<?xml version="1.0"?>
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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhavviepoodle</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhavviepoodle"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Rhavviepoodle"/>
	<updated>2026-04-15T04:56:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Horseshoe_crab&amp;diff=235273</id>
		<title>Horseshoe crab</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Horseshoe_crab&amp;diff=235273"/>
		<updated>2018-03-01T12:44:06Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: early harmless --&amp;gt; nearly harmless&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|23:04, 17 May 2015 (UTC)}}&lt;br /&gt;
{{creaturelookup/0&lt;br /&gt;
|meat=1&lt;br /&gt;
|skin=chitin&lt;br /&gt;
|fat=1&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Horseshoe crabs''' are [[creature]]s found inhabiting [[ocean]] [[biome]]s. Smaller than a [[chicken]], they are unable to endanger your [[dwarves]] and make for ideal defensive training partners in [[adventurer mode]], being nearly harmless save for any lucky hits to the face. Unlike most animals, they can't be [[Animal trainer|trained]] nor possess any [[Pet#Pet value|pet value]], and a [[butcher]]ed crab will only yield a single piece of [[meat]] and [[fat]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] horseshoe crabs for their ''ability to hide in sand''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Horseshoe_Crab_3.jpg|thumb|center|400px|Admired for its ''ability to hide in sand''. ]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Contrary to their name, they are not wearable by horses. &lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{creatures}}&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Attribute&amp;diff=235203</id>
		<title>DF2014 Talk:Attribute</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Attribute&amp;diff=235203"/>
		<updated>2018-02-18T05:34:25Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What about singer and dancer and musician? Do they improve stats? [[Special:Contributions/2001:1970:4000:84:30EB:9C25:5E1E:4CA1|2001:1970:4000:84:30EB:9C25:5E1E:4CA1]] 03:58, 24 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
So I've been doing some science! on an adventuring bard and have added a couple attributes to the speaker, singer, and musician pages. I've tested this with the advinfo.lua DF Hack plugin and am reasonably confident that it's accurate. I would like to add those to this page, and think I could edit some parts of it. However, I have no idea how to add skills to the {SkillsBySoulAttribute} section. Is there anyone who knows how that might be done?&lt;br /&gt;
--[[User:Rhavviepoodle|Rhavviepoodle]] ([[User talk:Rhavviepoodle|talk]]) 05:34, 18 February 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Attribute&amp;diff=235202</id>
		<title>DF2014 Talk:Attribute</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Attribute&amp;diff=235202"/>
		<updated>2018-02-18T05:32:31Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What about singer and dancer and musician? Do they improve stats? [[Special:Contributions/2001:1970:4000:84:30EB:9C25:5E1E:4CA1|2001:1970:4000:84:30EB:9C25:5E1E:4CA1]] 03:58, 24 June 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
So I've been doing some science! on an adventuring bard and have added a couple attributes to the speaker, singer, and musician pages. I've tested this with the advinfo.lua DF Hack plugin and am reasonably confident that it's accurate. I would like to add those to this page, and think I could edit some parts of it. However, I have no idea how to add skills to the {SkillsBySoulAttribute} section. Is there anyone who knows how that might be done?&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Musician&amp;diff=235201</id>
		<title>Musician</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Musician&amp;diff=235201"/>
		<updated>2018-02-18T04:59:28Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: Added attributes that musician seems to key off of. Tested using the DF Hack advinfo.lua plugin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:34, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Musician&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = &lt;br /&gt;
| attributes =&lt;br /&gt;
* Musicality&lt;br /&gt;
* Creativity&lt;br /&gt;
* Focus&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Musician''' is a [[performance]] skill. It is used when performing musical forms.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Singer&amp;diff=235200</id>
		<title>Singer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Singer&amp;diff=235200"/>
		<updated>2018-02-18T04:54:31Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: Added attributes that singer seems to key off of. Tested using the DF Hack advinfo.lua plugin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:32, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Singer&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = &lt;br /&gt;
| attributes =&lt;br /&gt;
* Musicality&lt;br /&gt;
* Creativity&lt;br /&gt;
* Focus&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Singer''' is a [[performance]] skill. It is used when performing songs. Note that some songs use [[Poet]] or [[Speaker]] instead.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Speaker&amp;diff=235199</id>
		<title>Speaker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Speaker&amp;diff=235199"/>
		<updated>2018-02-18T04:52:53Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: Added two attributes that the speaker skill seems to key off of. Tested using the DF Hack advinfo.lua plugin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|12:18, 18 May 2015 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Speaker&lt;br /&gt;
| profession = Unknown&lt;br /&gt;
| job name   = None&lt;br /&gt;
| tasks      = None&lt;br /&gt;
| attributes =&lt;br /&gt;
* Linguistic ability&lt;br /&gt;
* Empathy&lt;br /&gt;
* Social Awareness&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Speaker''' is a [[performance]] skill and is used when telling stories, reciting poetry and in spoken word songs.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = kutam&lt;br /&gt;
| elvish  = lere&lt;br /&gt;
| goblin  = rumux&lt;br /&gt;
| human   = mastrosp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Forest&amp;diff=227382</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Forest&amp;diff=227382"/>
		<updated>2016-10-17T17:41:49Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: /* Creatures */ Added Satyr to the list of good critters what can show up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|07:03, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
'''Forests''' are [[biome|biomes]] which are characterised by extremely dense [[tree]] growth and large numbers of [[murky pool|murky pools]].&lt;br /&gt;
&lt;br /&gt;
There are many types of forest, but the main difference between them is the wildlife that inhabits the area. [[Elf|Elves]] build their homes, known as ''forest retreats'', in any type of forest.&lt;br /&gt;
&lt;br /&gt;
Particularly dense forests may have so many trees that, in order for [[wagon|wagons]] to arrive, you will need to cut a path to the edge of the map. Building a [[road]] along this path will prevent trees regrowing and blocking the way. Trees are listed along the wildlife. There are only three kind of trees that are specific to the alignment of the forest. These are [[DF2014:Feather_tree|Feather tree]] (good), [[DF2014:Glumprong|Glumprong]] (evil), and [[DF2014:Highwood|Highwood]] (savage).&lt;br /&gt;
&lt;br /&gt;
The six types of forests you will find are:&lt;br /&gt;
&lt;br /&gt;
* Taiga &lt;br /&gt;
* [[DF2014:Temperate|Temperate]] broadleaf forest &lt;br /&gt;
* [[DF2014:Temperate|Temperate]] coniferous forest&lt;br /&gt;
* [[DF2014:Tropical|Tropical]] dry broadleaf forest&lt;br /&gt;
* [[DF2014:Tropical|Tropical]] moist broadleaf forest&lt;br /&gt;
* [[DF2014:Tropical|Tropical]] coniferous forest&lt;br /&gt;
&lt;br /&gt;
Taigas and tropical forests are situated in harsh [[climate|climates]], and acquiring water there can become a challenge.&lt;br /&gt;
&lt;br /&gt;
== Taigas ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In taigas appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Badger]]&lt;br /&gt;
* [[Black bear]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Grizzly bear]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Lynx]]&lt;br /&gt;
* [[Moose]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Porcupine]]&lt;br /&gt;
* [[Raccoon]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Reindeer]]&lt;br /&gt;
* [[Sasquatch]]&lt;br /&gt;
* [[Stoat]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
'''In good taigas appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In savage taigas appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Fox squirrel]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Larch]]&lt;br /&gt;
* [[Pine]]&lt;br /&gt;
&lt;br /&gt;
== Temperate broadleaf forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Adder]]&lt;br /&gt;
* [[Badger]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black bear]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Echidna]]&lt;br /&gt;
* [[Emu]]&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Grizzly bear]]&lt;br /&gt;
* [[Kakapo]]&lt;br /&gt;
* [[Kea]]&lt;br /&gt;
* [[Kingsnake]]&lt;br /&gt;
* [[Kiwi]]&lt;br /&gt;
* [[Koala]]&lt;br /&gt;
* [[Moose]]&lt;br /&gt;
* [[Opossum]]&lt;br /&gt;
* [[Panda]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Raccoon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Red panda]]&lt;br /&gt;
* [[Sasquatch]]&lt;br /&gt;
* [[Skunk]]&lt;br /&gt;
* [[Turkey]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Wombat]]&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Foul blendec]]&lt;br /&gt;
&lt;br /&gt;
'''In good temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Satyr]]&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Blue jay]]&lt;br /&gt;
* [[Cardinal]]&lt;br /&gt;
* [[Chipmunk]]&lt;br /&gt;
* [[Gray squirrel]]&lt;br /&gt;
* [[Oriole]]&lt;br /&gt;
* [[Red squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In savage temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Fox squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Alder]]&lt;br /&gt;
* [[Ash_(tree) | Ash]]&lt;br /&gt;
* [[Birch]]&lt;br /&gt;
* [[Chestnut]]&lt;br /&gt;
* [[Maple]]&lt;br /&gt;
* [[Oak]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
== Temperate coniferous forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Adder]]&lt;br /&gt;
* [[Badger]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black bear]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Echidna]]&lt;br /&gt;
* [[Emu]]&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Grizzly bear]]&lt;br /&gt;
* [[Kakapo]]&lt;br /&gt;
* [[Kea]]&lt;br /&gt;
* [[Kingsnake]]&lt;br /&gt;
* [[Kiwi]]&lt;br /&gt;
* [[Moose]]&lt;br /&gt;
* [[Opossum]]&lt;br /&gt;
* [[Panda]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Porcupine]]&lt;br /&gt;
* [[Raccoon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Red panda]]&lt;br /&gt;
* [[Sasquatch]]&lt;br /&gt;
* [[Skunk]]&lt;br /&gt;
* [[Turkey]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Wombat]]&lt;br /&gt;
&lt;br /&gt;
'''In good temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Blue jay]]&lt;br /&gt;
* [[Cardinal]]&lt;br /&gt;
* [[Chipmunk]]&lt;br /&gt;
* [[Gray squirrel]]&lt;br /&gt;
* [[Red squirrel]]&lt;br /&gt;
* [[Flying squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In savage temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Fox squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Cedar]]&lt;br /&gt;
* [[Larch]]&lt;br /&gt;
* [[Pine]]&lt;br /&gt;
&lt;br /&gt;
== Tropical dry broadleaf forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Armadillo]]&lt;br /&gt;
* [[Aye-aye]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black mamba]]&lt;br /&gt;
* [[Blue peafowl]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Capuchin]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Elephant]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Honey badger]]&lt;br /&gt;
* [[Hornbill]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[King cobra]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
* [[Monitor lizard]]&lt;br /&gt;
* [[Ocelot]]&lt;br /&gt;
* [[Pangolin]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Sloth]]&lt;br /&gt;
* [[Sloth bear]]&lt;br /&gt;
* [[Spider monkey]]&lt;br /&gt;
* [[Tiger]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Giant tiger]]&lt;br /&gt;
* [[Tigerman]]&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Foul blendec]]&lt;br /&gt;
&lt;br /&gt;
'''In good tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Satyr]]&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Abaca]]&lt;br /&gt;
* [[Acacia]]&lt;br /&gt;
* [[Candlenut]]&lt;br /&gt;
* [[Mango tree]]&lt;br /&gt;
* [[Mahogany]]&lt;br /&gt;
* [[Palm]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
== Tropical moist broadleaf forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Armadillo]]&lt;br /&gt;
* [[Aye-aye]]&lt;br /&gt;
* [[Bilou]]&lt;br /&gt;
* [[Black-crested gibbon]]&lt;br /&gt;
* [[Black-handed gibbon]]&lt;br /&gt;
* [[Black mamba]]&lt;br /&gt;
* [[Blue peafowl]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Bonobo]]&lt;br /&gt;
* [[Capuchin]]&lt;br /&gt;
* [[Cassowary]]&lt;br /&gt;
* [[Chimpanzee]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Elephant]]&lt;br /&gt;
* [[Gorilla]]&lt;br /&gt;
* [[Gray gibbon]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Grey parrot]]&lt;br /&gt;
* [[Honey badger]]&lt;br /&gt;
* [[Hornbill]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[King cobra]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
* [[Mandrill]]&lt;br /&gt;
* [[Monitor lizard]]&lt;br /&gt;
* [[Ocelot]]&lt;br /&gt;
* [[Orangutan]]&lt;br /&gt;
* [[Pangolin]]&lt;br /&gt;
* [[Pileated gibbon]]&lt;br /&gt;
* [[Python]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Siamang]]&lt;br /&gt;
* [[Silvery gibbon]]&lt;br /&gt;
* [[Sloth]]&lt;br /&gt;
* [[Sloth bear]]&lt;br /&gt;
* [[Spider monkey]]&lt;br /&gt;
* [[Tapir]]&lt;br /&gt;
* [[Tiger]]&lt;br /&gt;
* [[Mandrill]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[White-browed gibbon]]&lt;br /&gt;
* [[White-handed gibbon]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Giant tiger]]&lt;br /&gt;
* [[Slug man]]&lt;br /&gt;
* [[Snail man]]&lt;br /&gt;
* [[Tigerman]]&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Foul blendec]]&lt;br /&gt;
* [[Strangler]]&lt;br /&gt;
&lt;br /&gt;
'''In good tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Abaca]]&lt;br /&gt;
* [[Cacao tree]]&lt;br /&gt;
* [[Candlenut]]&lt;br /&gt;
* [[Durian]]&lt;br /&gt;
* [[Kapok]]&lt;br /&gt;
* [[Mango tree]]&lt;br /&gt;
* [[Mahogany]]&lt;br /&gt;
* [[Palm]]&lt;br /&gt;
* [[Rubber tree]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
== Tropical coniferous forests  ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Armadillo]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black mamba]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Capuchin]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Elephant]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Honey badger]]&lt;br /&gt;
* [[Hornbill]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[King cobra]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
* [[Monitor lizard]]&lt;br /&gt;
* [[Ocelot]]&lt;br /&gt;
* [[Pangolin]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Sloth]]&lt;br /&gt;
* [[Sloth bear]]&lt;br /&gt;
* [[Tiger]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Tigerman]]&lt;br /&gt;
&lt;br /&gt;
'''In good tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Satyr]]&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
'''In evil tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
* [[Abaca]]&lt;br /&gt;
* [[Candlenut]]&lt;br /&gt;
* [[Cedar]]&lt;br /&gt;
* [[Mango tree]]&lt;br /&gt;
* [[Mahogany]]&lt;br /&gt;
* [[Palm]]&lt;br /&gt;
* [[Pine]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = fotthor&lt;br /&gt;
| elvish  = mina&lt;br /&gt;
| goblin  = udast&lt;br /&gt;
| human   = lesno&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World|Biomes}}&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Forest&amp;diff=227381</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Forest&amp;diff=227381"/>
		<updated>2016-10-17T17:38:43Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: /* Creatures */ Removed satyrs from this list. According to raws, they may be found in tropical coniferous forests, but not temperate coniferous forests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|07:03, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
'''Forests''' are [[biome|biomes]] which are characterised by extremely dense [[tree]] growth and large numbers of [[murky pool|murky pools]].&lt;br /&gt;
&lt;br /&gt;
There are many types of forest, but the main difference between them is the wildlife that inhabits the area. [[Elf|Elves]] build their homes, known as ''forest retreats'', in any type of forest.&lt;br /&gt;
&lt;br /&gt;
Particularly dense forests may have so many trees that, in order for [[wagon|wagons]] to arrive, you will need to cut a path to the edge of the map. Building a [[road]] along this path will prevent trees regrowing and blocking the way. Trees are listed along the wildlife. There are only three kind of trees that are specific to the alignment of the forest. These are [[DF2014:Feather_tree|Feather tree]] (good), [[DF2014:Glumprong|Glumprong]] (evil), and [[DF2014:Highwood|Highwood]] (savage).&lt;br /&gt;
&lt;br /&gt;
The six types of forests you will find are:&lt;br /&gt;
&lt;br /&gt;
* Taiga &lt;br /&gt;
* [[DF2014:Temperate|Temperate]] broadleaf forest &lt;br /&gt;
* [[DF2014:Temperate|Temperate]] coniferous forest&lt;br /&gt;
* [[DF2014:Tropical|Tropical]] dry broadleaf forest&lt;br /&gt;
* [[DF2014:Tropical|Tropical]] moist broadleaf forest&lt;br /&gt;
* [[DF2014:Tropical|Tropical]] coniferous forest&lt;br /&gt;
&lt;br /&gt;
Taigas and tropical forests are situated in harsh [[climate|climates]], and acquiring water there can become a challenge.&lt;br /&gt;
&lt;br /&gt;
== Taigas ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In taigas appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Badger]]&lt;br /&gt;
* [[Black bear]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Grizzly bear]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Lynx]]&lt;br /&gt;
* [[Moose]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Porcupine]]&lt;br /&gt;
* [[Raccoon]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Reindeer]]&lt;br /&gt;
* [[Sasquatch]]&lt;br /&gt;
* [[Stoat]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
'''In good taigas appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In savage taigas appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Fox squirrel]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Larch]]&lt;br /&gt;
* [[Pine]]&lt;br /&gt;
&lt;br /&gt;
== Temperate broadleaf forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Adder]]&lt;br /&gt;
* [[Badger]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black bear]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Echidna]]&lt;br /&gt;
* [[Emu]]&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Grizzly bear]]&lt;br /&gt;
* [[Kakapo]]&lt;br /&gt;
* [[Kea]]&lt;br /&gt;
* [[Kingsnake]]&lt;br /&gt;
* [[Kiwi]]&lt;br /&gt;
* [[Koala]]&lt;br /&gt;
* [[Moose]]&lt;br /&gt;
* [[Opossum]]&lt;br /&gt;
* [[Panda]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Raccoon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Red panda]]&lt;br /&gt;
* [[Sasquatch]]&lt;br /&gt;
* [[Skunk]]&lt;br /&gt;
* [[Turkey]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Wombat]]&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Foul blendec]]&lt;br /&gt;
&lt;br /&gt;
'''In good temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Satyr]]&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Blue jay]]&lt;br /&gt;
* [[Cardinal]]&lt;br /&gt;
* [[Chipmunk]]&lt;br /&gt;
* [[Gray squirrel]]&lt;br /&gt;
* [[Oriole]]&lt;br /&gt;
* [[Red squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In savage temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Fox squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Alder]]&lt;br /&gt;
* [[Ash_(tree) | Ash]]&lt;br /&gt;
* [[Birch]]&lt;br /&gt;
* [[Chestnut]]&lt;br /&gt;
* [[Maple]]&lt;br /&gt;
* [[Oak]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
== Temperate coniferous forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Adder]]&lt;br /&gt;
* [[Badger]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black bear]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Echidna]]&lt;br /&gt;
* [[Emu]]&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Grizzly bear]]&lt;br /&gt;
* [[Kakapo]]&lt;br /&gt;
* [[Kea]]&lt;br /&gt;
* [[Kingsnake]]&lt;br /&gt;
* [[Kiwi]]&lt;br /&gt;
* [[Moose]]&lt;br /&gt;
* [[Opossum]]&lt;br /&gt;
* [[Panda]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Porcupine]]&lt;br /&gt;
* [[Raccoon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Red panda]]&lt;br /&gt;
* [[Sasquatch]]&lt;br /&gt;
* [[Skunk]]&lt;br /&gt;
* [[Turkey]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Wombat]]&lt;br /&gt;
&lt;br /&gt;
'''In good temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Blue jay]]&lt;br /&gt;
* [[Cardinal]]&lt;br /&gt;
* [[Chipmunk]]&lt;br /&gt;
* [[Gray squirrel]]&lt;br /&gt;
* [[Red squirrel]]&lt;br /&gt;
* [[Flying squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In savage temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Fox squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Cedar]]&lt;br /&gt;
* [[Larch]]&lt;br /&gt;
* [[Pine]]&lt;br /&gt;
&lt;br /&gt;
== Tropical dry broadleaf forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Armadillo]]&lt;br /&gt;
* [[Aye-aye]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black mamba]]&lt;br /&gt;
* [[Blue peafowl]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Capuchin]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Elephant]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Honey badger]]&lt;br /&gt;
* [[Hornbill]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[King cobra]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
* [[Monitor lizard]]&lt;br /&gt;
* [[Ocelot]]&lt;br /&gt;
* [[Pangolin]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Sloth]]&lt;br /&gt;
* [[Sloth bear]]&lt;br /&gt;
* [[Spider monkey]]&lt;br /&gt;
* [[Tiger]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Giant tiger]]&lt;br /&gt;
* [[Tigerman]]&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Foul blendec]]&lt;br /&gt;
&lt;br /&gt;
'''In good tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Satyr]]&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Abaca]]&lt;br /&gt;
* [[Acacia]]&lt;br /&gt;
* [[Candlenut]]&lt;br /&gt;
* [[Mango tree]]&lt;br /&gt;
* [[Mahogany]]&lt;br /&gt;
* [[Palm]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
== Tropical moist broadleaf forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Armadillo]]&lt;br /&gt;
* [[Aye-aye]]&lt;br /&gt;
* [[Bilou]]&lt;br /&gt;
* [[Black-crested gibbon]]&lt;br /&gt;
* [[Black-handed gibbon]]&lt;br /&gt;
* [[Black mamba]]&lt;br /&gt;
* [[Blue peafowl]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Bonobo]]&lt;br /&gt;
* [[Capuchin]]&lt;br /&gt;
* [[Cassowary]]&lt;br /&gt;
* [[Chimpanzee]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Elephant]]&lt;br /&gt;
* [[Gorilla]]&lt;br /&gt;
* [[Gray gibbon]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Grey parrot]]&lt;br /&gt;
* [[Honey badger]]&lt;br /&gt;
* [[Hornbill]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[King cobra]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
* [[Mandrill]]&lt;br /&gt;
* [[Monitor lizard]]&lt;br /&gt;
* [[Ocelot]]&lt;br /&gt;
* [[Orangutan]]&lt;br /&gt;
* [[Pangolin]]&lt;br /&gt;
* [[Pileated gibbon]]&lt;br /&gt;
* [[Python]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Siamang]]&lt;br /&gt;
* [[Silvery gibbon]]&lt;br /&gt;
* [[Sloth]]&lt;br /&gt;
* [[Sloth bear]]&lt;br /&gt;
* [[Spider monkey]]&lt;br /&gt;
* [[Tapir]]&lt;br /&gt;
* [[Tiger]]&lt;br /&gt;
* [[Mandrill]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[White-browed gibbon]]&lt;br /&gt;
* [[White-handed gibbon]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Giant tiger]]&lt;br /&gt;
* [[Slug man]]&lt;br /&gt;
* [[Snail man]]&lt;br /&gt;
* [[Tigerman]]&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Foul blendec]]&lt;br /&gt;
* [[Strangler]]&lt;br /&gt;
&lt;br /&gt;
'''In good tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Abaca]]&lt;br /&gt;
* [[Cacao tree]]&lt;br /&gt;
* [[Candlenut]]&lt;br /&gt;
* [[Durian]]&lt;br /&gt;
* [[Kapok]]&lt;br /&gt;
* [[Mango tree]]&lt;br /&gt;
* [[Mahogany]]&lt;br /&gt;
* [[Palm]]&lt;br /&gt;
* [[Rubber tree]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
== Tropical coniferous forests  ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Armadillo]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black mamba]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Capuchin]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Elephant]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Honey badger]]&lt;br /&gt;
* [[Hornbill]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[King cobra]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
* [[Monitor lizard]]&lt;br /&gt;
* [[Ocelot]]&lt;br /&gt;
* [[Pangolin]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Sloth]]&lt;br /&gt;
* [[Sloth bear]]&lt;br /&gt;
* [[Tiger]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Tigerman]]&lt;br /&gt;
&lt;br /&gt;
'''In good tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
'''In evil tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
* [[Abaca]]&lt;br /&gt;
* [[Candlenut]]&lt;br /&gt;
* [[Cedar]]&lt;br /&gt;
* [[Mango tree]]&lt;br /&gt;
* [[Mahogany]]&lt;br /&gt;
* [[Palm]]&lt;br /&gt;
* [[Pine]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = fotthor&lt;br /&gt;
| elvish  = mina&lt;br /&gt;
| goblin  = udast&lt;br /&gt;
| human   = lesno&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World|Biomes}}&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227377</id>
		<title>DF2014 Talk:Personality trait</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227377"/>
		<updated>2016-10-17T16:34:00Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: /* Traits and Social Skills */ Tweaked information regarding the intimidator skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 66.214.234.100 --&amp;gt;&lt;br /&gt;
As is to my current understanding, beliefs are tied to race, and are the same value at character creation (as in each dwarf has the same #), so I find the distribution shown questionable, I would love to see the source numbers if I could.&lt;br /&gt;
&lt;br /&gt;
-Thistleknot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be confusing personality with ethics. Ethics (controlled in the entity raws) are always shown, thus each dwarf has the same number of beliefs. Personality (controlled in the creature raws) are not shown if the value is very moderate. No numbers yet.&lt;br /&gt;
&lt;br /&gt;
-[[Special:Contributions/24.34.243.225|24.34.243.225]] 00:48, 22 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Traits and Social Skills ==&lt;br /&gt;
&lt;br /&gt;
I've been doing a bit of experimentation with the creature_standard raw, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured eight of the ten social skills) and am using trial and error to [hopefully] figure out the last two.&lt;br /&gt;
&lt;br /&gt;
CRUELTY &amp;gt; 75 means a dwarf won't learn the consoler skill, HUMOR &amp;lt; 25 means he won't learn the comedian skill, DISCORD &amp;lt; 25 means he won't learn the intimidator skill, DISCORD &amp;gt; 75 means he won't learn the pacifier skill, GREGARIOUSNESS &amp;lt; 25 means he won't learn the conversationalist skill, ASSERTIVENESS &amp;lt; 25 means he won't learn the persuader skill -or- the intimidator skill (meaning intimidator requires a dwarf to be both somewhat assertive and not too harmonious), and FRIENDLINESS &amp;gt; 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare. Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically &amp;quot;do not particularly value the truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'll eventually get around to seeing whether judge of intent and negotiator are contingent on certain personality traits (it's getting to the point that I'm doubting that they are). If any of y'all feel like checking some of these values yourself, feel free. If you test the way I did, I might suggest quickly digging out a 4x4 room and designating it a tavern--they'll socialize a lot, and since it's small they won't spend time dancing instead of talking.&lt;br /&gt;
[[User:Rhavviepoodle|Rhavviepoodle]] ([[User talk:Rhavviepoodle|talk]]) 00:24, 17 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227371</id>
		<title>DF2014 Talk:Personality trait</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227371"/>
		<updated>2016-10-17T15:57:59Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: /* Traits and Social Skills */ Added information about persuader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 66.214.234.100 --&amp;gt;&lt;br /&gt;
As is to my current understanding, beliefs are tied to race, and are the same value at character creation (as in each dwarf has the same #), so I find the distribution shown questionable, I would love to see the source numbers if I could.&lt;br /&gt;
&lt;br /&gt;
-Thistleknot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be confusing personality with ethics. Ethics (controlled in the entity raws) are always shown, thus each dwarf has the same number of beliefs. Personality (controlled in the creature raws) are not shown if the value is very moderate. No numbers yet.&lt;br /&gt;
&lt;br /&gt;
-[[Special:Contributions/24.34.243.225|24.34.243.225]] 00:48, 22 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Traits and Social Skills ==&lt;br /&gt;
&lt;br /&gt;
I've been doing a bit of experimentation with the creature_standard raw, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured eight of the ten social skills) and am using trial and error to [hopefully] figure out the last two.&lt;br /&gt;
&lt;br /&gt;
CRUELTY &amp;gt; 75 means a dwarf won't learn the consoler skill, HUMOR &amp;lt; 25 means he won't learn the comedian skill, DISCORD &amp;lt; 25 means he won't learn the intimidator skill, DISCORD &amp;gt; 75 means he won't learn the pacifier skill, GREGARIOUSNESS &amp;lt; 25 means he won't learn the conversationalist skill, ASSERTIVENESS &amp;lt; 25 means he won't learn the persuader skill, and FRIENDLINESS &amp;gt; 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare. Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically &amp;quot;do not particularly value the truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm not opposed to adding these notes to the chart in some capacity, but I don't actually know that much about formatting and the like. Regardless, I'd like to figure out the last two social skills and confirm my results before putting any information up.&lt;br /&gt;
[[User:Rhavviepoodle|Rhavviepoodle]] ([[User talk:Rhavviepoodle|talk]]) 00:24, 17 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227354</id>
		<title>DF2014 Talk:Personality trait</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227354"/>
		<updated>2016-10-17T00:26:35Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: /* Traits and Social Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 66.214.234.100 --&amp;gt;&lt;br /&gt;
As is to my current understanding, beliefs are tied to race, and are the same value at character creation (as in each dwarf has the same #), so I find the distribution shown questionable, I would love to see the source numbers if I could.&lt;br /&gt;
&lt;br /&gt;
-Thistleknot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be confusing personality with ethics. Ethics (controlled in the entity raws) are always shown, thus each dwarf has the same number of beliefs. Personality (controlled in the creature raws) are not shown if the value is very moderate. No numbers yet.&lt;br /&gt;
&lt;br /&gt;
-[[Special:Contributions/24.34.243.225|24.34.243.225]] 00:48, 22 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Traits and Social Skills ==&lt;br /&gt;
&lt;br /&gt;
I've been doing a bit of experimentation with the creature_standard RAW, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured seven of the ten social skills) and am using trial and error to figure out the last three.&lt;br /&gt;
&lt;br /&gt;
CRUELTY &amp;gt; 75 means a dwarf won't learn the consoler skill, HUMOR &amp;lt; 25 means he won't learn the comedian skill, DISCORD &amp;lt; 25 means he won't learn the intimidator skill, DISCORD &amp;gt; 75 means he won't learn the pacifier skill, GREGARIOUSNESS &amp;lt; 25 means he won't learn the conversationalist skill, FRIENDLINESS &amp;gt; 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare. Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically &amp;quot;do not particularly value the truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm not opposed to adding these notes to the chart in some capacity, but I don't actually know that much about formatting and the like. Regardless, I'd like to figure out the last three social skills and confirm my results before putting any information up.&lt;br /&gt;
[[User:Rhavviepoodle|Rhavviepoodle]] ([[User talk:Rhavviepoodle|talk]]) 00:24, 17 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227353</id>
		<title>DF2014 Talk:Personality trait</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227353"/>
		<updated>2016-10-17T00:24:55Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 66.214.234.100 --&amp;gt;&lt;br /&gt;
As is to my current understanding, beliefs are tied to race, and are the same value at character creation (as in each dwarf has the same #), so I find the distribution shown questionable, I would love to see the source numbers if I could.&lt;br /&gt;
&lt;br /&gt;
-Thistleknot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be confusing personality with ethics. Ethics (controlled in the entity raws) are always shown, thus each dwarf has the same number of beliefs. Personality (controlled in the creature raws) are not shown if the value is very moderate. No numbers yet.&lt;br /&gt;
&lt;br /&gt;
-[[Special:Contributions/24.34.243.225|24.34.243.225]] 00:48, 22 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Traits and Social Skills ==&lt;br /&gt;
&lt;br /&gt;
I've been doing a bit of experimentation with the creature_standard RAW, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured seven of the ten social skills) and am using trial and error to figure out the last three.&lt;br /&gt;
&lt;br /&gt;
CRUELTY &amp;gt; 75 means a dwarf won't learn the consoler skill&lt;br /&gt;
HUMOR &amp;lt; 25 means he won't learn the comedian skill&lt;br /&gt;
DISCORD &amp;lt; 25 means he won't learn the intimidator skill&lt;br /&gt;
DISCORD &amp;gt; 75 means he won't learn the pacifier skill&lt;br /&gt;
GREGARIOUSNESS &amp;lt; 25 means he won't learn the conversationalist skill&lt;br /&gt;
FRIENDLINESS &amp;gt; 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare&lt;br /&gt;
&lt;br /&gt;
Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically &amp;quot;do not particularly value the truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm not opposed to adding these notes to the chart in some capacity, but I don't actually know that much about formatting and the like. Regardless, I'd like to figure out the last three social skills and confirm my results before putting any information up.&lt;br /&gt;
[[User:Rhavviepoodle|Rhavviepoodle]] ([[User talk:Rhavviepoodle|talk]]) 00:24, 17 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227352</id>
		<title>DF2014 Talk:Personality trait</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227352"/>
		<updated>2016-10-17T00:24:14Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: /* Traits and Social Skills */ Whoops, looks like I didn't sign that entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 66.214.234.100 --&amp;gt;&lt;br /&gt;
As is to my current understanding, beliefs are tied to race, and are the same value at character creation (as in each dwarf has the same #), so I find the distribution shown questionable, I would love to see the source numbers if I could.&lt;br /&gt;
&lt;br /&gt;
-Thistleknot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be confusing personality with ethics. Ethics (controlled in the entity raws) are always shown, thus each dwarf has the same number of beliefs. Personality (controlled in the creature raws) are not shown if the value is very moderate. No numbers yet.&lt;br /&gt;
&lt;br /&gt;
-[[Special:Contributions/24.34.243.225|24.34.243.225]] 00:48, 22 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Traits and Social Skills ==&lt;br /&gt;
&lt;br /&gt;
I've been doing a bit of experimentation with the creature_standard RAW, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured seven of the ten social skills) and am using trial and error to figure out the last three.&lt;br /&gt;
&lt;br /&gt;
CRUELTY &amp;gt; 75 means a dwarf won't learn the consoler skill&lt;br /&gt;
HUMOR &amp;lt; 25 means he won't learn the comedian skill&lt;br /&gt;
DISCORD &amp;lt; 25 means he won't learn the intimidator skill&lt;br /&gt;
DISCORD &amp;gt; 75 means he won't learn the pacifier skill&lt;br /&gt;
GREGARIOUSNESS &amp;lt; 25 means he won't learn the conversationalist skill&lt;br /&gt;
FRIENDLINESS &amp;gt; 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare&lt;br /&gt;
&lt;br /&gt;
Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically &amp;quot;do not particularly value the truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm not opposed to adding these notes to the chart in some capacity, but I don't actually know that much about formatting and the like. Regardless, I'd like to figure out the last three social skills and confirm my results before putting any information up.&lt;br /&gt;
[[User:Rhavviepoodle|Rhavviepoodle]] ([[User talk:Rhavviepoodle|talk]]) 00:24, 17 October 2016 (UTC)Rhavviepoodle&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227351</id>
		<title>DF2014 Talk:Personality trait</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Personality_trait&amp;diff=227351"/>
		<updated>2016-10-17T00:22:23Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: /* Traits and Social Skills */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 66.214.234.100 --&amp;gt;&lt;br /&gt;
As is to my current understanding, beliefs are tied to race, and are the same value at character creation (as in each dwarf has the same #), so I find the distribution shown questionable, I would love to see the source numbers if I could.&lt;br /&gt;
&lt;br /&gt;
-Thistleknot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be confusing personality with ethics. Ethics (controlled in the entity raws) are always shown, thus each dwarf has the same number of beliefs. Personality (controlled in the creature raws) are not shown if the value is very moderate. No numbers yet.&lt;br /&gt;
&lt;br /&gt;
-[[Special:Contributions/24.34.243.225|24.34.243.225]] 00:48, 22 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Traits and Social Skills ==&lt;br /&gt;
&lt;br /&gt;
I've been doing a bit of experimentation with the creature_standard RAW, making dwarf personality traits static (ie [PERSONALITY:DISCORD:76:76:76]) and seeing what the effects have been on the social skills dwarves could learn by socializing in Fortress Mode. I've had a fair amount of success (I think I've figured seven of the ten social skills) and am using trial and error to figure out the last three.&lt;br /&gt;
&lt;br /&gt;
CRUELTY &amp;gt; 75 means a dwarf won't learn the consoler skill&lt;br /&gt;
HUMOR &amp;lt; 25 means he won't learn the comedian skill&lt;br /&gt;
DISCORD &amp;lt; 25 means he won't learn the intimidator skill&lt;br /&gt;
DISCORD &amp;gt; 75 means he won't learn the pacifier skill&lt;br /&gt;
GREGARIOUSNESS &amp;lt; 25 means he won't learn the conversationalist skill&lt;br /&gt;
FRIENDLINESS &amp;gt; 75 enables a dwarf to learn the flatterer skill, hence why it's fairly rare&lt;br /&gt;
&lt;br /&gt;
Liar isn't actually learned contingent on a personality trait, but I think it's based on ethics and values. Most dwarves don't learn it (because of their [VALUE:TRUTH:30] entity token) unless they specifically &amp;quot;do not particularly value the truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm not opposed to adding these notes to the chart in some capacity, but I don't actually know that much about formatting and the like. Regardless, I'd like to figure out the last three social skills and confirm my results before putting any information up.&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Animal_person&amp;diff=224494</id>
		<title>Animal person</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Animal_person&amp;diff=224494"/>
		<updated>2016-04-10T23:16:55Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: changed &amp;quot;dwarvern&amp;quot; to &amp;quot;dwarven&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:25, 2 July 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Animal people''' are indigenous tribes of half-man, half-beast [[creature]]s with various animal-like traits (such as [[flying]], [[steals items|thievery]], and [[syndrome|poisons]]), inherited from their base animal. The original animal people were based on creatures classes, while more recently discovered animal people are based on variations of species instead. They may appear either wandering above ground in [[savage]] environments or in the [[cavern]]s; these two populations form distinct groups. Animal people generally have significantly longer [[age|lifespans]] than their base animals, as well as the ability to [[learns|learn]].&lt;br /&gt;
&lt;br /&gt;
Subterranean animal people are often equipped with primitive weaponry such as [[wood]]en [[spear]]s and [[blowgun]]s (they are also the only known source of [[blowdart]]s, which they will not willingly relinquish). While not interested in formal negotiations with dwarves, these animal people are usually not hostile; some will choose to band together against a [[forgotten beast|common threat]]. Animal people are not [[trapavoid]] and will often blunder into your cage traps, serving as live bait for [[giant cave spider|larger game]] and [[forgotten beast|uninvited guests]].&lt;br /&gt;
&lt;br /&gt;
Subterranean animal people can join your party in [[adventurer mode]], if you can find them.&lt;br /&gt;
&lt;br /&gt;
==  History ==&lt;br /&gt;
Present from the very first release of the game, in the early two-dimensional releases animal people did not exist as a class but were instead part of a small group of subterranean creatures (so called &amp;quot;river monsters&amp;quot;) that would emerge from the [[23a:Cave river|cave river]] to harass your dwarves (the frogman, now [[amphibian man]]; the lizardman, now [[reptile man]]; and the snakeman, now [[serpent man]]). With the release of 40d and three dimensions these creatures had their properties and names redefined and were moved to flock near [[40d:underground river|underground river]]s and [[40d:Underground pool|pools]].&lt;br /&gt;
&lt;br /&gt;
In the v0.31 release these underground water features were expanded into the current-version [[cavern]]s, and the original animal people were renamed to their current forms and moved there. Their behavior was redefined as well to make them more interesting, as they would now linger around &amp;quot;camps&amp;quot; and use poison-tipped weapons. v0.31 also introduced a small number of other underground creatures, these named after and based on specific animals: the [[antman]], [[bat man]], [[cave fish man]], [[cave swallow man]], [[olm man]], and [[rodent man]].&lt;br /&gt;
&lt;br /&gt;
The v0.34 release added hundreds more animal people species, all of which appear exclusively above-ground in [[savage]] [[biome]]s; these creatures are more or less distinct from the earlier, subterranean ones. They differ from subterranean species in that their behavior is much simpler: they simply wander around the map like any other wild [[creature]] would, and do not form camps or wield poisoned weapons. They do not exist as civs ''per se'', unlike their older counterparts, but can sometimes be found living in human, dwarven, and elven civs, where they behave more or less like other members of their adopted culture.&lt;br /&gt;
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The v0.42 release introduced conversion tables which would produce an anthropomorphic race from every animal species generated with the world. Conversion tables also produce giant versions of each species, and Toady has announced that giant anthropomorphic variations will be added.&lt;br /&gt;
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==Examples==&lt;br /&gt;
Original animal men:&lt;br /&gt;
*[[Amphibian man]] &lt;br /&gt;
*[[Reptile man]] &lt;br /&gt;
*[[Rodent man]] &lt;br /&gt;
*[[Serpent man]]&lt;br /&gt;
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Species added in v0.31:&lt;br /&gt;
*[[Antman]] &lt;br /&gt;
*[[Bat man]]&lt;br /&gt;
*[[Cave fish man]]&lt;br /&gt;
*[[Cave swallow man]]&lt;br /&gt;
*[[Olm man]]&lt;br /&gt;
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{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Human&amp;diff=224446</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Human&amp;diff=224446"/>
		<updated>2016-04-04T22:39:02Z</updated>

		<summary type="html">&lt;p&gt;Rhavviepoodle: Updated the [CIV_CONTROLLABLE] setting to [SITE_CONTROLLABLE].&lt;/p&gt;
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&lt;div&gt;{{Quality|Masterwork|01:05, 29 September 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
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'''Humans''' are intelligent {{Catlink|Humanoids|humanoid}} [[creatures]] that live in cities on the [[biome#Plains|plains]]. They are one of the races playable in [[adventurer mode]]. Their buildings are made entirely of [[wood]] (or in the case of towers and castles, [[stone]]), and usually include several houses and [[shop]]s, and a [[tavern]]. Their metal-working technology specializes in [[bronze]], though they also make use of [[copper]], [[iron]], and [[silver]]. The typical lifespan of a human ranges between 60 and 120 years.&lt;br /&gt;
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In [[fortress mode]], they are primarily interested in [[trade]], and generally send large [[caravan]]s in [[Calendar|summer]]. Humans usually bring overworld food stuffs, [[cloth]], [[leather]], extra-large clothing and bronze items.  If their caravans are destroyed or if their [[diplomat]] is killed, regardless of cause, they will eventually send a [[siege]] force to your fortress.&lt;br /&gt;
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In [[Adventurer mode]], they are the dominant civilization - their nobles can be found living in castles, and after earning sufficient fame, they can give out challenging quests.&lt;br /&gt;
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The language they speak is [[human language|human]].&lt;br /&gt;
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==Ethics==&lt;br /&gt;
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In-game humans have a system of [[ethics]] similar to real-life humans of past times. Through world generation, humans will almost always become friendly with [[dwarf|dwarves]], most likely become enemies with [[goblin|goblins]] and [[elf|elves]], and may possibly become enemies with [[kobold|kobolds]] and animal-people. &lt;br /&gt;
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The devouring of sapient beings and of dead enemy combatants are the two most horrific crimes to humans, who see them as unthinkable acts; this puts them at odds with both elves and goblins, who are more lenient. Humans routinely use torture to extract information and to set an example, but find torture for sport appalling and shun the torture of animals. &lt;br /&gt;
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In stark contrast to the ethics of elves, kobolds and animal-people, humans find keeping trophies of animals, sapient beings and of other humans perfectly acceptable. Like dwarves, humans find killing animals, enemies and plants acceptable. However, humans can avoid punishment for killing other humans if the killing had been done for good reason, unlike dwarves who sentence murderers to death regardless of whether they can provide justification. Humans find the killing of neutral beings acceptable so long as there are no repercussions. &lt;br /&gt;
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Human ethics regarding crime are the same as dwarven ethics (where assault, theft, trespassing and vandalism are seriously punished while some crimes such as breaking oaths and treason are punishable by death) with the one exception being that slavery is considered acceptable.&lt;br /&gt;
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In .40.xx humans [[Personality_trait|value]] martial prowess, stoicism, friendship and family. They place a certain degree of value on self-control, power, loyalty, fairness, merriment, skill, craftsmanship, and commerce. They slightly respect law, leisure time, independence, hard work, perseverance and romance. &lt;br /&gt;
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As of .42.01, each human civ has randomized values.&lt;br /&gt;
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==Playing as Humans in Fortress Mode==&lt;br /&gt;
There are two ways to have human in your fortress. You can either have an &lt;br /&gt;
===Starting a Human Fortress===&lt;br /&gt;
To start a &amp;quot;Human Town&amp;quot; (or, alternately, an Elven Forest Retreat, Goblin Tower or Kobold Cave) one need only add the tag [SITE_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should only do this after having already generated a world, otherwise you may encounter bugs. It's also advisable to only have one race playable at a time by removing the [SITE_CONTROLLABLE] tag from all but the race you wish to play, for similar reasons. Gameplay adapts remarkably well, as if Toady intended us to do this, although there are a few bugs mostly relating to traders from certain races not arriving at your fort. The Elves can carry with them many different pets upon embarking, and the races will start with the appropriate food and plants (for example, humans have prickle berries instead of plump helmets by default). Also, one of the 7 humans you start with will be a &amp;quot;warlord&amp;quot; and will not work. &lt;br /&gt;
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===Human Mercenaries/Performers===&lt;br /&gt;
If you have set up a [[tavern]] in your Dwarven fortress and you live near a human civilization, Humans may visit your fortress. In time, one of them might petition for long-term residency, either as a performer or as a mercenary. If they enlist as a performer, they will remain in your inn and perform music, tell stories and poetry, and provide social contacts for your Dwarves. If they decide to become a mercenary, they will have a weapon skill, and can be enlisted in your army and controlled as you would any dwarf. Note, however, that you cannot assign them labours, making a human-only fort impossible. Because humans are larger than dwarves, they can wield weapons that your dwarves cannot wield, such as [[two-handed sword]]s, [[pike]]s, and [[maul]]s.&lt;br /&gt;
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Humans may also visit as monster hunters, occasionally attacking creatures in the caverns, though that may be bugged.&lt;br /&gt;
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{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Races}}&lt;/div&gt;</summary>
		<author><name>Rhavviepoodle</name></author>
	</entry>
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