<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ReignonYourParade</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ReignonYourParade"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/ReignonYourParade"/>
	<updated>2026-04-04T15:30:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Z-axis&amp;diff=3783</id>
		<title>40d:Z-axis</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Z-axis&amp;diff=3783"/>
		<updated>2007-11-19T18:56:51Z</updated>

		<summary type="html">&lt;p&gt;ReignonYourParade: /* See also */  fixed a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The third axis is known in math as the '''z-axis'''.&lt;br /&gt;
&lt;br /&gt;
It's easy to think of a graph with an x-axis and a y-axis, right?&lt;br /&gt;
&lt;br /&gt;
In the Dwarf Fortress map view, travelling east or west moves you along the x-axis, and travelling north or south moves you along the y-axis. Travelling higher or deeper moves you along the z-axis.&lt;br /&gt;
&lt;br /&gt;
[[Image:3_dimensions.png]]&lt;br /&gt;
&lt;br /&gt;
The z-axis, as you can see, is perpendicular to both the x-axis and the y-axis to create a 3D coordinate system, which is what Dwarf Fortress is based in.&lt;br /&gt;
&lt;br /&gt;
Thus, objects described with only two axes are two-dimensional, whilst objects with depth measured along the z-axis are three-dimensional.&lt;br /&gt;
&lt;br /&gt;
The z-axis is believed to be in part of the game engine that calculates accuracy of weapons based on where dwarves are, how missiles fly, and other similar considerations.{{verify}}&lt;br /&gt;
&lt;br /&gt;
To move up and down, use {{k|&amp;lt;}} and {{k|&amp;gt;}} (which are {{k|shift}}{{k|,}} and {{k|shift}}{{k|.}}).&lt;br /&gt;
&lt;br /&gt;
== In fortress mode ==&lt;br /&gt;
&lt;br /&gt;
In fortress mode, the right-most column shows your location on the z-axis. Blue is above ground, brown is below ground, and yellow shows the current level. This reflects the elevation profile for the spot the cursor is currently over. The number at the top shows how many levels above or below the surface the spot currently is. The number at the bottom is the total elevation of the current level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- needs categories --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This page needs pictures showing the visual differences between height levels --&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Export local image]] (map export)&lt;br /&gt;
* [http://mkv25.net/dfma DF Map Archive] - a community site for sharing maps, lets visitors browse vertically through z-levels in exported maps&lt;/div&gt;</summary>
		<author><name>ReignonYourParade</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Personality_modding&amp;diff=26630</id>
		<title>Personality modding</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Personality_modding&amp;diff=26630"/>
		<updated>2007-11-15T23:53:21Z</updated>

		<summary type="html">&lt;p&gt;ReignonYourParade: Alphabatized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is untested, just conclusions from looking at the standard creatures:&lt;br /&gt;
&lt;br /&gt;
format; [PERSONALITY:PersonalityTrait:min:medium:max]&lt;br /&gt;
&lt;br /&gt;
An example is; [PERSONALITY:ACTIVITY_LEVEL:0:40:100]&lt;br /&gt;
&lt;br /&gt;
List of personality traits:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ACHIEVEMENT_STRIVING&lt;br /&gt;
&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
&lt;br /&gt;
ADVENTUROUSNESS&lt;br /&gt;
&lt;br /&gt;
ALTRUISM&lt;br /&gt;
&lt;br /&gt;
ANGER&lt;br /&gt;
&lt;br /&gt;
ANXIETY&lt;br /&gt;
&lt;br /&gt;
ARTISTIC_INTEREST&lt;br /&gt;
&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
&lt;br /&gt;
CAUTIOUSNESS&lt;br /&gt;
&lt;br /&gt;
CHEERFULNESS&lt;br /&gt;
&lt;br /&gt;
COOPERATION&lt;br /&gt;
&lt;br /&gt;
DEPRESSION&lt;br /&gt;
&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
&lt;br /&gt;
EMOTIONALITY&lt;br /&gt;
&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
&lt;br /&gt;
IMAGINATION&lt;br /&gt;
&lt;br /&gt;
IMMODERATION&lt;br /&gt;
&lt;br /&gt;
INTELLECTUAL_CURIOSITY&lt;br /&gt;
&lt;br /&gt;
LIBERALISM&lt;br /&gt;
&lt;br /&gt;
MODESTY&lt;br /&gt;
&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
&lt;br /&gt;
SELF_CONSCIOUSNESS&lt;br /&gt;
&lt;br /&gt;
SELF_DISCIPLINE&lt;br /&gt;
&lt;br /&gt;
SELF_EFFICACY&lt;br /&gt;
&lt;br /&gt;
STRAIGHTFORWARDNESS&lt;br /&gt;
&lt;br /&gt;
SYMPATHY&lt;br /&gt;
&lt;br /&gt;
TRUST&lt;br /&gt;
&lt;br /&gt;
VULNERABILITY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Personality is determined individually for every individual creature, there is a 50% chance that it generates a random number between min- and medium, and a 50% between medium- and max.&lt;br /&gt;
Racily the default for all personality traits is [PERSONALITY:PERTRAIT:0:50:100]&lt;br /&gt;
I do not know if a personality trait can be set to more than 100 or less than 0.&lt;br /&gt;
&lt;br /&gt;
Changing these tags do not require regeneration of the world, however existing creatures will keep their individual personality even if the raws are changed, completely new creatures will be generated using the new personalities,&lt;br /&gt;
&lt;br /&gt;
This information has been assumed using 20% looking in the raws, 30% how I would have done if I were Toady, 50% knowing the way DF treats creatures and raws, and 0% actual scientific experimentation.&lt;br /&gt;
&lt;br /&gt;
Copied from a post by Armok at: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=13&amp;amp;t=000018&lt;/div&gt;</summary>
		<author><name>ReignonYourParade</name></author>
	</entry>
</feed>