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	<updated>2026-09-01T12:28:10Z</updated>
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		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Strange_mood&amp;diff=220558</id>
		<title>DF2014 Talk:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Strange_mood&amp;diff=220558"/>
		<updated>2015-09-22T05:32:51Z</updated>

		<summary type="html">&lt;p&gt;Pegasus: /* Moodable profession */ new section&lt;/p&gt;
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&lt;div&gt;==Foreign weapons==&lt;br /&gt;
A moody dwarf with a preference for large daggers create a large cave crocodile bone dagger in my fort. My civilization is not capable of producing large daggers, so I suppose it's confirmed that preferences can allow item types that couldn't otherwise be chosen.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:47, 22 February 2015 (UTC)&lt;br /&gt;
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Yep. My king, a clothier, created an artifact face veil.--[[User:Feb Rainyworks|Feb Rainyworks]] 13 June 2015&lt;br /&gt;
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==Mood Lottery==&lt;br /&gt;
The idea of most dwarves getting 6 tickets in the mood lottery but other dwarves getting more is ''exactly'' how Toady implemented it, and you can see how it works in DFHack's [https://github.com/DFHack/dfhack/blob/master/plugins/strangemood.cpp#L567 strangemood] plugin (which I mostly reimplemented from disassembly - there are some minor differences, but most of the logic is intact). --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 19:48, 2 September 2014 (UTC)&lt;br /&gt;
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:Fair enough; that certainly isn't how I would implement a random choice like that, but it would accomplish the job. I will note that your code uses &amp;quot;tickets&amp;quot; because you chose to use the keyword &amp;quot;tickets&amp;quot;, not necessarily because the game itself uses &amp;quot;tickets&amp;quot;, but that is splitting hairs.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:10, 2 September 2014 (UTC)&lt;br /&gt;
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== Should we remove the part about the planepacked glitch ==&lt;br /&gt;
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I know it's funny, but it no longer applies to this version of DF... [[Special:Contributions/2602:306:C413:D410:5C5A:FE11:B71C:4C4A|2602:306:C413:D410:5C5A:FE11:B71C:4C4A]] 05:33, 1 July 2015 (UTC)&lt;br /&gt;
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:Done, thanks. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:50, 1 July 2015 (UTC)&lt;br /&gt;
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== Moodable profession ==&lt;br /&gt;
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My militia commander created an artefact. I wouldn't have expected that based on the description here... should it be clarified that militia commander is not a military profession in this context? --[[User:Pegasus|Pegasus]] ([[User talk:Pegasus|talk]]) 05:32, 22 September 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Pegasus</name></author>
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