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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222885</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222885"/>
		<updated>2016-01-17T18:56:04Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|[[Performer|Performing]], being next to fine/very fine/splendid/completely sublime [[furniture]], acquiring well-crafted items, putting on a well-crafted/exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to completely sublime [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with a [[friend]] or a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]] or [[food]], bringing somebody to [[rest]] in bed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal, talking with a [[friend]], making a new [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with the spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|aroused|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued, receiving [[water]] of [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|repentant|3:1}}&lt;br /&gt;
|Being confined&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]], watching a [[performer|performance]], playing with [[toy]]s, playing make believe&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gaiety|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|[[Performer|Performing]], dining in a legendary [[dining room]], sleeping in a good/great [[bedroom]], having a bath, becoming a parent&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|jovial|2:1}}&lt;br /&gt;
|Having a [[mandate]] deadline met&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item, being near to a [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to [[rest]] and recuperate, eating a fine/pretty decent meal, having a fine/pretty decent drink, putting on a well-crafted/finely-crafted item, discussing or pondering a [[topic]], having a bath, being near to a [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving [[water]] or [[food]], being successful at work, improving a [[skill]], mastering a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]], reading and/or learning a [[book]], felling a [[tree]], [[slaughter]]ing an animal, getting into an argument, [[cage|caging]] a [[creature]], realizing the value of leisure time, realizing the value of nature, realizing nuances of independence, realizing nuances of fairness, realizing nuances of loyalty, realizing nuances of law, realizing nuances of leisure time, realizing nuances of friendship, realizing the value of knowledge, realizing the worthlessness of eloquence, realizing the worthlessness of power&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Being rescued, bringing somebody to [[rest]] in bed, committing a [[crime]] and having punishment delayed, being near to a [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|free|2:1}}&lt;br /&gt;
|Being released from confinement&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being re-elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|optimistic|2:1}}&lt;br /&gt;
|Being able to [[rest]] and recuperate&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exhilarated|1:1}}&lt;br /&gt;
|Being [[combat|attacked]], getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|excited|1:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to fine/very fine/splendid/completely sublime [[furniture]], watching a [[performer|performance]], being taught a [[skill]], realizing the value of nature, realizing nuances of perseverance, realizing nuances of craftsmanship&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]], realizing the worthlessness of perseverance, realizing the value of family, realizing the value of competition, realizing the value of cooperation&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|awe|1:1}}&lt;br /&gt;
|Being next to completely sublime [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ambivalent|7:0}}&lt;br /&gt;
|Delayed punishment of a [[crime|criminal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], eating without a proper [[dining room]], [[sleep]]ing on dirt/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], choking on [[cave-in]] dust, choking on [[smoke]], being accosted by hated [[vermin]], being pestered by [[fly|flies]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], drinking the same old [[booze]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being [[hungry]]/[[thirsty]]/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s, being away from people, being unable to make merry, being unable to make romance&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to [[deity]], lack of decent meals, being caught in a [[evil weather|freakish weather]], being kept from [[alcohol]], being unable to be extravagant, being unable to help anybody, being unable to admire art, being unable to acquire something, generally being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals, being kept from [[alcohol]], being unable to pray to [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being able to [[rest]] and recuperate, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to argue, lack of trouble-making, doing nothing creative, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being confined, being able to [[rest]] and recuperate, being rescued&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|self-pity|6:0}}&lt;br /&gt;
|Being away from family, being away from friends, being unable to argue, being unable to fight, being unable to make merry, being unable to practice a craft, lack of abstract thinking, being unoccupied, doing nothing creative&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Having a [[mandate]] ignored, getting into an argument, being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], being kept from [[alcohol]], being unable to acquire something, being unable to wander, being unable to fight, lack of abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, being unable to fight, being unable to hear eloquent speech, lack of trouble-making, doing nothing creative, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a proper [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], wearing tattered [[clothes]], lack of decent meals, being unable to pray to [[deity]], being kept from [[alcohol]], being unable to admire art, being unable to acquire something, being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|glum|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|Being forced to endure the decay of a dead [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|Being forced to endure the decay of a dead [[friend]], getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|confused|6:0}}&lt;br /&gt;
|Being knocked out during [[cave-in]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|agitated|6:0}}&lt;br /&gt;
|Being utterly sleep-deprived&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]], being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|empty|6:1}}&lt;br /&gt;
|Having a [[masterwork]] destroyed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], being forced to eat [[vermin]], being forced to drink [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|distressed|6:1}}&lt;br /&gt;
|Being pestered by [[fly|flies]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being separated from loved ones&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|Somebody's [[death]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being [[combat|attacked]], unexpected [[death]] of somebody, having a [[masterwork]] destroyed or [[thief|stolen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being [[combat|attacked]], being starving/dehydrated&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, being forced to endure the decay of a dead [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|terrified|4:1}}&lt;br /&gt;
|Being in [[combat]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being caught in a [[evil weather|freakish weather]], being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|outraged|4:1}}&lt;br /&gt;
|Being forced to endure the decay of a dead spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Instrument&amp;diff=222840</id>
		<title>Instrument</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Instrument&amp;diff=222840"/>
		<updated>2016-01-15T07:41:05Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:53, 7 March 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{old}}&lt;br /&gt;
An '''instrument''' {{Tile|¿|7:1}}  is a new kind of procedurally generated good.&lt;br /&gt;
&lt;br /&gt;
Instruments come in four types defined by the skill necessary for play ([[Keyboardist|keyboard]], [[Stringed instrumentalist|stringed]], [[Wind instrumentalist|wind]], and [[Percussionist|percussion]]). Some instruments are built by individual components which must be assembled, and some are made in a single step like other [[finished goods]]. Instruments can be either hand-held or stationary. Stationary instruments are built like [[furniture]] with {{k|b}}-{{k|I}} command. Hand-held instruments can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s.&lt;br /&gt;
&lt;br /&gt;
Instruments and their components are made out of a variety of materials, including [[wood]], [[bone]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]]s, [[metal]], or [[leather]]. Out of those, [[thread]] can only used for components, not for a full instrument. Most of instruments/components are made in [[craftsdwarf's workshop]]s, except [[ceramic]] ones are made at [[kiln]], [[leather]] ones at [[leather works]], [[glass]] ones at [[glass furnace]] and [[metal]] ones at [[metalsmith's forge]]. In the case of metal, there's currently no way to define what kind of metal is to be used; a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the [[forge]]. The only way to control this is to tell the forge to only take from a specific stockpile, and set that stockpile to only accept the metals you want to use. Glass instruments appear to be only made from [[green glass]] in your fortress (but [[caravan]]s can bring instruments or instrument parts out of other types of glass). Assembling the instrument after all the components are finished is also performed in a craftsdwarf's workshop, and the skill needed to assemble it is defined by the material of the &amp;quot;main&amp;quot; part of the instrument (see below).&lt;br /&gt;
&lt;br /&gt;
Specific instruments, their names and the kinds of components they are built of are generated at [[world generation]] and are usually specific for each [[civilization]]. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
Below are tables of parts instruments can have and what materials they may require (please update)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Keyboard===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Part&lt;br /&gt;
!Component name&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard&lt;br /&gt;
|Keyboard&lt;br /&gt;
|Wood, Bone, Ceramic, Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |Body*&lt;br /&gt;
|Console &lt;br /&gt;
|Bone, Metal, Stone&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Glass, Wood&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|Wood, Ceramic, Glass, Stone, Metal&lt;br /&gt;
|- &lt;br /&gt;
|Case&lt;br /&gt;
|Stone, Ceramic, Bone, Glass&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |Vib&lt;br /&gt;
|Strings&lt;br /&gt;
|Silk, Plant Thread, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bells&lt;br /&gt;
|Wood, Stone, Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Pipes&lt;br /&gt;
|Wood, Stone, Metal,  Glass, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |Bellows&lt;br /&gt;
|Pump&lt;br /&gt;
|Ceramic, Metal, Bone&lt;br /&gt;
|-&lt;br /&gt;
|Bellows&lt;br /&gt;
|Leather&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stringed===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Part&lt;br /&gt;
!Component name&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|Neck&lt;br /&gt;
|Neck&lt;br /&gt;
|Ceramic, Metal, Glass, Wood&lt;br /&gt;
|-&lt;br /&gt;
|Frame*&lt;br /&gt;
|Frame&lt;br /&gt;
|Bone, Wood, Metal, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |Yoke&lt;br /&gt;
|Yoke &lt;br /&gt;
|Bone, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Sound-chest&lt;br /&gt;
|Stone, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Strings&lt;br /&gt;
|Strings&lt;br /&gt;
|Silk, Plant Thread, Metal&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |Prod&lt;br /&gt;
|Bow &lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Plectrum&lt;br /&gt;
|Wood, Stone, Metal, Glass, Bone&lt;br /&gt;
|-&lt;br /&gt;
|Hammers&lt;br /&gt;
|Stone, Wood, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Neck_res&lt;br /&gt;
|Neck bowl&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wind===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Part&lt;br /&gt;
!Component name&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|Blow&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|Wood, Ceramic, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bag*&lt;br /&gt;
|Bag&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Melody&lt;br /&gt;
|Melody pipe&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Drone&lt;br /&gt;
|Drone pipe&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Chest*&lt;br /&gt;
|Wind-chest&lt;br /&gt;
|Glass&lt;br /&gt;
|-&lt;br /&gt;
|Pipes&lt;br /&gt;
|Pipe&lt;br /&gt;
|Wood, Stone, Metal,  Glass, Ceramic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Percussion===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Part&lt;br /&gt;
!Component name&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|Stand&lt;br /&gt;
|Stand&lt;br /&gt;
|Wood, Stone, Bone, Ceramic, Glass, Metal&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8 |Head*&lt;br /&gt;
|Head &lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Drum&lt;br /&gt;
|Glass, Wood, Bone, Ceramic, Leather&lt;br /&gt;
|-&lt;br /&gt;
|Chimes&lt;br /&gt;
|Bone, Glass&lt;br /&gt;
|- &lt;br /&gt;
|Block&lt;br /&gt;
|Wood, Glass, Metal&lt;br /&gt;
|- &lt;br /&gt;
|Bowl&lt;br /&gt;
|Wood, Metal&lt;br /&gt;
|- &lt;br /&gt;
|Triangle&lt;br /&gt;
|Metal&lt;br /&gt;
|- &lt;br /&gt;
|Bell&lt;br /&gt;
|Wood, Stone, Metal, Glass&lt;br /&gt;
|- &lt;br /&gt;
|Rings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 |Mallet&lt;br /&gt;
|Mallet&lt;br /&gt;
|Wood&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Stone, Wood, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Stick&lt;br /&gt;
|Wood, Ceramic, Glass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;*: The &amp;quot;main&amp;quot; part, from which the instrument takes its description, e.g. a ''superior quality black bronze'' stelid. The main part also determines which skill is used to assemble the instrument (bonecarving, glassmaking, leatherworking, metalcrafting, pottery, stonecrafting or woodcrafting)&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222713</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222713"/>
		<updated>2016-01-05T22:51:39Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with a [[friend]] or a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]] or [[food]], bringing somebody to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued, receiving [[water]] of [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|repentant|3:1}}&lt;br /&gt;
|Being confined&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]], playing with [[toy]]s, playing make believe&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]], having a bath&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|jovial|2:1}}&lt;br /&gt;
|Having a [[mandate]] deadline met&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], having a bath, being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving [[water]] or [[food]], being successful at work, improving a [[skill]], mastering a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]], reading and/or learning a [[book]], felling a [[tree]], [[slaughter]]ing an animal, getting into an argument, [[cage|caging]] a [[creature]], realizing the nuances of independence, realizing the value of nature, realizing the value of knowledge, realizing the worthlessness of eloquence, realizing the worthlessness of power, realizing the value of leisure time&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Being rescued, bringing somebody to [[rest]], committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being re-elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|optimistic|2:1}}&lt;br /&gt;
|Being able to [[rest]] and recuperate&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exhilarated|1:1}}&lt;br /&gt;
|Being [[combat|attacked]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]], realizing the value of nature, realizing nuances of perseverance&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]], realizing the worthlessness of perseverance&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ambivalent|7:0}}&lt;br /&gt;
|Delayed punishment of a [[crime|criminal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], eating without a proper [[dining room]], [[sleep]]ing on dirt/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], choking on [[cave-in]] dust, choking on [[smoke]], being accosted by hated [[vermin]], being pestered by [[fly|flies]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being [[hungry]]/[[thirsty]]/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s, being away from people, being unable to make merry, being unable to make romance&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to [[deity]], lack of decent meals, being caught in a [[evil weather|freakish weather]], being kept from [[alcohol]], being unable to be extravagant, being unable to help anybody, being unable to admire art, being unable to acquire something, generally being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals, being kept from [[alcohol]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being able to [[rest]] and recuperate&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being confined, being able to [[rest]] and recuperate&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|self-pity|6:0}}&lt;br /&gt;
|Being away from family, being away from friends, being unable to argue, being unable to fight, being unable to make merry, being unable to practice a craft, lack of abstract thinking, being unoccupied, doing nothing creative&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Having a [[mandate]] ignored, getting into an argument, being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, being unable to fight, being unable to hear eloquent speech, lack of trouble-making, doing nothing creative, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a proper [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], wearing tattered [[clothes]], being unable to pray to [[deity]], being kept from [[alcohol]], being unable to admire art, being unable to acquire something, being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|glum|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|Being forced to endure the decay of a dead [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|Being forced to endure the decay of a dead [[friend]], getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|confused|6:0}}&lt;br /&gt;
|Being knocked out during [[cave-in]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]], being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|distressed|6:1}}&lt;br /&gt;
|Being pestered by [[fly|flies]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|Somebody's [[death]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being [[combat|attacked]], unexpected [[death]] of somebody, having a [[masterwork]] destroyed or [[thief|stolen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being [[combat|attacked]], being starving/dehydrated&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, being forced to endure the decay of a dead [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|terrified|4:1}}&lt;br /&gt;
|Being in [[combat]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being caught in a [[evil weather|freakish weather]], being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222526</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222526"/>
		<updated>2015-12-28T08:35:39Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|repentant|3:1}}&lt;br /&gt;
|Being confined&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]], playing with [[toy]]s, playing make believe&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]], reading and/or learning a [[book]], felling a [[tree]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Bringing somebody to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], being caught in a cloud of [[cave-in]] dust&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]], generally being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being [[cage]]d, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, lack of trouble-making, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|confused|6:0}}&lt;br /&gt;
|Being knocked out during [[cave-in]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]], being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|[[Death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], [[death]] of another dwarf, having a [[masterwork]] destroyed or [[thief|stolen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], being starving/dehydrated&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, [[corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|terrified|4:1}}&lt;br /&gt;
|Being in [[combat]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222447</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222447"/>
		<updated>2015-12-24T19:30:53Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|repentant|3:1}}&lt;br /&gt;
|Being confined&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]], playing with [[toy]]s, playing make believe&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]], reading and/or learning a [[book]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Bringing somebody to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], being caught in a cloud of [[cave-in]] dust&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]], generally being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being [[cage]]d, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, lack of trouble-making, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|confused|6:0}}&lt;br /&gt;
|Being knocked out during [[cave-in]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]], being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|[[Death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], [[death]] of another dwarf, having a [[masterwork]] destroyed or [[thief|stolen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], being starving/dehydrated&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, [[corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|terrified|4:1}}&lt;br /&gt;
|Being in [[combat]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222389</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222389"/>
		<updated>2015-12-21T19:28:28Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]], playing with [[toy]]s, playing make believe&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]], reading and/or learning a [[book]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Bringing somebody to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], being caught in a cloud of [[cave-in]] dust&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]], generally being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being [[cage]]d, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, lack of trouble-making, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|[[Death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], [[death]] of another dwarf, having a [[masterwork]] destroyed or [[thief|stolen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], being starving/dehydrated&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, [[corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|terrified|4:1}}&lt;br /&gt;
|Being in [[combat]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222388</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222388"/>
		<updated>2015-12-21T18:54:58Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]], playing with [[toy]]s, playing make believe&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]], reading and/or learning a [[book]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Bringing somebody to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], being caught in a cloud of [[cave-in]] dust&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]], generally being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being [[cage]]d, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, lack of trouble-making, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|[[Death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], [[death]] of another dwarf, having a [[masterwork]] destroyed or [[thief|stolen]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], being starving/dehydrated&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, [[corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|terrified|4:1}}&lt;br /&gt;
|Being in [[combat]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222385</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222385"/>
		<updated>2015-12-21T11:08:51Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]], playing with [[toy]]s, playing make believe&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Bringing somebody to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], being caught in a cloud of [[cave-in]] dust&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]], generally being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being [[cage]]d, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, lack of trouble-making, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|[[Death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], [[death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], being starving/dehydrated&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, [[corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222384</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222384"/>
		<updated>2015-12-21T11:06:42Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]], playing with [[toy]]s, playing make believe&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Bringing somebody to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], being caught in a cloud of [[cave-in]] dust&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]], generally being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being [[cage]]d, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, lack of trouble-making, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|[[Death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], [[death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicking|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, [[corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222382</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222382"/>
		<updated>2015-12-21T06:38:15Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]], playing with [[toy]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Bringing somebody to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], being caught in a cloud of [[cave-in]] dust&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]], generally being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being [[cage]]d, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, lack of trouble-making, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|[[Death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], [[death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicking|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, [[corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222381</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222381"/>
		<updated>2015-12-21T06:01:32Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Bringing somebody to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], being caught in a cloud of [[cave-in]] dust&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]], generally being unable to take it easy&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being [[cage]]d, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, lack of trouble-making, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|[[Death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], [[death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicking|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, [[corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222380</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222380"/>
		<updated>2015-12-21T05:59:32Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child, gaining a sibling&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|tenderness|3:1}}&lt;br /&gt;
|Talking with spouse&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody [[food]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]], being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|gratitude|3:1}}&lt;br /&gt;
|Being rescued&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Committing a [[crime]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|relieved|2:1}}&lt;br /&gt;
|Bringing somebody to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]] or [[chair]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]], being caught in a cloud of [[cave-in]] dust&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dislike|6:0}}&lt;br /&gt;
|Talking to [[grudge|somebody annoying]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|guilty|6:0}}&lt;br /&gt;
|Being [[cage]]d, being forced to [[rest]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unoccupied, being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, lack of trouble-making, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a [[room]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|dejected|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignant|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|insulted|6:0}}&lt;br /&gt;
|[[Corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|hopeless|6:1}}&lt;br /&gt;
|Suffering a major [[injury]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a [[table]] or [[chair]], wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|ashamed|6:1}}&lt;br /&gt;
|Eating without a [[chair]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frightened|6:1}}&lt;br /&gt;
|Being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sad|6:1}}&lt;br /&gt;
|Being away from family, being away from [[friend]]s&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grieving|6:1}}&lt;br /&gt;
|[[Death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]], [[death]] of another dwarf&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicking|6:1}}&lt;br /&gt;
|Being attacked by a hostile [[creature]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument, [[corpse]] of a dead [[friend]] is left unburied&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures, being haunted by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|vengeful|4:1}}&lt;br /&gt;
|Joining a [[combat|battle]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peter_Salt&amp;diff=222370</id>
		<title>User:Peter Salt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peter_Salt&amp;diff=222370"/>
		<updated>2015-12-20T20:48:59Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amazing Dwarf Fortress autist.&lt;br /&gt;
&lt;br /&gt;
I like visiting weird Russian imageboards for their culture. &lt;br /&gt;
&lt;br /&gt;
I know of only one way of doing science: making tables and then filling them with observations. That's my golden hammer.&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_webcomics&amp;diff=222369</id>
		<title>Dwarf Fortress webcomics</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_webcomics&amp;diff=222369"/>
		<updated>2015-12-20T20:38:51Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Adventures of Likot Udendeb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dwarf Fortress''', due to a combination of its insane level of complexity and minimal artistic depiction, attracted the attention of various webcomic writers and artists - detail minded folk, often attracted to games, and with very active imaginations. These webcomic 'strippers have immortalized Dwarf Fortress, sometimes as individual episodes in their ongoing webstrips, sometimes as brand new webcomics devoted entirely to Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
[[File:DF_Cheese.jpg|208px|thumb|right|A Dwarf Fortress comic]]&lt;br /&gt;
&lt;br /&gt;
==Graphic Sagas==&lt;br /&gt;
&lt;br /&gt;
===The Littlest Cheesemaker===&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=136384.0 The Littlest Cheesemaker] is an illustrated interactive story chronicling the adventures of Mistêm &amp;quot;Wheeldream&amp;quot; Kolnåzom (Misty) on her quest to become a legendary [[cheesemaker]]. &lt;br /&gt;
&lt;br /&gt;
===Bronzemurder===&lt;br /&gt;
[[Bronzemurder]] is an epic illustrated saga by [http://bronzemurder.timdenee.com/ Tim Denee], concerning a [[forgotten beast]].&lt;br /&gt;
&lt;br /&gt;
===Oilfurnace===&lt;br /&gt;
[http://oilfurnace.timdenee.com/ Oilfurnace] is another Dwarf Fortress illustrated saga by Tim Denee, and printed in the July 2010 issue of PCPowerplay magazine, an Australian gamer mag, making it the first Dwarf Fortress comic in print.&lt;br /&gt;
&lt;br /&gt;
===Adventures of Likot Udendeb===&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=109582.0 Adventures of Likot Udendeb] is an illustrated, interactive saga originating from Russian Dwarf Fortress-centered imageboard [http://chuck.dfwk.ru/ DFach]. The story is written and illustrated by several anonymous contributors based on suggestions of the imageboard's users. Starting  as a story of one completely ordinary dwarf and his cruel fate of being the hero, it eventually evolved into an epic saga with multiple arks, various characters and global setting that's loosely based on Dwarf Fortress game mechanics rich with DF-related memes and influence of general Russian imageboard culture. Permanently in indefinite state of being written/frozen and is being translated (badly) from Russian with a certain lag. Admired for its flexible storyline and several [http://www.youtube.com/channel/UC6Crmf54js5ZEyGlKtEbggg/feed animated episodes].&lt;br /&gt;
&lt;br /&gt;
===Matul Remrit (Bravemule) ===&lt;br /&gt;
[http://www.bravemule.com/matulremrit Matul Remrit] is a tale of a band of dregs who struggle to build their new home amidst strife, internal politics, and a scourge of elf attacks.&lt;br /&gt;
&lt;br /&gt;
==Ongoing Dwarf Fortress Webcomics==&lt;br /&gt;
Ongoing webcomics primarily about Dwarf Fortress. Literally every one of them is dead, and none of them have more than twenty pages, so don't get your hopes up.&lt;br /&gt;
&lt;br /&gt;
===Revenge of the FUN===&lt;br /&gt;
[http://rotf.thecomicseries.com/ Revenge of the FUN] is a recently rebirthed comic series with an outrageous and ever-growing plot line.&lt;br /&gt;
&lt;br /&gt;
===The Chronicles of Boatmurdered===&lt;br /&gt;
[http://boatmurdered.smackjeeves.com/comics/735733/chronicles-of-boatmurdered-cover/ The Chronicle of Boatmurdered] is an illustrated version of the infamous [[succession game]] [[Boatmurdered]], with art by Deon. The webcomic began in November 2009 and stopped unfinished in may 2010.&lt;br /&gt;
&lt;br /&gt;
===Dwarf Fortress: Histories of...*===&lt;br /&gt;
[http://dfstory.thecomicseries.com/comics/1/ Dwarf Fortress: Histories of...*] is a DF chronicle with art and story by Elthar. The webcomic began in July 2010 and updates irregularly. May or may not be dead&lt;br /&gt;
&lt;br /&gt;
===Dwarven Trail===&lt;br /&gt;
[http://www.webcomicsnation.com/dwarventrail/dwarventrail/series.php?view=archive&amp;amp;chapter=39442 Dwarven Trail: A Dwarf Fortress Comic] is a sprite comic by Matthew (Opirian) Tracy. It uses RPG Maker VX for the graphics, which mimics some of the popular [[Graphics set repository|Dwarf Fortress graphic sets]]. It follows the journey and establishment of a new fortress. [[Urist]] is a recurring character.&lt;br /&gt;
&lt;br /&gt;
===Effigies===&lt;br /&gt;
[http://effigies.smackjeeves.com/ Effigies] is a character-driven world-building webcomic by Fault, based on Dwarf Fortress Adventure Mode. The comic began in November 2009 and was ongoing, updating on a rough weekly schedule. It currently lays dormant.&lt;br /&gt;
&lt;br /&gt;
===KittyProblem===&lt;br /&gt;
http://df-kittyproblem.smackjeeves.com/     Short comic created by two brothers about the dangers of [[catsplosion]]. Story began at 2nd Sep.&lt;br /&gt;
&lt;br /&gt;
===Ask Amxu===&lt;br /&gt;
&amp;lt;i&amp;gt;Oi, My name is [http://askamxu.tumblr.com/ Amxu Osmösprosusm]. I'm a [[goblin]] and I work as a [[snatcher|compulsory freelance social worker]] for the dwarves in my region. I'm always happy to answer questions for the curious.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==One-Off Dwarf Fortress Webcomics==&lt;br /&gt;
Ongoing webcomics that are not primarily about Dwarf Fortress, but which have a few Dwarf Fortress episodes. The relevant strips are linked to here.&lt;br /&gt;
&lt;br /&gt;
===I'm Not Mad===&lt;br /&gt;
A 3D model comic with three Dwarf Fortress strips, [http://www.notmadcomic.com/2009/03/24/dwarf-fortress-over-achiever/ Dwarf Fortress: Overachiever],[http://www.notmadcomic.com/2009/03/26/dwarf-fortress-work-music/ Dwarf Fortress: Work Music], and [http://www.notmadcomic.com/2010/12/31/dwarf-fortress-suspicion/ Dwarf Fortress: Suspicion]. The first comic deals with [[Hidden Fun Stuff]], while the second deals with [[tantrum]]s.&lt;br /&gt;
&lt;br /&gt;
===Irritability===&lt;br /&gt;
In the subsection [http://maze.icomix.com/comicpage/bad.php?o=0 200 Bad Comics], numbers [http://maze.icomix.com/comicpage/badcomics/bad053.png 56], [http://maze.icomix.com/comicpage/badcomics/bad073.png 75 and 76] are about Dwarf Fortress, mainly the [[Goblin]] menace.&lt;br /&gt;
&lt;br /&gt;
===Nerfnow===&lt;br /&gt;
A manga-influenced webcomic by Josué Pereira. Included a brief Dwarf Fortress arc: [http://nerfnow.com/comic/352 352] [http://nerfnow.com/comic/370 370] [http://nerfnow.com/comic/371 371]&lt;br /&gt;
&lt;br /&gt;
===twistedspeedo===&lt;br /&gt;
Created this comic about the game's motto, &amp;quot;losing is fun&amp;quot; : http://twistedspeedo.com/?p=478&lt;br /&gt;
&lt;br /&gt;
===Three Panel Soul===&lt;br /&gt;
[[File:Dorf.jpg|208px|thumb|right|3PS Dorf T-shirt]]&lt;br /&gt;
&lt;br /&gt;
This sequel comic to MacHall gives us four Dwarf Fortress strips, [http://www.threepanelsoul.com/comic/on-dwarven-fortresses On Dwarven Fortresses], [http://www.threepanelsoul.com/comic/on-trade-goods On Trade Goods], [http://www.threepanelsoul.com/comic/on-mixed-economies On Mixed Economies], and [http://www.threepanelsoul.com/comic/on-learning-curve On Learning Curve]. [http://www.threepanelsoul.com/comic/bug-fix Illustrated DF patch notes]. The first three comics deal with typical Dwarf Fortress [[fun]], such as [[catsplosion]], stereotypical Dwarf literal-mindedness, and the [[Dwarven economy]].  The fourth concerns a new player's introduction to the game.&lt;br /&gt;
&lt;br /&gt;
The Dwarf Fortress comics were so popular, they spawned a related t-shirt (see picture on right).&lt;br /&gt;
&lt;br /&gt;
===[ENGRAVERY:MISGUIDED]===&lt;br /&gt;
A series of one-off, irregularly updated panel-style comics using altered ASCII graphics.&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-noble-mandates.html Noble Mandates]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-selecting-site.html Selecting a Site]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-artifact-rope.html Artifact Rope]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-send-in-clowns.html Send in the Clowns]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-creepy-forest.html Creepy Forest]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/04/engraverymisguided-noble-rain.html Noble Rain]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-and-dwarf-road-song.html Interrupted by Peacock] &amp;amp; Dwarf Road Song&lt;br /&gt;
&lt;br /&gt;
==Individual Webcomics==&lt;br /&gt;
Webcomics done by an individual that does not maintain their own regular ongoing webcomic or site, organized by artist/author if known. Links may become unusable unless these webcomics are archived!&lt;br /&gt;
&lt;br /&gt;
===cdawg===&lt;br /&gt;
Created a brief comic episode about [[fell mood]]s: [http://img.photobucket.com/albums/v514/CDawg116/dwarfcomic.png 1]&lt;br /&gt;
&lt;br /&gt;
===Lord Licorice===&lt;br /&gt;
Creates comics based around the Dwarf Fortress [[List of mods#Kobold Camp|mod Kobold camp]], mainly posted at [http://facepunch.com Facepunch]. [http://1d4chan.org/images/thumb/9/9f/Koboldhouse.gif/800px-Koboldhouse.gif Kobold House], [http://suptg.thisisnotatrueending.com/epic/images/gobbo/koboldthief.png Kobold Thief], [http://suptg.thisisnotatrueending.com/epic/images/gobbo/koboldandthemoon-full.gif Kobold and the Moon], and [http://suptg.thisisnotatrueending.com/epic/images/roguelike/goblinfortress.gif Goblin Fortress].&lt;br /&gt;
&lt;br /&gt;
===Ran===&lt;br /&gt;
Creator of the infamous Cheese Engraver comic posted at the top of the page, as well as this one: [http://i39.tinypic.com/2ldhzqp.jpg Miner Cancels Drink].&lt;br /&gt;
&lt;br /&gt;
===Valcan===&lt;br /&gt;
Created this comic about the [[Bronze colossus]]: [http://i39.tinypic.com/258xf2w.jpg 1].&lt;br /&gt;
&lt;br /&gt;
===Unknown Creator===&lt;br /&gt;
An awesome comic about [[fun]]: [http://i.imgur.com/mHXiz.png 1].&lt;br /&gt;
&lt;br /&gt;
A comic about [[Elf]] diplomacy: [http://i.imgur.com/I2Stz.jpg 2].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Some comics&amp;quot;&amp;gt;&lt;br /&gt;
File:1235703760028.png|First time DF player.&lt;br /&gt;
File:Comic df3.png|DF has many types of players.&lt;br /&gt;
File:Comic df4.gif&lt;br /&gt;
File:Comic df5.png&lt;br /&gt;
File:Dwarf-Fortress Poster.jpg&lt;br /&gt;
File:FunComic.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Defeated Webcomics==&lt;br /&gt;
&lt;br /&gt;
These are links to comics that once were, but now are not. They are lost in the grate wasteland of The Barren 404 Desert.&lt;br /&gt;
&lt;br /&gt;
===PixelPainted===&lt;br /&gt;
[http://www.dfa.webatu.com/?page=111001 PixelPainted A Dwarf Fortress Adventure] is a flash comic by Glyphgryph, and based on a Choose Your Own Adventure-style suggestion thread. The webcomic began in September 2009 and is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
'''Dead:''' December 2014&lt;br /&gt;
&lt;br /&gt;
===Strike the Earth!===&lt;br /&gt;
[http://dfc.smackjeeves.com/comics/729795/sunderclasp-01/ Strike the Earth!] by Ran was begun in November 2009, this comic tells the epic story of the Sunderclasp. The Dwarfs hit the usual stumbling blocks of being in a [[sinister]] terrain, including facing [[undead]] wildlife.&lt;br /&gt;
&lt;br /&gt;
'''Dead:''' December 2014&lt;br /&gt;
&lt;br /&gt;
==Related Pages==&lt;br /&gt;
&lt;br /&gt;
* [[List of Dwarf Fortress references]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Instrument&amp;diff=222329</id>
		<title>Instrument</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Instrument&amp;diff=222329"/>
		<updated>2015-12-19T10:12:35Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:53, 7 March 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{old}}&lt;br /&gt;
An '''instrument''' {{Tile|¿|7:1}}  is a new kind of procedurally generated good.&lt;br /&gt;
&lt;br /&gt;
Instruments come in two types.  Some instruments are built by individual components which must be assembled, and some are made in a single step, like how instruments were made in previous versions or like other craft goods.  Instruments that are assembled can be further subdivided into &amp;quot;big&amp;quot; and &amp;quot;small&amp;quot;. &amp;quot;Big&amp;quot; instruments can then be placed like [[furniture]] with {{k|b}}-{{k|I}} command.  &amp;quot;Small&amp;quot; instruments can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s. Instruments made in a single step are always &amp;quot;small&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Instruments or their components are made out of a variety of materials, including [[wood]], [[bone]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]]s, [[metal]], or [[leather]]. Out of those, [[thread]] can only used for Instrument parts, not for a full instrument. Most of instruments/components are made in [[craftsdwarf's workshop]]s, except [[ceramic]] ones are made at [[kiln]], [[leather]] ones at [[leather works]], [[glass]] ones at [[glass furnace]] and [[metal]] ones at [[metalsmith's forge]]. In the case of metal, there's currently no way to define what kind of metal is to be used; a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the [[forge]]. The only way to control this is to tell the forge to only take from a specific stockpile, and set that stockpile to only accept the metals you want to use. Assembling the instrument after all the components are finished is also performed in craftsdwarf's workshops.&lt;br /&gt;
&lt;br /&gt;
Types of instruments, their names and the kinds of components they are built of are generated at [[world generation]] and are usually specific for each [[civilization]]. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
Below is a very incomplete table of what kind of parts an instrument can have and what materials they may require (please update)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Component name&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|Bag&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Bellows&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Bells&lt;br /&gt;
|Wood, Stone, Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|Wood, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|Wood, Ceramic, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|Wood, Ceramic, Glass, Stone, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bow&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Bowls&lt;br /&gt;
|Wood&lt;br /&gt;
|-&lt;br /&gt;
|Case&lt;br /&gt;
|Stone, Ceramic, Bone, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Glass, Wood&lt;br /&gt;
|-&lt;br /&gt;
|Chimes&lt;br /&gt;
|Bone, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Console&lt;br /&gt;
|Bone&lt;br /&gt;
|-&lt;br /&gt;
|Drone pipes&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Drum&lt;br /&gt;
|Glass, Wood, Bone, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Drums&lt;br /&gt;
|Wood, Bone&lt;br /&gt;
|-&lt;br /&gt;
|Frame&lt;br /&gt;
|Bone, Wood, Metal, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Stone, Wood, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Heads&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard&lt;br /&gt;
|Wood, Bone, Ceramic, Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Mallet&lt;br /&gt;
|Wood&lt;br /&gt;
|-&lt;br /&gt;
|Mallets&lt;br /&gt;
|Wood&lt;br /&gt;
|-&lt;br /&gt;
|Melody pipe&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Neck&lt;br /&gt;
|Ceramic, Metal, Glass, Wood&lt;br /&gt;
|-&lt;br /&gt;
|Pipe&lt;br /&gt;
|Glass&lt;br /&gt;
|-&lt;br /&gt;
|Pipes&lt;br /&gt;
|Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Plectrum&lt;br /&gt;
|Wood, Stone, Metal, Glass, Bone&lt;br /&gt;
|-&lt;br /&gt;
|Pump&lt;br /&gt;
|Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Sound-chest&lt;br /&gt;
|Stone, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Stand&lt;br /&gt;
|Wood, Stone, Bone, Ceramic, Glass, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Sticks&lt;br /&gt;
|Wood, Ceramic, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Strings&lt;br /&gt;
|Silk, Plant Thread, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Triangles&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Wind chest&lt;br /&gt;
|Glass&lt;br /&gt;
|-&lt;br /&gt;
|Yoke&lt;br /&gt;
|Bone, Glass&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222328</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222328"/>
		<updated>2015-12-19T10:02:02Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with friend&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody food&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal, putting on an exceptional item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun, eating without a [[table]], sleeping on ground/rocks/cave floor/in the grass, drinking without a [[well]], drinking without a [[goblet]] or [[mug]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun, being hungry/thirsty/drowsy for a long time, eating at crowded [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a room&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignat|6:0}}&lt;br /&gt;
|Unburied corpse of a dead friend&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a freakish weather&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a table&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile creature&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being attacked by a hostile creature&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222327</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222327"/>
		<updated>2015-12-19T10:01:02Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with friend&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody food&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal,&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun, eating without a [[table]], sleeping on ground/rocks/cave floor/in the grass, drinking without a [[well]], drinking without a [[goblet]] or [[mug]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun, being hungry/thirsty/drowsy for a long time, eating at crowded [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|resentful|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a room&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignat|6:0}}&lt;br /&gt;
|Unburied corpse of a dead friend&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a freakish weather&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a table&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile creature&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being attacked by a hostile creature&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222325</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222325"/>
		<updated>2015-12-19T09:49:38Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with friend&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody food&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal,&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun, eating without a [[table]], sleeping on ground/rocks/cave floor/in the grass, drinking without a [[well]], drinking without a [[goblet]] or [[mug]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun, being hungry/thirsty/drowsy for a long time, eating at crowded [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument, wearing tattered [[clothes]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a [[deity]], generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a room&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignat|6:0}}&lt;br /&gt;
|Unburied corpse of a dead friend&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a freakish weather&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a table&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile creature&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being attacked by a hostile creature&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|angry|4:1}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222322</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222322"/>
		<updated>2015-12-19T09:41:39Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|admiration|3:1}}&lt;br /&gt;
|Being next to very high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Making a new [[friend]], talking with friend&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|affection|3:1}}&lt;br /&gt;
|Playing with a [[pet]], forming a bond with the [[animal training|trained]] animal&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|adoration|3:1}}&lt;br /&gt;
|Giving birth to a [[baby]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|love|3:1}}&lt;br /&gt;
|Talking with parent, spouse, or child&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|caring|3:1}}&lt;br /&gt;
|Giving somebody food&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|proud|3:1}}&lt;br /&gt;
|Owning a high quality [[furniture]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]], eating a truly decent meal,&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]], creating an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|triumph|2:1}}&lt;br /&gt;
|Being elected as a [[mayor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|elated|2:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and having punishment delayed&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun, eating without a [[table]], sleeping on ground/rocks/cave floor/in the grass, drinking without a [[well]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|exasperated|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun, being hungry/thirsty/drowsy for a long time, eating at crowded [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|frustrated|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a room&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|indignat|6:0}}&lt;br /&gt;
|Unburied corpse of a dead friend&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a freakish weather&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|humiliated|6:1}}&lt;br /&gt;
|Eating without a table&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shocked|6:1}}&lt;br /&gt;
|Being attacked by a hostile creature&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|panicked|6:1}}&lt;br /&gt;
|Being attacked by a hostile creature&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222312</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222312"/>
		<updated>2015-12-18T19:02:20Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Talking with a [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun, eating without a [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun, being [[thirst]]y for a long time, eating at crowded [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a room&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222311</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222311"/>
		<updated>2015-12-18T18:55:07Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Talking with a [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun, eating without a [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun, being [[thirst]]y for a long time, eating at crowded [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|worried|6:0}}&lt;br /&gt;
|Lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a room&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222310</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222310"/>
		<updated>2015-12-18T18:52:33Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Talking with a [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]], being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun, eating without a [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun, being [[thirst]]y for a long time, eating at crowded [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a room&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222309</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222309"/>
		<updated>2015-12-18T18:48:37Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Talking with a [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun, eating without a [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun, being [[thirst]]y for a long time, eating at crowded [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a room&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222308</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222308"/>
		<updated>2015-12-18T18:44:12Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items, putting on exceptional items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Talking with a [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun, eating without a [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun, being [[thirst]]y for a long time&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a room&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222307</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222307"/>
		<updated>2015-12-18T18:42:54Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|fondness|3:1}}&lt;br /&gt;
|Talking with a [[friend]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|sympathy|3:1}}&lt;br /&gt;
|Giving somebody [[water]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]], being near to [[waterfall]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]], producing a [[masterwork]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|wonder|1:1}}&lt;br /&gt;
|Being taught a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun, eating without a [[table]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun, being [[thirst]]y for a long time&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals, being caught in a [[evil weather|freakish weather]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|embarrassed|6:0}}&lt;br /&gt;
|Sleeping without a room&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|horrified|4:1}}&lt;br /&gt;
|Seeing [[corpse]]s of sapient creatures&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Instrument&amp;diff=222306</id>
		<title>Instrument</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Instrument&amp;diff=222306"/>
		<updated>2015-12-18T18:41:31Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:53, 7 March 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{old}}&lt;br /&gt;
An '''instrument''' {{Tile|¿|7:1}}  is a new kind of procedurally generated good.&lt;br /&gt;
&lt;br /&gt;
Instruments come in two types.  Some instruments are built by individual components which must be assembled, and some are made in a single step, like how instruments were made in previous versions or like other craft goods.  Instruments that are assembled can be further subdivided into &amp;quot;big&amp;quot; and &amp;quot;small&amp;quot;. &amp;quot;Big&amp;quot; instruments can then be placed like [[furniture]] with {{k|b}}-{{k|I}} command.  &amp;quot;Small&amp;quot; instruments can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s. Instruments made in a single step are always &amp;quot;small&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Instruments or their components are made out of a variety of materials, including [[wood]], [[bone]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]]s, [[metal]], or [[leather]]. Out of those, [[thread]] can only used for Instrument parts, not for a full instrument. Most of instruments/components are made in [[craftsdwarf's workshop]]s, except [[ceramic]] ones are made at [[kiln]], [[leather]] ones at [[leather works]], [[glass]] ones at [[glass furnace]] and [[metal]] ones at [[metalsmith's forge]]. In the case of metal, there's currently no way to define what kind of metal is to be used; a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the [[forge]]. The only way to control this is to tell the forge to only take from a specific stockpile, and set that stockpile to only accept the metals you want to use. Assembling the instrument after all the components are finished is also performed in craftsdwarf's workshops.&lt;br /&gt;
&lt;br /&gt;
Types of instruments, their names and the kinds of components they are built of are generated at [[world generation]] and are usually specific for each [[civilization]]. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
Below is a very incomplete table of what kind of parts an instrument can have and what materials they may require (please update)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Component name&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|Bag&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Bellows&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Bells&lt;br /&gt;
|Wood, Stone, Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|Wood, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|Wood, Ceramic, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|Wood, Ceramic, Glass, Stone, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bow&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Bowls&lt;br /&gt;
|Wood&lt;br /&gt;
|-&lt;br /&gt;
|Case&lt;br /&gt;
|Stone, Ceramic, Bone, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Glass, Wood&lt;br /&gt;
|-&lt;br /&gt;
|Chimes&lt;br /&gt;
|Bone, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Console&lt;br /&gt;
|Bone&lt;br /&gt;
|-&lt;br /&gt;
|Drone pipes&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Drum&lt;br /&gt;
|Glass, Wood, Bone, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Drums&lt;br /&gt;
|Wood, Bone&lt;br /&gt;
|-&lt;br /&gt;
|Frame&lt;br /&gt;
|Bone, Wood, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Stone, Wood, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Heads&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard&lt;br /&gt;
|Wood, Bone, Ceramic, Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Mallet&lt;br /&gt;
|Wood&lt;br /&gt;
|-&lt;br /&gt;
|Mallets&lt;br /&gt;
|Wood&lt;br /&gt;
|-&lt;br /&gt;
|Melody pipe&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Neck&lt;br /&gt;
|Ceramic, Metal, Glass, Wood&lt;br /&gt;
|-&lt;br /&gt;
|Pipe&lt;br /&gt;
|Glass&lt;br /&gt;
|-&lt;br /&gt;
|Pipes&lt;br /&gt;
|Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Plectrum&lt;br /&gt;
|Wood, Stone, Metal, Glass, Bone&lt;br /&gt;
|-&lt;br /&gt;
|Pump&lt;br /&gt;
|Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Sound-chest&lt;br /&gt;
|Stone, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Stand&lt;br /&gt;
|Wood, Stone, Bone, Ceramic, Glass, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Sticks&lt;br /&gt;
|Wood, Ceramic, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Strings&lt;br /&gt;
|Silk, Plant Thread, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Triangles&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Wind chest&lt;br /&gt;
|Glass&lt;br /&gt;
|-&lt;br /&gt;
|Yoke&lt;br /&gt;
|Bone, Glass&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222296</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222296"/>
		<updated>2015-12-18T17:29:12Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222295</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222295"/>
		<updated>2015-12-18T17:28:50Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work, improving a [[skill]], teaching a [[skill]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222291</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222291"/>
		<updated>2015-12-18T17:12:06Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]], being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222290</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222290"/>
		<updated>2015-12-18T17:07:32Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222289</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222289"/>
		<updated>2015-12-18T17:05:02Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|expectant|2:1}}&lt;br /&gt;
|Discussing or pondering a [[topic]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Emotion&amp;diff=222287</id>
		<title>Emotion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Emotion&amp;diff=222287"/>
		<updated>2015-12-18T16:57:03Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Superior}}{{av}}{{old}}&lt;br /&gt;
&lt;br /&gt;
Dwarves have an emotional response to certain circumstances.  Different dwarves have differing responses to the same circumstance due to their personalities. Recent emotion/circumstance pairs are listed in the [[Thoughts and Preferences]] screen. Different thoughts can have different strengths, depending on time elapsed and dwarven personality. This thought strength is then divided by the numbers given in the table.&lt;br /&gt;
&lt;br /&gt;
Note that positive thoughts have a ''negative'' number, as they ''reduce'' stress. Numbers closer to 1 or -1 have the strongest effect on stress.&lt;br /&gt;
&lt;br /&gt;
List of the current 120 emotions:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Emotion !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 0 || {{DFtext|Acceptance|7:0}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{DFtext|Adoration|3:1}} ||style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{DFtext|Affection|3:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{DFtext|Agitation|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{DFtext|Aggravation|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{DFtext|Agony|6:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{DFtext|Alarm|4:1}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{DFtext|Alienation|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{DFtext|Amazement|1:1}} ||style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{DFtext|Ambivalence|7:0}} ||style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{DFtext|Amusement|2:1}} ||style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{DFtext|Anger|4:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{DFtext|Anguish|6:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{DFtext|Annoyance|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{DFtext|Anxiety|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{DFtext|Apathy|7:0}} ||style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{DFtext|Arousal|3:1}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{DFtext|Astonishment|1:1}} ||style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{DFtext|Aversion|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{DFtext|Awe|1:1}} ||style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{DFtext|Bitterness|6:0}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{DFtext|Bliss|2:1}} ||style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{DFtext|Boredom|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{DFtext|Caring|3:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{DFtext|Confusion|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{DFtext|Contempt|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{DFtext|Contentment|2:1}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{DFtext|Dejection|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{DFtext|Delight|2:1}} ||style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{DFtext|Despair|6:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{DFtext|Disappointment|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{DFtext|Disgust|6:1}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{DFtext|Disillusioned|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{DFtext|Dislike|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{DFtext|Dismay|6:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{DFtext|Displeasure|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{DFtext|Distress|6:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{DFtext|Eagerness|1:1}} ||style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{DFtext|Elation|2:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{DFtext|Embarrassment|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{DFtext|Empathy|3:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{DFtext|Emptiness|6:1}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{DFtext|Enjoyment|2:1}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{DFtext|Exasperation|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{DFtext|Exhilaration|1:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{DFtext|Fear|4:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{DFtext|Ferocity|4:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{DFtext|Fondness|3:1}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{DFtext|Free|2:1}} ||style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{DFtext|Fright|6:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{DFtext|Frustration|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{DFtext|Glee|2:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{DFtext|Gloom|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{DFtext|Glumness|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{DFtext|Gratitude|3:1}} ||style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{DFtext|Grief|6:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{DFtext|Grim Satisfaction|5:1}} ||style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{DFtext|Grouchiness|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{DFtext|Grumpiness|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{DFtext|Guilt|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{DFtext|Happiness|2:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 84 || {{DFtext|Hatred|4:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{DFtext|Hope|2:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{DFtext|Hopelessness|6:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{DFtext|Horror|4:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{DFtext|Humiliation|6:1}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{DFtext|Insult|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{DFtext|Interest|1:1}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{DFtext|Irritation|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{DFtext|Isolation|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{DFtext|Jolliness|2:1}} ||style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{DFtext|Jovialty|2:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{DFtext|Joy|2:1}} ||style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{DFtext|Jubilation|2:1}} ||style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{DFtext|Loathing|4:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{DFtext|Loneliness|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{DFtext|Love|3:1}} ||style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{DFtext|Lust|3:1}} ||style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{DFtext|Misery|6:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{DFtext|Mortification|6:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{DFtext|Nervousness|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{DFtext|Nostalgia|1:1}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{DFtext|Optimism|2:1}} ||style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{DFtext|Outrage|4:1}} ||style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{DFtext|Panic|6:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{DFtext|Patience|7:0}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{DFtext|Passion|3:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{DFtext|Pleasure|3:1}} ||style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{DFtext|Pride|3:1}} ||style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{DFtext|Rage|4:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{DFtext|Rapture|3:1}} ||style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{DFtext|Rejection|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{DFtext|Relief|2:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{DFtext|Regret|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{DFtext|Remorse|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{DFtext|Repentance|1:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{DFtext|Resentment|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{DFtext|Righteous Indignation|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{DFtext|Sadness|6:1}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{DFtext|Satisfaction|2:1}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{DFtext|Self Pity|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{DFtext|Servile|1:1}} ||style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{DFtext|Shaken|6:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{DFtext|Shame|6:1}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{DFtext|Shock|6:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{DFtext|Suspicion|5:1}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{DFtext|Sympathy|3:1}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{DFtext|Tenderness|3:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{DFtext|Terror|4:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{DFtext|Thrill|1:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{DFtext|Triumph|2:1}} ||style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{DFtext|Uneasiness|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{DFtext|Unhappiness|6:0}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{DFtext|Vengefulness|4:1}} ||style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{DFtext|Wonder|1:1}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{DFtext|Worry|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{DFtext|Wrath|4:1}} ||style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{DFtext|Zeal|1:1}} ||style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{DFtext|Restless|6:0}} ||style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{DFtext|Admiration|3:1}} ||style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A total of 180 emotions are defined within the code, but only 120 of them are actually used. The &amp;quot;strength&amp;quot; denotes the effect the emotion has on a dwarf's [[stress]] levels - negative numbers reduce stress, while positive numbers increase it.&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222286</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222286"/>
		<updated>2015-12-18T16:44:49Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.&lt;br /&gt;
&lt;br /&gt;
Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enjoyment|2:1}}&lt;br /&gt;
|[[Performer|Performing]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|delighted|2:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|annoyed|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|irritated|6:0}}&lt;br /&gt;
|Being out in the sun&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bitter|6:0}}&lt;br /&gt;
|Getting into an argument&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|restless|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222285</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=222285"/>
		<updated>2015-12-18T16:26:41Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Stress factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and &amp;quot;Over the long term, Urist McStressed has been under a great deal of stress&amp;quot; will show on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. In the short term, excessive levels of stress will lead to temporary '''emotional breakdowns''' - throwing [[tantrum]]s, slipping into [[depression]], or stumbling around [[oblivious]]ly. In the long term, excessive levels of stress will lead to '''[[insanity]]'''.&lt;br /&gt;
&lt;br /&gt;
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.&lt;br /&gt;
&lt;br /&gt;
Stress levels are given as a number,  where a negative number is good, and a positive number is bad.&lt;br /&gt;
&lt;br /&gt;
You may want to check on [[DF2014:Keeping_your_dwarves_unstressed|keeping your dwarves unstressed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stress factors ==&lt;br /&gt;
Stress is affected by the [[emotion]]s a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as [[thought]]s in the dwarf's [[profile]], though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's [[personality]].&lt;br /&gt;
 &lt;br /&gt;
Being out in the sun seems to affect dwarves quite strongly in terms of stress.&lt;br /&gt;
&lt;br /&gt;
Moving past [[corpse]]s seems to trigger unhappy &amp;quot;horrified&amp;quot; thoughts which are wrongly labelled &amp;quot;seeing XXX die&amp;quot;. If you see such a thought, make sure to clean up corpses and place in a (deep) [[dump]].&lt;br /&gt;
&lt;br /&gt;
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by [[color]]. Here is a start of table of emotions and what they can be caused by:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Emotion&lt;br /&gt;
!Cause&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|enraptured|3:1}}&lt;br /&gt;
|Communing with a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|pleasure|3:1}}&lt;br /&gt;
|Being next to high quality [[furniture]], acquiring well-crafted items&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|euphoric|2:1}}&lt;br /&gt;
|[[Alcohol|Drinking]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|blissful|2:1}}&lt;br /&gt;
|Dining in a legendary [[dining room]], sleeping in great [[bedroom]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|content|2:1}}&lt;br /&gt;
|Being able to rest after injury, eating a fine meal, putting on a well-crafted item&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|satisfied|2:1}}&lt;br /&gt;
|Receiving food while sick, being successful at work&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|interested|1:1}}&lt;br /&gt;
|Watching a [[performer|performance]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|astonished|1:1}}&lt;br /&gt;
|Being sentenced by [[justice|dwarven justice]] and then having punishment reduced&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|grouchy|6:0}}&lt;br /&gt;
|Being caught in a [[rain]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|lonely|6:0}}&lt;br /&gt;
|Being away from family, being away from friends&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|uneasy|6:0}}&lt;br /&gt;
|Being unable to pray to deity, lack of decent meals&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|bored|6:0}}&lt;br /&gt;
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, generally living an unexciting life&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|shaken|6:1}}&lt;br /&gt;
|Suffering injury&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|disgusted|6:1}}&lt;br /&gt;
|Smelling [[miasma]]&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|afraid|4:1}}&lt;br /&gt;
|Experiencing trauma&lt;br /&gt;
|-&lt;br /&gt;
|{{DFtext|loathing|4:1}}&lt;br /&gt;
|Being beaten up in the course of [[justice|dwarven justice]] or otherwise&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Need&amp;diff=222280</id>
		<title>Need</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Need&amp;diff=222280"/>
		<updated>2015-12-18T07:14:36Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Needs''' affect a creature's focus. Needs that are unmet for long enough will become bad [[thought]]s.&lt;br /&gt;
&lt;br /&gt;
Needs are affected by [[personality trait]]s. For instance, a dwarf that values romance will be unfocused after &amp;quot;being unable to make romance&amp;quot;, while a dwarf that personally values nature will be unfettered after &amp;quot;seeing animals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Needs are shown in a dwarf's [[thoughts and preferences]] description page, which can be accessed by {{k|v}}iewing that dwarf then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.&lt;br /&gt;
&lt;br /&gt;
Degree of focus/unfocus:&lt;br /&gt;
* {{DFtext|Level-headed|2:0}}&lt;br /&gt;
* {{DFtext|Unfettered|2:1}}&lt;br /&gt;
* {{DFtext|Untroubled|7:1}}&lt;br /&gt;
* {{DFtext|Not distracted|7:0}}&lt;br /&gt;
* {{DFtext|Unfocused|6:0}}&lt;br /&gt;
* {{DFtext|Distracted|6:1}}&lt;br /&gt;
* {{DFtext|Badly distracted|4:1}}&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Positive&lt;br /&gt;
!Negative&lt;br /&gt;
!Related [[Belief]] or [[Facet]]&lt;br /&gt;
|-&lt;br /&gt;
|Spending time with people&lt;br /&gt;
|Being away from people&lt;br /&gt;
|GREGARIOUSNESS&lt;br /&gt;
|-&lt;br /&gt;
|Staying occupied&lt;br /&gt;
|Being unoccupied&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doing something creative&lt;br /&gt;
|Doing nothing creative&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Leading an unexciting life&lt;br /&gt;
|EXCITEMENT_SEEKING&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to acquire something&lt;br /&gt;
|GREED&lt;br /&gt;
|-&lt;br /&gt;
|Drinking&lt;br /&gt;
|Being kept from alcohol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A lack of a decent meal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to fight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Causing trouble&lt;br /&gt;
|A lack of trouble-making&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arguing&lt;br /&gt;
|Being unable to argue&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to be extravagant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Learning something&lt;br /&gt;
|Not learning anything&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to help anybody&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thinking abstractly&lt;br /&gt;
|A lack of abstract thinking&lt;br /&gt;
|ABSTRACT_INCLINED&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to make merry&lt;br /&gt;
|MERRIMENT&lt;br /&gt;
|-&lt;br /&gt;
|Admiring art&lt;br /&gt;
|Being unable to admire art&lt;br /&gt;
|ARTWORK&lt;br /&gt;
|-&lt;br /&gt;
|Practicing a craft&lt;br /&gt;
|Being unable to practice a craft&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being away from family&lt;br /&gt;
|FAMILY&lt;br /&gt;
|-&lt;br /&gt;
|Being with friends&lt;br /&gt;
|Being away from friends&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being away from traditions&lt;br /&gt;
|TRADITION&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A lack of introspection&lt;br /&gt;
|INTROSPECTION&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to practice a martial art&lt;br /&gt;
|MARTIAL_PROWESS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to hear eloquent speech&lt;br /&gt;
|ELOQUENCE&lt;br /&gt;
|-&lt;br /&gt;
|Practicing a skill&lt;br /&gt;
|Being unable to practice a skill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to take it easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to make romance&lt;br /&gt;
|ROMANCE&lt;br /&gt;
|-&lt;br /&gt;
|Seeing animals&lt;br /&gt;
|&lt;br /&gt;
|NATURE&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to wander&lt;br /&gt;
|NATURE&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to pray to [deity]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Need&amp;diff=222279</id>
		<title>Need</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Need&amp;diff=222279"/>
		<updated>2015-12-18T07:13:48Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Needs''' affect a creature's focus. Needs that are unmet for long enough will become bad [[thought]]s.&lt;br /&gt;
&lt;br /&gt;
Needs are affected by [[personality trait]]s. For instance, a dwarf that values romance will be unfocused after &amp;quot;being unable to make romance&amp;quot;, while a dwarf that personally values nature will be unfettered after &amp;quot;seeing animals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Needs are shown in a dwarf's [[thoughts and preferences]] description page, which can be accessed by {{k|v}}iewing that dwarf then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.&lt;br /&gt;
&lt;br /&gt;
Degree of focus/unfocus:&lt;br /&gt;
* {{DFtext|Level-headed|2:0}}&lt;br /&gt;
* {{DFtext|Unfettered|2:1}}&lt;br /&gt;
* {{DFtext|Untroubled|7:1}}&lt;br /&gt;
* {{DFtext|Not distracted|7:0}}&lt;br /&gt;
* {{DFtext|Distracted|6:1}}&lt;br /&gt;
* {{DFtext|Unfocused|6:0}}&lt;br /&gt;
* {{DFtext|Badly unfocused|4:1}}&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Positive&lt;br /&gt;
!Negative&lt;br /&gt;
!Related [[Belief]] or [[Facet]]&lt;br /&gt;
|-&lt;br /&gt;
|Spending time with people&lt;br /&gt;
|Being away from people&lt;br /&gt;
|GREGARIOUSNESS&lt;br /&gt;
|-&lt;br /&gt;
|Staying occupied&lt;br /&gt;
|Being unoccupied&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Doing something creative&lt;br /&gt;
|Doing nothing creative&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Leading an unexciting life&lt;br /&gt;
|EXCITEMENT_SEEKING&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to acquire something&lt;br /&gt;
|GREED&lt;br /&gt;
|-&lt;br /&gt;
|Drinking&lt;br /&gt;
|Being kept from alcohol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A lack of a decent meal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to fight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Causing trouble&lt;br /&gt;
|A lack of trouble-making&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arguing&lt;br /&gt;
|Being unable to argue&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to be extravagant&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Learning something&lt;br /&gt;
|Not learning anything&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to help anybody&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Thinking abstractly&lt;br /&gt;
|A lack of abstract thinking&lt;br /&gt;
|ABSTRACT_INCLINED&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to make merry&lt;br /&gt;
|MERRIMENT&lt;br /&gt;
|-&lt;br /&gt;
|Admiring art&lt;br /&gt;
|Being unable to admire art&lt;br /&gt;
|ARTWORK&lt;br /&gt;
|-&lt;br /&gt;
|Practicing a craft&lt;br /&gt;
|Being unable to practice a craft&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being away from family&lt;br /&gt;
|FAMILY&lt;br /&gt;
|-&lt;br /&gt;
|Being with friends&lt;br /&gt;
|Being away from friends&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being away from traditions&lt;br /&gt;
|TRADITION&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A lack of introspection&lt;br /&gt;
|INTROSPECTION&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to practice a martial art&lt;br /&gt;
|MARTIAL_PROWESS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to hear eloquent speech&lt;br /&gt;
|ELOQUENCE&lt;br /&gt;
|-&lt;br /&gt;
|Practicing a skill&lt;br /&gt;
|Being unable to practice a skill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to take it easy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to make romance&lt;br /&gt;
|ROMANCE&lt;br /&gt;
|-&lt;br /&gt;
|Seeing animals&lt;br /&gt;
|&lt;br /&gt;
|NATURE&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to wander&lt;br /&gt;
|NATURE&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Being unable to pray to [deity]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Faction&amp;diff=222247</id>
		<title>Faction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Faction&amp;diff=222247"/>
		<updated>2015-12-16T03:29:24Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Attacking a berserk citizen or werebeast in wereform */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|16:20, 8 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Factions govern how creatures will react upon each other's presence. The world is full of dangers for your unfortunate dwarves and it seems that nearly everything is trying to kill them; fortunately, said dangers are also hostile to each other most of the time. Confrontations between such opposed factions happen in both fortress and [[adventurer mode]]; the wise player will see to it that they weaken each other instead of ganging up against one's fort or adventurer.&lt;br /&gt;
&lt;br /&gt;
In the [[object testing arena]], each creature created can be tied to a faction(referred to in-game as a &amp;quot;side&amp;quot;). Creatures will be friendly to other creatures within their faction, and will be hostile to any other creature. There are a total of 99 factions, and an &amp;quot;independent&amp;quot; option which is hostile to all other creatures.&lt;br /&gt;
&lt;br /&gt;
==Faction relative hostility==&lt;br /&gt;
&lt;br /&gt;
The table below shows the behaviour of different factions when confronted:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''[[Dwarf|Dwarves]]'''&lt;br /&gt;
| '''[[Elf|Elves]]'''&lt;br /&gt;
| '''[[Human]]s'''&lt;br /&gt;
| '''[[Goblin]]s'''&lt;br /&gt;
| '''[[Kobold]]s'''&lt;br /&gt;
| '''[[Necromancer]]s'''&lt;br /&gt;
| '''[[Undead]]'''&lt;br /&gt;
| '''[[Surroundings|Wildlife]]'''&lt;br /&gt;
| '''[[Animal people|Cave civs]]'''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| '''[[Semi-megabeast|(Semi-)]][[Megabeast]]s'''&lt;br /&gt;
| '''[[Demon]]s'''&lt;br /&gt;
| '''[[Werebeast]]s'''&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Dwarves'''&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
| Variable&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Elves'''&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
| Variable&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Humans'''&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
| Variable&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Goblins'''&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
| Variable&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Kobolds'''&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Necromancers'''&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Undead'''&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Wildlife'''&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| '''Cave civs'''&lt;br /&gt;
| Variable&lt;br /&gt;
| Variable&lt;br /&gt;
| Variable&lt;br /&gt;
| Variable&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''(Semi-)Megabeasts'''&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Demons'''&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| Friendly&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Werebeasts'''&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| Hostile&lt;br /&gt;
| Variable&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;Advanced civilizations are subject to the mechanisms of diplomacy and may routinely go at [[war]] and conclude peace treaties depending on worldgen and according to each civ's [[ethics]]. On the one hand, war against elves or humans is not that uncommon; on the other hand, goblins will almost always be hostile toward everyone else.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;Cave civilizations are always friendly toward adventurers and they can be either hostile or friendly toward your dwarves. They often become friendly when confronted with a [[megabeast]]. Note that this behaviour does not apply to most [[animal people]], who are simply treated as wildlife.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;Werebeasts will switch factions from whatever civilization they belong to under their normal form to a special, species-dependent faction on full moon. Different species of werebeasts will be hostile to each other.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;A demon often takes control of a goblin civilization, and sometimes becomes the ruler of a human civilization by posing as their god.  Other demons are typically hostile.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to their {{token|BABYSNATCHER|entity}} tag, [[goblin]]s will be almost always at war with other [[civilization]]s; [[megabeast]]s and [[semi-megabeast]]s are neutral toward each other, but will try to kill everything else they can find - whether it be in [[World generation|worldgen]], [[adventurer mode]] or [[fortress mode]]. [[Undead]] creatures will attack every creature that isn't undead (or a necromancer) due to their {{token|OPPOSED_TO_LIFE|c}} tag. [[Kobold]]s are unable to speak besides in [[Creature token#UTTERANCES|utterances]] and are thus at war with everyone else - note that if you start as a kobold in Adventure Mode when they are available, you will be unable to speak to anyone and other kobolds will attack you on sight because they won't be able to talk to you either.&lt;br /&gt;
&lt;br /&gt;
It seems that [[undead]] just ignore [[necromancer]]s or fellow undead, but the necros themselves will lash out at each other if they belong on different [[civilization]]s/[[tower]]s. This is important in adventure mode - should you learn the secrets of life and death, all zombies will become neutral to you, letting you seize the opportunity to make short work of their squishy and unarmed masters. In adventure mode, undead you raise will follow you as if they were companions; however, they will '''all''' turn neutral if you purposely attack one of them.&lt;br /&gt;
&lt;br /&gt;
There are exceptions to the above table: most notably, foreign creatures occupying a [[noble]] position in a civ for whatever reason (e.g. demons that have impersonated a god to take control of human civs, or necromancer kings) will behave the same way any other civ member would toward your dwarves or adventurer. Hence the ludicrous possibilities for a demon to visit your fortress as a [[diplomat]] (or join you in your adventures) or a friendly necromancer inadvertently wreaking havoc on your fortress by raising corpses whenever it can. [[Insanity|Berserk]] dwarves are hostile to everyone. [[Vampire]] dwarves (and humans) will also be neutral toward undead even when not confronted. You can take advantage of this, ordering your vampires to kill necros when facing a siege; a vampire can and will path toward a necro unhindered and usually beat him to death. You can also order vampires to kill zombies one by one as they won't react unless attacked.&lt;br /&gt;
&lt;br /&gt;
==Loyalty cascade==&lt;br /&gt;
&lt;br /&gt;
Loyalty cascades are the result of entity members attacking each other. The conflict will escalate into a full civil war (hence Toady One referring to it as the &amp;quot;civil war bug&amp;quot;) and won't resolve until one side of the conflict is wiped out. Loyalty cascades can be triggered in both fortress and adventure mode.&lt;br /&gt;
&lt;br /&gt;
===Attacking [[Trade|merchants]] from your mountainhome===&lt;br /&gt;
&lt;br /&gt;
If you order your military to kill merchants from your own civilization, a bizarre result of the way loyalty is handled makes the members of your military who attacked the traders become enemies of your civilization, but remain members of your fort's government (dwarves of this faction will henceforth be referred to as ''separatists''). As enemies, they attack your other dwarves (''citizens''), but as members of the fort, they still follow orders. Allowing citizen militia dwarves to attack the separatists will give them opposite loyalties of the separatists, (i.e. loyal to civ, not to fort), or ''loyalists'', who do '''not''' follow orders. And then, if a separatist or loyalist kill a citizen, they become enemies of the civ '''and''' fort, making them ''Renegades'', who are essentially complete enemies of the citizens.&lt;br /&gt;
&lt;br /&gt;
===Attempting to tame enemy [[mount]]s===&lt;br /&gt;
&lt;br /&gt;
If you use [[cage]] [[trap]]s against goblin sieges, you are likely to capture [[Giant bat|a]] [[Cave crocodile|few]] [[Giant cave swallow|mounts]] [[Rutherer|from]] [[Jabberer|various]] [[Voracious cave crawler|species]]. You may assign them to your [[animal trainer]]s and attempt to tame them, thus gaining a few facts about each specific species; but under no circumstances should you ever release them from their cages, as they are always considered enemies to your civilization and will wreak havoc as soon as they are free. Not only that, but they will trigger a similar loyalty cascade as soon as they attack your citizens, leading your fort to its demise through a never-ending civil war - as well as some copious jabberer-chomping. The best course of action is to keep re-training the mounts in their cages over and over again, thus facilitating future taming of their '''wild''' counterparts.&lt;br /&gt;
&lt;br /&gt;
===Attacking a [[werebeast]] in dwarven form===&lt;br /&gt;
&lt;br /&gt;
If one of your dwarves turns into a [[werebeast]] and you send your military to kill them while shapeshifted, failing to kill (and allowing the dwarf to revert to normal) may cause a loyalty cascade.&lt;br /&gt;
&lt;br /&gt;
===Attacking a berserk citizen or werebeast in wereform===&lt;br /&gt;
&lt;br /&gt;
In 0.40.24, dwarven military can no longer be relied upon to put an end to the rampages of citizens gone [[insane|berserk]] or transformed into a beast. Fighting such a threat is treated as assaulting a citizen and will cause ''the defenders of your fort'' to lose loyalty and be hunted down as traitors. {{bug|7107}} Seems fixed in 0.42{{Verify}}&lt;br /&gt;
&lt;br /&gt;
===How to deal with loyalty cascades===&lt;br /&gt;
&lt;br /&gt;
To prevent the cascade from spreading, order the original separatists away from the fortress and let them fight amongst themselves. If the results are renegades, it is okay to allow other dwarves to kill them (by stationing them nearby). If the results are separatists/loyalists, then you will need to separate them somehow.&lt;br /&gt;
&lt;br /&gt;
Dwarves from these different &amp;quot;factions&amp;quot; will cancel jobs if they ever come across one another, each running away. This will likely lead to a massive number of job interruption announcements reading ''Urist McDwarf cancels Eat: Interrupted by Farmer''&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Tame Animals are loyal to civ and fort indefinitely due to a bug, so they can be used to kill off separatists/loyalists without repercussions.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = uzlir&lt;br /&gt;
| elvish  = anoni&lt;br /&gt;
| goblin  = osmrur&lt;br /&gt;
| human   = ozo&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peter_Salt&amp;diff=222228</id>
		<title>User:Peter Salt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peter_Salt&amp;diff=222228"/>
		<updated>2015-12-15T07:26:08Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amazing Dwarf Fortress autist.&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Instrument&amp;diff=222225</id>
		<title>Instrument</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Instrument&amp;diff=222225"/>
		<updated>2015-12-15T04:15:06Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:53, 7 March 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{old}}&lt;br /&gt;
An '''instrument''' {{Tile|¿|7:1}}  is a new kind of procedurally generated good.&lt;br /&gt;
&lt;br /&gt;
Instruments come in two types.  Some instruments are built by individual components which must be assembled, and some are made in a single step, like how instruments were made in previous versions or like other craft goods.  Instruments that are assembled can be further subdivided into &amp;quot;big&amp;quot; and &amp;quot;small&amp;quot;. &amp;quot;Big&amp;quot; instruments can then be placed like [[furniture]] with {{k|b}}-{{k|I}} command.  &amp;quot;Small&amp;quot; instruments can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s. Instruments made in a single step are always &amp;quot;small&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Instruments or their components are made out of a variety of materials, including [[wood]], [[bone]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]]s, [[metal]], or [[leather]]. Out of those, [[thread]] can only used for Instrument parts, not for a full instrument. Most of instruments/components are made in [[craftsdwarf's workshop]]s, except [[ceramic]] ones are made at [[kiln]], [[leather]] ones at [[leather works]], [[glass]] ones at [[glass furnace]] and [[metal]] ones at [[metalsmith's forge]]. In the case of metal, there's currently no way to define what kind of metal is to be used; a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the [[forge]]. The only way to control this is to tell the forge to only take from a specific stockpile, and set that stockpile to only accept the metals you want to use. Assembling the instrument after all the components are finished is also performed in craftsdwarf's workshops.&lt;br /&gt;
&lt;br /&gt;
Types of instruments, their names and the kinds of components they are built of are generated at [[world generation]] and are usually specific for each [[civilization]]. Traders may bring instrument components, but your civilization may not be able to assemble the instrument out of them, depending on what instruments your dwarves know how to make.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
Below is a very incomplete table of what kind of parts can an instrument have and what materials they may require (please update)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Component name&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|Bag&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Bellows&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Bells&lt;br /&gt;
|Wood, Stone, Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Block&lt;br /&gt;
|Wood, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Blowpipe&lt;br /&gt;
|Wood, Ceramic, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Body&lt;br /&gt;
|Wood, Ceramic, Glass, Stone, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Bow&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Case&lt;br /&gt;
|Stone, Ceramic, Bone&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Glass, Wood&lt;br /&gt;
|-&lt;br /&gt;
|Chimes&lt;br /&gt;
|Bone, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Console&lt;br /&gt;
|Bone&lt;br /&gt;
|-&lt;br /&gt;
|Drone pipes&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Drum&lt;br /&gt;
|Glass, Wood, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Drums&lt;br /&gt;
|Wood, Bone&lt;br /&gt;
|-&lt;br /&gt;
|Frame&lt;br /&gt;
|Bone, Wood&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Stone, Wood, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Heads&lt;br /&gt;
|Leather&lt;br /&gt;
|-&lt;br /&gt;
|Keyboard&lt;br /&gt;
|Wood, Bone, Ceramic, Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Mallet&lt;br /&gt;
|Wood&lt;br /&gt;
|-&lt;br /&gt;
|Melody pipe&lt;br /&gt;
|Metal, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Neck&lt;br /&gt;
|Ceramic, Metal, Glass, Wood&lt;br /&gt;
|-&lt;br /&gt;
|Pipe&lt;br /&gt;
|Glass&lt;br /&gt;
|-&lt;br /&gt;
|Pipes&lt;br /&gt;
|Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Plectrum&lt;br /&gt;
|Wood, Stone, Metal, Glass, Bone&lt;br /&gt;
|-&lt;br /&gt;
|Pump&lt;br /&gt;
|Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Sound-chest&lt;br /&gt;
|Stone, Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|Stand&lt;br /&gt;
|Wood, Stone, Bone, Ceramic, Glass, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Sticks&lt;br /&gt;
|Wood, Ceramic, Glass&lt;br /&gt;
|-&lt;br /&gt;
|Strings&lt;br /&gt;
|Silk, Plant Thread, Metal&lt;br /&gt;
|-&lt;br /&gt;
|Triangles&lt;br /&gt;
|Metal&lt;br /&gt;
|-&lt;br /&gt;
|Wind chest&lt;br /&gt;
|Glass&lt;br /&gt;
|-&lt;br /&gt;
|Yoke&lt;br /&gt;
|Bone, Glass&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Monarch&amp;diff=222130</id>
		<title>Monarch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Monarch&amp;diff=222130"/>
		<updated>2015-12-12T07:10:29Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|17:29, 19 August 2014 (UTC)}}&lt;br /&gt;
{{old}}&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Monarch&lt;br /&gt;
| office= Royal Throne Room&lt;br /&gt;
| quarters= Royal Bedroom&lt;br /&gt;
| dining= Royal Dining Room&lt;br /&gt;
| tomb= Royal Mausoleum &lt;br /&gt;
| chests=10&lt;br /&gt;
| cabinets=5&lt;br /&gt;
| racks=5&lt;br /&gt;
| stands=5&lt;br /&gt;
| mandates=5&lt;br /&gt;
| demands=10&lt;br /&gt;
| arrival=&lt;br /&gt;
* 10,000☼ wealth in Architecture&lt;br /&gt;
* 7,500☼ in offerings to Dwarven [[caravan]]&lt;br /&gt;
* [[Fortress|Metropolis]] rank&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''monarch''' is the highest level [[noble]], and also the noble of the highest precedence.  Rather than being promoted from within, like the [[baron]], [[count]], and [[duke]], the monarch arrives as an immigrant from the previous capital. However, a Monarch may be appointed in your civilization without a migrant wave if the parent civilization has been destroyed. It is not required to have a baron or a count prior to the monarch's arrival. A male monarch is known as a &amp;quot;king&amp;quot; and a female as a &amp;quot;queen&amp;quot;. Either may arrive with a &amp;quot;[[king consort]]&amp;quot; or &amp;quot;queen consort&amp;quot;, as well as an entourage that can include elite military dwarves and ordinary workers.&lt;br /&gt;
&lt;br /&gt;
Requirements for a monarch's arrival can be checked by pressing {{k|n}} {{k|c}} after a [[fortress]] has reached a certain [[wealth]]. It is unclear exactly what these requirements are, but usually a fortress must be a [[Fortress|metropolis]], and has appointed a  [[baron]].&lt;br /&gt;
&lt;br /&gt;
When the monarch arrives, a fortress becomes the capital of its [[civilization]]. As a result, it can no longer receive visits from a dwarven [[liaison]], nor can it give goods to dwarven caravans as offerings.&lt;br /&gt;
&lt;br /&gt;
The monarch arrives at the same time as an [[immigration]] wave, but has an entirely separate entourage that can spawn from a different part of the map.  The monarch's entourage consists of a group of dwarves with Legendary +5 skill in a random weapon (but no skill in Fighter), Accomplished skill in Dodger, Shield User, and Armor User, and the &amp;quot;doesn't really care about anything anymore&amp;quot; trait. This wave will arrive even if you have exceeded your [[Immigration|population cap]].  &lt;br /&gt;
&lt;br /&gt;
It may be that your monarch is an ancient [[vampire]] with thousands of kills to his name before arriving at your fortress. Some monarchs have been known to drop dead as soon as they enter the map, especially in older worlds. Monarchs may also be of a different race, such as [[Main:Cacame Awemedinade|an elven king]].&lt;br /&gt;
&lt;br /&gt;
Random dwarves in [[dwarf fortress mode]] can become monarchs if the current monarch dies or if the civilization the user is playing as was previously extinct. Players can thus &amp;quot;resurrect&amp;quot; dead civilizations.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|	[POSITION:MONARCH]&lt;br /&gt;
		[NAME_MALE:king:kings]&lt;br /&gt;
		[NAME_FEMALE:queen:queens]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[SPOUSE_MALE:king consort:kings consort]&lt;br /&gt;
		[SPOUSE_FEMALE:queen consort:queens consort]&lt;br /&gt;
		[SUCCESSION:BY_HEIR]&lt;br /&gt;
		[RESPONSIBILITY:LAW_MAKING]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[RESPONSIBILITY:MILITARY_GOALS]&lt;br /&gt;
		[PRECEDENCE:1]&lt;br /&gt;
		[SPECIAL_BURIAL]&lt;br /&gt;
		[RULES_FROM_LOCATION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION_SPOUSE]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[EXPORTED_IN_LEGENDS]&lt;br /&gt;
		[DETERMINES_COIN_DESIGN]&lt;br /&gt;
		[COLOR:5:0:1]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:10]&lt;br /&gt;
		[MANDATE_MAX:5]&lt;br /&gt;
		[REQUIRED_BOXES:10]&lt;br /&gt;
		[REQUIRED_CABINETS:5]&lt;br /&gt;
		[REQUIRED_RACKS:5]&lt;br /&gt;
		[REQUIRED_STANDS:5]&lt;br /&gt;
		[REQUIRED_OFFICE:10000]&lt;br /&gt;
		[REQUIRED_BEDROOM:10000]&lt;br /&gt;
		[REQUIRED_DINING:10000]&lt;br /&gt;
		[REQUIRED_TOMB:10000]}}&lt;br /&gt;
{{nobles}}&lt;br /&gt;
{{Category|Aristocrats}}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Peter_Salt&amp;diff=222016</id>
		<title>User:Peter Salt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Peter_Salt&amp;diff=222016"/>
		<updated>2015-12-08T20:54:58Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: Created page with &amp;quot;An amazing Dwarf Frotress autist.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An amazing Dwarf Frotress autist.&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Tavern&amp;diff=222015</id>
		<title>DF2014 Talk:Tavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Tavern&amp;diff=222015"/>
		<updated>2015-12-08T20:54:14Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Alcohol / food stocks? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- DELETE THIS LINE --&amp;gt;{{newpage|type=cp|195.169.195.29}}&lt;br /&gt;
&lt;br /&gt;
== Alcohol / food stocks? ==&lt;br /&gt;
&lt;br /&gt;
It might be useful to add whether or not one needs to add booze/food stockpiles to the inn or something similar.&lt;br /&gt;
&lt;br /&gt;
I'd add the information myself but I have no idea... [[User:Dutchling|Dutchling]] ([[User talk:Dutchling|talk]]) 20:37, 6 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've added my observations in this respect, but further confirmation is required.--[[User:Peter Salt|Peter Salt]] ([[User talk:Peter Salt|talk]]) 20:54, 8 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tavern&amp;diff=222014</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tavern&amp;diff=222014"/>
		<updated>2015-12-08T20:51:37Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Fortress mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:02, 29 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
A '''Tavern''' is a designated [[location]] in [[Fortress mode]]. In a tavern, [[Tavern keeper]]s serve drinks to patrons in [[DF2014:Finished_goods#Goblets|goblets]]. Tavern patrons can include mercenaries, monster slayers, bandits, diplomats and performers.&lt;br /&gt;
&lt;br /&gt;
Buildings that are helpful to taverns are [[table]]s and [[chair]]s as well as [[container]]s for storing [[instrument]]s and goblets. There should also be some amount of empty space (''dance floor'').&lt;br /&gt;
&lt;br /&gt;
In addition, bedrooms can be assigned to a tavern by selecting the [[room]] with {{k|q}} and selecting {{k|l}}ocation. When bedrooms are assigned to a tavern, they are called &amp;quot;rented rooms&amp;quot; on the location screen.&lt;br /&gt;
&lt;br /&gt;
[[Occupation]]s assignable to taverns are [[performer]]s and [[tavern keeper]]s. Performers will entertain the public regardless of how well-equipped the tavern is, but the tavern keepers are hardly ever seen working. Reportedly, the only way to make them not completely useless is to place an [[alcohol]] [[stockpile]] somewhere inside the tavern's location.{{verify}}&lt;br /&gt;
&lt;br /&gt;
==Adventure mode==&lt;br /&gt;
Taverns are also generated in settlements in [[Adventure mode]]. Taverns are also visible in the structures list of [[legends]] mode.  The equivalent structure in [[Fortress mode]] is a [[dining room]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tavern&amp;diff=222013</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tavern&amp;diff=222013"/>
		<updated>2015-12-08T20:50:50Z</updated>

		<summary type="html">&lt;p&gt;Peter Salt: /* Fortress mode */&lt;/p&gt;
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&lt;div&gt;{{Quality|Fine|01:02, 29 September 2013 (UTC)}}&lt;br /&gt;
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==Fortress mode==&lt;br /&gt;
A '''Tavern''' is a designated [[location]] in [[Fortress mode]]. In a tavern, [[Tavern keeper]]s serve drinks to patrons in [[DF2014:Finished_goods#Goblets|goblets]]. Tavern patrons can include mercenaries, monster slayers, bandits, diplomats and performers.&lt;br /&gt;
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Buildings that are helpful to taverns are [[table]]s and [[chair]]s as well as [[container]]s for storing [[instrument]]s and goblets. There should also be some amount of empty space (''dance floor'').&lt;br /&gt;
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In addition, bedrooms can be assigned to a tavern by selecting the [[room]] with {{k|q}} and selecting {{k|l}}ocation. When bedrooms are assigned to a tavern, they are called &amp;quot;rented rooms&amp;quot; on the location screen.&lt;br /&gt;
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[[Occupation]]s assignable to taverns are [[Performer]]s and [[Tavern Keeper]]s. Performers will entertain the public regardless of how well-equipped the tavern is, but the tavern keepers are hardly ever seen working. Reportedly, the only way to make them not completely useless is to place an [[alcohol]] [[stockpile]] somewhere inside the tavern's location.{{verify}}&lt;br /&gt;
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==Adventure mode==&lt;br /&gt;
Taverns are also generated in settlements in [[Adventure mode]]. Taverns are also visible in the structures list of [[legends]] mode.  The equivalent structure in [[Fortress mode]] is a [[dining room]].&lt;br /&gt;
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{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Peter Salt</name></author>
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