its death. (Note that if it survives, or any new ones spawn, they can still attack your dwarves!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:BIRD_EAGLE_GIANT]&lt;br /&gt;
	[NAME:giant eagle:giant eagles:giant eagle]&lt;br /&gt;
	[TILE:'E'][COLOR:6:0:0]&lt;br /&gt;
	[MODVALUE:5]&lt;br /&gt;
	[LARGE_ROAMING][DIFFICULTY:2]&lt;br /&gt;
	[FLIER]&lt;br /&gt;
	[GENPOWER:3][LARGE_PREDATOR][NATURAL][PET_EXOTIC][MOUNT_EXOTIC][SAVAGE]&lt;br /&gt;
	[PETVALUE:700]&lt;br /&gt;
	[PREFSTRING:coloration]&lt;br /&gt;
	[BODY:HUMANOID_ARMLESS:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4TOES:BEAK]&lt;br /&gt;
	[SIZE:10]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTOKEN:BEAK:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[CHILD:1][CHILDNAME:giant eagle hatchling:giant eagle hatchlings]&lt;br /&gt;
	[FAT:3]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:MOUNTAIN]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:100]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Animal_trainer&amp;diff=102281</id>
		<title>v0.31:Animal trainer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Animal_trainer&amp;diff=102281"/>
		<updated>2010-05-02T11:25:35Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = #080&lt;br /&gt;
| skill      = Animal Trainer&lt;br /&gt;
| profession = {{L|Ranger}}&lt;br /&gt;
| job name   = Animal Training&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Train {{L|dog|war animal}}&lt;br /&gt;
* Train {{L|dog|hunting animal}}&lt;br /&gt;
* Tame large animal&lt;br /&gt;
* Tame small animal&lt;br /&gt;
| workshop = {{L|Kennel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An '''Animal trainer''' works at {{l|kennel}}, taming certain animals and turning some  {{l|tame animals}} in war or hunting animals.&lt;br /&gt;
&lt;br /&gt;
While the kennel's menu only offers the option 'train a war dog', in fact a wide range of animals can be trained. Also note that the queued task indeed is named 'train war animal'. The same goes for 'train a hunting dog'.&lt;br /&gt;
 &lt;br /&gt;
== Trainable Animals  ==&lt;br /&gt;
&lt;br /&gt;
- [[Dog]]  &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Leopard]] &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Lion]] &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Tiger]] &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Jaguar]] &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Cheetah]] &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Mandrill]] &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Gorilla]] &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Grizzly bear]] &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Polar bear]] &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Giant eagle]] (!) &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Elephant]] (!!) &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Giant bat]] (hunting only) &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Giant cave swallow]] (hunting only) &amp;lt;br&amp;gt;&lt;br /&gt;
- [[Dragon]] (!!!) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Animal_training&amp;diff=102280</id>
		<title>v0.31:Animal training</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Animal_training&amp;diff=102280"/>
		<updated>2010-05-02T11:24:06Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Redirected page to DF2010:Animal trainer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Animal trainer]]&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Animal_training&amp;diff=102279</id>
		<title>v0.31:Animal training</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Animal_training&amp;diff=102279"/>
		<updated>2010-05-02T11:22:50Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '{{av}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template_talk:Nobles&amp;diff=102277</id>
		<title>Template talk:Nobles</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template_talk:Nobles&amp;diff=102277"/>
		<updated>2010-05-02T10:45:53Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If no one has any complaint with this, I'm going to add the rest of the nobles and paste it on the bottom of all their pages. [[User:GiantTiger11|GiantTiger11]] 00:54, 16 April 2010 (UTC)&lt;br /&gt;
:It's clearly missing a lot of entries but it's looking good for now. --[[User:Retro|Retro]] 01:01, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military Nobles and Noble Nobles==&lt;br /&gt;
Can someone split this so it shows Noble Nobles(Baron, Count, Duke, Monarch), Military Nobles(General, Captain, etc) and Managerial Nobles(Mayor, Broker, etc) in a nice clean way, I'll add all the nobles, just make them look nice etc [[User:Numeral|Numeral]] 10:45, 2 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Milker&amp;diff=102276</id>
		<title>40d:Milker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Milker&amp;diff=102276"/>
		<updated>2010-05-02T10:42:31Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = #880&lt;br /&gt;
| skill      = Milker&lt;br /&gt;
| profession = {{L|Farmer}}&lt;br /&gt;
| job name   = Milking&lt;br /&gt;
| tasks      =&lt;br /&gt;
* {{k|m}} {{L|Milk}} Creature&lt;br /&gt;
| workshop = &lt;br /&gt;
* {{L|Farmer's workshop}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''milker''' is a dwarf that will {{L|milk}} {{L|creature}}s in a {{L|Farmer's workshop}}. For older versions{{version|0.28.181.40d}}, the only milkable creatures are {{L|purring maggot}}s (to milk something it has to be carryable, and the only milkable thing you can carry is a purring maggot), though {{L|civilization}}s seem to milk other  creatures off-screen (and {{L|trade}} the milk with you).&lt;br /&gt;
&lt;br /&gt;
Unless you embark on a suitable [[chasm]], milkers tend to be only as useful as [[peasant]]s. Suggested tasks include:&lt;br /&gt;
* Military&lt;br /&gt;
* Stone hauler&lt;br /&gt;
* Any other task almost&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Category|Skills}}&lt;br /&gt;
{{Category|Jobs}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Leader&amp;diff=102275</id>
		<title>v0.31:Leader</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Leader&amp;diff=102275"/>
		<updated>2010-05-02T10:30:42Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Category|Nobles}}&lt;br /&gt;
&lt;br /&gt;
A dwarf with the greatest leadership skill will automatically assume the position of expedition leader at some point after embarking. The program initially assigns this role to the dwarf with the greatest social skill.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*It is currently possible to have two or more mayors/expedition leaders at the same time. All mayors will demand quarters and can set mandates.&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=102268</id>
		<title>v0.31:Tax collector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=102268"/>
		<updated>2010-05-02T09:17:13Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Tax Collector&lt;br /&gt;
| office= Office&lt;br /&gt;
| quarters= Modest Quarters&lt;br /&gt;
| dining= Modest Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Mayor&amp;diff=102267</id>
		<title>v0.31:Mayor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Mayor&amp;diff=102267"/>
		<updated>2010-05-02T09:15:51Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Mayor&lt;br /&gt;
| office= Decent Office&lt;br /&gt;
| quarters= Decent Quarters&lt;br /&gt;
| dining= Decent Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=102266</id>
		<title>v0.31:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=102266"/>
		<updated>2010-05-02T09:14:54Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{fine}}&lt;br /&gt;
&lt;br /&gt;
Nobles are dwarves appointed to special positions of privilege and/or responsibility in your fortress. They can make {{L|demand}}s and set {{L|mandate}}s which get in the way of the running of your fort, but can also serve vital managerial roles.&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of {{L|demand}}s and {{L|mandate}}s they can issue at any given point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note the colour progression:&lt;br /&gt;
Meager FFFFD2&lt;br /&gt;
Modest FFFFB4&lt;br /&gt;
(blank) FFFF96&lt;br /&gt;
Decent FFFF78&lt;br /&gt;
Fine FFFF5A&lt;br /&gt;
Great FFFF3C&lt;br /&gt;
Grand FFFF1E&lt;br /&gt;
Royal FFFF00&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Arsenal Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Baron}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Tomb&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Bookkeeper}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Broker}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain of the Guard}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Champion}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Chief Medical Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Count}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Mausoleum&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Diplomat}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Duke}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Opulent Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Mausoleum&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Dungeon Master}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Burial Chamber&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Expedition Leader}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Forced Administrator}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|General}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Grave&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Hammerer}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Lieutenant}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Manager}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Mayor}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Captain}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Commander}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Monarch}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Mausoleum&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Outpost Liaison}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Sheriff}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Tax Collector}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
This shows various notes for each position taken from the [[raws]].&lt;br /&gt;
&lt;br /&gt;
*'''#''' - lists whether one or more dwarfs can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.&lt;br /&gt;
*'''Squad''' - Lists the number and type of dwarf that this position leads&lt;br /&gt;
*'''Spouse''' - Does this individual immigrate with a spouse which is also a noble?&lt;br /&gt;
*'''Heir''' - Is this individual replaced by an heir when they die?&lt;br /&gt;
*'''Appointed By''' - Which position appoints this person initially?  Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment.&lt;br /&gt;
*'''Replaced By''' - What immigrated position replaces this one?&lt;br /&gt;
*'''Elected''' - Is this dwarf elected?&lt;br /&gt;
*'''Lazy''' - If this dwarf is lazy they won't do any regular work.  Lazy dwarfs will pull levers, deconstruct walls, and some other things.&lt;br /&gt;
*'''Immunity''' - Immune dwarfs aren't punished for any crimes.&lt;br /&gt;
*'''Econ Exempt''' - These dwarfs don't need money to pay for goods or rooms after the [[Economy]] arrives.&lt;br /&gt;
*'''Military Screen Only''' - This position is only listed on the military screen.&lt;br /&gt;
*'''Jealous''' - These dwarves will become upset if other dwarves have better rooms than they do&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;1080px&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Position'''&lt;br /&gt;
| width=5% | '''#'''&lt;br /&gt;
| '''Squad'''&lt;br /&gt;
| width=5% | '''Spouse'''&lt;br /&gt;
| width=5% | '''Heir'''&lt;br /&gt;
| '''Appointed By'''&lt;br /&gt;
| '''Replaced By'''&lt;br /&gt;
| width=5% | '''Pop Req'''&lt;br /&gt;
| width=5% | '''Elected'''&lt;br /&gt;
| '''Lazy'''&lt;br /&gt;
| width=5% | '''Immunity'''&lt;br /&gt;
| width=5% | '''Econ Exempt'''&lt;br /&gt;
| width=5% | '''Military Screen Only'''&lt;br /&gt;
| '''Jealous'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Arsenal Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Count&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Bookkeeper&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Broker&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain of the Guard&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Fortress Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Champion&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Chief Medical Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Count&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Duke&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Diplomat&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Duke&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Dungeon Master&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Expedition Leader&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Mayor&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Forced Administrator&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! General&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Hammerer&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Royal Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Lieutenant&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Manager&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Mayor&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Militia Commander&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Commander&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Monarch&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Outpost Liaison&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Sheriff&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Tax Collector&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Baron&amp;diff=102265</id>
		<title>v0.31:Baron</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Baron&amp;diff=102265"/>
		<updated>2010-05-02T09:13:39Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Baron&lt;br /&gt;
| office= Decent Office&lt;br /&gt;
| quarters= Decent Quarters&lt;br /&gt;
| dining= Decent Dining Room&lt;br /&gt;
| tomb= Tomb&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* 20 population&lt;br /&gt;
* 100k created wealth&lt;br /&gt;
* 10k exported wealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When your fortress meets the requirements (20+ population, 100,000 created wealth, 10,000 exported wealth, others) the liaison will approach you about becoming a barony.  You will then have the option to promote a dwarf of your choice to the rank of baron, which will occur some time later.&lt;br /&gt;
&lt;br /&gt;
Since the baron is being promoted from within, s/he will not be an immigrant, and thus no baron consort will accompany her/him.  Also, the arrival/promotion of the baron will not necessarily usher in the economy.&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Fortress&amp;diff=102264</id>
		<title>v0.31 Talk:Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Fortress&amp;diff=102264"/>
		<updated>2010-05-02T09:11:28Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with 'Can anyone verify that this hasn't changed since 40d? ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone verify that this hasn't changed since 40d? [[User:Numeral|Numeral]] 09:11, 2 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Fortress&amp;diff=102263</id>
		<title>v0.31:Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Fortress&amp;diff=102263"/>
		<updated>2010-05-02T09:11:04Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='margin: 1em 2em'&amp;gt;''You may be looking for {{L|Dwarf fortress mode}}.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{L|Dwarf|Dwarves}} live in '''fortresses''' &amp;amp;mdash; usually {{L|underground}} complexes with all the required buildings for dwarven living.&lt;br /&gt;
&lt;br /&gt;
== Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Fortresses are {{L|Fortress name|named in a specific manner}}. The name is usually assigned at random, but can be set at embark time. They also gain a title according their population. This title is viewable in the upper left of the {{Key|z}} screen, in front of the fortress name. &lt;br /&gt;
&lt;br /&gt;
The title is conferred to a number of administrators, e.g. the {{L|Manager}} might first be called an ''Outpost Manager'' and later on a ''City Manager''. Others, like the {{L|Clerk}} have special titles based on the fortress title, e.g. ''Hoardmaster'' in a City.&lt;br /&gt;
&lt;br /&gt;
In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title.&lt;br /&gt;
&lt;br /&gt;
{| style='margin: 0.5em auto; border-spacing: 2em 0'&lt;br /&gt;
|-&lt;br /&gt;
| style='vertical-align: top' |&lt;br /&gt;
{| style='border-spacing: 0 2px'&lt;br /&gt;
! colspan='2' style='border-bottom: 1px solid' | Title&lt;br /&gt;
! colspan='3' style='border-bottom: 1px solid' | Pop.&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Raw Tile|Ω|#555|#000}}&lt;br /&gt;
! style='text-align: left; padding: 0.1em 2em 0.1em 1em; background-color: #eee' | Outpost&lt;br /&gt;
| style='text-align: right; background-color: #eee'  |   1&lt;br /&gt;
| style='text-align: center; background-color: #eee' | – &lt;br /&gt;
| style='text-align: right; background-color: #eee'  |  19 &lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Raw Tile|Ω|#777|#000}}&lt;br /&gt;
! style='text-align: left; padding: 0.1em 2em 0.1em 1em; background-color: #ddd' | Hamlet&lt;br /&gt;
| style='text-align: right; background-color: #ddd'  |  20&lt;br /&gt;
| style='text-align: center; background-color: #ddd' | – &lt;br /&gt;
| style='text-align: right; background-color: #ddd'  |  49 &lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Raw Tile|Ω|#999|#000}}&lt;br /&gt;
! style='text-align: left; padding: 0.1em 2em 0.1em 1em; background-color: #eee' | Village&lt;br /&gt;
| style='text-align: right; background-color: #eee'  |  50&lt;br /&gt;
| style='text-align: center; background-color: #eee' | – &lt;br /&gt;
| style='text-align: right; background-color: #eee'  |  79 &lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Raw Tile|Ω|#bbb|#000}}&lt;br /&gt;
! style='text-align: left; padding: 0.1em 2em 0.1em 1em; background-color: #ddd' | Town&lt;br /&gt;
| style='text-align: right; background-color: #ddd'  |  80&lt;br /&gt;
| style='text-align: center; background-color: #ddd' | – &lt;br /&gt;
| style='text-align: right; background-color: #ddd'  | 109 &lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Raw Tile|Ω|#ddd|#000}}&lt;br /&gt;
! style='text-align: left; padding: 0.1em 2em 0.1em 1em; background-color: #eee' | City&lt;br /&gt;
| style='text-align: right; background-color: #eee'  | 110&lt;br /&gt;
| style='text-align: center; background-color: #eee' | – &lt;br /&gt;
| style='text-align: right; background-color: #eee'  | 139 &lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Raw Tile|Ω|#fff|#000}}&lt;br /&gt;
! style='text-align: left; padding: 0.1em 2em 0.1em 1em; background-color: #ddd' | Metropolis&lt;br /&gt;
| style='text-align: right; background-color: #ddd'  | 140&lt;br /&gt;
| style='text-align: center; background-color: #ddd' | + &lt;br /&gt;
| style='text-align: right; background-color: #ddd'  | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
{| style='border-spacing: 0 2px'&lt;br /&gt;
! colspan='2' style='border-bottom: 1px solid' | Noble Title&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px; width: 1px' | {{Dwarf|#a0a}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Barony capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the {{L|Baron|Baron/Baroness}}&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|#a0a}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | County capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the {{L|Count|Count/Countess}}&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|#a0a}}&lt;br /&gt;
! style='text-align: left; background: #fdf; padding-left: 1em' | Duchy capital&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the {{L|Duke|Duke/Duchess}}&lt;br /&gt;
|-&lt;br /&gt;
| style='background-color: #000; padding: 2px 6px' | {{Dwarf|#a0a}}&lt;br /&gt;
! style='text-align: left; background: #fef; padding-left: 1em' | Mountainhome&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2' style='padding: 0 2em 0.75em' |&lt;br /&gt;
* Home of the {{L|King|King/Queen}}&lt;br /&gt;
* Capital of its civilization&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Noble&amp;diff=102262</id>
		<title>v0.31 Talk:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Noble&amp;diff=102262"/>
		<updated>2010-05-02T09:07:43Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many nobles could I have in a dwarven fortress with 200 citizens? ie. how many nobles' bedrooms should I build, if none of the noble positions are occupied by the same person. --Anonymous&lt;br /&gt;
&lt;br /&gt;
Should this page be moved to [[DF2010:Nobles]]? [[User:Immibis|Immibis]] 08:05, 28 March 2010 (UTC)&lt;br /&gt;
:I think so, so I'll do it. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 08:59, 28 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SOLDIER_COLOR ==&lt;br /&gt;
&lt;br /&gt;
The [SOLDIER_COLOR] token in the raws was actually SOLDIER_COLOR] (no left bracket). Whether this was done intentionally to comment them out is unclear, but I have corrected the 'typo' in this article. --[[User:Eagle0600|Eagle0600]] 13:48, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Human Noble - High Goal ==&lt;br /&gt;
&lt;br /&gt;
I was wandering around a human town and entered a temple when I found a peculiar sight. There was a human called a High Goal standing there. I have no idea what he was meant to be and a google search reveals nothing, nor could I find a 'high goal' in the raws. Anyone got any clue? [[User:KoboldInDisguise|KoboldInDisguise]] 02:56, 11 April 2010 (UTC)&lt;br /&gt;
:Religious positions get randomised. You can have to high-priests of different temples and they'll be called entirely different things. Check the legends. --[[User:Eagle0600|Eagle0600]] 06:55, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Monarch ==&lt;br /&gt;
&lt;br /&gt;
Have the requirements for a king changed since 40d?&lt;br /&gt;
&lt;br /&gt;
[POSITION:MONARCH] [NAME_MALE:king:kings] [NAME_FEMALE:queen:queens] [NUMBER:1] [SPOUSE_MALE:king consort:kings consort] [SPOUSE_FEMALE:queen consort:queens consort] [SUCCESSION:BY_HEIR] [RESPONSIBILITY:LAW_MAKING] [RESPONSIBILITY:RECEIVE_DIPLOMATS] [RESPONSIBILITY:MILITARY_GOALS] [PRECEDENCE:1] [RULES_FROM_LOCATION] [MENIAL_WORK_EXEMPTION] [MENIAL_WORK_EXEMPTION_SPOUSE] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [EXPORTED_IN_LEGENDS] [DETERMINES_COIN_DESIGN] [COLOR:5:0:1] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:10] [MANDATE_MAX:5] [REQUIRED_BOXES:10] [REQUIRED_CABINETS:5] [REQUIRED_RACKS:5] [REQUIRED_STANDS:5] [REQUIRED_OFFICE:10000] [REQUIRED_BEDROOM:10000] [REQUIRED_DINING:10000] [REQUIRED_TOMB:10000] [POSITION:GENERAL] [NAME:general:generals] [NUMBER:1] [SQUAD:10:soldier:soldiers] [APPOINTED_BY:MONARCH] [RESPONSIBILITY:MILITARY_STRATEGY] [COMMANDER:LIEUTENANT:ALL] [PRECEDENCE:50] [MENIAL_WORK_EXEMPTION] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] SOLDIER_COLOR] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:2] [REQUIRED_BOXES:2] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:3] [REQUIRED_STANDS:3] [REQUIRED_OFFICE:500] [REQUIRED_BEDROOM:250] [REQUIRED_DINING:250] [REQUIRED_TOMB:1]&lt;br /&gt;
&lt;br /&gt;
This should answer your question [[User:Numeral|Numeral]] 09:07, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Individual Noble Articles==&lt;br /&gt;
&lt;br /&gt;
Added articles for every noble, still need to go through the raws and add functions and arrival conditions, if anyone reads this you're more than welcome to help [[User:Numeral|Numeral]] 09:07, 2 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Monarch&amp;diff=102261</id>
		<title>v0.31:Monarch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Monarch&amp;diff=102261"/>
		<updated>2010-05-02T08:53:52Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Monarch&lt;br /&gt;
| office= Royal Throne Room&lt;br /&gt;
| quarters= Royal Bedroom&lt;br /&gt;
| dining= Royal Dining Room&lt;br /&gt;
| tomb= Royal Mausoleum &lt;br /&gt;
| stands=5&lt;br /&gt;
| racks=5&lt;br /&gt;
| chests=10&lt;br /&gt;
| cabinets=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The monarch is the highest level {{L|noble}} that can come to a fortress.  Males are known as &amp;quot;king&amp;quot; and females are known as &amp;quot;queen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
[POSITION:MONARCH]&lt;br /&gt;
		[NAME_MALE:king:kings]&lt;br /&gt;
		[NAME_FEMALE:queen:queens]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[SPOUSE_MALE:king consort:kings consort]&lt;br /&gt;
		[SPOUSE_FEMALE:queen consort:queens consort]&lt;br /&gt;
		[SUCCESSION:BY_HEIR]&lt;br /&gt;
		[RESPONSIBILITY:LAW_MAKING]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[RESPONSIBILITY:MILITARY_GOALS]&lt;br /&gt;
		[PRECEDENCE:1]&lt;br /&gt;
		[RULES_FROM_LOCATION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION_SPOUSE]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[EXPORTED_IN_LEGENDS]&lt;br /&gt;
		[DETERMINES_COIN_DESIGN]&lt;br /&gt;
		[COLOR:5:0:1]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:10]&lt;br /&gt;
		[MANDATE_MAX:5]&lt;br /&gt;
		[REQUIRED_BOXES:10]&lt;br /&gt;
		[REQUIRED_CABINETS:5]&lt;br /&gt;
		[REQUIRED_RACKS:5]&lt;br /&gt;
		[REQUIRED_STANDS:5]&lt;br /&gt;
		[REQUIRED_OFFICE:10000]&lt;br /&gt;
		[REQUIRED_BEDROOM:10000]&lt;br /&gt;
		[REQUIRED_DINING:10000]&lt;br /&gt;
		[REQUIRED_TOMB:10000]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Memory_hacking&amp;diff=102258</id>
		<title>40d:Memory hacking</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Memory_hacking&amp;diff=102258"/>
		<updated>2010-05-02T08:49:50Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
== Versions ==&lt;br /&gt;
See the following subpages for version specific information&lt;br /&gt;
* '''{{L|Memory hacking/v0.27.169.33g|v0.27.169.33g}}'''&lt;br /&gt;
* {{L|Memory hacking/v0.27.169.33f|v0.27.169.33f}}&lt;br /&gt;
* {{L|Memory hacking/v0.27.169.33e|v0.27.169.33e}}&lt;br /&gt;
* {{L|Memory hacking/v0.27.169.33d|v0.27.169.33d}}&lt;br /&gt;
* {{L|Memory hacking/v0.27.169.33c|v0.27.169.33c}}&lt;br /&gt;
* {{L|Memory hacking/v0.27.169.33b|v0.27.169.33b}}&lt;br /&gt;
* {{L|Memory hacking/v0.27.169.33a|v0.27.169.33a}}&lt;br /&gt;
* {{L|Memory hacking/v0.28.181.40d16|v0.28.181.40d16}}&lt;br /&gt;
* {{L|Memory hacking/v0.28.181.40d17|v0.28.181.40d17}}&lt;br /&gt;
* {{L|Memory hacking/v0.28.181.40d18|v0.28.181.40d18}}&lt;br /&gt;
* {{L|Memory hacking/v0.28.181.40d19|v0.28.181.40d19}}&lt;br /&gt;
&lt;br /&gt;
== Data Types ==&lt;br /&gt;
=== String ===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| Offset || Size || Type || Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || 4 || Junk || Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || 16 || Character buffer || Holds the string data if capacity &amp;lt; 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || 4 || Character pointer || Points to the string data if capacity &amp;gt;= 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x14 || 4 || Length || Current length of the string&lt;br /&gt;
|-&lt;br /&gt;
| 0x18 || 4 || Capacity || Current capacity of the string buffer (also indicates which mode the string is in)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yes, the second two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.&lt;br /&gt;
&lt;br /&gt;
=== Vector ===&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| Offset || Size || Type || Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x00 || 4 || Junk || Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it.&lt;br /&gt;
|-&lt;br /&gt;
| 0x04 || 4 || Array start&lt;br /&gt;
|-&lt;br /&gt;
| 0x08 || 4 || Array end || (End - Start)/4 = # of elements (if pointers)&lt;br /&gt;
|-&lt;br /&gt;
| 0x0C || 4 || Array allocated end || (Allocated End - Start)/4 = capacity (if pointers)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Type ID list ==&lt;br /&gt;
&lt;br /&gt;
Most likely incomplete, but this was all that could be found so far.&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| ID || Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt; || Miner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x01&amp;lt;/code&amp;gt; || Woodworker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x02&amp;lt;/code&amp;gt; || Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x03&amp;lt;/code&amp;gt; || Bowyer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x04&amp;lt;/code&amp;gt; || Woodcutter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x05&amp;lt;/code&amp;gt; || Stoneworker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x06&amp;lt;/code&amp;gt; || Engraver&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x07&amp;lt;/code&amp;gt; || Mason&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x08&amp;lt;/code&amp;gt; || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x09&amp;lt;/code&amp;gt; || Animal Caretaker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0A&amp;lt;/code&amp;gt; || Animal Trainer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0B&amp;lt;/code&amp;gt; || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0C&amp;lt;/code&amp;gt; || Trapper&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0D&amp;lt;/code&amp;gt; || Animal Dissector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0E&amp;lt;/code&amp;gt; || Metalsmith&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x0F&amp;lt;/code&amp;gt; || Furnace Operator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x10&amp;lt;/code&amp;gt; || Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x11&amp;lt;/code&amp;gt; || Armorer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x12&amp;lt;/code&amp;gt; || Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x13&amp;lt;/code&amp;gt; || Metalcrafter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x14&amp;lt;/code&amp;gt; || Jeweler&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x15&amp;lt;/code&amp;gt; || Gem Cutter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x16&amp;lt;/code&amp;gt; || Gem Setter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x17&amp;lt;/code&amp;gt; || Craftsman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x18&amp;lt;/code&amp;gt; || Woodcrafter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x19&amp;lt;/code&amp;gt; || Stonecrafter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1A&amp;lt;/code&amp;gt; || Leatherworker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1B&amp;lt;/code&amp;gt; || Bone Carver&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1C&amp;lt;/code&amp;gt; || Weaver&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1D&amp;lt;/code&amp;gt; || Clothier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1E&amp;lt;/code&amp;gt; || Glassmaker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x1F&amp;lt;/code&amp;gt; || Strand Extractor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x20&amp;lt;/code&amp;gt; || Queen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x21&amp;lt;/code&amp;gt; || Queen Consort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x22&amp;lt;/code&amp;gt; || Fishery Worker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x23&amp;lt;/code&amp;gt; || Fisherman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x24&amp;lt;/code&amp;gt; || Fish Dissector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x25&amp;lt;/code&amp;gt; || Fish Cleaner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x26&amp;lt;/code&amp;gt; || Farmer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x27&amp;lt;/code&amp;gt; || Cheese Maker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x28&amp;lt;/code&amp;gt; || Milker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x29&amp;lt;/code&amp;gt; || Cook&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2A&amp;lt;/code&amp;gt; || Thresher&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2B&amp;lt;/code&amp;gt; || Miller&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2C&amp;lt;/code&amp;gt; || Butcher&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2D&amp;lt;/code&amp;gt; || Tanner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2E&amp;lt;/code&amp;gt; || Dyer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x2F&amp;lt;/code&amp;gt; || Planter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x30&amp;lt;/code&amp;gt; || Herbalist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x31&amp;lt;/code&amp;gt; || Brewer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x32&amp;lt;/code&amp;gt; || Soap Maker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x33&amp;lt;/code&amp;gt; || Potash Maker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x34&amp;lt;/code&amp;gt; || Lye Maker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x35&amp;lt;/code&amp;gt; || Wood Burner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x36&amp;lt;/code&amp;gt; || Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x37&amp;lt;/code&amp;gt; || Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x38&amp;lt;/code&amp;gt; || Siege Engineer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x39&amp;lt;/code&amp;gt; || Siege Operator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3A&amp;lt;/code&amp;gt; || Pump Operator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3B&amp;lt;/code&amp;gt; || Clerk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3C&amp;lt;/code&amp;gt; || Administrator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3D&amp;lt;/code&amp;gt; || Trader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3E&amp;lt;/code&amp;gt; || Architect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x3F&amp;lt;/code&amp;gt; || Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x40&amp;lt;/code&amp;gt; || Tax Collector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x41&amp;lt;/code&amp;gt; || Hammerer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x42&amp;lt;/code&amp;gt; || Baroness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x43&amp;lt;/code&amp;gt; || Countess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x44&amp;lt;/code&amp;gt; || Duchess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x45&amp;lt;/code&amp;gt; || Baroness Consort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x46&amp;lt;/code&amp;gt; || Countess Consort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x47&amp;lt;/code&amp;gt; || Duchness Consort&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x48&amp;lt;/code&amp;gt; || Philosopher&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x49&amp;lt;/code&amp;gt; || Advisor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4A&amp;lt;/code&amp;gt; || Dungeon Master&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4B&amp;lt;/code&amp;gt; || Merchant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4C&amp;lt;/code&amp;gt; || Diplomat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4D&amp;lt;/code&amp;gt; || Guild Representative&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4E&amp;lt;/code&amp;gt; || Merchant Baroness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x4F&amp;lt;/code&amp;gt; || Merchant Princess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt; || Outpost Liaison&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x51&amp;lt;/code&amp;gt; || Druid&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x52&amp;lt;/code&amp;gt; || Champion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x53&amp;lt;/code&amp;gt; || Hammerman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x54&amp;lt;/code&amp;gt; || Hammer Lord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x55&amp;lt;/code&amp;gt; || Spearman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x56&amp;lt;/code&amp;gt; || Spearmaster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x57&amp;lt;/code&amp;gt; || Crossbowman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x58&amp;lt;/code&amp;gt; || Elite Crossbowman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x59&amp;lt;/code&amp;gt; || Wrestler&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5A&amp;lt;/code&amp;gt; || Elite Wrestler&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5B&amp;lt;/code&amp;gt; || Axeman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5C&amp;lt;/code&amp;gt; || Axe Lord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5D&amp;lt;/code&amp;gt; || Swordsman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5E&amp;lt;/code&amp;gt; || Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x5F&amp;lt;/code&amp;gt; || Maceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x60&amp;lt;/code&amp;gt; || Mace Lord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x61&amp;lt;/code&amp;gt; || Pikeman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x62&amp;lt;/code&amp;gt; || Pikemaster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x63&amp;lt;/code&amp;gt; || Bowman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x64&amp;lt;/code&amp;gt; || Elite Bowman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x65&amp;lt;/code&amp;gt; || Blowgunner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x66&amp;lt;/code&amp;gt; || Elite Blowgunner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x67&amp;lt;/code&amp;gt; || Recruit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x68&amp;lt;/code&amp;gt; || Hunting creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x69&amp;lt;/code&amp;gt; || War creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6A&amp;lt;/code&amp;gt; || Master Thief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6B&amp;lt;/code&amp;gt; || Thief&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6C&amp;lt;/code&amp;gt; || Peasant or creature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6D&amp;lt;/code&amp;gt; || Child&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6E&amp;lt;/code&amp;gt; || Baby&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x6F&amp;lt;/code&amp;gt; || Drunk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x70&amp;lt;/code&amp;gt; || Lasher&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;0x71&amp;lt;/code&amp;gt; || Master Lasher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Profession list ==&lt;br /&gt;
 PROFESSION_MINE,&lt;br /&gt;
 PROFESSION_HAUL_STONE,&lt;br /&gt;
 PROFESSION_HAUL_WOOD,&lt;br /&gt;
 PROFESSION_HAUL_BODY,&lt;br /&gt;
 PROFESSION_HAUL_FOOD,&lt;br /&gt;
 PROFESSION_HAUL_REFUSE,&lt;br /&gt;
 PROFESSION_HAUL_ITEM,&lt;br /&gt;
 PROFESSION_HAUL_FURNITURE,&lt;br /&gt;
 PROFESSION_HAUL_ANIMALS,&lt;br /&gt;
 PROFESSION_CLEAN,&lt;br /&gt;
 PROFESSION_CUTWOOD,&lt;br /&gt;
 PROFESSION_CARPENTER,&lt;br /&gt;
 PROFESSION_DETAIL,&lt;br /&gt;
 PROFESSION_MASON,&lt;br /&gt;
 PROFESSION_ARCHITECT,&lt;br /&gt;
 PROFESSION_ANIMALTRAIN,&lt;br /&gt;
 PROFESSION_ANIMALCARE,&lt;br /&gt;
 PROFESSION_HEALTHCARE,&lt;br /&gt;
 PROFESSION_BUTCHER,&lt;br /&gt;
 PROFESSION_TRAPPER,&lt;br /&gt;
 PROFESSION_DISSECT_VERMIN,&lt;br /&gt;
 PROFESSION_LEATHER,&lt;br /&gt;
 PROFESSION_TANNER,&lt;br /&gt;
 PROFESSION_BREWER,&lt;br /&gt;
 PROFESSION_ALCHEMIST,&lt;br /&gt;
 PROFESSION_SOAP_MAKER,&lt;br /&gt;
 PROFESSION_WEAVER,&lt;br /&gt;
 PROFESSION_CLOTHESMAKER,&lt;br /&gt;
 PROFESSION_MILLER,&lt;br /&gt;
 PROFESSION_PROCESS_PLANT,&lt;br /&gt;
 PROFESSION_MAKE_CHEESE,&lt;br /&gt;
 PROFESSION_MILK,&lt;br /&gt;
 PROFESSION_COOK,&lt;br /&gt;
 PROFESSION_PLANT,&lt;br /&gt;
 PROFESSION_HERBALIST,&lt;br /&gt;
 PROFESSION_FISH,&lt;br /&gt;
 PROFESSION_CLEAN_FISH,&lt;br /&gt;
 PROFESSION_DISSECT_FISH,&lt;br /&gt;
 PROFESSION_HUNT,&lt;br /&gt;
 PROFESSION_SMELT,&lt;br /&gt;
 PROFESSION_FORGE_WEAPON,&lt;br /&gt;
 PROFESSION_FORGE_ARMOR,&lt;br /&gt;
 PROFESSION_FORGE_FURNITURE,&lt;br /&gt;
 PROFESSION_METAL_CRAFT,&lt;br /&gt;
 PROFESSION_CUT_GEM,&lt;br /&gt;
 PROFESSION_ENCRUST_GEM,&lt;br /&gt;
 PROFESSION_WOOD_CRAFT,&lt;br /&gt;
 PROFESSION_STONE_CRAFT,&lt;br /&gt;
 PROFESSION_BONE_CARVE,&lt;br /&gt;
 PROFESSION_GLASSMAKER,&lt;br /&gt;
 PROFESSION_EXTRACT_STRAND,&lt;br /&gt;
 PROFESSION_AXE,&lt;br /&gt;
 PROFESSION_SWORD,&lt;br /&gt;
 PROFESSION_MACE,&lt;br /&gt;
 PROFESSION_HAMMER,&lt;br /&gt;
 PROFESSION_SPEAR,&lt;br /&gt;
 PROFESSION_DAGGER,&lt;br /&gt;
 PROFESSION_CROSSBOW,&lt;br /&gt;
 PROFESSION_BOW,&lt;br /&gt;
 PROFESSION_BLOWGUN,&lt;br /&gt;
 PROFESSION_PIKE,&lt;br /&gt;
 PROFESSION_WHIP,&lt;br /&gt;
 PROFESSION_SHIELDLEVEL,&lt;br /&gt;
 PROFESSION_ARMORLEVEL,&lt;br /&gt;
 PROFESSION_SIEGECRAFT,&lt;br /&gt;
 PROFESSION_SIEGEOPERATE,&lt;br /&gt;
 PROFESSION_BOWYER,&lt;br /&gt;
 PROFESSION_MECHANIC,&lt;br /&gt;
 PROFESSION_WEAPONNUMBER,&lt;br /&gt;
 PROFESSION_POTASH_MAKING,&lt;br /&gt;
 PROFESSION_LYE_MAKING,&lt;br /&gt;
 PROFESSION_DYER,&lt;br /&gt;
 PROFESSION_BURN_WOOD,&lt;br /&gt;
 PROFESSION_OPERATE_PUMP,&lt;br /&gt;
 PROFESSION_UNUSED_3,&lt;br /&gt;
 PROFESSION_UNUSED_4,&lt;br /&gt;
 PROFESSION_UNUSED_5,&lt;br /&gt;
 PROFESSION_UNUSED_6,&lt;br /&gt;
 PROFESSION_UNUSED_7,&lt;br /&gt;
 PROFESSION_UNUSED_8,&lt;br /&gt;
 PROFESSION_UNUSED_9,&lt;br /&gt;
 PROFESSION_UNUSED_10,&lt;br /&gt;
 PROFESSION_UNUSED_11,&lt;br /&gt;
 PROFESSION_UNUSED_12,&lt;br /&gt;
 PROFESSION_UNUSED_13,&lt;br /&gt;
 PROFESSION_UNUSED_14,&lt;br /&gt;
 PROFESSION_UNUSED_15,&lt;br /&gt;
 PROFESSION_UNUSED_16,&lt;br /&gt;
 PROFESSION_UNUSED_17,&lt;br /&gt;
 PROFESSION_UNUSED_18,&lt;br /&gt;
 PROFESSION_UNUSED_19,&lt;br /&gt;
 PROFESSION_UNUSED_20,&lt;br /&gt;
 PROFESSION_UNUSED_21,&lt;br /&gt;
 PROFESSION_UNUSED_22,&lt;br /&gt;
 PROFESSION_UNUSED_23,&lt;br /&gt;
 PROFESSION_UNUSED_24,&lt;br /&gt;
 PROFESSION_UNUSED_25,&lt;br /&gt;
 PROFESSION_UNUSED_26,&lt;br /&gt;
 PROFESSION_UNUSED_27,&lt;br /&gt;
 PROFESSION_UNUSED_28,&lt;br /&gt;
 PROFESSION_UNUSED_29,&lt;br /&gt;
 PROFESSION_UNUSED_30,&lt;br /&gt;
 PROFESSIONNUM,&lt;br /&gt;
[[Category:Guides]] [[Category:Hacking]]&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Outpost_liaison&amp;diff=102257</id>
		<title>v0.31:Outpost liaison</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Outpost_liaison&amp;diff=102257"/>
		<updated>2010-05-02T08:48:50Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '{{stub}} {{av}} {{Noble | noble= Outpost Liaison | office= Throne Room | quarters= Great Bedroom | dining= Great Dining Room | tomb= Tomb | stands=2 | racks=2 | chests=3 | cabine…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Outpost Liaison&lt;br /&gt;
| office= Throne Room&lt;br /&gt;
| quarters= Great Bedroom&lt;br /&gt;
| dining= Great Dining Room&lt;br /&gt;
| tomb= Tomb&lt;br /&gt;
| stands=2&lt;br /&gt;
| racks=2&lt;br /&gt;
| chests=3&lt;br /&gt;
| cabinets=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=102256</id>
		<title>v0.31:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=102256"/>
		<updated>2010-05-02T08:44:46Z</updated>

		<summary type="html">&lt;p&gt;Numeral: It's Liaison not Liason KTHX DYSLEXIC PERSON&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{fine}}&lt;br /&gt;
&lt;br /&gt;
Nobles are dwarves appointed to special positions of privilege and/or responsibility in your fortress. They can make {{L|demand}}s and set {{L|mandate}}s which get in the way of the running of your fort, but can also serve vital managerial roles.&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of {{L|demand}}s and {{L|mandate}}s they can issue at any given point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note the colour progression:&lt;br /&gt;
Meager FFFFD2&lt;br /&gt;
Modest FFFFB4&lt;br /&gt;
(blank) FFFF96&lt;br /&gt;
Decent FFFF78&lt;br /&gt;
Fine FFFF5A&lt;br /&gt;
Great FFFF3C&lt;br /&gt;
Grand FFFF1E&lt;br /&gt;
Royal FFFF00&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Arsenal Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Baron}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Tomb&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Bookkeeper}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Broker}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain of the Guard}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Champion}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Chief Medical Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Count}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Mausoleum&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Diplomat}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Duke}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Opulent Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Mausoleum&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Dungeon Master}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Burial Chamber&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Expedition Leader}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Forced Administrator}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|General}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Grave&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Hammerer}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Lieutenant}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Manager}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Mayor}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Captain}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Commander}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|King}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Mausoleum&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Outpost Liaison}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Sheriff}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Tax Collector}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
This shows various notes for each position taken from the [[raws]].&lt;br /&gt;
&lt;br /&gt;
*'''#''' - lists whether one or more dwarfs can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.&lt;br /&gt;
*'''Squad''' - Lists the number and type of dwarf that this position leads&lt;br /&gt;
*'''Spouse''' - Does this individual immigrate with a spouse which is also a noble?&lt;br /&gt;
*'''Heir''' - Is this individual replaced by an heir when they die?&lt;br /&gt;
*'''Appointed By''' - Which position appoints this person initially?  Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment.&lt;br /&gt;
*'''Replaced By''' - What immigrated position replaces this one?&lt;br /&gt;
*'''Elected''' - Is this dwarf elected?&lt;br /&gt;
*'''Lazy''' - If this dwarf is lazy they won't do any regular work.  Lazy dwarfs will pull levers, deconstruct walls, and some other things.&lt;br /&gt;
*'''Immunity''' - Immune dwarfs aren't punished for any crimes.&lt;br /&gt;
*'''Econ Exempt''' - These dwarfs don't need money to pay for goods or rooms after the [[Economy]] arrives.&lt;br /&gt;
*'''Military Screen Only''' - This position is only listed on the military screen.&lt;br /&gt;
*'''Jealous''' - These dwarves will become upset if other dwarves have better rooms than they do&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;1080px&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Position'''&lt;br /&gt;
| width=5% | '''#'''&lt;br /&gt;
| '''Squad'''&lt;br /&gt;
| width=5% | '''Spouse'''&lt;br /&gt;
| width=5% | '''Heir'''&lt;br /&gt;
| '''Appointed By'''&lt;br /&gt;
| '''Replaced By'''&lt;br /&gt;
| width=5% | '''Pop Req'''&lt;br /&gt;
| width=5% | '''Elected'''&lt;br /&gt;
| '''Lazy'''&lt;br /&gt;
| width=5% | '''Immunity'''&lt;br /&gt;
| width=5% | '''Econ Exempt'''&lt;br /&gt;
| width=5% | '''Military Screen Only'''&lt;br /&gt;
| '''Jealous'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Arsenal Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Count&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Bookkeeper&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Broker&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain of the Guard&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Fortress Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Champion&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Chief Medical Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Count&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Duke&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Diplomat&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Duke&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Dungeon Master&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Expedition Leader&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Mayor&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Forced Administrator&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! General&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Hammerer&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Royal Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Lieutenant&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Manager&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Mayor&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Militia Commander&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Commander&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Monarch&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Outpost Liaison&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Sheriff&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Tax Collector&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Lieutenant&amp;diff=102255</id>
		<title>v0.31:Lieutenant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Lieutenant&amp;diff=102255"/>
		<updated>2010-05-02T08:34:09Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '{{stub}} {{av}} {{Noble | noble= Lieutenant | office= Modest Office | quarters= Modest Quarters | dining= Modest Dining Room | stands=1 | racks=1 | chests=2 | cabinets=1 }}   {{N…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Lieutenant&lt;br /&gt;
| office= Modest Office&lt;br /&gt;
| quarters= Modest Quarters&lt;br /&gt;
| dining= Modest Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:General&amp;diff=102254</id>
		<title>v0.31:General</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:General&amp;diff=102254"/>
		<updated>2010-05-02T08:28:00Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '{{stub}} {{av}} {{Noble | noble= General | office= Decent Office | quarters= Quarters | dining= Dining Room | tomb= Grave | stands=3 | racks=3 | chests=2 | cabinets=1 }}     {{No…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= General&lt;br /&gt;
| office= Decent Office&lt;br /&gt;
| quarters= Quarters&lt;br /&gt;
| dining= Dining Room&lt;br /&gt;
| tomb= Grave&lt;br /&gt;
| stands=3&lt;br /&gt;
| racks=3&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Expedition_leader&amp;diff=102252</id>
		<title>v0.31:Expedition leader</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Expedition_leader&amp;diff=102252"/>
		<updated>2010-05-02T08:25:12Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '{{stub}} {{av}} {{Noble | noble= Expedition Leader }}   {{Nobles}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Expedition Leader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Diplomat&amp;diff=102250</id>
		<title>v0.31:Diplomat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Diplomat&amp;diff=102250"/>
		<updated>2010-05-02T08:20:46Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '{{stub}} {{av}} {{Noble | noble= Diplomat | office= Throne Room | quarters= Great Bedroom | dining= Great Dining Room | stands=2 | racks=2 | chests=3 | cabinets=2 }}   {{Nobles}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Diplomat&lt;br /&gt;
| office= Throne Room&lt;br /&gt;
| quarters= Great Bedroom&lt;br /&gt;
| dining= Great Dining Room&lt;br /&gt;
| stands=2&lt;br /&gt;
| racks=2&lt;br /&gt;
| chests=3&lt;br /&gt;
| cabinets=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Count&amp;diff=102249</id>
		<title>v0.31:Count</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Count&amp;diff=102249"/>
		<updated>2010-05-02T08:17:05Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '{{stub}} {{av}} {{Noble | noble= Count | office= Throne Room | quarters= Great Bedroom | dining= Great Dining Room | tomb= Mausoleum | stands=2 | racks=2 | chests=3 | cabinets=2 …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Count&lt;br /&gt;
| office= Throne Room&lt;br /&gt;
| quarters= Great Bedroom&lt;br /&gt;
| dining= Great Dining Room&lt;br /&gt;
| tomb= Mausoleum&lt;br /&gt;
| stands=2&lt;br /&gt;
| racks=2&lt;br /&gt;
| chests=3&lt;br /&gt;
| cabinets=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Baron&amp;diff=102248</id>
		<title>v0.31:Baron</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Baron&amp;diff=102248"/>
		<updated>2010-05-02T08:15:17Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{elven}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Baron&lt;br /&gt;
| office= Decent Office&lt;br /&gt;
| quarters= Decent Quarters&lt;br /&gt;
| dining= Decent Dining Room&lt;br /&gt;
| tomb= Tomb&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* 20 population&lt;br /&gt;
* 100k created wealth&lt;br /&gt;
* 10k exported wealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When your fortress meets the requirements (20+ population, 100,000 created wealth, 10,000 exported wealth, others) the liaison will approach you about becoming a barony.  You will then have the option to promote a dwarf of your choice to the rank of baron, which will occur some time later.&lt;br /&gt;
&lt;br /&gt;
Since the baron is being promoted from within, s/he will not be an immigrant, and thus no baron consort will accompany her/him.  Also, the arrival/promotion of the baron will not necessarily usher in the economy.&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Champion&amp;diff=102247</id>
		<title>v0.31:Champion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Champion&amp;diff=102247"/>
		<updated>2010-05-02T08:10:19Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Champion&lt;br /&gt;
| function=&lt;br /&gt;
*Instructs military dwarves&lt;br /&gt;
| arrival=&lt;br /&gt;
*Appointed by the {{L|Baron}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''This page is about the noble-appointed position and its room requirements. For more information on the military side of a champion, see {{l|Soldier}}.&lt;br /&gt;
&lt;br /&gt;
{{Military v0.31}}{{elven}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Captain&amp;diff=100446</id>
		<title>v0.31:Captain</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Captain&amp;diff=100446"/>
		<updated>2010-04-28T03:22:37Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Captain&lt;br /&gt;
| quarters=Meager Quarters&lt;br /&gt;
| dining=Meager Dining Room&lt;br /&gt;
| office=Meager Office&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=1&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| function=&lt;br /&gt;
* Military Dwarf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Captain&amp;diff=99910</id>
		<title>v0.31:Captain</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Captain&amp;diff=99910"/>
		<updated>2010-04-27T04:54:22Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Captain&lt;br /&gt;
| quarters=Meager Quarters&lt;br /&gt;
| dining=Meager Dining Room&lt;br /&gt;
| office=Meager Office&lt;br /&gt;
| tomb=&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=1&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| function=&lt;br /&gt;
* Military Dwarf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Captain&amp;diff=99907</id>
		<title>v0.31:Captain</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Captain&amp;diff=99907"/>
		<updated>2010-04-27T04:50:07Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '{{av}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Chief_medical_dwarf&amp;diff=99906</id>
		<title>v0.31 Talk:Chief medical dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Chief_medical_dwarf&amp;diff=99906"/>
		<updated>2010-04-27T04:49:46Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I started out with a dwarf 4x Novice and 1x Adequate in the 5 medic skills. After 3 years of little to not using them, this is left: 3xdabbling 1x novice. This is supposed to apply to all skills and makes sense. It questions however if it useful at all to embark with medic skills. 3 of the skills I could actually replace with immigrants who had higher skills anyway. --[[User:Birthright|Birthright]] 00:50, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relevant Skills==&lt;br /&gt;
If you check relevant skills when setting your chief medical dwarf it's only diagnosis, does this mean this noble is ONLY in charge of diagnosing? can someone verify what this noble does?&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=99905</id>
		<title>v0.31:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=99905"/>
		<updated>2010-04-27T04:48:02Z</updated>

		<summary type="html">&lt;p&gt;Numeral: changed boxes to chests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
Nobles are dwarves appointed to special positions of privilege and/or responsibility in your fortress. They can make {{L|demand}}s and set {{L|mandate}}s which get in the way of the running of your fort, but can also serve vital managerial roles.&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of {{L|demand}}s and {{L|mandate}}s they can issue at any given point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note the colour progression:&lt;br /&gt;
Meager FFFFD2&lt;br /&gt;
Modest FFFFB4&lt;br /&gt;
(blank) FFFF96&lt;br /&gt;
Decent FFFF78&lt;br /&gt;
Fine FFFF5A&lt;br /&gt;
Great FFFF3C&lt;br /&gt;
Grand FFFF1E&lt;br /&gt;
Royal FFFF00&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Arsenal Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Baron}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Tomb&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Bookkeeper}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Broker}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain of the Guard}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Champion}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Chief Medical Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Count}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Mausoleum&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Diplomat}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Duke}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Opulent Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Mausoleum&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Dungeon Master}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Burial Chamber&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Expedition Leader}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Forced Administrator}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|General}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Grave&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Hammerer}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Lieutenant}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Manager}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Mayor}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Captain}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Commander}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|King}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Mausoleum&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Outpost Liason}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Sheriff}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Tax Collector}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
This shows various notes for each position taken from the [[raws]].&lt;br /&gt;
&lt;br /&gt;
*'''#''' - lists whether one or more dwarfs can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.&lt;br /&gt;
*'''Squad''' - Lists the number and type of dwarf that this position leads&lt;br /&gt;
*'''Spouse''' - Does this individual immigrate with a spouse which is also a noble?&lt;br /&gt;
*'''Heir''' - Is this individual replaced by an heir when they die?&lt;br /&gt;
*'''Appointed By''' - Which position appoints this person initially?  Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment.&lt;br /&gt;
*'''Replaced By''' - What immigrated position replaces this one?&lt;br /&gt;
*'''Elected''' - Is this dwarf elected?&lt;br /&gt;
*'''Lazy''' - If this dwarf is lazy they won't do any regular work.  Lazy dwarfs will pull levers, deconstruct walls, and some other things.&lt;br /&gt;
*'''Immunity''' - Immune dwarfs aren't punished for any crimes.&lt;br /&gt;
*'''Econ Exempt''' - These dwarfs don't need money to pay for goods or rooms after the [[Economy]] arrives.&lt;br /&gt;
*'''Military Screen Only''' - This position is only listed on the military screen.&lt;br /&gt;
*'''Jealous''' - These dwarves will become upset if other dwarves have better rooms than they do&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;1080px&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Position'''&lt;br /&gt;
| width=5% | '''#'''&lt;br /&gt;
| '''Squad'''&lt;br /&gt;
| width=5% | '''Spouse'''&lt;br /&gt;
| width=5% | '''Heir'''&lt;br /&gt;
| '''Appointed By'''&lt;br /&gt;
| '''Replaced By'''&lt;br /&gt;
| width=5% | '''Pop Req'''&lt;br /&gt;
| width=5% | '''Elected'''&lt;br /&gt;
| '''Lazy'''&lt;br /&gt;
| width=5% | '''Immunity'''&lt;br /&gt;
| width=5% | '''Econ Exempt'''&lt;br /&gt;
| width=5% | '''Military Screen Only'''&lt;br /&gt;
| '''Jealous'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Arsenal Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Count&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Bookkeeper&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Broker&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain of the Guard&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Fortress Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Champion&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Chief Medical Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Count&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Duke&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Diplomat&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Duke&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Dungeon Master&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Expedition Leader&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Mayor&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Forced Administrator&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! General&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Hammerer&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Royal Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Lieutenant&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Manager&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Mayor&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Militia Commander&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Commander&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Monarch&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Outpost Liason&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Sheriff&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Tax Collector&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|For the LAND_HOLDER positions below (baron etc.) this sets up the different levels your fort needs to reach to attain them.&lt;br /&gt;
LAND_HOLDER_TRIGGER:&amp;lt;land holder number&amp;gt;:&amp;lt;population&amp;gt;:&amp;lt;wealth exported&amp;gt;:&amp;lt;created wealth&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	[LAND_HOLDER_TRIGGER:1:20:10000:100000]&lt;br /&gt;
	[LAND_HOLDER_TRIGGER:2:20:20000:200000]&lt;br /&gt;
	[LAND_HOLDER_TRIGGER:3:20:30000:300000]&lt;br /&gt;
	[POSITION:MONARCH]&lt;br /&gt;
		[NAME_MALE:king:kings]&lt;br /&gt;
		[NAME_FEMALE:queen:queens]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[SPOUSE_MALE:king consort:kings consort]&lt;br /&gt;
		[SPOUSE_FEMALE:queen consort:queens consort]&lt;br /&gt;
		[SUCCESSION:BY_HEIR]&lt;br /&gt;
		[RESPONSIBILITY:LAW_MAKING]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[RESPONSIBILITY:MILITARY_GOALS]&lt;br /&gt;
		[PRECEDENCE:1]&lt;br /&gt;
		[RULES_FROM_LOCATION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION_SPOUSE]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[EXPORTED_IN_LEGENDS]&lt;br /&gt;
		[DETERMINES_COIN_DESIGN]&lt;br /&gt;
		[COLOR:5:0:1]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:10]&lt;br /&gt;
		[MANDATE_MAX:5]&lt;br /&gt;
		[REQUIRED_BOXES:10]&lt;br /&gt;
		[REQUIRED_CABINETS:5]&lt;br /&gt;
		[REQUIRED_RACKS:5]&lt;br /&gt;
		[REQUIRED_STANDS:5]&lt;br /&gt;
		[REQUIRED_OFFICE:10000]&lt;br /&gt;
		[REQUIRED_BEDROOM:10000]&lt;br /&gt;
		[REQUIRED_DINING:10000]&lt;br /&gt;
		[REQUIRED_TOMB:10000]&lt;br /&gt;
	[POSITION:GENERAL]&lt;br /&gt;
		[NAME:general:generals]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[SQUAD:10:soldier:soldiers]&lt;br /&gt;
		[APPOINTED_BY:MONARCH]&lt;br /&gt;
		[RESPONSIBILITY:MILITARY_STRATEGY]&lt;br /&gt;
		[COMMANDER:LIEUTENANT:ALL]&lt;br /&gt;
		[PRECEDENCE:50]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		SOLDIER_COLOR]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:2]&lt;br /&gt;
		[REQUIRED_BOXES:2]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:3]&lt;br /&gt;
		[REQUIRED_STANDS:3]&lt;br /&gt;
		[REQUIRED_OFFICE:500]&lt;br /&gt;
		[REQUIRED_BEDROOM:250]&lt;br /&gt;
		[REQUIRED_DINING:250]&lt;br /&gt;
		[REQUIRED_TOMB:1]&lt;br /&gt;
	[POSITION:LIEUTENANT]&lt;br /&gt;
		[NAME:lieutenant:lieutenants]&lt;br /&gt;
		[NUMBER:AS_NEEDED]&lt;br /&gt;
		[SQUAD:10:soldier:soldiers]&lt;br /&gt;
		[APPOINTED_BY:GENERAL]&lt;br /&gt;
		[COMMANDER:CAPTAIN:ALL]&lt;br /&gt;
		[PRECEDENCE:100]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:1]&lt;br /&gt;
		[REQUIRED_BOXES:1]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:2]&lt;br /&gt;
		[REQUIRED_STANDS:2]&lt;br /&gt;
		[REQUIRED_OFFICE:100]&lt;br /&gt;
		[REQUIRED_BEDROOM:100]&lt;br /&gt;
		[REQUIRED_DINING:100]&lt;br /&gt;
		[MILITARY_SCREEN_ONLY]&lt;br /&gt;
	[POSITION:CAPTAIN]&lt;br /&gt;
		[NAME:captain:captains]&lt;br /&gt;
		[NUMBER:AS_NEEDED]&lt;br /&gt;
		[SQUAD:10:soldier:soldiers]&lt;br /&gt;
		[APPOINTED_BY:GENERAL]&lt;br /&gt;
		[PRECEDENCE:190]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[REQUIRED_BOXES:1]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_OFFICE:1]&lt;br /&gt;
		[REQUIRED_BEDROOM:1]&lt;br /&gt;
		[REQUIRED_DINING:1]&lt;br /&gt;
		[MILITARY_SCREEN_ONLY]&lt;br /&gt;
	[POSITION:MILITIA_COMMANDER]&lt;br /&gt;
		[NAME:militia commander:militia commanders]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[SQUAD:10:militia-dwarf:militia-dwarves]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[RESPONSIBILITY:MILITARY_STRATEGY]&lt;br /&gt;
		[COMMANDER:MILITIA_CAPTAIN:ALL]&lt;br /&gt;
		[PRECEDENCE:120]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		SOLDIER_COLOR]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
	[POSITION:MILITIA_CAPTAIN]&lt;br /&gt;
		[NAME:militia captain:militia captains]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:AS_NEEDED]&lt;br /&gt;
		[SQUAD:10:militia-dwarf:militia-dwarves]&lt;br /&gt;
		[APPOINTED_BY:MILITIA_COMMANDER]&lt;br /&gt;
		[PRECEDENCE:200]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[MILITARY_SCREEN_ONLY]&lt;br /&gt;
	[POSITION:SHERIFF]&lt;br /&gt;
		[NAME:sheriff:sheriffs]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:LAW_ENFORCEMENT]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[REPLACED_BY:CAPTAIN_OF_THE_GUARD]&lt;br /&gt;
		[PRECEDENCE:130]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:1:0:1]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[REQUIRED_BOXES:1]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_OFFICE:100]&lt;br /&gt;
		[REQUIRED_BEDROOM:100]&lt;br /&gt;
		[REQUIRED_DINING:100]&lt;br /&gt;
	[POSITION:CAPTAIN_OF_THE_GUARD]&lt;br /&gt;
		[NAME:captain of the guard:captains of the guard]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:LAW_ENFORCEMENT]&lt;br /&gt;
		[SQUAD:10:fortress guard:fortress guards]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[REQUIRES_POPULATION:50]&lt;br /&gt;
		[PRECEDENCE:105]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:1:0:1]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[REQUIRED_BOXES:1]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_OFFICE:250]&lt;br /&gt;
		[REQUIRED_BEDROOM:250]&lt;br /&gt;
		[REQUIRED_DINING:250]&lt;br /&gt;
	[POSITION:EXPEDITION_LEADER]&lt;br /&gt;
		[NAME:expedition leader:expedition leaders]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[REPLACED_BY:MAYOR]&lt;br /&gt;
		[RULES_FROM_LOCATION]&lt;br /&gt;
		[RESPONSIBILITY:MEET_WORKERS]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[RESPONSIBILITY:MILITARY_GOALS]&lt;br /&gt;
		[PRECEDENCE:110]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
	[POSITION:MAYOR]&lt;br /&gt;
		[NAME:mayor:mayors]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:MEET_WORKERS]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[RESPONSIBILITY:MILITARY_GOALS]&lt;br /&gt;
		[REQUIRES_POPULATION:50]&lt;br /&gt;
		[RULES_FROM_LOCATION]&lt;br /&gt;
		[ELECTED]&lt;br /&gt;
		[PRECEDENCE:60]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:2]&lt;br /&gt;
		[MANDATE_MAX:1]&lt;br /&gt;
		[REQUIRED_BOXES:2]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_OFFICE:500]&lt;br /&gt;
		[REQUIRED_BEDROOM:500]&lt;br /&gt;
		[REQUIRED_DINING:500]&lt;br /&gt;
	[POSITION:MANAGER]&lt;br /&gt;
		[NAME:manager:managers]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:MANAGE_PRODUCTION]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[PRECEDENCE:160]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[REQUIRED_OFFICE:1]&lt;br /&gt;
	[POSITION:CHIEF_MEDICAL_DWARF]&lt;br /&gt;
		[NAME:chief medical dwarf:chief medical dwarves]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:HEALTH_MANAGEMENT]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[PRECEDENCE:165]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
	[POSITION:BROKER]&lt;br /&gt;
		[NAME:broker:brokers]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:TRADE]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[PRECEDENCE:170]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
	[POSITION:ARSENAL_DWARF]&lt;br /&gt;
		[NAME:arsenal dwarf:arsenal dwarves]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:UPGRADE_SQUAD_EQUIPMENT]&lt;br /&gt;
		[RESPONSIBILITY:EQUIPMENT_MANIFESTS]&lt;br /&gt;
		[RESPONSIBILITY:SORT_AMMUNITION]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[REQUIRES_POPULATION:20]&lt;br /&gt;
		[PRECEDENCE:179]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[REQUIRED_OFFICE:1]&lt;br /&gt;
	[POSITION:BOOKKEEPER]&lt;br /&gt;
		[NAME:bookkeeper:bookkeepers]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:ACCOUNTING]&lt;br /&gt;
		[APPOINTED_BY:EXPEDITION_LEADER]&lt;br /&gt;
		[APPOINTED_BY:MAYOR]&lt;br /&gt;
		[PRECEDENCE:180]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[REQUIRED_OFFICE:1]&lt;br /&gt;
	[POSITION:OUTPOST_LIAISON]&lt;br /&gt;
		[NAME:outpost liaison:outpost liaisons]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]&lt;br /&gt;
		[APPOINTED_BY:MONARCH]&lt;br /&gt;
		[PRECEDENCE:80]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:7:0:1]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:3]&lt;br /&gt;
		[REQUIRED_BOXES:3]&lt;br /&gt;
		[REQUIRED_CABINETS:2]&lt;br /&gt;
		[REQUIRED_RACKS:2]&lt;br /&gt;
		[REQUIRED_STANDS:2]&lt;br /&gt;
		[REQUIRED_OFFICE:1500]&lt;br /&gt;
		[REQUIRED_BEDROOM:1500]&lt;br /&gt;
		[REQUIRED_DINING:1500]&lt;br /&gt;
	[POSITION:DIPLOMAT]&lt;br /&gt;
		[NAME:diplomat:diplomats]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:MAKE_INTRODUCTIONS]&lt;br /&gt;
		[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]&lt;br /&gt;
		[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]&lt;br /&gt;
		[APPOINTED_BY:MONARCH]&lt;br /&gt;
		[PRECEDENCE:70]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:7:0:1]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:3]&lt;br /&gt;
		[REQUIRED_BOXES:3]&lt;br /&gt;
		[REQUIRED_CABINETS:2]&lt;br /&gt;
		[REQUIRED_RACKS:2]&lt;br /&gt;
		[REQUIRED_STANDS:2]&lt;br /&gt;
		[REQUIRED_OFFICE:1500]&lt;br /&gt;
		[REQUIRED_BEDROOM:1500]&lt;br /&gt;
		[REQUIRED_DINING:1500]&lt;br /&gt;
	[POSITION:DUKE]&lt;br /&gt;
		[NAME_MALE:duke:dukes]&lt;br /&gt;
		[NAME_FEMALE:duchess:duchesses]&lt;br /&gt;
		[SPOUSE_MALE:duke consort:dukes consort]&lt;br /&gt;
		[SPOUSE_FEMALE:duchess consort:duchesses consort]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[LAND_HOLDER:3]&lt;br /&gt;
		[LAND_NAME:a duchy]&lt;br /&gt;
		[RESPONSIBILITY:LAW_MAKING]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[SUCCESSION:BY_HEIR]&lt;br /&gt;
		[APPOINTED_BY:MONARCH]&lt;br /&gt;
		[PRECEDENCE:20]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION_SPOUSE]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:5]&lt;br /&gt;
		[MANDATE_MAX:3]&lt;br /&gt;
		[REQUIRED_BOXES:5]&lt;br /&gt;
		[REQUIRED_CABINETS:3]&lt;br /&gt;
		[REQUIRED_RACKS:3]&lt;br /&gt;
		[REQUIRED_STANDS:3]&lt;br /&gt;
		[REQUIRED_OFFICE:2500]&lt;br /&gt;
		[REQUIRED_BEDROOM:2500]&lt;br /&gt;
		[REQUIRED_DINING:2500]&lt;br /&gt;
		[REQUIRED_TOMB:2500]&lt;br /&gt;
	[POSITION:COUNT]&lt;br /&gt;
		[NAME_MALE:count:counts]&lt;br /&gt;
		[NAME_FEMALE:countess:countesses]&lt;br /&gt;
		[SPOUSE_MALE:count consort:counts consort]&lt;br /&gt;
		[SPOUSE_FEMALE:countess consort:countesses consort]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[LAND_HOLDER:2]&lt;br /&gt;
		[LAND_NAME:a county]&lt;br /&gt;
		[RESPONSIBILITY:LAW_MAKING]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[SUCCESSION:BY_HEIR]&lt;br /&gt;
		[APPOINTED_BY:MONARCH]&lt;br /&gt;
		[REPLACED_BY:DUKE]&lt;br /&gt;
		[PRECEDENCE:30]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION_SPOUSE]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:3]&lt;br /&gt;
		[MANDATE_MAX:2]&lt;br /&gt;
		[REQUIRED_BOXES:3]&lt;br /&gt;
		[REQUIRED_CABINETS:2]&lt;br /&gt;
		[REQUIRED_RACKS:2]&lt;br /&gt;
		[REQUIRED_STANDS:2]&lt;br /&gt;
		[REQUIRED_OFFICE:1500]&lt;br /&gt;
		[REQUIRED_BEDROOM:1500]&lt;br /&gt;
		[REQUIRED_DINING:1500]&lt;br /&gt;
		[REQUIRED_TOMB:1500]&lt;br /&gt;
	[POSITION:BARON]&lt;br /&gt;
		[NAME_MALE:baron:barons]&lt;br /&gt;
		[NAME_FEMALE:baroness:baronesses]&lt;br /&gt;
		[SPOUSE_MALE:baron consort:barons consort]&lt;br /&gt;
		[SPOUSE_FEMALE:baroness consort:baronesses consort]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[LAND_HOLDER:1]&lt;br /&gt;
		[LAND_NAME:a barony]&lt;br /&gt;
		[RESPONSIBILITY:LAW_MAKING]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[SUCCESSION:BY_HEIR]&lt;br /&gt;
		[APPOINTED_BY:MONARCH]&lt;br /&gt;
		[REPLACED_BY:COUNT]&lt;br /&gt;
		[PRECEDENCE:40]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION_SPOUSE]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:2]&lt;br /&gt;
		[MANDATE_MAX:1]&lt;br /&gt;
		[REQUIRED_BOXES:2]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_OFFICE:500]&lt;br /&gt;
		[REQUIRED_BEDROOM:500]&lt;br /&gt;
		[REQUIRED_DINING:500]&lt;br /&gt;
		[REQUIRED_TOMB:500]&lt;br /&gt;
	[POSITION:CHAMPION]&lt;br /&gt;
		[NAME:champion:champions]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:BUILD_MORALE]&lt;br /&gt;
		[APPOINTED_BY:DUKE]&lt;br /&gt;
		[APPOINTED_BY:COUNT]&lt;br /&gt;
		[APPOINTED_BY:BARON]&lt;br /&gt;
		[PRECEDENCE:65]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:7:0:1]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:1]&lt;br /&gt;
	[POSITION:TAX_COLLECTOR]&lt;br /&gt;
		[NAME:tax collector:tax collectors]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:COLLECT_TAXES]&lt;br /&gt;
		[APPOINTED_BY:DUKE]&lt;br /&gt;
		[APPOINTED_BY:COUNT]&lt;br /&gt;
		[APPOINTED_BY:BARON]&lt;br /&gt;
		[PRECEDENCE:140]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:6:0:1]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:1]&lt;br /&gt;
		[MANDATE_MAX:1]&lt;br /&gt;
		[REQUIRED_BOXES:2]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_OFFICE:250]&lt;br /&gt;
		[REQUIRED_BEDROOM:100]&lt;br /&gt;
		[REQUIRED_DINING:100]&lt;br /&gt;
	[POSITION:HAMMERER]&lt;br /&gt;
		[NAME:hammerer:hammerers]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:EXECUTIONS]&lt;br /&gt;
		[RESPONSIBILITY:ESCORT_TAX_COLLECTOR]&lt;br /&gt;
		[APPOINTED_BY:DUKE]&lt;br /&gt;
		[APPOINTED_BY:COUNT]&lt;br /&gt;
		[APPOINTED_BY:BARON]&lt;br /&gt;
		[SQUAD:10:royal guard:royal guards]&lt;br /&gt;
		*** needs hammer item/skill here&lt;br /&gt;
		[PRECEDENCE:150]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:0:0:1]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:2]&lt;br /&gt;
		[REQUIRED_BOXES:1]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_BEDROOM:100]&lt;br /&gt;
		[REQUIRED_DINING:250]&lt;br /&gt;
	[POSITION:DUNGEON_MASTER]&lt;br /&gt;
		[NAME:dungeon master:dungeon masters]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:TAME_EXOTICS]&lt;br /&gt;
		[APPOINTED_BY:DUKE]&lt;br /&gt;
		[APPOINTED_BY:COUNT]&lt;br /&gt;
		[APPOINTED_BY:BARON]&lt;br /&gt;
		[PRECEDENCE:90]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:1]&lt;br /&gt;
		[REQUIRED_BOXES:1]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_OFFICE:250]&lt;br /&gt;
		[REQUIRED_BEDROOM:250]&lt;br /&gt;
		[REQUIRED_DINING:250]&lt;br /&gt;
		[REQUIRED_TOMB:250]&lt;br /&gt;
	[POSITION:FORCED_ADMINISTRATOR]&lt;br /&gt;
		[NAME:administrator:administrators]&lt;br /&gt;
		[CONQUERED_SITE]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[EXPORTED_IN_LEGENDS]&lt;br /&gt;
		[DETERMINES_COIN_DESIGN]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[MANDATE_MAX:2]&lt;br /&gt;
		[DEMAND_MAX:3]&lt;br /&gt;
		[PRECEDENCE:65]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:LAW_MAKING]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]&lt;br /&gt;
		[RESPONSIBILITY:MEET_WORKERS]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Duke&amp;diff=99904</id>
		<title>v0.31:Duke</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Duke&amp;diff=99904"/>
		<updated>2010-04-27T04:46:26Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Duke&lt;br /&gt;
| quarters=Grand Bedroom&lt;br /&gt;
| dining=Grand Dining Room&lt;br /&gt;
| office=Opulent Throne Room&lt;br /&gt;
| tomb=Grand Mausoleum&lt;br /&gt;
| stands=3&lt;br /&gt;
| racks=3&lt;br /&gt;
| chests=5&lt;br /&gt;
| cabinets=3&lt;br /&gt;
| arrival=&lt;br /&gt;
* 140 Population&lt;br /&gt;
* 30,000 exported{{verify}}&lt;br /&gt;
| function=&lt;br /&gt;
* Promote {{L|fortress}} to Duchy capital&lt;br /&gt;
}}&lt;br /&gt;
Your '''Duke''' (or Duchess) arrives with her/his {{L|Duke consort|consort}}.&lt;br /&gt;
A {{L|count}} who is resident in the fortress may be promoted to duke instead.&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Duke&amp;diff=99903</id>
		<title>v0.31:Duke</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Duke&amp;diff=99903"/>
		<updated>2010-04-27T04:46:00Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '{{av}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Hammerer&amp;diff=99902</id>
		<title>v0.31:Hammerer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Hammerer&amp;diff=99902"/>
		<updated>2010-04-27T04:45:28Z</updated>

		<summary type="html">&lt;p&gt;Numeral: changed quarters requirement according to DF2010:Noble, if someone can confirm this that would be nice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Hammerer&lt;br /&gt;
| quarters=Modest Quarters&lt;br /&gt;
| dining=Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=1&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* Arrives with Baron{{Verify}}&lt;br /&gt;
| function=&lt;br /&gt;
* {{L|Justice}}&lt;br /&gt;
* Executioner&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Hammerer&amp;diff=99901</id>
		<title>v0.31:Hammerer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Hammerer&amp;diff=99901"/>
		<updated>2010-04-27T04:43:19Z</updated>

		<summary type="html">&lt;p&gt;Numeral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Hammerer&lt;br /&gt;
| quarters=Quarters&lt;br /&gt;
| dining=Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=1&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* Arrives with Baron{{Verify}}&lt;br /&gt;
| function=&lt;br /&gt;
* {{L|Justice}}&lt;br /&gt;
* Executioner&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Hammerer&amp;diff=99900</id>
		<title>v0.31:Hammerer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Hammerer&amp;diff=99900"/>
		<updated>2010-04-27T04:41:45Z</updated>

		<summary type="html">&lt;p&gt;Numeral: Created page with '{{av}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Stockpile&amp;diff=99756</id>
		<title>v0.31:Stockpile</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Stockpile&amp;diff=99756"/>
		<updated>2010-04-26T22:21:57Z</updated>

		<summary type="html">&lt;p&gt;Numeral: {{L|Coins}} -&amp;gt; {{L|Currency|Coins}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{fine}}&lt;br /&gt;
&lt;br /&gt;
'''Stockpiles''' are where {{L|dwarf|dwarves}} will store items of various types. Dwarves with the corresponding &amp;quot;{{L|hauling}}&amp;quot; job on will seek out items that aren't already on a stockpile that accepts them and carry them to the appropriate stockpile. It's important to place your stockpiles carefully to minimize the amount of time spent carrying items to and from them. Items in a stockpile may be stored in {{L|bag|bags}}, {{L|barrel|barrels}} or {{L|bin|bins}} (see {{L|Using bins and barrels}}).&lt;br /&gt;
&lt;br /&gt;
== Allocating stockpiles == &lt;br /&gt;
&lt;br /&gt;
To allocate an area as a stockpile, use the {{key|p}} menu. The right-hand menu pane will list all the stockpile categories, and the appropriate key to press to begin allocating that type. Allocating an area works exactly the same as designating an area. Press {{k|Enter}} to specify the first corner of the stockpile, use the primary movement keys to move the cursor to the opposite corner, and press {{k|Enter}} again. This will create a stockpile of the chosen type that occupies the area between the two corners specified. If the chosen area has parts that cannot be made into a stockpile, like a {{L|wall}}, a {{L|workshop}}, or an already existing stockpile, a stockpile will be created but they will not be part of it.&lt;br /&gt;
&lt;br /&gt;
Removing a stockpile works exactly the same, but choose {{key|x}}: Remove Designation. This will unallocate the area specified. It is possible to create a single stockpile with a shape other than a rectangle by using the Remove Designation tool to remove only part of the stockpile.&lt;br /&gt;
&lt;br /&gt;
== Using stockpiles ==&lt;br /&gt;
&lt;br /&gt;
Once a stockpile has been allocated, dwarves will automatically move items to the stockpile when they are available, and as long as the stockpile has available space. Note that the dwarves will place the item into the empty spot that is nearest to the item, ''not counting any obstructions''{{verify}}. Additional behaviour also includes the fact that dwarves will stockpile the ''newest'' item first, which may not necessarily be the nearest item to the stockpile.&lt;br /&gt;
&lt;br /&gt;
When dwarves need an item for a particular task, they will head to the nearest (again, not counting any obstructions that may lie in the way) item of the correct type, regardless of whether it is in a stockpile or not. Apart from some exceptions, items do not have to be stockpiled at all. Players are generally advised to avoid stone stockpiles, because stone {{L|hauling}} jobs take an extreme amount of time for unskilled dwarves, due to the weight hauled.&lt;br /&gt;
&lt;br /&gt;
One method to ensure a workshop has raw material on hand is to place a small stockpile next to the workshop. This will speed up production as the crafter in question only has to take a few steps to obtain the material. It also has a useful side-effect, in that as soon as the crafter picks up the piece of material, the stockpile will issue a new task to fetch another piece of that material. Because that crafter is busy, that hauling job will be taken by another {{L|dwarf}}. This speeds up a queue of jobs, as other dwarfs perform the time-consuming distant haul whilst the crafter actually makes the items.&lt;br /&gt;
&lt;br /&gt;
It's not necessary to place stockpiles for all types of objects. If no storage is available for a certain item type, dwarves will seek out items wherever they might lie as mentioned earlier. This can be advantageous -- if you don't have a stockpile for {{L|gem|gems}}, your {{L|jeweler}} will go pick up fresh gems without waiting for them to be carried to a pile first. However, this also means your jeweler has to spend a lot of time fetching the gems. If you have enough haulers available, it's generally more advantageous to designate stockpiles than not. Also remember that your workshops will get {{L|clutter|cluttered}} and suffer production slowdowns if you let items pile up in them, so it's important to regularly clear out workshops when they get cluttered. This can be done either by having a stockpile available so that haulers will remove the items or by removing and rebuilding the workshop, which will empty its contents onto the ground.&lt;br /&gt;
&lt;br /&gt;
== Take from a stockpile ==&lt;br /&gt;
&lt;br /&gt;
Another feature of stockpiles, currently in a limited form, allows you to tell dwarves to fill one stockpile not only with unstockpiled items, but also those located on another stockpile that accepts those items. To specify such a flow, use the {{key|q}} menu, and highlight the ''destination'' stockpile. Press {{key|t}}, and, using the cursor, highlight another stockpile and press [Enter]. Your chosen stockpile will now list the stockpile it will take from. This will cause items in the second stockpile to be hauled to the first stockpile. To stop first stockpile taking items from second use {{K|q}} menu on first, higlight the unneeded stockpile in the list using {{K|+}} and {{K|-}} and press {{K|d}}'''elete Selected'''&lt;br /&gt;
&lt;br /&gt;
Each stockpile can take from any number of other stockpiles, but can only have one stockpile taking from it in turn.  This limit applies even if the two stockpiles you want it to feed into don't share a single material that can be stored in both of them.  Additionally, you can't make two stockpiles feed into each other, although larger loops (e.g. 3 stockpiles that feed into each other in a circle) are allowed.&lt;br /&gt;
&lt;br /&gt;
However, despite these limitations, enough micromanagement will allow for effective and (relatively) streamlined supply chains.  For example, you can speed up {{L|wood cutting|lumber harvesting}}, {{L|carpentry}}, ''and'' {{L|ash}} and {{L|charcoal}} production by putting several wood stockpiles near the various {{L|Chop_down_trees|tree-felling areas}}, then one large &amp;quot;primary&amp;quot; stockpile near the {{L|carpenter's workshop}} that takes from those small ones, and then finally, a small stockpile near the {{L|wood furnace}} that takes from the primary one.&lt;br /&gt;
&lt;br /&gt;
== Stockpile categories ==&lt;br /&gt;
&lt;br /&gt;
==={{L|Ammo}}===&lt;br /&gt;
This stockpile contains ammo for all forms of ammunition-requiring weaponry (except siege engines). It can use {{L|bin|bins}} to consolidate up to 100 units of ammo.&lt;br /&gt;
&lt;br /&gt;
==={{L|Animal}}===&lt;br /&gt;
{{L|Creature|Animals}} stored in {{L|cage|cages}} that are not affixed to a location will be stored in these stockpiles. {{L|Animal Trap|Traps}} used for capturing wild animals and empty {{L|cage|cages}} are also stored here.&lt;br /&gt;
&lt;br /&gt;
==={{L|Armor}}===&lt;br /&gt;
Armor of all types is stored here. This kind of stockpile can use bins to consolidate up to 10 items. There is no preference for specific body parts. All types of armor can be stored in {{L|bin|bins}}.&lt;br /&gt;
&lt;br /&gt;
==={{L|Bar}}/{{L|Block}}===&lt;br /&gt;
Bars of smelted {{L|metal}} and blocks of cut stone and {{L|glass}} are kept here after being processed by the {{L|smelter}}, {{L|mason's workshop|mason's workshops}}, and {{L|glass furnace|glass furnaces}}, before being used for other purposes. Weirdly, {{L|ash|ashes}}, {{L|potash}}, {{L|soap}}, {{L|charcoal}}, and {{L|coke}} from the {{L|wood furnace}}, {{L|ashery}}, {{L|alchemist's laboratory}} and smelter will also be stored here. Like with all stockpiles, this can be changed to allow for specific blocks and bars to be stored with custom settings. {{L|Bin|Bins}} can be used to consolidate up to 10 bars and blocks.&lt;br /&gt;
&lt;br /&gt;
==={{L|Cloth}}===&lt;br /&gt;
Woven cloth and {{L|thread}} from the {{L|loom}} is stored here. {{L|Bin|Bins}} can be used to consolidate up to 10 items.&lt;br /&gt;
&lt;br /&gt;
==={{L|Currency|Coins}}===&lt;br /&gt;
Minted coins are kept here. Bins can be used to consolidate up to 3000 coins, which is equivalent to six new coins stacks.&lt;br /&gt;
&lt;br /&gt;
==={{L|Finished goods|Finished Goods}}===&lt;br /&gt;
Finished goods created by the {{L|craftsdwarf's workshop}}, as well as the {{L|clothier's shop}} and the {{L|leather works}}, are placed here before being used in trade or other uses. This type of stockpile can use {{L|bin|bins}} to consolidate up to 25 items.&lt;br /&gt;
&lt;br /&gt;
=== {{L|Food}} ===&lt;br /&gt;
&lt;br /&gt;
As one would assume based on the name, food is stored here. Unexpectedly, {{L|lye}}, {{L|giant desert scorpion}} venom, bags of {{L|dye}}, and {{L|Fire snake|liquid fire}} are as well. Raw {{L|fish}} is brought here before being processed by {{L|fishery}} and turned into edible {{L|meat}}. Drinks are always stored in {{L|barrel|barrels}}. Seeds can be stored in {{L|bag|bags}}, whereas other food items can be stored in {{L|barrel|barrels}} (up to 10 items per barrel, but note that&lt;br /&gt;
the stack +Cow meat roast [8]+ would count as eight items.) &lt;br /&gt;
&lt;br /&gt;
Note that {{L|prepared meal|prepared meals}} in stacks larger than ten (☼Dwarven Beer Roast [200]☼ is possible) will not fit in a barrel, but will not rot once placed in a food stockpile, and still only take up one space. To free up barrels, you may decide to have separate prepared food stockpiles that do not accept barrels. If you cook larger meals, this shouldn't be a problem.&lt;br /&gt;
&lt;br /&gt;
Food stockpiles should in most cases be specified as things like {{L|seed}} stockpiles or meat stockpiles or unprepared fish stockpiles; there are simply too many things that go in them.&lt;br /&gt;
&lt;br /&gt;
==={{L|Furniture}} Storage===&lt;br /&gt;
Completed items from the {{L|carpenter's workshop}}, mason's workshop, and {{L|mechanic's workshop}} will be stored here, along with furniture created from other shops, until placed or used in another building. Bags filled with {{L|sand}} can also be stored in furniture stockpiles.&lt;br /&gt;
&lt;br /&gt;
Since this is a very broad category, it may be useful to create stockpiles for a specific type of item (like barrels, bags, bins, mechanisms)  via the stockpile settings.&lt;br /&gt;
&lt;br /&gt;
==={{L|Gem}}===&lt;br /&gt;
This stockpile stores gems and raw {{L|glass}}, both cut and uncut, before being used in a construction. It can use {{L|bin|bins}} to consolidate up to 10 gems.&lt;br /&gt;
&lt;br /&gt;
==={{L|Graveyard}}===&lt;br /&gt;
Dead dwarves and {{L|pet|pets}} that have no burial location will be placed here. If placed indoors, decaying bodies will generate {{L|miasma}}, but {{L|bone|bones}} will not removed at the end of the season. Rotting {{L|pet|pets}} or {{L|friend|friends}} gives dwarves unhappy {{L|thought|thoughts}} unless they are given a proper burial in a {{L|tomb}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Are dwarf and pet bones removed at the end of the season ever? --[[User:Savok|Savok]]&amp;lt;br /&amp;gt;Yes, if they are outside. --[[User:Zchris13|Zchris13]] 21:52, 7 April 2009 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{L|Leather}}===&lt;br /&gt;
Leather, which is produced at a {{L|Tanner's shop}}, will be kept here. Like most stockpiles, it can use {{L|bin|bins}} to consolidate up to 10 items.&lt;br /&gt;
&lt;br /&gt;
==={{L|refuse stockpile|Refuse}}===&lt;br /&gt;
Since dwarves hate rot because of the miasma it spreads when in an enclosed place like a {{L|cave}}, any garbage item that can rot will be stored in a refuse stockpile. Many players prefer to place this stockpile outside their cavern, usually a small distance from the entrance. If placed indoors, decaying items will generate miasma, which will spread through your fortress and generate a small unhappy thought in any dwarf passing through it. For this reason it is sensible to build {{L|door|doors}} to all of your indoor refuse stockpiles - the miasma won't spread through a closed door so only dwarves with business in the room will be bothered by the rot. An alternative to this is to dig {{L|channel|channels}} down from the surface, creating an outside area inside your fortress. You can place your refuse stockpile here and whilst it will be in your fort it will technically be outside and won't generate miasma. &lt;br /&gt;
&lt;br /&gt;
{{L|bone|Bones}}, {{L|skull|skulls}}, and {{L|shell|shells}} are also stored here, whether they be from defeated enemies or raw food processing. If left outdoors, these will randomly disappear, but will remain indefinitely if stored indoors, currently{{version|0.31.03}} you cannot create refuse piles that will only store {{L|bone|bones}}, {{L|skull|skulls}}, and {{L|shell|shells}}.&lt;br /&gt;
&lt;br /&gt;
Note that a refuse stockpile is not the same as a {{L|Activity_zone#Garbage_Dump|garbage dump}}. A garbage dump is only for things manually marked to be dumped. Additionally, refuse types specifically marked as '''Dwarves Dump '''''refuse type'' in {{k|o}}-{{k|r}} will be hauled to the garbage dump instead of the refuse stockpile.&lt;br /&gt;
&lt;br /&gt;
==={{L|Stone}}===&lt;br /&gt;
Rough stone will be stored here, as well as {{L|ore}}. Given the extreme abundance of stone, it is very likely for this stockpile to fill up quickly, making stone stockpiles largely ineffective for {{L|Stone_management|dealing with excess stone}}.  Probably the best use of stone stockpiles is to make sure that workshops and smelters, catapults, and impending construction projects have their materials close at hand.  Be aware that these things can use up a lot of stone very quickly, leading to your dwarves scurrying around the fortress trying to keep up.  To avoid stone hauling when you don't want it, you can slow down or stop the nearby usage, allowing the stockpile to fill back up (and thus no longer need more stone), or you can set the dwarves to ignore minerals in {{key|o}}rders and options.&lt;br /&gt;
&lt;br /&gt;
==={{L|Weapon|Weapons}}===&lt;br /&gt;
Weapons of all types are stored here by default, including the weapons that dwarves do not use and trap components. {{L|Bin|Bins}} can be used to consolidate up to 10 weapons of any type.&lt;br /&gt;
&lt;br /&gt;
==={{L|Wood}}===&lt;br /&gt;
Chopped trees are brought to the wood stockpile before being used by the carpenter's, woodburner's or siege workshop. Because wood takes a long time to haul and tends to travel a long way, the stockpile should be rather close to a fortress entrance (which does not necessarily mean on the upper z-levels - moving down one z-level is only one tile), unless you have an {{L|Tower-cap|underground tree farm}}. It is a good idea to position this stockpile close to your carpenter's workshop (or the other way round) since he is likely to be the main &amp;quot;customer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Custom stockpiles ===&lt;br /&gt;
&lt;br /&gt;
With custom stockpiles you can change which types of materials, goods, etc, can be stored in that pile. Any types of things can be mixed, so you could have a stockpile that will hold raw {{L|turtle}}, {{L|mechanism|mechanisms}} and all stone types apart from {{L|onyx}} if you wanted, or only high-quality steel crossbow bolts (Ammo), all quivers (a Finished Good), and metal Crossbows (a Weapon) - the combinations are endless, and can be finely tuned. Highlighting a stockpile with {{key|q}}, then pressing {{key|s}} will allow you to adjust the stockpile settings or in the {{key|p}} menu you can press {{key|t}} to adjust a custom stockpiles settings before placing it with {{key|c}}. Note that many sub-menus consist of several pages ( the 'other' menu of stone e.g. consists of several pages while 'metal {{L|ore|ores}}' and 'economic' consist of only one ).&lt;br /&gt;
&lt;br /&gt;
Note that using {{key|q}} also allows you to adjust the number of bins or barrels that a stockpile will use.  By default, if the item can be stored, it will try to fill the entire stockpile with that type of container.  This can be troublesome, especially early in the game when you don't have nearly enough to go around.&lt;br /&gt;
&lt;br /&gt;
== Stockpile Settings ==&lt;br /&gt;
The '''Stockpile Settings''' screen is weird to use. In the first column are the major categories. In the second column there may or may not be subcategories. In the third you will see the individual items. The second and third columns are only visible when a category is enabled and selected.&lt;br /&gt;
&lt;br /&gt;
You navigate this screen with {{key|+}} and {{key|-}}, and left and right on the arrow keys. {{key|e}} and {{key|d}} are used to enable and disable the categories. {{key|a}} and {{key|b}} are used to allow or disallow all the subcategories. {{key|p}} and {{key|f}} will permit of forbid individual subcategories. These six keys work no matter which column you have selected, though the last 4 will not always be available.&amp;lt;br&amp;gt;{{key|Enter}} will toggle individual item types.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some categories will have a special extra type of item(s) that can be toggled with {{key|u}} and sometimes {{key|j}}.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Categories&lt;br /&gt;
! Item type&lt;br /&gt;
|-&lt;br /&gt;
| Animals &lt;br /&gt;
| Empty cages and Empty animal traps&lt;br /&gt;
|-&lt;br /&gt;
| Food  &lt;br /&gt;
| Prepared food&lt;br /&gt;
|-&lt;br /&gt;
| Furniture &lt;br /&gt;
| Sand bag&lt;br /&gt;
|-&lt;br /&gt;
| Weapons &lt;br /&gt;
| usable and unusable&lt;br /&gt;
|-&lt;br /&gt;
| Armor &lt;br /&gt;
| usable and unusable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you disable an item or items that are already sitting in a stockpile then they become loose items and your dwarves will move them to a more suitable stockpile should one exist.&lt;br /&gt;
&lt;br /&gt;
== Uses for Custom Stockpiles ==&lt;br /&gt;
&lt;br /&gt;
A custom stockpile is most useful for food, furniture, and bar/block stockpiles, to prevent your lye and venom sitting next to the {{L|kitchen|kitchens}}, your {{L|floodgate|floodgates}} and mechanisms near the {{L|room|rooms}} that need {{L|statue|statues}} and doors, your stone blocks next to the forges, and your metal bars by the farms.&lt;br /&gt;
&lt;br /&gt;
One use for this is to have an outdoor stockpile next to your gate that will accept all refuse except bones, shells, skins and skulls, and then an indoor pile near your craftsdwarf's workshop that will '''only''' accept these things. If you have set the option for dwarves to gather refuse from outside, the bones will be brought in once all the meat has rotted off of any carcasses outside. This means added risk to your dwarves if they try to gather refuse that is far from your gate, and additional hauling.&lt;br /&gt;
&lt;br /&gt;
Another effective use of custom stockpiles is Elven trading. Make a stockpile just for elf-safe trade goods: most categories where it's relevant have a 'materials' option.&lt;br /&gt;
&lt;br /&gt;
A highly efficient method is to have wood burning furnaces feeding into a '{{L|charcoal}} only' bar/blocks stockpile, which in turn is near the smelting furnaces and forges. Bonus points if you also place a small wood stockpile near the wood furnaces.&lt;br /&gt;
&lt;br /&gt;
Other good uses:&lt;br /&gt;
* Planter's stock: {{L|seed|seeds}} and {{L|potash}}. (If your {{L|ashery}} is nearby, include ashes and lye.  &lt;br /&gt;
* Smelter stock: {{L|ore|ores}} and {{L|flux}}.&lt;br /&gt;
* Sandpile: {{L|sand}} bags.&lt;br /&gt;
* Clothes Plus: a cloth stockpile that also includes {{L|dye|dyes}}. (Dyes normally count as food.)&lt;br /&gt;
* Food Plus: a food stockpile that includes barrels. This spares your dwarves from carrying empty barrels to and from the furniture stores.&lt;br /&gt;
* Skins: a refuse stockpile limited to {{L|skin|skins}}, a bit like the bone &amp;amp; shell stockpile above. Place near the tannery. &lt;br /&gt;
* Brewer's stock: {{L|List of crops|brewable plants}}. &lt;br /&gt;
* Refreshment stand: Since dwarves drink twice as often as they eat, having several small food stockpiles that only accept {{L|Alcohol|drinks}} scattered strategically through your fort can minimise [http://en.wikipedia.org/wiki/Smoko smoko breaks]. The usefullness of this kind of stockpile is often disputed as dwarves go to the fullest barrel first, so if you can't keep your stockpile constantly filled with new full barrels of alcohol your masons might decide to run all the way over to the alcohol stockpile you have setup for your brewers or your metalsmiths. If you can keep each stockpile constantly being filled with fresh supplies of full barrels of alcohol then this can increase productivity greatly. A simple way of doing this is by keeping a brewery near each separate alcohol stockpile, or locking dwarves in so that local stockpile is the only one they can {{L|path}} to.&lt;br /&gt;
* Artifact materials: The massive value and effectiveness of {{L|artifact|artifacts}} means the materials used in them can have drastic effects, sometimes even into the ''{{L|Value|millions}}''.  Having special stockpiles for high-value metals, stones, gems, and other such materials will make it that much easier to insure that you will get the most out of each {{L|strange mood}}.  (However, even with materials-specific stockpiles, it can take a fair amount of micromanagement to get a moody dwarf to use a specific material.)&lt;br /&gt;
* Ingredients: Store things that are cookable but not edible, like milk and quarry bush leaves, near kitchens. For that matter, store both fat and tallow near kitchens for efficient rendering.&lt;br /&gt;
* Mason's Stone: Since a mason's workshop doesn't let you pick what type of stone to use, use customized stone stockpiles to provide some of that control. On maps with mass {{L|flux}} stone, a small stockpile for flux stone near masons' workshops can boost the values of stone furniture in general.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*The taking from stockpile function is currently bugged.{{version|0.31.03}}&lt;br /&gt;
*Refuse outside your fort will no longer disappear.{{version|0.31.03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stockpiles]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Numeral</name></author>
	</entry>
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