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	<updated>2026-07-24T17:03:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Irrigation&amp;diff=6245</id>
		<title>40d:Irrigation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Irrigation&amp;diff=6245"/>
		<updated>2007-11-04T01:18:35Z</updated>

		<summary type="html">&lt;p&gt;Raisins: /* Reservoir Irrigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Irrigation is the process of making ground suitable for [[farming]] by flooding it with [[water]]. Inside caves, [[rock]] cavern floor tiles that are covered with water instantly become muddy tiles, which you can then build farm plots on. There are many possible methods for getting the farm area muddy.&lt;br /&gt;
&lt;br /&gt;
==Reservoir Irrigation==&lt;br /&gt;
Dwarf Fortress uses realistic water dynamics, including measures of [[water depth]]. A depth of 7 is full, depths of 1 will evaporate, leaving the stone wet and thus suitable for farming. Your goal in irrigation is to get a section of ground to be 1's.&lt;br /&gt;
&lt;br /&gt;
The reservoir method involves building a small reservoir between two [[floodgate|floodgates]] and a farming chamber at least 7 times as large as the reservoir. a reservoir of 10 tiles, for instance, can water a 7x10 chamber effectively. Water is let into the reservoir by lowering, then raising one floodgate. The other floodgate then releases the water into the farming chamber. It spreads around, then evaporates after becoming 1 deep.&lt;br /&gt;
&lt;br /&gt;
==Oldschool Irrigation==&lt;br /&gt;
&lt;br /&gt;
# Dig from the [[farm plot]] to any source of water, but keep a single tile of [[wall]] between the newbuilt [[channel]] and the water. Also, [[dig]] a passage from the plot towards lower ground that'll serve as the water drain.&lt;br /&gt;
# Build a [[door]] or floodgate, and three [[mechanisms]].&lt;br /&gt;
# Place the door in the channel. The idea is that it'll block the water from coming through when closed.&lt;br /&gt;
# Build a [[lever]] and link it to the door or floodgate.&lt;br /&gt;
# Pull the lever so the door opens. Send a miner to dig that last wall keeping the water from rushing in. Alternatively, have the miner dig a channel on the last wall from the Z-level above. The miner will dig out the wall without actually having to stand in the way of the water.&lt;br /&gt;
# Ideally, here the miner will run like hell. The water is actually fairly slow.&lt;br /&gt;
# Use the lever to close the channel once you feel you've got enough water to spread over the area.&lt;br /&gt;
# Wait for water to drain out to at least 1/7 per tile. You can use grates and hatches to speed up this process.&lt;br /&gt;
# Make farm.&lt;br /&gt;
# Profit!&lt;br /&gt;
&lt;br /&gt;
==Pond Irrigation==&lt;br /&gt;
Dig a farm room, and dig a channel one Z-level above it, creating a hole down into the farm room. Create a [[zone]] on the hole, and make it a pond. Your dwarves will attempt to fill it with water carried in buckets. As they dump water in, it will muddy the farm room floor. After it has been sufficiently muddied, disable or remove the pond zone until you need to irrigate it again. Dwarves can build farm plots in 1 unit deep water.&lt;br /&gt;
&lt;br /&gt;
NOTE: Even though it works, this is probably the slowest way to irrigate a room since dwarves only carry 1 unit of water per trip. Especially if you don't have a more than one or two idle dwarves and buckets, or if the water source is far away. It also probably wouldn't work very well on larger farm areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Footstep Irrigation==&lt;br /&gt;
As your dwarves walk through wet ares, they drag [[mud]] around with them. This mud can be farmed on. Through a little creativity, you can get sections of heavily-trafficked areas wet near your farms and your dwarves will irrigate them for you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Important_advice&amp;diff=10735</id>
		<title>40d:Important advice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Important_advice&amp;diff=10735"/>
		<updated>2007-11-02T17:37:58Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember: Losing is fun! Be prepared to lose a few fortresses before you get the hang of things-it can be easy to accidentally kill the entire fortress while playing around with the different mechanics. But remember: losing means that next time, you'll remember how you lost!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that DF doesn't ''have'' a win condition.  It just has a long series of &amp;quot;lose&amp;quot; conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Dwarfs work faster with [[Alcohol]] in them, then just water.&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Well&amp;diff=2895</id>
		<title>40d:Well</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Well&amp;diff=2895"/>
		<updated>2007-11-01T22:37:38Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needs:&lt;br /&gt;
&lt;br /&gt;
* Block&lt;br /&gt;
* Empty [[bucket]]&lt;br /&gt;
* [[Chain]]&lt;br /&gt;
* Mechanisms&lt;br /&gt;
* &amp;quot;Open Space&amp;quot; - This is a channel dug under the location of well.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Miasma&amp;diff=13814</id>
		<title>40d:Miasma</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Miasma&amp;diff=13814"/>
		<updated>2007-11-01T20:54:16Z</updated>

		<summary type="html">&lt;p&gt;Raisins: New page: '''Miasma''' is a &amp;quot;noxious odor&amp;quot; or otherwise-poisoned air, believed to spread disease.  The theory of miasma as the general cause of disease propagation was quite widespread prior to the ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Miasma''' is a &amp;quot;noxious odor&amp;quot; or otherwise-poisoned air, believed to spread disease.  The theory of miasma as the general cause of disease propagation was quite widespread prior to the 19th century, and although in some respects it is correct that some diseases may be transmitted via the air, not all diseases are transmitted by such mediums.&lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, the only impact a miasma will have is to [[thoughts|disgust]] dwarves encountering it.  However, one miasma can disgust a large number of dwarves, especially if it is in a main corridor.&lt;br /&gt;
&lt;br /&gt;
The most common cause of in-game miasma are rotting corpses or body parts left inside.  Often the corpses of small [[vermin]] killed by cats will cause a miasma. You can limit your dwarves' exposure to miasma by setting up a refuse pile (outdoors, or in an enclosed space -- see [[refuse]]).&lt;br /&gt;
[[Category:Thoughts]]&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Below.png&amp;diff=12891</id>
		<title>File:Below.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Below.png&amp;diff=12891"/>
		<updated>2007-11-01T05:44:22Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Above.png&amp;diff=12890</id>
		<title>File:Above.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Above.png&amp;diff=12890"/>
		<updated>2007-11-01T05:44:05Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9420</id>
		<title>40d:Starting builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9420"/>
		<updated>2007-10-31T18:29:31Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting builds vary heavily depending on the area where you start building your fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Desert ==&lt;br /&gt;
&lt;br /&gt;
Desert areas usually have an [[aquifer]] running under them, so finding stones/minerals will prove hard.&lt;br /&gt;
&lt;br /&gt;
The first  1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.&lt;br /&gt;
&lt;br /&gt;
The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.&lt;br /&gt;
&lt;br /&gt;
The initial starting build for desert areas:&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
&lt;br /&gt;
* A leader dwarf with points in [[negotiator]], [[comedian]] and [[liar]] skills&lt;br /&gt;
* 1 proficient [[miner]]&lt;br /&gt;
* 2 competent [[Woodcutter]]/[[carpenter]]s&lt;br /&gt;
* 1 competent [[wood crafter]] with novice [[mechanic]]s and [[masonry]] and [[architecture]]&lt;br /&gt;
* 2 dwarves capable of working with plants:&lt;br /&gt;
** Competent [[herbalist]]s if there are outside plants (option 1)&lt;br /&gt;
** Competent [[grower]]s (option 2)&lt;br /&gt;
&lt;br /&gt;
=== Items === &lt;br /&gt;
&lt;br /&gt;
* 2 copper [[pick]]s&lt;br /&gt;
* 2 steel [[battle axe]]s&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 30 [[dwarven ale]]&lt;br /&gt;
* 50 [[plump helmet]] spawn&lt;br /&gt;
* 5 [[cave wheat]] seeds&lt;br /&gt;
* 5 [[sweet pod]] seeds&lt;br /&gt;
* 5 [[dimple cup]] spawn&lt;br /&gt;
* 8 [[rock nut]]s&lt;br /&gt;
* 40 [[turtle]]s (Turtles leave a [[shell]] and [[bones]] after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first [[caravan]] arrives)&lt;br /&gt;
* 20 wooden logs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ice ==&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9419</id>
		<title>40d:Starting builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9419"/>
		<updated>2007-10-31T18:28:51Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting builds vary heavily depending on the area where you start building your fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Desert ==&lt;br /&gt;
&lt;br /&gt;
Desert areas usually have an [[aquifer]] running under them, so finding stones/minerals will prove hard.&lt;br /&gt;
&lt;br /&gt;
The first  1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.&lt;br /&gt;
&lt;br /&gt;
The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.&lt;br /&gt;
&lt;br /&gt;
The initial starting build for desert areas:&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
&lt;br /&gt;
* A leader dwarf with points in [[negotiator]], [[comedian]] and [[liar]] skills&lt;br /&gt;
* 1 proficient [[miner]]&lt;br /&gt;
* 2 competent [[Woodcutter]]/[[carpenter]]s&lt;br /&gt;
* 1 competent [[wood crafter]] with novice [[mechanic]]s and [[masonry]] and [[architecture]]&lt;br /&gt;
* 2 dwarves capable of working with plants:&lt;br /&gt;
** Competent [[herbalist]]s if there are outside plants (option 1)&lt;br /&gt;
** Competent [[grower]]s (option 2)&lt;br /&gt;
&lt;br /&gt;
=== Items === &lt;br /&gt;
&lt;br /&gt;
* 2 copper [[pick]]s&lt;br /&gt;
* 2 steel [[battle axe]]s&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 30 [[dwarven ale]]&lt;br /&gt;
* 50 [[plump helmet]] spawn&lt;br /&gt;
* 5 [[cave wheat]] seeds&lt;br /&gt;
* 5 [[sweet pod]] seeds&lt;br /&gt;
* 5 [[dimple cup]] spawn&lt;br /&gt;
* 8 [[rock nut]]s&lt;br /&gt;
* 40 [[turtle]]s (Turtles leave a [[shell]] and [[bones]] after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first [[caravan]] arrives)&lt;br /&gt;
* 20 wooden logs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ice ==&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9417</id>
		<title>40d:Starting builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9417"/>
		<updated>2007-10-31T18:10:17Z</updated>

		<summary type="html">&lt;p&gt;Raisins: /* Dwarves &amp;amp; skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting builds vary heavily depending on the area where you start building your fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Desert ==&lt;br /&gt;
&lt;br /&gt;
Desert areas usually have an [[aquifer]] running under them, so finding stones/minerals will prove hard.&lt;br /&gt;
&lt;br /&gt;
The first  1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.&lt;br /&gt;
&lt;br /&gt;
The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.&lt;br /&gt;
&lt;br /&gt;
The initial starting build for desert areas:&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
&lt;br /&gt;
* A leader dwarf with points in negotiator, comedian and liar skills&lt;br /&gt;
* 1 proficient miner&lt;br /&gt;
* 2 competent Woodcutter/[[Carpenter|carpenters]]&lt;br /&gt;
* 1 competent wood crafter with novice mechanics and masonry and architecture&lt;br /&gt;
* 2 Competent herbalists if there are outside plants (option 1)&lt;br /&gt;
* 2 competent growers (option 2)&lt;br /&gt;
&lt;br /&gt;
=== Items === &lt;br /&gt;
&lt;br /&gt;
* 2 copper [[pick]]s&lt;br /&gt;
* 2 steel [[battle axe]]s&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 30 [[dwarven ale]]&lt;br /&gt;
* 50 [[plump helmet]] spawn&lt;br /&gt;
* 5 [[cave wheat]] seeds&lt;br /&gt;
* 5 [[sweet pod]] seeds&lt;br /&gt;
* 5 [[dimple cup]] spawn&lt;br /&gt;
* 8 [[rock nut]]s&lt;br /&gt;
* 40 [[turtle]]s (Turtles leave a [[shell]] and [[bones]] after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first [[caravan]] arrives)&lt;br /&gt;
* 20 wooden logs&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9416</id>
		<title>40d:Starting builds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Starting_builds&amp;diff=9416"/>
		<updated>2007-10-31T18:05:53Z</updated>

		<summary type="html">&lt;p&gt;Raisins: /* Desert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting builds vary heavily depending on the area where you start building your fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Desert ==&lt;br /&gt;
&lt;br /&gt;
Desert areas usually have an [[aquifer]] running under them, so finding stones/minerals will prove hard.&lt;br /&gt;
&lt;br /&gt;
The first  1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.&lt;br /&gt;
&lt;br /&gt;
The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.&lt;br /&gt;
&lt;br /&gt;
The initial starting build for desert areas:&lt;br /&gt;
&lt;br /&gt;
=== Dwarves &amp;amp; skills ===&lt;br /&gt;
&lt;br /&gt;
* A leader dwarf with points in negotiator, comedian and liar skills&lt;br /&gt;
* 1 proficient miner&lt;br /&gt;
* 2 competent Woodcutter/carpenters&lt;br /&gt;
* 1 competent wood crafter with novice mechanics and masonry and architecture&lt;br /&gt;
* 2 Competent herbalists if there are outside plants (option 1)&lt;br /&gt;
* 2 competent growers (option 2)&lt;br /&gt;
&lt;br /&gt;
=== Items === &lt;br /&gt;
&lt;br /&gt;
* 2 copper [[pick]]s&lt;br /&gt;
* 2 steel [[battle axe]]s&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 30 [[dwarven ale]]&lt;br /&gt;
* 50 [[plump helmet]] spawn&lt;br /&gt;
* 5 [[cave wheat]] seeds&lt;br /&gt;
* 5 [[sweet pod]] seeds&lt;br /&gt;
* 5 [[dimple cup]] spawn&lt;br /&gt;
* 8 [[rock nut]]s&lt;br /&gt;
* 40 [[turtle]]s (Turtles leave a [[shell]] and [[bones]] after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first [[caravan]] arrives)&lt;br /&gt;
* 20 wooden logs&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8750</id>
		<title>40d:Mining</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mining&amp;diff=8750"/>
		<updated>2007-10-31T17:58:41Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor.  Select &amp;quot;Mining&amp;quot; using {{K|+}} or {{K|-}}, press enter.  It should be white rather than gray.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Miner]]s require a [[pick]]:  You can select picks in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To assign your dwarf a mining task: &lt;br /&gt;
&lt;br /&gt;
# Press {{K|d}}esignate to bring up the [[Designations]] menu.&lt;br /&gt;
# Highlight '''Mine''' (it's highlighted by default) by pressing [d] again.&lt;br /&gt;
# Move the cursor to the starting point, press enter.  You should see a green flashing cross symbol indicating that it's in Selection Mode.&lt;br /&gt;
# Move the cursor to another point to define the opposite corners of a rectangle, press enter again.    A yellow area should now be highlighted, indicating the area to be mined.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. &lt;br /&gt;
* Mining into warm walls can lead to breaches of magma. &lt;br /&gt;
* Mining leaves a &amp;quot;floor&amp;quot; between z-levels.  Your dwarves will not fall through z-levels if they are simply mined. &lt;br /&gt;
* Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below.&lt;br /&gt;
* Using sets of [[Channel|Channels]] you can make huge pits as large as you like.&lt;br /&gt;
* To dig a a saft designate a down stairway (j) on the surface. Beneath it designate a stack of up/down stairways (i).&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category_talk:Guides&amp;diff=9911</id>
		<title>Category talk:Guides</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category_talk:Guides&amp;diff=9911"/>
		<updated>2007-10-31T17:20:39Z</updated>

		<summary type="html">&lt;p&gt;Raisins: /* starting guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== starting guides ==&lt;br /&gt;
&lt;br /&gt;
Learning how DF works can be a huge hump for a new player. I would like to see more guides about simple things like: storage, building/mining though the Z axis, assigning dwarfs jobs, basic things for survival, what jobs should dwarfs have, and other things most experienced players find trivial.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
ADVANCED HELP ARC: Yeah, dwarves has a steep learning curve. Tutorials and advisors could help this, as well as decent in-game help. Related to Core19 and Core22. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
--[[User:Raisins|Raisins]] 13:20, 31 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category_talk:Guides&amp;diff=9910</id>
		<title>Category talk:Guides</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category_talk:Guides&amp;diff=9910"/>
		<updated>2007-10-31T17:18:02Z</updated>

		<summary type="html">&lt;p&gt;Raisins: starting guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== starting guides ==&lt;br /&gt;
&lt;br /&gt;
Learning how DF works can be a huge hump for a new player. I would like to see more guides about simple things like: storage, building/mining though the Z axis, assigning dwarfs jobs, basic things for survival, what jobs should dwarfs have, and other things most experienced players find trivial.&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Adventure_mode_quick_reference&amp;diff=6116</id>
		<title>40d:Adventure mode quick reference</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Adventure_mode_quick_reference&amp;diff=6116"/>
		<updated>2007-10-30T17:47:47Z</updated>

		<summary type="html">&lt;p&gt;Raisins: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Key Bindings==&lt;br /&gt;
'''82467913&amp;lt;&amp;gt; or arrow keys''' - Move&amp;lt;BR&amp;gt;&lt;br /&gt;
'''.''' - Wait for a step&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Space''' - Advance/Clear Messages&amp;lt;BR&amp;gt;&lt;br /&gt;
'''a''' - View Announcements&amp;lt;BR&amp;gt;&lt;br /&gt;
'''c''' - Combat Preferences&amp;lt;BR&amp;gt;&lt;br /&gt;
'''d''' - Drop an Item&amp;lt;BR&amp;gt;&lt;br /&gt;
'''e''' - Eat or drink something&amp;lt;BR&amp;gt;&lt;br /&gt;
'''g''' - Pickup an Item&amp;lt;BR&amp;gt;&lt;br /&gt;
'''f''' - Fire a Projectile&amp;lt;BR&amp;gt;&lt;br /&gt;
'''i''' - Inventory&amp;lt;BR&amp;gt;&lt;br /&gt;
'''l''' - Look around&amp;lt;BR&amp;gt;&lt;br /&gt;
'''k''' - Talk to somebody&amp;lt;BR&amp;gt;&lt;br /&gt;
'''p''' - Put an Item into a container.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''r''' - Remove an item you are wearing or from a container&amp;lt;BR&amp;gt;&lt;br /&gt;
'''s''' - Stand or Lie down&amp;lt;BR&amp;gt;&lt;br /&gt;
'''t''' - Thow an Item&amp;lt;BR&amp;gt;&lt;br /&gt;
'''u''' - interact with building, furniture, or mechanism&amp;lt;BR&amp;gt;&lt;br /&gt;
'''w''' - Wear an Item&amp;lt;BR&amp;gt;&lt;br /&gt;
'''z''' - Status&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''A''' - Attack a adjacent creature. Change Mode to wrestle.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''C''' - Center screen on yourself.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''D''' - Date/Time&amp;lt;BR&amp;gt;&lt;br /&gt;
'''I''' - Interact with an object in an advanced way.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''L''' - Search the nearby area very carefully&amp;lt;BR&amp;gt;&lt;br /&gt;
'''P''' - Temperature.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Q''' - Adventure log (tasks, map, ect...)&amp;lt;BR&amp;gt;&lt;br /&gt;
'''S''' - Sneak&amp;lt;BR&amp;gt;&lt;br /&gt;
'''T''' - Travel&amp;lt;BR&amp;gt;&lt;br /&gt;
'''W''' - Weather&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Z''' - Sleep&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Adventure_mode_quick_reference&amp;diff=6115</id>
		<title>40d:Adventure mode quick reference</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Adventure_mode_quick_reference&amp;diff=6115"/>
		<updated>2007-10-30T17:46:37Z</updated>

		<summary type="html">&lt;p&gt;Raisins: New page: ==Key Bindings== '''82467913&amp;lt;&amp;gt; or arrow keys''' - Move&amp;lt;BR&amp;gt; '''.''' - Wait for a step&amp;lt;BR&amp;gt; '''Space''' - Advance/Clear Messages&amp;lt;BR&amp;gt; '''a''' - View Announcements&amp;lt;BR&amp;gt; '''c''' - Combat Preferen...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Key Bindings==&lt;br /&gt;
'''82467913&amp;lt;&amp;gt; or arrow keys''' - Move&amp;lt;BR&amp;gt;&lt;br /&gt;
'''.''' - Wait for a step&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Space''' - Advance/Clear Messages&amp;lt;BR&amp;gt;&lt;br /&gt;
'''a''' - View Announcements&amp;lt;BR&amp;gt;&lt;br /&gt;
'''c''' - Combat Preferences&amp;lt;BR&amp;gt;&lt;br /&gt;
'''d''' - Drop an Item&amp;lt;BR&amp;gt;&lt;br /&gt;
'''e''' - Eat or drink something&amp;lt;BR&amp;gt;&lt;br /&gt;
'''g''' - Pickup an Item&amp;lt;BR&amp;gt;&lt;br /&gt;
'''f''' - Fire a Projectile&amp;lt;BR&amp;gt;&lt;br /&gt;
'''i''' - Inventory&amp;lt;BR&amp;gt;&lt;br /&gt;
'''l''' - Look around&amp;lt;BR&amp;gt;&lt;br /&gt;
'''k''' - Talk to somebody&amp;lt;BR&amp;gt;&lt;br /&gt;
'''p''' - Put an Item into a container.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''r''' - Remove an item you are wearing or from a container&amp;lt;BR&amp;gt;&lt;br /&gt;
'''s''' - Stand or Lie down&amp;lt;BR&amp;gt;&lt;br /&gt;
'''t''' - Thow an Item&amp;lt;BR&amp;gt;&lt;br /&gt;
'''u''' - interact with building, furniture, or mechanism&amp;lt;BR&amp;gt;&lt;br /&gt;
'''w''' - Wear an Item&amp;lt;BR&amp;gt;&lt;br /&gt;
'''z''' - Status&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''A''' - Attack a adjacent creature. Change Mode to wrestle.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''C''' - Center screen on yourself.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''D''' - Date/Time&amp;lt;BR&amp;gt;&lt;br /&gt;
'''I''' - Interact with an object in an advanced way.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''L''' - Search the nearby area very carefully&amp;lt;BR&amp;gt;&lt;br /&gt;
'''P''' - Temperature.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Q''' - Adventure log (tasks, map, ect...)&amp;lt;BR&amp;gt;&lt;br /&gt;
'''S''' - Sneak&amp;lt;BR&amp;gt;&lt;br /&gt;
'''T''' - Travel&amp;lt;BR&amp;gt;&lt;br /&gt;
'''W''' - Weather&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Z''' - Sleep&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raisins</name></author>
	</entry>
</feed>