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	<updated>2026-04-10T21:57:27Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:PopeRichardCorey&amp;diff=137082</id>
		<title>User talk:PopeRichardCorey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:PopeRichardCorey&amp;diff=137082"/>
		<updated>2011-02-25T21:23:43Z</updated>

		<summary type="html">&lt;p&gt;PopeRichardCorey: /* Nobles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nobles==&lt;br /&gt;
Which part is fixed in 0.31.19? The part about delaying the meeting with the outpost liaison to get the Baron, or the part about not getting the dungeon master + tax collector + hammerer? --[[User:Quietust|Quietust]] 21:19, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The part about delaying the meeting, at least most of the time.  I'm not sure it's absolute, but both times in .19 I've met the requirements I've gotten a baron no problem.--[[User:PopeRichardCorey|PopeRichardCorey]] 21:23, 25 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>PopeRichardCorey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=137077</id>
		<title>v0.31:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=137077"/>
		<updated>2011-02-25T21:17:21Z</updated>

		<summary type="html">&lt;p&gt;PopeRichardCorey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Nobles''' are &amp;lt;s&amp;gt;useless piles of bones&amp;lt;/s&amp;gt; dwarves appointed to office and rule over your fortress. They can make {{L|demand}}s and set {{L|mandate}}s which get in the way of the running of your fort, but can also serve vital managerial roles.  In 31.xx versions before .19, the Baron is bugged, and requires workarounds to get.  As such, the Dungeon Master and other nobles are unlikely to appear.  This appears to be fixed in 31.19.&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of {{L|demand}}s and {{L|mandate}}s they can issue at any given point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note the colour progression:&lt;br /&gt;
Meager FFFFD2&lt;br /&gt;
Modest FFFFB4&lt;br /&gt;
(blank) FFFF96&lt;br /&gt;
Decent FFFF78&lt;br /&gt;
Fine FFFF5A&lt;br /&gt;
Great FFFF3C&lt;br /&gt;
Grand FFFF1E&lt;br /&gt;
Royal FFFF00&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Baron}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Tomb&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Bookkeeper}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Broker}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain of the guard|Captain of the Guard}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Champion}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Chief Medical Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Count}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Mausoleum&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Diplomat}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Duke}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Opulent Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Mausoleum&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Dungeon Master}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Burial Chamber&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Expedition Leader}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Forced Administrator}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|General}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Grave&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Hammerer}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Lieutenant}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Manager}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Mayor}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Captain}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Commander}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Monarch}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Mausoleum&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Outpost Liaison}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Sheriff}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Tax Collector}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==   &lt;br /&gt;
This shows various notes for each position taken from the [[raws]].  This may not actually apply to in-game facts.  Currently, Barons, Dukes, and Counts are not actually lazy.&lt;br /&gt;
&lt;br /&gt;
*'''#''' - lists whether one or more dwarfs can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.&lt;br /&gt;
*'''Squad''' - Lists the number and type of dwarf that this position leads&lt;br /&gt;
*'''Spouse''' - Does this individual immigrate with a spouse which is also a noble?&lt;br /&gt;
*'''Heir''' - Is this individual replaced by an heir when they die?&lt;br /&gt;
*'''Appointed By''' - Which position appoints this person initially?  Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment.&lt;br /&gt;
*'''Replaced By''' - What immigrated position replaces this one?&lt;br /&gt;
*'''Elected''' - Is this dwarf elected?&lt;br /&gt;
*'''Lazy''' - If this dwarf is lazy they won't do any regular work.  Lazy dwarfs will pull levers, deconstruct walls, and some other things.&lt;br /&gt;
*'''Immunity''' - Immune dwarfs aren't punished for any crimes.&lt;br /&gt;
*'''Econ Exempt''' - These dwarfs don't need money to pay for goods or rooms after the [[Economy]] arrives.&lt;br /&gt;
*'''Military Screen Only''' - This position is only listed on the military screen.&lt;br /&gt;
*'''Jealous''' - These dwarves will become upset if other dwarves have better rooms than they do&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;1080px&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Position'''&lt;br /&gt;
| width=5% | '''#'''&lt;br /&gt;
| '''Squad'''&lt;br /&gt;
| width=5% | '''Spouse'''&lt;br /&gt;
| width=5% | '''Heir'''&lt;br /&gt;
| '''Appointed By'''&lt;br /&gt;
| '''Replaced By'''&lt;br /&gt;
| width=5% | '''Pop Req'''&lt;br /&gt;
| width=5% | '''Elected'''&lt;br /&gt;
| '''Lazy'''&lt;br /&gt;
| width=5% | '''Immunity'''&lt;br /&gt;
| width=5% | '''Econ Exempt'''&lt;br /&gt;
| width=5% | '''Military Screen Only'''&lt;br /&gt;
| '''Jealous'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Arsenal Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Count&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Bookkeeper&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Broker&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain of the Guard&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Fortress Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Champion&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Chief Medical Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Count&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Duke&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Diplomat&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Duke&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Dungeon Master&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Expedition Leader&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Mayor&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Forced Administrator&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! General&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Hammerer&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Royal Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Lieutenant&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Manager&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Mayor&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Militia Commander&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Commander&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Monarch&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Armok&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Outpost Liaison&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Sheriff&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Tax Collector&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>PopeRichardCorey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=137074</id>
		<title>v0.31:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Noble&amp;diff=137074"/>
		<updated>2011-02-25T21:14:43Z</updated>

		<summary type="html">&lt;p&gt;PopeRichardCorey: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Nobles''' are &amp;lt;s&amp;gt;useless piles of bones&amp;lt;/s&amp;gt; dwarves appointed to office and rule over your fortress. They can make {{L|demand}}s and set {{L|mandate}}s which get in the way of the running of your fort, but can also serve vital managerial roles.&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of {{L|demand}}s and {{L|mandate}}s they can issue at any given point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note the colour progression:&lt;br /&gt;
Meager FFFFD2&lt;br /&gt;
Modest FFFFB4&lt;br /&gt;
(blank) FFFF96&lt;br /&gt;
Decent FFFF78&lt;br /&gt;
Fine FFFF5A&lt;br /&gt;
Great FFFF3C&lt;br /&gt;
Grand FFFF1E&lt;br /&gt;
Royal FFFF00&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Baron}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF99&amp;quot;|Tomb&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Bookkeeper}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Broker}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Captain of the guard|Captain of the Guard}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Champion}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Chief Medical Dwarf}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Count}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Mausoleum&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Diplomat}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Duke}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Opulent Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF1E&amp;quot;|Grand Mausoleum&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Dungeon Master}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Burial Chamber&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Expedition Leader}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Forced Administrator}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|General}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Grave&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Hammerer}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Dining Room&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Lieutenant}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Manager}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFD2&amp;quot;|Meager Office&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Mayor}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF78&amp;quot;|Decent Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Captain}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Militia Commander}}&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Monarch}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Throne Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF00&amp;quot;|Royal Mausoleum&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Outpost Liaison}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Bedroom&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Great Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF3C&amp;quot;|Throne Room&lt;br /&gt;
||—&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Sheriff}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Office&lt;br /&gt;
||—&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||—&lt;br /&gt;
||—&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{L|Tax Collector}}&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Quarters&lt;br /&gt;
|bgcolor=&amp;quot;#FFFFB4&amp;quot;|Modest Dining Room&lt;br /&gt;
|bgcolor=&amp;quot;#FFFF96&amp;quot;|Office&lt;br /&gt;
||—&lt;br /&gt;
||2&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
||1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==   &lt;br /&gt;
This shows various notes for each position taken from the [[raws]].  This may not actually apply to in-game facts.  Currently, Barons, Dukes, and Counts are not actually lazy.&lt;br /&gt;
&lt;br /&gt;
*'''#''' - lists whether one or more dwarfs can have this position.  Duke/Count/Baron don't have a number listed, but each fortress can only have one.&lt;br /&gt;
*'''Squad''' - Lists the number and type of dwarf that this position leads&lt;br /&gt;
*'''Spouse''' - Does this individual immigrate with a spouse which is also a noble?&lt;br /&gt;
*'''Heir''' - Is this individual replaced by an heir when they die?&lt;br /&gt;
*'''Appointed By''' - Which position appoints this person initially?  Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment.&lt;br /&gt;
*'''Replaced By''' - What immigrated position replaces this one?&lt;br /&gt;
*'''Elected''' - Is this dwarf elected?&lt;br /&gt;
*'''Lazy''' - If this dwarf is lazy they won't do any regular work.  Lazy dwarfs will pull levers, deconstruct walls, and some other things.&lt;br /&gt;
*'''Immunity''' - Immune dwarfs aren't punished for any crimes.&lt;br /&gt;
*'''Econ Exempt''' - These dwarfs don't need money to pay for goods or rooms after the [[Economy]] arrives.&lt;br /&gt;
*'''Military Screen Only''' - This position is only listed on the military screen.&lt;br /&gt;
*'''Jealous''' - These dwarves will become upset if other dwarves have better rooms than they do&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;1080px&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Position'''&lt;br /&gt;
| width=5% | '''#'''&lt;br /&gt;
| '''Squad'''&lt;br /&gt;
| width=5% | '''Spouse'''&lt;br /&gt;
| width=5% | '''Heir'''&lt;br /&gt;
| '''Appointed By'''&lt;br /&gt;
| '''Replaced By'''&lt;br /&gt;
| width=5% | '''Pop Req'''&lt;br /&gt;
| width=5% | '''Elected'''&lt;br /&gt;
| '''Lazy'''&lt;br /&gt;
| width=5% | '''Immunity'''&lt;br /&gt;
| width=5% | '''Econ Exempt'''&lt;br /&gt;
| width=5% | '''Military Screen Only'''&lt;br /&gt;
| '''Jealous'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Arsenal Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Count&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Bookkeeper&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Broker&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Captain of the Guard&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Fortress Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Champion&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Chief Medical Dwarf&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Count&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| Duke&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Diplomat&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Duke&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Dungeon Master&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Expedition Leader&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Mayor&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Forced Administrator&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! General&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Hammerer&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Royal Guard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Lieutenant&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Soldier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| General&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Manager&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Mayor&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Captain&lt;br /&gt;
| 1+&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Militia Commander&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Militia Commander&lt;br /&gt;
| 1&lt;br /&gt;
| 10:Militia-dwarf&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Monarch&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Armok&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Outpost Liaison&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Monarch&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Sheriff&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Exp.Leader/Mayor&lt;br /&gt;
| Captain of the Guard&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Tax Collector&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Duke/Count/Baron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>PopeRichardCorey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Barrel&amp;diff=136761</id>
		<title>v0.31:Barrel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Barrel&amp;diff=136761"/>
		<updated>2011-02-21T22:53:29Z</updated>

		<summary type="html">&lt;p&gt;PopeRichardCorey: No it's not my mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine|06:02, 6 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{furniture|name=Barrel&lt;br /&gt;
|tile=÷|col=0:6:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|metal=y&lt;br /&gt;
|glass=N&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Barrels''' are storage units that, like {{L|bin}}s and {{L|bag}}s, conserve {{L|stockpile}} space by containing several items of the same type. They can be made out of {{L|wood}} at a a {{L|carpenter's workshop}} (requires one {{L|log}} for each barrel) or forged from {{L|metal}} at a {{L|forge}} (requires 1 {{L|metal}} {{L|bar}}s). Non-magma {{L|forge}}s also require one {{L|bar}} of {{L|fuel}}.&lt;br /&gt;
&lt;br /&gt;
For information on managing barrels in stockpiles, see {{L|using bins and barrels}}.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Due to the {{L|Known bugs and issues#forging Breastplate &amp;amp; Chainmail|forge reactions bug}}, most metal items require only one metal bar to be constructed.{{version|0.31.03}} Once this is fixed each barrel will most likely require 3 bars of metal (as in previous versions).&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>PopeRichardCorey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Barrel&amp;diff=136760</id>
		<title>v0.31:Barrel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Barrel&amp;diff=136760"/>
		<updated>2011-02-21T22:47:32Z</updated>

		<summary type="html">&lt;p&gt;PopeRichardCorey: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine|06:02, 6 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{furniture|name=Barrel&lt;br /&gt;
|tile=÷|col=0:6:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|metal=y&lt;br /&gt;
|glass=N&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Barrels''' are storage units that, like {{L|bin}}s and {{L|bag}}s, conserve {{L|stockpile}} space by containing several items of the same type. They can be made out of {{L|wood}} at a a {{L|carpenter's workshop}} (requires one {{L|log}} for each barrel) or forged from {{L|metal}} at a {{L|forge}} (requires 1 {{L|metal}} {{L|bar}}s). Non-magma {{L|forge}}s also require one {{L|bar}} of {{L|fuel}}.&lt;br /&gt;
&lt;br /&gt;
For information on managing barrels in stockpiles, see {{L|using bins and barrels}}.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Due to the {{L|Known bugs and issues#forging Breastplate &amp;amp; Chainmail|forge reactions bug}}, most metal items require only one metal bar to be constructed.{{version|0.31.03}} Once this is fixed each barrel will most likely require 3 bars of metal (as in previous versions).  As of Version 0.31.19, this bug is fixed.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>PopeRichardCorey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Liaison&amp;diff=97576</id>
		<title>v0.31:Liaison</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Liaison&amp;diff=97576"/>
		<updated>2010-04-22T23:52:03Z</updated>

		<summary type="html">&lt;p&gt;PopeRichardCorey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike in old versions, if your liaison is killed somehow, he or she will be replaced next year.  At least once, anyway.&lt;br /&gt;
&lt;br /&gt;
{{av}}&lt;br /&gt;
{{elven}}&lt;/div&gt;</summary>
		<author><name>PopeRichardCorey</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Strange_mood&amp;diff=95662</id>
		<title>v0.31:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Strange_mood&amp;diff=95662"/>
		<updated>2010-04-19T15:01:25Z</updated>

		<summary type="html">&lt;p&gt;PopeRichardCorey: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{buggy|bugsection=Bugs}}&lt;br /&gt;
Periodically, individual dwarves are struck with an idea for a [[legendary artifact]] and enter a '''strange mood'''. Dwarves which enter a strange mood will stop whatever they are doing and pursue the construction of this artifact to the exclusion of all else.  They will not stop to eat, drink, sleep, or even run away from dangerous creatures. If they do not manage to begin construction of the artifact within a handful of months, they will go [[#Failure|insane]] and die soon afterward.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
# The conditions necessary for a strange mood to occur: You must have at least 20 dwarves.  ''fill in here''&lt;br /&gt;
# The game will pause, center on a dwarf, and announce that the dwarf has entered one of five different types of strange moods.  The [[#Types|types of mood]] are listed below.  While in a mood, a dwarf will display a blinking exclamation point (see [[status icons]]).&lt;br /&gt;
# For the duration of the mood, the dwarf will claim a workshop related to the skill that the mood affects (not all skills are eligible), kick out any dwarf who was using it, and render it otherwise unusable until the mood has been resolved. If a moody dwarf does not claim a workshop, it is because the appropriate workshop does not exist.  (See [[#Skills and workshops|skills and workshops]] below to determine which workshop(s) might be required.) A moody dwarf will ''not'' be available to build a needed workshop; another dwarf with the appropriate [[labor]] designation must do so for them, if one is necessary.&lt;br /&gt;
# After claiming a workshop, the dwarf will set about collecting the required materials for their artifact.  If the dwarf remains idle inside the workshop, it's because they cannot find the right material. Reference the [[#Demands|demands]] section to determine what may be required.&lt;br /&gt;
# Once all materials have been gathered, the game will once again pause and center, and the moody dwarf will begin construction.  Upon completion the dwarf will create a semi-random artifact related to the skill affected and gain [[legendary]] (or higher) status in that skill (unless the mood type is [[#Possessed|possessed]]).  See the [[#Skills and workshops|skills and workshops]] for information on which skills can be gained, or the [[#Artifacts created|artifacts created]] section for more details on the artifacts themselves.&lt;br /&gt;
&lt;br /&gt;
== Types of moods ==&lt;br /&gt;
For each of the following types of moods, the first message is how the mood is [[40d:Announcement|announced]]; the second message appears in the dwarf's profile when he or she is viewed with the {{K|v}} key.  All moody dwarves will have &amp;quot;Strange Mood&amp;quot; listed as their active task.&lt;br /&gt;
&lt;br /&gt;
=== Fey ===&lt;br /&gt;
* {{Gametext|&amp;lt;dwarf&amp;gt; is taken by a fey mood!|#fff}}&lt;br /&gt;
: ''Has the aspect of one fey!''&lt;br /&gt;
&lt;br /&gt;
This is the most basic strange mood.  Fey dwarves will clearly state their demands when the workshop they are in is examined.&lt;br /&gt;
&lt;br /&gt;
A fey dwarf's happiness is automatically set to 'quite content'.&lt;br /&gt;
&lt;br /&gt;
=== Secretive ===&lt;br /&gt;
* {{Gametext|&amp;lt;dwarf&amp;gt; withdraws from society...|#ccc}}&lt;br /&gt;
: ''Peculiarly secretive...''&lt;br /&gt;
&lt;br /&gt;
Secretive moods are the same as fey moods, except a secretive dwarf will sketch pictures of their required materials instead of clearly stating their demands if they cannot find what they need.   Descriptions of all these [[#Demands|secretive requirements]] can be seen only by viewing the workshop that the moody dwarf has claimed, with {{k|q}}, and then only while the dwarf is waiting inside it.  More than one &amp;quot;picture&amp;quot; is likely; these will cycle through the entire list automatically if any one is not available.  (Since materials are gathered ''in order'', it's quite possible that only one of a long list is needed to allow the moody dwarf to continue on their project.  If the dwarf has gathered some of the materials (seen as &amp;quot;tasked&amp;quot; when looking at the workshop with {{k|t}}), then the next in the list is what they are looking for.)&lt;br /&gt;
&lt;br /&gt;
A secretive dwarf's happiness is automatically set to 'quite content'.&lt;br /&gt;
&lt;br /&gt;
=== Possessed ===&lt;br /&gt;
* {{Gametext|&amp;lt;dwarf&amp;gt; has been possessed!|#f0f}}&lt;br /&gt;
: ''Possessed by unknown forces!''&lt;br /&gt;
&lt;br /&gt;
Possessed dwarves have cryptic material requests, and have the unfortunate distinction of not receiving any experience upon successful construction of an artifact.  It is unknown if controllable circumstances lead to a possessed mood instead of one of the more desirable fey or secretive moods. Possessed dwarves will mutter the name of the artifact they are working on once they have all the materials they need.&lt;br /&gt;
&lt;br /&gt;
A possession is the only mood that does ''not'' result in a jump in [[experience]].&lt;br /&gt;
&lt;br /&gt;
A possessed dwarf's happiness is automatically set to 'quite content'.&lt;br /&gt;
&lt;br /&gt;
=== Fell {{verify}} ===&lt;br /&gt;
* {{Gametext|&amp;lt;dwarf&amp;gt; looses a roaring laughter, fell and terrible!|#a0a}}&lt;br /&gt;
: ''Has a horrible fell look!''&lt;br /&gt;
&lt;br /&gt;
A dwarf that goes into a fell mood will always take over a [[40d:butcher's shop|butcher's shop]] or a [[40d:tanner's shop|tanner's shop]]. If neither are available, any other workshop will be used instead. The dwarf will then ''murder'' the nearest dwarf, drag the corpse into the shop and make some sort of object out of dwarf [[40d:leather|leather]] or [[40d:bone|bone]]. Once the artifact is completed, the fell dwarf will become a legendary [[40d:bone carver|bone carver]] or [[40d:leatherworker|leatherworker]]. Strangely, none of the other dwarves seem to mind the murder. Only unhappy dwarves may enter a fell mood.&lt;br /&gt;
&lt;br /&gt;
Aside from the potential loss of an important dwarf in the wrong place at the wrong time, there doesn't seem to be any downside to a fell mood. The end result is always an artifact and a legendary craftsdwarf. Since the only ingredient used (a dwarf) is available in abundance, a fell mood will only fail if the fell dwarf is completely isolated from other dwarves, or if the proper workshop does not exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Macabre ===&lt;br /&gt;
* {{Gametext|&amp;lt;dwarf&amp;gt; begins to stalk and brood...|#777}}&lt;br /&gt;
: ''Brooding darkly...''&lt;br /&gt;
&lt;br /&gt;
Macabre moods are similar to fell moods, but the dwarf will not murder a fellow dwarf.  A macabre dwarf may require bones{{verify}}, skulls{{verify}} or remains; if you do not happen to have any, you will have to make some, e.g. by butchering an animal{{verify}}, or let the moody dwarf go insane.  Like fell moods, only unhappy dwarves can enter macabre moods.&lt;br /&gt;
&lt;br /&gt;
==Caveats==&lt;br /&gt;
* Shells are a common request in moods and are only produced from preparing raw turtles or lobsters at a fishery. That is, you must be able to fish them at your site, there is no way of trading for them.&lt;br /&gt;
* Dwarves may request &amp;quot;rock bars&amp;quot; -- This is satisfied by metal bars.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{version|0.31.02}}&lt;br /&gt;
* There are various bugs related to moody dwarves not being able to find the appropriate materials. Check the bug tracker: [http://bay12games.com/dwarves/mantisbt/view_all_bug_page.php].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
== Demands ==&lt;br /&gt;
Once a workshop is claimed, the dwarf will begin collecting materials.  Each artifact will require between one and ten materials to complete.  If the moody dwarf remains idle, then the necessary materials are not available.  [[Forbidden]] items must be reclaimed ({{K|d}} - {{K|b}} - {{K|c}}) before they may be used, but moody dwarves will ignore settings regarding [[economic stone]]. Press {{K|q}} and highlight the workshop to receive a series of clues about what the dwarf needs.  Hints that stay active for longer than 2 seconds mean that multiple pieces of that material will be required; each single demand will be displayed for 2 seconds, so if it says &amp;quot;gems... shining&amp;quot; for 6 seconds, 3 gems are demanded. Materials will always be fetched ''in order'', so if at least one item has already been retrieved (the items will show up with &amp;quot;TSK&amp;quot; (&amp;quot;task&amp;quot;) next to them when the workshop is viewed with the {{K|t}} context menu), it will usually be possible to tell what item is required next.&lt;br /&gt;
&lt;br /&gt;
If you want your dwarves to construct their artifacts out of valuable materials instead of whatever useless thing happens to be close at hand, you can selectively forbid types of material through the stocks screen so that only the material you want them to use is available; though this might interfere with the normal crafting operations of your fortress, the disruption is generally short-lived (as long as you remember to unforbid them again afterwards!). You can even forbid something a moody dwarf is carrying (which may be necessary sometimes, since while they are not waiting in the workshop they will not tell you what they need); the dwarf will finish hauling it to the workshop, but then immediately go searching for another. This trick can mean the difference between a bauxite statue decorated with moss agates and a native platinum statue encrusted with diamonds.&lt;br /&gt;
&lt;br /&gt;
The various demands are translated here:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;width:90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material&lt;br /&gt;
! Fey&lt;br /&gt;
! Secretive&lt;br /&gt;
! Possessed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;dwarf&amp;gt; screams &amp;quot;I must have &amp;lt;demand&amp;gt;!&amp;quot;&lt;br /&gt;
| &amp;lt;dwarf&amp;gt; sketches pictures of &amp;lt;demand&amp;gt;.&lt;br /&gt;
| &amp;lt;dwarf&amp;gt; mutters &amp;quot;&amp;lt;artifact&amp;gt; needs &amp;lt;demand&amp;gt;...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]]&lt;br /&gt;
| rock&lt;br /&gt;
| a quarry&lt;br /&gt;
| stone... rock&lt;br /&gt;
|-&lt;br /&gt;
| Stone [[block]]&lt;br /&gt;
| rock blocks&lt;br /&gt;
| square blocks&lt;br /&gt;
| blocks... bricks&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]]&lt;br /&gt;
| wood logs&lt;br /&gt;
| a forest&lt;br /&gt;
| tree... life&lt;br /&gt;
|-&lt;br /&gt;
| Metal [[bar]]&lt;br /&gt;
| metal bars&lt;br /&gt;
| shining bars of metal&lt;br /&gt;
| bars... metal&lt;br /&gt;
|-&lt;br /&gt;
| [[Gem]]s (cut)&lt;br /&gt;
| cut gems&lt;br /&gt;
| cut gems&lt;br /&gt;
| gems... shining&lt;br /&gt;
|-&lt;br /&gt;
| [[Gem]]s (raw)&lt;br /&gt;
| rough gems&lt;br /&gt;
| rough gems&lt;br /&gt;
| rough... color&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass]] (green)&lt;br /&gt;
| raw green glass&lt;br /&gt;
| glass&lt;br /&gt;
| raw... green&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass]] (clear)&lt;br /&gt;
| clear glass{{verify}}&lt;br /&gt;
| glass and burning wood&lt;br /&gt;
| raw... clear&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass]] (crystal)&lt;br /&gt;
| crystal glass{{verify}}&lt;br /&gt;
| rough gems and glass&lt;br /&gt;
| raw... crystal&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone]]&lt;br /&gt;
| bones&lt;br /&gt;
| skeletons&lt;br /&gt;
| bones... yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Shell]]&lt;br /&gt;
| shells&lt;br /&gt;
| a shell&lt;br /&gt;
| a shell...&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]]&lt;br /&gt;
| tanned hides&lt;br /&gt;
| stacked leather&lt;br /&gt;
| leather... skin&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth]] (plant)&lt;br /&gt;
| plant fiber cloth&lt;br /&gt;
| stacked cloth&lt;br /&gt;
| cloth... thread&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth]] (silk)&lt;br /&gt;
| silk cloth&lt;br /&gt;
| stacked cloth&lt;br /&gt;
| cloth... thread&lt;br /&gt;
|-&lt;br /&gt;
| [[Bones]] or [[Shell]]&lt;br /&gt;
| body parts&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fey dwarves will sometimes ask for rock bars. This is just a typographical error, and they are actually asking for metal bars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and workshops ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1px solid black;border-collapse:collapse;text-align:left;float:right;margin:0 0 20px 30px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eee;border-bottom:1px solid black;text-align:center;&amp;quot; | Artifact Skill Rewards&lt;br /&gt;
|- &lt;br /&gt;
! Highest skill&lt;br /&gt;
! Workshop used&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Armorsmith}}&lt;br /&gt;
| {{L|Magma forge}} or {{L|Metalsmith's forge}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Bone carver}}&lt;br /&gt;
| {{L|Craftsdwarf's workshop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Bowyer}}&lt;br /&gt;
| {{L|Bowyer's workshop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Carpenter}}&lt;br /&gt;
| {{L|Carpenter's workshop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Clothier}}&lt;br /&gt;
| {{L|Clothier's shop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Engraver}}&lt;br /&gt;
| {{L|Craftsdwarf's workshop}} or {{L|Mason's workshop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Gem cutter}}&lt;br /&gt;
| {{L|Jeweler's workshop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Gem setter}}&lt;br /&gt;
| {{L|Jeweler's workshop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Glassmaker}}&lt;br /&gt;
| {{L|Glass furnace}} or {{L|Magma glass furnace}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Leatherworker}}&lt;br /&gt;
| {{L|Leatherworks}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Mason}}&lt;br /&gt;
| {{L|Mason's workshop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Mechanic}}&lt;br /&gt;
| {{L|Mechanic's workshop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Metal crafter}}&lt;br /&gt;
| {{L|Magma forge}} or {{L|Metalsmith's forge}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Metalsmith}}&lt;br /&gt;
| {{L|Magma forge}} or {{L|Metalsmith's forge}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Miner}}&lt;br /&gt;
| {{L|Craftsdwarf's workshop}} or {{L|Mason's workshop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Stone crafter}}&lt;br /&gt;
| {{L|Craftsdwarf's workshop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Tanner}}&lt;br /&gt;
| {{L|Tanner's shop}} or {{L|Leather works}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Weaponsmith}}&lt;br /&gt;
| {{L|Magma forge}} or {{L|Metalsmith's forge}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Weaver}}&lt;br /&gt;
| {{L|Clothier's shop}}&lt;br /&gt;
|- style=&amp;quot;border-top:1px solid #aaa;vertical-align:top;&amp;quot;&lt;br /&gt;
| {{L|Wood crafter}}&lt;br /&gt;
| {{L|Craftsdwarf's workshop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artifacts created ==&lt;br /&gt;
The type of artifact created will depend on the dwarf's highest skill.  Masons will always create some kind of stone object, usually furniture; bone Carvers, a bone or shell object; carpenters, a wood object, etc. Miners and engravers will usually turn out a stone craft or piece of furniture; metalworkers, metal crafts, weapons, or armor (depending on the type of metalworker); weavers, an article of clothing; tanners, a leather armor or object. If a dwarf has no moodable skills, they will take over a [[craftsdwarf's workshop]] and create a bone, stone or wood craft of some type. The precise type of craft created is usually somewhat random but if a dwarf has a personality preference for a particular thing, such as gauntlets or floodgates or crowns, and that thing is an available choice given the dwarf's profession, they will generally create an object of that type.&lt;br /&gt;
&lt;br /&gt;
The first object grabbed by the dwarf will be the &amp;quot;primary&amp;quot; substance; all other materials will be used to decorate the artifact. If a dwarf grabs a piece of [[chalk]] and makes a statue, for instance, it will be a &amp;quot;chalk statue&amp;quot;, but an artifact can potentially be composed of bone, cloth, gems, leather, metal, shell, stone, and wood all at once.  In some cases, a moody dwarf will produce an item which normally cannot be made from that material, leading to such odd constructions as an [[obsidian]] [[bed]], [[ruby]] [[floodgate]], or turtle [[shell]] [[cage]].&lt;br /&gt;
&lt;br /&gt;
Once created, most [[artifact]]s will be available for use just like a normal item of its type.  Artifact furniture is useful for high value [[noble]] rooms. Artifact weapons in [[weapon trap]]s can also boost a room's value considerably, as in the case of artifact trap components.&lt;br /&gt;
&lt;br /&gt;
== Failure ==&lt;br /&gt;
If you can't provide the desired workshop and all the required component materials within a couple of months, the dwarf will go {{L|insanity|insane}}, which cancels the mood and the artifact.  As if that's not bad enough, any dwarf who goes insane will soon die, one way or another.&lt;br /&gt;
&lt;br /&gt;
A dwarf who is '''stark raving mad''' or '''melancholy''' is harmless to others (until they die and start a {{L|tantrum}} spiral), but a '''berserk''' dwarf will attack other dwarfs and possibly pull levers at random.  You may want to station a squad nearby or assign a few war dogs to the dwarf on the chance that they will lash out.  If you build your workshops inside enclosed rooms with doors you can also lock the moody dwarf in the room until he or she starves.  In extreme cases, building a wall around an open workshop is the best precaution.&lt;/div&gt;</summary>
		<author><name>PopeRichardCorey</name></author>
	</entry>
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