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	<updated>2026-06-02T04:59:47Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Mass_pitting&amp;diff=158768</id>
		<title>v0.31 Talk:Mass pitting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Mass_pitting&amp;diff=158768"/>
		<updated>2011-12-20T03:27:09Z</updated>

		<summary type="html">&lt;p&gt;Pierre Monteux: /* List of Creatures that can escape. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ok, so this doesnt work for me. 2 or 3 always end up escaping. i followed the directions to a T, and the creatures that escaped arent even thief types, what did i do wrong?&lt;br /&gt;
:nothing. you didnt do anything wrong. it's a pretty useless guide - about half of the monsters got out for me, so i stationed my military in the top room, and they fell through to the bottom one during combat. the bottom room was a drowning chamber, so they all died. could do with re-thinking this one, guys. could also do with several warnings on the page to the dangers - i didnt see any about normal creatures escaping and/or soldiers falling through the floor hatches in the article--[[User:DJ Devil|DJ Devil]] 16:43, 27 October 2011 (UTC)&lt;br /&gt;
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== List of Creatures that can escape. ==&lt;br /&gt;
&lt;br /&gt;
I know the article already has a warning, but its incomplete.  '&amp;quot;Thief&amp;quot; type creatures, flyers, or large creatures like titans will escape using this system. If in doubt, build the cage manually or have sufficient military hanging around the top stockpile area.'&lt;br /&gt;
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In addition to this some small wild animals (possibly all) seem to escape.  I haven't done enough experimenting to say if it is all of them, or only certain ones.  I can say that wild groundhogs and badgers escape, in addition to the above.  If somebody can verify that it is all wild animals, or only certain ones, a mention in the article would be helpful.  Otherwise mass pitting leads to mass job cancellations as the military doesn't automatically target wild animals, unless you specifically tell them to.  They get grumpy about being present for every pitting though.  (I miss the old military a bit). [[User:Pierre Monteux|Pierre Monteux]] 03:27, 20 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Pierre Monteux</name></author>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cleaning&amp;diff=158767</id>
		<title>v0.31 Talk:Cleaning</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cleaning&amp;diff=158767"/>
		<updated>2011-12-20T03:19:21Z</updated>

		<summary type="html">&lt;p&gt;Pierre Monteux: /* Cleanable tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Changes==&lt;br /&gt;
Cleaning appears to be functionally similar to the previous version so far, with a few exceptions:&lt;br /&gt;
* dwarves no longer clean adjacent tiles in addition to the tile they are standing on - only the tile they're on becomes cleaned;&lt;br /&gt;
* blood, ichor, and vomit no longer vanish on season-change, and rain only removes the liquids from the tile it hits&lt;br /&gt;
[[User:Volouscheur|Volouscheur]] 21:12, 21 April 2010 (UTC)&lt;br /&gt;
:The second part of #2 is how it's always been - even in 40d, rain would clean away any outdoor blood and vomit 1 tile at a time. --[[User:Quietust|Quietust]] 21:37, 21 April 2010 (UTC)&lt;br /&gt;
:Every time one of my dwarves has cleaned a tile, they also clean the tiles adjacent to it, including walls. --[[User:Telarin|Telarin]] 19:18, 3 September 2010 (UTC)&lt;br /&gt;
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==Clean Self==&lt;br /&gt;
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Now that dwarves will clean themselves as well as the fort, we need to cover this.  Would it be better as a separate article, or as a section here (with a redirect here from {{cv:Clean self}})? --[[User:FunkyWaltDogg|FunkyWaltDogg]] 15:09, 12 May 2010 (UTC)&lt;br /&gt;
:In my opinion, it should stay in the cleaning area, as it is related to cleaning. However, it is of little value, considering Clean Self is bugged when you finally make soap for dwarves to clean themselves with. Still, yes it can be split if people want it split, but it would probably turn into a vote later on. --[[User:Hugna|Hugna]] 23:42, 22 May 2010 (UTC)&lt;br /&gt;
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== Cleaning should be an assignable job ==&lt;br /&gt;
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I should be able to [d]esignate cleaning. It could work exactly like smoothing stone, and utilize a cleaning ability. Only dwarves tasked with Cleaning would perform the task. Vomit and blood could give a negative thought to encourage cleaning.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 18:15, 12 July 2010 (UTC)&lt;br /&gt;
:Suggestions should be posted [http://www.bay12forums.com/smf/index.php?board=5.0 where the people who can implement them can see], it's not going to be seen here, sadly. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 18:27, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cleanable tiles ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that dorfs won't clean soil, just rock. It doesn't seem to matter whether it's natural rock, or built rock; so building stone flooring over the top of soil (where possible) is a good way of making your dorfs keep your fortress clean.&lt;br /&gt;
&lt;br /&gt;
Anybody want to confirm this/add it to the article?&lt;br /&gt;
&lt;br /&gt;
:I've heard people say constructed walkable tiles have a higher priority for cleaning than natural ones.[[Special:Contributions/99.115.139.116|99.115.139.116]] 20:48, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::On 31.25 I'm seeing dirt tiles being cleaned.  It could be that a possible trigger is a dwarf changing to no job at the spot that needs cleaning.  [[User:Pierre Monteux|Pierre Monteux]] 03:19, 20 December 2011 (UTC)&lt;br /&gt;
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== Grates allowing contaminants to drain ==&lt;br /&gt;
&lt;br /&gt;
They do not.  pools of blood, dust, and ichor are perfectly capable of hovering over empty space, as well as staying on empty space covered by a grate.[[Special:Contributions/99.115.139.116|99.115.139.116]] 20:51, 27 December 2010 (UTC)&lt;br /&gt;
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== Cleaning scheme ==&lt;br /&gt;
&lt;br /&gt;
In my recent fort, I built a slaughter room underground to safely dispose of invaders, grab their equipment, and clean up the resulting mess. However, while the first two parts worked (trapped invaders, trained marksdwarves, and collected reward), my dwarves never actually cleaned the room for maybe one season. I designated a meeting zone, and the dwarves idling around there immediately went to work (I should mention that I had a dedicated cleaner). So it seems to me that dwarves only clean up if they have no job and see some pollution. [[User:Qwertyu|Qwertyu]] 13:43, 10 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Pierre Monteux</name></author>
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