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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-08-01T19:10:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Nobles_screen&amp;diff=24786</id>
		<title>40d:Nobles screen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Nobles_screen&amp;diff=24786"/>
		<updated>2007-11-11T23:30:56Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: fixed a broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This screen contains a list of all of the [[Noble]]s and Administrators currently in the fortress.  It can be accessed by pressing {{key|n}} from the main game screen.&lt;br /&gt;
&lt;br /&gt;
When you first found a fortress, if you bring up this screen, you will have four nobles:  The [[Expedition_Leader]], [[Outpost_Manager]], [[Bookkeeper]], and [[Outpost_Broker]].  Technically though, you only have one noble, filling all four roles.  By pressing {{key|r}}, you can replace that dwarf with another, for every position aside from the Expedition Leader.&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|Enter}} with any of the positions highlighted brings you to a status screen of the selected Noble.  This screen is pretty worthless in the early part of the game, as your nobles don't really care about anything when the fortress is still small and survival is the biggest challenge.  As it grows though, so too does your nobles' greed.  Later, this screen will show a list of their current holdings, as well as their requirements.  Some nobles cannot perform their job without an [[Office]] for example, and this screen will show whether they hold an office or not, as well as whether the office is up to their exacting standards.&lt;br /&gt;
&lt;br /&gt;
Some nobles have settings that can be edited by highlighting them and pressing {{key|s}}:&lt;br /&gt;
* Bookkeeper - Allows you to set an accuracy target for his inventory of the fortress' goods.  Not only does this determine the accuracy, but also the amount of time this dwarf must spend on the counts.  Below the choices, you will get a status update as to which level of accuracy he has reached, and what percentage of the way he is to the next level of accuracy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]]&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Nobles_screen&amp;diff=24784</id>
		<title>40d:Nobles screen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Nobles_screen&amp;diff=24784"/>
		<updated>2007-11-10T00:15:29Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Added the category links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This screen contains a list of all of the [[Noble]]s and Administrators currently in the fortress.  It can be accessed by pressing {{key|n}} from the main game screen.&lt;br /&gt;
&lt;br /&gt;
When you first found a fortress, if you bring up this screen, you will have four nobles:  The [[Expedition_Leader]], [[Outpost_Manager]], [[BookKeeper]], and [[Outpost_Broker]].  Technically though, you only have one noble, filling all four roles.  By pressing {{key|r}}, you can replace that dwarf with another, for every position aside from the Expedition Leader.&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|Enter}} with any of the positions highlighted brings you to a status screen of the selected Noble.  This screen is pretty worthless in the early part of the game, as your nobles don't really care about anything when the fortress is still small and survival is the biggest challenge.  As it grows though, so too does your nobles' greed.  Later, this screen will show a list of their current holdings, as well as their requirements.  Some nobles cannot perform their job without an [[Office]] for example, and this screen will show whether they hold an office or not, as well as whether the office is up to their exacting standards.&lt;br /&gt;
&lt;br /&gt;
Some nobles have settings that can be edited by highlighting them and pressing {{key|s}}:&lt;br /&gt;
* Bookkeeper - Allows you to set an accuracy target for his inventory of the fortress' goods.  Not only does this determine the accuracy, but also the amount of time this dwarf must spend on the counts.  Below the choices, you will get a status update as to which level of accuracy he has reached, and what percentage of the way he is to the next level of accuracy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]]&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Noble_Screen&amp;diff=24800</id>
		<title>Noble Screen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Noble_Screen&amp;diff=24800"/>
		<updated>2007-11-10T00:15:00Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Redirecting to Nobles Screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nobles Screen]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Nobles_screen&amp;diff=24783</id>
		<title>40d:Nobles screen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Nobles_screen&amp;diff=24783"/>
		<updated>2007-11-10T00:14:07Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Created page.  It will need updating for Demands/Mandates, but as my current game has none at the moment, I don't trust my memory to write those sections just yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This screen contains a list of all of the [[Noble]]s and Administrators currently in the fortress.  It can be accessed by pressing {{key|n}} from the main game screen.&lt;br /&gt;
&lt;br /&gt;
When you first found a fortress, if you bring up this screen, you will have four nobles:  The [[Expedition_Leader]], [[Outpost_Manager]], [[BookKeeper]], and [[Outpost_Broker]].  Technically though, you only have one noble, filling all four roles.  By pressing {{key|r}}, you can replace that dwarf with another, for every position aside from the Expedition Leader.&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|Enter}} with any of the positions highlighted brings you to a status screen of the selected Noble.  This screen is pretty worthless in the early part of the game, as your nobles don't really care about anything when the fortress is still small and survival is the biggest challenge.  As it grows though, so too does your nobles' greed.  Later, this screen will show a list of their current holdings, as well as their requirements.  Some nobles cannot perform their job without an [[Office]] for example, and this screen will show whether they hold an office or not, as well as whether the office is up to their exacting standards.&lt;br /&gt;
&lt;br /&gt;
Some nobles have settings that can be edited by highlighting them and pressing {{key|s}}:&lt;br /&gt;
* Bookkeeper - Allows you to set an accuracy target for his inventory of the fortress' goods.  Not only does this determine the accuracy, but also the amount of time this dwarf must spend on the counts.  Below the choices, you will get a status update as to which level of accuracy he has reached, and what percentage of the way he is to the next level of accuracy.&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3438</id>
		<title>40d:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3438"/>
		<updated>2007-11-10T00:05:40Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Just added a link to the Noble Screen page that contains a quick write up on the interface.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nobles are dwarves that have special duties in addition to or instead of the duties of normal dwarves.  Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a [[Room#Room_grades|better office]].&lt;br /&gt;
&lt;br /&gt;
Settings specific to each noble can be set on the [[Nobles_Screen|Nobles &amp;amp; Administrators Screen]], accessible via the {{key|n}} key.&lt;br /&gt;
&lt;br /&gt;
== Appointments ==&lt;br /&gt;
&lt;br /&gt;
* [[Expedition leader]]: Listens to the complaints of other dwarves to make them happier.  Uses [[social skills]]. Is the noble who meets with outpost liaisons. It does not seem possible to reassign this post &amp;amp;ndash; at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.&amp;lt;br /&amp;gt;Note that if there is no obvious candidate for Expedition Leader, it is chosen randomly. Additionally, if your Expedition Leader is slain and you do not choose a new one, a random dwarf will be volunteered for the job after about half a season.&lt;br /&gt;
** [[Mayor]]: Promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make [[mandate]]s.&lt;br /&gt;
&lt;br /&gt;
* [[Outpost broker]]: Utilizes the [[appraiser]] skill and [[social skills]].  Is usually the person you send to the depot to do your trading.  Lets you see the imported/exported wealth of your fortress.&lt;br /&gt;
&lt;br /&gt;
* [[Outpost manager]]: Utilizes the [[organizer]] skill.  Allows the use of item build queues through the {{K|j}}obs -&amp;gt; {{K|m}}anager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves.&lt;br /&gt;
&lt;br /&gt;
* [[Bookkeeper]]: Utilizes the [[record keeper]] skill.  Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want precise stock keeping: otherwise, stock numbers will only be precise to one significant figure (e.g., 7163 -&amp;gt; 7000, 7823 -&amp;gt; 8000).&lt;br /&gt;
** Upgrades to [[treasurer]] at 100,000 fortress wealth.&lt;br /&gt;
** Further upgrades to [[grand treasurer]] at 200,000 fortress wealth.&lt;br /&gt;
** Further upgrades to [[hoardmaster]] at 300,000 fortress wealth.&lt;br /&gt;
&lt;br /&gt;
* [[Sheriff]]: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.&lt;br /&gt;
** [[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the [[mayor]]. Activates [[fortress guard]].&lt;br /&gt;
&lt;br /&gt;
* [[Dungeon master]]: Trains and cares for animals and performs miscellaneous metalsmithing tasks.&lt;br /&gt;
&lt;br /&gt;
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison.&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cooking&amp;diff=24772</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cooking&amp;diff=24772"/>
		<updated>2007-11-10T00:00:38Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Created this page for redirect purposes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cook]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Status&amp;diff=23324</id>
		<title>40d:Status</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Status&amp;diff=23324"/>
		<updated>2007-11-09T23:56:26Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Updated the subsections for animals, kitchen, stones, and stocks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pressing {{key|z}} during [[Dwarf_Fortress_Mode]] brings up the status screen.&lt;br /&gt;
&lt;br /&gt;
This screen contains a large amount of useful information about your fortress and its residents.&lt;br /&gt;
&lt;br /&gt;
=== Menu Bar ===&lt;br /&gt;
Along the top of the status screen, are various choices for sub-menus.  Each can be highlighted with {{key|4}} and {{key|6}}, and then selected with {{key|Enter}}.  The menu bar consists of the following options:&lt;br /&gt;
&lt;br /&gt;
* [[Animals]] - The Animal Status screen allows you to manipulate animals belonging to your dwarves.&lt;br /&gt;
* [[Kitchen]] - The Kitchen Status screen allows you to set cooking and brewing permissions for any ingredients currently in your fortress.&lt;br /&gt;
* [[Stone]] - The Stone Status screen allows you alter permissions on various types of stones that may be reserved for specific uses by default.&lt;br /&gt;
* [[Stocks]] - The Stocks Status screen allows you examine the number of various items that your fortress and its residents possess.&lt;br /&gt;
* [[Justice]] - The Justice Status screen becomes available once you have a Sheriff.  It allows you to examine any dwarves currently incarcerated, as well as their crime and sentence.&lt;br /&gt;
&lt;br /&gt;
=== Main Status Screen ===&lt;br /&gt;
This is the screen that appears by default when you press {{key|z}}.&lt;br /&gt;
&lt;br /&gt;
It lists a bunch of useful information, and grows more useful as your dwarves gain skills.  &lt;br /&gt;
* The upper left hand corner lists the amount of wealth created by your fortress.  This figure is slightly misleading; it is the total value of goods that currently exists in your fortress that you have created, and that you have not exported.  Presumably, this is one of the ways that the game calculates how advanced your fortress is, for determining how likely you are to receive [[immigrants]], get be[[siege]]d, or get better trade goods from [[caravan]]s.  Note that this figure will only show if you have a [[broker]] with [[appraisal]].&lt;br /&gt;
* Below that, the status screen lists trade information.  This requires a broker with the appraisal skill.&lt;br /&gt;
** Imports represent the total value of foreign made goods in your fortress.  Therefore this includes the value of things such as the clothes brought in by immigrants, the equipment dropped by dead goblin invaders, and so forth.  However, foreign made goods that have been decorated, processed or consumed (such as food) do not count towards this total.  &lt;br /&gt;
** Exports represent the total value of goods made by your fortress that you have traded to other civilizations.&lt;br /&gt;
** A hypothetical example:&lt;br /&gt;
*** You buy (rope reed cloth) worth 50.  This increases imports by 50.  You then make this into a rope reed bag worth 100.  This reduces imports by 50 (since it is no longer considered by the game to be foreign made).  Fortress wealth increases by 100.  You then export this bag.  Fortress wealth decreases by 100, and exports increase by 100.&lt;br /&gt;
* Below that, you will see a list of your food stores.  These all come with question marks, until you have a [[Bookkeeper]] with the [[Record_keeper]] skill.  Depending on how skilled he is, and how accurate you want the counts, you will get better numbers.  Note that the Bookkeeper will need an [[Office]] to take inventory, and it will take some time for him to count.&lt;br /&gt;
** TODO:  Include some sort of statistics as to how many units of food/drink a dwarf consumes per meal/drink/season/year/etc.&lt;br /&gt;
* The rest of the screen is taken up by your population display, indicating the number of dwarves in your fortress, and their occupations.  Only the dwarves' most skilled occupation counts for this screen.  It allows you to see at a glance who you have available, which gets increasingly useful the larger your population grows.  &lt;br /&gt;
** An important note is that the right hand side, displaying military Dwarves, only includes dwarves that are currently active in the military.  When deactivated, these Dwarves are displayed in the left column, under their civilian job.&lt;br /&gt;
&lt;br /&gt;
=== Animal Status Screen ===&lt;br /&gt;
This screen shows a list of all animals that are owned by the fortress or its residents, but does not include any wild animals in the region, nor animals belonging to invaders or caravans.&lt;br /&gt;
&lt;br /&gt;
The animals are listed down the left hand column of the screen.  Some useful information about this list:&lt;br /&gt;
* The word &amp;quot;stray&amp;quot; indicates that the animal is not any Dwarf's pet.&lt;br /&gt;
* Named animals are often a result of being named before joining your fortress, and usually means they were owned by an immigrant who game in.&lt;br /&gt;
&lt;br /&gt;
The right hand column (owner) lists the current status of each individual animal in your fortress.  This status can take one of several forms:&lt;br /&gt;
* Available - This animal is available for adoption as a pet, or assignment (in the case of working dogs).&lt;br /&gt;
* Unavailble - This animal currently cannot be claimed as a pet.&lt;br /&gt;
* Uninterested - Cats, being superior to all other creatures, cannot be assigned as pets.  Instead, they will adopt an owner at their whim.&lt;br /&gt;
* A Dwarf's Name - This animal belongs to the listed dwarf.  Pets can provide happiness to their owners.&lt;br /&gt;
&lt;br /&gt;
Controls:&lt;br /&gt;
* {{key|Enter}} -  Toggles its availability.  This can only be done on &amp;quot;available&amp;quot; or &amp;quot;unavailable&amp;quot; creatures.&lt;br /&gt;
* {{key|b}} - Marks an animal for slaughter.  Note that you cannot mark animals for slaughter once they belong to a dwarf.  Also, some animals may not be slaughterable.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen Status Screen ===&lt;br /&gt;
This screen contains a list of all items currently within the fortress that can be used for either [[cooking]] or [[brewing]].  The items are listed down the left hand side of the screen.  A bit right of center, is a column listing the number of each ingredient currently possessed.  This number does not seem to rely upon the Bookkeeper, as it never seems to have question marks.  &lt;br /&gt;
&lt;br /&gt;
The permissions column to the right is subdivided into two additional columns.  One for cooking and one for brewing.  This is the most important part of this tab, as it shows you whether dwarves are currently allowed to use the given ingredient for the given task.  Possible values are:&lt;br /&gt;
* Red - This item could be used for the task, but is currently disallowed. &lt;br /&gt;
* Blue - This items is able to be used for the task, and dwarves have permission to do so.&lt;br /&gt;
* ---- - This indicates that the given item cannot be used in this way.  For example, Deer Meat cannot be brewed.&lt;br /&gt;
&lt;br /&gt;
Controls:&lt;br /&gt;
* {{key|c}} - Toggles permission to cook the highlighted item.&lt;br /&gt;
* {{key|b}} - Toggles permission to brew the highlighted item.&lt;br /&gt;
&lt;br /&gt;
=== Stone Status Screen ===&lt;br /&gt;
This screen lists all [[Economic_Stones]] found within the game.  These are stones that have a value and purpose.  As an example, [[Chalk]] can be used in the process of creating [[Steel]].&lt;br /&gt;
&lt;br /&gt;
This screen can be critically useful to you, depending on where you choose to found your Fortress.  This is because, by default, economic stones can '''only''' be used for their given purpose(s).  Which means that if you happen to have access to only economic stones, your masons will be unable to use it for building buildings or furniture or the like.  If you attempt to do so, your mason will cancel the job, with the message that he &amp;quot;requires non-economic rock&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
By going into the stone status section, you can allow your dwarves to use economic stone for any purpose.  Simply scroll through the list to the particular stone you have an abundance of, and press {{key|Enter}} to toggle its availability for menial tasks.  This will change the stone's color from red to green.&lt;br /&gt;
&lt;br /&gt;
Note that this screen, despite being a status screen, does not actually give you any information on the stones you currently possess.&lt;br /&gt;
&lt;br /&gt;
=== Stocks Status Screen ===&lt;br /&gt;
The stocks screen shows you a list of all of the goods your Dwarves own.  Its accuracy relies heavily upon the Bookkeeper.  &lt;br /&gt;
&lt;br /&gt;
The left side of the screen lists the categories of all the items in your fortress.  To the right of this, are two columns, listing numbers.  They appear to be the number in the fortress, and the number currently in use?&lt;br /&gt;
&lt;br /&gt;
To the right of these numbers are the goods themselves.  By pressing {{key|Tab}} you can toggle between the detailed mode, which shows each item individually, along with relevant name/quality data, or the list mode, which shows items in stacks.&lt;br /&gt;
&lt;br /&gt;
=== Justice Status Screen ===&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]]&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Cougar&amp;diff=19290</id>
		<title>40d:Cougar</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Cougar&amp;diff=19290"/>
		<updated>2007-11-09T20:34:35Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Cougar|symbol=C|color=yellow|skulls=1|chunks=7|meat=7|fat=2|bones=7|skin=1}}&lt;br /&gt;
A sizable carnivorous cat.  Found in a wide range in biomes.  No match for steel bolts, but can take down a wardog quite easily, and can be a significant threat to unarmed Dwarves caught outside.  Resulting meat and leather of better than average value (6$ and 15$ respectively).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Cougar&amp;diff=19289</id>
		<title>40d:Cougar</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Cougar&amp;diff=19289"/>
		<updated>2007-11-08T19:10:05Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Added the bit about the war dog, after tragedy struck last night.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Cougar|symbol=C|color=yellow|skulls=1|chunks=7|meat=7|fat=2|bones=7|skin=1}}&lt;br /&gt;
A sizable carnivorous cat.  Found in a wide range in biomes.  No match for steel bolts, but can take down a wardog quite easily.  Resulting meat and leather of better than average value (6$ and 15$ respectively).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Status&amp;diff=23321</id>
		<title>40d:Status</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Status&amp;diff=23321"/>
		<updated>2007-11-08T00:28:15Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Figure this information could be very useful for beginners.  I know I didn't realize there were-substatus screens at all until my second year or so.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pressing {{key|z}} during [[Dwarf_Fortress_Mode]] brings up the status screen.&lt;br /&gt;
&lt;br /&gt;
This screen contains a large amount of useful information about your fortress and its residents.&lt;br /&gt;
&lt;br /&gt;
=== Menu Bar ===&lt;br /&gt;
Along the top of the status screen, are various choices for sub-menus.  Each can be highlighted with {{key|4}} and {{key|6}}, and then selected with {{key|enter}}.  The menu bar consists of the following options:&lt;br /&gt;
&lt;br /&gt;
* [[Animals]] - The Animal Status screen allows you to manipulate animals belonging to your dwarves.&lt;br /&gt;
* [[Kitchen]] - The Kitchen Status screen allows you to set cooking and brewing permissions for any ingredients currently in your fortress.&lt;br /&gt;
* [[Stone]] - The Stone Status screen allows you alter permissions on various types of stones that may be reserved for specific uses by default.&lt;br /&gt;
* Stocks - The Stocks Status screen allows you examine the number of various items that your fortress and its residents possess.&lt;br /&gt;
* Justice - The Justice Status screen becomes available once you have a Sheriff.  It allows you to examine any dwarves currently incarcerated, as well as their crime and sentence.&lt;br /&gt;
&lt;br /&gt;
=== Main Status Screen===&lt;br /&gt;
This is the screen that appears by default when you press {{key|z}}.&lt;br /&gt;
&lt;br /&gt;
It lists a bunch of useful information, and grows more useful as your dwarves gain skills.  &lt;br /&gt;
* The upper left hand corner lists the amount of wealth created by your fortress.  Presumably, this is one of the ways that the game calculates how advanced your fortress is, for determining how likely you are to receive [[immigrants]], get be[[siege]]d, or get better trade goods from [[caravan]]s.  Note that this figure will only show if you have a [[broker]] with [[appraisal]].&lt;br /&gt;
* Below that, the status screen lists trade information.  Again, this requires a broker with appraisal.&lt;br /&gt;
* Below that, you will see a list of your food stores.  These all come with question marks, until you have a [[Bookkeeper]] with the [[Record_keeper]] skill.  Depending on how skilled he is, and how accurate you want the counts, you will get better numbers.&lt;br /&gt;
** TODO:  Include some sort of statistics as to how many units of food/drink a dwarf consumes per meal/drink/season/year/etc.&lt;br /&gt;
* The rest of the screen is taken up by your population display, indicating the number of dwarves in your fortress, and their occupations.  Only the dwarves' most skilled occupation counts for this screen.  It allows you to see at a glance who you have available, which gets increasingly useful the larger your population grows.&lt;br /&gt;
&lt;br /&gt;
=== Animal Status Screen ===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== Kitchen Status Screen ===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== Stone Status Screen ===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== Stocks Status Screen ===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== Justice Status Screen ===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Horse&amp;diff=23139</id>
		<title>40d:Horse</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Horse&amp;diff=23139"/>
		<updated>2007-11-07T21:10:21Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Creation of page with CreatureInfo template.  Unsure on butchery values.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Horse|symbol=H|color=#CCC|bones=?|fat=?|skin=?|skulls=?|chunks=?|meat=?}}&lt;br /&gt;
&lt;br /&gt;
Horses often show up with [[immigrants]].  They can be [[butcher]]ed for meat.  Dwarves cannot ride horses.  &lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Muskox&amp;diff=15825</id>
		<title>40d:Muskox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Muskox&amp;diff=15825"/>
		<updated>2007-11-07T21:06:13Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Reformatted into CreatureInfo template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CreatureInfo|name=Muskox|symbol=M|color=#CCC|bones=9|fat=6|skin=Yes|skulls=1|chunks=9|meat=9}}&lt;br /&gt;
&lt;br /&gt;
'''Muskoxen''' are available as domestic haulers and may accompany your dwarves to your fortress.  They provide a sizable amount of meat, but also a large amount of clutter.&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fox&amp;diff=19320</id>
		<title>40d:Fox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fox&amp;diff=19320"/>
		<updated>2007-11-07T21:04:40Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Used CreatureInfo Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Fox|symbol=f|color=#800|bones=2|fat=1|skin=Yes|skulls=1|chunks=2|meat=2}}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Deer&amp;diff=19311</id>
		<title>40d:Deer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Deer&amp;diff=19311"/>
		<updated>2007-11-07T21:03:04Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Reformatted into CreatureInfo template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Deer|symbol=d|color=green|bones=5|fat=2|skin=Yes|skulls=1|chunks=5|meat=5}}&lt;br /&gt;
&lt;br /&gt;
Skittish.&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Wolf&amp;diff=16782</id>
		<title>40d:Wolf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Wolf&amp;diff=16782"/>
		<updated>2007-11-07T21:01:33Z</updated>

		<summary type="html">&lt;p&gt;Platypotamus: Reformatted the butchery info into the CreatureInfo format.  Added the symbol info.  Changed spelling of &amp;quot;armor&amp;quot; to link to appropriate article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Wolf|symbol=w|color=#CCC|bones=5|fat=0|skin=Yes|skulls=1|chunks=5|meat=5}}&lt;br /&gt;
&lt;br /&gt;
Wolves are predators which are living in many [[regions]]. They have more chance to appear in the winter than in other [[seasons]]. Wolves are social animals living in groups. This can be a problem for your hunters or adventurers. One on one a hunter or adventurer will likely kill the wolf, but if a group gangs up on the hapless [[dwarf]] there is a good chance he will be killed, especial of he doesn’t have [[armor]] or experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Platypotamus</name></author>
	</entry>
</feed>