<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Odul</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Odul"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Odul"/>
	<updated>2026-06-02T05:49:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cat%27s_eye&amp;diff=116887</id>
		<title>v0.31 Talk:Cat's eye</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cat%27s_eye&amp;diff=116887"/>
		<updated>2010-06-04T09:50:02Z</updated>

		<summary type="html">&lt;p&gt;Odul: Created page with 'Yo, the wikipedia page linked to is the wrong thing.  It's linking to the road safety device, rather than the stone.  Should link to http://en.wikipedia.org/wiki/Chrysoberyl#Cymo…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yo, the wikipedia page linked to is the wrong thing.  It's linking to the road safety device, rather than the stone.  Should link to http://en.wikipedia.org/wiki/Chrysoberyl#Cymophane I'd think, but I couldn't figure out how to edit that link, since it seems to be auto generated.  [[User:Odul|Odul]] 09:50, 4 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bronze_colossus&amp;diff=87200</id>
		<title>v0.31:Bronze colossus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bronze_colossus&amp;diff=87200"/>
		<updated>2010-04-08T20:39:19Z</updated>

		<summary type="html">&lt;p&gt;Odul: Very general description lacking most necessary information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the moment, a nearly unstoppable bronze man.  Wounds that are not instantly fatal do not accumulate to cause death, so typically only killing blows such as head removals will take one down.&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Engraving&amp;diff=4948</id>
		<title>40d Talk:Engraving</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Engraving&amp;diff=4948"/>
		<updated>2009-08-20T19:57:22Z</updated>

		<summary type="html">&lt;p&gt;Odul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I started a general page on engraving, mostly to point out that it appears possible to smooth tiles containing ore, since they have been placed in the category of stone now.  Haven't tried it on gems, but I'm quite giddy about being able to make an aesthetically pleasing fortress in the middle of an ore vein finally.&lt;br /&gt;
&lt;br /&gt;
:Yes, ore is now exactly the same as regular stone, so it can be smoothed just fine. Make for MUCH nicer fort designs then before. I am not 100% sure but I think gems work the same way too. --[[User:BurnedToast|BurnedToast]] 03:49, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note also that rewalling allows for even more aesthetic possibility. And you can extract the ore or gem from a wall and then rebuild it with less useful material.&lt;br /&gt;
:Except you can't engrave rewalls. --[[User:Squirrelloid|Squirrelloid]] 17:10, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Actually, you can - I did it accidentally when I was smoothing out a plateau for one of my round towers (the fort was called that, might as well put some round towers in :P).  Also added in a channel and they did their job before the lazy engraver could haul his arse to do his.  In time, I put up a rewall and came back later to find the top of my rewall engraved with blazing suns, dwarves etc.  Kinda confused me when I first saw it tho --[[User:Frostedfire|Frostedfire]] 09:57, 25 April 2008 (EDT)&lt;br /&gt;
:::Did you construct these rewalls on top of an engraved floor? That gives the walls the appearance of engraving, but I don't know if it counts as an engraved wall for room value purposes. --[[User:zombiejustice|zombiejustice]] 00:41 2 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hit {{K|k}} and everything, looked at my wall, and all it said was &amp;quot;Detailed Obsidian Wall.&amp;quot; It doesn't work when I make the walls look like regular walls with lines on them or when I make them have the funky little symbols. My fortress is quite young, but I heard that the engraver can just use his imagination and stuff. What's wrong? --[[User:Penguinofhonor|Penguinofhonor]] 19:55, 14 November 2007 (EST)&lt;br /&gt;
:Hit {{K|k}} and then hit {{K|Enter}}.&lt;br /&gt;
&lt;br /&gt;
Does the type of stone affect Dwarf happiness? Are they happier if their room contains a golden engraved wall? Or even a granite one? And what about the floor? I've just cleaned out a gold vein and I'm thinking about rewalling it into a dinning hall to take advantage of the gold floor. --[[User:Malenfant|Malenfant]] 11:34, 26 November 2007 (EST)&lt;br /&gt;
:[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000691 Draxxalon's study] suggests that the stone does have an effect. --[[User:Kingzilla|Kingzilla]] 22:24, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm doing a little studying on the architecture value of smoothing/engraving for the current tournament.  As far as I can tell, a smoothed wall is worth 8 monies, a smoothed floor is worth 6 monies, and the base value of an engraving is 10 (so an *engraving* is worth 40).  The value *DOES NOT* depend on the type of stone, you get the same bonuses even if you smooth/engrave ore.  And of course while engravings do have quality, smoothing does not. --[[User:Sowelu|Sowelu]] 17:20, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:At one point I noticed a tiny room had an astronomical rent value - turns out the walls were native aluminum (that the game never announced for some reason, and i'd smoothed them without noticing).  I mined out the ore and rewalled and the rent dropped substantially.  So I'd say ore value matters quite a bit, at least for walls --[[User:Squirrelloid|Squirrelloid]] 17:10, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Had same thing but with gem floor. About 5 tiles of some x10 value gem floor increased rent from ~2300 (minor noble room) to ~8000. --[[User:Someone-else|Someone-else]] 15:10, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quality engravings tell more history ==&lt;br /&gt;
&lt;br /&gt;
When I had my dwarves engrave the history in my story I wrote earlier, they weren't very skilled at engraving. Though my entire fortress had been burnt up by spirits of fire and attacked by goblins a couple years back, only two of thirty engravings depicted a demon and had a story along with it. There were about thirty engravings done, and only three were well-crafted. The three well-crafted included the two about demons, and one that had a fact about my mayor being elected in 1051. The rest, which were normal quality were of pointless designs and creatures never encountered. Quality plays a major role in what is shown in the engraving. I'll add a section about this, does someone know if higher qualities like masterful depict even more?--[[User:Richards|Richards]] 16:51, 24 April 2008 (EDT)&lt;br /&gt;
:I have no desire to savescum and abandon, but I do find that generic dwarf enrgavings tend to be less quality. --[[User:GreyMario|GreyMario]] 17:10, 24 April 2008 (EDT)&lt;br /&gt;
::I checked it out a few times, there's no difference in the history of masterful engravings then there were in well-crafted ones. The only exception is unskillful engravings, they don't tell anything. So it's confirmed then. --[[User:Richards|Richards]] 08:42, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Types of stone ==&lt;br /&gt;
I'm pressing {{K|d}} then {{K|e}} and selecting an area, then pressing {{K|Enter}}. But it's not seeming to do anything in most bits of my fortress. (I find this with smoothing as well.) Could this be because they're mudstone? Does engraving only work in certain types of rock? It'd be good to clarify this somewhere. --[[User:AlexChurchill|AlexChurchill]] 08:28, 29 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
alex: you need to smooth the surface first. currently any stone surface can be engraved. first you smooth it from a rough stone surface with {{k|d}} then {{k|s}} first, then designate it for engraving after it is nice and flat. confused me on my very first fort also. --[[User:FruityBix|FruityBix]] 05:45, 20 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Engraving Constructed Walls ==&lt;br /&gt;
&lt;br /&gt;
Why can't constructed walls/floors be designated for engraving? Has Toady said anything specific about this, or is it just something we have to deal with? --[[User:Rakankou|Rakankou]] 00:15, 25 July 2008 (EDT)&lt;br /&gt;
:Have you tried smoothing them first? I think they have to be smoothed first, they also must be made out of stone. [[User:Magikarcher|Magikarcher]] 02:13, 25 July 2008 (EDT)&lt;br /&gt;
::Constructed walls also can't be designated for smoothing. --[[User:Rakankou|Rakankou]] 03:39, 25 July 2008 (EDT)&lt;br /&gt;
I have just had dwarves engrave the floor tile made by the tops of some constructed walls.  The engravers were originally ordered to engrave the natural stone walls there, but they were removed before the engravers arrived to make way for a waterfall.  When they came, they engraved the floor tile made by the constructed wall on the z-level below.--[[User:Odul|Odul]] 04:43, 20 August 2009 (UTC)&lt;br /&gt;
:Suddenly, I am hugely confused.  The walls beneath the engravings were removed, and now there are engravings on open space.*makes backup*--[[User:Odul|Odul]] 05:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Toggled engravings differentiation ==&lt;br /&gt;
&lt;br /&gt;
I noticed in a previous fort (in a previous version) that engraved walls, once I'd toggled off their display, were a different shade to the ones that had only been smoothed. I believe it was smoothed basalt (dark grey), and the engravings were lighter - either mid-grey or white. Can anyone confirm? --[[User:Raumkraut|Raumkraut]] 09:15, 16 August 2008 (EDT)&lt;br /&gt;
:Yes, I've seen the same thing.  Smoothed and Engraved got the same tile, some foreground, different background.  Smoothed siltstone was dark brown on black, and hidden-engravings on siltstone was dark brown on grey -- the same grey background as the non-hidden engravings got. --[[User:Sev|Sev]] 03:21, 27 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== About Defacement ==&lt;br /&gt;
&lt;br /&gt;
Will defacing an *engraved wall* or an =engraved wall= annoy the engraver?  I have an enormous legendary dining room that I want to make even more legendary by adding a pair of waterfalls, but I don't want to piss off any of my engravers.--[[User:Gandalf the Dwarf (No, really! Look it up!)|Gandalf the Dwarf (No, really! Look it up!)]] 17:10, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Only defacing masterpieces (☼) will cause negative thoughts.--[[User:Maximus|Maximus]] 17:38, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Somehow I think the values for negative thoughts for defacing engravings is wrong, actually. I defaced, in the course of a season, roughly 30 masterpieces (legendary +5 engravers can get DAMN annoying when it comes to where you can build) and he never dipped below ecstatic. He hadn't created an artifact (or been freed) recently, and I don 't think much else should be able to reconcile a supposed 1500 negative thoughts. [[User:Milskidasith|Milskidasith]] 22:12, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::From what I've read elsewhere, the defacement penalty is 1000 divided by the total number of masterpieces created by that dwarf.  So if your legendary dwarf has engraved a thousand or more tiles, he'll have made hundreds of masterpieces and the &amp;quot;travesty&amp;quot; over each will only be a few points.--[[User:Maximus|Maximus]] 21:58, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I coulda sworn it was 50 per masterpiece... Ah well. Thanks for the tip. [[User:Milskidasith|Milskidasith]] 22:12, 13 November 2008 (EST)&lt;br /&gt;
:::::Maximus is right, for what it's worth.  Just a few days ago I inadvertantly told my miners to deface 5 masterpieces of one of my legendary engravers.  He'd been with my fortress for many years (i think 5) and had hit legendary about 3 years prior.  He's definitely engraved over 100 masterpieces; it may be 250 or more, really.  The engraver barely noticed the 5 defacements.  He was still ecstatic when I checked him, just chilling out in the statue garden and chatting with a friend.  --[[User:ThunderClaw|ThunderClaw]] 00:45, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Goblins can destroy engravings? ==&lt;br /&gt;
&lt;br /&gt;
:''A masterful engraving that is destroyed or defaced (mining, magma, tower caps and goblins do the job nicely...''&lt;br /&gt;
&lt;br /&gt;
News to me.--[[User:Maximus|Maximus]] 13:44, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Engraving under siege ==&lt;br /&gt;
&lt;br /&gt;
I assume that these battles depicted are actually over, but the whole siege isn't. So it will show, for example, Urist Thunderfist striking down Flowers Treesunshine, the Elf. Which has already happened, but it won't show, for example, Urist Thunderfist striking down Violet Lovefest, the Elf. Which hasn't happened, but is going to happen. So really, engraving under siege doesn't engrave any different than engraving after any other battles. Unless it does actually do the latter. [[User:Shardok|Shardok]] 19:58, 6 August 2009 (UTC)&lt;br /&gt;
:That particular bit of information was added a few months ago by Eerr([[User talk:Eerr|Talk]]) and was cut out without any verifying, I thought it was interesting so I added it back in. Feel free to change any wording you think is deceptive to what you know is true.--[[User:Richards|Richards]] 20:08, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snow-covered Open Space ==&lt;br /&gt;
&lt;br /&gt;
I dug a Pillar out of the mountain and detailed it. After it collapsed during a cave-in the place where the floor on the top was before, now was detailed open space. Still showing the same engraving as before but in blueish color.&lt;br /&gt;
[[User:Voenix|Voenix]] 13:27, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vandalism==&lt;br /&gt;
&lt;br /&gt;
I've had many miners beat/arrested for &amp;quot;Vandalism&amp;quot; after having had my miners remove engravings that I decided I didn't want there because I wanted to continue building past them. Unless you have a better reason for why these miners were suddenly listed as needing to be beat/arrested for &amp;quot;Vandalism&amp;quot; after they destroyed the walls I think that's pretty well verifiable.[[User:Shardok|Shardok]] 21:43, 10 August 2009 (UTC)&lt;br /&gt;
:I agree, but do they get punished for words that are less than masterwork quality?--[[User:Richards|Richards]] 21:49, 10 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Export_local_image&amp;diff=50574</id>
		<title>40d Talk:Export local image</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Export_local_image&amp;diff=50574"/>
		<updated>2009-08-20T05:14:30Z</updated>

		<summary type="html">&lt;p&gt;Odul: Created page with 'This page should exist.  I tried to look it up.--~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should exist.  I tried to look it up.--[[User:Odul|Odul]] 05:14, 20 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Engraving&amp;diff=4947</id>
		<title>40d Talk:Engraving</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Engraving&amp;diff=4947"/>
		<updated>2009-08-20T05:10:35Z</updated>

		<summary type="html">&lt;p&gt;Odul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I started a general page on engraving, mostly to point out that it appears possible to smooth tiles containing ore, since they have been placed in the category of stone now.  Haven't tried it on gems, but I'm quite giddy about being able to make an aesthetically pleasing fortress in the middle of an ore vein finally.&lt;br /&gt;
&lt;br /&gt;
:Yes, ore is now exactly the same as regular stone, so it can be smoothed just fine. Make for MUCH nicer fort designs then before. I am not 100% sure but I think gems work the same way too. --[[User:BurnedToast|BurnedToast]] 03:49, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note also that rewalling allows for even more aesthetic possibility. And you can extract the ore or gem from a wall and then rebuild it with less useful material.&lt;br /&gt;
:Except you can't engrave rewalls. --[[User:Squirrelloid|Squirrelloid]] 17:10, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Actually, you can - I did it accidentally when I was smoothing out a plateau for one of my round towers (the fort was called that, might as well put some round towers in :P).  Also added in a channel and they did their job before the lazy engraver could haul his arse to do his.  In time, I put up a rewall and came back later to find the top of my rewall engraved with blazing suns, dwarves etc.  Kinda confused me when I first saw it tho --[[User:Frostedfire|Frostedfire]] 09:57, 25 April 2008 (EDT)&lt;br /&gt;
:::Did you construct these rewalls on top of an engraved floor? That gives the walls the appearance of engraving, but I don't know if it counts as an engraved wall for room value purposes. --[[User:zombiejustice|zombiejustice]] 00:41 2 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hit {{K|k}} and everything, looked at my wall, and all it said was &amp;quot;Detailed Obsidian Wall.&amp;quot; It doesn't work when I make the walls look like regular walls with lines on them or when I make them have the funky little symbols. My fortress is quite young, but I heard that the engraver can just use his imagination and stuff. What's wrong? --[[User:Penguinofhonor|Penguinofhonor]] 19:55, 14 November 2007 (EST)&lt;br /&gt;
:Hit {{K|k}} and then hit {{K|Enter}}.&lt;br /&gt;
&lt;br /&gt;
Does the type of stone affect Dwarf happiness? Are they happier if their room contains a golden engraved wall? Or even a granite one? And what about the floor? I've just cleaned out a gold vein and I'm thinking about rewalling it into a dinning hall to take advantage of the gold floor. --[[User:Malenfant|Malenfant]] 11:34, 26 November 2007 (EST)&lt;br /&gt;
:[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000691 Draxxalon's study] suggests that the stone does have an effect. --[[User:Kingzilla|Kingzilla]] 22:24, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm doing a little studying on the architecture value of smoothing/engraving for the current tournament.  As far as I can tell, a smoothed wall is worth 8 monies, a smoothed floor is worth 6 monies, and the base value of an engraving is 10 (so an *engraving* is worth 40).  The value *DOES NOT* depend on the type of stone, you get the same bonuses even if you smooth/engrave ore.  And of course while engravings do have quality, smoothing does not. --[[User:Sowelu|Sowelu]] 17:20, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:At one point I noticed a tiny room had an astronomical rent value - turns out the walls were native aluminum (that the game never announced for some reason, and i'd smoothed them without noticing).  I mined out the ore and rewalled and the rent dropped substantially.  So I'd say ore value matters quite a bit, at least for walls --[[User:Squirrelloid|Squirrelloid]] 17:10, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Had same thing but with gem floor. About 5 tiles of some x10 value gem floor increased rent from ~2300 (minor noble room) to ~8000. --[[User:Someone-else|Someone-else]] 15:10, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quality engravings tell more history ==&lt;br /&gt;
&lt;br /&gt;
When I had my dwarves engrave the history in my story I wrote earlier, they weren't very skilled at engraving. Though my entire fortress had been burnt up by spirits of fire and attacked by goblins a couple years back, only two of thirty engravings depicted a demon and had a story along with it. There were about thirty engravings done, and only three were well-crafted. The three well-crafted included the two about demons, and one that had a fact about my mayor being elected in 1051. The rest, which were normal quality were of pointless designs and creatures never encountered. Quality plays a major role in what is shown in the engraving. I'll add a section about this, does someone know if higher qualities like masterful depict even more?--[[User:Richards|Richards]] 16:51, 24 April 2008 (EDT)&lt;br /&gt;
:I have no desire to savescum and abandon, but I do find that generic dwarf enrgavings tend to be less quality. --[[User:GreyMario|GreyMario]] 17:10, 24 April 2008 (EDT)&lt;br /&gt;
::I checked it out a few times, there's no difference in the history of masterful engravings then there were in well-crafted ones. The only exception is unskillful engravings, they don't tell anything. So it's confirmed then. --[[User:Richards|Richards]] 08:42, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Types of stone ==&lt;br /&gt;
I'm pressing {{K|d}} then {{K|e}} and selecting an area, then pressing {{K|Enter}}. But it's not seeming to do anything in most bits of my fortress. (I find this with smoothing as well.) Could this be because they're mudstone? Does engraving only work in certain types of rock? It'd be good to clarify this somewhere. --[[User:AlexChurchill|AlexChurchill]] 08:28, 29 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
alex: you need to smooth the surface first. currently any stone surface can be engraved. first you smooth it from a rough stone surface with {{k|d}} then {{k|s}} first, then designate it for engraving after it is nice and flat. confused me on my very first fort also. --[[User:FruityBix|FruityBix]] 05:45, 20 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Engraving Constructed Walls ==&lt;br /&gt;
&lt;br /&gt;
Why can't constructed walls/floors be designated for engraving? Has Toady said anything specific about this, or is it just something we have to deal with? --[[User:Rakankou|Rakankou]] 00:15, 25 July 2008 (EDT)&lt;br /&gt;
:Have you tried smoothing them first? I think they have to be smoothed first, they also must be made out of stone. [[User:Magikarcher|Magikarcher]] 02:13, 25 July 2008 (EDT)&lt;br /&gt;
::Constructed walls also can't be designated for smoothing. --[[User:Rakankou|Rakankou]] 03:39, 25 July 2008 (EDT)&lt;br /&gt;
I have just had dwarves engrave the floor tile made by the tops of some constructed walls.  The engravers were originally ordered to engrave the natural stone walls there, but they were removed before the engravers arrived to make way for a waterfall.  When they came, they engraved the floor tile made by the constructed wall on the z-level below.--[[User:Odul|Odul]] 04:43, 20 August 2009 (UTC)&lt;br /&gt;
   Suddenly, I am hugely confused.  The walls beneath the engravings were removed, and now there are engravings on open space.*makes backup*--[[User:Odul|Odul]] 05:10, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Toggled engravings differentiation ==&lt;br /&gt;
&lt;br /&gt;
I noticed in a previous fort (in a previous version) that engraved walls, once I'd toggled off their display, were a different shade to the ones that had only been smoothed. I believe it was smoothed basalt (dark grey), and the engravings were lighter - either mid-grey or white. Can anyone confirm? --[[User:Raumkraut|Raumkraut]] 09:15, 16 August 2008 (EDT)&lt;br /&gt;
:Yes, I've seen the same thing.  Smoothed and Engraved got the same tile, some foreground, different background.  Smoothed siltstone was dark brown on black, and hidden-engravings on siltstone was dark brown on grey -- the same grey background as the non-hidden engravings got. --[[User:Sev|Sev]] 03:21, 27 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== About Defacement ==&lt;br /&gt;
&lt;br /&gt;
Will defacing an *engraved wall* or an =engraved wall= annoy the engraver?  I have an enormous legendary dining room that I want to make even more legendary by adding a pair of waterfalls, but I don't want to piss off any of my engravers.--[[User:Gandalf the Dwarf (No, really! Look it up!)|Gandalf the Dwarf (No, really! Look it up!)]] 17:10, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Only defacing masterpieces (☼) will cause negative thoughts.--[[User:Maximus|Maximus]] 17:38, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Somehow I think the values for negative thoughts for defacing engravings is wrong, actually. I defaced, in the course of a season, roughly 30 masterpieces (legendary +5 engravers can get DAMN annoying when it comes to where you can build) and he never dipped below ecstatic. He hadn't created an artifact (or been freed) recently, and I don 't think much else should be able to reconcile a supposed 1500 negative thoughts. [[User:Milskidasith|Milskidasith]] 22:12, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::From what I've read elsewhere, the defacement penalty is 1000 divided by the total number of masterpieces created by that dwarf.  So if your legendary dwarf has engraved a thousand or more tiles, he'll have made hundreds of masterpieces and the &amp;quot;travesty&amp;quot; over each will only be a few points.--[[User:Maximus|Maximus]] 21:58, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I coulda sworn it was 50 per masterpiece... Ah well. Thanks for the tip. [[User:Milskidasith|Milskidasith]] 22:12, 13 November 2008 (EST)&lt;br /&gt;
:::::Maximus is right, for what it's worth.  Just a few days ago I inadvertantly told my miners to deface 5 masterpieces of one of my legendary engravers.  He'd been with my fortress for many years (i think 5) and had hit legendary about 3 years prior.  He's definitely engraved over 100 masterpieces; it may be 250 or more, really.  The engraver barely noticed the 5 defacements.  He was still ecstatic when I checked him, just chilling out in the statue garden and chatting with a friend.  --[[User:ThunderClaw|ThunderClaw]] 00:45, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Goblins can destroy engravings? ==&lt;br /&gt;
&lt;br /&gt;
:''A masterful engraving that is destroyed or defaced (mining, magma, tower caps and goblins do the job nicely...''&lt;br /&gt;
&lt;br /&gt;
News to me.--[[User:Maximus|Maximus]] 13:44, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Engraving under siege ==&lt;br /&gt;
&lt;br /&gt;
I assume that these battles depicted are actually over, but the whole siege isn't. So it will show, for example, Urist Thunderfist striking down Flowers Treesunshine, the Elf. Which has already happened, but it won't show, for example, Urist Thunderfist striking down Violet Lovefest, the Elf. Which hasn't happened, but is going to happen. So really, engraving under siege doesn't engrave any different than engraving after any other battles. Unless it does actually do the latter. [[User:Shardok|Shardok]] 19:58, 6 August 2009 (UTC)&lt;br /&gt;
:That particular bit of information was added a few months ago by Eerr([[User talk:Eerr|Talk]]) and was cut out without any verifying, I thought it was interesting so I added it back in. Feel free to change any wording you think is deceptive to what you know is true.--[[User:Richards|Richards]] 20:08, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snow-covered Open Space ==&lt;br /&gt;
&lt;br /&gt;
I dug a Pillar out of the mountain and detailed it. After it collapsed during a cave-in the place where the floor on the top was before, now was detailed open space. Still showing the same engraving as before but in blueish color.&lt;br /&gt;
[[User:Voenix|Voenix]] 13:27, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vandalism==&lt;br /&gt;
&lt;br /&gt;
I've had many miners beat/arrested for &amp;quot;Vandalism&amp;quot; after having had my miners remove engravings that I decided I didn't want there because I wanted to continue building past them. Unless you have a better reason for why these miners were suddenly listed as needing to be beat/arrested for &amp;quot;Vandalism&amp;quot; after they destroyed the walls I think that's pretty well verifiable.[[User:Shardok|Shardok]] 21:43, 10 August 2009 (UTC)&lt;br /&gt;
:I agree, but do they get punished for words that are less than masterwork quality?--[[User:Richards|Richards]] 21:49, 10 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Engraving&amp;diff=4946</id>
		<title>40d Talk:Engraving</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Engraving&amp;diff=4946"/>
		<updated>2009-08-20T04:43:33Z</updated>

		<summary type="html">&lt;p&gt;Odul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I started a general page on engraving, mostly to point out that it appears possible to smooth tiles containing ore, since they have been placed in the category of stone now.  Haven't tried it on gems, but I'm quite giddy about being able to make an aesthetically pleasing fortress in the middle of an ore vein finally.&lt;br /&gt;
&lt;br /&gt;
:Yes, ore is now exactly the same as regular stone, so it can be smoothed just fine. Make for MUCH nicer fort designs then before. I am not 100% sure but I think gems work the same way too. --[[User:BurnedToast|BurnedToast]] 03:49, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note also that rewalling allows for even more aesthetic possibility. And you can extract the ore or gem from a wall and then rebuild it with less useful material.&lt;br /&gt;
:Except you can't engrave rewalls. --[[User:Squirrelloid|Squirrelloid]] 17:10, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Actually, you can - I did it accidentally when I was smoothing out a plateau for one of my round towers (the fort was called that, might as well put some round towers in :P).  Also added in a channel and they did their job before the lazy engraver could haul his arse to do his.  In time, I put up a rewall and came back later to find the top of my rewall engraved with blazing suns, dwarves etc.  Kinda confused me when I first saw it tho --[[User:Frostedfire|Frostedfire]] 09:57, 25 April 2008 (EDT)&lt;br /&gt;
:::Did you construct these rewalls on top of an engraved floor? That gives the walls the appearance of engraving, but I don't know if it counts as an engraved wall for room value purposes. --[[User:zombiejustice|zombiejustice]] 00:41 2 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hit {{K|k}} and everything, looked at my wall, and all it said was &amp;quot;Detailed Obsidian Wall.&amp;quot; It doesn't work when I make the walls look like regular walls with lines on them or when I make them have the funky little symbols. My fortress is quite young, but I heard that the engraver can just use his imagination and stuff. What's wrong? --[[User:Penguinofhonor|Penguinofhonor]] 19:55, 14 November 2007 (EST)&lt;br /&gt;
:Hit {{K|k}} and then hit {{K|Enter}}.&lt;br /&gt;
&lt;br /&gt;
Does the type of stone affect Dwarf happiness? Are they happier if their room contains a golden engraved wall? Or even a granite one? And what about the floor? I've just cleaned out a gold vein and I'm thinking about rewalling it into a dinning hall to take advantage of the gold floor. --[[User:Malenfant|Malenfant]] 11:34, 26 November 2007 (EST)&lt;br /&gt;
:[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000691 Draxxalon's study] suggests that the stone does have an effect. --[[User:Kingzilla|Kingzilla]] 22:24, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm doing a little studying on the architecture value of smoothing/engraving for the current tournament.  As far as I can tell, a smoothed wall is worth 8 monies, a smoothed floor is worth 6 monies, and the base value of an engraving is 10 (so an *engraving* is worth 40).  The value *DOES NOT* depend on the type of stone, you get the same bonuses even if you smooth/engrave ore.  And of course while engravings do have quality, smoothing does not. --[[User:Sowelu|Sowelu]] 17:20, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:At one point I noticed a tiny room had an astronomical rent value - turns out the walls were native aluminum (that the game never announced for some reason, and i'd smoothed them without noticing).  I mined out the ore and rewalled and the rent dropped substantially.  So I'd say ore value matters quite a bit, at least for walls --[[User:Squirrelloid|Squirrelloid]] 17:10, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Had same thing but with gem floor. About 5 tiles of some x10 value gem floor increased rent from ~2300 (minor noble room) to ~8000. --[[User:Someone-else|Someone-else]] 15:10, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quality engravings tell more history ==&lt;br /&gt;
&lt;br /&gt;
When I had my dwarves engrave the history in my story I wrote earlier, they weren't very skilled at engraving. Though my entire fortress had been burnt up by spirits of fire and attacked by goblins a couple years back, only two of thirty engravings depicted a demon and had a story along with it. There were about thirty engravings done, and only three were well-crafted. The three well-crafted included the two about demons, and one that had a fact about my mayor being elected in 1051. The rest, which were normal quality were of pointless designs and creatures never encountered. Quality plays a major role in what is shown in the engraving. I'll add a section about this, does someone know if higher qualities like masterful depict even more?--[[User:Richards|Richards]] 16:51, 24 April 2008 (EDT)&lt;br /&gt;
:I have no desire to savescum and abandon, but I do find that generic dwarf enrgavings tend to be less quality. --[[User:GreyMario|GreyMario]] 17:10, 24 April 2008 (EDT)&lt;br /&gt;
::I checked it out a few times, there's no difference in the history of masterful engravings then there were in well-crafted ones. The only exception is unskillful engravings, they don't tell anything. So it's confirmed then. --[[User:Richards|Richards]] 08:42, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Types of stone ==&lt;br /&gt;
I'm pressing {{K|d}} then {{K|e}} and selecting an area, then pressing {{K|Enter}}. But it's not seeming to do anything in most bits of my fortress. (I find this with smoothing as well.) Could this be because they're mudstone? Does engraving only work in certain types of rock? It'd be good to clarify this somewhere. --[[User:AlexChurchill|AlexChurchill]] 08:28, 29 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
alex: you need to smooth the surface first. currently any stone surface can be engraved. first you smooth it from a rough stone surface with {{k|d}} then {{k|s}} first, then designate it for engraving after it is nice and flat. confused me on my very first fort also. --[[User:FruityBix|FruityBix]] 05:45, 20 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Engraving Constructed Walls ==&lt;br /&gt;
&lt;br /&gt;
Why can't constructed walls/floors be designated for engraving? Has Toady said anything specific about this, or is it just something we have to deal with? --[[User:Rakankou|Rakankou]] 00:15, 25 July 2008 (EDT)&lt;br /&gt;
:Have you tried smoothing them first? I think they have to be smoothed first, they also must be made out of stone. [[User:Magikarcher|Magikarcher]] 02:13, 25 July 2008 (EDT)&lt;br /&gt;
::Constructed walls also can't be designated for smoothing. --[[User:Rakankou|Rakankou]] 03:39, 25 July 2008 (EDT)&lt;br /&gt;
I have just had dwarves engrave the floor tile made by the tops of some constructed walls.  The engravers were originally ordered to engrave the natural stone walls there, but they were removed before the engravers arrived to make way for a waterfall.  When they came, they engraved the floor tile made by the constructed wall on the z-level below.--[[User:Odul|Odul]] 04:43, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Toggled engravings differentiation ==&lt;br /&gt;
&lt;br /&gt;
I noticed in a previous fort (in a previous version) that engraved walls, once I'd toggled off their display, were a different shade to the ones that had only been smoothed. I believe it was smoothed basalt (dark grey), and the engravings were lighter - either mid-grey or white. Can anyone confirm? --[[User:Raumkraut|Raumkraut]] 09:15, 16 August 2008 (EDT)&lt;br /&gt;
:Yes, I've seen the same thing.  Smoothed and Engraved got the same tile, some foreground, different background.  Smoothed siltstone was dark brown on black, and hidden-engravings on siltstone was dark brown on grey -- the same grey background as the non-hidden engravings got. --[[User:Sev|Sev]] 03:21, 27 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== About Defacement ==&lt;br /&gt;
&lt;br /&gt;
Will defacing an *engraved wall* or an =engraved wall= annoy the engraver?  I have an enormous legendary dining room that I want to make even more legendary by adding a pair of waterfalls, but I don't want to piss off any of my engravers.--[[User:Gandalf the Dwarf (No, really! Look it up!)|Gandalf the Dwarf (No, really! Look it up!)]] 17:10, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Only defacing masterpieces (☼) will cause negative thoughts.--[[User:Maximus|Maximus]] 17:38, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Somehow I think the values for negative thoughts for defacing engravings is wrong, actually. I defaced, in the course of a season, roughly 30 masterpieces (legendary +5 engravers can get DAMN annoying when it comes to where you can build) and he never dipped below ecstatic. He hadn't created an artifact (or been freed) recently, and I don 't think much else should be able to reconcile a supposed 1500 negative thoughts. [[User:Milskidasith|Milskidasith]] 22:12, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::From what I've read elsewhere, the defacement penalty is 1000 divided by the total number of masterpieces created by that dwarf.  So if your legendary dwarf has engraved a thousand or more tiles, he'll have made hundreds of masterpieces and the &amp;quot;travesty&amp;quot; over each will only be a few points.--[[User:Maximus|Maximus]] 21:58, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I coulda sworn it was 50 per masterpiece... Ah well. Thanks for the tip. [[User:Milskidasith|Milskidasith]] 22:12, 13 November 2008 (EST)&lt;br /&gt;
:::::Maximus is right, for what it's worth.  Just a few days ago I inadvertantly told my miners to deface 5 masterpieces of one of my legendary engravers.  He'd been with my fortress for many years (i think 5) and had hit legendary about 3 years prior.  He's definitely engraved over 100 masterpieces; it may be 250 or more, really.  The engraver barely noticed the 5 defacements.  He was still ecstatic when I checked him, just chilling out in the statue garden and chatting with a friend.  --[[User:ThunderClaw|ThunderClaw]] 00:45, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Goblins can destroy engravings? ==&lt;br /&gt;
&lt;br /&gt;
:''A masterful engraving that is destroyed or defaced (mining, magma, tower caps and goblins do the job nicely...''&lt;br /&gt;
&lt;br /&gt;
News to me.--[[User:Maximus|Maximus]] 13:44, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Engraving under siege ==&lt;br /&gt;
&lt;br /&gt;
I assume that these battles depicted are actually over, but the whole siege isn't. So it will show, for example, Urist Thunderfist striking down Flowers Treesunshine, the Elf. Which has already happened, but it won't show, for example, Urist Thunderfist striking down Violet Lovefest, the Elf. Which hasn't happened, but is going to happen. So really, engraving under siege doesn't engrave any different than engraving after any other battles. Unless it does actually do the latter. [[User:Shardok|Shardok]] 19:58, 6 August 2009 (UTC)&lt;br /&gt;
:That particular bit of information was added a few months ago by Eerr([[User talk:Eerr|Talk]]) and was cut out without any verifying, I thought it was interesting so I added it back in. Feel free to change any wording you think is deceptive to what you know is true.--[[User:Richards|Richards]] 20:08, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snow-covered Open Space ==&lt;br /&gt;
&lt;br /&gt;
I dug a Pillar out of the mountain and detailed it. After it collapsed during a cave-in the place where the floor on the top was before, now was detailed open space. Still showing the same engraving as before but in blueish color.&lt;br /&gt;
[[User:Voenix|Voenix]] 13:27, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vandalism==&lt;br /&gt;
&lt;br /&gt;
I've had many miners beat/arrested for &amp;quot;Vandalism&amp;quot; after having had my miners remove engravings that I decided I didn't want there because I wanted to continue building past them. Unless you have a better reason for why these miners were suddenly listed as needing to be beat/arrested for &amp;quot;Vandalism&amp;quot; after they destroyed the walls I think that's pretty well verifiable.[[User:Shardok|Shardok]] 21:43, 10 August 2009 (UTC)&lt;br /&gt;
:I agree, but do they get punished for words that are less than masterwork quality?--[[User:Richards|Richards]] 21:49, 10 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:CrazyMcfobo&amp;diff=39694</id>
		<title>User talk:CrazyMcfobo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:CrazyMcfobo&amp;diff=39694"/>
		<updated>2009-08-18T23:20:48Z</updated>

		<summary type="html">&lt;p&gt;Odul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Miner cancels dig: Inappropriate dig square]]==&lt;br /&gt;
You wrote:&lt;br /&gt;
&lt;br /&gt;
 This occurs when a miner attempts to dig at the outer-most square on the map.&lt;br /&gt;
&lt;br /&gt;
This can't be the cause since you can't even designate the outmost tile for digging or channeling. Please explain how you come to that explanation. --[[User:Birthright|Birthright]] 23:53, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well thats what it says when I try to remove a ramp on the outer most edge.--[[User:CrazyMcfobo|CrazyMcfobo]] 00:28, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Crazy's probably right, as whenever you make an up ramp, a down ramp isn't directly above, but actually up and one off.  It probably bugged out. Too lazy to confirm.  [[User:Greep|Greep]] 01:16, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::No, that doesn't make sense either - what greep describes is not true and i can reproduce neither the problem nor the error message --[[User:Birthright|Birthright]] 09:30, 20 July 2009 (UTC)&lt;br /&gt;
==Hey you==&lt;br /&gt;
Thanks for the welcome, but lucky me has not yet had the [[fun]] of the undead carp.  [[User:Odul|Odul]] 03:24, 18 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Farm_plot&amp;diff=34278</id>
		<title>40d Talk:Farm plot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Farm_plot&amp;diff=34278"/>
		<updated>2009-08-18T04:36:52Z</updated>

		<summary type="html">&lt;p&gt;Odul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Equipment==&lt;br /&gt;
I forgot to designate a farmer(plot) at the prepare screen. I added the task to my fisherdwarf, there is no free water on the map so he cannot fish anyway, but he refuses to farm (even though he created a plot).&lt;br /&gt;
&lt;br /&gt;
Should he need any eqiupment which I don't have due to my oversight?&lt;br /&gt;
&lt;br /&gt;
Thanks[[User:GarrieIrons|GarrieIrons]] 05:48, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;s&amp;gt;AFAIK, you need *some* skill level to build a related building. Meaning grower is one of those skills you need atleast a single skill point in to use. Best bet is to either survive on hunting and herbalism, or restart. --[[User:N9103|Edward]] 07:12, 8 January 2008 (EST)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::The plot is ''built'' - but they refuse to plant it. Having looked at [[soil]] - is that because it is ''sandy loam''? It isn't on the list at that article. Maybe it's time I learned how to [[irrigate]]?[[User:GarrieIrons|GarrieIrons]] 07:30, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::If you built the plot, then it should be farmable. You have seeds and have told that plot to use those seeds, right? If so, I don't know why the fisher's not farming. Will other dwarfs farm with the labor on? --[[User:N9103|Edward]] 20:17, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: you do not need any level of skill to build anything edward, just need to turn on that job type. [[User:Chariot|Chariot]] 22:02, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
==Suggested size==&lt;br /&gt;
Anyone got a better estimate than &amp;quot;25 squares will get an undefined number of dwarves through one winter&amp;quot;? On that note, do dwarves eat more during winter? --[[User:Juckto|Juckto]] 06:44, 6 May 2008 (EDT)&lt;br /&gt;
:A 25 square plot growing plump helmets can easily provide food and beer indefinitely for 40-50 dwarves with a low skill dedicated grower. A high skill dedicated grower can easily support 80-100 dwarves. Only thing to be careful of would be the grower going on break, but placing a second or third grower should enable you too support a fort without worry. All previous testing seems to indicate that dwarves do not eat more during winter.--[[User:Metalax|Metalax]] 08:35, 6 May 2008 (EDT)&lt;br /&gt;
:I use 25-square plots as well, and rotate crops to ensure variety in my food &amp;amp; drink offerings.  I use a brewer and a cook to turn [[sweet pod]] and [[quarry bush]] into high-value ingredients, and I grow (inedible) [[pig tails]] so that I'll have bags to store my [[quarry bush leaves]] and [[whip vine flour]].  Even after all of that, I find two 25-square plots quickly fill up my food supplies to overflowing.  I can also usually afford to trade away the ten most valuable stacks of food in my fortress in exchange for most of what a caravan brings me.&lt;br /&gt;
&lt;br /&gt;
I dramatically lowered the recommended size (from 10x20 to 5x5 or 5x10), as my fortresses have all had far more food than necessary at pretty small farm sizes. [[User:Vaniver|Vaniver]] 20:06, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fertilization==&lt;br /&gt;
I know that potash is used for fertilization, sometimes I have potash lying around, but I can't fertilize.  There needs to be a section to explain how fertilization works.--[[User:RustyMcloon|Rusty Mcloon]] 10:54, 31 July 2008 (EDT)&lt;br /&gt;
:Fertilization requires a muddy farm patch. --[[User:Zchris13|Zchris13]] 20:41, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Caveat ==&lt;br /&gt;
&lt;br /&gt;
If you build a farm plot and the majority, but not all of the tiles are underground, the plot will be an underground plot, but will be completely unusable. There's no notification of any sort to tell you this and it'll just look like your farmers are lazy. --[[User:Xonara|Xonara]] 09:58, 25 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Reclaim fortress mode==&lt;br /&gt;
I recently had my fortress over-run by demons (the hard kind). After sending out three parties in succession to reclaim my fortress, I finally cleaned them all out. To my surprise I noticed that all my farm plots said &amp;quot;No seeds available&amp;quot; or something of the likes. I figured it was because the plots didn't count as my owned buildings somehow. I proceeded with two actions: I removed and reconstructed a couple of the plots, this seems to have worked; I also re-flooded the remaining plots, and this definetly worked.&lt;br /&gt;
In conclusion it is safe to assume that when a fortress is lost, any farm plots (subterranean at least) will become dried-out. And need to be re-irrigated. --[[User:Liqum|Liqum]] 08:07, 3 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:I also had an enounter with the problem of farm plots giving the status of &amp;quot;no seeds available&amp;quot; after I muddied a room and built a few plots. The water dried and they were all fertilized but when I went to schedule which plants to plant it gave me that message. Strange. I'll try to re-irrigate or re-build like you said and see if that works. [[User:Richards|Richards]] 21:26, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overuse of plots? ==&lt;br /&gt;
I tend to use several small plots rather than one large one... I like to grow a constant variety. As an example, I have ten 9x9 plots above ground to grow a variety of those sorts of crops. I had them built in the autumn and instructed dwarves to plant them in autumn/winter, which they happily did.&lt;br /&gt;
&lt;br /&gt;
However, towards the end of winter, I noticed nothing there. Looking at the plant menu, almost all crops were listed in red, as if no seeds were available. However, I received no such messages (i.e. no seeds available), and checking my stocks I have tons of seeds available.&lt;br /&gt;
&lt;br /&gt;
Is it possible to overplant/overuse a plot? I imagine, if so, that I might reach such saturation quickly with such small plots and such skilled/numerous planters. --[[User:Mattmoss|Mattmoss]] 11:50, 6 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:From the Farming FAQ: &amp;quot;Why are crops sometimes displayed with red writing&amp;quot; (Yeah, there's no question mark. That's not allowed.) Answer: &amp;quot;Because it is too late in the [[season]] to plant that kind of [[crop]]. Year-round crops, like plump helmets and dimple cups, cannot be planted at the end of winter.&amp;quot;--[[User:Wattj|wattj]] 14:52, 6 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Boulders ==&lt;br /&gt;
I've found that if you construct a wall over a boulder, and then remove said wall, the boulder disappears.  This way you can build farm plots over boulders! Please discuss, as it might be worthwhile to add. (I'm going to double check to see if it works again)--[[User:CrazyMcfobo|CrazyMcfobo]] 16:14, 21 July 2009 (UTC)&lt;br /&gt;
:Yes it does work.  One way to remove the rocky ground after you demolish the constructed wall is to flood it.&lt;br /&gt;
--[[User:CrazyMcfobo|CrazyMcfobo]] 17:44, 21 July 2009 (UTC)&lt;br /&gt;
::Alternatively, you can just have your Engraver smooth the floor. Possibly easier than flooding the entire plot is designating the tiles 1 Z-level above the rocky ground as ponds and giving your dwarves a means of getting up there (whether by building a temporary scaffold or by removing tiles from the roof of your greenhouse) and dumping a bucket of water on the square, conveniently muddying it. --[[User:Quietust|Quietust]] 18:24, 21 July 2009 (UTC)&lt;br /&gt;
:::Ah hah, I shall attempt to do that now.--[[User:CrazyMcfobo|CrazyMcfobo]] 20:34, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noise ==&lt;br /&gt;
Can anyone verify if dwarfs working on a farming plot will generate noise?[[User:Kenji 03|Kenji 03]] 18:10, 8 August 2009 (UTC)&lt;br /&gt;
:I just had a dwarf sleeping maybe 4 tiles away from where my dwarves were harvesting plump helmets and that didn't wake him, but have yet to get him to sleep next to it while they're planting. When I do I'll give info on that, unless someone else finds out first. [[User:Shardok|Shardok]] 19:17, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aeroponics ==&lt;br /&gt;
I removed a few of the stone floor constructions under a plot in my combination farm tower/water canon/siege killamajig/water tower/noble office, expecting the plot to dissapear, but instead the farm plot tiles remained.  A dwarf even planted a sunberry on it.  I'm curious as to if the plot building would remain if I removed all the ground beneath it, but if it falls I have machinery under it that I do not wish to sacrifice.[[User:Odul|Odul]] 04:36, 18 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:CrazyMcfobo&amp;diff=39693</id>
		<title>User talk:CrazyMcfobo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:CrazyMcfobo&amp;diff=39693"/>
		<updated>2009-08-18T03:24:39Z</updated>

		<summary type="html">&lt;p&gt;Odul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Miner cancels dig: Inappropriate dig square]]==&lt;br /&gt;
You wrote:&lt;br /&gt;
&lt;br /&gt;
 This occurs when a miner attempts to dig at the outer-most square on the map.&lt;br /&gt;
&lt;br /&gt;
This can't be the cause since you can't even designate the outmost tile for digging or channeling. Please explain how you come to that explanation. --[[User:Birthright|Birthright]] 23:53, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well thats what it says when I try to remove a ramp on the outer most edge.--[[User:CrazyMcfobo|CrazyMcfobo]] 00:28, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Crazy's probably right, as whenever you make an up ramp, a down ramp isn't directly above, but actually up and one off.  It probably bugged out. Too lazy to confirm.  [[User:Greep|Greep]] 01:16, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::No, that doesn't make sense either - what greep describes is not true and i can reproduce neither the problem nor the error message --[[User:Birthright|Birthright]] 09:30, 20 July 2009 (UTC)&lt;br /&gt;
==[[Hey you]]==&lt;br /&gt;
Thanks for the welcome, but lucky me has not yet had the [[fun]] of the undead carp.  [[User:Odul|Odul]] 03:24, 18 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Demon&amp;diff=31402</id>
		<title>40d Talk:Demon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Demon&amp;diff=31402"/>
		<updated>2009-08-07T06:57:40Z</updated>

		<summary type="html">&lt;p&gt;Odul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
&lt;br /&gt;
If anyone has tried other defenses against Demons and they either failed or they worked then please add it to the article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thoughts on Demons ==&lt;br /&gt;
&lt;br /&gt;
(from the raws) It seems that all demons can swim... except for spirits of fire (the only ones without lungs, heart, brain exc)... i see spirits of fire as the most dangerous for this reason... perhaps water puts them out?  tentacal and frog demons seem a bit less of a threat, due to their lack of fire breath.  Also, none of the Demons are fireImmune_super... which means dragonbreath hurts them... so... demons vs dragons anyone?--[[User:Pbhead|Pbhead]] 02:04, 13 December 2007 (EST)&lt;br /&gt;
:I agree on spirits of fire being the most dangerous. From my experience with them they are quite vulnerable to crossbow bolts (killed a total of 16 exclusively this way). As giant cave spiders don't even try to shoot web trough fortifications I think that fortifications and marksdwarves are the way to deal with the demons. Melee champions in steel are way superior to any demons but the problem is that they are very vulnerable to fire (&amp;quot;bug 000001&amp;quot; in reported bugs) and are frequently not able to get close (even worse if there is at least 1 z-level up as spirits of fire WILL fly up). Piling spirits of fire with lots of wardogs or anything else is useless due to their firebreath attack. Don't even try to counter demons with less then 6-8 elite marksdwarves or 50-60 novice ones or an extremely long 1 tile wide corridor with a masterpiece ballista + 2 legendary siege operators + a ballista arrows stockpile. Crushing them with bridges could also work if you don't consider it a cheat and are sure that the demons won't have time to destroy the bridges as IMHO they will actively try to.--[[User:Another|Another]] 15:42, 13 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I have a backup from a fort which has an unbreached pit and a tame dragon. My original plan was to use the dragon as part of my demon defence but when I didn't find the pit for a while I assumed I didn't have one so moved the dragon elsewhere. When I eventually did find the pit I was able to fight off the demons (frog demons, thankfully) with my champions and only lost a few children who were hanging around the mine when I opened the pit. I'm going to reload that backup now and pit dragon vs demon in a contest of strength. --[[User:Paradigmlost|Paradigmlost]] 06:35, 10 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Results: The dragon managed to take down about 6 frog demons with a combination of dragonbreath and brute strength but was eventually overcome and strangled to death (can demons strangle? he bled to death from a mangled throat which to me indicated strangling). I imagine that had I used the dragon first time round he would have been a dwarf-burning liability. --[[User:Paradigmlost|Paradigmlost]] 06:51, 10 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible defences? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
when i breach my pit, (eventually) i hope to be able to A: seal it off quickly without losing too much admantine. B if that fails, have a large &amp;quot;dwarven toliet&amp;quot; (a artificial river with a large water fall...)  if i am lucky, the water will be fast enough to sweep even the non-spirits of fire down the waterfall... where they will hopefully go *splat*. IF that fails... i plan to have a LOONG corridor, with fortifications on either side, and leet archers behind the fortifications and at the end of the tunnel, seige weapons, and spear masters hidden behind blind spots. and if that fails, hopefully by then i will have sealed my mines off from the main fortress.  --[[User:Pbhead|Pbhead]] 02:04, 13 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
How about this in a passage?&lt;br /&gt;
&lt;br /&gt;
+ - +&amp;lt;br /&amp;gt;&lt;br /&gt;
+ F +&amp;lt;br /&amp;gt;&lt;br /&gt;
W+M&amp;lt;br /&amp;gt;&lt;br /&gt;
+ + +&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+: Wall&amp;lt;br /&amp;gt;&lt;br /&gt;
-: Floor&amp;lt;br /&amp;gt;&lt;br /&gt;
W/M: Water and magma, interchangeably&amp;lt;br /&amp;gt;&lt;br /&gt;
F: Floodgate&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If and when the demon destroys the floodgate -he'll be obliged to if he can't get to another building, which can be accomplished by means of a channel and bridge- he'll be encased in forming obsidian. I don't believe there's ANYTHING that can survive this. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 21:49, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spoiler warning? ==&lt;br /&gt;
We should probably have a spoiler warning for this page, especially for the picture of the pits. --[[User:Valdemar|Valdemar]] 10:05, 1 January 2008 (EST)&lt;br /&gt;
:Agreed and added --[[User:N9103|Edward]] 16:16, 16 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Upright spear repeating traps ==&lt;br /&gt;
I assume these work and are effective, I was wondering if this was considered too cheap to use or was known to be ineffectual (maybe they destroy them before they walk into them, as they are buildings). &lt;br /&gt;
&lt;br /&gt;
This is my first demon attack since df-23a, and I've been preparing multiple types of active defense in different layers, (ballistas on z-8, spears on z-7, pit with fortifications and 18 elite/champion marks-dwarves on z-5/6/4 [with 3 open z-levels to see how they deal with spirits of fire], 7 mace dwarves and 7 sword-dwarves with 62 war dogs for lulz if they get to z-3 and re-walling at z-2) so it'll be a learning experience. My last successful demon defense hinged on a drawbridge...wasn't as fun as this should be.&lt;br /&gt;
&lt;br /&gt;
The spoiler is there for the eerily glowing pits, so I think once more people post success/defeats on the demon page, or specific demon information, such as the different types and abilities, the spoiler should be here as well.&lt;br /&gt;
:Spoiler Warning added --[[User:N9103|Edward]] 16:16, 16 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Just had my encounter with 20+ tentacle demons and 1 Demon. 4 civilian casualties, '''no''' military casualties. And I got a movie of it.  Here's what worked for me, in reverse order:&lt;br /&gt;
&lt;br /&gt;
1. '''Steel-plated Champions''', about ten. These guys took their wrestling classes for five years before switching to actual weapons, and have occasionally been let loose on straggling goblins. I had prepared a bottleneck the moment I struck Adamantine, and when hell broke loose (heh) 6 different squads were stationed in the antechamber, crossbow-dwarves at the back ready to fire into the melee. Not every squad showed up. When the tentacle-demons broke down the final door, they were pinned, stabbed, shot, and speared.  Only one got a square further than the bottleneck. (My veteran got 5 kills with an iron sword and a maple shield.) And first they had to make it through...&lt;br /&gt;
&lt;br /&gt;
2. '''Six successive steel spikes''', on repeating mechanisms. Only five of these were operational in time but in a stroke of luck they took out the Fire-breather before he reached the dwarves. The Duke Consort working the lever may have killed one-third or even half of the demons. Once they're wounded or stunned, they can't move quickly out of the way of the next spike, so a stun is nearly always a kill.&lt;br /&gt;
It also helped that the demons were slowed down by...&lt;br /&gt;
&lt;br /&gt;
3. '''Spamming them with cows.'''  Livestock overpopulation getting you down?  20-odd cows suddenly released from a single cage into a narrow hallway don't put up much of a fight, but they definitely slowed down the demons and provided useful recon before being turned into hamburger. They were actually released by a melancholy elf stepping on the pressure plate early.&lt;br /&gt;
&lt;br /&gt;
What I forgot to do, until the mounting casualties reminded me, was to send the triumphant military down into the chamber itself and secure the area. But still, pretty good. Anyone want to buy a dozen caged babbling elves? --[[User:Jellyfishgreen|Jellyfishgreen]] 20:58, 29 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cage Traps==&lt;br /&gt;
has any one caught a demon in a cage trap? if you could catch them that would be the easest way to deal with them. --[[Rock n rat]]&lt;br /&gt;
: I'm afraid demons are immune to cage, weapon, and stone-fall traps, although they will trigger pressure plates and the like. --[[User:Shadow archmagi|Shadow archmagi]] 14:00, 28 July 2008 (EDT)&lt;br /&gt;
:  when i diged to chamber i tried to catch imprisoners and built a lot of cagetraps. After a battle i realised some of them was full of tentacle demons. 0.28.181.40d [[Media:tentacle_caged.jpg]] --[[User:Desperado|Desperado]]&lt;br /&gt;
&lt;br /&gt;
== The Little Brother ==&lt;br /&gt;
I have added my favorite anti-demon tactic; massed archers on a single tile, to the wiki. It works reliably for me. --[[User:Shadow archmagi|Shadow archmagi]] 14:00, 28 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ruling Demons ==&lt;br /&gt;
&lt;br /&gt;
Anyone know what makes demons rule goblins? Hardcoded, maybe? --[[User:Squeegy|Squeegy]] 21:42, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's the goblin entity's [RELIGION:ANY_APPROPRIATE_POWER] tag in conjunction with the demon creature entry's [POWER] tag. Nothing else has either of those, and when I gave the former to another entity, they had demon rulers, too. --[[User:Navian|Navian]] 13:04, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Demons Spawning outside of Pits ==&lt;br /&gt;
&lt;br /&gt;
So, I found the 'Strange Chamber' awhile ago, and quickly sealed it off before any demons spawned on me.  However, I just got a &amp;quot;Horrors...&amp;quot; message and have a demon breathing fire at my poor strand extractor.  There's still no breach into the pits through which it could have escaped.  Do demons spawn in excavated areas on maps with the Pits feature? --[[User:Squirrelloid|Squirrelloid]] 10:12, 3 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:You weren't fast enough in sealing it off. --[[User:GreyMario|GreyMaria]] 13:58, 3 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::You are not omniscient. Creatures can hide from you. --[[User:Savok|Savok]] 22:55, 3 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::First of all, the miner that breached the pits sealed it himself, immediately.  I'd believe monsters can hide from me, I can't believe they could move *though* the dwarf (putting a floor over a down staircase) while he was sealing it and remain unnoticed.&lt;br /&gt;
&lt;br /&gt;
:::Second, I breached the pits *years* ago.  Like 4 or 5.  I've been actively mining and extracting strands in the area that entire time.  I find it hard to believe that the demon stayed hidden that long in a high-activity area.&lt;br /&gt;
&lt;br /&gt;
:::I have confirmed the pits are sealed, and I know the miner who breached it immediately picked up a stone and sealed it because I turned off all his other labors, enabled masonry, and built a floor with the piece of material sitting on it, and watched him do it.&lt;br /&gt;
&lt;br /&gt;
:::--[[User:Squirrelloid|Squirrelloid]] 04:01, 4 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Similar experience.  Sealed my demon in a tunnel right before he killed my mayor, then watched him stand around in the tunnel for over a year.  Later, he somehow came through the floor of a room over him and went on a rampage across the countryside.  Luckily, my only military dwarf, a champion wrestler in leather armor with a steel cap on his head and in one hand, managed to wrassle it to death without getting hurt.  I haven't figured out either of those mysteries yet. [[User:Odul|Odul]] 06:57, 7 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fireball and firebreath against fortification ==&lt;br /&gt;
A fireball can go through a fortification, what about a firebreath?&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Kami|Kami]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most likely, though I'm sure someone here knows for sure. [[User:Richards|Richards]] 11:35, 10 February 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Urist&amp;diff=42776</id>
		<title>40d Talk:Urist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Urist&amp;diff=42776"/>
		<updated>2009-08-07T03:35:27Z</updated>

		<summary type="html">&lt;p&gt;Odul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You know, I don't think I've ever had a dwarf named Urist actually --[[User:Sartain|Sartain]] 10:45, 19 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've never had any notable Urist, but many Kadols. Kadol the legendary stonecrafter, Kadol the mayor etc., but no Urists.&lt;br /&gt;
Also, all my notable female dorfs are named Tirist... --[[User:Someone-else|Someone-else]] 19:29, 19 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
In my current fort (Pop of 158) I don't have any Urists, but do have lots of Kadols. But! Urist IS the name many players would use to name any generic dwarf they are talking about. It's nominal name already. I'm for this article--[[User:Dorten|Dorten]] 23:17, 19 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've only ever had the one that I can remember... and I've never used the name for a generic dwarf... but I too, as a completely impartial observer, am entirely for this article. --[[User:Eiba|Eiba]] 01:11, 20 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
My current expedition leader is named Urist. [[User:Mortal|Mortal]] 06:02, 1 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I think &amp;quot;urist&amp;quot; actually means &amp;quot;dagger&amp;quot; in the game's language system. [[User:Calenth|Calenth]]&lt;br /&gt;
&lt;br /&gt;
I've had a &amp;gt;&amp;gt;lot&amp;lt;&amp;lt; of Urists (I play with builds a lot).  It's pretty darned common [[User:Greep|Greep]] 06:34, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just added another Urist to my collection, and he's a beastmaster. [[User:Odul|Odul]] 03:35, 7 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Odul&amp;diff=50212</id>
		<title>User:Odul</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Odul&amp;diff=50212"/>
		<updated>2009-07-29T21:09:45Z</updated>

		<summary type="html">&lt;p&gt;Odul: Created page with 'Started playing about a month ago.  Everyone who played Wurm Online kept talking about playing DF previsously, and told me it was about eye gouging and vomit.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started playing about a month ago.  Everyone who played Wurm Online kept talking about playing DF previsously, and told me it was about eye gouging and vomit.&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rashilul&amp;diff=50211</id>
		<title>User talk:Rashilul</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rashilul&amp;diff=50211"/>
		<updated>2009-07-29T21:08:33Z</updated>

		<summary type="html">&lt;p&gt;Odul: Created page with 'Hey, I was wondering if you could tell me what that picture was from that you uploaded as &amp;quot;deathship,&amp;quot; which is a ship that appears to be a dwarf.  Thanks.  ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I was wondering if you could tell me what that picture was from that you uploaded as &amp;quot;deathship,&amp;quot; which is a ship that appears to be a dwarf.  Thanks.  [[User:Odul|Odul]] 21:08, 29 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Odul</name></author>
	</entry>
</feed>