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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Railick</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-16T22:47:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Dragon&amp;diff=115512</id>
		<title>v0.31 Talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Dragon&amp;diff=115512"/>
		<updated>2010-05-26T19:29:27Z</updated>

		<summary type="html">&lt;p&gt;Railick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragons w/ armour==&lt;br /&gt;
Can someone provide a link to any thread where dragons wearing armour have shown up, or some other proof of such an occurrence? I left the relevant information in since it seems a plausible bug, but I wouldn't mind seeing some confirmation. --[[User:Retro|Retro]] 22:35, 4 April 2010 (UTC)&lt;br /&gt;
:I've never seen or even heard of this before; but I think that it might actually be an intentional feature that Toady put in; possibly alluding to some future HFS. [[Special:Contributions/71.194.101.232|71.194.101.232]] 03:34, 10 April 2010 (UTC)&lt;br /&gt;
::It can easily be tested in the arena (I for example made a dragon wearing all adamantine armor because I had not removed those items after making my dragon slaying dwarf character. Needless to say it was VERY hard to kill) Now if you mean any dragons actually showing up in the world durning a normal fortress mode game I dunno about that ;) --[[User:Railick|Railick]] 19:29, 26 May 2010 (UTC)Railick&lt;br /&gt;
&lt;br /&gt;
Dragons are very ewasy to kill with even unexperienced troops provided they have shields. They aren't powerful in close combat, in fact, most of their attacks will glance off even against silk clothes. These problems are probably related to the general balance of combat in 0.31.x, but this should be alluded to. [[Special:Contributions/200.222.3.3|200.222.3.3]] 23:42, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
&lt;br /&gt;
Is it possible to establish a breeding pair of dragons? This fortress is now making that its goal.&lt;br /&gt;
:Dragons have no [CHILD] token, so they will never breed. --[[User:Quietust|Quietust]] 12:43, 14 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Dragon&amp;diff=115511</id>
		<title>v0.31 Talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Dragon&amp;diff=115511"/>
		<updated>2010-05-26T19:29:00Z</updated>

		<summary type="html">&lt;p&gt;Railick: /* Dragons w/ armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragons w/ armour==&lt;br /&gt;
Can someone provide a link to any thread where dragons wearing armour have shown up, or some other proof of such an occurrence? I left the relevant information in since it seems a plausible bug, but I wouldn't mind seeing some confirmation. --[[User:Retro|Retro]] 22:35, 4 April 2010 (UTC)&lt;br /&gt;
:I've never seen or even heard of this before; but I think that it might actually be an intentional feature that Toady put in; possibly alluding to some future HFS. [[Special:Contributions/71.194.101.232|71.194.101.232]] 03:34, 10 April 2010 (UTC)&lt;br /&gt;
::It can easily be tested in the arena (I for example made a dragon wearing all adamantine armor because I had not removed those items after making my dragon slaying dwarf character) Now if you mean any dragons actually showing up in the world durning a normal fortress mode game I dunno about that ;) --[[User:Railick|Railick]] 19:29, 26 May 2010 (UTC)Railick&lt;br /&gt;
&lt;br /&gt;
Dragons are very ewasy to kill with even unexperienced troops provided they have shields. They aren't powerful in close combat, in fact, most of their attacks will glance off even against silk clothes. These problems are probably related to the general balance of combat in 0.31.x, but this should be alluded to. [[Special:Contributions/200.222.3.3|200.222.3.3]] 23:42, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
&lt;br /&gt;
Is it possible to establish a breeding pair of dragons? This fortress is now making that its goal.&lt;br /&gt;
:Dragons have no [CHILD] token, so they will never breed. --[[User:Quietust|Quietust]] 12:43, 14 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Arena&amp;diff=115506</id>
		<title>v0.31 Talk:Arena</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Arena&amp;diff=115506"/>
		<updated>2010-05-26T18:43:45Z</updated>

		<summary type="html">&lt;p&gt;Railick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some interesting things I've noticed about the Arena, but don't necessarily think it warrants mention in the article:&lt;br /&gt;
*The arena is composed of Stone, as in the default stone template.  Cooled magma produces rough Stone walls, as well.&lt;br /&gt;
**Related to the above, destruction of Stone/dust kicked up by falling Stone in the Arena produces particles of random minerals and gems, which can collect on creatures and objects, but can't be picked up.&lt;br /&gt;
*Magma/water-created walls on the highest z-level won't fall.&lt;br /&gt;
*The Arena functions a lot like Adventure mode; you can observe the date, temperature, and weather/daylight conditions.  It's even possible to {{k|T}}ravel (although actual traveling is impossible) or view the {{k|Q}}uest page, and the Arena appears under Sites in the latter.  It is impossible to talk to other creatures, though, even ones on the same team.&lt;br /&gt;
*I once saw it rain.  I don't know how it happened, but I kept seeing specks of rain falling on the ground.&lt;br /&gt;
*Almost anything seems to be capable of wearing armor - I accidentally spawned a whale without clearing the objects list, and, if I remember correctly, it was able to wear everything except leggings or weapons.&lt;br /&gt;
:Which obviously produces the question... Why not those?&lt;br /&gt;
::Because it doesn't have any legs to wear leggings and it doesn't have hands to hold weapons. I must say the picture I see in my head of an armor wearing wale is rather satisfiying. &lt;br /&gt;
Has anyone else found anything interesting? [[User:Trorbes|Trorbes]] 05:47, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've noticed a few things&lt;br /&gt;
*You can't spawn all creatures, e.g. Plump Helmet Men and the Undead.  Undead is a template applied to creatures, not sure about plump helmet men.  &lt;br /&gt;
:I believe that spawning undead was added in v0.31.&lt;br /&gt;
*Monkeys can't wield knives due to not having hands.  AntWomen can wield 4.&lt;br /&gt;
*Armor seems to be based entirely on size, no narrow armor, just large or small.&lt;br /&gt;
*Dragonfire seems to be harmful a little while after you get hit by it.  It may be more pronounced on large creatures (sea monsters)\&lt;br /&gt;
*All in all, a very useful testing ground for just about everything.&lt;br /&gt;
[[User:Strant|Strant]] 05:04, 17 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Tiger&amp;diff=115505</id>
		<title>v0.31 Talk:Tiger</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Tiger&amp;diff=115505"/>
		<updated>2010-05-26T18:33:37Z</updated>

		<summary type="html">&lt;p&gt;Railick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Urist Mcdorf likes tigers for their stripes, of course.&lt;br /&gt;
I laughed when I saw that. --[[User:Niggy|Niggy]] 10:03, 26 May 2010 (UTC)&lt;br /&gt;
:Why, if I am ask? --[[User:Railick|Railick]] 18:33, 26 May 2010 (UTC)Railick&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery_target&amp;diff=112245</id>
		<title>v0.31 Talk:Archery target</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery_target&amp;diff=112245"/>
		<updated>2010-05-21T17:19:28Z</updated>

		<summary type="html">&lt;p&gt;Railick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone got dwarves to actually use these? --[[User:Birthright|Birthright]] 16:30, 14 April 2010 (UTC)&lt;br /&gt;
:I haven't. I had a few designated as training barracks. Now I'm trying it as just an archery range with no squads set to train, but it doesn't seem to make a difference. - [[User:Nocash|Nocash]] 13:46, 23 April 2010 (UTC)&lt;br /&gt;
:I second that; the archery ranges see no action. I can't even get my military dwarves to use ammunition at all, despite having designated it in the military menu and procured a vast store of quivers (although a hunter got a few bolts and went out to kill some deer once, which made me squeal with giddiness -- never since then, however). --[[User:Bronzebeard|Bronzebeard]] 05:57, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have evidence to the contrary. [http://mkv25.net/dfma/movie-2147-archerytargetin3103] --[[User:Bouchart|Bouchart]] 22:18, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What method did you use, Bouchart? A workaround would be good, the slightly buggy training is one thing, but my military keeps bumping into goblins with an uncanny knack of shooting my dwarves in the face. --[[User:Shabang50|Shabang50]] 16:22, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it may be worth noting that the dwarf that is using the archery target does not appear to be active duty at the time he is shooting. It certainly doesn't show an archer dwarf on his unit list. --[[User:Railick|Railick]] 17:19, 21 May 2010 (UTC)Railick Stonemane&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Web&amp;diff=111506</id>
		<title>v0.31 Talk:Web</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Web&amp;diff=111506"/>
		<updated>2010-05-19T23:38:08Z</updated>

		<summary type="html">&lt;p&gt;Railick: Created page with 'This article states that webs can be found next to chasm tiles, chasms no longer existing in DF2010 so it seems like this article might contain copy and pasted info from 40D. Cou…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article states that webs can be found next to chasm tiles, chasms no longer existing in DF2010 so it seems like this article might contain copy and pasted info from 40D. Could someone with more knowledge look over this article for incorrect info and correct it?--[[User:Railick|Railick]] 23:38, 19 May 2010 (UTC)Railick&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Chasm&amp;diff=111505</id>
		<title>v0.31 Talk:Chasm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Chasm&amp;diff=111505"/>
		<updated>2010-05-19T23:36:52Z</updated>

		<summary type="html">&lt;p&gt;Railick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know if chasms still exist?&lt;br /&gt;
&lt;br /&gt;
:Chasms don't exist now, so should this page be deleted or perhaps say &amp;quot;Chasms no longer exist and have been replaced by {{L|Caverns}}? {{user|Akkie}} 9:53 UTC 17 April 2010&lt;br /&gt;
::I removed the link to &amp;quot;Chasm&amp;quot; from [[Template:World]] for DF2010 articles only, since they don't exist any more. Edit: I've also marked it for deletion. [[User:Immibis|Immibis]] 10:27, 17 April 2010 (UTC)&lt;br /&gt;
:::Seems like DF2010 Chasms should not redirect to 40D chasm page, there should be a page that just says they no longer exist IMO. The DF2010 Web page states they appear next to Chasms giving a link to DF2010 Chasms which then kicks to D40 chasms, very confusing.--[[User:Railick|Railick]] 23:36, 19 May 2010 (UTC)Railick&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Wear&amp;diff=111504</id>
		<title>v0.31 Talk:Wear</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Wear&amp;diff=111504"/>
		<updated>2010-05-19T23:28:13Z</updated>

		<summary type="html">&lt;p&gt;Railick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not sure where else to bring this up since rot redirects to this page. In my most recent game in DF2010 nothing seems to be rotting. I've got a full refuse pile that is 2 or 3 years old and all the dead vermin on it have not rotted in the least. In past games in other versions the will rot away to leave bones and skulls but these are not doing that. Is this a bug or has it been addressed else where before now? --[[User:Railick|Railick]] 23:23, 18 May 2010 (UTC)Railick Stonemane&lt;br /&gt;
:It's a bug, and it's fixed as of version 0.31.04. -- [[User:Dark T Zeratul|Dark T Zeratul]] 00:09, 19 May 2010 (UTC)&lt;br /&gt;
::Wear is something separate from rot - back in the old 2D version, it happened to meat over the course of about half a year, and in all versions, it gradually happens to clothing over the course of several years. --[[User:Quietust|Quietust]] 01:03, 19 May 2010 (UTC)&lt;br /&gt;
:::Did not notice a new version was released, been working on final project for school :P Happy day! --[[User:Railick|Railick]] 23:28, 19 May 2010 (UTC)Railick Stonemane&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Wear&amp;diff=111384</id>
		<title>v0.31 Talk:Wear</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Wear&amp;diff=111384"/>
		<updated>2010-05-18T23:23:35Z</updated>

		<summary type="html">&lt;p&gt;Railick: Created page with 'I'm not sure where else to bring this up since rot redirects to this page. In my most recent game in DF2010 nothing seems to be rotting. I've got a full refuse pile that is 2 or …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not sure where else to bring this up since rot redirects to this page. In my most recent game in DF2010 nothing seems to be rotting. I've got a full refuse pile that is 2 or 3 years old and all the dead vermin on it have not rotted in the least. In past games in other versions the will rot away to leave bones and skulls but these are not doing that. Is this a bug or has it been addressed else where before now? --[[User:Railick|Railick]] 23:23, 18 May 2010 (UTC)Railick Stonemane&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bronze_colossus&amp;diff=111373</id>
		<title>v0.31:Bronze colossus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bronze_colossus&amp;diff=111373"/>
		<updated>2010-05-18T23:02:07Z</updated>

		<summary type="html">&lt;p&gt;Railick: Corrected single sentance where the grammar was a bit off. Changed &amp;quot;Dwarven Atom Smashing  techiques are may work&amp;quot;  to &amp;quot;The Dwarven Atom Smashing techinque may work&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo v0.31&lt;br /&gt;
|name=Bronze colossus&lt;br /&gt;
|symbol=C&lt;br /&gt;
|color=6:0:0&lt;br /&gt;
|biome=&lt;br /&gt;
* Any land&lt;br /&gt;
|wiki=no&lt;br /&gt;
|butcher=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}{{Quality|Fine}}&lt;br /&gt;
&lt;br /&gt;
:''A gigantic magic statue made of bronze and bent on mayhem.''&lt;br /&gt;
&lt;br /&gt;
A '''bronze colossus''' is a [[:Category:Megabeasts|megabeast]]. When one takes up residence near a fortress, it's up to those within to make an end of it, or it will make an end of them. Upon its death, a bronze colossus becomes a {{L|item value|masterwork}} {{L|bronze}} {{L|statue}} (worth 1500☼), great decoration for a grand entrance hall (only when the death does not include melting).&lt;br /&gt;
&lt;br /&gt;
Despite what one might expect, the plural of &amp;quot;bronze colossus&amp;quot; as specified in the raws is actually &amp;quot;bronze colossuses&amp;quot; rather than &amp;quot;bronze colossi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the moment{{version|0.31.02}}, bronze colossuses are virtually impossible to kill. Wounds that are not instantly fatal do not accumulate to cause death, so typically only killing blows such as head removals will take one down, though presently [http://www.bay12forums.com/smf/index.php?topic=56935.0 only one such feat has been documented](using a {{L|Fluffy wambler}} no less). Bronze colossuses, until further patching, are invincible to dwarfs in melee. The Dwarven Atom Smashing technique may work, although this has yet to be tested. Pouring magma on a bronze colossus should kill it, however it will take a long, long time melting unless large amounts of magma are used. A tamed {{L|Dragon}} might also be quite effective, since the colossuses can be melted with dragonfire (which is also much faster than small amounts of magma). Freezing or solidifying a bronze colossus in obsidian should kill it.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Restraint&amp;diff=109886</id>
		<title>v0.31 Talk:Restraint</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Restraint&amp;diff=109886"/>
		<updated>2010-05-14T21:54:12Z</updated>

		<summary type="html">&lt;p&gt;Railick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems like I recall in an older version of dwarf fortress that a war dog on a restraint will chase anything that it spots (Like a kobold or goblin) and break loose of the restraint in this case. Is this still true in the newer versions or was that just a bug that was fixed a long time ago ?: P This one is hard to test as I have not gotten any goblins or kobolds trying to sneak into my fortress so far in the new version.--[[User:Railick|Railick]] 20:45, 14 May 2010 (UTC)Railick Stonemane&lt;br /&gt;
:I've never seen anything of the sort happen in either 0.23.130.23a ''or'' 0.28.181.40d. If it ever happened, it was a bug that was fixed a '''long''' time ago. --[[User:Quietust|Quietust]] 21:51, 14 May 2010 (UTC)&lt;br /&gt;
::Right-o thanks for setting me straight :P I've been not using war dogs on a restraint for that reason for a long time without even thinking about it. My brain has a memory of that being the case a lot time ago, like before you could choose your embark location (Maybe you could pick from a few but the choice was very limited) Feel free to delete this entire conversation ;)--[[User:Railick|Railick]] 21:54, 14 May 2010 (UTC)Railick&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Restraint&amp;diff=109880</id>
		<title>v0.31 Talk:Restraint</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Restraint&amp;diff=109880"/>
		<updated>2010-05-14T20:45:23Z</updated>

		<summary type="html">&lt;p&gt;Railick: Created page with 'It seems like I recall in an older version of dwarf fortress that a war dog on a restraint will chase anything that it spots (Like a kobold or goblin) and break loose of the rest…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems like I recall in an older version of dwarf fortress that a war dog on a restraint will chase anything that it spots (Like a kobold or goblin) and break loose of the restraint in this case. Is this still true in the newer versions or was that just a bug that was fixed a long time ago ?: P This one is hard to test as I have not gotten any goblins or kobolds trying to sneak into my fortress so far in the new version.--[[User:Railick|Railick]] 20:45, 14 May 2010 (UTC)Railick Stonemane&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Electrum&amp;diff=109694</id>
		<title>v0.31 Talk:Electrum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Electrum&amp;diff=109694"/>
		<updated>2010-05-13T18:44:27Z</updated>

		<summary type="html">&lt;p&gt;Railick: Corrected bronze to copper, there is no bronze ore :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there any easy way to control which ores are used to create Electrum? For example say you wanted to use the low value ores mentioned which have a better chance of making lead or copper if smelted normally, is there any easy want to make sure those are always used in the new system? Or do you still have to lock the furance opreator in with only those ores to choose from and then order him to make the alloy? Also is there a chance to fail based on the fact that those two ores have a better chance of producing a metal bar other than silver or does the game just ignore that when using them in this way? If so it is obviously a better route to make Electrum from those ores than to try and smelt them normally unless you really need lead or copper, since you don't lose the value of the gold bar used and always get the value of silver 100% of the time. --[[User:Railick|Railick]] 18:37, 13 May 2010 (UTC) Railick Stonemane&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Electrum&amp;diff=109691</id>
		<title>v0.31 Talk:Electrum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Electrum&amp;diff=109691"/>
		<updated>2010-05-13T18:37:58Z</updated>

		<summary type="html">&lt;p&gt;Railick: Created page with 'Is there any easy way to control which ores are used to create Electrum? For example say you wanted to use the low value ores mentioned which have a better chance of making lead …'&lt;/p&gt;
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&lt;div&gt;Is there any easy way to control which ores are used to create Electrum? For example say you wanted to use the low value ores mentioned which have a better chance of making lead or bronze if smelted normally, is there any easy want to make sure those are always used in the new system? Or do you still have to lock the furance opreator in with only those ores to choose from and then order him to make the alloy? Also is there a chance to fail based on the fact that those two ores have a better chance of producing a metal bar other than silver or does the game just ignore that when using them in this way? If so it is obviously a better route to make Electrum from those ores than to try and smelt them normally unless you really need lead or bronze, since you don't lose the value of the gold bar used and always get the value of silver 100% of the time. --[[User:Railick|Railick]] 18:37, 13 May 2010 (UTC) Railick Stonemane&lt;/div&gt;</summary>
		<author><name>Railick</name></author>
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