<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhenaya</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhenaya"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Rhenaya"/>
	<updated>2026-05-25T09:55:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=175805</id>
		<title>User:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=175805"/>
		<updated>2012-07-24T21:29:16Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: added steam link, made obsolete drow fortresses away :x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;right:10px;&amp;quot; class=&amp;quot;topicon&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;font-size:75%&amp;quot;&amp;gt;&lt;br /&gt;
[[DF:Quality#Tattered|&amp;lt;span id=&amp;quot;stub-quality&amp;quot; style='color: #333333;'&amp;gt;xTATTEREDx&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Fine|&amp;lt;span id=&amp;quot;fine-quality&amp;quot; style='color: #CA7A02;'&amp;gt;+FINE+&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Exceptional|&amp;lt;span id=&amp;quot;exceptional-quality&amp;quot; style='color: #0088CC;'&amp;gt;≡EXCEPTIONAL≡&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Masterwork|&amp;lt;span id=&amp;quot;masterwork-quality&amp;quot; style='padding: 0.2em; border: 1px solid #bd8; background: #E2FDCE | text-decoration: none; color: #72A329;'&amp;gt;☼MASTERWORK☼&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dwarfpage&lt;br /&gt;
|Title=Rhenaya Libashsedil, &amp;quot;Rhenaya The Axe-Angel&amp;quot;, Axelady&lt;br /&gt;
|Thoughts=Rhenaya Libashsedil has been [[cv:Thought|quite content]] lately. She admired own fine crafted dwarf fortress copy lately. She was disgusted by a dwarf fortress crash recently. She was nauseated by the sun lately. Has been annoyed by flies. She was awoken by noise while sleeping lately. She talked with a friend lately. She beat somebody with an axe recently.&lt;br /&gt;
|Worship=She is a faithful worshipper of [[Toady One]] the Creator of [[cv:dwarf fortress|Dwarf Fortress]].&lt;br /&gt;
|Citizen=She is a citizen of [http://www.wikipedia.com/wiki/Austria The Alpine Mountains]. She is a member of [http://www.wikipedia.com/wiki/Salzburg The Salty Fortress]. She is a [[bookkeeper]] of The Salty Fortress.&lt;br /&gt;
|Age=She is twenty-seven years old, born on the [[cv:Calendar|21th of Felsite]] in the year 1985.&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Her first toe, right foot is dented. Her first toe, left foot is dented.&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF0099&amp;quot;&amp;gt;Her lower left back tooth is gone.&amp;lt;/font&amp;gt;&lt;br /&gt;
|Appearance=She is weak and very thin. Her hair is tied in a pony tail. Her close-set thin-irised aquamarine eyes are deeply sunken. Her hair is brown. Her skin is pale pink. &amp;lt;font color=&amp;quot;#AAAAAA&amp;quot;&amp;gt;Her right lower arm bears the mark of old wounds, including a tiny straight scar.&amp;lt;/font&amp;gt;&lt;br /&gt;
|PhysicalPositive=She is incredible quick to heal,&lt;br /&gt;
|PhysicalNegative=but she is unquestionably weak and very quick to tire.&lt;br /&gt;
|Preferences=Rhenaya Libashsedil likes dwarf fortress, notebooks, [[cv:silver|silver]], [[cv:battle axe|battle axes]], [[cv:two handed sword|two handed swords]], the [[cv:color|color]] blue, [[cv:red squirrel|red squirrels]] for their tails and [[cv:dwarves|dwarves]] for their [[cv:beard|beards]]. When possible, she prefers to consume [[cv:cow milk|cow milk]] and [[cv:wild strawberry|wild strawberries]]. She absolutley detests [[cv:fly|flies]].&lt;br /&gt;
|MentalPositive=She has great analytical abilities, great intuition and a sum of patience,&lt;br /&gt;
|MentalNegative=but she has a little difficulty with words, little memory to speak of, little natural inclination toward music, poor empathy, a meager ability with social relationships and next to no creative talent.&lt;br /&gt;
|Character=She lives at a leisure pace. She is entirely adverse to risk and excitement. She is slow to anger. She does not have a great artistic sensitivity. She is very assertive. She is rarely happy or enthusiastic. She often feels discouraged. She dislikes contracts and regulations. She considers spending time alone much more important than associating with others. She is bored by reality and has a wonderful imagination. She is entranced by riddles and puzzles and loves to debate issues and ideas. She revels in chaos and disorder. She is completely disorganized. She often does the first thing that comes to mind.&lt;br /&gt;
|Description=A medium-sized [[cv:human|creature]] prone to great ambition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[User:Rhenaya/WikiQuality]]: Change your Quality rating into racial stubs&lt;br /&gt;
&lt;br /&gt;
[http://www.xfire.com/profile/rhenaya/ XFire Profile]: All my gameing screenshots and videos, if you have Xfire, add me!&lt;br /&gt;
[http://steamcommunity.com/id/rhenaya Steam Profile]: More gaming madness about me.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/who.php?id=554 Rhenayas Mods DFFA]&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-3703-axeauraofangels Axeaura of Angels]: Very large and thriving fort&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-4852-steelmarket Steelmarket]: with the how to [[cv:aquifer|dual aquifer]]. [[User:Rhenaya/HowtoDualAquifer]] or Forum: http://www.bay12forums.com/smf/index.php?topic=31651.0&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.34.10&amp;diff=172074</id>
		<title>Template:News/Mirrors/0.34.10</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.34.10&amp;diff=172074"/>
		<updated>2012-05-21T11:47:00Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with &amp;quot;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot; |-  | style=&amp;quot;width:60px&amp;quot; | '''Windows''' | style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_10_win.zip Main] | [http://b12.wimbl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; | '''Windows'''&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_10_win.zip Main]&lt;br /&gt;
| [http://b12.wimbli.com/df_34_10_win.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_34_10_win.zip 2]&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_10_win_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_10_legacy.zip Legacy]&lt;br /&gt;
| [http://b12.wimbli.com/df_34_10_legacy.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_34_10_legacy.zip 2]&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_10_legacy_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
| '''Linux'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_10_linux.tar.bz2 SDL]&lt;br /&gt;
|-&lt;br /&gt;
| '''Mac (Intel)'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_10_osx.tar.bz2 SDL]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Release_information/0.34.10&amp;diff=172073</id>
		<title>v0.34:Release information/0.34.10</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Release_information/0.34.10&amp;diff=172073"/>
		<updated>2012-05-21T11:46:08Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: happy formating, again!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is another little release.&lt;br /&gt;
&lt;br /&gt;
Major bug fixes&lt;br /&gt;
&lt;br /&gt;
    Stopped powered rollers from pushing every track cart everywhere&lt;br /&gt;
    Fixed lye/milk bucket storage jobs&lt;br /&gt;
    Stopped them from storing assigned cart that is on a valid trackless stop&lt;br /&gt;
    Allowed them to store unassigned cart that is on a track&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other bug fixes/tweaks&lt;br /&gt;
&lt;br /&gt;
    Updated some screens for higher dimensions (if you enlarge in windowed mode for instance)&lt;br /&gt;
    Wrestles/shared items don't persist when cart moves&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=172072</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=172072"/>
		<updated>2012-05-21T11:45:43Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;21 May 2012&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=172071</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=172071"/>
		<updated>2012-05-21T11:45:39Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.34.10&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=172030</id>
		<title>User:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=172030"/>
		<updated>2012-05-20T22:28:31Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;right:10px;&amp;quot; class=&amp;quot;topicon&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;font-size:75%&amp;quot;&amp;gt;&lt;br /&gt;
[[DF:Quality#Tattered|&amp;lt;span id=&amp;quot;stub-quality&amp;quot; style='color: #333333;'&amp;gt;xTATTEREDx&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Fine|&amp;lt;span id=&amp;quot;fine-quality&amp;quot; style='color: #CA7A02;'&amp;gt;+FINE+&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Exceptional|&amp;lt;span id=&amp;quot;exceptional-quality&amp;quot; style='color: #0088CC;'&amp;gt;≡EXCEPTIONAL≡&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Masterwork|&amp;lt;span id=&amp;quot;masterwork-quality&amp;quot; style='padding: 0.2em; border: 1px solid #bd8; background: #E2FDCE | text-decoration: none; color: #72A329;'&amp;gt;☼MASTERWORK☼&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dwarfpage&lt;br /&gt;
|Title=Rhenaya Libashsedil, &amp;quot;Rhenaya The Axe-Angel&amp;quot;, Axelady&lt;br /&gt;
|Thoughts=Rhenaya Libashsedil has been [[cv:Thought|quite content]] lately. She admired own fine crafted dwarf fortress copy lately. She was disgusted by a dwarf fortress crash recently. She was nauseated by the sun lately. Has been annoyed by flies. She was awoken by noise while sleeping lately. She talked with a friend lately. She beat somebody with an axe recently.&lt;br /&gt;
|Worship=She is a faithful worshipper of [[Toady One]] the Creator of [[cv:dwarf fortress|Dwarf Fortress]].&lt;br /&gt;
|Citizen=She is a citizen of [http://www.wikipedia.com/wiki/Austria The Alpine Mountains]. She is a member of [http://www.wikipedia.com/wiki/Salzburg The Salty Fortress]. She is a [[bookkeeper]] of The Salty Fortress.&lt;br /&gt;
|Age=She is twenty-seven years old, born on the [[cv:Calendar|21th of Felsite]] in the year 1985.&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Her first toe, right foot is dented. Her first toe, left foot is dented.&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF0099&amp;quot;&amp;gt;Her lower left back tooth is gone.&amp;lt;/font&amp;gt;&lt;br /&gt;
|Appearance=She is weak and very thin. Her hair is tied in a pony tail. Her close-set thin-irised aquamarine eyes are deeply sunken. Her hair is brown. Her skin is pale pink. &amp;lt;font color=&amp;quot;#AAAAAA&amp;quot;&amp;gt;Her right lower arm bears the mark of old wounds, including a tiny straight scar.&amp;lt;/font&amp;gt;&lt;br /&gt;
|PhysicalPositive=She is incredible quick to heal,&lt;br /&gt;
|PhysicalNegative=but she is unquestionably weak and very quick to tire.&lt;br /&gt;
|Preferences=Rhenaya Libashsedil likes dwarf fortress, notebooks, [[cv:silver|silver]], [[cv:battle axe|battle axes]], [[cv:two handed sword|two handed swords]], the [[cv:color|color]] blue, [[cv:red squirrel|red squirrels]] for their tails and [[cv:dwarves|dwarves]] for their [[cv:beard|beards]]. When possible, she prefers to consume [[cv:cow milk|cow milk]] and [[cv:wild strawberry|wild strawberries]]. She absolutley detests [[cv:fly|flies]].&lt;br /&gt;
|MentalPositive=She has great analytical abilities, great intuition and a sum of patience,&lt;br /&gt;
|MentalNegative=but she has a little difficulty with words, little memory to speak of, little natural inclination toward music, poor empathy, a meager ability with social relationships and next to no creative talent.&lt;br /&gt;
|Character=She lives at a leisure pace. She is entirely adverse to risk and excitement. She is slow to anger. She does not have a great artistic sensitivity. She is very assertive. She is rarely happy or enthusiastic. She often feels discouraged. She dislikes contracts and regulations. She considers spending time alone much more important than associating with others. She is bored by reality and has a wonderful imagination. She is entranced by riddles and puzzles and loves to debate issues and ideas. She revels in chaos and disorder. She is completely disorganized. She often does the first thing that comes to mind.&lt;br /&gt;
|Description=A medium-sized [[cv:human|creature]] prone to great ambition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[User:Rhenaya/WikiQuality]]: Change your Quality rating into racial stubs&lt;br /&gt;
&lt;br /&gt;
[http://www.xfire.com/profile/rhenaya/ XFire Profile]: All my gameing screenshots and videos, if you have Xfire, add me!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/who.php?id=554 Rhenayas Mods DFFA] and the [http://www.bay12forums.com/smf/index.php?topic=54695.0 Rhenayas Mods Forum thread]&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-3703-axeauraofangels Axeaura of Angels]: Very large and thriving fort&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-4852-steelmarket Steelmarket]: with the how to [[cv:aquifer|dual aquifer]]. [[User:Rhenaya/HowtoDualAquifer]] or Forum: http://www.bay12forums.com/smf/index.php?topic=31651.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drow Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9486-spidershades-drowfort Spidershades]: My current Fort, desperatly looking for a cavern to settle&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9412-topshadow-drowfort Topshadow]: Bugged some drow, so i stopped this one :/&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Release_information/0.34.09&amp;diff=171869</id>
		<title>v0.34:Release information/0.34.09</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Release_information/0.34.09&amp;diff=171869"/>
		<updated>2012-05-18T02:27:15Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with &amp;quot;Major bug fixes 	(*) Fixed various broken bucket jobs 	(*) Rollers require power properly now and get carts to speed faster 	(*) Stopped injuries from channeling and made objects...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Major bug fixes&lt;br /&gt;
	(*) Fixed various broken bucket jobs&lt;br /&gt;
	(*) Rollers require power properly now and get carts to speed faster&lt;br /&gt;
	(*) Stopped injuries from channeling and made objects and the digger move down to the ramp square when appropriate&lt;br /&gt;
	(*) Stopped picking up of unit-occupied/speeding carts in adv mode&lt;br /&gt;
	(*) Stopped wheelbarrow from getting stuck on obstacles that are built as it is moving&lt;br /&gt;
	(*) Fixed problem where carts leaving ramps get their velocity throttled too much (or just outright stopped)&lt;br /&gt;
&lt;br /&gt;
Other bug fixes/tweaks&lt;br /&gt;
	(*) Stopped salt from spreading to fresh water, made fresh water destroy stagnant water&lt;br /&gt;
	(*) Cleaned up stockpile options for tools&lt;br /&gt;
	(*) Increased output of coke reactions&lt;br /&gt;
	(*) Made materials for embark tools match definition&lt;br /&gt;
	(*) Stopped fast travel when riding carts&lt;br /&gt;
	(*) Fixed scrolling of hauling menu for screen heights greater than 25&lt;br /&gt;
	(*) Made older saves set new vehicle ids correctly&lt;br /&gt;
	(*) Fixed busted string when looking at objects on rollers&lt;br /&gt;
	(*) Fixed typo in white sand density&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.34.09&amp;diff=171868</id>
		<title>Template:News/Mirrors/0.34.09</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.34.09&amp;diff=171868"/>
		<updated>2012-05-18T02:23:46Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with &amp;quot;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot; |-  | style=&amp;quot;width:60px&amp;quot; | '''Windows''' | style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_09_win.zip Main] | [http://b12.wimbl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; | '''Windows'''&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_09_win.zip Main]&lt;br /&gt;
| [http://b12.wimbli.com/df_34_09_win.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_34_09_win.zip 2]&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_09_win_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_09_legacy.zip Legacy]&lt;br /&gt;
| [http://b12.wimbli.com/df_34_09_legacy.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_34_09_legacy.zip 2]&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_09_legacy_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
| '''Linux'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_09_linux.tar.bz2 SDL]&lt;br /&gt;
|-&lt;br /&gt;
| '''Mac (Intel)'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_09_osx.tar.bz2 SDL]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.34.08&amp;diff=171612</id>
		<title>Template:News/Mirrors/0.34.08</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.34.08&amp;diff=171612"/>
		<updated>2012-05-14T11:24:11Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with &amp;quot;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot; |-  | style=&amp;quot;width:60px&amp;quot; | '''Windows''' | style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_08_win.zip Main] | [http://b12.wimbl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; | '''Windows'''&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_08_win.zip Main]&lt;br /&gt;
| [http://b12.wimbli.com/df_34_08_win.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_34_08_win.zip 2]&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_08_win_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_08_legacy.zip Legacy]&lt;br /&gt;
| [http://b12.wimbli.com/df_34_08_legacy.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_34_08_legacy.zip 2]&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_08_legacy_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
| '''Linux'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_08_linux.tar.bz2 SDL]&lt;br /&gt;
|-&lt;br /&gt;
| '''Mac (Intel)'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_08_osx.tar.bz2 SDL]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Release_information/0.34.08&amp;diff=171611</id>
		<title>v0.34:Release information/0.34.08</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Release_information/0.34.08&amp;diff=171611"/>
		<updated>2012-05-14T11:23:05Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: happy formating, as usual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New stuff&lt;br /&gt;
&lt;br /&gt;
    Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h'auling to set up routes)&lt;br /&gt;
    Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop&lt;br /&gt;
    Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate&lt;br /&gt;
    Pressure plates can be triggered by carts&lt;br /&gt;
    Rollers can be used to push cart along when powered&lt;br /&gt;
    Minecarts limited to one per tile in general, various collisions can occur&lt;br /&gt;
    Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)&lt;br /&gt;
    Falling objects can collide with critters&lt;br /&gt;
    Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other bug fixes/tweaks&lt;br /&gt;
&lt;br /&gt;
    Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only&lt;br /&gt;
    Hauling jobs will often be combined, using one container&lt;br /&gt;
    Heavy items harder to haul&lt;br /&gt;
    Densities/colors updated, based on Uristocrat's data collection thread&lt;br /&gt;
    Can filter creature names in arena&lt;br /&gt;
    Mine drop rates tweaked, no longer skill-based&lt;br /&gt;
    Puzzleboxes/drum makeable&lt;br /&gt;
    Stopped blinking on bridges&lt;br /&gt;
    Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground&lt;br /&gt;
    All flying units use new minecart parabolic flight paths&lt;br /&gt;
    Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)&lt;br /&gt;
    Can create/assign to squads from v-p&lt;br /&gt;
    Squads can be given nicknames from v-p or the military screen&lt;br /&gt;
    Fixed broken clay stockpile option&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=171610</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=171610"/>
		<updated>2012-05-14T11:22:37Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;14 May 2012&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=171609</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=171609"/>
		<updated>2012-05-14T11:22:21Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.34.08&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.34.06&amp;diff=168516</id>
		<title>Template:News/Mirrors/0.34.06</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.34.06&amp;diff=168516"/>
		<updated>2012-03-24T00:31:22Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with &amp;quot;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot; |-  | style=&amp;quot;width:60px&amp;quot; | '''Windows''' | style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_06_win.zip Main] | [http://b12.wimbl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; | '''Windows'''&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_06_win.zip Main]&lt;br /&gt;
| [http://b12.wimbli.com/df_34_06_win.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_34_06_win.zip 2]&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_34_06_win_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_06_legacy.zip Legacy]&lt;br /&gt;
| [http://b12.wimbli.com/df_34_06_legacy.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_34_06_legacy.zip 2]&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_06_legacy_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
| '''Linux'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_06_linux.tar.bz2 SDL]&lt;br /&gt;
|-&lt;br /&gt;
| '''Mac (Intel)'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_34_06_osx.tar.bz2 SDL]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Release_information/0.34.06&amp;diff=168515</id>
		<title>v0.34:Release information/0.34.06</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Release_information/0.34.06&amp;diff=168515"/>
		<updated>2012-03-24T00:30:18Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: happy formating :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New stuff&lt;br /&gt;
	(*) Each civilization has animal training familiarity based on locale/journeys/domestication&lt;br /&gt;
	(*) Your site picks up training knowledge as you go&lt;br /&gt;
	(*) Your civilization picks it up from you if merchants survive&lt;br /&gt;
	(*) Animals have training status which can deteriorate&lt;br /&gt;
	(*) Added tools to the arena&lt;br /&gt;
	(*) Added text site color key for town map export&lt;br /&gt;
&lt;br /&gt;
Major bug fixes&lt;br /&gt;
	(*) Fixed a save corruption from saving at the moment of trade meetings&lt;br /&gt;
	(*) Animals that have killed/attacked civ members no longer attack when trained&lt;br /&gt;
	(*) Allowed people to pick up their own owned clothes&lt;br /&gt;
	(*) Stopped sever victims from obsessing over lost clothes&lt;br /&gt;
	(*) Stopped failed pickup job from keeping item in uniform plan&lt;br /&gt;
	(*) Pickup equipment spam handled&lt;br /&gt;
	(*) Workshop clutter changed&lt;br /&gt;
&lt;br /&gt;
Other bug fixes/tweaks&lt;br /&gt;
	(*) Evil/good trees/shrubs are back&lt;br /&gt;
	(*) Made ownership lapse for things that have been thrown away -- can take about 10-20 days&lt;br /&gt;
	(*) Clothing deterioration in refuse pile&lt;br /&gt;
	(*) Training jobs for large animals decoupled from kennels -- assign trainers in animal screen&lt;br /&gt;
	(*) Animals being trained wander around less&lt;br /&gt;
	(*) Allowed selection of war/hunting animals&lt;br /&gt;
	(*) Stopped young animals from lashing out&lt;br /&gt;
	(*) Decreased vampire frequency for fort migration&lt;br /&gt;
	(*) Fixed metal/bone helm artifacts (Quietust)&lt;br /&gt;
	(*) Fixed problems with socks going on the same foot&lt;br /&gt;
	(*) Champion can be appointed, fixed various circumstances causing failed position activations&lt;br /&gt;
	(*) Tool weights fixed (at least to align with raws)&lt;br /&gt;
	(*) Material size respected in standard tool construction jobs&lt;br /&gt;
	(*) Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks&lt;br /&gt;
	(*) Stopped zillions of chat thoughts from being stacked up&lt;br /&gt;
	(*) Stopped critters from breaking away from being led in an inconsistent way&lt;br /&gt;
	(*) Various string changes for TrueType (will also affect other modes in hopefully minor ways)&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Release_information/0.34.05&amp;diff=165556</id>
		<title>v0.34:Release information/0.34.05</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Release_information/0.34.05&amp;diff=165556"/>
		<updated>2012-03-06T14:45:42Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with &amp;quot;The necromancer crash was coming up so often in crash reports that I figured now was a good time for another release.  Here it is!  Note that any old vanilla saves you move over ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The necromancer crash was coming up so often in crash reports that I figured now was a good time for another release.  Here it is!  Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws.  This isn't a big deal, and you can either update the body detail plan file or just leave it.  New saves won't have this problem.&lt;br /&gt;
&lt;br /&gt;
Major bug fixes&lt;br /&gt;
   (*) fixed crash from necromancers in dwarf mode&lt;br /&gt;
   (*) fixed crash from seed traders that only have access to wool bags&lt;br /&gt;
   (*) stopped adv mode sleeping from sticking you on rooftops and teleporting you outside of castles (underground case not done yet)&lt;br /&gt;
   (*) removed many effects and secret identity from ghosts (vampirism/lycanthropy/necromancer status etc.)&lt;br /&gt;
&lt;br /&gt;
Other bug fixes/tweaks&lt;br /&gt;
   (*) traded adv mode items will go to backpack/quiver first depending on type&lt;br /&gt;
   (*) dwarves won't get unhappy thoughts from dead/rotting relatives if their deaths are not known&lt;br /&gt;
   (*) made various animals non-threatening (new saves only -- BENIGN tag can be added to old save raws, see file_changes.txt)&lt;br /&gt;
   (*) stopped untowered necromancers from losing their zombie pops in their camps&lt;br /&gt;
   (*) fixed broken names for bones and other butcher products&lt;br /&gt;
   (*) removed items from abandoned houses/shops&lt;br /&gt;
   (*) allowed adv mode abilities/powers to page through targets&lt;br /&gt;
   (*) vampires no longer blame children/babies&lt;br /&gt;
   (*) fixed broken companion paging/viewing for large numbers of companions&lt;br /&gt;
   (*) stopped undead cats from adopting dwarves&lt;br /&gt;
   (*) messed with crabs/horseshoe crab water behavior&lt;br /&gt;
   (*) disallowed animation of bogeymen (new saves only)&lt;br /&gt;
   (*) changed mule/muskox color&lt;br /&gt;
   (*) fixed a few animal descriptions&lt;br /&gt;
   (*) eyes/eyelids were broken in various ways&lt;br /&gt;
   (*) tweaked appearance of nearly empty sleep bar&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=165555</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=165555"/>
		<updated>2012-03-06T14:06:32Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;06 March 2012&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=165554</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=165554"/>
		<updated>2012-03-06T14:06:25Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.34.05&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Position_token&amp;diff=164547</id>
		<title>v0.34:Position token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Position_token&amp;diff=164547"/>
		<updated>2012-02-21T21:48:12Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: execution skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:14, 28 April 2011 (UTC)}}{{av}}&lt;br /&gt;
These tokens define positions in entity_*.txt files. See [[Entity token]].&lt;br /&gt;
==Position Tokens==&lt;br /&gt;
These tokens belong in an entity definition. These tokens apply to a position (such as monarch, dungeon master, etc) and should follow the [POSITION:POSITION_NAME] token.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Token&lt;br /&gt;
! Arguments&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ACCOUNT_EXEMPT&lt;br /&gt;
|&lt;br /&gt;
| The position holder is not subjected to the Dwarven Economy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ALLOWED_CLASS&lt;br /&gt;
| CREATURE_CLASS Token&lt;br /&gt;
| Only creatures with the specified class token can be appointed to this position in Fortress Mode. Has no effect on world generation.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ALLOWED_CREATURE&lt;br /&gt;
| ???&lt;br /&gt;
| Unknown - may restrict position holders by CREATURE type.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| APPOINTED_BY&lt;br /&gt;
| position&lt;br /&gt;
| The position used as an argument selects creatures to fill the role in question. For example, the GENERAL is [APPOINTED_BY:MONARCH].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| BRAG_ON_KILL&lt;br /&gt;
| &lt;br /&gt;
| A creature that kills this position will be sure to talk about it a lot.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| CHAT_WORTHY&lt;br /&gt;
| &lt;br /&gt;
| In adventure mode, when referencing locations an NPC may mention this position holder living there or having done some deed there.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| COLOR&lt;br /&gt;
| color&lt;br /&gt;
| Creatures of this position will have this colour, instead of their profession colour. e.g. [COLOR:5:0:1]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| COMMANDER&lt;br /&gt;
| position:ALL&lt;br /&gt;
| This position will act as a commander of the specified position{{verify}}. E.g. GENERAL is [COMMANDER:LIEUTENANT:ALL]. Unknown if values other than ALL work.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| CONQUERED_SITE&lt;br /&gt;
| &lt;br /&gt;
| This position will be available to creatures when the site has been taken over by another civilisation.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| DEMAND_MAX&lt;br /&gt;
| number (0-100)&lt;br /&gt;
| How many demands at one time the position can make of the population.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| DETERMINES_COIN_DESIGN&lt;br /&gt;
| &lt;br /&gt;
| Coins minted will have images that reflect the personality of this position holder.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| DO_NOT_CULL&lt;br /&gt;
| &lt;br /&gt;
| The position won't be culled during world generation.{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| DUTY_BOUND&lt;br /&gt;
| &lt;br /&gt;
| Members of this position will never agree to 'join' your character during adventure mode.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ELECTED&lt;br /&gt;
| &lt;br /&gt;
| The population will periodically select the creature to fill this position.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EXECUTION_SKILL&lt;br /&gt;
| weapon skill&lt;br /&gt;
| required for the [RESPONSIBILITY:EXECUTIONS] on which weapon class to use for it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EXPORTED_IN_LEGENDS&lt;br /&gt;
| &lt;br /&gt;
| The various members who have filled this role will be listed in the civilisation's history.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| FLASHES&lt;br /&gt;
| &lt;br /&gt;
| The creature holding this position will flash on the display.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| GENDER&lt;br /&gt;
|&lt;br /&gt;
*MALE/FEMALE&lt;br /&gt;
| The position can only be held by specified gender.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| KILL_QUEST&lt;br /&gt;
| &lt;br /&gt;
| The position can assign quests to adventurers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LAND_HOLDER&lt;br /&gt;
| number&lt;br /&gt;
| The position will arrive when the LAND_HOLDER_TRIGGER in the entity definition has been met.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LAND_NAME&lt;br /&gt;
| string&lt;br /&gt;
| The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUKE, [LAND_NAME:a duchy]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MANDATE_MAX&lt;br /&gt;
| number (0-100)&lt;br /&gt;
| The maximum number of mandates the position can make at once.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MENIAL_WORK_EXEMPTION&lt;br /&gt;
| &lt;br /&gt;
| The position cannot be assigned labours, and will generally just lounge around like nobles do. Currently does not actually work. {{bug|3721}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
| &lt;br /&gt;
| The spouse of the position holder doesn't have to work, either. Also doesn't work either. {{bug|3721}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_SCREEN_ONLY&lt;br /&gt;
|&lt;br /&gt;
| The position only shows up in the Military screen.{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| NAME&lt;br /&gt;
| singular:plural&lt;br /&gt;
| The name of the position.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| NAME_MALE&lt;br /&gt;
| singular:plural&lt;br /&gt;
| If the creature holding the position is male, this is the position's name. E.g. for MONARCH, [NAME_MALE:king:kings]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| NAME_FEMALE&lt;br /&gt;
| singular:plural&lt;br /&gt;
| If the creature holding the position is female, this is the position's name. E.g. for MONARCH, [NAME_FEMALE:queen:queens]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| NUMBER&lt;br /&gt;
| &lt;br /&gt;
* number/AS_NEEDED&lt;br /&gt;
| How many of the position there should be. If the [SITE] token exists, this is per site, otherwise this is per civilisation.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PRECEDENCE&lt;br /&gt;
| number (0-30000)&lt;br /&gt;
| How important the position is in society; a lower number is more important. For MONARCH it's 1, for MILITIA_CAPTAIN it's 200.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PUNISHMENT_EXEMPTION&lt;br /&gt;
| &lt;br /&gt;
| The position holder will not be held accountable for his or her crimes. Does not appear to work. {{bug|4589}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| QUEST_GIVER&lt;br /&gt;
|&lt;br /&gt;
| The position holder can give quests in Adventurer mode. Functionality in 0.31.13 and later is uncertain.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REJECTED_CLASS&lt;br /&gt;
| CREATURE_CLASS Token&lt;br /&gt;
| Creatures of the specified class cannot be appointed to this position in Fortress Mode. Has no effect on world generation.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REJECTED_CREATURE&lt;br /&gt;
| ???&lt;br /&gt;
| Unknown - may restrict position holders by CREATURE type.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REPLACED_BY&lt;br /&gt;
| position&lt;br /&gt;
| For when one position is a lesser form of another. For example, expedition leader is [REPLACED_BY:MAYOR].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REQUIRED_BEDROOM&lt;br /&gt;
| number (0-1000000)&lt;br /&gt;
| The position holder requires a bedroom with at least this value.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REQUIRED_BOXES&lt;br /&gt;
| number (0-100)&lt;br /&gt;
| The position holder requires at least this many boxes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REQUIRED_CABINETS&lt;br /&gt;
| number (0-100)&lt;br /&gt;
| The position holder requires at least this many cabinets.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REQUIRED_DINING&lt;br /&gt;
| number (0-1000000)&lt;br /&gt;
| The position holder requires a dining room with at least this value.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REQUIRED_OFFICE&lt;br /&gt;
| number (0-1000000)&lt;br /&gt;
| The position holder requires an office with at least this value.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REQUIRED_RACKS&lt;br /&gt;
| number (0-100)&lt;br /&gt;
| The position holder requires at least this many weapon racks.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REQUIRED_STANDS&lt;br /&gt;
| number (0-100)&lt;br /&gt;
| The position holder requires at least this many armour stands.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REQUIRED_TOMB&lt;br /&gt;
| number (0-1000000)&lt;br /&gt;
| The position holder requires a tomb with at least this value.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REQUIRES_POPULATION&lt;br /&gt;
| number&lt;br /&gt;
| The position requires the population to be at least this number before it becomes available or before the position holder will move in.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| RESPONSIBILITY&lt;br /&gt;
| responsibility&lt;br /&gt;
| See the table below for the available responsibility tokens. E.g. [RESPONSIBILITY:TAME_EXOTICS]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| RULES_FROM_LOCATION&lt;br /&gt;
| &lt;br /&gt;
| Unknown{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SITE&lt;br /&gt;
| &lt;br /&gt;
| The civilisation will attempt to have this position separate for each site.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SLEEP_PRETENSION&lt;br /&gt;
| &lt;br /&gt;
| The position holder will get upset if someone with a higher precedence holds quarters with a greater value than their own.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SPOUSE&lt;br /&gt;
| singular:plural&lt;br /&gt;
| The name of the position holder's spouse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SPOUSE_FEMALE&lt;br /&gt;
| singular:plural&lt;br /&gt;
| If the spouse of the creature holding the position is female, this is the spouse's position name.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SPOUSE_MALE&lt;br /&gt;
| singular:plural&lt;br /&gt;
| If the spouse of the creature holding the position is male, this is the spouse's position name.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SQUAD&lt;br /&gt;
| number:singular:plural&lt;br /&gt;
| The position holder will be accompanied by this many whatevers; e.g. for HAMMERER, [SQUAD:10:royal guard:royal guards]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SUCCESSION&lt;br /&gt;
| &lt;br /&gt;
* BY_HEIR / BY_POSITION:position&lt;br /&gt;
| How a new position holder is chosen.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Argument&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ACCOUNTING&lt;br /&gt;
| Found on bookkeeper. Position will keep track of stocks.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_ENEMIES&lt;br /&gt;
| Found on elven ranger captain and human warrior. Effect{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| BUILD_MORALE&lt;br /&gt;
| Found on champion. Effect{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| COLLECT_TAXES&lt;br /&gt;
| Found on tax collector. Will collect taxes in further versions, when economics are back.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EQUIPMENT_MANIFESTS&lt;br /&gt;
| Found on arsenal dwarf. Effect{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ESCORT_TAX_COLLECTOR&lt;br /&gt;
| Found on hammerer. Position will accompany the COLLECT_TAXES position during tax collection.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
| Found on outpost liaison. Position will make trade agreements with the civilisation's colonies.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| EXECUTIONS&lt;br /&gt;
| Found on hammerer. Position will deliver beatings for great justice.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| HEALTH_MANAGEMENT&lt;br /&gt;
| Found on chief medical dwarf. Enables the {{key|z}} menu health screen. Other effect{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LAW_ENFORCEMENT&lt;br /&gt;
| Found on sheriff/captain of the guard. Position is in charge of imprisoning criminals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LAW_MAKING&lt;br /&gt;
| Found on monarch/landholders. Effect{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAKE_INTRODUCTIONS&lt;br /&gt;
| Found on diplomat. Effect{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAKE_PEACE_AGREEMENTS&lt;br /&gt;
| Found on diplomat. Will request peace treaties in order to end wars.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
| Found on diplomat. Will make various types of agreements when visiting - tree cutting quotas (for Elves) or simply &amp;quot;such a nice place you've carved out for yourselves&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MANAGE_PRODUCTION&lt;br /&gt;
| Found on manager. Position will verify work orders.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MEET_WORKERS&lt;br /&gt;
| Found on expedition leader/mayor. Dwarves want one of these around to complain to.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_GOALS&lt;br /&gt;
| Found on monarch/landholder/leaders. Effect{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MILITARY_STRATEGY&lt;br /&gt;
| Found on general/militia commander. During worldgen, position will go on expeditions to tame exotic creatures.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PATROL_TERRITORY&lt;br /&gt;
| Found on elven ranger captain and human warrior. Effect{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| RECEIVE_DIPLOMATS&lt;br /&gt;
| Found on monarch/landholder/leaders. Position will hold meetings with incoming diplomats/liaisons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| RELIGION&lt;br /&gt;
| Found on elven druid. Possibly it's the one who can tell you information about worship cults{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SORT_AMMUNITION&lt;br /&gt;
| Found on arsenal dwarf. Effect{{verify}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TAME_EXOTICS&lt;br /&gt;
| Found on dungeon master. Position will tame creatures with the [PET_EXOTIC] token. Currently broken.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| TRADE&lt;br /&gt;
| Found on broker. Position will trade at the depot when set to broker only. When applied to other civilizations, the position will arrive with the caravan to make trade agreements.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
| Found on arsenal dwarf. Effect{{verify}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Tokens ==&lt;br /&gt;
The following two ENTITY tokens are not actually position tokens, but bear mentioning on this page because they can modify the way that a civilization's positions behave:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Token&lt;br /&gt;
! Arguments&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LAND_HOLDER_TRIGGER&lt;br /&gt;
|&lt;br /&gt;
* land holder number&lt;br /&gt;
* population&lt;br /&gt;
* wealth exported&lt;br /&gt;
* created wealth&lt;br /&gt;
| Defines when a particular land-holding noble (baron, count, duke in vanilla) will arrive at a fortress.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VARIABLE_POSITIONS&lt;br /&gt;
| Position responsibility or ALL&lt;br /&gt;
| Allows a responsibility to be taken up by a dynamically generated position (such as Law-maker).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Why Won't My Positions Appear? ==&lt;br /&gt;
The way DF determines what positions will actually ''appear'' in your fortress is somewhat counterintuitive and fairly limiting. This guide should help you understand what you can do to actually get your positions working properly.&lt;br /&gt;
&lt;br /&gt;
There are five tokens governing which positions appear in your fortress - LAND_HOLDER, REQUIRES_POPULATION, APPOINTED_BY, ELECTED, and REPLACED_BY. The first two determine when your fortress is eligible for a new position, the next two determine how a new position for which your fortress is eligible can be added, and the fifth allows you to clear up obsolete positions. Unfortunately, they also interact in some strange ways that makes creating interesting position structures difficult.&lt;br /&gt;
&lt;br /&gt;
When you start a new fortress, DF compiles a list of your initial positions. To do this, it looks at the requirements for each position - any position whose only requirement is less than seven dwarves (either because they have no requirement tokens, or because their only requirement tokens are [REQUIRES_POPULATION: =&amp;lt; 7] or [LAND_HOLDER:some trigger whose only requirement is some number of dwarves equal to or less than 7]). Most importantly, ''any'' position whose only requirement is a LAND_HOLDER requirement, regardless of what the trigger for that requirement is, will be added if another eligible starting position is REPLACED_BY it. '''A non-LAND_HOLDER position that is REPLACED_BY a LAND_HOLDER position will never appear.''' With this list compiled, the game culls all positions that are REPLACED_BY another eligible position, and then culls all positions that have the APPOINTED_BY token. '''You may not embark with any appointed positions.''' Any remaining positions are then filled by a dwarf chosen at random.&lt;br /&gt;
&lt;br /&gt;
'''Positions do not automatically appear when you reach their requirements.''' For example, if you remove the ELECTED token from the Mayor, then the Mayor will never appear, even once you reach his required number of dwarves. '''For a position that does not appear at embark to appear in your fortress, it must be APPOINTED_BY another position or ELECTED.'''&lt;br /&gt;
&lt;br /&gt;
Naturally, this is more complicated than it looks. '''APPOINTED_BY positions must be appointed by another position already in your fortress, or a civ-level position. Only LAND_HOLDER positions may be appointed by civ-level positions.''' LAND_HOLDER positions that are APPOINTED_BY civ-level positions are inherently tied to civ-level tokens with the ESTABLISH_COLONY_TRADE_AGREEMENTS responsibility. If a fortress meets the LAND_HOLDER_TRIGGER for a new LAND_HOLDER tier when a caravan leaves, then the next time the outpost liaison or equivalent arrives, he will offer to make you an official colony, which will allow you to select all positions for that LAND_HOLDER level. '''Each time he appears, the outpost liaison will only promote your fortress one tier up the LAND_HOLDER track.''' The biggest problem with this system is that you may set your LAND_HOLDER_TRIGGERS such that you are eligible for the first tier of LAND_HOLDER positions at embark. '''If you are eligible for the first tier of LAND_HOLDER positions at embark, then all first-tier positions will appear twice - once at embark, and again when the outpost liaison comes to appoint you to the first tier.'''&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Tokens}}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=154879</id>
		<title>Main Page/Quote</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=154879"/>
		<updated>2011-11-23T22:18:31Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Please limit quotes to ~135 characters or less (longest below are longer than that, but remain as &amp;quot;legacy&amp;quot; from Toady etc.). Longer quotes may be deleted.&lt;br /&gt;
&lt;br /&gt;
Do not use equals signs or vertical bars in your quotes or they will break.&lt;br /&gt;
&lt;br /&gt;
When adding a quote, be sure to update the {{tl|rand|###}} number.&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#switch:{{rand|133}}|&lt;br /&gt;
|1=I can't put my finger on it. Something about this [[Fire|‼]]Cat tallow roast[[Fire|‼]] tastes funny.&lt;br /&gt;
|2=Toady withdraws from society. Toady has begun a [[Strange mood|mysterious]] construction!&lt;br /&gt;
|3=Let us never forget the last words of Inod the Stoker, [http://archive.dwarffortresswiki.net/index.php/Fortress_Paintrag#1056 &amp;quot;Aaah! Gorillas!&amp;quot;]&lt;br /&gt;
|4=[[Children|Newborn]] Zuglar Baldnessgranite prefers to consume Gorilla. A sure sign of his unparalleled strength!&lt;br /&gt;
|5=[http://www.somethingawful.com/d/video-game-article/duke-nukem-image.php In an unrelated article] - I had no idea elephants could bounce that high!&lt;br /&gt;
|6=[[Toady]] looses a roaring laughter, [[Fey|fell]] and terrible! Toady has butchered a spammer!&lt;br /&gt;
|7=The critical question is this: do elf bones yield more crossbow bolts than the average number of bolts necessary to kill an elf?&lt;br /&gt;
|8=&amp;quot;Dwarf Fortress&amp;quot; ... &amp;quot;Like chess, only with short people that can catch on [[fire]] like [[clothing|rags]] soaked in tar, and lots of [[booze]].&amp;quot; ... &amp;quot;Like chess.&amp;quot;&lt;br /&gt;
|9=Dwarf Fortress has taught me that all the world's problems would be substantially reduced had our parent civilizations never minted more than four stacks of [[coins]].&lt;br /&gt;
|10=[[Booze]] does all the work in forts. Dwarves are just booze exoskeletons.&lt;br /&gt;
|11=My unconscious and bleeding [[mayor]] just mandated the construction of some goods.&lt;br /&gt;
|12=I can just imagine a wagon throwing a tantrum and tossing all its contents at people.&lt;br /&gt;
|13=Döbesh Udosdeb has been ecstatic lately. He was forced to eat a friend to survive. He enjoyed a truly decadent meal.&lt;br /&gt;
|14=Iron [[screw pump]] exercise equipment. Pump iron and get superdwarvenly strong!&lt;br /&gt;
|15=The violence, aggression, pain, madness, sadness of the ASCII characters never ceases to amaze me...&lt;br /&gt;
|16=Wait, you're MAKING animals?&amp;lt;br&amp;gt;&amp;amp;mdash;''Torak''&amp;lt;br&amp;gt;At this moment, yes, I am smelting cows.&amp;lt;br&amp;gt;&amp;amp;mdash;''Spiders Everywhere'' &lt;br /&gt;
|17=&amp;quot;Didn't you read the manual? He he he he... the manual... ...&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|18=(Compared to real-world years) Dwarven years are shorter.&amp;lt;br&amp;gt;--Sowelu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Very fitting to dwarves, I must add.&amp;lt;br&amp;gt;--Sean Mirrsen&lt;br /&gt;
|19=[[Magma]] is not a [[water]] source. Dwarves can't drink it or supply it to their wounded.&amp;lt;br&amp;gt;--[[User:AlienChickenPie|AlienChickenPie]]&lt;br /&gt;
|20=&amp;quot;[B]oats are the enemy of tiles. And tiles are the enemy of boats.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|21=&amp;quot;I went through and fixed a few places where forbidden/on fire weren't being respected for next time. Burning milkable creatures were still a problem for example.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|22=&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot;&amp;lt;br&amp;gt;--[[User:Savok|Savok]]&lt;br /&gt;
|23=&amp;quot;What happened in 1048?&amp;quot; &amp;quot;Jreengus occurred.&amp;quot;&lt;br /&gt;
|24=Making rock instruments isn't nearly as awesome as it sounds --Shandrunn&lt;br /&gt;
|25=The cyclops I was quested to kill had a thousand year history of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]]&lt;br /&gt;
|26=[FIREIMMUNE] makes them think that [[magma]] is safe but doesn't actually make them fireproof. This can lead to some rather interesting results.&lt;br /&gt;
|27=Endok Cerolneth has begun a mysterious construction!&amp;lt;br&amp;gt;Endok Cerolneth, Planter has given birth to a girl.&lt;br /&gt;
|28=&amp;quot;Incendia sunt socia vestra, armaque vestra, fortesque Montis Domi.&amp;quot; &amp;quot;Magma is your ally, your weapon, the strength of the Mountain-Home.&amp;quot; --Eita&lt;br /&gt;
|29=&amp;quot;Stopped people from giving quests to kill themselves.&amp;quot; --[[Toady One]]&lt;br /&gt;
|30=&amp;quot;...And I simply doubt we have a need for 7 fishery workers. On top of that, a second soap maker. The hell IS soap?!&amp;quot; --Zero&lt;br /&gt;
|31=&amp;quot;This is a terrible pun. All craftsdwarfship is of the poorest quality.&amp;quot; - [http://tinyurl.com/6yruly Soup_alex]&lt;br /&gt;
|32=&amp;quot;The default mental state of a dwarf is madness. Sanity is a temporary condition - a PRIVILEGE you have to EARN!&amp;quot; --[[User:Fedor|Fedor]]&lt;br /&gt;
|33=&amp;quot;Why get normal cats? I buy lolcats in the embark screen. Much more fun to engrave about them.&amp;quot; --Yanlin&lt;br /&gt;
|34=&amp;quot;Dwarf Fortress taught me it was okay to make a suit out of my neighbour's skin, as long as I gave it a name.&amp;quot; &lt;br /&gt;
|35=&amp;quot;Got rid of world gen crash during succession after death of prolific long-standing position holders with inbred descendants&amp;quot; --[[Toady One]]&lt;br /&gt;
|36=&amp;quot;There was a typo in the siegers' campfire code.  When the fires went out, so did the game.&amp;quot; --[[Toady One]]&lt;br /&gt;
|37=&amp;quot;Hey, what does that flashing red and orange text mean? What? Why is there smoke everywhere? Oh god, are those BABIES on fire?&amp;quot; --[[User:StrawberryBunny|StrawberryBunny]]&lt;br /&gt;
|38=&amp;quot;It's never 'just a game' when you're losing.&amp;quot;&amp;lt;br&amp;gt;--George Carlin (if he played Dwarf Fortress)&lt;br /&gt;
|39=Not that building a bridge out of soap makes much sense to begin with anyway.&lt;br /&gt;
|40=Note that while you cannot milk larger animals yourself, civilizations can still milk animals &amp;quot;off screen&amp;quot; for your benefit.&lt;br /&gt;
|41=Tosid Idenarzes likes tentacle demons for their corrupt intentions.  &amp;quot;There!  Now we've covered all of the seven deadly sins.&amp;quot;&lt;br /&gt;
|42=&amp;quot;Litast Idenudesh, baby, is throwing a tantrum!  Inod Litastrilem, Mayor, has lost consciousness.  Inod Litastrilem, Mayor, has bled to death.&amp;quot;&lt;br /&gt;
|43=&amp;quot;Known bug #780:  Town guard becomes a criminal after getting an adventurer's stolen weapon stuck in his body.&amp;quot;&lt;br /&gt;
|44=&amp;quot;Udib Toblumaid, Axedwarf, cancels sparring in Barracks: too insane.&amp;quot; [[User:Ben jamm1n|Ben jamm1n]]&lt;br /&gt;
|45=Kosoth Cilobonol, Bone Carver cancels Drink: Unconscious.&lt;br /&gt;
|46=Sizir the Snail of Bait is a deity of The Fresh Towers.  Sizir most often takes the form of a female dwarf and is associated with jealousy.&lt;br /&gt;
|47=Sibrek Tanbim likes Limestone, Tin, Smoky Quartz, the color crimson, bolts, scepters, anvils, and rock blocks for their lack of quality levels.&lt;br /&gt;
|48=There are 5 articles in category Lore:  Armok, Cave Adaptation, Elephant, Philosopher, and Vomit.&lt;br /&gt;
|49=There is nothing to catch in the magma pipe.&lt;br /&gt;
|50=Bug #563: mayor ordered himself beaten for failing to make crystal glass objects&lt;br /&gt;
|51=If cow cheese is made from cow's milk, what is dwarven cheese made of?&lt;br /&gt;
|52=Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn&lt;br /&gt;
|53=&amp;quot;You know, Urist, you've got a mind like an +Ash Trap+.&amp;quot;--[[User:Destor|Destor]]&lt;br /&gt;
|54='''Zander J:''' &amp;quot;Is there a way to stop immigration without setting the population cap?&amp;quot;&amp;lt;br&amp;gt;'''Yanlin:''' &amp;quot;Magma.&amp;quot;&lt;br /&gt;
|55=An animal trainer just suddenly stopped working and hid himself in a workshop. He's probably going to make a wardog out of rock and goblin skulls.&lt;br /&gt;
|56=Bug #597: Flying creatures give birth in midair, leading to tragedy.&lt;br /&gt;
|57='''Urdim Kutamèrith, Pump Operator, has created Rakusttenshed, a Glumprong blowgun!''' &amp;lt;br&amp;gt; Urdim, you are a freaking idiot.&lt;br /&gt;
|58=&amp;lt;Forkez&amp;gt; I don't get the game, but I do get that tunnels flooded with water is a bad thing.&lt;br /&gt;
|59=&amp;quot;If you give a dwarf a fire, he will be warm for a night. If you set a dwarf on fire, he will be warm for the rest of his life.&amp;quot;&lt;br /&gt;
|60=&amp;quot;Since the Elves said they won't let me cut down any trees, I bought 50 of their logs instead.&amp;quot;&lt;br /&gt;
|61=Do not make a trading race that breathes fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;I REPEAT, DON'T!! EVER!! &lt;br /&gt;
|62=Dwarf Fortress: Because burning elves are funny.&lt;br /&gt;
|63=The carp has drowned.&lt;br /&gt;
|64=There's one thing a dwarf needs, and that's stones.  And alcohol... and magma... but mainly stones.&lt;br /&gt;
|65=&amp;quot;I swear to god once I saw a dwarf who was labeled as being Strong, Very Agile, Very Tough... and ''Clean''. But it was probably just a bad dream.&amp;quot;&lt;br /&gt;
|66=Urist McRandy has been ecstatic lately. He brought somebody to bed lately.&lt;br /&gt;
|67=&amp;quot;Dwarven children kidnapped and incorporated into goblin society might sh... shave.&amp;quot;&amp;lt;br&amp;gt; --Toady One&lt;br /&gt;
|68=Bug #871: babies fall to death when born on stairs&lt;br /&gt;
|69=Bug #1031: a merchant pack animal caught at an old dwarf site during adv mode was wearing a full set of clothes&lt;br /&gt;
|70=&amp;quot;[[Magma]] solves everything. [[Fire]] just ruins the [[booze]].&amp;quot; -sonerohi&lt;br /&gt;
|71=You can't yet strangle people with the exposed guts, though I suppose that's now within reach. --[[Toady One]]&lt;br /&gt;
|72=Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. --PTTG??&lt;br /&gt;
|73=...and the only surviving dwarf is a noble who has mandated the construction of crowns and clear glass items to the empty halls. --PTTG??&lt;br /&gt;
|74=Adil Idenlocun is conflicted: &amp;quot;When possible he prefers to consume purring maggot, Dwarven ale and Dwarven syrup.  He absolutely detests purring maggots.&amp;quot;&lt;br /&gt;
|75=&amp;quot;I had to leave just before I tested the dwarf with the boiling gold blood.&amp;quot; -- Toady the Great One&lt;br /&gt;
|76=Urdim Zatinod has been quite content lately. She has lost an annoying friend to tragedy lately.&lt;br /&gt;
|77=I added two levers.  One opens the magma.  The other sets free all the cats.  --Someone in Headshoots&lt;br /&gt;
|78=&amp;quot;As Manbaspecut, Human Merchant is stricken by melancholy!&amp;quot; &amp;quot;Muskox has gone stark raving mad!&amp;quot; I think something is wrong with the human caravan...&lt;br /&gt;
|79=&amp;quot;Somebody needs to build an active volcano inside a fortress inside an active volcano.&amp;quot; --Boksi&lt;br /&gt;
|80=It has stats. It can be killed.&lt;br /&gt;
|81=Bug #432: Bones pop out of coffins.&lt;br /&gt;
|82=Thanks. I wish I had known that about three forts ago.&lt;br /&gt;
|83=If I ''remembered'' what the damn lever did, I'd ''pull'' it! &amp;lt;...pulls lever anyway...&amp;gt;&lt;br /&gt;
|84=Sarvesh Ralrubal likes olivine, olivine and olivine. &lt;br /&gt;
|85=&amp;quot;So let me get this straight. We managed to destroy a dwarven civilization while only managing a single town??&amp;quot;&lt;br /&gt;
|86=Kara Mase, the Glory of Amusing: Engraved on the wall is an image of a dwarf and an elf. The dwarf is committing a depraved act on the elf. &lt;br /&gt;
|87=Once saw a water skin with red beryl spikes.  I still wonder how you would drink from that. &lt;br /&gt;
|88=Watching a kobold thief be chased by batman is very satisfying.&lt;br /&gt;
|89=Kol Tölunimush has been ecstatic lately.  He killed somebody by accident while sparring recently.  He took joy in slaughter lately.  He has lost a lover to tragedy lately.  He has witnessed death.  He had a satisfying sparring session recently.&lt;br /&gt;
|90=There was kind of a violent explosion of boiling human blood when I was testing a human vs a magma man in the arena... it was a little weird, but I guess that's okay.  --[[Toady One]]&lt;br /&gt;
|91=Mew? &amp;lt;br /&amp;gt;Chop!&lt;br /&gt;
|92=&amp;quot;If Dwarf Fortress geology is to be believed, then the Earth's core is made of microline and demons.&amp;quot;&lt;br /&gt;
|93='They're firing arrows at us! Quickly! Raise the babies!!' -Urdim McSquadLeader, mother of 8&lt;br /&gt;
|94=It started raining, then all my dwarves outside started bleeding to death. On inspection their upper bodies were missing.&lt;br /&gt;
|95=It seems that a fresh recruit given a crossbow and a quiver with ammo in it will opt to run up to the enemy and bash them with the crossbow.&lt;br /&gt;
|96=Bug introduced in the latest version: Firemen can have their flames severed. These flames then just lie around the place.&lt;br /&gt;
|97=You stab Iron Man in the right leg from behind with your adamantine short sword, breaking away a piece of the gas and shattering the iron!&amp;lt;br&amp;gt;The Beak Dog is caught in a burst of Iron Man gas!&amp;lt;br&amp;gt;Beak Dog vomits into the Iron Man gas.&lt;br /&gt;
|98=Urist McDairy, Milker cancels store item in stockpile: handling dangerous creature&lt;br /&gt;
|99=Ildomushat, Fish Cleaner, cancels Clean Self: Could not find path.&lt;br /&gt;
|100=Losing is [[Fun]]!!!&amp;lt;br&amp;gt;--The Motto of Dwarf Fortress&lt;br /&gt;
|101=I hate walking under dwarven archways. You never know how many mechanized crossbows they have hidden underneath those damn things.&lt;br /&gt;
|102=&amp;quot;Bibo ergo sum. I drink, therefore I am.&amp;quot;&amp;lt;br /&amp;gt;-- Dwarven Philosopher&lt;br /&gt;
|103=This is a menacing iron spike. This object menaces with spikes of iron.&lt;br /&gt;
|104=Kogsak is a deity of The Helpful Diamond. Kogsak most often takes the form of a dwarf and is associated with fortresses.&lt;br /&gt;
|105=The Forgotten Beast pushes The Wrestler in the head, bruising the muscle, driving the skull through the brain, and tearing apart the brain! The Wrestler has been struck down!&lt;br /&gt;
|106=Goblin Chops at the Diagnostician in the right leg, damaging the muscle! Urist McHouse is Unconscious!&lt;br /&gt;
|107=Limul Itebdesis, trader has been Possessed. Limul Itebdesis, trader has created Stodir Isethlolor, a Mortgage-Backed Security!&lt;br /&gt;
|108=The heart wound ended up being a guy getting shot in the arm, dropping his crossbow, running over to the opposing line, and jabbing his stack of bolts into somebody's chest. &lt;br /&gt;
|109=Giant mole has stolen a preserved prepared giant mole lung!&amp;lt;br&amp;gt;''&amp;quot;Hey, I want my grandfather back!&amp;quot;''&lt;br /&gt;
|110=&amp;quot;You must construct additional barrels!&amp;quot; - [[User:Speed112]]&lt;br /&gt;
|111=All I want is a major river next to a volcano with flux, sand and bituminous coal.&lt;br /&gt;
|112=Do not taunt magma.&lt;br /&gt;
|113=I bury my pets in gold coffins and my nobles in wood coffins. Pets before people, I say.--[[KingAuggie]]&lt;br /&gt;
|114=[the cavern] is basically like the surface, except underground&lt;br /&gt;
|115=The fortress' randomly generated name was &amp;quot;Greatestfailure&amp;quot;. &lt;br /&gt;
|116=&amp;quot;You stab the Human Thresher in the mouth with your large copper dagger, tearing the left cheek!&amp;quot; &amp;quot;The large copper dagger has lodged firmly in the wound!&amp;quot;&lt;br /&gt;
|117=&amp;quot;The best way to determine how dangerous a fortress is, is to make only one dwarf with the burial job, and nothing else: the lower his social skills, the more dangerous the fortress is - [[User:Rhenaya|Rhenaya]]&amp;quot;&lt;br /&gt;
|118=&amp;quot;Before retiring in the evening, heed my words and give yourself to volcanos&amp;quot; - Ted Usmokatra, law-giver&lt;br /&gt;
|119=Upon coming of age, about 8, Urist McYoung Made an artifact, became mayor and promptly mandated the construction of slade goods.&lt;br /&gt;
|120=Dwarf Fortress: You've already lost.&lt;br /&gt;
|121=A sober fortress makes even a mental hospital seem like a pleasant place to live.&lt;br /&gt;
|122=A typical Dwarven nightmare consists of running out of booze or getting a beard lopped off in an accident.&lt;br /&gt;
|123=There are two ways of dealing with goblins in a tree. One is by marksdwarves. The other is by flooding the world with magma.&lt;br /&gt;
|124=Portal and Dwarf Fortress share a mystical trend. It is !!Science!!.&lt;br /&gt;
|125=The were-capybara is only one of the myriad lunatic monsters that terrorize the living. -- Threetoe&lt;br /&gt;
|126=The only time I ever saw the stupid thing fly, was to cross the aqueduct, to the beer hall. -- Fredd&lt;br /&gt;
|127=(On artifacts) I got a flint door, called The Noiseless Odors. -- Nyxalinth&lt;br /&gt;
|128=So apparently she became queen before becoming a twilight freak wife. Fascinating. -- Samuel&lt;br /&gt;
|129=The zombies in a necromancer's tower became suspicious after the necromancer failed to age -- Toady One&lt;br /&gt;
|130=Got a few barrels of beetle ichor and duck blood, gave some pig cheese in exchange. Made a present of three coffins to the queen.&lt;br /&gt;
|131=I'd have to look back to see if it wants the physical or metaphysical id on the corpse. -- Toady One&lt;br /&gt;
|132=The Sasquatch corpse has lodged firmly in the wound! The goblin has been struck down!&lt;br /&gt;
|133=[22:57:46] &amp;lt;Dik_&amp;gt; How do I wash myself up from blood?&amp;lt;br&amp;gt;[23:06:20] &amp;lt;Dik_&amp;gt; How the fuck do I get out of the river?&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Two_handed_sword&amp;diff=153347</id>
		<title>v0.31:Two handed sword</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Two_handed_sword&amp;diff=153347"/>
		<updated>2011-09-25T22:31:13Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Redirected page to DF2010:Weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:weapon]]&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=153346</id>
		<title>User:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=153346"/>
		<updated>2011-09-25T22:30:09Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;right:10px;&amp;quot; class=&amp;quot;topicon&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;font-size:75%&amp;quot;&amp;gt;&lt;br /&gt;
[[DF:Quality#Tattered|&amp;lt;span id=&amp;quot;stub-quality&amp;quot; style='color: #333333;'&amp;gt;xTATTEREDx&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Fine|&amp;lt;span id=&amp;quot;fine-quality&amp;quot; style='color: #CA7A02;'&amp;gt;+FINE+&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Exceptional|&amp;lt;span id=&amp;quot;exceptional-quality&amp;quot; style='color: #0088CC;'&amp;gt;≡EXCEPTIONAL≡&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Masterwork|&amp;lt;span id=&amp;quot;masterwork-quality&amp;quot; style='padding: 0.2em; border: 1px solid #bd8; background: #E2FDCE | text-decoration: none; color: #72A329;'&amp;gt;☼MASTERWORK☼&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dwarfpage&lt;br /&gt;
|Title=Rhenaya Libashsedil, &amp;quot;Rhenaya The Axe-Angel&amp;quot;, Axelady&lt;br /&gt;
|Thoughts=Rhenaya Libashsedil has been [[cv:Thought|quite content]] lately. She admired own fine crafted dwarf fortress copy lately. She was disgusted by a dwarf fortress crash recently. She was nauseated by the sun lately. Has been annoyed by flies. She was awoken by noise while sleeping lately. She talked with a friend lately. She beat somebody with an axe recently.&lt;br /&gt;
|Worship=She is a faithful worshipper of [[Toady One]] the Creator of [[cv:dwarf fortress|Dwarf Fortress]].&lt;br /&gt;
|Citizen=She is a citizen of [http://www.wikipedia.com/wiki/Austria The Alpine Mountains]. She is a member of [http://www.wikipedia.com/wiki/Salzburg The Salty Fortress]. She is a [[bookkeeper]] of The Salty Fortress.&lt;br /&gt;
|Age=She is twenty-six years old, born on the [[cv:Calendar|21th of Felsite]] in the year 1985.&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Her first toe, right foot is dented. Her first toe, left foot is dented.&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF0099&amp;quot;&amp;gt;Her lower left back tooth is gone.&amp;lt;/font&amp;gt;&lt;br /&gt;
|Appearance=She is weak and very thin. Her hair is tied in a pony tail. Her close-set thin-irised aquamarine eyes are deeply sunken. Her hair is brown. Her skin is pale pink. &amp;lt;font color=&amp;quot;#AAAAAA&amp;quot;&amp;gt;Her right lower arm bears the mark of old wounds, including a tiny straight scar.&amp;lt;/font&amp;gt;&lt;br /&gt;
|PhysicalPositive=She is incredible quick to heal,&lt;br /&gt;
|PhysicalNegative=but she is unquestionably weak and very quick to tire.&lt;br /&gt;
|Preferences=Rhenaya Libashsedil likes dwarf fortress, notebooks, [[cv:silver|silver]], [[cv:battle axe|battle axes]], [[cv:two handed sword|two handed swords]], the [[cv:color|color]] blue, [[cv:red squirrel|red squirrels]] for their tails and [[cv:dwarves|dwarves]] for their [[cv:beard|beards]]. When possible, she prefers to consume [[cv:cow milk|cow milk]] and [[cv:wild strawberry|wild strawberries]]. She absolutley detests [[cv:fly|flies]].&lt;br /&gt;
|MentalPositive=She has great analytical abilities, great intuition and a sum of patience,&lt;br /&gt;
|MentalNegative=but she has a little difficulty with words, little memory to speak of, little natural inclination toward music, poor empathy, a meager ability with social relationships and next to no creative talent.&lt;br /&gt;
|Character=She lives at a leisure pace. She is entirely adverse to risk and excitement. She is slow to anger. She does not have a great artistic sensitivity. She is very assertive. She is rarely happy or enthusiastic. She often feels discouraged. She dislikes contracts and regulations. She considers spending time alone much more important than associating with others. She is bored by reality and has a wonderful imagination. She is entranced by riddles and puzzles and loves to debate issues and ideas. She revels in chaos and disorder. She is completely disorganized. She often does the first thing that comes to mind.&lt;br /&gt;
|Description=A medium-sized [[cv:human|creature]] prone to great ambition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[User:Rhenaya/WikiQuality]]: Change your Quality rating into racial stubs&lt;br /&gt;
&lt;br /&gt;
[http://www.xfire.com/profile/rhenaya/ XFire Profile]: All my gameing screenshots and videos, if you have Xfire, add me!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/who.php?id=554 Rhenayas Mods DFFA] and the [http://www.bay12forums.com/smf/index.php?topic=54695.0 Rhenayas Mods Forum thread]&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-3703-axeauraofangels Axeaura of Angels]: Very large and thriving fort&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-4852-steelmarket Steelmarket]: with the how to [[cv:aquifer|dual aquifer]]. [[User:Rhenaya/HowtoDualAquifer]] or Forum: http://www.bay12forums.com/smf/index.php?topic=31651.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drow Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9486-spidershades-drowfort Spidershades]: My current Fort, desperatly looking for a cavern to settle&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9412-topshadow-drowfort Topshadow]: Bugged some drow, so i stopped this one :/&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya&amp;diff=152998</id>
		<title>User talk:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya&amp;diff=152998"/>
		<updated>2011-09-11T11:43:36Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: /* Masterwork? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
please dont edit my userpage without account and without explanition... its not funny or anything --[[User:Rhenaya|Rhenaya]] 20:41, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Joblist ==&lt;br /&gt;
&lt;br /&gt;
Hehe, like what you did there... say, what profession would you be? :) [[User:Lichenousd|Lichenous]] 10:44, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
i would say a bookkeeper, after all its the first job &amp;quot;my&amp;quot; dwarf do in alle forts, and its the most office related job anyway. else i prefer hunting... with axes :D in df at least  --[[User:Rhenaya|Rhenaya]] 11:06, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Rhenaya Libashsedil, Axedwarf demanded wild strawberry wine. Or cookies... or anything for my neat tempalte... or just talk to me :p --[[User:Rhenaya|Rhenaya]] 13:24, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== tiny straight scar on lower arm ==&lt;br /&gt;
&lt;br /&gt;
As applied to the more conventional human form, those words suddenly become quite a bit more disquieting.&lt;br /&gt;
&lt;br /&gt;
Unless it was just a cat or something like that. [[Special:Contributions/76.105.197.110|76.105.197.110]] 00:18, 16 May 2010 (UTC)&lt;br /&gt;
:(cur) (prev)  13:38, 26 April 2010 Rhenaya (Talk | contribs) (3,338 bytes) (had a fight with a cat centuries ago :x) (undo) --[[User:Rhenaya|Rhenaya]] 03:40, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Masterwork? ==&lt;br /&gt;
&lt;br /&gt;
It appears to me that, while a fairly well-done page, this page does not qualify for Masterwork status.&lt;br /&gt;
Specifically, it does not cover an &amp;quot; important 'must-read' topic&amp;quot;, nor does it have multiple editors.&lt;br /&gt;
&lt;br /&gt;
:please sign discussions, this page doesnt not count towards the masterwork counter on the frontpage, and we already had some talk about that, its a user page, and a dwarfy one too, so i dont see a problem ;) --[[User:Rhenaya|Rhenaya]] 08:02, 26 November 2010 (UTC)&lt;br /&gt;
::That's all well and good, but Masterwork quality is well-defined. Your userpage does not fit these qualifications, and therefore should not be Masterwork. That's the problem.&lt;br /&gt;
:::Find something more important to care about. User pages are not a major concern. --[[User:JohnnyMadhouse|JohnnyMadhouse]] 15:06, 22 February 2011 (UTC)&lt;br /&gt;
::::I'm going to agree with the anonymous poster. No need to toot your own horn. --[[User:Met|Met]] 01:50, 6 April 2011 (UTC)&lt;br /&gt;
:::::If you want the decoration at the top of the page, you can put the raw HTML there yourself, but don't use the template since that '''categorizes your user page''', and the quality templates aren't intended to be used on any pages outside of the 23a, 40d, or DF2010 namespaces. --[[User:Quietust|Quietust]] 01:57, 6 April 2011 (UTC)&lt;br /&gt;
::::::well briess told me it was ok, so i dont see why its a problem now, it isnt counted in the related namespace pagestuff anyway, as user is a different namespace&lt;br /&gt;
:::::::Just subst out the html and remove the categorization and there should be no issues --[[User:Briess|Briess]] 18:52, 6 April 2011 (UTC)&lt;br /&gt;
::::::::wouldnt it be possible to just add something that no category show up at all if it is in the user cat, or simply not in one of the 3 named namespaces at all? :x&lt;br /&gt;
:::::::::Maybe, but that template is so arcane I don't want to touch it with a 20 foot pole --[[User:Briess|Briess]] 02:55, 7 April 2011 (UTC)&lt;br /&gt;
Done, don't need to talk for 15 hours, this user appears to be away. -- darkomen&lt;br /&gt;
:You're about 5 months late, you know... --[[User:Quietust|Quietust]] 02:33, 11 September 2011 (UTC)&lt;br /&gt;
::i am alos not sure how i am away? just because i didnt edit something for a month? while this talk was months ago?&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Dwarfpage&amp;diff=152779</id>
		<title>Category:Dwarfpage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Dwarfpage&amp;diff=152779"/>
		<updated>2011-09-02T16:14:32Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with 'Awesome Pages including dwarfy creature description pages.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Awesome Pages including dwarfy creature description pages.&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Dwarfpage&amp;diff=152778</id>
		<title>Template:Dwarfpage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Dwarfpage&amp;diff=152778"/>
		<updated>2011-09-02T16:13:35Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- (c) by [[User:Rhenaya]] ;) --&amp;gt;&lt;br /&gt;
[[Category:Dwarfpage]]&lt;br /&gt;
{| style=&amp;quot;background:#bbbbbb; color:#000000; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{Title}}}&lt;br /&gt;
{| style=&amp;quot;background:#000000; color:#ffffff; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{Thoughts}}}&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;background:#000000; color:#00dddd; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{Worship}}}&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;background:#000000; color:#0000dd; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{Citizen}}}&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;background:#000000; color:#ffff00; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{Age}}}&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;background:#000000; color:#ffffff; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{Appearance}}}&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;background:#000000; color:#339933; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{PhysicalPositive}}} &amp;lt;font color=#660000&amp;gt;{{{PhysicalNegative}}}&amp;lt;/font&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;background:#000000; color:#00dd00; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{Preferences}}}&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;background:#000000; color:#339933; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{MentalPositive}}} &amp;lt;font color=#660000&amp;gt;{{{MentalNegative}}}&amp;lt;/font&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;background:#000000; color:#ffffff; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{Character}}}&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;background:#000000; color:#ffffff; font-family:Fixedsys, monospace; width: 750px;&amp;quot;&lt;br /&gt;
 | {{{Description}}}&lt;br /&gt;
 |}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Dwarfpage&lt;br /&gt;
|Title=&lt;br /&gt;
|Thoughts=&lt;br /&gt;
|Worship=&lt;br /&gt;
|Citizen=&lt;br /&gt;
|Age=&lt;br /&gt;
|Appearance=&lt;br /&gt;
|PhysicalPositive=&lt;br /&gt;
|PhysicalNegative=&lt;br /&gt;
|Preferences=&lt;br /&gt;
|MentalPositive=&lt;br /&gt;
|MentalNegative=&lt;br /&gt;
|Character=&lt;br /&gt;
|Description=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For an example see: [[User:Rhenaya]]&lt;br /&gt;
&lt;br /&gt;
[[category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya/MilitaryTutorial&amp;diff=152164</id>
		<title>User talk:Rhenaya/MilitaryTutorial</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya/MilitaryTutorial&amp;diff=152164"/>
		<updated>2011-08-05T14:55:14Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with 'Please add suggestions and questions for the tutorial here. --~~~~   ===Questions===  ===Suggestions==='&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please add suggestions and questions for the tutorial here. --[[User:Rhenaya|Rhenaya]] 14:55, 5 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
&lt;br /&gt;
===Suggestions===&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya/MilitaryTutorial&amp;diff=152163</id>
		<title>User:Rhenaya/MilitaryTutorial</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya/MilitaryTutorial&amp;diff=152163"/>
		<updated>2011-08-05T14:53:47Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am often asked on how i get my {{L|military}} so efficent, strong and well done, so i decided i make a little tutorial.&lt;br /&gt;
&lt;br /&gt;
First off: i dont use danger rooms or other exploits to make my military, so personally i see this as the true way ;p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stats and Conscription===&lt;br /&gt;
To get started you should choose your militia commander already at embark, because now you can distribute some skill choices easily, and maybe wont see them as fast again with migrants. This commander should be at least very agile, if you dont have a dwarf (or whatever creature you are playing) with at least very agile, simply abort and embark on same location again until you find a unit with the traits you like. Preferably high strength, toughness, recuperation, endurance and spatial sense its good too, but agility is the number one stat for military. If you ever happen to get migrants with very, extreme or even amazingly agile, make sure they dont have skills you need (like an migrating legendary weaponsmith) and put them on hold for a military squad asap.&lt;br /&gt;
&lt;br /&gt;
Personally i look through all dwarfs that join the fort and give them a profession name depending on their skills and likely future use (like farmer, crafter, military, smith, etc.) via Dwarf Therapist. After this i go again all new recruits ingame with that new &amp;quot;military&amp;quot; tag and add their agility score (for example anything with clumsy/no agility &amp;quot;Military C&amp;quot; and the other marked with A, VA, EA and AA). So i have a quikc overview with sort by profession screen on whats aviable.&lt;br /&gt;
&lt;br /&gt;
Some may ask now, why agility? Agility is the stat that expresses the speed of all units. With the [SPEED:x] tag in creature raws this gives how fast they run (with 1k is average on the speed, and the 5k maximum is about twice as fast). But it also makes how fast they strike, and modify their dodge, block and parry. Meaning high agility means more attacks and less damage taken overall. Strength gives them little advantage with heavy equipment and more damage, but with legendary armor user this is negated anyway and a adamantine axe dont need much strength to be devasting ;) Thougness and recuperance are only in affect if you are already getting hit and will only affect how long they will stay in hospital afterwards... and if the lucky strike punctates your militarys lungs or severe off arms, they are completly useless, so you better aim for agility anyway. Spatial Sense is kind of important too for dodgeing, but not as much overall like agility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Militia Commadner====&lt;br /&gt;
My default commander get stats like this:&lt;br /&gt;
5 Dodge (hardest to train so boost fully on embark), 2 in weapon of choice, 1 armor user, 1 fighter and 1 in either leadership or shield user&lt;br /&gt;
i personally play my moded race of drow often so i use two handed swords as the commander weapon thats then i use leadership skill, if i play dwarf i go for hammr or axe and a shield&lt;br /&gt;
some my say leadership is useless, but it does affect squad training a bit (even if another one is the teacher, only the squadleaders will earn leadership skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
After embarking and making your default layout and hopefully found some metal already its time to decide how to build your squads, depending on materials aviable:&lt;br /&gt;
&lt;br /&gt;
* Leather should be used for quick armor and should be used even if you have a running metal industry (more to it later)&lt;br /&gt;
* Silver is great for hammers and maces, but cant be used for armor (and would be pretty useless anyway), odly enough its a good for whips and spears too&lt;br /&gt;
* Copper is a cheap source for metal armor, but should be avoided for weapons if possible, but does work better than steel for hammer and maces too&lt;br /&gt;
* Iron is a solid choice for all weapons and armor and most often the only abundant metal&lt;br /&gt;
* Bronze and Bismuth Bronze are pretty much on same level as iron, but because of the rarity of having copper and tin on the same map hard to come by, if you have copper ores try to import tin to make bronze, or simply stay with iron.&lt;br /&gt;
* Steel is a great for armor, swords, axes and spears but also hammers and maces are very good (but silver is better)&lt;br /&gt;
* Adamantine is exceptional for armors, swords and axes... but pretty much useless for hammers and maces, with spears they are critical strike weapons: they can be devasting or completly useless depending on luck at the battlefield.&lt;br /&gt;
* Feather Wood, while wood isnt that great in geneneral, feather wood does make great shields, because the shield material doesnt seem to affect blockrate as much as skill, and being the lightest material for it its a very good choice... if you find feather wood armor of some quality in elven caravans use it instead of leather armor, because its even lighter and elvish works are quite good too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basicly you should try to get silver, iron and flux (for steelmaking) on the same map for best effect, or import as much as possible if you dont have them.&lt;br /&gt;
&lt;br /&gt;
===Squads and Uniforms===&lt;br /&gt;
Now with that information you should group your military in 5 groups:&lt;br /&gt;
* Shock Squads: this are your main squads, they will be placed strategically on chokepoints while sieges/invasions occur, you should have 3-5 full squads of them (about 20-30% of your total population on average will be in those squads)&lt;br /&gt;
* Scout Squads: about 3-5 units in each squad, the most agile ones should be in those squads (like very agile and upwards), they get light equipment to be as fast as possible, you will use them to hunt down thiefs, snatchers, ambushers or fleeing siegers and patrolling on routes. They will only use leather or if you have access adamantine armor and a light weapon (like short swords or dagger if you play a modded race)&lt;br /&gt;
* Marks Squads: a good ranged army is always good, you will normaly place them in groups of 3-5 and they should patrol or be placed in marksman towers on strategical points.&lt;br /&gt;
* Specical Squads: guards, royal guards (if hammerer will ever work) and the commander are getting special treatment, meaning they will have very different training shedules.&lt;br /&gt;
* Civilian Squads: not really necassary but i like to use some civilians in squads too like my herbalists/farmers and woodcutters, so they can have a little training and armor too while going outside the fort&lt;br /&gt;
&lt;br /&gt;
====Shock Squads====&lt;br /&gt;
Being your main squads, they should get a good armor and shields you have (steel, iron or copper). And varying weapon types. Depending on weapon material aviable:&lt;br /&gt;
For best effect you should go for a layout of at least 2 blunt, 2 edge, 2 pierce and 2 ranged weapons, leaving 2 for choice (if you have abundant silver for example add 2 blunt weapons). So they can take down any enemy coming near them. Basicly you also want to but the clumsy ones there because those are the expendable squads you will rearange quite often.&lt;br /&gt;
i give them a profession name with squad number and weapon (like &amp;quot;SQ1 Macedwarf&amp;quot;) so i have a quick overview again.&lt;br /&gt;
&lt;br /&gt;
You want to have them all 10 dwarfs and give them access to archery range for the ranged ones. their training shedule should be around the year with pausing twice a year on caravan months (for example Felsite and Hematine to work on hauling for the trade depot while the elves arrive). In their off time they double as haulers a lot, also i give them no-skill-for-quality-related jobs like melting, weaving, wood burning, mason for building walls etc. also you should give them the feed prisoner/wounded and retiev wounded jobs.&lt;br /&gt;
&lt;br /&gt;
Their will get 3 alarms with corresponding shedule:&lt;br /&gt;
* 'inactive' without any shedule, thats for example if you quickly need their workforce to build walls, dump a large zone of stuff, this is defaulted in any game anyway&lt;br /&gt;
* 'active/training' this one is defaulted two but need some tweaking: go into shedule and choose the alarm and then give delete the training, then add a new one with &amp;quot;minimum 6, #1 prefered&amp;quot; this means that 4 of them will do individual training or help hauling, this prevents unhappyness (if one needs a drink he will just opt out of training instead of waiting till he is nearly dehydrated for example and another one opts in), the #1 prefered means the squadleader will do the most training, addionally you can also set #9/#10 to prefered too (your marksman) so they train a lot on their aiming ;) have them at least blocks of 2 months off, and training on 3-5 months. For example only 4 months training a year, or two blocks of 4 months with 2 months pausing between, also make sure the pausing is on the season overlapping so they can help with &amp;quot;bring item to depot&amp;quot; jobs, and cleaning it afterwards&lt;br /&gt;
* 'siege' alaram, in this alarm set them to defened burrows or patrol routes on chokepoints so your civilan dwarfs are secure. all months should be the same, but dont forgett to release them after the goblins, megabeast, etc. is defeated or you will get &amp;quot;long on duty&amp;quot; negative thoughts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Scout Squads====&lt;br /&gt;
This will be your fast troups, like your shock squads they will help with hauling, but should get more training, and will be set on patrol jobs more often.&lt;br /&gt;
Alarms and shedule setting:&lt;br /&gt;
* 'inactive' again just let it be, you will use it a lot to get a quick stock of workforce&lt;br /&gt;
* 'active/training' also you need to tweak it a little, just you can make the offtimes more varible, also make sure the minimum required is lower as the squad size (for 3 use minimum 2, for 5 use minimum 3, etc.) and again #1 prefered, a good squad leader will get more leadership and teaching skill, and train/spar more often so he can teach the others more too.&lt;br /&gt;
* 'siege' place them on burrows and routes behind the shock troups, or near closed backdoors so they dont take the first hits, but can quickly put into place, you will use the move squad menu more as the sheduled defend point, its just to make sure they are equiped and ready. if you use backdoors open them once the battle beginns and quickly move them around the front lines to fall the goblins into their backs.&lt;br /&gt;
* 'patrols' if you play with an open fort you want to keep nasty wildlife at bay, so you want to have patroling around in the caverns and surface, this means you will need to take some effort to create routes, but for an autorunning fort you dont want to make every micromanagmant later: its worth the effort!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marks Squads====&lt;br /&gt;
you may have a lot and small squads of them, but they should get most training (because they will train their weapons melee option anyway too so need more training to be good at range too)&lt;br /&gt;
alarms are similar to scout and shock squads: make minimum for training lower than your squadsize but use the siege option for placing them on their respective towers or fortification bunkers etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Special Squads====&lt;br /&gt;
Captain of the Guards and the Guards in general can be basicly used like the shock squads, but i also use an own squad for doctors (because they have to much freetime anyway and only need them after fighting) and the commander. In the commander squad i often add other nobles and strong/though/agile ones as escort, as my main battle force that will do the most training, and dont have hauling jobs etc enabled (so they  will do more invidual training in off times too)&lt;br /&gt;
&lt;br /&gt;
====Civilian Squads====&lt;br /&gt;
you can basicly just use the default settings or tweak the training one, so your farmers and woodworkers can act as true mility... for bonus points use a mod that inclues pitchforks for your farmers/herbalists or just use spears ^^&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya/MilitaryTutorial&amp;diff=152162</id>
		<title>User:Rhenaya/MilitaryTutorial</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya/MilitaryTutorial&amp;diff=152162"/>
		<updated>2011-08-05T14:52:40Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: version 0.1alpha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am often asked on how i get my {{L|military}} so efficent, strong and well done, so i decided i make a little tutorial.&lt;br /&gt;
&lt;br /&gt;
First off: i dont use danger rooms or other exploits to make my military, so personally i see this as the true way ;p&lt;br /&gt;
&lt;br /&gt;
===Stats and Conscription===&lt;br /&gt;
To get started you should choose your militia commander already at embark, because now you can distribute some skill choices easily, and maybe wont see them as fast again with migrants. This commander should be at least very agile, if you dont have a dwarf (or whatever creature you are playing) with at least very agile, simply abort and embark on same location again until you find a unit with the traits you like. Preferably high strength, toughness, recuperation, endurance and spatial sense its good too, but agility is the number one stat for military. If you ever happen to get migrants with very, extreme or even amazingly agile, make sure they dont have skills you need (like an migrating legendary weaponsmith) and put them on hold for a military squad asap.&lt;br /&gt;
&lt;br /&gt;
Personally i look through all dwarfs that join the fort and give them a profession name depending on their skills and likely future use (like farmer, crafter, military, smith, etc.) via Dwarf Therapist. After this i go again all new recruits ingame with that new &amp;quot;military&amp;quot; tag and add their agility score (for example anything with clumsy/no agility &amp;quot;Military C&amp;quot; and the other marked with A, VA, EA and AA). So i have a quikc overview with sort by profession screen on whats aviable.&lt;br /&gt;
&lt;br /&gt;
Some may ask now, why agility? Agility is the stat that expresses the speed of all units. With the [SPEED:x] tag in creature raws this gives how fast they run (with 1k is average on the speed, and the 5k maximum is about twice as fast). But it also makes how fast they strike, and modify their dodge, block and parry. Meaning high agility means more attacks and less damage taken overall. Strength gives them little advantage with heavy equipment and more damage, but with legendary armor user this is negated anyway and a adamantine axe dont need much strength to be devasting ;) Thougness and recuperance are only in affect if you are already getting hit and will only affect how long they will stay in hospital afterwards... and if the lucky strike punctates your militarys lungs or severe off arms, they are completly useless, so you better aim for agility anyway. Spatial Sense is kind of important too for dodgeing, but not as much overall like agility.&lt;br /&gt;
&lt;br /&gt;
====Militia Commadner====&lt;br /&gt;
My default commander get stats like this:&lt;br /&gt;
5 Dodge (hardest to train so boost fully on embark), 2 in weapon of choice, 1 armor user, 1 fighter and 1 in either leadership or shield user&lt;br /&gt;
i personally play my moded race of drow often so i use two handed swords as the commander weapon thats then i use leadership skill, if i play dwarf i go for hammr or axe and a shield&lt;br /&gt;
some my say leadership is useless, but it does affect squad training a bit (even if another one is the teacher, only the squadleaders will earn leadership skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
After embarking and making your default layout and hopefully found some metal already its time to decide how to build your squads, depending on materials aviable:&lt;br /&gt;
&lt;br /&gt;
* Leather should be used for quick armor and should be used even if you have a running metal industry (more to it later)&lt;br /&gt;
* Silver is great for hammers and maces, but cant be used for armor (and would be pretty useless anyway), odly enough its a good for whips and spears too&lt;br /&gt;
* Copper is a cheap source for metal armor, but should be avoided for weapons if possible, but does work better than steel for hammer and maces too&lt;br /&gt;
* Iron is a solid choice for all weapons and armor and most often the only abundant metal&lt;br /&gt;
* Bronze and Bismuth Bronze are pretty much on same level as iron, but because of the rarity of having copper and tin on the same map hard to come by, if you have copper ores try to import tin to make bronze, or simply stay with iron.&lt;br /&gt;
* Steel is a great for armor, swords, axes and spears but also hammers and maces are very good (but silver is better)&lt;br /&gt;
* Adamantine is exceptional for armors, swords and axes... but pretty much useless for hammers and maces, with spears they are critical strike weapons: they can be devasting or completly useless depending on luck at the battlefield.&lt;br /&gt;
* Feather Wood, while wood isnt that great in geneneral, feather wood does make great shields, because the shield material doesnt seem to affect blockrate as much as skill, and being the lightest material for it its a very good choice... if you find feather wood armor of some quality in elven caravans use it instead of leather armor, because its even lighter and elvish works are quite good too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basicly you should try to get silver, iron and flux (for steelmaking) on the same map for best effect, or import as much as possible if you dont have them.&lt;br /&gt;
&lt;br /&gt;
===Squads and Uniforms===&lt;br /&gt;
Now with that information you should group your military in 5 groups:&lt;br /&gt;
* Shock Squads: this are your main squads, they will be placed strategically on chokepoints while sieges/invasions occur, you should have 3-5 full squads of them (about 20-30% of your total population on average will be in those squads)&lt;br /&gt;
* Scout Squads: about 3-5 units in each squad, the most agile ones should be in those squads (like very agile and upwards), they get light equipment to be as fast as possible, you will use them to hunt down thiefs, snatchers, ambushers or fleeing siegers and patrolling on routes. They will only use leather or if you have access adamantine armor and a light weapon (like short swords or dagger if you play a modded race)&lt;br /&gt;
* Marks Squads: a good ranged army is always good, you will normaly place them in groups of 3-5 and they should patrol or be placed in marksman towers on strategical points.&lt;br /&gt;
* Specical Squads: guards, royal guards (if hammerer will ever work) and the commander are getting special treatment, meaning they will have very different training shedules.&lt;br /&gt;
* Civilian Squads: not really necassary but i like to use some civilians in squads too like my herbalists/farmers and woodcutters, so they can have a little training and armor too while going outside the fort&lt;br /&gt;
&lt;br /&gt;
====Shock Squads====&lt;br /&gt;
Being your main squads, they should get a good armor and shields you have (steel, iron or copper). And varying weapon types. Depending on weapon material aviable:&lt;br /&gt;
For best effect you should go for a layout of at least 2 blunt, 2 edge, 2 pierce and 2 ranged weapons, leaving 2 for choice (if you have abundant silver for example add 2 blunt weapons). So they can take down any enemy coming near them. Basicly you also want to but the clumsy ones there because those are the expendable squads you will rearange quite often.&lt;br /&gt;
i give them a profession name with squad number and weapon (like &amp;quot;SQ1 Macedwarf&amp;quot;) so i have a quick overview again.&lt;br /&gt;
&lt;br /&gt;
You want to have them all 10 dwarfs and give them access to archery range for the ranged ones. their training shedule should be around the year with pausing twice a year on caravan months (for example Felsite and Hematine to work on hauling for the trade depot while the elves arrive). In their off time they double as haulers a lot, also i give them no-skill-for-quality-related jobs like melting, weaving, wood burning, mason for building walls etc. also you should give them the feed prisoner/wounded and retiev wounded jobs.&lt;br /&gt;
&lt;br /&gt;
Their will get 3 alarms with corresponding shedule:&lt;br /&gt;
* 'inactive' without any shedule, thats for example if you quickly need their workforce to build walls, dump a large zone of stuff, this is defaulted in any game anyway&lt;br /&gt;
* 'active/training' this one is defaulted two but need some tweaking: go into shedule and choose the alarm and then give delete the training, then add a new one with &amp;quot;minimum 6, #1 prefered&amp;quot; this means that 4 of them will do individual training or help hauling, this prevents unhappyness (if one needs a drink he will just opt out of training instead of waiting till he is nearly dehydrated for example and another one opts in), the #1 prefered means the squadleader will do the most training, addionally you can also set #9/#10 to prefered too (your marksman) so they train a lot on their aiming ;) have them at least blocks of 2 months off, and training on 3-5 months. For example only 4 months training a year, or two blocks of 4 months with 2 months pausing between, also make sure the pausing is on the season overlapping so they can help with &amp;quot;bring item to depot&amp;quot; jobs, and cleaning it afterwards&lt;br /&gt;
* 'siege' alaram, in this alarm set them to defened burrows or patrol routes on chokepoints so your civilan dwarfs are secure. all months should be the same, but dont forgett to release them after the goblins, megabeast, etc. is defeated or you will get &amp;quot;long on duty&amp;quot; negative thoughts.&lt;br /&gt;
&lt;br /&gt;
===Scout Squads===&lt;br /&gt;
This will be your fast troups, like your shock squads they will help with hauling, but should get more training, and will be set on patrol jobs more often.&lt;br /&gt;
Alarms and shedule setting:&lt;br /&gt;
* 'inactive' again just let it be, you will use it a lot to get a quick stock of workforce&lt;br /&gt;
* 'active/training' also you need to tweak it a little, just you can make the offtimes more varible, also make sure the minimum required is lower as the squad size (for 3 use minimum 2, for 5 use minimum 3, etc.) and again #1 prefered, a good squad leader will get more leadership and teaching skill, and train/spar more often so he can teach the others more too.&lt;br /&gt;
* 'siege' place them on burrows and routes behind the shock troups, or near closed backdoors so they dont take the first hits, but can quickly put into place, you will use the move squad menu more as the sheduled defend point, its just to make sure they are equiped and ready. if you use backdoors open them once the battle beginns and quickly move them around the front lines to fall the goblins into their backs.&lt;br /&gt;
* 'patrols' if you play with an open fort you want to keep nasty wildlife at bay, so you want to have patroling around in the caverns and surface, this means you will need to take some effort to create routes, but for an autorunning fort you dont want to make every micromanagmant later: its worth the effort!&lt;br /&gt;
&lt;br /&gt;
===Marks Squads===&lt;br /&gt;
you may have a lot and small squads of them, but they should get most training (because they will train their weapons melee option anyway too so need more training to be good at range too)&lt;br /&gt;
alarms are similar to scout and shock squads: make minimum for training lower than your squadsize but use the siege option for placing them on their respective towers or fortification bunkers etc.&lt;br /&gt;
&lt;br /&gt;
===Special Squads===&lt;br /&gt;
Captain of the Guards and the Guards in general can be basicly used like the shock squads, but i also use an own squad for doctors (because they have to much freetime anyway and only need them after fighting) and the commander. In the commander squad i often add other nobles and strong/though/agile ones as escort, as my main battle force that will do the most training, and dont have hauling jobs etc enabled (so they  will do more invidual training in off times too)&lt;br /&gt;
&lt;br /&gt;
===Civilian Squads===&lt;br /&gt;
you can basicly just use the default settings or tweak the training one, so your farmers and woodworkers can act as true mility... for bonus points use a mod that inclues pitchforks for your farmers/herbalists or just use spears ^^&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya/HowtoDualAquifer&amp;diff=152058</id>
		<title>User:Rhenaya/HowtoDualAquifer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya/HowtoDualAquifer&amp;diff=152058"/>
		<updated>2011-08-03T17:50:59Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: This Tutorial was written for 40d, but it still works with [[DF2010]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
How to break through two layers of [[cv:aquifer|aquifer]] with [[cv:cave-in|caveins]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Forum Thread: http://www.bay12forums.com/smf/index.php?topic=31651.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro: http://mkv25.net/dfma/map-4852-steelmarket&amp;lt;br /&amp;gt;&lt;br /&gt;
just embarked and made two buildings for food and sleeping&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Part 1: http://mkv25.net/dfma/map-4853-steelmarket&amp;lt;br /&amp;gt;&lt;br /&gt;
the first Cavein is ready to go off&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movie Part 1-2: http://mkv25.net/dfma/movie-1138-howtoaquifiercavein&amp;lt;br /&amp;gt;&lt;br /&gt;
pull the lever! i am sry for the real long responding time as you see on my fps, this was really shorter then i did it ^^&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Part 2: http://mkv25.net/dfma/map-4854-steelmarket&amp;lt;br /&amp;gt;&lt;br /&gt;
the aftermath ^^&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Part 3: http://mkv25.net/dfma/map-4855-steelmarket&amp;lt;br /&amp;gt;&lt;br /&gt;
and the second cave in is ready to go off!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Movie Part 3-4: http://mkv25.net/dfma/movie-1139-howtoaquifiercavein2&amp;lt;br /&amp;gt;&lt;br /&gt;
again some lever action&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Part 4: http://mkv25.net/dfma/map-4856-steelmarket&amp;lt;br /&amp;gt;&lt;br /&gt;
the cave in is done&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Final: http://mkv25.net/dfma/map-4857-steelmarket&amp;lt;br /&amp;gt;&lt;br /&gt;
after the clean up.. stone! dwarven orgasm.. well right after booze&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=152057</id>
		<title>User:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=152057"/>
		<updated>2011-08-03T17:48:20Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;right:10px;&amp;quot; class=&amp;quot;topicon&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;font-size:75%&amp;quot;&amp;gt;&lt;br /&gt;
[[DF:Quality#Tattered|&amp;lt;span id=&amp;quot;stub-quality&amp;quot; style='color: #333333;'&amp;gt;xTATTEREDx&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Fine|&amp;lt;span id=&amp;quot;fine-quality&amp;quot; style='color: #CA7A02;'&amp;gt;+FINE+&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Exceptional|&amp;lt;span id=&amp;quot;exceptional-quality&amp;quot; style='color: #0088CC;'&amp;gt;≡EXCEPTIONAL≡&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Masterwork|&amp;lt;span id=&amp;quot;masterwork-quality&amp;quot; style='padding: 0.2em; border: 1px solid #bd8; background: #E2FDCE | text-decoration: none; color: #72A329;'&amp;gt;☼MASTERWORK☼&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dwarfpage&lt;br /&gt;
|Title=Rhenaya Libashsedil, &amp;quot;Rhenaya The Axe-Angel&amp;quot;, Axelady&lt;br /&gt;
|Thoughts=Rhenaya Libashsedil has been [[cv:Thought|quite content]] lately. She admired own fine crafted dwarf fortress copy lately. She was disgusted by a dwarf fortress crash recently. She was nauseated by the sun lately. Has been annoyed by flies. She was awoken by noise while sleeping lately. She talked with a friend lately. She beat somebody with an axe recently.&lt;br /&gt;
|Worship=She is a faithful worshipper of [[Toady One]] the Creator of [[cv:dwarf fortress|Dwarf Fortress]].&lt;br /&gt;
|Citizen=She is a citizen of [http://www.wikipedia.com/wiki/Austria The Alpine Mountains]. She is a member of [http://www.wikipedia.com/wiki/Salzburg The Salty Fortress]. She is a [[bookkeeper]] of The Salty Fortress.&lt;br /&gt;
|Age=She is twenty-six years old, born on the [[cv:Calendar|21th of Felsite]] in the year 1985.&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Her first toe, right foot is dented. Her first toe, left foot is dented.&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF0099&amp;quot;&amp;gt;Her lower left back tooth is gone.&amp;lt;/font&amp;gt;&lt;br /&gt;
|Appearance=She is weak and very thin. Her hair is tied in a pony tail. Her close-set thin-irised aquamarine eyes are deeply sunken. Her hair is brown. Her skin is pale pink. &amp;lt;font color=&amp;quot;#AAAAAA&amp;quot;&amp;gt;Her right lower arm bears the mark of old wounds, including a tiny straight scar.&amp;lt;/font&amp;gt;&lt;br /&gt;
|PhysicalPositive=She is incredible quick to heal,&lt;br /&gt;
|PhysicalNegative=but she is unquestionably weak and very quick to tire.&lt;br /&gt;
|Preferences=Rhenaya Libashsedil likes dwarf fortress, notebooks, [[cv:silver|silver]], [[cv:battle axe|battle axes]], the [[cv:color|color]] blue, [[cv:red squirrel|red squirrels]] for their tails and [[cv:dwarves|dwarves]] for their [[cv:beard|beards]]. When possible, she prefers to consume [[cv:cow milk|cow milk]] and [[cv:wild strawberry|wild strawberries]]. She absolutley detests [[cv:fly|flies]].&lt;br /&gt;
|MentalPositive=She has great analytical abilities, great intuition and a sum of patience,&lt;br /&gt;
|MentalNegative=but she has a little difficulty with words, little memory to speak of, little natural inclination toward music, poor empathy, a meager ability with social relationships and next to no creative talent.&lt;br /&gt;
|Character=She lives at a leisure pace. She is entirely adverse to risk and excitement. She is slow to anger. She does not have a great artistic sensitivity. She is very assertive. She is rarely happy or enthusiastic. She often feels discouraged. She dislikes contracts and regulations. She considers spending time alone much more important than associating with others. She is bored by reality and has a wonderful imagination. She is entranced by riddles and puzzles and loves to debate issues and ideas. She revels in chaos and disorder. She is completely disorganized. She often does the first thing that comes to mind.&lt;br /&gt;
|Description=A medium-sized [[cv:human|creature]] prone to great ambition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[User:Rhenaya/WikiQuality]]: Change your Quality rating into racial stubs&lt;br /&gt;
&lt;br /&gt;
[http://www.xfire.com/profile/rhenaya/ XFire Profile]: All my gameing screenshots and videos, if you have Xfire, add me!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/who.php?id=554 Rhenayas Mods DFFA] and the [http://www.bay12forums.com/smf/index.php?topic=54695.0 Rhenayas Mods Forum thread]&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-3703-axeauraofangels Axeaura of Angels]: Very large and thriving fort&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-4852-steelmarket Steelmarket]: with the how to [[cv:aquifer|dual aquifer]]. [[User:Rhenaya/HowtoDualAquifer]] or Forum: http://www.bay12forums.com/smf/index.php?topic=31651.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drow Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9486-spidershades-drowfort Spidershades]: My current Fort, desperatly looking for a cavern to settle&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9412-topshadow-drowfort Topshadow]: Bugged some drow, so i stopped this one :/&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=149428</id>
		<title>User:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=149428"/>
		<updated>2011-05-21T01:34:42Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: today sucks :x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;right:10px;&amp;quot; class=&amp;quot;topicon&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;font-size:75%&amp;quot;&amp;gt;&lt;br /&gt;
[[DF:Quality#Tattered|&amp;lt;span id=&amp;quot;stub-quality&amp;quot; style='color: #333333;'&amp;gt;xTATTEREDx&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Fine|&amp;lt;span id=&amp;quot;fine-quality&amp;quot; style='color: #CA7A02;'&amp;gt;+FINE+&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Exceptional|&amp;lt;span id=&amp;quot;exceptional-quality&amp;quot; style='color: #0088CC;'&amp;gt;≡EXCEPTIONAL≡&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Masterwork|&amp;lt;span id=&amp;quot;masterwork-quality&amp;quot; style='padding: 0.2em; border: 1px solid #bd8; background: #E2FDCE | text-decoration: none; color: #72A329;'&amp;gt;☼MASTERWORK☼&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dwarfpage&lt;br /&gt;
|Title=Rhenaya Libashsedil, &amp;quot;Rhenaya The Axe-Angel&amp;quot;, Axelady&lt;br /&gt;
|Thoughts=Rhenaya Libashsedil has been [[cv:Thought|quite content]] lately. She admired own fine crafted dwarf fortress copy lately. She was disgusted by a dwarf fortress crash recently. She was nauseated by the sun lately. Has been annoyed by flies. She was awoken by noise while sleeping lately. She talked with a friend lately. She beat somebody with an axe recently.&lt;br /&gt;
|Worship=She is a faithful worshipper of [[Toady One]] the Creator of [[cv:dwarf fortress|Dwarf Fortress]].&lt;br /&gt;
|Citizen=She is a citizen of [http://www.wikipedia.com/wiki/Austria The Alpine Mountains]. She is a member of [http://www.wikipedia.com/wiki/Salzburg The Salty Fortress]. She is a [[bookkeeper]] of The Salty Fortress.&lt;br /&gt;
|Age=She is twenty-six years old, born on the [[cv:Calendar|21th of Felsite]] in the year 1985.&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Her first toe, right foot is dented. Her first toe, left foot is dented.&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF0099&amp;quot;&amp;gt;Her lower left back tooth is gone.&amp;lt;/font&amp;gt;&lt;br /&gt;
|Appearance=She is weak and very thin. Her hair is tied in a pony tail. Her close-set thin-irised aquamarine eyes are deeply sunken. Her hair is brown. Her skin is pale pink. &amp;lt;font color=&amp;quot;#AAAAAA&amp;quot;&amp;gt;Her right lower arm bears the mark of old wounds, including a tiny straight scar.&amp;lt;/font&amp;gt;&lt;br /&gt;
|PhysicalPositive=She is incredible quick to heal,&lt;br /&gt;
|PhysicalNegative=but she is unquestionably weak and very quick to tire.&lt;br /&gt;
|Preferences=Rhenaya Libashsedil likes dwarf fortress, notebooks, [[cv:silver|silver]], [[cv:battle axe|battle axes]], the [[cv:color|color]] blue, [[cv:red squirrel|red squirrels]] for their tails and [[cv:dwarves|dwarves]] for their [[cv:beard|beards]]. When possible, she prefers to consume [[cv:cow milk|cow milk]] and [[cv:wild strawberry|wild strawberries]]. She absolutley detests [[cv:fly|flies]].&lt;br /&gt;
|MentalPositive=She has great analytical abilities, great intuition and a sum of patience,&lt;br /&gt;
|MentalNegative=but she has a little difficulty with words, little memory to speak of, little natural inclination toward music, poor empathy, a meager ability with social relationships and next to no creative talent.&lt;br /&gt;
|Character=She lives at a leisure pace. She is entirely adverse to risk and excitement. She is slow to anger. She does not have a great artistic sensitivity. She is very assertive. She is rarely happy or enthusiastic. She often feels discouraged. She dislikes contracts and regulations. She considers spending time alone much more important than associating with others. She is bored by reality and has a wonderful imagination. She is entranced by riddles and puzzles and loves to debate issues and ideas. She revels in chaos and disorder. She is completely disorganized. She often does the first thing that comes to mind.&lt;br /&gt;
|Description=A medium-sized [[cv:human|creature]] prone to great ambition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[User:Rhenaya/WikiQuality]]: Change your Quality rating into racial stubs&lt;br /&gt;
&lt;br /&gt;
[http://www.xfire.com/profile/rhenaya/ XFire Profile]: All my gameing screenshots and videos, if you have Xfire, add me!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/who.php?id=554 Rhenayas Mods DFFA] and the [http://www.bay12forums.com/smf/index.php?topic=54695.0 Rhenayas Mods Forum thread]&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-3703-axeauraofangels Axeaura of Angels]: Very large and thriving fort&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-4852-steelmarket Steelmarket]: with the how to [[cv:aquifer|dual aquifer]]. [[User:Rhenaya/HowtoDualAquifer]] or Forum: http://www.bay12games.com/smf/index.php?topic=31651.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drow Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9486-spidershades-drowfort Spidershades]: My current Fort, desperatly looking for a cavern to settle&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9412-topshadow-drowfort Topshadow]: Bugged some drow, so i stopped this one :/&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=145621</id>
		<title>User:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=145621"/>
		<updated>2011-04-12T01:27:20Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: i wonder then we get dentist skill and tooth related problems in DF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;right:10px;&amp;quot; class=&amp;quot;topicon&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;font-size:75%&amp;quot;&amp;gt;&lt;br /&gt;
[[DF:Quality#Tattered|&amp;lt;span id=&amp;quot;stub-quality&amp;quot; style='color: #333333;'&amp;gt;xTATTEREDx&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Fine|&amp;lt;span id=&amp;quot;fine-quality&amp;quot; style='color: #CA7A02;'&amp;gt;+FINE+&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Exceptional|&amp;lt;span id=&amp;quot;exceptional-quality&amp;quot; style='color: #0088CC;'&amp;gt;≡EXCEPTIONAL≡&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Masterwork|&amp;lt;span id=&amp;quot;masterwork-quality&amp;quot; style='padding: 0.2em; border: 1px solid #bd8; background: #E2FDCE | text-decoration: none; color: #72A329;'&amp;gt;☼MASTERWORK☼&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dwarfpage&lt;br /&gt;
|Title=Rhenaya Libashsedil, &amp;quot;Rhenaya The Axe-Angel&amp;quot;, Axelady&lt;br /&gt;
|Thoughts=Rhenaya Libashsedil has been [[cv:Thought|quite content]] lately. She admired own fine crafted dwarf fortress copy lately. She was disgusted by a dwarf fortress crash recently. She was nauseated by the sun lately. Has been annoyed by flies. She was awoken by noise while sleeping lately. She talked with a friend lately. She beat somebody with an axe recently.&lt;br /&gt;
|Worship=She is a faithful worshipper of [[Toady One]] the Creator of [[cv:dwarf fortress|Dwarf Fortress]].&lt;br /&gt;
|Citizen=She is a citizen of [http://www.wikipedia.com/wiki/Austria The Alpine Mountains]. She is a member of [http://www.wikipedia.com/wiki/Salzburg The Salty Fortress]. She is a [[bookkeeper]] of The Salty Fortress.&lt;br /&gt;
|Age=She is twenty-five years old, born on the [[cv:Calendar|21th of Felsite]] in the year 1985.&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Her first toe, right foot is dented. Her first toe, left foot is dented.&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF0099&amp;quot;&amp;gt;Her lower left back tooth is gone.&amp;lt;/font&amp;gt;&lt;br /&gt;
|Appearance=She is weak and very thin. Her hair is tied in a pony tail. Her close-set thin-irised aquamarine eyes are deeply sunken. Her hair is brown. Her skin is pale pink. &amp;lt;font color=&amp;quot;#AAAAAA&amp;quot;&amp;gt;Her right lower arm bears the mark of old wounds, including a tiny straight scar.&amp;lt;/font&amp;gt;&lt;br /&gt;
|PhysicalPositive=She is incredible quick to heal,&lt;br /&gt;
|PhysicalNegative=but she is unquestionably weak and very quick to tire.&lt;br /&gt;
|Preferences=Rhenaya Libashsedil likes dwarf fortress, notebooks, [[cv:silver|silver]], [[cv:battle axe|battle axes]], the [[cv:color|color]] blue, [[cv:red squirrel|red squirrels]] for their tails and [[cv:dwarves|dwarves]] for their [[cv:beard|beards]]. When possible, she prefers to consume [[cv:cow milk|cow milk]] and [[cv:wild strawberry|wild strawberries]]. She absolutley detests [[cv:fly|flies]].&lt;br /&gt;
|MentalPositive=She has great analytical abilities, great intuition and a sum of patience,&lt;br /&gt;
|MentalNegative=but she has a little difficulty with words, little memory to speak of, little natural inclination toward music, poor empathy, a meager ability with social relationships and next to no creative talent.&lt;br /&gt;
|Character=She lives at a leisure pace. She is entirely adverse to risk and excitement. She is slow to anger. She does not have a great artistic sensitivity. She is very assertive. She is rarely happy or enthusiastic. She often feels discouraged. She dislikes contracts and regulations. She considers spending time alone much more important than associating with others. She is bored by reality and has a wonderful imagination. She is entranced by riddles and puzzles and loves to debate issues and ideas. She revels in chaos and disorder. She is completely disorganized. She often does the first thing that comes to mind.&lt;br /&gt;
|Description=A medium-sized [[cv:human|creature]] prone to great ambition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[User:Rhenaya/WikiQuality]]: Change your Quality rating into racial stubs&lt;br /&gt;
&lt;br /&gt;
[http://www.xfire.com/profile/rhenaya/ XFire Profile]: All my gameing screenshots and videos, if you have Xfire, add me!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/who.php?id=554 Rhenayas Mods DFFA] and the [http://www.bay12forums.com/smf/index.php?topic=54695.0 Rhenayas Mods Forum thread]&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-3703-axeauraofangels Axeaura of Angels]: Very large and thriving fort&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-4852-steelmarket Steelmarket]: with the how to [[cv:aquifer|dual aquifer]]. [[User:Rhenaya/HowtoDualAquifer]] or Forum: http://www.bay12games.com/smf/index.php?topic=31651.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drow Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9486-spidershades-drowfort Spidershades]: My current Fort, desperatly looking for a cavern to settle&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9412-topshadow-drowfort Topshadow]: Bugged some drow, so i stopped this one :/&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Creature&amp;diff=145615</id>
		<title>v0.31:Creature</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Creature&amp;diff=145615"/>
		<updated>2011-04-11T23:54:41Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|20:18, 26 December 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, '''creatures''' are defined as any (for the sake of this article, non-{{L|vermin}}) beings you can interact with. They come in all shapes and sizes, and range from the civilized races like {{L|dwarf|Dwarves}} to evil monsters like {{L|giant cave spider|giant cave spiders}}. Various creatures will interact with your fortress in many different ways.&lt;br /&gt;
&lt;br /&gt;
See also: {{L|Animals}}&lt;br /&gt;
&lt;br /&gt;
==Reading the Table==&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
|}&lt;br /&gt;
The above columns indicate, in order:&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' The symbol assigned to the creature, how you will see it without a graphic set.&lt;br /&gt;
&lt;br /&gt;
'''Name:''' The name of the creature as it shows up ingame.&lt;br /&gt;
&lt;br /&gt;
'''Hostile:''' If &amp;quot;Yes&amp;quot; then the creature will attack on sight, if &amp;quot;No&amp;quot; then the creature is either neutral or friendly. {{L|Undead}} creatures are always hostile.&lt;br /&gt;
&lt;br /&gt;
'''Food Source:''' If &amp;quot;Yes&amp;quot; then the creature can be butchered into edible substance that your dwarves will feed on.&lt;br /&gt;
&lt;br /&gt;
'''Adult Body Size:''' The average size of the creature when an adult. This can be anywhere from 5,000 ({{L|stingray}}, {{L|cat}}) to 25,000,000 ({{L|dragon}}). Equals more or less the creature's weight in grams. These sizes do not correspond to the sizes which trigger {{L|pressure plate}}s. Size is modified with height and broadness (ie. incredible skinny and short is below the average weight, while a fat and tall one is above it).&lt;br /&gt;
&lt;br /&gt;
'''Pet Value:''' This is the value the creature can be bought and sold for as a {{L|pet}} during {{L|trading}}.&lt;br /&gt;
&lt;br /&gt;
'''Biome:''' Where the creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Features:''' Any special features the creature possesses, these can include things such as {{L|cave blob|causing a syndrome}}, {{L|dragon|breathing fire}}, or {{L|giant cave spider|spinning webs}}.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Civilized===&lt;br /&gt;
====Main Races====&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
EDITORS - PLEASE READ:&lt;br /&gt;
&lt;br /&gt;
WHEN ADDING CREATURES, PLEASE MAKE SURE THAT YOU:&lt;br /&gt;
 o SORT CREATURES ALPHABETICALLY&lt;br /&gt;
 o BE CONSISTENT WITH HOW THE OTHER CREATURE'S INFORMATION IS DISPLAYED&lt;br /&gt;
 o TRY TO AVOID INCLUDING PERIODS IN ANY PART OF THE TABLE&lt;br /&gt;
 o PLACE A CREATURE IN ~MULTIPLE~ CATEGORIES IF THEY FIT INTO THEM (with the exception of Hidden Fun Stuff)&lt;br /&gt;
 o KEEP &amp;quot;NOTES&amp;quot; SHORT, AND ONLY INCLUDE IF THEY'RE DISTINCTIVE&lt;br /&gt;
 o And use Preview to make sure you got it all right! ;)&lt;br /&gt;
&lt;br /&gt;
THANKS!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
WORK IN PROGRESS PLEASE DON'T DELETE!!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dwarf}}|symbol=☺|color=3:0:0|hostile=No|food=No|size=60,000|value=Not tameable|biome=Fortresses|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elf}}|symbol=e|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Forest retreats|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goblin}}|symbol=g|color=7:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Dark fortresses|note=Babysnatcher&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Human}}|symbol=U|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=70,000|value=Not tameable|biome=Towns and cities|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Kobold}}|symbol=k|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=20,000|value=Not tameable|biome=Caves|note=Skulking race}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether or not you are hostile with select civilized races is randomized for every game world.&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;2. Babysnatcher try to snatch children (duh) and enslave them or even raise them as their own. They are rarly at peace (ie: trading) with other races, but not necessary at war. Siege and Ambush groupleaders or other important creatures of that civ can be of the other races from which they stole the children.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animalman Races====&lt;br /&gt;
'''Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventurers.'''&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Amphibian man}}|symbol=a|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Antman}}|symbol=a|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=Variable&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|value=Not tameable|biome=Underground|note=Four castes}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bat man}}|symbol=b|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave fish man}}|symbol=f|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave swallow man}}|symbol=s|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Olm man}}|symbol=o|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reptile man}}|symbol=r|color=2:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rodent man}}|symbol=r|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=40,000|value=Not tameable|biome=Underground|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Serpent man}}|symbol=s|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes {{L|Syndrome}}}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether a animalman civilization treats you as hostile or not seems random, though this has not been tested.&amp;lt;/small&amp;gt;{{verify}}&lt;br /&gt;
:&amp;lt;small&amp;gt;2. Antmen body sizes depend on their caste.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--I am not sure about hostility. A antmen colony I found was hostile but I heard some others are not hostile. Maybe its random? Needs testing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domestic Animals====&amp;lt;!--&lt;br /&gt;
EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alpaca}}|symbol=a|color=7:0:1|food=Yes|hostile=No|size=70,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Blue peafowl}}|symbol=p|color=1:0:1|food=Yes|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cat}}|symbol=c|color=0:0:1|food=Yes|hostile=No|size=5,000|value=20|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chicken}}|symbol=c|color=6:0:0|food=No|hostile=No|size=3,000|value=10|biome=N/A|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cow}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=600,000|value=300|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dog}}|symbol=d|color=6:0:0|food=Yes|hostile=No|size=30,000|value=30|biome=N/A|note=Domestic and trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Donkey}}|symbol=D|color=6:0:0|food=Yes|hostile=No|size=300,000|value=200|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goat}}|symbol=g|color=6:0:0|food=Yes|hostile=No|size=50,000|value=50|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goose}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Guineafowl}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=1,500|value=10|biome=N/A|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Horse}}|symbol=H|color=7:0:0|food=Yes|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Llama}}|symbol=L|color=7:0:1|food=Yes|hostile=No|size=180,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mule}}|symbol=M|color=6:0:0|food=Yes|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|One-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pig}}|symbol=p|color=5:0:1|food=Yes|hostile=No|size=60,000|value=100|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rabbit}}|symbol=r|color=6:0:0|food=No|hostile=No|size=500|value=3|biome=Temperate savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reindeer}}|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sheep}}|symbol=s|color=7:0:1|food=Yes|hostile=No|size=50,000|value=100|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Two-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wagon}}|symbol=W|color=6:0:0|food=No|hostile=No|size=12,000|value=Not tameable|biome=|note=A special &amp;quot;creature&amp;quot; - see {{L|wagon|article}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Water buffalo}}|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yak}}|symbol=Y|color=6:0:0|food=Yes|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Megabeasts====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Bronze colossus}}|symbol=C|color=6:0:0|food=No|hostile=Yes|size=20,000,000|value=Not tameable|biome=All land|note=Made of bronze, fairly hard to kill}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dragon}}|symbol=D|color=2:0:0|food=Yes|hostile=Yes|size=25,000,000|value=10000|biome=All land|note=Breathes fire, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hydra}}|symbol=H|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=10000|biome=All land|note=Has seven heads}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Roc}}|symbol=R|color=7:0:1|food=Yes|hostile=Yes|size=20,000,000|value=10000|biome=All land|note=Can fly, trainable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Semi-Megabeasts====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cyclops}}|symbol=C|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ettin}}|symbol=E|color=6:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant}}|symbol=G|color=3:0:0|food=Yes|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Minotaur}}|symbol=M|color=6:0:0|food=Yes|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Nonexistent====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Centaur}}|symbol=C|color=6:0:0|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimera}}|symbol=C|color=2:0:1|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Griffon}}|symbol=G|color=7:0:1|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Above Ground===&lt;br /&gt;
====Mountain====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dark gnome}}|symbol=g|color=3:0:0|food=No|hostile=Yes|size=15,000|value=Not tameable|biome=Evil mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant eagle}}|symbol=E|color=6:0:0|food=Yes|hostile=Yes|size=100,000|value=700|biome=Savage mountains|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hoary marmot}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=10,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mountain gnome}}|symbol=g|color=0:0:1|food=No|hostile=No|size=15,000|value=Not tameable|biome=Good mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mountain goat}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=50,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yak}}|symbol=Y|color=6:0:0|food=Yes|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tundra====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blizzard man}}|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra and temperate grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ice wolf}}|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Muskox}}|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Pulls wagons}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Polar bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reindeer}}|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Glacier====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blizzard man}}|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Evil tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ice wolf}}|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Polar bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Desert====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant desert scorpion}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, no emotion; deadly {{L|Syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Nightwing}}|symbol=N|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50|biome=Evil desert|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|One-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=All desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Two-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=All desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Vulture}}|symbol=v|color=4:0:0|food=Yes|hostile=No|size=9,000|value=30|biome=Any desert and tropical grassland and savanna|note=Steals food}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Plains====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Savanna''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Rhesus macaque}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=Steals items and food}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Savanna''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gazelle}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=20,000|value=50|biome=Tropical savanna and grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giraffe}}|symbol=G|color=6:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Tropical savanna and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rhinoceros}}|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=500|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Vulture}}|symbol=v|color=4:0:0|food=Yes|hostile=No|size=9,000|value=30|biome=Any desert and tropical grassland and savanna|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Warthog}}|symbol=w|color=6:0:0|food=Yes|hostile=No|size=100,000|value=100|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Grassland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra and temperate grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Muskox}}|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Pulls wagons}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Rhesus macaque}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Grassland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gazelle}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=20,000|value=50|biome=Tropical savanna and grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rhinoceros}}|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=500|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Vulture}}|symbol=v|color=4:0:0|food=Yes|hostile=No|size=9,000|value=30|biome=Any desert and tropical grassland and savanna|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Warthog}}|symbol=w|color=6:0:0|food=Yes|hostile=No|size=100,000|value=100|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Shrubland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Rhesus macaque}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Shrubland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Bonobo}}|symbol=b|color=0:0:1|food=Yes|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimpanzee}}|symbol=c|color=0:0:1|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elephant}}|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giraffe}}|symbol=G|color=6:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Tropical savanna and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rhinoceros}}|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=500|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=225,000|value=200|biome=Most tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tigerman}}|symbol=T|color=6:0:1|food=No|hostile=Yes|size=120,000|value=200|biome=Savage tropical areas|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Warthog}}|symbol=w|color=6:0:0|food=Yes|hostile=No|size=100,000|value=100|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wetland====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Marsh''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Beak dog}}|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes{{verify}}|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goose}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Marsh''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Beak dog}}|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Saltwater crocodile}}|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Water buffalo}}|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Swamp''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grimeling}}|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Swamp''=====&lt;br /&gt;
Note: This also may include mangrove swamps.&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorilla}}|symbol=G|color=6:0:0|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest and swamp|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grimeling}}|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Saltwater crocodile}}|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=225,000|value=200|biome=Most tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tigerman}}|symbol=T|color=6:0:1|food=No|hostile=Yes|size=120,000|value=200|biome=Savage tropical areas|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Water buffalo}}|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
=====''Taiga''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black bear}}|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=300|biome=Taiga and temperate forest|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Deer}}|symbol=d|color=6:0:0|hostile=No|food=Yes|size=140,000|value=50|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fox}}|symbol=f|color=4:0:0|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grizzly bear}}|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Moose}}|symbol=M|color=6:0:0|food=Yes|hostile=No|size=525,000 (males) 315,000 (females)|value=300|biome=Temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Raccoon}}|symbol=r|color=7:0:0|food=Yes|hostile=No|size=7,000|value=25|biome=Taiga and temperate forest|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reindeer}}|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sasquatch}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest and taiga|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, taiga, temperate forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate forest''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black bear}}|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=300|biome=Taiga and temperate forest|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Deer}}|symbol=d|color=6:0:0|hostile=No|food=Yes|size=140,000|value=50|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Foul blendec}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=60,000|value=250|biome=Most evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fox}}|symbol=f|color=4:0:0|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gigantic panda}}|symbol=P|color=7:0:1|food=Yes|hostile=No|size=650,000|value=1000|biome=Temperate forest|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grizzly bear}}|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Panda}}|symbol=P|color=7:0:1|food=Yes|hostile=No|size=130,000|value=300|biome=Temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Raccoon}}|symbol=r|color=7:0:0|food=Yes|hostile=No|size=7,000|value=25|biome=Taiga and temperate forest|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sasquatch}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest and taiga|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Satyr}}|symbol=s|color=6:0:0|food=No|hostile=No|size=60,000|value=Not tameable|biome=Most good forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, taiga, temperate forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Forest''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bilou}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black-crested gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black-handed gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Blue peafowl}}|symbol=p|color=1:0:1|food=Yes|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bonobo}}|symbol=b|color=0:0:1|food=Yes|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimpanzee}}|symbol=c|color=0:0:1|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elephant}}|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Foul blendec}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=60,000|value=250|biome=Most evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorilla}}|symbol=G|color=6:0:0|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest and swamp|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gray gibbon}}|symbol=g|color=0:0:1|hostile=No|food=Yes|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Mandrill}}|symbol=m|color=1:0:1|food=Yes|hostile=No|size=20,000|value=50|biome=Tropical moist broadleaf forest|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Orangutan}}|symbol=O|color=6:0:0|food=Yes|hostile=No|size=80,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Pileated gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Satyr}}|symbol=s|color=6:0:0|food=No|hostile=No|size=60,000|value=Not tameable|biome=Most good forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Siamang}}|symbol=s|color=0:0:1|food=Yes|hostile=No|size=12,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Silvery gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Strangler}}|symbol=s|color=0:0:1|food=Yes|hostile=Yes|size=40,000|value=250|biome=Evil tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=225,000|value=200|biome=Most tropical lands|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tigerman}}|symbol=T|color=6:0:1|food=No|hostile=Yes|size=120,000|value=200|biome=Most tropical lands|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|White-browed gibbon}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|White-handed gibbon}}|symbol=g|color=6:0:0|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Subterranean===&lt;br /&gt;
====Magma====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fire imp}}|symbol=i|color=6:0:1|food=Yes|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fire man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Throws fireballs and leaves behind {{L|ash|ashes}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Magma crab}}|symbol=C|color=0:0:1|hostile=No|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten {{L|basalt}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Magma man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Leaves behind {{L|obsidian}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cavern====&lt;br /&gt;
&lt;br /&gt;
=====''First layer''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=200,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave crocodile}}|symbol=C|color=7:0:0|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Draltha}}&lt;br /&gt;
|symbol=D|color=6:0:1|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Drunian}}|symbol=d|color=7:0:0|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns|note=Steals food and items}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant bat}}&lt;br /&gt;
|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=100,000|value=750|biome=Caverns|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave spider}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=100,000|value=2,500|biome=Caverns|note=Spins/throws {{L|web}}s and causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave swallow}}|symbol=C|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=700|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant earthworm}}&lt;br /&gt;
|symbol=W|color=7:0:0|food=Yes|hostile=No|size=1,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant mole}}&lt;br /&gt;
|symbol=m|color=6:0:0|food=Yes|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant olm}}&lt;br /&gt;
|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant rat}}&lt;br /&gt;
|symbol=R|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=500|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant toad}}&lt;br /&gt;
|symbol=T|color=2:0:0|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Good caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gremlin}}|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note={{L|Gremlin|Cause mischief around fortress}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Helmet snake}}&lt;br /&gt;
|symbol=s|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=30|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Large rat}}|symbol=r|color=0:0:1|food=Yes|hostile=No|size=25,000|value=250|biome=Caverns|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Molemarian}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=90,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Naked mole dog}}|symbol=n|color=4:0:1|food=Yes|hostile=No|size=60,000|value=350|biome=Caverns|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pond grabber}}|symbol=P|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troglodyte}}|symbol=t|color=6:0:0|food=No|hostile=Yes|size=6,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troll}}|symbol=T|color=0:0:1|food=Yes|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns|note=Forms civilizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Second layer''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=200,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave ogre}}|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=7,000,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bugbat}}&lt;br /&gt;
|symbol=b|color=5:0:0|food=Yes|hostile=No|size=10,000|value=20|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave crocodile}}|symbol=C|color=7:0:0|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Crundle}}&lt;br /&gt;
|symbol=c|color=4:0:0|food=Yes|hostile=Yes|size=10,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Draltha}}&lt;br /&gt;
|symbol=D|color=6:0:1|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Drunian}}|symbol=d|color=7:0:0|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns|note=Steals food and items}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Floating guts}}|symbol=%|color=7:0:0|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant bat}}&lt;br /&gt;
|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=100,000|value=750|biome=Caverns|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave spider}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=100,000|value=2,500|biome=Caverns|note=Spins/throws {{L|web}}s and causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave swallow}}|symbol=C|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=700|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant earthworm}}&lt;br /&gt;
|symbol=W|color=7:0:0|food=Yes|hostile=No|size=1,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant mole}}&lt;br /&gt;
|symbol=m|color=6:0:0|food=Yes|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant olm}}&lt;br /&gt;
|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant rat}}&lt;br /&gt;
|symbol=R|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=500|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant toad}}&lt;br /&gt;
|symbol=T|color=2:0:0|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Good caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Green devourer}}&lt;br /&gt;
|symbol=G|color=2:0:1|food=Yes|hostile=Yes|size=70,000|value=200|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gremlin}}|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note={{L|Gremlin|Cause mischief around fortress}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Helmet snake}}&lt;br /&gt;
|symbol=s|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=30|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Jabberer}}|symbol=J|color=5:0:1|food=Yes|hostile=Yes|size=4,500,000|value=1500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Manera}}|symbol=m|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Molemarian}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=90,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Plump helmet man}}|symbol=m|color=5:0:0|food=No|hostile=No|size=50,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pond grabber}}|symbol=P|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reacher}}|symbol=R|color=7:0:0|food=Yes|hostile=Yes|size=70,000|value=100|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rutherer}}&lt;br /&gt;
|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=600|biome=Caverns|note=Exotic Mount}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troglodyte}}|symbol=t|color=6:0:0|food=No|hostile=Yes|size=6,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troll}}|symbol=T|color=0:0:1|food=Yes|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns|note=Forms civilizations}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Voracious cave crawler}}|symbol=C|color=1:0:0|food=Yes|hostile=Yes|size=900,000|value=1000|biome=Caverns|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Third layer''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Amethyst man}}|symbol=M|color=5:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind an {{L|amethyst}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave ogre}}|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=7,000,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blood man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bugbat}}&lt;br /&gt;
|symbol=b|color=5:0:0|food=Yes|hostile=No|size=10,000|value=20|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave blob}}|symbol=o|color=6:0:1|food=No|hostile=No|size=20,000|value=50|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave dragon}}|symbol=D|color=7:0:1|hostile=Yes|food=Yes|size=15,000,000|value=10,000|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave floater}}|symbol=f|color=6:0:1|hostile=No|food=No|size=40,000|value=50|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Creeping eye}}|symbol=e|color=7:0:1|food=Yes|hostile=No|size=20,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Crundle}}&lt;br /&gt;
|symbol=c|color=4:0:0|food=Yes|hostile=Yes|size=10,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Flesh ball}}&lt;br /&gt;
|symbol=o|color=6:0:0|food=Yes|hostile=No|size=70,000|value=10|biome=Subterranean water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Floating guts}}|symbol=%|color=7:0:0|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gabbro man}}|symbol=M|color=0:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind {{L|gabbro}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Good caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Green devourer}}&lt;br /&gt;
|symbol=G|color=2:0:1|food=Yes|hostile=Yes|size=70,000|value=200|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gremlin}}|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note={{L|Gremlin|Cause mischief around fortress}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hungry head}}&lt;br /&gt;
|symbol=h|color=0:0:1|food=Yes|hostile=Yes|size=5,000|value=50|biome=Caverns|note=Flying}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Iron man}}|symbol=M|color=0:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Jabberer}}|symbol=J|color=5:0:1|food=Yes|hostile=Yes|size=4,500,000|value=1500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Molemarian}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=90,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mud man}}|symbol=M|color=6:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Plump helmet man}}|symbol=m|color=5:0:0|food=No|hostile=No|size=50,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reacher}}|symbol=R|color=7:0:0|food=Yes|hostile=Yes|size=70,000|value=100|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rutherer}}&lt;br /&gt;
|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=600|biome=Caverns|note=Exotic Mount}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Voracious cave crawler}}|symbol=C|color=1:0:0|food=Yes|hostile=Yes|size=900,000|value=1000|biome=Caverns|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aquatic===&lt;br /&gt;
Note: This does not include subterranean sea creatures.&lt;br /&gt;
====Ocean====&lt;br /&gt;
&lt;br /&gt;
=====''Artic Ocean''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cod}}|symbol=α|color=7:0:0|food=Yes|hostile=No|size=50,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Conger eel}}|symbol=~|color=7:0:0|food=Yes|hostile=No|size=50,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Emperor penguin}}|symbol=p|color=7:0:1|food=Yes|hostile=No|size=30,000|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Halibut}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Little penguin}}|symbol=p|color=1:0:1|food=No|hostile=No|size=1,500|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Merperson}}|symbol=M|color=3:0:1|food=No|hostile=No|size=70,000|value=Not tameable|biome=Good oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Penguin}}|symbol=p|color=0:0:1|food=No|hostile=No|size=4,000|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea monster}}|symbol=M|color=0:0:1|food=Yes|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea serpent}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Walrus}}|symbol=W|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=400|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Ocean''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Angelshark}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Basking shark}}|symbol=S|color=7:0:0|food=Yes|hostile=No|size=15,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cod}}|symbol=α|color=7:0:0|food=Yes|hostile=No|size=50,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Common skate}}|symbol=ò|color=6:0:0|food=Yes|hostile=No|size=100,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Conger eel}}|symbol=~|color=7:0:0|food=Yes|hostile=No|size=50,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great white shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=2,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Halibut}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hammerhead shark}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=30,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Marlin}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=800,000|value=500|biome=Tropical and temperate oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Merperson}}|symbol=M|color=3:0:1|food=No|hostile=No|size=70,000|value=Not tameable|biome=Good oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Nurse shark}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=150,000|value=300|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ocean sunfish}}|symbol=α|color=3:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Opah}}|symbol=α|color=4:0:1|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea monster}}|symbol=M|color=0:0:1|food=Yes|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea serpent}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Shortfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=80,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spiny dogfish}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=30,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spotted wobbegong}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Swordfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=650,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Ocean''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Angelshark}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blacktip reef shark}}|symbol=S|color=0:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bull shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=150,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Coelacanth}}|symbol=c|color=1:0:1|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Common skate}}|symbol=ò|color=6:0:0|food=Yes|hostile=No|size=100,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant grouper}}|symbol=G|color=1:0:0|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great barracuda}}|symbol=B|color=2:0:0|food=Yes|hostile=Yes|size=60,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great white shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=2,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hammerhead shark}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=30,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Manta ray}}|symbol=►|color=7:0:0|food=Yes|hostile=No|size=2,300,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Marlin}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=800,000|value=500|biome=Tropical and temperate oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Merperson}}|symbol=M|color=3:0:1|food=No|hostile=No|size=70,000|value=Not tameable|biome=Good oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ocean sunfish}}|symbol=α|color=3:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Opah}}|symbol=α|color=4:0:1|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea monster}}|symbol=M|color=0:0:1|food=Yes|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea serpent}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Shortfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=80,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spiny dogfish}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=30,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spotted wobbegong}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Swordfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=650,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tiger shark}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale shark}}|symbol=W|color=6:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whitetip reef shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lakes====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Lake''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Carp}}|symbol=α|color=3:0:0|hostile=No|food=Yes|size=40,000|value=50|biome=Freshwater rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goose}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Leechman}}|symbol=l|color=0:0:1|hostile=yes|food=Yes|size=50,000|value=Not tameable|biome=Freshwater lakes|note=No bones, sucks blood}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longnose gar}}|symbol=g|color=6:0:0|hostile=no|food=Yes|size=20,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pike}}|symbol=α|color=2:0:0|food=Yes|hostile=No|size=35,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Lake''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Carp}}|symbol=α|color=3:0:0|hostile=No|food=Yes|size=40,000|value=50|biome=Freshwater rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hippo}}|symbol=H|color=7:0:0|hostile=No|food=Yes|size=1,500,000|value=400|biome=Tropical rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Leechman}}|symbol=l|color=0:0:1|hostile=yes|food=Yes|size=50,000|value=Not tameable|biome=Freshwater lakes|note=No bones, sucks blood}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tigerfish}}|symbol=α|color=3:0:1|food=Yes|hostile=Yes|size=50,000|value=200|biome=Tropical freshwater rivers and lakes|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====River====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate River''=====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longnose gar}}|symbol=g|color=6:0:0|hostile=no|food=Yes|size=20,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pike}}|symbol=α|color=2:0:0|food=Yes|hostile=No|size=35,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Platypus}}|symbol=p|color=6:0:0|food=No|hostile=No|size=2,000|value=10|biome=All rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical River''=====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hippo}}|symbol=H|color=7:0:0|hostile=No|food=Yes|size=1,500,000|value=400|biome=Tropical rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Platypus}}|symbol=p|color=6:0:0|food=No|hostile=No|size=2,000|value=10|biome=All rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Saltwater crocodile}}|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tigerfish}}|symbol=α|color=3:0:1|food=Yes|hostile=Yes|size=50,000|value=200|biome=Tropical freshwater rivers and lakes|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hidden Fun Stuff==&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
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{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Demon}}|symbol=&amp;amp;|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome={{l|Hell}}|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Forgotten beast}}|symbol=Any|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome=All underground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Night creature}}|symbol=Any|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Titan}}|symbol=Any|color=7:0:1|food=N/A|hostile=N/A|size=N/A|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Creature&amp;diff=144868</id>
		<title>v0.31:Creature</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Creature&amp;diff=144868"/>
		<updated>2011-04-07T09:01:38Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: /* Main Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|20:18, 26 December 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, '''creatures''' are defined as any (for the sake of this article, non-{{L|vermin}}) beings you can interact with. They come in all shapes and sizes, and range from the civilized races like {{L|dwarf|Dwarves}} to evil monsters like {{L|giant cave spider|giant cave spiders}}. Various creatures will interact with your fortress in many different ways.&lt;br /&gt;
&lt;br /&gt;
See also: {{L|Animals}}&lt;br /&gt;
&lt;br /&gt;
==Reading the Table==&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
|}&lt;br /&gt;
The above columns indicate, in order:&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' The symbol assigned to the creature, how you will see it without a graphic set.&lt;br /&gt;
&lt;br /&gt;
'''Name:''' The name of the creature as it shows up ingame.&lt;br /&gt;
&lt;br /&gt;
'''Hostile:''' If &amp;quot;Yes&amp;quot; then the creature will attack on sight, if &amp;quot;No&amp;quot; then the creature is either neutral or friendly. {{L|Undead}} creatures are always hostile.&lt;br /&gt;
&lt;br /&gt;
'''Food Source:''' If &amp;quot;Yes&amp;quot; then the creature can be butchered into edible substance that your dwarves will feed on.&lt;br /&gt;
&lt;br /&gt;
'''Adult Body Size:''' The average size of the creature when an adult. This can be anywhere from 5,000 ({{L|stingray}}, {{L|cat}}) to 25,000,000 ({{L|dragon}}). Equals more or less the creature's weight in gramms. These sizes do not correspond to the sizes which trigger {{L|pressure plate}}s. It is modified with height and broadness (ie. incredible skinny and short is below the average weight, while a fat and tall one is above it).&lt;br /&gt;
&lt;br /&gt;
'''Pet Value:''' This is the value the creature can be bought and sold for as a {{L|pet}} during {{L|trading}}.&lt;br /&gt;
&lt;br /&gt;
'''Biome:''' Where the creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Features:''' Any special features the creature possesses, these can include things such as {{L|cave blob|causing a syndrome}}, {{L|dragon|breathing fire}}, or {{L|giant cave spider|spinning webs}}.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Civilized===&lt;br /&gt;
====Main Races====&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
EDITORS - PLEASE READ:&lt;br /&gt;
&lt;br /&gt;
WHEN ADDING CREATURES, PLEASE MAKE SURE THAT YOU:&lt;br /&gt;
 o SORT CREATURES ALPHABETICALLY&lt;br /&gt;
 o BE CONSISTENT WITH HOW THE OTHER CREATURE'S INFORMATION IS DISPLAYED&lt;br /&gt;
 o TRY TO AVOID INCLUDING PERIODS IN ANY PART OF THE TABLE&lt;br /&gt;
 o PLACE A CREATURE IN ~MULTIPLE~ CATEGORIES IF THEY FIT INTO THEM (with the exception of Hidden Fun Stuff)&lt;br /&gt;
 o KEEP &amp;quot;NOTES&amp;quot; SHORT, AND ONLY INCLUDE IF THEY'RE DISTINCTIVE&lt;br /&gt;
 o And use Preview to make sure you got it all right! ;)&lt;br /&gt;
&lt;br /&gt;
THANKS!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
WORK IN PROGRESS PLEASE DON'T DELETE!!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dwarf}}|symbol=☺|color=3:0:0|hostile=No|food=No|size=60,000|value=Not tameable|biome=Fortresses|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elf}}|symbol=e|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Forest retreats|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goblin}}|symbol=g|color=7:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Dark fortresses|note=Babysnatchers}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Human}}|symbol=U|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=70,000|value=Not tameable|biome=Towns and cities|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Kobold}}|symbol=k|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=20,000|value=Not tameable|biome=Caves|note=Skulking race}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether or not you are hostile with select civilized races is randomized for every game world.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animalman Races====&lt;br /&gt;
'''Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventurers.'''&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Amphibian man}}|symbol=a|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Antman}}|symbol=a|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=Variable&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|value=Not tameable|biome=Underground|note=Four castes}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bat man}}|symbol=b|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave fish man}}|symbol=f|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave swallow man}}|symbol=s|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Olm man}}|symbol=o|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reptile man}}|symbol=r|color=2:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rodent man}}|symbol=r|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=40,000|value=Not tameable|biome=Underground|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Serpent man}}|symbol=s|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes {{L|Syndrome}}}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether a animalman civilization treats you as hostile or not seems random, though this has not been tested.&amp;lt;/small&amp;gt;{{verify}}&lt;br /&gt;
:&amp;lt;small&amp;gt;2. Antmen body sizes depend on their caste.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--I am not sure about hostility. A antmen colony I found was hostile but I heard some others are not hostile. Maybe its random? Needs testing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domestic Animals====&amp;lt;!--&lt;br /&gt;
EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alpaca}}|symbol=a|color=7:0:1|food=Yes|hostile=No|size=70,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Blue peafowl}}|symbol=p|color=1:0:1|food=Yes|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cat}}|symbol=c|color=0:0:1|food=Yes|hostile=No|size=5,000|value=20|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chicken}}|symbol=c|color=6:0:0|food=No|hostile=No|size=3,000|value=10|biome=N/A|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cow}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=600,000|value=300|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dog}}|symbol=d|color=6:0:0|food=Yes|hostile=No|size=30,000|value=30|biome=N/A|note=Domestic and trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Donkey}}|symbol=D|color=6:0:0|food=Yes|hostile=No|size=300,000|value=200|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goat}}|symbol=g|color=6:0:0|food=Yes|hostile=No|size=50,000|value=50|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goose}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Guineafowl}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=1,500|value=10|biome=N/A|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Horse}}|symbol=H|color=7:0:0|food=Yes|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Llama}}|symbol=L|color=7:0:1|food=Yes|hostile=No|size=180,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mule}}|symbol=M|color=6:0:0|food=Yes|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|One-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pig}}|symbol=p|color=5:0:1|food=Yes|hostile=No|size=60,000|value=100|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rabbit}}|symbol=r|color=6:0:0|food=No|hostile=No|size=500|value=3|biome=Temperate savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reindeer}}|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sheep}}|symbol=s|color=7:0:1|food=Yes|hostile=No|size=50,000|value=100|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Two-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wagon}}|symbol=W|color=6:0:0|food=No|hostile=No|size=12,000|value=Not tameable|biome=|note=A special &amp;quot;creature&amp;quot; - see {{L|wagon|article}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Water buffalo}}|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yak}}|symbol=Y|color=6:0:0|food=Yes|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Megabeasts====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Bronze colossus}}|symbol=C|color=6:0:0|food=No|hostile=Yes|size=20,000,000|value=Not tameable|biome=All land|note=Made of bronze, fairly hard to kill}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dragon}}|symbol=D|color=2:0:0|food=Yes|hostile=Yes|size=25,000,000|value=10000|biome=All land|note=Breathes fire, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hydra}}|symbol=H|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=10000|biome=All land|note=Has seven heads}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Roc}}|symbol=R|color=7:0:1|food=Yes|hostile=Yes|size=20,000,000|value=10000|biome=All land|note=Can fly, trainable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Semi-Megabeasts====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cyclops}}|symbol=C|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ettin}}|symbol=E|color=6:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant}}|symbol=G|color=3:0:0|food=Yes|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Minotaur}}|symbol=M|color=6:0:0|food=Yes|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Nonexistent====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Centaur}}|symbol=C|color=6:0:0|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimera}}|symbol=C|color=2:0:1|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Griffon}}|symbol=G|color=7:0:1|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Above Ground===&lt;br /&gt;
====Mountain====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dark gnome}}|symbol=g|color=3:0:0|food=No|hostile=Yes|size=15,000|value=Not tameable|biome=Evil mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant eagle}}|symbol=E|color=6:0:0|food=Yes|hostile=Yes|size=100,000|value=700|biome=Savage mountains|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hoary marmot}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=10,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mountain gnome}}|symbol=g|color=0:0:1|food=No|hostile=No|size=15,000|value=Not tameable|biome=Good mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mountain goat}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=50,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yak}}|symbol=Y|color=6:0:0|food=Yes|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tundra====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blizzard man}}|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra and temperate grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ice wolf}}|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Muskox}}|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Pulls wagons}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Polar bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reindeer}}|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Glacier====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blizzard man}}|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Evil tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ice wolf}}|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Polar bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Desert====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant desert scorpion}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, no emotion; deadly {{L|Syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Nightwing}}|symbol=N|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50|biome=Evil desert|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|One-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=All desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Two-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=All desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Vulture}}|symbol=v|color=4:0:0|food=Yes|hostile=No|size=9,000|value=30|biome=Any desert and tropical grassland and savanna|note=Steals food}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Plains====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Savanna''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Rhesus macaque}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=Steals items and food}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Savanna''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gazelle}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=20,000|value=50|biome=Tropical savanna and grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giraffe}}|symbol=G|color=6:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Tropical savanna and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rhinoceros}}|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=500|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Vulture}}|symbol=v|color=4:0:0|food=Yes|hostile=No|size=9,000|value=30|biome=Any desert and tropical grassland and savanna|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Warthog}}|symbol=w|color=6:0:0|food=Yes|hostile=No|size=100,000|value=100|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Grassland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra and temperate grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Muskox}}|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Pulls wagons}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Rhesus macaque}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Grassland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gazelle}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=20,000|value=50|biome=Tropical savanna and grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rhinoceros}}|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=500|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Vulture}}|symbol=v|color=4:0:0|food=Yes|hostile=No|size=9,000|value=30|biome=Any desert and tropical grassland and savanna|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Warthog}}|symbol=w|color=6:0:0|food=Yes|hostile=No|size=100,000|value=100|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Shrubland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Rhesus macaque}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Shrubland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Bonobo}}|symbol=b|color=0:0:1|food=Yes|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimpanzee}}|symbol=c|color=0:0:1|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elephant}}|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giraffe}}|symbol=G|color=6:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Tropical savanna and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rhinoceros}}|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=500|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=225,000|value=200|biome=Most tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tigerman}}|symbol=T|color=6:0:1|food=No|hostile=Yes|size=120,000|value=200|biome=Savage tropical areas|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Warthog}}|symbol=w|color=6:0:0|food=Yes|hostile=No|size=100,000|value=100|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wetland====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Marsh''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Beak dog}}|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes{{verify}}|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goose}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Marsh''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Beak dog}}|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Saltwater crocodile}}|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Water buffalo}}|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Swamp''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grimeling}}|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Swamp''=====&lt;br /&gt;
Note: This also may include mangrove swamps.&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorilla}}|symbol=G|color=6:0:0|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest and swamp|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grimeling}}|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Saltwater crocodile}}|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=225,000|value=200|biome=Most tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tigerman}}|symbol=T|color=6:0:1|food=No|hostile=Yes|size=120,000|value=200|biome=Savage tropical areas|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Water buffalo}}|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
=====''Taiga''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black bear}}|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=300|biome=Taiga and temperate forest|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Deer}}|symbol=d|color=6:0:0|hostile=No|food=Yes|size=140,000|value=50|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fox}}|symbol=f|color=4:0:0|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grizzly bear}}|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Moose}}|symbol=M|color=6:0:0|food=Yes|hostile=No|size=525,000 (males) 315,000 (females)|value=300|biome=Temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Raccoon}}|symbol=r|color=7:0:0|food=Yes|hostile=No|size=7,000|value=25|biome=Taiga and temperate forest|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reindeer}}|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sasquatch}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest and taiga|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, taiga, temperate forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate forest''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black bear}}|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=300|biome=Taiga and temperate forest|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Deer}}|symbol=d|color=6:0:0|hostile=No|food=Yes|size=140,000|value=50|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Foul blendec}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=60,000|value=250|biome=Most evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fox}}|symbol=f|color=4:0:0|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gigantic panda}}|symbol=P|color=7:0:1|food=Yes|hostile=No|size=650,000|value=1000|biome=Temperate forest|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grizzly bear}}|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Panda}}|symbol=P|color=7:0:1|food=Yes|hostile=No|size=130,000|value=300|biome=Temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Raccoon}}|symbol=r|color=7:0:0|food=Yes|hostile=No|size=7,000|value=25|biome=Taiga and temperate forest|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sasquatch}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest and taiga|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Satyr}}|symbol=s|color=6:0:0|food=No|hostile=No|size=60,000|value=Not tameable|biome=Most good forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, taiga, temperate forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Forest''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bilou}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black-crested gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black-handed gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Blue peafowl}}|symbol=p|color=1:0:1|food=Yes|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bonobo}}|symbol=b|color=0:0:1|food=Yes|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimpanzee}}|symbol=c|color=0:0:1|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elephant}}|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Foul blendec}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=60,000|value=250|biome=Most evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorilla}}|symbol=G|color=6:0:0|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest and swamp|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gray gibbon}}|symbol=g|color=0:0:1|hostile=No|food=Yes|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Mandrill}}|symbol=m|color=1:0:1|food=Yes|hostile=No|size=20,000|value=50|biome=Tropical moist broadleaf forest|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Orangutan}}|symbol=O|color=6:0:0|food=Yes|hostile=No|size=80,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Pileated gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Satyr}}|symbol=s|color=6:0:0|food=No|hostile=No|size=60,000|value=Not tameable|biome=Most good forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Siamang}}|symbol=s|color=0:0:1|food=Yes|hostile=No|size=12,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Silvery gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Strangler}}|symbol=s|color=0:0:1|food=Yes|hostile=Yes|size=40,000|value=250|biome=Evil tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=225,000|value=200|biome=Most tropical lands|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tigerman}}|symbol=T|color=6:0:1|food=No|hostile=Yes|size=120,000|value=200|biome=Most tropical lands|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|White-browed gibbon}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|White-handed gibbon}}|symbol=g|color=6:0:0|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Subterranean===&lt;br /&gt;
====Magma====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fire imp}}|symbol=i|color=6:0:1|food=Yes|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fire man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Throws fireballs and leaves behind {{L|ash|ashes}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Magma crab}}|symbol=C|color=0:0:1|hostile=No|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten {{L|basalt}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Magma man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Leaves behind {{L|obsidian}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cavern====&lt;br /&gt;
&lt;br /&gt;
=====''First layer''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=200,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave crocodile}}|symbol=C|color=7:0:0|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Draltha}}&lt;br /&gt;
|symbol=D|color=6:0:1|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Drunian}}|symbol=d|color=7:0:0|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns|note=Steals food and items}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant bat}}&lt;br /&gt;
|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=100,000|value=750|biome=Caverns|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave spider}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=100,000|value=2,500|biome=Caverns|note=Spins/throws {{L|web}}s and causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave swallow}}|symbol=C|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=700|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant earthworm}}&lt;br /&gt;
|symbol=W|color=7:0:0|food=Yes|hostile=No|size=1,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant mole}}&lt;br /&gt;
|symbol=m|color=6:0:0|food=Yes|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant olm}}&lt;br /&gt;
|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant rat}}&lt;br /&gt;
|symbol=R|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=500|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant toad}}&lt;br /&gt;
|symbol=T|color=2:0:0|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Good caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gremlin}}|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note={{L|Gremlin|Cause mischief around fortress}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Helmet snake}}&lt;br /&gt;
|symbol=s|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=30|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Large rat}}|symbol=r|color=0:0:1|food=Yes|hostile=No|size=25,000|value=250|biome=Caverns|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Molemarian}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=90,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Naked mole dog}}|symbol=n|color=4:0:1|food=Yes|hostile=No|size=60,000|value=350|biome=Caverns|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pond grabber}}|symbol=P|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troglodyte}}|symbol=t|color=6:0:0|food=No|hostile=Yes|size=6,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troll}}|symbol=T|color=0:0:1|food=Yes|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns|note=Forms civilizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Second layer''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=200,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave ogre}}|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=7,000,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bugbat}}&lt;br /&gt;
|symbol=b|color=5:0:0|food=Yes|hostile=No|size=10,000|value=20|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave crocodile}}|symbol=C|color=7:0:0|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Crundle}}&lt;br /&gt;
|symbol=c|color=4:0:0|food=Yes|hostile=Yes|size=10,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Draltha}}&lt;br /&gt;
|symbol=D|color=6:0:1|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Drunian}}|symbol=d|color=7:0:0|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns|note=Steals food and items}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Floating guts}}|symbol=%|color=7:0:0|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant bat}}&lt;br /&gt;
|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=100,000|value=750|biome=Caverns|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave spider}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=100,000|value=2,500|biome=Caverns|note=Spins/throws {{L|web}}s and causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave swallow}}|symbol=C|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=700|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant earthworm}}&lt;br /&gt;
|symbol=W|color=7:0:0|food=Yes|hostile=No|size=1,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant mole}}&lt;br /&gt;
|symbol=m|color=6:0:0|food=Yes|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant olm}}&lt;br /&gt;
|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant rat}}&lt;br /&gt;
|symbol=R|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=500|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant toad}}&lt;br /&gt;
|symbol=T|color=2:0:0|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Good caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Green devourer}}&lt;br /&gt;
|symbol=G|color=2:0:1|food=Yes|hostile=Yes|size=70,000|value=200|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gremlin}}|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note={{L|Gremlin|Cause mischief around fortress}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Helmet snake}}&lt;br /&gt;
|symbol=s|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=30|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Jabberer}}|symbol=J|color=5:0:1|food=Yes|hostile=Yes|size=4,500,000|value=1500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Manera}}|symbol=m|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Molemarian}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=90,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Plump helmet man}}|symbol=m|color=5:0:0|food=No|hostile=No|size=50,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pond grabber}}|symbol=P|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reacher}}|symbol=R|color=7:0:0|food=Yes|hostile=Yes|size=70,000|value=100|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rutherer}}&lt;br /&gt;
|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=600|biome=Caverns|note=Exotic Mount}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troglodyte}}|symbol=t|color=6:0:0|food=No|hostile=Yes|size=6,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troll}}|symbol=T|color=0:0:1|food=Yes|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns|note=Forms civilizations}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Voracious cave crawler}}|symbol=C|color=1:0:0|food=Yes|hostile=Yes|size=900,000|value=1000|biome=Caverns|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Third layer''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Amethyst man}}|symbol=M|color=5:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind an {{L|amethyst}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave ogre}}|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=7,000,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blood man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bugbat}}&lt;br /&gt;
|symbol=b|color=5:0:0|food=Yes|hostile=No|size=10,000|value=20|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave blob}}|symbol=o|color=6:0:1|food=No|hostile=No|size=20,000|value=50|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave dragon}}|symbol=D|color=7:0:1|hostile=Yes|food=Yes|size=15,000,000|value=10,000|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave floater}}|symbol=f|color=6:0:1|hostile=No|food=No|size=40,000|value=50|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Creeping eye}}|symbol=e|color=7:0:1|food=Yes|hostile=No|size=20,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Crundle}}&lt;br /&gt;
|symbol=c|color=4:0:0|food=Yes|hostile=Yes|size=10,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Flesh ball}}&lt;br /&gt;
|symbol=o|color=6:0:0|food=Yes|hostile=No|size=70,000|value=10|biome=Subterranean water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Floating guts}}|symbol=%|color=7:0:0|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gabbro man}}|symbol=M|color=0:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind {{L|gabbro}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Good caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Green devourer}}&lt;br /&gt;
|symbol=G|color=2:0:1|food=Yes|hostile=Yes|size=70,000|value=200|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gremlin}}|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note={{L|Gremlin|Cause mischief around fortress}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hungry head}}&lt;br /&gt;
|symbol=h|color=0:0:1|food=Yes|hostile=Yes|size=5,000|value=50|biome=Caverns|note=Flying}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Iron man}}|symbol=M|color=0:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Jabberer}}|symbol=J|color=5:0:1|food=Yes|hostile=Yes|size=4,500,000|value=1500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Molemarian}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=90,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mud man}}|symbol=M|color=6:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Plump helmet man}}|symbol=m|color=5:0:0|food=No|hostile=No|size=50,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reacher}}|symbol=R|color=7:0:0|food=Yes|hostile=Yes|size=70,000|value=100|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rutherer}}&lt;br /&gt;
|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=600|biome=Caverns|note=Exotic Mount}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Voracious cave crawler}}|symbol=C|color=1:0:0|food=Yes|hostile=Yes|size=900,000|value=1000|biome=Caverns|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aquatic===&lt;br /&gt;
Note: This does not include subterranean sea creatures.&lt;br /&gt;
====Ocean====&lt;br /&gt;
&lt;br /&gt;
=====''Artic Ocean''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cod}}|symbol=α|color=7:0:0|food=Yes|hostile=No|size=50,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Conger eel}}|symbol=~|color=7:0:0|food=Yes|hostile=No|size=50,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Emperor penguin}}|symbol=p|color=7:0:1|food=Yes|hostile=No|size=30,000|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Halibut}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Little penguin}}|symbol=p|color=1:0:1|food=No|hostile=No|size=1,500|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Merperson}}|symbol=M|color=3:0:1|food=No|hostile=No|size=70,000|value=Not tameable|biome=Good oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Penguin}}|symbol=p|color=0:0:1|food=No|hostile=No|size=4,000|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea monster}}|symbol=M|color=0:0:1|food=Yes|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea serpent}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Walrus}}|symbol=W|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=400|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Ocean''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Angelshark}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Basking shark}}|symbol=S|color=7:0:0|food=Yes|hostile=No|size=15,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cod}}|symbol=α|color=7:0:0|food=Yes|hostile=No|size=50,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Common skate}}|symbol=ò|color=6:0:0|food=Yes|hostile=No|size=100,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Conger eel}}|symbol=~|color=7:0:0|food=Yes|hostile=No|size=50,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great white shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=2,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Halibut}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hammerhead shark}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=30,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Marlin}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=800,000|value=500|biome=Tropical and temperate oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Merperson}}|symbol=M|color=3:0:1|food=No|hostile=No|size=70,000|value=Not tameable|biome=Good oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Nurse shark}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=150,000|value=300|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ocean sunfish}}|symbol=α|color=3:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Opah}}|symbol=α|color=4:0:1|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea monster}}|symbol=M|color=0:0:1|food=Yes|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea serpent}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Shortfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=80,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spiny dogfish}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=30,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spotted wobbegong}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Swordfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=650,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Ocean''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Angelshark}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blacktip reef shark}}|symbol=S|color=0:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bull shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=150,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Coelacanth}}|symbol=c|color=1:0:1|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Common skate}}|symbol=ò|color=6:0:0|food=Yes|hostile=No|size=100,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant grouper}}|symbol=G|color=1:0:0|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great barracuda}}|symbol=B|color=2:0:0|food=Yes|hostile=Yes|size=60,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great white shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=2,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hammerhead shark}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=30,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Manta ray}}|symbol=►|color=7:0:0|food=Yes|hostile=No|size=2,300,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Marlin}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=800,000|value=500|biome=Tropical and temperate oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Merperson}}|symbol=M|color=3:0:1|food=No|hostile=No|size=70,000|value=Not tameable|biome=Good oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ocean sunfish}}|symbol=α|color=3:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Opah}}|symbol=α|color=4:0:1|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea monster}}|symbol=M|color=0:0:1|food=Yes|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea serpent}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Shortfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=80,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spiny dogfish}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=30,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spotted wobbegong}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Swordfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=650,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tiger shark}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale shark}}|symbol=W|color=6:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whitetip reef shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lakes====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Lake''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Carp}}|symbol=α|color=3:0:0|hostile=No|food=Yes|size=40,000|value=50|biome=Freshwater rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goose}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Leechman}}|symbol=l|color=0:0:1|hostile=yes|food=Yes|size=50,000|value=Not tameable|biome=Freshwater lakes|note=No bones, sucks blood}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longnose gar}}|symbol=g|color=6:0:0|hostile=no|food=Yes|size=20,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pike}}|symbol=α|color=2:0:0|food=Yes|hostile=No|size=35,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Lake''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Carp}}|symbol=α|color=3:0:0|hostile=No|food=Yes|size=40,000|value=50|biome=Freshwater rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hippo}}|symbol=H|color=7:0:0|hostile=No|food=Yes|size=1,500,000|value=400|biome=Tropical rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Leechman}}|symbol=l|color=0:0:1|hostile=yes|food=Yes|size=50,000|value=Not tameable|biome=Freshwater lakes|note=No bones, sucks blood}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tigerfish}}|symbol=α|color=3:0:1|food=Yes|hostile=Yes|size=50,000|value=200|biome=Tropical freshwater rivers and lakes|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====River====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate River''=====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longnose gar}}|symbol=g|color=6:0:0|hostile=no|food=Yes|size=20,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pike}}|symbol=α|color=2:0:0|food=Yes|hostile=No|size=35,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Platypus}}|symbol=p|color=6:0:0|food=No|hostile=No|size=2,000|value=10|biome=All rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical River''=====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hippo}}|symbol=H|color=7:0:0|hostile=No|food=Yes|size=1,500,000|value=400|biome=Tropical rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Platypus}}|symbol=p|color=6:0:0|food=No|hostile=No|size=2,000|value=10|biome=All rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Saltwater crocodile}}|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tigerfish}}|symbol=α|color=3:0:1|food=Yes|hostile=Yes|size=50,000|value=200|biome=Tropical freshwater rivers and lakes|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hidden Fun Stuff==&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
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{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Demon}}|symbol=&amp;amp;|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome={{l|Hell}}|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Forgotten beast}}|symbol=Any|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome=All underground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Night creature}}|symbol=Any|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Titan}}|symbol=Any|color=7:0:1|food=N/A|hostile=N/A|size=N/A|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Creature&amp;diff=144867</id>
		<title>v0.31:Creature</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Creature&amp;diff=144867"/>
		<updated>2011-04-07T08:58:50Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: /* Reading the Table */  Bodysize is in kilogramm, see devblog march 3rd 2010&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|20:18, 26 December 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, '''creatures''' are defined as any (for the sake of this article, non-{{L|vermin}}) beings you can interact with. They come in all shapes and sizes, and range from the civilized races like {{L|dwarf|Dwarves}} to evil monsters like {{L|giant cave spider|giant cave spiders}}. Various creatures will interact with your fortress in many different ways.&lt;br /&gt;
&lt;br /&gt;
See also: {{L|Animals}}&lt;br /&gt;
&lt;br /&gt;
==Reading the Table==&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
|}&lt;br /&gt;
The above columns indicate, in order:&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' The symbol assigned to the creature, how you will see it without a graphic set.&lt;br /&gt;
&lt;br /&gt;
'''Name:''' The name of the creature as it shows up ingame.&lt;br /&gt;
&lt;br /&gt;
'''Hostile:''' If &amp;quot;Yes&amp;quot; then the creature will attack on sight, if &amp;quot;No&amp;quot; then the creature is either neutral or friendly. {{L|Undead}} creatures are always hostile.&lt;br /&gt;
&lt;br /&gt;
'''Food Source:''' If &amp;quot;Yes&amp;quot; then the creature can be butchered into edible substance that your dwarves will feed on.&lt;br /&gt;
&lt;br /&gt;
'''Adult Body Size:''' The average size of the creature when an adult. This can be anywhere from 5,000 ({{L|stingray}}, {{L|cat}}) to 25,000,000 ({{L|dragon}}). Equals more or less the creature's weight in gramms. These sizes do not correspond to the sizes which trigger {{L|pressure plate}}s. It is modified with height and broadness (ie. incredible skinny and short is below the average weight, while a fat and tall one is above it).&lt;br /&gt;
&lt;br /&gt;
'''Pet Value:''' This is the value the creature can be bought and sold for as a {{L|pet}} during {{L|trading}}.&lt;br /&gt;
&lt;br /&gt;
'''Biome:''' Where the creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Features:''' Any special features the creature possesses, these can include things such as {{L|cave blob|causing a syndrome}}, {{L|dragon|breathing fire}}, or {{L|giant cave spider|spinning webs}}.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Civilized===&lt;br /&gt;
====Main Races====&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
EDITORS - PLEASE READ:&lt;br /&gt;
&lt;br /&gt;
WHEN ADDING CREATURES, PLEASE MAKE SURE THAT YOU:&lt;br /&gt;
 o SORT CREATURES ALPHABETICALLY&lt;br /&gt;
 o BE CONSISTENT WITH HOW THE OTHER CREATURE'S INFORMATION IS DISPLAYED&lt;br /&gt;
 o TRY TO AVOID INCLUDING PERIODS IN ANY PART OF THE TABLE&lt;br /&gt;
 o PLACE A CREATURE IN ~MULTIPLE~ CATEGORIES IF THEY FIT INTO THEM (with the exception of Hidden Fun Stuff)&lt;br /&gt;
 o KEEP &amp;quot;NOTES&amp;quot; SHORT, AND ONLY INCLUDE IF THEY'RE DISTINCTIVE&lt;br /&gt;
 o And use Preview to make sure you got it all right! ;)&lt;br /&gt;
&lt;br /&gt;
THANKS!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
WORK IN PROGRESS PLEASE DON'T DELETE!!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dwarf}}|symbol=☺|color=3:0:0|hostile=No|food=No|size=60,000|value=Not tameable|biome=Fortresses|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elf}}|symbol=e|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Forest retreats|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goblin}}|symbol=g|color=7:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Dark fortresses|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Human}}|symbol=U|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=70,000|value=Not tameable|biome=Towns and cities|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Kobold}}|symbol=k|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=20,000|value=Not tameable|biome=Caves|note=Skulking race}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether or not you are hostile with select civilized races is randomized for every game world.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Animalman Races====&lt;br /&gt;
'''Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventurers.'''&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Amphibian man}}|symbol=a|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Antman}}|symbol=a|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=Variable&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|value=Not tameable|biome=Underground|note=Four castes}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bat man}}|symbol=b|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave fish man}}|symbol=f|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave swallow man}}|symbol=s|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Olm man}}|symbol=o|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reptile man}}|symbol=r|color=2:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rodent man}}|symbol=r|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=40,000|value=Not tameable|biome=Underground|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Serpent man}}|symbol=s|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes {{L|Syndrome}}}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether a animalman civilization treats you as hostile or not seems random, though this has not been tested.&amp;lt;/small&amp;gt;{{verify}}&lt;br /&gt;
:&amp;lt;small&amp;gt;2. Antmen body sizes depend on their caste.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--I am not sure about hostility. A antmen colony I found was hostile but I heard some others are not hostile. Maybe its random? Needs testing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domestic Animals====&amp;lt;!--&lt;br /&gt;
EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alpaca}}|symbol=a|color=7:0:1|food=Yes|hostile=No|size=70,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Blue peafowl}}|symbol=p|color=1:0:1|food=Yes|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cat}}|symbol=c|color=0:0:1|food=Yes|hostile=No|size=5,000|value=20|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chicken}}|symbol=c|color=6:0:0|food=No|hostile=No|size=3,000|value=10|biome=N/A|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cow}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=600,000|value=300|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dog}}|symbol=d|color=6:0:0|food=Yes|hostile=No|size=30,000|value=30|biome=N/A|note=Domestic and trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Donkey}}|symbol=D|color=6:0:0|food=Yes|hostile=No|size=300,000|value=200|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goat}}|symbol=g|color=6:0:0|food=Yes|hostile=No|size=50,000|value=50|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goose}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Guineafowl}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=1,500|value=10|biome=N/A|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Horse}}|symbol=H|color=7:0:0|food=Yes|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Llama}}|symbol=L|color=7:0:1|food=Yes|hostile=No|size=180,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mule}}|symbol=M|color=6:0:0|food=Yes|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|One-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pig}}|symbol=p|color=5:0:1|food=Yes|hostile=No|size=60,000|value=100|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rabbit}}|symbol=r|color=6:0:0|food=No|hostile=No|size=500|value=3|biome=Temperate savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reindeer}}|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sheep}}|symbol=s|color=7:0:1|food=Yes|hostile=No|size=50,000|value=100|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Two-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wagon}}|symbol=W|color=6:0:0|food=No|hostile=No|size=12,000|value=Not tameable|biome=|note=A special &amp;quot;creature&amp;quot; - see {{L|wagon|article}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Water buffalo}}|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yak}}|symbol=Y|color=6:0:0|food=Yes|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Megabeasts====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Bronze colossus}}|symbol=C|color=6:0:0|food=No|hostile=Yes|size=20,000,000|value=Not tameable|biome=All land|note=Made of bronze, fairly hard to kill}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dragon}}|symbol=D|color=2:0:0|food=Yes|hostile=Yes|size=25,000,000|value=10000|biome=All land|note=Breathes fire, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hydra}}|symbol=H|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=10000|biome=All land|note=Has seven heads}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Roc}}|symbol=R|color=7:0:1|food=Yes|hostile=Yes|size=20,000,000|value=10000|biome=All land|note=Can fly, trainable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Semi-Megabeasts====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cyclops}}|symbol=C|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ettin}}|symbol=E|color=6:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant}}|symbol=G|color=3:0:0|food=Yes|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Minotaur}}|symbol=M|color=6:0:0|food=Yes|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Nonexistent====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Centaur}}|symbol=C|color=6:0:0|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimera}}|symbol=C|color=2:0:1|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Griffon}}|symbol=G|color=7:0:1|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Above Ground===&lt;br /&gt;
====Mountain====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dark gnome}}|symbol=g|color=3:0:0|food=No|hostile=Yes|size=15,000|value=Not tameable|biome=Evil mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant eagle}}|symbol=E|color=6:0:0|food=Yes|hostile=Yes|size=100,000|value=700|biome=Savage mountains|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hoary marmot}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=10,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mountain gnome}}|symbol=g|color=0:0:1|food=No|hostile=No|size=15,000|value=Not tameable|biome=Good mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mountain goat}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=50,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yak}}|symbol=Y|color=6:0:0|food=Yes|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tundra====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blizzard man}}|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra and temperate grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ice wolf}}|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Muskox}}|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Pulls wagons}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Polar bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reindeer}}|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Glacier====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blizzard man}}|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Evil tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ice wolf}}|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Polar bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Desert====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant desert scorpion}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, no emotion; deadly {{L|Syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Nightwing}}|symbol=N|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50|biome=Evil desert|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|One-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=All desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Two-humped camel}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=All desert|note=Domestic, milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Vulture}}|symbol=v|color=4:0:0|food=Yes|hostile=No|size=9,000|value=30|biome=Any desert and tropical grassland and savanna|note=Steals food}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Plains====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Savanna''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Rhesus macaque}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=Steals items and food}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Savanna''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gazelle}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=20,000|value=50|biome=Tropical savanna and grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giraffe}}|symbol=G|color=6:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Tropical savanna and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rhinoceros}}|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=500|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Vulture}}|symbol=v|color=4:0:0|food=Yes|hostile=No|size=9,000|value=30|biome=Any desert and tropical grassland and savanna|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Warthog}}|symbol=w|color=6:0:0|food=Yes|hostile=No|size=100,000|value=100|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Grassland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra and temperate grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Muskox}}|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Pulls wagons}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Rhesus macaque}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Grassland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gazelle}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=20,000|value=50|biome=Tropical savanna and grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rhinoceros}}|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=500|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Vulture}}|symbol=v|color=4:0:0|food=Yes|hostile=No|size=9,000|value=30|biome=Any desert and tropical grassland and savanna|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Warthog}}|symbol=w|color=6:0:0|food=Yes|hostile=No|size=100,000|value=100|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Shrubland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Rhesus macaque}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Shrubland''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Bonobo}}|symbol=b|color=0:0:1|food=Yes|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cavy}}|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimpanzee}}|symbol=c|color=0:0:1|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elephant}}|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giraffe}}|symbol=G|color=6:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Tropical savanna and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Ogre}}|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rhinoceros}}|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=500|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=225,000|value=200|biome=Most tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tigerman}}|symbol=T|color=6:0:1|food=No|hostile=Yes|size=120,000|value=200|biome=Savage tropical areas|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Warthog}}|symbol=w|color=6:0:0|food=Yes|hostile=No|size=100,000|value=100|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wetland====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Marsh''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Beak dog}}|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes{{verify}}|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goose}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Marsh''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Beak dog}}|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Harpy}}|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Saltwater crocodile}}|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Water buffalo}}|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Swamp''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grimeling}}|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Swamp''=====&lt;br /&gt;
Note: This also may include mangrove swamps.&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Capybara}}|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Giant capybara}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorilla}}|symbol=G|color=6:0:0|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest and swamp|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grimeling}}|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Saltwater crocodile}}|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=225,000|value=200|biome=Most tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tigerman}}|symbol=T|color=6:0:1|food=No|hostile=Yes|size=120,000|value=200|biome=Savage tropical areas|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Water buffalo}}|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
=====''Taiga''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black bear}}|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=300|biome=Taiga and temperate forest|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Deer}}|symbol=d|color=6:0:0|hostile=No|food=Yes|size=140,000|value=50|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fox}}|symbol=f|color=4:0:0|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grizzly bear}}|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Moose}}|symbol=M|color=6:0:0|food=Yes|hostile=No|size=525,000 (males) 315,000 (females)|value=300|biome=Temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Raccoon}}|symbol=r|color=7:0:0|food=Yes|hostile=No|size=7,000|value=25|biome=Taiga and temperate forest|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reindeer}}|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sasquatch}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest and taiga|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, taiga, temperate forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate forest''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Badger}}|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black bear}}|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=300|biome=Taiga and temperate forest|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Deer}}|symbol=d|color=6:0:0|hostile=No|food=Yes|size=140,000|value=50|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Foul blendec}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=60,000|value=250|biome=Most evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fox}}|symbol=f|color=4:0:0|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gigantic panda}}|symbol=P|color=7:0:1|food=Yes|hostile=No|size=650,000|value=1000|biome=Temperate forest|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grizzly bear}}|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Panda}}|symbol=P|color=7:0:1|food=Yes|hostile=No|size=130,000|value=300|biome=Temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Raccoon}}|symbol=r|color=7:0:0|food=Yes|hostile=No|size=7,000|value=25|biome=Taiga and temperate forest|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sasquatch}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest and taiga|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Satyr}}|symbol=s|color=6:0:0|food=No|hostile=No|size=60,000|value=Not tameable|biome=Most good forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Turkey}}|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, taiga, temperate forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Forest''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bilou}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black-crested gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black-handed gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Blue peafowl}}|symbol=p|color=1:0:1|food=Yes|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bonobo}}|symbol=b|color=0:0:1|food=Yes|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimpanzee}}|symbol=c|color=0:0:1|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elephant}}|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Foul blendec}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=60,000|value=250|biome=Most evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorilla}}|symbol=G|color=6:0:0|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest and swamp|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gray gibbon}}|symbol=g|color=0:0:1|hostile=No|food=Yes|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Honey badger}}|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Mandrill}}|symbol=m|color=1:0:1|food=Yes|hostile=No|size=20,000|value=50|biome=Tropical moist broadleaf forest|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Orangutan}}|symbol=O|color=6:0:0|food=Yes|hostile=No|size=80,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Pileated gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Satyr}}|symbol=s|color=6:0:0|food=No|hostile=No|size=60,000|value=Not tameable|biome=Most good forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Siamang}}|symbol=s|color=0:0:1|food=Yes|hostile=No|size=12,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Silvery gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Strangler}}|symbol=s|color=0:0:1|food=Yes|hostile=Yes|size=40,000|value=250|biome=Evil tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=225,000|value=200|biome=Most tropical lands|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|Tigerman}}|symbol=T|color=6:0:1|food=No|hostile=Yes|size=120,000|value=200|biome=Most tropical lands|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|White-browed gibbon}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
{{L|White-handed gibbon}}|symbol=g|color=6:0:0|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Subterranean===&lt;br /&gt;
====Magma====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fire imp}}|symbol=i|color=6:0:1|food=Yes|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fire man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Throws fireballs and leaves behind {{L|ash|ashes}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Magma crab}}|symbol=C|color=0:0:1|hostile=No|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten {{L|basalt}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Magma man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Leaves behind {{L|obsidian}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Cavern====&lt;br /&gt;
&lt;br /&gt;
=====''First layer''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=200,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave crocodile}}|symbol=C|color=7:0:0|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Draltha}}&lt;br /&gt;
|symbol=D|color=6:0:1|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Drunian}}|symbol=d|color=7:0:0|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns|note=Steals food and items}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant bat}}&lt;br /&gt;
|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=100,000|value=750|biome=Caverns|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave spider}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=100,000|value=2,500|biome=Caverns|note=Spins/throws {{L|web}}s and causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave swallow}}|symbol=C|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=700|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant earthworm}}&lt;br /&gt;
|symbol=W|color=7:0:0|food=Yes|hostile=No|size=1,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant mole}}&lt;br /&gt;
|symbol=m|color=6:0:0|food=Yes|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant olm}}&lt;br /&gt;
|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant rat}}&lt;br /&gt;
|symbol=R|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=500|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant toad}}&lt;br /&gt;
|symbol=T|color=2:0:0|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Good caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gremlin}}|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note={{L|Gremlin|Cause mischief around fortress}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Helmet snake}}&lt;br /&gt;
|symbol=s|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=30|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Large rat}}|symbol=r|color=0:0:1|food=Yes|hostile=No|size=25,000|value=250|biome=Caverns|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Molemarian}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=90,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Naked mole dog}}|symbol=n|color=4:0:1|food=Yes|hostile=No|size=60,000|value=350|biome=Caverns|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pond grabber}}|symbol=P|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troglodyte}}|symbol=t|color=6:0:0|food=No|hostile=Yes|size=6,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troll}}|symbol=T|color=0:0:1|food=Yes|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns|note=Forms civilizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Second layer''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=200,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave ogre}}|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=7,000,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bugbat}}&lt;br /&gt;
|symbol=b|color=5:0:0|food=Yes|hostile=No|size=10,000|value=20|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave crocodile}}|symbol=C|color=7:0:0|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Crundle}}&lt;br /&gt;
|symbol=c|color=4:0:0|food=Yes|hostile=Yes|size=10,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Draltha}}&lt;br /&gt;
|symbol=D|color=6:0:1|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Drunian}}|symbol=d|color=7:0:0|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns|note=Steals food and items}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Floating guts}}|symbol=%|color=7:0:0|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant bat}}&lt;br /&gt;
|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=100,000|value=750|biome=Caverns|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave spider}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=100,000|value=2,500|biome=Caverns|note=Spins/throws {{L|web}}s and causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave swallow}}|symbol=C|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=700|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant earthworm}}&lt;br /&gt;
|symbol=W|color=7:0:0|food=Yes|hostile=No|size=1,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant mole}}&lt;br /&gt;
|symbol=m|color=6:0:0|food=Yes|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant olm}}&lt;br /&gt;
|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant rat}}&lt;br /&gt;
|symbol=R|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=500|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant toad}}&lt;br /&gt;
|symbol=T|color=2:0:0|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Good caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Green devourer}}&lt;br /&gt;
|symbol=G|color=2:0:1|food=Yes|hostile=Yes|size=70,000|value=200|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gremlin}}|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note={{L|Gremlin|Cause mischief around fortress}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Helmet snake}}&lt;br /&gt;
|symbol=s|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=30|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Jabberer}}|symbol=J|color=5:0:1|food=Yes|hostile=Yes|size=4,500,000|value=1500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Manera}}|symbol=m|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Molemarian}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=90,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Plump helmet man}}|symbol=m|color=5:0:0|food=No|hostile=No|size=50,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pond grabber}}|symbol=P|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reacher}}|symbol=R|color=7:0:0|food=Yes|hostile=Yes|size=70,000|value=100|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rutherer}}&lt;br /&gt;
|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=600|biome=Caverns|note=Exotic Mount}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troglodyte}}|symbol=t|color=6:0:0|food=No|hostile=Yes|size=6,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troll}}|symbol=T|color=0:0:1|food=Yes|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns|note=Forms civilizations}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Voracious cave crawler}}|symbol=C|color=1:0:0|food=Yes|hostile=Yes|size=900,000|value=1000|biome=Caverns|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Third layer''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Amethyst man}}|symbol=M|color=5:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind an {{L|amethyst}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave ogre}}|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=7,000,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blood man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bugbat}}&lt;br /&gt;
|symbol=b|color=5:0:0|food=Yes|hostile=No|size=10,000|value=20|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave blob}}|symbol=o|color=6:0:1|food=No|hostile=No|size=20,000|value=50|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave dragon}}|symbol=D|color=7:0:1|hostile=Yes|food=Yes|size=15,000,000|value=10,000|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave floater}}|symbol=f|color=6:0:1|hostile=No|food=No|size=40,000|value=50|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Creeping eye}}|symbol=e|color=7:0:1|food=Yes|hostile=No|size=20,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Crundle}}&lt;br /&gt;
|symbol=c|color=4:0:0|food=Yes|hostile=Yes|size=10,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Flesh ball}}&lt;br /&gt;
|symbol=o|color=6:0:0|food=Yes|hostile=No|size=70,000|value=10|biome=Subterranean water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Floating guts}}|symbol=%|color=7:0:0|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gabbro man}}|symbol=M|color=0:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind {{L|gabbro}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Good caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Green devourer}}&lt;br /&gt;
|symbol=G|color=2:0:1|food=Yes|hostile=Yes|size=70,000|value=200|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gremlin}}|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note={{L|Gremlin|Cause mischief around fortress}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hungry head}}&lt;br /&gt;
|symbol=h|color=0:0:1|food=Yes|hostile=Yes|size=5,000|value=50|biome=Caverns|note=Flying}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Iron man}}|symbol=M|color=0:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Jabberer}}|symbol=J|color=5:0:1|food=Yes|hostile=Yes|size=4,500,000|value=1500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Molemarian}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=90,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mud man}}|symbol=M|color=6:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Plump helmet man}}|symbol=m|color=5:0:0|food=No|hostile=No|size=50,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reacher}}|symbol=R|color=7:0:0|food=Yes|hostile=Yes|size=70,000|value=100|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rutherer}}&lt;br /&gt;
|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=600|biome=Caverns|note=Exotic Mount}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Voracious cave crawler}}|symbol=C|color=1:0:0|food=Yes|hostile=Yes|size=900,000|value=1000|biome=Caverns|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aquatic===&lt;br /&gt;
Note: This does not include subterranean sea creatures.&lt;br /&gt;
====Ocean====&lt;br /&gt;
&lt;br /&gt;
=====''Artic Ocean''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cod}}|symbol=α|color=7:0:0|food=Yes|hostile=No|size=50,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Conger eel}}|symbol=~|color=7:0:0|food=Yes|hostile=No|size=50,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Emperor penguin}}|symbol=p|color=7:0:1|food=Yes|hostile=No|size=30,000|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Halibut}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Little penguin}}|symbol=p|color=1:0:1|food=No|hostile=No|size=1,500|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Merperson}}|symbol=M|color=3:0:1|food=No|hostile=No|size=70,000|value=Not tameable|biome=Good oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Penguin}}|symbol=p|color=0:0:1|food=No|hostile=No|size=4,000|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea monster}}|symbol=M|color=0:0:1|food=Yes|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea serpent}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Walrus}}|symbol=W|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=400|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Ocean''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Angelshark}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Basking shark}}|symbol=S|color=7:0:0|food=Yes|hostile=No|size=15,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cod}}|symbol=α|color=7:0:0|food=Yes|hostile=No|size=50,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Common skate}}|symbol=ò|color=6:0:0|food=Yes|hostile=No|size=100,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Conger eel}}|symbol=~|color=7:0:0|food=Yes|hostile=No|size=50,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great white shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=2,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Halibut}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hammerhead shark}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=30,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Marlin}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=800,000|value=500|biome=Tropical and temperate oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Merperson}}|symbol=M|color=3:0:1|food=No|hostile=No|size=70,000|value=Not tameable|biome=Good oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Nurse shark}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=150,000|value=300|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ocean sunfish}}|symbol=α|color=3:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Opah}}|symbol=α|color=4:0:1|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea monster}}|symbol=M|color=0:0:1|food=Yes|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea serpent}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Shortfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=80,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spiny dogfish}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=30,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spotted wobbegong}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Swordfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=650,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Ocean''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Angelshark}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blacktip reef shark}}|symbol=S|color=0:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bull shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=150,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Coelacanth}}|symbol=c|color=1:0:1|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Common skate}}|symbol=ò|color=6:0:0|food=Yes|hostile=No|size=100,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant grouper}}|symbol=G|color=1:0:0|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great barracuda}}|symbol=B|color=2:0:0|food=Yes|hostile=Yes|size=60,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great white shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=2,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hammerhead shark}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=30,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Manta ray}}|symbol=►|color=7:0:0|food=Yes|hostile=No|size=2,300,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Marlin}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=800,000|value=500|biome=Tropical and temperate oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Merperson}}|symbol=M|color=3:0:1|food=No|hostile=No|size=70,000|value=Not tameable|biome=Good oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ocean sunfish}}|symbol=α|color=3:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Opah}}|symbol=α|color=4:0:1|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea monster}}|symbol=M|color=0:0:1|food=Yes|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea serpent}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Shortfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=80,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spiny dogfish}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=30,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spotted wobbegong}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Swordfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=650,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tiger shark}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale shark}}|symbol=W|color=6:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whitetip reef shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lakes====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate Lake''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Carp}}|symbol=α|color=3:0:0|hostile=No|food=Yes|size=40,000|value=50|biome=Freshwater rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goose}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Leechman}}|symbol=l|color=0:0:1|hostile=yes|food=Yes|size=50,000|value=Not tameable|biome=Freshwater lakes|note=No bones, sucks blood}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longnose gar}}|symbol=g|color=6:0:0|hostile=no|food=Yes|size=20,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pike}}|symbol=α|color=2:0:0|food=Yes|hostile=No|size=35,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical Lake''=====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Carp}}|symbol=α|color=3:0:0|hostile=No|food=Yes|size=40,000|value=50|biome=Freshwater rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Duck}}|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hippo}}|symbol=H|color=7:0:0|hostile=No|food=Yes|size=1,500,000|value=400|biome=Tropical rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Leechman}}|symbol=l|color=0:0:1|hostile=yes|food=Yes|size=50,000|value=Not tameable|biome=Freshwater lakes|note=No bones, sucks blood}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tigerfish}}|symbol=α|color=3:0:1|food=Yes|hostile=Yes|size=50,000|value=200|biome=Tropical freshwater rivers and lakes|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====River====&lt;br /&gt;
&lt;br /&gt;
=====''Temperate River''=====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longnose gar}}|symbol=g|color=6:0:0|hostile=no|food=Yes|size=20,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pike}}|symbol=α|color=2:0:0|food=Yes|hostile=No|size=35,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Platypus}}|symbol=p|color=6:0:0|food=No|hostile=No|size=2,000|value=10|biome=All rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====''Tropical River''=====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hippo}}|symbol=H|color=7:0:0|hostile=No|food=Yes|size=1,500,000|value=400|biome=Tropical rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Platypus}}|symbol=p|color=6:0:0|food=No|hostile=No|size=2,000|value=10|biome=All rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Saltwater crocodile}}|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tigerfish}}|symbol=α|color=3:0:1|food=Yes|hostile=Yes|size=50,000|value=200|biome=Tropical freshwater rivers and lakes|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hidden Fun Stuff==&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
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{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Demon}}|symbol=&amp;amp;|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome={{l|Hell}}|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Forgotten beast}}|symbol=Any|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome=All underground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Night creature}}|symbol=Any|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Titan}}|symbol=Any|color=7:0:1|food=N/A|hostile=N/A|size=N/A|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Size&amp;diff=144866</id>
		<title>v0.31:Size</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Size&amp;diff=144866"/>
		<updated>2011-04-07T08:56:15Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Creature size is in Gramm and not cetimetre cubed, also see devblog entry march 3rd 2010&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
How &amp;quot;big&amp;quot; the {{L|creature}} is, measured in grams.  '''Bodysize''' determines what kind of equipment a creature can wear, how much {{L|damage}} they can absorb, how much damage they can inflict in melee and how much is yielded from {{L|butcher}}ing.  Size is inherited through the new genetics system.&lt;br /&gt;
&lt;br /&gt;
The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness (incredibly skinny to fat).&lt;br /&gt;
&lt;br /&gt;
Also, '''Size''' for items is in centimetres cubed and with {{L|material}} it determines item's weight (e.g. iron mace weighs ~ 6.2kg, copper halberd ~ 10.7kg etc.) and, therefore, determines inflicted damage.&lt;br /&gt;
&lt;br /&gt;
Changing this too much can lead to {{L|fun}}.&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya&amp;diff=144824</id>
		<title>User talk:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya&amp;diff=144824"/>
		<updated>2011-04-06T22:06:59Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: /* Masterwork? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
please dont edit my userpage without account and without explanition... its not funny or anything --[[User:Rhenaya|Rhenaya]] 20:41, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Joblist ==&lt;br /&gt;
&lt;br /&gt;
Hehe, like what you did there... say, what profession would you be? :) [[User:Lichenousd|Lichenous]] 10:44, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
i would say a bookkeeper, after all its the first job &amp;quot;my&amp;quot; dwarf do in alle forts, and its the most office related job anyway. else i prefer hunting... with axes :D in df at least  --[[User:Rhenaya|Rhenaya]] 11:06, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Rhenaya Libashsedil, Axedwarf demanded wild strawberry wine. Or cookies... or anything for my neat tempalte... or just talk to me :p --[[User:Rhenaya|Rhenaya]] 13:24, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== tiny straight scar on lower arm ==&lt;br /&gt;
&lt;br /&gt;
As applied to the more conventional human form, those words suddenly become quite a bit more disquieting.&lt;br /&gt;
&lt;br /&gt;
Unless it was just a cat or something like that. [[Special:Contributions/76.105.197.110|76.105.197.110]] 00:18, 16 May 2010 (UTC)&lt;br /&gt;
:(cur) (prev)  13:38, 26 April 2010 Rhenaya (Talk | contribs) (3,338 bytes) (had a fight with a cat centuries ago :x) (undo) --[[User:Rhenaya|Rhenaya]] 03:40, 16 May 2010 (UTC)&lt;br /&gt;
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== Masterwork? ==&lt;br /&gt;
&lt;br /&gt;
It appears to me that, while a fairly well-done page, this page does not qualify for Masterwork status.&lt;br /&gt;
Specifically, it does not cover an &amp;quot; important 'must-read' topic&amp;quot;, nor does it have multiple editors.&lt;br /&gt;
&lt;br /&gt;
:please sign discussions, this page doesnt not count towards the masterwork counter on the frontpage, and we already had some talk about that, its a user page, and a dwarfy one too, so i dont see a problem ;) --[[User:Rhenaya|Rhenaya]] 08:02, 26 November 2010 (UTC)&lt;br /&gt;
::That's all well and good, but Masterwork quality is well-defined. Your userpage does not fit these qualifications, and therefore should not be Masterwork. That's the problem.&lt;br /&gt;
:::Find something more important to care about. User pages are not a major concern. --[[User:JohnnyMadhouse|JohnnyMadhouse]] 15:06, 22 February 2011 (UTC)&lt;br /&gt;
::::I'm going to agree with the anonymous poster. No need to toot your own horn. --[[User:Met|Met]] 01:50, 6 April 2011 (UTC)&lt;br /&gt;
:::::If you want the decoration at the top of the page, you can put the raw HTML there yourself, but don't use the template since that '''categorizes your user page''', and the quality templates aren't intended to be used on any pages outside of the 23a, 40d, or DF2010 namespaces. --[[User:Quietust|Quietust]] 01:57, 6 April 2011 (UTC)&lt;br /&gt;
::::::well briess told me it was ok, so i dont see why its a problem now, it isnt counted in the related namespace pagestuff anyway, as user is a different namespace&lt;br /&gt;
:::::::Just subst out the html and remove the categorization and there should be no issues --[[User:Briess|Briess]] 18:52, 6 April 2011 (UTC)&lt;br /&gt;
::::::::wouldnt it be possible to just add something that no category show up at all if it is in the user cat, or simply not in one of the 3 named namespaces at all? :x&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=144797</id>
		<title>User:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=144797"/>
		<updated>2011-04-06T19:14:06Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: quality without category :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;right:10px;&amp;quot; class=&amp;quot;topicon&amp;quot;&amp;gt;&amp;lt;font style=&amp;quot;font-size:75%&amp;quot;&amp;gt;&lt;br /&gt;
[[DF:Quality#Tattered|&amp;lt;span id=&amp;quot;stub-quality&amp;quot; style='color: #333333;'&amp;gt;xTATTEREDx&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Fine|&amp;lt;span id=&amp;quot;fine-quality&amp;quot; style='color: #CA7A02;'&amp;gt;+FINE+&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Exceptional|&amp;lt;span id=&amp;quot;exceptional-quality&amp;quot; style='color: #0088CC;'&amp;gt;≡EXCEPTIONAL≡&amp;lt;/span&amp;gt;]]&lt;br /&gt;
{{dot}}&lt;br /&gt;
[[DF:Quality#Masterwork|&amp;lt;span id=&amp;quot;masterwork-quality&amp;quot; style='padding: 0.2em; border: 1px solid #bd8; background: #E2FDCE | text-decoration: none; color: #72A329;'&amp;gt;☼MASTERWORK☼&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dwarfpage&lt;br /&gt;
|Title=Rhenaya Libashsedil, &amp;quot;Rhenaya The Axe-Angel&amp;quot;, Axelady&lt;br /&gt;
|Thoughts=Rhenaya Libashsedil has been [[cv:Thought|quite content]] lately. She admired own fine crafted dwarf fortress copy lately. She was disgusted by a dwarf fortress crash recently. She was nauseated by the sun lately. Has been annoyed by flies. She was awoken by noise while sleeping lately. She talked with a friend lately. She beat somebody with an axe recently.&lt;br /&gt;
|Worship=She is a faithful worshipper of [[Toady One]] the Creator of [[cv:dwarf fortress|Dwarf Fortress]].&lt;br /&gt;
|Citizen=She is a citizen of [http://www.wikipedia.com/wiki/Austria The Alpine Mountains]. She is a member of [http://www.wikipedia.com/wiki/Salzburg The Salty Fortress]. She is a [[bookkeeper]] of The Salty Fortress.&lt;br /&gt;
|Age=She is twenty-five years old, born on the [[cv:Calendar|21th of Felsite]] in the year 1985.&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Her first toe, right foot is dented. Her first toe, left foot is dented.&lt;br /&gt;
|Appearance=She is weak and very thin. Her hair is tied in a pony tail. Her close-set thin-irised aquamarine eyes are deeply sunken. Her hair is brown. Her skin is pale pink. &amp;lt;font color=&amp;quot;#AAAAAA&amp;quot;&amp;gt;Her right lower arm bears the mark of old wounds, including a tiny straight scar.&lt;br /&gt;
|PhysicalPositive=She is incredible quick to heal,&lt;br /&gt;
|PhysicalNegative=but she is unquestionably weak and very quick to tire.&lt;br /&gt;
|Preferences=Rhenaya Libashsedil likes dwarf fortress, notebooks, [[cv:silver|silver]], [[cv:battle axe|battle axes]], the [[cv:color|color]] blue, [[cv:red squirrel|red squirrels]] for their tails and [[cv:dwarves|dwarves]] for their [[cv:beard|beards]]. When possible, she prefers to consume [[cv:cow milk|cow milk]] and [[cv:wild strawberry|wild strawberries]]. She absolutley detests [[cv:fly|flies]].&lt;br /&gt;
|MentalPositive=She has great analytical abilities, great intuition and a sum of patience,&lt;br /&gt;
|MentalNegative=but she has a little difficulty with words, little memory to speak of, little natural inclination toward music, poor empathy, a meager ability with social relationships and next to no creative talent.&lt;br /&gt;
|Character=She lives at a leisure pace. She is entirely adverse to risk and excitement. She is slow to anger. She does not have a great artistic sensitivity. She is very assertive. She is rarely happy or enthusiastic. She often feels discouraged. She dislikes contracts and regulations. She considers spending time alone much more important than associating with others. She is bored by reality and has a wonderful imagination. She is entranced by riddles and puzzles and loves to debate issues and ideas. She revels in chaos and disorder. She is completely disorganized. She often does the first thing that comes to mind.&lt;br /&gt;
|Description=A medium-sized [[cv:human|creature]] prone to great ambition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[User:Rhenaya/WikiQuality]]: Change your Quality rating into racial stubs&lt;br /&gt;
&lt;br /&gt;
[http://www.xfire.com/profile/rhenaya/ XFire Profile]: All my gameing screenshots and videos, if you have Xfire, add me!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/who.php?id=554 Rhenayas Mods DFFA] and the [http://www.bay12forums.com/smf/index.php?topic=54695.0 Rhenayas Mods Forum thread]&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-3703-axeauraofangels Axeaura of Angels]: Very large and thriving fort&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-4852-steelmarket Steelmarket]: with the how to [[cv:aquifer|dual aquifer]]. [[User:Rhenaya/HowtoDualAquifer]] or Forum: http://www.bay12games.com/smf/index.php?topic=31651.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drow Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9486-spidershades-drowfort Spidershades]: My current Fort, desperatly looking for a cavern to settle&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9412-topshadow-drowfort Topshadow]: Bugged some drow, so i stopped this one :/&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya&amp;diff=144794</id>
		<title>User talk:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rhenaya&amp;diff=144794"/>
		<updated>2011-04-06T17:48:13Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: /* Masterwork? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
please dont edit my userpage without account and without explanition... its not funny or anything --[[User:Rhenaya|Rhenaya]] 20:41, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Joblist ==&lt;br /&gt;
&lt;br /&gt;
Hehe, like what you did there... say, what profession would you be? :) [[User:Lichenousd|Lichenous]] 10:44, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
i would say a bookkeeper, after all its the first job &amp;quot;my&amp;quot; dwarf do in alle forts, and its the most office related job anyway. else i prefer hunting... with axes :D in df at least  --[[User:Rhenaya|Rhenaya]] 11:06, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Rhenaya Libashsedil, Axedwarf demanded wild strawberry wine. Or cookies... or anything for my neat tempalte... or just talk to me :p --[[User:Rhenaya|Rhenaya]] 13:24, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== tiny straight scar on lower arm ==&lt;br /&gt;
&lt;br /&gt;
As applied to the more conventional human form, those words suddenly become quite a bit more disquieting.&lt;br /&gt;
&lt;br /&gt;
Unless it was just a cat or something like that. [[Special:Contributions/76.105.197.110|76.105.197.110]] 00:18, 16 May 2010 (UTC)&lt;br /&gt;
:(cur) (prev)  13:38, 26 April 2010 Rhenaya (Talk | contribs) (3,338 bytes) (had a fight with a cat centuries ago :x) (undo) --[[User:Rhenaya|Rhenaya]] 03:40, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Masterwork? ==&lt;br /&gt;
&lt;br /&gt;
It appears to me that, while a fairly well-done page, this page does not qualify for Masterwork status.&lt;br /&gt;
Specifically, it does not cover an &amp;quot; important 'must-read' topic&amp;quot;, nor does it have multiple editors.&lt;br /&gt;
&lt;br /&gt;
:please sign discussions, this page doesnt not count towards the masterwork counter on the frontpage, and we already had some talk about that, its a user page, and a dwarfy one too, so i dont see a problem ;) --[[User:Rhenaya|Rhenaya]] 08:02, 26 November 2010 (UTC)&lt;br /&gt;
::That's all well and good, but Masterwork quality is well-defined. Your userpage does not fit these qualifications, and therefore should not be Masterwork. That's the problem.&lt;br /&gt;
:::Find something more important to care about. User pages are not a major concern. --[[User:JohnnyMadhouse|JohnnyMadhouse]] 15:06, 22 February 2011 (UTC)&lt;br /&gt;
::::I'm going to agree with the anonymous poster. No need to toot your own horn. --[[User:Met|Met]] 01:50, 6 April 2011 (UTC)&lt;br /&gt;
:::::If you want the decoration at the top of the page, you can put the raw HTML there yourself, but don't use the template since that '''categorizes your user page''', and the quality templates aren't intended to be used on any pages outside of the 23a, 40d, or DF2010 namespaces. --[[User:Quietust|Quietust]] 01:57, 6 April 2011 (UTC)&lt;br /&gt;
:::::well briess told me it was ok, so i dont see why its a problem now, it isnt counted in the related namespace pagestuff anyway, as user is a different namespace&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=144682</id>
		<title>User:Rhenaya</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Rhenaya&amp;diff=144682"/>
		<updated>2011-04-05T18:59:37Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Undo revision 144677 by Met (Talk) yes i do, see history was often enough discussed :x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork|{{CURRENTTIMESTAMP}}}}&amp;lt;!-- of course! --&amp;gt;&lt;br /&gt;
{{Dwarfpage&lt;br /&gt;
|Title=Rhenaya Libashsedil, &amp;quot;Rhenaya The Axe-Angel&amp;quot;, Axelady&lt;br /&gt;
|Thoughts=Rhenaya Libashsedil has been [[cv:Thought|quite content]] lately. She admired own fine crafted dwarf fortress copy lately. She was disgusted by a dwarf fortress crash recently. She was nauseated by the sun lately. Has been annoyed by flies. She was awoken by noise while sleeping lately. She talked with a friend lately. She beat somebody with an axe recently.&lt;br /&gt;
|Worship=She is a faithful worshipper of [[Toady One]] the Creator of [[cv:dwarf fortress|Dwarf Fortress]].&lt;br /&gt;
|Citizen=She is a citizen of [http://www.wikipedia.com/wiki/Austria The Alpine Mountains]. She is a member of [http://www.wikipedia.com/wiki/Salzburg The Salty Fortress]. She is a [[bookkeeper]] of The Salty Fortress.&lt;br /&gt;
|Age=She is twenty-five years old, born on the [[cv:Calendar|21th of Felsite]] in the year 1985.&amp;lt;br/&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;Her first toe, right foot is dented. Her first toe, left foot is dented.&lt;br /&gt;
|Appearance=She is weak and very thin. Her hair is tied in a pony tail. Her close-set thin-irised aquamarine eyes are deeply sunken. Her hair is brown. Her skin is pale pink. &amp;lt;font color=&amp;quot;#AAAAAA&amp;quot;&amp;gt;Her right lower arm bears the mark of old wounds, including a tiny straight scar.&lt;br /&gt;
|PhysicalPositive=She is incredible quick to heal,&lt;br /&gt;
|PhysicalNegative=but she is unquestionably weak and very quick to tire.&lt;br /&gt;
|Preferences=Rhenaya Libashsedil likes dwarf fortress, notebooks, [[cv:silver|silver]], [[cv:battle axe|battle axes]], the [[cv:color|color]] blue, [[cv:red squirrel|red squirrels]] for their tails and [[cv:dwarves|dwarves]] for their [[cv:beard|beards]]. When possible, she prefers to consume [[cv:cow milk|cow milk]] and [[cv:wild strawberry|wild strawberries]]. She absolutley detests [[cv:fly|flies]].&lt;br /&gt;
|MentalPositive=She has great analytical abilities, great intuition and a sum of patience,&lt;br /&gt;
|MentalNegative=but she has a little difficulty with words, little memory to speak of, little natural inclination toward music, poor empathy, a meager ability with social relationships and next to no creative talent.&lt;br /&gt;
|Character=She lives at a leisure pace. She is entirely adverse to risk and excitement. She is slow to anger. She does not have a great artistic sensitivity. She is very assertive. She is rarely happy or enthusiastic. She often feels discouraged. She dislikes contracts and regulations. She considers spending time alone much more important than associating with others. She is bored by reality and has a wonderful imagination. She is entranced by riddles and puzzles and loves to debate issues and ideas. She revels in chaos and disorder. She is completely disorganized. She often does the first thing that comes to mind.&lt;br /&gt;
|Description=A medium-sized [[cv:human|creature]] prone to great ambition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[User:Rhenaya/WikiQuality]]: Change your Quality rating into racial stubs&lt;br /&gt;
&lt;br /&gt;
[http://www.xfire.com/profile/rhenaya/ XFire Profile]: All my gameing screenshots and videos, if you have Xfire, add me!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/who.php?id=554 Rhenayas Mods DFFA] and the [http://www.bay12forums.com/smf/index.php?topic=54695.0 Rhenayas Mods Forum thread]&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-3703-axeauraofangels Axeaura of Angels]: Very large and thriving fort&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-4852-steelmarket Steelmarket]: with the how to [[cv:aquifer|dual aquifer]]. [[User:Rhenaya/HowtoDualAquifer]] or Forum: http://www.bay12games.com/smf/index.php?topic=31651.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drow Fortress Maps&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9486-spidershades-drowfort Spidershades]: My current Fort, desperatly looking for a cavern to settle&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mkv25.net/dfma/map-9412-topshadow-drowfort Topshadow]: Bugged some drow, so i stopped this one :/&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Release_information&amp;diff=144662</id>
		<title>v0.31:Release information</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Release_information&amp;diff=144662"/>
		<updated>2011-04-05T08:24:29Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: /* Newer Release informations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Masterwork|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
This version, '''DF 0.31.01''', was released on '''April 1st, 2010'''. The latest version is '''v{{current/version}}''', released on '''{{current/lastupdate}}'''.&lt;br /&gt;
This page lists the changes in the current [[version]] of [[Dwarf]] [[Fort]]ress.  The page links to currently existing pages which either have been or will need to be modified to list new details from the new version.  It also lists to pages about entirely new subjects introduced in this version, such as [[Burrows]], articles created or completely changed based off of this version are marked in '''bold'''.&lt;br /&gt;
&lt;br /&gt;
Adapted from the [http://docs.google.com/Doc?docid=0AT8EQVUjrv96ZGc5cnBwOHZfMjgyY3FzZHFtanA&amp;amp;hl=en&amp;amp;pli=1 google docs file] by SirPenguin about the upcoming release.&lt;br /&gt;
&lt;br /&gt;
== Newer Release informations ==&lt;br /&gt;
&lt;br /&gt;
For Bug Fixes of newer Versions please follow the links below.&lt;br /&gt;
* {{L|Release information/0.31.02}}&lt;br /&gt;
* {{L|Release information/0.31.03}}&lt;br /&gt;
* {{L|Release information/0.31.04}}&lt;br /&gt;
* {{L|Release information/0.31.05}}&lt;br /&gt;
* {{L|Release information/0.31.06}}&lt;br /&gt;
* {{L|Release information/0.31.07}}&lt;br /&gt;
* {{L|Release information/0.31.08}}&lt;br /&gt;
* {{L|Release information/0.31.09}}&lt;br /&gt;
* {{L|Release information/0.31.10}}&lt;br /&gt;
* {{L|Release information/0.31.11}}&lt;br /&gt;
* {{L|Release information/0.31.12}}&lt;br /&gt;
* {{L|Release information/0.31.13}}&lt;br /&gt;
* {{L|Release information/0.31.14}}&lt;br /&gt;
* {{L|Release information/0.31.15}}&lt;br /&gt;
* {{L|Release information/0.31.16}}&lt;br /&gt;
* {{L|Release information/0.31.17}}&lt;br /&gt;
* {{L|Release information/0.31.18}}&lt;br /&gt;
* {{L|Release information/0.31.19}}&lt;br /&gt;
* {{L|Release information/0.31.20}}&lt;br /&gt;
* {{L|Release information/0.31.21}}&lt;br /&gt;
* {{L|Release information/0.31.22}}&lt;br /&gt;
* {{L|Release information/0.31.23}}&lt;br /&gt;
* {{L|Release information/0.31.24}}&lt;br /&gt;
* {{L|Release information/0.31.25}}&lt;br /&gt;
&lt;br /&gt;
== Behind the scenes ==&lt;br /&gt;
&lt;br /&gt;
===  Materials ===&lt;br /&gt;
* The {{l|material}} system has been rewritten, and just about everything is made from a material now.&lt;br /&gt;
* It is now possible to track the identity of certain materials, such as {{l|blood}} spatter.&lt;br /&gt;
* The {{l|color}} of a base {{l|material}} will now have more effects - a [[wagon]] made out of featherwood will reflect the color of the wood.&lt;br /&gt;
* Material breath {{L|weapon}}s are possible, and can be made of any material. These are mainly linked with poisons, and when inhaled by a creature, they will become poisoned.&lt;br /&gt;
* Small amounts of certain {{l|material}}s ({{l|blood}}, snow, etc.) can accumulate in a tile.&lt;br /&gt;
** For example, if enough liquid [[gold]] accumulates in a tile, it will cool into a [[glob]] of gold.&lt;br /&gt;
** This also works for {{l|material}}s such as liquid (molten) {{l|metal}}, which will cool into a [[glob]] which can then be used to [[melt]] down into a bar.&lt;br /&gt;
* {{l|Weapon}}s and {{l|armor}} now use various &amp;quot;real world&amp;quot; {{l|attribute}}s to calculate their effectiveness. Each {{l|material}} (rock, {{l|metal}}) uses the following:&lt;br /&gt;
** '''{{l|Density}}'''&lt;br /&gt;
** '''{{l|Impact/shear yield}}'''&lt;br /&gt;
** '''{{l|Impact/shear fracture}}'''&lt;br /&gt;
** '''{{l|Impact/shear elasticity}}'''&lt;br /&gt;
** '''{{l|Edge}}'''&lt;br /&gt;
&lt;br /&gt;
see '''{{L|Material science}}''' for an explanation of what the yield/fracture/elasticity terminology means.&lt;br /&gt;
&lt;br /&gt;
* {{l|Mechanism}}s can be constructed out of more than stone, and more materials are {{l|magma-safe}}, resulting in {{l|magma}} being easier to handle.&lt;br /&gt;
&lt;br /&gt;
===  {{l|raw file|Raws}} ===&lt;br /&gt;
* Entity positions are now stored in the raw folders, allowing for custom positions through modding, as well as editing existing positions as you see fit.&lt;br /&gt;
** These include the {{l|Noble|new military positions}} (General/Lieutenant/Captain/Militia Commander/Militia Captain).&lt;br /&gt;
* {{l|Attribute}}s have also moved into the {{l|raw file|raws}}, allowing you set all sorts of values such as how fast an attribute increases.&lt;br /&gt;
* Many objects - trees, plants, {{l|stone}}s, etc. - now have {{l|material}} lists in the {{l|raw file|raws}}.&lt;br /&gt;
** Some {{l|raw file|raws}} have been merged, such as trees/plants, and {{l|stone}}s/{{l|metal}}s.&lt;br /&gt;
* A {{l|region}}'s raw files are now stored in their respective {{l|save}} folder.&lt;br /&gt;
&lt;br /&gt;
===  The d# series (Not implemented in first release)=== &lt;br /&gt;
* Translucent {{l|tilesets}} are supported, using PNG.&lt;br /&gt;
* The DF window can be resized on the fly.&lt;br /&gt;
* The grid size is autogenerated on startup; such {{l|init.txt|init.txt settings}} are ignored.&lt;br /&gt;
* Current desktop size is used for fullscreen size if fullscreen resolution is set to 0x0.&lt;br /&gt;
* The DF window can be zoomed on the fly using the mouse wheel. There are two modes, it defaults to mode 1. Pressing mouse wheel switches modes. Pressing F12 resets mode 1, not 2. In mode 1, the zoom from mode 2 is not visible. (And yes, you can use both at once.)&lt;br /&gt;
* The keyboard input system has been totally rewritten:&lt;br /&gt;
** You can bind multiple {{l|Key bindings|keys}} to one command.&lt;br /&gt;
** You can create keyboard {{l|macros}}.&lt;br /&gt;
** Input bindings are divided into sections.&lt;br /&gt;
* Lots of bugfixes and performance improvements.&lt;br /&gt;
&lt;br /&gt;
===  Arenas ===&lt;br /&gt;
* Arenas allow the player to set up battles with any kind of creatures with any type of equipment and have them face off.&lt;br /&gt;
*  The Arena is accessed via the main menu screen.&lt;br /&gt;
* You can make as many [[creatures]] of any type a you want, equip them with any [[items]] you want, etc.&lt;br /&gt;
** [[Items]] can be made out of any of the current logical [[materials]]&lt;br /&gt;
* You can also assign them to teams or have them go at it solo&lt;br /&gt;
* The [[arena]] itself contains a flat fighting place as well as a pool of [[magma]] or [[water]]&lt;br /&gt;
* You can also edit the layout of the arena by adding or removing water and magma and so on.&lt;br /&gt;
&lt;br /&gt;
=== World Generation ===&lt;br /&gt;
* Island-type worlds are now the default choice&lt;br /&gt;
* An (incomplete) XML dump option of a world is now available.&lt;br /&gt;
&lt;br /&gt;
=== Controlling which announcements pause and recenter ===&lt;br /&gt;
&lt;br /&gt;
The file '''announcements.txt''' (at Dwarf Fortress/data/init/announcements.txt) can be used to control which {{L|announcement}}s do or don't cause the game to recenter and/or pause.  For example, you can make the game pause and recenter when ores and economic stones are uncovered, but not when ordinary stone like microcline is uncovered.&lt;br /&gt;
&lt;br /&gt;
== [[Combat]] ==&lt;br /&gt;
&lt;br /&gt;
===  [[Squads]] ===&lt;br /&gt;
* The [[fortress guard]] is considered a squad under the [[sheriff]], and the [[royal guard]] is considered a squad under the [[Hammerer]].&lt;br /&gt;
* '''[[Captains]]''' can be appointed under your '''[[General]]''' and lead [[squads]].&lt;br /&gt;
* There is a system in place that will try its best to keep your [[schedules]] staffed, going so far as finding replacements when [[soldier]]s get hungry/tired, as well as forcing soldiers to stay on duty if no replacements are found.&lt;br /&gt;
* You have complete control over how [[squads]] handle rations - [[food]] and [[drink]] stored in backpacks and flasks - and [[alcohol]] can now be stored as a [[drink]] option.&lt;br /&gt;
* [[Champions#Heroes_and_Champions|Champions]] as heavily trained soldiers are no more. Rather, a single '''[[Champion]]''' is an appointed position that your [[duke]]/[[count]]/[[baron]] appoints.&lt;br /&gt;
* &amp;quot;Lord&amp;quot; [[soldier]]s aren't restricted in their weapon choice, and can be made into [[civilian]]s again.&lt;br /&gt;
* Beds, racks, stands, boxes/chests and [[cabinets]] can now be assigned to squad positions.&lt;br /&gt;
* You can now use the [[note]] making system to lay out stations and patrol routes for your [[squads]].&lt;br /&gt;
* [[Sparring]] has been redone.  One such change is the addition of [[Combat Drills]].&lt;br /&gt;
* A [[dwarf]] skilled in one [[skill]] can teach students via demonstrations of how to fight. This is set up in a classroom environment, so no actual [[sparring]] takes place (less dangerous).&lt;br /&gt;
** Even slightly skilled [[dwarves]] can teach people below them.&lt;br /&gt;
** There are also instructor monitored drill and [[sparring]] sessions.&lt;br /&gt;
** &amp;quot;They can currently teach weapon [[skill]]s, [[wrestling]], dodging, punching (grasp strikes), kicking (stance strikes), shield and [[armor]] use, yeah.  They can also teach general close-quarters/ranged [[combat]] principles.&amp;quot;&lt;br /&gt;
* [[Personalities]] play a role in these lessons. Naturally lazy [[dwarves]] will have a harder time learning and concentrating, though they can overcome them with [[skill]]/attribute increases.&lt;br /&gt;
** An instructor's [[personality]] is also taken into account, as a naturally reckless instructor is more willing to send green recruits into [[sparring]] sessions.&lt;br /&gt;
* Squad selection/[[orders]] now can occur in real time.&lt;br /&gt;
* The [[military]] menu has been entirely redone.&lt;br /&gt;
* You can issue [[orders]] to several [[squads]] at once or several individuals across different squads.&lt;br /&gt;
* Kill [[orders]] are now possible. You can select any creature your [[fort]] does not control to be killed.&lt;br /&gt;
* You can give [[squads]] nicknames if you wish.&lt;br /&gt;
** You can also give your [[barracks]] nicknames to help keep them separated.&lt;br /&gt;
&lt;br /&gt;
===  Squad [[Equipment]] ===&lt;br /&gt;
* Prior to .31.9 a position called the '''[[Arsenal dwarf]]''' existed who handled various [[equipment]] delegation. Toady One has removed the position for the time being (.9 onward)to make the equipment handling run smoother, it will reappear in later releases but not until it has some better uses.&lt;br /&gt;
* You can now establish &amp;quot;'''[[uniforms]]'''&amp;quot; for your [[soldier]]s. With it, you can assign specific [[armor]], [[weapons]], and other such [[equipment]] that you want all soldiers in a squad to wear.&lt;br /&gt;
** This allows for you to establish either [[equipment]] protocols (I want this squad to carry a [[sword]] and a shield) or literal uniforms, such as all guards wearing dyed blue cloaks.&lt;br /&gt;
* [[Soldier]]s know the difference between [[training]], battle, and [[civilian]] [[equipment]], and when/how to switch between them, as well as how to store them, which is usually done in [[barracks]] via boxes (which can be assigned to [[squads]]).&lt;br /&gt;
** The above also extends to [[Wood cutter|woodcutters]]/[[Miner|miners]], who know how to properly retrieve/store their picks and axes.&lt;br /&gt;
** [[Equipment]] can be stored in squad boxes.&lt;br /&gt;
* You can now handle [[ammo]] allocation by [[material]], so you can set aside [[metal]] [[bolts]] for battle and [[wood]]en bolts for [[training]]. [[Squads]] will maintain such ammo counts on their own.&lt;br /&gt;
** You can also handle [[ammo]] by type, so that you can have a squad that only uses [[bolts]]/arrows left over by invaders, etc.&lt;br /&gt;
** You have similar control over [[Hunter]] [[ammo]].&lt;br /&gt;
* [[Training]] [[weapons]] are in now, made at the carpenter's shop. Due to the nature of the [[material]] rewrite, these [[weapons]] lack edges, making them far less dangerous.&lt;br /&gt;
* [[Dwarves]] can handle any [[weapon|weapons]] now (they are not limited to the 6 weapons allowed in previous versions). &lt;br /&gt;
** [[Blowdart]] [[squads]] confirmed.&lt;br /&gt;
* [[Critter]]s now become familiar/accustomed to [[items]] they use often, such as [[armor]] and [[weapons]]. Being familiar with an item gives them better rolls during [[combat]].&lt;br /&gt;
** They can also become attached to [[items]] and will refuse upgrades.&lt;br /&gt;
* [[Items]] keep track of [[creatures]] they kill now, and that will show up in the [[legends mode]].&lt;br /&gt;
* [[Items]] can become &amp;quot;named&amp;quot; - raised to a semi-[[artifact]] level - if they have seen a lot of battles or have killed someone of a historical figure era-level of importance.&lt;br /&gt;
* [[Dwarves]] will now fill up their [[Quiver|quivers]] properly - they will not go into [[combat]] with 1 bolt in their quiver if they can help it.&lt;br /&gt;
* You can assign specific [[items]] to units (useful for cases such as [[artifact]]s).&lt;br /&gt;
* [[Dwarves]] assigned to [[squads]] will go train in their free time if they have self-discipline. This includes individual drilling practice.&lt;br /&gt;
* 1/3 of [[dwarves]] have a &amp;quot;favored&amp;quot; weapon.&lt;br /&gt;
&lt;br /&gt;
===  [[Weapons]] and [[Armor]] ===&lt;br /&gt;
[[Image:DF2010_1.png|thumb|400px|The new [[combat report]]s. [[Note]] the date, ability to zoom on location, and more flavorful descriptions.]]&lt;br /&gt;
* All [[weapons]] now have multiple '''[[attack types]]''' (a [[sword]] can use a thrusting attack, or with the blade itself, or even the pommel) and each attack can do a different type of [[damage]].&lt;br /&gt;
* Armor [[skill]] and quality of the [[armor]] increases your &amp;quot;deflection&amp;quot; roll, which alters the effective force of an attack.&lt;br /&gt;
* [[Weapons]] don't use hard-coded percentage [[damage]] anymore, but rather, use their [[material]]'s various properties in order to determine damage.&lt;br /&gt;
* The swing velocity of a [[hammer]] is determined by the strength and weight of the hammer itself, among other things.&lt;br /&gt;
* Woven/Chain [[items]] have a &amp;quot;structural elasticity&amp;quot; property (compared to [[plate]]/scale).&lt;br /&gt;
&lt;br /&gt;
===  Attacks ===&lt;br /&gt;
* [[Combat]] has been entirely rebalanced due to the new [[material]] and body changes.&lt;br /&gt;
* Small [[creatures]] are now able to take on larger creatures by pecking away at their bodies, something which was impossible in the old [[version]].&lt;br /&gt;
** Thanks to the [[material]] rewrite, though, a well [[armor]]ed knight will fare without many problems against 20 groundhogs.&lt;br /&gt;
** Multiple small attacks will have a cumulative effect.&lt;br /&gt;
* &amp;quot;I had a [[dragon]] fight some lions, and after a little bit of dragonfire and close [[combat]], I ended up with a dragon covered with the grammatically-in-progress &amp;quot;lion [[melted]] [[fat]] spatter&amp;quot;.&amp;quot;&lt;br /&gt;
* Attacks take into account the position and relative nature of the body. Attacks won't &amp;quot;loopity-loop&amp;quot; through the body.&lt;br /&gt;
* Temperature transfer between wrestlers is now possible, so think twice before [[wrestling]] that [[spirit of fire]].&lt;br /&gt;
** Stuck-ins also transfer temperature.&lt;br /&gt;
* Ranged damage has been nerfed, in addition to [[bolts]] making &amp;quot;logical&amp;quot; paths now. The firing rate remains the same.&lt;br /&gt;
* There's now a notion of a &amp;quot;squared shot&amp;quot;, in that your attack could hit someone's arm full force, but if you didn't hit in in the right area, the [[bone]] would not break. This helps many problems, such as with [[bolts]], as well as [[axe]]s/[[sword]]s not lopping everything off every time you swing.&lt;br /&gt;
* Twisting your weapon in a [[wound]] has been balanced, and won't just amplify [[damage]] forever.&lt;br /&gt;
* [[Toady]] on the path of the force of an attack: &amp;quot;The [[armor]] is all checked in order from outer to inner, then it gets at the tissue [[layer]]s, altering the character of the attack as it goes.&amp;quot;&lt;br /&gt;
* Attacks can pass through a [[wound]] sufficiently large enough.&lt;br /&gt;
* Force from blunt [[weapons]] can transcend [[layer]]s. For instance, a [[hammer]] can bruise the [[skin]] while breaking the [[bone]] underneath.&lt;br /&gt;
** As such, [[plate]] [[armor]]'s benefits are generally ignored by blunt attacks, and [[leather]] armor would prove to be more effective.&lt;br /&gt;
* &amp;quot;Solid breath can take the form of a forward moving dust puff that accidentally knocks people out due to some [[cave-in]] code.  When I fix that, KOs may or may not be a parameter.  Solid breath can also take the form of a solid [[glob]] (a small one right now) that is hurled like a [[stone]].  It might as well be a thrown stone of the solid.  Solid breath can also be an undirected dust puff (also accidental knockouts).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Creatures]] (general) ==&lt;br /&gt;
&lt;br /&gt;
===  [[Attributes]]/[[Skill]]s ===&lt;br /&gt;
* The attribute system has received an overhaul. There are now 19 [[attributes]] split across physical and mental. They are:&lt;br /&gt;
** Body:&lt;br /&gt;
*** '''[[strength]]'''&lt;br /&gt;
*** '''[[agility]]'''&lt;br /&gt;
*** '''[[toughness]]'''&lt;br /&gt;
*** '''[[endurance]]''' - this'll take some of the weight off of [[toughness]] and control your exertion.&lt;br /&gt;
*** '''[[recuperation]]''' - somebody suggested &amp;quot;resilience&amp;quot;. i don't really like any of the names... in any case, this will control the [[healing]] of your physical [[wound]]s.&lt;br /&gt;
*** '''[[disease resistance]]''' - the more time i spend on infection and venom, the more this will matter for this release. there will also likely be a notion of specific immunities, some of which you could gain with exposure or whatever ends up making the most sense.&lt;br /&gt;
** '''[[soul]]''':&lt;br /&gt;
*** '''[[analytical ability]]''' - thinky stuff.&lt;br /&gt;
*** '''[[memory]]''' - remembery stuff.&lt;br /&gt;
*** '''[[creativity]]''' - being able to make up neat stuff.&lt;br /&gt;
*** '''[[intuition]]''' - being able to get stuff.&lt;br /&gt;
*** '''[[focus]]''' - being able to get into stuff.&lt;br /&gt;
*** '''[[willpower]]''' - being able to keep on with and cope with stuff.&lt;br /&gt;
*** '''[[patience]]''' - being able to handle not doing stuff.&lt;br /&gt;
*** '''[[spatial sense]]''' - sense of surrounding stuff.&lt;br /&gt;
*** '''[[kinesthetic sense]]''' - sense of own stuff.&lt;br /&gt;
*** '''[[linguistic ability]]''' - all of the wordsy stuff.&lt;br /&gt;
*** '''[[musicality]]''' - musicky stuff.&lt;br /&gt;
*** '''[[empathy]]''' - being able to feel other peoples' stuff.&lt;br /&gt;
*** '''[[social awareness]]''' - being able to manage and handle social stuff.&lt;br /&gt;
&lt;br /&gt;
* [[Creatures]] now have '''[[souls]]''', and these souls serve as storage for a creature's mental [[attributes]] and [[skill]]s.&lt;br /&gt;
** [[Creatures]] can have multiple souls, though there is no such use in the current [[version]].&lt;br /&gt;
* [[Attributes]] and [[skill]]s can now &amp;quot;'''[[Skill rust|rust]]'''&amp;quot; if the attribute/skill is unused for a long period of time. The more rust the skill or attribute has, the less effective it is, and high enough rust will actually &amp;quot;delevel&amp;quot; the ability. Rust can be worked off by simply using the attribute or skill in question.&lt;br /&gt;
* Attribute/[[skill]] display system has been redone so as to not overwhelm the player.&lt;br /&gt;
** [[Skill]]s have been split up into '''[[Skill groups|15 logical groups]]''' to make assigning skills easier.&lt;br /&gt;
* [[Creatures]] now have a &amp;quot;'''[[situational awareness]]'''&amp;quot; [[skill]], which handles a creature's ability to deal with surprise attacks and ambushes.&lt;br /&gt;
* The [[wrestling]] [[skill]] has been split into the following skills:&lt;br /&gt;
** '''[[Wrestling]]'''&lt;br /&gt;
** '''[[Dodging]]'''&lt;br /&gt;
** '''[[Grasp strikes]]'''&lt;br /&gt;
** '''[[Stance strikes]]'''&lt;br /&gt;
* There are also general '''melee''' and '''range attack''' [[skill]]s (which help with [[combat]] rolls but are separate from &amp;quot;axe mastery&amp;quot;, etc.)&lt;br /&gt;
* [[Attributes]] and rust rates are linked to specific castes, so you could have brutes intermixed with brainy [[creatures]] of a single race.&lt;br /&gt;
* &amp;quot;Ceilings of [[attributes]] are a percentage of the starting value.  So a strength 1000 [[dwarf]] might attain 2000, and a strength 750 dwarf might attain 1500.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===  Appearances ===&lt;br /&gt;
[[Image:DF2010_2.png|thumb|400px|The new description window]]&lt;br /&gt;
* [[Creatures]] are now unique to each other with different appearances, including hair [[color]], facial features, etc.&lt;br /&gt;
** These are visible in [[adventurer]] mode as well.&lt;br /&gt;
** Different [[color]] patterns are also available, like striped or mottled.&lt;br /&gt;
* [[Creatures]] can also be fatter/taller/etc. than usual. This affects their [[size]]. Fatter creatures can last without [[food]] longer.&lt;br /&gt;
** [[Creatures]] have a '''[[metabolism]]''' now, which deals with how fast they heal and how fast they burn [[fat]].&lt;br /&gt;
** [[Fat]] [[creatures]] also move slower.&lt;br /&gt;
* The trimming of hair/nails is also possible for civilized [[creatures]], and they will grow long and unkempt without such activities.&lt;br /&gt;
* [[Creatures]] '''[[genetics|inherit appearances from their parents]]'''. This includes dominant/recessive genes.&lt;br /&gt;
** As one example, you can use this system to breed your dogs to a certain [[color]]/[[size]].&lt;br /&gt;
* [[Layer]] trimming/caring uses style definitions from a culture. Some cultures may grow beards, others may shave them. Prisoners, etc. may be forced to adopt these new styles.&lt;br /&gt;
* Speaking of beards, as if it wasn't obvious by now, but this means [[dwarves]] finally have [[Beard|beards]]!&lt;br /&gt;
** On a more startling note - so do [[elves]]!&lt;br /&gt;
* [[Creatures]] can now be part of a '''[[caste]]''', and this may govern many things, such as their profession, appearance, etc.&lt;br /&gt;
&lt;br /&gt;
===  Bodies ===&lt;br /&gt;
* Tissues now come in [[layer]]s. You must bypass a layer to reach one below it. Some layers are dependent on others (hair can only exist if there's [[skin]] underneath it, etc.)&lt;br /&gt;
* '''[[Hair]]''' acts as a [[layer]] on [[skin]]. It can come in many different styles (sparse, strands, etc.)&lt;br /&gt;
*  '''[[Hair]]''' grows and eventually grays over time. It can be trimmed, and if left alone it will become shaggy and unkempt.&lt;br /&gt;
* Body parts and tissue [[layer]]s can be made out of any [[material]] you want, such as for logical [[creatures]] like [[Iron man|Iron Men]], and illogical abominations like [[Dwarf]] Lung Men.&lt;br /&gt;
* It's now possible for some [[creatures]] to be made out of solid [[material]], such as [[Iron man|Iron Men]], who are much harder to fight.&lt;br /&gt;
* You can also have hollow body parts, perhaps filled with air or other [[materials]].&lt;br /&gt;
* Some [[layer]]s can serve as protection, such as [[Chitin|chitin layer]]s. [[Bone|Bone layer]]s also protect organs, such as the [[skull]] protecting the brain.&lt;br /&gt;
* [[Creatures]] now have teeth, rib, cheeks, eyelids, nails, and lips. Teeth and ribs are not individualized, but rather are tracked by groups (i.e., top left molars, etc.)&lt;br /&gt;
* [[Creatures]] also now have tendons and ligaments, and are made from the &amp;quot;sinew&amp;quot; [[material]].&lt;br /&gt;
* [[Creatures]] store energy from their [[food]], getting [[fat]]ter and more muscular.&lt;br /&gt;
** [[Fat]] affects such things as insulation, speed, etc.&lt;br /&gt;
** Strength also increases muscle [[size]]. Both have an effect on a creature's total size.&lt;br /&gt;
* Guts are realistically [[color]]ed - crazy stuff!&lt;br /&gt;
* It is now possible to &amp;quot;flay&amp;quot; a creature. Have fun!&lt;br /&gt;
* We've also got [[water]] freezing into frosty stuffs on people if they get [[wet]] and then step out into the cold, and [[steam]] coming off of spirits of fire in the rain. &lt;br /&gt;
* [[Skeletal]] [[critter]]s now have their [[bone]]s held together by rotted ligaments.&lt;br /&gt;
&lt;br /&gt;
===  [[Thoughts]] ===&lt;br /&gt;
* &amp;quot;[[Thoughts]]&amp;quot; of a [[dwarf]] have been redone. The new screen includes their current thoughts, age/birthday, physical description paragraph, a description of their [[attributes]], their likes/dislikes, and their mannerisms. Also included are descriptions for their [[wound]]s/scars.&lt;br /&gt;
* A [[dwarf]]'s birthday and age are stored in their [[profile]] now.&lt;br /&gt;
* [[Dwarves]] now have '''[[mannerisms]]''', such as &amp;quot;always scratches his head when he's trying to remember something&amp;quot;, &amp;quot;laughs at his own jokes&amp;quot; or &amp;quot;talks to herself whenever she's bored&amp;quot;. There are 65 types with 3-5 situation qualifiers.&lt;br /&gt;
&lt;br /&gt;
== [[Fortress Mode]] ==&lt;br /&gt;
&lt;br /&gt;
===  Organization ===&lt;br /&gt;
* '''[[Burrows]]'''! Burrows are areas in your [[fort]] where [[dwarves]] live and work in. You can assign these areas like [[zones]] and assign dwarves to them. Dwarves will only use [[workshops]], rooms, etc. in burrows they are assigned to.&lt;br /&gt;
* There are a significant number of ways to utilize burrows, from restricting certain [[mining]] expeditions to [[skill]]ed [[dwarves]], to making noble districts, to setting &amp;quot;emergency&amp;quot; [[zones]] for [[civilian]]s to flee to, etc.&lt;br /&gt;
* You can set [[soldier]]s so that they defend certain [[burrow]]s. If an enemy enters a burrow they know enough to stop what they're doing and head towards it to defend it.&lt;br /&gt;
* You may choose and appoint someone as your [[baron]] when you reach [[barony]] status. You can elect not to have one as well.&lt;br /&gt;
* There are now &amp;quot;code generated&amp;quot; positions, such as '''[[priests]]''' who are named after the [[god]] they worship (Priest of Ciramore, etc.)&lt;br /&gt;
* [[Dwarves]] won't immediately drop everything if they find themselves hungry or tired, and will try to finish their current [[job]] first.&lt;br /&gt;
* There's a difference between sleeping [[barracks]] (known as a [[Dormitory]]) and squad barracks.&lt;br /&gt;
* Liaisons will be generated from scratch if they die.&lt;br /&gt;
&lt;br /&gt;
===  [[Workshops]] ===&lt;br /&gt;
[[Image:DF2010_3.png|thumb|400px|[[Statues]] now have art associated with them.]]&lt;br /&gt;
[[Image:DF2010_4.png|thumb|400px|Some new [[crafts]] you can make.]]&lt;br /&gt;
* [[Statues]] and figurines now have art associated with them.&lt;br /&gt;
** &amp;quot;[[Statues]] of specific [[dwarves]] get the dwarf's name right in the item name.&amp;quot;&lt;br /&gt;
* Custom [[workshops]] are now able to be modded in, allowing you to set up custom [[reactions]].&lt;br /&gt;
** These can support [[corpse]] harvested [[items]], like shells/horns, and might use barrels/other [[containers]].&lt;br /&gt;
* You can now make [[crafts]] out of horn, ivory, teeth, and other new body parts.&lt;br /&gt;
** These include dragon tooth [[rings]] and ivory [[crown]]s.&lt;br /&gt;
* [[Butchery]] has been overhauled due to the new body part systems, with [[creatures]] yielding many more parts for consumption.&lt;br /&gt;
* It is now possible to have automated [[fishing]] [[cleaning]] and [[fat]] rendering.&lt;br /&gt;
&lt;br /&gt;
===  [[Alerts]] and [[Announcements]] ===&lt;br /&gt;
* The alert statuses (i.e., &amp;quot;Stay Indoors&amp;quot;) has been entirely redone. You may set several custom alerts with a user defined behavior. For instance, you could set a &amp;quot;[[Underground]] Attack&amp;quot; alert where you force [[soldier]]s to equip melee [[weapons]] and head to a predefined location.&lt;br /&gt;
* These alerts can also be assigned to [[civilian]]s, such as telling them to flee to the great hall.&lt;br /&gt;
* The [[Alerts]] system is also a part of how you get your Dwarves to [[Train]] (the new way to [[Spar]]).&lt;br /&gt;
* [[Combat reports]] have been redone in hopes of consolidating sentences and making it more interesting to read.&lt;br /&gt;
* Combat reports are separated into [[combat]], [[sparring]], and hunting reports. You'll see a notification on the side of the screen letting you know a [[combat report]] has been generated.&lt;br /&gt;
** They are also timestamped.&lt;br /&gt;
* You can choose different options for each announcement, like whether you want it to pause the game or recenter your view.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
* Caravans can now bring sand and glass!&lt;br /&gt;
* Also flasks, waterskins, quivers and backpacks.&lt;br /&gt;
&lt;br /&gt;
== [[Healthcare]] ==&lt;br /&gt;
&lt;br /&gt;
===  Doctors, hospitals, and how to cure what ails you ===&lt;br /&gt;
[[Image:DF2010_5.png|thumb|400px|The new [[wound]] [[color]]ing system.]]&lt;br /&gt;
* '''[[Hospitals]]''' are used like [[zones]]. [[Items]] used within these zones (beds, tables, boxes) allow for hospital use.&lt;br /&gt;
** They also use a new item, called a '''[[traction bench]].'''&lt;br /&gt;
* '''[[Doctors]]''' can &amp;quot;prescribe&amp;quot; treatment, such as bed rest, using splints for broken [[bone]]s, amputation for infected limbs, and surgery.&lt;br /&gt;
** Doctors will set [[bone]]s for simple fractures, use traction for difficult overlapping fractures and use surgery for disgusting compound fractures. They also excise [[rotting]] tissue and amputate limbs too rotted off to save.&lt;br /&gt;
** The system where [[dwarves]] heal on the [[season]] change is gone.&lt;br /&gt;
* [[Wound]]s are dressed with '''[[bandages]]''', which speeds [[healing]] and slows bleeding.&lt;br /&gt;
** '''[[Sutures]]''' make [[wound]]s heal faster.&lt;br /&gt;
** Sutures can be ripped out in [[combat]], causing pain/bleeding.&lt;br /&gt;
* '''[[Crutches]]''' are now in the game, allowing one legged [[dwarves]]/injured people to walk normally (as opposed to crawl). They will move faster as they get comfortable with their new crutch.&lt;br /&gt;
** '''[[Casts]]''' are also in.&lt;br /&gt;
* [[Creatures]] can now clean the filth they acquire due to various [[materials]], like mud, [[blood]], [[vomit]], etc.&lt;br /&gt;
** As such, [[soap]] has a use now, which deserves its own bullet point.&lt;br /&gt;
* You can appoint a &amp;quot;'''[[Chief medical dwarf]]'''&amp;quot; to handle the various medical information, which requires the &amp;quot;'''[[Diagnosis]]'''&amp;quot; [[skill]].&lt;br /&gt;
** What type of various medical information? &amp;quot;unit [[wound]]s/status/required treatments/medical history, etc.&amp;quot; - Think of it like the [[bookkeeper]].&lt;br /&gt;
* [[Dwarves]] are more proactive in saving [[wound]]ed people, and will do what they can in regards to bleeding on the way to the hospital.&lt;br /&gt;
* &amp;quot;Eyelids clean the eyes so you don't have to [[soap]] them off, but if an eyelid is torn off, I think they might [[soap]] the eyes.&amp;quot;&lt;br /&gt;
* Patients can use [[soap]]/[[water]] to clean [[wound]]s and grime to reduce infections. Sutures, casts, etc. will reduce infection as well.&lt;br /&gt;
* All cloth and thread [[items]] have associated lengths/areas now. Threads are use for sutures (thus, one &amp;quot;thread&amp;quot; item could be used for multiple sutures) and cloth is used for bandages. [[Items]] in this way aren't split (a la coins or [[bolts]]), but rather, they're consumed in pieces.&lt;br /&gt;
* Unskilled or apprentice doctors can make mistakes when treating a patient or doing surgery.&lt;br /&gt;
* &amp;quot;[[Healthcare]]&amp;quot; as a [[skill]] is gone. It's been replaced by 7 new labor [[settings]], 5 unit types, and 6 new skills.&lt;br /&gt;
** There are different type of doctors associated with the [[skill]]s.&lt;br /&gt;
** Dressing [[wound]]s, diagnosis, surgery, setting [[bone]]s, suturing and walking with crutches appear to be the new [[skill]]s.&lt;br /&gt;
&lt;br /&gt;
===  [[Wound]]s and [[injuries]] ===&lt;br /&gt;
* The current 15HP-per-body-part system has been dropped in favor of individual [[wound]] tracking.&lt;br /&gt;
** The above also allows for scars.&lt;br /&gt;
* Open [[wound]]s can get simple infections, which results in oozing pus, slow [[healing]], and can even kill.&lt;br /&gt;
** [[Rotting]] [[wound]]s smell and contribute to infection levels, as does grime buildup.&lt;br /&gt;
* Tissue [[layer]]s can boil off when exposed to extreme heat.&lt;br /&gt;
* Phantom pains are gone.&lt;br /&gt;
* You can [[damage]] a creature's motor and sensitivity nerves. Motor damage prevents that part from working, and sensory nerve damage makes you lose feeling in that body part.&lt;br /&gt;
* Partial and compound fractures are now possible.&lt;br /&gt;
* Fractured [[bone]] can be knocked inwards to cause [[damage]] to organs, like forcing a jagged piece of [[skull]] into the brain. Bones can also [[pierce]] [[layer]]s, like having bone sticking out of your [[skin]].&lt;br /&gt;
* Guts are under [[pressure]] and can pop out of a [[wound]].&lt;br /&gt;
* Injured [[creatures]] can continue to work if they are treated. A miner who breaks his left hand will go back to [[mining]] with his right hand (after his broken hand is set in a cast).&lt;br /&gt;
* &amp;quot;There are lots of [[wound]]s that won't heal now if they aren't treated (aside from the nerve stuff, the three kinds of bad breaks won't heal if not treated), and infected wounds heal very slowly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===  Poisons ===&lt;br /&gt;
* Types of poison effects: pain, swelling, oozing [[wound]]s, bruising, blisters, numbness, paralysis, fever, bleeding, coughing/[[vomit]]ing [[blood]], nausea, vomiting, unconsciousness, necrosis, impaired vision, drowsiness, and dizziness.&lt;br /&gt;
* Poisons can be contacted, injected, or inhaled.&lt;br /&gt;
* You can be immune to poisons; [[creatures]] seem immune to their own poisons.&lt;br /&gt;
* Severs transfer containment, so that a ripped off venom fang from a [[Giant Cave Spider]] will remain venomous. As of now you cannot use it as a [[weapon]].&lt;br /&gt;
&lt;br /&gt;
== The Underground ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:DF2010_6.png|thumb|400px|An example of the new caverns. Here you can see open areas and [[underground]] lakes, as well as passages linking them together]]&lt;br /&gt;
&lt;br /&gt;
=== Underground Features ===&lt;br /&gt;
* Underground [[layer]]s have been entirely revamped, allowing for more diverse [[underground]] with new [[creatures]], features, and other interesting goodies, such as Mushroom Forests.&lt;br /&gt;
* The standard amount of [[layer]]s (around 15) has been scrapped and increased dramatically; upwards of 50-100 layers.&lt;br /&gt;
* Each cave [[layer]] [[region]] (which is a certain depth and portion of the world map) has its own name, animal populations, [[civilizations]], etc.&lt;br /&gt;
** They also show up on the legends screen.&lt;br /&gt;
* '''[[Caverns]]''' now exist [[underground]]. Caverns are open areas underneath the earth, and are home to [[creatures]], [[underground]] lakes, and other interesting features.&lt;br /&gt;
* Features are much more easy to discover, and almost every site is guaranteed to have SOMETHING interesting in it.&lt;br /&gt;
** For instance, [[magma]] is almost always guaranteed to be near the very bottom [[layer]] (ex:-150z tiles).&lt;br /&gt;
* Features can span multiple world tiles, and can be explored via adventure mode and [[dwarf]] [[fortress]] mode.&lt;br /&gt;
* You can use [[world gen]] parameters to get rid of [[underground]] features. The default [[settings]] are set for cavernous so you're guaranteed to find cool stuff.&lt;br /&gt;
* Features are not instantly revealed anymore. [[Underground]] areas must be explored by [[dwarves]] prior to revealing features. &lt;br /&gt;
** So yeah, the new system is to have a 60 or so tile [[flood]] out from your [[dwarves]] as they go [[underground]], and any time they get within 30 tiles of the 60 tile flood (flags are kept when the flood got out to 30, roughly), it'll flood out again, picking up those flags and placing new ones, so it moves out in a kind of chunky way.&lt;br /&gt;
** [[Squads]] can't take [[orders]] to walk into hidden [[zones]] (must reveal first).&lt;br /&gt;
* It's possible for an [[adventurer]] to enter a massive [[underground]] cavern on one side of the world and journey all the way to the other.&lt;br /&gt;
* Chasms as they were in 40d are gone for the time being, replaced by finite caverns.&lt;br /&gt;
&lt;br /&gt;
===  [[Critter]]s (normal and animalman-y) ===&lt;br /&gt;
* Underground [[animal-people]] can use crude [[weapons]] and mounts now.&lt;br /&gt;
** [[Batmen]] could ride giant bats and shoot poison darts at you with makeshift blowguns made from [[giant cave spider]] legs - whoa!&lt;br /&gt;
** Their goal is to cause as much havoc as they can before sneaking back home.&lt;br /&gt;
* Underground [[critter]]s are &amp;quot;drawn&amp;quot; from a large population that is off site. They will replenish their population so long as a cavern has an open &amp;quot;edge&amp;quot; allowing them to spawn in.&lt;br /&gt;
* The above, coupled with other changes, allows for the possibility of never-ending attacks.&lt;br /&gt;
* [[Antmen]] now have creature castes which separate them, including queens.&lt;br /&gt;
** There are also [[antmen]] nests to worry about.&lt;br /&gt;
* '''[[Gremlins]]''' are back. These sneaky dudes are invisible until spotted, and will step on [[pressure]] [[plate]]s, pull levers, and open cages.&lt;br /&gt;
* There are many new (toadyOne mentioned around 40) [[underground]] [[critter]]s.&lt;br /&gt;
&lt;br /&gt;
===  [[Critter]]s (random beasts) ===&lt;br /&gt;
* Random [[critter]]s are now possible. They come in two flavors: &amp;quot;'''[[Titans]]'''&amp;quot;, which are above ground and serve as megabeasts, and &amp;quot;'''[[Forgotten Beasts]]'''&amp;quot;, who live [[underground]]&lt;br /&gt;
* Random [[creatures]] are just that - random. The can have unique attacks, like firebreath or poison, as well as a random number of body modifiers like legs, wings, etc.&lt;br /&gt;
** Some examples: a ribbon worm with wings made of stretched [[skin]]. An eyeless antenna lizard. A [[glob]] of [[vomit]] inside a round shell. &lt;br /&gt;
* They pull from certain base types (blob, quadruped, humanoid) as well as various animal/creature features. &lt;br /&gt;
** Dinosaur types (?!) are also now possible&lt;br /&gt;
*** They have feathers to boot&lt;br /&gt;
* These are seen as the ultimate challenge of the game&lt;br /&gt;
&lt;br /&gt;
===  [[Hidden Fun Stuff]] ===&lt;br /&gt;
* The old [[HFS]] that we know of is gone, replaced by a [[eerie cavern|larger area]] that is both hard to get to and present on every map. The specific [[critter]]s of the old HFS did not survive [[version]] change and have been replaced with procedurally-generated beasties in greater numbers and strength.&lt;br /&gt;
* A secondary feature of the new HFS is the rarer [[curious structure]], of which there are one per map tile (as frequent as the old HFS).&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
&lt;br /&gt;
===  [[Civilizations]] ===&lt;br /&gt;
* There is now the notion of a '''[[split leadership]]'''. Some leaders may prefer to be &amp;quot;traditional&amp;quot; rulers, hanging back in their cities while appointing generals to command their armies. Others may prefer to lead battles and wars themselves.&lt;br /&gt;
* [[Goblin]] society is more violent than ever. They respect those with power, and [[demons]] will be forced to kill for their loyalty. Other [[goblin]]s, however, can do the same.&lt;br /&gt;
** [[Goblin]]s obtain their structure over the course of world generation. For instance, [[demons]] are not hard-coded as leaders, and must earn their position.&lt;br /&gt;
* Forgotten beasts can escape from the [[underground]] and try and pass themselves off as [[god]]s, gaining worshipers and taking control of [[civilizations]].&lt;br /&gt;
* Leaders of [[civilizations]] can now own &amp;quot;pets&amp;quot; - and by that, I mean they can [[tame]] wild animals and use them in war. [[Giant eagle]]s, [[tiger]]s, everything is fair game.&lt;br /&gt;
** [[Elves]] have a great advantage here for obvious reasons, but [[dwarves]] will be able to make use of [[underground]] beasts.&lt;br /&gt;
* '''[[Priests]]''' are back.&lt;br /&gt;
&lt;br /&gt;
===  [[World Generation]] ===&lt;br /&gt;
* &amp;quot;I've added the ability to specify in the [[world gen]] parameters the number of sky z-levels, the number of z-levels minimum between each [[layer]] (it'll often be more because of elevation changes), and the number of extra z-levels down at the bottom.&amp;quot;&lt;br /&gt;
* Much of the map feature code was rewritten to be more flexible in future expansions and updates.&lt;br /&gt;
&lt;br /&gt;
=== [[Megabeasts]] (general and [[Titans]]) ===&lt;br /&gt;
* [[Megabeasts]] aren't pushovers in worldgen anymore, and have been toughed up a bit too much (bug). Don't expect to leave the Age of Myth.&lt;br /&gt;
* [[Titans]] in good areas will be benign/neutral to [[creatures]].&lt;br /&gt;
&lt;br /&gt;
==  Bugs ==&lt;br /&gt;
Please add bugs to {{L|Known bugs and issues}}.  Please do not add them to this page.&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/dwarves/mantisbt/view_all_bug_page.php Official DF2010 bug tracker]&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.25&amp;diff=142935</id>
		<title>Template:News/Mirrors/0.31.25</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.25&amp;diff=142935"/>
		<updated>2011-03-28T12:15:20Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with '{| style=&amp;quot;border:0px; font-size: 85%&amp;quot; |-  | style=&amp;quot;width:60px&amp;quot; | '''Windows''' | style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_31_25_win.zip Main] | [http://b12.wimbl…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; | '''Windows'''&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_31_25_win.zip Main]&lt;br /&gt;
| [http://b12.wimbli.com/df_31_25_win.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_31_25_win.zip 2]&lt;br /&gt;
| [http://df.rag.no/df_31_25_win.zip 3]&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_31_25_win_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_25_legacy.zip Legacy]&lt;br /&gt;
| [http://b12.wimbli.com/df_31_25_legacy.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_31_25_legacy.zip 2]&lt;br /&gt;
| [http://df.rag.no/df_31_25_legacy.zip 3]&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_25_legacy_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
| '''Linux'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_25_linux.tar.bz2 SDL]&lt;br /&gt;
|-&lt;br /&gt;
| '''Mac (Intel)'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_25_osx.tar.bz2 SDL]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.25&amp;diff=142934</id>
		<title>v0.31:Release information/0.31.25</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.25&amp;diff=142934"/>
		<updated>2011-03-28T12:13:57Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with 'Major bug fixes      * fixed crash related to an items vs. temperature optimization     * fixed world gen crash that could happen if all the beasts were killed     * fixed world …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Major bug fixes&lt;br /&gt;
&lt;br /&gt;
    * fixed crash related to an items vs. temperature optimization&lt;br /&gt;
    * fixed world gen crash that could happen if all the beasts were killed&lt;br /&gt;
    * fixed world gen crash caused when a prisoner escapes from a site at the same time the last person to arrive at the site commits murder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other bug fixes/tweaks&lt;br /&gt;
&lt;br /&gt;
    * made dwarves a little more proactive about seeking a diagnosis for health care that might have been interrupted&lt;br /&gt;
    * cave dragon gets claw attack, loses stance strike skill&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=142933</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=142933"/>
		<updated>2011-03-28T12:12:53Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;28th March 2011&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=142932</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=142932"/>
		<updated>2011-03-28T12:12:48Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.31.25&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Release_information&amp;diff=142900</id>
		<title>v0.31:Release information</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Release_information&amp;diff=142900"/>
		<updated>2011-03-28T10:21:42Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: /* Newer Release informations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Masterwork|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
This version, '''DF 0.31.01''', was released on '''April 1st, 2010'''. The latest version is '''v{{current/version}}''', released on '''{{current/lastupdate}}'''.&lt;br /&gt;
This page lists the changes in the current [[version]] of [[Dwarf]] [[Fort]]ress.  The page links to currently existing pages which either have been or will need to be modified to list new details from the new version.  It also lists to pages about entirely new subjects introduced in this version, such as [[Burrows]], articles created or completely changed based off of this version are marked in '''bold'''.&lt;br /&gt;
&lt;br /&gt;
Adapted from the [http://docs.google.com/Doc?docid=0AT8EQVUjrv96ZGc5cnBwOHZfMjgyY3FzZHFtanA&amp;amp;hl=en&amp;amp;pli=1 google docs file] by SirPenguin about the upcoming release.&lt;br /&gt;
&lt;br /&gt;
== Newer Release informations ==&lt;br /&gt;
&lt;br /&gt;
For Bug Fixes of newer Versions please follow the links below.&lt;br /&gt;
* {{L|Release information/0.31.02}}&lt;br /&gt;
* {{L|Release information/0.31.03}}&lt;br /&gt;
* {{L|Release information/0.31.04}}&lt;br /&gt;
* {{L|Release information/0.31.05}}&lt;br /&gt;
* {{L|Release information/0.31.06}}&lt;br /&gt;
* {{L|Release information/0.31.07}}&lt;br /&gt;
* {{L|Release information/0.31.08}}&lt;br /&gt;
* {{L|Release information/0.31.09}}&lt;br /&gt;
* {{L|Release information/0.31.10}}&lt;br /&gt;
* {{L|Release information/0.31.11}}&lt;br /&gt;
* {{L|Release information/0.31.12}}&lt;br /&gt;
* {{L|Release information/0.31.13}}&lt;br /&gt;
* {{L|Release information/0.31.14}}&lt;br /&gt;
* {{L|Release information/0.31.15}}&lt;br /&gt;
* {{L|Release information/0.31.16}}&lt;br /&gt;
* {{L|Release information/0.31.17}}&lt;br /&gt;
* {{L|Release information/0.31.18}}&lt;br /&gt;
* {{L|Release information/0.31.19}}&lt;br /&gt;
* {{L|Release information/0.31.20}}&lt;br /&gt;
* {{L|Release information/0.31.21}}&lt;br /&gt;
* {{L|Release information/0.31.22}}&lt;br /&gt;
* {{L|Release information/0.31.23}}&lt;br /&gt;
* {{L|Release information/0.31.24}}&lt;br /&gt;
&lt;br /&gt;
== Behind the scenes ==&lt;br /&gt;
&lt;br /&gt;
===  Materials ===&lt;br /&gt;
* The {{l|material}} system has been rewritten, and just about everything is made from a material now.&lt;br /&gt;
* It is now possible to track the identity of certain materials, such as {{l|blood}} spatter.&lt;br /&gt;
* The {{l|color}} of a base {{l|material}} will now have more effects - a [[wagon]] made out of featherwood will reflect the color of the wood.&lt;br /&gt;
* Material breath {{L|weapon}}s are possible, and can be made of any material. These are mainly linked with poisons, and when inhaled by a creature, they will become poisoned.&lt;br /&gt;
* Small amounts of certain {{l|material}}s ({{l|blood}}, snow, etc.) can accumulate in a tile.&lt;br /&gt;
** For example, if enough liquid [[gold]] accumulates in a tile, it will cool into a [[glob]] of gold.&lt;br /&gt;
** This also works for {{l|material}}s such as liquid (molten) {{l|metal}}, which will cool into a [[glob]] which can then be used to [[melt]] down into a bar.&lt;br /&gt;
* {{l|Weapon}}s and {{l|armor}} now use various &amp;quot;real world&amp;quot; {{l|attribute}}s to calculate their effectiveness. Each {{l|material}} (rock, {{l|metal}}) uses the following:&lt;br /&gt;
** '''{{l|Density}}'''&lt;br /&gt;
** '''{{l|Impact/shear yield}}'''&lt;br /&gt;
** '''{{l|Impact/shear fracture}}'''&lt;br /&gt;
** '''{{l|Impact/shear elasticity}}'''&lt;br /&gt;
** '''{{l|Edge}}'''&lt;br /&gt;
&lt;br /&gt;
see '''{{L|Material science}}''' for an explanation of what the yield/fracture/elasticity terminology means.&lt;br /&gt;
&lt;br /&gt;
* {{l|Mechanism}}s can be constructed out of more than stone, and more materials are {{l|magma-safe}}, resulting in {{l|magma}} being easier to handle.&lt;br /&gt;
&lt;br /&gt;
===  {{l|raw file|Raws}} ===&lt;br /&gt;
* Entity positions are now stored in the raw folders, allowing for custom positions through modding, as well as editing existing positions as you see fit.&lt;br /&gt;
** These include the {{l|Noble|new military positions}} (General/Lieutenant/Captain/Militia Commander/Militia Captain).&lt;br /&gt;
* {{l|Attribute}}s have also moved into the {{l|raw file|raws}}, allowing you set all sorts of values such as how fast an attribute increases.&lt;br /&gt;
* Many objects - trees, plants, {{l|stone}}s, etc. - now have {{l|material}} lists in the {{l|raw file|raws}}.&lt;br /&gt;
** Some {{l|raw file|raws}} have been merged, such as trees/plants, and {{l|stone}}s/{{l|metal}}s.&lt;br /&gt;
* A {{l|region}}'s raw files are now stored in their respective {{l|save}} folder.&lt;br /&gt;
&lt;br /&gt;
===  The d# series (Not implemented in first release)=== &lt;br /&gt;
* Translucent {{l|tilesets}} are supported, using PNG.&lt;br /&gt;
* The DF window can be resized on the fly.&lt;br /&gt;
* The grid size is autogenerated on startup; such {{l|init.txt|init.txt settings}} are ignored.&lt;br /&gt;
* Current desktop size is used for fullscreen size if fullscreen resolution is set to 0x0.&lt;br /&gt;
* The DF window can be zoomed on the fly using the mouse wheel. There are two modes, it defaults to mode 1. Pressing mouse wheel switches modes. Pressing F12 resets mode 1, not 2. In mode 1, the zoom from mode 2 is not visible. (And yes, you can use both at once.)&lt;br /&gt;
* The keyboard input system has been totally rewritten:&lt;br /&gt;
** You can bind multiple {{l|Key bindings|keys}} to one command.&lt;br /&gt;
** You can create keyboard {{l|macros}}.&lt;br /&gt;
** Input bindings are divided into sections.&lt;br /&gt;
* Lots of bugfixes and performance improvements.&lt;br /&gt;
&lt;br /&gt;
===  Arenas ===&lt;br /&gt;
* Arenas allow the player to set up battles with any kind of creatures with any type of equipment and have them face off.&lt;br /&gt;
*  The Arena is accessed via the main menu screen.&lt;br /&gt;
* You can make as many [[creatures]] of any type a you want, equip them with any [[items]] you want, etc.&lt;br /&gt;
** [[Items]] can be made out of any of the current logical [[materials]]&lt;br /&gt;
* You can also assign them to teams or have them go at it solo&lt;br /&gt;
* The [[arena]] itself contains a flat fighting place as well as a pool of [[magma]] or [[water]]&lt;br /&gt;
* You can also edit the layout of the arena by adding or removing water and magma and so on.&lt;br /&gt;
&lt;br /&gt;
=== World Generation ===&lt;br /&gt;
* Island-type worlds are now the default choice&lt;br /&gt;
* An (incomplete) XML dump option of a world is now available.&lt;br /&gt;
&lt;br /&gt;
=== Controlling which announcements pause and recenter ===&lt;br /&gt;
&lt;br /&gt;
The file '''announcements.txt''' (at Dwarf Fortress/data/init/announcements.txt) can be used to control which {{L|announcement}}s do or don't cause the game to recenter and/or pause.  For example, you can make the game pause and recenter when ores and economic stones are uncovered, but not when ordinary stone like microcline is uncovered.&lt;br /&gt;
&lt;br /&gt;
== [[Combat]] ==&lt;br /&gt;
&lt;br /&gt;
===  [[Squads]] ===&lt;br /&gt;
* The [[fortress guard]] is considered a squad under the [[sheriff]], and the [[royal guard]] is considered a squad under the [[Hammerer]].&lt;br /&gt;
* '''[[Captains]]''' can be appointed under your '''[[General]]''' and lead [[squads]].&lt;br /&gt;
* There is a system in place that will try its best to keep your [[schedules]] staffed, going so far as finding replacements when [[soldier]]s get hungry/tired, as well as forcing soldiers to stay on duty if no replacements are found.&lt;br /&gt;
* You have complete control over how [[squads]] handle rations - [[food]] and [[drink]] stored in backpacks and flasks - and [[alcohol]] can now be stored as a [[drink]] option.&lt;br /&gt;
* [[Champions#Heroes_and_Champions|Champions]] as heavily trained soldiers are no more. Rather, a single '''[[Champion]]''' is an appointed position that your [[duke]]/[[count]]/[[baron]] appoints.&lt;br /&gt;
* &amp;quot;Lord&amp;quot; [[soldier]]s aren't restricted in their weapon choice, and can be made into [[civilian]]s again.&lt;br /&gt;
* Beds, racks, stands, boxes/chests and [[cabinets]] can now be assigned to squad positions.&lt;br /&gt;
* You can now use the [[note]] making system to lay out stations and patrol routes for your [[squads]].&lt;br /&gt;
* [[Sparring]] has been redone.  One such change is the addition of [[Combat Drills]].&lt;br /&gt;
* A [[dwarf]] skilled in one [[skill]] can teach students via demonstrations of how to fight. This is set up in a classroom environment, so no actual [[sparring]] takes place (less dangerous).&lt;br /&gt;
** Even slightly skilled [[dwarves]] can teach people below them.&lt;br /&gt;
** There are also instructor monitored drill and [[sparring]] sessions.&lt;br /&gt;
** &amp;quot;They can currently teach weapon [[skill]]s, [[wrestling]], dodging, punching (grasp strikes), kicking (stance strikes), shield and [[armor]] use, yeah.  They can also teach general close-quarters/ranged [[combat]] principles.&amp;quot;&lt;br /&gt;
* [[Personalities]] play a role in these lessons. Naturally lazy [[dwarves]] will have a harder time learning and concentrating, though they can overcome them with [[skill]]/attribute increases.&lt;br /&gt;
** An instructor's [[personality]] is also taken into account, as a naturally reckless instructor is more willing to send green recruits into [[sparring]] sessions.&lt;br /&gt;
* Squad selection/[[orders]] now can occur in real time.&lt;br /&gt;
* The [[military]] menu has been entirely redone.&lt;br /&gt;
* You can issue [[orders]] to several [[squads]] at once or several individuals across different squads.&lt;br /&gt;
* Kill [[orders]] are now possible. You can select any creature your [[fort]] does not control to be killed.&lt;br /&gt;
* You can give [[squads]] nicknames if you wish.&lt;br /&gt;
** You can also give your [[barracks]] nicknames to help keep them separated.&lt;br /&gt;
&lt;br /&gt;
===  Squad [[Equipment]] ===&lt;br /&gt;
* Prior to .31.9 a position called the '''[[Arsenal dwarf]]''' existed who handled various [[equipment]] delegation. Toady One has removed the position for the time being (.9 onward)to make the equipment handling run smoother, it will reappear in later releases but not until it has some better uses.&lt;br /&gt;
* You can now establish &amp;quot;'''[[uniforms]]'''&amp;quot; for your [[soldier]]s. With it, you can assign specific [[armor]], [[weapons]], and other such [[equipment]] that you want all soldiers in a squad to wear.&lt;br /&gt;
** This allows for you to establish either [[equipment]] protocols (I want this squad to carry a [[sword]] and a shield) or literal uniforms, such as all guards wearing dyed blue cloaks.&lt;br /&gt;
* [[Soldier]]s know the difference between [[training]], battle, and [[civilian]] [[equipment]], and when/how to switch between them, as well as how to store them, which is usually done in [[barracks]] via boxes (which can be assigned to [[squads]]).&lt;br /&gt;
** The above also extends to [[Wood cutter|woodcutters]]/[[Miner|miners]], who know how to properly retrieve/store their picks and axes.&lt;br /&gt;
** [[Equipment]] can be stored in squad boxes.&lt;br /&gt;
* You can now handle [[ammo]] allocation by [[material]], so you can set aside [[metal]] [[bolts]] for battle and [[wood]]en bolts for [[training]]. [[Squads]] will maintain such ammo counts on their own.&lt;br /&gt;
** You can also handle [[ammo]] by type, so that you can have a squad that only uses [[bolts]]/arrows left over by invaders, etc.&lt;br /&gt;
** You have similar control over [[Hunter]] [[ammo]].&lt;br /&gt;
* [[Training]] [[weapons]] are in now, made at the carpenter's shop. Due to the nature of the [[material]] rewrite, these [[weapons]] lack edges, making them far less dangerous.&lt;br /&gt;
* [[Dwarves]] can handle any [[weapon|weapons]] now (they are not limited to the 6 weapons allowed in previous versions). &lt;br /&gt;
** [[Blowdart]] [[squads]] confirmed.&lt;br /&gt;
* [[Critter]]s now become familiar/accustomed to [[items]] they use often, such as [[armor]] and [[weapons]]. Being familiar with an item gives them better rolls during [[combat]].&lt;br /&gt;
** They can also become attached to [[items]] and will refuse upgrades.&lt;br /&gt;
* [[Items]] keep track of [[creatures]] they kill now, and that will show up in the [[legends mode]].&lt;br /&gt;
* [[Items]] can become &amp;quot;named&amp;quot; - raised to a semi-[[artifact]] level - if they have seen a lot of battles or have killed someone of a historical figure era-level of importance.&lt;br /&gt;
* [[Dwarves]] will now fill up their [[Quiver|quivers]] properly - they will not go into [[combat]] with 1 bolt in their quiver if they can help it.&lt;br /&gt;
* You can assign specific [[items]] to units (useful for cases such as [[artifact]]s).&lt;br /&gt;
* [[Dwarves]] assigned to [[squads]] will go train in their free time if they have self-discipline. This includes individual drilling practice.&lt;br /&gt;
* 1/3 of [[dwarves]] have a &amp;quot;favored&amp;quot; weapon.&lt;br /&gt;
&lt;br /&gt;
===  [[Weapons]] and [[Armor]] ===&lt;br /&gt;
[[Image:DF2010_1.png|thumb|400px|The new [[combat report]]s. [[Note]] the date, ability to zoom on location, and more flavorful descriptions.]]&lt;br /&gt;
* All [[weapons]] now have multiple '''[[attack types]]''' (a [[sword]] can use a thrusting attack, or with the blade itself, or even the pommel) and each attack can do a different type of [[damage]].&lt;br /&gt;
* Armor [[skill]] and quality of the [[armor]] increases your &amp;quot;deflection&amp;quot; roll, which alters the effective force of an attack.&lt;br /&gt;
* [[Weapons]] don't use hard-coded percentage [[damage]] anymore, but rather, use their [[material]]'s various properties in order to determine damage.&lt;br /&gt;
* The swing velocity of a [[hammer]] is determined by the strength and weight of the hammer itself, among other things.&lt;br /&gt;
* Woven/Chain [[items]] have a &amp;quot;structural elasticity&amp;quot; property (compared to [[plate]]/scale).&lt;br /&gt;
&lt;br /&gt;
===  Attacks ===&lt;br /&gt;
* [[Combat]] has been entirely rebalanced due to the new [[material]] and body changes.&lt;br /&gt;
* Small [[creatures]] are now able to take on larger creatures by pecking away at their bodies, something which was impossible in the old [[version]].&lt;br /&gt;
** Thanks to the [[material]] rewrite, though, a well [[armor]]ed knight will fare without many problems against 20 groundhogs.&lt;br /&gt;
** Multiple small attacks will have a cumulative effect.&lt;br /&gt;
* &amp;quot;I had a [[dragon]] fight some lions, and after a little bit of dragonfire and close [[combat]], I ended up with a dragon covered with the grammatically-in-progress &amp;quot;lion [[melted]] [[fat]] spatter&amp;quot;.&amp;quot;&lt;br /&gt;
* Attacks take into account the position and relative nature of the body. Attacks won't &amp;quot;loopity-loop&amp;quot; through the body.&lt;br /&gt;
* Temperature transfer between wrestlers is now possible, so think twice before [[wrestling]] that [[spirit of fire]].&lt;br /&gt;
** Stuck-ins also transfer temperature.&lt;br /&gt;
* Ranged damage has been nerfed, in addition to [[bolts]] making &amp;quot;logical&amp;quot; paths now. The firing rate remains the same.&lt;br /&gt;
* There's now a notion of a &amp;quot;squared shot&amp;quot;, in that your attack could hit someone's arm full force, but if you didn't hit in in the right area, the [[bone]] would not break. This helps many problems, such as with [[bolts]], as well as [[axe]]s/[[sword]]s not lopping everything off every time you swing.&lt;br /&gt;
* Twisting your weapon in a [[wound]] has been balanced, and won't just amplify [[damage]] forever.&lt;br /&gt;
* [[Toady]] on the path of the force of an attack: &amp;quot;The [[armor]] is all checked in order from outer to inner, then it gets at the tissue [[layer]]s, altering the character of the attack as it goes.&amp;quot;&lt;br /&gt;
* Attacks can pass through a [[wound]] sufficiently large enough.&lt;br /&gt;
* Force from blunt [[weapons]] can transcend [[layer]]s. For instance, a [[hammer]] can bruise the [[skin]] while breaking the [[bone]] underneath.&lt;br /&gt;
** As such, [[plate]] [[armor]]'s benefits are generally ignored by blunt attacks, and [[leather]] armor would prove to be more effective.&lt;br /&gt;
* &amp;quot;Solid breath can take the form of a forward moving dust puff that accidentally knocks people out due to some [[cave-in]] code.  When I fix that, KOs may or may not be a parameter.  Solid breath can also take the form of a solid [[glob]] (a small one right now) that is hurled like a [[stone]].  It might as well be a thrown stone of the solid.  Solid breath can also be an undirected dust puff (also accidental knockouts).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Creatures]] (general) ==&lt;br /&gt;
&lt;br /&gt;
===  [[Attributes]]/[[Skill]]s ===&lt;br /&gt;
* The attribute system has received an overhaul. There are now 19 [[attributes]] split across physical and mental. They are:&lt;br /&gt;
** Body:&lt;br /&gt;
*** '''[[strength]]'''&lt;br /&gt;
*** '''[[agility]]'''&lt;br /&gt;
*** '''[[toughness]]'''&lt;br /&gt;
*** '''[[endurance]]''' - this'll take some of the weight off of [[toughness]] and control your exertion.&lt;br /&gt;
*** '''[[recuperation]]''' - somebody suggested &amp;quot;resilience&amp;quot;. i don't really like any of the names... in any case, this will control the [[healing]] of your physical [[wound]]s.&lt;br /&gt;
*** '''[[disease resistance]]''' - the more time i spend on infection and venom, the more this will matter for this release. there will also likely be a notion of specific immunities, some of which you could gain with exposure or whatever ends up making the most sense.&lt;br /&gt;
** '''[[soul]]''':&lt;br /&gt;
*** '''[[analytical ability]]''' - thinky stuff.&lt;br /&gt;
*** '''[[memory]]''' - remembery stuff.&lt;br /&gt;
*** '''[[creativity]]''' - being able to make up neat stuff.&lt;br /&gt;
*** '''[[intuition]]''' - being able to get stuff.&lt;br /&gt;
*** '''[[focus]]''' - being able to get into stuff.&lt;br /&gt;
*** '''[[willpower]]''' - being able to keep on with and cope with stuff.&lt;br /&gt;
*** '''[[patience]]''' - being able to handle not doing stuff.&lt;br /&gt;
*** '''[[spatial sense]]''' - sense of surrounding stuff.&lt;br /&gt;
*** '''[[kinesthetic sense]]''' - sense of own stuff.&lt;br /&gt;
*** '''[[linguistic ability]]''' - all of the wordsy stuff.&lt;br /&gt;
*** '''[[musicality]]''' - musicky stuff.&lt;br /&gt;
*** '''[[empathy]]''' - being able to feel other peoples' stuff.&lt;br /&gt;
*** '''[[social awareness]]''' - being able to manage and handle social stuff.&lt;br /&gt;
&lt;br /&gt;
* [[Creatures]] now have '''[[souls]]''', and these souls serve as storage for a creature's mental [[attributes]] and [[skill]]s.&lt;br /&gt;
** [[Creatures]] can have multiple souls, though there is no such use in the current [[version]].&lt;br /&gt;
* [[Attributes]] and [[skill]]s can now &amp;quot;'''[[Skill rust|rust]]'''&amp;quot; if the attribute/skill is unused for a long period of time. The more rust the skill or attribute has, the less effective it is, and high enough rust will actually &amp;quot;delevel&amp;quot; the ability. Rust can be worked off by simply using the attribute or skill in question.&lt;br /&gt;
* Attribute/[[skill]] display system has been redone so as to not overwhelm the player.&lt;br /&gt;
** [[Skill]]s have been split up into '''[[Skill groups|15 logical groups]]''' to make assigning skills easier.&lt;br /&gt;
* [[Creatures]] now have a &amp;quot;'''[[situational awareness]]'''&amp;quot; [[skill]], which handles a creature's ability to deal with surprise attacks and ambushes.&lt;br /&gt;
* The [[wrestling]] [[skill]] has been split into the following skills:&lt;br /&gt;
** '''[[Wrestling]]'''&lt;br /&gt;
** '''[[Dodging]]'''&lt;br /&gt;
** '''[[Grasp strikes]]'''&lt;br /&gt;
** '''[[Stance strikes]]'''&lt;br /&gt;
* There are also general '''melee''' and '''range attack''' [[skill]]s (which help with [[combat]] rolls but are separate from &amp;quot;axe mastery&amp;quot;, etc.)&lt;br /&gt;
* [[Attributes]] and rust rates are linked to specific castes, so you could have brutes intermixed with brainy [[creatures]] of a single race.&lt;br /&gt;
* &amp;quot;Ceilings of [[attributes]] are a percentage of the starting value.  So a strength 1000 [[dwarf]] might attain 2000, and a strength 750 dwarf might attain 1500.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===  Appearances ===&lt;br /&gt;
[[Image:DF2010_2.png|thumb|400px|The new description window]]&lt;br /&gt;
* [[Creatures]] are now unique to each other with different appearances, including hair [[color]], facial features, etc.&lt;br /&gt;
** These are visible in [[adventurer]] mode as well.&lt;br /&gt;
** Different [[color]] patterns are also available, like striped or mottled.&lt;br /&gt;
* [[Creatures]] can also be fatter/taller/etc. than usual. This affects their [[size]]. Fatter creatures can last without [[food]] longer.&lt;br /&gt;
** [[Creatures]] have a '''[[metabolism]]''' now, which deals with how fast they heal and how fast they burn [[fat]].&lt;br /&gt;
** [[Fat]] [[creatures]] also move slower.&lt;br /&gt;
* The trimming of hair/nails is also possible for civilized [[creatures]], and they will grow long and unkempt without such activities.&lt;br /&gt;
* [[Creatures]] '''[[genetics|inherit appearances from their parents]]'''. This includes dominant/recessive genes.&lt;br /&gt;
** As one example, you can use this system to breed your dogs to a certain [[color]]/[[size]].&lt;br /&gt;
* [[Layer]] trimming/caring uses style definitions from a culture. Some cultures may grow beards, others may shave them. Prisoners, etc. may be forced to adopt these new styles.&lt;br /&gt;
* Speaking of beards, as if it wasn't obvious by now, but this means [[dwarves]] finally have [[Beard|beards]]!&lt;br /&gt;
** On a more startling note - so do [[elves]]!&lt;br /&gt;
* [[Creatures]] can now be part of a '''[[caste]]''', and this may govern many things, such as their profession, appearance, etc.&lt;br /&gt;
&lt;br /&gt;
===  Bodies ===&lt;br /&gt;
* Tissues now come in [[layer]]s. You must bypass a layer to reach one below it. Some layers are dependent on others (hair can only exist if there's [[skin]] underneath it, etc.)&lt;br /&gt;
* '''[[Hair]]''' acts as a [[layer]] on [[skin]]. It can come in many different styles (sparse, strands, etc.)&lt;br /&gt;
*  '''[[Hair]]''' grows and eventually grays over time. It can be trimmed, and if left alone it will become shaggy and unkempt.&lt;br /&gt;
* Body parts and tissue [[layer]]s can be made out of any [[material]] you want, such as for logical [[creatures]] like [[Iron man|Iron Men]], and illogical abominations like [[Dwarf]] Lung Men.&lt;br /&gt;
* It's now possible for some [[creatures]] to be made out of solid [[material]], such as [[Iron man|Iron Men]], who are much harder to fight.&lt;br /&gt;
* You can also have hollow body parts, perhaps filled with air or other [[materials]].&lt;br /&gt;
* Some [[layer]]s can serve as protection, such as [[Chitin|chitin layer]]s. [[Bone|Bone layer]]s also protect organs, such as the [[skull]] protecting the brain.&lt;br /&gt;
* [[Creatures]] now have teeth, rib, cheeks, eyelids, nails, and lips. Teeth and ribs are not individualized, but rather are tracked by groups (i.e., top left molars, etc.)&lt;br /&gt;
* [[Creatures]] also now have tendons and ligaments, and are made from the &amp;quot;sinew&amp;quot; [[material]].&lt;br /&gt;
* [[Creatures]] store energy from their [[food]], getting [[fat]]ter and more muscular.&lt;br /&gt;
** [[Fat]] affects such things as insulation, speed, etc.&lt;br /&gt;
** Strength also increases muscle [[size]]. Both have an effect on a creature's total size.&lt;br /&gt;
* Guts are realistically [[color]]ed - crazy stuff!&lt;br /&gt;
* It is now possible to &amp;quot;flay&amp;quot; a creature. Have fun!&lt;br /&gt;
* We've also got [[water]] freezing into frosty stuffs on people if they get [[wet]] and then step out into the cold, and [[steam]] coming off of spirits of fire in the rain. &lt;br /&gt;
* [[Skeletal]] [[critter]]s now have their [[bone]]s held together by rotted ligaments.&lt;br /&gt;
&lt;br /&gt;
===  [[Thoughts]] ===&lt;br /&gt;
* &amp;quot;[[Thoughts]]&amp;quot; of a [[dwarf]] have been redone. The new screen includes their current thoughts, age/birthday, physical description paragraph, a description of their [[attributes]], their likes/dislikes, and their mannerisms. Also included are descriptions for their [[wound]]s/scars.&lt;br /&gt;
* A [[dwarf]]'s birthday and age are stored in their [[profile]] now.&lt;br /&gt;
* [[Dwarves]] now have '''[[mannerisms]]''', such as &amp;quot;always scratches his head when he's trying to remember something&amp;quot;, &amp;quot;laughs at his own jokes&amp;quot; or &amp;quot;talks to herself whenever she's bored&amp;quot;. There are 65 types with 3-5 situation qualifiers.&lt;br /&gt;
&lt;br /&gt;
== [[Fortress Mode]] ==&lt;br /&gt;
&lt;br /&gt;
===  Organization ===&lt;br /&gt;
* '''[[Burrows]]'''! Burrows are areas in your [[fort]] where [[dwarves]] live and work in. You can assign these areas like [[zones]] and assign dwarves to them. Dwarves will only use [[workshops]], rooms, etc. in burrows they are assigned to.&lt;br /&gt;
* There are a significant number of ways to utilize burrows, from restricting certain [[mining]] expeditions to [[skill]]ed [[dwarves]], to making noble districts, to setting &amp;quot;emergency&amp;quot; [[zones]] for [[civilian]]s to flee to, etc.&lt;br /&gt;
* You can set [[soldier]]s so that they defend certain [[burrow]]s. If an enemy enters a burrow they know enough to stop what they're doing and head towards it to defend it.&lt;br /&gt;
* You may choose and appoint someone as your [[baron]] when you reach [[barony]] status. You can elect not to have one as well.&lt;br /&gt;
* There are now &amp;quot;code generated&amp;quot; positions, such as '''[[priests]]''' who are named after the [[god]] they worship (Priest of Ciramore, etc.)&lt;br /&gt;
* [[Dwarves]] won't immediately drop everything if they find themselves hungry or tired, and will try to finish their current [[job]] first.&lt;br /&gt;
* There's a difference between sleeping [[barracks]] (known as a [[Dormitory]]) and squad barracks.&lt;br /&gt;
* Liaisons will be generated from scratch if they die.&lt;br /&gt;
&lt;br /&gt;
===  [[Workshops]] ===&lt;br /&gt;
[[Image:DF2010_3.png|thumb|400px|[[Statues]] now have art associated with them.]]&lt;br /&gt;
[[Image:DF2010_4.png|thumb|400px|Some new [[crafts]] you can make.]]&lt;br /&gt;
* [[Statues]] and figurines now have art associated with them.&lt;br /&gt;
** &amp;quot;[[Statues]] of specific [[dwarves]] get the dwarf's name right in the item name.&amp;quot;&lt;br /&gt;
* Custom [[workshops]] are now able to be modded in, allowing you to set up custom [[reactions]].&lt;br /&gt;
** These can support [[corpse]] harvested [[items]], like shells/horns, and might use barrels/other [[containers]].&lt;br /&gt;
* You can now make [[crafts]] out of horn, ivory, teeth, and other new body parts.&lt;br /&gt;
** These include dragon tooth [[rings]] and ivory [[crown]]s.&lt;br /&gt;
* [[Butchery]] has been overhauled due to the new body part systems, with [[creatures]] yielding many more parts for consumption.&lt;br /&gt;
* It is now possible to have automated [[fishing]] [[cleaning]] and [[fat]] rendering.&lt;br /&gt;
&lt;br /&gt;
===  [[Alerts]] and [[Announcements]] ===&lt;br /&gt;
* The alert statuses (i.e., &amp;quot;Stay Indoors&amp;quot;) has been entirely redone. You may set several custom alerts with a user defined behavior. For instance, you could set a &amp;quot;[[Underground]] Attack&amp;quot; alert where you force [[soldier]]s to equip melee [[weapons]] and head to a predefined location.&lt;br /&gt;
* These alerts can also be assigned to [[civilian]]s, such as telling them to flee to the great hall.&lt;br /&gt;
* The [[Alerts]] system is also a part of how you get your Dwarves to [[Train]] (the new way to [[Spar]]).&lt;br /&gt;
* [[Combat reports]] have been redone in hopes of consolidating sentences and making it more interesting to read.&lt;br /&gt;
* Combat reports are separated into [[combat]], [[sparring]], and hunting reports. You'll see a notification on the side of the screen letting you know a [[combat report]] has been generated.&lt;br /&gt;
** They are also timestamped.&lt;br /&gt;
* You can choose different options for each announcement, like whether you want it to pause the game or recenter your view.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
* Caravans can now bring sand and glass!&lt;br /&gt;
* Also flasks, waterskins, quivers and backpacks.&lt;br /&gt;
&lt;br /&gt;
== [[Healthcare]] ==&lt;br /&gt;
&lt;br /&gt;
===  Doctors, hospitals, and how to cure what ails you ===&lt;br /&gt;
[[Image:DF2010_5.png|thumb|400px|The new [[wound]] [[color]]ing system.]]&lt;br /&gt;
* '''[[Hospitals]]''' are used like [[zones]]. [[Items]] used within these zones (beds, tables, boxes) allow for hospital use.&lt;br /&gt;
** They also use a new item, called a '''[[traction bench]].'''&lt;br /&gt;
* '''[[Doctors]]''' can &amp;quot;prescribe&amp;quot; treatment, such as bed rest, using splints for broken [[bone]]s, amputation for infected limbs, and surgery.&lt;br /&gt;
** Doctors will set [[bone]]s for simple fractures, use traction for difficult overlapping fractures and use surgery for disgusting compound fractures. They also excise [[rotting]] tissue and amputate limbs too rotted off to save.&lt;br /&gt;
** The system where [[dwarves]] heal on the [[season]] change is gone.&lt;br /&gt;
* [[Wound]]s are dressed with '''[[bandages]]''', which speeds [[healing]] and slows bleeding.&lt;br /&gt;
** '''[[Sutures]]''' make [[wound]]s heal faster.&lt;br /&gt;
** Sutures can be ripped out in [[combat]], causing pain/bleeding.&lt;br /&gt;
* '''[[Crutches]]''' are now in the game, allowing one legged [[dwarves]]/injured people to walk normally (as opposed to crawl). They will move faster as they get comfortable with their new crutch.&lt;br /&gt;
** '''[[Casts]]''' are also in.&lt;br /&gt;
* [[Creatures]] can now clean the filth they acquire due to various [[materials]], like mud, [[blood]], [[vomit]], etc.&lt;br /&gt;
** As such, [[soap]] has a use now, which deserves its own bullet point.&lt;br /&gt;
* You can appoint a &amp;quot;'''[[Chief medical dwarf]]'''&amp;quot; to handle the various medical information, which requires the &amp;quot;'''[[Diagnosis]]'''&amp;quot; [[skill]].&lt;br /&gt;
** What type of various medical information? &amp;quot;unit [[wound]]s/status/required treatments/medical history, etc.&amp;quot; - Think of it like the [[bookkeeper]].&lt;br /&gt;
* [[Dwarves]] are more proactive in saving [[wound]]ed people, and will do what they can in regards to bleeding on the way to the hospital.&lt;br /&gt;
* &amp;quot;Eyelids clean the eyes so you don't have to [[soap]] them off, but if an eyelid is torn off, I think they might [[soap]] the eyes.&amp;quot;&lt;br /&gt;
* Patients can use [[soap]]/[[water]] to clean [[wound]]s and grime to reduce infections. Sutures, casts, etc. will reduce infection as well.&lt;br /&gt;
* All cloth and thread [[items]] have associated lengths/areas now. Threads are use for sutures (thus, one &amp;quot;thread&amp;quot; item could be used for multiple sutures) and cloth is used for bandages. [[Items]] in this way aren't split (a la coins or [[bolts]]), but rather, they're consumed in pieces.&lt;br /&gt;
* Unskilled or apprentice doctors can make mistakes when treating a patient or doing surgery.&lt;br /&gt;
* &amp;quot;[[Healthcare]]&amp;quot; as a [[skill]] is gone. It's been replaced by 7 new labor [[settings]], 5 unit types, and 6 new skills.&lt;br /&gt;
** There are different type of doctors associated with the [[skill]]s.&lt;br /&gt;
** Dressing [[wound]]s, diagnosis, surgery, setting [[bone]]s, suturing and walking with crutches appear to be the new [[skill]]s.&lt;br /&gt;
&lt;br /&gt;
===  [[Wound]]s and [[injuries]] ===&lt;br /&gt;
* The current 15HP-per-body-part system has been dropped in favor of individual [[wound]] tracking.&lt;br /&gt;
** The above also allows for scars.&lt;br /&gt;
* Open [[wound]]s can get simple infections, which results in oozing pus, slow [[healing]], and can even kill.&lt;br /&gt;
** [[Rotting]] [[wound]]s smell and contribute to infection levels, as does grime buildup.&lt;br /&gt;
* Tissue [[layer]]s can boil off when exposed to extreme heat.&lt;br /&gt;
* Phantom pains are gone.&lt;br /&gt;
* You can [[damage]] a creature's motor and sensitivity nerves. Motor damage prevents that part from working, and sensory nerve damage makes you lose feeling in that body part.&lt;br /&gt;
* Partial and compound fractures are now possible.&lt;br /&gt;
* Fractured [[bone]] can be knocked inwards to cause [[damage]] to organs, like forcing a jagged piece of [[skull]] into the brain. Bones can also [[pierce]] [[layer]]s, like having bone sticking out of your [[skin]].&lt;br /&gt;
* Guts are under [[pressure]] and can pop out of a [[wound]].&lt;br /&gt;
* Injured [[creatures]] can continue to work if they are treated. A miner who breaks his left hand will go back to [[mining]] with his right hand (after his broken hand is set in a cast).&lt;br /&gt;
* &amp;quot;There are lots of [[wound]]s that won't heal now if they aren't treated (aside from the nerve stuff, the three kinds of bad breaks won't heal if not treated), and infected wounds heal very slowly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===  Poisons ===&lt;br /&gt;
* Types of poison effects: pain, swelling, oozing [[wound]]s, bruising, blisters, numbness, paralysis, fever, bleeding, coughing/[[vomit]]ing [[blood]], nausea, vomiting, unconsciousness, necrosis, impaired vision, drowsiness, and dizziness.&lt;br /&gt;
* Poisons can be contacted, injected, or inhaled.&lt;br /&gt;
* You can be immune to poisons; [[creatures]] seem immune to their own poisons.&lt;br /&gt;
* Severs transfer containment, so that a ripped off venom fang from a [[Giant Cave Spider]] will remain venomous. As of now you cannot use it as a [[weapon]].&lt;br /&gt;
&lt;br /&gt;
== The Underground ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:DF2010_6.png|thumb|400px|An example of the new caverns. Here you can see open areas and [[underground]] lakes, as well as passages linking them together]]&lt;br /&gt;
&lt;br /&gt;
=== Underground Features ===&lt;br /&gt;
* Underground [[layer]]s have been entirely revamped, allowing for more diverse [[underground]] with new [[creatures]], features, and other interesting goodies, such as Mushroom Forests.&lt;br /&gt;
* The standard amount of [[layer]]s (around 15) has been scrapped and increased dramatically; upwards of 50-100 layers.&lt;br /&gt;
* Each cave [[layer]] [[region]] (which is a certain depth and portion of the world map) has its own name, animal populations, [[civilizations]], etc.&lt;br /&gt;
** They also show up on the legends screen.&lt;br /&gt;
* '''[[Caverns]]''' now exist [[underground]]. Caverns are open areas underneath the earth, and are home to [[creatures]], [[underground]] lakes, and other interesting features.&lt;br /&gt;
* Features are much more easy to discover, and almost every site is guaranteed to have SOMETHING interesting in it.&lt;br /&gt;
** For instance, [[magma]] is almost always guaranteed to be near the very bottom [[layer]] (ex:-150z tiles).&lt;br /&gt;
* Features can span multiple world tiles, and can be explored via adventure mode and [[dwarf]] [[fortress]] mode.&lt;br /&gt;
* You can use [[world gen]] parameters to get rid of [[underground]] features. The default [[settings]] are set for cavernous so you're guaranteed to find cool stuff.&lt;br /&gt;
* Features are not instantly revealed anymore. [[Underground]] areas must be explored by [[dwarves]] prior to revealing features. &lt;br /&gt;
** So yeah, the new system is to have a 60 or so tile [[flood]] out from your [[dwarves]] as they go [[underground]], and any time they get within 30 tiles of the 60 tile flood (flags are kept when the flood got out to 30, roughly), it'll flood out again, picking up those flags and placing new ones, so it moves out in a kind of chunky way.&lt;br /&gt;
** [[Squads]] can't take [[orders]] to walk into hidden [[zones]] (must reveal first).&lt;br /&gt;
* It's possible for an [[adventurer]] to enter a massive [[underground]] cavern on one side of the world and journey all the way to the other.&lt;br /&gt;
* Chasms as they were in 40d are gone for the time being, replaced by finite caverns.&lt;br /&gt;
&lt;br /&gt;
===  [[Critter]]s (normal and animalman-y) ===&lt;br /&gt;
* Underground [[animal-people]] can use crude [[weapons]] and mounts now.&lt;br /&gt;
** [[Batmen]] could ride giant bats and shoot poison darts at you with makeshift blowguns made from [[giant cave spider]] legs - whoa!&lt;br /&gt;
** Their goal is to cause as much havoc as they can before sneaking back home.&lt;br /&gt;
* Underground [[critter]]s are &amp;quot;drawn&amp;quot; from a large population that is off site. They will replenish their population so long as a cavern has an open &amp;quot;edge&amp;quot; allowing them to spawn in.&lt;br /&gt;
* The above, coupled with other changes, allows for the possibility of never-ending attacks.&lt;br /&gt;
* [[Antmen]] now have creature castes which separate them, including queens.&lt;br /&gt;
** There are also [[antmen]] nests to worry about.&lt;br /&gt;
* '''[[Gremlins]]''' are back. These sneaky dudes are invisible until spotted, and will step on [[pressure]] [[plate]]s, pull levers, and open cages.&lt;br /&gt;
* There are many new (toadyOne mentioned around 40) [[underground]] [[critter]]s.&lt;br /&gt;
&lt;br /&gt;
===  [[Critter]]s (random beasts) ===&lt;br /&gt;
* Random [[critter]]s are now possible. They come in two flavors: &amp;quot;'''[[Titans]]'''&amp;quot;, which are above ground and serve as megabeasts, and &amp;quot;'''[[Forgotten Beasts]]'''&amp;quot;, who live [[underground]]&lt;br /&gt;
* Random [[creatures]] are just that - random. The can have unique attacks, like firebreath or poison, as well as a random number of body modifiers like legs, wings, etc.&lt;br /&gt;
** Some examples: a ribbon worm with wings made of stretched [[skin]]. An eyeless antenna lizard. A [[glob]] of [[vomit]] inside a round shell. &lt;br /&gt;
* They pull from certain base types (blob, quadruped, humanoid) as well as various animal/creature features. &lt;br /&gt;
** Dinosaur types (?!) are also now possible&lt;br /&gt;
*** They have feathers to boot&lt;br /&gt;
* These are seen as the ultimate challenge of the game&lt;br /&gt;
&lt;br /&gt;
===  [[Hidden Fun Stuff]] ===&lt;br /&gt;
* The old [[HFS]] that we know of is gone, replaced by a [[eerie cavern|larger area]] that is both hard to get to and present on every map. The specific [[critter]]s of the old HFS did not survive [[version]] change and have been replaced with procedurally-generated beasties in greater numbers and strength.&lt;br /&gt;
* A secondary feature of the new HFS is the rarer [[curious structure]], of which there are one per map tile (as frequent as the old HFS).&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
&lt;br /&gt;
===  [[Civilizations]] ===&lt;br /&gt;
* There is now the notion of a '''[[split leadership]]'''. Some leaders may prefer to be &amp;quot;traditional&amp;quot; rulers, hanging back in their cities while appointing generals to command their armies. Others may prefer to lead battles and wars themselves.&lt;br /&gt;
* [[Goblin]] society is more violent than ever. They respect those with power, and [[demons]] will be forced to kill for their loyalty. Other [[goblin]]s, however, can do the same.&lt;br /&gt;
** [[Goblin]]s obtain their structure over the course of world generation. For instance, [[demons]] are not hard-coded as leaders, and must earn their position.&lt;br /&gt;
* Forgotten beasts can escape from the [[underground]] and try and pass themselves off as [[god]]s, gaining worshipers and taking control of [[civilizations]].&lt;br /&gt;
* Leaders of [[civilizations]] can now own &amp;quot;pets&amp;quot; - and by that, I mean they can [[tame]] wild animals and use them in war. [[Giant eagle]]s, [[tiger]]s, everything is fair game.&lt;br /&gt;
** [[Elves]] have a great advantage here for obvious reasons, but [[dwarves]] will be able to make use of [[underground]] beasts.&lt;br /&gt;
* '''[[Priests]]''' are back.&lt;br /&gt;
&lt;br /&gt;
===  [[World Generation]] ===&lt;br /&gt;
* &amp;quot;I've added the ability to specify in the [[world gen]] parameters the number of sky z-levels, the number of z-levels minimum between each [[layer]] (it'll often be more because of elevation changes), and the number of extra z-levels down at the bottom.&amp;quot;&lt;br /&gt;
* Much of the map feature code was rewritten to be more flexible in future expansions and updates.&lt;br /&gt;
&lt;br /&gt;
=== [[Megabeasts]] (general and [[Titans]]) ===&lt;br /&gt;
* [[Megabeasts]] aren't pushovers in worldgen anymore, and have been toughed up a bit too much (bug). Don't expect to leave the Age of Myth.&lt;br /&gt;
* [[Titans]] in good areas will be benign/neutral to [[creatures]].&lt;br /&gt;
&lt;br /&gt;
==  Bugs ==&lt;br /&gt;
Please add bugs to {{L|Known bugs and issues}}.  Please do not add them to this page.&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/dwarves/mantisbt/view_all_bug_page.php Official DF2010 bug tracker]&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.24&amp;diff=142899</id>
		<title>Template:News/Mirrors/0.31.24</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.24&amp;diff=142899"/>
		<updated>2011-03-28T10:21:11Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with '{| style=&amp;quot;border:0px; font-size: 85%&amp;quot; |-  | style=&amp;quot;width:60px&amp;quot; | '''Windows''' | style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_31_24_win.zip Main] | [http://b12.wimbl…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; | '''Windows'''&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_31_24_win.zip Main]&lt;br /&gt;
| [http://b12.wimbli.com/df_31_24_win.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_31_24_win.zip 2]&lt;br /&gt;
| [http://df.rag.no/df_31_24_win.zip 3]&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_31_24_win_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_24_legacy.zip Legacy]&lt;br /&gt;
| [http://b12.wimbli.com/df_31_24_legacy.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_31_24_legacy.zip 2]&lt;br /&gt;
| [http://df.rag.no/df_31_24_legacy.zip 3]&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_24_legacy_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
| '''Linux'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_24_linux.tar.bz2 SDL]&lt;br /&gt;
|-&lt;br /&gt;
| '''Mac (Intel)'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_24_osx.tar.bz2 SDL]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.24&amp;diff=142898</id>
		<title>v0.31:Release information/0.31.24</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.24&amp;diff=142898"/>
		<updated>2011-03-28T10:18:32Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with 'Major bug fixes      * stopped bamboo flicker     * stopped dwarves from ripping patients out of traction to bring them to bed   Other bug fixes/tweaks      * made it display tra…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Major bug fixes&lt;br /&gt;
&lt;br /&gt;
    * stopped bamboo flicker&lt;br /&gt;
    * stopped dwarves from ripping patients out of traction to bring them to bed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other bug fixes/tweaks&lt;br /&gt;
&lt;br /&gt;
    * made it display traction state in health screen&lt;br /&gt;
    * decreased triggers for cleaning a bit to try to stop paranoid over-cleaning of patients&lt;br /&gt;
    * fixed key conflict for clay crafts/statue&lt;br /&gt;
    * corrected NECK_SPINE bodypart token&lt;br /&gt;
    * made rodent man bite use teeth properly&lt;br /&gt;
    * dragon/hydra natural stance skill removed, given claw attack&lt;br /&gt;
    * corrected baby guineafowl to &amp;quot;keets&amp;quot;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.23&amp;diff=142709</id>
		<title>Template:News/Mirrors/0.31.23</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.23&amp;diff=142709"/>
		<updated>2011-03-26T14:05:25Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with '{| style=&amp;quot;border:0px; font-size: 85%&amp;quot; |-  | style=&amp;quot;width:60px&amp;quot; | '''Windows''' | style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_31_23_win.zip Main] | [http://b12.wimbl…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:0px; font-size: 85%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; | '''Windows'''&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_31_23_win.zip Main]&lt;br /&gt;
| [http://b12.wimbli.com/df_31_23_win.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_31_23_win.zip 2]&lt;br /&gt;
| [http://df.rag.no/df_31_23_win.zip 3]&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |[http://www.bay12games.com/dwarves/df_31_23_win_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_23_legacy.zip Legacy]&lt;br /&gt;
| [http://b12.wimbli.com/df_31_23_legacy.zip 1]&lt;br /&gt;
| [http://df.nucleardog.com/df_31_23_legacy.zip 2]&lt;br /&gt;
| [http://df.rag.no/df_31_23_legacy.zip 3]&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_23_legacy_s.zip Small]&lt;br /&gt;
|-&lt;br /&gt;
| '''Linux'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_23_linux.tar.bz2 SDL]&lt;br /&gt;
|-&lt;br /&gt;
| '''Mac (Intel)'''&lt;br /&gt;
| [http://www.bay12games.com/dwarves/df_31_23_osx.tar.bz2 SDL]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.23&amp;diff=142708</id>
		<title>v0.31:Release information/0.31.23</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.23&amp;diff=142708"/>
		<updated>2011-03-26T14:03:27Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: Created page with 'Major bug fixes      * Stopped large pots from forgetting their stockpile assignments     * Cleaned up some more resting/infinite job issues with hospitals (surgery in particular…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Major bug fixes&lt;br /&gt;
&lt;br /&gt;
    * Stopped large pots from forgetting their stockpile assignments&lt;br /&gt;
    * Cleaned up some more resting/infinite job issues with hospitals (surgery in particular)&lt;br /&gt;
    * Stopped plant regrowth underground from deleting ramps and stairs, and stopped plants underground from regrowing in magma, deep water, and some other situations&lt;br /&gt;
    * Stopped buckets from occasionally becoming filled with many, many units of water&lt;br /&gt;
    * Stopped goblin siegers from fighting amongst themselves all the time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other bug fixes/tweaks&lt;br /&gt;
&lt;br /&gt;
    * Fixed some issues with natural skills not being applied&lt;br /&gt;
    * Handled some more instances of overstockpiling by the hospital zones&lt;br /&gt;
    * Fixed erroneous interlink between furniture/ammo stockpile interfaces&lt;br /&gt;
    * Made enraged announcement show up for prone-to-rage critters&lt;br /&gt;
    * Some more quick speed tweaks (assorted, but not much: bucket save from 27/28FPS -&amp;gt; 31/32FPS)&lt;br /&gt;
    * Gave rodent men their rodent teeth and added them to the subterranean entity definition&lt;br /&gt;
    * Gave reptile men teeth&lt;br /&gt;
    * Changed penguin wings to flippers&lt;br /&gt;
    * Made platypuses amphibious and made them swim underwater&lt;br /&gt;
    * Changed sizes for most giant variants of animals and gave some thought preference strings to ones that didn't have them&lt;br /&gt;
    * Added missing &amp;quot;mundane&amp;quot; tag to penguins and domestic birds&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=142707</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=142707"/>
		<updated>2011-03-26T14:02:25Z</updated>

		<summary type="html">&lt;p&gt;Rhenaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.31.23&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhenaya</name></author>
	</entry>
</feed>