<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pigbuster</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pigbuster"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Pigbuster"/>
	<updated>2026-05-08T22:37:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Color&amp;diff=168897</id>
		<title>v0.34:Color</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Color&amp;diff=168897"/>
		<updated>2012-03-30T18:18:07Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Fixing color scheme link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|21:07, 30 March 2011 (UTC)}}{{av}}&lt;br /&gt;
'''Color''' is used to express various information, from a dwarf's [[profession]] to the natural color of a terrain feature to the material an item is made of.&lt;br /&gt;
&lt;br /&gt;
:* ''If looking for different colors for the game as seen on your computer screen, see [[color scheme]].''&lt;br /&gt;
:* ''If looking for the different colors used to represent different dwarves, see [[Skill#Professions, colors, &amp;amp; skill categories|Skill categories]].)''&lt;br /&gt;
:* ''If looking for colors of items listed in the z-stocks menu, see [[Stocks#Color_Code|Stocks]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wall vs. floor color==&lt;br /&gt;
[[image:Towercaps-sandy.jpg|thumb|[[Phyllite]] (to the left) has DISPLAY_COLOR:0:7:1 and BASIC_COLOR:7:0.  The [[white sand]] present has DISPLAY_COLOR:7:6:1 and so the actual floor color is 7:1 (white).]]&lt;br /&gt;
&lt;br /&gt;
While the foreground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s &amp;quot;secondary&amp;quot; color will end up different.  Here is how it works:&lt;br /&gt;
* If the BASIC_COLOR tag is specified, it will use that color.  Note that the BASIC_COLOR tag only has foreground and brightness as arguments.&lt;br /&gt;
* If BASIC_COLOR is left out:&lt;br /&gt;
** The background color is forced to 0 (effectively stripping it).&lt;br /&gt;
** If the foreground color is 0, the game will display it as dark grey, color 8 (in other words, color 0 with brightness 1).&lt;br /&gt;
This is effective for [[stairs]], [[floor]]s, [[ramp]]s, and [[construction]]s (in the case of stone).  When stone is [[engraving|engraved]], it uses the material's TILE_COLOR (which is the same as the DISPLAY_COLOR unless overridden).&lt;br /&gt;
&lt;br /&gt;
== Modding color ==&lt;br /&gt;
&lt;br /&gt;
If you wish to change how a specific item appears in the game, you can modify what colors are associated with that item.*  Various moddable files use one of the the two color definitions below.&lt;br /&gt;
&lt;br /&gt;
=== Color values ===&lt;br /&gt;
&lt;br /&gt;
Colors are primarily defined using the [COLOR:x:y:z] or [DISPLAY_COLOR:x:y:z] tokens. The three arguments are:&lt;br /&gt;
&lt;br /&gt;
# Foreground color [0-7]&lt;br /&gt;
# Background color [0-7]&lt;br /&gt;
# Brightness of the foreground color [0 or 1]&lt;br /&gt;
&lt;br /&gt;
The brightness of the background color is always 0.&lt;br /&gt;
&lt;br /&gt;
By default*, the following 8 pairs of colors are displayed:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0 1px; margin: 0 auto; background: black; border-left: 1px solid black; border-right: 1px solid black&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 3em&amp;quot; | Col.&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 3em&amp;quot; | Bri.&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 9em&amp;quot; | Name&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|0:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Black&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|1:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Blue&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|2:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Green&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|3:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Cyan&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|4:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Red&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|5:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Magenta&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|6:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Brown&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|7:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light grey&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0 1px; margin: 0 auto; background: black; border-left: 1px solid black; border-right: 1px solid black&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 3em&amp;quot; | Col.&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 3em&amp;quot; | Bri.&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 9em&amp;quot; | Name&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|0:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Dark grey&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|1:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light blue&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|2:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light green&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|3:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light cyan&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|4:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light red&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|5:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light magenta&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|6:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Yellow&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|7:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | White&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
::::''(* See [[color scheme]] for information about how to change the actual various colors as displayed.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes the color numbers are part of another token, e.g. &amp;lt;code&amp;gt;[LEAVES:quarry bush leaf:quarry bush leaves:6:7:0:0:0:0:1:LOCAL_PLANT_MAT:LEAF]&amp;lt;/code&amp;gt; specifies the colors &amp;quot;7:0:0&amp;quot; for quarry bush leaves and &amp;quot;0:0:1&amp;quot; for wilted quarry bush leaves.&lt;br /&gt;
&lt;br /&gt;
===Interesting Color Effects===&lt;br /&gt;
====Values 8-15====&lt;br /&gt;
&lt;br /&gt;
If the brightness value is 1 or another nonzero number, it adds 8 to the foreground color. If the final value of the foreground or background is 8-15, it appears as a &amp;quot;bright&amp;quot; color. As these values can be manually typed in instead of using the brightness value, you can also give the background a bright color with this method.&lt;br /&gt;
&lt;br /&gt;
====Values higher than 15:====&lt;br /&gt;
&lt;br /&gt;
If the foreground color is higher than 15 for any reason, the tile or creature will take the color of whatever tile was in that position on the screen in the previous frame. If the background color value is higher than 15, it also acts this way, taking the background color of the previous tile to inhabit that location. &amp;lt;sup&amp;gt;[Disputed - see talk]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== By Color ==&lt;br /&gt;
For those concerned with aesthetics and want to know which materials are available in each color.&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;90&amp;quot;| Color&lt;br /&gt;
! Stones&lt;br /&gt;
! Ores&lt;br /&gt;
! Metals&lt;br /&gt;
! Other&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|7:1}} White&lt;br /&gt;
|[[Alunite]], [[Borax]], [[Cryolite]], [[Marcasite]], [[Periclase]], [[Quartzite]], [[Rock salt]], [[Talc]], [[Alabaster]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]], [[Satinspar]], [[Selenite]]&lt;br /&gt;
|[[Galena]], [[Horn silver]], [[Native aluminum]], [[Native platinum]], [[Native silver]]&lt;br /&gt;
|[[Silver]], [[Platinum]], [[Aluminum]], [[Fine pewter]], [[Nickel silver]], [[Sterling silver]]&lt;br /&gt;
|[[Crystal glass]], [[Feather tree]], [[Tower-cap]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|7:0}} Light Gray&lt;br /&gt;
|[[Anhydrite]], [[Dacite]], [[Gneiss]], [[Granite]], [[Phyllite]], [[Stibnite]]&lt;br /&gt;
|[[Bismuthinite]]&lt;br /&gt;
|[[Nickel]], [[Tin]], [[Zinc]], [[Billon]], [[Trifle pewter]]&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|0:1}} Dark Gray&lt;br /&gt;
|[[Andesite]], [[Basalt]], [[Claystone]], [[Chromite]], [[Diorite]], [[Gabbro]], [[Graphite]], [[Hornblende]], [[Ilmenite]], [[Jet]], [[Mica]], [[Pyrolusite]], [[Rhyolite]], [[Shale]], [[Slate]], [[Obsidian]]&lt;br /&gt;
|[[Bituminous coal]], [[Lignite]], [[Magnetite]], [[Sphalerite]], [[Tetrahedrite]]&lt;br /&gt;
|[[Iron]], [[Steel]], [[Lead]], [[Pig iron]]&lt;br /&gt;
|[[Black-cap]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|6:0}} Brown&lt;br /&gt;
|[[Chert]], [[Conglomerate]], [[Mudstone]], [[Puddingstone]], [[Sandstone]], [[Schist]], [[Siltstone]]&lt;br /&gt;
|[[Cassiterite]], [[Native copper]]&lt;br /&gt;
|[[Copper]], [[Bronze]]&lt;br /&gt;
|[[Tree|All other aboveground trees]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|6:1}} Yellow&lt;br /&gt;
|[[Brimstone]], [[Orpiment]], [[Orthoclase]], [[Saltpeter]], [[Sylvite]], [[Gypsum]]&lt;br /&gt;
|[[Limonite]], [[Native gold]]&lt;br /&gt;
|[[Gold]], [[Bismuth bronze]], [[Brass]], [[Electrum]]&lt;br /&gt;
|[[Fungiwood]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|4:0}} Dark Red&lt;br /&gt;
|[[Bauxite]], [[Kaolinite]]&lt;br /&gt;
|[[Hematite]]&lt;br /&gt;
|&lt;br /&gt;
|[[Blood thorn]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|4:1}} Red&lt;br /&gt;
|[[Cinnabar]], [[Petrified wood]], [[Realgar]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Goblin-cap]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|2:0}} Green&lt;br /&gt;
|[[Olivine]], [[Serpentine]]&lt;br /&gt;
|[[Malachite]]&lt;br /&gt;
|&lt;br /&gt;
|[[Green glass]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|2:1}} Bright Green&lt;br /&gt;
|&lt;br /&gt;
|[[Garnierite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|3:0}} Cyan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lay pewter]]&lt;br /&gt;
|[[Clear glass]], [[Spore tree]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|3:1}} Light Cyan&lt;br /&gt;
|[[Microcline]]&lt;br /&gt;
|[[Raw adamantine]]&lt;br /&gt;
|[[Adamantine]]&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|1:0}} Dark Blue&lt;br /&gt;
|[[Kimberlite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Nether-cap]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|1:1}} Blue&lt;br /&gt;
|[[Cobaltite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|5:0}} Purple&lt;br /&gt;
|[[Pitchblende]], [[Rutile]]&lt;br /&gt;
|&lt;br /&gt;
|[[Black bronze]]&lt;br /&gt;
|[[Glumprong]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|5:1}} Magenta&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Bismuth]], [[Rose gold]]&lt;br /&gt;
|[[Tunnel tube]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Color tokens ===&lt;br /&gt;
&lt;br /&gt;
Material contaminants and [[dye]]s do not use color flags; instead, they reference color tokens defined in descriptor_color_standard.txt. Color tokens are simply referenced by the token name, e.g. &amp;lt;code&amp;gt;[STATE_COLOR:SOLID:DARK_GREEN]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[POWDER_DYE:EMERALD]&amp;lt;/code&amp;gt;. However, the defined RGB values are never actually displayed in-game - instead, the game uses one of the above 16 colors, choosing the one with the closest RGB values.&lt;br /&gt;
&lt;br /&gt;
The following colors are defined via tokens:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;text-align: right; border-spacing: 0 1px; margin: 0 auto; background: black; border-left: 1px solid black; border-right: 1px solid black&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; | Token&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; colspan=&amp;quot;3&amp;quot; | RGB&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 0, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BLACK&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(128, 128, 128)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CLEAR&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(128, 128, 128)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GRAY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(192, 192, 192)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SILVER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 192&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 255, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | WHITE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(144, 93, 93)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_ROSE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 144&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 93&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(205, 92, 92)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CHESTNUT&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 92&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(128, 0, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MAROON&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(255, 0, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | RED&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(227, 66, 52)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | VERMILION&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 227&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 52&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(117, 90, 87)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | RUSSET&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 87&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(255, 36, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SCARLET&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(138, 51, 36)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BURNT_UMBER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 138&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 36&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(103, 76, 71)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_MEDIUM&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 76&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 71&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(152, 105, 96)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_CHESTNUT&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 96&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(233, 116, 81)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BURNT_SIENNA&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 233&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 116&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 81&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(183, 65, 14)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | RUST&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 183&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 14&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(111, 53, 26)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AUBURN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 111&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 26&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(192, 64, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MAHOGANY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 117, 24)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PUMPKIN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 24&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(210, 105, 30)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CHOCOLATE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 30&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(188, 152, 126)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_PALE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 188&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 126&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(72, 60, 50)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_DARK&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 72&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 50&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 218, 185)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_PEACH&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 218&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(184, 115, 51)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | COPPER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 184&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 115&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 51&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(205, 133, 63)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LIGHT_BROWN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 63&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(205, 127, 50)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BRONZE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 50&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(152, 118, 84)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PALE_BROWN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 84&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(101, 67, 33)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_BROWN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 33&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(112, 66, 20)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SEPIA&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 20&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(204, 119, 34)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | OCHRE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 34&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(150, 75, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BROWN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(123, 63, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CINNAMON&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(210, 180, 140)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(115, 74, 18)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | RAW_UMBER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 115&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 18&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 165, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | ORANGE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 229, 180)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PEACH&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 229&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(150, 113, 23)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_SANDY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;text-align: right; border-spacing: 0 1px; margin: 0 auto; margin-left: 1px; background: black; border-left: 1px solid black; border-right: 1px solid black&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; | Token&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; colspan=&amp;quot;3&amp;quot; | RGB&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(218, 165, 32)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GOLDENROD&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 218&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 32&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 191, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AMBER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 191&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(145, 129, 81)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_TAN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 81&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(244, 196, 48)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SAFFRON&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 244&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 196&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 48&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(194, 178, 128)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | ECRU&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 194&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 178&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(212, 175, 55)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GOLD&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 212&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 55&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(240, 234, 214)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PEARL&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 234&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 214&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(240, 220, 130)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BUFF&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 220&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(238, 220, 130)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | FLAX&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 238&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 220&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(181, 166, 66)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BRASS&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 181&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 166&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 66&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 223, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GOLDEN_YELLOW&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 223&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(253, 233, 16)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LEMON&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 253&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 233&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 16&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 253, 208)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CREAM&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 253&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 208&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(245, 245, 220)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BEIGE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 220&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(128, 128, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | OLIVE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 255, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | YELLOW&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 255, 240)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | IVORY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 240&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(204, 255, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LIME&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(154, 205, 50)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | YELLOW_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 154&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 50&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(85, 104, 50)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_OLIVE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 50&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(173, 255, 47)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GREEN-YELLOW&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 173&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 47&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(127, 255, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CHARTREUSE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(79, 121, 66)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | FERN_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 121&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 66&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(173, 223, 173)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MOSS_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 173&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 223&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 173&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(0, 255, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(152, 255, 152)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MINT_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 152&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(178, 190, 181)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | ASH_GRAY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 178&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 181&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(80, 200, 120)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | EMERALD&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 120&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(46, 139, 87)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SEA_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 139&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 87&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(0, 255, 127)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SPRING_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 127&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(1, 50, 32)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 32&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 168, 107)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | JADE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 168&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 107&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(127, 255, 212)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AQUAMARINE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 212&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(1, 121, 111)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PINE_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 121&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 111&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(48, 213, 200)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TURQUOISE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 213&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(175, 238, 238)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PALE_BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 238&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 238&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 128, 128)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TEAL&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;text-align: right; border-spacing: 0 1px; margin: 0 auto; margin-left: 1px; background: black; border-left: 1px solid black; border-right: 1px solid black&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; | Token&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; colspan=&amp;quot;3&amp;quot; | RGB&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(0, 255, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AQUA&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(173, 216, 230)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LIGHT_BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 173&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 216&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 230&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 123, 167)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CERULEAN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 167&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(135, 206, 235)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SKY_BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 206&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 235&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(54, 69, 79)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CHARCOAL&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 69&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 79&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(112, 128, 144)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SLATE_GRAY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 144&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 51, 102)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MIDNIGHT_BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 127, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AZURE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 71, 171)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | COBALT&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 171&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(230, 230, 250)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LAVENDER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 230&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 230&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 250&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 0, 139)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 139&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 0, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(204, 204, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PERIWINKLE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(66, 49, 137)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_VIOLET&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 137&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(153, 102, 204)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AMETHYST&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 153&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(49, 0, 98)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_INDIGO&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 98&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(139, 0, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | VIOLET&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 139&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(75, 0, 130)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | INDIGO&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(102, 0, 153)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PURPLE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 153&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(223, 115, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | HELIOTROPE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 223&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 115&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(200, 162, 200)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LILAC&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 162&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(102, 0, 102)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PLUM&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(80, 64, 77)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_PURPLE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 77&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(139, 133, 137)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_GRAY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 139&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 137&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(244, 0, 161)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | FUCHSIA&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 244&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 161&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(153, 51, 102)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MAUVE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 153&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 240, 245)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LAVENDER_BLUSH&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 245&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(231, 84, 128)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_PINK&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 231&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(145, 95, 109)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MAUVE_TAUPE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 109&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(86, 3, 25)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_SCARLET&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 86&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 25&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(204, 136, 153)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PUCE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 136&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 153&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(220, 20, 60)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CRIMSON&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 220&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 60&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 192, 203)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PINK&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 203&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(196, 30, 58)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CARDINAL&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 196&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 58&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(150, 0, 24)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CARMINE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 24&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(250, 218, 221)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PALE_PINK&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 218&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 221&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(221, 173, 175)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PALE_CHESTNUT&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 221&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 173&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 175&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata|[COLOR:AMBER]&lt;br /&gt;
	[NAME:amber]&lt;br /&gt;
	[WORD:AMBER]&lt;br /&gt;
	[RGB:255:191:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:AMETHYST]&lt;br /&gt;
	[NAME:amethyst]&lt;br /&gt;
	[WORD:AMETHYST]&lt;br /&gt;
	[RGB:153:102:204]&lt;br /&gt;
&lt;br /&gt;
[COLOR:AQUA]&lt;br /&gt;
	[NAME:aqua]&lt;br /&gt;
	[WORD:AQUA]&lt;br /&gt;
	[RGB:0:255:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:AQUAMARINE]&lt;br /&gt;
	[NAME:aquamarine]&lt;br /&gt;
	[WORD:AQUAMARINE]&lt;br /&gt;
	[RGB:127:255:212]&lt;br /&gt;
&lt;br /&gt;
[COLOR:ASH_GRAY]&lt;br /&gt;
	[NAME:ash gray]&lt;br /&gt;
	[WORD:GRAY]&lt;br /&gt;
	[RGB:178:190:181]&lt;br /&gt;
&lt;br /&gt;
[COLOR:AUBURN]&lt;br /&gt;
	[NAME:auburn]&lt;br /&gt;
	[WORD:AUBURN]&lt;br /&gt;
	[RGB:111:53:26]&lt;br /&gt;
&lt;br /&gt;
[COLOR:AZURE]&lt;br /&gt;
	[NAME:azure]&lt;br /&gt;
	[WORD:AZURE]&lt;br /&gt;
	[RGB:0:127:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BEIGE]&lt;br /&gt;
	[NAME:beige]&lt;br /&gt;
	[WORD:BEIGE]&lt;br /&gt;
	[RGB:245:245:220]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BLACK]&lt;br /&gt;
	[NAME:black]&lt;br /&gt;
	[WORD:BLACK]&lt;br /&gt;
	[RGB:0:0:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BLUE]&lt;br /&gt;
	[NAME:blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:0:0:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BRASS]&lt;br /&gt;
	[NAME:brass]&lt;br /&gt;
	[WORD:BRASS]&lt;br /&gt;
	[RGB:181:166:66]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BRONZE]&lt;br /&gt;
	[NAME:bronze]&lt;br /&gt;
	[WORD:BRONZE]&lt;br /&gt;
	[RGB:205:127:50]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BROWN]&lt;br /&gt;
	[NAME:brown]&lt;br /&gt;
	[WORD:BROWN]&lt;br /&gt;
	[RGB:150:75:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BUFF]&lt;br /&gt;
	[NAME:buff]&lt;br /&gt;
	[WORD:BUFF]&lt;br /&gt;
	[RGB:240:220:130]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BURNT_SIENNA]&lt;br /&gt;
	[NAME:burnt sienna]&lt;br /&gt;
	[WORD:SIENNA]&lt;br /&gt;
	[RGB:233:116:81]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BURNT_UMBER]&lt;br /&gt;
	[NAME:burnt umber]&lt;br /&gt;
	[WORD:UMBER]&lt;br /&gt;
	[RGB:138:51:36]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CARDINAL]&lt;br /&gt;
	[NAME:cardinal]&lt;br /&gt;
	[WORD:CARDINAL_COLOR]&lt;br /&gt;
	[RGB:196:30:58]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CARMINE]&lt;br /&gt;
	[NAME:carmine]&lt;br /&gt;
	[WORD:CARMINE]&lt;br /&gt;
	[RGB:150:0:24]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CERULEAN]&lt;br /&gt;
	[NAME:cerulean]&lt;br /&gt;
	[WORD:CERULEAN]&lt;br /&gt;
	[RGB:0:123:167]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CHARCOAL]&lt;br /&gt;
	[NAME:charcoal]&lt;br /&gt;
	[WORD:CHARCOAL]&lt;br /&gt;
	[RGB:54:69:79]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CHARTREUSE]&lt;br /&gt;
	[NAME:chartreuse]&lt;br /&gt;
	[WORD:CHARTREUSE]&lt;br /&gt;
	[RGB:127:255:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CHESTNUT]&lt;br /&gt;
	[NAME:chestnut]&lt;br /&gt;
	[WORD:CHESTNUT]&lt;br /&gt;
	[RGB:205:92:92]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CHOCOLATE]&lt;br /&gt;
	[NAME:chocolate]&lt;br /&gt;
	[WORD:CHOCOLATE]&lt;br /&gt;
	[RGB:210:105:30]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CINNAMON]&lt;br /&gt;
	[NAME:cinnamon]&lt;br /&gt;
	[WORD:CINNAMON]&lt;br /&gt;
	[RGB:123:63:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CLEAR]&lt;br /&gt;
	[NAME:clear]&lt;br /&gt;
	[WORD:CLEAR]&lt;br /&gt;
	[RGB:128:128:128]&lt;br /&gt;
&lt;br /&gt;
[COLOR:COBALT]&lt;br /&gt;
	[NAME:cobalt]&lt;br /&gt;
	[WORD:COBALT]&lt;br /&gt;
	[RGB:0:71:171]&lt;br /&gt;
&lt;br /&gt;
[COLOR:COPPER]&lt;br /&gt;
	[NAME:copper]&lt;br /&gt;
	[WORD:COPPER]&lt;br /&gt;
	[RGB:184:115:51]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CREAM]&lt;br /&gt;
	[NAME:cream]&lt;br /&gt;
	[WORD:CREAM]&lt;br /&gt;
	[RGB:255:253:208]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CRIMSON]&lt;br /&gt;
	[NAME:crimson]&lt;br /&gt;
	[WORD:CRIMSON]&lt;br /&gt;
	[RGB:220:20:60]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_BLUE]&lt;br /&gt;
	[NAME:dark blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:0:0:139]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_BROWN]&lt;br /&gt;
	[NAME:dark brown]&lt;br /&gt;
	[WORD:BROWN]&lt;br /&gt;
	[RGB:101:67:33]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_CHESTNUT]&lt;br /&gt;
	[NAME:dark chestnut]&lt;br /&gt;
	[WORD:CHESTNUT]&lt;br /&gt;
	[RGB:152:105:96]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_GREEN]&lt;br /&gt;
	[NAME:dark green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:1:50:32]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_INDIGO]&lt;br /&gt;
	[NAME:dark indigo]&lt;br /&gt;
	[WORD:INDIGO]&lt;br /&gt;
	[RGB:49:0:98]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_OLIVE]&lt;br /&gt;
	[NAME:dark olive]&lt;br /&gt;
	[WORD:OLIVE]&lt;br /&gt;
	[RGB:85:104:50]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_PEACH]&lt;br /&gt;
	[NAME:dark peach]&lt;br /&gt;
	[WORD:PEACH]&lt;br /&gt;
	[RGB:255:218:185]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_PINK]&lt;br /&gt;
	[NAME:dark pink]&lt;br /&gt;
	[WORD:PINK]&lt;br /&gt;
	[RGB:231:84:128]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_SCARLET]&lt;br /&gt;
	[NAME:dark scarlet]&lt;br /&gt;
	[WORD:SCARLET]&lt;br /&gt;
	[RGB:86:3:25]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_TAN]&lt;br /&gt;
	[NAME:dark tan]&lt;br /&gt;
	[WORD:TAN]&lt;br /&gt;
	[RGB:145:129:81]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_VIOLET]&lt;br /&gt;
	[NAME:dark violet]&lt;br /&gt;
	[WORD:VIOLET]&lt;br /&gt;
	[RGB:66:49:137]&lt;br /&gt;
&lt;br /&gt;
[COLOR:ECRU]&lt;br /&gt;
	[NAME:ecru]&lt;br /&gt;
	[WORD:ECRU]&lt;br /&gt;
	[RGB:194:178:128]&lt;br /&gt;
&lt;br /&gt;
[COLOR:EMERALD]&lt;br /&gt;
	[NAME:emerald]&lt;br /&gt;
	[WORD:EMERALD]&lt;br /&gt;
	[RGB:80:200:120]&lt;br /&gt;
&lt;br /&gt;
[COLOR:FERN_GREEN]&lt;br /&gt;
	[NAME:fern green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:79:121:66]&lt;br /&gt;
&lt;br /&gt;
[COLOR:FLAX]&lt;br /&gt;
	[NAME:flax]&lt;br /&gt;
	[WORD:FLAX]&lt;br /&gt;
	[RGB:238:220:130]&lt;br /&gt;
&lt;br /&gt;
[COLOR:FUCHSIA]&lt;br /&gt;
	[NAME:fuchsia]&lt;br /&gt;
	[WORD:FUCHSIA]&lt;br /&gt;
	[RGB:244:0:161]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GOLD]&lt;br /&gt;
	[NAME:gold]&lt;br /&gt;
	[WORD:GOLD]&lt;br /&gt;
	[RGB:212:175:55]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GOLDEN_YELLOW]&lt;br /&gt;
	[NAME:golden yellow]&lt;br /&gt;
	[WORD:GOLD]&lt;br /&gt;
	[WORD:YELLOW]&lt;br /&gt;
	[RGB:255:223:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GOLDENROD]&lt;br /&gt;
	[NAME:goldenrod]&lt;br /&gt;
	[WORD:GOLDENROD]&lt;br /&gt;
	[RGB:218:165:32]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GRAY]&lt;br /&gt;
	[NAME:gray]&lt;br /&gt;
	[WORD:GRAY]&lt;br /&gt;
	[RGB:128:128:128]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GREEN]&lt;br /&gt;
	[NAME:green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:0:255:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GREEN-YELLOW]&lt;br /&gt;
	[NAME:green-yellow]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[WORD:YELLOW]&lt;br /&gt;
	[RGB:173:255:47]&lt;br /&gt;
&lt;br /&gt;
[COLOR:HELIOTROPE]&lt;br /&gt;
	[NAME:heliotrope]&lt;br /&gt;
	[WORD:HELIOTROPE]&lt;br /&gt;
	[RGB:223:115:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:INDIGO]&lt;br /&gt;
	[NAME:indigo]&lt;br /&gt;
	[WORD:INDIGO]&lt;br /&gt;
	[RGB:75:0:130]&lt;br /&gt;
&lt;br /&gt;
[COLOR:IVORY]&lt;br /&gt;
	[NAME:ivory]&lt;br /&gt;
	[WORD:IVORY]&lt;br /&gt;
	[RGB:255:255:240]&lt;br /&gt;
&lt;br /&gt;
[COLOR:JADE]&lt;br /&gt;
	[NAME:jade]&lt;br /&gt;
	[WORD:JADE]&lt;br /&gt;
	[RGB:0:168:107]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LAVENDER]&lt;br /&gt;
	[NAME:lavender]&lt;br /&gt;
	[WORD:LAVENDER]&lt;br /&gt;
	[RGB:230:230:250]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LAVENDER_BLUSH]&lt;br /&gt;
	[NAME:lavender blush]&lt;br /&gt;
	[WORD:LAVENDER]&lt;br /&gt;
	[RGB:255:240:245]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LEMON]&lt;br /&gt;
	[NAME:lemon]&lt;br /&gt;
	[WORD:LEMON]&lt;br /&gt;
	[RGB:253:233:16]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LIGHT_BLUE]&lt;br /&gt;
	[NAME:light blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:173:216:230]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LIGHT_BROWN]&lt;br /&gt;
	[NAME:light brown]&lt;br /&gt;
	[WORD:BROWN]&lt;br /&gt;
	[RGB:205:133:63]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LILAC]&lt;br /&gt;
	[NAME:lilac]&lt;br /&gt;
	[WORD:LILAC]&lt;br /&gt;
	[RGB:200:162:200]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LIME]&lt;br /&gt;
	[NAME:lime]&lt;br /&gt;
	[WORD:LIME]&lt;br /&gt;
	[RGB:204:255:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MAHOGANY]&lt;br /&gt;
	[NAME:mahogany]&lt;br /&gt;
	[WORD:MAHOGANY]&lt;br /&gt;
	[RGB:192:64:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MAROON]&lt;br /&gt;
	[NAME:maroon]&lt;br /&gt;
	[WORD:MAROON_COLOR]&lt;br /&gt;
	[RGB:128:0:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MAUVE]&lt;br /&gt;
	[NAME:mauve]&lt;br /&gt;
	[WORD:MAUVE]&lt;br /&gt;
	[RGB:153:51:102]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MAUVE_TAUPE]&lt;br /&gt;
	[NAME:mauve taupe]&lt;br /&gt;
	[WORD:MAUVE]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:145:95:109]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MIDNIGHT_BLUE]&lt;br /&gt;
	[NAME:midnight blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:0:51:102]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MINT_GREEN]&lt;br /&gt;
	[NAME:mint green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:152:255:152]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MOSS_GREEN]&lt;br /&gt;
	[NAME:moss green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:173:223:173]&lt;br /&gt;
&lt;br /&gt;
[COLOR:OCHRE]&lt;br /&gt;
	[NAME:ochre]&lt;br /&gt;
	[WORD:OCHRE]&lt;br /&gt;
	[RGB:204:119:34]&lt;br /&gt;
&lt;br /&gt;
[COLOR:OLIVE]&lt;br /&gt;
	[NAME:olive]&lt;br /&gt;
	[WORD:OLIVE]&lt;br /&gt;
	[RGB:128:128:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:ORANGE]&lt;br /&gt;
	[NAME:orange]&lt;br /&gt;
	[WORD:ORANGE]&lt;br /&gt;
	[RGB:255:165:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PALE_BLUE]&lt;br /&gt;
	[NAME:pale blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:175:238:238]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PALE_BROWN]&lt;br /&gt;
	[NAME:pale brown]&lt;br /&gt;
	[WORD:BROWN]&lt;br /&gt;
	[RGB:152:118:84]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PALE_CHESTNUT]&lt;br /&gt;
	[NAME:pale chestnut]&lt;br /&gt;
	[WORD:CHESTNUT]&lt;br /&gt;
	[RGB:221:173:175]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PALE_PINK]&lt;br /&gt;
	[NAME:pale pink]&lt;br /&gt;
	[WORD:PINK]&lt;br /&gt;
	[RGB:250:218:221]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PEACH]&lt;br /&gt;
	[NAME:peach]&lt;br /&gt;
	[WORD:PEACH]&lt;br /&gt;
	[RGB:255:229:180]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PEARL]&lt;br /&gt;
	[NAME:pearl]&lt;br /&gt;
	[WORD:PEARL]&lt;br /&gt;
	[RGB:240:234:214]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PERIWINKLE]&lt;br /&gt;
	[NAME:periwinkle]&lt;br /&gt;
	[WORD:PERIWINKLE]&lt;br /&gt;
	[RGB:204:204:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PINE_GREEN]&lt;br /&gt;
	[NAME:pine green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[WORD:PINE]&lt;br /&gt;
	[RGB:1:121:111]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PINK]&lt;br /&gt;
	[NAME:pink]&lt;br /&gt;
	[WORD:PINK]&lt;br /&gt;
	[RGB:255:192:203]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PLUM]&lt;br /&gt;
	[NAME:plum]&lt;br /&gt;
	[WORD:PLUM]&lt;br /&gt;
	[RGB:102:0:102]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PUCE]&lt;br /&gt;
	[NAME:puce]&lt;br /&gt;
	[WORD:PUCE]&lt;br /&gt;
	[RGB:204:136:153]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PUMPKIN]&lt;br /&gt;
	[NAME:pumpkin]&lt;br /&gt;
	[WORD:PUMPKIN]&lt;br /&gt;
	[RGB:255:117:24]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PURPLE]&lt;br /&gt;
	[NAME:purple]&lt;br /&gt;
	[WORD:PURPLE]&lt;br /&gt;
	[RGB:102:0:153]&lt;br /&gt;
&lt;br /&gt;
[COLOR:RAW_UMBER]&lt;br /&gt;
	[NAME:raw umber]&lt;br /&gt;
	[WORD:UMBER]&lt;br /&gt;
	[RGB:115:74:18]&lt;br /&gt;
&lt;br /&gt;
[COLOR:RED]&lt;br /&gt;
	[NAME:red]&lt;br /&gt;
	[WORD:RED]&lt;br /&gt;
	[RGB:255:0:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:RUSSET]&lt;br /&gt;
	[NAME:russet]&lt;br /&gt;
	[WORD:RUSSET]&lt;br /&gt;
	[RGB:117:90:87]&lt;br /&gt;
&lt;br /&gt;
[COLOR:RUST]&lt;br /&gt;
	[NAME:rust]&lt;br /&gt;
	[WORD:RUST]&lt;br /&gt;
	[RGB:183:65:14]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SAFFRON]&lt;br /&gt;
	[NAME:saffron]&lt;br /&gt;
	[WORD:SAFFRON]&lt;br /&gt;
	[RGB:244:196:48]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SCARLET]&lt;br /&gt;
	[NAME:scarlet]&lt;br /&gt;
	[WORD:SCARLET]&lt;br /&gt;
	[RGB:255:36:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SEA_GREEN]&lt;br /&gt;
	[NAME:sea green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[WORD:SEA]&lt;br /&gt;
	[WORD:OCEAN]&lt;br /&gt;
	[RGB:46:139:87]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SEPIA]&lt;br /&gt;
	[NAME:sepia]&lt;br /&gt;
	[WORD:SEPIA]&lt;br /&gt;
	[RGB:112:66:20]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SILVER]&lt;br /&gt;
	[NAME:silver]&lt;br /&gt;
	[WORD:SILVER]&lt;br /&gt;
	[RGB:192:192:192]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SKY_BLUE]&lt;br /&gt;
	[NAME:sky blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:135:206:235]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SLATE_GRAY]&lt;br /&gt;
	[NAME:slate gray]&lt;br /&gt;
	[WORD:GRAY]&lt;br /&gt;
	[RGB:112:128:144]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SPRING_GREEN]&lt;br /&gt;
	[NAME:spring green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:0:255:127]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAN]&lt;br /&gt;
	[NAME:tan]&lt;br /&gt;
	[WORD:TAN]&lt;br /&gt;
	[RGB:210:180:140]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_DARK]&lt;br /&gt;
	[NAME:dark taupe]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:72:60:50]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_GRAY]&lt;br /&gt;
	[NAME:taupe gray]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[WORD:GRAY]&lt;br /&gt;
	[RGB:139:133:137]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_MEDIUM]&lt;br /&gt;
	[NAME:taupe]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:103:76:71]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_PURPLE]&lt;br /&gt;
	[NAME:purple taupe]&lt;br /&gt;
	[WORD:PURPLE]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:80:64:77]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_PALE]&lt;br /&gt;
	[NAME:pale taupe]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:188:152:126]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_ROSE]&lt;br /&gt;
	[NAME:rose taupe]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:144:93:93]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_SANDY]&lt;br /&gt;
	[NAME:sandy taupe]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:150:113:23]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TEAL]&lt;br /&gt;
	[NAME:teal]&lt;br /&gt;
	[WORD:TEAL]&lt;br /&gt;
	[RGB:0:128:128]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TURQUOISE]&lt;br /&gt;
	[NAME:turquoise]&lt;br /&gt;
	[WORD:TURQUOISE]&lt;br /&gt;
	[RGB:48:213:200]&lt;br /&gt;
&lt;br /&gt;
[COLOR:VERMILION]&lt;br /&gt;
	[NAME:vermilion]&lt;br /&gt;
	[WORD:VERMILION]&lt;br /&gt;
	[RGB:227:66:52]&lt;br /&gt;
&lt;br /&gt;
[COLOR:VIOLET]&lt;br /&gt;
	[NAME:violet]&lt;br /&gt;
	[WORD:VIOLET]&lt;br /&gt;
	[RGB:139:0:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:WHITE]&lt;br /&gt;
	[NAME:white]&lt;br /&gt;
	[WORD:WHITE]&lt;br /&gt;
	[RGB:255:255:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:YELLOW]&lt;br /&gt;
	[NAME:yellow]&lt;br /&gt;
	[WORD:YELLOW]&lt;br /&gt;
	[RGB:255:255:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:YELLOW_GREEN]&lt;br /&gt;
	[NAME:yellow-green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[WORD:YELLOW]&lt;br /&gt;
	[RGB:154:205:50]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
NOTE: Often these number must be expressed in &amp;quot;hexadecimal&amp;quot; (base 16) - do a web search for key words &amp;quot;decimal hex converter&amp;quot;, and you should find several.  For further information, see [http://en.wikipedia.org/wiki/Web_colors this article].&lt;br /&gt;
&lt;br /&gt;
{{Category|Stone|*}}&lt;br /&gt;
{{Category|Metals|*}}&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Status_icon&amp;diff=108666</id>
		<title>v0.31:Status icon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Status_icon&amp;diff=108666"/>
		<updated>2010-05-12T07:32:55Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
&lt;br /&gt;
[[Image:icons.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status icons''' are symbols that flash when a creature is under a certain effect. When a creature has multiple status icons, they will flash in succession.&lt;br /&gt;
&lt;br /&gt;
{{Tile|☺|4:1}}&lt;br /&gt;
flashes to...&lt;br /&gt;
* {{Tile|☺|4:0}} '''{{L|Legendary}}:''' The dwarf has a skill that has reached Legendary level. Take care of these fellows.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|0:1}} '''{{L|Immigration|Migrant}}:''' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination. Tame animals will get this while they are being dragged to a {{L|restraint}}, {{L|cage}}, or {{L|butcher's shop}}.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|?|4:1}} '''No Destination:''' The creature has a job, but no destination. They get this when you shut a door on their faces. Also momentarily flashes when they first get a job.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|-|2:1}}{{Tile|\|2:1}}{{Tile|&amp;amp;#124;|2:1}}{{Tile|/|2:1}}{{Tile|-|2:1}} '''Multiple Creatures:''' More than one creature is on the same tile. The game will switch between them using this animated line.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|6:0}} '''Hungry:''' Dwarf needs {{L|food}} badly. &lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|1:1}} '''Thirsty:''' The creature needs {{L|water}} or {{L|alcohol}}.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|7:0}} '''Drowsy:''' The dwarf wants {{L|sleep}}.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|4:1}} '''Unhappy:''' The dwarf's unhappy thoughts are piling up. Not a good sign for a fortress, as this can lead to tantrums.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|Z|0:1}} '''{{L|Sleep|Sleeping}}:''' This dwarf is not going to be productive, and the object it is sleeping on will have an effect on its mood.  A dwarf is considered unconscious while sleeping and has all the effects thereof, but not the unconsciousness icon.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|7:1}} '''{{L|Strange mood|Fey Mood}}:''' The dwarf will find a workshop, get materials, and make an artifact. After this, it will have a skill increase to {{L|Legendary}}, along with attributes. If it cannot find the required workshop or items, it will wait until it goes insane, berserk, or melancholy.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|5:1}} '''Possessed:''' The same thing as {{L|fey mood}}, but without the skill increase.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|7:0}} '''Secretive Mood:''' The same thing as {{L|fey mood}}, though with more cryptic clues.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|5:0}} '''Fell Mood:''' Similar to a {{L|fey mood}}, though resulting in a dwarf being murdered.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|0:1}} '''Macabre Mood:''' Similar to a fell mood, though not requiring the death of a dwarf.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|6:1}} '''{{L|Tantrum}}:''' The dwarf has finally had enough, and has lost his temper. The dwarf stops all work, and proceeds to throw things, destroy buildings and hurt other dwarves. This is not a permanent state, but extremely annoyed dwarves will tantrum repeatedly. &lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|3:1}} '''{{L|Insane}}:''' Dwarves may eventually go crazy and babble, leading to this icon (usually because they couldn't complete an artifact). Dwarf moves erratically around while randomly removing and dropping articles of clothing until he/she dies of hunger or thirst. A form of madness.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|1:1}} '''{{L|Melancholy}}:''' When a dwarf has sad thoughts for a very long time, it may lead to this. Dwarf sulks around very slowly until he/she dies of hunger or thirst, or tries to kill himself by drowning or chasm. A form of madness.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|4:1}} '''{{L|Berserk}}:''' If a dwarf is extremely unhappy for too long, he/she may snap and enter a homicidal rage, attacking everyone in sight. A form of madness, and extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|1:0}} '''Traumatized:''' The creature has experienced things no creature should ever have to experience, and is in a permanent state of shock, endlessly staring off into space.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|4:0}} '''Enraged:''' When a creature is faced with insurmountable odds, particularly after another creature nearby is killed, it may become angry and attack with rushes and powerful hits.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|2:1}} '''Martial Trance:''' When a single dwarf is being attacked by more than one enemy, it will fall into this state and supposedly focus better. [[Toady One]] has [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=12&amp;amp;t=000037 said]: ''You have to be a dwarf [to be able to get the martial trance]. It improves all kinds of combat rolls and modifiers (but no direct damage bonus -- 'enraged' does that).'' Dwarves in this state will seek fights with enemy or neutral creatures.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:5:1}} '''{{L|Wrestling}}:''' It is grabbing, or attempting to grab, another creature in a fight. Could also be holding on to a part of the opponent as well.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|+|6:7:1}} '''Minor {{L|Injury}}:''' Any wound that leaves only one hand in working condition, including severings.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|+|4:7:1}} '''Major {{L|Injury}}:''' Loss of the use of a leg, both arms, or a fatal injury to a vital organ that hasn't killed the dwarf yet.  Yellow or worse damage to any of the brain, throat, heart, guts, or both lungs are all mortal wounds. Yellow or worse damage to one lung is typically not fatal, but this status flag will remain on the dwarf permenantly as he goes about his day.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☼|3:1}} '''[[Combat#Paralysis|Paralyzed]]:''' The creature cannot move. Caused by poison or severe brain damage.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|3:1}} '''Stunned:''' Dwarves can be stunned because of pain, and may lead to unconsciousness. Cave spider bites also cause periodic stunning. May also occur from a fall, usually from a dodge or a {{L|cave-in}}, or as a result of minor {{L|cave adaptation}}.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|2:1}} '''Nausea:''' Can be caused by {{L|cave adaptation}}, and will cause {{L|vomit}}, or during combat, when one spears another through the vital organs in the abdomen.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|7:0}} '''Winded:''' When a dwarf is out of breath, they are winded. This can be caused by being underwater, having a lung pierced or throat torn out.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|7:1}} '''Unconscious:''' A bad sign for a dwarf, since (other than sleeping) they usually become unconscious in a fight and will die shortly afterwards. Sometimes, pain or permanent spinal injuries will make a dwarf periodically fall unconscious.  Regardless of the cause, any creature that falls unconscious on a {{L|trap}} will trigger it, with messy and/or humorous results.&lt;br /&gt;
&lt;br /&gt;
In addition to the above symbols, creatures {{L|hauling}} an object will alternate between their usual icon and the icon of the object they are carrying.&lt;br /&gt;
&lt;br /&gt;
==Non-flashing==&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:6:1}} '''Prone:''' The creature is lying on the ground. Several prone creatures can be in the same tile; therefore, in tight corridors, dwarves will be constantly lying down and standing so they can go through. Also happens in combat. Make sure to remember to stand up if this happens in Adventure Mode.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:3:1}} '''Airborne:''' The creature has been thrown by a wrestling move, flung into the air by a raising drawbridge, fallen off a cliff, gone over a waterfall or gotten smashed by a blunt weapon and is flying backwards from the force of the blow. It's impossible to {{k|v}}iew a creature in this state (though it is possible to loo{{k|k}}) &amp;amp;ndash; but you'd probably be better off covering your eyes, anyway.  Creatures that are flying under their own power are displayed normally.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|1:1:1}} '''{{L|Swimmer#Drowning|Drowning}}:''' The creature is drowning. Large {{L|fish}} normally appear this way, except when in shallow water (in which case they are air-drowning).&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:7:1}} '''Webbed:''' The icon that shows when a creature walks into a {{L|giant cave spider}}'s web.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|0:5:0}} '''Last seen:''' Indicates a hidden tile that contained a creature when last visible. Adventure mode only.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:4:1}} '''Dead:''' This dwarf is gone, far away from the horrors of the puppy-cooking, noble-drowning fortress.  Legendary dwarves and foes will still alternate colors after death.&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Dwarves}}&lt;br /&gt;
{{Category|Thoughts}}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Status_icon&amp;diff=108665</id>
		<title>v0.31:Status icon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Status_icon&amp;diff=108665"/>
		<updated>2010-05-12T07:31:38Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Replaced page with v40d text, but with the cheatsheet up top. Recommend updating said cheatsheet. I don't see anything outdated for v31 on a quick glance, but maybe I missed something.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
&lt;br /&gt;
[[Image:icons.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status icons''' are symbols that flash when a creature is under a certain effect. When a creature has multiple status icons, they will flash in succession.&lt;br /&gt;
&lt;br /&gt;
{{Tile|☺|4:1}}&lt;br /&gt;
flashes to...&lt;br /&gt;
* {{Tile|☺|4:0}} '''{{L|Legendary}}:''' The dwarf has a skill that has reached Legendary level. Take care of these fellows.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|0:1}} '''{{L|Immigration|Migrant}}:''' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination. Tame animals will get this while they are being dragged to a {{L|restraint}}, {{L|cage}}, or {{L|butcher's shop}}.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|?|4:1}} '''No Destination:''' The creature has a job, but no destination. They get this when you shut a door on their faces. Also momentarily flashes when they first get a job.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|-|2:1}}{{Tile|\|2:1}}{{Tile|&amp;amp;#124;|2:1}}{{Tile|/|2:1}}{{Tile|-|2:1}} '''Multiple Creatures:''' More than one creature is on the same tile. The game will switch between them using this animated line.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|6:0}} '''Hungry:''' Dwarf needs {{L|food}} badly. &lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|1:1}} '''Thirsty:''' The creature needs {{L|water}} or {{L|alcohol}}.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|7:0}} '''Drowsy:''' The dwarf wants {{L|sleep}}.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|↓|4:1}} '''Unhappy:''' The dwarf's unhappy thoughts are piling up. Not a good sign for a fortress, as this can lead to tantrums.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|Z|0:1}} '''{{L|Sleep|Sleeping}}:''' This dwarf is not going to be productive, and the object it is sleeping on will have an effect on its mood.  A dwarf is considered unconscious while sleeping and has all the effects thereof, but not the unconsciousness icon.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|7:1}} '''{{L|Strange mood|Fey Mood}}:''' The dwarf will find a workshop, get materials, and make an artifact. After this, it will have a skill increase to {{L|Legendary}}, along with attributes. If it cannot find the required workshop or items, it will wait until it goes insane, berserk, or melancholy.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|5:1}} '''Possessed:''' The same thing as {{L|fey mood}}, but without the skill increase.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|7:0}} '''Secretive Mood:''' The same thing as {{L|fey mood}}, though with more cryptic clues.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|5:0}} '''Fell Mood:''' Similar to a {{L|fey mood}}, though resulting in a dwarf being murdered.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|0:1}} '''Macabre Mood:''' Similar to a fell mood, though not requiring the death of a dwarf.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|6:1}} '''{{L|Tantrum}}:''' The dwarf has finally had enough, and has lost his temper. The dwarf stops all work, and proceeds to throw things, destroy buildings and hurt other dwarves. This is not a permanent state, but extremely annoyed dwarves will tantrum repeatedly. &lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|3:1}} '''{{L|Insane}}:''' Dwarves may eventually go crazy and babble, leading to this icon (usually because they couldn't complete an artifact). Dwarf moves erratically around while randomly removing and dropping articles of clothing until he/she dies of hunger or thirst. A form of madness.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|1:1}} '''{{L|Melancholy}}:''' When a dwarf has sad thoughts for a very long time, it may lead to this. Dwarf sulks around very slowly until he/she dies of hunger or thirst, or tries to kill himself by drowning or chasm. A form of madness.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|4:1}} '''{{L|Berserk}}:''' If a dwarf is extremely unhappy for too long, he/she may snap and enter a homicidal rage, attacking everyone in sight. A form of madness, and extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|1:0}} '''Traumatized:''' The creature has experienced things no creature should ever have to experience, and is in a permanent state of shock, endlessly staring off into space.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|4:0}} '''Enraged:''' When a creature is faced with insurmountable odds, particularly after another creature nearby is killed, it may become angry and attack with rushes and powerful hits.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|!|2:1}} '''Martial Trance:''' When a single dwarf is being attacked by more than one enemy, it will fall into this state and supposedly focus better. [[Toady One]] has [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=12&amp;amp;t=000037 said]: ''You have to be a dwarf [to be able to get the martial trance]. It improves all kinds of combat rolls and modifiers (but no direct damage bonus -- 'enraged' does that).'' Dwarves in this state will seek fights with enemy or neutral creatures.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:5:1}} '''{{L|Wrestling}}:''' It is grabbing, or attempting to grab, another creature in a fight. Could also be holding on to a part of the opponent as well.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|+|6:7:1}} '''Minor {{L|Injury}}:''' Any wound that leaves only one hand in working condition, including severings.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|+|4:7:1}} '''Major {{L|Injury}}:''' Loss of the use of a leg, both arms, or a fatal injury to a vital organ that hasn't killed the dwarf yet.  Yellow or worse damage to any of the brain, throat, heart, guts, or both lungs are all mortal wounds. Yellow or worse damage to one lung is typically not fatal, but this status flag will remain on the dwarf permenantly as he goes about his day.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☼|3:1}} '''[[Combat#Paralysis|Paralyzed]]:''' The creature cannot move. Caused by poison or severe brain damage.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|3:1}} '''Stunned:''' Dwarves can be stunned because of pain, and may lead to unconsciousness. Cave spider bites also cause periodic stunning. May also occur from a fall, usually from a dodge or a {{L|cave-in}}, or as a result of minor {{L|cave adaptation}}.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|2:1}} '''Nausea:''' Can be caused by {{L|cave adaptation}}, and will cause {{L|vomit}}, or during combat, when one spears another through the vital organs in the abdomen.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|7:0}} '''Winded:''' When a dwarf is out of breath, they are winded. This can be caused by being underwater, having a lung pierced or throat torn out.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|X|7:1}} '''Unconscious:''' A bad sign for a dwarf, since (other than sleeping) they usually become unconscious in a fight and will die shortly afterwards. Sometimes, pain or permanent spinal injuries will make a dwarf periodically fall unconscious.  Regardless of the cause, any creature that falls unconscious on a {{L|trap}} will trigger it, with messy and/or humorous results.&lt;br /&gt;
&lt;br /&gt;
In addition to the above symbols, creatures {{L|hauling}} an object will alternate between their usual icon and the icon of the object they are carrying.&lt;br /&gt;
&lt;br /&gt;
==Non-flashing==&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:6:1}} '''Prone:''' The creature is lying on the ground. Several prone creatures can be in the same tile; therefore, in tight corridors, dwarves will be constantly lying down and standing so they can go through. Also happens in combat. Make sure to remember to stand up if this happens in Adventure Mode.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:3:1}} '''Airborne:''' The creature has been thrown by a wrestling move, flung into the air by a raising drawbridge, fallen off a cliff, gone over a waterfall or gotten smashed by a blunt weapon and is flying backwards from the force of the blow. It's impossible to {{k|v}}iew a creature in this state (though it is possible to loo{{k|k}}) &amp;amp;ndash; but you'd probably be better off covering your eyes, anyway.  Creatures that are flying under their own power are displayed normally.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|1:1:1}} '''{{L|Swimmer#Drowning|Drowning}}:''' The creature is drowning. Large {{L|fish}} normally appear this way, except when in shallow water (in which case they are air-drowning).&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:7:1}} '''Webbed:''' The icon that shows when a creature walks into a {{L|giant cave spider}}'s web.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|0:5:0}} '''Last seen:''' Indicates a hidden tile that contained a creature when last visible. Adventure mode only.&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:4:1}} '''Dead:''' This dwarf is gone, far away from the horrors of the puppy-cooking, noble-drowning fortress.  Legendary dwarves and foes will still alternate colors after death.&lt;br /&gt;
&lt;br /&gt;
==Cheatsheet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Dwarves}}&lt;br /&gt;
{{Category|Thoughts}}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Grizzly_bear&amp;diff=98510</id>
		<title>v0.31:Grizzly bear</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Grizzly_bear&amp;diff=98510"/>
		<updated>2010-04-24T20:13:13Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Fixed color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sidebar|{{gamedata}}{{CreatureInfo v0.31|name=Grizzly Bear|symbol=B|color={{COLOR:6:0:0}}&lt;br /&gt;
|bones=17|meat=14|fat=13&lt;br /&gt;
|eyes=0|lung=2|heart=1&lt;br /&gt;
|intestines=1|liver=1|tripe=1&lt;br /&gt;
|sweetbread=1|spleen=1|kidney=2|brain=1&lt;br /&gt;
|nerves=Yes|skulls=1|skin=Yes|&lt;br /&gt;
|biome=&lt;br /&gt;
* {{l|Taiga}}&lt;br /&gt;
* Any {{l|temperate}} {{l|forest}}&lt;br /&gt;
}}}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
:''A huge brown creature found in temperate woodland.  It is known for its ferocious attack, usually when it or its young are threatened.''&lt;br /&gt;
&lt;br /&gt;
'''Grizzly bears''' are now trainable into War/hunting grizzly bears. See {{L|Kennel}} for how this is done, and for a list of other trainable creatures. Grizzly bears can be caught in cage traps and can sometimes be bought (readily caged and tamed) from the elven caravan (see {{L|Trade}}).&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Skills&amp;diff=98507</id>
		<title>Template:Skills</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Skills&amp;diff=98507"/>
		<updated>2010-04-24T20:07:52Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Moved alchemy and cleaning to the &amp;quot;other&amp;quot; section, since having two &amp;quot;other&amp;quot; sections is rather redundant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Skills|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(192, 192, 192); padding-left: 1em; padding-right: 1em;&amp;quot; | Miner&lt;br /&gt;
| {{L|Miner}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(255, 255, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Woodworker}}&lt;br /&gt;
| {{L|Bowyer}} • {{L|Carpenter}} • {{L|Wood cutter}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(255, 255, 255); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Stoneworker}}&lt;br /&gt;
| {{L|Engraver}} • {{L|Mason}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 128, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Ranger}}&lt;br /&gt;
| {{L|Ambusher}} • {{L|Animal caretaker}} • {{L|Animal dissector}} • {{L|Animal trainer}} • {{L|Trapper}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(128, 0, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Doctor}}&lt;br /&gt;
| {{L|Bone doctor}} • {{L|Crutch-walker}} • {{L|Diagnostician}} • {{L|Surgeon}} • {{L|Suturer}} • {{L|Wound dresser}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(128, 128, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Farmer}}&lt;br /&gt;
| {{L|Brewer}} • {{L|Butcher}} • {{L|Cheese maker}} • {{L|Cook}} • {{L|Dyer}} • {{L|Grower}} • {{L|Herbalist}} • {{L|Lye maker}} • {{L|Milker}} • {{L|Miller}} • {{L|Potash maker}} • {{L|Soaper}} • {{L|Tanner}} • {{L|Thresher}} • {{L|Wood burner}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 0, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Fishery Worker}}&lt;br /&gt;
| {{L|Fish cleaner}} • {{L|Fish dissector}} • {{L|Fisherdwarf}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(128, 128, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Metalsmith}}&lt;br /&gt;
| {{L|Armorsmith}} • {{L|Furnace operator}} • {{L|Metal crafter}} • {{L|Blacksmith}} • {{L|Weaponsmith}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(0, 255, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Jeweler}}&lt;br /&gt;
| {{L|Gem cutter}} • {{L|Gem setter}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 0, 255); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Craftsdwarf}}&lt;br /&gt;
| {{L|Bone carver}} • {{L|Clothier}} • {{L|Glassmaker}} • {{L|Leatherworker}} • {{L|Stone crafter}} • {{L|Weaver}} • {{L|Wood crafter}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(255, 0, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Engineer}}&lt;br /&gt;
| {{L|Mechanic}} • {{L|Pump operator}} • {{L|Siege engineer}} • {{L|Siege operator}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(128, 0, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | Administrator&lt;br /&gt;
| {{L|Appraiser}} • {{L|Building designer}} • {{L|Organizer}} • {{L|Record keeper}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 0, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Military&lt;br /&gt;
| {{L|Archer}} • {{L|Armor user}} • {{L|Axeman}} • {{L|Biter}} • {{L|Crossbowman}} • {{L|Dodger}} • {{L|Fighter}} • {{L|Hammerman}} • {{L|Kicker}} • {{L|Maceman}} • {{L|Misc. object user}} • {{L|Shield user}} • {{L|Spearman}} • {{L|Striker}} • {{L|Swordsman}} • {{L|Wrestler}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(255, 0, 255); padding-left: 1em; padding-right: 1em;&amp;quot; | {{L|Social skill|Social}}&lt;br /&gt;
| ''Broker''&amp;lt;br&amp;gt;{{L|Comedian}} • {{L|Conversationalist}} • {{L|Flatterer}} • {{L|Intimidator}} • {{L|Judge of intent}} • {{L|Liar}} • {{L|Negotiator}} • {{L|Persuader}}&amp;lt;br&amp;gt;''Other''&amp;lt;br&amp;gt;{{L|Concentration}} • {{L|Consoler}} • {{L|Leader}} • {{L|Observer}} • {{L|Pacifier}} • {{L|Student}} • {{L|Teacher}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white;  background-color: rgb(0, 128, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | Other&lt;br /&gt;
| {{L|Alchemist}} • {{L|Cleaning}} • {{L|Swimmer}} • {{L|Thrower}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{Category|Skills}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ice&amp;diff=25007</id>
		<title>40d:Ice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ice&amp;diff=25007"/>
		<updated>2009-08-07T18:05:47Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ice''' is [[water]] that has been frozen by cold seasons. Any water that is [[above ground]] will freeze during the cold time, but it will stay wet if it is on [[subterranean]] tiles.&lt;br /&gt;
&lt;br /&gt;
A tile of water with a depth of 1 will freeze to create an '''ice floor'''. A water tile with a depth of 2 or more will freeze into an '''ice wall''' and will additionally create an ice floor one [[Z-Axis]] above it. The ice wall will be the same no matter how deep the water is. As there is no thin ice, the floor can be walked on freely. Ice walls can be [[mine]]d like any other natural wall. The ice wall will melt into water of depth 7 [http://www.dwarffortresswiki.net/index.php/Talk:Water] when warmer temperatures arrive, which can keep ponds full if rain only fills them up to 2/7. An ice floor will also melt, leaving 1 water if it was smoothed or engraved.&lt;br /&gt;
&lt;br /&gt;
Ice can be mined out, creating [[Ice#Ice as a stone|stones]] of ice that melt into thin air come spring. This makes winter an ideal time to get rid of any [[lake]]s that are in the way.&lt;br /&gt;
&lt;br /&gt;
Entire water supplies can become completely frozen upon winter in colder areas. This can depopulate an entire fortress with rapidity in the first winter if they're unprepared. To counter this, make a [[cistern]] inside beforehand or brew enough [[alcohol]].&lt;br /&gt;
&lt;br /&gt;
== Ice as a stone ==&lt;br /&gt;
&lt;br /&gt;
Ice appears as a light blue stone which can be found by mining through an ice wall. Ice can be used to build [[construction]]s and [[workshops]]. Ice boulders and objects made of ice will melt when exposed to warmer temperatures (such as inside a fortress), giving it rather limited use. Nevertheless, workshops made of ice have a certain novelty to them, and it's even possible to make [[furnace]]s out of ice, as counter-intuitive as that sounds.&lt;br /&gt;
&lt;br /&gt;
The game refers to ice boulders as &amp;quot;water.&amp;quot; It does not appear in any stockpile options or the manager, so it cannot be moved by designating a stockpile, although it does appear under the &amp;quot;stones&amp;quot; section of the [[Stocks]] menu.  Ice can be moved by [[dump]]ing it.&lt;br /&gt;
&lt;br /&gt;
== Icy constructions ==&lt;br /&gt;
&lt;br /&gt;
All constructions are entirely indestructible. Entire fortresses can be built of ice in temperate climates equally impervious to catapults, the summer sun, or a thousand tons of boiling lava. If constructions of ice are dismantled during the warm season, they will melt into thin air.&lt;br /&gt;
&lt;br /&gt;
== Ice as hazard ==&lt;br /&gt;
&lt;br /&gt;
Watch out when digging through ice into ([[subterranean]]) unfrozen water resorts. The space cleared by the miner will freeze solid again instantly, encasing the advancing miner into a wall of ice. This means not only the loss of a valuable [[dwarf]], but also of his now inaccessible equipment.&lt;br /&gt;
&lt;br /&gt;
Additionally, surface ponds which go through a freeze/thaw cycle (on Temperate and Cold maps) can be hazardous, as your dwarves will treat the ice as a normal surface when moving about. Spring thaws happen suddenly and without warning, and dwarves in the midst of crossing a frozen pond will find themselves suddenly swimming in depth 7 water. You can avoid this by marking restricted traffic zones over ponds in high traffic areas.&lt;br /&gt;
&lt;br /&gt;
== Melting outdoor ice ==&lt;br /&gt;
&lt;br /&gt;
It can be very important to be able to extract water from permanently-frozen ice (for instance on cold northern maps) in order to give water to the wounded. This can be done with [[magma]]. Dig out a tunnel one z-level below the ice sheet and fill it with magma. The ice on the above z-level will melt. You can see this happening here: http://mkv25.net/dfma/movie-153-meltingwateronglacier&lt;br /&gt;
&lt;br /&gt;
If you would like to transport magma to heat a frozen [[brook]] or other such feature that is very far away from the magma pipe, try to use a magma duct that is nearly as wide as the area you intend to fill. Otherwise, magma will tend to evaporate as it disperses from a narrow duct to a wider area. &lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Melting&amp;quot; ice without magma ==&lt;br /&gt;
&lt;br /&gt;
It is also possible to get water from ice without actually melting the ice, though this method is hazardous and destructive.  First, dig down to a non-ice layer beneath ice layers and dig out a room.  In the layers directly above the room, dig rooms out of the ice with the same dimensions as the first room.  Dig channels in the ice floors around the entire perimeter of the room EXCEPT for one square right next to the hallway (this is important; if you don't leave the last square accessible from outside the room, you will likely kill or injure the miner doing the channeling during the last step).&lt;br /&gt;
&lt;br /&gt;
When you channel out the last bit of ice, the entire ice floor will cave in down to the the area you already cleared out.  Depending on the stupidity level of the channeling miner, he may simply be stunned or also plummet to his doom.  The broken ice will melt at the bottom level, but the floor will also be almost completely destroyed.  The newly-melted water must either be redirected to a smaller space (one square of broken ice floor yields roughly one level of water wherever it lands) to avoid drying out multiple ice floors must be dropped in order to achieve sufficient water depth.&lt;br /&gt;
&lt;br /&gt;
Don't expect to create farmland in the original room.  Since the dropped floors destroy ground tiles on impact, water must be redirected to an undamaged area to get farmable squares.  Otherwise there will only be narrow slivers and bits of farm-worthy ground.&lt;br /&gt;
&lt;br /&gt;
Also note that if there is empty space underneath the destination floor (other rooms, hallways, etc.), the falling ice will crash through that floor as well.  Obviously, this can be dangerous.  While a dining room full of hungry dwarves will certainly appreciate new farmland despite the frozen wastes above ground, those hungry dwarves will also end up angry, wet, and dead when several tons of ice come crashing through the ceiling.  On the upside, fewer mouths to feed.&lt;br /&gt;
&lt;br /&gt;
{{Water FAQ}}&lt;br /&gt;
[[Category:Materials]]&lt;br /&gt;
[[Category:Map_tiles]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarf&amp;diff=7395</id>
		<title>40d:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarf&amp;diff=7395"/>
		<updated>2009-08-07T17:07:55Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: The external link section is rather redundant seeing as how the creature info template includes the exact same wikipedia link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Dwarf|symbol=☺|color={{COLOR:3:0:0}}|butcher=no|bones=6|chunks=6|meat=6|fat=3|skulls=1|skin=Yes|biome=Any}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:Dwarf.jpg|206px|thumb|An engraving of a dwarf. This one clearly is a newly arrived immigrant.]]&lt;br /&gt;
&lt;br /&gt;
'''Dwarves''' are &amp;quot;intelligent&amp;quot; [[humanoid]] [[creatures]] that live in [[fortress]]es carved from [[mountain]]s. They are the featured [[civilization|race]] of [[Dwarf Fortress mode|Fortress Mode]] and are also one of the races playable in [[Adventure Mode]]. They are mainly interested in acquiring wealth and rare [[metal]]s, especially [[adamantine]]. They are [[alcohol]] dependent and work slowly if deprived of it for long. Their most hated enemies are the [[goblin]]s.&lt;br /&gt;
&lt;br /&gt;
Dwarven [[children]] become adults at their twelfth birthday.&lt;br /&gt;
== Dwarves in Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
Dwarves are a [[trading]] race and will send a [[caravan]] every year in the [[Calendar|fall]]. [[Immigrant|Immigrants]] will be attracted to your fortress as your wealth grows, prompted by the stories of your wealth and the goods that the dwarven traders bring back from your fortress. The immigrants arrive every spring. If your fortress is particularly successful, some immigrants might even decide to come early in smaller groups and arrive in late fall in addition to the wave that normally arrives during spring.&lt;br /&gt;
&lt;br /&gt;
=== Living among them ===&lt;br /&gt;
&lt;br /&gt;
You cannot start your fortress where another fortress exists.&lt;br /&gt;
&lt;br /&gt;
=== Living near them ===&lt;br /&gt;
&lt;br /&gt;
If you start your fortress near an existing fortress (not one you built), the large [[human]] caravan and dwarven traders will be replaced with a large dwarven caravan. This means you will not receive an outpost liaison (could be a bug with the current version), but you will receive large quantities of dwarven made goods, including a few [[bars]] of random metal and several pieces of [[steel]] [[armor]] of random quality. &amp;lt;small&amp;gt;(usually you get that anyway)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarves in Adventure Mode ==&lt;br /&gt;
&lt;br /&gt;
Dwarven fortresses do not have any [[shop]]s, but usually have a variety of fighters to recruit. You can receive quests from their monarch at their capital city.&lt;br /&gt;
&lt;br /&gt;
Dwarven characters always start with [[steel]] or [[iron]] [[weapon]]s and [[armor]], making them the best-equipped race. Unfortunately, [[human]] armor is too large for them to wear, and humans are the only race with shops, so all armor upgrades will have to come from looting dwarven fortresses. Most human weapons must be wielded two-handed by dwarves, due to their size.&lt;br /&gt;
&lt;br /&gt;
Dwarves have the highest natural armor of the adventuring races, at +1, but are one [[size]] smaller than [[Elf|elves]] and humans, so they cause less damage and absorb less damage. Dwarves are the only race that sometimes enters a [[martial trance]] when beset by many foes, which gives them combat bonuses.&lt;br /&gt;
&lt;br /&gt;
== Mythology ==&lt;br /&gt;
&lt;br /&gt;
In real-life mythology, dwarves are much like humans, but generally prefer to live underground and/or in mountainous areas. In their fortresses they have accumulated treasures of [[gold]], [[silver]], and [[gem|precious stone]]s, and pass their time fabricating costly weapons and armor. They are famed [[miner]]s and [[Metalsmith|smith]]s, although, like humans, they can specialise in any number of trades. Generally shorter than humans, they are on average stockier and hairier, and usually sport full beards. Though slow runners and poor riders, dwarves are excellent warriors and defenders of their strongholds. Dwarves have the ability to forge magical items, which shows off their culture's and species natural craftsmanship. For instance, dwarvish smiths created some of the greatest and most powerful items of power, which inspired the in-game [[strange mood]]s and [[Legendary artifact]]s.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DWARF]&lt;br /&gt;
	[NAME:dwarf:dwarves:dwarven]&lt;br /&gt;
	[TILE:1][COLOR:3:0:0]&lt;br /&gt;
	[GENPOWER:3]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[INTELLIGENT]&lt;br /&gt;
	[TRANCES]&lt;br /&gt;
	[BENIGN]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:beards]&lt;br /&gt;
	[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]&lt;br /&gt;
	[STOUT]&lt;br /&gt;
	[MAXAGE:150:170]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]&lt;br /&gt;
	[DAMBLOCK:1]&lt;br /&gt;
	[FAT:3]&lt;br /&gt;
	[SIZE:6]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[CAVE_ADAPT]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[CRAFTSMAN_NAME:craftsdwarf:craftsdwarves]&lt;br /&gt;
	[FISHERMAN_NAME:fisherdwarf:fisherdwarves]&lt;br /&gt;
	[HAMMERMAN_NAME:hammerdwarf:hammerdwarves]&lt;br /&gt;
	[SPEARMAN_NAME:speardwarf:speardwarves]&lt;br /&gt;
	[CROSSBOWMAN_NAME:marksdwarf:marksdwarves]&lt;br /&gt;
	[AXEMAN_NAME:axedwarf:axedwarves]&lt;br /&gt;
	[SWORDSMAN_NAME:swordsdwarf:swordsdwarves]&lt;br /&gt;
	[MACEMAN_NAME:macedwarf:macedwarves]&lt;br /&gt;
	[PIKEMAN_NAME:pikedwarf:pikedwarves]&lt;br /&gt;
	[BOWMAN_NAME:bowdwarf:bowdwarves]&lt;br /&gt;
	[SPEECH:dwarf.txt]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:50]&lt;br /&gt;
	[ALCOHOL_DEPENDENT]&lt;br /&gt;
	[SWIMS_LEARNED][SWIM_SPEED:2500]&lt;br /&gt;
	[PERSONALITY:IMMODERATION:0:55:100]&lt;br /&gt;
	[PERSONALITY:VULNERABILITY:0:45:100]&lt;br /&gt;
	[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]&lt;br /&gt;
}}&lt;br /&gt;
{{creatures}}&lt;br /&gt;
[[Category:Dwarves]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Humanoids]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Дварф]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20589</id>
		<title>40d:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20589"/>
		<updated>2009-06-10T21:01:45Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &amp;quot;Many months&amp;quot; is just a tad too optimistic considering the rate at which this game develops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Dragon|symbol=D|color=rgb(0, 128, 0)|&lt;br /&gt;
bones=20|chunks=20|meat=20|fat=10|modvalue=50|skulls=1|skin=Yes|&lt;br /&gt;
biome=&lt;br /&gt;
* Any land&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are ferocious predatory [[:Category:Megabeasts|Megabeasts]] which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe [[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire.&lt;br /&gt;
&lt;br /&gt;
When a dragon enters your area, the game will announce its presence and its name.  It will then attempt to eat you.  Quickly.&lt;br /&gt;
&lt;br /&gt;
==Dealing with Dragons==&lt;br /&gt;
&lt;br /&gt;
It takes from 3 to 10 stone-fall traps to kill a dragon. This is probably the safest way to manage this creature&lt;br /&gt;
&lt;br /&gt;
Despite all its advantages, it is possible for relatively small groups of [[dwarves]] (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[marksdwarf|marksdwarves]] available.&lt;br /&gt;
&lt;br /&gt;
Additionally, dragons can be caught in cage traps and then tamed or sold to traders. ('''Beware''': When transferring a Dragon cage to a trade depot the dragon, like all [[captured creatures]], may escape, wreaking havoc on all your dwarves who are bringing other trade items.)&lt;br /&gt;
&lt;br /&gt;
While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire.  Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertantly spreading the fire throughout your fortress.  Be sure to quickly forbid burning objects that dwarves might want to pick up, and also draft burning dwarves so you can order them to take a bath before spreading the burning horror around.&lt;br /&gt;
&lt;br /&gt;
Timing can make the difference between black and white.  One strategy is to pile a large squad of melee dwarves and marksdwarves on the dragon while its crossing a bridge / floor-path over a river.  If you're lucky, the barrage of bolts will send the dragon falling off of the bridge stunned and you can have your way with it.  This is possible to pull-off without a single casualty (war dogs being an exception).&lt;br /&gt;
&lt;br /&gt;
==Dragon Irregularities, Bugs, and Planned Features==&lt;br /&gt;
&lt;br /&gt;
Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them.  Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height.  Unfortunately (fortunately?) these enhancements may not show up in the game for quite some time.&lt;br /&gt;
&lt;br /&gt;
Dragons are apparently immune to dragonfire, but not immune to any other kind of fire.  Unfortunately, the dragon AI (like the dwarf AI) seems to believe that it is in fact immune to all fire, and so they will gleefully go swimming in lava-- and hence get burned to a crisp.  Their dragonfire can also ignite many objects on the ground, and if the dragon then walks over these objects, they will sometimes ignite themselves in the process.  These factors are all likely bugs, and are liable to be fixed at some time in the future.&lt;br /&gt;
&lt;br /&gt;
Not necessarily a bug, but sometimes when a dragon appears in the middle of an ambush or siege, the goblins will attack the dragon, either wounding it greatly or killing it in the process.&lt;br /&gt;
&lt;br /&gt;
==Taming dragons with a dungeon master==&lt;br /&gt;
Dragons can be tamed only with the help of the [[Dungeon master|dungeon Master]] [[noble]].  Any dragon that has already tasted dwarven blood and received a title for doing so will never be ''truly'' tamed.  Dwarves will ''believe'' the dragon to be tame, and will not run away in fear from it, but the dragon will continue to happily devour them. This bug/feature exists for all creatures that have killed your dwarves, not just dragons.&lt;br /&gt;
&lt;br /&gt;
Even in the case of taming a dragon that has not killed any of your dwarves, beware that dragonfire does not discriminate between friend or foe.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DRAGON]&lt;br /&gt;
	[NAME:dragon:dragons:draconic]&lt;br /&gt;
	[TILE:'D'][COLOR:2:0:0]&lt;br /&gt;
	[MODVALUE:50]&lt;br /&gt;
	[DRAGONFIREBREATH][FIREIMMUNE_SUPER]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[MEGABEAST]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[FREQUENCY:5]&lt;br /&gt;
	[PETVALUE:10000]&lt;br /&gt;
	[GRASSTRAMPLE:50]&lt;br /&gt;
	[BONECARN][PET_EXOTIC]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[LIKES_FIGHTING]&lt;br /&gt;
	[PREFSTRING:terrible majesty]&lt;br /&gt;
	[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:CLAW_FOOT]&lt;br /&gt;
	[SIZE:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FAT:10]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME_ANY_LAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Megabeasts]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Ethic&amp;diff=46028</id>
		<title>40d Talk:Ethic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Ethic&amp;diff=46028"/>
		<updated>2008-11-16T05:14:06Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Talk:Ethic moved to Talk:Ethics: I personally think it's better to use the plural for the title. They're presented in the raws as the singular ETHIC, but eh. &amp;quot;Ethics&amp;quot; is used more often by most people, methinks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Ethics]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Ethics&amp;diff=43656</id>
		<title>40d Talk:Ethics</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Ethics&amp;diff=43656"/>
		<updated>2008-11-16T05:14:06Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Talk:Ethic moved to Talk:Ethics: I personally think it's better to use the plural for the title. They're presented in the raws as the singular ETHIC, but eh. &amp;quot;Ethics&amp;quot; is used more often by most people, methinks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, here's a list of the various ethics tags that I got a friend to dump for me, as I couldn't find them anywhere. If anyone else wants to make this page more pretty and better formatted that would be good, I can't get the hang of wikis --[[User:Lord.Nagash|Lord.Nagash]] 20:18, 21 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ethics ==&lt;br /&gt;
&lt;br /&gt;
Do ethics have any effect on the game besides looking pretty and starting wars? I tried to make a race that thought slavery was perfectly acceptable but it wouldn't take any civilians prisoner after pillaging/destroying. Do I need [ABUSE_BODIES]? --[[User:Squeegy|Squeegy]] 20:40, 3 November 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ethic&amp;diff=43649</id>
		<title>40d:Ethic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ethic&amp;diff=43649"/>
		<updated>2008-11-16T05:14:06Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Ethic moved to Ethics: I personally think it's better to use the plural for the title. They're presented in the raws as the singular ETHIC, but eh. &amp;quot;Ethics&amp;quot; is used more often by most people, methinks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding]]&lt;br /&gt;
== List of acceptable ethics tags==&lt;br /&gt;
&lt;br /&gt;
Ethics tags are used in the entity_default file to determine how races feel about various issues. Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]&lt;br /&gt;
&lt;br /&gt;
'''Ethics types:'''&lt;br /&gt;
&lt;br /&gt;
ASSAULT&lt;br /&gt;
&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
&lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
&lt;br /&gt;
LYING&lt;br /&gt;
&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
&lt;br /&gt;
SLAVERY&lt;br /&gt;
&lt;br /&gt;
THEFT&lt;br /&gt;
&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
&lt;br /&gt;
TREASON&lt;br /&gt;
&lt;br /&gt;
TRESPASSING&lt;br /&gt;
&lt;br /&gt;
VANDALISM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ethics values:'''&lt;br /&gt;
&lt;br /&gt;
Note: Written in alphabetical order, not order of acceptability&lt;br /&gt;
&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
&lt;br /&gt;
APPALLING&lt;br /&gt;
&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
&lt;br /&gt;
MISGUIDED&lt;br /&gt;
&lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
&lt;br /&gt;
SHUN&lt;br /&gt;
&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Deer&amp;diff=19318</id>
		<title>40d:Deer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Deer&amp;diff=19318"/>
		<updated>2008-11-04T23:20:08Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Now uses the COLOR template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Deer|symbol=d|color={{COLOR:6:0:0}}|bones=5|fat=2|skin=Yes|skulls=1|chunks=5|meat=5|biome= * Any [[temperate]] [[forest]]  &lt;br /&gt;
* forest taiga}}&lt;br /&gt;
&lt;br /&gt;
'''Deer''' are skittish. Yet, they can kill your [[hunter]] if he doesn't have [[armor]] and tries to melee two of them. A [[dog|wardog]] can kill a deer one-on-one, but will be killed by the herd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DEER]&lt;br /&gt;
	[NAME:deer:deer:deer]&lt;br /&gt;
	[TILE:'d'][COLOR:6:0:0]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:1:4]&lt;br /&gt;
	[BENIGN][MEANDERER]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[GRASSTRAMPLE:0]&lt;br /&gt;
	[PREFSTRING:grace][NATURAL][PET]&lt;br /&gt;
	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:HOOF]&lt;br /&gt;
	[MAXAGE:20:30]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[CHILD:1][CHILDNAME:deer fawn:deer fawns]&lt;br /&gt;
	[SIZE:5]&lt;br /&gt;
	[FAT:2]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[BIOME_FOREST_TAIGA]&lt;br /&gt;
	[BIOME_ANY_TEMPERATE_FOREST]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:100]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template_talk:Sandbox&amp;diff=24707</id>
		<title>Template talk:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template_talk:Sandbox&amp;diff=24707"/>
		<updated>2008-11-04T23:08:57Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: What do you know! It didn't work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;going to test some things here; preview is useless for templates. [[User:VengefulDonut|VengefulDonut]] 15:53, 9 November 2007 (EST)&lt;br /&gt;
:It seems we don't have wiki parser functions [[User:VengefulDonut|VengefulDonut]] 15:59, 9 November 2007 (EST)&lt;br /&gt;
I can probably leave that page here for template tests, I'll remove the Deletion tag. --[[User:Senso|Senso]] 16:15, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Curious. Has anyone used &amp;quot;The Sandbox&amp;quot; in recent times? History shows that the last edit was indeed, the same day it was created... --[[User:N9103|Edward]] 06:18, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holy crap sandbox usage ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:a|a]]&amp;lt;nowiki&amp;gt;|anchorname}}&amp;lt;/nowiki&amp;gt; is make. Awesome. --[[User:GreyMario|GreyMaria]] 17:52, 4 November 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template_talk:Sandbox&amp;diff=24706</id>
		<title>Template talk:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template_talk:Sandbox&amp;diff=24706"/>
		<updated>2008-11-04T23:08:32Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;going to test some things here; preview is useless for templates. [[User:VengefulDonut|VengefulDonut]] 15:53, 9 November 2007 (EST)&lt;br /&gt;
:It seems we don't have wiki parser functions [[User:VengefulDonut|VengefulDonut]] 15:59, 9 November 2007 (EST)&lt;br /&gt;
I can probably leave that page here for template tests, I'll remove the Deletion tag. --[[User:Senso|Senso]] 16:15, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Curious. Has anyone used &amp;quot;The Sandbox&amp;quot; in recent times? History shows that the last edit was indeed, the same day it was created... --[[User:N9103|Edward]] 06:18, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holy crap sandbox usage ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:a|a]]&amp;lt;nowiki&amp;gt;|anchorname}}&amp;lt;/nowiki&amp;gt; is make. Awesome. --[[User:GreyMario|GreyMaria]] 17:52, 4 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I bet Ten cyber-dollars that this won't work ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.5em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 200%; background: #000; padding: 0.1em 0.25em;color:{{{color}}};&amp;quot; |  {{{symbol}}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | [[Biome]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{biome|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|Rotting leaves|Butchering returns}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Bone]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{bones|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Chunk]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{chunks|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Meat]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{meat|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Fat]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{fat|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Skull]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{skulls|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Skin]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{skin|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ifeq: yes|no||! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 0px solid #aaa; background: #eee; font-size:90%; text-align:center;&amp;quot; ! [http://en.wikipedia.org/wiki/test Wikipedia article]}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template_talk:Sandbox&amp;diff=24705</id>
		<title>Template talk:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template_talk:Sandbox&amp;diff=24705"/>
		<updated>2008-11-04T23:08:00Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;going to test some things here; preview is useless for templates. [[User:VengefulDonut|VengefulDonut]] 15:53, 9 November 2007 (EST)&lt;br /&gt;
:It seems we don't have wiki parser functions [[User:VengefulDonut|VengefulDonut]] 15:59, 9 November 2007 (EST)&lt;br /&gt;
I can probably leave that page here for template tests, I'll remove the Deletion tag. --[[User:Senso|Senso]] 16:15, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Curious. Has anyone used &amp;quot;The Sandbox&amp;quot; in recent times? History shows that the last edit was indeed, the same day it was created... --[[User:N9103|Edward]] 06:18, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holy crap sandbox usage ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:a|a]]&amp;lt;nowiki&amp;gt;|anchorname}}&amp;lt;/nowiki&amp;gt; is make. Awesome. --[[User:GreyMario|GreyMaria]] 17:52, 4 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I bet Ten cyber-dollars that this won't work ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.5em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 200%; background: #000; padding: 0.1em 0.25em;color:{{{color}}};&amp;quot; |  {{{symbol}}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | [[Biome]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{biome|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|Rotting leaves|Butchering returns}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Bone]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{bones|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Chunk]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{chunks|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Meat]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{meat|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Fat]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{fat|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Skull]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{skulls|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Skin]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{skin|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ifeq: yes|no||!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 0px solid #aaa; background: #eee; font-size:90%; text-align:center;&amp;quot; ! [http://en.wikipedia.org/wiki/test Wikipedia article]}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template_talk:Sandbox&amp;diff=24704</id>
		<title>Template talk:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template_talk:Sandbox&amp;diff=24704"/>
		<updated>2008-11-04T23:07:41Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;going to test some things here; preview is useless for templates. [[User:VengefulDonut|VengefulDonut]] 15:53, 9 November 2007 (EST)&lt;br /&gt;
:It seems we don't have wiki parser functions [[User:VengefulDonut|VengefulDonut]] 15:59, 9 November 2007 (EST)&lt;br /&gt;
I can probably leave that page here for template tests, I'll remove the Deletion tag. --[[User:Senso|Senso]] 16:15, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Curious. Has anyone used &amp;quot;The Sandbox&amp;quot; in recent times? History shows that the last edit was indeed, the same day it was created... --[[User:N9103|Edward]] 06:18, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holy crap sandbox usage ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:a|a]]&amp;lt;nowiki&amp;gt;|anchorname}}&amp;lt;/nowiki&amp;gt; is make. Awesome. --[[User:GreyMario|GreyMaria]] 17:52, 4 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I bet Ten cyber-dollars that this won't work ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.5em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 200%; background: #000; padding: 0.1em 0.25em;color:{{{color}}};&amp;quot; |  {{{symbol}}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | [[Biome]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{biome|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|Rotting leaves|Butchering returns}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Bone]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{bones|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Chunk]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{chunks|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Meat]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{meat|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Fat]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{fat|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Skull]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{skulls|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Skin]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{skin|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ifeq: yes|no||colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 0px solid #aaa; background: #eee; font-size:90%; text-align:center;&amp;quot; | [http://en.wikipedia.org/wiki/test Wikipedia article]}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template_talk:Sandbox&amp;diff=24703</id>
		<title>Template talk:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template_talk:Sandbox&amp;diff=24703"/>
		<updated>2008-11-04T23:06:54Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;going to test some things here; preview is useless for templates. [[User:VengefulDonut|VengefulDonut]] 15:53, 9 November 2007 (EST)&lt;br /&gt;
:It seems we don't have wiki parser functions [[User:VengefulDonut|VengefulDonut]] 15:59, 9 November 2007 (EST)&lt;br /&gt;
I can probably leave that page here for template tests, I'll remove the Deletion tag. --[[User:Senso|Senso]] 16:15, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Curious. Has anyone used &amp;quot;The Sandbox&amp;quot; in recent times? History shows that the last edit was indeed, the same day it was created... --[[User:N9103|Edward]] 06:18, 28 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Holy crap sandbox usage ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:a|a]]&amp;lt;nowiki&amp;gt;|anchorname}}&amp;lt;/nowiki&amp;gt; is make. Awesome. --[[User:GreyMario|GreyMaria]] 17:52, 4 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I bet Ten cyber-dollars that this won't work ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.5em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 200%; background: #000; padding: 0.1em 0.25em;color:{{{color}}};&amp;quot; |  {{{symbol}}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | [[Biome]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{biome|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|Rotting leaves|Butchering returns}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Bone]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{bones|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Chunk]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{chunks|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Meat]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{meat|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Fat]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{fat|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Skull]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{skulls|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Skin]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{skin|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#ifeq: no|no||colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 0px solid #aaa; background: #eee; font-size:90%; text-align:center;&amp;quot; | [http://en.wikipedia.org/wiki/test Wikipedia article]}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=GCS&amp;diff=45720</id>
		<title>GCS</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=GCS&amp;diff=45720"/>
		<updated>2008-11-04T21:56:22Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Why not? Can't have enough redirects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Giant cave spider]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Skills&amp;diff=17842</id>
		<title>Template:Skills</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Skills&amp;diff=17842"/>
		<updated>2008-11-04T21:40:49Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Changed hyphens into bullets to match the Creature infobox; reduced width to 50% to keep it from going underneath other infoboxes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Skills|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(192, 192, 192); padding-left: 1em; padding-right: 1em;&amp;quot; | Miner&lt;br /&gt;
| [[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(255, 255, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Woodworker&lt;br /&gt;
| [[Bowyer]] • [[Carpenter]] • [[Woodcutter]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(255, 255, 255); padding-left: 1em; padding-right: 1em;&amp;quot; | Stoneworker&lt;br /&gt;
| [[Engraver]] • [[Mason]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 128, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Ranger&lt;br /&gt;
| [[Ambusher]] • [[Animal caretaker]] • [[Animal dissector]] • [[Animal trainer]] • [[Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(128, 128, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | Metalsmith&lt;br /&gt;
| [[Bowyer]] • [[Armorsmith]] • [[Furnace operator]] • [[Metal crafter]] • [[Blacksmith]] • [[Weaponsmith]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(0, 255, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Jeweler&lt;br /&gt;
| [[Gem cutter]] • [[Gem setter]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 0, 255); padding-left: 1em; padding-right: 1em;&amp;quot; | Craftsdwarf&lt;br /&gt;
| [[Bone carver]] • [[Clothier]] • [[Glassmaker]] • [[Leatherworker]] • [[Stone crafter]] • [[Weaver]] • [[Wood crafter]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 0, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | Fishery Worker&lt;br /&gt;
| [[Fish cleaner]] • [[Fish dissector]] • [[Fisherdwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(128, 128, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Farmer&lt;br /&gt;
| [[Brewer]] • [[Butcher]] • [[Cheese maker]] • [[Cook]] • [[Dyer]] • [[Grower]] • [[Herbalist]] • [[Lye maker]] • [[Milker]] • [[Miller]] • [[Potash maker]] • [[Soaper]] • [[Tanner]] • [[Thresher]] • [[Wood burner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(255, 0, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Engineer&lt;br /&gt;
| [[Mechanic]] • [[Pump operator]] • [[Siege engineer]] • [[Siege operator]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(128, 0, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | Administrator&lt;br /&gt;
| [[Appraiser]] • [[Building designer]] • [[Organizer]] • [[Record keeper]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 0, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Military&lt;br /&gt;
| [[Armor user]] • [[Axedwarf]] • [[Hammerdwarf]] • [[Macedwarf]] • [[Marksdwarf]] • [[Shield user]] • [[Speardwarf]] • [[Swordsdwarf]] • [[Wrestler]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(255, 0, 255); padding-left: 1em; padding-right: 1em;&amp;quot; | Social&lt;br /&gt;
| [[Comedian]] • [[Consoler]] • [[Conversationalist]] • [[Flatterer]] • [[Intimidator]] • [[Judge of intent]] • [[Liar]] • [[Negotiator]] • [[Pacifier]] • [[Persuader]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white;  background-color: rgb(0, 128, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | Other&lt;br /&gt;
| [[Swimmer]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pacifier&amp;diff=29328</id>
		<title>40d:Pacifier</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pacifier&amp;diff=29328"/>
		<updated>2008-11-04T21:26:22Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Added the skills infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pacifier is a social [[skill]]. It appears to be useful for calming down tantruming dwarves. It has been observed that an angry dwarf has stopped and calmed down after talking with someone with Novice [[Consoler]] or Novice Pacifier. This is indicated within its thoughts/mood screen.&lt;br /&gt;
&lt;br /&gt;
Pacifier produces the thoughts: &amp;quot;...yelled at somebody in charge and felt &amp;lt;a little / a lot&amp;gt; better afterward.&amp;quot; and &amp;quot;... was yelled at by and unhappy citizen recently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Skilled pacifiers probably calm dwarves down more easily. Sometimes an attempt to pacify someone will fail. The chance of this is likely also decreased by skill in pacification.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Noble Skills]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Consoler&amp;diff=29321</id>
		<title>40d:Consoler</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Consoler&amp;diff=29321"/>
		<updated>2008-11-04T21:25:53Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Added the skills infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Consoler is a social [[skill]]. It appears to be useful for comforting dwarves after they lose something (a family member, a masterpiece, etc.) and would otherwise begin tantruming. It has been observed that a tantrumming dwarf has stopped and calmed down after talking with someone with Novice Consoler or Novice [[Pacifier]]. This is indicated within both dwarves' thoughts/mood screen.&lt;br /&gt;
&lt;br /&gt;
Consoler produces the thoughts: &amp;quot;... cried upon the shoulder of someone in charge and felt &amp;lt;a little / a lot&amp;gt; better afterward.&amp;quot; and &amp;quot;... was cried upon by an unhappy citizen recently.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Skilled consolers probably calm dwarves down more easily. Sometimes an attempt to console someone will fail. The chance of this is likely also decreased by skill in consoling.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]][[Category:Noble Skills]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ice&amp;diff=24996</id>
		<title>40d:Ice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ice&amp;diff=24996"/>
		<updated>2008-11-03T18:55:56Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ice''' is [[water]] that has been frozen by cold temperatures, usually because of [[winter]]. Any water that is [[outside]] will freeze during winter, while it will stay the same if it is [[inside]]. &lt;br /&gt;
&lt;br /&gt;
A tile of water will freeze into an '''ice wall''', while creating an '''ice floor''' one [[Z-Axis]] above it. The ice wall will be the same no matter how deep the water is. The floor can be walked on freely, and there doesn't seem to be any kind of thin, breakable ice. The ice wall can be [[mine]]d through, which leaves the above ice floor intact. [[Channel]]ing the ice floor will destroy both the floor and the wall. The ice wall will melt into water of depth 7 [http://www.dwarffortresswiki.net/index.php/Talk:Water] when warmer temperatures arrive. An ice floor will also melt, but it won't leave behind any water.&lt;br /&gt;
&lt;br /&gt;
Ice can be mined through without causing a [[flood]], making Winter an ideal time to get rid of any [[lake]]s that are in the way.&lt;br /&gt;
&lt;br /&gt;
== Ice as a Stone ==&lt;br /&gt;
&lt;br /&gt;
Ice appears as a light blue stone which can be found by mining through an ice wall. Ice can be used to build [[construction]]s and [[workshops]]. Ice boulders and objects made of ice will melt when exposed to warmer temperatures (such as inside a fortress), giving it rather limited use. Nevertheless, workshops made of ice have a certain novelty to them, and it's even possible to make [[furnace]]s out of ice, as counter-intuitive as that sounds.&lt;br /&gt;
&lt;br /&gt;
The games refers to Ice boulders as &amp;quot;water&amp;quot;. It doesn't appear in any stockpile options or the manager, but it does appear under the &amp;quot;stones&amp;quot; section of the [[Stocks]] menu.&lt;br /&gt;
&lt;br /&gt;
== Out of Water ==&lt;br /&gt;
&lt;br /&gt;
As ice takes the place of water, entire water supplies can be completely frozen on colder areas. This can depopulate an entire fortress in just the first winter if they're unprepared. The only way to counter this is to make a [[cistern]] inside beforehand, or brew enough [[alcohol]].&lt;br /&gt;
[[category:Map_tiles]]&lt;br /&gt;
&lt;br /&gt;
== Mining Hazard ==&lt;br /&gt;
&lt;br /&gt;
Watch out when digging through ice into ([[subterranean]]) unfrozen water resorts. The space cleared by the miner will freeze solid again instantly, encasing the advancing miner into a wall of ice. This means not only the loss of a valuable [[dwarf]], but also of his now inaccessible equipment.&lt;br /&gt;
&lt;br /&gt;
== Smoothing Ice ==&lt;br /&gt;
&lt;br /&gt;
Smoothed ice walls are called straight ice wall, smoothed ice floors all called level ice floor, engraved ice floors are called sculpted ice floors and engraved Ice walls are called sculpted ice walls.&lt;br /&gt;
&lt;br /&gt;
== Melting Ice ==&lt;br /&gt;
It can be very important to be able to extract water from permanently-frozen ice (for instance on cold northern maps) in order to give water to the wounded. This can be done with [[magma]]. Dig out a tunnel one z-level below the ice sheet and fill it with magma. The ice on the above z-level will melt. You can see this happening here: http://mkv25.net/dfma/movie-153-meltingwateronglacier&lt;br /&gt;
&lt;br /&gt;
If you would like to transport magma to heat a frozen [[brook]] or other such feature that is very far away from the magma pipe, try to use a magma duct that is nearly as wide as the area you intend to fill. Otherwise, magma will tend to evaporate as it disperses from a narrow duct to a wider area. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Water FAQ}}&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Swimmer&amp;diff=7174</id>
		<title>40d:Swimmer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Swimmer&amp;diff=7174"/>
		<updated>2008-11-03T18:50:39Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Added clarification. &amp;quot;Two levels beneath the surface&amp;quot; was too confusing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| color      = rgb(0,192,192)&lt;br /&gt;
| skill      = Swimmer&lt;br /&gt;
| speciality = Swimming&lt;br /&gt;
| profession = None&lt;br /&gt;
| job name   = None&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Getting in and out of water&lt;br /&gt;
* Staying calm underwater&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Swimmers''' can swim in [[water]] without drowning.&lt;br /&gt;
&lt;br /&gt;
By moving carefully ({{k|alt}}+direction) into open space above water and selecting the option to move below (such as West/Below), then you can swim about without drowning. To get out, move carefully against a shoreline and select the option to move above.&lt;br /&gt;
Swimmers can also dive and rise through the [[z-axis]] by pressing {{k|&amp;gt;}} and {{k|&amp;lt;}} respectively. Note that air-breathers will be unable to breathe without air in the tile above them.&lt;br /&gt;
&lt;br /&gt;
It is trained by:&lt;br /&gt;
*Swimming.&lt;br /&gt;
*Drowning.&lt;br /&gt;
*Walking on an [[ocean]] wave.&lt;br /&gt;
&lt;br /&gt;
Notable ways that it is not gained include:&lt;br /&gt;
*Crossing a [[brook]].&lt;br /&gt;
&lt;br /&gt;
To train swimming skill, find a pool of shallow water (preferably depth 4, which is safe) or a body of water with slopes (such as a [[lake]]). The speed of training seems to vary depending on the strength of the current; higher levels of water usually mean more current, and more pushing of your character around. Brooks count as ground tiles, you can't swim in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an untrained or dabbling swimmer jumps into water, four things happen; they start drowning, they are stunned from the impact, they are forced into a prone position, and their movement speed is greatly reduced. The only way to get out of water is to use a [[ramp]] or [[stairway]], and if neither are accessible, they're done for.&lt;br /&gt;
&lt;br /&gt;
A novice swimmer is able to safely get out of water without needing a ramp or stairway, but they will panic in [[#Drowning|certain situations]]&lt;br /&gt;
&lt;br /&gt;
Normal swimmers do not panic like novices do, so training to this level is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In adventure mode, water preference can be switched between &amp;quot;when possible&amp;quot; and &amp;quot;necessary&amp;quot;  by pressing {{k|m}}.&lt;br /&gt;
&lt;br /&gt;
If knocked into a pond or stream in adventure mode, it is possible to escape using (alt) and a direction key to move carefully onto the shore.&lt;br /&gt;
&lt;br /&gt;
== Drowning ==&lt;br /&gt;
&lt;br /&gt;
If a creature is surrounded by a blue [[status icon]], they are drowning. If they cannot reach air soon, they will die. &lt;br /&gt;
Swimmers with a normal or above rank will simply be able to swim toward the nearest air supply. Swimmers of novice or below, however, will panic when they begin to drown, and will have to get out via ramp or stairway.&lt;br /&gt;
&lt;br /&gt;
The following situations will make a novice swimmer panic:&lt;br /&gt;
*Falling into water from a height.&lt;br /&gt;
*Not having air in the tile above them.&lt;br /&gt;
&lt;br /&gt;
The amount of weight a creature is carrying does not make them drown faster.&lt;br /&gt;
&lt;br /&gt;
== Swimming in Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
The specifics are unknown at this point. It is assumed that dwarves with a normal rank or better will be able to swim up and to the surface.&lt;br /&gt;
&lt;br /&gt;
A movie of fortress mode dwarves swimming up and out of a water chamber: [http://mkv25.net/dfma/movie-280-dwarfswimming Movie]&lt;br /&gt;
&lt;br /&gt;
==Teaching your Dwarves to Swim==&lt;br /&gt;
&lt;br /&gt;
Or: Grov's Automated Dwarf-washing System.&lt;br /&gt;
&lt;br /&gt;
[[Image:dwarfswim.png|border|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For this, you'll need a [[waterfall]] - if you don't already have one, you can build one with a [[pump]].&lt;br /&gt;
&lt;br /&gt;
The first level is a room with a [[channel]] leading to a [[river]]. The [[pressure plate]] is set to trigger when the water level reaches 7, and is connected to the floor [[hatch]]es. These then open, draining the water into...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second level. This room should be set up as a [[meeting hall]] or [[booze]] [[stockpile]], to ensure it always contains dwarves. Alternatively, you could draft your trainees into the military and station them here. Up to you. I went for the lazy option. The [[grates]] in the floor let the water drain before your dwarves drown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third level lets the water back into the river, post-waterfall.&lt;br /&gt;
&lt;br /&gt;
The real beauty of this setup is that it not-only teaches your dwarves to swim, not only gives them a much needed [[wash]], but will give them happy waterfall [[thoughts]], too!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Water FAQ}}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&amp;diff=911</id>
		<title>Template:V0.31 creatures</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&amp;diff=911"/>
		<updated>2008-11-03T18:34:57Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Probably ought to include the closing tag, huh? Ugh.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[Creatures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Races|Races]]&lt;br /&gt;
| [[Dwarves]] • [[Elves]] • [[Humans]] • [[Goblins]] • [[Kobolds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Animals|Animals]]&lt;br /&gt;
| [[Beak dog]] • [[Black bear]] • [[Bonobo]] • [[Camel]] • [[Carp]] • [[Cat]] • [[Cougar]] • [[Cow]] • [[Deer]] • [[Dog]] • [[Donkey]] • [[Elephant]] • [[Elk]] • [[Fox]] • [[Giant bat]] • [[Giant cave spider]] • [[Giant cave swallow]] • [[Giant eagle]] • [[Grizzly bear]] • [[Groundhog]] • [[Hoary marmot]] • [[Horse]] • [[Mole dog]] • [[Mountain goat]] • [[Mule]] • [[Muskox]] • [[Pike]] • [[Raccoon]] • [[Rhesus macaque]] • [[Unicorn]] • [[Whale]] • [[Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Humanoids|Humanoids]]&lt;br /&gt;
| [[Antman]] • [[Batman]] • [[Blizzard man]] • [[Dark gnome]] • [[Fire imp]] • [[Fire man]] • [[Frogman]] • [[Iron man]] • [[Leechman]] • [[Lizardman]] • [[Magma man]] • [[Merperson]] • [[Mountain gnome]] • [[Mud man]] • [[Ogre]] • [[Olmman]] • [[Ratman]] • [[Slugman]] • [[Snailman]] • [[Snakeman]] • [[Troglodyte]] • [[Troll]] • [[Werewolf]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Semi-megabeasts|Semi-Megabeasts]]&lt;br /&gt;
| [[Cyclops]] • [[Ettin]] • [[Giant]] • [[Minotaur]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Megabeasts|Megabeasts]]&lt;br /&gt;
| [[Bronze colossus]] • [[Dragon]] • [[Hydra]] • [[Titan]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&amp;diff=910</id>
		<title>Template:V0.31 creatures</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&amp;diff=910"/>
		<updated>2008-11-03T18:17:10Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Moved &amp;quot;races&amp;quot; to the top; reduced width to keep infobox from expanding beneath other templates, like the creature info; added some more creatures; added semi-megabeast section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[Creatures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Races|Races]]&lt;br /&gt;
| [[Dwarves]] • [[Elves]] • [[Humans]] • [[Goblins]] • [[Kobolds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Animals|Animals]]&lt;br /&gt;
| [[Beak dog]] • [[Black bear]] • [[Bonobo]] • [[Camel]] • [[Carp]] • [[Cat]] • [[Cougar]] • [[Cow]] • [[Deer]] • [[Dog]] • [[Donkey]] • [[Elephant]] • [[Elk]] • [[Fox]] • [[Giant bat]] • [[Giant cave spider]] • [[Giant cave swallow]] • [[Giant eagle]] • [[Grizzly bear]] • [[Groundhog]] • [[Hoary marmot]] • [[Horse]] • [[Mole dog]] • [[Mountain goat]] • [[Mule]] • [[Muskox]] • [[Pike]] • [[Raccoon]] • [[Rhesus macaque]] • [[Unicorn]] • [[Whale]] • [[Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Humanoids|Humanoids]]&lt;br /&gt;
| [[Antman]] • [[Batman]] • [[Blizzard man]] • [[Dark gnome]] • [[Fire imp]] • [[Fire man]] • [[Frogman]] • [[Iron man]] • [[Leechman]] • [[Lizardman]] • [[Magma man]] • [[Merperson]] • [[Mountain gnome]] • [[Mud man]] • [[Ogre]] • [[Olmman]] • [[Ratman]] • [[Slugman]] • [[Snailman]] • [[Snakeman]] • [[Troglodyte]] • [[Troll]] • [[Werewolf]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Semi-megabeasts|Semi-Megabeasts]]&lt;br /&gt;
| [[Cyclops]] • [[Ettin]] • [[Giant]] • [[Minotaur]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Megabeasts|Megabeasts]]&lt;br /&gt;
| [[Bronze colossus]] • [[Dragon]] • [[Hydra]] • [[Titan]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Minotaur&amp;diff=35546</id>
		<title>40d:Minotaur</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Minotaur&amp;diff=35546"/>
		<updated>2008-11-03T17:51:08Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Minotaur|symbol=M|color={{COLOR:6:0:0}}|butcher=no|bones=9|fat=4|skin=Yes|skulls=1|chunks=9|meat=9|biome= * Any land}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Half man, half bull.  These creatures mainly live in [[cave]]s.  Town leaders may want these [[creatures]] dead in [[quest]]s.&lt;br /&gt;
&lt;br /&gt;
These creatures use [[wrestling]] to attack.  They have two horns on their head that can do some serious [[damage]] if they attack with them.&lt;br /&gt;
&lt;br /&gt;
They aren't very tall, they are two sizes bigger than [[human]]s, but they are smaller than few of the possible [[creatures]] in their den, like [[giant bat]]s.&lt;br /&gt;
&lt;br /&gt;
If you manage to get a minotaur attacking your fort, it will destroy some [[building]]s if it can.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:MINOTAUR]&lt;br /&gt;
	[NAME:minotaur:minotaurs:minotaur]&lt;br /&gt;
	[TILE:'M'][COLOR:6:0:0]&lt;br /&gt;
	[SEMIMEGABEAST]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:horns]&lt;br /&gt;
	[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:2HEAD_HORN:5FINGERS:5TOES:MOUTH]&lt;br /&gt;
	[SIZE:9]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:MAIN:BYTOKEN:LHORN:gore:gores:1:6:GORE][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:MAIN:BYTOKEN:RHORN:gore:gores:1:6:GORE][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]&lt;br /&gt;
	[FAT:8]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:ANY_LAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:50]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Humanoids]]&lt;br /&gt;
[[Category:Semi-megabeasts]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Giant&amp;diff=33484</id>
		<title>40d:Giant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Giant&amp;diff=33484"/>
		<updated>2008-11-03T17:50:38Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Giant|symbol=G|color={{COLOR:3:0:0}}|butcher=no|bones=16|fat=4|skin=Yes|skulls=1|chunks=9|meat=9|biome= * Any land}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A giant''' can be found in any [[cave]], including caves on a map the player is building a fort on. They are usually accompanied by [[bat]]s dwelling in their cave. If one decides to attack your fort prepare for destruction of your out-fort installations like pumps and [[windmill]]s.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:GIANT]&lt;br /&gt;
	[NAME:giant:giants:giant]&lt;br /&gt;
	[TILE:'G'][COLOR:3:0:0]&lt;br /&gt;
	[SEMIMEGABEAST]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:height]&lt;br /&gt;
	[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]&lt;br /&gt;
	[SIZE:16]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]&lt;br /&gt;
	[FAT:8]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[BIOME:ANY_LAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:20]&lt;br /&gt;
	[SWIMS_LEARNED][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Humanoids]]&lt;br /&gt;
[[Category:Semi-megabeasts]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ettin&amp;diff=35523</id>
		<title>40d:Ettin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ettin&amp;diff=35523"/>
		<updated>2008-11-03T17:50:30Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Ettin|symbol=E|color={{COLOR:6:0:1}}|butcher=no|&lt;br /&gt;
bones=12|chunks=N/A|meat=N/A|fat=N/A|skulls=1{{verify}}&lt;br /&gt;
|skin=N/A| biome=&lt;br /&gt;
* Any land &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[giant]] two headed monster.  Found mainly in [[cave]]s.  [[Mayor]]s or other town leaders may want them slain in [[quest]]s.&lt;br /&gt;
They attack with [[wrestling]], and due to their [[size]], they are capable of doing some serious [[damage]].&lt;br /&gt;
&lt;br /&gt;
It can take quite a few unarmed recruits to take down a Ettin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ettin.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:ETTIN]&lt;br /&gt;
	[NAME:ettin:ettins:ettin]&lt;br /&gt;
	[TILE:'E'][COLOR:6:0:1]&lt;br /&gt;
	[SEMIMEGABEAST]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:arguing heads]&lt;br /&gt;
	[BODY:HUMANOID_2HEAD:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]&lt;br /&gt;
	[SIZE:12]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]&lt;br /&gt;
	[FAT:8]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[BIOME:ANY_LAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:10]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Humanoids]]&lt;br /&gt;
[[Category:Semi-megabeasts]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Cyclops&amp;diff=35534</id>
		<title>40d:Cyclops</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Cyclops&amp;diff=35534"/>
		<updated>2008-11-03T17:50:15Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Cyclops|symbol=C|color={{COLOR:4:0:1}}|butcher=no|bones=16|fat=4|skin=Yes|skulls=1|chunks=9|meat=9|biome= * Any land}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A [[giant]] one-eyed monster.  Found mainly in [[cave]]s.  Town leaders may want them slain in [[quest]]s.&lt;br /&gt;
&lt;br /&gt;
They attack with [[wrestling]], and due to their [[size]], they are capable of doing serious [[damage]].&lt;br /&gt;
&lt;br /&gt;
Since they only have one eye, skillful wrestlers may be able to gouge it and completely blind the monster, destroying its accuracy.&lt;br /&gt;
&lt;br /&gt;
It can and probably will destroy [[buildings]] while visiting your [[fortress]].&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:CYCLOPS]&lt;br /&gt;
	[NAME:cyclops:cyclopes:cyclops]&lt;br /&gt;
	[TILE:'C'][COLOR:4:0:1]&lt;br /&gt;
	[SEMIMEGABEAST]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:single eye]&lt;br /&gt;
	[BODY:HUMANOID:1EYE:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]&lt;br /&gt;
	[SIZE:16]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]&lt;br /&gt;
	[FAT:8]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[BIOME:ANY_LAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:10]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Humanoids]]&lt;br /&gt;
[[Category:Semi-megabeasts]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Semi-megabeasts&amp;diff=45684</id>
		<title>Category:Semi-megabeasts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Semi-megabeasts&amp;diff=45684"/>
		<updated>2008-11-03T17:45:45Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: New category for semi-megabeasts. Can't think of any good description text at the moment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Skills&amp;diff=17841</id>
		<title>Template:Skills</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Skills&amp;diff=17841"/>
		<updated>2008-11-03T17:17:57Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Skills|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(192, 192, 192); padding-left: 1em; padding-right: 1em;&amp;quot; | Miner&lt;br /&gt;
| [[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(255, 255, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Woodworker&lt;br /&gt;
| [[Bowyer]] - [[Carpenter]] - [[Woodcutter]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(255, 255, 255); padding-left: 1em; padding-right: 1em;&amp;quot; | Stoneworker&lt;br /&gt;
| [[Engraver]] - [[Mason]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 128, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Ranger&lt;br /&gt;
| [[Ambusher]] - [[Animal caretaker]] - [[Animal dissector]] - [[Animal trainer]] - [[Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(128, 128, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | Metalsmith&lt;br /&gt;
| [[Bowyer]] - [[Armorsmith]] - [[Furnace operator]] - [[Metal crafter]] - [[Blacksmith]] - [[Weaponsmith]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(0, 255, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Jeweler&lt;br /&gt;
| [[Gem cutter]] - [[Gem setter]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 0, 255); padding-left: 1em; padding-right: 1em;&amp;quot; | Craftsdwarf&lt;br /&gt;
| [[Bone carver]] - [[Clothier]] - [[Glassmaker]] - [[Leatherworker]] - [[Stone crafter]] - [[Weaver]] - [[Wood crafter]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 0, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | Fishery Worker&lt;br /&gt;
| [[Fish cleaner]] - [[Fish dissector]] - [[Fisherdwarf]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(128, 128, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Farmer&lt;br /&gt;
| [[Brewer]] - [[Butcher]] - [[Cheese maker]] - [[Cook]] - [[Dyer]] - [[Grower]] - [[Herbalist]] - [[Lye maker]] - [[Milker]] - [[Miller]] - [[Potash maker]] - [[Soaper]] - [[Tanner]] - [[Thresher]] - [[Wood burner]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(255, 0, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Engineer&lt;br /&gt;
| [[Mechanic]] - [[Pump operator]] - [[Siege engineer]] - [[Siege operator]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(128, 0, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | Administrator&lt;br /&gt;
| [[Appraiser]] - [[Building designer]] - [[Organizer]] - [[Record keeper]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white; background-color: rgb(0, 0, 0); padding-left: 1em; padding-right: 1em;&amp;quot; | Military&lt;br /&gt;
| [[Armor user]] - [[Axedwarf]] - [[Hammerdwarf]] - [[Macedwarf]] - [[Marksdwarf]] - [[Shield user]] - [[Speardwarf]] - [[Swordsdwarf]] - [[Wrestler]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: rgb(255, 0, 255); padding-left: 1em; padding-right: 1em;&amp;quot; | Social&lt;br /&gt;
| [[Comedian]] - [[Consoler]] - [[Conversationalist]] - [[Flatterer]] - [[Intimidator]] - [[Judge of intent]] - [[Liar]] - [[Negotiator]] - [[Pacifier]] - [[Persuader]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; color: white;  background-color: rgb(0, 128, 128); padding-left: 1em; padding-right: 1em;&amp;quot; | Other&lt;br /&gt;
| [[Swimmer]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Semi_megabeast&amp;diff=45663</id>
		<title>Semi megabeast</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Semi_megabeast&amp;diff=45663"/>
		<updated>2008-11-03T16:36:26Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Redirecting to Creatures#Semi-Megabeasts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Creatures#Semi-Megabeasts]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Semimegabeast&amp;diff=45661</id>
		<title>Semimegabeast</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Semimegabeast&amp;diff=45661"/>
		<updated>2008-11-03T16:35:45Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Redirecting to Creatures#Semi-Megabeasts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Creatures#Semi-Megabeasts]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Olmman&amp;diff=42880</id>
		<title>40d:Olmman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Olmman&amp;diff=42880"/>
		<updated>2008-11-03T16:31:30Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Removed the wiki link; added the obligatory opening standard to all ___men.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Olmman|symbol=o|color={{COLOR:7:0:1}}|butcher=no|&lt;br /&gt;
bones=5|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|&lt;br /&gt;
biome=&lt;br /&gt;
* [[underground|Subterrenean]] [[water]]&lt;br /&gt;
|wiki=no&lt;br /&gt;
}}&lt;br /&gt;
Half man, half olm.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:OLMMAN]&lt;br /&gt;
	[NAME:olmman:olmmen:olmman]&lt;br /&gt;
	[TILE:'o'][COLOR:7:0:1]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
	[FREQUENCY:100]&lt;br /&gt;
	[AMPHIBIOUS][UNDERSWIM]&lt;br /&gt;
	[GENPOWER:4]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[CLUSTER_NUMBER:3:6]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK][LIKES_FIGHTING]&lt;br /&gt;
	[SIZE:5]&lt;br /&gt;
	[CARNIVORE]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:gills]&lt;br /&gt;
	[BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:3FINGERS:3TOES:MOUTH]&lt;br /&gt;
	[MAXAGE:60:80]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FEATURE_ATTACK_GROUP]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[FAT:2]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Frogman&amp;diff=27114</id>
		<title>40d:Frogman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Frogman&amp;diff=27114"/>
		<updated>2008-09-04T06:24:41Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Added the absolutely essential &amp;quot;half man, half ___&amp;quot; opening. Also removed the bold on &amp;quot;the&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Frogman|symbol=f|color={{COLOR:2:0:0}}|butcher=no|bones=5|fat=1|skin=Yes|skulls=1|chunks=4|meat=4|biome= * Underground [[water]]}}&lt;br /&gt;
&lt;br /&gt;
Half man, half frog. The '''Frogman''' is a [[humanoid]] creature found near [[underground river]]s and lakes. Being as small as the [[Kobold]] and not able to equip [[weapon]]s or [[armor]], it is not much of a threat.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:FROGMAN]&lt;br /&gt;
	[NAME:frogman:frogmen:frogman]&lt;br /&gt;
	[TILE:'f'][COLOR:2:0:0]&lt;br /&gt;
	[LARGE_ROAMING][BIOME:SUBTERRANEAN_WATER][FREQUENCY:100]&lt;br /&gt;
	[AMPHIBIOUS][UNDERSWIM]&lt;br /&gt;
	[GENPOWER:4]&lt;br /&gt;
	[POPULATION_NUMBER:10:20]&lt;br /&gt;
	[CLUSTER_NUMBER:5:7]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK][LIKES_FIGHTING]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[CARNIVORE]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[PREFSTRING:terrifying features]&lt;br /&gt;
	[BODY:HUMANOID:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]&lt;br /&gt;
	[SIZE:5]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FEATURE_ATTACK_GROUP]&lt;br /&gt;
	[FAT:2]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Slugman&amp;diff=40063</id>
		<title>40d:Slugman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Slugman&amp;diff=40063"/>
		<updated>2008-09-04T06:22:31Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Removed extra blank line at the top.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Slugman|symbol=s|color={{COLOR:6:0:0}}|butcher=no|bones=0|chunks=-|meat=-|fat=-|skulls=0|skin=No|biome=* Any wetland&lt;br /&gt;
* [[Tropical]] moist [[broadleaf]] [[forest]]}}&lt;br /&gt;
&lt;br /&gt;
Half man, half slug. It kind of oozes around the map. Non-[[butcher]]able.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:SLUGMAN]&lt;br /&gt;
	[NAME:slugman:slugmen:slugman]&lt;br /&gt;
	[TILE:'s'][COLOR:6:0:0]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[LARGE_ROAMING][FREQUENCY:5]&lt;br /&gt;
	[POPULATION_NUMBER:5:10]&lt;br /&gt;
	[CLUSTER_NUMBER:2:5]&lt;br /&gt;
	[BENIGN][SAVAGE]&lt;br /&gt;
	[MEANDERER]&lt;br /&gt;
	[GENPOWER:2]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[GRASSTRAMPLE:0]&lt;br /&gt;
	[PREFSTRING:slime]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:ARMS_STANCE:TAIL_STANCE:2EYESTALKS:HEART:GUTS:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:PAW]&lt;br /&gt;
	[NOSKULL][NOBONES]&lt;br /&gt;
	[SIZE:5]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[FAT:3]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]&lt;br /&gt;
	[BIOME:ANY_WETLAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:100]&lt;br /&gt;
	[SPEED:1500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Slugman&amp;diff=40062</id>
		<title>40d:Slugman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Slugman&amp;diff=40062"/>
		<updated>2008-09-04T06:21:34Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: The opening should go the other way around and hyphen-less.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Slugman|symbol=s|color={{COLOR:6:0:0}}|butcher=no|bones=0|chunks=-|meat=-|fat=-|skulls=0|skin=No|biome=* Any wetland&lt;br /&gt;
* [[Tropical]] moist [[broadleaf]] [[forest]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Half man, half slug. It kind of oozes around the map. Non-[[butcher]]able.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:SLUGMAN]&lt;br /&gt;
	[NAME:slugman:slugmen:slugman]&lt;br /&gt;
	[TILE:'s'][COLOR:6:0:0]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[LARGE_ROAMING][FREQUENCY:5]&lt;br /&gt;
	[POPULATION_NUMBER:5:10]&lt;br /&gt;
	[CLUSTER_NUMBER:2:5]&lt;br /&gt;
	[BENIGN][SAVAGE]&lt;br /&gt;
	[MEANDERER]&lt;br /&gt;
	[GENPOWER:2]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[GRASSTRAMPLE:0]&lt;br /&gt;
	[PREFSTRING:slime]&lt;br /&gt;
	[BODY:BASIC_2PARTBODY:BASIC_HEAD:ARMS_STANCE:TAIL_STANCE:2EYESTALKS:HEART:GUTS:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:PAW]&lt;br /&gt;
	[NOSKULL][NOBONES]&lt;br /&gt;
	[SIZE:5]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[FAT:3]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]&lt;br /&gt;
	[BIOME:ANY_WETLAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:100]&lt;br /&gt;
	[SPEED:1500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ratman&amp;diff=42828</id>
		<title>40d:Ratman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ratman&amp;diff=42828"/>
		<updated>2008-09-04T06:20:41Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Changed the opening so it would fit with the other &amp;quot;___man&amp;quot; pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo&lt;br /&gt;
|name=Ratman&lt;br /&gt;
|symbol=r&lt;br /&gt;
|color={{COLOR:0:0:1}}&lt;br /&gt;
|bones=4&lt;br /&gt;
|fat=1&lt;br /&gt;
|skin=Yes&lt;br /&gt;
|skulls=1&lt;br /&gt;
|chunks=4&lt;br /&gt;
|meat=4&lt;br /&gt;
|biome= * [[Chasm]]}}&lt;br /&gt;
&lt;br /&gt;
Half man, half rat. '''Ratmen''' live in [[chasm]]s in packs.&lt;br /&gt;
&lt;br /&gt;
One of the things that make them unique is that they have innate swimming, and thus drowning them is ineffective. However, they pose little enough threat to even untrained wrestlers (unless they are in a pack), so such elaborate methods are unnecessary.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:RATMAN]&lt;br /&gt;
	[NAME:ratman:ratmen:ratman]&lt;br /&gt;
	[TILE:'r'][COLOR:0:0:1]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[FREQUENCY:100]&lt;br /&gt;
	[GENPOWER:4]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:7]&lt;br /&gt;
	[PREFSTRING:mystery]&lt;br /&gt;
	[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]&lt;br /&gt;
	[SIZE:4]&lt;br /&gt;
	[MAXAGE:3:4]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FEATURE_ATTACK_GROUP]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:100]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Antman&amp;diff=39023</id>
		<title>40d:Antman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Antman&amp;diff=39023"/>
		<updated>2008-09-04T06:18:01Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Removed the links. They distract and take away from the sheer POWER of the statement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Antman|symbol=a|color={{COLOR:0:0:1}}|butcher=no|bones=4|fat=1|skin=Yes|skulls=1|chunks=4|meat=4|biome= * Chasm}}&lt;br /&gt;
&lt;br /&gt;
Half man, half ant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:ANTMAN]&lt;br /&gt;
 	[NAME:antman:antmen:antman]&lt;br /&gt;
 	[TILE:'a'][COLOR:0:0:1]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
 	[FREQUENCY:100]&lt;br /&gt;
 	[GENPOWER:4]&lt;br /&gt;
 	[BLOODTYPE:W]&lt;br /&gt;
 	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
 	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
 	[CANOPENDOORS]&lt;br /&gt;
 	[POPULATION_NUMBER:15:30]&lt;br /&gt;
 	[CLUSTER_NUMBER:5:7]&lt;br /&gt;
 	[LARGE_PREDATOR]&lt;br /&gt;
 	[PREFSTRING:mystery]&lt;br /&gt;
 	[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]&lt;br /&gt;
 	[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]&lt;br /&gt;
 	[SIZE:4]&lt;br /&gt;
 	[MAXAGE:3:4]&lt;br /&gt;
 	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
 	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
 	[FEATURE_ATTACK_GROUP]&lt;br /&gt;
 	[NO_SLEEP]&lt;br /&gt;
 	[EQUIPS]&lt;br /&gt;
 	[FAT:1]&lt;br /&gt;
 	[ALL_ACTIVE]&lt;br /&gt;
 	[FEMALE]&lt;br /&gt;
 	[HOMEOTHERM:10040]&lt;br /&gt;
 	[STANDARD_FLESH]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Snailman&amp;diff=40120</id>
		<title>40d:Snailman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Snailman&amp;diff=40120"/>
		<updated>2008-09-04T06:15:28Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Added the totally necessary &amp;quot;half man, half ___&amp;quot; opening.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Snailman|symbol=s|color={{COLOR:7:0:0}}|butcher=no|bones=0|chunks=-|meat=-|fat=-|skulls=0|skin=No|biome=* [[Tropical]] moist [[broadleaf]] [[forest]]&lt;br /&gt;
* Any wetland&lt;br /&gt;
}}&lt;br /&gt;
Half man, half snail.&lt;br /&gt;
'''Snailmen''' tend to be in groups, but individually aren't very challenging opponents.&lt;br /&gt;
&lt;br /&gt;
Cannot be [[butcher]]ed.  Oddly enough, does not have a [[shell]], prefstring notwithstanding.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:SNAILMAN]&lt;br /&gt;
	[NAME:snailman:snailmen:snailman]&lt;br /&gt;
	[TILE:'s'][COLOR:7:0:0]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[LARGE_ROAMING][FREQUENCY:5]&lt;br /&gt;
	[POPULATION_NUMBER:5:10]&lt;br /&gt;
	[CLUSTER_NUMBER:2:5]&lt;br /&gt;
	[BENIGN][SAVAGE]&lt;br /&gt;
	[MEANDERER]&lt;br /&gt;
	[GENPOWER:2]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[GRASSTRAMPLE:0]&lt;br /&gt;
	[PREFSTRING:shells]&lt;br /&gt;
	[BODY:HUMANOID:TAIL:2EYESTALKS:HEART:GUTS:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:PAW]&lt;br /&gt;
	[NOSKULL][NOBONES]&lt;br /&gt;
	[SIZE:5]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[FAT:3]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]&lt;br /&gt;
	[BIOME:ANY_WETLAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:100]&lt;br /&gt;
	[SPEED:1500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Antman&amp;diff=39022</id>
		<title>40d:Antman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Antman&amp;diff=39022"/>
		<updated>2008-09-04T06:12:24Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: There needs to be SOME body text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Antman|symbol=a|color={{COLOR:0:0:1}}|butcher=no|bones=4|fat=1|skin=Yes|skulls=1|chunks=4|meat=4|biome= * Chasm}}&lt;br /&gt;
&lt;br /&gt;
Half [[man]], half [[ant]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:ANTMAN]&lt;br /&gt;
 	[NAME:antman:antmen:antman]&lt;br /&gt;
 	[TILE:'a'][COLOR:0:0:1]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
 	[FREQUENCY:100]&lt;br /&gt;
 	[GENPOWER:4]&lt;br /&gt;
 	[BLOODTYPE:W]&lt;br /&gt;
 	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
 	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
 	[CANOPENDOORS]&lt;br /&gt;
 	[POPULATION_NUMBER:15:30]&lt;br /&gt;
 	[CLUSTER_NUMBER:5:7]&lt;br /&gt;
 	[LARGE_PREDATOR]&lt;br /&gt;
 	[PREFSTRING:mystery]&lt;br /&gt;
 	[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]&lt;br /&gt;
 	[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]&lt;br /&gt;
 	[SIZE:4]&lt;br /&gt;
 	[MAXAGE:3:4]&lt;br /&gt;
 	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
 	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
 	[FEATURE_ATTACK_GROUP]&lt;br /&gt;
 	[NO_SLEEP]&lt;br /&gt;
 	[EQUIPS]&lt;br /&gt;
 	[FAT:1]&lt;br /&gt;
 	[ALL_ACTIVE]&lt;br /&gt;
 	[FEMALE]&lt;br /&gt;
 	[HOMEOTHERM:10040]&lt;br /&gt;
 	[STANDARD_FLESH]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=God&amp;diff=44652</id>
		<title>God</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=God&amp;diff=44652"/>
		<updated>2008-09-04T05:50:27Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Redirecting to Deity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Deity]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_40d&amp;diff=20042</id>
		<title>Template:CreatureInfo 40d</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:CreatureInfo_40d&amp;diff=20042"/>
		<updated>2008-07-29T21:53:03Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Changed the thicker grey line at the bottom to be thin like the other lines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.5em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 200%; background: #000; padding: 0.1em 0.25em;color:{{{color}}};&amp;quot; |  {{{symbol}}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | [[Biome]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{biome|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|Rotting leaves|Butchering returns}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Bone]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{bones|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Chunk]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{chunks|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Meat]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{meat|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Fat]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{fat|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | &lt;br /&gt;
[[Skull]]s&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{skulls|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Skin]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{#ifeq:{{{butcher|yes}}}|no|N/A|{{{skin|?}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 0px solid #aaa; background: #eee; font-size:90%; text-align:center;&amp;quot; | {{#ifeq: {{{wiki}}}|no||[http://en.wikipedia.org/wiki/{{anchorencode:{{{name}}}}} Wikipedia article]}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{CreatureInfo|name=Elephant|symbol=E|color=rgb(192, 192, 192)|&lt;br /&gt;
bones=16|chunks=16|meat=16|fat=10|skulls=1|skin=Yes|&lt;br /&gt;
biome=&lt;br /&gt;
* Any tropical forest&lt;br /&gt;
* Tropical shrubland&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CreatureInfo|name=Elephant|symbol=E|color=rgb(192, 192, 192)|&lt;br /&gt;
bones=16|chunks=16|meat=16|fat=10|skulls=1|skin=Yes&lt;br /&gt;
|biome=&lt;br /&gt;
* Any tropical forest&lt;br /&gt;
* Tropical shrubland&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2729</id>
		<title>40d:Stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2729"/>
		<updated>2008-05-17T19:52:59Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: I think the &amp;quot;Other Stone&amp;quot; table should have the icons displayed first, next to the name. The first table does it that way, after all.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Stone''' or '''rock''' is a naturally occuring solid aggregate of minerals. It sometimes [[stone management|leaves behind]] material after being mined or [[cave in|collapsing]]. Other types of [[Mining|minable]] tiles include [[soil]] and [[sand]].  &lt;br /&gt;
&lt;br /&gt;
Stone is divided into a few key categories:&lt;br /&gt;
* [[Metal ore]]: stone that produces [[metal]] [[bar]]s when [[Smelter|smelted]]&lt;br /&gt;
* Rough [[gem]]s: rough gems can be [[gem cutting|cut]], then used to [[encrust]] objects and create [[window]]s.&lt;br /&gt;
* Other stone: Stone that is not an [[ore]] or a gem. Few of these have a use outside of items and structures. ([[Obsidian]] is one exception).&lt;br /&gt;
&lt;br /&gt;
[[Economic stone]]s are types of stone that can be reserved for a special purpose. For [[ore]]s, this is smelting and for [[flux|fluxes]], this is steel production. [[Bituminous coal]] and [[lignite]] can be reserved for making [[coke]].&lt;br /&gt;
&lt;br /&gt;
Having created loose stone, many times you'll want to get rid of it or at least move it someplace else. See [[stone management]] for advice.&lt;br /&gt;
&lt;br /&gt;
''This article is about DF geology and the distribution of stones, and does not contain the specific locations of [[metal ore]]s or [[gem]]s.''&lt;br /&gt;
&lt;br /&gt;
== Main layer types ==&lt;br /&gt;
There are four types of stone layers (all others are [[soil]]). The type of layer is the primary indicator of what kind of [[ore]] you will find on the map, as well as a sign of [[volcano|volcanic]] activity.&lt;br /&gt;
The types are [[sedimentary layer]]s, [[igneous intrusive layer]]s, [[igneous extrusive layer]]s, and [[metamorphic layer]]s.&lt;br /&gt;
&lt;br /&gt;
The primary types of rock only occur in their own layers. (e.g. you won't find [[limestone]] in a [[marble]] layer.)&lt;br /&gt;
&lt;br /&gt;
== Stones forming entire layers ==&lt;br /&gt;
These types of stone occur as entire layers, containing some veins and pockets of other minerals (see below). If one of the following types of stone is present on your map, it will be listed in one of the [[biome]]s on the embark screen.&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; -valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Sedimentary layer|Sedimentary]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Igneous intrusive layer|Igneous intrusive]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Igneous extrusive layer|Igneous extrusive]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Metamorphic layer|Metamorphic]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|#|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Sandstone]]&lt;br /&gt;
* {{Raw Tile|%|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Siltstone]]&lt;br /&gt;
* {{Raw Tile|≈|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Mudstone]]&lt;br /&gt;
* {{Raw Tile|.|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Shale]]&lt;br /&gt;
* {{Raw Tile|,|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Claystone]]&lt;br /&gt;
* {{Raw Tile|#|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Rock salt]]&lt;br /&gt;
* {{Raw Tile|▓|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Limestone]]&lt;br /&gt;
* {{Raw Tile|∞|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Conglomerate]]&lt;br /&gt;
* {{Raw Tile|`|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Dolomite]]&lt;br /&gt;
* {{Raw Tile|▓|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Flint]]&lt;br /&gt;
* {{Raw Tile|&amp;amp;#61;|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Chert]]&lt;br /&gt;
* {{Raw Tile|░|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Chalk]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|▓|#CCC|#000}} {{Raw Tile|●|#CCC|#000}} [[Granite]]&lt;br /&gt;
* {{Raw Tile|░|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Diorite]]&lt;br /&gt;
* {{Raw Tile|▒|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Gabbro]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|,|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Rhyolite]]&lt;br /&gt;
* {{Raw Tile|#|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Basalt]]&lt;br /&gt;
* {{Raw Tile|∞|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Andesite]]&lt;br /&gt;
* {{Raw Tile|.|#888|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Felsite]]&lt;br /&gt;
* {{Raw Tile|▒|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Obsidian]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|-|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Quartzite]]&lt;br /&gt;
* {{Raw Tile|%|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Slate]]&lt;br /&gt;
* {{Raw Tile|-|#888|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Phyllite]]&lt;br /&gt;
* {{Raw Tile|`|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Schist]]&lt;br /&gt;
* {{Raw Tile|&amp;amp;#61;|#FFF|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Gneiss]]&lt;br /&gt;
* {{Raw Tile|▓|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Marble]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Stone  ==&lt;br /&gt;
Stones found on this table will occur as pockets and veins inside their respective stone layers (see above). When your miners encounter one of them, the game will pause and you will receive an announcement; even for the ones that have no use other than to build constructions of unusual colors. Note that the veins or clusters can spread into other layers, and may cause some layers to contain stones they usually wouldn't.&lt;br /&gt;
&lt;br /&gt;
Non-layer stone occurs in these forms:&lt;br /&gt;
&lt;br /&gt;
* Large cluster - An oval that occupies nearly half of a 48x48 block, area-wise. Only one appears per block.  These average 750 stones each.&lt;br /&gt;
* Vein - A sinuous line of the material crosses the block.  These average 100 stones each.&lt;br /&gt;
* Small cluster - A sprinkle of 3 to 7 adjacent tiles. Multiple small clusters of different materials may be in the same block.  These average 5 stones each.&lt;br /&gt;
&lt;br /&gt;
''The following table does not contain [[ore]]s and [[gem]]s. The types of stone listed here that do not link to their own article are generic.{{version|0.27.169.33g}}''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icons&lt;br /&gt;
! Name&lt;br /&gt;
! Found in&lt;br /&gt;
! Found how&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|^|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Alabaster||Gypsum||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|`|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Alunite||All [[Igneous extrusive layer|Igneous extrusive]], Kaolinite||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|v|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Anhydrite||Gypsum, Satinspar, Alabaster, Selenite||Single&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|+|#800|#ccc}}  {{Raw Tile|●|#800|#000}}||[[Bauxite]]||All [[Sedimentary layer|Sedimentary]]||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|☼|#888|#CCC}}  {{Raw Tile|☼|#888|#000}}||[[Bituminous coal]]||All [[Sedimentary layer|Sedimentary]]||Veins&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|`|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Borax||Gypsum, Rock_Salt||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|%|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}||Brimstone||All [[Igneous extrusive layer|Igneous extrusive]], Gypsum||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|&amp;quot;|#FFF|#CCC}}  {{Raw Tile|●|#FFF|#000}}||[[Calcite]]||Limestone, Marble||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|&amp;amp;#61;|#888|#ccc}}  {{Raw Tile|●|#888|#000}}||Chromite||Olivine||Veins&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|£|#f00|#ccc}}  {{Raw Tile|*|#F00|#000}}||Cinnabar||All [[Igneous extrusive layer|Igneous extrusive]], Shale, Quartzite||Veins&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|£|#00f|#ccc}}  {{Raw Tile|*|#00F|#000}}||Cobaltite||All Igneous All [[Metamorphic layer|Metamorphic]]||Veins&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|-|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Cryolite||Granite||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|o|#888|#ccc}}  {{Raw Tile|●|#888|#000}}||[[Graphite]]||Gneiss, Quartzite, Marble, Schist||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|#|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}||Gypsum||All [[Sedimentary layer|Sedimentary]]||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|&amp;quot;|#888|#ccc}}  {{Raw Tile|●|#888|#000}}||Hornblende||All Igneous, All [[:Category:Metamorphic Stone Layers|Metamorphic]]||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|.|#888|#ccc}}  {{Raw Tile|●|#888|#000}}||Ilmenite||[[Gabbro]]||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|░|#888|#ccc}}  {{Raw Tile|●|#888|#000}}||Jet||All [[Sedimentary layer|Sedimentary]]||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|&amp;amp;#61;|#800|#ccc}}  {{Raw Tile|●|#800|#000}}||Kaolinite||All [[:Category:Sedimentary Stone Layers|Sedimentary]]||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|%|#008|#ccc}}  {{Raw Tile|●|#008|#000}}||[[Kimberlite]]||[[Gabbro]]||Veins&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|*|#888|#CCC}}  {{Raw Tile|●|#888|#000}}||[[Lignite]]||All [[Sedimentary layer|Sedimentary]]||Veins&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|%|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Marcasite||Kaolinite||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|v|#888|#ccc}}  {{Raw Tile|●|#888|#000}}||Mica||All [[Metamorphic layer|Metamorphic]], Granite||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|%|#0ff|#ccc}}  {{Raw Tile|●|#0FF|#000}}||Microcline||All Stone||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|%|#080|#ccc}}  {{Raw Tile|●|#080|#000}}||Olivine||[[Gabbro]]||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|-|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}||Orpiment||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|%|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}||Orthoclase||All [[Igneous intrusive layer|Igneous intrusive]], All [[:Category:Metamorphic Stone Layers|Metamorphic]]||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|,|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Periclase||Marble||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|%|#f00|#ccc}}  {{Raw Tile|●|#F00|#000}}||Petrified wood||All [[Sedimentary layer|Sedimentary]]||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|*|#808|#ccc}}  {{Raw Tile|●|#808|#000}}||Pitchblende||Granite||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|Θ|#880|#ccc}}  {{Raw Tile|●|#880|#000}}||Puddingstone||Conglomerate||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|%|#888|#ccc}}  {{Raw Tile|●|#888|#000}}||Pyrolusite||All Igneous ||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|%|#f00|#ccc}}  {{Raw Tile|●|#F00|#000}}||Realgar||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|`|#808|#ccc}}  {{Raw Tile|●|#808|#000}}||Rutile||All [[Metamorphic layer|Metamorphic]], Granite||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|x|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}||Saltpeter||All [[Sedimentary layer|Sedimentary]]||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|-|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Satinspar||Gypsum||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|;|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Selenite||Gypsum||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|≈|#080|#ccc}}  {{Raw Tile|●|#080|#000}}||Serpentine||Olivine||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|%|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Stibnite||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|&amp;amp;#61;|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}||Sylvite||Rock salt||Large clusters&lt;br /&gt;
|-&lt;br /&gt;
|{{Raw Tile|&amp;amp;#124;|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}||Talc||Dolomite||Large clusters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DF Geology and real-world Geology ==&lt;br /&gt;
The geology and stones of Dwarf Fortress are based on real-world geology and mineralogy. To understand the terms used here, you may want to crack open a geology textbook (a high school one should suffice). If you don't happen to have one close by, the Wikipedia articles for [http://en.wikipedia.org/wiki/Geology geology], [http://en.wikipedia.org/wiki/Mineralogy mineralogy], or the [http://en.wikipedia.org/wiki/Rock_layers terms in question] might help.&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Attack_token&amp;diff=41508</id>
		<title>Attack token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Attack_token&amp;diff=41508"/>
		<updated>2008-05-10T05:57:29Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Redirecting to Creature tokens#Attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Creature_tokens#Attacks]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Site&amp;diff=34092</id>
		<title>40d:Site</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Site&amp;diff=34092"/>
		<updated>2008-04-30T16:45:00Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Adding tiles for caves and ruins.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Your own site is best known as your [[Location]]''.&lt;br /&gt;
&lt;br /&gt;
Sites are artificial or inhabited features in the world. They're notable for being named individually and for being referred to in [[Adventure Mode]] quests.&lt;br /&gt;
&lt;br /&gt;
=== Cities ===&lt;br /&gt;
&lt;br /&gt;
Wooden house cities. Have shops, temples and mayoral houses.&lt;br /&gt;
&lt;br /&gt;
Represented by {{Tile|+|#777|#000}}, {{Tile|*|#777|#000}}, {{Tile|☼|#777|#000}}, and {{Tile|#|#777|#000}} on the world map.&lt;br /&gt;
&lt;br /&gt;
=== Retreats ===&lt;br /&gt;
&lt;br /&gt;
Tree cities.&lt;br /&gt;
&lt;br /&gt;
Represented by {{Tile|î|#ff0|#000}} and {{Tile|¶|#ff0|#000}} on the world map&lt;br /&gt;
&lt;br /&gt;
=== Mountain halls ===&lt;br /&gt;
&lt;br /&gt;
Ornate underground structures.&lt;br /&gt;
&lt;br /&gt;
Represented by {{Tile|Ω|#777|#000}} on the world map.&lt;br /&gt;
&lt;br /&gt;
=== Caves ===&lt;br /&gt;
&lt;br /&gt;
Underground, presumably natural mazes. Home to subterranean creatures such as [[giant cave spider]]s and [[kobold]]s.&lt;br /&gt;
&lt;br /&gt;
Represented by {{Tile|•|#777|#000}} on the world map.&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
&lt;br /&gt;
Destroyed labyrinthine buildings. Often feature undead.&lt;br /&gt;
&lt;br /&gt;
Represented by {{Tile|µ|#777|#000}} on the world map.&lt;br /&gt;
&lt;br /&gt;
=== Dark fortresses ===&lt;br /&gt;
&lt;br /&gt;
Cities made of towers of dark obsidian. May feature temples.&lt;br /&gt;
&lt;br /&gt;
Represented by {{Tile|П|#707|#000}} on the world map.&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ice&amp;diff=24984</id>
		<title>40d:Ice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ice&amp;diff=24984"/>
		<updated>2008-04-20T22:33:36Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ice''' is [[water]] that has been frozen by cold temperatures, usually because of [[winter]]. Any water that is [[outside]] will freeze during winter, while it will stay the same if it is [[inside]]. &lt;br /&gt;
&lt;br /&gt;
A tile of water will freeze into an '''ice wall''', while creating an '''ice floor''' one [[Z-Axis]] above it. The ice wall will be the same no matter how deep the water was. The floor can be walked on freely, and there doesn't seem to be any kind of thin, breakable ice. The ice wall can be [[mine]]d through, which leaves the above ice floor intact. [[Channel]]ing the ice floor will destroy both the floor and the wall. The ice wall will apparently melt into water of depth 7 [http://www.dwarffortresswiki.net/index.php/Talk:Water] when warmer temperatures arrive. Presumably the ice floor will melt as well, but whether it turns into water or just disappears is unknown at the moment.&lt;br /&gt;
&lt;br /&gt;
Ice can be mined through without causing a [[flood]], making Winter an ideal time to get rid of any [[lake]]s that are in the way.&lt;br /&gt;
&lt;br /&gt;
== Ice as a Stone ==&lt;br /&gt;
&lt;br /&gt;
Ice appears as a light blue stone which can be found by mining through an ice wall. Ice can be used to build [[construction]]s and [[workshops]]. Ice boulders and objects made of ice will melt when exposed to warmer temperatures (such as inside a fortress), giving it rather limited use. Nevertheless, workshops made of ice have a certain novelty to them, and it's even possible to make [[furnace]]s out of ice, as counter-intuitive as that sounds.&lt;br /&gt;
&lt;br /&gt;
The games refers to Ice boulders as &amp;quot;water&amp;quot;. It doesn't appear in any stockpile options or the manager, but it does appear under the &amp;quot;stones&amp;quot; section of the [[Stocks]] menu.&lt;br /&gt;
&lt;br /&gt;
== Out of Water ==&lt;br /&gt;
&lt;br /&gt;
As ice takes the place of water, entire water supplies can be completely frozen on colder areas. This can depopulate an entire fortress in just the first winter if they're unprepared. The only way to counter this is to make a water pit inside beforehand, or brew enough drinks. Oddly enough, drinks do not require water to make.&lt;br /&gt;
[[category:Map_tiles]]&lt;br /&gt;
&lt;br /&gt;
== Smoothing Ice ==&lt;br /&gt;
&lt;br /&gt;
Smoothed ice walls are called straight ice wall, smoothed ice floors all called level ice floor, engraved ice floors are called sculpted ice floors and engraved Ice walls are called sculpted ice walls.&lt;br /&gt;
&lt;br /&gt;
== Melting Ice ==&lt;br /&gt;
It can be very important to be able to extract water from permanently-frozen ice (for instance on cold northern maps) in order to give water to the wounded. This can be done with magma. Dig out a tunnel one z-level below the ice sheet and fill it with magma. The ice on the above z-level will melt. You can see this happening here: http://mkv25.net/dfma/movie-153-meltingwateronglacier&lt;br /&gt;
&lt;br /&gt;
It is also possible to melt ice by collapsing several z-levels of ice wall into a rock reservoir[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000855]:&lt;br /&gt;
http://mkv25.net/dfma/movie-354-makingwaterfromice&lt;br /&gt;
&lt;br /&gt;
{{Water FAQ}}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Swimmer&amp;diff=7169</id>
		<title>40d:Swimmer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Swimmer&amp;diff=7169"/>
		<updated>2008-02-09T05:18:40Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| color      = rgb(0,192,192)&lt;br /&gt;
| skill      = Swimmer&lt;br /&gt;
| speciality = Swimming&lt;br /&gt;
| profession = None&lt;br /&gt;
| job name   = None&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Getting in and out of water&lt;br /&gt;
* Staying calm underwater&lt;br /&gt;
}}&lt;br /&gt;
Swimmers can swim in [[water]] without drowning.&lt;br /&gt;
&lt;br /&gt;
By moving carefully ({{k|alt}}+direction) into open space above water and selecting the option to move below (such as West/Below), then you can swim about without drowning. To get out, move carefully against a shoreline and select the option to move above.&lt;br /&gt;
Swimmers can also dive and rise through the [[z-axis]] by pressing {{k|&amp;gt;}} and {{k|&amp;lt;}} respectively. Note that air-breathers will be unable to breathe two levels beneath the surface.&lt;br /&gt;
&lt;br /&gt;
It is trained by:&lt;br /&gt;
*Swimming.&lt;br /&gt;
*Drowning.&lt;br /&gt;
*Walking on an [[ocean]] wave.&lt;br /&gt;
&lt;br /&gt;
Notable ways that it is not gained include:&lt;br /&gt;
*Crossing a [[brook]].&lt;br /&gt;
&lt;br /&gt;
To train swimming skill, find a pool of shallow water (preferably depth 4, which is safe) or a body of water with slopes (such as a lake). The speed of training seems to vary depending on the strength of the current; higher levels of water usually mean more current, and more pushing of your character around. Brooks count as ground tiles, you can't swim in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an untrained or dabbling swimmer jumps into water, four things happen; they start drowning, they are stunned from the impact, they are forced into a prone position, and their movement speed is greatly reduced. The only way to get out of water is to use a ramp or stairway, and if neither are accessible, they're done for.&lt;br /&gt;
&lt;br /&gt;
A novice swimmer is able to safely get in and out of water, but they will panic in [[#Drowning|certain situations]]&lt;br /&gt;
&lt;br /&gt;
Normal swimmers do not panic like novices do, so training to this level is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In adventure mode, water preference can be switched between &amp;quot;when possible&amp;quot; and &amp;quot;necessary&amp;quot;  by pressing {{k|m}}.&lt;br /&gt;
&lt;br /&gt;
== Drowning ==&lt;br /&gt;
&lt;br /&gt;
If a creature is surrounded by a blue [[status icon]], they are drowning. If they cannot reach air soon, they will die. &lt;br /&gt;
Swimmers with a normal or above rank will simply be able to swim toward the nearest air supply. Swimmers of novice or below, however, will panic when they begin to drown, and will have to get out via ramp or stairway.&lt;br /&gt;
&lt;br /&gt;
The following situations will make a novice swimmer panic:&lt;br /&gt;
*Falling into water from a height.&lt;br /&gt;
*Diving two Z-Levels beneath the surface.&lt;br /&gt;
&lt;br /&gt;
The amount of weight a creature is carrying does not make them drown faster.&lt;br /&gt;
&lt;br /&gt;
== Swimming in Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
The specifics are unknown at this point. It is assumed that dwarves with a normal rank or better will be able to swim up and to the surface.&lt;br /&gt;
&lt;br /&gt;
A movie of fortress mode dwarves swimming up and out of a water chamber: [http://mkv25.net/dfma/movie-280-dwarfswimming Movie]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Water FAQ}}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Water&amp;diff=1442</id>
		<title>40d:Water</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Water&amp;diff=1442"/>
		<updated>2008-02-09T05:15:12Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: Transferred swimming information to the swimming page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Water''' is a fluid found all over the world. It [[flow]]s from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain]] and [[snow]], and freezes into [[ice]]. Water is home to [[aquatic creatures]]. Most creatures can [[Swimmer|swim]] in deep water, and like all fluids, air-breathing creatures can [[Swimmer#Drowning|drown]] in it. Water comes in two varieties: '''freshwater''', which makes up almost all inland water, and '''saltwater''', which fills the seas; these are home to different aquatic creatures. If dwarves do not drink they will become dehydrated(thirsty) and if they do not quench that thirst then they will eventually die. Injured dwarves will only drink freshwater, though normally dwarves prefer their [[Alcohol|booze]].&lt;br /&gt;
&lt;br /&gt;
In addition, water can be ''stagnant'' or ''[[Murky pool|murky]]''. This may cause dwarves to have unhappy [[thought]]s if they drink from it.&lt;br /&gt;
&lt;br /&gt;
When water comes into contact with creatures and objects, they become &amp;quot;[[Contaminant|contaminated]]&amp;quot; with it. [[Soil]] and [[stone]] becomes [[damp]] or [[mud]]dy, which can be used for [[Agriculture|farming]].&lt;br /&gt;
&lt;br /&gt;
Water is displayed with the symbols {{Tile|≈|#008|#999}} and {{Tile|~|#008|#999}}, sometimes with different blues, brown, and white to show ripples, [[pollutant]]s and [[flow]]. (The game can be [[Technical_tricks#The_look_of_the_game|configured]] to show the depth instead). Dark-colored water symbols indicate the water is one [[Z-level]] below the camera level. Water has 7 depth levels per tile, with 1 being perhaps ankle-deep, and 7 filling the tile completely. [[Dwarf|Dwarves]] and other [[humanoid]]s can walk through water up to depth 4. At 4 they can choose to walk or swim, any deeper and they must swim to pass through the tile.&lt;br /&gt;
&lt;br /&gt;
Every material sinks in water.{{ver|0.27.169.33a}}&lt;br /&gt;
&lt;br /&gt;
The [[Map tile|tiles]] above [[brook]]s are treated as [[floor]] tiles. They are passable to creatures, and objects do not fall into them.&lt;br /&gt;
&lt;br /&gt;
== Water in Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
In addition to drinking, pools and rivers can be used for [[fishing]]. To specify a pool of water as a water source, fishing zone, or [[pond]], you need to create [[activity zone]]s at the level above the water. The &amp;quot;level above the water&amp;quot; is the level at which the surface of the water is at foot-level instead of ceiling level. Water can be [[bridge]]d, and can also be used to make a [[moat]].&lt;br /&gt;
&lt;br /&gt;
Water can be moved by [[digging]] channels or tunnels, using [[bucket]]s, or by constructing a [[screw pump]]. Dwarves will use buckets to fill a [[pond]]. [[Screw pump]]s (operated by dwarf or [[Power| machine power]]) can move water vertically and horizontally. Transferring water down channels/holes to lower levels can be hazardous due to [[water pressure]].&lt;br /&gt;
&lt;br /&gt;
[[Cave lake|Lakes]] can be drained by digging into the side of them. Rivers can also be redirected in this manner. It is only possible to dig directly up into a water-filled tile using stairs.{{ver|0.27.169.33c}} Fish and other aquatic creatures will stay in the water as it moves, but may end up on the ground if the water becomes too shallow. Drained lakes that are [[outside]] are filled by melting ice and snow, but not by rain.&lt;br /&gt;
&lt;br /&gt;
Tiles adjacent to a water-filled tile are labeled &amp;quot;damp&amp;quot; and flash the water symbol when accessing the {{k|d}}esignations menu. When a miner discovers a damp tile, he cancels the mining designation, the game pauses, and the camera centers on the tile. This happens for every damp tile discovered, and each must be designated again before a miner will dig it out.{{ver|0.27.169.33a}} Digging under a water-filled tile does not actually drain it, even though you receive multiple warnings about damp tiles. If a tile already appears to be damp when it is designated, no warning will be given.&lt;br /&gt;
&lt;br /&gt;
Somebody who falls into water, for example, a [[kobold]] thief, will then have a &amp;quot;water covering&amp;quot; on nearly every part of their anatomy. This is listed under {{k|v}},{{k|i}}nventory and is shown in green.&lt;br /&gt;
&lt;br /&gt;
[[Water wheel]]s can be used to generate mechanical power from flows.&lt;br /&gt;
&lt;br /&gt;
The water in a tile can be destroyed by closing a [[floodgate]] or [[door]] on it (via a [[lever]]), by lowering a [[bridge]] onto it, or by [[evaporation]].  Thus water mass is not conserved and it is possible to run out of water on maps without an infinite source(such as an [[ocean]] or [[aquifer]]).&lt;br /&gt;
&lt;br /&gt;
[[category:Map_tiles]]&lt;br /&gt;
[[Category:Physics]]&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Swimmer&amp;diff=7168</id>
		<title>40d:Swimmer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Swimmer&amp;diff=7168"/>
		<updated>2008-02-09T05:12:56Z</updated>

		<summary type="html">&lt;p&gt;Pigbuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| color      = rgb(0,192,192)&lt;br /&gt;
| skill      = Swimmer&lt;br /&gt;
| speciality = Swimming&lt;br /&gt;
| profession = None&lt;br /&gt;
| job name   = None&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Getting in and out of water&lt;br /&gt;
* Staying calm underwater&lt;br /&gt;
}}&lt;br /&gt;
Swimmers can swim in [[water]] without drowning.&lt;br /&gt;
&lt;br /&gt;
By moving carefully ({{k|alt}}+direction) into open space above water and selecting the option to move below (such as West/Below), then you can swim about without drowning. To get out, move carefully against a shoreline and select the option to move above.&lt;br /&gt;
Swimmers can also dive and rise through the [[z-axis]] by pressing {{k|&amp;gt;}} and {{k|&amp;lt;}} respectively. Note that air-breathers will be unable to breathe two levels beneath the surface.&lt;br /&gt;
&lt;br /&gt;
It is trained by:&lt;br /&gt;
*Swimming.&lt;br /&gt;
*Drowning.&lt;br /&gt;
*Walking on an [[ocean]] wave.&lt;br /&gt;
&lt;br /&gt;
Notable ways that it is not gained include:&lt;br /&gt;
*Crossing a [[brook]].&lt;br /&gt;
&lt;br /&gt;
To train swimming skill, find a pool of shallow water (preferably depth 4, which is safe) or a body of water with slopes (such as a lake). The speed of training seems to vary depending on the strength of the current; higher levels of water usually mean more current, and more pushing of your character around. Brooks count as ground tiles, you can't swim in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an untrained or dabbling swimmer jumps into water, four things happen; they start drowning, they are stunned from the impact, they are forced into a prone position, and their movement speed is greatly reduced. The only way to get out of water is to use a ramp or stairway, and if neither are accessible, they're done for.&lt;br /&gt;
&lt;br /&gt;
A novice swimmer is able to safely get in and out of water, but they will panic in [[#Drowning|certain situations]]&lt;br /&gt;
&lt;br /&gt;
Normal swimmers do not panic like novices do, so training to this level is highly recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In adventure mode, water preference can be switched between &amp;quot;when possible&amp;quot; and &amp;quot;necessary&amp;quot;  by pressing {{k|m}}.&lt;br /&gt;
&lt;br /&gt;
== Drowning ==&lt;br /&gt;
&lt;br /&gt;
If a creature is surrounded by a blue [[status icon]], they are drowning. If they cannot reach air soon, they will die. &lt;br /&gt;
Swimmers with a normal or above rank will simply be able to swim toward the nearest air supply. Swimmers of novice or below, however, will panic when they begin to drown, and will have to get out via ramp or stairway.&lt;br /&gt;
&lt;br /&gt;
The following situations will make a novice swimmer panic:&lt;br /&gt;
*Falling into water from a height.&lt;br /&gt;
*Diving two Z-Levels beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Swimming in Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
The specifics are unknown at this point. It is assumed that dwarves with a normal rank or better will be able to swim up and to the surface.&lt;br /&gt;
&lt;br /&gt;
A movie of fortress mode dwarves swimming up and out of a water chamber: [http://mkv25.net/dfma/movie-280-dwarfswimming Movie]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Water FAQ}}&lt;/div&gt;</summary>
		<author><name>Pigbuster</name></author>
	</entry>
</feed>