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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Plasma</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Plasma"/>
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	<updated>2026-06-03T13:18:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fire-safe&amp;diff=10206</id>
		<title>40d:Fire-safe</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fire-safe&amp;diff=10206"/>
		<updated>2008-11-13T09:43:25Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fire-safe materials]] are building materials that cannot catch on [[Fire|fire]].  These include [[Stone|stone]], [[Glass|glass]], and [[Metal|metal]].  [[Wood]] is not a fire-safe material. Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as near magma. &lt;br /&gt;
&lt;br /&gt;
Flux materials, such as limestone blocks, which are burnt up in the purification of pig iron to produce steel, are considered fire-safe. It is perfectly fine to burn calcite as a flux making steel in a limestone furnace. [[Ice]] is also fire-safe material. Construction will never melt or burn, but natural ice walls/floors/ramps/stairs will.&lt;br /&gt;
&lt;br /&gt;
Note that constructions ([[Wall]], [[Floor]], [[Ramp]], [[Stairs]]) can never burn, regardless of what they're made of.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[magma-safe materials]]. Most fire-safe materials will still melt when in contact with magma.&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fire-safe&amp;diff=10205</id>
		<title>40d:Fire-safe</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fire-safe&amp;diff=10205"/>
		<updated>2008-11-13T09:40:42Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fire-safe materials]] are building materials that cannot catch on [[Fire|fire]].  These include [[Stone|stone]], [[Glass|glass]], and [[Metal|metal]].  [[Wood]] is not a fire-safe material. Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as near magma. &lt;br /&gt;
&lt;br /&gt;
Flux materials, such as limestone blocks, which are burnt up in the purification of pig iron to produce steel, are considered fire-safe. It is perfectly fine to burn calcite as a flux making steel in a limestone furnace. [[Ice]] is also fire-safe material. Construction will never melt or burn, but natural ice walls/floors/ramps/stairs will.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[magma-safe materials]]. Most fire-safe materials will still melt when in contact with magma.&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Magma_smelter&amp;diff=10258</id>
		<title>40d:Magma smelter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Magma_smelter&amp;diff=10258"/>
		<updated>2008-11-13T09:38:46Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Furnace|name=Magma smelter|key=l|job=[[Furnace operator]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Bar]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Metal]] [[ore]]&lt;br /&gt;
* Meltable metal item&lt;br /&gt;
|production=&lt;br /&gt;
* Metal [[bar]]s&lt;br /&gt;
}}&lt;br /&gt;
The Magma Smelter functions exactly like a normal [[Smelter]], but requires no fuel ([[charcoal]] or [[coke]]) to smelt in most cases. In the case of making [[pig iron]] or [[steel]] however, it still requires fuel.&lt;br /&gt;
&lt;br /&gt;
A Magma Smelter needs to be made of [[magma-safe materials]], and needs to be placed with at least one of the 8 outer tiles of the smelter one z-level directly above a depth 4 (or higher) [[magma]] flow. The floor at the respective tile must be removed, for example by [[channel|channelling]]. The circle at on the top tile of the smelter will turn red when there is sufficient magma, or grey if there is insufficient magma.  Magma smelters do not use up or cool down any magma when in use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:functioning_magma_smelter.jpg|Working&lt;br /&gt;
Image:non_functioning_magma_smelter.jpg|Not working&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42573</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42573"/>
		<updated>2008-07-28T21:32:07Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: 0 auto; border-spacing: 1em&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; |&lt;br /&gt;
{{Quote Box|&lt;br /&gt;
{{Choose|c={{rand|5}} &lt;br /&gt;
|&amp;lt;!--1--&amp;gt;&amp;quot;BULL WHY IS THERE A BULL IN MY ROOM JOURNAL WHAT THE HELL. If he messes on anything, by Armok, we will have meat.&amp;quot; '''-Zero'''&lt;br /&gt;
|&amp;lt;!--2--&amp;gt;&amp;quot;You've never seen everything until you've seen a child beat the crap out of a puppy.&amp;quot; '''-SupSuper'''&lt;br /&gt;
|&amp;lt;!--3--&amp;gt;&amp;quot;It doesn't matter whether we win or lose; we'll get some spare clothing to sell either way!&amp;quot; '''-Pigbuster'''&lt;br /&gt;
|&amp;lt;!--4--&amp;gt;&amp;quot;Note to self: water can climb stairs ...CRAAAAAAAAA-&amp;quot; '''-Plasma'''&lt;br /&gt;
|&amp;lt;!--5--&amp;gt;&amp;quot;It's more like they chose the first spot that didn't look too overrun with threats and couldn't think of a name.&amp;quot; '''-Raycaster'''&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, five years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors That Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654260&amp;amp;postcount=65 I Arrived in Late Today]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654262&amp;amp;postcount=66 High Time I Elect a Mayor]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654381&amp;amp;postcount=68 Note to Self: Water Can Climb Stairs]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654384&amp;amp;postcount=69 All Because of Dumb Luck]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654385&amp;amp;postcount=70 One Imbecile of a Thief]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654559&amp;amp;postcount=75 Half Way Through my Reign]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654562&amp;amp;postcount=76 Aaah! Sky Dwarfs Just Came Down!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654563&amp;amp;postcount=77 My Dwarfs are Idiots.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654564&amp;amp;postcount=78 Sure, it Took About Half a Year to do]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654565&amp;amp;postcount=79 I've Done My Year of Overseeing]&lt;br /&gt;
&lt;br /&gt;
== Year 4: Pigbuster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656827&amp;amp;postcount=99 A &amp;quot;Fortress Makeover&amp;quot; Specialist]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656828&amp;amp;postcount=100 No Order at All]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656829&amp;amp;postcount=101 A Semi-Massive Cave-In]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656831&amp;amp;postcount=102 The Fortress has a Traffic Problem]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656832&amp;amp;postcount=103 A Lack of Foresight on my Part]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656833&amp;amp;postcount=104 Everything's in Order Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656834&amp;amp;postcount=105 Something Off in the Distance...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656835&amp;amp;postcount=106 They Underestimated Our Defenses]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656836&amp;amp;postcount=107 Some Spare Clothing to Sell Either Way!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656837&amp;amp;postcount=108 My Job is Done]&lt;br /&gt;
&lt;br /&gt;
== Year 5: SupSuper ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=661765&amp;amp;postcount=171 Big Responsibility, No Benefits...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=661766&amp;amp;postcount=172 Bunch of Hypocrites]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662103&amp;amp;postcount=176 Oh Boy.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662196&amp;amp;postcount=178 They Can't Afford the Rent]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662201&amp;amp;postcount=179 ...Well, I Never Expected This to Happen]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662226&amp;amp;postcount=183 Demanding That I Get You a Platinum Weapon Rack?]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662324&amp;amp;postcount=186 That's a Lot of Stuff You Got There]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662327&amp;amp;postcount=187 Those Poor Puppies...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662331&amp;amp;postcount=190 Chaaaaaaaaarge!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662334&amp;amp;postcount=192 You Might Wanna Forget About Him Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662337&amp;amp;postcount=193 Dwarves Have No Brains These Days]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662338&amp;amp;postcount=194 Promoted to a County]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662343&amp;amp;postcount=196 The Adventures of Plasma and his Hell Hounds: Part I]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662347&amp;amp;postcount=197 The Adventures of Plasma and his Hell Hounds: Part II]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662352&amp;amp;postcount=198 Wow, That Looks Bad.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662367&amp;amp;postcount=201 Lock Down the Fort!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662368&amp;amp;postcount=202 This is the End for me Though...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662374&amp;amp;postcount=205 The Graveyard is a Bit Overcrowded]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662375&amp;amp;postcount=206 A Child Beat the Crap Out of a Puppy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662376&amp;amp;postcount=207 These Dwarves Take Their Nightmares Seriously]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662378&amp;amp;postcount=209 As The Death Toll Rises, Spring Comes]&lt;br /&gt;
&lt;br /&gt;
== Year 6: Paul.Power (In Progress) ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662427&amp;amp;postcount=210 The First Thing we Should do is -]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42572</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42572"/>
		<updated>2008-07-28T21:31:40Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: 0 auto; border-spacing: 1em&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; |&lt;br /&gt;
{{Quote Box|&lt;br /&gt;
{{Choose|c={{rand|5}} &lt;br /&gt;
|&amp;lt;!--1--&amp;gt;&amp;quot;BULL WHY IS THERE A BULL IN MY ROOM JOURNAL WHAT THE HELL. If he messes on anything, by Armok, we will have meat.&amp;quot; '''-Zero'''&lt;br /&gt;
|&amp;lt;!--2--&amp;gt;&amp;quot;You've never seen everything until you've seen a child beat the crap out of a puppy.&amp;quot; '''-SupSuper'''&lt;br /&gt;
|&amp;lt;!--3--&amp;gt;&amp;quot;It doesn't matter whether we win or lose; we'll get some spare clothing to sell either way!&amp;quot; '''-Pigbuster'''&lt;br /&gt;
|&amp;lt;!--4--&amp;gt;&amp;quot;Note to self: water can climb stairs ...CRAAAAAAAAA-&amp;quot; '''-Plasma'''&lt;br /&gt;
|&amp;lt;!--5--&amp;gt;&amp;quot;t's more like they chose the first spot that didn't look too overrun with threats and couldn't think of a name.&amp;quot; '''-Raycaster'''&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, five years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors That Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654260&amp;amp;postcount=65 I Arrived in Late Today]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654262&amp;amp;postcount=66 High Time I Elect a Mayor]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654381&amp;amp;postcount=68 Note to Self: Water Can Climb Stairs]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654384&amp;amp;postcount=69 All Because of Dumb Luck]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654385&amp;amp;postcount=70 One Imbecile of a Thief]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654559&amp;amp;postcount=75 Half Way Through my Reign]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654562&amp;amp;postcount=76 Aaah! Sky Dwarfs Just Came Down!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654563&amp;amp;postcount=77 My Dwarfs are Idiots.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654564&amp;amp;postcount=78 Sure, it Took About Half a Year to do]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654565&amp;amp;postcount=79 I've Done My Year of Overseeing]&lt;br /&gt;
&lt;br /&gt;
== Year 4: Pigbuster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656827&amp;amp;postcount=99 A &amp;quot;Fortress Makeover&amp;quot; Specialist]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656828&amp;amp;postcount=100 No Order at All]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656829&amp;amp;postcount=101 A Semi-Massive Cave-In]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656831&amp;amp;postcount=102 The Fortress has a Traffic Problem]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656832&amp;amp;postcount=103 A Lack of Foresight on my Part]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656833&amp;amp;postcount=104 Everything's in Order Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656834&amp;amp;postcount=105 Something Off in the Distance...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656835&amp;amp;postcount=106 They Underestimated Our Defenses]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656836&amp;amp;postcount=107 Some Spare Clothing to Sell Either Way!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656837&amp;amp;postcount=108 My Job is Done]&lt;br /&gt;
&lt;br /&gt;
== Year 5: SupSuper ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=661765&amp;amp;postcount=171 Big Responsibility, No Benefits...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=661766&amp;amp;postcount=172 Bunch of Hypocrites]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662103&amp;amp;postcount=176 Oh Boy.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662196&amp;amp;postcount=178 They Can't Afford the Rent]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662201&amp;amp;postcount=179 ...Well, I Never Expected This to Happen]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662226&amp;amp;postcount=183 Demanding That I Get You a Platinum Weapon Rack?]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662324&amp;amp;postcount=186 That's a Lot of Stuff You Got There]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662327&amp;amp;postcount=187 Those Poor Puppies...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662331&amp;amp;postcount=190 Chaaaaaaaaarge!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662334&amp;amp;postcount=192 You Might Wanna Forget About Him Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662337&amp;amp;postcount=193 Dwarves Have No Brains These Days]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662338&amp;amp;postcount=194 Promoted to a County]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662343&amp;amp;postcount=196 The Adventures of Plasma and his Hell Hounds: Part I]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662347&amp;amp;postcount=197 The Adventures of Plasma and his Hell Hounds: Part II]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662352&amp;amp;postcount=198 Wow, That Looks Bad.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662367&amp;amp;postcount=201 Lock Down the Fort!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662368&amp;amp;postcount=202 This is the End for me Though...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662374&amp;amp;postcount=205 The Graveyard is a Bit Overcrowded]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662375&amp;amp;postcount=206 A Child Beat the Crap Out of a Puppy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662376&amp;amp;postcount=207 These Dwarves Take Their Nightmares Seriously]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662378&amp;amp;postcount=209 As The Death Toll Rises, Spring Comes]&lt;br /&gt;
&lt;br /&gt;
== Year 6: Paul.Power (In Progress) ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662427&amp;amp;postcount=210 The First Thing we Should do is -]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=36570</id>
		<title>Main Page/Quote</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=36570"/>
		<updated>2008-07-28T19:13:59Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Choose|c={{#if: {{{1|}}}|{{rand|40}}|{{#expr: ({{rand2|10}}+30)}} }}&lt;br /&gt;
|&amp;lt;!--1--&amp;gt;I think I'll stick to drowning dwarves and cooking puppies.&lt;br /&gt;
|&amp;lt;!--2--&amp;gt;Toady has created a masterpiece!&lt;br /&gt;
|&amp;lt;!--3--&amp;gt;I can't put my finger on it. Something about this [[Fire|‼]]Cat tallow roast[[Fire|‼]] tastes funny.&lt;br /&gt;
|&amp;lt;!--4--&amp;gt;Toady withdraws from society. Toady has begun a [[Strange_mood|mysterious]] construction!&lt;br /&gt;
|&amp;lt;!--5--&amp;gt;Let us never forget the last words of Inod the Stoker, [http://archive.dwarffortresswiki.net/index.php/Fortress_Paintrag#1056 &amp;quot;Aaah! Gorillas!&amp;quot;]&lt;br /&gt;
|&amp;lt;!--6--&amp;gt;[[Children|Newborn]] Zuglar Baldnessgranite prefers to consume Gorilla. A sure sign of his unparalleled strength!&lt;br /&gt;
|&amp;lt;!--7--&amp;gt;[http://www.somethingawful.com/d/video-game-article/duke-nukem-image.php In an unrelated article] - I had no idea elephants could bounce that high!&lt;br /&gt;
|&amp;lt;!--8--&amp;gt;[[Toady]] looses a roaring laughter, [[Fey|fell]] and terrible! Toady has butchered a spammer!&lt;br /&gt;
|&amp;lt;!--9--&amp;gt;[[Elephant]]s are like huge, wrinkly [[ambusher|ninjas]].&lt;br /&gt;
|&amp;lt;!--10--&amp;gt;The critical question is this''':''' do elf bones yield more crossbow bolts than the average number of bolts necessary to kill an elf?&lt;br /&gt;
|&amp;lt;!--11--&amp;gt;“Dwarf Fortress&amp;quot; ... &amp;quot;Like chess, only with short people that can catch on [[fire]] like [[clothing|rags]] soaked in tar, and lots of [[booze]].&amp;quot; ... &amp;quot;Like chess.”&lt;br /&gt;
|&amp;lt;!--12--&amp;gt;Dwarf Fortress has taught me that all the world's problems would be substantially reduced had our parent civilizations never minted more than four stacks of [[coins]].&lt;br /&gt;
|&amp;lt;!--13--&amp;gt;&amp;quot;Tosid Idenarzes likes tentacle demons for their corrupt intentions.&amp;quot; There! Now we've covered all of the seven deadly sins.&lt;br /&gt;
|&amp;lt;!--14--&amp;gt;Booze does all the work in forts. Dwarves are just booze exoskeletons.&lt;br /&gt;
|&amp;lt;!--15--&amp;gt;My unconscious and bleeding [[mayor]] just mandated the construction of some goods.&lt;br /&gt;
|&amp;lt;!--16--&amp;gt;I can just imagine a wagon throwing a tantrum and tossing all its contents at people.&lt;br /&gt;
|&amp;lt;!--17--&amp;gt;Döbesh Udosdeb has been ecstatic lately. He was forced to eat a friend to survive. He enjoyed a truly decadent meal.&lt;br /&gt;
|&amp;lt;!--18--&amp;gt;Iron [[screw pump]] exercise equipment. Pump iron and get superdwarvenly strong!&lt;br /&gt;
|&amp;lt;!--19--&amp;gt;Only you can prevent fortress fires.&lt;br /&gt;
|&amp;lt;!--20--&amp;gt;The violence, aggression, pain, madness, sadness of the ASCII characters never ceases to amaze me...&lt;br /&gt;
|&amp;lt;!--21--&amp;gt;Mill their bones to make some bread.&lt;br /&gt;
|&amp;lt;!--22--&amp;gt;Wait, you're MAKING animals?&amp;lt;br&amp;gt;&amp;amp;mdash;''Torak''&amp;lt;br&amp;gt;At this moment, yes, I am smelting cows.&amp;lt;br&amp;gt;&amp;amp;mdash;''Spiders Everywhere''&lt;br /&gt;
|&amp;lt;!--23--&amp;gt;&amp;quot;Didn't you read the manual? He he he he... the manual... ...&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|&amp;lt;!--24--&amp;gt;(Compared to real-world years) Dwarven years are shorter.&amp;lt;br&amp;gt;--Sowelu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Very fitting to dwarves, I must add.&amp;lt;br&amp;gt;--Sean Mirrsen&lt;br /&gt;
|&amp;lt;!--25--&amp;gt;[[Magma]] is not a [[water]] source. Dwarves can't drink it or supply it to their wounded.&amp;lt;br&amp;gt;--[[User:AlienChickenPie|AlienChickenPie]]&lt;br /&gt;
|&amp;lt;!--26--&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;[B]&amp;lt;/nowiki&amp;gt;oats are the enemy of tiles. And tiles are the enemy of boats.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|&amp;lt;!--27--&amp;gt;&amp;quot;I went through and fixed a few places where forbidden/on fire weren't being respected for next time. Burning milkable creatures were still a problem for example.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|&amp;lt;!--28--&amp;gt;&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot;&amp;lt;br&amp;gt;--[[User:Savok|Savok]]&lt;br /&gt;
|&amp;lt;!--29--&amp;gt;&amp;quot;What happened in 1048?&amp;quot; &amp;quot;Jreengus occurred.&amp;quot;&lt;br /&gt;
|&amp;lt;!--30--&amp;gt;Making rock instruments isn't nearly as awesome as it sounds --Shandrunn&lt;br /&gt;
|&amp;lt;!--31--&amp;gt;So this pit has had 5/7 water in it for over a month now. How freaking deep do I need to make it to drown that damn kitten?&lt;br /&gt;
|&amp;lt;!--32--&amp;gt;Maybe Babies are like Pokemon for [[goblin|Goblins]]... You gotta snatch em all --Neonivek&lt;br /&gt;
|&amp;lt;!--33--&amp;gt;The cyclops I was quested to kill had a thousand year history of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]]&lt;br /&gt;
|&amp;lt;!--34--&amp;gt;[FIREIMMUNE] makes them think that [[magma]] is safe but doesn't actually make them fireproof. This can lead to some rather interesting results.&lt;br /&gt;
|&amp;lt;!--35--&amp;gt;I can't say what happened at Site 76. Ask the government. --[[Toady One]]&lt;br /&gt;
|&amp;lt;!--36--&amp;gt;Endok Cerolneth has begun a mysterious construction!&lt;br /&gt;
Endok Cerolneth, Planter has given birth to a girl.&lt;br /&gt;
|&amp;lt;!--37--&amp;gt;&amp;quot;Incendia est vestri socius, vestri telum, vires Mons-montis Domus.&amp;quot; &amp;quot;Magma is your ally, your weapon, the strength of the Mountain-Home.&amp;quot; --Eita&lt;br /&gt;
|&amp;lt;!--38--&amp;gt;&amp;quot;stopped people from giving quests to kill themselves.&amp;quot; --[[Toady One]]&lt;br /&gt;
|&amp;lt;!--39--&amp;gt;&amp;quot;After I finished the last quest he had for me, he told me 'When you wake up in the morning, go with Bengel Trustbite the Feral Armors.'  So now I'm carrying around the body as a backup throwing weapon.&amp;quot; - [[Demonic Gophers]]&lt;br /&gt;
|&amp;lt;!--40--&amp;gt;&amp;quot;...And I simply doubt we have a need for 7 fishery workers. On top of that, a second soap maker. The hell IS soap?!&amp;quot; --[[Distantcity#Year_2:_Zero|Zero]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42571</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42571"/>
		<updated>2008-07-28T18:40:37Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 6: Paul.Power (In Progress) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, five years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors That Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654260&amp;amp;postcount=65 I Arrived in Late Today]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654262&amp;amp;postcount=66 High Time I Elect a Mayor]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654381&amp;amp;postcount=68 Note to Self: Water Can Climb Stairs]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654384&amp;amp;postcount=69 All Because of Dumb Luck]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654385&amp;amp;postcount=70 One Imbecile of a Thief]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654559&amp;amp;postcount=75 Half Way Through my Reign]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654562&amp;amp;postcount=76 Aaah! Sky Dwarfs Just Came Down!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654563&amp;amp;postcount=77 My Dwarfs are Idiots.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654564&amp;amp;postcount=78 Sure, it Took About Half a Year to do]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654565&amp;amp;postcount=79 I've Done My Year of Overseeing]&lt;br /&gt;
&lt;br /&gt;
== Year 4: Pigbuster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656827&amp;amp;postcount=99 A &amp;quot;Fortress Makeover&amp;quot; Specialist]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656828&amp;amp;postcount=100 No Order at All]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656829&amp;amp;postcount=101 A Semi-Massive Cave-In]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656831&amp;amp;postcount=102 The Fortress has a Traffic Problem]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656832&amp;amp;postcount=103 A Lack of Foresight on my Part]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656833&amp;amp;postcount=104 Everything's in Order Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656834&amp;amp;postcount=105 Something Off in the Distance...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656835&amp;amp;postcount=106 They Underestimated Our Defenses]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656836&amp;amp;postcount=107 Some Spare Clothing to Sell Either Way!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656837&amp;amp;postcount=108 My Job is Done]&lt;br /&gt;
&lt;br /&gt;
== Year 5: SupSuper ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=661765&amp;amp;postcount=171 Big Responsibility, No Benefits...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=661766&amp;amp;postcount=172 Bunch of Hypocrites]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662103&amp;amp;postcount=176 Oh Boy.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662196&amp;amp;postcount=178 They Can't Afford the Rent]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662201&amp;amp;postcount=179 ...Well, I Never Expected This to Happen]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662226&amp;amp;postcount=183 Demanding That I Get You a Platinum Weapon Rack?]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662324&amp;amp;postcount=186 That's a Lot of Stuff You Got There]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662327&amp;amp;postcount=187 Those Poor Puppies...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662331&amp;amp;postcount=190 Chaaaaaaaaarge!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662334&amp;amp;postcount=192 You Might Wanna Forget About Him Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662337&amp;amp;postcount=193 Dwarves Have No Brains These Days]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662338&amp;amp;postcount=194 Promoted to a County]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662343&amp;amp;postcount=196 The Adventures of Plasma and his Hell Hounds: Part I]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662347&amp;amp;postcount=197 The Adventures of Plasma and his Hell Hounds: Part II]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662352&amp;amp;postcount=198 Wow, That Looks Bad.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662367&amp;amp;postcount=201 Lock Down the Fort!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662368&amp;amp;postcount=202 This is the End for me Though...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662374&amp;amp;postcount=205 The Graveyard is a Bit Overcrowded]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662375&amp;amp;postcount=206 A Child Beat the Crap Out of a Puppy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662376&amp;amp;postcount=207 These Dwarves Take Their Nightmares Seriously]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662378&amp;amp;postcount=209 As The Death Toll Rises, Spring Comes]&lt;br /&gt;
&lt;br /&gt;
== Year 6: Paul.Power (In Progress) ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662427&amp;amp;postcount=210 The First Thing we Should do is -]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42570</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42570"/>
		<updated>2008-07-28T18:37:45Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 5: SupSuper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, five years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors That Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654260&amp;amp;postcount=65 I Arrived in Late Today]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654262&amp;amp;postcount=66 High Time I Elect a Mayor]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654381&amp;amp;postcount=68 Note to Self: Water Can Climb Stairs]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654384&amp;amp;postcount=69 All Because of Dumb Luck]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654385&amp;amp;postcount=70 One Imbecile of a Thief]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654559&amp;amp;postcount=75 Half Way Through my Reign]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654562&amp;amp;postcount=76 Aaah! Sky Dwarfs Just Came Down!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654563&amp;amp;postcount=77 My Dwarfs are Idiots.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654564&amp;amp;postcount=78 Sure, it Took About Half a Year to do]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654565&amp;amp;postcount=79 I've Done My Year of Overseeing]&lt;br /&gt;
&lt;br /&gt;
== Year 4: Pigbuster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656827&amp;amp;postcount=99 A &amp;quot;Fortress Makeover&amp;quot; Specialist]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656828&amp;amp;postcount=100 No Order at All]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656829&amp;amp;postcount=101 A Semi-Massive Cave-In]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656831&amp;amp;postcount=102 The Fortress has a Traffic Problem]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656832&amp;amp;postcount=103 A Lack of Foresight on my Part]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656833&amp;amp;postcount=104 Everything's in Order Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656834&amp;amp;postcount=105 Something Off in the Distance...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656835&amp;amp;postcount=106 They Underestimated Our Defenses]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656836&amp;amp;postcount=107 Some Spare Clothing to Sell Either Way!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656837&amp;amp;postcount=108 My Job is Done]&lt;br /&gt;
&lt;br /&gt;
== Year 5: SupSuper ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=661765&amp;amp;postcount=171 Big Responsibility, No Benefits...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=661766&amp;amp;postcount=172 Bunch of Hypocrites]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662103&amp;amp;postcount=176 Oh Boy.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662196&amp;amp;postcount=178 They Can't Afford the Rent]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662201&amp;amp;postcount=179 ...Well, I Never Expected This to Happen]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662226&amp;amp;postcount=183 Demanding That I Get You a Platinum Weapon Rack?]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662324&amp;amp;postcount=186 That's a Lot of Stuff You Got There]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662327&amp;amp;postcount=187 Those Poor Puppies...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662331&amp;amp;postcount=190 Chaaaaaaaaarge!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662334&amp;amp;postcount=192 You Might Wanna Forget About Him Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662337&amp;amp;postcount=193 Dwarves Have No Brains These Days]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662338&amp;amp;postcount=194 Promoted to a County]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662343&amp;amp;postcount=196 The Adventures of Plasma and his Hell Hounds: Part I]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662347&amp;amp;postcount=197 The Adventures of Plasma and his Hell Hounds: Part II]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662352&amp;amp;postcount=198 Wow, That Looks Bad.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662367&amp;amp;postcount=201 Lock Down the Fort!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662368&amp;amp;postcount=202 This is the End for me Though...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662374&amp;amp;postcount=205 The Graveyard is a Bit Overcrowded]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662375&amp;amp;postcount=206 A Child Beat the Crap Out of a Puppy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662376&amp;amp;postcount=207 These Dwarves Take Their Nightmares Seriously]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=662378&amp;amp;postcount=209 As The Death Toll Rises, Spring Comes]&lt;br /&gt;
&lt;br /&gt;
== Year 6: Paul.Power (In Progress) ==&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42569</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42569"/>
		<updated>2008-07-28T17:59:30Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, five years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors That Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654260&amp;amp;postcount=65 I Arrived in Late Today]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654262&amp;amp;postcount=66 High Time I Elect a Mayor]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654381&amp;amp;postcount=68 Note to Self: Water Can Climb Stairs]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654384&amp;amp;postcount=69 All Because of Dumb Luck]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654385&amp;amp;postcount=70 One Imbecile of a Thief]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654559&amp;amp;postcount=75 Half Way Through my Reign]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654562&amp;amp;postcount=76 Aaah! Sky Dwarfs Just Came Down!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654563&amp;amp;postcount=77 My Dwarfs are Idiots.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654564&amp;amp;postcount=78 Sure, it Took About Half a Year to do]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654565&amp;amp;postcount=79 I've Done My Year of Overseeing]&lt;br /&gt;
&lt;br /&gt;
== Year 4: Pigbuster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656827&amp;amp;postcount=99 A &amp;quot;Fortress Makeover&amp;quot; Specialist]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656828&amp;amp;postcount=100 No Order at All]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656829&amp;amp;postcount=101 A Semi-Massive Cave-In]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656831&amp;amp;postcount=102 The Fortress has a Traffic Problem]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656832&amp;amp;postcount=103 A Lack of Foresight on my Part]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656833&amp;amp;postcount=104 Everything's in Order Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656834&amp;amp;postcount=105 Something Off in the Distance...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656835&amp;amp;postcount=106 They Underestimated Our Defenses]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656836&amp;amp;postcount=107 Some Spare Clothing to Sell Either Way!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656837&amp;amp;postcount=108 My Job is Done]&lt;br /&gt;
&lt;br /&gt;
== Year 5: SupSuper ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Year 6: Paul.Power (In Progress) ==&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42568</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42568"/>
		<updated>2008-07-28T14:38:40Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, five years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors That Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654260&amp;amp;postcount=65 I Arrived in Late Today]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654262&amp;amp;postcount=66 High Time I Elect a Mayor]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654381&amp;amp;postcount=68 Note to Self: Water Can Climb Stairs]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654384&amp;amp;postcount=69 All Because of Dumb Luck]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654385&amp;amp;postcount=70 One Imbecile of a Thief]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654559&amp;amp;postcount=75 Half Way Through my Reign]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654562&amp;amp;postcount=76 Aaah! Sky Dwarfs Just Came Down!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654563&amp;amp;postcount=77 My Dwarfs are Idiots.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654564&amp;amp;postcount=78 Sure, it Took About Half a Year to do]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654565&amp;amp;postcount=79 I've Done My Year of Overseeing]&lt;br /&gt;
&lt;br /&gt;
== Year 4: Pigbuster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656827&amp;amp;postcount=99 A &amp;quot;Fortress Makeover&amp;quot; Specialist]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656828&amp;amp;postcount=100 No Order at All]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656829&amp;amp;postcount=101 A Semi-Massive Cave-In]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656831&amp;amp;postcount=102 The Fortress has a Traffic Problem]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656832&amp;amp;postcount=103 A Lack of Foresight on my Part]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656833&amp;amp;postcount=104 Everything's in Order Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656834&amp;amp;postcount=105 Something Off in the Distance...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656835&amp;amp;postcount=106 They Underestimated Our Defenses]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656836&amp;amp;postcount=107 Some Spare Clothing to Sell Either Way!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656837&amp;amp;postcount=108 My Job is Done]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42567</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42567"/>
		<updated>2008-07-28T14:37:59Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors That Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654260&amp;amp;postcount=65 I Arrived in Late Today]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654262&amp;amp;postcount=66 High Time I Elect a Mayor]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654381&amp;amp;postcount=68 Note to Self: Water Can Climb Stairs]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654384&amp;amp;postcount=69 All Because of Dumb Luck]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654385&amp;amp;postcount=70 One Imbecile of a Thief]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654559&amp;amp;postcount=75 Half Way Through my Reign]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654562&amp;amp;postcount=76 Aaah! Sky Dwarfs Just Came Down!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654563&amp;amp;postcount=77 My Dwarfs are Idiots.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654564&amp;amp;postcount=78 Sure, it Took About Half a Year to do]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654565&amp;amp;postcount=79 I've Done My Year of Overseeing]&lt;br /&gt;
&lt;br /&gt;
== Year 4: Pigbuster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656827&amp;amp;postcount=99 A &amp;quot;Fortress Makeover&amp;quot; Specialist]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656828&amp;amp;postcount=100 No Order at All]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656829&amp;amp;postcount=101 A Semi-Massive Cave-In]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656831&amp;amp;postcount=102 The Fortress has a Traffic Problem]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656832&amp;amp;postcount=103 A Lack of Foresight on my Part]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656833&amp;amp;postcount=104 Everything's in Order Now]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656834&amp;amp;postcount=105 Something Off in the Distance...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656835&amp;amp;postcount=106 They Underestimated Our Defenses]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656836&amp;amp;postcount=107 Some Spare Clothing to Sell Either Way!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=656837&amp;amp;postcount=108 My Job is Done]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42566</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42566"/>
		<updated>2008-07-28T14:08:01Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 3: Plasma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors That Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654260&amp;amp;postcount=65 I Arrived in Late Today]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654262&amp;amp;postcount=66 High Time I Elect a Mayor]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654381&amp;amp;postcount=68 Note to Self: Water Can Climb Stairs]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654384&amp;amp;postcount=69 All Because of Dumb Luck]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654385&amp;amp;postcount=70 One Imbecile of a Thief]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654559&amp;amp;postcount=75 Half Way Through my Reign]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654562&amp;amp;postcount=76 Aaah! Sky Dwarfs Just Came Down!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654563&amp;amp;postcount=77 My Dwarfs are Idiots.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654564&amp;amp;postcount=78 Sure, it Took About Half a Year to do]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654565&amp;amp;postcount=79 I've Done My Year of Overseeing]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42565</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42565"/>
		<updated>2008-07-28T14:06:16Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 3: Plasma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors That Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654260&amp;amp;postcount=65 I Arrived in Late Today]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654262&amp;amp;postcount=66 High Time I Elect a Mayor]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654381&amp;amp;postcount=68 Note to Self: Water Can Climb Stairs]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654384&amp;amp;postcount=69 All Because of Dumb Luck]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654385&amp;amp;postcount=70 One Imbecile of a Thief]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654559&amp;amp;postcount=75 Half Way Through my Reign]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654562&amp;amp;postcount=76 Aaah! Sky Dwarfs Just Came Down!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654563&amp;amp;postcount=77 My Dwarfs are Idiots.]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654564&amp;amp;postcount=78 Sure, it Took About Half a Year to do]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654565&amp;amp;postcount=79 I've Done My Year of Overseeing]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654664&amp;amp;postcount=81 End-of-Year Status Report]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42564</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42564"/>
		<updated>2008-07-28T13:45:52Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 2: Zero */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors That Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42563</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42563"/>
		<updated>2008-07-28T13:45:26Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors Hhat Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42562</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42562"/>
		<updated>2008-07-28T13:44:20Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 2: Zero */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rundown of Each Year ==&lt;br /&gt;
Year 1: Raycaster - Nothing eventful, this year was just about getting the fortress up and running.&lt;br /&gt;
Year 2: Zero - Dedicates a floor to strip-mining. (To Be Updated)&lt;br /&gt;
Year 3: Plasma - Mayor arrives; bedrooms and workshops nearly flooded due to mishap making wells; goblin ambush.&lt;br /&gt;
&lt;br /&gt;
=== Future Overseers ===&lt;br /&gt;
Year 4: Pigbuster&lt;br /&gt;
Year 5: Melon&lt;br /&gt;
Year 6: Robowurmz&lt;br /&gt;
Year 7: Pickleworm&lt;br /&gt;
Year 8: SupSuper&lt;br /&gt;
Year 9: Paul.Power&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 Well, Journal, We Have Arrived]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651242&amp;amp;postcount=33 Like Any Dwarf is Overworked]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651504&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=651511&amp;amp;postcount=38 That &amp;quot;Legendary&amp;quot; Miner is Such a Showoff]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652559&amp;amp;postcount=41 ...Yep, Somebody's Gone Crazy]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=652582&amp;amp;postcount=42 Humans, Journal!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653345&amp;amp;postcount=47 BULL WHY IS THERE A BULL IN MY ROOM]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653352&amp;amp;postcount=48 I've Begun to Value Solitude]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653357&amp;amp;postcount=49 Caravans Give Me This Sick Feeling]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653796&amp;amp;postcount=56 Take That, Everybody Else!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653817&amp;amp;postcount=57 A Goblin Ambush!]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653818&amp;amp;postcount=58 DistantCity's First Death...]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653828&amp;amp;postcount=59 Long Live Rith Bomreklosis]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=653830&amp;amp;postcount=60 Some Troubling News]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654133&amp;amp;postcount=62 Forced to Mobilize the Military]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654134&amp;amp;postcount=63 HE IS MURDERING A PUPPY]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=654135&amp;amp;postcount=64 Forget the Horrors Hhat Have Come to Pass]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42561</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42561"/>
		<updated>2008-07-28T13:15:05Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 1: Raycaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rundown of Each Year ==&lt;br /&gt;
Year 1: Raycaster - Nothing eventful, this year was just about getting the fortress up and running.&lt;br /&gt;
Year 2: Zero - Dedicates a floor to strip-mining. (To Be Updated)&lt;br /&gt;
Year 3: Plasma - Mayor arrives; bedrooms and workshops nearly flooded due to mishap making wells; goblin ambush.&lt;br /&gt;
&lt;br /&gt;
=== Future Overseers ===&lt;br /&gt;
Year 4: Pigbuster&lt;br /&gt;
Year 5: Melon&lt;br /&gt;
Year 6: Robowurmz&lt;br /&gt;
Year 7: Pickleworm&lt;br /&gt;
Year 8: SupSuper&lt;br /&gt;
Year 9: Paul.Power&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 Our Fortress has Gone a Year]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 A Change of Power]&lt;br /&gt;
&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=33 The Overseer Makes Work for Idle Hands]&lt;br /&gt;
&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42560</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42560"/>
		<updated>2008-07-28T13:07:29Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 1: Raycaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rundown of Each Year ==&lt;br /&gt;
Year 1: Raycaster - Nothing eventful, this year was just about getting the fortress up and running.&lt;br /&gt;
Year 2: Zero - Dedicates a floor to strip-mining. (To Be Updated)&lt;br /&gt;
Year 3: Plasma - Mayor arrives; bedrooms and workshops nearly flooded due to mishap making wells; goblin ambush.&lt;br /&gt;
&lt;br /&gt;
=== Future Overseers ===&lt;br /&gt;
Year 4: Pigbuster&lt;br /&gt;
Year 5: Melon&lt;br /&gt;
Year 6: Robowurmz&lt;br /&gt;
Year 7: Pickleworm&lt;br /&gt;
Year 8: SupSuper&lt;br /&gt;
Year 9: Paul.Power&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 The Time Has Come]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 End of the Start of an Epic]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 A Change of Power]&lt;br /&gt;
&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=33 The Overseer Makes Work for Idle Hands]&lt;br /&gt;
&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42559</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42559"/>
		<updated>2008-07-28T13:06:26Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 1: Raycaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rundown of Each Year ==&lt;br /&gt;
Year 1: Raycaster - Nothing eventful, this year was just about getting the fortress up and running.&lt;br /&gt;
Year 2: Zero - Dedicates a floor to strip-mining. (To Be Updated)&lt;br /&gt;
Year 3: Plasma - Mayor arrives; bedrooms and workshops nearly flooded due to mishap making wells; goblin ambush.&lt;br /&gt;
&lt;br /&gt;
=== Future Overseers ===&lt;br /&gt;
Year 4: Pigbuster&lt;br /&gt;
Year 5: Melon&lt;br /&gt;
Year 6: Robowurmz&lt;br /&gt;
Year 7: Pickleworm&lt;br /&gt;
Year 8: SupSuper&lt;br /&gt;
Year 9: Paul.Power&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 Start of an Epic]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 End of the Start of an Epic]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 A Change of Power]&lt;br /&gt;
&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=33 The Overseer Makes Work for Idle Hands]&lt;br /&gt;
&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42558</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42558"/>
		<updated>2008-07-28T13:05:04Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 2: Zero */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rundown of Each Year ==&lt;br /&gt;
Year 1: Raycaster - Nothing eventful, this year was just about getting the fortress up and running.&lt;br /&gt;
Year 2: Zero - Dedicates a floor to strip-mining. (To Be Updated)&lt;br /&gt;
Year 3: Plasma - Mayor arrives; bedrooms and workshops nearly flooded due to mishap making wells; goblin ambush.&lt;br /&gt;
&lt;br /&gt;
=== Future Overseers ===&lt;br /&gt;
Year 4: Pigbuster&lt;br /&gt;
Year 5: Melon&lt;br /&gt;
Year 6: Robowurmz&lt;br /&gt;
Year 7: Pickleworm&lt;br /&gt;
Year 8: SupSuper&lt;br /&gt;
Year 9: Paul.Power&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=6 Lay of the Land]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 Start of an Epic]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 End of the Start of an Epic]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=28 A Change of Power]&lt;br /&gt;
&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=33 The Overseer Makes Work for Idle Hands]&lt;br /&gt;
&lt;br /&gt;
[http://http://forum.team17.com/showpost.php?p=650491&amp;amp;postcount=37 The hell IS soap?!]&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42557</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42557"/>
		<updated>2008-07-28T12:58:45Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 1: Raycaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rundown of Each Year ==&lt;br /&gt;
Year 1: Raycaster - Nothing eventful, this year was just about getting the fortress up and running.&lt;br /&gt;
Year 2: Zero - Dedicates a floor to strip-mining. (To Be Updated)&lt;br /&gt;
Year 3: Plasma - Mayor arrives; bedrooms and workshops nearly flooded due to mishap making wells; goblin ambush.&lt;br /&gt;
&lt;br /&gt;
=== Future Overseers ===&lt;br /&gt;
Year 4: Pigbuster&lt;br /&gt;
Year 5: Melon&lt;br /&gt;
Year 6: Robowurmz&lt;br /&gt;
Year 7: Pickleworm&lt;br /&gt;
Year 8: SupSuper&lt;br /&gt;
Year 9: Paul.Power&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=6 Lay of the Land]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 Start of an Epic]&lt;br /&gt;
&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 End of the Start of an Epic]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
(To Be Updated)&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42556</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42556"/>
		<updated>2008-07-28T12:58:33Z</updated>

		<summary type="html">&lt;p&gt;Plasma: /* Year 1: Raycaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rundown of Each Year ==&lt;br /&gt;
Year 1: Raycaster - Nothing eventful, this year was just about getting the fortress up and running.&lt;br /&gt;
Year 2: Zero - Dedicates a floor to strip-mining. (To Be Updated)&lt;br /&gt;
Year 3: Plasma - Mayor arrives; bedrooms and workshops nearly flooded due to mishap making wells; goblin ambush.&lt;br /&gt;
&lt;br /&gt;
=== Future Overseers ===&lt;br /&gt;
Year 4: Pigbuster&lt;br /&gt;
Year 5: Melon&lt;br /&gt;
Year 6: Robowurmz&lt;br /&gt;
Year 7: Pickleworm&lt;br /&gt;
Year 8: SupSuper&lt;br /&gt;
Year 9: Paul.Power&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=6 Lay of the Land]&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650186&amp;amp;postcount=12 Start of an Epic]&lt;br /&gt;
[http://forum.team17.com/showpost.php?p=650331&amp;amp;postcount=19 End of the Start of an Epic]&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
(To Be Updated)&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Floodgate&amp;diff=13682</id>
		<title>40d Talk:Floodgate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Floodgate&amp;diff=13682"/>
		<updated>2008-06-12T23:09:22Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;... but only '''stone''' and metal will hold back magma.&lt;br /&gt;
&lt;br /&gt;
Is this true? In the last version only steel was strong enough to contain magma. --[[User:Mizipzor|Mizipzor]] 15:29, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Well, my dolomite floodgates were enough to hold magma. So stone floodgates are capable of holding magma. Dunnoe about wooden ones though. [[User:Noctis|Noctis]] 15:59, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not true. I used stone floodgates all the time with magma in the last version. --[[User:RedKing|RedKing]] 00:52, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Perhaps the confusion comes from the fact that you needed steel to bridge over magma --[[User:Moller|Moller]] 02:11, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Alright, the dolomite floodgates that I've mentioned earlier seem to have disappeared, presumably melted away. Thus I'm led to belive that only steel(or better) floodgates are capable of holding magma now. [[User:Noctis|Noctis]] 09:29, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::From what I've seen stone floodgates are, at the moment, one use like the steel ones listed in the article...but for different reasons.  A closed stone floodgate will hold back magma indefinitely (probably for the same reason that the normal stone walls hold magma as they do), but once you link  and open it the magma enters the same tile and turns any stone into it's molten counterpart.  This means both your stone floodgate and stone mechanism are turned to slag and eventually lost to the magma forever.  I would bet that the steel floodgates are still there, but forever locked in their open state since your mechanism just got turned to goo and you can no longer select the flood gate from the lever's link menu.  Perhaps [[Bauxite|Bauxite]] might be able to survive the magma, but I need to find some first in order to test that theory.{{version|0.27.169.33b}}   --[[User:TheUbie|TheUbie]] 04:28, 19 November 2007 (EST)&lt;br /&gt;
::Interestingly enough, I do believe dolomite has a high melting point and is somewhat heat resistant...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Interesting note, floodgates seem to take approximately 100 steps to open after activation, from my experimentation. Maybe this could be used in the article somehow? &lt;br /&gt;
[[User:NullAshton|NullAshton]] 23:51, 1 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Ooh, interesting. Exactly the same amount as a bridge. --[[User:Savok|Savok]] 20:36, 11 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== opening and closing ==&lt;br /&gt;
&lt;br /&gt;
do I '''have''' to use a lever to open and close a floodgate? Early on - I have a room next to a river - I want to put a floodgate in the corridor and &amp;quot;bucket fill&amp;quot; a &amp;quot;pond&amp;quot; from the outside.&lt;br /&gt;
&lt;br /&gt;
will this plan work or do I '''need''' a lever?[[User:GarrieIrons|GarrieIrons]] 01:55, 5 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:You need some kind of machine to trigger it, yes. Pressure plates work as well. --[[User:N9103|Edward]] 06:20, 5 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
All right... I have a 1-wide channel, with a floodgate &amp;quot;placed&amp;quot; not &amp;quot;built&amp;quot; somewhere along it.&lt;br /&gt;
Access is from a stair to the right.&lt;br /&gt;
No matter if I put the build command closer to the stair, or further away from the stair, the dwarves seem to build the floodgate so that it cuts off their exit! WTF is one to do here? I keep ordering the dwarf that just built the floodgate to remove it so they can get out again.[[User:GarrieIrons|GarrieIrons]] 23:34, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Hook it to a mechanism and open it. --[[User:Ikkonoishi|Ikkonoishi]] 00:59, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Yeah well when I get a mechanic that is the general plan ;) but right now it's sitting in the middle of a channel while I prey for more immigrants before all of my dwarves die of thirst![[User:GarrieIrons|GarrieIrons]] 01:48, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::All right, I have opening and closing floodgates now.[[User:GarrieIrons|GarrieIrons]] 07:45, 5 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Would you mind posting a pic of your setup?  I'm a mite confused on this also....[[User:Holyfool|Holyfool]] 22:38, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== River crossings ==&lt;br /&gt;
&lt;br /&gt;
I can dam/divert a river with floodgates I hope. &lt;br /&gt;
If I dig a channel 1 z-level down, then build a wall, the top is a floor I can walk across. Why isn't the top of a floodgate a floor? it is silly that I have to build a floodgate then a bridge as well, and connect them to the same lever, if I want a floodgate I can walk over. (in real life even a simple drop-board weir - which is pretty mcuh a timber floodgate - can be walked over so that you can put the boards in and out).[[User:GarrieIrons|GarrieIrons]] 07:45, 5 February 2008 (EST)&lt;br /&gt;
:PS. I am diverting my brook by digging a channel through it while it is frozen then building a series of floodgates in the resulting channel. I guess this will work (here's for trying) but how would one divert a river?[[User:GarrieIrons|GarrieIrons]] 07:47, 5 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Non-freezing? Very difficult to get to work properly, dependent on the terrain of course. Basically, you'd have to dig quite a large pond/lake for the river to fill while scrambling like mad to get those dwarves to install all the floodgates or build the walls before the flow into the lake slows enough for construction-blocking waterlevels to start flowing again. Definitely suggest a stockpile immediately adjacent to the closest entry point to the downstream side of the dam to hopefully avoid a waste of time if only one or two dwarves get their lazy butts over to the work that needs to be done! As for freezing; well, that's always been child's play, and I always wonder why people bother asking someone &amp;quot;if the map they're on freezes,&amp;quot; anytime someone says they need help trying to dam a flow. ;) --[[User:N9103|Edward]] 09:30, 5 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, I have dug a channel in the ice. There are some boulders left behind as well as it seems some ice blocks. I think these will be off to make a pond as ice hauling seems much more efficient to me than bucket hauling?&lt;br /&gt;
:But anyway, the channel is all marked as &amp;quot;blocked&amp;quot; when I try to build floodgates. Will see what it's like when the ice blocks are all gone.[[User:GarrieIrons|GarrieIrons]] 06:40, 6 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Floodgate swept away ==&lt;br /&gt;
&lt;br /&gt;
With version 38a I noticed that floodgates can be swept away by molten rock which is pushed by the flowing lava. I don't know if this also happend with earlier versions since this was the first time, because of lack of fule and wood, that I actually used magma.&lt;br /&gt;
Somebody should probably mention in the article that it is advisable to remove rocks from the magma channel to prevent this. [[User:Buckermann|Buckermann]] 11:53, 9 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:The floodgate was verified beforehand to have been built, and not simply dropped and forgotten? --[[User:N9103|Edward]] 07:39, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm quite sure that it was build, and not just dropped. It was even connected to a lever and was working. For a short time at least... And I'm also quite sure that I used Bauxit mechanism for it. [[User:Buckermann|Buckermann]] 09:53, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::A non-bauxite mech. would be my next point of inquiry, and just to make sure we're not missing the obvious, the floodgate itself was magma-proof? --[[User:N9103|Edward]] 04:14, 14 February 2008 (EST)&lt;br /&gt;
::::Yes, the floodgate too was made of Bauxit, and it is still visible in my magma silo. ([http://i162.photobucket.com/albums/t243/TaBu-NiW/magmachamber.png?t=1203005405 Link to image]) [[User:Buckermann|Buckermann]] 11:11, 14 February 2008 (EST)&lt;br /&gt;
:::::Can you reproduce this? [[User:VengefulDonut|VengefulDonut]] 12:21, 14 February 2008 (EST)&lt;br /&gt;
::::::No. I tried a few times to reproduce this, but never succeeded. Probably I just forgot to use bauxit mechanism the first time. Though, I would have sworn that I did. [[User:Buckermann|Buckermann]] 20:14, 8 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== No Access ==&lt;br /&gt;
&lt;br /&gt;
I dug a diagonal tunnel towards a water source and I wanted to put a floodgate inside it - and one on the end where my farm will be - to create a reservoir.  But I get the message, &amp;quot;no access&amp;quot; when I try to build the floodgate inside the tunnel.  Apparently floodgates can only be placed when there is horizontal or vertical access to the square?  (I planned to connect a lever to it so I don't need to stand next to it.)&amp;lt;br /&amp;gt;&lt;br /&gt;
That does indeed seem to be the case.  I was able to place one in the middle of a horizontal tunnel but not in a diagonal one.  I dug an extra square (ruining my perfect symmetry with an ugly dogleg :)) and was able to put the floodgate inside my diagonal tunnel.  --[[User:Danny Rathjens|Danny Rathjens]] 01:15, 6 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== bug? ==&lt;br /&gt;
&lt;br /&gt;
i wanted to water some rock below my fortress with the water from my moat, so i built a setup like this:&lt;br /&gt;
..~.&amp;lt;br&amp;gt;&lt;br /&gt;
..x.&amp;lt;br&amp;gt;&lt;br /&gt;
.&amp;gt; .    surface level -1&amp;lt;br&amp;gt;&lt;br /&gt;
..x.&amp;lt;br&amp;gt;&lt;br /&gt;
..~.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
....&amp;lt;br&amp;gt;&lt;br /&gt;
.&amp;lt; x   surface level -2&amp;lt;br&amp;gt;&lt;br /&gt;
....&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
basically, the idea was that the area between the floodgates on the top level would fill with water, BUT while the top two were open, the bottom one would be closed. so i hooked up the top two to a lever, pulled it, built the third floodgate, linked that to the lever. so now my top two gates are open, and the bottom one closed. this would make sure that only the amount of water i wanted would go onto my plot. however, when i next pulled the lever, the top two closed, but the bottom one didnt open. i pulled it again and all 3 opened. so dont go doing this yourself, use two levers instead of 1. [[User:Twiggie|Twiggie]] 12:09, 16 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::This is intended. Levers have an &amp;quot;on&amp;quot; and an &amp;quot;off&amp;quot; state. Pulling them switches the lever state and updates all connected constructions to the new state. --[[User:Doniazade|Doniazade]] 12:47, 16 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Question on Flow and Floodgates ==&lt;br /&gt;
&lt;br /&gt;
So I had my two-[[floodgate]] system for letting [[magma]] into the trench below my smelting and forging rooms, each floodgate hooked up to a separate [[lever]]. The 'downstream' gate was right next to the [[ramp]] down which the magma was meant to [[flow]]. The upstream floodgate worked fine, and the magma went into the trench fine, but when I attempted to close the downstream gate, it re-appeared at the bottom of the channel. Was it swept away by the flow as it was trying to close? What happened there? --[[User:Zombiejustice|Zombiejustice]] 19:21, 11 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:What material was the floodgate made out of? What material were the mechanisms made out of? It seems that the magma melted something and deconstructed the floodgate. --[[User:Savok|Savok]] 20:36, 11 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It looks like this was answered higher on this page: The floodgate was made of bauxite, but the mechanism was not and must have melted once the gate was opened. Should really have seen that coming, I guess. Well, only a few rooms are full of magma, I'm sure it'll cool in a month or two. Lesson learned. --[[User:Zombiejustice|Zombiejustice]] 22:19, 11 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Floodgate&amp;diff=11942</id>
		<title>40d:Floodgate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Floodgate&amp;diff=11942"/>
		<updated>2008-06-12T23:08:00Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''floodgate''' is an object used to regulate the flow of fluids, such as [[water]] and [[magma]]. A [[wood]], [[stone]] or [[metal]] floodgate will suffice for water flow, but only [[magma-safe materials|magma-safe]] materials with a melting point higher than about 1200&amp;amp;deg;C, such as [[bauxite]], [[steel]] or [[raw adamantine]] &amp;lt;small&amp;gt;(don't do that)&amp;lt;/small&amp;gt; will hold back magma. Floodgates function much like [[door]]s with the 'Forbidden' option set at all times. Floodgates generally have to be built prior to flooding (obvious for magma, isn't it?) but can still be built at a water level of 1/7.&lt;br /&gt;
&lt;br /&gt;
Floodgates have to be linked to [[lever]]s or [[pressure plate]]s to allow them to be opened and closed remotely. An open floodgate also can be walked through, whereas a closed one can not.&lt;br /&gt;
&lt;br /&gt;
For example, a water floodgate connected to a river can be opened to create a shallow pool, then closed, the pool then be drained or allowed to evaporate. The resulting mud can be used for underground [[farm]]s. Standing water can be used for drinking, or sufficiently rushing water used as a defense against invaders.&lt;br /&gt;
&lt;br /&gt;
If there is no roof above a floodgate, and water comes to it from a source with higher elevation, the water can spill over it.&lt;br /&gt;
&lt;br /&gt;
If a magma floodgate is opened, the magma will flow over it and melt any non-magma-safe mechanism, thus breaking the open/close trigger. Using magma-safe mechanisms will prevent this from happening.&lt;br /&gt;
&lt;br /&gt;
The floodgate can also be used to cover fortifications when they are not being used. This will prevent enemies from firing into your fort through the fortifications, and can be useful if your marksdwarfs arrive at the fortification one at a time. &lt;br /&gt;
&lt;br /&gt;
Unlike doors, floodgates can be built directly adjacent to each other; that is, floodgates do not require an adjacent wall. This allows channels wider than two squares to be regulated. This characteristic also permits for the construction of &amp;quot;siege doors&amp;quot;, allowing areas wider than two tiles to be sealed off from the enemy. For instance, the three tile wide access point for a Trade Depot within the fortress can be closed down into a chokepoint with floodgates and a lever, giving your marksdwarves more of a chance to shoot invaders.&lt;br /&gt;
&lt;br /&gt;
Once activated, it will take approximately 100 steps for the floodgate to open or close: the same as bridges.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Constructions]]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Floodgate&amp;diff=11941</id>
		<title>40d:Floodgate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Floodgate&amp;diff=11941"/>
		<updated>2008-06-12T23:06:56Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''floodgate''' is an object used to regulate the flow of fluids, such as [[water]] and [[magma]]. A [[wood]], [[stone]] or [[metal]] floodgate will suffice for water flow, but only [[magma-safe materials|magma-safe]] materials with a melting point higher than about 1200&amp;amp;deg;C, such as [[bauxite]], [[steel]] or [[raw adamantine]] &amp;lt;small&amp;gt;(don't do that)&amp;lt;/small&amp;gt; will hold back magma. Floodgates function much like [[door]]s with the 'Forbidden' option set at all times. Floodgates generally have to be built prior to flooding (obvious for magma, isn't it?) but can still be built at a water level of 1/7.&lt;br /&gt;
&lt;br /&gt;
Floodgates have to be linked to [[lever]]s or [[pressure plate]]s to allow them to be opened and closed remotely. An open floodgate also can be walked through, whereas a closed one can not.&lt;br /&gt;
&lt;br /&gt;
For example, a water floodgate connected to a river can be opened to create a shallow pool, then closed, the pool then be drained or allowed to evaporate. The resulting mud can be used for underground [[farm]]s. Standing water can be used for drinking, or sufficiently rushing water used as a defense against invaders.&lt;br /&gt;
&lt;br /&gt;
If there is no roof above a floodgate, and water comes to it from a source with higher elevation, the water can spill over it.&lt;br /&gt;
&lt;br /&gt;
If a magma floodgate is opened, the magma will flow over it and melt any non-magma-safe mechanism, thus breaking the open/close trigger. Using magma-safe mechanisms will prevent this from happening.&lt;br /&gt;
&lt;br /&gt;
The floodgate can also be used to cover fortifications when they are not being used. This will prevent enemies from firing into your fort through the fortifications, and can be useful if your marksdwarfs arrive at the fortification one at a time. &lt;br /&gt;
&lt;br /&gt;
Unlike doors, floodgates can be built directly adjacent to each other; that is, floodgates do not require an adjacent wall. This allows channels wider than two squares to be regulated. This characteristic also permits for the construction of &amp;quot;siege doors&amp;quot;, allowing areas wider than two tiles to be sealed off from the enemy. For instance, the three tile wide access point for a Trade Depot within the fortress can be closed down into a chokepoint with floodgates and a lever, giving your marksdwarves more of a chance to shoot invaders.&lt;br /&gt;
&lt;br /&gt;
Once activated, it will take approximately 100 steps for the floodgate to open or close.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Constructions]]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Andesite&amp;diff=17040</id>
		<title>40d:Andesite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Andesite&amp;diff=17040"/>
		<updated>2008-06-12T22:58:50Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stone_layer|name=Andesite|tile=∞|color=#888|basic_color=#888|color2=#CCC&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Igneous extrusive layer]]&lt;br /&gt;
* [[Material value]] 1&lt;br /&gt;
|contains=&lt;br /&gt;
* [[Hematite]]&lt;br /&gt;
* [[Native gold]]&lt;br /&gt;
* [[Native copper]]&lt;br /&gt;
* [[Tetrahedrite]]&lt;br /&gt;
* [[Native aluminum]]&lt;br /&gt;
* Brimstone&lt;br /&gt;
* Realgar&lt;br /&gt;
* Orpiment&lt;br /&gt;
* Stibnite&lt;br /&gt;
* Rutile&lt;br /&gt;
* Hornblende&lt;br /&gt;
* Alunite&lt;br /&gt;
* Microline&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I'm not sure why you're looking up this stone, it's not particularly useful or exciting.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stone]]&lt;br /&gt;
[[Category:Igneous Extrusive Stone Layers]]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_eagle&amp;diff=15055</id>
		<title>40d Talk:Giant eagle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_eagle&amp;diff=15055"/>
		<updated>2008-06-12T22:57:24Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More dangerous than [[carp|Carp]]?  Oooh...we need a [[King of the beasts]] page just to debate the most evil of creatures.--[[User:Draco18s|Draco18s]] 12:11, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Are we sure that a giant eagle really gives 10 bones, and 10 meat? The thing must be the size of an elephant. That's more like a Roc, not an eagle.&lt;br /&gt;
&lt;br /&gt;
:Well, that *is* basically what a Roc is. No one said how big 'giant' is. I wouldn't be surprised if giant eagles could eventually pick up and drop dwarves. --[[User:N9103|Edward]] 02:30, 31 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Actually, there were real Giant Eagles before but they went extinct. They had a wingspan of 2.6m to 3m, according to Wikipedia. But then again, this would be a mythological Giant Eagle, so I guess it could be any size. Oh, and checking the coding on the thing, it's size is a little under 2/3 that of an Elephant, which for a bit of guidance, is on average about 3 meters tall.[[User:Plasma|Plasma]] 18:52, 12 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have a couple of those GEs hovering in the middle of the map, any chance i could catch one? --[[User:Digger|Digger]] 12:09, 25 February 2008 (EST)&lt;br /&gt;
: I'd doubt it. You'd have to be pretty damn lucky to trap a flying creature in a cage on the ground. The only way you could do it would be to lure it into a corridor, as it means it won't be able to fly. [[User:Plasma|Plasma]] 18:52, 12 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dangerous??? ==&lt;br /&gt;
&lt;br /&gt;
After this wiki page, I was really scared when at some point a zombie giant eagle occured and marched straight into my fortress. in the end, my untrained woodcutter slaughtered it and had to stay in bed for half a week due to minor injuries. The second zombie giant eagle was killed by a single skilled wrestler (very agile, so he was the first to arrive) without armour and without getting injured. Is the information on the page really correct? Or should it rather be &amp;quot;dangerous for non-military dwarves&amp;quot;? &amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:Qwertyu|Qwertyu]] ([[User talk:Qwertyu|talk]]•[[Special:Contributions/Qwertyu|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: more so since sending peasants as recruits into the fray and see them die is not a proof that a creature is so especially dangerous. --[[User:Koltom|Koltom]] 03:22, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Giant Eagles are so powerful because they use swift hit-and-run attacks, darting out of the sky to attack it's target, and return back to the sky, making it very hard to fight normally. Not only would a zombie Giant Eagle be much slower (and perhaps be on the ground too, I don't know), but having one stuck inside your fortress means that it can't fly at all. [[User:Plasma|Plasma]] 18:52, 12 June 2008 (EDT)&lt;br /&gt;
 &lt;br /&gt;
::Wait a second though. He said &amp;quot;marched straight into my fortress&amp;quot; as in not flying... as in nothing more than a plain zombie... Go figure that a walking bird that's meant to fly isn't dangerous! Personally, I doubt a flying GE would ever enter a fortress. Normal (or otherwise flying, do skel-GEs fly?) Giant Eagles are very dangerous *because* they fly. They easily avoid any dwarves that would be a danger to it, while picking off any peasant that goes outdoors. I haven't heard much talk about them since the z-level ranged attacks were fixed, (didn't use to shoot between z-levels for a bit after z's were implemented,) so perhaps the fact that they fly isn't a big problem if you've got a supply of bolts and a decent marksdwarf. But I could be wrong on both accounts, who knows? Proof is always welcome of either way! --[[User:N9103|Edward]] 05:07, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Well, parts of my fortress needed a roof, that's how it entered. But don't attack undead everything? So if you send your military dwarves, it should attack them instead of some poor peasants, correct? Besides, especially the Zombie GE is so slow that even my exhausted half-time fighters (They had just practiced their wrestling with a group of skeletal hoary marmots) could outcrouch it, so I cannot imagine that it would make such an incredible killer even if it spent more time flying. -- [[User:Qwertyu|Qwertyu]] 10:30, 10 March 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Oh, but you haven't seen a skeletal eagle--the time I saw it, it was horrific...I brought six dogs with me to a terrifying mountain, and I was busy digging out a fort next to the volcano nearby. Then, I saw &amp;quot;______ cancels store item in stockpile: Interrupted by Skeletal giant eagle.&amp;quot;&lt;br /&gt;
::::My god, that scared the hell out of me, and rightfully so. It SLAUGHTERED my six dogs with about what looked like one hit each (about a fourth of a second each kill) and then seemed to ''guard the wagon'' which had my supplies and about 20 more tin bars (I'd hauled about a third of them). It then came back later on to harrass the Solen building the water pumping system--which, for that matter, froze up later on.&lt;br /&gt;
::::EDIT: Yes, skeletal GEs fly.&lt;br /&gt;
::::...Man, that fort was...odd. ~ [[User:Midna|Midna]] 12:11, 23 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I had just started out in a calm area and looked on the unit list and saw a giant eagle, I couldn't stop my hunter from going after it and he was unfortunatley killed by it. Afterwards it was considered legend (I guess) and named Woodchoke. --[[User:DUMBELLS|DUMBELLS]] 15:09, 25 May 2008 (EDT)&lt;br /&gt;
:::::Ah, I remember I had a similar situation. Only replaced &amp;quot;six dogs&amp;quot; with &amp;quot;six dwarves&amp;quot;. Owch. And, in case you're wondering, the seventh dwarf didn't escape, he just got mauled by a Skeletal Mountain Goat. [[User:Plasma|Plasma]] 18:46, 12 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_eagle&amp;diff=15054</id>
		<title>40d Talk:Giant eagle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_eagle&amp;diff=15054"/>
		<updated>2008-06-12T22:52:42Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More dangerous than [[carp|Carp]]?  Oooh...we need a [[King of the beasts]] page just to debate the most evil of creatures.--[[User:Draco18s|Draco18s]] 12:11, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Are we sure that a giant eagle really gives 10 bones, and 10 meat? The thing must be the size of an elephant. That's more like a Roc, not an eagle.&lt;br /&gt;
&lt;br /&gt;
:Well, that *is* basically what a Roc is. No one said how big 'giant' is. I wouldn't be surprised if giant eagles could eventually pick up and drop dwarves. --[[User:N9103|Edward]] 02:30, 31 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Actually, there were real Giant Eagles before but they went extinct. They had a wingspan of 2.6m to 3m, according to Wikipedia. But then again, this would be a mythological Giant Eagle, so I guess it could be any size. [[User:Plasma|Plasma]] 18:52, 12 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have a couple of those GEs hovering in the middle of the map, any chance i could catch one? --[[User:Digger|Digger]] 12:09, 25 February 2008 (EST)&lt;br /&gt;
: I'd doubt it. You'd have to be pretty damn lucky to trap a flying creature in a cage on the ground. The only way you could do it would be to lure it into a corridor, as it means it won't be able to fly. [[User:Plasma|Plasma]] 18:52, 12 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dangerous??? ==&lt;br /&gt;
&lt;br /&gt;
After this wiki page, I was really scared when at some point a zombie giant eagle occured and marched straight into my fortress. in the end, my untrained woodcutter slaughtered it and had to stay in bed for half a week due to minor injuries. The second zombie giant eagle was killed by a single skilled wrestler (very agile, so he was the first to arrive) without armour and without getting injured. Is the information on the page really correct? Or should it rather be &amp;quot;dangerous for non-military dwarves&amp;quot;? &amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:Qwertyu|Qwertyu]] ([[User talk:Qwertyu|talk]]•[[Special:Contributions/Qwertyu|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: more so since sending peasants as recruits into the fray and see them die is not a proof that a creature is so especially dangerous. --[[User:Koltom|Koltom]] 03:22, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Giant Eagles are so powerful because they use swift hit-and-run attacks, darting out of the sky to attack it's target, and return back to the sky, making it very hard to fight normally. Not only would a zombie Giant Eagle be much slower (and perhaps be on the ground too, I don't know), but having one stuck inside your fortress means that it can't fly at all. [[User:Plasma|Plasma]] 18:52, 12 June 2008 (EDT)&lt;br /&gt;
 &lt;br /&gt;
::Wait a second though. He said &amp;quot;marched straight into my fortress&amp;quot; as in not flying... as in nothing more than a plain zombie... Go figure that a walking bird that's meant to fly isn't dangerous! Personally, I doubt a flying GE would ever enter a fortress. Normal (or otherwise flying, do skel-GEs fly?) Giant Eagles are very dangerous *because* they fly. They easily avoid any dwarves that would be a danger to it, while picking off any peasant that goes outdoors. I haven't heard much talk about them since the z-level ranged attacks were fixed, (didn't use to shoot between z-levels for a bit after z's were implemented,) so perhaps the fact that they fly isn't a big problem if you've got a supply of bolts and a decent marksdwarf. But I could be wrong on both accounts, who knows? Proof is always welcome of either way! --[[User:N9103|Edward]] 05:07, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Well, parts of my fortress needed a roof, that's how it entered. But don't attack undead everything? So if you send your military dwarves, it should attack them instead of some poor peasants, correct? Besides, especially the Zombie GE is so slow that even my exhausted half-time fighters (They had just practiced their wrestling with a group of skeletal hoary marmots) could outcrouch it, so I cannot imagine that it would make such an incredible killer even if it spent more time flying. -- [[User:Qwertyu|Qwertyu]] 10:30, 10 March 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Oh, but you haven't seen a skeletal eagle--the time I saw it, it was horrific...I brought six dogs with me to a terrifying mountain, and I was busy digging out a fort next to the volcano nearby. Then, I saw &amp;quot;______ cancels store item in stockpile: Interrupted by Skeletal giant eagle.&amp;quot;&lt;br /&gt;
::::My god, that scared the hell out of me, and rightfully so. It SLAUGHTERED my six dogs with about what looked like one hit each (about a fourth of a second each kill) and then seemed to ''guard the wagon'' which had my supplies and about 20 more tin bars (I'd hauled about a third of them). It then came back later on to harrass the Solen building the water pumping system--which, for that matter, froze up later on.&lt;br /&gt;
::::EDIT: Yes, skeletal GEs fly.&lt;br /&gt;
::::...Man, that fort was...odd. ~ [[User:Midna|Midna]] 12:11, 23 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I had just started out in a calm area and looked on the unit list and saw a giant eagle, I couldn't stop my hunter from going after it and he was unfortunatley killed by it. Afterwards it was considered legend (I guess) and named Woodchoke. --[[User:DUMBELLS|DUMBELLS]] 15:09, 25 May 2008 (EDT)&lt;br /&gt;
:::::Ah, I remember I had a similar situation. Only replaced &amp;quot;six dogs&amp;quot; with &amp;quot;six dwarves&amp;quot;. Owch. And, in case you're wondering, the seventh dwarf didn't escape, he just got mauled by a Skeletal Mountain Goat. [[User:Plasma|Plasma]] 18:46, 12 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_eagle&amp;diff=15053</id>
		<title>40d Talk:Giant eagle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_eagle&amp;diff=15053"/>
		<updated>2008-06-12T22:52:27Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More dangerous than [[carp|Carp]]?  Oooh...we need a [[King of the beasts]] page just to debate the most evil of creatures.--[[User:Draco18s|Draco18s]] 12:11, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Are we sure that a giant eagle really gives 10 bones, and 10 meat? The thing must be the size of an elephant. That's more like a Roc, not an eagle.&lt;br /&gt;
&lt;br /&gt;
:Well, that *is* basically what a Roc is. No one said how big 'giant' is. I wouldn't be surprised if giant eagles could eventually pick up and drop dwarves. --[[User:N9103|Edward]] 02:30, 31 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Actually, there were real Giant Eagles before but they went extinct. They had a wingspan of 2.6m to 3m, according to Wikipedia. But then again, this would be a mythological Giant Eagle, so I guess it could be any size.&lt;br /&gt;
&lt;br /&gt;
I have a couple of those GEs hovering in the middle of the map, any chance i could catch one? --[[User:Digger|Digger]] 12:09, 25 February 2008 (EST)&lt;br /&gt;
: I'd doubt it. You'd have to be pretty damn lucky to trap a flying creature in a cage on the ground. The only way you could do it would be to lure it into a corridor, as it means it won't be able to fly. [[User:Plasma|Plasma]] 18:52, 12 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dangerous??? ==&lt;br /&gt;
&lt;br /&gt;
After this wiki page, I was really scared when at some point a zombie giant eagle occured and marched straight into my fortress. in the end, my untrained woodcutter slaughtered it and had to stay in bed for half a week due to minor injuries. The second zombie giant eagle was killed by a single skilled wrestler (very agile, so he was the first to arrive) without armour and without getting injured. Is the information on the page really correct? Or should it rather be &amp;quot;dangerous for non-military dwarves&amp;quot;? &amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:Qwertyu|Qwertyu]] ([[User talk:Qwertyu|talk]]•[[Special:Contributions/Qwertyu|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: more so since sending peasants as recruits into the fray and see them die is not a proof that a creature is so especially dangerous. --[[User:Koltom|Koltom]] 03:22, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Giant Eagles are so powerful because they use swift hit-and-run attacks, darting out of the sky to attack it's target, and return back to the sky, making it very hard to fight normally. Not only would a zombie Giant Eagle be much slower (and perhaps be on the ground too, I don't know), but having one stuck inside your fortress means that it can't fly at all. [[User:Plasma|Plasma]] 18:52, 12 June 2008 (EDT)&lt;br /&gt;
 &lt;br /&gt;
::Wait a second though. He said &amp;quot;marched straight into my fortress&amp;quot; as in not flying... as in nothing more than a plain zombie... Go figure that a walking bird that's meant to fly isn't dangerous! Personally, I doubt a flying GE would ever enter a fortress. Normal (or otherwise flying, do skel-GEs fly?) Giant Eagles are very dangerous *because* they fly. They easily avoid any dwarves that would be a danger to it, while picking off any peasant that goes outdoors. I haven't heard much talk about them since the z-level ranged attacks were fixed, (didn't use to shoot between z-levels for a bit after z's were implemented,) so perhaps the fact that they fly isn't a big problem if you've got a supply of bolts and a decent marksdwarf. But I could be wrong on both accounts, who knows? Proof is always welcome of either way! --[[User:N9103|Edward]] 05:07, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Well, parts of my fortress needed a roof, that's how it entered. But don't attack undead everything? So if you send your military dwarves, it should attack them instead of some poor peasants, correct? Besides, especially the Zombie GE is so slow that even my exhausted half-time fighters (They had just practiced their wrestling with a group of skeletal hoary marmots) could outcrouch it, so I cannot imagine that it would make such an incredible killer even if it spent more time flying. -- [[User:Qwertyu|Qwertyu]] 10:30, 10 March 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Oh, but you haven't seen a skeletal eagle--the time I saw it, it was horrific...I brought six dogs with me to a terrifying mountain, and I was busy digging out a fort next to the volcano nearby. Then, I saw &amp;quot;______ cancels store item in stockpile: Interrupted by Skeletal giant eagle.&amp;quot;&lt;br /&gt;
::::My god, that scared the hell out of me, and rightfully so. It SLAUGHTERED my six dogs with about what looked like one hit each (about a fourth of a second each kill) and then seemed to ''guard the wagon'' which had my supplies and about 20 more tin bars (I'd hauled about a third of them). It then came back later on to harrass the Solen building the water pumping system--which, for that matter, froze up later on.&lt;br /&gt;
::::EDIT: Yes, skeletal GEs fly.&lt;br /&gt;
::::...Man, that fort was...odd. ~ [[User:Midna|Midna]] 12:11, 23 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I had just started out in a calm area and looked on the unit list and saw a giant eagle, I couldn't stop my hunter from going after it and he was unfortunatley killed by it. Afterwards it was considered legend (I guess) and named Woodchoke. --[[User:DUMBELLS|DUMBELLS]] 15:09, 25 May 2008 (EDT)&lt;br /&gt;
:::::Ah, I remember I had a similar situation. Only replaced &amp;quot;six dogs&amp;quot; with &amp;quot;six dwarves&amp;quot;. Owch. And, in case you're wondering, the seventh dwarf didn't escape, he just got mauled by a Skeletal Mountain Goat. [[User:Plasma|Plasma]] 18:46, 12 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_eagle&amp;diff=15052</id>
		<title>40d Talk:Giant eagle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_eagle&amp;diff=15052"/>
		<updated>2008-06-12T22:46:31Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More dangerous than [[carp|Carp]]?  Oooh...we need a [[King of the beasts]] page just to debate the most evil of creatures.--[[User:Draco18s|Draco18s]] 12:11, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Are we sure that a giant eagle really gives 10 bones, and 10 meat? The thing must be the size of an elephant. That's more like a Roc, not an eagle.&lt;br /&gt;
&lt;br /&gt;
:Well, that *is* basically what a Roc is. No one said how big 'giant' is. I wouldn't be surprised if giant eagles could eventually pick up and drop dwarves. --[[User:N9103|Edward]] 02:30, 31 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have a couple of those GEs hovering in the middle of the map, any chance i could catch one? --[[User:Digger|Digger]] 12:09, 25 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Dangerous??? ==&lt;br /&gt;
&lt;br /&gt;
After this wiki page, I was really scared when at some point a zombie giant eagle occured and marched straight into my fortress. in the end, my untrained woodcutter slaughtered it and had to stay in bed for half a week due to minor injuries. The second zombie giant eagle was killed by a single skilled wrestler (very agile, so he was the first to arrive) without armour and without getting injured. Is the information on the page really correct? Or should it rather be &amp;quot;dangerous for non-military dwarves&amp;quot;? &amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:Qwertyu|Qwertyu]] ([[User talk:Qwertyu|talk]]•[[Special:Contributions/Qwertyu|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: more so since sending peasants as recruits into the fray and see them die is not a proof that a creature is so especially dangerous. --[[User:Koltom|Koltom]] 03:22, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Giant Eagles are so powerful because they use swift hit-and-run attacks, darting out of the sky to attack it's target, and return back to the sky, making it very hard to fight normally. Not only would a zombie Giant Eagle be much slower (and perhaps be on the ground too, I don't know), but having one stuck inside your fortress means that it can't fly at all.&lt;br /&gt;
&lt;br /&gt;
::Wait a second though. He said &amp;quot;marched straight into my fortress&amp;quot; as in not flying... as in nothing more than a plain zombie... Go figure that a walking bird that's meant to fly isn't dangerous! Personally, I doubt a flying GE would ever enter a fortress. Normal (or otherwise flying, do skel-GEs fly?) Giant Eagles are very dangerous *because* they fly. They easily avoid any dwarves that would be a danger to it, while picking off any peasant that goes outdoors. I haven't heard much talk about them since the z-level ranged attacks were fixed, (didn't use to shoot between z-levels for a bit after z's were implemented,) so perhaps the fact that they fly isn't a big problem if you've got a supply of bolts and a decent marksdwarf. But I could be wrong on both accounts, who knows? Proof is always welcome of either way! --[[User:N9103|Edward]] 05:07, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Well, parts of my fortress needed a roof, that's how it entered. But don't attack undead everything? So if you send your military dwarves, it should attack them instead of some poor peasants, correct? Besides, especially the Zombie GE is so slow that even my exhausted half-time fighters (They had just practiced their wrestling with a group of skeletal hoary marmots) could outcrouch it, so I cannot imagine that it would make such an incredible killer even if it spent more time flying. -- [[User:Qwertyu|Qwertyu]] 10:30, 10 March 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Oh, but you haven't seen a skeletal eagle--the time I saw it, it was horrific...I brought six dogs with me to a terrifying mountain, and I was busy digging out a fort next to the volcano nearby. Then, I saw &amp;quot;______ cancels store item in stockpile: Interrupted by Skeletal giant eagle.&amp;quot;&lt;br /&gt;
::::My god, that scared the hell out of me, and rightfully so. It SLAUGHTERED my six dogs with about what looked like one hit each (about a fourth of a second each kill) and then seemed to ''guard the wagon'' which had my supplies and about 20 more tin bars (I'd hauled about a third of them). It then came back later on to harrass the Solen building the water pumping system--which, for that matter, froze up later on.&lt;br /&gt;
::::EDIT: Yes, skeletal GEs fly.&lt;br /&gt;
::::...Man, that fort was...odd. ~ [[User:Midna|Midna]] 12:11, 23 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I had just started out in a calm area and looked on the unit list and saw a giant eagle, I couldn't stop my hunter from going after it and he was unfortunatley killed by it. Afterwards it was considered legend (I guess) and named Woodchoke. --[[User:DUMBELLS|DUMBELLS]] 15:09, 25 May 2008 (EDT)&lt;br /&gt;
:::::Ah, I remember I had a similar situation. Only replaced &amp;quot;six dogs&amp;quot; with &amp;quot;six dwarves&amp;quot;. Owch. And, in case you're wondering, the seventh dwarf didn't escape, he just got mauled by a Skeletal Mountain Goat. [[User:Plasma|Plasma]] 18:46, 12 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42555</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42555"/>
		<updated>2008-06-12T18:19:56Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rundown of Each Year ==&lt;br /&gt;
Year 1: Raycaster - Nothing eventful, this year was just about getting the fortress up and running.&lt;br /&gt;
Year 2: Zero - Dedicates a floor to strip-mining. (To Be Updated)&lt;br /&gt;
Year 3: Plasma - Mayor arrives; bedrooms and workshops nearly flooded due to mishap making wells; goblin ambush.&lt;br /&gt;
&lt;br /&gt;
=== Future Overseers ===&lt;br /&gt;
Year 4: Pigbuster&lt;br /&gt;
Year 5: Melon&lt;br /&gt;
Year 6: Robowurmz&lt;br /&gt;
Year 7: Pickleworm&lt;br /&gt;
Year 8: SupSuper&lt;br /&gt;
Year 9: Paul.Power&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
(To Be Updated)&lt;br /&gt;
&lt;br /&gt;
== Year 2: Zero ==&lt;br /&gt;
(To Be Updated)&lt;br /&gt;
&lt;br /&gt;
== Year 3: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42554</id>
		<title>Bloodline:Distantcity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Distantcity&amp;diff=42554"/>
		<updated>2008-06-12T18:19:36Z</updated>

		<summary type="html">&lt;p&gt;Plasma: New page: ''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to Boatmurdered, control of the fortress rotates after each year. During and after their year, th...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Distantcity'' is a succession game from the official Team17 Forums. Similar in style to [[Boatmurdered]], control of the fortress rotates after each year. During and after their year, the overseer will choose a dwarf to be an avatar of them, having the same nickname. They are exempt from having their orders changed by future overseers.&lt;br /&gt;
Currently, three years have passed since the dawn of The Game, which all started with The Big Idea.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Rundown of Each Year ==&lt;br /&gt;
Year 1: Raycaster - Nothing eventful, this year was just about getting the fortress up and running.&lt;br /&gt;
Year 2: Zero - Dedicates a floor to strip-mining. (To Be Updated)&lt;br /&gt;
Year 3: Plasma - Mayor arrives; bedrooms and workshops nearly flooded due to mishap making wells; goblin ambush.&lt;br /&gt;
&lt;br /&gt;
=== Future Overseers ===&lt;br /&gt;
Year 4: Pigbuster&lt;br /&gt;
Year 5: Melon&lt;br /&gt;
Year 6: Robowurmz&lt;br /&gt;
Year 7: Pickleworm&lt;br /&gt;
Year 8: SupSuper&lt;br /&gt;
Year 9: Paul.Power&lt;br /&gt;
&lt;br /&gt;
== Year 1: Raycaster ==&lt;br /&gt;
(To Be Updated)&lt;br /&gt;
&lt;br /&gt;
== Year 2: Plasma ==&lt;br /&gt;
(To Be Updated)&lt;br /&gt;
&lt;br /&gt;
== Year 3: Zero ==&lt;br /&gt;
(To Be Updated)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Upward_stairway&amp;diff=12467</id>
		<title>Upward stairway</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Upward_stairway&amp;diff=12467"/>
		<updated>2008-06-12T17:51:08Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will carve an up stair into a wall. Unlike a [[downward stairway]], this cannot be designated on a floor. If no wall is present it can be built using the build interface ({{k|b}}{{k|C}}{{k|u}}).&lt;br /&gt;
&lt;br /&gt;
== Carving upward stairs ==&lt;br /&gt;
&lt;br /&gt;
# Press {{k|d}} to open the designate menu.&lt;br /&gt;
# Press {{k|u}} to select &amp;quot;Upward Stairway&amp;quot;.&lt;br /&gt;
# Move the cursor to a position on or near a wall and press {{k|enter}}.&lt;br /&gt;
# The spot you marked blinks {{tile|+|#0f0|#000}} indicating where the area you wish to start carving stairs.&lt;br /&gt;
# Move the cursor to any position across the area you wish to carve upward stairs and then press {{k|enter}} again. This area must be a non-built wall. Any area of floor or construction will not be selected. Usually, this is just a single tile.&lt;br /&gt;
# The wall tiles in the area you defined should blink similar to mining.&lt;br /&gt;
# Wait for a dwarf to do the job. You will need to designate/build a down stair or up/down stair for each upward stairway.&lt;br /&gt;
&lt;br /&gt;
== Building upward stairs ==&lt;br /&gt;
&lt;br /&gt;
# Press {{k|b}} to open the building menu.&lt;br /&gt;
# Press {{k|C}}.&lt;br /&gt;
# Press {{k|u}} to select &amp;quot;Upward Stairway&amp;quot;.&lt;br /&gt;
# Move the cursor to a position on a floor or accessable open space and press {{k|enter}}.&lt;br /&gt;
# Select a building material from the list (the higher up on the list, the closer the material is to the stairs) and press {{k|enter}} again.&lt;br /&gt;
# Wait for a mason to do the job. You will need to designate/build a down stair or up/down stair for each upward stairway.&lt;br /&gt;
&lt;br /&gt;
[[Category:Designations]]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Upward_stairway&amp;diff=12466</id>
		<title>Upward stairway</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Upward_stairway&amp;diff=12466"/>
		<updated>2008-06-12T17:50:54Z</updated>

		<summary type="html">&lt;p&gt;Plasma: Added building section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will carve an up stair into a wall. Unlike a [[downward stairway]], this cannot be designated on a floor. If no wall is present it can be built using the build interface ({{k|b}}{{k|C}}{{k|u}}).&lt;br /&gt;
&lt;br /&gt;
== Carving upward stairs ==&lt;br /&gt;
&lt;br /&gt;
# Press {{k|d}} to open the designate menu.&lt;br /&gt;
# Press {{k|u}} to select &amp;quot;Upward Stairway&amp;quot;.&lt;br /&gt;
# Move the cursor to a position on or near a wall and press {{k|enter}}.&lt;br /&gt;
# The spot you marked blinks {{tile|+|#0f0|#000}} indicating where the area you wish to start carving stairs.&lt;br /&gt;
# Move the cursor to any position across the area you wish to carve upward stairs and then press {{k|enter}} again. This area must be a non-built wall. Any area of floor or construction will not be selected. Usually, this is just a single tile.&lt;br /&gt;
# The wall tiles in the area you defined should blink similar to mining.&lt;br /&gt;
# Wait for a dwarf to do the job. You will need to designate/build a down stair or up/down stair for each upward stairway.&lt;br /&gt;
&lt;br /&gt;
== Building upward stairs ==&lt;br /&gt;
&lt;br /&gt;
# Press {{k|b}} to open the building menu.&lt;br /&gt;
# Press {{k|C}} to open the building menu.&lt;br /&gt;
# Press {{k|u}} to select &amp;quot;Upward Stairway&amp;quot;.&lt;br /&gt;
# Move the cursor to a position on a floor or accessable open space and press {{k|enter}}.&lt;br /&gt;
# Select a building material from the list (the higher up on the list, the closer the material is to the stairs) and press {{k|enter}} again.&lt;br /&gt;
# Wait for a mason to do the job. You will need to designate/build a down stair or up/down stair for each upward stairway.&lt;br /&gt;
&lt;br /&gt;
[[Category:Designations]]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Sky&amp;diff=22161</id>
		<title>40d:Sky</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Sky&amp;diff=22161"/>
		<updated>2008-06-12T17:28:26Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sky''', or '''open space''', is represented by a mass of solid blue (cyan) [[map tile|tiles]] across the map. Sky only appears if there are two levels of successive open space below the current view, ''and'' there are no floors or constructions above the current view. Sky is often a good way to tell if you are near the surface, somewhere approaching the clouds, or next to a big [[cliff]] and in need of a [[stair|staircase]]. Having access to the outside (from above) makes tiles below count as [[outside]] (as apposed to [[inside]]) which is useful for working out where dwarves are allowed when assigning [[standing orders]].&lt;br /&gt;
&lt;br /&gt;
Despite being suspended in the air, it's unlikely to fall down anytime soon. Even if you're a Gaul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;''Sky allows horrible [[light]] to filter into outposts, and should be avoided at all costs.''&amp;quot; --Zulgar Zarethadil, [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*''TODO: Add a picture of sky using default tileset.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Map tiles]]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Gray_gibbon&amp;diff=38667</id>
		<title>40d:Gray gibbon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Gray_gibbon&amp;diff=38667"/>
		<updated>2008-06-12T17:27:07Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Gray gibbon|symbol=g|color={{COLOR:0:0:1}}|bones=3|chunks=3|meat=3|fat=2|skulls=1|skin=Yes|biome=* Tropical broadleaf forest}}&lt;br /&gt;
&lt;br /&gt;
Toady went overboard with gibbons. So many were added that some started being named after colours instead of species.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:GIBBON_GRAY]&lt;br /&gt;
	[NAME:gray gibbon:gray gibbons:gray gibbon]&lt;br /&gt;
	[TILE:'g'][COLOR:0:0:1]&lt;br /&gt;
	[LARGE_ROAMING][FREQUENCY:5]&lt;br /&gt;
	[POPULATION_NUMBER:20:50]&lt;br /&gt;
	[CLUSTER_NUMBER:2:2]&lt;br /&gt;
	[PETVALUE:500]&lt;br /&gt;
	[BENIGN][MEANDERER]&lt;br /&gt;
	[GRASSTRAMPLE:0][NATURAL][PET]&lt;br /&gt;
	[PREFSTRING:coloration]&lt;br /&gt;
	[PREFSTRING:ability to swing through the trees]&lt;br /&gt;
	[BODY:QUADRUPED:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:5FINGERS:5TOES]&lt;br /&gt;
	[SIZE:3]&lt;br /&gt;
	[MAXAGE:20:40]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[CHILD:8]&lt;br /&gt;
	[FAT:2]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:100]&lt;br /&gt;
	[SWIMS_LEARNED][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Batman&amp;diff=35139</id>
		<title>40d:Batman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Batman&amp;diff=35139"/>
		<updated>2008-06-12T17:23:22Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Batman|symbol=b|color={{COLOR:0:0:1}}|butcher=no|bones=4|fat=N/A|skin=N/A|skulls=1|chunks=N/A|meat=N/A|biome=* Subterrenean [[chasm]]}}&lt;br /&gt;
Nananananana Nananananana, BATMAAAAN!!!&lt;br /&gt;
&lt;br /&gt;
Half [[man]], half bat.  These weak [[creatures]] are commonly found around [[chasm]] areas. As a properly-armed dwarf can easily take them down with sufficient armour/weapons, they provide good military training.&lt;br /&gt;
&lt;br /&gt;
They can fly and are sometimes armed with [[weapon]]s.&lt;br /&gt;
&lt;br /&gt;
With enough preparation time, they can defeat any foe (except penguins).&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:BATMAN]&lt;br /&gt;
	[NAME:batman:batmen:batman]&lt;br /&gt;
	[TILE:'b'][COLOR:0:0:1]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[PATTERNFLIER][FLIER]&lt;br /&gt;
	[GENPOWER:4]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[POPULATION_NUMBER:15:30]&lt;br /&gt;
	[CLUSTER_NUMBER:5:7]&lt;br /&gt;
	[PREFSTRING:mystery]&lt;br /&gt;
	[BODY:HUMANOID_FLIER:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]&lt;br /&gt;
	[SIZE:4]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FEATURE_ATTACK_GROUP]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[FAT:1]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:100]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ice&amp;diff=24974</id>
		<title>40d:Ice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ice&amp;diff=24974"/>
		<updated>2007-11-10T11:08:26Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ice''' is [[water]] that has been frozen by cold temperatures, usually because of [[winter]]. Any water that is [[outside]] will freeze during winter, while it will stay the same if it is [[inside]]. &lt;br /&gt;
&lt;br /&gt;
A tile of water will freeze into an '''ice wall''', while creating an '''ice floor''' one [[Z-Axis]] above it. The ice wall will be the same no matter how deep the water is. The floor can be walked on freely, and there doesn't seem to be any kind of thin, breakable ice. The ice wall can be [[mine]]d through, which leaves the above ice floor intact. [[Channel]]ing the ice floor will destroy both the floor and the wall. The ice wall will apparently melt into water of depth 7 [http://www.dwarffortresswiki.net/index.php/Talk:Water] when warmer temperatures arrive. Presumably the ice floor will melt as well, but whether it turns into water or just disappears is unknown at the moment.&lt;br /&gt;
&lt;br /&gt;
Ice can be mined through without causing a [[flood]], making Winter an ideal time to get rid of any [[lake]]s that are in the way.&lt;br /&gt;
&lt;br /&gt;
== Ice as a Stone ==&lt;br /&gt;
&lt;br /&gt;
Ice appears as a light blue stone which can be found by mining through an ice wall. Ice can be used to build [[construction]]s and [[workshops]]. Ice boulders and objects made of ice will melt when exposed to warmer temperatures (such as inside a fortress), giving it rather limited use. Nevertheless, workshops made of ice have a certain novelty to them, and it's even possible to make [[furnace]]s out of ice, as counter-intuitive as that sounds.&lt;br /&gt;
&lt;br /&gt;
The games refers to Ice boulders as &amp;quot;water&amp;quot;. It doesn't appear in any stockpile options or the manager, but it does appear under the &amp;quot;stones&amp;quot; section of the [[Stocks]] menu.&lt;br /&gt;
&lt;br /&gt;
== Out of Water ==&lt;br /&gt;
&lt;br /&gt;
As ice takes the place of water, entire water supplies can be completely frozen on colder areas. This can depopulate an entire fortress in just the first winter if they're unprepared. The only way to counter this is to make a water pit inside beforehand, or brew enough drinks. Oddly enough, drinks do not require water to make.&lt;br /&gt;
&lt;br /&gt;
[[category:Map_tiles]]&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=21</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=21"/>
		<updated>2007-11-01T11:57:34Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 80%; background: #eee; border: 1px solid #aaa; border-left: 7px solid blue; padding: 0 0.5em; margin: 0 auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;This wiki is being prepared for the &amp;lt;strong&amp;gt;new release&amp;lt;/strong&amp;gt;. Please ensure that all information added is accurate for the new version.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;The [http://archive.dwarffortresswiki.net/index.php/Main_Page archive of the old wiki] is still available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: center; margin-top: 1em&amp;quot;&amp;gt;The Dwarf Fortress Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: center; margin-top: 1em&amp;quot;&amp;gt;The New DF Version has been released!&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;max-width: 48em; margin: 0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the Dwarf Fortress Wiki! This is a collection of user-submitted guides, information and advice for the Roguelike game [http://www.bay12games.com/dwarves/ &amp;quot;Dwarf Fortress&amp;quot;]. Dwarf Fortress is a Windows game (though it can be played on other systems using Wine), developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modes of play, a distinct, randomly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics and vicious hordes of [[elephants]].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 48em; margin: 0 auto; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 1em&amp;quot;&amp;gt;{{Quote Box|Tobul Dumatfath, Fisherdwarf cancels Fish: Interrupted by [[carp]].}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 1em&amp;quot;&amp;gt;{{Quote Box|Fun fact: Ditching the starting anvil for a shedful of logs makes for a strong early defense by way of a palisade...}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{news}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #fdc; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #d66; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; padding: 0.2em 0.5em&amp;quot; | '''New to Dwarf Fortress?'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[:Dwarf Fortress:About|About Dwarf Fortress]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Quickstart guide]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Starting builds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[:Category:Guides|Tutorials and guides]]&lt;br /&gt;
| style=&amp;quot;witdh: 33%&amp;quot; | [[Surviving winter]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Important advice]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Frequently Asked Questions]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Pregenerated worlds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Playing Dwarf Fortress'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Dwarf Fortress mode|Fortress mode]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Reclaim fortress mode|Reclaim fortress]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Legends]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Design strategies]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Local map features]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Bloodline games]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Stories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Gameplay elements'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Activity zones]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Agriculture]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Building]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Designations]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Military]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Nobles]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Rooms]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Stockpiles]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Workshops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Wiki articles by category'''&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Dwarves|Dwarves]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:World|World]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Modding|Modding]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Items|Items]]&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Interface|Interface]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Special:Categories|All Categories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Metagame editing and advice'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical tricks]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Utilities]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Known bugs and issues]]&lt;br /&gt;
|- &lt;br /&gt;
| [[System requirements]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheating]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ddd; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #999; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb; padding: 0.2em 0.5em; text-align: center&amp;quot; | '''Links'''&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Forums:&lt;br /&gt;
| [http://www.bay12games.com/cgi-local/ultimatebb.cgi?&amp;amp;category=3 Official Forums],  [http://forums.somethingawful.com/showthread.php?threadid=2669677 Something Awful Thread], [http://forums.penny-arcade.com/showthread.php?t=38984 Penny-Arcade Thread]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | IRC Channels:&lt;br /&gt;
| [irc://irc.worldirc.org/bay12games #bay12games] on worldirc.org, [irc://irc.synirc.net/df #df] on synirc.net&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Other Wikis:&lt;br /&gt;
| [http://dwarffortress.free.fr/modules/news/ The French Wiki ], [http://band-chukei.ddo.jp/df/ The Japanese Wiki ]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Useful Links:&lt;br /&gt;
| [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Known_bugs_and_issues&amp;diff=9127</id>
		<title>40d:Known bugs and issues</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Known_bugs_and_issues&amp;diff=9127"/>
		<updated>2007-11-01T00:23:13Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Floating Dwarves and etc ==&lt;br /&gt;
&lt;br /&gt;
Certain situations can occur that will break pathfinding on a dwarf and leave him stranded in the air.  Building a stairs to his location doesn't seem to help.&lt;br /&gt;
&lt;br /&gt;
== Floating Boulders ==&lt;br /&gt;
If you dig an up ramp to a tile with boulders, then remove the up ramp, the boulders may end up floating in midair.&lt;br /&gt;
&lt;br /&gt;
== Rewalling Quirks ==&lt;br /&gt;
&lt;br /&gt;
# Diagonal rewalling is silently pathblocked.&lt;br /&gt;
# Rewalling from the top of a ramp is apparently silently pathblocked.&lt;br /&gt;
&lt;br /&gt;
== Optimal pathfinding ==&lt;br /&gt;
&lt;br /&gt;
When digging an area from two ends (ie. farm from outside river and inside hallway) dwarves sometimes choose to start digging from the other end, causing them to run back and forth, digging just one rock at a time in worst case.&lt;br /&gt;
&lt;br /&gt;
== The Most Dangerous Game ==&lt;br /&gt;
&lt;br /&gt;
If you have two or more miners digging a channel, they ''will'' try to dig it under each other's feet, sending their fellows plummeting into the hole.&lt;br /&gt;
&lt;br /&gt;
Related but not really: If you ask a dwarf to remove a floor you've built, he will -stand on it- while removing it. Problematic if, say, it's over a hundred-yard cliff.&lt;br /&gt;
&lt;br /&gt;
== Contents Under Pressure ==&lt;br /&gt;
&lt;br /&gt;
Melting metal items produces a crapload of metal.&lt;br /&gt;
&lt;br /&gt;
== Making Metal Bars ==&lt;br /&gt;
&lt;br /&gt;
At [[Talk:Galena]] a bug is mentioned that apparently gives you less metal bars than you should have when producing them at a smelter. I havent confirmed it though. --[[User:Mizipzor|Mizipzor]] 17:35, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This refers to alloys.  When making an alloy, only one bar is created, instead of the 2-4 that are supposed to show up.  Avoid alloys until the version after 0.27.169.32a is released.--[[User:McFrugal|McFrugal]] 20:08, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ducky Go Down The Hoooole ==&lt;br /&gt;
&lt;br /&gt;
Wells crash the game now and then.&lt;br /&gt;
&lt;br /&gt;
== Infinite Blood ==&lt;br /&gt;
&lt;br /&gt;
For some reason, blood is constantly 'growing'. Blood from an accident in the centre of the village (wooden buildings) seems to be spreading further and further without dissapearing. --[[User:Plasma|Plasma]] 20:23, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hole in a Wall ==&lt;br /&gt;
&lt;br /&gt;
If a dwarf removes a floor that's on top of a wall, the dwarf will get stuck, and the Visualisation reveals that the floor tile of that wall is completely missing. --[[User:Plasma|Plasma]] 20:23, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== We All Fall Down==&lt;br /&gt;
&lt;br /&gt;
If a dwarf goes to remove a floor, he removes it while standing on it, and will subsequently fall down if there's no ground underneath. --[[User:Plasma|Plasma]] 20:23, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Known_bugs_and_issues&amp;diff=9126</id>
		<title>40d:Known bugs and issues</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Known_bugs_and_issues&amp;diff=9126"/>
		<updated>2007-11-01T00:19:22Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Floating Dwarves and etc ==&lt;br /&gt;
&lt;br /&gt;
Certain situations can occur that will break pathfinding on a dwarf and leave him stranded in the air.  Building a stairs to his location doesn't seem to help.&lt;br /&gt;
&lt;br /&gt;
== Floating Boulders ==&lt;br /&gt;
If you dig an up ramp to a tile with boulders, then remove the up ramp, the boulders may end up floating in midair.&lt;br /&gt;
&lt;br /&gt;
== Rewalling Quirks ==&lt;br /&gt;
&lt;br /&gt;
# Diagonal rewalling is silently pathblocked.&lt;br /&gt;
# Rewalling from the top of a ramp is apparently silently pathblocked.&lt;br /&gt;
&lt;br /&gt;
== Optimal pathfinding ==&lt;br /&gt;
&lt;br /&gt;
When digging an area from two ends (ie. farm from outside river and inside hallway) dwarves sometimes choose to start digging from the other end, causing them to run back and forth, digging just one rock at a time in worst case.&lt;br /&gt;
&lt;br /&gt;
== The Most Dangerous Game ==&lt;br /&gt;
&lt;br /&gt;
If you have two or more miners digging a channel, they ''will'' try to dig it under each other's feet, sending their fellows plummeting into the hole.&lt;br /&gt;
&lt;br /&gt;
Related but not really: If you ask a dwarf to remove a floor you've built, he will -stand on it- while removing it. Problematic if, say, it's over a hundred-yard cliff.&lt;br /&gt;
&lt;br /&gt;
== Contents Under Pressure ==&lt;br /&gt;
&lt;br /&gt;
Melting metal items produces a crapload of metal.&lt;br /&gt;
&lt;br /&gt;
== Making Metal Bars ==&lt;br /&gt;
&lt;br /&gt;
At [[Talk:Galena]] a bug is mentioned that apparently gives you less metal bars than you should have when producing them at a smelter. I havent confirmed it though. --[[User:Mizipzor|Mizipzor]] 17:35, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This refers to alloys.  When making an alloy, only one bar is created, instead of the 2-4 that are supposed to show up.  Avoid alloys until the version after 0.27.169.32a is released.--[[User:McFrugal|McFrugal]] 20:08, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ducky Go Down The Hoooole ==&lt;br /&gt;
&lt;br /&gt;
Wells crash the game now and then.&lt;br /&gt;
&lt;br /&gt;
== Infinite Blood ==&lt;br /&gt;
&lt;br /&gt;
For some reason, blood is constantly 'growing'. Blood from an accident in the centre of the village (wooden buildings) seems to be spreading further and further without dissapearing.&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarf_fortress_mode&amp;diff=1637</id>
		<title>40d:Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarf_fortress_mode&amp;diff=1637"/>
		<updated>2007-10-30T14:26:52Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After creating a new world, most new users will play in fortress mode.  In fortress mode, you pick a location in your world, then assign your seven initial dwarves some starting skills and pick items and animals to bring along.  When the game starts, unlike previous versions, you will not be presented with the typical |river|field|cliff| layout that we are all used to, but instead with whatever area of the map you picked.  There is a new Z axis (up and down) which you probably have to use if you picked a non mountainous area.  You can get to the different layers using {{K|&amp;gt;}} (down) and {{K|&amp;lt;}} (up).  To dig to other layers first designate a down staircase, then go down a layer and designate and up staircase below it.  You can then build buildings and workshops in the space you have dug out.&lt;br /&gt;
&lt;br /&gt;
As there is no promise of finding a Cave River, farming must now require the lower level of the nearest river to be tunneled out to connect to your fortress. Although the water will flow through the new passage on its own, it will move very slowly, and the miners will be able to escape with ease. Also note that floodgates will no longer speed the water flow up, and will only keep the water out.&lt;br /&gt;
&lt;br /&gt;
It is suggested that digging downwards to get further in the game is to replace digging to the right in the older versions, and that better stones and ore can be found lower down.&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarf_fortress_mode&amp;diff=1636</id>
		<title>40d:Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarf_fortress_mode&amp;diff=1636"/>
		<updated>2007-10-30T14:24:51Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After creating a new world, most new users will play in fortress mode.  In fortress mode, you pick a location in your world, then assign your seven initial dwarves some starting skills and pick items and animals to bring along.  When the game starts, unlike previous versions, you will not be presented with the typical |river|field|cliff| layout that we are all used to, but instead with whatever area of the map you picked.  There is a new Z axis (up and down) which you probably have to use if you picked a non mountainous area.  You can get to the different layers using {{K|&amp;gt;}} (down) and {{K|&amp;lt;}} (up).  To dig to other layers first designate a down staircase, then go down a layer and designate and up staircase below it.  You can then build buildings and workshops in the space you have dug out.&lt;br /&gt;
&lt;br /&gt;
As there is no promise of finding a Cave River, farming must now require the lower level of the nearest river to be tunneled out to connect to your fortress. Although the water will flow through the new passage on its own, it will move very slowly, and the miners will be able to escape with ease.&lt;br /&gt;
&lt;br /&gt;
It is suggested that digging downwards to get further in the game is to replace digging to the right in the older versions, and that better stones and ore can be found lower down.&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarf_fortress_mode&amp;diff=1634</id>
		<title>40d:Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarf_fortress_mode&amp;diff=1634"/>
		<updated>2007-10-30T13:59:20Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After creating a new world, most new users will play in fortress mode.  In fortress mode, you pick a location in your world, then assign your seven initial dwarves some starting skills and pick items and animals to bring along.  When the game starts, unlike previous versions, you will not be presented with the typical |river|field|cliff| layout that we are all used to, but instead with whatever area of the map you picked.  There is a new Z axis (up and down) which you probably have to use if you picked a non mountainous area.  You can get to the different layers using {{K|&amp;gt;}} (down) and {{K|&amp;lt;}} (up).  To dig to other layers first designate a down staircase, then go down a layer and designate and up staircase below it.  You can then build buildings and workshops in the space you have dug out.&lt;br /&gt;
&lt;br /&gt;
As there is no promise of finding a Cave River, farming must now require the lower level of the nearest river to be tunneled out to connect to your fortress. Although the water will flow through the new passage on its own, it will move very slowly (which is safe, for the miners) and is advised that you build a floodgame somewhere along the passageway. Be careful, because if a designated floodgate is flooded before it can be put in place, you will lose the floodgate.&lt;br /&gt;
&lt;br /&gt;
It is suggested that digging downwards to get further in the game is to replace digging to the right in the older versions, and that better stones and ore can be found lower down.&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarf_fortress_mode&amp;diff=1633</id>
		<title>40d:Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarf_fortress_mode&amp;diff=1633"/>
		<updated>2007-10-30T13:57:28Z</updated>

		<summary type="html">&lt;p&gt;Plasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After creating a new world, most new users will play in fortress mode.  In fortress mode, you pick a location in your world, then assign your seven initial dwarves some starting skills and pick items and animals to bring along.  When the game starts, unlike previous versions, you will not be presented with the typical |river|field|cliff| layout that we are all used to, but instead with whatever area of the map you picked.  There is a new Z axis (up and down) which you probably have to use if you picked a non mountainous area.  You can get to the different layers using {{K|&amp;gt;}} (down) and {{K|&amp;lt;}} (up).  To dig to other layers first designate a down staircase, then go down a layer and designate and up staircase below it.  You can then build buildings and workshops in the space you have dug out.&lt;br /&gt;
&lt;br /&gt;
As there is no promise of finding a Cave River, farming must now require the lower level of the nearest river to be tunneled out to connect to your fortress. Although the water will flow through the new passage on its own, it will move very slowly (which is safe, for the miners) and is advised that you build a floodgame somewhere along the passageway. Be careful, because if a designated floodgate is flooded before it can be put in place, you will lose the floodgate.&lt;/div&gt;</summary>
		<author><name>Plasma</name></author>
	</entry>
</feed>