<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Parker147</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Parker147"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Parker147"/>
	<updated>2026-10-12T12:18:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:XML_dump&amp;diff=133492</id>
		<title>v0.31:XML dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:XML_dump&amp;diff=133492"/>
		<updated>2010-12-15T13:39:46Z</updated>

		<summary type="html">&lt;p&gt;Parker147: /* historical_events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An XML dump of a world's history can be generated from [[Legends]] mode.&lt;br /&gt;
&lt;br /&gt;
The XML dump consists of the following elements:&lt;br /&gt;
&lt;br /&gt;
==regions==&lt;br /&gt;
&lt;br /&gt;
Each dump contains one &amp;lt;regions&amp;gt; element, which contains a large number of &amp;lt;region&amp;gt; elements. Each &amp;lt;region&amp;gt; element has the following attributes stored as elements within it:&lt;br /&gt;
*id - a reference number used to identify the region elsewhere&lt;br /&gt;
*name - the name of the region (eg, &amp;quot;the colorless desert&amp;quot; or &amp;quot;the perplexing forests&amp;quot;). The names are all lower-case.&lt;br /&gt;
*type - the type of region. Types include:&lt;br /&gt;
**Ocean&lt;br /&gt;
**Hills&lt;br /&gt;
**Desert&lt;br /&gt;
**Forest&lt;br /&gt;
**Mountains&lt;br /&gt;
**Glacier&lt;br /&gt;
**Wetland&lt;br /&gt;
**Grassland&lt;br /&gt;
**Lake&lt;br /&gt;
**Tundra&lt;br /&gt;
&lt;br /&gt;
==underground_regions==&lt;br /&gt;
Similar to the &amp;lt;regions&amp;gt; element. The &amp;lt;underground_region&amp;gt; elements contain the following:&lt;br /&gt;
*id - reference number used to identify the region&lt;br /&gt;
*type - can be:&lt;br /&gt;
**cavern&lt;br /&gt;
**magma&lt;br /&gt;
**underworld&lt;br /&gt;
*depth&lt;br /&gt;
&lt;br /&gt;
Note that underground regions don't have names.&lt;br /&gt;
&lt;br /&gt;
==sites==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;site&amp;gt; element contains the following:&lt;br /&gt;
*id - reference number&lt;br /&gt;
*name&lt;br /&gt;
*type&lt;br /&gt;
**city&lt;br /&gt;
**tree city&lt;br /&gt;
**cave&lt;br /&gt;
**dwarf fortress&lt;br /&gt;
**mountain halls&lt;br /&gt;
**hamlet&lt;br /&gt;
**dark fortress&lt;br /&gt;
**forest retreat&lt;br /&gt;
**town&lt;br /&gt;
**fortress&lt;br /&gt;
**camp&lt;br /&gt;
**lair&lt;br /&gt;
**labyrinth&lt;br /&gt;
**shrine&lt;br /&gt;
*coords - an X, Y coordinate giving the location of the site on the world map.&lt;br /&gt;
&lt;br /&gt;
=== structures ===&lt;br /&gt;
&lt;br /&gt;
Each site may contain a &amp;lt;structures&amp;gt; tag.&lt;br /&gt;
== world_constructions ==&lt;br /&gt;
&lt;br /&gt;
== artifacts ==&lt;br /&gt;
&lt;br /&gt;
== historical_figures ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;historical_figure&amp;gt; elements contain the following information:&lt;br /&gt;
*id - reference number used to identify the historical figure elsewhere&lt;br /&gt;
*name - the name of the historical figure&lt;br /&gt;
*race - the race of the figure, the following have been seen (not present if the figure is a force)&lt;br /&gt;
**alligator&lt;br /&gt;
**bat_giant&lt;br /&gt;
**bear_black&lt;br /&gt;
**bear_grizzly&lt;br /&gt;
**bird_eagle_giant&lt;br /&gt;
**bird_swallow_cave&lt;br /&gt;
**bird_vulture&lt;br /&gt;
**blind_cave_bear&lt;br /&gt;
**blind_cave_ogre&lt;br /&gt;
**cave_dragon&lt;br /&gt;
**camel_1_hump&lt;br /&gt;
**camel_2_hump&lt;br /&gt;
**cheetah&lt;br /&gt;
**cheetah_giant&lt;br /&gt;
**colossus_bronze&lt;br /&gt;
**cougar&lt;br /&gt;
**crocodile_saltwater&lt;br /&gt;
**cyclops&lt;br /&gt;
**demon_x where x is a number&lt;br /&gt;
**dog&lt;br /&gt;
**dragon&lt;br /&gt;
**draltha&lt;br /&gt;
**dwarf&lt;br /&gt;
**elf&lt;br /&gt;
**ettin&lt;br /&gt;
**forgotten_beast_x where x is a number&lt;br /&gt;
**giant&lt;br /&gt;
**goblin&lt;br /&gt;
**gorlak&lt;br /&gt;
**human&lt;br /&gt;
**hungry_head&lt;br /&gt;
**hydra&lt;br /&gt;
**imp_fire&lt;br /&gt;
**jabberer&lt;br /&gt;
**jaguar&lt;br /&gt;
**jaguar_giant&lt;br /&gt;
**kobold&lt;br /&gt;
**leopard&lt;br /&gt;
**leopard_giant&lt;br /&gt;
**lion&lt;br /&gt;
**lion_giant&lt;br /&gt;
**llama&lt;br /&gt;
**minotaur&lt;br /&gt;
**molemarian&lt;br /&gt;
**night_creature_x where x is a number&lt;br /&gt;
**rat&lt;br /&gt;
**sasquatch&lt;br /&gt;
**scorpion_desert_giant&lt;br /&gt;
**spider_cave_giant&lt;br /&gt;
**tiger&lt;br /&gt;
**tiger_giant&lt;br /&gt;
**titan_x where x is a number&lt;br /&gt;
**troglodyte&lt;br /&gt;
**troll&lt;br /&gt;
**voracious_cave_crawler&lt;br /&gt;
**wolf&lt;br /&gt;
**yeti&lt;br /&gt;
&lt;br /&gt;
*caste - the gender of the figure, can be one of the following (not present if the figure is a force)&lt;br /&gt;
**default&lt;br /&gt;
**female&lt;br /&gt;
**male&lt;br /&gt;
*appeared - unknown, seems to be related to apperance in the world, sometimes appeared and birth_year are different, mostly (~80%) the same.&lt;br /&gt;
*birth_year - the year of the figure's birth, can be negative value (to indicate figure existing before the beginning of the world?)&lt;br /&gt;
*birth_seconds72 - unknown&lt;br /&gt;
*death_year - the year of the figure's death, -1 means the figure is still alive&lt;br /&gt;
*death_seconds72 - unknown&lt;br /&gt;
*associated_type - seems to be the job of the figure, the following have been seen&lt;br /&gt;
**administrator&lt;br /&gt;
**animal_caretaker&lt;br /&gt;
**animal_dissector&lt;br /&gt;
**animal_trainer&lt;br /&gt;
**architect&lt;br /&gt;
**armorer&lt;br /&gt;
**axeman&lt;br /&gt;
**baby&lt;br /&gt;
**blacksmith&lt;br /&gt;
**bone_carver&lt;br /&gt;
**bone_setter&lt;br /&gt;
**bowman&lt;br /&gt;
**bowyer&lt;br /&gt;
**brewer&lt;br /&gt;
**butcher&lt;br /&gt;
**carpenter&lt;br /&gt;
**cheese_maker&lt;br /&gt;
**child&lt;br /&gt;
**clerk&lt;br /&gt;
**clothier&lt;br /&gt;
**cook&lt;br /&gt;
**craftsman&lt;br /&gt;
**crossbowman&lt;br /&gt;
**diagnoser&lt;br /&gt;
**drunk&lt;br /&gt;
**dyer&lt;br /&gt;
**engraver&lt;br /&gt;
**farmer&lt;br /&gt;
**fish_cleaner&lt;br /&gt;
**fish_dissector&lt;br /&gt;
**fisherman&lt;br /&gt;
**fishery_worker&lt;br /&gt;
**furnace_operator&lt;br /&gt;
**gem_cutter&lt;br /&gt;
**gem_setter&lt;br /&gt;
**glassmaker&lt;br /&gt;
**hammerman&lt;br /&gt;
**herbalist&lt;br /&gt;
**hunter&lt;br /&gt;
**jeweler&lt;br /&gt;
**lasher&lt;br /&gt;
**leatherworker&lt;br /&gt;
**lye_maker&lt;br /&gt;
**maceman&lt;br /&gt;
**mason&lt;br /&gt;
**master_bowman&lt;br /&gt;
**master_crossbowman&lt;br /&gt;
**master_hammerman&lt;br /&gt;
**master_lasher&lt;br /&gt;
**master_maceman&lt;br /&gt;
**master_pikeman&lt;br /&gt;
**master_spearman&lt;br /&gt;
**master_swordsman&lt;br /&gt;
**master_thief&lt;br /&gt;
**mechanic&lt;br /&gt;
**metalcrafter&lt;br /&gt;
**metalsmith&lt;br /&gt;
**milker&lt;br /&gt;
**miller&lt;br /&gt;
**miner&lt;br /&gt;
**none&lt;br /&gt;
**pikeman&lt;br /&gt;
**planter&lt;br /&gt;
**potash_maker&lt;br /&gt;
**pump_operator&lt;br /&gt;
**ranger&lt;br /&gt;
**recruit&lt;br /&gt;
**siege_engineer&lt;br /&gt;
**siege_operator&lt;br /&gt;
**soap_maker&lt;br /&gt;
**spearman&lt;br /&gt;
**standard&lt;br /&gt;
**stonecrafter&lt;br /&gt;
**surgeon&lt;br /&gt;
**suturer&lt;br /&gt;
**swordsman&lt;br /&gt;
**tanner&lt;br /&gt;
**thief&lt;br /&gt;
**thresher&lt;br /&gt;
**trader&lt;br /&gt;
**trained war&lt;br /&gt;
**weaponsmith&lt;br /&gt;
**weaver&lt;br /&gt;
**wood_burner&lt;br /&gt;
**woodcrafter&lt;br /&gt;
**woodcutter&lt;br /&gt;
**wrestler&lt;br /&gt;
*deity - indicator (does not contain any value) to show if the figure is a deity or not.  &lt;br /&gt;
*skeleton - indicator (does not contain any value) to show if the figure is a skeleton or not.  &lt;br /&gt;
*zombie - indicator (does not contain any value) to show if the figure is a zombie or not.  &lt;br /&gt;
*force - indicator (does not contain any value) to show if the figure is a force.  If this node is present, this figure will lack the race and caste nodes.&lt;br /&gt;
&lt;br /&gt;
Other information such as marriages are stored in the historical_events element.&lt;br /&gt;
&lt;br /&gt;
== entity_populations ==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;entity_population&amp;gt; element contains only a single tag, giving an id number.&lt;br /&gt;
&lt;br /&gt;
== entities ==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;entity&amp;gt; element contains an id tag, and may also contain a name tag.&lt;br /&gt;
&lt;br /&gt;
Entityies are civilizations, groups (which can found sites/religions/attack/defend), or religions.&lt;br /&gt;
&lt;br /&gt;
==historical_events==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;historical_event&amp;gt; element is the most complex. Each contains:&lt;br /&gt;
&lt;br /&gt;
* id - a reference number&lt;br /&gt;
* year - the year in which the event took place&lt;br /&gt;
* seconds72 - the point in the year when it took place.  There are 403200 seconds in a year, so a value of 394800 would be a week before the end of the year&lt;br /&gt;
* type - a label indicating what sort of event this is.&lt;br /&gt;
&lt;br /&gt;
The other elements of the historical_event will depend on the contents of the type element. Types include:&lt;br /&gt;
&lt;br /&gt;
=== add hf entity link ===&lt;br /&gt;
Some historical figure (unlisted) linked to an entity. Observed link types from legends: became  position in the entity(general/queen/etc) / enemy / member / imprisoned&lt;br /&gt;
* civ_id&lt;br /&gt;
&lt;br /&gt;
=== add hf hf link ===&lt;br /&gt;
This is an event that links two historical figures (hf) together.  Observed link types from legends: marriage / worship / imprisonment&lt;br /&gt;
* hfid&lt;br /&gt;
* hfid_target&lt;br /&gt;
&lt;br /&gt;
===add hf site link===&lt;br /&gt;
'''Prior to .31.18'''&lt;br /&gt;
This event shows that some (unexported) HF took up residence in some site (site_id)&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== artifact created ===&lt;br /&gt;
(artifact_id) was created in (site_id) by (hist_figure_id)&lt;br /&gt;
* artifact_id&lt;br /&gt;
* unit_id (not sure what this is)&lt;br /&gt;
* hist_figure_id&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== attacked site ===&lt;br /&gt;
This is an event that marks when a group (attacker_civ_id) attacked another group (site_civ_id) at a site (site_id) owned by a civ (defender_civ_id).  The attack was led by a HF (attacker_general_hfid) and the defense was led by another hfid (defender_general_hfid).&lt;br /&gt;
* attacker_civ_id&lt;br /&gt;
* defender_civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* site_id&lt;br /&gt;
* attacker_general_hfid&lt;br /&gt;
* defender_general_hfid&lt;br /&gt;
&lt;br /&gt;
=== body abused ===&lt;br /&gt;
After a historical figure (can be multiple / unlisted) is killed, the body is abused. Observed abuses from legends: horribly mutilated / hung from tree / impaled on pikes&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id (always -1?)&lt;br /&gt;
* feature_layer_id (always -1?)&lt;br /&gt;
* coords&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== change hf job ===&lt;br /&gt;
This event shows that some HF (hfid) took up a different job (unexported) at some site (site_id)&lt;br /&gt;
* hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id (always -1?)&lt;br /&gt;
* feature_layer_id (always -1?)&lt;br /&gt;
&lt;br /&gt;
===change hf state ===&lt;br /&gt;
This event shows that some HF (hfid) changed state (to state) at site_id, in subregion_id, or in feature_layer_id, located at coords.&lt;br /&gt;
*state - tells what state the historical figure is changing to.&lt;br /&gt;
**settled (site,coords given)&lt;br /&gt;
**scouting (site,coords given)&lt;br /&gt;
**thief (site,coords given)&lt;br /&gt;
**snatcher (site,coords given)&lt;br /&gt;
**wandering (feature_layer given)&lt;br /&gt;
**refugee (subregion_id,coords given)&lt;br /&gt;
**hunting (subregion_id,coords given)&lt;br /&gt;
*hfid - ID number of the historical figure whose state is changing&lt;br /&gt;
*site_id&lt;br /&gt;
*subregion_id&lt;br /&gt;
*feature_layer_id&lt;br /&gt;
*coords&lt;br /&gt;
&lt;br /&gt;
=== changed creature type ===&lt;br /&gt;
(changer) turns some (changee) into (new race/caste). Seen to happen in legends after changer (always a demon?) imprisons then turns changee into same demon as changer.&lt;br /&gt;
*changee_hfid&lt;br /&gt;
*changer_hfid&lt;br /&gt;
*old_race&lt;br /&gt;
*old_caste&lt;br /&gt;
*new_race&lt;br /&gt;
*new_caste&lt;br /&gt;
&lt;br /&gt;
=== create entity position ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
''No Parts''&lt;br /&gt;
&lt;br /&gt;
=== created site ===&lt;br /&gt;
The founding of a site by site_civ_id, which is a group that is a member of civ_id.&lt;br /&gt;
* civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== created structure ===&lt;br /&gt;
'''Prior to 31.18'''&lt;br /&gt;
&lt;br /&gt;
Some entity (site_civ_id) of entity/civ (civ_id) built structure (structure_id) at some site (site_id)&lt;br /&gt;
* civ_id  - identifies an entity that makes up the second part of the Civ name (i.e. the 'X' in &amp;quot;Y of X&amp;quot;)&lt;br /&gt;
* site_civ_id - identifies an entity that makes up the first part of the Civ name (i.e. the 'Y' in &amp;quot;Y of X&amp;quot;)&lt;br /&gt;
* site_id - the site where the structure was created - town, fortress, whatever&lt;br /&gt;
* structure_id - An ID identifying the structure. Uncertain if there is a way to find out what type of structure this is.&lt;br /&gt;
&lt;br /&gt;
=== created world construction ===&lt;br /&gt;
Some entity (site_civ_id) of some civ/entity (civ_id) completed component wcid of master_wcid, which is a road between site_id1 and site_id2.  &lt;br /&gt;
The final completion of the road has master_wcid being -1.&lt;br /&gt;
* civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* wcid&lt;br /&gt;
* master_wcid&lt;br /&gt;
* site_id1&lt;br /&gt;
* site_id2&lt;br /&gt;
&lt;br /&gt;
=== creature devoured ===&lt;br /&gt;
This event shows that some HF (unexported) devoured another HF (unexported) at some site/region (site_id or subregion_id)&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
=== destroyed site ===&lt;br /&gt;
This event shows that some entity (attacker_civ_id) destroyed some site (site_id) defended by some entity (defender_civ_id) which is a member of some entity (site_civ_id).&lt;br /&gt;
* site_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* attacker_civ_id&lt;br /&gt;
* defender_civ_id&lt;br /&gt;
&lt;br /&gt;
=== diplomat lost ===&lt;br /&gt;
(unknown entity) lost a diplomat at (unknown site). They suspected the involvement of (unknown entity);&lt;br /&gt;
* No details exported.&lt;br /&gt;
&lt;br /&gt;
=== entity created ===&lt;br /&gt;
'''.31.18'''&lt;br /&gt;
Appears as an event in the xml file relating to the player founding a site in dwarf fortress mode. Showing your embark group entity_id being created at your fortress site - site_id&lt;br /&gt;
&lt;br /&gt;
'''Prior to .31.18'''&lt;br /&gt;
This event makrs the creation of an entity (entity_id) at some site (site_id).  &lt;br /&gt;
This could be either a group which leaves and possibly founds another site, or this could be a religion being founded.&lt;br /&gt;
&lt;br /&gt;
===field battle===&lt;br /&gt;
This event shows that some entity (attacker_civ_id) attacked some entity (defender_civ_id) at some region (subregion_id) led by a HF (attacker_general_hfid), the defenders are led by another HF (defender_general_hfid).&lt;br /&gt;
* attacker_civ_id&lt;br /&gt;
* defender_civ_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacker_general_hfid&lt;br /&gt;
* defender_general_hfid&lt;br /&gt;
&lt;br /&gt;
===hf abducted ===&lt;br /&gt;
This event shows that some HF (target_hfid) was abducted by a snatcher (snatcher_hfid) from some site (site_id)&lt;br /&gt;
&lt;br /&gt;
subregion_id/feature_layer_id always -1?&lt;br /&gt;
&lt;br /&gt;
* target_hfid&lt;br /&gt;
* snatcher_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
===hf died ===&lt;br /&gt;
This event shows that some HF (hfid) was killed by some HF (slayer_hfid) at site/region (site_id or subregion_id)&lt;br /&gt;
* hfid - the historical figure who died&lt;br /&gt;
* slayer_hfid - the historical figure who slew him&lt;br /&gt;
* slayer_item_id - -1 if no notable item was used&lt;br /&gt;
* slayer_shooter_item_id - -1 if no notable item was used&lt;br /&gt;
* site_id - -1 if not killed at a site&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* cause - causes include:&lt;br /&gt;
** air (suffocated)&lt;br /&gt;
** blood (bled to death)&lt;br /&gt;
** crushed bridge (atom smasher?)&lt;br /&gt;
** dragonfire&lt;br /&gt;
** drown&lt;br /&gt;
** exec burned alive&lt;br /&gt;
** exec crucified&lt;br /&gt;
** exec fet to beasts&lt;br /&gt;
** exec hacked to pieces&lt;br /&gt;
** fire&lt;br /&gt;
** murdered&lt;br /&gt;
** obstacle (being thrown into a wall?)&lt;br /&gt;
** old age&lt;br /&gt;
** shot&lt;br /&gt;
** struck&lt;br /&gt;
** thirst&lt;br /&gt;
** trap&lt;br /&gt;
&lt;br /&gt;
=== hf new pet ===&lt;br /&gt;
This event shows that some HF (group_hfid) tamed some animal in sub_region_id at coords.&lt;br /&gt;
* group_hfid&lt;br /&gt;
* site_id (always -1?)&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id (always -1?)&lt;br /&gt;
* coords&lt;br /&gt;
&lt;br /&gt;
=== hf razed structure ===&lt;br /&gt;
'''Prior to 31.18'''&lt;br /&gt;
&lt;br /&gt;
Some HF (hist_fig_id) razed a structure (structure_id) at some site (site_id)&lt;br /&gt;
* hist_fig_id&lt;br /&gt;
* site_id&lt;br /&gt;
* structure_id&lt;br /&gt;
&lt;br /&gt;
=== hf reunion ===&lt;br /&gt;
2 or more (only 2 listed) historical figures reunited.&lt;br /&gt;
* group_1_hfid&lt;br /&gt;
* group_2_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
=== hf revived ===&lt;br /&gt;
(hfid) comes back from the dead as a (ghost) in (site_id)&lt;br /&gt;
* hfid&lt;br /&gt;
* ghost&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
===hf simple battle event===&lt;br /&gt;
This shows that some HF (group_1_hfid) did something (subtype) to another HF (group_2_hfid) at some site/region (site_id or subregion_id)&lt;br /&gt;
* subtype&lt;br /&gt;
** attacked&lt;br /&gt;
** scuffle&lt;br /&gt;
** happen upon&lt;br /&gt;
** confront&lt;br /&gt;
** ambushed&lt;br /&gt;
** 2 lost after receiving wounds&lt;br /&gt;
** 2 lost after giving wounds&lt;br /&gt;
** 2 lost after mutual wounds&lt;br /&gt;
* group_1_hfid&lt;br /&gt;
* group_2_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
=== hf travel ===&lt;br /&gt;
This event shows that some HF (group_hfid):&lt;br /&gt;
:escaped from the underworld (has &amp;lt;escape/&amp;gt; and feature_layer_id given)&lt;br /&gt;
:returned to a site (has &amp;quot;&amp;lt;return/&amp;gt;&amp;quot; listed and a site)&lt;br /&gt;
:left a site to go to a region (has subregion_id,coords and site_id)&lt;br /&gt;
* group_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* coords&lt;br /&gt;
&lt;br /&gt;
=== hf wounded ===&lt;br /&gt;
This event shows that some HF (woundee_hfid) was wounded at site/region (site_id or subregion_id) by some HF (wounder_hfid). Unlisted body part and attack type (smashed/slashed/etc)&lt;br /&gt;
* woundee_hfid&lt;br /&gt;
* wounder_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
=== impersonate hf ===&lt;br /&gt;
This event that some HF (trickster_hfid) began impersonating another HF (cover_hfid / always a deity?) within an entity (target_enid)&lt;br /&gt;
&lt;br /&gt;
* trickster_hfid&lt;br /&gt;
* cover_hfid&lt;br /&gt;
* target_enid&lt;br /&gt;
&lt;br /&gt;
=== item stolen ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
''No Parts''&lt;br /&gt;
&lt;br /&gt;
=== masterpiece arch constructed ===&lt;br /&gt;
(hfid) constructed a masterpiece (unknown) architecture for (entity_id) at (site_id)&lt;br /&gt;
* hfid&lt;br /&gt;
* entity_id&lt;br /&gt;
* site_id&lt;br /&gt;
* skill_at_time&lt;br /&gt;
&lt;br /&gt;
=== masterpiece arch design ===&lt;br /&gt;
(hfid) designed a masterpiece (unknown) architecture for (entity_id) at (site_id)&lt;br /&gt;
* hfid&lt;br /&gt;
* entity_id&lt;br /&gt;
* site_id&lt;br /&gt;
* skill_at_time&lt;br /&gt;
&lt;br /&gt;
=== masterpiece engraving ===&lt;br /&gt;
(hfid) created a masterful engraving for (entity_id) in (site_id)&lt;br /&gt;
* hfid&lt;br /&gt;
* entity_id&lt;br /&gt;
* site_id&lt;br /&gt;
* skill_at_time&lt;br /&gt;
&lt;br /&gt;
=== masterpiece food ===&lt;br /&gt;
(hfid) prepared a masterful (UNKNOWN) for (entity_id) in (site_id)&lt;br /&gt;
* hfid&lt;br /&gt;
* entity_id&lt;br /&gt;
* site_id&lt;br /&gt;
* skill_at_time&lt;br /&gt;
&lt;br /&gt;
=== masterpiece item ===&lt;br /&gt;
(hfid) created a masterful (UNKNOWN) for (entity_id) in (site_id)&lt;br /&gt;
* hfid&lt;br /&gt;
* entity_id&lt;br /&gt;
* site_id&lt;br /&gt;
* skill_at_time&lt;br /&gt;
&lt;br /&gt;
=== masterpiece item improvement ===&lt;br /&gt;
(hfid) added masterful (UNKNOWN) to a (UNKNOWN) for (entity_id) in (site_id)&lt;br /&gt;
* hfid&lt;br /&gt;
* entity_id&lt;br /&gt;
* site_id&lt;br /&gt;
* skill_at_time&lt;br /&gt;
&lt;br /&gt;
=== masterpiece lost ===&lt;br /&gt;
'''Details Needed'''&lt;br /&gt;
*Nothing Exported&lt;br /&gt;
&lt;br /&gt;
=== merchant ===&lt;br /&gt;
'''Details Needed'''&lt;br /&gt;
*Nothing exported&lt;br /&gt;
&lt;br /&gt;
=== new site leader ===&lt;br /&gt;
This event shows that an attacking entity (attacker_civ_id) attacked another entity (defender_civ_id) which was part of an entity (site_civ_id).  The attackers won and took over the site (site_id), instituting a new government (new_site_civ_id) ran by a new leader (new_leader_hfid).&lt;br /&gt;
&lt;br /&gt;
=== peace accepted ===&lt;br /&gt;
This event ends a war. The info about which entity initiated the negotiations is missing.&lt;br /&gt;
* site_id (always -1?)&lt;br /&gt;
&lt;br /&gt;
=== peace rejected ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
* site_id (always -1?)&lt;br /&gt;
&lt;br /&gt;
=== razed structure ===&lt;br /&gt;
'''No longer used in 31.18'''&lt;br /&gt;
&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
&lt;br /&gt;
'''Parts needed'''&lt;br /&gt;
&lt;br /&gt;
=== reclaim site ===&lt;br /&gt;
This event shows an entity (site_civ_id), a member of another entity (civ_id) reclaimed a site (site_id).&lt;br /&gt;
&lt;br /&gt;
* civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== remove hf site link===&lt;br /&gt;
'''Prior to 31.18'''&lt;br /&gt;
&lt;br /&gt;
This event shows that some HF (unexported) moved out of site_id.&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== remove hf entity link ===&lt;br /&gt;
Some historical figure (unlisted) removes link with entity. Observed link removals in legends: ceased to position / escaped from prison&lt;br /&gt;
* civ_id&lt;br /&gt;
&lt;br /&gt;
=== replaced structure ===&lt;br /&gt;
This event shows that an entity (site_civ_id) a member of another entity (civ_id) replaced a structure type (old_ab_id) with another structure type (new_ab_id) at a site (site_id).  This normally (only?) happens when a civ replaces buildings (homes) with larger buildings&lt;br /&gt;
&lt;br /&gt;
=== site abandoned ===&lt;br /&gt;
(site_civ_id) of (civ_id) abandoned the settlement at (site_id)&lt;br /&gt;
*civ_id&lt;br /&gt;
*site_civ_id&lt;br /&gt;
*site_id&lt;br /&gt;
&lt;br /&gt;
=== site died ===&lt;br /&gt;
(site_civ_id) and (civ_id) settlement of (site_id) withered.&lt;br /&gt;
*civ_id&lt;br /&gt;
*site_civ_id&lt;br /&gt;
*site_id&lt;br /&gt;
&lt;br /&gt;
=== site taken over ===&lt;br /&gt;
*attacker_civ_id&lt;br /&gt;
*new_site_civ_id&lt;br /&gt;
*defender_civ_id&lt;br /&gt;
*site_civ_id&lt;br /&gt;
*site_id&lt;br /&gt;
&lt;br /&gt;
== historical_event_collections ==&lt;br /&gt;
'''As of .31.13 these have been added and contain a massive amount of information.  Please help to add details below'''&lt;br /&gt;
&lt;br /&gt;
Each historical event collection contains the following items, as well as additional items depending on it's type:&lt;br /&gt;
&lt;br /&gt;
* id - a reference number&lt;br /&gt;
* start_year - the year in which the event collection started&lt;br /&gt;
* start_seconds72 - the date of the year, in seconds.  There are 403200 seconds in a year, 1200 seconds in a day, 28 days in a month, and 12 months in a year.&lt;br /&gt;
* end_year - the year in which the event collection ended&lt;br /&gt;
* start_seconds72 - the date of the year, in seconds.  There are 403200 seconds in a year, 1200 seconds in a day, 28 days in a month, and 12 months in a year.&lt;br /&gt;
* event - one or more events which are part of this collection&lt;br /&gt;
* type - the type of event collection this is (the different types are listed below)&lt;br /&gt;
* parent_eventcol - Is this event collection part of another event collection?  If so the id of that parent is listed here, otherwise it will be -1&lt;br /&gt;
* ordinal - How many times has this happened (&amp;quot;The Third Siege of Ironhand&amp;quot; would have &amp;lt;ordinal&amp;gt;3&amp;lt;/ordinal&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The different types of event collections along with a description and their components are listed below.  It's likely there are more event collections then those listed below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== abduction ===&lt;br /&gt;
An abduction by a member of (attacking_enid) of a member of (defending_enid).  They were abducted from (site_id) located at (coords).&lt;br /&gt;
&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_enid&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== battle ===&lt;br /&gt;
This describes a battle between multiple sides.  The battle is part of the war event collection war_eventcol.  The events that make up this collection are individual simple battle events or assaults.  They involve an attacking_hfid and/or a defending_hfid. It occurred at site_id which is located at coords.  &lt;br /&gt;
&lt;br /&gt;
There can be multiple attacking and defending squads made up of non-notable units, their civ they belong to is *_squad_entity_pop.  They contain *_squad_number units of race *_squad_race, of which *_squad_deaths died.  &lt;br /&gt;
&lt;br /&gt;
Also some or all of the important people (attacking_hfid and defending_hfid) may have died.&lt;br /&gt;
&lt;br /&gt;
The outcome is either &amp;quot;defender won&amp;quot; or &amp;quot;attacker won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* eventcol (multiple?)&lt;br /&gt;
* event (multiple)&lt;br /&gt;
* name&lt;br /&gt;
* war_eventcol&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_hfid (multiple)&lt;br /&gt;
* defending_hfid (multiple)&lt;br /&gt;
* noncom_hfid (multiple) (?)&lt;br /&gt;
* '''Multiple different &amp;quot;attacking squads&amp;quot; each with these parts&lt;br /&gt;
** attacking_squad_race&lt;br /&gt;
** attacking_squad_entity_pop&lt;br /&gt;
** attacking_squad_number&lt;br /&gt;
** attacking_squad_deaths&lt;br /&gt;
** attacking_squad_site (?)&lt;br /&gt;
* '''Multiple different &amp;quot;defending squads&amp;quot; each with these parts&lt;br /&gt;
** defending_squad_race&lt;br /&gt;
** defending_squad_entity_pop&lt;br /&gt;
** defending_squad_number&lt;br /&gt;
** defending_squad_deaths&lt;br /&gt;
** defending_squad_site&lt;br /&gt;
* outcome&lt;br /&gt;
&lt;br /&gt;
''' Does not have an &amp;quot;ordinal&amp;quot; part'''&lt;br /&gt;
&lt;br /&gt;
=== beast attack ===&lt;br /&gt;
A beast attacked a member of defending_enid at site_id, located at coords.&lt;br /&gt;
&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== duel ===&lt;br /&gt;
This describes a duel between attacking_hfid and defending_hfid at site_id, located at coords.&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_hfid&lt;br /&gt;
* defending_hfid&lt;br /&gt;
&lt;br /&gt;
=== journey ===&lt;br /&gt;
This describes a journey of a HF, normally when they leave a site to go tame an animal in a nearby region, then return.&lt;br /&gt;
&lt;br /&gt;
''No additional parts''&lt;br /&gt;
&lt;br /&gt;
=== site conquered ===&lt;br /&gt;
As part of war_eventcol, attacking_enid conquered site_id from defending_enid.&lt;br /&gt;
* war_eventcol&lt;br /&gt;
* site_id&lt;br /&gt;
* attacking_enid&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== theft ===&lt;br /&gt;
A member of attacking_enid stole something from a member of defending_enid at site_id located at coords.  Can include multiple different thefts by different theives from the same location&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_enid&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== war ===&lt;br /&gt;
A war, as named, where aggressor_ent_id battled defender_ent_id.  It contains the battles, sieges, and pillaging events listed in eventcol.&lt;br /&gt;
* eventcol (multiple)&lt;br /&gt;
* name&lt;br /&gt;
* aggressor_ent_id&lt;br /&gt;
* defender_ent_id&lt;br /&gt;
&lt;br /&gt;
== historical_eras ==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;historical_era&amp;gt; element contains a name and a start_year element.&lt;/div&gt;</summary>
		<author><name>Parker147</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:XML_dump&amp;diff=133023</id>
		<title>v0.31:XML dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:XML_dump&amp;diff=133023"/>
		<updated>2010-12-05T22:02:05Z</updated>

		<summary type="html">&lt;p&gt;Parker147: /* historical_events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An XML dump of a world's history can be generated from [[Legends]] mode.&lt;br /&gt;
&lt;br /&gt;
The XML dump consists of the following elements:&lt;br /&gt;
&lt;br /&gt;
==regions==&lt;br /&gt;
&lt;br /&gt;
Each dump contains one &amp;lt;regions&amp;gt; element, which contains a large number of &amp;lt;region&amp;gt; elements. Each &amp;lt;region&amp;gt; element has the following attributes stored as elements within it:&lt;br /&gt;
*id - a reference number used to identify the region elsewhere&lt;br /&gt;
*name - the name of the region (eg, &amp;quot;the colorless desert&amp;quot; or &amp;quot;the perplexing forests&amp;quot;). The names are all lower-case.&lt;br /&gt;
*type - the type of region. Types include:&lt;br /&gt;
**Ocean&lt;br /&gt;
**Hills&lt;br /&gt;
**Desert&lt;br /&gt;
**Forest&lt;br /&gt;
**Mountains&lt;br /&gt;
**Glacier&lt;br /&gt;
**Wetland&lt;br /&gt;
**Grassland&lt;br /&gt;
**Lake&lt;br /&gt;
**Tundra&lt;br /&gt;
&lt;br /&gt;
==underground_regions==&lt;br /&gt;
Similar to the &amp;lt;regions&amp;gt; element. The &amp;lt;underground_region&amp;gt; elements contain the following:&lt;br /&gt;
*id - reference number used to identify the region&lt;br /&gt;
*type - can be:&lt;br /&gt;
**cavern&lt;br /&gt;
**magma&lt;br /&gt;
**underworld&lt;br /&gt;
*depth&lt;br /&gt;
&lt;br /&gt;
Note that underground regions don't have names.&lt;br /&gt;
&lt;br /&gt;
==sites==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;site&amp;gt; element contains the following:&lt;br /&gt;
*id - reference number&lt;br /&gt;
*name&lt;br /&gt;
*type&lt;br /&gt;
**city&lt;br /&gt;
**tree city&lt;br /&gt;
**cave&lt;br /&gt;
**dwarf fortress&lt;br /&gt;
**mountain halls&lt;br /&gt;
**hamlet&lt;br /&gt;
**dark fortress&lt;br /&gt;
**forest retreat&lt;br /&gt;
**town&lt;br /&gt;
**fortress&lt;br /&gt;
**camp&lt;br /&gt;
**lair&lt;br /&gt;
**labyrinth&lt;br /&gt;
**shrine&lt;br /&gt;
*coords - an X, Y coordinate giving the location of the site on the world map.&lt;br /&gt;
&lt;br /&gt;
=== structures ===&lt;br /&gt;
&lt;br /&gt;
Each site may contain a &amp;lt;structures&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
== historical_figures ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;historical_figure&amp;gt; elements contain the following information:&lt;br /&gt;
*id - reference number used to identify the historical figure elsewhere&lt;br /&gt;
*name - the name of the historical figure&lt;br /&gt;
*race - the race of the figure, the following have been seen (not present if the figure is a force)&lt;br /&gt;
**bat_giant&lt;br /&gt;
**bear_black&lt;br /&gt;
**bear_grizzly&lt;br /&gt;
**bird_eagle_giant&lt;br /&gt;
**bird_swallow_cave&lt;br /&gt;
**blind_cave_bear&lt;br /&gt;
**blind_cave_ogre&lt;br /&gt;
**cave_dragon&lt;br /&gt;
**cheetah&lt;br /&gt;
**colossus_bronze&lt;br /&gt;
**cougar&lt;br /&gt;
**crocodile_saltwater&lt;br /&gt;
**cyclops&lt;br /&gt;
**demon_x where x is a number&lt;br /&gt;
**dragon&lt;br /&gt;
**draltha&lt;br /&gt;
**dwarf&lt;br /&gt;
**elf&lt;br /&gt;
**ettin&lt;br /&gt;
**forgotten_beast_x where x is a number&lt;br /&gt;
**giant&lt;br /&gt;
**goblin&lt;br /&gt;
**human&lt;br /&gt;
**hungry_head&lt;br /&gt;
**hydra&lt;br /&gt;
**imp_fire&lt;br /&gt;
**jabberer&lt;br /&gt;
**jaguar&lt;br /&gt;
**jaguar_giant&lt;br /&gt;
**kobold&lt;br /&gt;
**leopard&lt;br /&gt;
**leopard_giant&lt;br /&gt;
**lion&lt;br /&gt;
**minotaur&lt;br /&gt;
**molemarian&lt;br /&gt;
**night_creature_x where x is a number&lt;br /&gt;
**rat&lt;br /&gt;
**sasquatch&lt;br /&gt;
**scorpion_desert_giant&lt;br /&gt;
**spider_cave_giant&lt;br /&gt;
**tiger&lt;br /&gt;
**titan_x where x is a number&lt;br /&gt;
**troglodyte&lt;br /&gt;
**troll&lt;br /&gt;
**voracious_cave_crawler&lt;br /&gt;
**wolf&lt;br /&gt;
*caste - the gender of the figure, can be one of the following (not present if the figure is a force)&lt;br /&gt;
**default&lt;br /&gt;
**female&lt;br /&gt;
**male&lt;br /&gt;
*appeared - unknown, seems to be related to apperance in the world, sometimes appeared and birth_year are different, mostly the same.&lt;br /&gt;
*birth_year - the year of the figure's birth, can be negative value (to indicate figure existing before the beginning of the world?)&lt;br /&gt;
*birth_seconds72 - unknown&lt;br /&gt;
*death_year - the year of the figure's death, -1 means the figure is still alive&lt;br /&gt;
*death_seconds72 - unknown&lt;br /&gt;
*associated_type - seems to be the job of the figure, the following have been seen&lt;br /&gt;
**administrator&lt;br /&gt;
**animal_caretaker&lt;br /&gt;
**animal_dissector&lt;br /&gt;
**animal_trainer&lt;br /&gt;
**architect&lt;br /&gt;
**armorer&lt;br /&gt;
**axeman&lt;br /&gt;
**baby&lt;br /&gt;
**bone_carver&lt;br /&gt;
**bowman&lt;br /&gt;
**bowyer&lt;br /&gt;
**brewer&lt;br /&gt;
**butcher&lt;br /&gt;
**carpenter&lt;br /&gt;
**child&lt;br /&gt;
**clerk&lt;br /&gt;
**clothier&lt;br /&gt;
**crossbowman&lt;br /&gt;
**diagnoser&lt;br /&gt;
**drunk&lt;br /&gt;
**engraver&lt;br /&gt;
**farmer&lt;br /&gt;
**fish_dissector&lt;br /&gt;
**furnace_operator&lt;br /&gt;
**gem_cutter&lt;br /&gt;
**gem_setter&lt;br /&gt;
**hammerman&lt;br /&gt;
**herbalist&lt;br /&gt;
**lasher&lt;br /&gt;
**leatherworker&lt;br /&gt;
**maceman&lt;br /&gt;
**mason&lt;br /&gt;
**master_bowman&lt;br /&gt;
**master_crossbowman&lt;br /&gt;
**master_hammerman&lt;br /&gt;
**master_lasher&lt;br /&gt;
**master_pikeman&lt;br /&gt;
**master_spearman&lt;br /&gt;
**master_swordsman&lt;br /&gt;
**mechanic&lt;br /&gt;
**metalcrafter&lt;br /&gt;
**milker&lt;br /&gt;
**miner&lt;br /&gt;
**none&lt;br /&gt;
**pikeman&lt;br /&gt;
**planter&lt;br /&gt;
**potash_maker&lt;br /&gt;
**pump_operator&lt;br /&gt;
**ranger&lt;br /&gt;
**recruit&lt;br /&gt;
**siege_engineer&lt;br /&gt;
**siege_operator&lt;br /&gt;
**soap_maker&lt;br /&gt;
**spearman&lt;br /&gt;
**standard&lt;br /&gt;
**stonecrafter&lt;br /&gt;
**surgeon&lt;br /&gt;
**suturer&lt;br /&gt;
**swordsman&lt;br /&gt;
**tanner&lt;br /&gt;
**thresher&lt;br /&gt;
**trader&lt;br /&gt;
**weaponsmith&lt;br /&gt;
**weaver&lt;br /&gt;
**wood_burner&lt;br /&gt;
**woodcrafter&lt;br /&gt;
**woodcutter&lt;br /&gt;
**wrestler&lt;br /&gt;
*deity - indicator (does not contain any value) to show if the figure is a deity or not.  &lt;br /&gt;
*skeleton - indicator (does not contain any value) to show if the figure is a skeleton or not.  &lt;br /&gt;
*force - indicator (does not contain any value) to show if the figure is a force.  If this node is present, this figure will lack the race and caste nodes.&lt;br /&gt;
&lt;br /&gt;
Other information such as marriages are stored in the historical_events element.&lt;br /&gt;
&lt;br /&gt;
== entity_populations ==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;entity_population&amp;gt; element contains only a single tag, giving an id number.&lt;br /&gt;
&lt;br /&gt;
== entities ==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;entity&amp;gt; element contains an id tag, and may also contain a name tag.&lt;br /&gt;
&lt;br /&gt;
Entityies are civilizations, groups (which can found sites/religions/attack/defend), or religions.&lt;br /&gt;
&lt;br /&gt;
==historical_events==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;historical_event&amp;gt; element is the most complex. Each contains:&lt;br /&gt;
&lt;br /&gt;
* id - a reference number&lt;br /&gt;
* year - the year in which the event took place&lt;br /&gt;
* seconds72 -&lt;br /&gt;
* type - a label indicating what sort of event this is.&lt;br /&gt;
&lt;br /&gt;
The other elements of the historical_event will depend on the contents of the type element. Types include:&lt;br /&gt;
&lt;br /&gt;
=== add hf entity link ===&lt;br /&gt;
Some historical figure (unlisted) linked to an entity. Observed link types from legends: became  position in the entity(general/queen/etc) / enemy / member / imprisoned&lt;br /&gt;
* civ_id&lt;br /&gt;
&lt;br /&gt;
=== add hf hf link ===&lt;br /&gt;
This is an event that links two historical figures (hf) together.  Observed link types from legends: marriage / worship / imprisonment&lt;br /&gt;
* hfid&lt;br /&gt;
* hfid_target&lt;br /&gt;
&lt;br /&gt;
===add hf site link===&lt;br /&gt;
No longer used in 31.18?&lt;br /&gt;
This event shows that some (unexported) HF took up residence in some site (site_id)&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== attacked site ===&lt;br /&gt;
This is an event that marks when a group (attacker_civ_id) attacked another group (site_civ_id) at a site (site_id) owned by a civ (defender_civ_id).  The attack was led by a HF (attacker_general_hfid) and the defense was led by another hfid (defender_general_hfid).&lt;br /&gt;
* attacker_civ_id&lt;br /&gt;
* defender_civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* site_id&lt;br /&gt;
* attacker_general_hfid&lt;br /&gt;
* defender_general_hfid&lt;br /&gt;
&lt;br /&gt;
=== body abused ===&lt;br /&gt;
After a historical figure (can be multiple / unlisted) is killed, the body is abused. Observed abuses from legends: horribly mutilated / hung from tree / impaled on pikes&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id (always -1?)&lt;br /&gt;
* feature_layer_id (always -1?)&lt;br /&gt;
* coords&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== change hf job ===&lt;br /&gt;
This event shows that some HF (hfid) took up a different job (unexported) at some site (site_id)&lt;br /&gt;
* hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id (always -1?)&lt;br /&gt;
* feature_layer_id (always -1?)&lt;br /&gt;
&lt;br /&gt;
===change hf state ===&lt;br /&gt;
This event shows that some HF (hfid) changed state (to state) at site_id, in subregion_id, or in feature_layer_id, located at coords.&lt;br /&gt;
*state - tells what state the historical figure is changing to.&lt;br /&gt;
**settled (site,coords given)&lt;br /&gt;
**scouting (site,coords given)&lt;br /&gt;
**theif (site,coords given)&lt;br /&gt;
**snatcher (site,coords given)&lt;br /&gt;
**wandering (feature_layer given)&lt;br /&gt;
**refugee (subregion_id,coords given)&lt;br /&gt;
**hunting (subregion_id,coords given)&lt;br /&gt;
*hfid - ID number of the historical figure whose state is changing&lt;br /&gt;
*site_id&lt;br /&gt;
*subregion_id&lt;br /&gt;
*feature_layer_id&lt;br /&gt;
*coords&lt;br /&gt;
&lt;br /&gt;
=== changed creature type ===&lt;br /&gt;
(changer) turns some (changee) into (new race/caste). Seen to happen in legends after changer (always a demon?) imprisons then turns changee into same demon as changer.&lt;br /&gt;
*changee_hfid&lt;br /&gt;
*changer_hfid&lt;br /&gt;
*old_race&lt;br /&gt;
*old_caste&lt;br /&gt;
*new_race&lt;br /&gt;
*new_caste&lt;br /&gt;
&lt;br /&gt;
=== create entity position ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
''No Parts''&lt;br /&gt;
&lt;br /&gt;
=== created site ===&lt;br /&gt;
Appears to be the creation of a town (?)&lt;br /&gt;
* civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== created structure ===&lt;br /&gt;
No longer used in 31.18?&lt;br /&gt;
Some entity (site_civ_id) of entity/civ (civ_id) built structure (structure_id) at some site (site_id)&lt;br /&gt;
* civ_id  - identifies an entity that makes up the second part of the Civ name (i.e. the 'X' in &amp;quot;Y of X&amp;quot;)&lt;br /&gt;
* site_civ_id - identifies an entity that makes up the first part of the Civ name (i.e. the 'Y' in &amp;quot;Y of X&amp;quot;)&lt;br /&gt;
* site_id - the site where the structure was created - town, fortress, whatever&lt;br /&gt;
* structure_id - An ID identifying the structure. Uncertain if there is a way to find out what type of structure this is.&lt;br /&gt;
&lt;br /&gt;
=== created world construction ===&lt;br /&gt;
Some entity (site_civ_id) of some civ/entity (civ_id) completed component wcid of master_wcid, which is a road between site_id1 and site_id2.  &lt;br /&gt;
The final completion of the road has master_wcid being -1.&lt;br /&gt;
* civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* wcid&lt;br /&gt;
* master_wcid&lt;br /&gt;
* site_id1&lt;br /&gt;
* site_id2&lt;br /&gt;
&lt;br /&gt;
=== creature devoured ===&lt;br /&gt;
This event shows that some HF (unexported) devoured another HF (unexported) at some site/region (site_id or subregion_id)&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
=== destroyed site ===&lt;br /&gt;
This event shows that some entity (attacker_civ_id) destroyed some site (site_id) defended by some entity (defender_civ_id) which is a member of some entity (site_civ_id).&lt;br /&gt;
* site_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* attacker_civ_id&lt;br /&gt;
* defender_civ_id&lt;br /&gt;
&lt;br /&gt;
=== entity created ===&lt;br /&gt;
No longer used in 31.18?&lt;br /&gt;
This event makrs the creation of an entity (entity_id) at some site (site_id).  &lt;br /&gt;
This could be either a group which leaves and possibly founds another site, or this could be a religion being founded.&lt;br /&gt;
&lt;br /&gt;
===field battle===&lt;br /&gt;
This event shows that some entity (attacker_civ_id) attacked some entity (defender_civ_id) at some region (subregion_id) led by a HF (attacker_general_hfid), the defenders are led by another HF (defender_general_hfid).&lt;br /&gt;
* attacker_civ_id&lt;br /&gt;
* defender_civ_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacker_general_hfid&lt;br /&gt;
* defender_general_hfid&lt;br /&gt;
&lt;br /&gt;
===hf abducted ===&lt;br /&gt;
This event shows that some HF (target_hfid) was abducted by a snatcher (snatcher_hfid) from some site (site_id)&lt;br /&gt;
&lt;br /&gt;
subregion_id/feature_layer_id always -1?&lt;br /&gt;
&lt;br /&gt;
* target_hfid&lt;br /&gt;
* snatcher_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
===hf died ===&lt;br /&gt;
This event shows that some HF (hfid) was killed by some HF (slayer_hfid) at site/region (site_id or subregion_id)&lt;br /&gt;
* hfid - the historical figure who died&lt;br /&gt;
* slayer_hfid - the historical figure who slew him&lt;br /&gt;
* slayer_item_id - -1 if no notable item was used&lt;br /&gt;
* slayer_shooter_item_id - -1 if no notable item was used&lt;br /&gt;
* site_id - -1 if not killed at a site&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* cause - causes include:&lt;br /&gt;
** shot&lt;br /&gt;
** struck&lt;br /&gt;
** dragonfire&lt;br /&gt;
&lt;br /&gt;
=== hf new pet ===&lt;br /&gt;
This event shows that some HF (group_hfid) tamed some animal in sub_region_id at coords.&lt;br /&gt;
* group_hfid&lt;br /&gt;
* site_id (always -1?)&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id (always -1?)&lt;br /&gt;
* coords&lt;br /&gt;
&lt;br /&gt;
=== hf razed structure ===&lt;br /&gt;
No long used in 31.18?&lt;br /&gt;
Some HF (hist_fig_id) razed a structure (structure_id) at some site (site_id)&lt;br /&gt;
* hist_fig_id&lt;br /&gt;
* site_id&lt;br /&gt;
* structure_id&lt;br /&gt;
&lt;br /&gt;
=== hf reunion ===&lt;br /&gt;
2 or more (only 2 listed) historical figures reunited.&lt;br /&gt;
* group_1_hfid&lt;br /&gt;
* group_2_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
===hf simple battle event===&lt;br /&gt;
This shows that some HF (group_1_hfid) did something (subtype) to another HF (group_2_hfid) at some site/region (site_id or subregion_id)&lt;br /&gt;
* subtype&lt;br /&gt;
** attacked&lt;br /&gt;
** scuffle&lt;br /&gt;
** confront&lt;br /&gt;
** ambushed&lt;br /&gt;
** 2 lost after receiving wounds&lt;br /&gt;
** 2 lost after giving wounds&lt;br /&gt;
** 2 lost after mutual wounds&lt;br /&gt;
* group_1_hfid&lt;br /&gt;
* group_2_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
=== hf travel ===&lt;br /&gt;
This event shows that some HF (group_hfid):&lt;br /&gt;
:escaped from the underworld (has &amp;lt;escape/&amp;gt; and feature_layer_id given)&lt;br /&gt;
:returned to a site (has &amp;quot;&amp;lt;return/&amp;gt;&amp;quot; listed and a site)&lt;br /&gt;
:left a site to go to a region (has subregion_id,coords and site_id)&lt;br /&gt;
* group_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* coords&lt;br /&gt;
&lt;br /&gt;
=== hf wounded ===&lt;br /&gt;
This event shows that some HF (woundee_hfid) was wounded at site/region (site_id or subregion_id) by some HF (wounder_hfid). Unlisted body part and attack type (smashed/slashed/etc)&lt;br /&gt;
* woundee_hfid&lt;br /&gt;
* wounder_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
=== impersonate hf ===&lt;br /&gt;
This event that some HF (trickster_hfid) began impersonating another HF (cover_hfid / always a deity?) within an entity (target_enid)&lt;br /&gt;
&lt;br /&gt;
* trickster_hfid&lt;br /&gt;
* cover_hfid&lt;br /&gt;
* target_enid&lt;br /&gt;
&lt;br /&gt;
=== item stolen ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
''No Parts''&lt;br /&gt;
&lt;br /&gt;
=== new site leader ===&lt;br /&gt;
This event shows that an attacking entity (attacker_civ_id) attacked another entity (defender_civ_id) which was part of an entity (site_civ_id).  The attackers one and took over the site (site_id), instituting a new government (new_site_civ_id) ran by a new leader (new_leader_hfid).&lt;br /&gt;
&lt;br /&gt;
=== peace accepted ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
* site_id (always -1?)&lt;br /&gt;
&lt;br /&gt;
=== peace rejected ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
* site_id (always -1?)&lt;br /&gt;
&lt;br /&gt;
=== razed structure ===&lt;br /&gt;
No longer used in 31.18?&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
'''Parts needed'''&lt;br /&gt;
&lt;br /&gt;
=== reclaim site ===&lt;br /&gt;
This event shows an entity (site_civ_id), a member of another entity (civ_id) reclaimed a site (site_id).&lt;br /&gt;
&lt;br /&gt;
* civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== remove hf site link===&lt;br /&gt;
No longer used in 31.18?&lt;br /&gt;
This event shows that some HF (unexported) moved out of site_id.&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== remove hf entity link ===&lt;br /&gt;
Some historical figure (unlisted) removes link with entity. Observed link removals in legends: ceased to position / escaped from prison&lt;br /&gt;
* civ_id&lt;br /&gt;
&lt;br /&gt;
=== replaced structure ===&lt;br /&gt;
This event shows that an entity (site_civ_id) a member of another entity (civ_id) replaced a structure type (old_ab_id) with another structure type (new_ab_id) at a site (site_id).  This normally (only?) happens when a civ replaces buildings (homes) with larger buildings&lt;br /&gt;
&lt;br /&gt;
=== site taken over ===&lt;br /&gt;
No longer used in 31.18?&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
'''Parts needed'''&lt;br /&gt;
&lt;br /&gt;
== historical_event_collections ==&lt;br /&gt;
'''As of .31.13 these have been added and contain a massive amount of information.  Please help to add details below'''&lt;br /&gt;
&lt;br /&gt;
Each historical event collection contains the following items, as well as additional items depending on it's type:&lt;br /&gt;
&lt;br /&gt;
* id - a reference number&lt;br /&gt;
* start_year - the year in which the event collection started&lt;br /&gt;
* start_seconds72 -&lt;br /&gt;
* end_year - the year in which the event collection ended&lt;br /&gt;
* start_seconds72 -&lt;br /&gt;
* event - one or more events which are part of this collection&lt;br /&gt;
* type - the type of event collection this is (the different types are listed below)&lt;br /&gt;
* parent_eventcol - Is this event collection part of another event collection?  If so the id of that parent is listed here, otherwise it will be -1&lt;br /&gt;
* ordinal - How many times has this happened (&amp;quot;The Third Siege of Ironhand&amp;quot; would have &amp;lt;ordinal&amp;gt;3&amp;lt;/ordinal&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The different types of event collections along with a description and their components are listed below.  It's likely there are more event collections then those listed below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== abduction ===&lt;br /&gt;
An abduction by a member of (attacking_enid) of a member of (defending_enid).  They were abducted from (site_id) located at (coords).&lt;br /&gt;
&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_enid&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== battle ===&lt;br /&gt;
This describes a battle between multiple sides.  The battle is part of the war event collection war_eventcol.  The events that make up this collection are individual simple battle events or assaults.  They involve an attacking_hfid and/or a defending_hfid. It occurred at site_id which is located at coords.  &lt;br /&gt;
&lt;br /&gt;
There can be multiple attacking and defending squads made up of non-notable units, their civ they belong to is *_squad_entity_pop.  They contain *_squad_number units of race *_squad_race, of which *_squad_deaths died.  &lt;br /&gt;
&lt;br /&gt;
Also some or all of the important people (attacking_hfid and defending_hfid) may have died.&lt;br /&gt;
&lt;br /&gt;
The outcome is either &amp;quot;defender won&amp;quot; or &amp;quot;attacker won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* eventcol (multiple?)&lt;br /&gt;
* event (multiple)&lt;br /&gt;
* name&lt;br /&gt;
* war_eventcol&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_hfid (multiple)&lt;br /&gt;
* defending_hfid (multiple)&lt;br /&gt;
* noncom_hfid (multiple) (?)&lt;br /&gt;
* '''Multiple different &amp;quot;attacking squads&amp;quot; each with these parts&lt;br /&gt;
** attacking_squad_race&lt;br /&gt;
** attacking_squad_entity_pop&lt;br /&gt;
** attacking_squad_number&lt;br /&gt;
** attacking_squad_deaths&lt;br /&gt;
** attacking_squad_site (?)&lt;br /&gt;
* '''Multiple different &amp;quot;defending squads&amp;quot; each with these parts&lt;br /&gt;
** defending_squad_race&lt;br /&gt;
** defending_squad_entity_pop&lt;br /&gt;
** defending_squad_number&lt;br /&gt;
** defending_squad_deaths&lt;br /&gt;
** defending_squad_site&lt;br /&gt;
* outcome&lt;br /&gt;
&lt;br /&gt;
''' Does not have an &amp;quot;ordinal&amp;quot; part'''&lt;br /&gt;
&lt;br /&gt;
=== beast attack ===&lt;br /&gt;
A beast attacked a member of defending_enid at site_id, located at coords.&lt;br /&gt;
&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== duel ===&lt;br /&gt;
This describes a duel between attacking_hfid and defending_hfid at site_id, located at coords.&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_hfid&lt;br /&gt;
* defending_hfid&lt;br /&gt;
&lt;br /&gt;
=== journey ===&lt;br /&gt;
This describes a journey of a HF, normally when they leave a site to go tame an animal in a nearby region, then return.&lt;br /&gt;
&lt;br /&gt;
''No additional parts''&lt;br /&gt;
&lt;br /&gt;
=== site conquered ===&lt;br /&gt;
As part of war_eventcol, attacking_enid conquered site_id from defending_enid.&lt;br /&gt;
* war_eventcol&lt;br /&gt;
* site_id&lt;br /&gt;
* attacking_enid&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== theft ===&lt;br /&gt;
A member of attacking_enid stole something from a member of defending_enid at site_id located at coords.  Can include multiple different thefts by different theives from the same location&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_enid&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== war ===&lt;br /&gt;
A war, as named, where aggressor_ent_id battled defender_ent_id.  It contains the battles, sieges, and pillaging events listed in eventcol.&lt;br /&gt;
* eventcol (multiple)&lt;br /&gt;
* name&lt;br /&gt;
* aggressor_ent_id&lt;br /&gt;
* defender_ent_id&lt;br /&gt;
&lt;br /&gt;
== historical_eras ==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;historical_era&amp;gt; element contains a name and a start_year element.&lt;/div&gt;</summary>
		<author><name>Parker147</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:XML_dump&amp;diff=133022</id>
		<title>v0.31:XML dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:XML_dump&amp;diff=133022"/>
		<updated>2010-12-05T21:21:28Z</updated>

		<summary type="html">&lt;p&gt;Parker147: fixed in 31.13?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An XML dump of a world's history can be generated from [[Legends]] mode.&lt;br /&gt;
&lt;br /&gt;
The XML dump consists of the following elements:&lt;br /&gt;
&lt;br /&gt;
==regions==&lt;br /&gt;
&lt;br /&gt;
Each dump contains one &amp;lt;regions&amp;gt; element, which contains a large number of &amp;lt;region&amp;gt; elements. Each &amp;lt;region&amp;gt; element has the following attributes stored as elements within it:&lt;br /&gt;
*id - a reference number used to identify the region elsewhere&lt;br /&gt;
*name - the name of the region (eg, &amp;quot;the colorless desert&amp;quot; or &amp;quot;the perplexing forests&amp;quot;). The names are all lower-case.&lt;br /&gt;
*type - the type of region. Types include:&lt;br /&gt;
**Ocean&lt;br /&gt;
**Hills&lt;br /&gt;
**Desert&lt;br /&gt;
**Forest&lt;br /&gt;
**Mountains&lt;br /&gt;
**Glacier&lt;br /&gt;
**Wetland&lt;br /&gt;
**Grassland&lt;br /&gt;
**Lake&lt;br /&gt;
**Tundra&lt;br /&gt;
&lt;br /&gt;
==underground_regions==&lt;br /&gt;
Similar to the &amp;lt;regions&amp;gt; element. The &amp;lt;underground_region&amp;gt; elements contain the following:&lt;br /&gt;
*id - reference number used to identify the region&lt;br /&gt;
*type - can be:&lt;br /&gt;
**cavern&lt;br /&gt;
**magma&lt;br /&gt;
**underworld&lt;br /&gt;
*depth&lt;br /&gt;
&lt;br /&gt;
Note that underground regions don't have names.&lt;br /&gt;
&lt;br /&gt;
==sites==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;site&amp;gt; element contains the following:&lt;br /&gt;
*id - reference number&lt;br /&gt;
*name&lt;br /&gt;
*type&lt;br /&gt;
**city&lt;br /&gt;
**tree city&lt;br /&gt;
**cave&lt;br /&gt;
**dwarf fortress&lt;br /&gt;
**mountain halls&lt;br /&gt;
**hamlet&lt;br /&gt;
**dark fortress&lt;br /&gt;
**forest retreat&lt;br /&gt;
**town&lt;br /&gt;
**fortress&lt;br /&gt;
**camp&lt;br /&gt;
**lair&lt;br /&gt;
**labyrinth&lt;br /&gt;
**shrine&lt;br /&gt;
*coords - an X, Y coordinate giving the location of the site on the world map.&lt;br /&gt;
&lt;br /&gt;
=== structures ===&lt;br /&gt;
&lt;br /&gt;
Each site may contain a &amp;lt;structures&amp;gt; tag.&lt;br /&gt;
&lt;br /&gt;
== historical_figures ==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;historical_figure&amp;gt; elements contain the following information:&lt;br /&gt;
*id - reference number used to identify the historical figure elsewhere&lt;br /&gt;
*name - the name of the historical figure&lt;br /&gt;
*race - the race of the figure, the following have been seen (not present if the figure is a force)&lt;br /&gt;
**bat_giant&lt;br /&gt;
**bear_black&lt;br /&gt;
**bear_grizzly&lt;br /&gt;
**bird_eagle_giant&lt;br /&gt;
**bird_swallow_cave&lt;br /&gt;
**blind_cave_bear&lt;br /&gt;
**blind_cave_ogre&lt;br /&gt;
**cave_dragon&lt;br /&gt;
**cheetah&lt;br /&gt;
**colossus_bronze&lt;br /&gt;
**cougar&lt;br /&gt;
**crocodile_saltwater&lt;br /&gt;
**cyclops&lt;br /&gt;
**demon_x where x is a number&lt;br /&gt;
**dragon&lt;br /&gt;
**draltha&lt;br /&gt;
**dwarf&lt;br /&gt;
**elf&lt;br /&gt;
**ettin&lt;br /&gt;
**forgotten_beast_x where x is a number&lt;br /&gt;
**giant&lt;br /&gt;
**goblin&lt;br /&gt;
**human&lt;br /&gt;
**hungry_head&lt;br /&gt;
**hydra&lt;br /&gt;
**imp_fire&lt;br /&gt;
**jabberer&lt;br /&gt;
**jaguar&lt;br /&gt;
**jaguar_giant&lt;br /&gt;
**kobold&lt;br /&gt;
**leopard&lt;br /&gt;
**leopard_giant&lt;br /&gt;
**lion&lt;br /&gt;
**minotaur&lt;br /&gt;
**molemarian&lt;br /&gt;
**night_creature_x where x is a number&lt;br /&gt;
**rat&lt;br /&gt;
**sasquatch&lt;br /&gt;
**scorpion_desert_giant&lt;br /&gt;
**spider_cave_giant&lt;br /&gt;
**tiger&lt;br /&gt;
**titan_x where x is a number&lt;br /&gt;
**troglodyte&lt;br /&gt;
**troll&lt;br /&gt;
**voracious_cave_crawler&lt;br /&gt;
**wolf&lt;br /&gt;
*caste - the gender of the figure, can be one of the following (not present if the figure is a force)&lt;br /&gt;
**default&lt;br /&gt;
**female&lt;br /&gt;
**male&lt;br /&gt;
*appeared - unknown, seems to be related to apperance in the world, sometimes appeared and birth_year are different, mostly the same.&lt;br /&gt;
*birth_year - the year of the figure's birth, can be negative value (to indicate figure existing before the beginning of the world?)&lt;br /&gt;
*birth_seconds72 - unknown&lt;br /&gt;
*death_year - the year of the figure's death, -1 means the figure is still alive&lt;br /&gt;
*death_seconds72 - unknown&lt;br /&gt;
*associated_type - seems to be the job of the figure, the following have been seen&lt;br /&gt;
**administrator&lt;br /&gt;
**animal_caretaker&lt;br /&gt;
**animal_dissector&lt;br /&gt;
**animal_trainer&lt;br /&gt;
**architect&lt;br /&gt;
**armorer&lt;br /&gt;
**axeman&lt;br /&gt;
**baby&lt;br /&gt;
**bone_carver&lt;br /&gt;
**bowman&lt;br /&gt;
**bowyer&lt;br /&gt;
**brewer&lt;br /&gt;
**butcher&lt;br /&gt;
**carpenter&lt;br /&gt;
**child&lt;br /&gt;
**clerk&lt;br /&gt;
**clothier&lt;br /&gt;
**crossbowman&lt;br /&gt;
**diagnoser&lt;br /&gt;
**drunk&lt;br /&gt;
**engraver&lt;br /&gt;
**farmer&lt;br /&gt;
**fish_dissector&lt;br /&gt;
**furnace_operator&lt;br /&gt;
**gem_cutter&lt;br /&gt;
**gem_setter&lt;br /&gt;
**hammerman&lt;br /&gt;
**herbalist&lt;br /&gt;
**lasher&lt;br /&gt;
**leatherworker&lt;br /&gt;
**maceman&lt;br /&gt;
**mason&lt;br /&gt;
**master_bowman&lt;br /&gt;
**master_crossbowman&lt;br /&gt;
**master_hammerman&lt;br /&gt;
**master_lasher&lt;br /&gt;
**master_pikeman&lt;br /&gt;
**master_spearman&lt;br /&gt;
**master_swordsman&lt;br /&gt;
**mechanic&lt;br /&gt;
**metalcrafter&lt;br /&gt;
**milker&lt;br /&gt;
**miner&lt;br /&gt;
**none&lt;br /&gt;
**pikeman&lt;br /&gt;
**planter&lt;br /&gt;
**potash_maker&lt;br /&gt;
**pump_operator&lt;br /&gt;
**ranger&lt;br /&gt;
**recruit&lt;br /&gt;
**siege_engineer&lt;br /&gt;
**siege_operator&lt;br /&gt;
**soap_maker&lt;br /&gt;
**spearman&lt;br /&gt;
**standard&lt;br /&gt;
**stonecrafter&lt;br /&gt;
**surgeon&lt;br /&gt;
**suturer&lt;br /&gt;
**swordsman&lt;br /&gt;
**tanner&lt;br /&gt;
**thresher&lt;br /&gt;
**trader&lt;br /&gt;
**weaponsmith&lt;br /&gt;
**weaver&lt;br /&gt;
**wood_burner&lt;br /&gt;
**woodcrafter&lt;br /&gt;
**woodcutter&lt;br /&gt;
**wrestler&lt;br /&gt;
*deity - indicator (does not contain any value) to show if the figure is a deity or not.  &lt;br /&gt;
*skeleton - indicator (does not contain any value) to show if the figure is a skeleton or not.  &lt;br /&gt;
*force - indicator (does not contain any value) to show if the figure is a force.  If this node is present, this figure will lack the race and caste nodes.&lt;br /&gt;
&lt;br /&gt;
Other information such as marriages are stored in the historical_events element.&lt;br /&gt;
&lt;br /&gt;
== entity_populations ==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;entity_population&amp;gt; element contains only a single tag, giving an id number.&lt;br /&gt;
&lt;br /&gt;
== entities ==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;entity&amp;gt; element contains an id tag, and may also contain a name tag.&lt;br /&gt;
&lt;br /&gt;
Entityies are civilizations, groups (which can found sites/religions/attack/defend), or religions.&lt;br /&gt;
&lt;br /&gt;
==historical_events==&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;historical_event&amp;gt; element is the most complex. Each contains:&lt;br /&gt;
&lt;br /&gt;
* id - a reference number&lt;br /&gt;
* year - the year in which the event took place&lt;br /&gt;
* seconds72 -&lt;br /&gt;
* type - a label indicating what sort of event this is.&lt;br /&gt;
&lt;br /&gt;
The other elements of the historical_event will depend on the contents of the type element. Types include:&lt;br /&gt;
&lt;br /&gt;
=== add hf hf link ===&lt;br /&gt;
This is an event that links two historical figures (hf) together.  This event could either be a marriage, the beginning of hfid worshipping hfid_target, or something else.&lt;br /&gt;
* hfid&lt;br /&gt;
* hfid_target&lt;br /&gt;
&lt;br /&gt;
===add hf site link===&lt;br /&gt;
This event shows that some (unexported) HF took up residence in some site (site_id)&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== add hf entity link ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
* civ_id&lt;br /&gt;
&lt;br /&gt;
=== attacked site ===&lt;br /&gt;
This is an event that marks when a group (attacker_civ_id) attacked another group (site_civ_id) at a site (site_id) owned by a civ (defender_civ_id).  The attack was led by a HF (attacker_general_hfid) and the defense was led by another hfid (defender_general_hfid).&lt;br /&gt;
* attacker_civ_id&lt;br /&gt;
* defender_civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* site_id&lt;br /&gt;
* attacker_general_hfid&lt;br /&gt;
* defender_general_hfid&lt;br /&gt;
&lt;br /&gt;
=== body abused ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id (always -1?)&lt;br /&gt;
* feature_layer_id (always -1?)&lt;br /&gt;
* coords&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== change hf job ===&lt;br /&gt;
This event shows that some HF (hfid) took up a different job (unexported) at some site (site_id)&lt;br /&gt;
* hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id (always -1?)&lt;br /&gt;
* feature_layer_id (always -1?)&lt;br /&gt;
&lt;br /&gt;
===change hf state ===&lt;br /&gt;
This event shows that some HF (hfid) changed state (to state) at site_id, in subregion_id, or in feature_layer_id, located at coords.&lt;br /&gt;
*state - tells what state the historical figure is changing to.&lt;br /&gt;
**settled (site,coords given)&lt;br /&gt;
**scouting (site,coords given)&lt;br /&gt;
**theif (site,coords given)&lt;br /&gt;
**snatcher (site,coords given)&lt;br /&gt;
**wandering (feature_layer given)&lt;br /&gt;
**refugee (subregion_id,coords given)&lt;br /&gt;
**hunting (subregion_id,coords given)&lt;br /&gt;
*hfid - ID number of the historical figure whose state is changing&lt;br /&gt;
*site_id&lt;br /&gt;
*subregion_id&lt;br /&gt;
*feature_layer_id&lt;br /&gt;
*coords&lt;br /&gt;
&lt;br /&gt;
=== create entity position ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
''No Parts''&lt;br /&gt;
&lt;br /&gt;
=== created site ===&lt;br /&gt;
Appears to be the creation of a town (?)&lt;br /&gt;
* civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== created structure ===&lt;br /&gt;
Some entity (site_civ_id) of entity/civ (civ_id) built structure (structure_id) at some site (site_id)&lt;br /&gt;
* civ_id  - identifies an entity that makes up the second part of the Civ name (i.e. the 'X' in &amp;quot;Y of X&amp;quot;)&lt;br /&gt;
* site_civ_id - identifies an entity that makes up the first part of the Civ name (i.e. the 'Y' in &amp;quot;Y of X&amp;quot;)&lt;br /&gt;
* site_id - the site where the structure was created - town, fortress, whatever&lt;br /&gt;
* structure_id - An ID identifying the structure. Uncertain if there is a way to find out what type of structure this is.&lt;br /&gt;
&lt;br /&gt;
=== created world construction ===&lt;br /&gt;
Some entity (site_civ_id) of some civ/entity (civ_id) completed component wcid of master_wcid, which is a road between site_id1 and site_id2.  &lt;br /&gt;
The final completion of the road has master_wcid being -1.&lt;br /&gt;
* civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* wcid&lt;br /&gt;
* master_wcid&lt;br /&gt;
* site_id1&lt;br /&gt;
* site_id2&lt;br /&gt;
&lt;br /&gt;
=== creature devoured ===&lt;br /&gt;
This event shows that some HF (unexported) devoured another HF (unexported) at some site/region (site_id or subregion_id)&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
=== destroyed site ===&lt;br /&gt;
This event shows that some entity (attacker_civ_id) destroyed some site (site_id) defended by some entity (defender_civ_id) which is a member of some entity (site_civ_id).&lt;br /&gt;
* site_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* attacker_civ_id&lt;br /&gt;
* defender_civ_id&lt;br /&gt;
&lt;br /&gt;
=== entity created ===&lt;br /&gt;
This event makrs the creation of an entity (entity_id) at some site (site_id).  &lt;br /&gt;
This could be either a group which leaves and possibly founds another site, or this could be a religion being founded.&lt;br /&gt;
&lt;br /&gt;
===field battle===&lt;br /&gt;
This event shows that some entity (attacker_civ_id) attacked some entity (defender_civ_id) at some region (subregion_id) led by a HF (attacker_general_hfid), the defenders are led by another HF (defender_general_hfid).&lt;br /&gt;
* attacker_civ_id&lt;br /&gt;
* defender_civ_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacker_general_hfid&lt;br /&gt;
* defender_general_hfid&lt;br /&gt;
&lt;br /&gt;
===hf abducted ===&lt;br /&gt;
This event shows that some HF (target_hfid) was abducted by a snatcher (snatcher_hfid) from some site (site_id)&lt;br /&gt;
&lt;br /&gt;
subregion_id/feature_layer_id always -1?&lt;br /&gt;
&lt;br /&gt;
* target_hfid&lt;br /&gt;
* snatcher_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
===hf died ===&lt;br /&gt;
This event shows that some HF (hfid) was killed by some HF (slayer_hfid) at site/region (site_id or subregion_id)&lt;br /&gt;
* hfid - the historical figure who died&lt;br /&gt;
* slayer_hfid - the historical figure who slew him&lt;br /&gt;
* slayer_item_id - -1 if no notable item was used&lt;br /&gt;
* slayer_shooter_item_id - -1 if no notable item was used&lt;br /&gt;
* site_id - -1 if not killed at a site&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* cause - causes include:&lt;br /&gt;
** shot&lt;br /&gt;
** struck&lt;br /&gt;
** dragonfire&lt;br /&gt;
&lt;br /&gt;
=== hf new pet ===&lt;br /&gt;
This event shows that some HF (group_hfid) tamed some animal in sub_region_id at coords.&lt;br /&gt;
* group_hfid&lt;br /&gt;
* site_id (always -1?)&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id (always -1?)&lt;br /&gt;
* coords&lt;br /&gt;
&lt;br /&gt;
=== hf razed structure ===&lt;br /&gt;
Some HF (hist_fig_id) razed a structure (structure_id) at some site (site_id)&lt;br /&gt;
* hist_fig_id&lt;br /&gt;
* site_id&lt;br /&gt;
* structure_id&lt;br /&gt;
&lt;br /&gt;
=== hf reunion ===&lt;br /&gt;
'''Explanation needed'''&lt;br /&gt;
* group_1_hfid&lt;br /&gt;
* group_2_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
===hf simple battle event===&lt;br /&gt;
This shows that some HF (group_1_hfid) did something (subtype) to another HF (group_2_hfid) at some site/region (site_id or subregion_id)&lt;br /&gt;
* subtype&lt;br /&gt;
** attacked&lt;br /&gt;
** scuffle&lt;br /&gt;
** confront&lt;br /&gt;
** ambushed&lt;br /&gt;
** 2 lost after receiving wounds&lt;br /&gt;
* group_1_hfid&lt;br /&gt;
* group_2_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
=== hf travel ===&lt;br /&gt;
This event shows that some HF (group_hfid):&lt;br /&gt;
:escaped from the underworld (has &amp;lt;escape/&amp;gt; and feature_layer_id given)&lt;br /&gt;
:returned to a site (has &amp;quot;&amp;lt;return/&amp;gt;&amp;quot; listed and a site)&lt;br /&gt;
:left a site to go to a region (has subregion_id,coords and site_id)&lt;br /&gt;
* group_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* coords&lt;br /&gt;
&lt;br /&gt;
=== hf wounded ===&lt;br /&gt;
This event shows that some HF (woundee_hfid) was wounded at site/region (site_id or subregion_id) by some HF (wounder_hfid)&lt;br /&gt;
* woundee_hfid&lt;br /&gt;
* wounder_hfid&lt;br /&gt;
* site_id&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
&lt;br /&gt;
=== impersonate hf ===&lt;br /&gt;
This event that some HF (trickster_hfid) began impersonating another HF (cover_hfid) withing an entity (target_enid)&lt;br /&gt;
&lt;br /&gt;
* trickster_hfid&lt;br /&gt;
* cover_hfid&lt;br /&gt;
* target_enid&lt;br /&gt;
&lt;br /&gt;
=== item stolen ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
''No Parts''&lt;br /&gt;
&lt;br /&gt;
=== new site leader ===&lt;br /&gt;
This event shows that an attacking entity (attacker_civ_id) attacked another entity (defender_civ_id) which was part of an entity (site_civ_id).  The attackers one and took over the site (site_id), instituting a new government (new_site_civ_id) ran by a new leader (new_leader_hfid).&lt;br /&gt;
&lt;br /&gt;
=== peace accepted ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
'''Parts needed'''&lt;br /&gt;
&lt;br /&gt;
=== peace rejected ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
'''Parts needed'''&lt;br /&gt;
&lt;br /&gt;
=== razed structure ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
'''Parts needed'''&lt;br /&gt;
&lt;br /&gt;
=== reclaim site ===&lt;br /&gt;
This event shows an entity (site_civ_id), a member of another entity (civ_id) reclaimed a site (site_id).&lt;br /&gt;
&lt;br /&gt;
* civ_id&lt;br /&gt;
* site_civ_id&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== remove hf site link===&lt;br /&gt;
This event shows that some HF (unexported) moved out of site_id.&lt;br /&gt;
* site_id&lt;br /&gt;
&lt;br /&gt;
=== remove hf entity link ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
* civ_id&lt;br /&gt;
&lt;br /&gt;
=== replaced structure ===&lt;br /&gt;
This event shows that an entity (site_civ_id) a member of another entity (civ_id) replaced a structure type (old_ab_id) with another structure type (new_ab_id) at a site (site_id).  This normally (only?) happens when a civ replaces buildings (homes) with larger buildings&lt;br /&gt;
&lt;br /&gt;
=== site taken over ===&lt;br /&gt;
'''Explanation needed '''&lt;br /&gt;
'''Parts needed'''&lt;br /&gt;
&lt;br /&gt;
== historical_event_collections ==&lt;br /&gt;
'''As of .31.13 these have been added and contain a massive amount of information.  Please help to add details below'''&lt;br /&gt;
&lt;br /&gt;
Each historical event collection contains the following items, as well as additional items depending on it's type:&lt;br /&gt;
&lt;br /&gt;
* id - a reference number&lt;br /&gt;
* start_year - the year in which the event collection started&lt;br /&gt;
* start_seconds72 -&lt;br /&gt;
* end_year - the year in which the event collection ended&lt;br /&gt;
* start_seconds72 -&lt;br /&gt;
* event - one or more events which are part of this collection&lt;br /&gt;
* type - the type of event collection this is (the different types are listed below)&lt;br /&gt;
* parent_eventcol - Is this event collection part of another event collection?  If so the id of that parent is listed here, otherwise it will be -1&lt;br /&gt;
* ordinal - How many times has this happened (&amp;quot;The Third Siege of Ironhand&amp;quot; would have &amp;lt;ordinal&amp;gt;3&amp;lt;/ordinal&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
The different types of event collections along with a description and their components are listed below.  It's likely there are more event collections then those listed below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== abduction ===&lt;br /&gt;
An abduction by a member of (attacking_enid) of a member of (defending_enid).  They were abducted from (site_id) located at (coords).&lt;br /&gt;
&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_enid&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== battle ===&lt;br /&gt;
This describes a battle between multiple sides.  The battle is part of the war event collection war_eventcol.  The events that make up this collection are individual simple battle events or assaults.  They involve an attacking_hfid and/or a defending_hfid. It occurred at site_id which is located at coords.  &lt;br /&gt;
&lt;br /&gt;
There can be multiple attacking and defending squads made up of non-notable units, their civ they belong to is *_squad_entity_pop.  They contain *_squad_number units of race *_squad_race, of which *_squad_deaths died.  &lt;br /&gt;
&lt;br /&gt;
Also some or all of the important people (attacking_hfid and defending_hfid) may have died.&lt;br /&gt;
&lt;br /&gt;
The outcome is either &amp;quot;defender won&amp;quot; or &amp;quot;attacker won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* eventcol (multiple?)&lt;br /&gt;
* event (multiple)&lt;br /&gt;
* name&lt;br /&gt;
* war_eventcol&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_hfid (multiple)&lt;br /&gt;
* defending_hfid (multiple)&lt;br /&gt;
* noncom_hfid (multiple) (?)&lt;br /&gt;
* '''Multiple different &amp;quot;attacking squads&amp;quot; each with these parts&lt;br /&gt;
** attacking_squad_race&lt;br /&gt;
** attacking_squad_entity_pop&lt;br /&gt;
** attacking_squad_number&lt;br /&gt;
** attacking_squad_deaths&lt;br /&gt;
** attacking_squad_site (?)&lt;br /&gt;
* '''Multiple different &amp;quot;defending squads&amp;quot; each with these parts&lt;br /&gt;
** defending_squad_race&lt;br /&gt;
** defending_squad_entity_pop&lt;br /&gt;
** defending_squad_number&lt;br /&gt;
** defending_squad_deaths&lt;br /&gt;
** defending_squad_site&lt;br /&gt;
* outcome&lt;br /&gt;
&lt;br /&gt;
''' Does not have an &amp;quot;ordinal&amp;quot; part'''&lt;br /&gt;
&lt;br /&gt;
=== beast attack ===&lt;br /&gt;
A beast attacked a member of defending_enid at site_id, located at coords.&lt;br /&gt;
&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== duel ===&lt;br /&gt;
This describes a duel between attacking_hfid and defending_hfid at site_id, located at coords.&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_hfid&lt;br /&gt;
* defending_hfid&lt;br /&gt;
&lt;br /&gt;
=== journey ===&lt;br /&gt;
This describes a journey of a HF, normally when they leave a site to go tame an animal in a nearby region, then return.&lt;br /&gt;
&lt;br /&gt;
''No additional parts''&lt;br /&gt;
&lt;br /&gt;
=== site conquered ===&lt;br /&gt;
As part of war_eventcol, attacking_enid conquered site_id from defending_enid.&lt;br /&gt;
* war_eventcol&lt;br /&gt;
* site_id&lt;br /&gt;
* attacking_enid&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== theft ===&lt;br /&gt;
A member of attacking_enid stole something from a member of defending_enid at site_id located at coords.  Can include multiple different thefts by different theives from the same location&lt;br /&gt;
* subregion_id&lt;br /&gt;
* feature_layer_id&lt;br /&gt;
* site_id&lt;br /&gt;
* coords&lt;br /&gt;
* attacking_enid&lt;br /&gt;
* defending_enid&lt;br /&gt;
&lt;br /&gt;
=== war ===&lt;br /&gt;
A war, as named, where aggressor_ent_id battled defender_ent_id.  It contains the battles, sieges, and pillaging events listed in eventcol.&lt;br /&gt;
* eventcol (multiple)&lt;br /&gt;
* name&lt;br /&gt;
* aggressor_ent_id&lt;br /&gt;
* defender_ent_id&lt;br /&gt;
&lt;br /&gt;
== historical_eras ==&lt;br /&gt;
&lt;br /&gt;
Each &amp;lt;historical_era&amp;gt; element contains a name and a start_year element.&lt;/div&gt;</summary>
		<author><name>Parker147</name></author>
	</entry>
</feed>