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		<id>https://dwarffortresswiki.org/index.php?title=40d:Tree&amp;diff=60052</id>
		<title>40d:Tree</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tree&amp;diff=60052"/>
		<updated>2009-12-23T17:39:31Z</updated>

		<summary type="html">&lt;p&gt;Qoonpooka: Adding information regarding tree z-levels, I've had a number of stray, recoverable bolts wedge themselves in the upper z-levels of trees.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Trees''' can be found on almost any playable map. Depending whether trees are scarce or dense, they can be a great renewable source of [[wood]].  The density of growth is determined by the [[biome]], and those are visible on the pre-[[embark]] screen by hitting {{k|F1}}, {{k|F2}} etc.  Density does not change - there are no climate shifts during game play.&lt;br /&gt;
&lt;br /&gt;
There are many different varieties that grow in various different types of biomes. [[Tower-cap]]s are trees (giant mushrooms, actually) that grow only underground, and are the only ones that do, and then only under special circumstances. The only difference between different types of trees is the (usually very minor) difference in the weight of the log or item produced - otherwise all trees are identical, equal in usefulness and value.*&lt;br /&gt;
&lt;br /&gt;
:''(* Note that [[preference]]s can alter a dwarf's perception of the value of items made from a type of wood that they prefer.)''&lt;br /&gt;
&lt;br /&gt;
Viewed on their same [[z-level]], many different sub-types of trees have their own symbol, such as {{tile|♣|#080}}, {{tile|♠|#080}}, {{tile|¶|#080}}, {{tile|╞|#080}} or {{tile|⌠|#080}}.  Some share the same symbol, but since the only difference is for preferences, this is not a significant problem.  (See table, below, for tree/symbol pairs.)  For most purposes, a tree is a tree.&lt;br /&gt;
&lt;br /&gt;
Trees viewed from one z-level higher look like coloured rectangles ( {{tile|■|#080}} ), appearing identical to coloured [[block]]s floating in the air. Deciduous trees will change colour to red or yellow in [[autumn]] ( {{tile|♣|#f00}}, {{tile|♠|#ff0}} ), and lose their leaves in [[winter]] ( {{tile|╞|#880}} ).  This does not affect their usefulness - they may be cut down in any season, and produce the same end result.&lt;br /&gt;
&lt;br /&gt;
Trees are currently{{version|0.28.181.40d}} not a source of food or other material, so it is not possible to harvest mangos, maple syrup, nuts, rubber, etc.&lt;br /&gt;
&lt;br /&gt;
===Harvesting / Removing the barrier===&lt;br /&gt;
Trees are a type of [[map tile]] that form a solid barrier, like [[stone]] or [[ore]].  Trees (but not saplings) will block movement, and prevent designation of [[channel]]ing, [[wall]]s and other [[construction]]s.  [[Caravan]]s are especially vulnerable to being blocked by trees, since they require a path 3-tiles wide.  Trees do not form a floor on the level above them - creatures cannot walk &amp;quot;on top of&amp;quot; trees.  However, a dwarf dropped on top of a tree will remain on top of (1 z-level above) it unless their is a neighboring surface on the same z-level for him to step off onto.  Fired ammunition (arrows, bolts, &amp;amp;c.) will sometimes get 'stuck in a tree' in this fashion as well.&lt;br /&gt;
&lt;br /&gt;
They must be designated for removal from the [[designations|{{Key|d}}esignations menu]] chop {{k|t}}rees, which will instruct [[dwarves]] with the [[woodcutting]] [[labour]] enabled to grab an [[axe]] and begin chopping down the tree. Once cut down, they become one [[wood|wood log]], which is movable and can be hauled by enabling the Haul Wood labour on any dwarf and designating a wood [[stockpile]].&lt;br /&gt;
&lt;br /&gt;
Trees ''will not'' as of yet be destroyed by [[magma]] or [[fire]] (nor will [[water]] damage them in any way). Saplings can 'drown' in [[water]] and [[magma]], though.  [[Ballista]] arrows can destroy trees, but [[catapult]] stones will not.&lt;br /&gt;
&lt;br /&gt;
Under certain circumstances items can wind up &amp;quot;on top&amp;quot; of trees (1 z-level above the tree).  This occurs when an arrow reaches its maximum range above a tree and then falls onto it, an enemy (or part of one) flies onto the tree, or when any item is otherwise dropped directly above the tree.  As dwarves cannot walk on trees, the only way to recover these items is to cut down the tree.&lt;br /&gt;
&lt;br /&gt;
====Trees and ramps====&lt;br /&gt;
Digging a ramp underneath a tree will cause a [[cave-in]] - but the tree will be removed.  This is not true of saplings.&lt;br /&gt;
&lt;br /&gt;
===Tree growth===&lt;br /&gt;
Trees grow from '''saplings''', which start growing randomly on tiles of a suitable biome. Saplings can be killed by heavy [[traffic]], and also flooding.  Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away.  To grow from a sapling to a tree takes about a year and a half or more, though this seems randomized to some degree.  Trees do not need to be (and can't be) &amp;quot;planted&amp;quot; - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. &amp;lt;!--Which is why those elves need to quit bitching about our timber industry.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saplings will not grow on a tile with items on it (such as stone, food, etc).  Saplings will not grow where a road has been laid down.  Saplings will appear but not grow into trees if there is a layer of stone under the top-layer of soil under them, or if the soil has been dug out from beneath that top layer.*&lt;br /&gt;
&lt;br /&gt;
:''(*Tower caps operate differently, and are not fully understood.  See that article for a more complete discussion on their growth requirements.)''&lt;br /&gt;
&lt;br /&gt;
A given [[area block]] has a limit of &amp;quot;things that can grow on it&amp;quot; - and trees and shrubs compete for this when that maximum is reached.*  Removing shrubs will allow more trees (and shrubs) to be able to grow.  A downside to removing these shrubberies is that most of the saplings in the area will be trampled in the process unless they are marked as low-traffic or restricted areas first, a slightly time-consuming process.&lt;br /&gt;
&lt;br /&gt;
:''(*Tower caps (and underground shrubs?), on levels below the first &amp;quot;above ground&amp;quot; level, do not seem to count toward this limit.)&lt;br /&gt;
&lt;br /&gt;
==Elven Diplomats==&lt;br /&gt;
[[Liaison#Elven|Elven diplomats]] eventually come to talk about the &amp;quot;tree situation&amp;quot; in your fort.  Sometimes the diplomat will arrive and merely complain but most often the diplomat will want to set a limit to the number of trees &amp;lt;s&amp;gt;butchered&amp;lt;/s&amp;gt; harvested to &amp;lt;s&amp;gt;feed&amp;lt;/s&amp;gt; fuel your &amp;lt;s&amp;gt;earth blighting death machines&amp;lt;/s&amp;gt; industry.  This quota is based on all the logs you have in your stocks, '''no matter what the source.'''  It doesn't matter if you have a [[Tower-cap]] farm or if you import all your wood; if you have any wood in your stocks, the &amp;lt;s&amp;gt;treehuggers&amp;lt;/s&amp;gt; elves will complain.&lt;br /&gt;
&lt;br /&gt;
Trees also gain names near [[elf|elven]] settlements. It is unclear what effect this has on gameplay, if any at all.&lt;br /&gt;
&lt;br /&gt;
== List of Trees ==&lt;br /&gt;
&amp;lt;!-- blank row template:&lt;br /&gt;
{{Tree table row|name= |tile= |hab= |align= |decid= |wt= }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Tree table head}}&lt;br /&gt;
{{Tree table row|name=Acacia |tile={{tile|♣|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Tropical Dry Broadleaf Forest (Dry)&amp;lt;br&amp;gt;Tropical Grassland&amp;lt;br&amp;gt;Tropical Savanna&amp;lt;br&amp;gt;Tropical Shrubland&amp;lt;/span&amp;gt; |align=All  |decid=No |wt= 500 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Alder |tile={{tile|♣|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest (Dry)&amp;lt;/span&amp;gt; |align=All |decid=Yes |wt=410 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Ash |tile={{tile|♠|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest (Dry)&amp;lt;/span&amp;gt; |align= All |decid= |wt=620 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Birch |tile={{tile|♣|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest (Dry)&amp;lt;/span&amp;gt; |align=All |decid=Yes |wt=670  }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Cacao tree |tile={{tile|Γ|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Tropical Moist Broadleaf Forest (Dry)&amp;lt;/span&amp;gt; |align=All |decid=No |wt=500 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Candlenut |tile={{tile|Γ|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Tropical Forest (Dry)&amp;lt;/span&amp;gt; |align=All  |decid=No |wt=500 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Cedar |tile={{tile|↨|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Temperate Conifer Forest (Dry)&amp;lt;br&amp;gt;Tropical Conifer Forest&amp;lt;/span&amp;gt; |align=All |decid=No |wt=380 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Chestnut |tile={{tile|♠|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest (Dry)&amp;lt;/span&amp;gt; |align=All |decid=Yes |wt=500 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Feather tree |tile= {{tile|♣|#080}} |hab=Not Freezing (Dry) |align= &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Good&amp;lt;/span&amp;gt; |decid=No |wt=100 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Glumprong |tile={{tile|┤|#080}} |hab= Not Freezing (Dry)|align=&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Evil&amp;lt;/span&amp;gt; |decid=No |wt=1200  }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Highwood |tile={{tile|¶|#080}} |hab=Not Freezing (Dry) |align=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Savage&amp;lt;/span&amp;gt;  |decid= No|wt=500 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Larch |tile={{tile|↑|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Taiga Forest (Dry)&amp;lt;br&amp;gt;Temperate Conifer Forest&amp;lt;/span&amp;gt;  |align=All |decid=Yes |wt= 590}}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Mango |tile={{tile|Γ|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Tropical Forest (Dry)&amp;lt;/span&amp;gt; |align=All |decid= No |wt= 500 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Kapok |tile= {{tile|Γ|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Tropical Moist Broadleaf Forest (Dry)&amp;lt;/span&amp;gt;  |align=All |decid= No |wt=500 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Mahogany |tile={{tile|♠|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Tropical Forest (Dry)&amp;lt;/span&amp;gt; |align=All |decid=No |wt=600 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Maple |tile= {{tile|♣|#080}}|hab=  &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Temperate Broadleaf Forest (Dry)&amp;lt;br&amp;gt;Temperate Grassland&amp;lt;br&amp;gt;Temperate Savanna&amp;lt;br&amp;gt;Temperate Shrubland&amp;lt;/span&amp;gt;|align=  All|decid= Yes |wt=755  }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Oak |tile={{tile|♠|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate Broadleaf Forest (Dry)&amp;lt;/span&amp;gt; |align=All |decid=Yes |wt=700 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Palm |tile={{tile|Γ|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Tropical (Dry)&amp;lt;/span&amp;gt; |align=All |decid=No |wt=500 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Pine |tile={{tile|↑|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Taiga Forest (Dry)&amp;lt;br&amp;gt;Temperate Conifer Forest&amp;lt;br&amp;gt;Tropical Conifer Forest&amp;lt;/span&amp;gt;  |align= No|decid= |wt=560 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Rubber tree |tile={{tile|Γ|#080}} |hab= &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Tropical Moist Broadleaf Forest (Dry)&amp;lt;/span&amp;gt;|align=All |decid= No |wt=500 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Saguaro|tile={{tile|╞|#080}} |hab=&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;Any Desert (Dry)&amp;lt;/span&amp;gt;|align=All |decid=No |wt=500 }}&lt;br /&gt;
{{Tree table row|name=Mangrove|tile={{tile|♣|#080}}|hab=&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mangrove Swamp (wet)&amp;lt;/span&amp;gt;|align=All|decid=No|wt=500}}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=[[Tower-cap]] |tile={{tile|♣|#080}} |hab=&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;*Subterranean ''SPECIAL*''&amp;lt;/span&amp;gt; |align=All |decid=No |wt=600 }}&lt;br /&gt;
&lt;br /&gt;
{{Tree table row|name=Willow |tile={{tile|⌠|#080}} |hab=&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Any Temperate (Wet)&amp;lt;br&amp;gt;Any Tropical Forest&amp;lt;br&amp;gt;Tropical Grassland&amp;lt;br&amp;gt;Tropical Savanna&amp;lt;br&amp;gt;Tropical Shrubland&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tropical Freshwater Swamp&amp;lt;br&amp;gt;Tropical Saltwater Swamp&amp;lt;br&amp;gt;Tropical Freshwater Marsh&amp;lt;br&amp;gt;Tropical Saltwater Marsh&amp;lt;/span&amp;gt; |align=All  |decid= No|wt=420 }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{Tree table row|name= |tile= |hab= |align= |decid= |wt= }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Map tiles]][[Category:Trees]]&lt;/div&gt;</summary>
		<author><name>Qoonpooka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith&amp;diff=59296</id>
		<title>40d:Metalsmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith&amp;diff=59296"/>
		<updated>2009-12-06T01:32:14Z</updated>

		<summary type="html">&lt;p&gt;Qoonpooka: Helping clear up some of the confusion about metalsmith/blacksmith.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Metalsmith''' is a category profession. It contains skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting of various metal products.  Confusingly, the 'metalsmith' skill is available for purchase prior to embarking.  This skill actually correlates to [[Blacksmith|Blacksmithing]].&lt;br /&gt;
&lt;br /&gt;
An adult [[dwarf]] whose best [[skill]] is in this category, and who has accumulated ranks in other metalsmithing skills (exactly how much is not clear) will be known as a metalsmith.&lt;br /&gt;
&lt;br /&gt;
Once he has achieved 'grand master' skill in one of these skills, but not in the others, he will be known by this skill.&lt;br /&gt;
&lt;br /&gt;
If a dwarf has [[experience]] in only one metalsmith skill he will be known by his or her highest skill.&lt;br /&gt;
&lt;br /&gt;
The metalsmith skills are:&lt;br /&gt;
{{metalsmith}}&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;br /&gt;
&lt;br /&gt;
;See also:&lt;br /&gt;
:* [[Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]]&lt;br /&gt;
:* [[Metalsmith's forge]]&lt;br /&gt;
:* [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>Qoonpooka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith&amp;diff=59295</id>
		<title>40d Talk:Metalsmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith&amp;diff=59295"/>
		<updated>2009-12-06T01:27:58Z</updated>

		<summary type="html">&lt;p&gt;Qoonpooka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a duplicate of [[metalsmith's forge]]. Since the category box list [[metalsmith's forge]], I'd suggest that this page is either deleted or integrated with the category box page. --[[User:Eagle of Fire|Eagle of Fire]] 17:57, 18 November 2007 (EST)&lt;br /&gt;
:This page has much more info than [[Metalsmith's forge]]. Suggested action: Move, deleting old page --[[User:GreyMario|GreyMario]] 21:02, 18 November 2007 (EST)&lt;br /&gt;
::Please see [[Talk:Metalsmith's forge|Metalsmith's forge talk page]] for more information on a merger between the two pages. Let's use the other talk page instead of this one to discuss this. [[User:FFLaguna|FFLaguna]] 18:42, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Legendary Metalsmith ==&lt;br /&gt;
&lt;br /&gt;
I had a dwarf craft an artifact iron bed and now he is a &amp;quot;Legendary Metalsmith&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Does this mean he has a legendary skill level in all metalsmith-related jobs, or is it limited to, say, metalcrafting? &lt;br /&gt;
&lt;br /&gt;
--[[User:Pizzapie|Pizzapie]] 12:59, 22 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Blacksmith]]ing, I would guess, actually. That is to say, making [[furniture]] at the forge. [[Throne]]s, [[door]]s, [[table]]s, et cetera. --[[User:Zombiejustice|Zombiejustice]] 15:23, 22 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, from the blacksmithing page it makes sense.&lt;br /&gt;
&lt;br /&gt;
Not the most useful skill to attain legendary status in. Thanks for the help.&lt;br /&gt;
--[[User:Pizzapie|Pizzapie]] 18:37, 22 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Training Metalsmith ==&lt;br /&gt;
&lt;br /&gt;
What is the best way to train metalsmith? I would think it would be buckets, because they only take 1 bar. --[[User:Zchris13|Zchris13]] 22:06, 16 April 2009 (UTC)&lt;br /&gt;
:PS. This raises the question of why I am doing this. Terribly good question. Reevaluating this.&lt;br /&gt;
:: Masterfully crafted aluminum statues? [[User:Decius|Decius]] 23:18, 16 April 2009 (UTC)&lt;br /&gt;
:::Masterfully crafted steel anvils. --[[User:Zchris13|Zchris13]] 23:59, 16 April 2009 (UTC) They weigh a ton, but they are worth a fortune.&lt;br /&gt;
::::Melt metal items works charms.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Dim3tapp|Dim3tapp]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:::::THAT TRAINS FURNACE OPERATOR. Not metalsmith. I'm reverting your edit.--[[User:Zchris13|Zchris13]] 00:21, 22 April 2009 (UTC)&lt;br /&gt;
::::::Surprisingly, it doesn't :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Dim3tapp|Dim3tapp]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:::::::Tell that to my furnace operators.--[[User:Zchris13|Zchris13]] 21:44, 4 May 2009 (UTC)&lt;br /&gt;
: Metal [[bridge]]s. They are totally recyclable. They train [[Building designer]] as a bonus. (This method is perhaps a bit slow). --[[User:Aykavil|Aykavil]] 20:10, 4 May 2009 (UTC)&lt;br /&gt;
::It might be strange, but I can verify [[User:Aykavil|Aykavil]]'s comment.  Now to find a way to train armor/weaponsmiths without wasting large amounts of metal! --[[User:Kwieland|Kwieland]] 15:46, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Even better: metal [[constructions]]. That way you don't have to bother with the first, architecture-using stage of construction (unless you consider that an advantage).  On the other hand, this may be too slow; I don't think I've ever seen anyone go past dabbling by building metal constructions.  Plus armorers and weaponsmiths will join in. --[[User:Nillions|nil]]&lt;br /&gt;
&lt;br /&gt;
== Migrants ==&lt;br /&gt;
&lt;br /&gt;
Any time my migrants have arrived with ''only'' Metalsmith skill they are listed as '''Blacksmith'''.&lt;br /&gt;
&lt;br /&gt;
To be known professionally as a '''Metalsmith''' they have to have (I think) [[Metal crafter]] skill.&lt;br /&gt;
&lt;br /&gt;
Anyone confirm?&lt;br /&gt;
&lt;br /&gt;
for images see [[User:Garrie Irons/Smithing]].&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 07:11, 21 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Buying &amp;quot;Metalsmith&amp;quot; on Embark ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, This article says that this is a category, but for a single point on embark I can buy 'novice metalsmith' in the skills.  (It's between armor smith and furnace operator).  I checked, wondering if this wasn't a text-bug, but all of the other skills under Metalsmithing are also listed!&lt;br /&gt;
&lt;br /&gt;
I'm taking a level in it to see what the effect is, will report back but this needed to be brought up, either for this article or for the bug list.--[[User:Qoonpooka|Qoonpooka]] 01:25, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
n/m, I found it.  &amp;quot;Blacksmithing&amp;quot; is listed as &amp;quot;Metalsmithing&amp;quot; on the embark menu, it is a textbug. --[[User:Qoonpooka|Qoonpooka]] 01:27, 6 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Qoonpooka</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith&amp;diff=59294</id>
		<title>40d Talk:Metalsmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith&amp;diff=59294"/>
		<updated>2009-12-06T01:25:39Z</updated>

		<summary type="html">&lt;p&gt;Qoonpooka: Noting a possible bug in embark skill list.&lt;/p&gt;
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&lt;div&gt;This page is a duplicate of [[metalsmith's forge]]. Since the category box list [[metalsmith's forge]], I'd suggest that this page is either deleted or integrated with the category box page. --[[User:Eagle of Fire|Eagle of Fire]] 17:57, 18 November 2007 (EST)&lt;br /&gt;
:This page has much more info than [[Metalsmith's forge]]. Suggested action: Move, deleting old page --[[User:GreyMario|GreyMario]] 21:02, 18 November 2007 (EST)&lt;br /&gt;
::Please see [[Talk:Metalsmith's forge|Metalsmith's forge talk page]] for more information on a merger between the two pages. Let's use the other talk page instead of this one to discuss this. [[User:FFLaguna|FFLaguna]] 18:42, 2 December 2007 (EST)&lt;br /&gt;
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== Legendary Metalsmith ==&lt;br /&gt;
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I had a dwarf craft an artifact iron bed and now he is a &amp;quot;Legendary Metalsmith&amp;quot;.&lt;br /&gt;
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Does this mean he has a legendary skill level in all metalsmith-related jobs, or is it limited to, say, metalcrafting? &lt;br /&gt;
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--[[User:Pizzapie|Pizzapie]] 12:59, 22 June 2008 (EDT)&lt;br /&gt;
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:[[Blacksmith]]ing, I would guess, actually. That is to say, making [[furniture]] at the forge. [[Throne]]s, [[door]]s, [[table]]s, et cetera. --[[User:Zombiejustice|Zombiejustice]] 15:23, 22 June 2008 (EDT)&lt;br /&gt;
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Yes, from the blacksmithing page it makes sense.&lt;br /&gt;
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Not the most useful skill to attain legendary status in. Thanks for the help.&lt;br /&gt;
--[[User:Pizzapie|Pizzapie]] 18:37, 22 June 2008 (EDT)&lt;br /&gt;
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== Training Metalsmith ==&lt;br /&gt;
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What is the best way to train metalsmith? I would think it would be buckets, because they only take 1 bar. --[[User:Zchris13|Zchris13]] 22:06, 16 April 2009 (UTC)&lt;br /&gt;
:PS. This raises the question of why I am doing this. Terribly good question. Reevaluating this.&lt;br /&gt;
:: Masterfully crafted aluminum statues? [[User:Decius|Decius]] 23:18, 16 April 2009 (UTC)&lt;br /&gt;
:::Masterfully crafted steel anvils. --[[User:Zchris13|Zchris13]] 23:59, 16 April 2009 (UTC) They weigh a ton, but they are worth a fortune.&lt;br /&gt;
::::Melt metal items works charms.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Dim3tapp|Dim3tapp]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:::::THAT TRAINS FURNACE OPERATOR. Not metalsmith. I'm reverting your edit.--[[User:Zchris13|Zchris13]] 00:21, 22 April 2009 (UTC)&lt;br /&gt;
::::::Surprisingly, it doesn't :) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Dim3tapp|Dim3tapp]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:::::::Tell that to my furnace operators.--[[User:Zchris13|Zchris13]] 21:44, 4 May 2009 (UTC)&lt;br /&gt;
: Metal [[bridge]]s. They are totally recyclable. They train [[Building designer]] as a bonus. (This method is perhaps a bit slow). --[[User:Aykavil|Aykavil]] 20:10, 4 May 2009 (UTC)&lt;br /&gt;
::It might be strange, but I can verify [[User:Aykavil|Aykavil]]'s comment.  Now to find a way to train armor/weaponsmiths without wasting large amounts of metal! --[[User:Kwieland|Kwieland]] 15:46, 5 May 2009 (UTC)&lt;br /&gt;
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:: Even better: metal [[constructions]]. That way you don't have to bother with the first, architecture-using stage of construction (unless you consider that an advantage).  On the other hand, this may be too slow; I don't think I've ever seen anyone go past dabbling by building metal constructions.  Plus armorers and weaponsmiths will join in. --[[User:Nillions|nil]]&lt;br /&gt;
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== Migrants ==&lt;br /&gt;
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Any time my migrants have arrived with ''only'' Metalsmith skill they are listed as '''Blacksmith'''.&lt;br /&gt;
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To be known professionally as a '''Metalsmith''' they have to have (I think) [[Metal crafter]] skill.&lt;br /&gt;
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Anyone confirm?&lt;br /&gt;
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for images see [[User:Garrie Irons/Smithing]].&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 07:11, 21 June 2009 (UTC)&lt;br /&gt;
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== Buying &amp;quot;Metalsmith&amp;quot; on Embark ==&lt;br /&gt;
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Hey guys, This article says that this is a category, but for a single point on embark I can buy 'novice metalsmith' in the skills.  (It's between armor smith and furnace operator).  I checked, wondering if this wasn't a text-bug, but all of the other skills under Metalsmithing are also listed!&lt;br /&gt;
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I'm taking a level in it to see what the effect is, will report back but this needed to be brought up, either for this article or for the bug list.--[[User:Qoonpooka|Qoonpooka]] 01:25, 6 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Qoonpooka</name></author>
	</entry>
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